Skip to content

⬅️ Back to Table of Contents

📄 three.webgpu.min.js

📊 Analysis Summary

Metric Count
🔧 Functions 2217
🧱 Classes 278
📦 Imports 231
📊 Variables & Constants 2194
🔄 Re-exports 1

📚 Table of Contents

🛠️ File Location:

📂 build/three.webgpu.min.js

📦 Imports

Name Source
e ./three.core.min.js
t ./three.core.min.js
r ./three.core.min.js
s ./three.core.min.js
i ./three.core.min.js
n ./three.core.min.js
a ./three.core.min.js
o ./three.core.min.js
u ./three.core.min.js
l ./three.core.min.js
d ./three.core.min.js
c ./three.core.min.js
h ./three.core.min.js
p ./three.core.min.js
g ./three.core.min.js
m ./three.core.min.js
f ./three.core.min.js
y ./three.core.min.js
b ./three.core.min.js
x ./three.core.min.js
T ./three.core.min.js
_ ./three.core.min.js
v ./three.core.min.js
N ./three.core.min.js
S ./three.core.min.js
E ./three.core.min.js
w ./three.core.min.js
A ./three.core.min.js
R ./three.core.min.js
C ./three.core.min.js
M ./three.core.min.js
P ./three.core.min.js
B ./three.core.min.js
L ./three.core.min.js
F ./three.core.min.js
I ./three.core.min.js
D ./three.core.min.js
V ./three.core.min.js
U ./three.core.min.js
O ./three.core.min.js
k ./three.core.min.js
G ./three.core.min.js
z ./three.core.min.js
H ./three.core.min.js
$ ./three.core.min.js
W ./three.core.min.js
q ./three.core.min.js
j ./three.core.min.js
X ./three.core.min.js
K ./three.core.min.js
Y ./three.core.min.js
Q ./three.core.min.js
Z ./three.core.min.js
J ./three.core.min.js
ee ./three.core.min.js
te ./three.core.min.js
re ./three.core.min.js
se ./three.core.min.js
ie ./three.core.min.js
ne ./three.core.min.js
ae ./three.core.min.js
oe ./three.core.min.js
ue ./three.core.min.js
le ./three.core.min.js
de ./three.core.min.js
ce ./three.core.min.js
he ./three.core.min.js
pe ./three.core.min.js
ge ./three.core.min.js
me ./three.core.min.js
fe ./three.core.min.js
ye ./three.core.min.js
be ./three.core.min.js
xe ./three.core.min.js
Te ./three.core.min.js
_e ./three.core.min.js
ve ./three.core.min.js
Ne ./three.core.min.js
Se ./three.core.min.js
Ee ./three.core.min.js
we ./three.core.min.js
Ae ./three.core.min.js
Re ./three.core.min.js
Ce ./three.core.min.js
Me ./three.core.min.js
Pe ./three.core.min.js
Be ./three.core.min.js
Le ./three.core.min.js
Fe ./three.core.min.js
Ie ./three.core.min.js
De ./three.core.min.js
Ve ./three.core.min.js
Ue ./three.core.min.js
Oe ./three.core.min.js
ke ./three.core.min.js
Ge ./three.core.min.js
ze ./three.core.min.js
He ./three.core.min.js
$e ./three.core.min.js
We ./three.core.min.js
qe ./three.core.min.js
je ./three.core.min.js
Xe ./three.core.min.js
Ke ./three.core.min.js
Ye ./three.core.min.js
Qe ./three.core.min.js
Ze ./three.core.min.js
Je ./three.core.min.js
et ./three.core.min.js
tt ./three.core.min.js
rt ./three.core.min.js
st ./three.core.min.js
it ./three.core.min.js
nt ./three.core.min.js
at ./three.core.min.js
ot ./three.core.min.js
ut ./three.core.min.js
lt ./three.core.min.js
dt ./three.core.min.js
ct ./three.core.min.js
ht ./three.core.min.js
pt ./three.core.min.js
gt ./three.core.min.js
mt ./three.core.min.js
ft ./three.core.min.js
yt ./three.core.min.js
bt ./three.core.min.js
xt ./three.core.min.js
Tt ./three.core.min.js
_t ./three.core.min.js
vt ./three.core.min.js
Nt ./three.core.min.js
St ./three.core.min.js
Et ./three.core.min.js
wt ./three.core.min.js
At ./three.core.min.js
Rt ./three.core.min.js
Ct ./three.core.min.js
Mt ./three.core.min.js
Pt ./three.core.min.js
Bt ./three.core.min.js
Lt ./three.core.min.js
Ft ./three.core.min.js
It ./three.core.min.js
Dt ./three.core.min.js
Vt ./three.core.min.js
Ut ./three.core.min.js
Ot ./three.core.min.js
kt ./three.core.min.js
Gt ./three.core.min.js
zt ./three.core.min.js
Ht ./three.core.min.js
$t ./three.core.min.js
Wt ./three.core.min.js
qt ./three.core.min.js
jt ./three.core.min.js
Xt ./three.core.min.js
Kt ./three.core.min.js
Yt ./three.core.min.js
Qt ./three.core.min.js
Zt ./three.core.min.js
Jt ./three.core.min.js
er ./three.core.min.js
tr ./three.core.min.js
rr ./three.core.min.js
sr ./three.core.min.js
ir ./three.core.min.js
nr ./three.core.min.js
ar ./three.core.min.js
or ./three.core.min.js
ur ./three.core.min.js
lr ./three.core.min.js
dr ./three.core.min.js
cr ./three.core.min.js
hr ./three.core.min.js
pr ./three.core.min.js
gr ./three.core.min.js
mr ./three.core.min.js
fr ./three.core.min.js
yr ./three.core.min.js
br ./three.core.min.js
xr ./three.core.min.js
Tr ./three.core.min.js
_r ./three.core.min.js
vr ./three.core.min.js
Nr ./three.core.min.js
Sr ./three.core.min.js
Er ./three.core.min.js
wr ./three.core.min.js
Ar ./three.core.min.js
Rr ./three.core.min.js
Cr ./three.core.min.js
Mr ./three.core.min.js
Pr ./three.core.min.js
Br ./three.core.min.js
Lr ./three.core.min.js
Fr ./three.core.min.js
Ir ./three.core.min.js
Dr ./three.core.min.js
Vr ./three.core.min.js
Ur ./three.core.min.js
Or ./three.core.min.js
kr ./three.core.min.js
Gr ./three.core.min.js
zr ./three.core.min.js
Hr ./three.core.min.js
$r ./three.core.min.js
Wr ./three.core.min.js
qr ./three.core.min.js
jr ./three.core.min.js
Xr ./three.core.min.js
Kr ./three.core.min.js
Yr ./three.core.min.js
Qr ./three.core.min.js
Zr ./three.core.min.js
Jr ./three.core.min.js
es ./three.core.min.js
ts ./three.core.min.js
rs ./three.core.min.js
ss ./three.core.min.js
is ./three.core.min.js
ns ./three.core.min.js
as ./three.core.min.js
os ./three.core.min.js
us ./three.core.min.js
ls ./three.core.min.js
ds ./three.core.min.js
cs ./three.core.min.js
hs ./three.core.min.js
ps ./three.core.min.js
gs ./three.core.min.js

Variables & Constants

Name Type Kind Value Exported
ms string[] let/var ["alphaMap","alphaTest","anisotropy","anisotropyMap","anisotropyRotation","ao...
fs WeakMap<WeakKey, any> let/var new WeakMap
t {} let/var {}
s any let/var e[r]
t any let/var e.material
t {} let/var {}
s any let/var e[r]
a any let/var n.material
t any let/var a[e]
r any let/var s[e]
o any let/var n.geometry
u any let/var i.attributes
l any let/var o.attributes
t any let/var l[e]
r any let/var u[e]
h any let/var i.index
p any let/var o.indexVersion
g any let/var h?h.version:null
e boolean let/var !1
t any[] let/var []
s boolean let/var !0===e.object.static
i boolean let/var null!==e.bundle&&!0===e.bundle.static&&this.getRenderObjectData(e).version===...
r number let/var 3735928559^t
s number let/var 1103547991^t
r any[] let/var []
s any let/var e[r]
i any let/var s[e]
i any let/var s[e]
Ss Map<number, string> let/var new Map([[1,"float"],[2,"vec2"],[3,"vec3"],[4,"vec4"],[9,"mat3"],[16,"mat4"]])
Es WeakMap<WeakKey, any> let/var new WeakMap
t "string" \| "number" \| "bigint" \| "... let/var typeof e
l any let/var o?o.slice(-4):void 0
t string let/var ""
r Uint8Array<any> let/var new Uint8Array(e)
Vs { VERTEX: string; FRAGMENT: string; } let/var {VERTEX:"vertex",FRAGMENT:"fragment"}
Us { NONE: string; FRAME: string; RENDER... let/var {NONE:"none",FRAME:"frame",RENDER:"render",OBJECT:"object"}
Os { BOOLEAN: string; INTEGER: string; F... let/var {BOOLEAN:"bool",INTEGER:"int",FLOAT:"float",VECTOR2:"vec2",VECTOR3:"vec3",VEC...
ks { READ_ONLY: string; WRITE_ONLY: stri... let/var {READ_ONLY:"readOnly",WRITE_ONLY:"writeOnly",READ_WRITE:"readWrite"}
Gs string[] let/var ["fragment","vertex"]
zs string[] let/var ["setup","analyze","generate"]
Hs string[] let/var [...Gs,"compute"]
$s string[] let/var ["x","y","z","w"]
Ws { analyze: string; generate: string; } let/var {analyze:"setup",generate:"analyze"}
qs number let/var 0
r number let/var 0
i any let/var Ws[e.buildStage]
n any let/var null
r {} let/var {}
t any let/var e.meta.nodes
s any[] let/var []
s {} let/var {}
n any let/var e.inputNodes[r][i]
s any let/var e.inputNodes[r]
s boolean let/var void 0===e\|\|"string"==typeof e
i any let/var e.nodes[t]
t any[] let/var []
s any let/var e[r]
r any let/var null
r any let/var this.node
i any[] let/var this.nodes
a any[] let/var []
o number let/var 0
i any let/var *not shown*
u string let/var ${e.getType(r)}( ${a.join(", ")} )
e number let/var this.components.length
r any let/var this.node
i any let/var null
n any let/var null
d any[] let/var []
t string let/var $s[e]
u any[] let/var []
l number let/var 0
r string let/var $s[e]
si RegExp let/var /float\|u?int/
ai any let/var null
oi Map<any, any> let/var new Map
ci { setup(e: any, t: any): any; get(e: ... let/var {setup(e,t){const r=t.shift();return e(Vi(r),...t)},get(e,t,r){if("string"==t...
hi WeakMap<WeakKey, any> let/var new WeakMap
pi WeakMap<WeakKey, any> let/var new WeakMap
r any let/var e.length
n any let/var *not shown*
a any let/var *not shown*
o any let/var *not shown*
u any let/var t
r any let/var *not shown*
i any let/var e.getClosestSubBuild(t.subBuilds)\|\|""
n any let/var i\|\|"default"
a any let/var e.subBuildFn
o any let/var null
s any let/var r
e number let/var 0
i any let/var *not shown*
s any let/var *not shown*
i any let/var new Proxy(e,{get:(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yie...
n any let/var t.jsFunc
a any let/var null!==s\|\|n.length>1?n(s\|\|[],i):n(i)
r any let/var null
Ti boolean[] let/var [!1,!0]
_i number[] let/var [0,1,2,3]
vi number[] let/var [-1,-2]
Ni number[] let/var [.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math...
Si Map<any, any> let/var new Map
Ei Map<any, any> let/var new Map
wi Map<any, any> let/var new Map([...Ei].map(e=>new ii(e.value,"int")))
Ai Map<any, any> let/var new Map([...wi].map(e=>new ii(e.value)))
Ri { bool: Map<any, any>; uint: Map<any,... let/var {bool:Si,uint:Ei,ints:wi,float:Ai}
Ci Map<any, any> let/var new Map([...Si,...Ai])
t "string" \| "number" \| "bigint" \| "... let/var typeof e
zi number let/var 0
r any let/var null
t any let/var this.shaderNode.nodeType
r { name: string; type: any; inputs: an... let/var {name:"fn"+zi++,type:t,inputs:[]}
t any let/var *not shown*
r Hi let/var new Hi(e,t)
Ki any let/var new Pi("color")
Yi any let/var new Pi("float",Ri.float)
Qi any let/var new Pi("int",Ri.ints)
Zi any let/var new Pi("uint",Ri.uint)
Ji any let/var new Pi("bool",Ri.bool)
en any let/var new Pi("vec2")
tn any let/var new Pi("ivec2")
rn any let/var new Pi("uvec2")
sn any let/var new Pi("bvec2")
nn any let/var new Pi("vec3")
an any let/var new Pi("ivec3")
on any let/var new Pi("uvec3")
un any let/var new Pi("bvec3")
ln any let/var new Pi("vec4")
dn any let/var new Pi("ivec4")
cn any let/var new Pi("uvec4")
hn any let/var new Pi("bvec4")
pn any let/var new Pi("mat2")
gn any let/var new Pi("mat3")
mn any let/var new Pi("mat4")
t any let/var *not shown*
u any let/var o
s any let/var t.propertyName
t any let/var *not shown*
r any let/var e[0]
r any let/var e[0]
s any let/var e[1]
d any let/var *not shown*
u any let/var r.node
r any let/var u.components[t]
t any[] let/var []
r any let/var this.functionNode
i {} let/var this.parameters
s any let/var r.type
i any let/var *not shown*
r any let/var i[e.name]
la { "==": string; "!=": string; "<": st... let/var {"==":"equal","!=":"notEqual","<":"lessThan",">":"greaterThan","<=":"lessThan...
i da let/var new da(e,t,r)
t any let/var this.op
r any let/var this.aNode
s any let/var this.bNode
n any let/var s?s.getNodeType(e):null
r any let/var this.op
a any let/var null
o any let/var null
d any let/var i?i.build(e,o):null
s boolean let/var e.renderer.coordinateSystem===l
i string let/var ( ${u} ${r} ${d} )
i Va let/var new Va(e,t,r)
r any let/var this.bNode?this.bNode.getNodeType(e):null
s any let/var this.cNode?this.cNode.getNodeType(e):null
i any let/var e.isMatrix(t)?0:e.getTypeLength(t)
n any let/var e.isMatrix(r)?0:e.getTypeLength(r)
a any let/var e.isMatrix(s)?0:e.getTypeLength(s)
t any let/var this.method
i any let/var null
s any let/var t
n any let/var r
a any let/var pa(s,n).xyz
r any let/var this.method
n any let/var this.aNode
a any let/var this.bNode
o any let/var this.cNode
u any let/var e.renderer.coordinateSystem
c any[] let/var []
Qo any let/var Wo
Zo any let/var Qa
s any let/var this.elseNode?this.elseNode.cache():null
i any let/var e.context.nodeBlock
n any let/var e.context.uniformFlow
o any let/var e.currentFunctionNode
u boolean let/var "void"!==t
l any let/var u?xn(r).build(e):""
n boolean let/var !0===i.backend.isWebGPUBackend
a boolean let/var !1
o boolean let/var !1
h any let/var c
r any let/var t.varying
s any let/var this.name
n any let/var this.interpolationType
a any let/var this.interpolationSampling
bu "WorkingColorSpace" let/var "WorkingColorSpace"
i any let/var t
vu typeof vu let/var class extends Xs{static get type(){return"ReferenceElementNode"}constructor(e...
r any let/var e[t[0]]
t any let/var this.colorNode\|\|e.context.color
r any let/var this.toneMapping
s any let/var null
r any let/var this.value
i any let/var this.bufferStride\|\|s
n number let/var this.bufferOffset
a any let/var !0===r.isInterleavedBuffer?r:new m(r,i)
o ua let/var new f(a,s,n)
i any let/var null
r any let/var e.getNodeProperties(this).outputComputeNode
r number let/var t[e]
s string let/var this.snippet
t any let/var this.colorNode\|\|e.color
r any let/var (null!==this.toneMapping?this.toneMapping:e.toneMapping)\|\|p
s any let/var (null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)\|\|b
t any let/var this.callback
s string let/var "--- TSL debug - "+e.shaderStage+" shader ---"
n string let/var ""
t any let/var this.nodeType
s any let/var null===this.levelNode?"0":this.levelNode.build(e,"int")
e any let/var this.texture
t any let/var e.images
r any let/var t&&t.length>0?t[0]&&t[0].image\|\|t[0]:e.image
il _s let/var new x
r any let/var this.value
r any let/var this.value
s any let/var this.uvNode
i any let/var this.levelNode
u any let/var this.value
l any let/var *not shown*
r any let/var this.value
a any let/var n.propertyName
h any let/var r?r.build(e,"float"):null
p any let/var o?o.build(e,"float"):null
g any let/var l?l.build(e,"int"):null
m any let/var u?u.build(e,"float"):null
f any[] let/var d?[d[0].build(e,"vec2"),d[1].build(e,"vec2")]:null
o any let/var a
r any let/var t.value
e any let/var this.value
t any let/var this._matrixUniform
e any let/var new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode)
i any let/var *not shown*
e any let/var this.elementType
t string let/var "vec4"
r any let/var this.elementType
s number let/var 4*r
i any let/var e[r]
s number let/var 4*r
i any let/var e[r]
s number let/var 16*r
i any let/var e[r]
s number let/var 16*r
i any let/var e[r]
s number let/var 4*r
i any let/var e[r]
t any let/var this.array.length
r any let/var this.elementType
s Float32ArrayConstructor let/var Float32Array
i string let/var this.paddedType
t any let/var *not shown*
r any[] let/var []
t any let/var *not shown*
r any[] let/var []
t any let/var *not shown*
r any[] let/var []
Sl Gs let/var new N
e any let/var this.scope
t any let/var this.object3d
s ta let/var this.uniformNode
i any let/var this.scope
i any let/var e.camera
r any let/var e.object.geometry
t any let/var this.scope
t any let/var e.context.isHighPrecisionModelViewMatrix
r any let/var t.side
t any let/var *not shown*
s any let/var *not shown*
r any let/var *not shown*
r any let/var t.renderer.overrideNodes.modelNormalViewMatrix
md yr let/var new w
fd nr let/var new a
r any let/var null!==t.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation
Sd ea let/var new A
e any let/var this.value
r any let/var this.value
i any let/var *not shown*
t any let/var null
r any let/var e[t[0]]
Od any let/var od
s any let/var *not shown*
i any let/var e.mul(Xd.w).xyz
s any let/var *not shown*
t any let/var r
i any let/var null
n any let/var r
e any let/var null!==this.scaleNode?this.scaleNode:1
hc Map<any, any> let/var new Map
t any let/var e.context.material
r any let/var this.scope
s any let/var null
e any let/var void 0!==t.color?this.getColor(r):nn()
r any let/var this.scope
s any let/var *not shown*
i any let/var *not shown*
e Lu let/var new B(r.array,16,1)
t (e: any, t?: any, r?: number, s?: num... let/var r.usage===y?Lu:Bu
s any[] let/var [t(e,"vec4",16,0),t(e,"vec4",16,4),t(e,"vec4",16,8),t(e,"vec4",16,12)]
e Ja let/var new L(s.array,3)
t (e: any, t?: any, r?: number, s?: num... let/var s.usage===y?Lu:Bu
a any let/var i.mul(ql).xyz
s any let/var this.batchMesh._matricesTexture
l any let/var this.batchMesh._colorsTexture
r any let/var e
h any let/var d.mul(c).xyz
r any let/var this.storageBufferNode.structTypeNode
r any let/var *not shown*
s any let/var e.context.assign
s any let/var *not shown*
i any let/var null
fh WeakMap<WeakKey, any> let/var new WeakMap
t any let/var e.object
t any let/var e.object&&e.object.skeleton?e.object.skeleton:this.skinnedMesh.skeleton
r {} let/var {}
t any let/var this.params[e]
s any let/var !0!==t.isNode&&t.name\|\|this.getVarName(e)
i any let/var !0!==t.isNode&&t.type\|\|"int"
i any let/var this.params[0]
r any[] let/var this.params
s any let/var t.stackNode
i any let/var r[s]
n any let/var *not shown*
a boolean let/var !1
o any let/var null
u any let/var null
l any let/var null
d any let/var null
c any let/var null
h any let/var null
r { start: any; end: any; } let/var {start:o,end:u}
s any let/var r.start
i any let/var r.end
a any let/var *not shown*
n any let/var t.returnsNode?t.returnsNode.build(e):""
vh WeakMap<WeakKey, any> let/var new WeakMap
Nh As let/var new s
s boolean let/var void 0!==r.morphAttributes.position
i boolean let/var r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal
n any let/var r.morphAttributes.position\|\|r.morphAttributes.normal\|\|r.morphAttributes.c...
a any let/var void 0!==n?n.length:0
r boolean let/var void 0!==e.morphAttributes.position
s boolean let/var void 0!==e.morphAttributes.normal
i boolean let/var void 0!==e.morphAttributes.color
n any let/var e.morphAttributes.position\|\|e.morphAttributes.normal\|\|e.morphAttributes.c...
a any let/var void 0!==n?n.length:0
u any let/var e.morphAttributes.position\|\|[]
l any let/var e.morphAttributes.normal\|\|[]
d any let/var e.morphAttributes.color\|\|[]
c number let/var 0
h number let/var e.attributes.position.count*c
p number let/var 1
g 4096 let/var 4096
m Float32Array<ArrayBuffer> let/var new Float32Array(h*p*4*a)
f Cs let/var new F(m,h,p,a)
y number let/var 4*c
T any let/var u[x]
_ any let/var l[x]
v any let/var d[x]
N number let/var h*p*4*x
E number let/var S*y
e any let/var this.morphBaseInfluence
r { directDiffuse: any; directSpecular:... let/var {directDiffuse:nn().toVar("directDiffuse"),directSpecular:nn().toVar("directS...
Bh any let/var *not shown*
Lh any let/var *not shown*
e string let/var Us.NONE
e any let/var this.scope
r any let/var null
Oh any let/var Uh.zw
Hh Gi let/var new t
s any let/var null
t any let/var this.referenceNode?this.referenceNode.defaultFramebuffer:this.defaultFramebuffer
t any let/var e.renderer
i any let/var s.generateMipmaps
e any let/var new this.constructor(this.uvNode,this.levelNode,this.value)
jh any let/var null
r any let/var this.valueNode
s any let/var null
t any let/var e.clippingContext
n any let/var t.length
a any let/var e.length
r any let/var t.length
s any let/var e.length
r any let/var e.length
e any let/var this.index
r any let/var *not shown*
t any let/var e.renderer
i any let/var this.vertexNode\|\|s
n any let/var *not shown*
o boolean let/var null!==this.outputNode
r any let/var this.mrtNode
t any let/var this.fragmentNode
s any let/var null
t any let/var e.renderer.samples
t any let/var e.clippingContext.unionPlanes.length
s any let/var this.depthNode
r any let/var this.colorNode?ln(this.colorNode):mc
s any let/var this.opacityNode?Yi(this.opacityNode):bc
i any let/var null
e any let/var null
t any let/var null
t any[] let/var []
e any let/var null!==this.aoNode?this.aoNode:Yc
i any let/var this.lightsNode\|\|e.lightsNode
n any let/var !0===this.lights\|\|null!==this.lightsNode?this.setupLights(e):null
t any let/var this.setupLightingModel(e)\|\|null
r any let/var e.fogNode
r any let/var e[t]
t boolean let/var void 0===e\|\|"string"==typeof e
t any[] let/var []
s any let/var e[r]
xp Eo let/var new G
_p Hl let/var new z
e any let/var this.offsetNode?Yi(this.offsetNode):qc
t any let/var this.dashScaleNode?Yi(this.dashScaleNode):zc
r any let/var this.dashSizeNode?Yi(this.dashSizeNode):Hc
s any let/var this.gapSizeNode?Yi(this.gapSizeNode):$c
Np any let/var null
wp Hl let/var new z
r boolean let/var this._useAlphaToCoverage
s any let/var this.useColor
i any let/var this._useDash
n boolean let/var this._useWorldUnits
e any let/var this.dashScaleNode?Yi(this.dashScaleNode):zc
t any let/var this.offsetNode?Yi(this.offsetNode):qc
t any let/var this.dashSizeNode?Yi(this.dashSizeNode):Hc
r any let/var this.gapSizeNode?Yi(this.gapSizeNode):$c
t any let/var e.x
t any let/var e.x
u any let/var *not shown*
e any let/var this.opacityNode?Yi(this.opacityNode):bc
Cp Ll let/var new $
e any let/var this.opacityNode?Yi(this.opacityNode):bc
r any let/var t.minFilter
s any let/var t.generateMipmaps
i Dn let/var new j(5,5,5)
a bp let/var new bp
o jn let/var new X(i,a)
u ha let/var new K
l ta let/var new Q(1,10,this)
Lp WeakMap<WeakKey, any> let/var new WeakMap
t ea let/var new A
s any let/var this.envNode
e any let/var s.isTextureNode?s.value:r[s.property]
r any let/var e.mapping
r any let/var e.image
s Bp let/var new Bp(r.height)
t any let/var e.target
t any let/var e.ambientOcclusion
r any let/var e.reflectedLight
s any let/var e.irradianceLightMap
s any let/var r.outgoingLight
i any let/var e.context.environment
zp en let/var new se
t any let/var null
Kp jl let/var new ie
Qp Vl let/var new ne
t any let/var this.specularNode\|\|xc
g any let/var *not shown*
m any let/var *not shown*
bg number let/var 1/6
s any let/var e.uvNode
m any let/var *not shown*
f any let/var *not shown*
t any let/var Xl
s any let/var ud
i any let/var e.context
c any let/var od
h any let/var Ql
dm number[] let/var [.125,.215,.35,.446,.526,.582]
cm 20 let/var 20
hm Fc let/var new ae(-1,1,1,-1,0,1)
pm Qn let/var new oe(90,1)
gm $r let/var new e
mm any let/var null
fm number let/var 0
ym number let/var 0
bm number let/var (1+Math.sqrt(5))/2
xm number let/var 1/bm
Tm Qi[] let/var [new r(-bm,xm,0),new r(bm,xm,0),new r(-xm,0,bm),new r(xm,0,bm),new r(0,bm,-xm...
_m Qi let/var new r
vm WeakMap<WeakKey, any> let/var new WeakMap
Nm number[] let/var [3,1,5,0,4,2]
n any let/var o\|\|this._allocateTarget()
u any let/var o\|\|this._allocateTarget()
r any let/var t\|\|this._allocateTarget()
r any let/var t\|\|this._allocateTarget()
r any let/var t\|\|this._allocateTarget()
t any[] let/var []
r any[] let/var []
s any[] let/var []
i any[] let/var []
n number let/var e
a number let/var e-4+1+dm.length
u number let/var 1/a
l number let/var 1/(a-2)
d number let/var -l
c number let/var 1+l
h number[] let/var [d,d,c,d,c,c,d,d,c,c,d,c]
p 6 let/var 6
g 6 let/var 6
m 3 let/var 3
f 2 let/var 2
y 1 let/var 1
b Float32Array<ArrayBuffer> let/var new Float32Array(m*g*p)
x Float32Array<ArrayBuffer> let/var new Float32Array(f*g*p)
T Float32Array<ArrayBuffer> let/var new Float32Array(y*g*p)
t number let/var e%3*2/3-1
r 0 \| -1 let/var e>2?0:-1
s number[] let/var [t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0]
i number let/var Nm[e]
n number[] let/var [i,i,i,i,i,i]
_ any let/var new pe
m { n: any; latitudinal: any; weights: ... let/var {n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Em,dTheta:a,samples:l...
t jn let/var new X(this._lodPlanes[0],e)
n Qn let/var pm
a number[] let/var [1,1,1,1,-1,1]
o number[] let/var [1,-1,1,-1,1,-1]
u any let/var this._renderer
l any let/var u.autoClear
d any let/var this._backgroundBox
e en let/var new se({name:"PMREM.Background",side:S,depthWrite:!1,depthTest:!1})
c boolean let/var !1
h any let/var e.background
r number let/var t%3
l number let/var this._cubeSize
r any let/var this._renderer
s boolean let/var e.mapping===R\|\|e.mapping===C
i bp let/var s?this._cubemapMaterial:this._equirectMaterial
n any let/var this._lodMeshes[0]
a number let/var this._cubeSize
t any let/var this._renderer
r any let/var t.autoClear
s number let/var this._lodPlanes.length
i Qi let/var Tm[(s-t-1)%Tm.length]
n Ts let/var this._pingPongRenderTarget
o any let/var this._renderer
u bp let/var this._blurMaterial
l any let/var this._lodMeshes[s]
c number let/var this._sizeLods[r]-1
h number let/var isFinite(i)?Math.PI/(2*c):2*Math.PI/39
p number let/var i/h
g number let/var isFinite(i)?1+Math.floor(3*p):cm
m any[] let/var []
f number let/var 0
t number let/var e/p
b any let/var this._sizeLods[s]
r Ts let/var new ue(e,t,{magFilter:Y,minFilter:Y,generateMipmaps:!1,type:ce,format:de,colo...
t bp let/var new bp
Bm WeakMap<WeakKey, any> let/var new WeakMap
t any let/var e.image
t number let/var 0
r 6 let/var 6
s _s let/var new x
t number let/var Math.log2(e)-2
r number let/var 1/e
t any let/var this._pmrem
r any let/var t?t.pmremVersion:-1
s any let/var this._value
t any let/var this.uvNode
r any let/var this.levelNode
Dm WeakMap<WeakKey, any> let/var new WeakMap
r any let/var this.envNode
e any let/var r.isTextureNode?r.value:t[r.property]
s any let/var !0===t.useAnisotropy\|\|t.anisotropy>0?nc:od
u any let/var e.context.lightingModel.clearcoatRadiance
r any let/var null
km Ol let/var new me
e any let/var this.metalnessNode?Yi(this.metalnessNode):Ec
t any let/var this.roughnessNode?Yi(this.roughnessNode):Sc
zm Nl let/var new fe
e any let/var this.iorNode?Yi(this.iorNode):Oc
e any let/var this.clearcoatNode?Yi(this.clearcoatNode):Ac
t any let/var this.clearcoatRoughnessNode?Yi(this.clearcoatRoughnessNode):Rc
e any let/var this.sheenNode?nn(this.sheenNode):Pc
t any let/var this.sheenRoughnessNode?Yi(this.sheenRoughnessNode):Bc
e any let/var this.iridescenceNode?Yi(this.iridescenceNode):Fc
t any let/var this.iridescenceIORNode?Yi(this.iridescenceIORNode):Ic
r any let/var this.iridescenceThicknessNode?Yi(this.iridescenceThicknessNode):Dc
e any let/var this.transmissionNode?Yi(this.transmissionNode):Vc
t any let/var this.thicknessNode?Yi(this.thicknessNode):Uc
r any let/var this.attenuationDistanceNode?Yi(this.attenuationDistanceNode):kc
s any let/var this.attenuationColorNode?nn(this.attenuationColorNode):Gc
e any let/var this.dispersionNode?Yi(this.dispersionNode):Xc
i any let/var s.material
Xm Fl let/var new ye
Qm Ul let/var new be
t any let/var Ym
r any let/var *not shown*
e any let/var t
tf da let/var new xe
s boolean let/var this.sizeAttenuation
l any let/var Wl.xy
sf Jo let/var new Te
o any let/var null!==i?en(i):jc
of Rl let/var new _e
n any let/var Tl.mul(ln(i,1)).xyz
a any let/var *not shown*
r any let/var t.context.sceneDepthNode
l any let/var i.context.positionView
t WeakMap<WeakKey, any> let/var this.weakMap
r WeakMap<WeakKey, any> let/var this.weakMap
s any let/var e[t]
t WeakMap<WeakKey, any> let/var this.weakMap
ff number let/var 0
e any let/var this.getNodeBuilderState().nodeAttributes
t any let/var this.geometry
r any[] let/var []
s Set<any> let/var new Set
i {} let/var {}
e any let/var *not shown*
a any let/var e.isInterleavedBufferAttribute?e.data:e
n { vertexCount: number; firstVertex: n... let/var this.drawParams\|\|(this.drawParams={vertexCount:0,firstVertex:0,instanceCoun...
o boolean let/var null!==a
u number let/var 1
l number let/var 1
d number let/var i.start*l
c number let/var (i.start+i.count)*l
h any let/var r.attributes.position
p number let/var 1/0
g number let/var c-d
t string let/var ""
s any let/var e.attributes[r]
s any let/var e.morphAttributes[r]
s TypedPropertyDescriptor<any> & Proper... let/var e[r]
s any let/var t[e]
i any let/var *not shown*
e "string" \| "number" \| "bigint" \| "... let/var typeof s
e {} let/var this.attributesId
e number let/var 0
bf any[] let/var []
h yf let/var new yf(e,t,r,s,i,n,a,o,u,l)
t any let/var null
_f 1 let/var 1
vf 2 let/var 2
Nf 3 let/var 3
Sf 4 let/var 4
Ef 16 let/var 16
t any[] let/var []
r any let/var e.index
s any let/var e.attributes.position
e any let/var r.array
s any let/var e[r+0]
i any let/var e[r+1]
n any let/var e[r+2]
r number let/var e+0
s number let/var e+1
i number let/var e+2
i xn let/var new(Se(t)?ve:Ne)(t,1)
t any let/var e.geometry
t any let/var e.geometry
s any let/var t.index
s any let/var e.geometry.indirect
r any let/var this.info.render.calls
s any let/var t.index
e WeakMap<WeakKey, any> let/var this.wireframes
Ff number let/var 0
i any let/var s.pipeline
i any let/var s.pipeline
a any let/var e.material?e.material.name:""
t any let/var this.get(e).pipeline
t any let/var e.code
r any let/var e.stage
t any let/var this.nodes.getForCompute(e).bindings
e any let/var t.attribute
r 3 \| 4 let/var e.isIndirectStorageBufferAttribute?Sf:Nf
s boolean let/var !1
i boolean let/var !0
n number let/var 0
a number let/var 0
e any let/var t.attribute
r 3 \| 4 let/var e.isIndirectStorageBufferAttribute?Sf:Nf
o any let/var t.texture
o any let/var this.renderItems[this.renderItemsIndex]
t any let/var this.renderItems[e]
zf any[] let/var []
r mf let/var this.lists
$f number let/var 0
s any[] let/var [r]
jf any[] let/var []
Xf ha let/var new K
Kf Yn let/var new Ee
s any let/var *not shown*
e any let/var r.texture.format
Qf Qi let/var new r
s any let/var 0===e.samples?1:e.samples
i any let/var r.depthTextureMips\|\|(r.depthTextureMips={})
n any let/var e.textures
o number let/var a.width>>t
u number let/var a.height>>t
l any let/var e.depthTexture\|\|i[t]
d boolean let/var !0===e.depthBuffer\|\|!0===e.stencilBuffer
c boolean let/var !1
h { sampleCount: any; } let/var {sampleCount:s}
t any let/var n[e]
s any let/var e.isRenderTargetTexture\|\|e.isDepthTexture\|\|e.isFramebufferTexture
i any let/var this.backend
s any let/var e.image
r any[] let/var []
r any let/var e.images?e.images[0]:e.image
s any let/var *not shown*
r any let/var new Fi(t)
r any let/var new Fi(t)
t any[] let/var []
r any let/var new Fi(e[e.length-1])
s any let/var t[0]
r number let/var 0
r any let/var e.currentStack
i any let/var e.buildStage
r any let/var e.getDataFromNode(t,"any").stages
s any let/var r&&r[e.shaderStage]
n any let/var *not shown*
r any let/var *not shown*
e number let/var Float32Array.BYTES_PER_ELEMENT
t number let/var 0
s any let/var r.type
i number let/var Cs(s)*e
n number let/var t%8
a number let/var n%Ms(s)
o number let/var n+a
r any let/var t.type
r any[] let/var this.members
s any[] let/var []
i string let/var "m"+t
r any[] let/var this.members
s string let/var ""!==t?t+".":""
t any let/var {...this.outputNodes,...e.outputNodes}
t any let/var this.outputNodes
r any[] let/var []
s any let/var e.renderer.getRenderTarget().textures
t any[] let/var this.parametersNodes
r any let/var this._candidateFnCall
s any let/var null
i number let/var -1
n any let/var r.shaderNode.layout
a any let/var n.inputs
n number let/var 0
s any let/var t[r]
i any let/var a[r]
s any let/var *not shown*
d any let/var e.value
c any let/var null!==t?t.value:d
h any let/var null!==r?r.value:d
Ry ro let/var new Me
Cy Qi let/var new r
My Qi let/var new r
Py Qi let/var new r
By nr let/var new a
Ly Qi let/var new r(0,0,-1)
Fy As let/var new s
Iy Qi let/var new r
Dy Qi let/var new r
Vy As let/var new s
Uy Gi let/var new t
Oy Ts let/var new ue
Gy boolean let/var !1
e any let/var new this.constructor(this.reflectorNode)
r any let/var this.resolution
u boolean let/var !1
l any let/var a.projectionMatrix
p any let/var s.autoClear
$y Fc let/var new ae(-1,1,1,-1,0,1)
t number[] let/var !1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0]
qy Wy let/var new Wy
Xy Gi let/var new t
i Ts let/var new ue(t,r,s)
r number let/var e*this.pixelRatio
s number let/var t*this.pixelRatio
s number let/var r.width*t
i number let/var r.height*t
e nl let/var new nl(this.value,this.uvNode,this.levelNode)
i any let/var *not shown*
ob yr let/var new w
ub nr let/var new a
t string let/var this.scope
r any let/var null!==this.scene?this.scene:e.scene
s any let/var *not shown*
e any let/var r.background
r any let/var *not shown*
u any let/var i?i.build(e,"int"):null
r 0.0001 let/var 1e-4
r 0.01 let/var .01
r any let/var this.value
xb WeakMap<WeakKey, any> let/var new WeakMap
e any let/var null===this.projectionMatrix?bl:ra(this.projectionMatrix)
s any let/var r[t]
Bb Gi let/var new t
e any let/var new this.constructor(this.passNode,this.textureName,this.previousTexture)
i ah let/var new U
n Ts let/var new ue(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:ce,.....
t any let/var this._textures[e]
t any let/var this._previousTextures[e]
t any let/var this._previousTextures[e]
r any let/var this._textures[e]
t any let/var this._textureNodes[e]
t any let/var this._previousTextureNodes[e]
t any let/var this._viewZNodes[e]
r any let/var this._cameraNear
s any let/var this._cameraFar
t any let/var this._linearDepthNodes[e]
r any let/var this._cameraNear
s any let/var this._cameraFar
s any let/var *not shown*
i any let/var *not shown*
u any let/var s.layers.mask
r number let/var this._width*this._pixelRatio*this._resolution
s number let/var this._height*this._pixelRatio*this._resolution
e bp let/var new bp
r any let/var t.nodeFunction
s any let/var r.name
i any let/var r.type
r any let/var t[e]
e any let/var this.value
t any let/var null
t any let/var this.parameters[e]
tx Jb let/var new Jb
r {} let/var this._outputs
r {} let/var this.parameters
t any let/var this.parameters[e]
r any let/var this.getObject()[e]
r any let/var this.getObject()[e]
e ex let/var new ex(this)
i any[] let/var [e,this._local,tx,()=>this.refresh(),(e,t)=>this.setOutput(e,t),t,r]
n any let/var this._object.layout
t any let/var e.id\|\|e.name
t any let/var this.parameters[e]
e any let/var this.getDefaultOutput().value
t string let/var "\nreturn { ...output, "+e+" };"
r string let/var "var "+e+"; var output = {};\n"+this.codeNode.code+t
t any[] let/var [xs(this.source),this.getDefaultOutputNode().getCacheKey(e)]
t any let/var *not shown*
r any let/var e.context.getViewZ
ux any let/var null
lx any let/var null
t any let/var e.object
r any let/var null
i any let/var this.minNode.value
n any let/var this.maxNode.value
l 4 let/var 4
d number let/var l*t.count
c Float32Array<ArrayBuffer> let/var new Float32Array(d)
t number let/var e%l
t Ja let/var new L(c,4)
r any let/var *not shown*
s any let/var e.context.assign
t string let/var ""!==this.name?this.name:${this.scope}Array_${this.id}``
r any let/var t.parents
s any let/var this.method
a any let/var this.pointerNode
o any let/var this.valueNode
u any[] let/var []
l string let/var ${e.getMethod(s,i)}( ${u.join(", ")} )
Ex any let/var *not shown*
Fx WeakMap<WeakKey, any> let/var new WeakMap
Ix any[] let/var []
e any[] let/var this._lights
r any let/var e[t]
e any let/var null!==r.map?r.map.id:-1
t any let/var r.colorNode?r.colorNode.getCacheKey():-1
t any[] let/var []
t any[] let/var []
r any[] let/var this._lightNodes
i any let/var e.renderer.library
s any let/var null
s any let/var null
t any let/var e.lightsNode
r any let/var this.outgoingLightNode
s any let/var e.context
i any let/var s.lightingModel
Xx WeakMap<WeakKey, any> let/var new WeakMap
o any let/var a.x
u any let/var a.y
l any let/var t.xy
t any let/var e.shadow.camera
r void let/var e.isPointLight?(e=>{const t=e.shadow.camera,r=Md("near","float",t).setGroup(J...
tT mf let/var new mf
rT any[] let/var []
aT (() => void)[] let/var [Kx,Yx,Qx,Zx]
oT any let/var *not shown*
uT jy let/var new jy
n any let/var *not shown*
a any let/var t
e any let/var a.w
r ah let/var new U(e.mapSize.width,e.mapSize.height)
i any let/var t.shadowMap.type
l bp let/var this.vsmMaterialVertical\|\|(this.vsmMaterialVertical=new bp)
c any let/var s.filterNode\|\|this.getShadowFilterFn(t.shadowMap.type)\|\|null
h any let/var i===Ie&&!0!==s.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n
t any let/var this._node
o any let/var i.shadowMap.type
u any let/var t.depthTexture.version
l any let/var s.camera.layers.mask
h any let/var !!c&&c.has("velocity")
r any let/var this.shadowMap.depth
r any let/var t.needsUpdate\|\|t.autoUpdate
cT $r let/var new e
fT As let/var new s
yT Gi let/var new t
bT Gi let/var new t
o any let/var i.autoClear
o number let/var yT.x*a.x
u number let/var bT.y-yT.y-yT.y*a.y
r any let/var this.shadowColorNode
e any let/var this.light.shadow.shadowNode
t any let/var *not shown*
i any let/var *not shown*
t any let/var e.y
r any let/var e.z
i any let/var e.x
r any let/var e.x
s any let/var e.y
i any let/var e.z
r any let/var *not shown*
s any let/var *not shown*
i ib let/var new ib(e,r,s)
r yh let/var new yh(e)
r any let/var *not shown*
s any let/var *not shown*
i sb let/var new sb(e,r,s)
n any let/var e
r { x: number; r: number; y: number; g:... let/var {x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3}
r { x: number; r: number; y: number; g:... let/var {x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3}
r sy let/var new sy(e,t)
s any let/var null
v_ Jf let/var new Jf
s any let/var this.renderer
i any let/var this.nodes.getBackgroundNode(e)\|\|e.background
n boolean let/var !1
u any let/var i
l any let/var o.backgroundMesh
h any let/var Zc
p bp let/var new bp
m any let/var r.clearColorValue
S_ number let/var 0
e any[] let/var []
r E_ let/var new E_(t.name,[],t.index,t)
B_ number let/var 0
Z_ WeakMap<WeakKey, any> let/var new WeakMap
J_ Map<Int8ArrayConstructor, string> let/var new Map([[Int8Array,"int"],[Int16Array,"int"],[Int32Array,"int"],[Uint8Array,...
s any[] let/var []
i any let/var *not shown*
n boolean let/var !0
r any let/var this.bindings[t]
s any let/var r[e]
e any let/var this.bindGroups
t {} let/var {}
r { vertex: {}; fragment: {}; compute: ... let/var this.bindings
i any let/var r[e][s]
s any let/var t[r]
r any let/var e[t]
s string let/var this.generateArrayDeclaration(e,t)+"( "
n any let/var r?r[i]:null
s any[] let/var []
r any[] let/var this.attributes
s A_ let/var new A_(e,t)
t any let/var e.type
s string let/var "float"===t?"":t[0]
t any let/var e
r any let/var t.array
s any let/var e.itemSize
i any let/var e.normalized
n any let/var *not shown*
e any let/var this.stack
i any let/var s[t]
n any let/var s.any?s.any.subBuilds:null
s any let/var r.bufferAttribute
i number let/var this.uniforms.index++
n any let/var i.structType
e number let/var this.structs.index++
n any let/var i.uniform
a number let/var this.uniforms.index++
o any let/var n[a]
u "_const" \| "_var" let/var i?"_const":"_var"
l any let/var this.vars[s]\|\|(this.vars[s]=[])
d any let/var this.vars[u]\|\|(this.vars[u]=0)
o any let/var n[a]
e any[] let/var this.varyings
u number let/var e.length
t any let/var this.shaderStage
r any let/var this.declarations[t]\|\|(this.declarations[t]={})
i number let/var 1
n any let/var s
i any let/var s.code
e any let/var this.codes[r]\|\|(this.codes[r]=[])
n any let/var e.length
i boolean let/var !0
n any let/var t
i any let/var s.flowCodes\|\|(s.flowCodes=[])
n any let/var s.flowCodeBlock\|\|(s.flowCodeBlock=new WeakMap)
t Kb let/var new Kb
r any let/var this.currentFunctionNode
t any let/var e.layout
e number let/var 0
r { [Symbol.iterator](): { next: () => ... let/var {[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({va...
r { code: string; } let/var this.flow
s {} let/var this.vars
i {} let/var this.declarations
n L_ let/var this.cache
a any let/var this.buildStage
o any let/var this.stack
u { code: string; } let/var {code:""}
r { code: string; } let/var this.flow
s { code: string; } let/var {code:""}
i string let/var this.tab
n L_ let/var this.cache
a any let/var this.shaderStage
o { material: any; } let/var this.context
u { material: any; } let/var {...this.context}
l any let/var null
t string let/var ""
r any let/var this.vars[e]
t any let/var this.codes[e]
r string let/var ""
t any let/var *not shown*
r any[] let/var this.subBuildLayers
s any let/var t[e]
r any let/var *not shown*
s any let/var *not shown*
r any let/var this.flowNodes[t]
e any let/var this.colorNode
nv nr let/var new a
av nr let/var new a
ov any let/var null
r any let/var e.camera.matrixWorldInverse
t any let/var *not shown*
r any let/var *not shown*
r any let/var t.projectionUV
c any let/var *not shown*
h any let/var *not shown*
r any let/var this.light.iesMap
s any let/var null
t any let/var this.light
e number let/var 1
r any let/var this.penumbraCosNode
t any[] let/var []
bv RegExp let/var /^\s*(highp\|mediump\|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i
xv RegExp let/var /[a-z_0-9]+/gi
Tv "#pragma main" let/var "#pragma main"
r any let/var -1!==t?e.slice(t+12):e
i any let/var s[4]
n any[] let/var []
a any let/var null
o any[] let/var []
u number let/var 0
e boolean let/var "const"===n[u][0]
t string let/var n[u][0]
r string let/var n[u++][0]
i string let/var n[u++][0]
d any let/var void 0!==s[3]?s[3]:""
t any let/var *not shown*
r any let/var this.blockCode
o string let/var ${s} ${e} ( ${i.trim()} )
Nv WeakMap<WeakKey, any> let/var new WeakMap
Sv any[] let/var []
Ev any[] let/var []
t any let/var e.groupNode
r any let/var t.name
r number let/var this.nodeFrame.renderId
r number let/var this.nodeFrame.frameId
r any let/var t.nodeBuilderState
t any let/var this.get(e).nodeBuilderState
r any let/var t.nodeBuilderState
t any let/var null
t any let/var null
r any let/var this.renderer.info.calls
s any let/var this.callHashCache.get(Sv)\|\|{}
r any let/var e.background
s boolean let/var 0===e.backgroundBlurriness&&t.backgroundBlurriness>0\|\|e.backgroundBlurrines...
e any let/var *not shown*
i any let/var this.cacheLib[e]\|\|(this.cacheLib[e]=new WeakMap)
r any let/var e.fog
r any let/var e.environment
n rv let/var this.nodeFrame
e any let/var this.renderer
t any let/var this.renderer
s any let/var e.isArrayTexture?yb(e,nn(Ih,gl("gl_ViewID_OVR"))).renderOutput(t.toneMapping,...
Av ro let/var new Me
s any let/var e.length
s any let/var t[r+i]
n Qi let/var Av.normal
r boolean let/var !1
i any let/var t.clippingPlanes
n any let/var i.length
a any let/var *not shown*
o any let/var *not shown*
Mv any[] let/var []
r mf let/var this.bundles
t any let/var null
Lv Dx let/var new Dx
Fv any[] let/var []
Vv Qi let/var new r
Uv Qi let/var new r
u Ml let/var new We(e,t)
l Dv let/var new Dv(i,n,{format:de,type:Ce,depthTexture:new U(i,n,o.stencil?Re:T,void 0,vo...
d en let/var new se({color:16777215,side:qe})
c jn let/var new X(u,d)
h { type: string; width: any; height: a... let/var {type:"quad",width:e,height:t,translation:r,quaternion:s,pixelwidth:i,pixelhe...
e any let/var this._session.renderState.layers
l lh let/var new Ye(e,e,e*t/r,64,64,!0,Math.PI-t/2,t)
d Dv let/var new Dv(n,a,{format:de,type:Ce,depthTexture:new U(n,a,u.stencil?Re:T,void 0,vo...
c en let/var new se({color:16777215,side:S})
h jn let/var new X(l,c)
p { type: string; radius: any; centralA... let/var {type:"cylinder",radius:e,centralAngle:t,aspectratio:r,translation:s,quaterni...
e any let/var this._session.renderState.layers
e Qi let/var new r
s $i let/var new Qe
i any let/var this._renderer
n boolean let/var this.isPresenting
o any let/var i._frameBufferTarget
u Gi let/var new t
l any let/var i._quad
t any let/var this._renderer
r any let/var t.backend
s any let/var this._gl
t any let/var new XRWebGLBinding(e,s)
r any let/var null
n any let/var null
a any let/var null
o { colorFormat: any; depthFormat: any;... let/var {colorFormat:s.RGBA8,depthFormat:a,scaleFactor:this._framebufferScaleFactor,c...
l any[] let/var [u]
d 1 \| 2 let/var this._useMultiview?2:1
c ah let/var new U(u.textureWidth,u.textureHeight,n,void 0,void 0,void 0,void 0,void 0,voi...
r { antialias: boolean; alpha: boolean;... let/var {antialias:t.samples>0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferSc...
i any let/var new XRWebGLLayer(e,s,r)
t any let/var this._session
r any let/var e.near
s any let/var e.far
i hu let/var this._cameraXR
n Qn let/var this._cameraL
a Qn let/var this._cameraR
o any let/var e.parent
u any[] let/var i.cameras
i number[] let/var t.projectionMatrix.elements
n number[] let/var r.projectionMatrix.elements
a number let/var i[14]/(i[10]-1)
o number let/var i[14]/(i[10]+1)
u number let/var (i[9]+1)/i[5]
l number let/var (i[9]-1)/i[5]
d number let/var (i[8]-1)/i[0]
c number let/var (n[8]+1)/n[0]
h number let/var a*d
p number let/var a*c
g number let/var s/(-d+c)
m number let/var g*-d
t number let/var a+g
r number let/var o+g
i number let/var h-m
n number let/var p+(s-m)
d number let/var u*o/r*t
c number let/var l*o/r*t
t any let/var this._controllers[e]
r any let/var this._controllers[t]
e undefined let/var this._session
t any let/var this._renderer
t any let/var this._controllerInputSources[e]
t any let/var this._controllers
r any let/var this._controllerInputSources
i any let/var e.removed[s]
i any let/var e.added[s]
a any let/var t[n]
r any let/var this._cameraXR
i any let/var this._renderer
n any let/var i.backend
a any let/var this._glBaseLayer
e any let/var u.views
t boolean let/var !1
o any let/var e[i]
u any let/var *not shown*
l any let/var this._cameras[i]
r any let/var this._controllerInputSources[e]
s any let/var this._controllers[e]
qv ha let/var new K
jv Gi let/var new t
Xv As let/var new s
Kv ho let/var new rt
Yv uo let/var new tt
Qv nr let/var new a
Zv As let/var new s
h 1 \| 0 let/var !0===this.alpha?0:1
n any let/var e.overrideMaterial\|\|r.material
r any let/var this.backend
s rv let/var this._nodes.nodeFrame
i number let/var s.renderId
n any let/var this._currentRenderContext
a any let/var this._currentRenderObjectFunction
o any let/var this._compilationPromises
u any let/var !0===e.isScene?e:qv
l any let/var this._renderTarget
c number let/var this._activeMipmapLevel
h any[] let/var []
g any let/var p.opaque
m any let/var p.transparent
f any let/var p.transparentDoublePass
y any let/var p.lightsNode
t string let/var THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}
a any let/var this._currentRenderContext
l boolean let/var s.version!==u.version
d boolean let/var !1===u.renderContexts.has(a)\|\|l
r any let/var e[t]
r boolean let/var e!==p
s boolean let/var t!==c.workingColorSpace
u any let/var this._frameBufferTarget
s any let/var r?this._getFrameBufferTarget():null
i rv let/var this._nodes.nodeFrame
n number let/var i.renderId
a any let/var this._currentRenderContext
o any let/var this._currentRenderObjectFunction
u any let/var !0===e.isScene?e:qv
l any let/var this._renderTarget\|\|this._outputRenderTarget
d number let/var this._activeCubeFace
c number let/var this._activeMipmapLevel
h any let/var *not shown*
g any let/var this.coordinateSystem
m Ov let/var this.xr
f As let/var this._viewport
y As let/var this._scissor
b number let/var this._pixelRatio
x any let/var void 0===f.minDepth?0:f.minDepth
T any let/var void 0===f.maxDepth?1:f.maxDepth
_ ho \| uo let/var t.isArrayCamera?Yv:Kv
t jy let/var this._quad
r boolean let/var this.autoClear
s boolean let/var this.xr.enabled
t As let/var this._scissor
i As let/var this._scissor
a As let/var this._viewport
t any let/var this._currentRenderContext
s any let/var this._renderTarget\|\|this._getFrameBufferTarget()
i any let/var null
r rv let/var this._nodes.nodeFrame
s number let/var r.renderId
i any let/var this.backend
n Df let/var this._pipelines
a Vf let/var this._bindings
o wv let/var this._nodes
u any[] let/var Array.isArray(e)?e:[e]
t any let/var r.onInitFunction
r any let/var *not shown*
s any let/var this._currentRenderContext
n ho \| uo let/var t.isArrayCamera?Yv:Kv
n ho \| uo let/var t.isArrayCamera?Yv:Kv
a any let/var t.groups
u any let/var a[o]
l any let/var n[u.materialIndex]
r any let/var s
n any let/var e.children
l any let/var *not shown*
d any let/var *not shown*
c any let/var *not shown*
e any let/var t.overrideMaterial
e any let/var *not shown*
sN number let/var 0
e any let/var this._buffer
t number let/var this.byteLength
e number let/var this.bytesPerElement
t number let/var 0
s any let/var this.uniforms[r]
i any let/var s.boundary
n number let/var s.itemSize*e
a number let/var t%Ef
o number let/var a%i
u number let/var a+o
e boolean let/var !1
t boolean let/var !1
r any[] let/var this.values
i any let/var e.offset
t boolean let/var !1
r any[] let/var this.values
i any let/var e.offset
t boolean let/var !1
r any[] let/var this.values
i any let/var e.offset
t boolean let/var !1
r any[] let/var this.values
i any let/var e.offset
t boolean let/var !1
r any[] let/var this.values
i any let/var e.offset
e any let/var this.buffer
t boolean let/var !1
r any[] let/var this.values
s any let/var e.getValue().elements
i any let/var e.offset
e any let/var this.buffer
t boolean let/var !1
r any[] let/var this.values
s any let/var e.getValue().elements
i any let/var e.offset
aN number let/var 0
lN number let/var 0
gN { textureDimensions: string; equals: ... let/var {textureDimensions:"textureSize",equals:"equal"}
mN { low: string; medium: string; high: ... let/var {low:"lowp",medium:"mediump",high:"highp"}
fN { swizzleAssign: boolean; storageBuff... let/var {swizzleAssign:!0,storageBuffer:!1}
yN { perspective: string; linear: string; } let/var {perspective:"smooth",linear:"noperspective"}
bN { centroid: string; } let/var {centroid:"centroid"}
xN "\nprecision highp float;\nprecision ... let/var "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n...
t any let/var e.layout
s any[] let/var []
t any let/var e.value
e any let/var t.array
r number let/var t.count*t.itemSize
n number let/var i?it:nt
a { Float32Array: number; Uint8Array: n... let/var {Float32Array:I,Uint8Array:Ce,Uint16Array:ut,Uint32Array:T,Int8Array:ot,Int16...
l number let/var o*u*s
d any let/var new e.constructor(l)
c Da let/var new st(t.array,o,u,n,a[t.array.constructor.name]\|\|I)
h nl let/var new nl(c,null,null)
s any let/var t.value
u any let/var o.propertyName
l any let/var i.propertySizeName
c string let/var "."+$s.join("").slice(0,d)
h string let/var ivec2(${a} % ${l}, ${a} / ${l})
g string let/var "vec4"
t any[] let/var []
r any let/var this.vars[e]
t any let/var this.uniforms[e]
r any[] let/var []
s {} let/var {}
t any let/var null
n boolean let/var !1
e any let/var i.node.value
r string let/var ""
e any let/var i.node
s any let/var e.bufferCount
n any let/var s>0?s:""
a any let/var i.node.precision
e any let/var i.groupNode.name
i string let/var ""
r any let/var s[t]
r any let/var e
s any let/var r.array
t string let/var ""
r number let/var 0
t any[] let/var []
t any[] let/var []
r any let/var this.structs[e]
s any[] let/var []
r string let/var "struct "+e.name+" {\n"
t string let/var ""
r any[] let/var this.varyings
s any let/var this.extensions[r]\|\|(this.extensions[r]=new Map)
t any[] let/var []
t any let/var this.renderer.backend.extensions
r any let/var this.extensions[e]
t any let/var fN[e]
r any let/var *not shown*
e any let/var this.renderer.backend.extensions
e any[] let/var this.transforms
t string let/var ""
s any let/var e[r]
e { fragment: {}; vertex: {}; compute?:... let/var null!==this.material?{fragment:{},vertex:{}}:{compute:{}}
r string let/var "// code\n\n"
s any let/var this.flowNodes[t]
i any let/var s[s.length-1]
n any let/var e.name
n any let/var e[t]
a any let/var n.uniformGPU
s any let/var e.groupNode
o any let/var s.name
t iN let/var new iN(e,s)
e any let/var this.uniformGroups[r]\|\|(this.uniformGroups[r]={})
n any let/var e[o]
_N any let/var null
vN any let/var null
t any let/var this.timestampQueryPool[e]
r any let/var await t.resolveQueriesAsync()
e any let/var this.renderer
e any let/var this.domElement
SN any let/var *not shown*
EN any let/var *not shown*
wN number let/var 0
r any let/var this.backend
i any let/var e.array
n any let/var e.usage\|\|s.STATIC_DRAW
a any let/var e.isInterleavedBufferAttribute?e.data:e
u any let/var *not shown*
l any let/var o.bufferGPU
d { bufferGPU: any; bufferType: any; ty... let/var {bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BY...
t any let/var this.backend
s any let/var e.array
i any let/var e.isInterleavedBufferAttribute?e.data:e
a any let/var n.bufferType
o any let/var e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges
t any let/var o[e]
t any let/var this.backend
t any let/var this.backend
s any let/var e.isInterleavedBufferAttribute?e.data:e
n any let/var e.array
a any let/var n.byteLength
u any let/var new e.array.constructor(n.length)
e any let/var this.gl
t any let/var this.gl
i boolean let/var e.side===S
n any let/var e.stencilWrite
e 12288 let/var 12288
r any let/var this.gl
e any let/var this.gl
s any[] let/var []
i boolean let/var !1
n any let/var e.textures
o any let/var n[r]
i string let/var ${e}-${t}
s any let/var r[t]
i any let/var *not shown*
PN any let/var *not shown*
BN any let/var *not shown*
LN any let/var *not shown*
FN boolean let/var !1
e any let/var this.gl
r any let/var *not shown*
o any let/var t
e any let/var i?Br:c.getTransfer(s)
e any let/var i?Br:c.getTransfer(s)
a any let/var t.colorSpace===b?null:c.getPrimaries(t.colorSpace)
o any let/var t.colorSpace===b\|\|n===a?r.NONE:r.BROWSER_DEFAULT_WEBGL
u boolean let/var void 0!==t.mipmaps&&t.mipmaps.length>0
l any let/var t.minFilter===Y&&u?V:t.minFilter
n any let/var s[i]
s any let/var e.mipmaps
i any let/var t.image
n any let/var s[t]
e any let/var t.images
e any let/var t.image
e any let/var t.image
p any let/var *not shown*
g any let/var *not shown*
m any let/var *not shown*
f any let/var *not shown*
y any let/var *not shown*
b any let/var *not shown*
x any let/var *not shown*
T any let/var *not shown*
_ any let/var *not shown*
v any let/var e.isCompressedTexture?e.mipmaps[n]:e.image
R any let/var t.isDataArrayTexture\|\|t.isData3DTexture\|\|t.isArrayTexture
l any let/var i.framebuffers[r.cacheKey]
d any let/var n.framebuffers[s.cacheKey]
c any let/var a.COLOR_BUFFER_BIT
d boolean let/var !0===e.isDepthTexture\|\|t.renderTarget&&t.renderTarget.samples>0
c any let/var t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y
r boolean let/var 0!==a\|\|0!==o
d any let/var *not shown*
h any let/var *not shown*
r any let/var e.framebuffers[t.getCacheKey()]
h any let/var e.msaaFrameBuffer
p number let/var c-o-l
n any let/var t.renderTarget
t any let/var i.DEPTH_COMPONENT24
h any let/var e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D
g number let/var s*i*this._getBytesPerTexel(d,l)
f Float32Array<ArrayBuffer> \| Uint32Ar... let/var new p(g/p.BYTES_PER_ELEMENT)
s number let/var 0
t any let/var this.extensions[e]
e any let/var this.backend.gl
t any let/var this.backend.extensions
ON { WEBGL_multi_draw: string; WEBGL_com... let/var {WEBGL_multi_draw:"WEBGL_multi_draw",WEBGL_compressed_texture_astc:"texture-c...
s number let/var 0
i number let/var 0
t number let/var this.currentQueryIndex
r any let/var this.queries[t]
e any[] let/var []
r any let/var this.queries[t]
r any let/var *not shown*
s boolean let/var !1
t {} let/var this.parameters
r { antialias: boolean; alpha: boolean;... let/var {antialias:e.samples>0,alpha:!0,depth:e.depth,stencil:e.stencil}
s any let/var void 0!==t.context?t.context:e.domElement.getContext("webgl2",r)
r { api: string; message: any; reason: ... let/var {api:"WebGL",message:t.statusMessage\|\|"Unknown reason",reason:null,original...
s any let/var this.gl
t any let/var e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24
t "compute" \| "render" let/var e.isComputeNode?"compute":"render"
r any let/var this.timestampQueryPool[t]
t "compute" \| "render" let/var e.isComputeNode?"compute":"render"
s any let/var e.occlusionQueryCount
i any let/var s.previousContext
n any let/var e.occlusionQueryCount
a any let/var e.textures
t any let/var a[e]
o any let/var e.renderTarget
i any let/var s.framebuffers[e.getCacheKey()]
n any let/var t.COLOR_BUFFER_BIT
a any let/var s.msaaFrameBuffer
u any let/var s.msaaRenderbuffers
l any let/var e.textures
d boolean let/var l.length>1
o number let/var e.height-a-s
i any let/var s.framebuffers[e.getCacheKey()]
e WeakSet<WeakKey> let/var new WeakSet
a number let/var 0
n any let/var r[t]
o number let/var 0
u any let/var *not shown*
c any let/var this.vaoCache[d]
t any let/var u[e]
t any let/var this.gl
c boolean let/var t.isMesh&&t.matrixWorld.determinant()<0
g any let/var p.vaoGPU
f any let/var null!==m?this.get(m).bufferGPU:null
y any let/var l.lastOcclusionObject
b kN let/var this.bufferRenderer
s any let/var e.camera.cameras
i any let/var e.getBindingGroup("cameraIndex").bindings[0]
e Uint32Array<ArrayBuffer> let/var new Uint32Array([0,0,0,0])
t any[] let/var []
l any let/var this._currentContext.renderTarget
c any let/var this._currentContext.activeCubeFace
l any let/var s[i]
t any let/var l.viewport
r number let/var t.x*a
s number let/var t.y*a
i number let/var t.width*a
n number let/var t.height*a
t any let/var this.gl
i any let/var "fragment"===r?t.createShader(t.FRAGMENT_SHADER):t.createShader(t.VERTEX_SHADER)
r any let/var this.gl
s any let/var e.pipeline
o any let/var this.get(i).shaderGPU
u any let/var this.get(n).shaderGPU
i any let/var this.parallel
i Promise<any> let/var new Promise(t=>{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLE...
s any[] let/var []
i number let/var e+1
s any let/var this.gl
i { stage: string; code: string; } let/var {stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() ...
o any let/var this.get(i).shaderGPU
u any let/var this.get(n).shaderGPU
l any let/var n.transforms
d any[] let/var []
c any[] let/var []
t any let/var l[e]
h any let/var n.attributes
p any[] let/var []
g any[] let/var []
t any let/var h[e].node.attribute
t any let/var c[e].attribute
e number let/var 0
r number let/var 0
s any let/var r.uniformBuffers
i any let/var r.textures
e any let/var r.buffer
t any let/var this.gl
r any let/var this.get(e).bufferGPU
s any let/var e.buffer
t any let/var this.gl
t any let/var this.gl
t any let/var this.gl
r VN let/var this.extensions
s any let/var null
i any let/var e.renderTarget
l boolean let/var !0===i.isWebGLCubeRenderTarget
d boolean let/var !0===i.isRenderTarget3D
c boolean let/var i.depth>1
h boolean let/var !0===i.isXRRenderTarget
p boolean let/var !0===h&&!0===i._hasExternalTextures
g any let/var n.msaaFrameBuffer
m any let/var n.depthRenderbuffer
T any let/var *not shown*
s any let/var e.textures
o any[] let/var []
r any let/var this.renderer._activeCubeFace
n any let/var s[r]
u any let/var t.COLOR_ATTACHMENT0+r
e any let/var this.renderer._activeCubeFace
h any let/var u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT
e any let/var this.renderer._activeCubeFace
s any let/var this.renderer._activeCubeFace
n any let/var u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT
o any let/var u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT
e any let/var n.xrDepthRenderbuffer
s any[] let/var []
i any[] let/var []
l any let/var e.textures
n any let/var e.textures[r]
r any let/var u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT
t string let/var ""
s any let/var e[r]
n any let/var *not shown*
a any let/var *not shown*
t string let/var ""
r any let/var this.transformFeedbackCache[t]
r any let/var e[t]
r any let/var this.gl
s any let/var this.get(e).index
i any let/var s.index
$N "point-list" let/var "point-list"
WN "line-list" let/var "line-list"
qN "line-strip" let/var "line-strip"
jN "triangle-list" let/var "triangle-list"
XN "triangle-strip" let/var "triangle-strip"
KN "never" let/var "never"
YN "less" let/var "less"
QN "equal" let/var "equal"
ZN "less-equal" let/var "less-equal"
JN "greater" let/var "greater"
eS "not-equal" let/var "not-equal"
tS "greater-equal" let/var "greater-equal"
rS "always" let/var "always"
sS "store" let/var "store"
iS "load" let/var "load"
nS "clear" let/var "clear"
aS "ccw" let/var "ccw"
oS "none" let/var "none"
uS "front" let/var "front"
lS "back" let/var "back"
dS "uint16" let/var "uint16"
cS "uint32" let/var "uint32"
hS "r8unorm" let/var "r8unorm"
pS "r8snorm" let/var "r8snorm"
gS "r8uint" let/var "r8uint"
mS "r8sint" let/var "r8sint"
fS "r16uint" let/var "r16uint"
yS "r16sint" let/var "r16sint"
bS "r16float" let/var "r16float"
xS "rg8unorm" let/var "rg8unorm"
TS "rg8snorm" let/var "rg8snorm"
_S "rg8uint" let/var "rg8uint"
vS "rg8sint" let/var "rg8sint"
NS "r32uint" let/var "r32uint"
SS "r32sint" let/var "r32sint"
ES "r32float" let/var "r32float"
wS "rg16uint" let/var "rg16uint"
AS "rg16sint" let/var "rg16sint"
RS "rg16float" let/var "rg16float"
CS "rgba8unorm" let/var "rgba8unorm"
MS "rgba8unorm-srgb" let/var "rgba8unorm-srgb"
PS "rgba8snorm" let/var "rgba8snorm"
BS "rgba8uint" let/var "rgba8uint"
LS "rgba8sint" let/var "rgba8sint"
FS "bgra8unorm" let/var "bgra8unorm"
IS "bgra8unorm-srgb" let/var "bgra8unorm-srgb"
DS "rgb9e5ufloat" let/var "rgb9e5ufloat"
VS "rgb10a2unorm" let/var "rgb10a2unorm"
US "rgb10a2unorm" let/var "rgb10a2unorm"
OS "rg32uint" let/var "rg32uint"
kS "rg32sint" let/var "rg32sint"
GS "rg32float" let/var "rg32float"
zS "rgba16uint" let/var "rgba16uint"
HS "rgba16sint" let/var "rgba16sint"
$S "rgba16float" let/var "rgba16float"
WS "rgba32uint" let/var "rgba32uint"
qS "rgba32sint" let/var "rgba32sint"
jS "rgba32float" let/var "rgba32float"
XS "depth16unorm" let/var "depth16unorm"
KS "depth24plus" let/var "depth24plus"
YS "depth24plus-stencil8" let/var "depth24plus-stencil8"
QS "depth32float" let/var "depth32float"
ZS "depth32float-stencil8" let/var "depth32float-stencil8"
JS "bc1-rgba-unorm" let/var "bc1-rgba-unorm"
eE "bc1-rgba-unorm-srgb" let/var "bc1-rgba-unorm-srgb"
tE "bc2-rgba-unorm" let/var "bc2-rgba-unorm"
rE "bc2-rgba-unorm-srgb" let/var "bc2-rgba-unorm-srgb"
sE "bc3-rgba-unorm" let/var "bc3-rgba-unorm"
iE "bc3-rgba-unorm-srgb" let/var "bc3-rgba-unorm-srgb"
nE "bc4-r-unorm" let/var "bc4-r-unorm"
aE "bc4-r-snorm" let/var "bc4-r-snorm"
oE "bc5-rg-unorm" let/var "bc5-rg-unorm"
uE "bc5-rg-snorm" let/var "bc5-rg-snorm"
lE "bc6h-rgb-ufloat" let/var "bc6h-rgb-ufloat"
dE "bc6h-rgb-float" let/var "bc6h-rgb-float"
cE "bc7-rgba-unorm" let/var "bc7-rgba-unorm"
hE "bc7-rgba-srgb" let/var "bc7-rgba-srgb"
pE "etc2-rgb8unorm" let/var "etc2-rgb8unorm"
gE "etc2-rgb8unorm-srgb" let/var "etc2-rgb8unorm-srgb"
mE "etc2-rgb8a1unorm" let/var "etc2-rgb8a1unorm"
fE "etc2-rgb8a1unorm-srgb" let/var "etc2-rgb8a1unorm-srgb"
yE "etc2-rgba8unorm" let/var "etc2-rgba8unorm"
bE "etc2-rgba8unorm-srgb" let/var "etc2-rgba8unorm-srgb"
xE "eac-r11unorm" let/var "eac-r11unorm"
TE "eac-r11snorm" let/var "eac-r11snorm"
_E "eac-rg11unorm" let/var "eac-rg11unorm"
vE "eac-rg11snorm" let/var "eac-rg11snorm"
NE "astc-4x4-unorm" let/var "astc-4x4-unorm"
SE "astc-4x4-unorm-srgb" let/var "astc-4x4-unorm-srgb"
EE "astc-5x4-unorm" let/var "astc-5x4-unorm"
wE "astc-5x4-unorm-srgb" let/var "astc-5x4-unorm-srgb"
AE "astc-5x5-unorm" let/var "astc-5x5-unorm"
RE "astc-5x5-unorm-srgb" let/var "astc-5x5-unorm-srgb"
CE "astc-6x5-unorm" let/var "astc-6x5-unorm"
ME "astc-6x5-unorm-srgb" let/var "astc-6x5-unorm-srgb"
PE "astc-6x6-unorm" let/var "astc-6x6-unorm"
BE "astc-6x6-unorm-srgb" let/var "astc-6x6-unorm-srgb"
LE "astc-8x5-unorm" let/var "astc-8x5-unorm"
FE "astc-8x5-unorm-srgb" let/var "astc-8x5-unorm-srgb"
IE "astc-8x6-unorm" let/var "astc-8x6-unorm"
DE "astc-8x6-unorm-srgb" let/var "astc-8x6-unorm-srgb"
VE "astc-8x8-unorm" let/var "astc-8x8-unorm"
UE "astc-8x8-unorm-srgb" let/var "astc-8x8-unorm-srgb"
OE "astc-10x5-unorm" let/var "astc-10x5-unorm"
kE "astc-10x5-unorm-srgb" let/var "astc-10x5-unorm-srgb"
GE "astc-10x6-unorm" let/var "astc-10x6-unorm"
zE "astc-10x6-unorm-srgb" let/var "astc-10x6-unorm-srgb"
HE "astc-10x8-unorm" let/var "astc-10x8-unorm"
$E "astc-10x8-unorm-srgb" let/var "astc-10x8-unorm-srgb"
WE "astc-10x10-unorm" let/var "astc-10x10-unorm"
qE "astc-10x10-unorm-srgb" let/var "astc-10x10-unorm-srgb"
jE "astc-12x10-unorm" let/var "astc-12x10-unorm"
XE "astc-12x10-unorm-srgb" let/var "astc-12x10-unorm-srgb"
KE "astc-12x12-unorm" let/var "astc-12x12-unorm"
YE "astc-12x12-unorm-srgb" let/var "astc-12x12-unorm-srgb"
QE "clamp-to-edge" let/var "clamp-to-edge"
ZE "repeat" let/var "repeat"
JE "mirror-repeat" let/var "mirror-repeat"
ew "linear" let/var "linear"
tw "nearest" let/var "nearest"
rw "zero" let/var "zero"
sw "one" let/var "one"
iw "src" let/var "src"
nw "one-minus-src" let/var "one-minus-src"
aw "src-alpha" let/var "src-alpha"
ow "one-minus-src-alpha" let/var "one-minus-src-alpha"
uw "dst" let/var "dst"
lw "one-minus-dst" let/var "one-minus-dst"
dw "dst-alpha" let/var "dst-alpha"
cw "one-minus-dst-alpha" let/var "one-minus-dst-alpha"
hw "src-alpha-saturated" let/var "src-alpha-saturated"
pw "constant" let/var "constant"
gw "one-minus-constant" let/var "one-minus-constant"
mw "add" let/var "add"
fw "subtract" let/var "subtract"
yw "reverse-subtract" let/var "reverse-subtract"
bw "min" let/var "min"
xw "max" let/var "max"
Tw 0 let/var 0
_w 15 let/var 15
vw "keep" let/var "keep"
Nw "zero" let/var "zero"
Sw "replace" let/var "replace"
Ew "invert" let/var "invert"
ww "increment-clamp" let/var "increment-clamp"
Aw "decrement-clamp" let/var "decrement-clamp"
Rw "increment-wrap" let/var "increment-wrap"
Cw "decrement-wrap" let/var "decrement-wrap"
Mw "storage" let/var "storage"
Pw "read-only-storage" let/var "read-only-storage"
Bw "write-only" let/var "write-only"
Lw "read-only" let/var "read-only"
Fw "read-write" let/var "read-write"
Iw "non-filtering" let/var "non-filtering"
Dw "comparison" let/var "comparison"
Vw "float" let/var "float"
Uw "unfilterable-float" let/var "unfilterable-float"
Ow "depth" let/var "depth"
kw "sint" let/var "sint"
Gw "uint" let/var "uint"
zw "2d" let/var "2d"
Hw "3d" let/var "3d"
$w "2d" let/var "2d"
Ww "2d-array" let/var "2d-array"
qw "cube" let/var "cube"
jw "3d" let/var "3d"
Xw "all" let/var "all"
Kw "vertex" let/var "vertex"
Yw "instance" let/var "instance"
Qw { CoreFeaturesAndLimits: string; Dept... let/var {CoreFeaturesAndLimits:"core-features-and-limits",DepthClipControl:"depth-cli...
eA number let/var 0
t any let/var this.transferPipelines[e]
t any let/var this.flipYPipelines[e]
s any let/var t.format
i any let/var s.layers[r]\|\|this._mipmapCreateBundles(e,t,r)
a any[] let/var []
d { colorAttachments: { view: any; load... let/var {colorAttachments:[{view:l,loadOp:nS,storeOp:sS,clearValue:[0,0,0,0]}]}
r any let/var t.length
r any let/var t[s]
sA { 512: string; 513: string; 514: stri... let/var {[Pr]:"never",[De]:"less",[Rr]:"equal",[Cr]:"less-equal",[wr]:"greater",[Ar]:...
iA number[] let/var [0,1,3,2,4,5]
t any let/var this.backend
r any let/var t.device
i { addressModeU: string; addressModeV:... let/var {addressModeU:this._convertAddressMode(e.wrapS),addressModeV:this._convertAdd...
t any let/var *not shown*
r any let/var this.backend
l any let/var e.internalFormat\|\|t.format\|\|aA(e,r.device)
p number let/var GPUTextureUsage.TEXTURE_BINDING\|GPUTextureUsage.COPY_DST\|GPUTextureUsage.CO...
g { label: any; size: { width: any; hei... let/var {label:e.name,size:{width:i,height:n,depthOrArrayLayers:a},mipLevelCount:o,sa...
t any let/var this.backend
r any let/var e.image.depth\|\|1
e any let/var this.backend
r any let/var this.backend
n ah let/var this.depthTexture
a any let/var r.get(n).texture
o any let/var *not shown*
u any let/var *not shown*
a any let/var this.backend.device
u any let/var o.texture
l any let/var o.textureDescriptorGPU.format
c number let/var s*d
t any let/var this.defaultTexture[e]
r _s let/var new x
t any let/var this.defaultTexture[e]
r ea let/var new A
a any let/var e[n]
o number let/var !0===s?iA[n]:n
e any let/var this._passUtils
a any let/var this.backend.device
o any let/var e.data
l number let/var e.width*u
s any let/var this.backend.device
n boolean let/var r.size.depthOrArrayLayers>1
o any let/var e[a]
u any let/var o.width
l any let/var o.height
d any let/var n?r.size.depthOrArrayLayers:1
c number let/var Math.ceil(u/i.width)*i.byteLength
h number let/var c*Math.ceil(l/i.height)
t string let/var QE
t string let/var ew
t any let/var *not shown*
r any let/var e.format
s any let/var e.type
i any let/var e.colorSpace
a any let/var *not shown*
oA RegExp let/var /^[fn]*\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)\s*[\-\>]*\s*([a-z_0-9]+(?:<[\s\S]+?>...
uA RegExp let/var /([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/gi
lA { f32: string; i32: string; u32: stri... let/var {f32:"float",i32:"int",u32:"uint",bool:"bool","vec2<f32>":"vec2","vec2<i32>":...
r any let/var t[2]
s any[] let/var []
i any let/var null
n any[] let/var []
i string let/var r
o any let/var t[3]\|\|"void"
u any let/var void 0!==t[1]?t[1]:""
t string let/var "void"!==this.outputType?"-> "+this.outputType:""
hA any let/var "undefined"!=typeof self?self.GPUShaderStage:{VERTEX:1,FRAGMENT:2,COMPUTE:4}
pA { [x: string]: string; } let/var {[ks.READ_ONLY]:"read",[ks.WRITE_ONLY]:"write",[ks.READ_WRITE]:"read_write"}
gA { 1000: string; 1001: string; 1002: s... let/var {[Nr]:"repeat",[vr]:"clamp",[_r]:"mirror"}
mA { vertex: any; fragment: any; compute... let/var {vertex:hA?hA.VERTEX:1,fragment:hA?hA.FRAGMENT:2,compute:hA?hA.COMPUTE:4}
fA { instance: boolean; swizzleAssign: b... let/var {instance:!0,swizzleAssign:!1,storageBuffer:!0}
yA { "^^": string; } let/var {"^^":"tsl_xor"}
bA { float: string; int: string; uint: s... let/var {float:"f32",int:"i32",uint:"u32",bool:"bool",color:"vec3<f32>",vec2:"vec2<f3...
xA {} let/var {}
TA { tsl_xor: jb; mod_float: jb; mod_vec... let/var {tsl_xor:new jb("fn tsl_xor( a : bool, b : bool ) -> bool { return ( a \|\| b...
_A { dFdx: string; dFdy: string; mod_flo... let/var {dFdx:"dpdx",dFdy:"- dpdy",mod_float:"tsl_mod_float",mod_vec2:"tsl_mod_vec2",...
vA string let/var ""
t string let/var tsl_coord_${gA[e.wrapS]}S_${gA[e.wrapT]}_${e.isData3DTexture?"3d":"2d"}T
r any let/var xA[t]
s any[] let/var []
i "vec3f" \| "vec2f" let/var e.isData3DTexture?"vec3f":"vec2f"
n string let/var fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n
i any let/var s.dimensionsSnippet[r]
n any let/var *not shown*
a any let/var *not shown*
u boolean let/var o>1
o "vec2" \| "vec3" let/var e.isData3DTexture?"vec3":"vec2"
u string let/var ${o}<u32>( ${n}( ${r} ) * ${o}<f32>( ${a} ) )
n any let/var *not shown*
n any let/var *not shown*
n any let/var null
t any let/var e.name
r any let/var e.type
t any let/var yA[e]
a any let/var *not shown*
o any let/var e.groupNode
u any let/var o.name
s any let/var null
e Zw let/var new Zw(${i.name}_sampler,i.node,o)
n iN \| tA let/var new("buffer"===t?iN:tA)(e,o)
e any let/var this.uniformGroups[r]\|\|(this.uniformGroups[r]={})
s any let/var e[u]
i any let/var this.builtins[s]\|\|(this.builtins[s]=new Map)
t any let/var e.layout
s any[] let/var []
i string let/var `fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r...
t any[] let/var []
r any let/var this.directives[e]
t any[] let/var []
r any let/var this.builtins[e]
t any[] let/var []
t any[] let/var []
s any let/var r[e]
i any let/var s.name
t any[] let/var []
s string let/var e.output?"@location( "+r.index+" ) ":""
t string let/var ""
r any let/var this.structs[e]
e any[] let/var []
r string let/var struct ${t.name} {\n
s string let/var var ${t} :
t any[] let/var []
r any let/var this.vars[e]
t any[] let/var []
r any[] let/var this.varyings
s any let/var this.vars[e]
n any let/var r[i]
e string let/var @location( ${i} )
t string let/var null!==n.interpolationSampling?, ${n.interpolationSampling} ):" )"
t any let/var e.value
r any let/var e.node
s boolean let/var (t.isBufferAttribute\|\|t.isInstancedBufferAttribute)&&null!==r.structTypeNode
i boolean let/var r.value&&r.value.array&&"number"==typeof r.value.itemSize&&r.value.array.leng...
t any let/var this.uniforms[e]
r any[] let/var []
s any[] let/var []
i any[] let/var []
n {} let/var {}
t any let/var i.groupNode.name
a any let/var this.bindingsIndexes[t]
t any let/var i.node.value
s any let/var *not shown*
n string let/var ""
a any let/var i.node.value.is3DTexture
o any let/var i.node.value.isArrayTexture
t any let/var i.node
n any let/var t.bufferCount
o string let/var n>0&&"buffer"===i.type?", "+n:""
u string let/var t.isStorageBufferNode?storage, ${this.getStorageAccess(t,e)}:"uniform"
e string let/var \tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${o} >
t any let/var i.groupNode.name
t any let/var n[e]
e { fragment: {}; vertex: {}; compute?:... let/var null!==this.material?{fragment:{},vertex:{}}:{compute:{}}
r any let/var e[t]
s string let/var "// code\n\n"
i any let/var this.flowNodes[t]
n any let/var i[i.length-1]
a any let/var n.outputNode
o boolean let/var void 0!==a&&!0===a.isOutputStructNode
u any let/var e.name
e string let/var "\t@location(0) color: vec4<f32>"
t any let/var this.object.workgroupSize
r any let/var *not shown*
t any let/var fA[e]
t any let/var TA[e]
n string let/var e+"Struct"
t any let/var *not shown*
t any let/var *not shown*
e any let/var this.backend.renderer
r boolean let/var t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture
t any let/var *not shown*
e any let/var this.backend.parameters.outputType
EA Map<Int8ArrayConstructor, string[]> let/var new Map([[Int8Array,["sint8","snorm8"]],[Uint8Array,["uint8","unorm8"]],[Int1...
wA Map<typeof bn, string[]> let/var new Map([[ze,["float16"]]])
AA Map<Int16ArrayConstructor, string> let/var new Map([[Int32Array,"sint32"],[Int16Array,"sint32"],[Uint32Array,"uint32"],[...
s any let/var this.backend
n any let/var i.buffer
a any let/var s.device
o any let/var r.array
u any let/var o.byteLength
l any let/var u+(4-u%4)%4
r any let/var this.backend
s any let/var r.device
n any let/var r.get(t).buffer
a any let/var t.array
u any let/var t.updateRanges
e any let/var o?1:a.BYTES_PER_ELEMENT
r any let/var u[t]
l any let/var *not shown*
d any let/var *not shown*
c number let/var l*(o?a.BYTES_PER_ELEMENT:1)
r Map<any, any> let/var new Map
s any let/var t[e]
i any let/var s.array.BYTES_PER_ELEMENT
e any let/var *not shown*
t any let/var *not shown*
u number let/var !0===s.isInterleavedBufferAttribute?s.offset*i:0
t any let/var this.backend
t any let/var this.backend
r any let/var t.device
s any let/var t.get(this._getBufferAttribute(e)).buffer
i any let/var s.size
l any let/var new e.array.constructor(u.slice(0))
s any let/var e.array.constructor
i any let/var e.constructor
n any let/var *not shown*
e string let/var (wA.get(i)\|\|EA.get(s))[r?1:0]
r number let/var s.BYTES_PER_ELEMENT*t
i number let/var 4*Math.floor((r+3)/4)/s.BYTES_PER_ELEMENT
t any let/var this.backend
r any let/var t.device
s any[] let/var []
i number let/var 0
e { binding: number; visibility: any; } let/var {binding:i++,visibility:r.visibility}
t { type: string; } let/var {}
t { format: any; access: string; viewDi... let/var {}
s any let/var r.access
s { multisampled: boolean; sampleType: ... let/var {}
e any let/var r.texture.type
s { type: string; } let/var {}
o any let/var *not shown*
t any let/var this.backend
r any let/var t.device
s any let/var e.buffer
i any let/var t.get(e).buffer
r any let/var this.backend.device
s number let/var GPUBufferUsage.UNIFORM\|GPUBufferUsage.COPY_DST
i any let/var e[0]
a { binding: number; resource: { buffer... let/var [{binding:0,resource:{buffer:n}}]
r any let/var this.backend
s any let/var r.device
i number let/var 0
n any[] let/var []
r any let/var t.byteLength
i number let/var GPUBufferUsage.UNIFORM\|GPUBufferUsage.COPY_DST
s any let/var t.attribute
a any let/var *not shown*
r any let/var t.store?1:e.texture.mipLevelCount
s string let/var view-${e.texture.width}-${e.texture.height}
i "all" let/var Xw
n any let/var *not shown*
u any let/var this.backend
l any let/var u.device
d any let/var u.utils
h any[] let/var []
g any let/var *not shown*
m {} let/var {}
y any[] let/var []
t any let/var e.context.textures
b any let/var u.get(a).module
x any let/var u.get(o).module
S { label: string; vertex: any; fragmen... let/var {label:renderPipeline_${s.name||s.type}_${s.id},vertex:Object.assign({},b...
E { format: any; depthWriteEnabled: any... let/var {}
w any let/var e.context.depth
A any let/var e.context.stencil
e Promise<any> let/var new Promise(e=>{l.createRenderPipelineAsync(S).then(t=>{c.pipeline=t,e()})})
r any let/var this.backend
a { label: string; colorFormats: any[];... let/var {label:t,colorFormats:[s.getCurrentColorFormat(e)],depthStencilFormat:n,sampl...
r any let/var this.backend
s any let/var r.device
i any let/var r.get(e.computeProgram).module
a any[] let/var []
t any let/var *not shown*
r any let/var *not shown*
s any let/var e.blending
i any let/var e.blendSrc
n any let/var e.blendDst
a any let/var e.blendEquation
s any let/var null!==e.blendSrcAlpha?e.blendSrcAlpha:i
o any let/var null!==e.blendDstAlpha?e.blendDstAlpha:n
u any let/var null!==e.blendEquationAlpha?e.blendEquationAlpha:a
t any let/var *not shown*
t any let/var *not shown*
r any let/var e.stencilFunc
t any let/var *not shown*
t any let/var *not shown*
s { topology: any; stripIndexFormat: st... let/var {}
i any let/var this.backend.utils
t any let/var *not shown*
r any let/var e.depthFunc
s number let/var 8*this.maxQueries
t number let/var this.currentQueryIndex
e Map<any, any> let/var new Map(this.queryOffsets)
t number let/var this.currentQueryIndex
r number let/var 8*t
n BigUint64Array<any> let/var new BigUint64Array(this.resultBuffer.getMappedRange(0,r))
a number let/var 0
e bigint let/var n[t]
r bigint let/var n[t+1]
t {} let/var this.parameters
r any let/var *not shown*
e { powerPreference: any; featureLevel:... let/var {powerPreference:t.powerPreference,featureLevel:t.compatibilityMode?"compatib...
s any let/var "undefined"!=typeof navigator?await navigator.gpu.requestAdapter(e):null
n any[] let/var []
a { requiredFeatures: string[]; require... let/var {requiredFeatures:n,requiredLimits:t.requiredLimits}
r { api: string; message: any; reason: ... let/var {api:"WebGPU",message:t.message\|\|"Unknown reason",reason:t.reason\|\|null,o...
s any let/var void 0!==t.context?t.context:e.domElement.getContext("webgpu")
i "opaque" \| "premultiplied" let/var t.alpha?"premultiplied":"opaque"
e any let/var this.defaultRenderPassdescriptor
t any let/var this.renderer
r any let/var e.colorAttachments[0]
t any let/var e.colorAttachments[0]
r any let/var e.renderTarget
i any let/var s.descriptors
a any let/var i[n]
t any let/var e.textures
o any[] let/var []
u any let/var *not shown*
n { label: string; baseMipLevel: any; m... let/var {label:colorAttachment_${s},baseMipLevel:e.activeMipmapLevel,mipLevelCount:...
t any let/var e.camera.cameras
t { baseArrayLayer: number; arrayLayerC... let/var {...n,baseArrayLayer:e,arrayLayerCount:1,dimension:$w}
t any let/var *not shown*
r any let/var *not shown*
r { dimension: string; arrayLayerCount:... let/var {}
o { colorAttachments: any[]; } let/var {colorAttachments:[]}
r any let/var a.textureViews[e]
s { r: number; g: number; b: number; a:... let/var {r:0,g:0,b:0,a:1}
r any let/var this.device
s any let/var e.occlusionQueryCount
i any let/var *not shown*
n any let/var *not shown*
a any let/var n.depthStencilAttachment
t any let/var n.colorAttachments
s any let/var t[r]
t any let/var n.colorAttachments[0]
r any let/var e.camera.cameras
i { attributes: {}; bindingGroups: any[... let/var {attributes:{},bindingGroups:[],pipeline:null,index:null}
i any let/var r.depthStencilAttachment
s any let/var {...r,colorAttachments:[{...r.colorAttachments[0],view:r.colorAttachments[a]....
t number let/var a
r any let/var t.layerDescriptors[s]
t any let/var r.depthStencilAttachment
r any let/var e.occlusionQueryCount
s any let/var t.encoder
r any[] let/var []
s any let/var t.bundleEncoders[e]
n any let/var t.layerDescriptors[i]
s number let/var 8*r
t any let/var e.textures
r any let/var t[e]
e WeakSet<WeakKey> let/var new WeakSet
n BigUint64Array<any> let/var new BigUint64Array(i)
i any let/var this.device
n any let/var this.renderer
a any let/var *not shown*
o any let/var *not shown*
u any let/var *not shown*
l any let/var *not shown*
d any[] let/var []
e any let/var d[0]
i { loadOp: string; clearValue: { r: an... let/var {loadOp:e?nS:iS,clearValue:e?o:void 0}
r { label: string; } let/var {label:"computeGroup_"+e.id}
o any let/var this.get(s).pipeline
t any let/var r[e]
u any let/var *not shown*
e number let/var i
r any let/var t.workgroupSize
s any let/var r[0]
a any let/var this.device.limits.maxComputeWorkgroupsPerDimension
u any let/var this.get(n).pipeline
d boolean let/var null!==l
n any let/var r.bindingGroups
r any let/var a[e]
e any let/var this.get(l).buffer
s "uint16" \| "uint32" let/var l.array instanceof Uint16Array?dS:cS
s any let/var c[e]
i any let/var this.get(s).buffer
e any let/var r._multiDrawStarts
i any let/var r._multiDrawCounts
n any let/var r._multiDrawCount
a any let/var r._multiDrawInstances
n any let/var a?a[o]:1
u number let/var n>1?0:o
e any let/var this.get(o).buffer
e any let/var this.get(o).buffer
s any let/var e.camera.cameras
r any[] let/var []
i Uint32Array<ArrayBuffer> let/var new Uint32Array([0,0,0,0])
u any let/var s[e]
r any let/var u.viewport
s any let/var o.currentPass
l any let/var o.currentSets
e any let/var o.lastOcclusionObject
i SA let/var this.utils
d boolean let/var !1
s SA let/var this.utils
i any let/var e.context
r "compute" \| "render" let/var e.isComputeNode?"compute":"render"
s any let/var this.timestampQueryPool[r]
t number let/var GPUBufferUsage.INDEX\|GPUBufferUsage.COPY_SRC\|GPUBufferUsage.COPY_DST
a number let/var 0
o number let/var 0
u number let/var 0
l number let/var 0
d number let/var 0
c number let/var 0
h any let/var e.image.width
p any let/var e.image.height
g number let/var 1
f any let/var this.get(e).texture
y any let/var this.get(t).texture
i any let/var null
n any let/var this.get(e).texture
a any let/var *not shown*
t any let/var *not shown*
r bp let/var new bp
e any let/var this.renderer
t any let/var e.toneMapping
r any let/var e.outputColorSpace
s any let/var e.xr.enabled
e any let/var this.renderer
t any let/var e.toneMapping
r any let/var e.outputColorSpace
s { postProcessing: this; onBeforePostP... let/var {postProcessing:this,onBeforePostProcessing:null,onAfterPostProcessing:null}
i any let/var this.outputNode
e any let/var this.renderer
t any let/var e.toneMapping
r any let/var e.outputColorSpace
s any let/var e.xr.enabled
i fc let/var new hs(this.manager)
t {} let/var {}
r { nodes: {}; textures: {}; } let/var {nodes:t,textures:this.textures}
r { nodes: {}; textures: {}; } let/var {nodes:this.parseNodes(e.nodes),textures:this.textures}
r {} let/var this.nodes
s any let/var e.inputNodes
i any let/var s[e]
t any let/var this.nodeMaterials[e]
r HA let/var new HA
r {} let/var {}
i $A let/var new $A
s any let/var e[t]

Re-exports

Type Source Exported Names
named ./three.core.min.js AdditiveAnimationBlendMode, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CustomToneMapping, Cylindrical, Data3DTexture, DataTextureLoader, DataUtils, DefaultLoadingManager, DetachedBindMode, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, ExtrudeGeometry, Fog, FogExp2, GLBufferAttribute, GLSL1, GLSL3, GridHelper, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, InstancedBufferGeometry, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, KeyframeTrack, LOD, LatheGeometry, Layers, Light, Line, Line3, LineCurve, LineCurve3, LineLoop, LineSegments, LinearInterpolant, LinearMipMapNearestFilter, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, MeshDepthMaterial, MeshDistanceMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NormalAnimationBlendMode, NumberKeyframeTrack, OctahedronGeometry, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, PCFSoftShadowMap, Path, PlaneHelper, PointLightHelper, Points, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBADepthPacking, RGBDepthPacking, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGDepthPacking, RawShaderMaterial, Ray, Raycaster, RenderTarget3D, RingGeometry, ShaderMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Spherical, SphericalHarmonics3, SplineCurve, SpotLightHelper, Sprite, StaticCopyUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLRenderTarget, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding

Functions

ys.firstInitialization(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.renderObjects.has
  • this.getRenderObjectData
Code
firstInitialization(e){return!1===this.renderObjects.has(e)&&(this.getRenderObjectData(e),!0)}

ys.needsVelocity(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getMRT
  • t.has
Code
needsVelocity(e){const t=e.getMRT();return null!==t&&t.has("velocity")}

ys.getRenderObjectData(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.renderObjects.get
  • this.getMaterialData
  • this.getAttributesData
  • i.matrixWorld.clone
  • i.center.clone
  • i.morphTargetInfluences.slice
  • this.getLightsData
  • e.lightsNode.getLights
  • this.renderObjects.set
Code
getRenderObjectData(e){let t=this.renderObjects.get(e);if(void 0===t){const{geometry:r,material:s,object:i}=e;if(t={material:this.getMaterialData(s),geometry:{id:r.id,attributes:this.getAttributesData(r.attributes),indexVersion:r.index?r.index.version:null,drawRange:{start:r.drawRange.start,count:r.drawRange.count}},worldMatrix:i.matrixWorld.clone()},i.center&&(t.center=i.center.clone()),i.morphTargetInfluences&&(t.morphTargetInfluences=i.morphTargetInfluences.slice()),null!==e.bundle&&(t.version=e.bundle.version),t.material.transmission>0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}t.lights=this.getLightsData(e.lightsNode.getLights()),this.renderObjects.set(e,t)}return t}

ys.getAttributesData(e: any): {}

Parameters:

  • e any

Returns: {}

Code
getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={version:s.version}}return t}

ys.containsNode(e: any): boolean

Parameters:

  • e any

Returns: boolean

Code
containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return null!==e.renderer.overrideNodes.modelViewMatrix||null!==e.renderer.overrideNodes.modelNormalViewMatrix}

ys.getMaterialData(e: any): {}

Parameters:

  • e any

Returns: {}

Calls:

  • s.clone
Code
getMaterialData(e){const t={};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:s.version}:t[r]=s.clone():t[r]=s)}return t}

ys.equals(e: any, t: any): boolean

Parameters:

  • e any
  • t any

Returns: boolean

Calls:

  • this.getRenderObjectData
  • n.worldMatrix.equals
  • n.worldMatrix.copy
  • t.equals
  • t.copy
  • Object.keys
  • this.getAttributesData
  • n.center.equals
  • n.center.copy
Code
equals(e,t){const{object:r,material:s,geometry:i}=e,n=this.getRenderObjectData(e);if(!0!==n.worldMatrix.equals(r.matrixWorld))return n.worldMatrix.copy(r.matrixWorld),!1;const a=n.material;for(const e in a){const t=a[e],r=s[e];if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}else if(t!==r)return a[e]=r,!1}if(a.transmission>0){const{width:t,height:r}=e.context;if(n.bufferWidth!==t||n.bufferHeight!==r)return n.bufferWidth=t,n.bufferHeight=r,!1}const o=n.geometry,u=i.attributes,l=o.attributes,d=Object.keys(l),c=Object.keys(u);if(o.id!==i.id)return o.id=i.id,!1;if(d.length!==c.length)return n.geometry.attributes=this.getAttributesData(u),!1;for(const e of d){const t=l[e],r=u[e];if(void 0===r)return delete l[e],!1;if(t.version!==r.version)return t.version=r.version,!1}const h=i.index,p=o.indexVersion,g=h?h.version:null;if(p!==g)return o.indexVersion=g,!1;if(o.drawRange.start!==i.drawRange.start||o.drawRange.count!==i.drawRange.count)return o.drawRange.start=i.drawRange.start,o.drawRange.count=i.drawRange.count,!1;if(n.morphTargetInfluences){let e=!1;for(let t=0;t<n.morphTargetInfluences.length;t++)n.morphTargetInfluences[t]!==r.morphTargetInfluences[t]&&(e=!0);if(e)return!0}if(n.lights)for(let e=0;e<t.length;e++)if(n.lights[e].map!==t[e].map)return!1;return n.center&&!1===n.center.equals(r.center)?(n.center.copy(r.center),!0):(null!==e.bundle&&(n.version=e.bundle.version),!0)}

ys.getLightsData(e: any): { map: any; }[]

Parameters:

  • e any

Returns: { map: any; }[]

Calls:

  • t.push
Code
getLightsData(e){const t=[];for(const r of e)!0===r.isSpotLight&&null!==r.map&&t.push({map:r.map.version});return t}

ys.getLights(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • fs.has
  • fs.get
  • this.getLightsData
  • e.getLights
  • fs.set
Code
getLights(e,t){if(fs.has(e)){const r=fs.get(e);if(r.renderId===t)return r.lightsData}const r=this.getLightsData(e.getLights());return fs.set(e,{renderId:t,lightsData:r}),r}

ys.needsRefresh(e: any, t: any): boolean

Parameters:

  • e any
  • t any

Returns: boolean

Calls:

  • this.firstInitialization
  • this.needsVelocity
  • this.getRenderObjectData
  • this.getLights
  • this.equals
Code
needsRefresh(e,t){if(this.hasNode||this.hasAnimation||this.firstInitialization(e)||this.needsVelocity(t.renderer))return!0;const{renderId:r}=t;if(this.renderId!==r)return this.renderId=r,!0;const s=!0===e.object.static,i=null!==e.bundle&&!0===e.bundle.static&&this.getRenderObjectData(e).version===e.bundle.version;if(s||i)return!1;const n=this.getLights(e.lightsNode,r);return!0!==this.equals(e,n)}

bs(e: any, t: number): number

Parameters:

  • e any
  • t number

Returns: number

Calls:

  • Math.imul
  • e.charCodeAt
Code
function bs(e,t=0){let r=3735928559^t,s=1103547991^t;if(e instanceof Array)for(let t,i=0;i<e.length;i++)t=e[i],r=Math.imul(r^t,2654435761),s=Math.imul(s^t,1597334677);else for(let t,i=0;i<e.length;i++)t=e.charCodeAt(i),r=Math.imul(r^t,2654435761),s=Math.imul(s^t,1597334677);return r=Math.imul(r^r>>>16,2246822507),r^=Math.imul(s^s>>>13,3266489909),s=Math.imul(s^s>>>16,2246822507),s^=Math.imul(r^r>>>13,3266489909),4294967296*(2097151&s)+(r>>>0)}

xs(e: any): number

Parameters:

  • e any

Returns: number

Calls:

  • bs
Code
e=>bs(e)

Ts(e: any): number

Parameters:

  • e any

Returns: number

Calls:

  • bs
Code
e=>bs(e)

_s(e: any[]): number

Parameters:

  • e any[]

Returns: number

Calls:

  • bs
Code
(...e)=>bs(e)

vs(e: any, t: boolean): number

Parameters:

  • e any
  • t boolean

Returns: number

Calls:

  • r.push
  • e.getSelf
  • Ns
  • bs
  • s.slice
  • i.getCacheKey
Code
function vs(e,t=!1){const r=[];!0===e.isNode&&(r.push(e.id),e=e.getSelf());for(const{property:s,childNode:i}of Ns(e))r.push(bs(s.slice(0,-4)),i.getCacheKey(t));return bs(r)}

Ns(e: any, t: boolean): Generator<{ property: string; index: number; childNode: any; } | { property: string; childNode: any; index?: undefined; } | { property: string; index: string; childNode: any; }, void, unknown>

Parameters:

  • e any
  • t boolean

Returns: Generator<{ property: string; index: number; childNode: any; } | { property: string; childNode: any; index?: undefined; } | { property: string; index: string; childNode: any; }, void, unknown>

Calls:

  • r.startsWith
  • Array.isArray
  • Object.getPrototypeOf
  • e.startsWith
Code
function*Ns(e,t=!1){for(const r in e){if(!0===r.startsWith("_"))continue;const s=e[r];if(!0===Array.isArray(s))for(let e=0;e<s.length;e++){const i=s[e];i&&(!0===i.isNode||t&&"function"==typeof i.toJSON)&&(yield{property:r,index:e,childNode:i})}else if(s&&!0===s.isNode)yield{property:r,childNode:s};else if(s&&Object.getPrototypeOf(s)===Object.prototype)for(const e in s){if(!0===e.startsWith("_"))continue;const i=s[e];i&&(!0===i.isNode||t&&"function"==typeof i.toJSON)&&(yield{property:r,index:e,childNode:i})}}}

ws(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • Ss.get
Code
function ws(e){return Ss.get(e)}

As(e: any): Int32ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor

Parameters:

  • e any

Returns: Int32ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor

Calls:

  • /[iu]?vec\d/.test
  • e.startsWith
  • /mat\d/.test
  • /float/.test
  • /uint/.test
  • /int/.test
Code
function As(e){if(/[iu]?vec\d/.test(e))return e.startsWith("ivec")?Int32Array:e.startsWith("uvec")?Uint32Array:Float32Array;if(/mat\d/.test(e))return Float32Array;if(/float/.test(e))return Float32Array;if(/uint/.test(e))return Uint32Array;if(/int/.test(e))return Int32Array;throw new Error(`THREE.NodeUtils: Unsupported type: ${e}`)}

Rs(e: any): 1 | 2 | 3 | 4 | 16 | 9

Parameters:

  • e any

Returns: 1 | 2 | 3 | 4 | 16 | 9

Calls:

  • /float|int|uint/.test
  • /vec2/.test
  • /vec3/.test
  • /vec4/.test
  • /mat2/.test
  • /mat3/.test
  • /mat4/.test
  • console.error
Code
function Rs(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?9:/mat4/.test(e)?16:void console.error("THREE.TSL: Unsupported type:",e)}

Cs(e: any): 1 | 2 | 3 | 4 | 16 | 12

Parameters:

  • e any

Returns: 1 | 2 | 3 | 4 | 16 | 12

Calls:

  • /float|int|uint/.test
  • /vec2/.test
  • /vec3/.test
  • /vec4/.test
  • /mat2/.test
  • /mat3/.test
  • /mat4/.test
  • console.error
Code
function Cs(e){return/float|int|uint/.test(e)?1:/vec2/.test(e)?2:/vec3/.test(e)?3:/vec4/.test(e)||/mat2/.test(e)?4:/mat3/.test(e)?12:/mat4/.test(e)?16:void console.error("THREE.TSL: Unsupported type:",e)}

Ms(e: any): 4 | 64 | 8 | 16 | 48

Parameters:

  • e any

Returns: 4 | 64 | 8 | 16 | 48

Calls:

  • /float|int|uint/.test
  • /vec2/.test
  • /vec3/.test
  • /vec4/.test
  • /mat2/.test
  • /mat3/.test
  • /mat4/.test
  • console.error
Code
function Ms(e){return/float|int|uint/.test(e)?4:/vec2/.test(e)?8:/vec3/.test(e)||/vec4/.test(e)?16:/mat2/.test(e)?8:/mat3/.test(e)?48:/mat4/.test(e)?64:void console.error("THREE.TSL: Unsupported type:",e)}

Ps(e: any): "string" | "bool" | "color" | "float" | "vec4" | "vec2" | "mat2" | "mat4" | "vec3" | "mat3" | "ArrayBuffer" | "node" | "shader"

Parameters:

  • e any

Returns: "string" | "bool" | "color" | "float" | "vec4" | "vec2" | "mat2" | "mat4" | "vec3" | "mat3" | "ArrayBuffer" | "node" | "shader"

Code
function Ps(e){if(null==e)return null;const t=typeof e;return!0===e.isNode?"node":"number"===t?"float":"boolean"===t?"bool":"string"===t?"string":"function"===t?"shader":!0===e.isVector2?"vec2":!0===e.isVector3?"vec3":!0===e.isVector4?"vec4":!0===e.isMatrix2?"mat2":!0===e.isMatrix3?"mat3":!0===e.isMatrix4?"mat4":!0===e.isColor?"color":e instanceof ArrayBuffer?"ArrayBuffer":null}

Bs(o: any, u: any[]): any

Parameters:

  • o any
  • u any[]

Returns: any

Calls:

  • o.slice
  • Is
Code
function Bs(o,...u){const l=o?o.slice(-4):void 0;return 1===u.length&&("vec2"===l?u=[u[0],u[0]]:"vec3"===l?u=[u[0],u[0],u[0]]:"vec4"===l&&(u=[u[0],u[0],u[0],u[0]])),"color"===o?new e(...u):"vec2"===l?new t(...u):"vec3"===l?new r(...u):"vec4"===l?new s(...u):"mat2"===l?new i(...u):"mat3"===l?new n(...u):"mat4"===l?new a(...u):"bool"===o?u[0]||!1:"float"===o||"int"===o||"uint"===o?u[0]||0:"string"===o?u[0]||"":"ArrayBuffer"===o?Is(u[0]):null}

Ls(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Es.get
  • Es.set
Code
function Ls(e){let t=Es.get(e);return void 0===t&&(t={},Es.set(e,t)),t}

Fs(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • String.fromCharCode
  • btoa
Code
function Fs(e){let t="";const r=new Uint8Array(e);for(let e=0;e<r.length;e++)t+=String.fromCharCode(r[e]);return btoa(t)}

Is(e: any): ArrayBuffer

Parameters:

  • e any

Returns: ArrayBuffer

Calls:

  • Uint8Array.from
  • atob
  • e.charCodeAt
Code
function Is(e){return Uint8Array.from(atob(e),e=>e.charCodeAt(0)).buffer}

js.onUpdate(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • e.bind
  • this.getSelf
Code
onUpdate(e,t){return this.updateType=t,this.update=e.bind(this.getSelf()),this}

js.onFrameUpdate(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • this.onUpdate
Code
onFrameUpdate(e){return this.onUpdate(e,Us.FRAME)}

js.onRenderUpdate(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • this.onUpdate
Code
onRenderUpdate(e){return this.onUpdate(e,Us.RENDER)}

js.onObjectUpdate(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • this.onUpdate
Code
onObjectUpdate(e){return this.onUpdate(e,Us.OBJECT)}

js.onReference(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • e.bind
  • this.getSelf
Code
onReference(e){return this.updateReference=e.bind(this.getSelf()),this}

js.getSelf(): any

Returns: any

Code
getSelf(){return this.self||this}

js.updateReference(): this

Returns: this

Code
updateReference(){return this}

js.isGlobal(): boolean

Returns: boolean

Code
isGlobal(){return this.global}

js.getChildren(): Generator<any, void, unknown>

Returns: Generator<any, void, unknown>

Calls:

  • Ns
Code
*getChildren(){for(const{childNode:e}of Ns(this))yield e}

js.dispose(): void

Returns: void

Calls:

  • this.dispatchEvent
Code
dispose(){this.dispatchEvent({type:"dispose"})}

js.traverse(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e
  • this.getChildren
  • t.traverse
Code
traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}

js.getCacheKey(e: boolean): number

Parameters:

  • e boolean

Returns: number

Calls:

  • _s
  • vs
  • this.customCacheKey
Code
getCacheKey(e=!1){return!0!==(e=e||this.version!==this._cacheKeyVersion)&&null!==this._cacheKey||(this._cacheKey=_s(vs(this,e),this.customCacheKey()),this._cacheKeyVersion=this.version),this._cacheKey}

js.customCacheKey(): number

Returns: number

Code
customCacheKey(){return 0}

js.getScope(): this

Returns: this

Code
getScope(){return this}

js.getHash(): string

Returns: string

Code
getHash(){return this.uuid}

js.getUpdateType(): string

Returns: string

Code
getUpdateType(){return this.updateType}

js.getUpdateBeforeType(): string

Returns: string

Code
getUpdateBeforeType(){return this.updateBeforeType}

js.getUpdateAfterType(): string

Returns: string

Code
getUpdateAfterType(){return this.updateAfterType}

js.getElementType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
  • e.getElementType
Code
getElementType(e){const t=this.getNodeType(e);return e.getElementType(t)}

js.getMemberType(): string

Returns: string

Code
getMemberType(){return"void"}

js.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • t.outputNode.getNodeType
Code
getNodeType(e){const t=e.getNodeProperties(this);return t.outputNode?t.outputNode.getNodeType(e):this.nodeType}

js.getShared(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getHash
  • e.getNodeFromHash
Code
getShared(e){const t=this.getHash(e);return e.getNodeFromHash(t)||this}

js.getArrayCount(): any

Returns: any

Code
getArrayCount(){return null}

js.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • this.getChildren
Code
setup(e){const t=e.getNodeProperties(this);let r=0;for(const e of this.getChildren())t["node"+r++]=e;return t.outputNode||null}

js.analyze(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • e.increaseUsage
  • e.getDataFromNode
  • r.stages[e.shaderStage].push
  • e.getNodeProperties
  • Object.values
  • r.build
Code
analyze(e,t=null){const r=e.increaseUsage(this);if(!0===this.parents){const r=e.getDataFromNode(this,"any");r.stages=r.stages||{},r.stages[e.shaderStage]=r.stages[e.shaderStage]||[],r.stages[e.shaderStage].push(t)}if(1===r){const t=e.getNodeProperties(this);for(const r of Object.values(t))r&&!0===r.isNode&&r.build(e,this)}}

js.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.getNodeProperties
  • r.build
Code
generate(e,t){const{outputNode:r}=e.getNodeProperties(this);if(r&&!0===r.isNode)return r.build(e,t)}

js.updateBefore(): void

Returns: void

Calls:

  • console.warn
Code
updateBefore(){console.warn("Abstract function.")}

js.updateAfter(): void

Returns: void

Calls:

  • console.warn
Code
updateAfter(){console.warn("Abstract function.")}

js.update(): void

Returns: void

Calls:

  • console.warn
Code
update(){console.warn("Abstract function.")}

js.build(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getShared
  • r.build
  • e.getDataFromNode
  • e.getBuildStage
  • e.setBuildStage
  • this.build
  • e.addNode
  • e.addChain
  • this.updateReference
  • e.getNodeProperties
  • this.setup
  • Object.values
  • t.parents.push
  • this.analyze
  • this.getNodeType
  • this.generate
  • console.warn
  • e.addFlowCodeHierarchy
  • e.format
  • console.error
  • e.generateConst
  • e.removeChain
  • e.addSequentialNode
Code
build(e,t=null){const r=this.getShared(e);if(this!==r)return r.build(e,t);const s=e.getDataFromNode(this);s.buildStages=s.buildStages||{},s.buildStages[e.buildStage]=!0;const i=Ws[e.buildStage];if(i&&!0!==s.buildStages[i]){const t=e.getBuildStage();e.setBuildStage(i),this.build(e),e.setBuildStage(t)}e.addNode(this),e.addChain(this);let n=null;const a=e.getBuildStage();if("setup"===a){this.updateReference(e);const t=e.getNodeProperties(this);if(!0!==t.initialized){t.initialized=!0,t.outputNode=this.setup(e)||t.outputNode||null;for(const r of Object.values(t))if(r&&!0===r.isNode){if(!0===r.parents){const t=e.getNodeProperties(r);t.parents=t.parents||[],t.parents.push(this)}r.build(e)}}n=t.outputNode}else if("analyze"===a)this.analyze(e,t);else if("generate"===a){if(1===this.generate.length){const r=this.getNodeType(e),s=e.getDataFromNode(this);n=s.snippet,void 0===n?void 0===s.generated?(s.generated=!0,n=this.generate(e)||"",s.snippet=n):(console.warn("THREE.Node: Recursion detected.",this),n="/* Recursion detected. */"):void 0!==s.flowCodes&&void 0!==e.context.nodeBlock&&e.addFlowCodeHierarchy(this,e.context.nodeBlock),n=e.format(n,r,t)}else n=this.generate(e,t)||"";""===n&&null!==t&&"void"!==t&&"OutputType"!==t&&(console.error(`THREE.TSL: Invalid generated code, expected a "${t}".`),n=e.generateConst(t))}return e.removeChain(this),e.addSequentialNode(this),n}

js.getSerializeChildren(): Generator<{ property: string; index: number; childNode: any; } | { property: string; childNode: any; index?: undefined; } | { property: string; index: string; childNode: any; }, void, unknown>

Returns: Generator<{ property: string; index: number; childNode: any; } | { property: string; childNode: any; index?: undefined; } | { property: string; index: string; childNode: any; }, void, unknown>

Calls:

  • Ns
Code
getSerializeChildren(){return Ns(this)}

js.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getSerializeChildren
  • Number.isInteger
  • n.toJSON
  • Object.keys
Code
serialize(e){const t=this.getSerializeChildren(),r={};for(const{property:s,index:i,childNode:n}of t)void 0!==i?(void 0===r[s]&&(r[s]=Number.isInteger(i)?[]:{}),r[s][i]=n.toJSON(e.meta).uuid):r[s]=n.toJSON(e.meta).uuid;Object.keys(r).length>0&&(e.inputNodes=r)}

js.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Array.isArray
  • s.push
Code
deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}

js.toJSON(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t.push
  • this.serialize
  • n
Code
toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}

n(e: any): any[]

Parameters:

  • e any

Returns: any[]

Calls:

  • t.push
Code
function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}

Xs.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.getElementType
Code
getNodeType(e){return this.node.getElementType(e)}

Xs.generate(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.indexNode.getNodeType
  • this.node.build
  • this.indexNode.build
  • e.isVector
  • e.isInteger
Code
generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}

Ks.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.getNodeType
  • this.convertTo.split
  • e.getTypeLength
Code
getNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}

Ks.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.convertTo=this.convertTo}

Ks.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}

Ks.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getNodeType
  • r.build
  • e.format
Code
generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}

Ys.hasDependencies(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • e.getDataFromNode
Code
hasDependencies(e){return e.getDataFromNode(this).usageCount>1}

Ys.build(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.getBuildStage
  • e.getVectorType
  • this.getNodeType
  • e.getDataFromNode
  • e.format
  • this.hasDependencies
  • super.build
  • e.getVarFromNode
  • e.getPropertyName
  • e.addLineFlowCode
Code
build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}

Qs.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getVectorType
  • e.getTypeFromLength
  • this.nodes.reduce
  • e.getTypeLength
  • r.getNodeType
Code
getNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}

Qs.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getNodeType
  • e.getTypeLength
  • e.getComponentType
  • console.error
  • t.getNodeType
  • e.getTypeFromLength
  • t.build
  • e.format
  • a.push
  • e.getType
  • a.join
Code
generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let o=0;for(const t of i){if(o>=s){console.error(`THREE.TSL: Length of parameters exceeds maximum length of function '${r}()' type.`);break}let i,u=t.getNodeType(e),l=e.getTypeLength(u);o+l>s&&(console.error(`THREE.TSL: Length of '${r}()' data exceeds maximum length of output type.`),l=s-o,u=e.getTypeFromLength(l)),o+=l,i=t.build(e,u);const d=e.getComponentType(u);d!==n&&(i=e.format(i,d,n)),a.push(i)}const u=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(u,r,t)}

Js.getVectorLength(): number

Returns: number

Calls:

  • Math.max
  • $s.indexOf
Code
getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max($s.indexOf(t)+1,e);return e}

Js.getComponentType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getComponentType
  • this.node.getNodeType
Code
getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}

Js.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getTypeFromLength
  • this.getComponentType
Code
getNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}

Js.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.getTypeLength
  • r.getNodeType
  • this.getVectorLength
  • e.getTypeFromLength
  • this.getComponentType
  • r.build
  • Zs.slice
  • e.format
  • this.getNodeType
Code
generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===Zs.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}

Js.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.components=this.components}

Js.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.components=e.components}

ei.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.sourceNode.getNodeType
Code
getNodeType(e){return this.sourceNode.getNodeType(e)}

ei.generate(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getNodeType
  • e.getComponentType
  • s.getNodeType
  • e.getTypeFromLength
  • s.build
  • t.build
  • e.getTypeLength
  • d.push
  • e.getType
  • d.join
Code
generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e<l;e++){const t=$s[e];t===r[0]?(d.push(o),e+=r.length-1):d.push(u+"."+t)}return`${e.getType(i)}( ${d.join(", ")} )`}

ti.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.sourceNode.getNodeType
Code
getNodeType(e){return this.sourceNode.getNodeType(e)}

ti.generate(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getNodeType
  • r.build
  • e.getVarFromNode
  • e.getPropertyName
  • e.addLineFlowCode
  • e.getTypeLength
  • u.push
  • e.getType
  • u.join
Code
generate(e){const{components:t,sourceNode:r}=this,s=this.getNodeType(e),i=r.build(e),n=e.getVarFromNode(this),a=e.getPropertyName(n);e.addLineFlowCode(a+" = "+i,this);const o=e.getTypeLength(s),u=[];let l=0;for(let e=0;e<o;e++){const r=$s[e];r===t[l]?(u.push("1.0 - "+a+"."+r),l++):u.push(a+"."+r)}return`${e.getType(s)}( ${u.join(", ")} )`}

ri.getNodeType(): any

Returns: any

Calls:

  • Ps
Code
getNodeType(){return null===this.nodeType?Ps(this.value):this.nodeType}

ri.getInputType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
Code
getInputType(e){return this.getNodeType(e)}

ri.setPrecision(e: any): this

Parameters:

  • e any

Returns: this

Code
setPrecision(e){return this.precision=e,this}

ri.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
  • this.value.toArray
  • Ps
  • Fs
Code
serialize(e){super.serialize(e),e.value=this.value,this.value&&this.value.toArray&&(e.value=this.value.toArray()),e.valueType=Ps(this.value),e.nodeType=this.nodeType,"ArrayBuffer"===e.valueType&&(e.value=Fs(e.value)),e.precision=this.precision}

ri.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
  • Array.isArray
  • Bs
  • this.value.fromArray
Code
deserialize(e){super.deserialize(e),this.nodeType=e.nodeType,this.value=Array.isArray(e.value)?Bs(e.valueType,...e.value):e.value,this.precision=e.precision||null,this.value&&this.value.fromArray&&(this.value=this.value.fromArray(e.value))}

ri.generate(): void

Returns: void

Calls:

  • console.warn
Code
generate(){console.warn("Abstract function.")}

ii.generateConst(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.generateConst
  • this.getNodeType
Code
generateConst(e){return e.generateConst(this.getNodeType(e),this.value)}

ii.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getNodeType
  • si.test
  • e.generateConst
  • e.format
  • this.generateConst
Code
generate(e,t){const r=this.getNodeType(e);return si.test(r)&&si.test(t)?e.generateConst(t,this.value):e.format(this.generateConst(e),r,t)}

ni.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.getMemberType
Code
getNodeType(e){return this.node.getMemberType(e,this.property)}

ni.generate(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.node.build
Code
generate(e){return this.node.build(e)+"."+this.property}

ui(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • oi.has
  • console.warn
  • oi.set
Code
function ui(e,t){if(oi.has(e))console.warn(`THREE.TSL: Redefinition of method chaining '${e}'.`);else{if("function"!=typeof t)throw new Error(`THREE.TSL: Node element ${e} is not a function`);oi.set(e,t)}}

li(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace
Code
e=>e.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w")

di(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • li(e).split("").sort().join
Code
e=>li(e).split("").sort().join("")

set(e: any, t: any, r: any, s: any): boolean

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: boolean

Code
(e,t,r,s)=>"string"!=typeof t||void 0!==e[t]||!0!==/^[xyzwrgbastpq]{1,4}$/.test(t)&&"width"!==t&&"height"!==t&&"depth"!==t&&!0!==/^\d+$/.test(t)?Reflect.set(e,t,r,s):(s[t].assign(r),!0)

set(e: any, t: any, r: any, s: any): boolean

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: boolean

Code
(e,t,r,s)=>"string"!=typeof t||void 0!==e[t]||!0!==/^[xyzwrgbastpq]{1,4}$/.test(t)&&"width"!==t&&"height"!==t&&"depth"!==t&&!0!==/^\d+$/.test(t)?Reflect.set(e,t,r,s):(s[t].assign(r),!0)

set(e: any, t: any, r: any, s: any): boolean

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: boolean

Code
(e,t,r,s)=>"string"!=typeof t||void 0!==e[t]||!0!==/^[xyzwrgbastpq]{1,4}$/.test(t)&&"width"!==t&&"height"!==t&&"depth"!==t&&!0!==/^\d+$/.test(t)?Reflect.set(e,t,r,s):(s[t].assign(r),!0)

gi(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
function(e,t=null){for(const r in e)e[r]=Ii(e[r],t);return e}

mi(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
function(e,t=null){const r=e.length;for(let s=0;s<r;s++)e[s]=Ii(e[s],t);return e}

fi(e: any, t: any, r: any, s: any): (...t: any[]) => any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: (...t: any[]) => any

Calls:

  • Ii
  • Object.assign
  • e.toVarIntent
  • /[a-z]/i.test
  • console.error
  • t.concat
  • new Array(a-t.length).fill
  • t.slice
  • i
  • Ui
  • l
Code
function(e,t=null,r=null,s=null){function i(e){return null!==s?(e=Ii(Object.assign(e,s)),!0===s.intent&&(e=e.toVarIntent())):e=Ii(e),e}let n,a,o,u=t;function l(t){let r;return r=u?/[a-z]/i.test(u)?u+"()":u:e.type,void 0!==a&&t.length<a?(console.error(`THREE.TSL: "${r}" parameter length is less than minimum required.`),t.concat(new Array(a-t.length).fill(0))):void 0!==o&&t.length>o?(console.error(`THREE.TSL: "${r}" parameter length exceeds limit.`),t.slice(0,o)):t}return null===t?n=(...t)=>i(new e(...Ui(l(t)))):null!==r?(r=Ii(r),n=(...s)=>i(new e(t,...Ui(l(s)),r))):n=(...r)=>i(new e(t,...Ui(l(r)))),n.setParameterLength=(...e)=>(1===e.length?a=o=e[0]:2===e.length&&([a,o]=e),n),n.setName=e=>(u=e,n),n}

i(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
  • Object.assign
  • e.toVarIntent
Code
function i(e){return null!==s?(e=Ii(Object.assign(e,s)),!0===s.intent&&(e=e.toVarIntent())):e=Ii(e),e}

l(t: any): any

Parameters:

  • t any

Returns: any

Calls:

  • /[a-z]/i.test
  • console.error
  • t.concat
  • new Array(a-t.length).fill
  • t.slice
Code
function l(t){let r;return r=u?/[a-z]/i.test(u)?u+"()":u:e.type,void 0!==a&&t.length<a?(console.error(`THREE.TSL: "${r}" parameter length is less than minimum required.`),t.concat(new Array(a-t.length).fill(0))):void 0!==o&&t.length>o?(console.error(`THREE.TSL: "${r}" parameter length exceeds limit.`),t.slice(0,o)):t}

yi(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Calls:

  • Ii
  • Ui
Code
function(e,...t){return Ii(new e(...Ui(t)))}

set(e: any, t: any, r: any, s: any): boolean

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: boolean

Code
(e,t,r,s)=>"string"!=typeof t||void 0!==e[t]||!0!==/^[xyzwrgbastpq]{1,4}$/.test(t)&&"width"!==t&&"height"!==t&&"depth"!==t&&!0!==/^\d+$/.test(t)?Reflect.set(e,t,r,s):(s[t].assign(r),!0)

set(e: any, t: any, r: any, s: any): boolean

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: boolean

Code
(e,t,r,s)=>"string"!=typeof t||void 0!==e[t]||!0!==/^[xyzwrgbastpq]{1,4}$/.test(t)&&"width"!==t&&"height"!==t&&"depth"!==t&&!0!==/^\d+$/.test(t)?Reflect.set(e,t,r,s):(s[t].assign(r),!0)

set(e: any, t: any, r: any, s: any): boolean

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: boolean

Code
(e,t,r,s)=>"string"!=typeof t||void 0!==e[t]||!0!==/^[xyzwrgbastpq]{1,4}$/.test(t)&&"width"!==t&&"height"!==t&&"depth"!==t&&!0!==/^\d+$/.test(t)?Reflect.set(e,t,r,s):(s[t].assign(r),!0)

bi.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getOutputNode(e).getNodeType
Code
getNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}

bi.getMemberType(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getOutputNode(e).getMemberType
Code
getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}

bi.call(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • e.getClosestSubBuild
  • pi.get
  • pi.set
  • s.get
  • Ii
  • e.buildFunctionNode
  • s.set
  • e.addInclude
  • i.call
  • Array.isArray
  • Reflect.get
  • n
Code
call(e){const{shaderNode:t,inputNodes:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn;e.subBuildFn=i;let o=null;if(t.layout){let s=pi.get(e.constructor);void 0===s&&(s=new WeakMap,pi.set(e.constructor,s));let i=s.get(t);void 0===i&&(i=Ii(e.buildFunctionNode(t)),s.set(t,i)),e.addInclude(i),o=Ii(i.call(r))}else{let s=r;if(Array.isArray(s)){let e=0;s=new Proxy(s,{get:(t,r,s)=>{let i;return i=void 0===t[r]?t[e++]:Reflect.get(t,r,s),i}})}const i=new Proxy(e,{get:(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),n=t.jsFunc,a=null!==s||n.length>1?n(s||[],i):n(i);o=Ii(a)}return e.subBuildFn=a,t.once&&(s[n]=o),o}

bi.setupOutput(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.addStack
  • this.call
  • e.removeStack
Code
setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}

bi.getOutputNode(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • e.getSubBuildOutput
  • this.setupOutput
  • e.getClosestSubBuild
Code
getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}

bi.build(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.getBuildStage
  • e.getNodeProperties
  • e.getSubBuildOutput
  • this.getOutputNode
  • e.getSubBuildProperty
  • i[n].build
  • e.getDataFromNode
  • r.subBuilds.add
  • a.build
Code
build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e);if("setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return r}

get(t: any[], r: string | symbol, s: any): any

Parameters:

  • t any[]
  • r string | symbol
  • s any

Returns: any

Calls:

  • Reflect.get
Code
(t,r,s)=>{let i;return i=void 0===t[r]?t[e++]:Reflect.get(t,r,s),i}

get(t: any[], r: string | symbol, s: any): any

Parameters:

  • t any[]
  • r string | symbol
  • s any

Returns: any

Calls:

  • Reflect.get
Code
(t,r,s)=>{let i;return i=void 0===t[r]?t[e++]:Reflect.get(t,r,s),i}

get(e: any, t: string | symbol, r: any): any

Parameters:

  • e any
  • t string | symbol
  • r any

Returns: any

Calls:

  • Reflect.get
Code
(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}

get(e: any, t: string | symbol, r: any): any

Parameters:

  • e any
  • t string | symbol
  • r any

Returns: any

Calls:

  • Reflect.get
Code
(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}

get(e: any, t: string | symbol, r: any): any

Parameters:

  • e any
  • t string | symbol
  • r any

Returns: any

Calls:

  • Reflect.get
Code
(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}

get(e: any, t: string | symbol, r: any): any

Parameters:

  • e any
  • t string | symbol
  • r any

Returns: any

Calls:

  • Reflect.get
Code
(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}

xi.setLayout(e: any): this

Parameters:

  • e any

Returns: this

Code
setLayout(e){return this.layout=e,this}

xi.call(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Vi
  • Ii
Code
call(e=null){return Vi(e),Ii(new bi(this,e))}

xi.setup(): any

Returns: any

Calls:

  • this.call
Code
setup(){return this.call()}

Mi(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>Ci.has(e)?Ci.get(e):!0===e.isNode?e:new ii(e,t)

Pi(e: any, t: any): (...r: any[]) => any

Parameters:

  • e any
  • t any

Returns: (...r: any[]) => any

Calls:

  • console.error
  • Ii
  • ["bool","float","int","uint"].includes
  • r.every
  • Bs
  • t.has
  • Di
  • t.get
  • Mi
  • r.map
Code
function(e,t=null){return(...r)=>{for(const t of r)if(void 0===t)return console.error(`THREE.TSL: Invalid parameter for the type "${e}".`),Ii(new ii(0,e));if((0===r.length||!["bool","float","int","uint"].includes(e)&&r.every(e=>{const t=typeof e;return"object"!==t&&"function"!==t}))&&(r=[Bs(e,...r)]),1===r.length&&null!==t&&t.has(r[0]))return Di(t.get(r[0]));if(1===r.length){const t=Mi(r[0],e);return t.nodeType===e?Di(t):Di(new Ks(t,e))}const s=r.map(e=>Mi(e));return Di(new Qs(s,e))}}

Bi(e: any): any

Parameters:

  • e any

Returns: any

Code
e=>"object"==typeof e&&null!==e?e.value:e

Li(e: any): any

Parameters:

  • e any

Returns: any

Code
e=>null!=e?e.nodeType||e.convertTo||("string"==typeof e?e:null):null

Fi(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
function Fi(e,t){return new Proxy(new xi(e,t),ci)}

Ii(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • complex_call_33381
Code
(e,t=null)=>function(e,t=null){const r=Ps(e);if("node"===r){let t=hi.get(e);return void 0===t&&(t=new Proxy(e,ci),hi.set(e,t),hi.set(t,t)),t}return null===t&&("float"===r||"boolean"===r)||r&&"shader"!==r&&"string"!==r?Ii(Mi(e,t)):"shader"===r?e.isFn?e:$i(e):e}(e,t)

Di(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii(e,t).toVarIntent
Code
(e,t=null)=>Ii(e,t).toVarIntent()

Vi(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t=null)=>new gi(e,t)

Ui(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t=null)=>new mi(e,t)

Oi(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Code
(e,t=null,r=null,s=null)=>new fi(e,t,r,s)

ki(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Code
(e,...t)=>new yi(e,...t)

Gi(e: any, t: any, r: any, s: {}): any

Parameters:

  • e any
  • t any
  • r any
  • s {}

Returns: any

Code
(e,t=null,r=null,s={})=>new fi(e,t,r,{intent:!0,...s})

Hi.setLayout(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • r.inputs.push
  • this.shaderNode.setLayout
Code
setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+zi++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}

Hi.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.shaderNode.getNodeType
Code
getNodeType(e){return this.shaderNode.getNodeType(e)||"float"}

Hi.call(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • Vi
  • Object.getPrototypeOf
  • this.shaderNode.call
  • r.toStack
  • r.toVarIntent
Code
call(...e){let t;Vi(e);t=e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)?[...e]:e[0];const r=this.shaderNode.call(t);return"void"===this.shaderNode.nodeType&&r.toStack(),r.toVarIntent()}

Hi.once(e: any): this

Parameters:

  • e any

Returns: this

Code
once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}

Hi.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
  • console.error
  • e.generateConst
Code
generate(e){const t=this.getNodeType(e);return console.error('THREE.TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".'),e.generateConst(t)}

$i(e: any, t: any): () => void

Parameters:

  • e any
  • t any

Returns: () => void

Calls:

  • r.call
  • Reflect.get
  • Reflect.set
Code
function $i(e,t=null){const r=new Hi(e,t);return new Proxy(()=>{},{apply:(e,t,s)=>r.call(...s),get:(e,t,s)=>Reflect.get(r,t,s),set:(e,t,s,i)=>Reflect.set(r,t,s,i)})}

apply(e: () => void, t: any, s: any[]): any

Parameters:

  • e () => void
  • t any
  • s any[]

Returns: any

Calls:

  • r.call
Code
(e,t,s)=>r.call(...s)

get(e: () => void, t: string | symbol, s: any): any

Parameters:

  • e () => void
  • t string | symbol
  • s any

Returns: any

Calls:

  • Reflect.get
Code
(e,t,s)=>Reflect.get(r,t,s)

set(e: () => void, t: string | symbol, s: any, i: any): boolean

Parameters:

  • e () => void
  • t string | symbol
  • s any
  • i any

Returns: boolean

Calls:

  • Reflect.set
Code
(e,t,s,i)=>Reflect.set(r,t,s,i)

apply(e: () => void, t: any, s: any[]): any

Parameters:

  • e () => void
  • t any
  • s any[]

Returns: any

Calls:

  • r.call
Code
(e,t,s)=>r.call(...s)

get(e: () => void, t: string | symbol, s: any): any

Parameters:

  • e () => void
  • t string | symbol
  • s any

Returns: any

Calls:

  • Reflect.get
Code
(e,t,s)=>Reflect.get(r,t,s)

set(e: () => void, t: string | symbol, s: any, i: any): boolean

Parameters:

  • e () => void
  • t string | symbol
  • s any
  • i any

Returns: boolean

Calls:

  • Reflect.set
Code
(e,t,s,i)=>Reflect.set(r,t,s,i)

Wi(e: any): void

Parameters:

  • e any

Returns: void

Code
e=>{ai=e}

qi(): any

Returns: any

Code
()=>ai

ji(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • ai.If
Code
(...e)=>ai.If(...e)

Xi(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ai.add
Code
function Xi(e){return ai&&ai.add(e),e}

yn(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Ks(Ii(e),t))

bn.getHash(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.getHash
Code
getHash(e){return this.name||super.getHash(e)}

bn.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getVaryingFromNode
  • e.getVarFromNode
  • e.getPropertyName
Code
generate(e){let t;return!0===this.varying?(t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0):t=e.getVarFromNode(this,this.name),e.getPropertyName(t)}

xn(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new bn(e,t))

Tn(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new bn(e,t,!0))

Kn.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}

Kn.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}

Yn(e: any): Kn

Parameters:

  • e any

Returns: Kn

Code
e=>new Kn(e)

Qn(e: any, t: number): Kn

Parameters:

  • e any
  • t number

Returns: Kn

Code
(e,t=0)=>new Kn(e,!0,t)

ta.setName(e: any): this

Parameters:

  • e any

Returns: this

Code
setName(e){return this.name=e,this}

ta.label(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • console.warn
  • this.setName
Code
label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}

ta.setGroup(e: any): this

Parameters:

  • e any

Returns: this

Code
setGroup(e){return this.groupNode=e,this}

ta.getGroup(): Kn

Returns: Kn

Code
getGroup(){return this.groupNode}

ta.getUniformHash(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getHash
Code
getUniformHash(e){return this.getHash(e)}

ta.onUpdate(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • this.getSelf
  • e.bind
  • super.onUpdate
  • e
Code
onUpdate(e,t){const r=this.getSelf();return e=e.bind(r),super.onUpdate(t=>{const s=e(t,r);void 0!==s&&(this.value=s)},t)}

ta.getInputType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.getInputType
Code
getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}

ta.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getNodeType
  • this.getUniformHash
  • e.getNodeFromHash
  • e.setHashNode
  • i.getInputType
  • e.getUniformFromNode
  • e.getPropertyName
  • e.getDataFromNode
  • e.getVarFromNode
  • e.format
  • e.addLineFlowCode
Code
generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}

ra(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Li
  • Bs
  • Ii
Code
(e,t)=>{const r=Li(t||e);return r===e&&(e=Bs(r)),e=e&&!0===e.isNode?e.node&&e.node.value||e.value:e,Ii(new ta(e,r))}

sa.getArrayCount(): any

Returns: any

Code
getArrayCount(){return this.count}

sa.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.values[0].getNodeType
Code
getNodeType(e){return null===this.nodeType&&(this.nodeType=this.values[0].getNodeType(e)),this.nodeType}

sa.getElementType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
Code
getElementType(e){return this.getNodeType(e)}

sa.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
  • e.generateArray
Code
generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}

ia(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • Ii
Code
(...e)=>{let t;if(1===e.length){const r=e[0];t=new sa(null,r.length,r)}else{const r=e[0],s=e[1];t=new sa(r,s)}return Ii(t)}

na.hasDependencies(): boolean

Returns: boolean

Code
hasDependencies(){return!1}

na.getNodeType(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.targetNode.getNodeType
Code
getNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}

na.needsSplitAssign(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • e.isAvailable
  • e.getTypeLength
  • t.node.getNodeType
  • $s.join("").slice
Code
needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return $s.join("").slice(0,r)!==t.components}return!1}

na.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getNodeProperties
  • t.context
Code
setup(e){const{targetNode:t,sourceNode:r}=this;e.getNodeProperties(t).assign=!0;const s=e.getNodeProperties(this);s.sourceNode=r,s.targetNode=t.context({assign:!0})}

na.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.getNodeProperties
  • this.needsSplitAssign
  • r.build
  • r.getNodeType
  • s.build
  • s.getNodeType
  • e.getDataFromNode
  • e.getVarFromNode
  • e.getPropertyName
  • e.addLineFlowCode
  • u.node.context({assign:!0}).build
  • e.format
Code
generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t<u.components.length;t++){const r=u.components[t];e.addLineFlowCode(`${l}.${r} = ${i}[ ${t} ]`,this)}"void"!==t&&(d=n)}else d=`${n} = ${o}`,"void"!==t&&"void"!==u||(e.addLineFlowCode(d,this),"void"!==t&&(d=n));return l.initialized=!0,e.format(d,a,t)}

oa.setParameters(e: any): this

Parameters:

  • e any

Returns: this

Code
setParameters(e){return this.parameters=e,this}

oa.getParameters(): {}

Returns: {}

Code
getParameters(){return this.parameters}

oa.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.functionNode.getNodeType
Code
getNodeType(e){return this.functionNode.getNodeType(e)}

oa.generate(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • r.getInputs
  • t.build
  • Array.isArray
  • console.error
  • i.push
  • Yi
  • t.push
  • n
  • r.build
  • t.join
Code
generate(e){const t=[],r=this.functionNode,s=r.getInputs(e),i=this.parameters,n=(t,r)=>{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)console.error("THREE.TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length<s.length)for(console.error("THREE.TSL: The number of provided parameters is less than the expected number of inputs in 'Fn()'.");i.length<s.length;)i.push(Yi(0));for(let e=0;e<i.length;e++)t.push(n(i[e],s[e]))}else for(const e of s){const r=i[e.name];void 0!==r?t.push(n(r,e)):(console.error(`THREE.TSL: Input '${e.name}' not found in 'Fn()'.`),t.push(n(Yi(0),e)))}return`${r.build(e,"property")}( ${t.join(", ")} )`}

n(t: any, r: any): any

Parameters:

  • t any
  • r any

Returns: any

Calls:

  • t.build
Code
(t,r)=>{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i}

ua(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Code
(e,...t)=>(t=t.length>1||t[0]&&!0===t[0].isNode?Ui(t):Vi(t[0]),Ii(new oa(Ii(e),t)))

da.getOperatorMethod(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.getMethod
Code
getOperatorMethod(e,t){return e.getMethod(la[this.op],t)}

da.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • r.getNodeType
  • s.getNodeType
  • e.getIntegerType
  • Math.max
  • e.getTypeLength
  • e.isMatrix
  • e.isVector
  • e.getVectorFromMatrix
Code
getNodeType(e){const t=this.op,r=this.aNode,s=this.bNode,i=r.getNodeType(e),n=s?s.getNodeType(e):null;if("void"===i||"void"===n)return"void";if("%"===t)return i;if("~"===t||"&"===t||"|"===t||"^"===t||">>"===t||"<<"===t)return e.getIntegerType(i);if("!"===t||"&&"===t||"||"===t||"^^"===t)return"bool";if("=="===t||"!="===t||"<"===t||">"===t||"<="===t||">="===t){const t=Math.max(e.getTypeLength(i),e.getTypeLength(n));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(i)){if("float"===n)return i;if(e.isVector(n))return e.getVectorFromMatrix(i);if(e.isMatrix(n))return i}else if(e.isMatrix(n)){if("float"===i)return n;if(e.isVector(i))return e.getVectorFromMatrix(n)}return e.getTypeLength(n)>e.getTypeLength(i)?n:i}

da.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getNodeType
  • s.getNodeType
  • i.getNodeType
  • e.isVector
  • e.changeComponentType
  • e.isInteger
  • e.isMatrix
  • e.getVectorFromMatrix
  • s.build
  • i.build
  • e.getFunctionOperator
  • e.format
  • this.getOperatorMethod
Code
generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),d=i?i.build(e,o):null,c=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===l;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${d} )`,n,t):e.format(`( ${u} ${r} ${d} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${d} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${d} )`,n,t);if("!"===r||"~"===r)return e.format(`(${r}${u})`,a,t);if(c)return e.format(`${c}( ${u}, ${d} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${d} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${d}`,n,t);{let i=`( ${u} ${r} ${d} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return c?e.format(`${c}( ${u}, ${d} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${d} ${r} ${u}`,n,t):e.format(`${u} ${r} ${d}`,n,t)}

da.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.op=this.op}

da.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.op=e.op}

Da(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>(console.warn('THREE.TSL: "modInt()" is deprecated. Use "mod( int( ... ) )" instead.'),ma(Qi(e),Qi(t)))

Va.getInputType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.aNode.getNodeType
  • this.bNode.getNodeType
  • this.cNode.getNodeType
  • e.isMatrix
  • e.getTypeLength
Code
getInputType(e){const t=this.aNode.getNodeType(e),r=this.bNode?this.bNode.getNodeType(e):null,s=this.cNode?this.cNode.getNodeType(e):null,i=e.isMatrix(t)?0:e.getTypeLength(t),n=e.isMatrix(r)?0:e.getTypeLength(r),a=e.isMatrix(s)?0:e.getTypeLength(s);return i>n&&i>a?t:n>a?r:a>i?s:t}

Va.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.changeComponentType
  • this.aNode.getNodeType
  • this.getInputType
Code
getNodeType(e){const t=this.method;return t===Va.LENGTH||t===Va.DISTANCE||t===Va.DOT?"float":t===Va.CROSS?"vec3":t===Va.ALL||t===Va.ANY?"bool":t===Va.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}

Va.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ha
  • ga
  • uo
  • e.isMatrix
  • s.getNodeType
  • ln
  • nn
  • pa
  • eo
  • super.setup
Code
setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===Va.ONE_MINUS)i=ha(1,t);else if(s===Va.RECIPROCAL)i=ga(1,t);else if(s===Va.DIFFERENCE)i=uo(ha(t,r));else if(s===Va.TRANSFORM_DIRECTION){let s=t,n=r;e.isMatrix(s.getNodeType(e))?n=ln(nn(n),0):s=ln(nn(s),0);const a=pa(s,n).xyz;i=eo(a)}return null!==i?i:super.setup(e)}

Va.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.getNodeProperties
  • super.generate
  • this.getNodeType
  • this.getInputType
  • e.format
  • n.build
  • c.push
  • a.build
  • e.getTypeLength
  • n.getNodeType
  • o.build
  • o.getNodeType
  • console.warn
  • a.getNodeType
  • e.getMethod
  • c.join
Code
generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===Va.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const c=[];return r===Va.CROSS?c.push(n.build(e,s),a.build(e,s)):u===l&&r===Va.STEP?c.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==l||r!==Va.MIN&&r!==Va.MAX?r===Va.REFRACT?c.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===Va.MIX?c.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===d&&r===Va.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==Va.DFDX&&r!==Va.DFDY||(console.warn(`THREE.TSL: '${r}' is not supported in the ${e.shaderStage} stage.`),r="/*"+r+"*/"),c.push(n.build(e,i)),null!==a&&c.push(a.build(e,i)),null!==o&&c.push(o.build(e,i))):c.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${c.join(", ")} )`,s,t)}}

Va.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.method=this.method}

Va.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.method=e.method}

So(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>(console.warn('THREE.TSL: "equals" is deprecated. Use "equal" inside a vector instead, like: "bvec*( equal( ... ) )"'),fa(e,t))

Uo(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • pa
Code
e=>pa(lo(e),Lo(uo(e),1/3))

Oo(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Po
Code
e=>Po(e,e)

Go(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • Ii
Code
(e,t=0,r=1)=>Ii(new Va(Va.CLAMP,Ii(e),Ii(t),Ii(r)))

zo(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Go
Code
e=>Go(e)

jo(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • ko
Code
(e,t,r)=>ko(t,r,e)

Xo(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • $o
Code
(e,t,r)=>$o(t,r,e)

Ko(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ao
Code
(e,t)=>Ao(t,e)

Yo(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>(console.warn('THREE.TSL: "atan2" is overloaded. Use "atan" instead.'),oo(e,t))

Jo.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • e.flowBuildStage
  • this.getNodeType
  • t.getNodeType
  • r.getNodeType
  • e.getTypeLength
Code
getNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}

Jo.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.condNode.cache
  • this.ifNode.cache
  • this.elseNode.cache
  • e.getDataFromNode
  • e.getNodeProperties
  • r.context
  • s.context
Code
setup(e){const t=this.condNode.cache(),r=this.ifNode.cache(),s=this.elseNode?this.elseNode.cache():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}

Jo.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getNodeType
  • e.getDataFromNode
  • e.getNodeProperties
  • xn(r).build
  • i.build
  • n.build
  • a.build
  • e.getTernary
  • e.format
  • e.addFlowCode(\n${e.tab}if ( ${d} ) {\n\n).addFlowTab
  • console.warn
  • e.removeFlowTab().addFlowCode
  • e.addFlowCode(" else {\n\n").addFlowTab
  • e.addFlowCode
Code
generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?xn(r).build(e):"";s.nodeProperty=l;const d=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(d,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${d} ) {\n\n`).addFlowTab();let c=n.build(e,r);if(c&&(u?c=l+" = "+c+";":(c="return "+c+";",null===o&&(console.warn("THREE.TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values."),c="// "+c))),e.removeFlowTab().addFlowCode(e.tab+"\t"+c+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(console.warn("THREE.TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values."),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}

tu.getScope(): any

Returns: any

Calls:

  • this.node.getScope
Code
getScope(){return this.node.getScope()}

tu.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.getNodeType
Code
getNodeType(e){return this.node.getNodeType(e)}

tu.analyze(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getContext
  • e.setContext
  • this.node.build
Code
analyze(e){const t=e.getContext();e.setContext({...e.context,...this.value}),this.node.build(e),e.setContext(t)}

tu.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getContext
  • e.setContext
  • this.node.build
Code
setup(e){const t=e.getContext();e.setContext({...e.context,...this.value}),this.node.build(e),e.setContext(t)}

tu.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.getContext
  • e.setContext
  • this.node.build
Code
generate(e,t){const r=e.getContext();e.setContext({...e.context,...this.value});const s=this.node.build(e,t);return e.setContext(r),s}

su(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ru
Code
e=>ru(e,{uniformFlow:!0})

iu(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ru
Code
(e,t)=>ru(e,{nodeName:t})

nu(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • console.warn
  • iu
Code
function nu(e,t){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),iu(e,t)}

au.setIntent(e: any): this

Parameters:

  • e any

Returns: this

Code
setIntent(e){return this.intent=e,this}

au.getIntent(): boolean

Returns: boolean

Code
getIntent(){return this.intent}

au.getMemberType(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.node.getMemberType
Code
getMemberType(e,t){return this.node.getMemberType(e,t)}

au.getElementType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.getElementType
Code
getElementType(e){return this.node.getElementType(e)}

au.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.getNodeType
Code
getNodeType(e){return this.node.getNodeType(e)}

au.getArrayCount(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.getArrayCount
Code
getArrayCount(e){return this.node.getArrayCount(e)}

au.build(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • e[0].getNodeProperties
  • this.node.build
  • super.build
Code
build(...e){if(!0===this.intent){if(!0!==e[0].getNodeProperties(this).assign)return this.node.build(...e)}return super.build(...e)}

au.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.isDeterministic
  • e.getVectorType
  • this.getNodeType
  • t.build
  • e.getVarFromNode
  • e.getPropertyName
  • t.getArrayCount
  • e.getVar
  • e.addLineFlowCode
Code
generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,o=!1;s&&(a=e.isDeterministic(t),o=n?s:a);const u=e.getVectorType(this.getNodeType(e)),l=t.build(e,u),d=e.getVarFromNode(this,r,u,void 0,o),c=e.getPropertyName(d);let h=c;if(o)if(n)h=a?`const ${c}`:`let ${c}`;else{const r=t.getArrayCount(e);h=`const ${e.getVar(d.type,c,r)}`}return e.addLineFlowCode(`${h} = ${l}`,this),c}

uu(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ou(e,t).toStack
Code
(e,t=null)=>ou(e,t).toStack()

lu(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ou(e,t,!0).toStack
Code
(e,t=null)=>ou(e,t,!0).toStack()

du(e: any): any

Parameters:

  • e any

Returns: any

Code
e=>null===qi()?e:ou(e).setIntent(!0).toStack()

cu.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.addSubBuild
  • this.node.getNodeType
  • e.removeSubBuild
Code
getNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}

cu.build(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Calls:

  • e.addSubBuild
  • this.node.build
  • e.removeSubBuild
Code
build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}

hu(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r=null)=>Ii(new cu(Ii(e),t,r))

pu.setInterpolation(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Code
setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}

pu.getHash(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.getHash
Code
getHash(e){return this.name||super.getHash(e)}

pu.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.getNodeType
Code
getNodeType(e){return this.node.getNodeType(e)}

pu.setupVarying(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • this.getNodeType
  • e.getVaryingFromNode
  • hu
Code
setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=hu(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}

pu.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.setupVarying
  • e.flowNodeFromShaderStage
Code
setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(Vs.VERTEX,this.node)}

pu.analyze(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.setupVarying
  • e.flowNodeFromShaderStage
Code
analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(Vs.VERTEX,this.node)}

pu.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getSubBuildProperty
  • e.getNodeProperties
  • this.setupVarying
  • this.getNodeType
  • e.getPropertyName
  • e.flowNodeFromShaderStage
Code
generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,Vs.VERTEX);e.flowNodeFromShaderStage(Vs.VERTEX,r.node,i,n),r[t]=n}return e.getPropertyName(s)}

mu(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • gu
Code
e=>gu(e)

xu.resolveColorSpace(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
resolveColorSpace(e,t){return t===bu?c.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}

xu.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.resolveColorSpace
  • c.getTransfer
  • ln
  • fu
  • c.getPrimaries
  • gn(c._getMatrix(new n,r,s)).mul
  • yu
Code
setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==c.enabled&&r!==s&&r&&s?(c.getTransfer(r)===h&&(i=ln(fu(i.rgb),i.a)),c.getPrimaries(r)!==c.getPrimaries(s)&&(i=ln(gn(c._getMatrix(new n,r,s)).mul(i.rgb),i.a)),c.getTransfer(s)===h&&(i=ln(yu(i.rgb),i.a)),i):i}

Tu(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new xu(Ii(e),bu,t))

_u(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new xu(Ii(e),t,bu))

Nu.setGroup(e: any): this

Parameters:

  • e any

Returns: this

Code
setGroup(e){return this.group=e,this}

Nu.element(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
element(e){return Ii(new vu(this,Ii(e)))}

Nu.setNodeType(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • ra(null,e).getSelf
  • t.setGroup
Code
setNodeType(e){const t=ra(null,e).getSelf();null!==this.group&&t.setGroup(this.group),this.node=t}

Nu.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.updateReference
  • this.updateValue
  • this.node.getNodeType
Code
getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}

Nu.getValueFromReference(e: any): any

Parameters:

  • e any

Returns: any

Code
getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;e<t.length;e++)r=r[t[e]];return r}

Nu.updateReference(e: any): any

Parameters:

  • e any

Returns: any

Code
updateReference(e){return this.reference=null!==this.object?this.object:e.object,this.reference}

Nu.setup(): any

Returns: any

Calls:

  • this.updateValue
Code
setup(){return this.updateValue(),this.node}

Nu.update(): void

Returns: void

Calls:

  • this.updateValue
Code
update(){this.updateValue()}

Nu.updateValue(): void

Returns: void

Calls:

  • this.setNodeType
  • this.getValueFromReference
  • Array.isArray
Code
updateValue(){null===this.node&&this.setNodeType(this.uniformType);const e=this.getValueFromReference();Array.isArray(e)?this.node.array=e:this.node.value=e}

Su.updateReference(e: any): any

Parameters:

  • e any

Returns: any

Code
updateReference(e){return this.reference=null!==this.renderer?this.renderer:e.renderer,this.reference}

Eu(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r=null)=>Ii(new Su(e,t,r))

wu.customCacheKey(): number

Returns: number

Calls:

  • _s
Code
customCacheKey(){return _s(this.toneMapping)}

wu.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.renderer.library.getToneMappingFunction
  • ln
  • i
  • console.error
Code
setup(e){const t=this.colorNode||e.context.color,r=this.toneMapping;if(r===p)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=ln(i(t.rgb,this.exposureNode),t.a):(console.error("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}

Au(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new wu(e,Ii(t),Ii(r)))

Cu.getHash(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.globalCache.getData
  • e.globalCache.setData
Code
getHash(e){if(0===this.bufferStride&&0===this.bufferOffset){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}

Cu.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getTypeFromAttribute
Code
getNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}

Cu.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getNodeType
  • e.getTypeLength
  • a.setUsage
Code
setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=this.value,s=e.getTypeLength(t),i=this.bufferStride||s,n=this.bufferOffset,a=!0===r.isInterleavedBuffer?r:new m(r,i),o=new f(a,s,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}

Cu.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
  • e.getBufferAttributeFromNode
  • e.getPropertyName
  • gu(this).build
Code
generate(e){const t=this.getNodeType(e),r=e.getBufferAttributeFromNode(this,t),s=e.getPropertyName(r);let i=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=s,i=s;else{i=gu(this).build(e,t)}return i}

Cu.getInputType(): string

Returns: string

Code
getInputType(){return"bufferAttribute"}

Cu.setUsage(e: any): this

Parameters:

  • e any

Returns: this

Code
setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}

Cu.setInstanced(e: any): this

Parameters:

  • e any

Returns: this

Code
setInstanced(e){return this.instanced=e,this}

Mu(e: any, t: any, r: number, s: number): any

Parameters:

  • e any
  • t any
  • r number
  • s number

Returns: any

Calls:

  • Ii
Code
(e,t=null,r=0,s=0)=>Ii(new Cu(e,t,r,s))

Pu(e: any, t: any, r: number, s: number): any

Parameters:

  • e any
  • t any
  • r number
  • s number

Returns: any

Calls:

  • Mu(e,t,r,s).setUsage
Code
(e,t=null,r=0,s=0)=>Mu(e,t,r,s).setUsage(y)

Bu(e: any, t: any, r: number, s: number): any

Parameters:

  • e any
  • t any
  • r number
  • s number

Returns: any

Calls:

  • Mu(e,t,r,s).setInstanced
Code
(e,t=null,r=0,s=0)=>Mu(e,t,r,s).setInstanced(!0)

Lu(e: any, t: any, r: number, s: number): any

Parameters:

  • e any
  • t any
  • r number
  • s number

Returns: any

Calls:

  • Pu(e,t,r,s).setInstanced
Code
(e,t=null,r=0,s=0)=>Pu(e,t,r,s).setInstanced(!0)

Fu.setCount(e: any): this

Parameters:

  • e any

Returns: this

Code
setCount(e){return this.count=e,this}

Fu.getCount(): any

Returns: any

Code
getCount(){return this.count}

Fu.dispose(): void

Returns: void

Calls:

  • this.dispatchEvent
Code
dispose(){this.dispatchEvent({type:"dispose"})}

Fu.setName(e: any): this

Parameters:

  • e any

Returns: this

Code
setName(e){return this.name=e,this}

Fu.label(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • console.warn
  • this.setName
Code
label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}

Fu.onInit(e: any): this

Parameters:

  • e any

Returns: this

Code
onInit(e){return this.onInitFunction=e,this}

Fu.updateBefore({renderer:e}: any): void

Parameters:

  • {renderer:e} any

Returns: void

Calls:

  • e.compute
Code
updateBefore({renderer:e}){e.compute(this)}

Fu.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.computeNode.build
  • e.getNodeProperties
Code
setup(e){const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}

Fu.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.computeNode.build
  • e.addLineFlowCode
  • e.getNodeProperties
  • r.build
Code
generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");""!==t&&e.addLineFlowCode(t,this)}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}

Iu(e: any, t: number[]): any

Parameters:

  • e any
  • t number[]

Returns: any

Calls:

  • console.error
  • Number.isInteger
  • t.push
  • Ii
Code
(e,t=[64])=>{(0===t.length||t.length>3)&&console.error("THREE.TSL: compute() workgroupSize must have 1, 2, or 3 elements");for(let e=0;e<t.length;e++){const r=t[e];("number"!=typeof r||r<=0||!Number.isInteger(r))&&console.error(`THREE.TSL: compute() workgroupSize element at index [ ${e} ] must be a positive integer`)}for(;t.length<3;)t.push(1);return Ii(new Fu(Ii(e),t))}

Du(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Iu(e,r).setCount
Code
(e,t,r)=>Iu(e,r).setCount(t)

Vu.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getCache
  • e.getCacheFromNode
  • e.setCache
  • this.node.getNodeType
Code
getNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}

Vu.build(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Calls:

  • e.getCache
  • e.getCacheFromNode
  • e.setCache
  • this.node.build
Code
build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}

Uu(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Vu(Ii(e),t))

Ou.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.outputNode.getNodeType
Code
getNodeType(e){return this.outputNode.getNodeType(e)}

Ou.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.callNode.build
  • e.addLineFlowCode
  • this.outputNode.build
Code
generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}

Gu.setup(): any

Returns: any

Calls:

  • e.sub(t).div
  • r.sub
  • a.clamp
  • a.mul(i.sub(s)).add
Code
setup(){const{node:e,inLowNode:t,inHighNode:r,outLowNode:s,outHighNode:i,doClamp:n}=this;let a=e.sub(t).div(r.sub(t));return!0===n&&(a=a.clamp()),a.mul(i.sub(s)).add(s)}

$u.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getNodeType
  • e.format
  • e.addLineFlowCode
Code
generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}

qu(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • (e?eu(e,Wu("discard")):Wu("discard")).toStack
Code
e=>(e?eu(e,Wu("discard")):Wu("discard")).toStack()

ju.setup({context:e}: any): any

Parameters:

  • {context:e} any

Returns: any

Calls:

  • t.toneMapping
  • t.workingToColorSpace
Code
setup({context:e}){let t=this.colorNode||e.color;const r=(null!==this.toneMapping?this.toneMapping:e.toneMapping)||p,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||b;return r!==p&&(t=t.toneMapping(r)),s!==b&&s!==c.workingColorSpace&&(t=t.workingToColorSpace(s)),t}

Xu(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t=null,r=null)=>Ii(new ju(Ii(e),t,r))

Ku.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.getNodeType
Code
getNodeType(e){return this.node.getNodeType(e)}

Ku.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.build
Code
setup(e){return this.node.build(e)}

Ku.analyze(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.build
Code
analyze(e){return this.node.build(e)}

Ku.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.node.build
  • "-".repeat
  • e.flow.code.replace
  • t
  • console.log
Code
generate(e){const t=this.callback,r=this.node.build(e),s="--- TSL debug - "+e.shaderStage+" shader ---",i="-".repeat(s.length);let n="";return n+="// #"+s+"#\n",n+=e.flow.code.replace(/^\t/gm,"")+"\n",n+="/* ... */ "+r+" /* ... */\n",n+="// #"+i+"#\n",null!==t?t(e,n):console.log(n),r}

Yu(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii(new Ku(Ii(e),t)).toStack
Code
(e,t=null)=>Ii(new Ku(Ii(e),t)).toStack()

Qu.getHash(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getAttributeName
Code
getHash(e){return this.getAttributeName(e)}

Qu.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getAttributeName
  • e.hasGeometryAttribute
  • e.geometry.getAttribute
  • e.getTypeFromAttribute
Code
getNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}

Qu.setAttributeName(e: any): this

Parameters:

  • e any

Returns: this

Code
setAttributeName(e){return this._attributeName=e,this}

Qu.getAttributeName(): any

Returns: any

Code
getAttributeName(){return this._attributeName}

Qu.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getAttributeName
  • this.getNodeType
  • e.hasGeometryAttribute
  • e.geometry.getAttribute
  • e.getTypeFromAttribute
  • e.getAttribute
  • e.format
  • gu(this).build
  • console.warn
  • e.generateConst
Code
generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return gu(this).build(e,r)}return console.warn(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}

Qu.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}

Qu.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}

Zu(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t=null)=>Ii(new Qu(e,t))

Ju(e: number): any

Parameters:

  • e number

Returns: any

Calls:

  • Zu
Code
(e=0)=>Zu("uv"+(e>0?e:""),"vec2")

el.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.textureNode.build
  • this.levelNode.build
  • e.format
  • e.getMethod
  • this.getNodeType
Code
generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}

rl.update(): void

Returns: void

Calls:

  • Math.log2
  • Math.max
Code
update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}

nl.getUniformHash(): any

Returns: any

Code
getUniformHash(){return this.value.uuid}

nl.getNodeType(): "float" | "vec4" | "ivec4" | "uvec4"

Returns: "float" | "vec4" | "ivec4" | "uvec4"

Code
getNodeType(){return!0===this.value.isDepthTexture?"float":this.value.type===T?"uvec4":this.value.type===_?"ivec4":"vec4"}

nl.getInputType(): string

Returns: string

Code
getInputType(){return"texture"}

nl.getDefaultUV(): any

Returns: any

Calls:

  • Ju
Code
getDefaultUV(){return Ju(this.value.channel)}

nl.updateReference(): any

Returns: any

Code
updateReference(){return this.value}

nl.getTransformedUV(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ra
  • this._matrixUniform.mul
  • nn
Code
getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=ra(this.value.matrix)),this._matrixUniform.mul(nn(e,1)).xy}

nl.setUpdateMatrix(e: any): this

Parameters:

  • e any

Returns: this

Code
setUpdateMatrix(e){return this.updateMatrix=e,this.updateType=e?Us.OBJECT:Us.NONE,this}

nl.setupUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.isFlipY
  • t.flipY
  • t.setY
  • Qi(tl(this,this.levelNode).y).sub(t.y).sub
Code
setupUV(e,t){const r=this.value;return e.isFlipY()&&(r.image instanceof ImageBitmap&&!0===r.flipY||!0===r.isRenderTargetTexture||!0===r.isFramebufferTexture||!0===r.isDepthTexture)&&(t=this.sampler?t.flipY():t.setY(Qi(tl(this,this.levelNode).y).sub(t.y).sub(1))),t}

nl.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getNodeProperties
  • e.context.getUV
  • this.getDefaultUV
  • this.getTransformedUV
  • this.setupUV
  • e.context.getTextureLevel
Code
setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Error("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().");let s=this.uvNode;null!==s&&!0!==e.context.forceUVContext||!e.context.getUV||(s=e.context.getUV(this,e)),s||(s=this.getDefaultUV()),!0===this.updateMatrix&&(s=this.getTransformedUV(s)),s=this.setupUV(e,s);let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this)),t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=this.compareNode,t.gradNode=this.gradNode,t.depthNode=this.depthNode}

nl.generateUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • t.build
Code
generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}

nl.generateSnippet(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any
  • o any

Returns: any

Calls:

  • e.generateTextureLevel
  • e.generateTextureBias
  • e.generateTextureGrad
  • e.generateTextureCompare
  • e.generateTextureLoad
  • e.generateTexture
Code
generateSnippet(e,t,r,s,i,n,a,o){const u=this.value;let l;return l=s?e.generateTextureLevel(u,t,r,s,n):i?e.generateTextureBias(u,t,r,i,n):o?e.generateTextureGrad(u,t,r,o,n):a?e.generateTextureCompare(u,t,r,a,n):!1===this.sampler?e.generateTextureLoad(u,t,r,n):e.generateTexture(u,t,r,n),l}

nl.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.getNodeProperties
  • super.generate
  • /^sampler/.test
  • e.isReference
  • e.getDataFromNode
  • this.generateUV
  • r.build
  • o.build
  • l.build
  • u.build
  • d[0].build
  • d[1].build
  • e.getVarFromNode
  • e.getPropertyName
  • this.generateSnippet
  • e.addLineFlowCode
  • this.getNodeType
  • e.needsToWorkingColorSpace
  • _u(Wu(o,u),r.colorSpace).setup(e).build
  • e.format
Code
generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this);let a=n.propertyName;if(void 0===a){const{uvNode:t,levelNode:r,biasNode:o,compareNode:u,depthNode:l,gradNode:d}=s,c=this.generateUV(e,t),h=r?r.build(e,"float"):null,p=o?o.build(e,"float"):null,g=l?l.build(e,"int"):null,m=u?u.build(e,"float"):null,f=d?[d[0].build(e,"vec2"),d[1].build(e,"vec2")]:null,y=e.getVarFromNode(this);a=e.getPropertyName(y);const b=this.generateSnippet(e,i,c,h,p,g,m,f);e.addLineFlowCode(`${a} = ${b}`,this),n.snippet=b,n.propertyName=a}let o=a;const u=this.getNodeType(e);return e.needsToWorkingColorSpace(r)&&(o=_u(Wu(o,u),r.colorSpace).setup(e).build(e,u)),e.format(o,u,t)}}

nl.setSampler(e: any): this

Parameters:

  • e any

Returns: this

Code
setSampler(e){return this.sampler=e,this}

nl.getSampler(): boolean

Returns: boolean

Code
getSampler(){return this.sampler}

nl.uv(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • console.warn
  • this.sample
Code
uv(e){return console.warn("THREE.TextureNode: .uv() has been renamed. Use .sample() instead."),this.sample(e)}

nl.sample(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.clone
  • Ii
  • this.getSelf
Code
sample(e){const t=this.clone();return t.uvNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}

nl.load(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.sample(e).setSampler
Code
load(e){return this.sample(e).setSampler(!1)}

nl.blur(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.clone
  • Ii(e).mul
  • sl
  • this.getSelf
  • console.warn
  • Ii
Code
blur(e){const t=this.clone();t.biasNode=Ii(e).mul(sl(t)),t.referenceNode=this.getSelf();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===v||r.magFilter===v)&&(console.warn("THREE.TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),Ii(t)}

nl.level(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.clone
  • Ii
  • this.getSelf
Code
level(e){const t=this.clone();return t.levelNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}

nl.size(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • tl
Code
size(e){return tl(this,e)}

nl.bias(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.clone
  • Ii
  • this.getSelf
Code
bias(e){const t=this.clone();return t.biasNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}

nl.compare(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.clone
  • Ii
  • this.getSelf
Code
compare(e){const t=this.clone();return t.compareNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}

nl.grad(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.clone
  • Ii
  • this.getSelf
Code
grad(e,t){const r=this.clone();return r.gradNode=[Ii(e),Ii(t)],r.referenceNode=this.getSelf(),Ii(r)}

nl.depth(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.clone
  • Ii
  • this.getSelf
Code
depth(e){const t=this.clone();return t.depthNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}

nl.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
  • this.value.toJSON
Code
serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}

nl.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}

nl.update(): void

Returns: void

Calls:

  • e.updateMatrix
Code
update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix()}

nl.clone(): any

Returns: any

Code
clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e}

ol(e: _s, t: any, r: any, s: any): any

Parameters:

  • e _s
  • t any
  • r any
  • s any

Returns: any

Calls:

  • Ii
  • e.clone
  • e.getSelf
  • al
Code
(e=il,t=null,r=null,s=null)=>{let i;return e&&!0===e.isTextureNode?(i=Ii(e.clone()),i.referenceNode=e.getSelf(),null!==t&&(i.uvNode=Ii(t)),null!==r&&(i.levelNode=Ii(r)),null!==s&&(i.biasNode=Ii(s))):i=al(e,t,r,s),i}

ul(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • ol(...e).setSampler
Code
(...e)=>ol(...e).setSampler(!1)

ll.getElementType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
Code
getElementType(e){return this.getNodeType(e)}

ll.getInputType(): string

Returns: string

Code
getInputType(){return"buffer"}

dl(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new ll(e,t,r))

cl.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.generate
  • this.getNodeType
  • this.node.getPaddedType
  • e.format
Code
generate(e){const t=super.generate(e),r=this.getNodeType(),s=this.node.getPaddedType();return e.format(t,s,r)}

hl.getNodeType(): string

Returns: string

Code
getNodeType(){return this.paddedType}

hl.getElementType(): any

Returns: any

Code
getElementType(){return this.elementType}

hl.getPaddedType(): string

Returns: string

Calls:

  • /mat/.test
  • e.charAt
Code
getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}

hl.update(): void

Returns: void

Code
update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;r<e.length;r++){t[4*r]=e[r]}else if("color"===r)for(let r=0;r<e.length;r++){const s=4*r,i=e[r];t[s]=i.r,t[s+1]=i.g,t[s+2]=i.b||0}else if("mat2"===r)for(let r=0;r<e.length;r++){const s=4*r,i=e[r];t[s]=i.elements[0],t[s+1]=i.elements[1],t[s+2]=i.elements[2],t[s+3]=i.elements[3]}else if("mat3"===r)for(let r=0;r<e.length;r++){const s=16*r,i=e[r];t[s]=i.elements[0],t[s+1]=i.elements[1],t[s+2]=i.elements[2],t[s+4]=i.elements[3],t[s+5]=i.elements[4],t[s+6]=i.elements[5],t[s+8]=i.elements[6],t[s+9]=i.elements[7],t[s+10]=i.elements[8],t[s+15]=1}else if("mat4"===r)for(let r=0;r<e.length;r++){const s=16*r,i=e[r];for(let e=0;e<i.elements.length;e++)t[s+e]=i.elements[e]}else for(let r=0;r<e.length;r++){const s=4*r,i=e[r];t[s]=i.x,t[s+1]=i.y,t[s+2]=i.z||0,t[s+3]=i.w||0}}

hl.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getTypeLength
  • r.charAt
  • super.setup
Code
setup(e){const t=this.array.length,r=this.elementType;let s=Float32Array;const i=this.paddedType,n=e.getTypeLength(i);return"i"===r.charAt(0)&&(s=Int32Array),"u"===r.charAt(0)&&(s=Uint32Array),this.value=new s(t*n),this.bufferCount=t,this.bufferType=i,super.setup(e)}

hl.element(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
element(e){return Ii(new cl(this,Ii(e)))}

pl(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new hl(e,t))

El.getNodeType(): "float" | "mat4" | "vec3"

Returns: "float" | "mat4" | "vec3"

Code
getNodeType(){const e=this.scope;return e===El.WORLD_MATRIX?"mat4":e===El.POSITION||e===El.VIEW_POSITION||e===El.DIRECTION||e===El.SCALE?"vec3":e===El.RADIUS?"float":void 0}

El.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • s.value.setFromMatrixPosition
  • s.value.setFromMatrixScale
  • t.getWorldDirection
  • s.value.applyMatrix4
  • r.computeBoundingSphere
  • Sl.copy(r.boundingSphere).applyMatrix4
Code
update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===El.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===El.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===El.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===El.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===El.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===El.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),Sl.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=Sl.radius}}

El.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.uniformNode.build
Code
generate(e){const t=this.scope;return t===El.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===El.POSITION||t===El.VIEW_POSITION||t===El.DIRECTION||t===El.SCALE?this.uniformNode.nodeType="vec3":t===El.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}

El.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.scope=this.scope}

El.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.scope=e.scope}

Bl.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.update
Code
update(e){this.object3d=e.object,super.update(e)}

Zl.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getFrontFacing
Code
generate(e){if("fragment"!==e.shaderStage)return"true";const{renderer:t,material:r}=e;return t.coordinateSystem===l&&r.side===S?"false":e.getFrontFacing()}

Ed.getInputType(): string

Returns: string

Code
getInputType(){return"cubeTexture"}

Ed.getDefaultUV(): any

Returns: any

Calls:

  • console.error
  • nn
Code
getDefaultUV(){const e=this.value;return e.mapping===R?vd:e.mapping===C?Nd:(console.error('THREE.CubeTextureNode: Mapping "%s" not supported.',e.mapping),nn(0,0,0))}

Ed.setUpdateMatrix(): void

Returns: void

Code
setUpdateMatrix(){}

Ed.setupUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • nn
  • t.x.negate
  • xd.mul
Code
setupUV(e,t){const r=this.value;return e.renderer.coordinateSystem!==d&&r.isRenderTargetTexture||(t=nn(t.x.negate(),t.yz)),xd.mul(t)}

Ed.generateUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • t.build
Code
generateUV(e,t){return t.build(e,"vec3")}

Ad(e: ea, t: any, r: any, s: any): any

Parameters:

  • e ea
  • t any
  • r any
  • s any

Returns: any

Calls:

  • Ii
  • e.clone
  • e.getSelf
  • wd
Code
(e=Sd,t=null,r=null,s=null)=>{let i;return e&&!0===e.isCubeTextureNode?(i=Ii(e.clone()),i.referenceNode=e.getSelf(),null!==t&&(i.uvNode=Ii(t)),null!==r&&(i.levelNode=Ii(r)),null!==s&&(i.biasNode=Ii(s))):i=wd(e,t,r,s),i}

Rd.getNodeType(): any

Returns: any

Code
getNodeType(){return this.referenceNode.uniformType}

Rd.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.generate
  • this.referenceNode.getNodeType
  • this.getNodeType
  • e.format
Code
generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}

Cd.element(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
element(e){return Ii(new Rd(this,Ii(e)))}

Cd.setGroup(e: any): this

Parameters:

  • e any

Returns: this

Code
setGroup(e){return this.group=e,this}

Cd.setName(e: any): this

Parameters:

  • e any

Returns: this

Code
setName(e){return this.name=e,this}

Cd.label(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • console.warn
  • this.setName
Code
label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}

Cd.setNodeType(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • dl
  • Array.isArray
  • this.getValueFromReference
  • pl
  • ol
  • Ad
  • ra
  • t.setGroup
  • t.setName
  • t.getSelf
Code
setNodeType(e){let t=null;t=null!==this.count?dl(null,e,this.count):Array.isArray(this.getValueFromReference())?pl(null,e):"texture"===e?ol(null):"cubeTexture"===e?Ad(null):ra(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t.getSelf()}

Cd.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.updateReference
  • this.updateValue
  • this.node.getNodeType
Code
getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}

Cd.getValueFromReference(e: any): any

Parameters:

  • e any

Returns: any

Code
getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;e<t.length;e++)r=r[t[e]];return r}

Cd.updateReference(e: any): any

Parameters:

  • e any

Returns: any

Code
updateReference(e){return this.reference=null!==this.object?this.object:e.object,this.reference}

Cd.setup(): any

Returns: any

Calls:

  • this.updateValue
Code
setup(){return this.updateValue(),this.node}

Cd.update(): void

Returns: void

Calls:

  • this.updateValue
Code
update(){this.updateValue()}

Cd.updateValue(): void

Returns: void

Calls:

  • this.setNodeType
  • this.getValueFromReference
  • Array.isArray
Code
updateValue(){null===this.node&&this.setNodeType(this.uniformType);const e=this.getValueFromReference();Array.isArray(e)?this.node.array=e:this.node.value=e}

Md(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new Cd(e,t,r))

Pd(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • Ii
Code
(e,t,r,s)=>Ii(new Cd(e,t,s,r))

Bd.updateReference(e: any): any

Parameters:

  • e any

Returns: any

Code
updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}

Ld(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r=null)=>Ii(new Bd(e,t,r))

ac.setup({material:e}: any): any

Parameters:

  • {material:e} any

Returns: any

Calls:

  • this.node.mul(2).sub
  • td
  • nn
  • s.xy.mul
  • cd
  • sc.mul(s).normalize
  • console.error
Code
setup({material:e}){const{normalMapType:t,scaleNode:r}=this;let s=this.node.mul(2).sub(1);if(null!==r){let t=r;!0===e.flatShading&&(t=td(t)),s=nn(s.xy.mul(t),s.z)}let i=null;return t===P?i=cd(s):t===M?i=sc.mul(s).normalize():(console.error(`THREE.NodeMaterial: Unsupported normal map type: ${t}`),i=od),i}

r(t: any): any

Parameters:

  • t any

Returns: any

Calls:

  • e.cache().context
Code
t=>e.cache().context({getUV:e=>t(e.uvNode||Ju()),forceUVContext:!0})

getUV(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t
Code
e=>t(e.uvNode||Ju())

getUV(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t
Code
e=>t(e.uvNode||Ju())

getUV(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t
Code
e=>t(e.uvNode||Ju())

getUV(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t
Code
e=>t(e.uvNode||Ju())

getUV(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t
Code
e=>t(e.uvNode||Ju())

getUV(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t
Code
e=>t(e.uvNode||Ju())

getUV(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t
Code
e=>t(e.uvNode||Ju())

getUV(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t
Code
e=>t(e.uvNode||Ju())

dc.setup(): void

Returns: void

Calls:

  • uc
  • lc
Code
setup(){const e=null!==this.scaleNode?this.scaleNode:1,t=uc({textureNode:this.textureNode,bumpScale:e});return lc({surf_pos:Yl,surf_norm:od,dHdxy:t})}

pc.getCache(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • hc.get
  • Ld
  • hc.set
Code
getCache(e,t){let r=hc.get(e);return void 0===r&&(r=Ld(e,t),hc.set(e,r)),r}

pc.getFloat(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getCache
Code
getFloat(e){return this.getCache(e,"float")}

pc.getColor(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getCache
Code
getColor(e){return this.getCache(e,"color")}

pc.getTexture(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getCache
Code
getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}

pc.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getColor
  • nn
  • e.mul
  • this.getTexture
  • this.getFloat
  • Yi
  • this.getColor(r).mul
  • i.mul
  • oc
  • this.getCache
  • cc
  • this.getColor("sheenColor").mul
  • s.clamp
  • pn(Qc.x,Qc.y,Qc.y.negate(),Qc.x).mul
  • e.rg.mul(2).sub(en(1)).normalize().mul
  • Md
  • e.sub(i).mul(this.getTexture(r).g).add
  • this.getTexture(r).rgb.mul
  • this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add
  • this.getNodeType
Code
setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===pc.COLOR){const e=void 0!==t.color?this.getColor(r):nn();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===pc.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===pc.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:Yi(1);else if(r===pc.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===pc.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===pc.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===pc.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===pc.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===pc.NORMAL)t.normalMap?(s=oc(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType):s=t.bumpMap?cc(this.getTexture("bump").r,this.getFloat("bumpScale")):od;else if(r===pc.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===pc.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===pc.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?oc(this.getTexture(r),this.getCache(r+"Scale","vec2")):od;else if(r===pc.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===pc.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(.07,1)}else if(r===pc.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=pn(Qc.x,Qc.y,Qc.y.negate(),Qc.x).mul(e.rg.mul(2).sub(en(1)).normalize().mul(e.b))}else s=Qc;else if(r===pc.IRIDESCENCE_THICKNESS){const e=Md("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Md("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===pc.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===pc.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===pc.IOR)s=this.getFloat(r);else if(r===pc.LIGHT_MAP)s=this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity"));else if(r===pc.AO)s=this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1);else if(r===pc.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):Yi(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}

Jc.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
  • e.getVertexIndex
  • e.getInstanceIndex
  • e.getDrawIndex
  • e.getInvocationLocalIndex
  • e.getInvocationSubgroupIndex
  • e.getSubgroupIndex
  • gu(this).build
Code
generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===Jc.VERTEX)s=e.getVertexIndex();else if(r===Jc.INSTANCE)s=e.getInstanceIndex();else if(r===Jc.DRAW)s=e.getDrawIndex();else if(r===Jc.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===Jc.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==Jc.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=gu(this).build(e,t)}return i}

ah.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • dl(r.array,"mat4",Math.max(t,1)).element
  • t
  • mn
  • nn
  • i.mul
  • ql.assign
  • e.hasGeometryAttribute
  • dd
  • sd.assign
  • Tn("vec3","vInstanceColor").assign
Code
setup(e){const{count:t,instanceMatrix:r,instanceColor:s}=this;let{instanceMatrixNode:i,instanceColorNode:n}=this;if(null===i){if(t<=1e3)i=dl(r.array,"mat4",Math.max(t,1)).element(th);else{const e=new B(r.array,16,1);this.buffer=e;const t=r.usage===y?Lu:Bu,s=[t(e,"vec4",16,0),t(e,"vec4",16,4),t(e,"vec4",16,8),t(e,"vec4",16,12)];i=mn(...s)}this.instanceMatrixNode=i}if(s&&null===n){const e=new L(s.array,3),t=s.usage===y?Lu:Bu;this.bufferColor=e,n=nn(t(e,"vec3",3,0)),this.instanceColorNode=n}const a=i.mul(ql).xyz;if(ql.assign(a),e.hasGeometryAttribute("normal")){const e=dd(sd,i);sd.assign(e)}null!==this.instanceColorNode&&Tn("vec3","vInstanceColor").assign(this.instanceColorNode)}

ah.update(): void

Returns: void

Code
update(){this.instanceMatrix.usage!==y&&null!==this.buffer&&this.instanceMatrix.version!==this.buffer.version&&(this.buffer.version=this.instanceMatrix.version),this.instanceColor&&this.instanceColor.usage!==y&&null!==this.bufferColor&&this.instanceColor.version!==this.bufferColor.version&&(this.bufferColor.version=this.instanceColor.version)}

dh.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getDrawIndex
  • $i(([e])=>{const t=Qi(tl(ul(this.batchMesh._indirectTexture),0).x),r=Qi(e).mod(t),s=Qi(e).div(t);return ul(this.batchMesh._indirectTexture,tn(r,s)).x}).setLayout
  • t
  • Qi
  • tl
  • ul
  • Yi(r).mul(4).toInt().toVar
  • n.mod
  • n.div
  • mn
  • tn
  • a.add
  • $i(([e])=>{const t=Qi(tl(ul(l),0).x),r=e,s=r.mod(t),i=r.div(t);return ul(l,tn(s,i)).rgb}).setLayout
  • e
  • Tn("vec3","vBatchColor").assign
  • gn
  • ql.assign
  • u.mul
  • sd.div
  • nn
  • d[0].dot
  • d[1].dot
  • d[2].dot
  • d.mul
  • sd.assign
  • e.hasGeometryAttribute
  • Kd.mulAssign
Code
setup(e){null===this.batchingIdNode&&(null===e.getDrawIndex()?this.batchingIdNode=th:this.batchingIdNode=nh);const t=$i(([e])=>{const t=Qi(tl(ul(this.batchMesh._indirectTexture),0).x),r=Qi(e).mod(t),s=Qi(e).div(t);return ul(this.batchMesh._indirectTexture,tn(r,s)).x}).setLayout({name:"getIndirectIndex",type:"uint",inputs:[{name:"id",type:"int"}]}),r=t(Qi(this.batchingIdNode)),s=this.batchMesh._matricesTexture,i=Qi(tl(ul(s),0).x),n=Yi(r).mul(4).toInt().toVar(),a=n.mod(i),o=n.div(i),u=mn(ul(s,tn(a,o)),ul(s,tn(a.add(1),o)),ul(s,tn(a.add(2),o)),ul(s,tn(a.add(3),o))),l=this.batchMesh._colorsTexture;if(null!==l){const e=$i(([e])=>{const t=Qi(tl(ul(l),0).x),r=e,s=r.mod(t),i=r.div(t);return ul(l,tn(s,i)).rgb}).setLayout({name:"getBatchingColor",type:"vec3",inputs:[{name:"id",type:"int"}]}),t=e(r);Tn("vec3","vBatchColor").assign(t)}const d=gn(u);ql.assign(u.mul(ql));const c=sd.div(nn(d[0].dot(d[0]),d[1].dot(d[1]),d[2].dot(d[2]))),h=d.mul(c).xyz;sd.assign(h),e.hasGeometryAttribute("tangent")&&Kd.mulAssign(d)}

hh.getMemberType(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • r.getMemberType
Code
getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}

hh.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.isAvailable
  • e.setupPBO
  • super.setup
Code
setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}

hh.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.isAvailable
  • this.node.build
  • e.generatePBO
  • super.generate
  • this.getNodeType
  • e.format
Code
generate(e,t){let r;const s=e.context.assign;if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}

gh.getHash(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.globalCache.getData
  • e.globalCache.setData
Code
getHash(e){if(0===this.bufferCount){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}

gh.getInputType(): "storageBuffer" | "indirectStorageBuffer"

Returns: "storageBuffer" | "indirectStorageBuffer"

Code
getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}

gh.element(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ph
Code
element(e){return ph(this,e)}

gh.setPBO(e: any): this

Parameters:

  • e any

Returns: this

Code
setPBO(e){return this.isPBO=e,this}

gh.getPBO(): boolean

Returns: boolean

Code
getPBO(){return this.isPBO}

gh.setAccess(e: any): this

Parameters:

  • e any

Returns: this

Code
setAccess(e){return this.access=e,this}

gh.toReadOnly(): this

Returns: this

Calls:

  • this.setAccess
Code
toReadOnly(){return this.setAccess(ks.READ_ONLY)}

gh.setAtomic(e: any): this

Parameters:

  • e any

Returns: this

Code
setAtomic(e){return this.isAtomic=e,this}

gh.toAtomic(): this

Returns: this

Calls:

  • this.setAtomic
Code
toAtomic(){return this.setAtomic(!0)}

gh.getAttributeData(): { attribute: any; varying: any; }

Returns: { attribute: any; varying: any; }

Calls:

  • Mu
  • gu
Code
getAttributeData(){return null===this._attribute&&(this._attribute=Mu(this.value),this._varying=gu(this._attribute)),{attribute:this._attribute,varying:this._varying}}

gh.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.structTypeNode.getNodeType
  • e.isAvailable
  • super.getNodeType
  • this.getAttributeData
  • t.getNodeType
Code
getNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.getNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}

gh.getMemberType(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.structTypeNode.getMemberType
Code
getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}

gh.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.structTypeNode.build
  • e.isAvailable
  • super.generate
  • this.getAttributeData
  • r.build
  • e.registerTransform
Code
generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}

mh(e: any, t: any, r: number): any

Parameters:

  • e any
  • t any
  • r number

Returns: any

Calls:

  • Ii
Code
(e,t=null,r=0)=>Ii(new gh(e,t,r))

yh.getSkinnedPosition(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.element
  • i.mul
  • ca
  • a.mul(s.x).mul
  • o.mul(s.y).mul
  • u.mul(s.z).mul
  • l.mul(s.w).mul
  • n.mul
Code
getSkinnedPosition(e=this.boneMatricesNode,t=this.positionNode){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w),d=i.mul(t),c=ca(a.mul(s.x).mul(d),o.mul(s.y).mul(d),u.mul(s.z).mul(d),l.mul(s.w).mul(d));return n.mul(c).xyz}

yh.getSkinnedNormal(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.element
  • ca
  • s.x.mul
  • s.y.mul
  • s.z.mul
  • s.w.mul
  • n.mul(d).mul
  • d.transformDirection
Code
getSkinnedNormal(e=this.boneMatricesNode,t=sd){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w);let d=ca(s.x.mul(a),s.y.mul(o),s.z.mul(u),s.w.mul(l));return d=n.mul(d).mul(i),d.transformDirection(t).xyz}

yh.getPreviousSkinnedPosition(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Pd
  • this.getSkinnedPosition
Code
getPreviousSkinnedPosition(e){const t=e.object;return null===this.previousBoneMatricesNode&&(t.skeleton.previousBoneMatrices=new Float32Array(t.skeleton.boneMatrices),this.previousBoneMatricesNode=Pd("skeleton.previousBoneMatrices","mat4",t.skeleton.bones.length)),this.getSkinnedPosition(this.previousBoneMatricesNode,jl)}

yh.needsPreviousBoneMatrices(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.renderer.getMRT
  • t.has
  • Ls
Code
needsPreviousBoneMatrices(e){const t=e.renderer.getMRT();return t&&t.has("velocity")||!0===Ls(e.object).useVelocity}

yh.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.needsPreviousBoneMatrices
  • jl.assign
  • this.getPreviousSkinnedPosition
  • this.getSkinnedPosition
  • this.toPositionNode.assign
  • e.hasGeometryAttribute
  • this.getSkinnedNormal
  • sd.assign
  • Kd.assign
Code
setup(e){this.needsPreviousBoneMatrices(e)&&jl.assign(this.getPreviousSkinnedPosition(e));const t=this.getSkinnedPosition();if(this.toPositionNode&&this.toPositionNode.assign(t),e.hasGeometryAttribute("normal")){const t=this.getSkinnedNormal();sd.assign(t),e.hasGeometryAttribute("tangent")&&Kd.assign(t)}return t}

yh.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • super.generate
Code
generate(e,t){if("void"!==t)return super.generate(e,t)}

yh.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • fh.get
  • fh.set
  • t.previousBoneMatrices.set
  • t.update
Code
update(e){const t=e.object&&e.object.skeleton?e.object.skeleton:this.skinnedMesh.skeleton;fh.get(t)!==e.frameId&&(fh.set(t,e.frameId),null!==this.previousBoneMatricesNode&&t.previousBoneMatrices.set(t.boneMatrices),t.update())}

bh(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new yh(e))

xh.getVarName(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • String.fromCharCode
  • "i".charCodeAt
Code
getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}

xh.getProperties(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • this.getVarName
  • Wu
  • e.addStack
  • complex_call_107285
  • complex_call_107425
  • e.removeStack
Code
getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;e<t;e++){const t=this.params[e],s=!0!==t.isNode&&t.name||this.getVarName(e),i=!0!==t.isNode&&t.type||"int";r[s]=Wu(s,i)}const s=e.addStack();t.returnsNode=this.params[this.params.length-1](r,e),t.stackNode=s;const i=this.params[0];return!0!==i.isNode&&"function"==typeof i.update&&(t.updateNode=$i(this.params[0].update)(r)),e.removeStack(),t}

xh.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getProperties
  • t.getNodeType
Code
getNodeType(e){const{returnsNode:t}=this.getProperties(e);return t?t.getNodeType(e):"void"}

xh.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getProperties
Code
setup(e){this.getProperties(e)}

xh.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getProperties
  • i.getNodeType
  • i.build
  • this.getVarName
  • e.generateConst
  • o.build
  • u.build
  • Number
  • c.includes
  • e.flowStagesNode(t.updateNode,"void").code.replace
  • p
  • h.build
  • console.error
  • e.getVar
  • e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab
  • s.build
  • t.returnsNode.build
  • e.removeFlowTab().addFlowCode
  • e.addFlowCode((0===t?"":e.tab)+"}\n\n").removeFlowTab
  • e.addFlowTab
Code
generate(e){const t=this.getProperties(e),r=this.params,s=t.stackNode;for(let s=0,i=r.length-1;s<i;s++){const i=r[s];let n,a=!1,o=null,u=null,l=null,d=null,c=null,h=null;if(i.isNode?"bool"===i.getNodeType(e)?(a=!0,d="bool",u=i.build(e,d)):(d="int",l=this.getVarName(s),o="0",u=i.build(e,d),c="<"):(d=i.type||"int",l=i.name||this.getVarName(s),o=i.start,u=i.end,c=i.condition,h=i.update,"number"==typeof o?o=e.generateConst(d,o):o&&o.isNode&&(o=o.build(e,d)),"number"==typeof u?u=e.generateConst(d,u):u&&u.isNode&&(u=u.build(e,d)),void 0!==o&&void 0===u?(o+=" - 1",u="0",c=">="):void 0!==u&&void 0===o&&(o="0",c="<"),void 0===c&&(c=Number(o)>Number(u)?">=":"<")),a)n=`while ( ${u} )`;else{const r={start:o,end:u},s=r.start,i=r.end;let a;const p=()=>c.includes("<")?"+=":"-=";if(null!=h)switch(typeof h){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=l+" "+p()+" "+e.generateConst(d,h);break;case"string":a=l+" "+h;break;default:h.isNode?a=l+" "+p()+" "+h.build(e):(console.error("THREE.TSL: 'Loop( { update: ... } )' is not a function, string or number."),a="break /* invalid update */")}else h="int"===d||"uint"===d?c.includes("<")?"++":"--":p()+" 1.",a=l+" "+h;n=`for ( ${e.getVar(d,l)+" = "+s}; ${l+" "+c+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void"),n=t.returnsNode?t.returnsNode.build(e):"";e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;t<r;t++)e.addFlowCode((0===t?"":e.tab)+"}\n\n").removeFlowTab();return e.addFlowTab(),n}

p(): "+=" | "-="

Returns: "+=" | "-="

Code
()=>c.includes("<")?"+=":"-="

Th(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • Ii(new xh(Ui(e,"int"))).toStack
Code
(...e)=>Ii(new xh(Ui(e,"int"))).toStack()

_h(): any

Returns: any

Calls:

  • Wu("break").toStack
Code
()=>Wu("break").toStack()

Eh.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • r.hasAttribute
  • complex_call_109858
  • vh.get
  • o.texture.dispose
  • Math.ceil
  • Nh.fromBufferAttribute
  • f.dispose
  • vh.delete
  • e.removeEventListener
  • vh.set
  • e.addEventListener
  • ql.mulAssign
  • sd.mulAssign
  • Qi
  • Th
  • Yi(0).toVar
  • t.assign
  • ul
  • tn
  • Qi(e).add
  • Md("morphTargetInfluences","float").element(e).toVar
  • ji
  • t.notEqual
  • ql.addAssign
  • Sh
  • sd.addAssign
Code
setup(e){const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0,{texture:o,stride:u,size:l}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=vh.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new F(m,h,p,a);f.type=I,f.needsUpdate=!0;const y=4*c;for(let x=0;x<a;x++){const T=u[x],_=l[x],v=d[x],N=h*p*4*x;for(let S=0;S<T.count;S++){const E=S*y;!0===r&&(Nh.fromBufferAttribute(T,S),m[N+E+0]=Nh.x,m[N+E+1]=Nh.y,m[N+E+2]=Nh.z,m[N+E+3]=0),!0===s&&(Nh.fromBufferAttribute(_,S),m[N+E+4]=Nh.x,m[N+E+5]=Nh.y,m[N+E+6]=Nh.z,m[N+E+7]=0),!0===i&&(Nh.fromBufferAttribute(v,S),m[N+E+8]=Nh.x,m[N+E+9]=Nh.y,m[N+E+10]=Nh.z,m[N+E+11]=4===v.itemSize?Nh.w:1)}}function b(){f.dispose(),vh.delete(e),e.removeEventListener("dispose",b)}o={count:a,texture:f,stride:c,size:new t(h,p)},vh.set(e,o),e.addEventListener("dispose",b)}return o}(r);!0===s&&ql.mulAssign(this.morphBaseInfluence),!0===i&&sd.mulAssign(this.morphBaseInfluence);const d=Qi(l.width);Th(a,({i:e})=>{const t=Yi(0).toVar();this.mesh.count>1&&null!==this.mesh.morphTexture&&void 0!==this.mesh.morphTexture?t.assign(ul(this.mesh.morphTexture,tn(Qi(e).add(1),Qi(th))).r):t.assign(Md("morphTargetInfluences","float").element(e).toVar()),ji(t.notEqual(0),()=>{!0===s&&ql.addAssign(Sh({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:Qi(0)})),!0===i&&sd.addAssign(Sh({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:Qi(1)}))})})}

Eh.update(): void

Returns: void

Calls:

  • this.mesh.morphTargetInfluences.reduce
Code
update(){const e=this.morphBaseInfluence;this.mesh.geometry.morphTargetsRelative?e.value=1:e.value=1-this.mesh.morphTargetInfluences.reduce((e,t)=>e+t,0)}

b(): void

Returns: void

Calls:

  • f.dispose
  • vh.delete
  • e.removeEventListener
Code
function b(){f.dispose(),vh.delete(e),e.removeEventListener("dispose",b)}

Rh.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.context.ambientOcclusion.mulAssign
Code
setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}

Ch.getContext(): { radiance: any; irradiance: any; iblIrradiance: any; ambientOcclusion: any; reflectedLight: { directDiffuse: any; directSpecular: any; indirectDiffuse: any; indirectSpecular: any; }; backdrop: any; backdropAlpha: any; }

Returns: { radiance: any; irradiance: any; iblIrradiance: any; ambientOcclusion: any; reflectedLight: { directDiffuse: any; directSpecular: any; indirectDiffuse: any; indirectSpecular: any; }; backdrop: any; backdropAlpha: any; }

Calls:

  • nn().toVar
  • Yi(1).toVar
Code
getContext(){const{backdropNode:e,backdropAlphaNode:t}=this,r={directDiffuse:nn().toVar("directDiffuse"),directSpecular:nn().toVar("directSpecular"),indirectDiffuse:nn().toVar("indirectDiffuse"),indirectSpecular:nn().toVar("indirectSpecular")};return{radiance:nn().toVar("radiance"),irradiance:nn().toVar("irradiance"),iblIrradiance:nn().toVar("iblIrradiance"),ambientOcclusion:Yi(1).toVar("ambientOcclusion"),reflectedLight:r,backdrop:e,backdropAlpha:t}}

Ch.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getContext
  • super.setup
Code
setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}

Ph.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.context.irradiance.addAssign
Code
setup(e){e.context.irradiance.addAssign(this.node)}

Fh.getNodeType(): "vec4" | "vec2"

Returns: "vec4" | "vec2"

Code
getNodeType(){return this.scope===Fh.VIEWPORT?"vec4":"vec2"}

Fh.getUpdateType(): string

Returns: string

Code
getUpdateType(){let e=Us.NONE;return this.scope!==Fh.SIZE&&this.scope!==Fh.VIEWPORT||(e=Us.RENDER),this.updateType=e,e}

Fh.update({renderer:e}: any): void

Parameters:

  • {renderer:e} any

Returns: void

Calls:

  • e.getRenderTarget
  • Lh.copy
  • e.getViewport
  • Lh.multiplyScalar
  • e.getPixelRatio
  • e.getDrawingBufferSize
Code
update({renderer:e}){const t=e.getRenderTarget();this.scope===Fh.VIEWPORT?null!==t?Lh.copy(t.viewport):(e.getViewport(Lh),Lh.multiplyScalar(e.getPixelRatio())):null!==t?(Bh.width=t.width,Bh.height=t.height):e.getDrawingBufferSize(Bh)}

Fh.setup(): any

Returns: any

Calls:

  • ra
  • en
  • Vh.div
Code
setup(){const e=this.scope;let r=null;return r=e===Fh.SIZE?ra(Bh||(Bh=new t)):e===Fh.VIEWPORT?ra(Lh||(Lh=new s)):en(Vh.div(Dh)),r}

Fh.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getFragCoord
  • e.isFlipY
  • e.getNodeProperties(Dh).outputNode.build
  • e.getType
  • super.generate
Code
generate(e){if(this.scope===Fh.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(Dh).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}

$h.getFrameBufferTexture(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._textures.has
  • t.clone
  • this._textures.set
  • this._textures.get
Code
getFrameBufferTexture(e=null){const t=this.referenceNode?this.referenceNode.defaultFramebuffer:this.defaultFramebuffer;if(null===e)return t;if(!1===this._textures.has(e)){const r=t.clone();this._textures.set(e,r)}return this._textures.get(e)}

$h.updateBefore(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.getRenderTarget
  • t.getDrawingBufferSize
  • Hh.set
  • this.getFrameBufferTexture
  • t.copyFramebufferToTexture
Code
updateBefore(e){const t=e.renderer,r=t.getRenderTarget();null===r?t.getDrawingBufferSize(Hh):Hh.set(r.width,r.height);const s=this.getFrameBufferTexture(r);s.image.width===Hh.width&&s.image.height===Hh.height||(s.image.width=Hh.width,s.image.height=Hh.height,s.needsUpdate=!0);const i=s.generateMipmaps;s.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(s),s.generateMipmaps=i,this.value=s}

$h.clone(): any

Returns: any

Code
clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}

Yh.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getFragDepth
  • super.generate
Code
generate(e){const{scope:t}=this;return t===Yh.DEPTH_BASE?e.getFragDepth():super.generate(e)}

Yh.setup({camera:e}: any): any

Parameters:

  • {camera:e} any

Returns: any

Calls:

  • tp().assign
  • Zh
  • Qh
  • Jh
Code
setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===Yh.DEPTH_BASE)null!==r&&(s=tp().assign(r));else if(t===Yh.DEPTH)s=e.isPerspectiveCamera?Zh(Yl.z,fl,yl):Qh(Yl.z,fl,yl);else if(t===Yh.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Jh(r,fl,yl);s=Qh(e,fl,yl)}else s=r;else s=Qh(Yl.z,fl,yl);return s}

Qh(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • e.add(t).div
Code
(e,t,r)=>e.add(t).div(t.sub(r))

Zh(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • t.add(e).mul(r).div
Code
(e,t,r)=>t.add(e).mul(r).div(r.sub(t).mul(e))

Jh(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • t.mul(r).div
Code
(e,t,r)=>t.mul(r).div(r.sub(t).mul(e).sub(r))

ep(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • t.max(1e-6).toVar
  • Ka
  • e.negate().div
  • r.div
  • s.div
Code
(e,t,r)=>{t=t.max(1e-6).toVar();const s=Ka(e.negate().div(t)),i=Ka(r.div(t));return s.div(i)}

np.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.setup
  • this.setupAlphaToCoverage
  • this.setupHardwareClipping
  • this.setupDefault
Code
setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.material.hardwareClipping,this.scope===np.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===np.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}

np.setupAlphaToCoverage(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • complex_call_117079
Code
setupAlphaToCoverage(e,t){return $i(()=>{const r=Yi().toVar("distanceToPlane"),s=Yi().toVar("distanceToGradient"),i=Yi(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=pl(t);Th(n,({i:t})=>{const n=e.element(t);r.assign(Yl.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign($o(s.negate(),s,r))})}const a=e.length;if(a>0){const t=pl(e),n=Yi(1).toVar("intersectionClipOpacity");Th(a,({i:e})=>{const i=t.element(e);r.assign(Yl.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign($o(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}_n.a.mulAssign(i),_n.a.equal(0).discard()})()}

np.setupDefault(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • complex_call_117718
Code
setupDefault(e,t){return $i(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=pl(t);Th(r,({i:t})=>{const r=e.element(t);Yl.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=pl(e),r=Ji(!0).toVar("clipped");Th(s,({i:e})=>{const s=t.element(e);r.assign(Yl.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}

np.setupHardwareClipping(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • t.enableHardwareClipping
  • complex_call_118119
Code
setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),$i(()=>{const s=pl(e),i=gl(t.getClipDistance());Th(r,({i:e})=>{const t=s.element(e),r=Yl.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}

lp.getAttributeName(): string

Returns: string

Code
getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}

lp.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getAttributeName
  • e.hasGeometryAttribute
  • super.generate
  • e.generateConst
Code
generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}

lp.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.index=this.index}

lp.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.index=e.index}

dp(e: number): any

Parameters:

  • e number

Returns: any

Calls:

  • Ii
Code
(e=0)=>Ii(new lp(e))

bp.customProgramCacheKey(): any

Returns: any

Calls:

  • vs
Code
customProgramCacheKey(){return this.type+vs(this)}

bp.build(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.setup
Code
build(e){this.setup(e)}

bp.setupObserver(e: any): ys

Parameters:

  • e any

Returns: ys

Code
setupObserver(e){return new ys(e)}

bp.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • hu
  • this.setupNormal
  • this.setupPositionView
  • this.setupModelViewProjection
  • t.getRenderTarget
  • e.addStack
  • this.setupVertex
  • this.setupHardwareClipping
  • e.stack.outputNode.bypass
  • e.addFlow
  • e.removeStack
  • this.setupClipping
  • this.setupDepth
  • this.setupDiffuseColor
  • this.setupVariants
  • this.setupLighting
  • e.stack.add
  • ln(s,_n.a).max
  • this.setupOutput
  • On.assign
  • t.getMRT
  • e.merge
  • ln
  • this.setupObserver
Code
setup(e){e.context.setupNormal=()=>hu(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();e.addStack();const s=hu(this.setupVertex(e),"VERTEX"),i=this.vertexNode||s;let n;e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.add(a);const i=ln(s,_n.a).max(0);n=this.setupOutput(e,i),On.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&On.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=ln(t)),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}

bp.setupClipping(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
  • e.stack.add
Code
setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.samples;this.alphaToCoverage&&t>1?s=Ii(new np(np.ALPHA_TO_COVERAGE)):e.stack.add(Ii(new np))}return s}

bp.setupHardwareClipping(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.isAvailable
  • e.stack.add
  • Ii
Code
setupHardwareClipping(e){if(this.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.add(Ii(new np(np.HARDWARE))),this.hardwareClipping=!0)}

bp.setupDepth(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.getMRT
  • e.has
  • e.get
  • ep
  • Qh
  • rp.assign(s).toStack
Code
setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?ep(Yl.z,fl,yl):Qh(Yl.z,fl,yl))}null!==s&&rp.assign(s).toStack()}

bp.setupPositionView(): any

Returns: any

Calls:

  • Gl.mul
Code
setupPositionView(){return Gl.mul(ql).xyz}

bp.setupModelViewProjection(): any

Returns: any

Calls:

  • bl.mul
Code
setupModelViewProjection(){return bl.mul(Yl)}

bp.setupVertex(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.addStack
  • this.setupPosition
  • e.removeStack
Code
setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.vertex=e.removeStack(),Zc}

bp.setupPosition(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • wh(t).toStack
  • bh(t).toStack
  • Ld
  • ql.addAssign
  • sd.normalize().mul
  • e.x.mul(t).add
  • ch(t).toStack
  • lh(t).toStack
  • ql.assign
  • hu
Code
setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&wh(t).toStack(),!0===t.isSkinnedMesh&&bh(t).toStack(),this.displacementMap){const e=Ld("displacementMap","texture"),t=Ld("displacementScale","float"),r=Ld("displacementBias","float");ql.addAssign(sd.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&ch(t).toStack(),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&lh(t).toStack(),null!==this.positionNode&&ql.assign(hu(this.positionNode,"POSITION","vec3")),ql}

bp.setupDiffuseColor({object:e,geometry:t}: any): void

Parameters:

  • {object:e,geometry:t} any

Returns: void

Calls:

  • Ji(this.maskNode).not().discard
  • ln
  • t.hasAttribute
  • r.mul
  • dp
  • Tn("vec3","vInstanceColor").mul
  • Tn("vec3","vBatchColor").mul
  • _n.assign
  • Yi
  • _n.a.assign
  • _n.a.mul
  • _n.a.lessThanEqual(i).discard
  • _n.a.lessThan(up(ql)).discard
  • _n.a.lessThanEqual(0).discard
Code
setupDiffuseColor({object:e,geometry:t}){null!==this.maskNode&&Ji(this.maskNode).not().discard();let r=this.colorNode?ln(this.colorNode):mc;if(!0===this.vertexColors&&t.hasAttribute("color")&&(r=r.mul(dp())),e.instanceColor){r=Tn("vec3","vInstanceColor").mul(r)}if(e.isBatchedMesh&&e._colorsTexture){r=Tn("vec3","vBatchColor").mul(r)}_n.assign(r);const s=this.opacityNode?Yi(this.opacityNode):bc;_n.a.assign(_n.a.mul(s));let i=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(i=null!==this.alphaTestNode?Yi(this.alphaTestNode):gc,_n.a.lessThanEqual(i).discard()),!0===this.alphaHash&&_n.a.lessThan(up(ql)).discard();!1===this.transparent&&this.blending===k&&!1===this.alphaToCoverage?_n.a.assign(1):null===i&&_n.a.lessThanEqual(0).discard()}

bp.setupVariants(): void

Returns: void

Code
setupVariants(){}

bp.setupOutgoingLight(): any

Returns: any

Calls:

  • nn
Code
setupOutgoingLight(){return!0===this.lights?nn(0):_n.rgb}

bp.setupNormal(): any

Returns: any

Calls:

  • nn
Code
setupNormal(){return this.normalNode?nn(this.normalNode):wc}

bp.setupEnvironment(): any

Returns: any

Calls:

  • Ld
Code
setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?Ld("envMap","cubeTexture"):Ld("envMap","texture")),e}

bp.setupLightMap(e: any): Ph

Parameters:

  • e any

Returns: Ph

Code
setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Ph(Kc)),t}

bp.setupLights(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.setupEnvironment
  • t.push
  • this.setupLightMap
  • e.renderer.lighting.createNode
  • i.getLights
Code
setupLights(e){const t=[],r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);if(s&&s.isLightingNode&&t.push(s),null!==this.aoNode||e.material.aoMap){const e=null!==this.aoNode?this.aoNode:Yc;t.push(new Rh(e))}let i=this.lightsNode||e.lightsNode;return t.length>0&&(i=e.renderer.lighting.createNode([...i.getLights(),...t])),i}

bp.setupLightingModel(): void

Returns: void

Code
setupLightingModel(){}

bp.setupLighting(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.setupLights
  • this.setupOutgoingLight
  • n.getScope
  • this.setupLightingModel
  • Mh
  • nn
  • ko
  • vn.assign
  • a.add
Code
setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode?this.setupLights(e):null;let a=this.setupOutgoingLight(e);if(n&&n.getScope().hasLights){const t=this.setupLightingModel(e)||null;a=Mh(n,t,r,s)}else null!==r&&(a=nn(null!==s?ko(a,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(vn.assign(nn(i||yc)),a=a.add(vn)),a}

bp.setupFog(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • On.assign
  • ln
  • r.toVar
Code
setupFog(e,t){const r=e.fogNode;return r&&(On.assign(t),t=ln(r.toVar())),t}

bp.setupPremultipliedAlpha(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • fp
Code
setupPremultipliedAlpha(e,t){return fp(t)}

bp.setupOutput(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.setupFog
  • this.setupPremultipliedAlpha
Code
setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}

bp.setDefaultValues(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • r.clone
  • Object.getOwnPropertyDescriptors
  • Object.getOwnPropertyDescriptor
  • Object.defineProperty
Code
setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}

bp.toJSON(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • O.prototype.toJSON.call
  • Ns
  • i.toJSON
  • t.push
  • i
Code
toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=O.prototype.toJSON.call(this,e),s=Ns(this);r.inputNodes={};for(const{property:t,childNode:i}of s)r.inputNodes[t]=i.toJSON(e).uuid;function i(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=i(e.textures),s=i(e.images),n=i(e.nodes);t.length>0&&(r.textures=t),s.length>0&&(r.images=s),n.length>0&&(r.nodes=n)}return r}

bp.copy(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • super.copy
Code
copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,super.copy(e)}

get(): any

Returns: any

Code
()=>this.receivedShadowPositionNode

set(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.warn
Code
e=>{console.warn('THREE.NodeMaterial: ".shadowPositionNode" was renamed to ".receivedShadowPositionNode".'),this.receivedShadowPositionNode=e}

get(): any

Returns: any

Code
()=>this.receivedShadowPositionNode

set(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.warn
Code
e=>{console.warn('THREE.NodeMaterial: ".shadowPositionNode" was renamed to ".receivedShadowPositionNode".'),this.receivedShadowPositionNode=e}

i(e: any): any[]

Parameters:

  • e any

Returns: any[]

Calls:

  • t.push
Code
function i(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}

vp.setupVariants(): void

Returns: void

Calls:

  • Yi
  • kn.assign
  • Gn.assign
  • gu
  • Zu("lineDistance").mul
  • (e?i.add(e):i).mod(kn.add(Gn)).greaterThan(kn).discard
Code
setupVariants(){const e=this.offsetNode?Yi(this.offsetNode):qc,t=this.dashScaleNode?Yi(this.dashScaleNode):zc,r=this.dashSizeNode?Yi(this.dashSizeNode):Hc,s=this.gapSizeNode?Yi(this.gapSizeNode):$c;kn.assign(r),Gn.assign(s);const i=gu(Zu("lineDistance").mul(t));(e?i.add(e):i).mod(kn.add(Gn)).greaterThan(kn).discard()}

Sp.updateReference(): this

Returns: this

Code
updateReference(){return this}

Ap.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • $i(({start:e,end:t})=>{const r=bl.element(2).element(2),s=bl.element(3).element(2).mul(-.5).div(r).sub(e.z).div(t.z.sub(e.z));return ln(ko(e.xyz,t.xyz,s),t.w)}).setLayout
  • complex_call_129917
  • $i
  • e.sub
  • s.sub
  • t.sub
  • i.dot
  • n.dot
  • a.dot(a).mul(d).sub
  • u.mul
  • o.mul(u).sub(l.mul(d)).div(c).clamp
  • o.add(u.mul(h)).div(d).clamp
  • en
  • complex_call_131987
  • Yi
  • ln
  • this.colorNode.rgb.mul(e).add
  • Ep().rgb.mul
  • e.oneMinus
  • super.setup
Code
setup(e){const{renderer:t}=e,r=this._useAlphaToCoverage,s=this.useColor,i=this._useDash,n=this._useWorldUnits,a=$i(({start:e,end:t})=>{const r=bl.element(2).element(2),s=bl.element(3).element(2).mul(-.5).div(r).sub(e.z).div(t.z.sub(e.z));return ln(ko(e.xyz,t.xyz,s),t.w)}).setLayout({name:"trimSegment",type:"vec4",inputs:[{name:"start",type:"vec4"},{name:"end",type:"vec4"}]});this.vertexNode=$i(()=>{const e=Zu("instanceStart"),t=Zu("instanceEnd"),r=ln(Gl.mul(ln(e,1))).toVar("start"),s=ln(Gl.mul(ln(t,1))).toVar("end");if(i){const e=this.dashScaleNode?Yi(this.dashScaleNode):zc,t=this.offsetNode?Yi(this.offsetNode):qc,r=Zu("instanceDistanceStart"),s=Zu("instanceDistanceEnd");let i=Wl.y.lessThan(.5).select(e.mul(r),e.mul(s));i=i.add(t),Tn("float","lineDistance").assign(i)}n&&(Tn("vec3","worldStart").assign(r.xyz),Tn("vec3","worldEnd").assign(s.xyz));const o=Uh.z.div(Uh.w),u=bl.element(2).element(3).equal(-1);ji(u,()=>{ji(r.z.lessThan(0).and(s.z.greaterThan(0)),()=>{s.assign(a({start:r,end:s}))}).ElseIf(s.z.lessThan(0).and(r.z.greaterThanEqual(0)),()=>{r.assign(a({start:s,end:r}))})});const l=bl.mul(r),d=bl.mul(s),c=l.xyz.div(l.w),h=d.xyz.div(d.w),p=h.xy.sub(c.xy).toVar();p.x.assign(p.x.mul(o)),p.assign(p.normalize());const g=ln().toVar();if(n){const e=s.xyz.sub(r.xyz).normalize(),t=ko(r.xyz,s.xyz,.5).normalize(),n=e.cross(t).normalize(),a=e.cross(n),o=Tn("vec4","worldPos");o.assign(Wl.y.lessThan(.5).select(r,s));const u=Wc.mul(.5);o.addAssign(ln(Wl.x.lessThan(0).select(n.mul(u),n.mul(u).negate()),0)),i||(o.addAssign(ln(Wl.y.lessThan(.5).select(e.mul(u).negate(),e.mul(u)),0)),o.addAssign(ln(a.mul(u),0)),ji(Wl.y.greaterThan(1).or(Wl.y.lessThan(0)),()=>{o.subAssign(ln(a.mul(2).mul(u),0))})),g.assign(bl.mul(o));const l=nn().toVar();l.assign(Wl.y.lessThan(.5).select(c,h)),g.z.assign(l.z.mul(g.w))}else{const e=en(p.y,p.x.negate()).toVar("offset");p.x.assign(p.x.div(o)),e.x.assign(e.x.div(o)),e.assign(Wl.x.lessThan(0).select(e.negate(),e)),ji(Wl.y.lessThan(0),()=>{e.assign(e.sub(p))}).ElseIf(Wl.y.greaterThan(1),()=>{e.assign(e.add(p))}),e.assign(e.mul(Wc)),e.assign(e.div(Uh.w)),g.assign(Wl.y.lessThan(.5).select(l,d)),e.assign(e.mul(g.w)),g.assign(g.add(ln(e,0,0)))}return g})();const o=$i(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return en(h,p)});if(this.colorNode=$i(()=>{const e=Ju();if(i){const t=this.dashSizeNode?Yi(this.dashSizeNode):Hc,r=this.gapSizeNode?Yi(this.gapSizeNode):$c;kn.assign(t),Gn.assign(r);const s=Tn("float","lineDistance");e.y.lessThan(-1).or(e.y.greaterThan(1)).discard(),s.mod(kn.add(Gn)).greaterThan(kn).discard()}const a=Yi(1).toVar("alpha");if(n){const e=Tn("vec3","worldStart"),s=Tn("vec3","worldEnd"),n=Tn("vec4","worldPos").xyz.normalize().mul(1e5),u=s.sub(e),l=o({p1:e,p2:s,p3:nn(0,0,0),p4:n}),d=e.add(u.mul(l.x)),c=n.mul(l.y),h=d.sub(c).length().div(Wc);if(!i)if(r&&t.samples>1){const e=h.fwidth();a.assign($o(e.negate().add(.5),e.add(.5),h).oneMinus())}else h.greaterThan(.5).discard()}else if(r&&t.samples>1){const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1)),s=t.mul(t).add(r.mul(r)),i=Yi(s.fwidth()).toVar("dlen");ji(e.y.abs().greaterThan(1),()=>{a.assign($o(i.oneMinus(),i.add(1),s).oneMinus())})}else ji(e.y.abs().greaterThan(1),()=>{const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1));t.mul(t).add(r.mul(r)).greaterThan(1).discard()});let u;if(this.lineColorNode)u=this.lineColorNode;else if(s){const e=Zu("instanceColorStart"),t=Zu("instanceColorEnd");u=Wl.y.lessThan(.5).select(e,t).mul(mc)}else u=mc;return ln(u,a)})(),this.transparent){const e=this.opacityNode?Yi(this.opacityNode):bc;this.outputNode=ln(this.colorNode.rgb.mul(e).add(Ep().rgb.mul(e.oneMinus())),this.colorNode.a)}super.setup(e)}

Rp(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii(e).mul(.5).add
Code
e=>Ii(e).mul(.5).add(.5)

Mp.setupDiffuseColor(): void

Returns: void

Calls:

  • Yi
  • _n.assign
  • _u
  • ln
  • Rp
Code
setupDiffuseColor(){const e=this.opacityNode?Yi(this.opacityNode):bc;_n.assign(_u(ln(Rp(od),e),W))}

Bp.fromEquirectangularTexture(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • Pp
  • ol
  • u.add
  • e.getMRT
  • e.setMRT
  • l.update
  • o.geometry.dispose
  • o.material.dispose
Code
fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new j(5,5,5),n=Pp(Kl),a=new bp;a.colorNode=ol(t,n,0),a.side=S,a.blending=H;const o=new X(i,a),u=new K;u.add(o),t.minFilter===V&&(t.minFilter=Y);const l=new Q(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.currentGenerateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}

Fp.updateBefore(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Lp.has
  • Lp.get
  • Dp
  • complex_call_135479
  • s.fromEquirectangularTexture
  • Lp.set
  • e.addEventListener
Code
updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===Z||r===J){if(Lp.has(e)){const t=Lp.get(e);Dp(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new Bp(r.height);s.fromEquirectangularTexture(t,e),Dp(s.texture,e.mapping),this._cubeTexture=s.texture,Lp.set(e,s.texture),e.addEventListener("dispose",Ip)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}

Fp.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.updateBefore
Code
setup(e){return this.updateBefore(e),this._cubeTextureNode}

Ip(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.removeEventListener
  • Lp.get
  • Lp.delete
  • r.dispose
Code
function Ip(e){const t=e.target;t.removeEventListener("dispose",Ip);const r=Lp.get(t);void 0!==r&&(Lp.delete(t),r.dispose())}

Dp(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Code
function Dp(e,t){t===Z?e.mapping=R:t===J&&(e.mapping=C)}

Up.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Vp
Code
setup(e){e.context.environment=Vp(this.envNode)}

Op.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Yi
  • this.lightMapNode.mul
Code
setup(e){const t=Yi(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}

kp.start(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.lightsNode.setupLights
  • e.lightsNode.getLightNodes
  • this.indirect
Code
start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}

kp.finish(): void

Returns: void

Code
finish(){}

kp.direct(): void

Returns: void

Code
direct(){}

kp.directRectArea(): void

Returns: void

Code
directRectArea(){}

kp.indirect(): void

Returns: void

Code
indirect(){}

kp.ambientOcclusion(): void

Returns: void

Code
ambientOcclusion(){}

Gp.indirect({context:e}: any): void

Parameters:

  • {context:e} any

Returns: void

Calls:

  • r.indirectDiffuse.assign
  • ln
  • r.indirectDiffuse.addAssign
  • r.indirectDiffuse.mulAssign
Code
indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(ln(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(ln(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(_n.rgb)}

Gp.finish(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • s.rgb.assign
  • ko
  • s.rgb.mul
  • vc.mul
  • s.rgb.addAssign
  • i.rgb.mul
  • console.warn
Code
finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case re:s.rgb.assign(ko(s.rgb,s.rgb.mul(i.rgb),vc.mul(Nc)));break;case te:s.rgb.assign(ko(s.rgb,i.rgb,vc.mul(Nc)));break;case ee:s.rgb.addAssign(i.rgb.mul(vc.mul(Nc)));break;default:console.warn("THREE.BasicLightingModel: Unsupported .combine value:",t.combine)}}

Hp.setupNormal(): void

Returns: void

Calls:

  • td
Code
setupNormal(){return td(nd)}

Hp.setupEnvironment(e: any): Up

Parameters:

  • e any

Returns: Up

Calls:

  • super.setupEnvironment
Code
setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Up(t):null}

Hp.setupLightMap(e: any): Op

Parameters:

  • e any

Returns: Op

Code
setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Op(Kc)),t}

Hp.setupOutgoingLight(): any

Returns: any

Code
setupOutgoingLight(){return _n.rgb}

Hp.setupLightingModel(): Gp

Returns: Gp

Code
setupLightingModel(){return new Gp}

Xp.direct({lightDirection:e,lightColor:t,reflectedLight:r}: any): void

Parameters:

  • {lightDirection:e,lightColor:t,reflectedLight:r} any

Returns: void

Calls:

  • od.dot(e).clamp().mul
  • r.directDiffuse.addAssign
  • s.mul
  • Wp
  • r.directSpecular.addAssign
  • s.mul(jp({lightDirection:e})).mul
Code
direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=od.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(Wp({diffuseColor:_n.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(jp({lightDirection:e})).mul(vc))}

Xp.indirect(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • s.indirectDiffuse.addAssign
  • r.mul
  • Wp
  • s.indirectDiffuse.mulAssign
Code
indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Wp({diffuseColor:_n}))),s.indirectDiffuse.mulAssign(t)}

Yp.setupEnvironment(e: any): Up

Parameters:

  • e any

Returns: Up

Calls:

  • super.setupEnvironment
Code
setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Up(t):null}

Yp.setupLightingModel(): Xp

Returns: Xp

Code
setupLightingModel(){return new Xp(!1)}

Zp.setupEnvironment(e: any): Up

Parameters:

  • e any

Returns: Up

Calls:

  • super.setupEnvironment
Code
setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Up(t):null}

Zp.setupLightingModel(): Xp

Returns: Xp

Code
setupLightingModel(){return new Xp}

Zp.setupVariants(): void

Returns: void

Calls:

  • (this.shininessNode?Yi(this.shininessNode):fc).max
  • Yi
  • Un.assign
  • Dn.assign
Code
setupVariants(){const e=(this.shininessNode?Yi(this.shininessNode):fc).max(1e-4);Un.assign(e);const t=this.specularNode||xc;Dn.assign(t)}

Zp.copy(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • super.copy
Code
copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}

xg(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • pa
Code
e=>pa(bg,pa(e,pa(e,e.negate().add(3)).sub(3)).add(1))

Tg(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • pa
Code
e=>pa(bg,pa(e,pa(e,pa(3,e).sub(6))).add(4))

_g(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • pa
Code
e=>pa(bg,pa(e,pa(e,pa(-3,e).add(3)).add(3)).add(1))

vg(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • pa
Code
e=>pa(bg,Lo(e,3))

Ng(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • xg(e).add
Code
e=>xg(e).add(Tg(e))

Sg(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • _g(e).add
Code
e=>_g(e).add(vg(e))

Eg(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ca
Code
e=>ca(-1,Tg(e).div(xg(e).add(Tg(e))))

wg(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ca
Code
e=>ca(1,vg(e).div(_g(e).add(vg(e))))

Ag(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • pa(s,t.zw).add
  • Za
  • to
  • Ng
  • Sg
  • Eg
  • wg
  • en(n.x.add(l),n.y.add(c)).sub(.5).mul
  • en(n.x.add(d),n.y.add(c)).sub(.5).mul
  • en(n.x.add(l),n.y.add(h)).sub(.5).mul
  • en(n.x.add(d),n.y.add(h)).sub(.5).mul
  • Ng(a.y).mul
  • ca
  • o.mul
  • e.sample(p).level
  • u.mul
  • e.sample(g).level
  • Sg(a.y).mul
  • e.sample(m).level
  • e.sample(f).level
  • y.add
Code
(e,t,r)=>{const s=e.uvNode,i=pa(s,t.zw).add(.5),n=Za(i),a=to(i),o=Ng(a.x),u=Sg(a.x),l=Eg(a.x),d=wg(a.x),c=Eg(a.y),h=wg(a.y),p=en(n.x.add(l),n.y.add(c)).sub(.5).mul(t.xy),g=en(n.x.add(d),n.y.add(c)).sub(.5).mul(t.xy),m=en(n.x.add(l),n.y.add(h)).sub(.5).mul(t.xy),f=en(n.x.add(d),n.y.add(h)).sub(.5).mul(t.xy),y=Ng(a.y).mul(ca(o.mul(e.sample(p).level(r)),u.mul(e.sample(g).level(r)))),b=Sg(a.y).mul(ca(o.mul(e.sample(m).level(r)),u.mul(e.sample(f).level(r))));return y.add(b)}

Ug(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.sub(t).div(e.add(t)).pow2
Code
(e,t)=>e.sub(t).div(e.add(t)).pow2()

Hg.start(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • nn().toVar
  • od.dot(Ql).clamp
  • Og
  • Yi
  • lg
  • Nl.sub(Xl).normalize
  • Dg
  • _n.a.mulAssign
  • ko
  • super.start
Code
start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=nn().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=nn().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=nn().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=nn().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=nn().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=od.dot(Ql).clamp();this.iridescenceFresnel=Og({outsideIOR:Yi(1),eta2:Mn,cosTheta1:e,thinFilmThickness:Pn,baseF0:Dn}),this.iridescenceF0=lg({f:this.iridescenceFresnel,f90:1,dotVH:e})}if(!0===this.transmission){const t=Xl,r=Nl.sub(Xl).normalize(),s=ud,i=e.context;i.backdrop=Dg(s,r,Nn,_n,Dn,Vn,t,Fl,Tl,bl,Hn,Wn,jn,qn,this.dispersion?Xn:null),i.backdropAlpha=$n,_n.a.mulAssign(ko(1,i.backdrop.a,$n))}super.start(e)}

Hg.computeMultiscattering(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • od.dot(Ql).clamp
  • og
  • (this.iridescenceF0?Cn.mix(Dn,this.iridescenceF0):Dn).mul(i.x).add
  • r.mul
  • i.x.add(i.y).oneMinus
  • Dn.add
  • Dn.oneMinus().mul
  • n.mul(o).div
  • a.mul(o).oneMinus
  • e.addAssign
  • t.addAssign
  • u.mul
Code
computeMultiscattering(e,t,r){const s=od.dot(Ql).clamp(),i=og({roughness:Nn,dotNV:s}),n=(this.iridescenceF0?Cn.mix(Dn,this.iridescenceF0):Dn).mul(i.x).add(r.mul(i.y)),a=i.x.add(i.y).oneMinus(),o=Dn.add(Dn.oneMinus().mul(.047619)),u=n.mul(o).div(a.mul(o).oneMinus());e.addAssign(n),t.addAssign(u.mul(a))}

Hg.direct({lightDirection:e,lightColor:t,reflectedLight:r}: any): void

Parameters:

  • {lightDirection:e,lightColor:t,reflectedLight:r} any

Returns: void

Calls:

  • od.dot(e).clamp().mul
  • this.sheenSpecularDirect.addAssign
  • s.mul
  • hg
  • ld.dot(e).clamp().mul
  • this.clearcoatSpecularDirect.addAssign
  • r.mul
  • ag
  • r.directDiffuse.addAssign
  • Wp
  • r.directSpecular.addAssign
Code
direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=od.dot(e).clamp().mul(t);if(!0===this.sheen&&this.sheenSpecularDirect.addAssign(s.mul(hg({lightDirection:e}))),!0===this.clearcoat){const r=ld.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(ag({lightDirection:e,f0:Gg,f90:zg,roughness:wn,normalView:ld})))}r.directDiffuse.addAssign(s.mul(Wp({diffuseColor:_n.rgb}))),r.directSpecular.addAssign(s.mul(ag({lightDirection:e,f0:Dn,f90:1,roughness:Nn,iridescence:this.iridescence,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}

Hg.directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}: any): void

Parameters:

  • {lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a} any

Returns: void

Calls:

  • t.add(r).sub
  • t.sub(r).sub
  • t.sub(r).add
  • t.add(r).add
  • Yl.toVar
  • pg
  • n.sample(g).toVar
  • a.sample(g).toVar
  • gn(nn(m.x,0,m.y),nn(0,1,0),nn(m.z,0,m.w)).toVar
  • Dn.mul(f.x).add(Dn.oneMinus().mul(f.y)).toVar
  • i.directSpecular.addAssign
  • e.mul(b).mul
  • fg
  • i.directDiffuse.addAssign
  • e.mul(_n).mul
  • gn
Code
directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=od,h=Ql,p=Yl.toVar(),g=pg({N:c,V:h,roughness:Nn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=gn(nn(m.x,0,m.y),nn(0,1,0),nn(m.z,0,m.w)).toVar(),b=Dn.mul(f.x).add(Dn.oneMinus().mul(f.y)).toVar();i.directSpecular.addAssign(e.mul(b).mul(fg({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(_n).mul(fg({N:c,V:h,P:p,mInv:gn(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d})))}

Hg.indirect(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.indirectDiffuse
  • this.indirectSpecular
  • this.ambientOcclusion
Code
indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}

Hg.indirectDiffuse(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • r.indirectDiffuse.addAssign
  • t.mul
  • Wp
Code
indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context;r.indirectDiffuse.addAssign(t.mul(Wp({diffuseColor:_n})))}

Hg.indirectSpecular(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.sheenSpecularIndirect.addAssign
  • r.mul
  • kg
  • ld.dot(Ql).clamp
  • ug
  • this.clearcoatSpecularIndirect.addAssign
  • this.clearcoatRadiance.mul
  • nn().toVar
  • this.computeMultiscattering
  • i.add
  • _n.mul
  • o.r.max(o.g).max(o.b).oneMinus
  • s.indirectSpecular.addAssign
  • t.mul
  • n.mul
  • s.indirectDiffuse.addAssign
  • u.mul
Code
indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(An,kg({normal:od,viewDir:Ql,roughness:Rn}))),!0===this.clearcoat){const e=ld.dot(Ql).clamp(),t=ug({dotNV:e,specularColor:Gg,specularF90:zg,roughness:wn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=nn().toVar("singleScattering"),n=nn().toVar("multiScattering"),a=r.mul(1/Math.PI);this.computeMultiscattering(i,n,Vn);const o=i.add(n),u=_n.mul(o.r.max(o.g).max(o.b).oneMinus());s.indirectSpecular.addAssign(t.mul(i)),s.indirectSpecular.addAssign(n.mul(a)),s.indirectDiffuse.addAssign(u.mul(a))}

Hg.ambientOcclusion(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • od.dot(Ql).clamp().add
  • Nn.mul(-16).oneMinus().negate().exp2
  • t.sub(s.pow(i).oneMinus()).clamp
  • this.clearcoatSpecularIndirect.mulAssign
  • this.sheenSpecularIndirect.mulAssign
  • r.indirectDiffuse.mulAssign
  • r.indirectSpecular.mulAssign
Code
ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=od.dot(Ql).clamp().add(t),i=Nn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}

Hg.finish({context:e}: any): void

Parameters:

  • {context:e} any

Returns: void

Calls:

  • ld.dot(Ql).clamp
  • $p
  • t.mul(En.mul(r).oneMinus()).add
  • this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul
  • t.assign
  • An.r.max(An.g).max(An.b).mul(.157).oneMinus
  • t.mul(e).add
Code
finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=ld.dot(Ql).clamp(),r=$p({dotVH:e,f0:Gg,f90:zg}),s=t.mul(En.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(En));t.assign(s)}if(!0===this.sheen){const e=An.r.max(An.g).max(An.b).mul(.157).oneMinus(),r=t.mul(e).add(this.sheenSpecularDirect,this.sheenSpecularIndirect);t.assign(r)}}

wm.fromScene(e: any, t: number, r: number, s: number, i: {}): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i {}

Returns: any

Calls:

  • this._setSize
  • console.warn
  • this._allocateTarget
  • this.fromSceneAsync
  • this._renderer.getRenderTarget
  • this._renderer.getActiveCubeFace
  • this._renderer.getActiveMipmapLevel
  • this._init
  • this._sceneToCubeUV
  • this._blur
  • this._applyPMREM
  • this._cleanup
Code
fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=_m,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromScene() called before the backend is initialized. Try using .fromSceneAsync() instead.");const n=o||this._allocateTarget();return i.renderTarget=n,this.fromSceneAsync(e,t,r,s,i),n}mm=this._renderer.getRenderTarget(),fm=this._renderer.getActiveCubeFace(),ym=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget();return u.depthBuffer=!0,this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}

wm.fromSceneAsync(e: any, t: number, r: number, s: number, i: {}): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i {}

Returns: any

Calls:

  • this._renderer.init
  • this.fromScene
Code
async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return!1===this._hasInitialized&&await this._renderer.init(),this.fromScene(e,t,r,s,i)}

wm.fromEquirectangular(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • console.warn
  • this._setSizeFromTexture
  • this._allocateTarget
  • this.fromEquirectangularAsync
  • this._fromTexture
Code
fromEquirectangular(e,t=null){if(!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Try using .fromEquirectangularAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromEquirectangularAsync(e,r),r}return this._fromTexture(e,t)}

wm.fromEquirectangularAsync(e: any, t: any): Promise<any>

Parameters:

  • e any
  • t any

Returns: Promise<any>

Calls:

  • this._renderer.init
  • this._fromTexture
Code
async fromEquirectangularAsync(e,t=null){return!1===this._hasInitialized&&await this._renderer.init(),this._fromTexture(e,t)}

wm.fromCubemap(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • console.warn
  • this._setSizeFromTexture
  • this._allocateTarget
  • this.fromCubemapAsync
  • this._fromTexture
Code
fromCubemap(e,t=null){if(!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromCubemap() called before the backend is initialized. Try using .fromCubemapAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromCubemapAsync(e,t),r}return this._fromTexture(e,t)}

wm.fromCubemapAsync(e: any, t: any): Promise<any>

Parameters:

  • e any
  • t any

Returns: Promise<any>

Calls:

  • this._renderer.init
  • this._fromTexture
Code
async fromCubemapAsync(e,t=null){return!1===this._hasInitialized&&await this._renderer.init(),this._fromTexture(e,t)}

wm.compileCubemapShader(): Promise<void>

Returns: Promise<void>

Calls:

  • Mm
  • this._compileMaterial
Code
async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Mm(),await this._compileMaterial(this._cubemapMaterial))}

wm.compileEquirectangularShader(): Promise<void>

Returns: Promise<void>

Calls:

  • Pm
  • this._compileMaterial
Code
async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Pm(),await this._compileMaterial(this._equirectMaterial))}

wm.dispose(): void

Returns: void

Calls:

  • this._dispose
  • this._cubemapMaterial.dispose
  • this._equirectMaterial.dispose
  • this._backgroundBox.geometry.dispose
  • this._backgroundBox.material.dispose
Code
dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}

wm._setSizeFromTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._setSize
Code
_setSizeFromTexture(e){e.mapping===R||e.mapping===C?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}

wm._setSize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Math.floor
  • Math.log2
  • Math.pow
Code
_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}

wm._dispose(): void

Returns: void

Calls:

  • this._blurMaterial.dispose
  • this._pingPongRenderTarget.dispose
  • this._lodPlanes[e].dispose
Code
_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}

wm._cleanup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._renderer.setRenderTarget
  • Rm
Code
_cleanup(e){this._renderer.setRenderTarget(mm,fm,ym),e.scissorTest=!1,Rm(e,0,0,e.width,e.height)}

wm._fromTexture(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this._setSizeFromTexture
  • this._renderer.getRenderTarget
  • this._renderer.getActiveCubeFace
  • this._renderer.getActiveMipmapLevel
  • this._allocateTarget
  • this._init
  • this._textureToCubeUV
  • this._applyPMREM
  • this._cleanup
Code
_fromTexture(e,t){this._setSizeFromTexture(e),mm=this._renderer.getRenderTarget(),fm=this._renderer.getActiveCubeFace(),ym=this._renderer.getActiveMipmapLevel();const r=t||this._allocateTarget();return this._init(r),this._textureToCubeUV(e,r),this._applyPMREM(r),this._cleanup(r),r}

wm._allocateTarget(): Ts

Returns: Ts

Calls:

  • Am
  • Math.max
Code
_allocateTarget(){return Am(3*Math.max(this._cubeSize,112),4*this._cubeSize)}

wm._init(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._dispose
  • Am
  • complex_call_163020
  • Math.pow
  • r.push
  • s.push
  • b.set
  • x.set
  • T.set
  • _.setAttribute
  • t.push
  • i.push
  • complex_call_163776
  • pl
  • new Array(cm).fill
  • ra
  • Yi
  • ol
  • Cm
  • lm
  • u.equal
  • vm.set
Code
_init(e){if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e.width||this._pingPongRenderTarget.height!==e.height){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Am(e.width,e.height);const{_lodMax:t}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas,lodMeshes:this._lodMeshes}=function(e){const t=[],r=[],s=[],i=[];let n=e;const a=e-4+1+dm.length;for(let o=0;o<a;o++){const a=Math.pow(2,n);r.push(a);let u=1/a;o>e-4?u=dm[o-e+4-1]:0===o&&(u=0),s.push(u);const l=1/(a-2),d=-l,c=1+l,h=[d,d,c,d,c,c,d,d,c,c,d,c],p=6,g=6,m=3,f=2,y=1,b=new Float32Array(m*g*p),x=new Float32Array(f*g*p),T=new Float32Array(y*g*p);for(let e=0;e<p;e++){const t=e%3*2/3-1,r=e>2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=Nm[e];b.set(s,m*g*i),x.set(h,f*g*i);const n=[i,i,i,i,i,i];T.set(n,y*g*i)}const _=new pe;_.setAttribute("position",new ge(b,m)),_.setAttribute("uv",new ge(x,f)),_.setAttribute("faceIndex",new ge(T,y)),t.push(_),i.push(new X(_,null)),n>4&&n--}return{lodPlanes:t,sizeLods:r,sigmas:s,lodMeshes:i}}(t)),this._blurMaterial=function(e,t,s){const i=pl(new Array(cm).fill(0)),n=ra(new r(0,1,0)),a=ra(0),o=Yi(cm),u=ra(0),l=ra(1),d=ol(null),c=ra(0),h=Yi(1/t),p=Yi(1/s),g=Yi(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Em,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=Cm("blur");return f.fragmentNode=lm({...m,latitudinal:u.equal(1)}),vm.set(f,m),f}(t,e.width,e.height)}}

wm._compileMaterial(e: any): Promise<void>

Parameters:

  • e any

Returns: Promise<void>

Calls:

  • this._renderer.compile
Code
async _compileMaterial(e){const t=new X(this._lodPlanes[0],e);await this._renderer.compile(t,hm)}

wm._sceneToCubeUV(e: any, t: any, r: any, s: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: void

Calls:

  • u.getClearColor
  • d.material.color.copy
  • u.setRenderTarget
  • u.clear
  • u.render
  • n.up.set
  • n.position.set
  • n.lookAt
  • Rm
Code
_sceneToCubeUV(e,t,r,s,i){const n=pm;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(gm),u.autoClear=!1;let d=this._backgroundBox;if(null===d){const e=new se({name:"PMREM.Background",side:S,depthWrite:!1,depthTest:!1});d=new X(new j,e)}let c=!1;const h=e.background;h?h.isColor&&(d.material.color.copy(h),e.background=null,c=!0):(d.material.color.copy(gm),c=!0),u.setRenderTarget(s),u.clear(),c&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;Rm(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=h}

wm._textureToCubeUV(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • Mm
  • Pm
  • Rm
  • r.setRenderTarget
  • r.render
Code
_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===R||e.mapping===C;s?null===this._cubemapMaterial&&(this._cubemapMaterial=Mm(e)):null===this._equirectMaterial&&(this._equirectMaterial=Pm(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;Rm(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,hm)}

wm._applyPMREM(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Math.sqrt
  • this._blur
Code
_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodPlanes.length;for(let t=1;t<s;t++){const r=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),i=Tm[(s-t-1)%Tm.length];this._blur(e,t-1,t,r,i)}t.autoClear=r}

wm._blur(e: any, t: any, r: any, s: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: void

Calls:

  • this._halfBlur
Code
_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}

wm._halfBlur(e: any, t: any, r: any, s: any, i: any, n: any, a: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any

Returns: void

Calls:

  • console.error
  • vm.get
  • isFinite
  • Math.floor
  • console.warn
  • Math.exp
  • m.push
  • Rm
  • o.setRenderTarget
  • o.render
Code
_halfBlur(e,t,r,s,i,n,a){const o=this._renderer,u=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&console.error("blur direction must be either latitudinal or longitudinal!");const l=this._lodMeshes[s];l.material=u;const d=vm.get(u),c=this._sizeLods[r]-1,h=isFinite(i)?Math.PI/(2*c):2*Math.PI/39,p=i/h,g=isFinite(i)?1+Math.floor(3*p):cm;g>cm&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${g} samples when the maximum is set to 20`);const m=[];let f=0;for(let e=0;e<cm;++e){const t=e/p,r=Math.exp(-t*t/2);m.push(r),0===e?f+=r:e<g&&(f+=2*r)}for(let e=0;e<m.length;e++)m[e]=m[e]/f;e.texture.frame=(e.texture.frame||0)+1,d.envMap.value=e.texture,d.samples.value=g,d.weights.array=m,d.latitudinal.value="latitudinal"===n?1:0,a&&(d.poleAxis.value=a);const{_lodMax:y}=this;d.dTheta.value=h,d.mipInt.value=y-r;const b=this._sizeLods[s];Rm(t,3*b*(s>y-4?s-y+4:0),4*(this._cubeSize-b),3*b,2*b),o.setRenderTarget(t),o.render(l,hm)}

Am(e: any, t: any): Ts

Parameters:

  • e any
  • t any

Returns: Ts

Code
function Am(e,t){const r=new ue(e,t,{magFilter:Y,minFilter:Y,generateMipmaps:!1,type:ce,format:de,colorSpace:le});return r.texture.mapping=he,r.texture.name="PMREM.cubeUv",r.texture.isPMREMTexture=!0,r.scissorTest=!0,r}

Rm(e: any, t: any, r: any, s: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: void

Calls:

  • e.viewport.set
  • e.scissor.set
Code
function Rm(e,t,r,s,i){e.viewport.set(t,r,s,i),e.scissor.set(t,r,s,i)}

Cm(e: any): bp

Parameters:

  • e any

Returns: bp

Code
function Cm(e){const t=new bp;return t.depthTest=!1,t.depthWrite=!1,t.blending=H,t.name=`PMREM_${e}`,t}

Mm(e: any): bp

Parameters:

  • e any

Returns: bp

Calls:

  • Cm
  • Ad
Code
function Mm(e){const t=Cm("cubemap");return t.fragmentNode=Ad(e,Em),t}

Pm(e: any): bp

Parameters:

  • e any

Returns: bp

Calls:

  • Cm
  • ol
  • Pp
Code
function Pm(e){const t=Cm("equirect");return t.fragmentNode=ol(e,Pp(Em),0),t}

Lm(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • complex_call_167465
  • Bm.get
  • Bm.set
  • s.get
  • complex_call_167653
  • r.fromCubemap
  • complex_call_167801
  • r.fromEquirectangular
  • s.set
Code
function Lm(e,t,r){const s=function(e){let t=Bm.get(e);void 0===t&&(t=new WeakMap,Bm.set(e,t));return t}(t);let i=s.get(e);if((void 0!==i?i.pmremVersion:-1)!==e.pmremVersion){const t=e.image;if(e.isCubeTexture){if(!function(e){if(null==e)return!1;let t=0;const r=6;for(let s=0;s<r;s++)void 0!==e[s]&&t++;return t===r}(t))return null;i=r.fromCubemap(e,i)}else{if(!function(e){return null!=e&&e.height>0}(t))return null;i=r.fromEquirectangular(e,i)}i.pmremVersion=e.pmremVersion,s.set(e,i)}return i.texture}

Fm.updateFromTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • complex_call_168378
  • Math.log2
  • Math.max
  • Math.pow
Code
updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}

Fm.updateBefore(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Lm
  • this.updateFromTexture
Code
updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture?s:Lm(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}

Fm.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.updateBefore
  • e.context.getUV
  • xd.mul
  • nn
  • t.y.negate
  • e.context.getTextureLevel
  • am
Code
setup(e){null===this._generator&&(this._generator=new wm(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this)),t=xd.mul(nn(t.x,t.y.negate(),t.z));let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),am(this._texture,t,r,this._width,this._height,this._maxMip)}

Fm.dispose(): void

Returns: void

Calls:

  • super.dispose
  • this._generator.dispose
Code
dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}

Vm.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Dm.get
  • Im
  • Dm.set
  • r.context(Um(Nn,s)).mul
  • r.context(Om(ud)).mul(Math.PI).mul
  • Uu
  • e.context.radiance.addAssign
  • e.context.iblIrradiance.addAssign
  • r.context(Um(wn,ld)).mul
  • u.addAssign
Code
setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const e=r.isTextureNode?r.value:t[r.property];let s=Dm.get(e);void 0===s&&(s=Im(e),Dm.set(e,s)),r=s}const s=!0===t.useAnisotropy||t.anisotropy>0?nc:od,i=r.context(Um(Nn,s)).mul(bd),n=r.context(Om(ud)).mul(Math.PI).mul(bd),a=Uu(i),o=Uu(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(Um(wn,ld)).mul(bd),t=Uu(e);u.addAssign(t)}}

Um(e: any, t: any): { getUV: () => any; getTextureLevel: () => any; }

Parameters:

  • e any
  • t any

Returns: { getUV: () => any; getTextureLevel: () => any; }

Calls:

  • Ql.negate().reflect
  • e.mul(e).mix(r,t).normalize
  • r.transformDirection
Code
(e,t)=>{let r=null;return{getUV:()=>(null===r&&(r=Ql.negate().reflect(t),r=e.mul(e).mix(r,t).normalize(),r=r.transformDirection(Tl)),r),getTextureLevel:()=>e}}

getUV(): any

Returns: any

Code
()=>(null===r&&(r=Ql.negate().reflect(t),r=e.mul(e).mix(r,t).normalize(),r=r.transformDirection(Tl)),r)

getTextureLevel(): any

Returns: any

Code
()=>e

getUV(): any

Returns: any

Code
()=>(null===r&&(r=Ql.negate().reflect(t),r=e.mul(e).mix(r,t).normalize(),r=r.transformDirection(Tl)),r)

getTextureLevel(): any

Returns: any

Code
()=>e

Om(e: any): { getUV: () => any; getTextureLevel: () => any; }

Parameters:

  • e any

Returns: { getUV: () => any; getTextureLevel: () => any; }

Code
e=>({getUV:()=>e,getTextureLevel:()=>Yi(1)})

getUV(): any

Returns: any

Code
()=>e

getTextureLevel(): any

Returns: any

Calls:

  • Yi
Code
()=>Yi(1)

getUV(): any

Returns: any

Code
()=>e

getTextureLevel(): any

Returns: any

Calls:

  • Yi
Code
()=>Yi(1)

getUV(): any

Returns: any

Code
()=>(null===r&&(r=Ql.negate().reflect(t),r=e.mul(e).mix(r,t).normalize(),r=r.transformDirection(Tl)),r)

getTextureLevel(): any

Returns: any

Code
()=>e

getUV(): any

Returns: any

Code
()=>(null===r&&(r=Ql.negate().reflect(t),r=e.mul(e).mix(r,t).normalize(),r=r.transformDirection(Tl)),r)

getTextureLevel(): any

Returns: any

Code
()=>e

getUV(): any

Returns: any

Code
()=>e

getTextureLevel(): any

Returns: any

Calls:

  • Yi
Code
()=>Yi(1)

getUV(): any

Returns: any

Code
()=>e

getTextureLevel(): any

Returns: any

Calls:

  • Yi
Code
()=>Yi(1)

Gm.setupEnvironment(e: any): Vm

Parameters:

  • e any

Returns: Vm

Calls:

  • super.setupEnvironment
Code
setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new Vm(t):null}

Gm.setupLightingModel(): Hg

Returns: Hg

Code
setupLightingModel(){return new Hg}

Gm.setupSpecular(): void

Returns: void

Calls:

  • ko
  • nn
  • Dn.assign
  • Vn.assign
Code
setupSpecular(){const e=ko(nn(.04),_n.rgb,Sn);Dn.assign(e),Vn.assign(1)}

Gm.setupVariants(): void

Returns: void

Calls:

  • Yi
  • Sn.assign
  • eg
  • Nn.assign
  • this.setupSpecular
  • _n.assign
  • ln
  • _n.rgb.mul
  • e.oneMinus
Code
setupVariants(){const e=this.metalnessNode?Yi(this.metalnessNode):Ec;Sn.assign(e);let t=this.roughnessNode?Yi(this.roughnessNode):Sc;t=eg({roughness:t}),Nn.assign(t),this.setupSpecular(),_n.assign(ln(_n.rgb.mul(e.oneMinus()),_n.a))}

Gm.copy(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • super.copy
Code
copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}

Hm.setupSpecular(): void

Returns: void

Calls:

  • Yi
  • Hn.assign
  • Dn.assign
  • ko
  • Eo(Fo(Hn.sub(1).div(Hn.add(1))).mul(_c),nn(1)).mul
  • Vn.assign
Code
setupSpecular(){const e=this.iorNode?Yi(this.iorNode):Oc;Hn.assign(e),Dn.assign(ko(Eo(Fo(Hn.sub(1).div(Hn.add(1))).mul(_c),nn(1)).mul(Tc),_n.rgb,Sn)),Vn.assign(ko(Tc,1,Sn))}

Hm.setupLightingModel(): Hg

Returns: Hg

Code
setupLightingModel(){return new Hg(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}

Hm.setupVariants(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.setupVariants
  • Yi
  • En.assign
  • wn.assign
  • eg
  • nn
  • An.assign
  • Rn.assign
  • Cn.assign
  • Mn.assign
  • Pn.assign
  • (this.anisotropyNode?en(this.anisotropyNode):Lc).toVar
  • en
  • Ln.assign
  • e.length
  • ji(Ln.equal(0),()=>{e.assign(en(1,0))}).Else
  • e.divAssign
  • Ln.saturate
  • Bn.assign
  • Ln.pow2().mix
  • Nn.pow2
  • Fn.assign
  • sc[0].mul(e.x).add
  • sc[1].mul
  • In.assign
  • sc[1].mul(e.x).sub
  • sc[0].mul
  • $n.assign
  • Wn.assign
  • qn.assign
  • jn.assign
  • Xn.assign
Code
setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?Yi(this.clearcoatNode):Ac,t=this.clearcoatRoughnessNode?Yi(this.clearcoatRoughnessNode):Rc;En.assign(e),wn.assign(eg({roughness:t}))}if(this.useSheen){const e=this.sheenNode?nn(this.sheenNode):Pc,t=this.sheenRoughnessNode?Yi(this.sheenRoughnessNode):Bc;An.assign(e),Rn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?Yi(this.iridescenceNode):Fc,t=this.iridescenceIORNode?Yi(this.iridescenceIORNode):Ic,r=this.iridescenceThicknessNode?Yi(this.iridescenceThicknessNode):Dc;Cn.assign(e),Mn.assign(t),Pn.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?en(this.anisotropyNode):Lc).toVar();Ln.assign(e.length()),ji(Ln.equal(0),()=>{e.assign(en(1,0))}).Else(()=>{e.divAssign(en(Ln)),Ln.assign(Ln.saturate())}),Bn.assign(Ln.pow2().mix(Nn.pow2(),1)),Fn.assign(sc[0].mul(e.x).add(sc[1].mul(e.y))),In.assign(sc[1].mul(e.x).sub(sc[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?Yi(this.transmissionNode):Vc,t=this.thicknessNode?Yi(this.thicknessNode):Uc,r=this.attenuationDistanceNode?Yi(this.attenuationDistanceNode):kc,s=this.attenuationColorNode?nn(this.attenuationColorNode):Gc;if($n.assign(e),Wn.assign(t),qn.assign(r),jn.assign(s),this.useDispersion){const e=this.dispersionNode?Yi(this.dispersionNode):Xc;Xn.assign(e)}}}

Hm.setupClearcoatNormal(): any

Returns: any

Calls:

  • nn
Code
setupClearcoatNormal(){return this.clearcoatNormalNode?nn(this.clearcoatNormalNode):Cc}

Hm.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • hu
  • this.setupClearcoatNormal
  • super.setup
Code
setup(e){e.context.setupClearcoatNormal=()=>hu(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}

Hm.copy(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • super.copy
Code
copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}

$m.direct({lightDirection:e,lightColor:t,reflectedLight:r}: any, s: any): void

Parameters:

  • {lightDirection:e,lightColor:t,reflectedLight:r} any
  • s any

Returns: void

Calls:

  • e.add(od.mul(a)).normalize
  • Yi
  • Ql.dot(c.negate()).saturate().pow(l).mul
  • nn
  • h.add(o).mul
  • r.directDiffuse.addAssign
  • p.mul
  • u.mul
  • super.direct
Code
direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(od.mul(a)).normalize(),h=Yi(Ql.dot(c.negate()).saturate().pow(l).mul(d)),p=nn(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}

Wm.setupLightingModel(): $m

Returns: $m

Code
setupLightingModel(){return new $m(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}

Wm.copy(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • super.copy
Code
copy(e){return this.thicknessColorNode=e.thicknessColorNode,this.thicknessDistortionNode=e.thicknessDistortionNode,this.thicknessAmbientNode=e.thicknessAmbientNode,this.thicknessAttenuationNode=e.thicknessAttenuationNode,this.thicknessPowerNode=e.thicknessPowerNode,this.thicknessScaleNode=e.thicknessScaleNode,super.copy(e)}

getUV(): any

Returns: any

Code
()=>i

getUV(): any

Returns: any

Code
()=>i

getUV(): any

Returns: any

Code
()=>i

getUV(): any

Returns: any

Code
()=>i

getUV(): any

Returns: any

Code
()=>i

getUV(): any

Returns: any

Code
()=>i

getUV(): any

Returns: any

Code
()=>i

getUV(): any

Returns: any

Code
()=>i

jm.direct({lightDirection:e,lightColor:t,reflectedLight:r}: any, s: any): void

Parameters:

  • {lightDirection:e,lightColor:t,reflectedLight:r} any
  • s any

Returns: void

Calls:

  • qm({normal:rd,lightDirection:e,builder:s}).mul
  • r.directDiffuse.addAssign
  • i.mul
  • Wp
Code
direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=qm({normal:rd,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(Wp({diffuseColor:_n.rgb})))}

jm.indirect(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • s.indirectDiffuse.addAssign
  • r.mul
  • Wp
  • s.indirectDiffuse.mulAssign
Code
indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Wp({diffuseColor:_n}))),s.indirectDiffuse.mulAssign(t)}

Km.setupLightingModel(): jm

Returns: jm

Code
setupLightingModel(){return new jm}

Zm.setupVariants(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Ld("matcap","texture").context
  • nn
  • ko
  • _n.rgb.mulAssign
Code
setupVariants(e){const t=Ym;let r;r=e.material.matcap?Ld("matcap","texture").context({getUV:()=>t}):nn(ko(.2,.8,t.y)),_n.rgb.mulAssign(r.rgb)}

getUV(): any

Returns: any

Code
()=>t

getUV(): any

Returns: any

Code
()=>t

Jm.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.positionNode.getNodeType
Code
getNodeType(e){return this.positionNode.getNodeType(e)}

Jm.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
  • t.cos
  • t.sin
  • pn(e,s,s.negate(),e).mul
  • mn
  • ln
  • so
  • ro(e.x).negate
  • ro
  • ro(e.y).negate
  • ro(e.z).negate
  • s.mul(i).mul(n).mul
Code
setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return pn(e,s,s.negate(),e).mul(r)}{const e=t,s=mn(ln(1,0,0,0),ln(0,so(e.x),ro(e.x).negate(),0),ln(0,ro(e.x),so(e.x),0),ln(0,0,0,1)),i=mn(ln(so(e.y),0,ro(e.y),0),ln(0,1,0,0),ln(ro(e.y).negate(),0,so(e.y),0),ln(0,0,0,1)),n=mn(ln(so(e.z),ro(e.z).negate(),0,0),ln(ro(e.z),so(e.z),0,0),ln(0,0,1,0),ln(0,0,0,1));return s.mul(i).mul(n).mul(ln(r,1)).xyz}}

rf.setupPositionView(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Gl.mul
  • nn
  • en
  • Fl[0].xyz.length
  • Fl[1].xyz.length
  • u.mul
  • o.z.negate
  • Yi(2).div
  • bl.element(1).element
  • e.mul
  • complex_call_178835
  • Ii
  • l.sub
  • e.sub
  • l.mul
  • Yi
  • ef
  • ln
  • o.xy.add
Code
setupPositionView(e){const{object:t,camera:r}=e,s=this.sizeAttenuation,{positionNode:i,rotationNode:n,scaleNode:a}=this,o=Gl.mul(nn(i||0));let u=en(Fl[0].xyz.length(),Fl[1].xyz.length());if(null!==a&&(u=u.mul(en(a))),!1===s)if(r.isPerspectiveCamera)u=u.mul(o.z.negate());else{const e=Yi(2).div(bl.element(1).element(1));u=u.mul(e.mul(2))}let l=Wl.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>Ii(new Nu(e,t,r)))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=Yi(n||Mc),c=ef(l,d);return ln(o.xy.add(c),o.zw)}

rf.copy(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • super.copy
Code
copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}

nf.setupPositionView(): any

Returns: any

Calls:

  • Gl.mul
  • nn
Code
setupPositionView(){const{positionNode:e}=this;return Gl.mul(nn(e||ql)).xyz}

nf.setupVertex(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.setupVertex
  • Wl.xy.toVar
  • Uh.z.div
  • Yi
  • n.assign
  • ef
  • en
  • o.mul
  • o.div
  • Yl.z.negate
  • n.mulAssign
  • n.div
  • n.y.assign
  • n.y.mul
  • n.mul
  • t.addAssign
  • ln
Code
setupVertex(e){const t=super.setupVertex(e);if(!0!==e.material.isNodeMaterial)return t;const{rotationNode:r,scaleNode:s,sizeNode:i}=this,n=Wl.xy.toVar(),a=Uh.z.div(Uh.w);if(r&&r.isNode){const e=Yi(r);n.assign(ef(n,e))}let o=null!==i?en(i):jc;return!0===this.sizeAttenuation&&(o=o.mul(o.div(Yl.z.negate()))),s&&s.isNode&&(o=o.mul(en(s))),n.mulAssign(o.mul(2)),n.assign(n.div(Uh.z)),n.y.assign(n.y.mul(a)),n.assign(n.mul(t.w)),t.addAssign(ln(n,0,0)),t}

af.direct({lightNode:e}: any): void

Parameters:

  • {lightNode:e} any

Returns: void

Calls:

  • this.shadowNode.mulAssign
Code
direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}

af.finish({context:e}: any): void

Parameters:

  • {context:e} any

Returns: void

Calls:

  • _n.a.mulAssign
  • this.shadowNode.oneMinus
  • e.outgoingLight.rgb.assign
Code
finish({context:e}){_n.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(_n.rgb)}

uf.setupLightingModel(): af

Returns: af

Code
setupLightingModel(){return new af}

hf.start(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • xn
  • ji(Nl.sub(Xl).length().greaterThan(Ul.mul(2)),()=>{s.assign(Nl),i.assign(Xl)}).Else
  • s.assign
  • i.assign
  • i.sub
  • ra("int").onRenderUpdate
  • n.length().div(a).toVar
  • n.normalize().toVar
  • Yi(0).toVar
  • nn(1).toVar
  • l.addAssign
  • t.offsetNode.mul
  • Th
  • s.add
  • u.mul
  • Tl.mul
  • ln
  • df.assign
  • sp
  • Zh
  • sp(t.depthNode).toVar
  • lf.assign
  • t.scatteringNode
  • super.start
  • lf.mulAssign
  • lf.mul(.01).negate().mul(o).exp
  • d.mulAssign
  • cf.addAssign
  • d.saturate().oneMinus
Code
start(e){const{material:t,context:r}=e,s=xn("vec3"),i=xn("vec3");ji(Nl.sub(Xl).length().greaterThan(Ul.mul(2)),()=>{s.assign(Nl),i.assign(Xl)}).Else(()=>{s.assign(Xl),i.assign(Nl)});const n=i.sub(s),a=ra("int").onRenderUpdate(({material:e})=>e.steps),o=n.length().div(a).toVar(),u=n.normalize().toVar(),l=Yi(0).toVar(),d=nn(1).toVar();t.offsetNode&&l.addAssign(t.offsetNode.mul(o)),Th(a,()=>{const i=s.add(u.mul(l)),n=Tl.mul(ln(i,1)).xyz;let a;null!==t.depthNode&&(df.assign(sp(Zh(n.z,fl,yl))),r.sceneDepthNode=sp(t.depthNode).toVar()),r.positionWorld=i,r.shadowPositionWorld=i,r.positionView=n,lf.assign(0),t.scatteringNode&&(a=t.scatteringNode({positionRay:i})),super.start(e),a&&lf.mulAssign(a);const c=lf.mul(.01).negate().mul(o).exp();d.mulAssign(c),l.addAssign(o)}),cf.addAssign(d.saturate().oneMinus())}

hf.scatteringLight(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • ji
  • r.greaterThanEqual
  • lf.addAssign
Code
scatteringLight(e,t){const r=t.context.sceneDepthNode;r?ji(r.greaterThanEqual(df),()=>{lf.addAssign(e)}):lf.addAssign(e)}

hf.direct({lightNode:e,lightColor:t}: any, r: any): void

Parameters:

  • {lightNode:e,lightColor:t} any
  • r any

Returns: void

Calls:

  • t.xyz.toVar
  • s.mulAssign
  • this.scatteringLight
Code
direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}

hf.directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s}: any, i: any): void

Parameters:

  • {lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s} any
  • i any

Returns: void

Calls:

  • t.add(r).sub
  • t.sub(r).sub
  • t.sub(r).add
  • t.add(r).add
  • e.xyz.mul(yg({P:l,p0:n,p1:a,p2:o,p3:u})).pow
  • this.scatteringLight
Code
directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul(yg({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}

hf.finish(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.context.outgoingLight.assign
Code
finish(e){e.context.outgoingLight.assign(cf)}

pf.setupLightingModel(): hf

Returns: hf

Code
setupLightingModel(){return new hf}

gf.start(): void

Returns: void

Calls:

  • this._context.requestAnimationFrame
  • this.info.reset
  • this.nodes.nodeFrame.update
  • this._animationLoop
  • e
Code
start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,null!==this._animationLoop&&this._animationLoop(t,r)};e()}

gf.stop(): void

Returns: void

Calls:

  • this._context.cancelAnimationFrame
Code
stop(){this._context.cancelAnimationFrame(this._requestId),this._requestId=null}

gf.getAnimationLoop(): any

Returns: any

Code
getAnimationLoop(){return this._animationLoop}

gf.setAnimationLoop(e: any): void

Parameters:

  • e any

Returns: void

Code
setAnimationLoop(e){this._animationLoop=e}

gf.getContext(): Window & typeof globalThis

Returns: Window & typeof globalThis

Code
getContext(){return this._context}

gf.setContext(e: any): void

Parameters:

  • e any

Returns: void

Code
setContext(e){this._context=e}

gf.dispose(): void

Returns: void

Calls:

  • this.stop
Code
dispose(){this.stop()}

e(t: any, r: any): void

Parameters:

  • t any
  • r any

Returns: void

Calls:

  • this._context.requestAnimationFrame
  • this.info.reset
  • this.nodes.nodeFrame.update
  • this._animationLoop
Code
(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,null!==this._animationLoop&&this._animationLoop(t,r)}

mf.get(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t.get
Code
get(e){let t=this.weakMap;for(let r=0;r<e.length-1;r++)if(t=t.get(e[r]),void 0===t)return;return t.get(e[e.length-1])}

mf.set(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • r.has
  • r.set
  • r.get
Code
set(e,t){let r=this.weakMap;for(let t=0;t<e.length-1;t++){const s=e[t];!1===r.has(s)&&r.set(s,new WeakMap),r=r.get(s)}return r.set(e[e.length-1],t),this}

mf.delete(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • t.get
  • t.delete
Code
delete(e){let t=this.weakMap;for(let r=0;r<e.length-1;r++)if(t=t.get(e[r]),void 0===t)return!1;return t.delete(e[e.length-1])}

yf.updateClipping(e: any): void

Parameters:

  • e any

Returns: void

Code
updateClipping(e){this.clippingContext=e}

yf.getNodeBuilderState(): any

Returns: any

Calls:

  • this._nodes.getForRender
Code
getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}

yf.getMonitor(): any

Returns: any

Calls:

  • this.getNodeBuilderState
Code
getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}

yf.getBindings(): any

Returns: any

Calls:

  • this.getNodeBuilderState().createBindings
Code
getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}

yf.getBindingGroup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getBindings
Code
getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}

yf.getIndex(): any

Returns: any

Calls:

  • this._geometries.getIndex
Code
getIndex(){return this._geometries.getIndex(this)}

yf.getIndirect(): any

Returns: any

Calls:

  • this._geometries.getIndirect
Code
getIndirect(){return this._geometries.getIndirect(this)}

yf.getChainArray(): any[]

Returns: any[]

Code
getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}

yf.setGeometry(e: any): void

Parameters:

  • e any

Returns: void

Code
setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}

yf.getAttributes(): any[]

Returns: any[]

Calls:

  • this.getNodeBuilderState
  • t.getAttribute
  • r.push
  • s.add
  • Array.from
  • s.values
Code
getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),i[n.name]=e.version),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}

yf.getVertexBuffers(): any[]

Returns: any[]

Calls:

  • this.getAttributes
Code
getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}

yf.getDrawParameters(): { vertexCount: number; firstVertex: number; instanceCount: number; firstInstance: number; }

Returns: { vertexCount: number; firstVertex: number; instanceCount: number; firstInstance: number; }

Calls:

  • this.getIndex
  • Math.max
  • Math.min
Code
getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}

yf.getGeometryCacheKey(): string

Returns: string

Calls:

  • Object.keys(e.attributes).sort
  • Object.keys(e.morphAttributes).sort
Code
getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e<r;e++){t+=s[e].id+","}}return e.index&&(t+="index,"),t}

yf.getMaterialCacheKey(): number

Returns: number

Calls:

  • t.customProgramCacheKey
  • complex_call_187263
  • Object.keys
  • Object.getPrototypeOf
  • Object.getOwnPropertyDescriptors
  • t.push
  • /^(is[A-Z]|_)|^(visible|version|uuid|name|opacity|userData)$/.test
  • String
  • this.getGeometryCacheKey
  • xs
Code
getMaterialCacheKey(){const{object:e,material:t}=this;let r=t.customProgramCacheKey();for(const e of function(e){const t=Object.keys(e);let r=Object.getPrototypeOf(e);for(;r;){const e=Object.getOwnPropertyDescriptors(r);for(const r in e)if(void 0!==e[r]){const s=e[r];s&&"function"==typeof s.get&&t.push(r)}r=Object.getPrototypeOf(r)}return t}(t)){if(/^(is[A-Z]|_)|^(visible|version|uuid|name|opacity|userData)$/.test(e))continue;const s=t[e];let i;if(null!==s){const e=typeof s;"number"===e?i=0!==s?"1":"0":"object"===e?(i="{",s.isTexture&&(i+=s.mapping),i+="}"):i=String(s)}else i=String(s);r+=i+","}return r+=this.clippingContextCacheKey+",",e.geometry&&(r+=this.getGeometryCacheKey()),e.skeleton&&(r+=e.skeleton.bones.length+","),e.isBatchedMesh&&(r+=e._matricesTexture.uuid+",",null!==e._colorsTexture&&(r+=e._colorsTexture.uuid+",")),e.count>1&&(r+=e.uuid+","),r+=e.receiveShadow+",",xs(r)}

yf.getDynamicCacheKey(): number

Returns: number

Calls:

  • this._nodes.getCacheKey
  • _s
Code
getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=_s(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=_s(e,1)),e}

yf.getCacheKey(): number

Returns: number

Calls:

  • this.getMaterialCacheKey
  • this.getDynamicCacheKey
Code
getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}

yf.dispose(): void

Returns: void

Calls:

  • this.material.removeEventListener
  • this.geometry.removeEventListener
  • this.onDispose
Code
dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),this.onDispose()}

xf.get(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any
  • o any

Returns: any

Calls:

  • this.getChainMap
  • u.get
  • this.createRenderObject
  • u.set
  • l.updateClipping
  • l.setGeometry
  • l.getCacheKey
  • l.dispose
  • this.get
Code
get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);bf[0]=e,bf[1]=t,bf[2]=n,bf[3]=i;let l=u.get(bf);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(bf,l)):(l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),bf.length=0,l}

xf.getChainMap(e: string): any

Parameters:

  • e string

Returns: any

Code
getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new mf)}

xf.dispose(): void

Returns: void

Code
dispose(){this.chainMaps={}}

xf.createRenderObject(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any, u: any, l: any, d: any): yf

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any
  • o any
  • u any
  • l any
  • d any

Returns: yf

Calls:

  • this.getChainMap
  • this.pipelines.delete
  • this.bindings.delete
  • this.nodes.delete
  • c.delete
  • h.getChainArray
Code
createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new yf(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.delete(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}

Tf.get(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.data.get
  • this.data.set
Code
get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}

Tf.delete(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.data.has
  • this.data.get
  • this.data.delete
Code
delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}

Tf.has(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.data.has
Code
has(e){return this.data.has(e)}

Tf.dispose(): void

Returns: void

Code
dispose(){this.data=new WeakMap}

wf.delete(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.delete
  • this.backend.destroyAttribute
Code
delete(e){const t=super.delete(e);return null!==t&&this.backend.destroyAttribute(e),t}

wf.update(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.get
  • this.backend.createAttribute
  • this.backend.createIndexAttribute
  • this.backend.createStorageAttribute
  • this.backend.createIndirectStorageAttribute
  • this._getBufferAttribute
  • this.backend.updateAttribute
Code
update(e,t){const r=this.get(e);if(void 0===r.version)t===_f?this.backend.createAttribute(e):t===vf?this.backend.createIndexAttribute(e):t===Nf?this.backend.createStorageAttribute(e):t===Sf&&this.backend.createIndirectStorageAttribute(e),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version<t.version||t.usage===y)&&(this.backend.updateAttribute(e),r.version=t.version)}}

wf._getBufferAttribute(e: any): any

Parameters:

  • e any

Returns: any

Code
_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}

Af(e: any): any

Parameters:

  • e any

Returns: any

Code
function Af(e){return null!==e.index?e.index.version:e.attributes.position.version}

Rf(e: any): xn

Parameters:

  • e any

Returns: xn

Calls:

  • t.push
  • Se (from ./three.core.min.js)
  • Af
Code
function Rf(e){const t=[],r=e.index,s=e.attributes.position;if(null!==r){const e=r.array;for(let r=0,s=e.length;r<s;r+=3){const s=e[r+0],i=e[r+1],n=e[r+2];t.push(s,i,i,n,n,s)}}else{for(let e=0,r=s.array.length/3-1;e<r;e+=3){const r=e+0,s=e+1,i=e+2;t.push(r,s,s,i,i,r)}}const i=new(Se(t)?ve:Ne)(t,1);return i.version=Af(e),i}

Cf.has(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • super.has
  • this.get
Code
has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}

Cf.updateForRender(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.has
  • this.initGeometry
  • this.updateAttributes
Code
updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}

Cf.initGeometry(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • e.getAttributes
  • this.attributes.delete
  • this.wireframes.get
  • t.removeEventListener
  • t.addEventListener
Code
initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r)};t.addEventListener("dispose",r)}

Cf.updateAttributes(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getAttributes
  • this.updateAttribute
  • this.getIndex
Code
updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,Nf):this.updateAttribute(e,_f);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,vf);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,Sf)}

Cf.updateAttribute(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.attributeCall.get
  • this.attributes.update
  • this.attributeCall.set
Code
updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}

Cf.getIndirect(e: any): any

Parameters:

  • e any

Returns: any

Code
getIndirect(e){return e.geometry.indirect}

Cf.getIndex(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.get
  • Rf
  • e.set
  • Af
  • this.attributes.delete
Code
getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=Rf(t),e.set(t,r)):r.version!==Af(t)&&(this.attributes.delete(r),r=Rf(t),e.set(t,r)),s=r}return s}

r(): void

Returns: void

Calls:

  • e.getAttributes
  • this.attributes.delete
  • this.wireframes.get
  • t.removeEventListener
Code
()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r)}

Mf.update(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • console.error
Code
update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):console.error("THREE.WebGPUInfo: Unknown object type.")}

Mf.reset(): void

Returns: void

Code
reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}

Mf.dispose(): void

Returns: void

Calls:

  • this.reset
Code
dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0,this.memory.geometries=0,this.memory.textures=0}

Df.getForCompute(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.get
  • this._needsComputeUpdate
  • this.nodes.getForCompute
  • this.programs.compute.get
  • this._releaseProgram
  • this.programs.compute.set
  • r.createProgram
  • this._getComputeCacheKey
  • this.caches.get
  • this._releasePipeline
  • this._getComputePipeline
Code
getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new If(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}

Df.getForRender(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.get
  • this._needsRenderUpdate
  • e.getNodeBuilderState
  • this.programs.vertex.get
  • this._releaseProgram
  • this.programs.vertex.set
  • r.createProgram
  • this.programs.fragment.get
  • this.programs.fragment.set
  • this._getRenderCacheKey
  • this.caches.get
  • this._releasePipeline
  • this._getRenderPipeline
Code
getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new If(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new If(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}

Df.delete(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.get
  • this._releasePipeline
  • this._releaseProgram
  • super.delete
Code
delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}

Df.dispose(): void

Returns: void

Calls:

  • super.dispose
Code
dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}

Df.updateForRender(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getForRender
Code
updateForRender(e){this.getForRender(e)}

Df._getComputePipeline(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • this._getComputeCacheKey
  • this.caches.get
  • this.caches.set
  • this.backend.createComputePipeline
Code
_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new Lf(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}

Df._getRenderPipeline(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • this._getRenderCacheKey
  • this.caches.get
  • this.caches.set
  • this.backend.createRenderPipeline
Code
_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new Bf(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}

Df._getComputeCacheKey(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Code
_getComputeCacheKey(e,t){return e.id+","+t.id}

Df._getRenderCacheKey(e: any, t: any, r: any): string

Parameters:

  • e any
  • t any
  • r any

Returns: string

Calls:

  • this.backend.getRenderCacheKey
Code
_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}

Df._releasePipeline(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.caches.delete
Code
_releasePipeline(e){this.caches.delete(e.cacheKey)}

Df._releaseProgram(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.programs[r].delete
Code
_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t)}

Df._needsComputeUpdate(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.get
Code
_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}

Df._needsRenderUpdate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.get
  • this.backend.needsRenderUpdate
Code
_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}

Vf.getForRender(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getBindings
  • this.get
  • this._init
  • this.backend.createBindings
Code
getForRender(e){const t=e.getBindings();for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}

Vf.getForCompute(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.nodes.getForCompute
  • this.get
  • this._init
  • this.backend.createBindings
Code
getForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}

Vf.updateForCompute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._updateBindings
  • this.getForCompute
Code
updateForCompute(e){this._updateBindings(this.getForCompute(e))}

Vf.updateForRender(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._updateBindings
  • this.getForRender
Code
updateForRender(e){this._updateBindings(this.getForRender(e))}

Vf._updateBindings(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._update
Code
_updateBindings(e){for(const t of e)this._update(t,e)}

Vf._init(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.textures.updateTexture
  • this.attributes.update
Code
_init(e){for(const t of e.bindings)if(t.isSampledTexture)this.textures.updateTexture(t.texture);else if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?Sf:Nf;this.attributes.update(e,r)}}

Vf._update(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.nodes.updateGroup
  • this.attributes.update
  • t.update
  • r.updateBinding
  • this.textures.get
  • this.textures.updateTexture
  • r.get
  • this.get
  • this.textures.needsMipmaps
  • this.backend.generateMipmaps
  • this.backend.updateBindings
Code
_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(t.isNodeUniformsGroup){if(!1===this.nodes.updateGroup(t))continue}if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?Sf:Nf;this.attributes.update(e,r)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const e=t.update(),o=t.texture,u=this.textures.get(o);e&&(this.textures.updateTexture(o),t.generation!==u.generation&&(t.generation=u.generation,s=!0));if(void 0!==r.get(o).externalTexture||u.isDefaultTexture?i=!1:(n=10*n+o.id,a+=o.version),!0===o.isStorageTexture){const e=this.get(o);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(o)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(o),e.needsMipmap=!1)}}else t.isSampler&&t.update()}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}

Uf(e: any, t: any): number

Parameters:

  • e any
  • t any

Returns: number

Code
function Uf(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?e.z-t.z:e.id-t.id}

Of(e: any, t: any): number

Parameters:

  • e any
  • t any

Returns: number

Code
function Of(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}

kf(e: any): boolean

Parameters:

  • e any

Returns: boolean

Code
function kf(e){return(e.transmission>0||e.transmissionNode)&&e.side===E&&!1===e.forceSinglePass}

Gf.begin(): this

Returns: this

Code
begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}

Gf.getNextRenderItem(e: any, t: any, r: any, s: any, i: any, n: any, a: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any

Returns: any

Code
getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}

Gf.push(e: any, t: any, r: any, s: any, i: any, n: any, a: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any

Returns: void

Calls:

  • this.getNextRenderItem
  • kf
  • this.transparentDoublePass.push
  • this.transparent.push
  • this.opaque.push
Code
push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this.occlusionQueryCount++,!0===r.transparent||r.transmission>0?(kf(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}

Gf.unshift(e: any, t: any, r: any, s: any, i: any, n: any, a: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any

Returns: void

Calls:

  • this.getNextRenderItem
  • kf
  • this.transparentDoublePass.unshift
  • this.transparent.unshift
  • this.opaque.unshift
Code
unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0?(kf(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}

Gf.pushBundle(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.bundles.push
Code
pushBundle(e){this.bundles.push(e)}

Gf.pushLight(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.lightsArray.push
Code
pushLight(e){this.lightsArray.push(e)}

Gf.sort(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.opaque.sort
  • this.transparentDoublePass.sort
  • this.transparent.sort
Code
sort(e,t){this.opaque.length>1&&this.opaque.sort(e||Uf),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||Of),this.transparent.length>1&&this.transparent.sort(t||Of)}

Gf.finish(): void

Returns: void

Calls:

  • this.lightsNode.setLights
Code
finish(){this.lightsNode.setLights(this.lightsArray);for(let e=this.renderItemsIndex,t=this.renderItems.length;e<t;e++){const t=this.renderItems[e];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.groupOrder=null,t.renderOrder=null,t.z=null,t.group=null,t.clippingContext=null}}

Hf.get(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • r.get
  • r.set
Code
get(e,t){const r=this.lists;zf[0]=e,zf[1]=t;let s=r.get(zf);return void 0===s&&(s=new Gf(this.lighting,e,t),r.set(zf,s)),zf.length=0,s}

Hf.dispose(): void

Returns: void

Code
dispose(){this.lists=new mf}

Wf.getCacheKey(): number

Returns: number

Calls:

  • qf
Code
getCacheKey(){return qf(this)}

qf(e: any): number

Parameters:

  • e any

Returns: number

Calls:

  • s.push
  • Ts
Code
function qf(e){const{textures:t,activeCubeFace:r}=e,s=[r];for(const e of t)s.push(e.id);return Ts(s)}

Yf.get(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • this._getChainMap
  • i.get
  • i.set
Code
get(e,t,r=null){let s;if(jf[0]=e,jf[1]=t,null===r)s="default";else{const e=r.texture.format;s=`${r.textures.length}:${e}:${r.samples}:${r.depthBuffer}:${r.stencilBuffer}`}const i=this._getChainMap(s);let n=i.get(jf);return void 0===n&&(n=new Wf,i.set(jf,n)),jf.length=0,null!==r&&(n.sampleCount=0===r.samples?1:r.samples),n}

Yf.getForClear(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.get
Code
getForClear(e=null){return this.get(Xf,Kf,e)}

Yf._getChainMap(e: any): any

Parameters:

  • e any

Returns: any

Code
_getChainMap(e){return this.chainMaps[e]||(this.chainMaps[e]=new mf)}

Yf.dispose(): void

Returns: void

Code
dispose(){this.chainMaps={}}

Zf.updateRenderTarget(e: any, t: number): void

Parameters:

  • e any
  • t number

Returns: void

Calls:

  • this.get
  • this.getSize
  • this.updateTexture
  • e.removeEventListener
  • this._destroyTexture
  • this.delete
  • e.addEventListener
Code
updateRenderTarget(e,t=0){const r=this.get(e),s=0===e.samples?1:e.samples,i=r.depthTextureMips||(r.depthTextureMips={}),n=e.textures,a=this.getSize(n[0]),o=a.width>>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;void 0===l&&d&&(l=new U,l.format=e.stencilBuffer?we:Ae,l.type=e.stencilBuffer?Re:T,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.isArrayTexture=!0===e.multiview&&a.depth>1,i[t]=l),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=l.isArrayTexture?l.image.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const h={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e<n.length;e++){const t=n[e];c&&(t.needsUpdate=!0),this.updateTexture(t,h)}l&&this.updateTexture(l,h)}if(!0!==r.initialized){r.initialized=!0;const t=()=>{e.removeEventListener("dispose",t);for(let e=0;e<n.length;e++)this._destroyTexture(n[e]);l&&this._destroyTexture(l),this.delete(e)};e.addEventListener("dispose",t)}}

Zf.updateTexture(e: any, t: {}): void

Parameters:

  • e any
  • t {}

Returns: void

Calls:

  • this.get
  • i.destroySampler
  • i.destroyTexture
  • this.renderer.getRenderTarget
  • this.getSize
  • this.needsMipmaps
  • this.getMipLevels
  • i.createSampler
  • i.createTexture
  • console.warn
  • r.push
  • i.updateTexture
  • i.generateMipmaps
  • i.createDefaultTexture
  • e.removeEventListener
  • this._destroyTexture
  • e.addEventListener
Code
updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&(i.destroySampler(e),i.destroyTexture(e)),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ce}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,s||!0===e.isStorageTexture)i.createSampler(e),i.createTexture(e,t),r.generation=e.version;else{if(!0!==r.initialized&&i.createSampler(e),e.version>0){const s=e.image;if(void 0===s)console.warn("THREE.Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)console.warn("THREE.Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t),t.needsMipmaps&&0===e.mipmaps.length&&i.generateMipmaps(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version}if(!0!==r.initialized){r.initialized=!0,r.generation=e.version,this.info.memory.textures++;const t=()=>{e.removeEventListener("dispose",t),this._destroyTexture(e)};e.addEventListener("dispose",t)}r.version=e.version}

Zf.getSize(e: any, t: Qi): Qi

Parameters:

  • e any
  • t Qi

Returns: Qi

Code
getSize(e,t=Qf){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}

Zf.getMipLevels(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Math.floor
  • Math.log2
  • Math.max
Code
getMipLevels(e,t,r){let s;return s=e.isCompressedTexture?e.mipmaps?e.mipmaps.length:1:Math.floor(Math.log2(Math.max(t,r)))+1,s}

Zf.needsMipmaps(e: any): any

Parameters:

  • e any

Returns: any

Code
needsMipmaps(e){return!0===e.isCompressedTexture||e.generateMipmaps}

Zf._destroyTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.has
  • this.backend.destroySampler
  • this.backend.destroyTexture
  • this.delete
Code
_destroyTexture(e){!0===this.has(e)&&(this.backend.destroySampler(e),this.backend.destroyTexture(e),this.delete(e),this.info.memory.textures--)}

t(): void

Returns: void

Calls:

  • e.removeEventListener
  • this._destroyTexture
  • this.delete
Code
()=>{e.removeEventListener("dispose",t);for(let e=0;e<n.length;e++)this._destroyTexture(n[e]);l&&this._destroyTexture(l),this.delete(e)}

t(): void

Returns: void

Calls:

  • e.removeEventListener
  • this._destroyTexture
Code
()=>{e.removeEventListener("dispose",t),this._destroyTexture(e)}

Jf.set(e: any, t: any, r: any, s: number): this

Parameters:

  • e any
  • t any
  • r any
  • s number

Returns: this

Calls:

  • super.set
Code
set(e,t,r,s=1){return this.a=s,super.set(e,t,r)}

Jf.copy(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • super.copy
Code
copy(e){return void 0!==e.a&&(this.a=e.a),super.copy(e)}

Jf.clone(): any

Returns: any

Code
clone(){return new this.constructor(this.r,this.g,this.b,this.a)}

ey.getHash(): string

Returns: string

Code
getHash(){return this.uuid}

ey.generate(): any

Returns: any

Code
generate(){return this.name}

ty.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.outputNode.getNodeType
Code
getNodeType(e){return this.hasOutput?this.outputNode.getNodeType(e):"void"}

ty.getMemberType(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.outputNode.getMemberType
Code
getMemberType(e,t){return this.hasOutput?this.outputNode.getMemberType(e,t):"void"}

ty.add(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • console.error
  • this.nodes.push
Code
add(e){return!0!==e.isNode?(console.error("THREE.TSL: Invalid node added to stack."),this):(this.nodes.push(e),this)}

ty.If(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • eu
  • this.add
Code
If(e,t){const r=new Fi(t);return this._currentCond=eu(e,r),this.add(this._currentCond)}

ty.ElseIf(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • eu
Code
ElseIf(e,t){const r=new Fi(t),s=eu(e,r);return this._currentCond.elseNode=s,this._currentCond=s,this}

ty.Else(e: any): this

Parameters:

  • e any

Returns: this

Code
Else(e){return this._currentCond.elseNode=new Fi(e),this}

ty.Switch(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • Ii
Code
Switch(e){return this._expressionNode=Ii(e),this}

ty.Case(e: any[]): this

Parameters:

  • e any[]

Returns: this

Calls:

  • t.push
  • this._expressionNode.equal
  • Ii
  • console.error
  • s.or
  • eu
  • this.add
Code
Case(...e){const t=[];if(e.length>=2)for(let r=0;r<e.length-1;r++)t.push(this._expressionNode.equal(Ii(e[r])));else console.error("THREE.TSL: Invalid parameter length. Case() requires at least two parameters.");const r=new Fi(e[e.length-1]);let s=t[0];for(let e=1;e<t.length;e++)s=s.or(t[e]);const i=eu(s,r);return null===this._currentCond?(this._currentCond=i,this.add(this._currentCond)):(this._currentCond.elseNode=i,this._currentCond=i,this)}

ty.Default(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • this.Else
Code
Default(e){return this.Else(e),this}

ty.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • this.getChildren
Code
setup(e){const t=e.getNodeProperties(this);let r=0;for(const s of this.getChildren()){if(s.isVarNode&&!0===s.intent){if(!0!==e.getNodeProperties(s).assign)continue}t["node"+r++]=s}return t.outputNode||null}

ty.build(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Calls:

  • qi
  • Wi
  • e.getNodeProperties
  • t.build
  • e.getDataFromNode
  • this.outputNode.build
  • super.build
Code
build(e,...t){const r=e.currentStack,s=qi();Wi(this),e.currentStack=this;const i=e.buildStage;for(const t of this.nodes){if(t.isVarNode&&!0===t.intent){if(!0!==e.getNodeProperties(t).assign)continue}if("setup"===i)t.build(e);else if("analyze"===i)t.build(e,this);else if("generate"===i){const r=e.getDataFromNode(t,"any").stages,s=r&&r[e.shaderStage];if(t.isVarNode&&s&&1===s.length&&s[0]&&s[0].isStackNode)continue;t.build(e,"void")}}let n;return n=this.hasOutput?this.outputNode.build(e,...t):super.build(e,...t),Wi(s),e.currentStack=r,n}

sy.getLength(): number

Returns: number

Calls:

  • Cs
  • Ms
  • Math.ceil
Code
getLength(){const e=Float32Array.BYTES_PER_ELEMENT;let t=0;for(const r of this.membersLayout){const s=r.type,i=Cs(s)*e,n=t%8,a=n%Ms(s),o=n+a;t+=a,0!==o&&8-o<i&&(t+=8-o),t+=i}return 8*Math.ceil(t/8)/e}

sy.getMemberType(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.membersLayout.find
Code
getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}

sy.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getStructTypeFromNode
Code
getNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}

sy.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.addInclude
Code
setup(e){e.addInclude(this)}

sy.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeType
Code
generate(e){return this.getNodeType(e)}

iy.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.structLayoutNode.getNodeType
Code
getNodeType(e){return this.structLayoutNode.getNodeType(e)}

iy.getMemberType(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.structLayoutNode.getMemberType
Code
getMemberType(e,t){return this.structLayoutNode.getMemberType(e,t)}

iy.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getVarFromNode
  • e.getPropertyName
  • e.addLineFlowCode
  • e.generateStruct
Code
generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structLayoutNode.membersLayout,this.values)}`,this),t.name}

ny.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • r[t].getNodeType
  • s.push
  • e.getOutputStructTypeFromNode
Code
getNodeType(e){const t=e.getNodeProperties(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;t<r.length;t++){const i="m"+t,n=r[t].getNodeType(e);s.push({name:i,type:n,index:t})}t.membersLayout=s,t.structType=e.getOutputStructTypeFromNode(this,t.membersLayout)}return t.structType.name}

ny.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getOutputStructName
  • r[t].build
  • e.addLineFlowCode
Code
generate(e){const t=e.getOutputStructName(),r=this.members,s=""!==t?t+".":"";for(let t=0;t<r.length;t++){const i=r[t].build(e);e.addLineFlowCode(`${s}m${t} = ${i}`,this)}return t}

oy(e: any, t: any): number

Parameters:

  • e any
  • t any

Returns: number

Code
function oy(e,t){for(let r=0;r<e.length;r++)if(e[r].name===t)return r;return-1}

uy.has(e: any): boolean

Parameters:

  • e any

Returns: boolean

Code
has(e){return void 0!==this.outputNodes[e]}

uy.get(e: any): any

Parameters:

  • e any

Returns: any

Code
get(e){return this.outputNodes[e]}

uy.merge(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ly
Code
merge(e){const t={...this.outputNodes,...e.outputNodes};return ly(t)}

uy.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.renderer.getRenderTarget
  • oy
  • ln
  • super.setup
Code
setup(e){const t=this.outputNodes,r=[],s=e.renderer.getRenderTarget().textures;for(const e in t){r[oy(s,e)]=ln(t[e])}return this.members=r,super.setup(e)}

cy(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Lo
Code
(e,t)=>Lo(pa(4,e.mul(ha(1,e))),t)

my.getNodeType(): any

Returns: any

Code
getNodeType(){return this.functionNodes[0].shaderNode.layout.type}

my.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • s.getNodeType
  • s
Code
setup(e){const t=this.parametersNodes;let r=this._candidateFnCall;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;r<t.length;r++){const s=t[r],i=a[r];s.getNodeType(e)===i.type?n++:n=0}n>i&&(s=r,i=n)}}this._candidateFnCall=r=s(...t)}return r}

yy(e: any): (...t: any[]) => any

Parameters:

  • e any

Returns: (...t: any[]) => any

Code
e=>(...t)=>fy(e,...t)

Ey.setup(): any

Returns: any

Calls:

  • e.mod(s.mul(i)).floor
  • n.mod
  • i.sub
  • n.add(1).div(s).ceil
  • r.reciprocal
  • en
  • t.add(l).mul
Code
setup(){const{frameNode:e,uvNode:t,countNode:r}=this,{width:s,height:i}=r,n=e.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=r.reciprocal(),l=en(a,o);return t.add(l).mul(u)}

zy.getDepthNode(): any

Returns: any

Calls:

  • Ii
Code
getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=Ii(new zy({defaultTexture:Oy.depthTexture,reflector:this._reflectorBaseNode}))}return this._depthNode}

zy.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._reflectorBaseNode.build
  • super.setup
Code
setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}

zy.clone(): any

Returns: any

Code
clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e._reflectorBaseNode=this._reflectorBaseNode,e}

zy.dispose(): void

Returns: void

Calls:

  • super.dispose
  • this._reflectorBaseNode.dispose
Code
dispose(){super.dispose(),this._reflectorBaseNode.dispose()}

Hy._updateResolution(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • t.getDrawingBufferSize
  • e.setSize
  • Math.round
Code
_updateResolution(e,t){const r=this.resolution;t.getDrawingBufferSize(Uy),e.setSize(Math.round(Uy.width*r),Math.round(Uy.height*r))}

Hy.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._updateResolution
  • super.setup
Code
setup(e){return this._updateResolution(Oy,e.renderer),super.setup(e)}

Hy.dispose(): void

Returns: void

Calls:

  • super.dispose
  • this.renderTargets.values
  • e.dispose
Code
dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}

Hy.getVirtualCamera(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.virtualCameras.get
  • e.clone
  • this.virtualCameras.set
Code
getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}

Hy.getRenderTarget(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.renderTargets.get
  • this.renderTargets.set
Code
getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new ue(0,0,{type:ce,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=Be,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new U),this.renderTargets.set(e,t)),t}

Hy.updateBefore(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.getVirtualCamera
  • this.getRenderTarget
  • s.getDrawingBufferSize
  • this._updateResolution
  • My.setFromMatrixPosition
  • Py.setFromMatrixPosition
  • By.extractRotation
  • Cy.set
  • Cy.applyMatrix4
  • Iy.subVectors
  • Iy.dot
  • Iy.reflect(Cy).negate
  • Iy.add
  • Ly.set
  • Ly.applyMatrix4
  • Ly.add
  • Dy.subVectors
  • Dy.reflect(Cy).negate
  • Dy.add
  • a.position.copy
  • a.up.set
  • a.up.applyMatrix4
  • a.up.reflect
  • a.lookAt
  • a.updateMatrixWorld
  • a.projectionMatrix.copy
  • Ry.setFromNormalAndCoplanarPoint
  • Ry.applyMatrix4
  • Fy.set
  • Math.sign
  • Fy.multiplyScalar
  • Fy.dot
  • this.textureNode.getDepthNode
  • s.getRenderTarget
  • s.getMRT
  • s.setMRT
  • s.setRenderTarget
  • s.clear
  • s.render
Code
updateBefore(e){if(!1===this.bounces&&Gy)return!1;Gy=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Uy),this._updateResolution(o,s),My.setFromMatrixPosition(n.matrixWorld),Py.setFromMatrixPosition(r.matrixWorld),By.extractRotation(n.matrixWorld),Cy.set(0,0,1),Cy.applyMatrix4(By),Iy.subVectors(My,Py);let u=!1;if(!0===Iy.dot(Cy)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(Gy=!1);u=!0}Iy.reflect(Cy).negate(),Iy.add(My),By.extractRotation(r.matrixWorld),Ly.set(0,0,-1),Ly.applyMatrix4(By),Ly.add(Py),Dy.subVectors(My,Ly),Dy.reflect(Cy).negate(),Dy.add(My),a.coordinateSystem=r.coordinateSystem,a.position.copy(Iy),a.up.set(0,1,0),a.up.applyMatrix4(By),a.up.reflect(Cy),a.lookAt(Dy),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),Ry.setFromNormalAndCoplanarPoint(Cy,My),Ry.applyMatrix4(a.matrixWorldInverse),Fy.set(Ry.normal.x,Ry.normal.y,Ry.normal.z,Ry.constant);const l=a.projectionMatrix;Vy.x=(Math.sign(Fy.x)+l.elements[8])/l.elements[0],Vy.y=(Math.sign(Fy.y)+l.elements[9])/l.elements[5],Vy.z=-1,Vy.w=(1+l.elements[10])/l.elements[14],Fy.multiplyScalar(1/Fy.dot(Vy));l.elements[2]=Fy.x,l.elements[6]=Fy.y,l.elements[10]=s.coordinateSystem===d?Fy.z-0:Fy.z+1-0,l.elements[14]=Fy.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const c=s.getRenderTarget(),h=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0,u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),s.setMRT(h),s.setRenderTarget(c),s.autoClear=p,i.visible=!0,Gy=!1,this.forceUpdate=!1}

jy.renderAsync(e: any): Promise<any>

Parameters:

  • e any

Returns: Promise<any>

Calls:

  • e.renderAsync
Code
async renderAsync(e){return e.renderAsync(this,$y)}

jy.render(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.render
Code
render(e){e.render(this,$y)}

Ky.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.node.context
  • e.getSharedContext
  • super.setup
Code
setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}

Ky.setSize(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.renderTarget.setSize
Code
setSize(e,t){this.width=e,this.height=t;const r=e*this.pixelRatio,s=t*this.pixelRatio;this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}

Ky.setPixelRatio(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.setSize
Code
setPixelRatio(e){this.pixelRatio=e,this.setSize(this.width,this.height)}

Ky.updateBefore({renderer:e}: any): void

Parameters:

  • {renderer:e} any

Returns: void

Calls:

  • e.getPixelRatio
  • e.getSize
  • this.renderTarget.setSize
  • e.getRenderTarget
  • e.setRenderTarget
  • this._quadMesh.render
Code
updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;if(this.textureNeedsUpdate=!1,!0===this.autoResize){const t=e.getPixelRatio(),r=e.getSize(Xy),s=r.width*t,i=r.height*t;s===this.renderTarget.width&&i===this.renderTarget.height||(this.renderTarget.setSize(s,i),this.textureNeedsUpdate=!0)}this._quadMesh.material.fragmentNode=this._rttNode;const t=e.getRenderTarget();e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(t)}

Ky.clone(): nl

Returns: nl

Code
clone(){const e=new nl(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}

Yy(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Calls:

  • Ii
Code
(e,...t)=>Ii(new Ky(Ii(e),...t))

eb.setup(): any

Returns: any

Calls:

  • this.sample
  • Ju
Code
setup(){return this.sample(Ju())}

eb.sample(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.callback
Code
sample(e){return this.callback(e)}

tb.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.callback
Code
update(e){this.callback(e)}

rb(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii(new tb(e,t)).toStack
Code
(e,t)=>Ii(new tb(e,t)).toStack()

nb.generate(): string

Returns: string

Code
generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}

lb.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Md
  • ra("mat4").setName("backgroundRotation").setGroup(Jn).onRenderUpdate
  • ob.copy
  • ub.makeRotationFromEuler
  • ub.identity
  • console.error
Code
setup(e){const t=this.scope,r=null!==this.scene?this.scene:e.scene;let s;return t===lb.BACKGROUND_BLURRINESS?s=Md("backgroundBlurriness","float",r):t===lb.BACKGROUND_INTENSITY?s=Md("backgroundIntensity","float",r):t===lb.BACKGROUND_ROTATION?s=ra("mat4").setName("backgroundRotation").setGroup(Jn).onRenderUpdate(()=>{const e=r.background;return null!==e&&e.isTexture&&e.mapping!==Fe?(ob.copy(r.backgroundRotation),ob.x*=-1,ob.y*=-1,ob.z*=-1,ub.makeRotationFromEuler(ob)):ub.identity(),ub}):console.error("THREE.SceneNode: Unknown scope:",t),s}

pb.getInputType(): string

Returns: string

Code
getInputType(){return"storageTexture"}

pb.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.setup
  • e.getNodeProperties
Code
setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}

pb.setAccess(e: any): this

Parameters:

  • e any

Returns: this

Code
setAccess(e){return this.access=e,this}

pb.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.generateStore
  • super.generate
Code
generate(e,t){let r;return r=null!==this.storeNode?this.generateStore(e):super.generate(e,t),r}

pb.toReadWrite(): this

Returns: this

Calls:

  • this.setAccess
Code
toReadWrite(){return this.setAccess(ks.READ_WRITE)}

pb.toReadOnly(): this

Returns: this

Calls:

  • this.setAccess
Code
toReadOnly(){return this.setAccess(ks.READ_ONLY)}

pb.toWriteOnly(): this

Returns: this

Calls:

  • this.setAccess
Code
toWriteOnly(){return this.setAccess(ks.WRITE_ONLY)}

pb.generateStore(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getNodeProperties
  • super.generate
  • r.build
  • s.build
  • i.build
  • e.generateTextureStore
  • e.addLineFlowCode
Code
generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(e,n,a,u,o);e.addLineFlowCode(l,this)}

pb.clone(): any

Returns: any

Calls:

  • super.clone
Code
clone(){const e=super.clone();return e.storeNode=this.storeNode,e}

fb.getInputType(): string

Returns: string

Code
getInputType(){return"texture3D"}

fb.getDefaultUV(): any

Returns: any

Calls:

  • nn
Code
getDefaultUV(){return nn(.5,.5,.5)}

fb.setUpdateMatrix(): void

Returns: void

Code
setUpdateMatrix(){}

fb.setupUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.isFlipY
  • t.flipY
  • t.setY
  • Qi(tl(this,this.levelNode).y).sub(t.y).sub
Code
setupUV(e,t){const r=this.value;return!e.isFlipY()||!0!==r.isRenderTargetTexture&&!0!==r.isFramebufferTexture||(t=this.sampler?t.flipY():t.setY(Qi(tl(this,this.levelNode).y).sub(t.y).sub(1))),t}

fb.generateUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • t.build
Code
generateUV(e,t){return t.build(e,"vec3")}

fb.normal(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • mb
Code
normal(e){return mb({texture:this,uv:e})}

bb.updateReference(e: any): any

Parameters:

  • e any

Returns: any

Code
updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}

Tb.setProjectionMatrix(e: any): void

Parameters:

  • e any

Returns: void

Code
setProjectionMatrix(e){this.projectionMatrix=e}

Tb.update({frameId:e,camera:t,object:r}: any): void

Parameters:

  • {frameId:e,camera:t,object:r} any

Returns: void

Calls:

  • vb
  • this.previousModelWorldMatrix.value.copy
  • _b
  • i.previousProjectionMatrix.copy
  • i.previousCameraViewMatrix.copy
  • i.currentProjectionMatrix.copy
  • i.currentCameraViewMatrix.copy
  • this.previousProjectionMatrix.value.copy
  • this.previousCameraViewMatrix.value.copy
Code
update({frameId:e,camera:t,object:r}){const s=vb(r);this.previousModelWorldMatrix.value.copy(s);const i=_b(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}

Tb.updateAfter({object:e}: any): void

Parameters:

  • {object:e} any

Returns: void

Calls:

  • vb(e).copy
Code
updateAfter({object:e}){vb(e).copy(e.matrixWorld)}

Tb.setup(): any

Returns: any

Calls:

  • ra
  • this.previousCameraViewMatrix.mul
  • e.mul(Gl).mul
  • this.previousProjectionMatrix.mul(t).mul
  • r.xy.div
  • s.xy.div
  • ha
Code
setup(){const e=null===this.projectionMatrix?bl:ra(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul(Gl).mul(ql),s=this.previousProjectionMatrix.mul(t).mul(jl),i=r.xy.div(r.w),n=s.xy.div(s.w);return ha(i,n)}

_b(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • xb.get
  • xb.set
Code
function _b(e){let t=xb.get(e);return void 0===t&&(t={},xb.set(e,t)),t}

vb(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • _b
  • r[t].copy
Code
function vb(e,t=0){const r=_b(e);let s=r[t];return void 0===s&&(r[t]=s=new a,r[t].copy(e.matrixWorld)),s}

Rb(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Po
Code
(e,t=nn(c.getLuminanceCoefficients(new r)))=>Po(e,t)

Mb.setup(): any

Returns: any

Calls:

  • e.mul(t).floor().div
Code
setup(){const{sourceNode:e,stepsNode:t}=this;return e.mul(t).floor().div(t)}

Lb.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.passNode.build
  • super.setup
Code
setup(e){return this.passNode.build(e),super.setup(e)}

Lb.clone(): any

Returns: any

Code
clone(){return new this.constructor(this.passNode,this.value)}

Fb.updateTexture(): void

Returns: void

Calls:

  • this.passNode.getPreviousTexture
  • this.passNode.getTexture
Code
updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}

Fb.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.updateTexture
  • super.setup
Code
setup(e){return this.updateTexture(),super.setup(e)}

Fb.clone(): any

Returns: any

Code
clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e}

Ib.setResolution(e: any): this

Parameters:

  • e any

Returns: this

Code
setResolution(e){return this._resolution=e,this}

Ib.getResolution(): number

Returns: number

Code
getResolution(){return this._resolution}

Ib.setLayers(e: any): this

Parameters:

  • e any

Returns: this

Code
setLayers(e){return this._layers=e,this}

Ib.getLayers(): any

Returns: any

Code
getLayers(){return this._layers}

Ib.setMRT(e: any): this

Parameters:

  • e any

Returns: this

Code
setMRT(e){return this._mrt=e,this}

Ib.getMRT(): any

Returns: any

Code
getMRT(){return this._mrt}

Ib.getTexture(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.renderTarget.texture.clone
  • this.renderTarget.textures.push
Code
getTexture(e){let t=this._textures[e];if(void 0===t){t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}

Ib.getPreviousTexture(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getTexture(e).clone
Code
getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}

Ib.toggleTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.renderTarget.textures.indexOf
  • this._textureNodes[e].updateTexture
  • this._previousTextureNodes[e].updateTexture
Code
toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}

Ib.getTextureNode(e: string): any

Parameters:

  • e string

Returns: any

Calls:

  • Ii
  • t.updateTexture
Code
getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=Ii(new Fb(this,e)),t.updateTexture(),this._textureNodes[e]=t),t}

Ib.getPreviousTextureNode(e: string): any

Parameters:

  • e string

Returns: any

Calls:

  • this.getTextureNode
  • Ii
  • t.updateTexture
Code
getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=Ii(new Fb(this,e,!0)),t.updateTexture(),this._previousTextureNodes[e]=t),t}

Ib.getViewZNode(e: string): any

Parameters:

  • e string

Returns: any

Calls:

  • Jh
  • this.getTextureNode
Code
getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Jh(this.getTextureNode(e),r,s)}return t}

Ib.getLinearDepthNode(e: string): any

Parameters:

  • e string

Returns: any

Calls:

  • this.getViewZNode
  • Qh
Code
getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=Qh(i,r,s)}return t}

Ib.compileAsync(e: any): Promise<void>

Parameters:

  • e any

Returns: Promise<void>

Calls:

  • e.getRenderTarget
  • e.getMRT
  • e.setRenderTarget
  • e.setMRT
  • e.compileAsync
Code
async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}

Ib.setup({renderer:e}: any): any

Parameters:

  • {renderer:e} any

Returns: any

Calls:

  • e.getColorBufferType
  • this.getTextureNode
  • this.getLinearDepthNode
Code
setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getColorBufferType(),this.scope===Ib.COLOR?this.getTextureNode():this.getLinearDepthNode()}

Ib.updateBefore(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.getOutputRenderTarget
  • t.xr.getCamera
  • t.xr.updateCamera
  • Bb.set
  • t.getPixelRatio
  • t.getSize
  • this.setSize
  • t.getRenderTarget
  • t.getMRT
  • this.toggleTexture
  • t.setRenderTarget
  • t.setMRT
  • t.render
Code
updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s,i;const n=t.getOutputRenderTarget();n&&!0===n.isXRRenderTarget?(i=1,s=t.xr.getCamera(),t.xr.updateCamera(s),Bb.set(n.width,n.height)):(s=this.camera,i=t.getPixelRatio(),t.getSize(Bb)),this._pixelRatio=i,this.setSize(Bb.width,Bb.height);const a=t.getRenderTarget(),o=t.getMRT(),u=s.layers.mask;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.render(r,s),t.setRenderTarget(a),t.setMRT(o),s.layers.mask=u}

Ib.setSize(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.renderTarget.setSize
  • this.renderTarget.scissor.copy
  • this.renderTarget.viewport.copy
Code
setSize(e,t){this._width=e,this._height=t;const r=this._width*this._pixelRatio*this._resolution,s=this._height*this._pixelRatio*this._resolution;this.renderTarget.setSize(r,s),null!==this._scissor&&this.renderTarget.scissor.copy(this._scissor),null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport)}

Ib.setScissor(e: any, t: any, r: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • i any

Returns: void

Calls:

  • this._scissor.copy
  • this._scissor.set
  • this._scissor.multiplyScalar(this._pixelRatio*this._resolution).floor
Code
setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i),this._scissor.multiplyScalar(this._pixelRatio*this._resolution).floor())}

Ib.setViewport(e: any, t: any, r: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • i any

Returns: void

Calls:

  • this._viewport.copy
  • this._viewport.set
  • this._viewport.multiplyScalar(this._pixelRatio*this._resolution).floor
Code
setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i),this._viewport.multiplyScalar(this._pixelRatio*this._resolution).floor())}

Ib.setPixelRatio(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.setSize
Code
setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}

Ib.dispose(): void

Returns: void

Calls:

  • this.renderTarget.dispose
Code
dispose(){this.renderTarget.dispose()}

Db.updateBefore(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.getRenderObjectFunction
  • t.setRenderObjectFunction
  • this._getOutlineMaterial
  • t.renderObject
  • super.updateBefore
Code
updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}

Db._createMaterial(): bp

Returns: bp

Calls:

  • sd.negate
  • bl.mul
  • Yi
  • r.mul
  • ln
  • ql.add
  • eo
  • i.sub
  • i.add
  • a.mul(this.thicknessNode).mul(i.w).mul
Code
_createMaterial(){const e=new bp;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=S;const t=sd.negate(),r=bl.mul(Gl),s=Yi(1),i=r.mul(ln(ql,1)),n=r.mul(ln(ql.add(t),1)),a=eo(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=ln(this.colorNode,this.alphaNode),e}

Db._getOutlineMaterial(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._materialCache.get
  • this._createMaterial
  • this._materialCache.set
Code
_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}

jb.setIncludes(e: any): this

Parameters:

  • e any

Returns: this

Code
setIncludes(e){return this.includes=e,this}

jb.getIncludes(): any[]

Returns: any[]

Code
getIncludes(){return this.includes}

jb.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getIncludes
  • r.build
  • e.getCodeFromNode
  • this.getNodeType
Code
generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}

jb.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}

jb.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}

Kb.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeFunction
Code
getNodeType(e){return this.getNodeFunction(e).type}

Kb.getInputs(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeFunction
Code
getInputs(e){return this.getNodeFunction(e).inputs}

Kb.getNodeFunction(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getDataFromNode
  • e.parser.parseFunction
Code
getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}

Kb.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • super.generate
  • this.getNodeFunction
  • e.getCodeFromNode
  • e.getPropertyName
  • this.getNodeFunction(e).getCode
  • e.format
Code
generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}

Yb(e: any, t: any[], r: string): { (...e: any[]): any; functionNode: any; }

Parameters:

  • e any
  • t any[]
  • r string

Returns: { (...e: any[]): any; functionNode: any; }

Calls:

  • Ii
  • s.call
Code
(e,t=[],r="")=>{for(let e=0;e<t.length;e++){const r=t[e];"function"==typeof r&&(t[e]=r.functionNode)}const s=Ii(new Kb(e,t,r)),i=(...e)=>s.call(...e);return i.functionNode=s,i}

i(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • s.call
Code
(...e)=>s.call(...e)

Qb.refresh(): void

Returns: void

Calls:

  • this.events.dispatchEvent
Code
refresh(){this.events.dispatchEvent({type:"refresh"})}

Qb.getValue(): any

Returns: any

Calls:

  • URL.createObjectURL
Code
getValue(){const e=this.value;if(e&&null===this._cache&&"URL"===this.inputType&&e.value instanceof ArrayBuffer)this._cache=URL.createObjectURL(new Blob([e.value]));else if(e&&null!==e.value&&void 0!==e.value&&(("URL"===this.inputType||"String"===this.inputType)&&"string"==typeof e.value||"Number"===this.inputType&&"number"==typeof e.value||"Vector2"===this.inputType&&e.value.isVector2||"Vector3"===this.inputType&&e.value.isVector3||"Vector4"===this.inputType&&e.value.isVector4||"Color"===this.inputType&&e.value.isColor||"Matrix3"===this.inputType&&e.value.isMatrix3||"Matrix4"===this.inputType&&e.value.isMatrix4))return e.value;return this._cache||e}

Qb.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.value.getNodeType
Code
getNodeType(e){return this.value&&this.value.isNode?this.value.getNodeType(e):"float"}

Qb.setup(): any

Returns: any

Calls:

  • Yi
Code
setup(){return this.value&&this.value.isNode?this.value:Yi()}

Qb.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
  • Fs
  • this.value.toJSON
Code
serialize(e){super.serialize(e),null!==this.value?"ArrayBuffer"===this.inputType?e.value=Fs(this.value):e.value=this.value?this.value.toJSON(e.meta).uuid:null:e.value=null,e.inputType=this.inputType,e.outputType=this.outputType}

Qb.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
  • Is
Code
deserialize(e){super.deserialize(e);let t=null;null!==e.value&&(t="ArrayBuffer"===e.inputType?Is(e.value):"Texture"===e.inputType?e.meta.textures[e.value]:e.meta.nodes[e.value]||null),this.value=t,this.inputType=e.inputType,this.outputType=e.outputType}

Jb.get(e: any, t: any, r: any[]): any

Parameters:

  • e any
  • t any
  • r any[]

Returns: any

Calls:

  • this.has
  • super.get
  • t
  • this.set
Code
get(e,t=null,...r){if(this.has(e))return super.get(e);if(null!==t){const s=t(...r);return this.set(e,s),s}}

ex.getInputLayout(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.scriptableNode.getInputLayout
Code
getInputLayout(e){return this.scriptableNode.getInputLayout(e)}

ex.get(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t.getValue
Code
get(e){const t=this.parameters[e];return t?t.getValue():null}

rx.setLocal(e: any, t: any): Jb

Parameters:

  • e any
  • t any

Returns: Jb

Calls:

  • this._local.set
Code
setLocal(e,t){return this._local.set(e,t)}

rx.getLocal(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._local.get
Code
getLocal(e){return this._local.get(e)}

rx.onRefresh(): void

Returns: void

Calls:

  • this._refresh
Code
onRefresh(){this._refresh()}

rx.getInputLayout(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getLayout
Code
getInputLayout(e){for(const t of this.getLayout())if(t.inputType&&(t.id===e||t.name===e))return t}

rx.getOutputLayout(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getLayout
Code
getOutputLayout(e){for(const t of this.getLayout())if(t.outputType&&(t.id===e||t.name===e))return t}

rx.setOutput(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • Zb
Code
setOutput(e,t){const r=this._outputs;return void 0===r[e]?r[e]=Zb(t):r[e].value=t,this}

rx.getOutput(e: any): any

Parameters:

  • e any

Returns: any

Code
getOutput(e){return this._outputs[e]}

rx.getParameter(e: any): any

Parameters:

  • e any

Returns: any

Code
getParameter(e){return this.parameters[e]}

rx.setParameter(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • this.deleteParameter
  • r[e].getDefaultOutput().events.addEventListener
  • r[e].events.addEventListener
  • Zb
Code
setParameter(e,t){const r=this.parameters;return t&&t.isScriptableNode?(this.deleteParameter(e),r[e]=t,r[e].getDefaultOutput().events.addEventListener("refresh",this.onRefresh)):t&&t.isScriptableValueNode?(this.deleteParameter(e),r[e]=t,r[e].events.addEventListener("refresh",this.onRefresh)):void 0===r[e]?(r[e]=Zb(t),r[e].events.addEventListener("refresh",this.onRefresh)):r[e].value=t,this}

rx.getValue(): any

Returns: any

Calls:

  • this.getDefaultOutput().getValue
Code
getValue(){return this.getDefaultOutput().getValue()}

rx.deleteParameter(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • t.getDefaultOutput
  • t.events.removeEventListener
Code
deleteParameter(e){let t=this.parameters[e];return t&&(t.isScriptableNode&&(t=t.getDefaultOutput()),t.events.removeEventListener("refresh",this.onRefresh)),this}

rx.clearParameters(): this

Returns: this

Calls:

  • Object.keys
  • this.deleteParameter
Code
clearParameters(){for(const e of Object.keys(this.parameters))this.deleteParameter(e);return this.needsUpdate=!0,this}

rx.call(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Calls:

  • this.getObject
  • r
Code
call(e,...t){const r=this.getObject()[e];if("function"==typeof r)return r(...t)}

rx.callAsync(e: any, t: any[]): Promise<any>

Parameters:

  • e any
  • t any[]

Returns: Promise<any>

Calls:

  • this.getObject
  • r
Code
async callAsync(e,...t){const r=this.getObject()[e];if("function"==typeof r)return"AsyncFunction"===r.constructor.name?await r(...t):r(...t)}

rx.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getDefaultOutputNode().getNodeType
Code
getNodeType(e){return this.getDefaultOutputNode().getNodeType(e)}

rx.refresh(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getOutput(e).refresh
  • this._refresh
Code
refresh(e=null){null!==e?this.getOutput(e).refresh():this._refresh()}

rx.getObject(): any

Returns: any

Calls:

  • this.dispose
  • tx.get
  • this.getMethod
  • this.refresh
  • this.setOutput
  • s
  • this._local.clear
  • Array.isArray
  • this.getParameter
  • this.setParameter
  • this.getOutput
Code
getObject(){if(this.needsUpdate&&this.dispose(),null!==this._object)return this._object;const e=new ex(this),t=tx.get("THREE"),r=tx.get("TSL"),s=this.getMethod(),i=[e,this._local,tx,()=>this.refresh(),(e,t)=>this.setOutput(e,t),t,r];this._object=s(...i);const n=this._object.layout;if(n&&(!1===n.cache&&this._local.clear(),this._output.outputType=n.outputType||null,Array.isArray(n.elements)))for(const e of n.elements){const t=e.id||e.name;e.inputType&&(void 0===this.getParameter(t)&&this.setParameter(t,null),this.getParameter(t).inputType=e.inputType),e.outputType&&(void 0===this.getOutput(t)&&this.setOutput(t,null),this.getOutput(t).outputType=e.outputType)}return this._object}

rx.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
  • t.getDefaultOutput
  • t.events.addEventListener
Code
deserialize(e){super.deserialize(e);for(const e in this.parameters){let t=this.parameters[e];t.isScriptableNode&&(t=t.getDefaultOutput()),t.events.addEventListener("refresh",this.onRefresh)}}

rx.getLayout(): any

Returns: any

Calls:

  • this.getObject
Code
getLayout(){return this.getObject().layout}

rx.getDefaultOutputNode(): any

Returns: any

Calls:

  • this.getDefaultOutput
  • Yi
Code
getDefaultOutputNode(){const e=this.getDefaultOutput().value;return e&&e.isNode?e:Yi()}

rx.getDefaultOutput(): any

Returns: any

Calls:

  • this._exec
Code
getDefaultOutput(){return this._exec()._output}

rx.getMethod(): Function

Returns: Function

Calls:

  • this.dispose
  • ["layout","init","main","dispose"].join
Code
getMethod(){if(this.needsUpdate&&this.dispose(),null!==this._method)return this._method;const e=["layout","init","main","dispose"].join(", "),t="\nreturn { ...output, "+e+" };",r="var "+e+"; var output = {};\n"+this.codeNode.code+t;return this._method=new Function(...["parameters","local","global","refresh","setOutput","THREE","TSL"],r),this._method}

rx.dispose(): void

Returns: void

Calls:

  • this._object.dispose
Code
dispose(){null!==this._method&&(this._object&&"function"==typeof this._object.dispose&&this._object.dispose(),this._method=null,this._object=null,this._source=null,this._value=null,this._needsOutputUpdate=!0,this._output.value=null,this._outputs={})}

rx.setup(): any

Returns: any

Calls:

  • this.getDefaultOutputNode
Code
setup(){return this.getDefaultOutputNode()}

rx.getCacheKey(e: any): number

Parameters:

  • e any

Returns: number

Calls:

  • xs
  • this.getDefaultOutputNode().getCacheKey
  • t.push
  • this.parameters[r].getCacheKey
  • Ts
Code
getCacheKey(e){const t=[xs(this.source),this.getDefaultOutputNode().getCacheKey(e)];for(const r in this.parameters)t.push(this.parameters[r].getCacheKey(e));return Ts(t)}

rx._exec(): this

Returns: this

Calls:

  • this.call
Code
_exec(){return null===this.codeNode||(!0===this._needsOutputUpdate&&(this._value=this.call("main"),this._needsOutputUpdate=!1),this._output.value=this._value),this}

rx._refresh(): void

Returns: void

Calls:

  • this._exec
  • this._output.refresh
Code
_refresh(){this.needsUpdate=!0,this._exec(),this._output.refresh()}

ix(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • r
  • (t||Yl.z).negate
Code
function ix(e){let t;const r=e.context.getViewZ;return void 0!==r&&(t=r(this)),(t||Yl.z).negate()}

dx.getVectorLength(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getTypeLength
  • Ps
Code
getVectorLength(e){const t=e.getTypeLength(Ps(this.minNode.value)),r=e.getTypeLength(Ps(this.maxNode.value));return t>r?t:r}

dx.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getTypeFromLength
  • this.getVectorLength
Code
getNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}

dx.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getTypeLength
  • Ps
  • ux.setScalar
  • lx.setScalar
  • ux.set
  • lx.set
  • ux.getComponent
  • lx.getComponent
  • u.lerp
  • Math.random
  • this.getNodeType
  • dl(c,"vec4",t.count).element(th).convert
  • e.geometry.setAttribute
  • Bu(t).convert
  • Yi
Code
setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.minNode.value,n=this.maxNode.value,a=e.getTypeLength(Ps(i)),o=e.getTypeLength(Ps(n));ux=ux||new s,lx=lx||new s,ux.setScalar(0),lx.setScalar(0),1===a?ux.setScalar(i):i.isColor?ux.set(i.r,i.g,i.b,1):ux.set(i.x,i.y,i.z||0,i.w||0),1===o?lx.setScalar(n):n.isColor?lx.set(n.r,n.g,n.b,1):lx.set(n.x,n.y,n.z||0,n.w||0);const l=4,d=l*t.count,c=new Float32Array(d);for(let e=0;e<d;e++){const t=e%l,r=ux.getComponent(t),s=lx.getComponent(t);c[e]=u.lerp(r,s,Math.random())}const h=this.getNodeType(e);if(t.count<=4096)r=dl(c,"vec4",t.count).element(th).convert(h);else{const t=new L(c,4);e.geometry.setAttribute("__range"+this.id,t),r=Bu(t).convert(h)}}else r=Yi(0);return r}

hx.getHash(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getBuiltinName
Code
getHash(e){return this.getBuiltinName(e)}

hx.getNodeType(): any

Returns: any

Code
getNodeType(){return this.nodeType}

hx.setBuiltinName(e: any): this

Parameters:

  • e any

Returns: this

Code
setBuiltinName(e){return this._builtinName=e,this}

hx.getBuiltinName(): any

Returns: any

Code
getBuiltinName(){return this._builtinName}

hx.hasBuiltin(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.hasBuiltin
Code
hasBuiltin(e){return e.hasBuiltin(this._builtinName)}

hx.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getBuiltinName
  • this.getNodeType
  • e.format
  • console.warn
  • e.generateConst
Code
generate(e,t){const r=this.getBuiltinName(e),s=this.getNodeType(e);return"compute"===e.shaderStage?e.format(r,s,t):(console.warn(`ComputeBuiltinNode: Compute built-in value ${r} can not be accessed in the ${e.shaderStage} stage`),e.generateConst(s))}

hx.serialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.serialize
Code
serialize(e){super.serialize(e),e.global=this.global,e._builtinName=this._builtinName}

hx.deserialize(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.deserialize
Code
deserialize(e){super.deserialize(e),this.global=e.global,this._builtinName=e._builtinName}

px(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new hx(e,t))

Tx.generate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • super.generate
  • this.getNodeType
  • e.format
Code
generate(e,t){let r;const s=e.context.assign;if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}

_x.setName(e: any): this

Parameters:

  • e any

Returns: this

Code
setName(e){return this.name=e,this}

_x.label(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • console.warn
  • this.setName
Code
label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}

_x.setScope(e: any): this

Parameters:

  • e any

Returns: this

Code
setScope(e){return this.scope=e,this}

_x.getElementType(): any

Returns: any

Code
getElementType(){return this.elementType}

_x.getInputType(): string

Returns: string

Code
getInputType(){return`${this.scope}Array`}

_x.element(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
element(e){return Ii(new Tx(this,e))}

_x.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getScopedArray
  • this.scope.toLowerCase
Code
generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}

vx.getInputType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.pointerNode.getNodeType
Code
getInputType(e){return this.pointerNode.getNodeType(e)}

vx.getNodeType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getInputType
Code
getNodeType(e){return this.getInputType(e)}

vx.generate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • this.getNodeType
  • this.getInputType
  • u.push
  • a.build
  • o.build
  • e.getMethod
  • u.join
  • Wu(l,i).toConst
  • t.constNode.build
  • e.addLineFlowCode
Code
generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=Wu(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}

Sx(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Nx(e,t,r).toStack
Code
(e,t,r)=>Nx(e,t,r).toStack()

wx(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ex.get
  • Ex.set
Code
function wx(e){Ex=Ex||new WeakMap;let t=Ex.get(e);return void 0===t&&Ex.set(e,t={}),t}

Ax(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • wx
  • ra("mat4").setGroup(Jn).onRenderUpdate
  • e.shadow.updateMatrices
Code
function Ax(e){const t=wx(e);return t.shadowMatrix||(t.shadowMatrix=ra("mat4").setGroup(Jn).onRenderUpdate(t=>(!0===e.castShadow&&!1!==t.renderer.shadowMap.enabled||e.shadow.updateMatrices(e),e.shadow.matrix)))}

Rx(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ax(e).mul
  • r.xyz.div
Code
function Rx(e,t=Xl){const r=Ax(e).mul(t);return r.xyz.div(r.w)}

Cx(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • wx
  • ra(new r).setGroup(Jn).onRenderUpdate
  • r.value.setFromMatrixPosition
Code
function Cx(e){const t=wx(e);return t.position||(t.position=ra(new r).setGroup(Jn).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.matrixWorld)))}

Mx(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • wx
  • ra(new r).setGroup(Jn).onRenderUpdate
  • r.value.setFromMatrixPosition
Code
function Mx(e){const t=wx(e);return t.targetPosition||(t.targetPosition=ra(new r).setGroup(Jn).onRenderUpdate((t,r)=>r.value.setFromMatrixPosition(e.target.matrixWorld)))}

Px(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • wx
  • ra(new r).setGroup(Jn).onRenderUpdate
  • s.value.setFromMatrixPosition
  • s.value.applyMatrix4
Code
function Px(e){const t=wx(e);return t.viewPosition||(t.viewPosition=ra(new r).setGroup(Jn).onRenderUpdate(({camera:t},s)=>{s.value=s.value||new r,s.value.setFromMatrixPosition(e.matrixWorld),s.value.applyMatrix4(t.matrixWorldInverse)}))}

Bx(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Tl.transformDirection
Code
e=>Tl.transformDirection(Cx(e).sub(Mx(e)))

Lx(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>{for(const r of t)if(r.isAnalyticLightNode&&r.light.id===e)return r;return null}

Dx.customCacheKey(): number

Returns: number

Calls:

  • Ix.push
  • r.colorNode.getCacheKey
  • Ts
Code
customCacheKey(){const e=this._lights;for(let t=0;t<e.length;t++){const r=e[t];if(Ix.push(r.id),Ix.push(r.castShadow?1:0),!0===r.isSpotLight){const e=null!==r.map?r.map.id:-1,t=r.colorNode?r.colorNode.getCacheKey():-1;Ix.push(e,t)}}const t=Ts(Ix);return Ix.length=0,t}

Dx.getHash(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.setupLightsNode
  • t.push
  • e.getSelf().getHash
  • t.join
Code
getHash(e){if(null===this._lightNodesHash){null===this._lightNodes&&this.setupLightsNode(e);const t=[];for(const e of this._lightNodes)t.push(e.getSelf().getHash());this._lightNodesHash="lights-"+t.join(",")}return this._lightNodesHash}

Dx.analyze(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getNodeProperties
  • r.build
  • t.outputNode.build
Code
analyze(e){const t=e.getNodeProperties(this);for(const r of t.nodes)r.build(e);t.outputNode.build(e)}

Dx.setupLightsNode(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • complex_call_251555
  • e.sort
  • t.push
  • Ii
  • Lx
  • i.getLightNodeClass
  • console.warn
  • Fx.has
  • Fx.get
  • Fx.set
Code
setupLightsNode(e){const t=[],r=this._lightNodes,s=(e=>e.sort((e,t)=>e.id-t.id))(this._lights),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(Ii(e));else{let s=null;if(null!==r&&(s=Lx(e.id,r)),null===s){const r=i.getLightNodeClass(e.constructor);if(null===r){console.warn(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}let s=null;Fx.has(e)?s=Fx.get(e):(s=Ii(new r(e)),Fx.set(e,s)),t.push(s)}}this._lightNodes=t}

Dx.setupDirectLight(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • s.direct
Code
setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}

Dx.setupDirectRectAreaLight(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • s.directRectArea
Code
setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}

Dx.setupLights(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • r.build
Code
setupLights(e,t){for(const r of t)r.build(e)}

Dx.getLightNodes(e: any): any[]

Parameters:

  • e any

Returns: any[]

Calls:

  • this.setupLightsNode
Code
getLightNodes(e){return null===this._lightNodes&&this.setupLightsNode(e),this._lightNodes}

Dx.setup(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • e.addStack
  • i.start
  • d.add
  • nn
  • l.mix
  • t.assign
  • a.assign
  • c.add
  • r.assign
  • t.add
  • i.finish
  • r.bypass
  • e.removeStack
Code
setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=nn(null!==l?l.mix(g,u):u),s.material.transparent=!0),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}

Dx.setLights(e: any): this

Parameters:

  • e any

Returns: this

Code
setLights(e){return this._lights=e,this._lightNodes=null,this._lightNodesHash=null,this}

Dx.getLights(): any[]

Returns: any[]

Code
getLights(){return this._lights}

Vx.setupShadowPosition({context:e,material:t}: any): void

Parameters:

  • {context:e,material:t} any

Returns: void

Calls:

  • Ux.assign
Code
setupShadowPosition({context:e,material:t}){Ux.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||Xl)}

Ox(t: any, r: {}): {}

Parameters:

  • t any
  • r {}

Returns: {}

Calls:

  • t.getRenderTarget
  • t.getActiveCubeFace
  • t.getActiveMipmapLevel
  • t.getRenderObjectFunction
  • t.getPixelRatio
  • t.getMRT
  • t.getClearColor
  • t.getClearAlpha
  • t.getScissorTest
Code
function Ox(t,r={}){return r.toneMapping=t.toneMapping,r.toneMappingExposure=t.toneMappingExposure,r.outputColorSpace=t.outputColorSpace,r.renderTarget=t.getRenderTarget(),r.activeCubeFace=t.getActiveCubeFace(),r.activeMipmapLevel=t.getActiveMipmapLevel(),r.renderObjectFunction=t.getRenderObjectFunction(),r.pixelRatio=t.getPixelRatio(),r.mrt=t.getMRT(),r.clearColor=t.getClearColor(r.clearColor||new e),r.clearAlpha=t.getClearAlpha(),r.autoClear=t.autoClear,r.scissorTest=t.getScissorTest(),r}

kx(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ox
  • e.setMRT
  • e.setRenderObjectFunction
  • e.setClearColor
Code
function kx(e,t){return t=Ox(e,t),e.setMRT(null),e.setRenderObjectFunction(null),e.setClearColor(0,1),e.autoClear=!0,t}

Gx(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • e.setRenderTarget
  • e.setRenderObjectFunction
  • e.setPixelRatio
  • e.setMRT
  • e.setClearColor
  • e.setScissorTest
Code
function Gx(e,t){e.toneMapping=t.toneMapping,e.toneMappingExposure=t.toneMappingExposure,e.outputColorSpace=t.outputColorSpace,e.setRenderTarget(t.renderTarget,t.activeCubeFace,t.activeMipmapLevel),e.setRenderObjectFunction(t.renderObjectFunction),e.setPixelRatio(t.pixelRatio),e.setMRT(t.mrt),e.setClearColor(t.clearColor,t.clearAlpha),e.autoClear=t.autoClear,e.setScissorTest(t.scissorTest)}

zx(e: any, t: {}): {}

Parameters:

  • e any
  • t {}

Returns: {}

Code
function zx(e,t={}){return t.background=e.background,t.backgroundNode=e.backgroundNode,t.overrideMaterial=e.overrideMaterial,t}

Hx(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • zx
Code
function Hx(e,t){return t=zx(e,t),e.background=null,e.backgroundNode=null,e.overrideMaterial=null,t}

$x(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Code
function $x(e,t){e.background=t.background,e.backgroundNode=t.backgroundNode,e.overrideMaterial=t.overrideMaterial}

Wx(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Hx
  • kx
Code
function Wx(e,t,r){return r=Hx(t,r=kx(e,r))}

qx(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • Gx
  • $x
Code
function qx(e,t,r){Gx(e,r),$x(t,r)}

saveRendererAndSceneState(e: any, t: any, r: {}): {}

Parameters:

  • e any
  • t any
  • r {}

Returns: {}

Calls:

  • zx
  • Ox
Code
function(e,t,r={}){return r=zx(t,r=Ox(e,r))}

saveRendererAndSceneState(e: any, t: any, r: {}): {}

Parameters:

  • e any
  • t any
  • r {}

Returns: {}

Calls:

  • zx
  • Ox
Code
function(e,t,r={}){return r=zx(t,r=Ox(e,r))}

saveRendererAndSceneState(e: any, t: any, r: {}): {}

Parameters:

  • e any
  • t any
  • r {}

Returns: {}

Calls:

  • zx
  • Ox
Code
function(e,t,r={}){return r=zx(t,r=Ox(e,r))}

saveRendererAndSceneState(e: any, t: any, r: {}): {}

Parameters:

  • e any
  • t any
  • r {}

Returns: {}

Calls:

  • zx
  • Ox
Code
function(e,t,r={}){return r=zx(t,r=Ox(e,r))}

i(t: any, r: any): any

Parameters:

  • t any
  • r any

Returns: any

Calls:

  • ol
  • i.depth
  • i.compare
Code
(t,r)=>{let i=ol(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)}

i(t: any, r: any): any

Parameters:

  • t any
  • r any

Returns: any

Calls:

  • ol
  • i.depth
  • i.compare
Code
(t,r)=>{let i=ol(e,t);return e.isArrayTexture&&(i=i.depth(s)),i.compare(r)}

eT(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Xx.get
  • complex_call_257392
  • Md("near","float",t).setGroup
  • Md("far","float",t).setGroup
  • Rl
  • Jx
  • ln
  • Xx.set
Code
e=>{let t=Xx.get(e);if(void 0===t){const r=e.isPointLight?(e=>{const t=e.shadow.camera,r=Md("near","float",t).setGroup(Jn),s=Md("far","float",t).setGroup(Jn),i=Rl(e);return Jx(i,r,s)})(e):null;t=new bp,t.colorNode=ln(0,0,0,1),t.depthNode=r,t.isShadowPassMaterial=!0,t.name="ShadowMaterial",t.fog=!1,Xx.set(e,t)}return t}

sT(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • tT.get
  • Ls
  • i.onBeforeShadow
  • e.renderObject
  • i.onAfterShadow
  • tT.set
Code
(e,t,r,s)=>{rT[0]=e,rT[1]=t;let i=tT.get(rT);return void 0!==i&&i.shadowType===r&&i.useVelocity===s||(i=(i,n,a,o,u,l,...d)=>{(!0===i.castShadow||i.receiveShadow&&r===Ie)&&(s&&(Ls(i).useVelocity=!0),i.onBeforeShadow(e,i,a,t.camera,o,n.overrideMaterial,l),e.renderObject(i,n,a,o,u,l,...d),i.onAfterShadow(e,i,a,t.camera,o,n.overrideMaterial,l))},i.shadowType=r,i.useVelocity=s,tT.set(rT,i)),rT[0]=null,rT[1]=null,i}

lT.setupShadowFilter(e: any, {filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}: any): any

Parameters:

  • e any
  • {filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n} any

Returns: any

Calls:

  • s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and
  • s.z.lessThanEqual
  • t
  • a.select
  • Yi
Code
setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,Yi(1))}

lT.setupShadowCoord(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Md("bias","float",r).setGroup
  • a.xyz.div
  • n.mul(2).sub
  • a.xy.div
  • Md("near","float",r.camera).setGroup
  • Md("far","float",r.camera).setGroup
  • ep
  • e.negate
  • nn
  • a.y.oneMinus
  • n.add
Code
setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=Md("bias","float",r).setGroup(Jn);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z,s.coordinateSystem===d&&(n=n.mul(2).sub(1));else{const e=a.w;a=a.xy.div(e);const t=Md("near","float",r.camera).setGroup(Jn),s=Md("far","float",r.camera).setGroup(Jn);n=ep(e.negate(),t,s)}return a=nn(a.x,a.y.oneMinus(),n.add(i)),a}

lT.getShadowFilterFn(e: any): () => void

Parameters:

  • e any

Returns: () => void

Code
getShadowFilterFn(e){return aT[e]}

lT.setupRenderTarget(e: any, t: any): { shadowMap: any; depthTexture: ah; }

Parameters:

  • e any
  • t any

Returns: { shadowMap: any; depthTexture: ah; }

Calls:

  • t.createRenderTarget
Code
setupRenderTarget(e,t){const r=new U(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=De;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}

lT.setupShadow(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.setupRenderTarget
  • s.camera.updateProjectionMatrix
  • e.createRenderTarget
  • ol
  • t.depth
  • r.depth
  • Md("blurSamples","float",s).setGroup
  • Md("radius","float",s).setGroup
  • Md("mapSize","vec2",s).setGroup
  • iT({samples:i,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context
  • e.getSharedContext
  • nT({samples:i,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context
  • Md("intensity","float",s).setGroup
  • Md("normalBias","float",s).setGroup
  • Ax(r).mul
  • Ux.add
  • ud.mul
  • this.setupShadowCoord
  • this.getShadowFilterFn
  • this.setupShadowFilter
  • g.depth
  • ko(1,p.rgb.mix(g,1),o.mul(g.a)).toVar
Code
setupShadow(e){const{renderer:t}=e,{light:r,shadow:s}=this,i=t.shadowMap.type,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(s,e);if(s.camera.updateProjectionMatrix(),i===Ie&&!0!==s.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depthBuffer:!1}));let t=ol(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=ol(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const i=Md("blurSamples","float",s).setGroup(Jn),o=Md("radius","float",s).setGroup(Jn),u=Md("mapSize","vec2",s).setGroup(Jn);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new bp);l.fragmentNode=iT({samples:i,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new bp),l.fragmentNode=nT({samples:i,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const o=Md("intensity","float",s).setGroup(Jn),u=Md("normalBias","float",s).setGroup(Jn),l=Ax(r).mul(Ux.add(ud.mul(u))),d=this.setupShadowCoord(e,l),c=s.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===c)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const h=i===Ie&&!0!==s.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,p=this.setupShadowFilter(e,{filterFn:c,shadowTexture:a.texture,depthTexture:h,shadowCoord:d,shadow:s,depthLayer:this.depthLayer});let g=ol(a.texture,d);n.isArrayTexture&&(g=g.depth(this.depthLayer));const m=ko(1,p.rgb.mix(g,1),o.mul(g.a)).toVar();return this.shadowMap=a,this.shadow.map=a,m}

lT.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • complex_call_263031
Code
setup(e){if(!1!==e.renderer.shadowMap.enabled)return $i(()=>{let t=this._node;return this.setupShadowPosition(e),null===t&&(this._node=t=this.setupShadow(e)),e.material.shadowNode&&console.warn('THREE.NodeMaterial: ".shadowNode" is deprecated. Use ".castShadowNode" instead.'),e.material.receivedShadowNode&&(t=e.material.receivedShadowNode(t)),t})()}

lT.renderShadow(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.updateMatrices
  • r.setSize
  • i.render
Code
renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth),i.render(n,t.camera)}

lT.updateShadow(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • i.getRenderObjectFunction
  • i.getMRT
  • c.has
  • Wx
  • eT
  • i.setRenderObjectFunction
  • sT
  • i.setClearColor
  • i.setRenderTarget
  • this.renderShadow
  • this.vsmPass
  • qx
Code
updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");oT=Wx(i,n,oT),n.overrideMaterial=eT(r),i.setRenderObjectFunction(sT(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===Ie&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,qx(i,n,oT)}

lT.vsmPass(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.vsmShadowMapVertical.setSize
  • this.vsmShadowMapHorizontal.setSize
  • e.setRenderTarget
  • uT.render
Code
vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),uT.material=this.vsmMaterialVertical,uT.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),uT.material=this.vsmMaterialHorizontal,uT.render(e)}

lT.dispose(): void

Returns: void

Calls:

  • this.shadowMap.dispose
  • this.vsmShadowMapVertical.dispose
  • this.vsmMaterialVertical.dispose
  • this.vsmShadowMapHorizontal.dispose
  • this.vsmMaterialHorizontal.dispose
  • super.dispose
Code
dispose(){this.shadowMap.dispose(),this.shadowMap=null,null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null),super.dispose()}

lT.updateBefore(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.updateShadow
Code
updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}

dT(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new lT(e,t))

xT.getShadowFilterFn(e: any): () => void

Parameters:

  • e any

Returns: () => void

Code
getShadowFilterFn(e){return e===Ue?pT:gT}

xT.setupShadowCoord(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
setupShadowCoord(e,t){return t}

xT.setupShadowFilter(e: any, {filterFn:t,shadowTexture:r,depthTexture:s,shadowCoord:i,shadow:n}: any): void

Parameters:

  • e any
  • {filterFn:t,shadowTexture:r,depthTexture:s,shadowCoord:i,shadow:n} any

Returns: void

Calls:

  • mT
Code
setupShadowFilter(e,{filterFn:t,shadowTexture:r,depthTexture:s,shadowCoord:i,shadow:n}){return mT({filterFn:t,shadowTexture:r,depthTexture:s,shadowCoord:i,shadow:n})}

xT.renderShadow(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.getFrameExtents
  • bT.copy
  • bT.multiply
  • r.setSize
  • yT.copy
  • i.getClearColor
  • i.getClearAlpha
  • i.setClearColor
  • i.clear
  • t.getViewportCount
  • t.getViewport
  • fT.set
  • r.viewport.copy
  • t.updateMatrices
  • i.render
Code
renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.getFrameExtents();bT.copy(t.mapSize),bT.multiply(a),r.setSize(bT.width,bT.height),yT.copy(t.mapSize);const o=i.autoClear,u=i.getClearColor(cT),l=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha),i.clear();const d=t.getViewportCount();for(let e=0;e<d;e++){const a=t.getViewport(e),o=yT.x*a.x,u=bT.y-yT.y-yT.y*a.y;fT.set(o,u,yT.x*a.z,yT.y*a.w),r.viewport.copy(fT),t.updateMatrices(s,e),i.render(n,t.camera)}i.autoClear=o,i.setClearColor(u,l)}

TT(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new xT(e,t))

_T.getHash(): any

Returns: any

Code
getHash(){return this.light.uuid}

_T.getLightVector(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Px(this.light).sub
Code
getLightVector(e){return Px(this.light).sub(e.context.positionView||Yl)}

_T.setupDirect(): void

Returns: void

Code
setupDirect(){}

_T.setupDirectRectArea(): void

Returns: void

Code
setupDirectRectArea(){}

_T.setupShadowNode(): any

Returns: any

Calls:

  • dT
Code
setupShadowNode(){return dT(this.light)}

_T.setupShadow(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • Ii
  • this.setupShadowNode
  • this.colorNode.mul
Code
setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?Ii(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}this.colorNode=r}

_T.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.setupShadow
  • this.shadowNode.dispose
  • this.setupDirect
  • this.setupDirectRectArea
  • e.lightsNode.setupDirectLight
  • e.lightsNode.setupDirectRectAreaLight
Code
setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}

_T.update(): void

Returns: void

Calls:

  • this.color.copy(e.color).multiplyScalar
Code
update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}

NT({color:e,lightVector:t,cutoffDistance:r,decayExponent:s}: any): { lightDirection: any; lightColor: any; }

Parameters:

  • {color:e,lightVector:t,cutoffDistance:r,decayExponent:s} any

Returns: { lightDirection: any; lightColor: any; }

Calls:

  • t.normalize
  • t.length
  • vT
  • e.mul
Code
({color:e,lightVector:t,cutoffDistance:r,decayExponent:s})=>{const i=t.normalize(),n=t.length(),a=vT({lightDistance:n,cutoffDistance:r,decayExponent:s});return{lightDirection:i,lightColor:e.mul(a)}}

ST.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.update
Code
update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}

ST.setupShadowNode(): any

Returns: any

Calls:

  • TT
Code
setupShadowNode(){return TT(this.light)}

ST.setupDirect(e: any): { lightDirection: any; lightColor: any; }

Parameters:

  • e any

Returns: { lightDirection: any; lightColor: any; }

Calls:

  • NT
  • this.getLightVector
Code
setupDirect(e){return NT({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}

f_(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Yi
  • en(t.dFdx(),t.dFdy()).length().mul
  • $o
  • e.sub
  • e.add
Code
(e,t)=>{e=Yi(e),t=Yi(t);const r=en(t.dFdx(),t.dFdy()).length().mul(.7071067811865476);return $o(e.sub(r),e.add(r),t)}

y_(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • ko
Code
(e,t,r,s)=>ko(e,t,r[s].clamp())

b_(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • ko
Code
(e,t,r,s,i)=>ko(e,t,f_(r,s[i]))

Continue(): any

Returns: any

Calls:

  • Wu("continue").toStack
Code
()=>Wu("continue").toStack()

OnMaterialUpdate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • rb
Code
e=>rb(tb.MATERIAL,e)

OnObjectUpdate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • rb
Code
e=>rb(tb.OBJECT,e)

Return(): any

Returns: any

Calls:

  • Wu("return").toStack
Code
()=>Wu("return").toStack()

Switch(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • ai.Switch
Code
(...e)=>ai.Switch(...e)

addNodeElement(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.warn
Code
function(e){console.warn("THREE.TSL: AddNodeElement has been removed in favor of tree-shaking. Trying add",e)}

append(e: any): any

Parameters:

  • e any

Returns: any

Code
e=>(console.warn("THREE.TSL: append() has been renamed to Stack()."),Xi(e))

arrayBuffer(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new ii(e,"ArrayBuffer"))

atomicAdd(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_ADD,e,t)

atomicAnd(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_AND,e,t)

atomicLoad(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Sx
Code
e=>Sx(vx.ATOMIC_LOAD,e,null)

atomicMax(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_MAX,e,t)

atomicMin(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_MIN,e,t)

atomicOr(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_OR,e,t)

atomicStore(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_STORE,e,t)

atomicSub(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_SUB,e,t)

atomicXor(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_XOR,e,t)

attributeArray(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • t.layout.getLength
  • As
  • Rs
  • mh
Code
(e,t="float")=>{let r,s;!0===t.isStruct?(r=t.layout.getLength(),s=As("float")):(r=Rs(t),s=As(t));const i=new ib(e,r,s);return mh(i,t,e)}

burn(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "burn" has been renamed. Use "blendBurn" instead.'),cp(e))

colorToDirection(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii(e).mul(2).sub
Code
e=>Ii(e).mul(2).sub(1)

computeSkinning(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • mh(new L(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(th).toVar
  • mh(new L(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(th).toVar
  • mh(new L(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(th).toVar
  • ra
  • dl
  • Ii
Code
(e,t=null)=>{const r=new yh(e);return r.positionNode=mh(new L(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(th).toVar(),r.skinIndexNode=mh(new L(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(th).toVar(),r.skinWeightNode=mh(new L(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(th).toVar(),r.bindMatrixNode=ra(e.bindMatrix,"mat4"),r.bindMatrixInverseNode=ra(e.bindMatrixInverse,"mat4"),r.boneMatricesNode=dl(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length),r.toPositionNode=t,Ii(r)}

convertColorSpace(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new xu(Ii(e),t,r))

convertToTexture(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Code
(e,...t)=>e.isTextureNode?e:e.isPassNode?e.getTextureNode():Yy(e,...t)

densityFog(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • console.warn
  • ox
  • ax
Code
function(e,t){return console.warn('THREE.TSL: "densityFog( color, density )" is deprecated. Use "fog( color, densityFogFactor( density ) )" instead.'),ox(e,ax(t))}

depthPass(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new Ib(Ib.DEPTH,e,t,r))

dodge(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "dodge" has been renamed. Use "blendDodge" instead.'),hp(e))

gain(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>e.lessThan(.5)?cy(e.mul(2),t).div(2):ha(1,cy(pa(ha(1,e),2),t).div(2))

glsl(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"glsl")

glslFn(e: any, t: any): { (...e: any[]): any; functionNode: any; }

Parameters:

  • e any
  • t any

Returns: { (...e: any[]): any; functionNode: any; }

Calls:

  • Yb
Code
(e,t)=>Yb(e,t,"glsl")

instancedArray(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • t.layout.getLength
  • As
  • Rs
  • mh
Code
(e,t="float")=>{let r,s;!0===t.isStruct?(r=t.layout.getLength(),s=As("float")):(r=Rs(t),s=As(t));const i=new sb(e,r,s);return mh(i,t,e)}

js(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"js")

lights(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • Ii(new Dx).setLights
Code
(e=[])=>Ii(new Dx).setLights(e)

logarithmicDepthToViewZ(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • e.mul
  • Xa
  • r.div
  • Yi(Math.E).pow(s).mul(t).negate
Code
(e,t,r)=>{const s=e.mul(Xa(r.div(t)));return Yi(Math.E).pow(s).mul(t).negate()}

mx_add(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ca
Code
(e,t=Yi(0))=>ca(e,t)

mx_atan2(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • oo
Code
(e=Yi(0),t=Yi(1))=>oo(e,t)

mx_cell_noise_float(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ZT
Code
(e=Ju())=>ZT(e.convert("vec2|vec3"))

mx_contrast(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • Yi(e).sub(r).mul(t).add
Code
(e,t=1,r=.5)=>Yi(e).sub(r).mul(t).add(r)

mx_divide(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ga
Code
(e,t=Yi(1))=>ga(e,t)

mx_fractal_noise_float(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • e_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>e_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec2(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • r_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>r_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec3(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • t_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>t_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec4(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • s_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>s_(e,Qi(t),r,s).mul(i)

mx_frame(): any

Returns: any

Code
()=>Ty

mx_heighttonormal(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>(e=nn(e),t=Yi(t),cc(e,t))

mx_ifequal(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.equal(t).mix
Code
(e,t,r,s)=>e.equal(t).mix(r,s)

mx_ifgreater(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.greaterThan(t).mix
Code
(e,t,r,s)=>e.greaterThan(t).mix(r,s)

mx_ifgreatereq(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.greaterThanEqual(t).mix
Code
(e,t,r,s)=>e.greaterThanEqual(t).mix(r,s)

mx_invert(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ha
Code
(e,t=Yi(1))=>ha(t,e)

mx_modulo(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ma
Code
(e,t=Yi(1))=>ma(e,t)

mx_multiply(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • pa
Code
(e,t=Yi(1))=>pa(e,t)

mx_noise_float(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • YT(e.convert("vec2|vec3")).mul(t).add
Code
(e=Ju(),t=1,r=0)=>YT(e.convert("vec2|vec3")).mul(t).add(r)

mx_noise_vec3(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • QT(e.convert("vec2|vec3")).mul(t).add
Code
(e=Ju(),t=1,r=0)=>QT(e.convert("vec2|vec3")).mul(t).add(r)

mx_noise_vec4(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • e.convert
  • ln(QT(e),YT(e.add(en(19,73)))).mul(t).add
Code
(e=Ju(),t=1,r=0)=>{e=e.convert("vec2|vec3");return ln(QT(e),YT(e.add(en(19,73)))).mul(t).add(r)}

mx_place2d(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • n.sub
  • n.mul
  • s.mul
  • e.cos
  • e.sin
  • en
  • n.x.mul(t).sub
  • n.y.mul
  • n.x.mul(r).add
  • n.add
Code
(e,t=en(.5,.5),r=en(1,1),s=Yi(0),i=en(0,0))=>{let n=e;if(t&&(n=n.sub(t)),r&&(n=n.mul(r)),s){const e=s.mul(Math.PI/180),t=e.cos(),r=e.sin();n=en(n.x.mul(t).sub(n.y.mul(r)),n.x.mul(r).add(n.y.mul(t)))}return t&&(n=n.add(t)),i&&(n=n.add(i)),n}

mx_power(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Lo
Code
(e,t=Yi(1))=>Lo(e,t)

mx_ramp4(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • i.x.clamp
  • i.y.clamp
  • ko
Code
(e,t,r,s,i=Ju())=>{const n=i.x.clamp(),a=i.y.clamp(),o=ko(e,t,n),u=ko(r,s,n);return ko(o,u,a)}

mx_ramplr(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • y_
Code
(e,t,r=Ju())=>y_(e,t,r,"x")

mx_ramptb(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • y_
Code
(e,t,r=Ju())=>y_(e,t,r,"y")

mx_rotate2d(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • en
  • (t=Yi(t)).mul
  • Yi
  • ef
Code
(e,t)=>{e=en(e);const r=(t=Yi(t)).mul(Math.PI/180);return ef(e,r)}

mx_rotate3d(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • nn
  • Yi
  • t.mul
  • r.normalize
  • s.cos
  • s.sin
  • Yi(1).sub
  • e.mul(n).add(i.cross(e).mul(a)).add
  • i.mul(i.dot(e)).mul
Code
(e,t,r)=>{e=nn(e),t=Yi(t),r=nn(r);const s=t.mul(Math.PI/180),i=r.normalize(),n=s.cos(),a=s.sin(),o=Yi(1).sub(n);return e.mul(n).add(i.cross(e).mul(a)).add(i.mul(i.dot(e)).mul(o))}

mx_safepower(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • (e=Yi(e)).abs().pow(t).mul
Code
(e,t=1)=>(e=Yi(e)).abs().pow(t).mul(e.sign())

mx_separate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • t.replace(/^out/,"").toLowerCase
  • e.element
Code
(e,t=null)=>{if("string"==typeof t){const r={x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3},s=t.replace(/^out/,"").toLowerCase();if(void 0!==r[s])return e.element(r[s])}if("number"==typeof t)return e.element(t);if("string"==typeof t&&1===t.length){const r={x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3};if(void 0!==r[t])return e.element(r[t])}return e}

mx_splitlr(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • b_
Code
(e,t,r,s=Ju())=>b_(e,t,r,s,"x")

mx_splittb(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • b_
Code
(e,t,r,s=Ju())=>b_(e,t,r,s,"y")

mx_subtract(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ha
Code
(e,t=Yi(0))=>ha(e,t)

mx_timer(): any

Returns: any

Code
()=>by

mx_transform_uv(e: number, t: number, r: any): any

Parameters:

  • e number
  • t number
  • r any

Returns: any

Calls:

  • r.mul(e).add
Code
(e=1,t=0,r=Ju())=>r.mul(e).add(t)

mx_unifiednoise2d(e: any, t: any, r: any, s: any, i: number, n: number, a: number, o: boolean, u: number, l: number, d: number): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number
  • a number
  • o boolean
  • u number
  • l number
  • d number

Returns: any

Calls:

  • c_
Code
(e,t=Ju(),r=en(1,1),s=en(0,0),i=1,n=0,a=1,o=!1,u=1,l=2,d=.5)=>c_(e,t.convert("vec2|vec3"),r,s,i,n,a,o,u,l,d)

mx_unifiednoise3d(e: any, t: any, r: any, s: any, i: number, n: number, a: number, o: boolean, u: number, l: number, d: number): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number
  • a number
  • o boolean
  • u number
  • l number
  • d number

Returns: any

Calls:

  • h_
Code
(e,t=Ju(),r=en(1,1),s=en(0,0),i=1,n=0,a=1,o=!1,u=1,l=2,d=.5)=>h_(e,t.convert("vec2|vec3"),r,s,i,n,a,o,u,l,d)

mx_worley_noise_float(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • u_
Code
(e=Ju(),t=1)=>u_(e.convert("vec2|vec3"),t,Qi(1))

mx_worley_noise_vec2(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • l_
Code
(e=Ju(),t=1)=>l_(e.convert("vec2|vec3"),t,Qi(1))

mx_worley_noise_vec3(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • d_
Code
(e=Ju(),t=1)=>d_(e.convert("vec2|vec3"),t,Qi(1))

orthographicDepthToViewZ(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • t.sub(r).mul(e).sub
Code
(e,t,r)=>t.sub(r).mul(e).sub(t)

oscSawtooth(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.fract
Code
(e=by)=>e.fract()

oscSine(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.add(.75).mul(2*Math.PI).sin().mul(.5).add
Code
(e=by)=>e.add(.75).mul(2*Math.PI).sin().mul(.5).add(.5)

oscSquare(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.fract().round
Code
(e=by)=>e.fract().round()

oscTriangle(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.add(.5).fract().mul(2).sub(1).abs
Code
(e=by)=>e.add(.5).fract().mul(2).sub(1).abs()

overlay(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "overlay" has been renamed. Use "blendOverlay" instead.'),gp(e))

parallaxUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.sub
Code
(e,t)=>e.sub(ic.mul(t))

parameter(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new ey(e,t))

pass(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new Ib(Ib.COLOR,e,t,r))

passTexture(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Lb(e,t))

pcurve(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Lo
Code
(e,t,r)=>Lo(ga(Lo(e,t),ca(Lo(e,t),Lo(ha(1,e),r))),1/t)

rangeFog(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • console.warn
  • ox
  • nx
Code
function(e,t,r){return console.warn('THREE.TSL: "rangeFog( color, near, far )" is deprecated. Use "fog( color, rangeFogFactor( near, far ) )" instead.'),ox(e,nx(t,r))}

reflector(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new zy(e))

sample(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new eb(e))

sampler(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • (!0===e.isNode?e:ol(e)).convert
Code
e=>(!0===e.isNode?e:ol(e)).convert("sampler")

samplerComparison(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • (!0===e.isNode?e:ol(e)).convert
Code
e=>(!0===e.isNode?e:ol(e)).convert("samplerComparison")

screen(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "screen" has been renamed. Use "blendScreen" instead.'),pp(e))

sinc(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ro(ka.mul(t.mul(e).sub(1))).div
Code
(e,t)=>ro(ka.mul(t.mul(e).sub(1))).div(ka.mul(t.mul(e).sub(1)))

split(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Js(Ii(e),t))

storageBarrier(): any

Returns: any

Calls:

  • xx("storage").toStack
Code
()=>xx("storage").toStack()

storageObject(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Code
(e,t,r)=>(console.warn('THREE.TSL: "storageObject()" is deprecated. Use "storage().setPBO( true )" instead.'),mh(e,t,r).setPBO(!0))

string(e: string): any

Parameters:

  • e string

Returns: any

Calls:

  • Ii
Code
(e="")=>Ii(new ii(e,"string"))

struct(e: any, t: any): { (...t: any[]): any; layout: sy; isStruct: boolean; }

Parameters:

  • e any
  • t any

Returns: { (...t: any[]): any; layout: sy; isStruct: boolean; }

Calls:

  • Object.keys
  • Ii
Code
(e,t=null)=>{const r=new sy(e,t),s=(...t)=>{let s=null;if(t.length>0)if(t[0].isNode){s={};const r=Object.keys(e);for(let e=0;e<t.length;e++)s[r[e]]=t[e]}else s=t[0];return Ii(new iy(r,s))};return s.layout=r,s.isStruct=!0,s}

s(t: any[]): any

Parameters:

  • t any[]

Returns: any

Calls:

  • Object.keys
  • Ii
Code
(...t)=>{let s=null;if(t.length>0)if(t[0].isNode){s={};const r=Object.keys(e);for(let e=0;e<t.length;e++)s[r[e]]=t[e]}else s=t[0];return Ii(new iy(r,s))}

textureBarrier(): any

Returns: any

Calls:

  • xx("texture").toStack
Code
()=>xx("texture").toStack()

textureStore(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • gb
  • s.toStack
Code
(e,t,r)=>{const s=gb(e,t,r);return null!==r&&s.toStack(),s}

toonOutlinePass(t: any, r: any, s: $r, i: number, n: number): any

Parameters:

  • t any
  • r any
  • s $r
  • i number
  • n number

Returns: any

Calls:

  • Ii
Code
(t,r,s=new e(0,0,0),i=.003,n=1)=>Ii(new Db(t,r,Ii(s),Ii(i),Ii(n)))

triplanarTexture(e: any[]): void

Parameters:

  • e any[]

Returns: void

Calls:

  • Ay
Code
(...e)=>Ay(...e)

uniformCubeTexture(e: ea): any

Parameters:

  • e ea

Returns: any

Calls:

  • wd
Code
(e=Sd)=>wd(e)

uniformTexture(e: _s): any

Parameters:

  • e _s

Returns: any

Calls:

  • ol
Code
(e=il)=>ol(e)

userData(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new bb(e,t,r))

wgsl(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"wgsl")

wgslFn(e: any, t: any): { (...e: any[]): any; functionNode: any; }

Parameters:

  • e any
  • t any

Returns: { (...e: any[]): any; functionNode: any; }

Calls:

  • Yb
Code
(e,t)=>Yb(e,t,"wgsl")

workgroupArray(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new _x("Workgroup",e,t))

workgroupBarrier(): any

Returns: any

Calls:

  • xx("workgroup").toStack
Code
()=>xx("workgroup").toStack()

Continue(): any

Returns: any

Calls:

  • Wu("continue").toStack
Code
()=>Wu("continue").toStack()

OnMaterialUpdate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • rb
Code
e=>rb(tb.MATERIAL,e)

OnObjectUpdate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • rb
Code
e=>rb(tb.OBJECT,e)

Return(): any

Returns: any

Calls:

  • Wu("return").toStack
Code
()=>Wu("return").toStack()

Switch(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • ai.Switch
Code
(...e)=>ai.Switch(...e)

addNodeElement(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.warn
Code
function(e){console.warn("THREE.TSL: AddNodeElement has been removed in favor of tree-shaking. Trying add",e)}

append(e: any): any

Parameters:

  • e any

Returns: any

Code
e=>(console.warn("THREE.TSL: append() has been renamed to Stack()."),Xi(e))

arrayBuffer(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new ii(e,"ArrayBuffer"))

atomicAdd(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_ADD,e,t)

atomicAnd(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_AND,e,t)

atomicLoad(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Sx
Code
e=>Sx(vx.ATOMIC_LOAD,e,null)

atomicMax(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_MAX,e,t)

atomicMin(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_MIN,e,t)

atomicOr(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_OR,e,t)

atomicStore(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_STORE,e,t)

atomicSub(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_SUB,e,t)

atomicXor(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_XOR,e,t)

attributeArray(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • t.layout.getLength
  • As
  • Rs
  • mh
Code
(e,t="float")=>{let r,s;!0===t.isStruct?(r=t.layout.getLength(),s=As("float")):(r=Rs(t),s=As(t));const i=new ib(e,r,s);return mh(i,t,e)}

burn(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "burn" has been renamed. Use "blendBurn" instead.'),cp(e))

colorToDirection(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii(e).mul(2).sub
Code
e=>Ii(e).mul(2).sub(1)

computeSkinning(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • mh(new L(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(th).toVar
  • mh(new L(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(th).toVar
  • mh(new L(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(th).toVar
  • ra
  • dl
  • Ii
Code
(e,t=null)=>{const r=new yh(e);return r.positionNode=mh(new L(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(th).toVar(),r.skinIndexNode=mh(new L(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(th).toVar(),r.skinWeightNode=mh(new L(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(th).toVar(),r.bindMatrixNode=ra(e.bindMatrix,"mat4"),r.bindMatrixInverseNode=ra(e.bindMatrixInverse,"mat4"),r.boneMatricesNode=dl(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length),r.toPositionNode=t,Ii(r)}

convertColorSpace(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new xu(Ii(e),t,r))

convertToTexture(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Code
(e,...t)=>e.isTextureNode?e:e.isPassNode?e.getTextureNode():Yy(e,...t)

densityFog(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • console.warn
  • ox
  • ax
Code
function(e,t){return console.warn('THREE.TSL: "densityFog( color, density )" is deprecated. Use "fog( color, densityFogFactor( density ) )" instead.'),ox(e,ax(t))}

depthPass(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new Ib(Ib.DEPTH,e,t,r))

dodge(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "dodge" has been renamed. Use "blendDodge" instead.'),hp(e))

gain(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>e.lessThan(.5)?cy(e.mul(2),t).div(2):ha(1,cy(pa(ha(1,e),2),t).div(2))

glsl(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"glsl")

glslFn(e: any, t: any): { (...e: any[]): any; functionNode: any; }

Parameters:

  • e any
  • t any

Returns: { (...e: any[]): any; functionNode: any; }

Calls:

  • Yb
Code
(e,t)=>Yb(e,t,"glsl")

instancedArray(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • t.layout.getLength
  • As
  • Rs
  • mh
Code
(e,t="float")=>{let r,s;!0===t.isStruct?(r=t.layout.getLength(),s=As("float")):(r=Rs(t),s=As(t));const i=new sb(e,r,s);return mh(i,t,e)}

js(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"js")

lights(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • Ii(new Dx).setLights
Code
(e=[])=>Ii(new Dx).setLights(e)

logarithmicDepthToViewZ(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • e.mul
  • Xa
  • r.div
  • Yi(Math.E).pow(s).mul(t).negate
Code
(e,t,r)=>{const s=e.mul(Xa(r.div(t)));return Yi(Math.E).pow(s).mul(t).negate()}

mx_add(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ca
Code
(e,t=Yi(0))=>ca(e,t)

mx_atan2(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • oo
Code
(e=Yi(0),t=Yi(1))=>oo(e,t)

mx_cell_noise_float(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ZT
Code
(e=Ju())=>ZT(e.convert("vec2|vec3"))

mx_contrast(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • Yi(e).sub(r).mul(t).add
Code
(e,t=1,r=.5)=>Yi(e).sub(r).mul(t).add(r)

mx_divide(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ga
Code
(e,t=Yi(1))=>ga(e,t)

mx_fractal_noise_float(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • e_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>e_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec2(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • r_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>r_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec3(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • t_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>t_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec4(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • s_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>s_(e,Qi(t),r,s).mul(i)

mx_frame(): any

Returns: any

Code
()=>Ty

mx_heighttonormal(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>(e=nn(e),t=Yi(t),cc(e,t))

mx_ifequal(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.equal(t).mix
Code
(e,t,r,s)=>e.equal(t).mix(r,s)

mx_ifgreater(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.greaterThan(t).mix
Code
(e,t,r,s)=>e.greaterThan(t).mix(r,s)

mx_ifgreatereq(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.greaterThanEqual(t).mix
Code
(e,t,r,s)=>e.greaterThanEqual(t).mix(r,s)

mx_invert(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ha
Code
(e,t=Yi(1))=>ha(t,e)

mx_modulo(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ma
Code
(e,t=Yi(1))=>ma(e,t)

mx_multiply(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • pa
Code
(e,t=Yi(1))=>pa(e,t)

mx_noise_float(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • YT(e.convert("vec2|vec3")).mul(t).add
Code
(e=Ju(),t=1,r=0)=>YT(e.convert("vec2|vec3")).mul(t).add(r)

mx_noise_vec3(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • QT(e.convert("vec2|vec3")).mul(t).add
Code
(e=Ju(),t=1,r=0)=>QT(e.convert("vec2|vec3")).mul(t).add(r)

mx_noise_vec4(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • e.convert
  • ln(QT(e),YT(e.add(en(19,73)))).mul(t).add
Code
(e=Ju(),t=1,r=0)=>{e=e.convert("vec2|vec3");return ln(QT(e),YT(e.add(en(19,73)))).mul(t).add(r)}

mx_place2d(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • n.sub
  • n.mul
  • s.mul
  • e.cos
  • e.sin
  • en
  • n.x.mul(t).sub
  • n.y.mul
  • n.x.mul(r).add
  • n.add
Code
(e,t=en(.5,.5),r=en(1,1),s=Yi(0),i=en(0,0))=>{let n=e;if(t&&(n=n.sub(t)),r&&(n=n.mul(r)),s){const e=s.mul(Math.PI/180),t=e.cos(),r=e.sin();n=en(n.x.mul(t).sub(n.y.mul(r)),n.x.mul(r).add(n.y.mul(t)))}return t&&(n=n.add(t)),i&&(n=n.add(i)),n}

mx_power(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Lo
Code
(e,t=Yi(1))=>Lo(e,t)

mx_ramp4(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • i.x.clamp
  • i.y.clamp
  • ko
Code
(e,t,r,s,i=Ju())=>{const n=i.x.clamp(),a=i.y.clamp(),o=ko(e,t,n),u=ko(r,s,n);return ko(o,u,a)}

mx_ramplr(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • y_
Code
(e,t,r=Ju())=>y_(e,t,r,"x")

mx_ramptb(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • y_
Code
(e,t,r=Ju())=>y_(e,t,r,"y")

mx_rotate2d(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • en
  • (t=Yi(t)).mul
  • Yi
  • ef
Code
(e,t)=>{e=en(e);const r=(t=Yi(t)).mul(Math.PI/180);return ef(e,r)}

mx_rotate3d(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • nn
  • Yi
  • t.mul
  • r.normalize
  • s.cos
  • s.sin
  • Yi(1).sub
  • e.mul(n).add(i.cross(e).mul(a)).add
  • i.mul(i.dot(e)).mul
Code
(e,t,r)=>{e=nn(e),t=Yi(t),r=nn(r);const s=t.mul(Math.PI/180),i=r.normalize(),n=s.cos(),a=s.sin(),o=Yi(1).sub(n);return e.mul(n).add(i.cross(e).mul(a)).add(i.mul(i.dot(e)).mul(o))}

mx_safepower(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • (e=Yi(e)).abs().pow(t).mul
Code
(e,t=1)=>(e=Yi(e)).abs().pow(t).mul(e.sign())

mx_separate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • t.replace(/^out/,"").toLowerCase
  • e.element
Code
(e,t=null)=>{if("string"==typeof t){const r={x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3},s=t.replace(/^out/,"").toLowerCase();if(void 0!==r[s])return e.element(r[s])}if("number"==typeof t)return e.element(t);if("string"==typeof t&&1===t.length){const r={x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3};if(void 0!==r[t])return e.element(r[t])}return e}

mx_splitlr(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • b_
Code
(e,t,r,s=Ju())=>b_(e,t,r,s,"x")

mx_splittb(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • b_
Code
(e,t,r,s=Ju())=>b_(e,t,r,s,"y")

mx_subtract(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ha
Code
(e,t=Yi(0))=>ha(e,t)

mx_timer(): any

Returns: any

Code
()=>by

mx_transform_uv(e: number, t: number, r: any): any

Parameters:

  • e number
  • t number
  • r any

Returns: any

Calls:

  • r.mul(e).add
Code
(e=1,t=0,r=Ju())=>r.mul(e).add(t)

mx_unifiednoise2d(e: any, t: any, r: any, s: any, i: number, n: number, a: number, o: boolean, u: number, l: number, d: number): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number
  • a number
  • o boolean
  • u number
  • l number
  • d number

Returns: any

Calls:

  • c_
Code
(e,t=Ju(),r=en(1,1),s=en(0,0),i=1,n=0,a=1,o=!1,u=1,l=2,d=.5)=>c_(e,t.convert("vec2|vec3"),r,s,i,n,a,o,u,l,d)

mx_unifiednoise3d(e: any, t: any, r: any, s: any, i: number, n: number, a: number, o: boolean, u: number, l: number, d: number): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number
  • a number
  • o boolean
  • u number
  • l number
  • d number

Returns: any

Calls:

  • h_
Code
(e,t=Ju(),r=en(1,1),s=en(0,0),i=1,n=0,a=1,o=!1,u=1,l=2,d=.5)=>h_(e,t.convert("vec2|vec3"),r,s,i,n,a,o,u,l,d)

mx_worley_noise_float(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • u_
Code
(e=Ju(),t=1)=>u_(e.convert("vec2|vec3"),t,Qi(1))

mx_worley_noise_vec2(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • l_
Code
(e=Ju(),t=1)=>l_(e.convert("vec2|vec3"),t,Qi(1))

mx_worley_noise_vec3(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • d_
Code
(e=Ju(),t=1)=>d_(e.convert("vec2|vec3"),t,Qi(1))

orthographicDepthToViewZ(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • t.sub(r).mul(e).sub
Code
(e,t,r)=>t.sub(r).mul(e).sub(t)

oscSawtooth(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.fract
Code
(e=by)=>e.fract()

oscSine(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.add(.75).mul(2*Math.PI).sin().mul(.5).add
Code
(e=by)=>e.add(.75).mul(2*Math.PI).sin().mul(.5).add(.5)

oscSquare(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.fract().round
Code
(e=by)=>e.fract().round()

oscTriangle(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.add(.5).fract().mul(2).sub(1).abs
Code
(e=by)=>e.add(.5).fract().mul(2).sub(1).abs()

overlay(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "overlay" has been renamed. Use "blendOverlay" instead.'),gp(e))

parallaxUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.sub
Code
(e,t)=>e.sub(ic.mul(t))

parameter(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new ey(e,t))

pass(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new Ib(Ib.COLOR,e,t,r))

passTexture(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Lb(e,t))

pcurve(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Lo
Code
(e,t,r)=>Lo(ga(Lo(e,t),ca(Lo(e,t),Lo(ha(1,e),r))),1/t)

rangeFog(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • console.warn
  • ox
  • nx
Code
function(e,t,r){return console.warn('THREE.TSL: "rangeFog( color, near, far )" is deprecated. Use "fog( color, rangeFogFactor( near, far ) )" instead.'),ox(e,nx(t,r))}

reflector(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new zy(e))

sample(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new eb(e))

sampler(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • (!0===e.isNode?e:ol(e)).convert
Code
e=>(!0===e.isNode?e:ol(e)).convert("sampler")

samplerComparison(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • (!0===e.isNode?e:ol(e)).convert
Code
e=>(!0===e.isNode?e:ol(e)).convert("samplerComparison")

screen(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "screen" has been renamed. Use "blendScreen" instead.'),pp(e))

sinc(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ro(ka.mul(t.mul(e).sub(1))).div
Code
(e,t)=>ro(ka.mul(t.mul(e).sub(1))).div(ka.mul(t.mul(e).sub(1)))

split(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Js(Ii(e),t))

storageBarrier(): any

Returns: any

Calls:

  • xx("storage").toStack
Code
()=>xx("storage").toStack()

storageObject(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Code
(e,t,r)=>(console.warn('THREE.TSL: "storageObject()" is deprecated. Use "storage().setPBO( true )" instead.'),mh(e,t,r).setPBO(!0))

string(e: string): any

Parameters:

  • e string

Returns: any

Calls:

  • Ii
Code
(e="")=>Ii(new ii(e,"string"))

struct(e: any, t: any): { (...t: any[]): any; layout: sy; isStruct: boolean; }

Parameters:

  • e any
  • t any

Returns: { (...t: any[]): any; layout: sy; isStruct: boolean; }

Calls:

  • Object.keys
  • Ii
Code
(e,t=null)=>{const r=new sy(e,t),s=(...t)=>{let s=null;if(t.length>0)if(t[0].isNode){s={};const r=Object.keys(e);for(let e=0;e<t.length;e++)s[r[e]]=t[e]}else s=t[0];return Ii(new iy(r,s))};return s.layout=r,s.isStruct=!0,s}

textureBarrier(): any

Returns: any

Calls:

  • xx("texture").toStack
Code
()=>xx("texture").toStack()

textureStore(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • gb
  • s.toStack
Code
(e,t,r)=>{const s=gb(e,t,r);return null!==r&&s.toStack(),s}

toonOutlinePass(t: any, r: any, s: $r, i: number, n: number): any

Parameters:

  • t any
  • r any
  • s $r
  • i number
  • n number

Returns: any

Calls:

  • Ii
Code
(t,r,s=new e(0,0,0),i=.003,n=1)=>Ii(new Db(t,r,Ii(s),Ii(i),Ii(n)))

triplanarTexture(e: any[]): void

Parameters:

  • e any[]

Returns: void

Calls:

  • Ay
Code
(...e)=>Ay(...e)

uniformCubeTexture(e: ea): any

Parameters:

  • e ea

Returns: any

Calls:

  • wd
Code
(e=Sd)=>wd(e)

uniformTexture(e: _s): any

Parameters:

  • e _s

Returns: any

Calls:

  • ol
Code
(e=il)=>ol(e)

userData(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new bb(e,t,r))

wgsl(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"wgsl")

wgslFn(e: any, t: any): { (...e: any[]): any; functionNode: any; }

Parameters:

  • e any
  • t any

Returns: { (...e: any[]): any; functionNode: any; }

Calls:

  • Yb
Code
(e,t)=>Yb(e,t,"wgsl")

workgroupArray(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new _x("Workgroup",e,t))

workgroupBarrier(): any

Returns: any

Calls:

  • xx("workgroup").toStack
Code
()=>xx("workgroup").toStack()

Continue(): any

Returns: any

Calls:

  • Wu("continue").toStack
Code
()=>Wu("continue").toStack()

OnMaterialUpdate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • rb
Code
e=>rb(tb.MATERIAL,e)

OnObjectUpdate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • rb
Code
e=>rb(tb.OBJECT,e)

Return(): any

Returns: any

Calls:

  • Wu("return").toStack
Code
()=>Wu("return").toStack()

Switch(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • ai.Switch
Code
(...e)=>ai.Switch(...e)

addNodeElement(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.warn
Code
function(e){console.warn("THREE.TSL: AddNodeElement has been removed in favor of tree-shaking. Trying add",e)}

append(e: any): any

Parameters:

  • e any

Returns: any

Code
e=>(console.warn("THREE.TSL: append() has been renamed to Stack()."),Xi(e))

arrayBuffer(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new ii(e,"ArrayBuffer"))

atomicAdd(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_ADD,e,t)

atomicAnd(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_AND,e,t)

atomicLoad(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Sx
Code
e=>Sx(vx.ATOMIC_LOAD,e,null)

atomicMax(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_MAX,e,t)

atomicMin(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_MIN,e,t)

atomicOr(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_OR,e,t)

atomicStore(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_STORE,e,t)

atomicSub(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_SUB,e,t)

atomicXor(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_XOR,e,t)

attributeArray(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • t.layout.getLength
  • As
  • Rs
  • mh
Code
(e,t="float")=>{let r,s;!0===t.isStruct?(r=t.layout.getLength(),s=As("float")):(r=Rs(t),s=As(t));const i=new ib(e,r,s);return mh(i,t,e)}

burn(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "burn" has been renamed. Use "blendBurn" instead.'),cp(e))

colorToDirection(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii(e).mul(2).sub
Code
e=>Ii(e).mul(2).sub(1)

computeSkinning(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • mh(new L(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(th).toVar
  • mh(new L(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(th).toVar
  • mh(new L(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(th).toVar
  • ra
  • dl
  • Ii
Code
(e,t=null)=>{const r=new yh(e);return r.positionNode=mh(new L(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(th).toVar(),r.skinIndexNode=mh(new L(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(th).toVar(),r.skinWeightNode=mh(new L(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(th).toVar(),r.bindMatrixNode=ra(e.bindMatrix,"mat4"),r.bindMatrixInverseNode=ra(e.bindMatrixInverse,"mat4"),r.boneMatricesNode=dl(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length),r.toPositionNode=t,Ii(r)}

convertColorSpace(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new xu(Ii(e),t,r))

convertToTexture(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Code
(e,...t)=>e.isTextureNode?e:e.isPassNode?e.getTextureNode():Yy(e,...t)

densityFog(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • console.warn
  • ox
  • ax
Code
function(e,t){return console.warn('THREE.TSL: "densityFog( color, density )" is deprecated. Use "fog( color, densityFogFactor( density ) )" instead.'),ox(e,ax(t))}

depthPass(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new Ib(Ib.DEPTH,e,t,r))

dodge(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "dodge" has been renamed. Use "blendDodge" instead.'),hp(e))

gain(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>e.lessThan(.5)?cy(e.mul(2),t).div(2):ha(1,cy(pa(ha(1,e),2),t).div(2))

glsl(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"glsl")

glslFn(e: any, t: any): { (...e: any[]): any; functionNode: any; }

Parameters:

  • e any
  • t any

Returns: { (...e: any[]): any; functionNode: any; }

Calls:

  • Yb
Code
(e,t)=>Yb(e,t,"glsl")

instancedArray(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • t.layout.getLength
  • As
  • Rs
  • mh
Code
(e,t="float")=>{let r,s;!0===t.isStruct?(r=t.layout.getLength(),s=As("float")):(r=Rs(t),s=As(t));const i=new sb(e,r,s);return mh(i,t,e)}

js(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"js")

lights(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • Ii(new Dx).setLights
Code
(e=[])=>Ii(new Dx).setLights(e)

logarithmicDepthToViewZ(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • e.mul
  • Xa
  • r.div
  • Yi(Math.E).pow(s).mul(t).negate
Code
(e,t,r)=>{const s=e.mul(Xa(r.div(t)));return Yi(Math.E).pow(s).mul(t).negate()}

mx_add(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ca
Code
(e,t=Yi(0))=>ca(e,t)

mx_atan2(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • oo
Code
(e=Yi(0),t=Yi(1))=>oo(e,t)

mx_cell_noise_float(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ZT
Code
(e=Ju())=>ZT(e.convert("vec2|vec3"))

mx_contrast(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • Yi(e).sub(r).mul(t).add
Code
(e,t=1,r=.5)=>Yi(e).sub(r).mul(t).add(r)

mx_divide(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ga
Code
(e,t=Yi(1))=>ga(e,t)

mx_fractal_noise_float(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • e_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>e_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec2(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • r_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>r_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec3(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • t_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>t_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec4(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • s_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>s_(e,Qi(t),r,s).mul(i)

mx_frame(): any

Returns: any

Code
()=>Ty

mx_heighttonormal(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>(e=nn(e),t=Yi(t),cc(e,t))

mx_ifequal(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.equal(t).mix
Code
(e,t,r,s)=>e.equal(t).mix(r,s)

mx_ifgreater(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.greaterThan(t).mix
Code
(e,t,r,s)=>e.greaterThan(t).mix(r,s)

mx_ifgreatereq(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.greaterThanEqual(t).mix
Code
(e,t,r,s)=>e.greaterThanEqual(t).mix(r,s)

mx_invert(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ha
Code
(e,t=Yi(1))=>ha(t,e)

mx_modulo(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ma
Code
(e,t=Yi(1))=>ma(e,t)

mx_multiply(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • pa
Code
(e,t=Yi(1))=>pa(e,t)

mx_noise_float(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • YT(e.convert("vec2|vec3")).mul(t).add
Code
(e=Ju(),t=1,r=0)=>YT(e.convert("vec2|vec3")).mul(t).add(r)

mx_noise_vec3(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • QT(e.convert("vec2|vec3")).mul(t).add
Code
(e=Ju(),t=1,r=0)=>QT(e.convert("vec2|vec3")).mul(t).add(r)

mx_noise_vec4(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • e.convert
  • ln(QT(e),YT(e.add(en(19,73)))).mul(t).add
Code
(e=Ju(),t=1,r=0)=>{e=e.convert("vec2|vec3");return ln(QT(e),YT(e.add(en(19,73)))).mul(t).add(r)}

mx_place2d(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • n.sub
  • n.mul
  • s.mul
  • e.cos
  • e.sin
  • en
  • n.x.mul(t).sub
  • n.y.mul
  • n.x.mul(r).add
  • n.add
Code
(e,t=en(.5,.5),r=en(1,1),s=Yi(0),i=en(0,0))=>{let n=e;if(t&&(n=n.sub(t)),r&&(n=n.mul(r)),s){const e=s.mul(Math.PI/180),t=e.cos(),r=e.sin();n=en(n.x.mul(t).sub(n.y.mul(r)),n.x.mul(r).add(n.y.mul(t)))}return t&&(n=n.add(t)),i&&(n=n.add(i)),n}

mx_power(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Lo
Code
(e,t=Yi(1))=>Lo(e,t)

mx_ramp4(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • i.x.clamp
  • i.y.clamp
  • ko
Code
(e,t,r,s,i=Ju())=>{const n=i.x.clamp(),a=i.y.clamp(),o=ko(e,t,n),u=ko(r,s,n);return ko(o,u,a)}

mx_ramplr(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • y_
Code
(e,t,r=Ju())=>y_(e,t,r,"x")

mx_ramptb(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • y_
Code
(e,t,r=Ju())=>y_(e,t,r,"y")

mx_rotate2d(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • en
  • (t=Yi(t)).mul
  • Yi
  • ef
Code
(e,t)=>{e=en(e);const r=(t=Yi(t)).mul(Math.PI/180);return ef(e,r)}

mx_rotate3d(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • nn
  • Yi
  • t.mul
  • r.normalize
  • s.cos
  • s.sin
  • Yi(1).sub
  • e.mul(n).add(i.cross(e).mul(a)).add
  • i.mul(i.dot(e)).mul
Code
(e,t,r)=>{e=nn(e),t=Yi(t),r=nn(r);const s=t.mul(Math.PI/180),i=r.normalize(),n=s.cos(),a=s.sin(),o=Yi(1).sub(n);return e.mul(n).add(i.cross(e).mul(a)).add(i.mul(i.dot(e)).mul(o))}

mx_safepower(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • (e=Yi(e)).abs().pow(t).mul
Code
(e,t=1)=>(e=Yi(e)).abs().pow(t).mul(e.sign())

mx_separate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • t.replace(/^out/,"").toLowerCase
  • e.element
Code
(e,t=null)=>{if("string"==typeof t){const r={x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3},s=t.replace(/^out/,"").toLowerCase();if(void 0!==r[s])return e.element(r[s])}if("number"==typeof t)return e.element(t);if("string"==typeof t&&1===t.length){const r={x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3};if(void 0!==r[t])return e.element(r[t])}return e}

mx_splitlr(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • b_
Code
(e,t,r,s=Ju())=>b_(e,t,r,s,"x")

mx_splittb(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • b_
Code
(e,t,r,s=Ju())=>b_(e,t,r,s,"y")

mx_subtract(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ha
Code
(e,t=Yi(0))=>ha(e,t)

mx_timer(): any

Returns: any

Code
()=>by

mx_transform_uv(e: number, t: number, r: any): any

Parameters:

  • e number
  • t number
  • r any

Returns: any

Calls:

  • r.mul(e).add
Code
(e=1,t=0,r=Ju())=>r.mul(e).add(t)

mx_unifiednoise2d(e: any, t: any, r: any, s: any, i: number, n: number, a: number, o: boolean, u: number, l: number, d: number): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number
  • a number
  • o boolean
  • u number
  • l number
  • d number

Returns: any

Calls:

  • c_
Code
(e,t=Ju(),r=en(1,1),s=en(0,0),i=1,n=0,a=1,o=!1,u=1,l=2,d=.5)=>c_(e,t.convert("vec2|vec3"),r,s,i,n,a,o,u,l,d)

mx_unifiednoise3d(e: any, t: any, r: any, s: any, i: number, n: number, a: number, o: boolean, u: number, l: number, d: number): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number
  • a number
  • o boolean
  • u number
  • l number
  • d number

Returns: any

Calls:

  • h_
Code
(e,t=Ju(),r=en(1,1),s=en(0,0),i=1,n=0,a=1,o=!1,u=1,l=2,d=.5)=>h_(e,t.convert("vec2|vec3"),r,s,i,n,a,o,u,l,d)

mx_worley_noise_float(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • u_
Code
(e=Ju(),t=1)=>u_(e.convert("vec2|vec3"),t,Qi(1))

mx_worley_noise_vec2(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • l_
Code
(e=Ju(),t=1)=>l_(e.convert("vec2|vec3"),t,Qi(1))

mx_worley_noise_vec3(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • d_
Code
(e=Ju(),t=1)=>d_(e.convert("vec2|vec3"),t,Qi(1))

orthographicDepthToViewZ(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • t.sub(r).mul(e).sub
Code
(e,t,r)=>t.sub(r).mul(e).sub(t)

oscSawtooth(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.fract
Code
(e=by)=>e.fract()

oscSine(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.add(.75).mul(2*Math.PI).sin().mul(.5).add
Code
(e=by)=>e.add(.75).mul(2*Math.PI).sin().mul(.5).add(.5)

oscSquare(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.fract().round
Code
(e=by)=>e.fract().round()

oscTriangle(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.add(.5).fract().mul(2).sub(1).abs
Code
(e=by)=>e.add(.5).fract().mul(2).sub(1).abs()

overlay(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "overlay" has been renamed. Use "blendOverlay" instead.'),gp(e))

parallaxUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.sub
Code
(e,t)=>e.sub(ic.mul(t))

parameter(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new ey(e,t))

pass(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new Ib(Ib.COLOR,e,t,r))

passTexture(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Lb(e,t))

pcurve(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Lo
Code
(e,t,r)=>Lo(ga(Lo(e,t),ca(Lo(e,t),Lo(ha(1,e),r))),1/t)

rangeFog(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • console.warn
  • ox
  • nx
Code
function(e,t,r){return console.warn('THREE.TSL: "rangeFog( color, near, far )" is deprecated. Use "fog( color, rangeFogFactor( near, far ) )" instead.'),ox(e,nx(t,r))}

reflector(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new zy(e))

sample(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new eb(e))

sampler(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • (!0===e.isNode?e:ol(e)).convert
Code
e=>(!0===e.isNode?e:ol(e)).convert("sampler")

samplerComparison(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • (!0===e.isNode?e:ol(e)).convert
Code
e=>(!0===e.isNode?e:ol(e)).convert("samplerComparison")

screen(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "screen" has been renamed. Use "blendScreen" instead.'),pp(e))

sinc(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ro(ka.mul(t.mul(e).sub(1))).div
Code
(e,t)=>ro(ka.mul(t.mul(e).sub(1))).div(ka.mul(t.mul(e).sub(1)))

split(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Js(Ii(e),t))

storageBarrier(): any

Returns: any

Calls:

  • xx("storage").toStack
Code
()=>xx("storage").toStack()

storageObject(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Code
(e,t,r)=>(console.warn('THREE.TSL: "storageObject()" is deprecated. Use "storage().setPBO( true )" instead.'),mh(e,t,r).setPBO(!0))

string(e: string): any

Parameters:

  • e string

Returns: any

Calls:

  • Ii
Code
(e="")=>Ii(new ii(e,"string"))

struct(e: any, t: any): { (...t: any[]): any; layout: sy; isStruct: boolean; }

Parameters:

  • e any
  • t any

Returns: { (...t: any[]): any; layout: sy; isStruct: boolean; }

Calls:

  • Object.keys
  • Ii
Code
(e,t=null)=>{const r=new sy(e,t),s=(...t)=>{let s=null;if(t.length>0)if(t[0].isNode){s={};const r=Object.keys(e);for(let e=0;e<t.length;e++)s[r[e]]=t[e]}else s=t[0];return Ii(new iy(r,s))};return s.layout=r,s.isStruct=!0,s}

textureBarrier(): any

Returns: any

Calls:

  • xx("texture").toStack
Code
()=>xx("texture").toStack()

textureStore(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • gb
  • s.toStack
Code
(e,t,r)=>{const s=gb(e,t,r);return null!==r&&s.toStack(),s}

toonOutlinePass(t: any, r: any, s: $r, i: number, n: number): any

Parameters:

  • t any
  • r any
  • s $r
  • i number
  • n number

Returns: any

Calls:

  • Ii
Code
(t,r,s=new e(0,0,0),i=.003,n=1)=>Ii(new Db(t,r,Ii(s),Ii(i),Ii(n)))

triplanarTexture(e: any[]): void

Parameters:

  • e any[]

Returns: void

Calls:

  • Ay
Code
(...e)=>Ay(...e)

uniformCubeTexture(e: ea): any

Parameters:

  • e ea

Returns: any

Calls:

  • wd
Code
(e=Sd)=>wd(e)

uniformTexture(e: _s): any

Parameters:

  • e _s

Returns: any

Calls:

  • ol
Code
(e=il)=>ol(e)

userData(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new bb(e,t,r))

wgsl(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"wgsl")

wgslFn(e: any, t: any): { (...e: any[]): any; functionNode: any; }

Parameters:

  • e any
  • t any

Returns: { (...e: any[]): any; functionNode: any; }

Calls:

  • Yb
Code
(e,t)=>Yb(e,t,"wgsl")

workgroupArray(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new _x("Workgroup",e,t))

workgroupBarrier(): any

Returns: any

Calls:

  • xx("workgroup").toStack
Code
()=>xx("workgroup").toStack()

Continue(): any

Returns: any

Calls:

  • Wu("continue").toStack
Code
()=>Wu("continue").toStack()

OnMaterialUpdate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • rb
Code
e=>rb(tb.MATERIAL,e)

OnObjectUpdate(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • rb
Code
e=>rb(tb.OBJECT,e)

Return(): any

Returns: any

Calls:

  • Wu("return").toStack
Code
()=>Wu("return").toStack()

Switch(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • ai.Switch
Code
(...e)=>ai.Switch(...e)

addNodeElement(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.warn
Code
function(e){console.warn("THREE.TSL: AddNodeElement has been removed in favor of tree-shaking. Trying add",e)}

append(e: any): any

Parameters:

  • e any

Returns: any

Code
e=>(console.warn("THREE.TSL: append() has been renamed to Stack()."),Xi(e))

arrayBuffer(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new ii(e,"ArrayBuffer"))

atomicAdd(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_ADD,e,t)

atomicAnd(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_AND,e,t)

atomicLoad(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Sx
Code
e=>Sx(vx.ATOMIC_LOAD,e,null)

atomicMax(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_MAX,e,t)

atomicMin(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_MIN,e,t)

atomicOr(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_OR,e,t)

atomicStore(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_STORE,e,t)

atomicSub(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_SUB,e,t)

atomicXor(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Sx
Code
(e,t)=>Sx(vx.ATOMIC_XOR,e,t)

attributeArray(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • t.layout.getLength
  • As
  • Rs
  • mh
Code
(e,t="float")=>{let r,s;!0===t.isStruct?(r=t.layout.getLength(),s=As("float")):(r=Rs(t),s=As(t));const i=new ib(e,r,s);return mh(i,t,e)}

burn(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "burn" has been renamed. Use "blendBurn" instead.'),cp(e))

colorToDirection(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii(e).mul(2).sub
Code
e=>Ii(e).mul(2).sub(1)

computeSkinning(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • mh(new L(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(th).toVar
  • mh(new L(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(th).toVar
  • mh(new L(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(th).toVar
  • ra
  • dl
  • Ii
Code
(e,t=null)=>{const r=new yh(e);return r.positionNode=mh(new L(e.geometry.getAttribute("position").array,3),"vec3").setPBO(!0).toReadOnly().element(th).toVar(),r.skinIndexNode=mh(new L(new Uint32Array(e.geometry.getAttribute("skinIndex").array),4),"uvec4").setPBO(!0).toReadOnly().element(th).toVar(),r.skinWeightNode=mh(new L(e.geometry.getAttribute("skinWeight").array,4),"vec4").setPBO(!0).toReadOnly().element(th).toVar(),r.bindMatrixNode=ra(e.bindMatrix,"mat4"),r.bindMatrixInverseNode=ra(e.bindMatrixInverse,"mat4"),r.boneMatricesNode=dl(e.skeleton.boneMatrices,"mat4",e.skeleton.bones.length),r.toPositionNode=t,Ii(r)}

convertColorSpace(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new xu(Ii(e),t,r))

convertToTexture(e: any, t: any[]): any

Parameters:

  • e any
  • t any[]

Returns: any

Code
(e,...t)=>e.isTextureNode?e:e.isPassNode?e.getTextureNode():Yy(e,...t)

densityFog(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • console.warn
  • ox
  • ax
Code
function(e,t){return console.warn('THREE.TSL: "densityFog( color, density )" is deprecated. Use "fog( color, densityFogFactor( density ) )" instead.'),ox(e,ax(t))}

depthPass(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new Ib(Ib.DEPTH,e,t,r))

dodge(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "dodge" has been renamed. Use "blendDodge" instead.'),hp(e))

gain(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>e.lessThan(.5)?cy(e.mul(2),t).div(2):ha(1,cy(pa(ha(1,e),2),t).div(2))

glsl(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"glsl")

glslFn(e: any, t: any): { (...e: any[]): any; functionNode: any; }

Parameters:

  • e any
  • t any

Returns: { (...e: any[]): any; functionNode: any; }

Calls:

  • Yb
Code
(e,t)=>Yb(e,t,"glsl")

instancedArray(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • t.layout.getLength
  • As
  • Rs
  • mh
Code
(e,t="float")=>{let r,s;!0===t.isStruct?(r=t.layout.getLength(),s=As("float")):(r=Rs(t),s=As(t));const i=new sb(e,r,s);return mh(i,t,e)}

js(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"js")

lights(e: any[]): any

Parameters:

  • e any[]

Returns: any

Calls:

  • Ii(new Dx).setLights
Code
(e=[])=>Ii(new Dx).setLights(e)

logarithmicDepthToViewZ(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • e.mul
  • Xa
  • r.div
  • Yi(Math.E).pow(s).mul(t).negate
Code
(e,t,r)=>{const s=e.mul(Xa(r.div(t)));return Yi(Math.E).pow(s).mul(t).negate()}

mx_add(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ca
Code
(e,t=Yi(0))=>ca(e,t)

mx_atan2(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • oo
Code
(e=Yi(0),t=Yi(1))=>oo(e,t)

mx_cell_noise_float(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • ZT
Code
(e=Ju())=>ZT(e.convert("vec2|vec3"))

mx_contrast(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • Yi(e).sub(r).mul(t).add
Code
(e,t=1,r=.5)=>Yi(e).sub(r).mul(t).add(r)

mx_divide(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ga
Code
(e,t=Yi(1))=>ga(e,t)

mx_fractal_noise_float(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • e_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>e_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec2(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • r_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>r_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec3(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • t_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>t_(e,Qi(t),r,s).mul(i)

mx_fractal_noise_vec4(e: any, t: number, r: number, s: number, i: number): any

Parameters:

  • e any
  • t number
  • r number
  • s number
  • i number

Returns: any

Calls:

  • s_(e,Qi(t),r,s).mul
Code
(e=Ju(),t=3,r=2,s=.5,i=1)=>s_(e,Qi(t),r,s).mul(i)

mx_frame(): any

Returns: any

Code
()=>Ty

mx_heighttonormal(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Code
(e,t)=>(e=nn(e),t=Yi(t),cc(e,t))

mx_ifequal(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.equal(t).mix
Code
(e,t,r,s)=>e.equal(t).mix(r,s)

mx_ifgreater(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.greaterThan(t).mix
Code
(e,t,r,s)=>e.greaterThan(t).mix(r,s)

mx_ifgreatereq(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.greaterThanEqual(t).mix
Code
(e,t,r,s)=>e.greaterThanEqual(t).mix(r,s)

mx_invert(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ha
Code
(e,t=Yi(1))=>ha(t,e)

mx_modulo(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ma
Code
(e,t=Yi(1))=>ma(e,t)

mx_multiply(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • pa
Code
(e,t=Yi(1))=>pa(e,t)

mx_noise_float(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • YT(e.convert("vec2|vec3")).mul(t).add
Code
(e=Ju(),t=1,r=0)=>YT(e.convert("vec2|vec3")).mul(t).add(r)

mx_noise_vec3(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • QT(e.convert("vec2|vec3")).mul(t).add
Code
(e=Ju(),t=1,r=0)=>QT(e.convert("vec2|vec3")).mul(t).add(r)

mx_noise_vec4(e: any, t: number, r: number): any

Parameters:

  • e any
  • t number
  • r number

Returns: any

Calls:

  • e.convert
  • ln(QT(e),YT(e.add(en(19,73)))).mul(t).add
Code
(e=Ju(),t=1,r=0)=>{e=e.convert("vec2|vec3");return ln(QT(e),YT(e.add(en(19,73)))).mul(t).add(r)}

mx_place2d(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • n.sub
  • n.mul
  • s.mul
  • e.cos
  • e.sin
  • en
  • n.x.mul(t).sub
  • n.y.mul
  • n.x.mul(r).add
  • n.add
Code
(e,t=en(.5,.5),r=en(1,1),s=Yi(0),i=en(0,0))=>{let n=e;if(t&&(n=n.sub(t)),r&&(n=n.mul(r)),s){const e=s.mul(Math.PI/180),t=e.cos(),r=e.sin();n=en(n.x.mul(t).sub(n.y.mul(r)),n.x.mul(r).add(n.y.mul(t)))}return t&&(n=n.add(t)),i&&(n=n.add(i)),n}

mx_power(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Lo
Code
(e,t=Yi(1))=>Lo(e,t)

mx_ramp4(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • i.x.clamp
  • i.y.clamp
  • ko
Code
(e,t,r,s,i=Ju())=>{const n=i.x.clamp(),a=i.y.clamp(),o=ko(e,t,n),u=ko(r,s,n);return ko(o,u,a)}

mx_ramplr(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • y_
Code
(e,t,r=Ju())=>y_(e,t,r,"x")

mx_ramptb(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • y_
Code
(e,t,r=Ju())=>y_(e,t,r,"y")

mx_rotate2d(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • en
  • (t=Yi(t)).mul
  • Yi
  • ef
Code
(e,t)=>{e=en(e);const r=(t=Yi(t)).mul(Math.PI/180);return ef(e,r)}

mx_rotate3d(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • nn
  • Yi
  • t.mul
  • r.normalize
  • s.cos
  • s.sin
  • Yi(1).sub
  • e.mul(n).add(i.cross(e).mul(a)).add
  • i.mul(i.dot(e)).mul
Code
(e,t,r)=>{e=nn(e),t=Yi(t),r=nn(r);const s=t.mul(Math.PI/180),i=r.normalize(),n=s.cos(),a=s.sin(),o=Yi(1).sub(n);return e.mul(n).add(i.cross(e).mul(a)).add(i.mul(i.dot(e)).mul(o))}

mx_safepower(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • (e=Yi(e)).abs().pow(t).mul
Code
(e,t=1)=>(e=Yi(e)).abs().pow(t).mul(e.sign())

mx_separate(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • t.replace(/^out/,"").toLowerCase
  • e.element
Code
(e,t=null)=>{if("string"==typeof t){const r={x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3},s=t.replace(/^out/,"").toLowerCase();if(void 0!==r[s])return e.element(r[s])}if("number"==typeof t)return e.element(t);if("string"==typeof t&&1===t.length){const r={x:0,r:0,y:1,g:1,z:2,b:2,w:3,a:3};if(void 0!==r[t])return e.element(r[t])}return e}

mx_splitlr(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • b_
Code
(e,t,r,s=Ju())=>b_(e,t,r,s,"x")

mx_splittb(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • b_
Code
(e,t,r,s=Ju())=>b_(e,t,r,s,"y")

mx_subtract(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ha
Code
(e,t=Yi(0))=>ha(e,t)

mx_timer(): any

Returns: any

Code
()=>by

mx_transform_uv(e: number, t: number, r: any): any

Parameters:

  • e number
  • t number
  • r any

Returns: any

Calls:

  • r.mul(e).add
Code
(e=1,t=0,r=Ju())=>r.mul(e).add(t)

mx_unifiednoise2d(e: any, t: any, r: any, s: any, i: number, n: number, a: number, o: boolean, u: number, l: number, d: number): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number
  • a number
  • o boolean
  • u number
  • l number
  • d number

Returns: any

Calls:

  • c_
Code
(e,t=Ju(),r=en(1,1),s=en(0,0),i=1,n=0,a=1,o=!1,u=1,l=2,d=.5)=>c_(e,t.convert("vec2|vec3"),r,s,i,n,a,o,u,l,d)

mx_unifiednoise3d(e: any, t: any, r: any, s: any, i: number, n: number, a: number, o: boolean, u: number, l: number, d: number): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number
  • a number
  • o boolean
  • u number
  • l number
  • d number

Returns: any

Calls:

  • h_
Code
(e,t=Ju(),r=en(1,1),s=en(0,0),i=1,n=0,a=1,o=!1,u=1,l=2,d=.5)=>h_(e,t.convert("vec2|vec3"),r,s,i,n,a,o,u,l,d)

mx_worley_noise_float(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • u_
Code
(e=Ju(),t=1)=>u_(e.convert("vec2|vec3"),t,Qi(1))

mx_worley_noise_vec2(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • l_
Code
(e=Ju(),t=1)=>l_(e.convert("vec2|vec3"),t,Qi(1))

mx_worley_noise_vec3(e: any, t: number): any

Parameters:

  • e any
  • t number

Returns: any

Calls:

  • d_
Code
(e=Ju(),t=1)=>d_(e.convert("vec2|vec3"),t,Qi(1))

orthographicDepthToViewZ(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • t.sub(r).mul(e).sub
Code
(e,t,r)=>t.sub(r).mul(e).sub(t)

oscSawtooth(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.fract
Code
(e=by)=>e.fract()

oscSine(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.add(.75).mul(2*Math.PI).sin().mul(.5).add
Code
(e=by)=>e.add(.75).mul(2*Math.PI).sin().mul(.5).add(.5)

oscSquare(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.fract().round
Code
(e=by)=>e.fract().round()

oscTriangle(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.add(.5).fract().mul(2).sub(1).abs
Code
(e=by)=>e.add(.5).fract().mul(2).sub(1).abs()

overlay(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "overlay" has been renamed. Use "blendOverlay" instead.'),gp(e))

parallaxUV(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.sub
Code
(e,t)=>e.sub(ic.mul(t))

parameter(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new ey(e,t))

pass(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new Ib(Ib.COLOR,e,t,r))

passTexture(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Lb(e,t))

pcurve(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Lo
Code
(e,t,r)=>Lo(ga(Lo(e,t),ca(Lo(e,t),Lo(ha(1,e),r))),1/t)

rangeFog(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • console.warn
  • ox
  • nx
Code
function(e,t,r){return console.warn('THREE.TSL: "rangeFog( color, near, far )" is deprecated. Use "fog( color, rangeFogFactor( near, far ) )" instead.'),ox(e,nx(t,r))}

reflector(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new zy(e))

sample(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Ii
Code
e=>Ii(new eb(e))

sampler(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • (!0===e.isNode?e:ol(e)).convert
Code
e=>(!0===e.isNode?e:ol(e)).convert("sampler")

samplerComparison(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • (!0===e.isNode?e:ol(e)).convert
Code
e=>(!0===e.isNode?e:ol(e)).convert("samplerComparison")

screen(e: any[]): any

Parameters:

  • e any[]

Returns: any

Code
(...e)=>(console.warn('THREE.TSL: "screen" has been renamed. Use "blendScreen" instead.'),pp(e))

sinc(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • ro(ka.mul(t.mul(e).sub(1))).div
Code
(e,t)=>ro(ka.mul(t.mul(e).sub(1))).div(ka.mul(t.mul(e).sub(1)))

split(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new Js(Ii(e),t))

storageBarrier(): any

Returns: any

Calls:

  • xx("storage").toStack
Code
()=>xx("storage").toStack()

storageObject(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Code
(e,t,r)=>(console.warn('THREE.TSL: "storageObject()" is deprecated. Use "storage().setPBO( true )" instead.'),mh(e,t,r).setPBO(!0))

string(e: string): any

Parameters:

  • e string

Returns: any

Calls:

  • Ii
Code
(e="")=>Ii(new ii(e,"string"))

struct(e: any, t: any): { (...t: any[]): any; layout: sy; isStruct: boolean; }

Parameters:

  • e any
  • t any

Returns: { (...t: any[]): any; layout: sy; isStruct: boolean; }

Calls:

  • Object.keys
  • Ii
Code
(e,t=null)=>{const r=new sy(e,t),s=(...t)=>{let s=null;if(t.length>0)if(t[0].isNode){s={};const r=Object.keys(e);for(let e=0;e<t.length;e++)s[r[e]]=t[e]}else s=t[0];return Ii(new iy(r,s))};return s.layout=r,s.isStruct=!0,s}

textureBarrier(): any

Returns: any

Calls:

  • xx("texture").toStack
Code
()=>xx("texture").toStack()

textureStore(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • gb
  • s.toStack
Code
(e,t,r)=>{const s=gb(e,t,r);return null!==r&&s.toStack(),s}

toonOutlinePass(t: any, r: any, s: $r, i: number, n: number): any

Parameters:

  • t any
  • r any
  • s $r
  • i number
  • n number

Returns: any

Calls:

  • Ii
Code
(t,r,s=new e(0,0,0),i=.003,n=1)=>Ii(new Db(t,r,Ii(s),Ii(i),Ii(n)))

triplanarTexture(e: any[]): void

Parameters:

  • e any[]

Returns: void

Calls:

  • Ay
Code
(...e)=>Ay(...e)

uniformCubeTexture(e: ea): any

Parameters:

  • e ea

Returns: any

Calls:

  • wd
Code
(e=Sd)=>wd(e)

uniformTexture(e: _s): any

Parameters:

  • e _s

Returns: any

Calls:

  • ol
Code
(e=il)=>ol(e)

userData(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • Ii
Code
(e,t,r)=>Ii(new bb(e,t,r))

wgsl(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Xb
Code
(e,t)=>Xb(e,t,"wgsl")

wgslFn(e: any, t: any): { (...e: any[]): any; functionNode: any; }

Parameters:

  • e any
  • t any

Returns: { (...e: any[]): any; functionNode: any; }

Calls:

  • Yb
Code
(e,t)=>Yb(e,t,"wgsl")

workgroupArray(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Ii
Code
(e,t)=>Ii(new _x("Workgroup",e,t))

workgroupBarrier(): any

Returns: any

Calls:

  • xx("workgroup").toStack
Code
()=>xx("workgroup").toStack()

N_.update(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.nodes.getBackgroundNode
  • s._clearColor.getRGB
  • i.getRGB
  • this.get
  • v_.copy
  • ru
  • ln(u).mul
  • hb.mul
  • h.setZ
  • i.removeEventListener
  • l.material.dispose
  • l.geometry.dispose
  • this.matrixWorld.copyPosition
  • i.addEventListener
  • u.getCacheKey
  • t.unshift
  • console.error
  • s.xr.getEnvironmentBlendMode
  • v_.set
Code
update(e,t,r){const s=this.renderer,i=this.nodes.getBackgroundNode(e)||e.background;let n=!1;if(null===i)s._clearColor.getRGB(v_),v_.a=s._clearColor.a;else if(!0===i.isColor)i.getRGB(v_),v_.a=1,n=!0;else if(!0===i.isNode){const o=this.get(e),u=i;v_.copy(s._clearColor);let l=o.backgroundMesh;if(void 0===l){const c=ru(ln(u).mul(cb),{getUV:()=>hb.mul(ad),getTextureLevel:()=>db});let h=Zc;h=h.setZ(h.w);const p=new bp;function g(){i.removeEventListener("dispose",g),l.material.dispose(),l.geometry.dispose()}p.name="Background.material",p.side=S,p.depthTest=!1,p.depthWrite=!1,p.allowOverride=!1,p.fog=!1,p.lights=!1,p.vertexNode=h,p.colorNode=c,o.backgroundMeshNode=c,o.backgroundMesh=l=new X(new Oe(1,32,32),p),l.frustumCulled=!1,l.name="Background.mesh",l.onBeforeRender=function(e,t,r){this.matrixWorld.copyPosition(r.matrixWorld)},i.addEventListener("dispose",g)}const d=u.getCacheKey();o.backgroundCacheKey!==d&&(o.backgroundMeshNode.node=ln(u).mul(cb),o.backgroundMeshNode.needsUpdate=!0,l.material.needsUpdate=!0,o.backgroundCacheKey=d),t.unshift(l,l.geometry,l.material,0,0,null,null)}else console.error("THREE.Renderer: Unsupported background configuration.",i);const a=s.xr.getEnvironmentBlendMode();if("additive"===a?v_.set(0,0,0,1):"alpha-blend"===a&&v_.set(0,0,0,0),!0===s.autoClear||!0===n){const m=r.clearColorValue;m.r=v_.r,m.g=v_.g,m.b=v_.b,m.a=v_.a,!0!==s.backend.isWebGLBackend&&!0!==s.alpha||(m.r*=m.a,m.g*=m.a,m.b*=m.a),r.depthClearValue=s._clearDepth,r.stencilClearValue=s._clearStencil,r.clearColor=!0===s.autoClearColor,r.clearDepth=!0===s.autoClearDepth,r.clearStencil=!0===s.autoClearStencil}else r.clearColor=!1,r.clearDepth=!1,r.clearStencil=!1}

getUV(): any

Returns: any

Calls:

  • hb.mul
Code
()=>hb.mul(ad)

getTextureLevel(): any

Returns: any

Code
()=>db

getUV(): any

Returns: any

Calls:

  • hb.mul
Code
()=>hb.mul(ad)

getTextureLevel(): any

Returns: any

Code
()=>db

getUV(): any

Returns: any

Calls:

  • hb.mul
Code
()=>hb.mul(ad)

getTextureLevel(): any

Returns: any

Code
()=>db

getUV(): any

Returns: any

Calls:

  • hb.mul
Code
()=>hb.mul(ad)

getTextureLevel(): any

Returns: any

Code
()=>db

g(): void

Returns: void

Calls:

  • i.removeEventListener
  • l.material.dispose
  • l.geometry.dispose
Code
function g(){i.removeEventListener("dispose",g),l.material.dispose(),l.geometry.dispose()}

w_.createBindings(): any[]

Returns: any[]

Calls:

  • e.push
  • r.bindings.push
  • e.clone
Code
createBindings(){const e=[];for(const t of this.bindings){if(!0!==t.bindings[0].groupNode.shared){const r=new E_(t.name,[],t.index,t);e.push(r);for(const e of t.bindings)r.bindings.push(e.clone())}else e.push(t)}return e}

L_.getData(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.nodesData.get
  • this.parent.getData
Code
getData(e){let t=this.nodesData.get(e);return void 0===t&&null!==this.parent&&(t=this.parent.getData(e)),t}

L_.setData(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.nodesData.set
Code
setData(e,t){this.nodesData.set(e,t)}

I_.setValue(e: any): void

Parameters:

  • e any

Returns: void

Code
setValue(e){this.value=e}

I_.getValue(): any

Returns: any

Code
getValue(){return this.value}

$_.getValue(): any

Returns: any

Code
getValue(){return this.nodeUniform.value}

$_.getType(): any

Returns: any

Code
getType(){return this.nodeUniform.type}

W_.getValue(): any

Returns: any

Code
getValue(){return this.nodeUniform.value}

W_.getType(): any

Returns: any

Code
getType(){return this.nodeUniform.type}

q_.getValue(): any

Returns: any

Code
getValue(){return this.nodeUniform.value}

q_.getType(): any

Returns: any

Code
getType(){return this.nodeUniform.type}

j_.getValue(): any

Returns: any

Code
getValue(){return this.nodeUniform.value}

j_.getType(): any

Returns: any

Code
getType(){return this.nodeUniform.type}

X_.getValue(): any

Returns: any

Code
getValue(){return this.nodeUniform.value}

X_.getType(): any

Returns: any

Code
getType(){return this.nodeUniform.type}

K_.getValue(): any

Returns: any

Code
getValue(){return this.nodeUniform.value}

K_.getType(): any

Returns: any

Code
getType(){return this.nodeUniform.type}

Y_.getValue(): any

Returns: any

Code
getValue(){return this.nodeUniform.value}

Y_.getType(): any

Returns: any

Code
getType(){return this.nodeUniform.type}

Q_.getValue(): any

Returns: any

Code
getValue(){return this.nodeUniform.value}

Q_.getType(): any

Returns: any

Code
getType(){return this.nodeUniform.type}

ev(e: any): string

Parameters:

  • e any

Returns: string

Code
e=>/e/g.test(e)?String(e).replace(/\+/g,""):(e=Number(e))+(e%1?"":".0")

tv.getBindGroupsCache(): any

Returns: any

Calls:

  • Z_.get
  • Z_.set
Code
getBindGroupsCache(){let e=Z_.get(this.renderer);return void 0===e&&(e=new mf,Z_.set(this.renderer,e)),e}

tv.createRenderTarget(e: any, t: any, r: any): Ts

Parameters:

  • e any
  • t any
  • r any

Returns: Ts

Code
createRenderTarget(e,t,r){return new ue(e,t,r)}

tv.createCubeRenderTarget(e: any, t: any): Bp

Parameters:

  • e any
  • t any

Returns: Bp

Code
createCubeRenderTarget(e,t){return new Bp(e,t)}

tv.includes(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.nodes.includes
Code
includes(e){return this.nodes.includes(e)}

tv.getOutputStructName(): void

Returns: void

Code
getOutputStructName(){}

tv._getBindGroup(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getBindGroupsCache
  • s.push
  • r.get
  • r.set
Code
_getBindGroup(e,t){const r=this.getBindGroupsCache(),s=[];let i,n=!0;for(const e of t)s.push(e),n=n&&!0!==e.groupNode.shared;return n?(i=r.get(s),void 0===i&&(i=new E_(e,s,this.bindingsIndexes[e].group,s),r.set(s,i))):i=new E_(e,s,this.bindingsIndexes[e].group,s),i}

tv.getBindGroupArray(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Object.keys
Code
getBindGroupArray(e,t){const r=this.bindings[t];let s=r[e];return void 0===s&&(void 0===this.bindingsIndexes[e]&&(this.bindingsIndexes[e]={binding:0,group:Object.keys(this.bindingsIndexes).length}),r[e]=s=[]),s}

tv.getBindings(): any

Returns: any

Calls:

  • (t[s]||(t[s]=[])).push
  • this._getBindGroup
  • e.push
Code
getBindings(){let e=this.bindGroups;if(null===e){const t={},r=this.bindings;for(const e of Hs)for(const s in r[e]){const i=r[e][s];(t[s]||(t[s]=[])).push(...i)}e=[];for(const r in t){const s=t[r],i=this._getBindGroup(r,s);e.push(i)}this.bindGroups=e}return e}

tv.sortBindingGroups(): void

Returns: void

Calls:

  • this.getBindings
  • e.sort
Code
sortBindingGroups(){const e=this.getBindings();e.sort((e,t)=>e.bindings[0].groupNode.order-t.bindings[0].groupNode.order);for(let t=0;t<e.length;t++){const r=e[t];this.bindingsIndexes[r.name].group=t,r.index=t}}

tv.setHashNode(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Code
setHashNode(e,t){this.hashNodes[t]=e}

tv.addNode(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.nodes.includes
  • this.nodes.push
  • this.setHashNode
  • e.getHash
Code
addNode(e){!1===this.nodes.includes(e)&&(this.nodes.push(e),this.setHashNode(e,e.getHash(this)))}

tv.addSequentialNode(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.sequentialNodes.includes
  • this.sequentialNodes.push
Code
addSequentialNode(e){!1===this.sequentialNodes.includes(e)&&this.sequentialNodes.push(e)}

tv.buildUpdateNodes(): void

Returns: void

Calls:

  • e.getUpdateType
  • this.updateNodes.push
  • e.getSelf
  • e.getUpdateBeforeType
  • e.getUpdateAfterType
  • this.updateBeforeNodes.push
  • this.updateAfterNodes.push
Code
buildUpdateNodes(){for(const e of this.nodes){e.getUpdateType()!==Us.NONE&&this.updateNodes.push(e.getSelf())}for(const e of this.sequentialNodes){const t=e.getUpdateBeforeType(),r=e.getUpdateAfterType();t!==Us.NONE&&this.updateBeforeNodes.push(e.getSelf()),r!==Us.NONE&&this.updateAfterNodes.push(e.getSelf())}}

tv.isFilteredTexture(e: any): boolean

Parameters:

  • e any

Returns: boolean

Code
isFilteredTexture(e){return e.magFilter===Y||e.magFilter===ke||e.magFilter===Ge||e.magFilter===V||e.minFilter===Y||e.minFilter===ke||e.minFilter===Ge||e.minFilter===V}

tv.addChain(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.chaining.push
Code
addChain(e){this.chaining.push(e)}

tv.removeChain(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.chaining.pop
Code
removeChain(e){if(this.chaining.pop()!==e)throw new Error("NodeBuilder: Invalid node chaining!")}

tv.getMethod(e: any): any

Parameters:

  • e any

Returns: any

Code
getMethod(e){return e}

tv.getTernary(): any

Returns: any

Code
getTernary(){return null}

tv.getNodeFromHash(e: any): any

Parameters:

  • e any

Returns: any

Code
getNodeFromHash(e){return this.hashNodes[e]}

tv.addFlow(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.flowNodes[e].push
Code
addFlow(e,t){return this.flowNodes[e].push(t),t}

tv.setContext(e: any): void

Parameters:

  • e any

Returns: void

Code
setContext(e){this.context=e}

tv.getContext(): { material: any; }

Returns: { material: any; }

Code
getContext(){return this.context}

tv.getSharedContext(): { material: any; }

Returns: { material: any; }

Code
getSharedContext(){return this.context,this.context}

tv.setCache(e: any): void

Parameters:

  • e any

Returns: void

Code
setCache(e){this.cache=e}

tv.getCache(): L_

Returns: L_

Code
getCache(){return this.cache}

tv.getCacheFromNode(e: any, t: boolean): any

Parameters:

  • e any
  • t boolean

Returns: any

Calls:

  • this.getDataFromNode
  • this.getCache
Code
getCacheFromNode(e,t=!0){const r=this.getDataFromNode(e);return void 0===r.cache&&(r.cache=new L_(t?this.getCache():null)),r.cache}

tv.isAvailable(): boolean

Returns: boolean

Code
isAvailable(){return!1}

tv.getVertexIndex(): void

Returns: void

Calls:

  • console.warn
Code
getVertexIndex(){console.warn("Abstract function.")}

tv.getInstanceIndex(): void

Returns: void

Calls:

  • console.warn
Code
getInstanceIndex(){console.warn("Abstract function.")}

tv.getDrawIndex(): void

Returns: void

Calls:

  • console.warn
Code
getDrawIndex(){console.warn("Abstract function.")}

tv.getFrontFacing(): void

Returns: void

Calls:

  • console.warn
Code
getFrontFacing(){console.warn("Abstract function.")}

tv.getFragCoord(): void

Returns: void

Calls:

  • console.warn
Code
getFragCoord(){console.warn("Abstract function.")}

tv.isFlipY(): boolean

Returns: boolean

Code
isFlipY(){return!1}

tv.increaseUsage(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getDataFromNode
Code
increaseUsage(e){const t=this.getDataFromNode(e);return t.usageCount=void 0===t.usageCount?1:t.usageCount+1,t.usageCount}

tv.generateTexture(): void

Returns: void

Calls:

  • console.warn
Code
generateTexture(){console.warn("Abstract function.")}

tv.generateTextureLod(): void

Returns: void

Calls:

  • console.warn
Code
generateTextureLod(){console.warn("Abstract function.")}

tv.generateArrayDeclaration(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Calls:

  • this.getType
Code
generateArrayDeclaration(e,t){return this.getType(e)+"[ "+t+" ]"}

tv.generateArray(e: any, t: any, r: any): string

Parameters:

  • e any
  • t any
  • r any

Returns: string

Calls:

  • this.generateArrayDeclaration
  • n.build
  • this.generateConst
Code
generateArray(e,t,r=null){let s=this.generateArrayDeclaration(e,t)+"( ";for(let i=0;i<t;i++){const n=r?r[i]:null;s+=null!==n?n.build(this,e):this.generateConst(e),i<t-1&&(s+=", ")}return s+=" )",s}

tv.generateStruct(e: any, t: any, r: any): string

Parameters:

  • e any
  • t any
  • r any

Returns: string

Calls:

  • s.push
  • r[t].build
  • this.generateConst
  • s.join
Code
generateStruct(e,t,r=null){const s=[];for(const e of t){const{name:t,type:i}=e;r&&r[t]&&r[t].isNode?s.push(r[t].build(this,i)):s.push(this.generateConst(i))}return e+"( "+s.join(", ")+" )"}

tv.generateConst(i: any, n: any): any

Parameters:

  • i any
  • n any

Returns: any

Calls:

  • ev
  • Math.round
  • this.getType
  • this.getTypeLength
  • this.getComponentType
  • this.generateConst
  • u
  • n.elements.map(u).join
Code
generateConst(i,n=null){if(null===n&&("float"===i||"int"===i||"uint"===i?n=0:"bool"===i?n=!1:"color"===i?n=new e:"vec2"===i?n=new t:"vec3"===i?n=new r:"vec4"===i&&(n=new s)),"float"===i)return ev(n);if("int"===i)return`${Math.round(n)}`;if("uint"===i)return n>=0?`${Math.round(n)}u`:"0u";if("bool"===i)return n?"true":"false";if("color"===i)return`${this.getType("vec3")}( ${ev(n.r)}, ${ev(n.g)}, ${ev(n.b)} )`;const a=this.getTypeLength(i),o=this.getComponentType(i),u=e=>this.generateConst(o,e);if(2===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)} )`;if(3===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)} )`;if(4===a&&"mat2"!==i)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)}, ${u(n.w)} )`;if(a>=4&&n&&(n.isMatrix2||n.isMatrix3||n.isMatrix4))return`${this.getType(i)}( ${n.elements.map(u).join(", ")} )`;if(a>4)return`${this.getType(i)}()`;throw new Error(`NodeBuilder: Type '${i}' not found in generate constant attempt.`)}

tv.getType(e: any): any

Parameters:

  • e any

Returns: any

Code
getType(e){return"color"===e?"vec3":e}

tv.hasGeometryAttribute(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.geometry.getAttribute
Code
hasGeometryAttribute(e){return this.geometry&&void 0!==this.geometry.getAttribute(e)}

tv.getAttribute(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.registerDeclaration
  • r.push
Code
getAttribute(e,t){const r=this.attributes;for(const t of r)if(t.name===e)return t;const s=new A_(e,t);return this.registerDeclaration(s),r.push(s),s}

tv.getPropertyName(e: any): any

Parameters:

  • e any

Returns: any

Code
getPropertyName(e){return e.name}

tv.isVector(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • /vec\d/.test
Code
isVector(e){return/vec\d/.test(e)}

tv.isMatrix(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • /mat\d/.test
Code
isMatrix(e){return/mat\d/.test(e)}

tv.isReference(e: any): boolean

Parameters:

  • e any

Returns: boolean

Code
isReference(e){return"void"===e||"property"===e||"sampler"===e||"samplerComparison"===e||"texture"===e||"cubeTexture"===e||"storageTexture"===e||"depthTexture"===e||"texture3D"===e}

tv.needsToWorkingColorSpace(): boolean

Returns: boolean

Code
needsToWorkingColorSpace(){return!1}

tv.getComponentTypeFromTexture(e: any): "int" | "float" | "uint"

Parameters:

  • e any

Returns: "int" | "float" | "uint"

Code
getComponentTypeFromTexture(e){const t=e.type;if(e.isDataTexture){if(t===_)return"int";if(t===T)return"uint"}return"float"}

tv.getElementType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getComponentType
Code
getElementType(e){return"mat2"===e?"vec2":"mat3"===e?"vec3":"mat4"===e?"vec4":this.getComponentType(e)}

tv.getComponentType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getVectorType
  • /(b|i|u|)(vec|mat)([2-4])/.exec
Code
getComponentType(e){if("float"===(e=this.getVectorType(e))||"bool"===e||"int"===e||"uint"===e)return e;const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}

tv.getVectorType(e: any): any

Parameters:

  • e any

Returns: any

Code
getVectorType(e){return"color"===e?"vec3":"texture"===e||"cubeTexture"===e||"storageTexture"===e||"texture3D"===e?"vec4":e}

tv.getTypeFromLength(e: any, t: string): string

Parameters:

  • e any
  • t string

Returns: string

Calls:

  • ws
  • /mat2/.test
  • r.replace
Code
getTypeFromLength(e,t="float"){if(1===e)return t;let r=ws(e);const s="float"===t?"":t[0];return!0===/mat2/.test(t)&&(r=r.replace("vec","mat")),s+r}

tv.getTypeFromArray(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • J_.get
Code
getTypeFromArray(e){return J_.get(e.constructor)}

tv.isInteger(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • /int|uint|(i|u)vec/.test
Code
isInteger(e){return/int|uint|(i|u)vec/.test(e)}

tv.getTypeFromAttribute(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getTypeFromArray
  • this.getTypeFromLength
Code
getTypeFromAttribute(e){let t=e;e.isInterleavedBufferAttribute&&(t=e.data);const r=t.array,s=e.itemSize,i=e.normalized;let n;return e instanceof ze||!0===i||(n=this.getTypeFromArray(r)),this.getTypeFromLength(s,n)}

tv.getTypeLength(e: any): number

Parameters:

  • e any

Returns: number

Calls:

  • this.getVectorType
  • /vec([2-4])/.exec
  • Number
  • /mat2/.test
  • /mat3/.test
  • /mat4/.test
Code
getTypeLength(e){const t=this.getVectorType(e),r=/vec([2-4])/.exec(t);return null!==r?Number(r[1]):"float"===t||"bool"===t||"int"===t||"uint"===t?1:!0===/mat2/.test(e)?4:!0===/mat3/.test(e)?9:!0===/mat4/.test(e)?16:0}

tv.getVectorFromMatrix(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.replace
Code
getVectorFromMatrix(e){return e.replace("mat","vec")}

tv.changeComponentType(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Calls:

  • this.getTypeFromLength
  • this.getTypeLength
Code
changeComponentType(e,t){return this.getTypeFromLength(this.getTypeLength(e),t)}

tv.getIntegerType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getComponentType
  • this.changeComponentType
Code
getIntegerType(e){const t=this.getComponentType(e);return"int"===t||"uint"===t?e:this.changeComponentType(e,"int")}

tv.addStack(): any

Returns: any

Calls:

  • ry
  • this.stacks.push
  • qi
  • Wi
Code
addStack(){return this.stack=ry(this.stack),this.stacks.push(qi()||this.stack),Wi(this.stack),this.stack}

tv.removeStack(): any

Returns: any

Calls:

  • Wi
  • this.stacks.pop
Code
removeStack(){const e=this.stack;return this.stack=e.parent,Wi(this.stacks.pop()),e}

tv.getDataFromNode(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • (r=null===r?e.isGlobal(this)?this.globalCache:this.cache:r).getData
  • e.isGlobal
  • r.setData
  • this.getClosestSubBuild
Code
getDataFromNode(e,t=this.shaderStage,r=null){let s=(r=null===r?e.isGlobal(this)?this.globalCache:this.cache:r).getData(e);void 0===s&&(s={},r.setData(e,s)),void 0===s[t]&&(s[t]={});let i=s[t];const n=s.any?s.any.subBuilds:null,a=this.getClosestSubBuild(n);return a&&(void 0===i.subBuildsCache&&(i.subBuildsCache={}),i=i.subBuildsCache[a]||(i.subBuildsCache[a]={}),i.subBuilds=n),i}

tv.getNodeProperties(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • this.getDataFromNode
Code
getNodeProperties(e,t="any"){const r=this.getDataFromNode(e,t);return r.properties||(r.properties={outputNode:null})}

tv.getBufferAttributeFromNode(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getDataFromNode
  • this.bufferAttributes.push
Code
getBufferAttributeFromNode(e,t){const r=this.getDataFromNode(e);let s=r.bufferAttribute;if(void 0===s){const i=this.uniforms.index++;s=new A_("nodeAttribute"+i,t,e),this.bufferAttributes.push(s),r.bufferAttribute=s}return s}

tv.getStructTypeFromNode(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • this.getDataFromNode
  • this.structs[s].push
Code
getStructTypeFromNode(e,t,r=null,s=this.shaderStage){const i=this.getDataFromNode(e,s,this.globalCache);let n=i.structType;if(void 0===n){const e=this.structs.index++;null===r&&(r="StructType"+e),n=new F_(r,t),this.structs[s].push(n),i.structType=n}return n}

tv.getOutputStructTypeFromNode(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.getStructTypeFromNode
Code
getOutputStructTypeFromNode(e,t){const r=this.getStructTypeFromNode(e,t,"OutputType","fragment");return r.output=!0,r}

tv.getUniformFromNode(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • this.getDataFromNode
  • this.uniforms[r].push
  • this.registerDeclaration
Code
getUniformFromNode(e,t,r=this.shaderStage,s=null){const i=this.getDataFromNode(e,r,this.globalCache);let n=i.uniform;if(void 0===n){const a=this.uniforms.index++;n=new R_(s||"nodeUniform"+a,t,e),this.uniforms[r].push(n),this.registerDeclaration(n),i.uniform=n}return n}

tv.getVarFromNode(e: any, t: any, r: any, s: any, i: boolean): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i boolean

Returns: any

Calls:

  • this.getDataFromNode
  • this.getSubBuildProperty
  • e.getArrayCount
  • l.push
  • this.registerDeclaration
Code
getVarFromNode(e,t=null,r=e.getNodeType(this),s=this.shaderStage,i=!1){const n=this.getDataFromNode(e,s),a=this.getSubBuildProperty("variable",n.subBuilds);let o=n[a];if(void 0===o){const u=i?"_const":"_var",l=this.vars[s]||(this.vars[s]=[]),d=this.vars[u]||(this.vars[u]=0);null===t&&(t=(i?"nodeConst":"nodeVar")+d,this.vars[u]++),"variable"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds));const c=e.getArrayCount(this);o=new C_(t,r,i,c),i||l.push(o),this.registerDeclaration(o),n[a]=o}return o}

tv.isDeterministic(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.isDeterministic
Code
isDeterministic(e){if(e.isMathNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode))&&(!e.cNode||this.isDeterministic(e.cNode));if(e.isOperatorNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode));if(e.isArrayNode){if(null!==e.values)for(const t of e.values)if(!this.isDeterministic(t))return!1;return!0}return!!e.isConstNode}

tv.getVaryingFromNode(e: any, t: any, r: any, s: any, i: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: any

Calls:

  • this.getDataFromNode
  • this.getSubBuildProperty
  • e.push
  • this.registerDeclaration
Code
getVaryingFromNode(e,t=null,r=e.getNodeType(this),s=null,i=null){const n=this.getDataFromNode(e,"any"),a=this.getSubBuildProperty("varying",n.subBuilds);let o=n[a];if(void 0===o){const e=this.varyings,u=e.length;null===t&&(t="nodeVarying"+u),"varying"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds)),o=new M_(t,r,s,i),e.push(o),this.registerDeclaration(o),n[a]=o}return o}

tv.registerDeclaration(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getPropertyName
  • console.warn
Code
registerDeclaration(e){const t=this.shaderStage,r=this.declarations[t]||(this.declarations[t]={}),s=this.getPropertyName(e);let i=1,n=s;for(;void 0!==r[n];)n=s+"_"+i++;i>1&&(e.name=n,console.warn(`THREE.TSL: Declaration name '${s}' of '${e.type}' already in use. Renamed to '${n}'.`)),r[n]=e}

tv.getCodeFromNode(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • this.getDataFromNode
  • e.push
Code
getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new P_("nodeCode"+n,t),e.push(i),s.code=i}return i}

tv.addFlowCodeHierarchy(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.getDataFromNode
  • s.get
  • this.addLineFlowCode
Code
addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}

tv.addLineFlowCodeBlock(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.getDataFromNode
  • i.push
  • n.set
Code
addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}

tv.addLineFlowCode(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • this.addLineFlowCodeBlock
  • /;\s*$/.test
Code
addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}

tv.addFlowCode(e: any): this

Parameters:

  • e any

Returns: this

Code
addFlowCode(e){return this.flow.code+=e,this}

tv.addFlowTab(): this

Returns: this

Code
addFlowTab(){return this.tab+="\t",this}

tv.removeFlowTab(): this

Returns: this

Calls:

  • this.tab.slice
Code
removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}

tv.getFlowData(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.flowsData.get
Code
getFlowData(e){return this.flowsData.get(e)}

tv.flowNode(e: any): { code: string; }

Parameters:

  • e any

Returns: { code: string; }

Calls:

  • e.getNodeType
  • this.flowChildNode
  • this.flowsData.set
Code
flowNode(e){const t=e.getNodeType(this),r=this.flowChildNode(e,t);return this.flowsData.set(e,r),r}

tv.addInclude(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.currentFunctionNode.includes.push
Code
addInclude(e){null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(e)}

tv.buildFunctionNode(e: any): Kb

Parameters:

  • e any

Returns: Kb

Calls:

  • this.buildFunctionCode
Code
buildFunctionNode(e){const t=new Kb,r=this.currentFunctionNode;return this.currentFunctionNode=t,t.code=this.buildFunctionCode(e),this.currentFunctionNode=r,t}

tv.flowShaderNode(e: any): { code: string; }

Parameters:

  • e any

Returns: { code: string; }

Calls:

  • Object.values
  • e.call
  • this.flowStagesNode
Code
flowShaderNode(e){const t=e.layout,r={[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({value:t[e],done:e++>=t.length})}}};for(const e of t.inputs)r[e.name]=new ey(e.type,e.name);e.layout=null;const s=e.call(r),i=this.flowStagesNode(s,t.type);return e.layout=t,i}

tv.flowBuildStage(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • this.getBuildStage
  • this.setBuildStage
  • e.build
Code
flowBuildStage(e,t,r=null){const s=this.getBuildStage();this.setBuildStage(t);const i=e.build(this,r);return this.setBuildStage(s),i}

tv.flowStagesNode(e: any, t: any): { code: string; }

Parameters:

  • e any
  • t any

Returns: { code: string; }

Calls:

  • ry
  • this.setBuildStage
  • e.build
  • this.getVars
Code
flowStagesNode(e,t=null){const r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new L_,this.stack=ry();for(const r of zs)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}

tv.getFunctionOperator(): any

Returns: any

Code
getFunctionOperator(){return null}

tv.buildFunctionCode(): void

Returns: void

Calls:

  • console.warn
Code
buildFunctionCode(){console.warn("Abstract function.")}

tv.flowChildNode(e: any, t: any): { code: string; }

Parameters:

  • e any
  • t any

Returns: { code: string; }

Calls:

  • e.build
Code
flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}

tv.flowNodeFromShaderStage(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • this.setShaderStage
  • this.flowChildNode
  • t.build
Code
flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}

tv.getAttributesArray(): any[]

Returns: any[]

Calls:

  • this.attributes.concat
Code
getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}

tv.getAttributes(): void

Returns: void

Calls:

  • console.warn
Code
getAttributes(){console.warn("Abstract function.")}

tv.getVaryings(): void

Returns: void

Calls:

  • console.warn
Code
getVaryings(){console.warn("Abstract function.")}

tv.getVar(e: any, t: any, r: any): string

Parameters:

  • e any
  • t any
  • r any

Returns: string

Calls:

  • this.generateArrayDeclaration
  • this.getType
Code
getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}

tv.getVars(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getVar
Code
getVars(e){let t="";const r=this.vars[e];if(void 0!==r)for(const e of r)t+=`${this.getVar(e.type,e.name)}; `;return t}

tv.getUniforms(): void

Returns: void

Calls:

  • console.warn
Code
getUniforms(){console.warn("Abstract function.")}

tv.getCodes(e: any): string

Parameters:

  • e any

Returns: string

Code
getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}

tv.getHash(): any

Returns: any

Code
getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}

tv.setShaderStage(e: any): void

Parameters:

  • e any

Returns: void

Code
setShaderStage(e){this.shaderStage=e}

tv.getShaderStage(): any

Returns: any

Code
getShaderStage(){return this.shaderStage}

tv.setBuildStage(e: any): void

Parameters:

  • e any

Returns: void

Code
setBuildStage(e){this.buildStage=e}

tv.getBuildStage(): any

Returns: any

Code
getBuildStage(){return this.buildStage}

tv.buildCode(): void

Returns: void

Calls:

  • console.warn
Code
buildCode(){console.warn("Abstract function.")}

tv.addSubBuild(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.subBuildLayers.push
Code
addSubBuild(e){this.subBuildLayers.push(e)}

tv.removeSubBuild(): any

Returns: any

Calls:

  • this.subBuildLayers.pop
Code
removeSubBuild(){return this.subBuildLayers.pop()}

tv.getClosestSubBuild(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getDataFromNode
  • r.includes
Code
getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}

tv.getSubBuildOutput(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getSubBuildProperty
Code
getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}

tv.getSubBuildProperty(e: string, t: any): any

Parameters:

  • e string
  • t any

Returns: any

Calls:

  • this.getClosestSubBuild
Code
getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}

tv.build(): this

Returns: this

Calls:

  • r.library.fromMaterial
  • console.error
  • e.build
  • this.addFlow
  • this.setBuildStage
  • this.flowNodeFromShaderStage
  • this.setShaderStage
  • this.flowNode
  • t.build
  • this.buildCode
  • this.buildUpdateNodes
Code
build(){const{object:e,material:t,renderer:r}=this;if(null!==t){let e=r.library.fromMaterial(t);null===e&&(console.error(`NodeMaterial: Material "${t.type}" is not compatible.`),e=new bp),e.build(this)}else this.addFlow("compute",e);for(const e of zs){this.setBuildStage(e),this.context.vertex&&this.context.vertex.isNode&&this.flowNodeFromShaderStage("vertex",this.context.vertex);for(const t of Hs){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}

tv.getNodeUniform(e: any, t: any): $_ | W_ | q_ | j_ | X_ | K_ | Y_ | Q_

Parameters:

  • e any
  • t any

Returns: $_ | W_ | q_ | j_ | X_ | K_ | Y_ | Q_

Code
getNodeUniform(e,t){if("float"===t||"int"===t||"uint"===t)return new $_(e);if("vec2"===t||"ivec2"===t||"uvec2"===t)return new W_(e);if("vec3"===t||"ivec3"===t||"uvec3"===t)return new q_(e);if("vec4"===t||"ivec4"===t||"uvec4"===t)return new j_(e);if("color"===t)return new X_(e);if("mat2"===t)return new K_(e);if("mat3"===t)return new Y_(e);if("mat4"===t)return new Q_(e);throw new Error(`Uniform "${t}" not declared.`)}

tv.format(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • this.getVectorType
  • this.isReference
  • this.getTypeLength
  • this.getType
  • "xyz".slice
  • this.format
  • this.getTypeFromLength
  • this.getComponentType
Code
format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}

tv.getSignature(): string

Returns: string

Code
getSignature(){return`// Three.js r${He} - Node System\n`}

u(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.generateConst
Code
e=>this.generateConst(o,e)

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

next(): { value: any; done: boolean; }

Returns: { value: any; done: boolean; }

Code
()=>({value:t[e],done:e++>=t.length})

rv._getMaps(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • e.get
  • e.set
Code
_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderMap:new WeakMap,frameMap:new WeakMap},e.set(t,r)),r}

rv.updateBeforeNode(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getUpdateBeforeType
  • e.updateReference
  • this._getMaps
  • t.get
  • e.updateBefore
  • t.set
Code
updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===Us.FRAME){const{frameMap:t}=this._getMaps(this.updateBeforeMap,r);t.get(r)!==this.frameId&&!1!==e.updateBefore(this)&&t.set(r,this.frameId)}else if(t===Us.RENDER){const{renderMap:t}=this._getMaps(this.updateBeforeMap,r);t.get(r)!==this.renderId&&!1!==e.updateBefore(this)&&t.set(r,this.renderId)}else t===Us.OBJECT&&e.updateBefore(this)}

rv.updateAfterNode(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getUpdateAfterType
  • e.updateReference
  • this._getMaps
  • t.get
  • e.updateAfter
  • t.set
Code
updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===Us.FRAME){const{frameMap:t}=this._getMaps(this.updateAfterMap,r);t.get(r)!==this.frameId&&!1!==e.updateAfter(this)&&t.set(r,this.frameId)}else if(t===Us.RENDER){const{renderMap:t}=this._getMaps(this.updateAfterMap,r);t.get(r)!==this.renderId&&!1!==e.updateAfter(this)&&t.set(r,this.renderId)}else t===Us.OBJECT&&e.updateAfter(this)}

rv.updateNode(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getUpdateType
  • e.updateReference
  • this._getMaps
  • t.get
  • e.update
  • t.set
Code
updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===Us.FRAME){const{frameMap:t}=this._getMaps(this.updateMap,r);t.get(r)!==this.frameId&&!1!==e.update(this)&&t.set(r,this.frameId)}else if(t===Us.RENDER){const{renderMap:t}=this._getMaps(this.updateMap,r);t.get(r)!==this.renderId&&!1!==e.update(this)&&t.set(r,this.renderId)}else t===Us.OBJECT&&e.update(this)}

rv.update(): void

Returns: void

Calls:

  • performance.now
Code
update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}

iv.setupDirect(): { lightDirection: any; lightColor: any; }

Returns: { lightDirection: any; lightColor: any; }

Calls:

  • Bx
Code
setupDirect(){const e=this.colorNode;return{lightDirection:Bx(this.light),lightColor:e}}

uv.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.update
  • av.identity
  • nv.copy
  • nv.premultiply
  • av.extractRotation
  • this.halfWidth.value.set
  • this.halfHeight.value.set
  • this.halfWidth.value.applyMatrix4
  • this.halfHeight.value.applyMatrix4
Code
update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;av.identity(),nv.copy(t.matrixWorld),nv.premultiply(r),av.extractRotation(nv),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(av),this.halfHeight.value.applyMatrix4(av)}

uv.setupDirectRectArea(e: any): { lightColor: any; lightPosition: any; halfWidth: any; halfHeight: any; ltc_1: any; ltc_2: any; }

Parameters:

  • e any

Returns: { lightColor: any; lightPosition: any; halfWidth: any; halfHeight: any; ltc_1: any; ltc_2: any; }

Calls:

  • e.isAvailable
  • ol
  • Px
Code
setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=ol(ov.LTC_FLOAT_1),r=ol(ov.LTC_FLOAT_2)):(t=ol(ov.LTC_HALF_1),r=ol(ov.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:Px(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}

uv.setLTC(e: any): void

Parameters:

  • e any

Returns: void

Code
static setLTC(e){ov=e}

lv.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.update
  • Math.cos
Code
update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}

lv.getSpotAttenuation(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • $o
Code
getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return $o(r,s,t)}

lv.getLightCoord(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.getNodeProperties
  • Rx
Code
getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=Rx(this.light,e.context.positionWorld),t.projectionUV=r),r}

lv.setupDirect(e: any): { lightColor: any; lightDirection: any; }

Parameters:

  • e any

Returns: { lightColor: any; lightDirection: any; }

Calls:

  • this.getLightVector
  • n.normalize
  • a.dot
  • Bx
  • this.getSpotAttenuation
  • n.length
  • vT
  • t.mul(u).mul
  • this.getLightCoord
  • i.colorNode
  • ol(i.map,h.xy).onRenderUpdate
  • h.mul(2).sub(1).abs().lessThan(1).all().select
  • p.mul
Code
setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(Bx(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=vT({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=ol(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}

dv.getSpotAttenuation(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • t.acos().mul
  • ol
  • en
  • super.getSpotAttenuation
Code
getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);s=ol(r,en(e,0),0).r}else s=super.getSpotAttenuation(t);return s}

hv.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.update
  • Math.min
  • Math.cos
Code
update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}

hv.getSpotAttenuation(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • Yi
  • Ax(this.light).mul
  • ji
  • s.w.greaterThan
  • s.xyz.div
  • cv
  • e.xy.sub
  • en
  • ga
  • ha(1,ao(r)).sub
  • t.assign
  • zo
  • i.mul(-2).mul
Code
getSpotAttenuation(e){const t=Yi(0),r=this.penumbraCosNode,s=Ax(this.light).mul(e.context.positionWorld||Xl);return ji(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=cv(e.xy.sub(en(.5)),en(.5)),n=ga(-1,ha(1,ao(r)).sub(1));t.assign(zo(i.mul(-2).mul(n)))}),t}

pv.setup({context:e}: any): void

Parameters:

  • {context:e} any

Returns: void

Calls:

  • e.irradiance.addAssign
Code
setup({context:e}){e.irradiance.addAssign(this.colorNode)}

gv.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.update
  • this.groundColorNode.value.copy(t.groundColor).multiplyScalar
Code
update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}

gv.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • ud.dot(s).mul(.5).add
  • ko
  • e.context.irradiance.addAssign
Code
setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=ud.dot(s).mul(.5).add(.5),n=ko(r,t,i);e.context.irradiance.addAssign(n)}

mv.update(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.update
  • this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar
Code
update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}

mv.setup(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • T_
  • e.context.irradiance.addAssign
Code
setup(e){const t=T_(ud,this.lightProbe);e.context.irradiance.addAssign(t)}

fv.parseFunction(): void

Returns: void

Calls:

  • console.warn
Code
parseFunction(){console.warn("Abstract function.")}

yv.getCode(): void

Returns: void

Calls:

  • console.warn
Code
getCode(){console.warn("Abstract function.")}

_v.getCode(e: string): string

Parameters:

  • e string

Returns: string

Calls:

  • i.trim
Code
getCode(e=this.name){let t;const r=this.blockCode;if(""!==r){const{type:s,inputsCode:i,headerCode:n,precision:a}=this;let o=`${s} ${e} ( ${i.trim()} )`;""!==a&&(o=`${a} ${o}`),t=n+o+r}else t="";return t}

vv.parseFunction(e: any): _v

Parameters:

  • e any

Returns: _v

Code
parseFunction(e){return new _v(e)}

wv.updateGroup(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.get
  • this.groupsData.get
  • this.groupsData.set
Code
updateGroup(e){const t=e.groupNode,r=t.name;if(r===ea.name)return!0;if(r===Jn.name){const t=this.get(e),r=this.nodeFrame.renderId;return t.renderId!==r&&(t.renderId=r,!0)}if(r===Zn.name){const t=this.get(e),r=this.nodeFrame.frameId;return t.frameId!==r&&(t.frameId=r,!0)}Sv[0]=t,Sv[1]=e;let s=this.groupsData.get(Sv);return void 0===s&&this.groupsData.set(Sv,s={}),Sv.length=0,s.version!==t.version&&(s.version=t.version,!0)}

wv.getForRenderCacheKey(e: any): any

Parameters:

  • e any

Returns: any

Code
getForRenderCacheKey(e){return e.initialCacheKey}

wv.getForRender(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.get
  • this.getForRenderCacheKey
  • s.get
  • this.backend.createNodeBuilder
  • this.getEnvironmentNode
  • this.getFogNode
  • this.renderer.getOutputRenderTarget
  • t.enableMultiview
  • t.build
  • this._createNodeBuilderState
  • s.set
Code
getForRender(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const{nodeBuilderCache:s}=this,i=this.getForRenderCacheKey(e);if(r=s.get(i),void 0===r){const t=this.backend.createNodeBuilder(e.object,this.renderer);t.scene=e.scene,t.material=e.material,t.camera=e.camera,t.context.material=e.material,t.lightsNode=e.lightsNode,t.environmentNode=this.getEnvironmentNode(e.scene),t.fogNode=this.getFogNode(e.scene),t.clippingContext=e.clippingContext,this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview&&t.enableMultiview(),t.build(),r=this._createNodeBuilderState(t),s.set(i,r)}r.usedTimes++,t.nodeBuilderState=r}return r}

wv.delete(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.get
  • this.nodeBuilderCache.delete
  • this.getForRenderCacheKey
  • super.delete
Code
delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e))}return super.delete(e)}

wv.getForCompute(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.get
  • this.backend.createNodeBuilder
  • s.build
  • this._createNodeBuilderState
Code
getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r}return r}

wv._createNodeBuilderState(e: any): w_

Parameters:

  • e any

Returns: w_

Calls:

  • e.getAttributesArray
  • e.getBindings
Code
_createNodeBuilderState(e){return new w_(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.transforms)}

wv.getEnvironmentNode(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.updateEnvironment
  • this.get
Code
getEnvironmentNode(e){this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}

wv.getBackgroundNode(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.updateBackground
  • this.get
Code
getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}

wv.getFogNode(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.updateFog
  • this.get
Code
getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}

wv.getCacheKey(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.callHashCache.get
  • this.getEnvironmentNode
  • this.getFogNode
  • Ev.push
  • t.getCacheKey
  • i.getCacheKey
  • n.getCacheKey
  • this.renderer.getOutputRenderTarget
  • Ts
  • this.callHashCache.set
Code
getCacheKey(e,t){Sv[0]=e,Sv[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(Sv)||{};if(s.callId!==r){const i=this.getEnvironmentNode(e),n=this.getFogNode(e);t&&Ev.push(t.getCacheKey(!0)),i&&Ev.push(i.getCacheKey()),n&&Ev.push(n.getCacheKey()),Ev.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),Ev.push(this.renderer.shadowMap.enabled?1:0),s.callId=r,s.cacheKey=Ts(Ev),this.callHashCache.set(Sv,s),Ev.length=0}return Sv.length=0,s.cacheKey}

wv.updateBackground(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • this.getCacheNode
  • Im
  • Ad
  • ol
  • Vp
  • ol(r,Ih.flipY()).setUpdateMatrix
  • console.error
Code
updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===Z||r.mapping===J||r.mapping===he){if(e.backgroundBlurriness>0||r.mapping===he)return Im(r);{let e;return e=!0===r.isCubeTexture?Ad(r):ol(r),Vp(e)}}if(!0===r.isTexture)return ol(r,Ih.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&console.error("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}

wv.getCacheNode(e: any, t: any, r: any, s: boolean): any

Parameters:

  • e any
  • t any
  • r any
  • s boolean

Returns: any

Calls:

  • i.get
  • r
  • i.set
Code
getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}

wv.updateFog(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • this.getCacheNode
  • Md("color","color",r).setGroup
  • Md("density","float",r).setGroup
  • ox
  • ax
  • Md("near","float",r).setGroup
  • Md("far","float",r).setGroup
  • nx
  • console.error
Code
updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Md("color","color",r).setGroup(Jn),t=Md("density","float",r).setGroup(Jn);return ox(e,ax(t))}if(r.isFog){const e=Md("color","color",r).setGroup(Jn),t=Md("near","float",r).setGroup(Jn),s=Md("far","float",r).setGroup(Jn);return ox(e,nx(t,s))}console.error("THREE.Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}

wv.updateEnvironment(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • this.getCacheNode
  • Ad
  • ol
  • console.error
Code
updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Ad(r):!0===r.isTexture?ol(r):void console.error("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}

wv.getNodeFrame(e: any, t: any, r: any, s: any, i: any): rv

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: rv

Code
getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}

wv.getNodeFrameForRender(e: any): rv

Parameters:

  • e any

Returns: rv

Calls:

  • this.getNodeFrame
Code
getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}

wv.getOutputCacheKey(): string

Returns: string

Code
getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}

wv.hasOutputChange(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • Nv.get
  • this.getOutputCacheKey
Code
hasOutputChange(e){return Nv.get(e)!==this.getOutputCacheKey()}

wv.getOutputNode(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getOutputCacheKey
  • yb(e,nn(Ih,gl("gl_ViewID_OVR"))).renderOutput
  • ol(e,Ih).renderOutput
  • Nv.set
Code
getOutputNode(e){const t=this.renderer,r=this.getOutputCacheKey(),s=e.isArrayTexture?yb(e,nn(Ih,gl("gl_ViewID_OVR"))).renderOutput(t.toneMapping,t.currentColorSpace):ol(e,Ih).renderOutput(t.toneMapping,t.currentColorSpace);return Nv.set(e,r),s}

wv.updateBefore(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getNodeBuilderState
  • this.getNodeFrameForRender(e).updateBeforeNode
Code
updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}

wv.updateAfter(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • e.getNodeBuilderState
  • this.getNodeFrameForRender(e).updateAfterNode
Code
updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}

wv.updateForCompute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getNodeFrame
  • this.getForCompute
  • t.updateNode
Code
updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}

wv.updateForRender(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getNodeFrameForRender
  • e.getNodeBuilderState
  • t.updateNode
Code
updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}

wv.needsRefresh(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getNodeFrameForRender
  • e.getMonitor().needsRefresh
Code
needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}

wv.dispose(): void

Returns: void

Calls:

  • super.dispose
Code
dispose(){super.dispose(),this.nodeFrame=new rv,this.nodeBuilderCache=new Map,this.cacheLib={}}

Rv.projectPlanes(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • Av.copy(e[i]).applyMatrix4
Code
projectPlanes(e,t,r){const s=e.length;for(let i=0;i<s;i++){Av.copy(e[i]).applyMatrix4(this.viewMatrix,this.viewNormalMatrix);const s=t[r+i],n=Av.normal;s.x=-n.x,s.y=-n.y,s.z=-n.z,s.w=Av.constant}}

Rv.updateGlobal(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.viewNormalMatrix.getNormalMatrix
Code
updateGlobal(e,t){this.shadowPass=null!==e.overrideMaterial&&e.overrideMaterial.isShadowPassMaterial,this.viewMatrix=t.matrixWorldInverse,this.viewNormalMatrix.getNormalMatrix(this.viewMatrix)}

Rv.update(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • Array.from
  • this.projectPlanes
Code
update(e,t){let r=!1;e.version!==this.parentVersion&&(this.intersectionPlanes=Array.from(e.intersectionPlanes),this.unionPlanes=Array.from(e.unionPlanes),this.parentVersion=e.version),this.clipIntersection!==t.clipIntersection&&(this.clipIntersection=t.clipIntersection,this.clipIntersection?this.unionPlanes.length=e.unionPlanes.length:this.intersectionPlanes.length=e.intersectionPlanes.length);const i=t.clippingPlanes,n=i.length;let a,o;if(this.clipIntersection?(a=this.intersectionPlanes,o=e.intersectionPlanes.length):(a=this.unionPlanes,o=e.unionPlanes.length),a.length!==o+n){a.length=o+n;for(let e=0;e<n;e++)a[o+e]=new s;r=!0}this.projectPlanes(i,a,o),r&&(this.version++,this.cacheKey=`${this.intersectionPlanes.length}:${this.unionPlanes.length}`)}

Rv.getGroupContext(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.clippingGroupContexts.get
  • this.clippingGroupContexts.set
  • t.update
Code
getGroupContext(e){if(this.shadowPass&&!e.clipShadows)return this;let t=this.clippingGroupContexts.get(e);return void 0===t&&(t=new Rv(this),this.clippingGroupContexts.set(e,t)),t.update(this,e),t}

Pv.get(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • r.get
  • r.set
Code
get(e,t){const r=this.bundles;Mv[0]=e,Mv[1]=t;let s=r.get(Mv);return void 0===s&&(s=new Cv(e,t),r.set(Mv,s)),Mv.length=0,s}

Pv.dispose(): void

Returns: void

Code
dispose(){this.bundles=new mf}

Bv.fromMaterial(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getMaterialNodeClass
Code
fromMaterial(e){if(e.isNodeMaterial)return e;let t=null;const r=this.getMaterialNodeClass(e.type);if(null!==r){t=new r;for(const r in e)t[r]=e[r]}return t}

Bv.addToneMapping(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.addType
Code
addToneMapping(e,t){this.addType(e,t,this.toneMappingNodes)}

Bv.getToneMappingFunction(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.toneMappingNodes.get
Code
getToneMappingFunction(e){return this.toneMappingNodes.get(e)||null}

Bv.getMaterialNodeClass(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.materialNodes.get
Code
getMaterialNodeClass(e){return this.materialNodes.get(e)||null}

Bv.addMaterial(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.addType
Code
addMaterial(e,t){this.addType(e,t,this.materialNodes)}

Bv.getLightNodeClass(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.lightNodes.get
Code
getLightNodeClass(e){return this.lightNodes.get(e)||null}

Bv.addLight(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.addClass
Code
addLight(e,t){this.addClass(e,t,this.lightNodes)}

Bv.addType(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • r.has
  • console.warn
  • r.set
Code
addType(e,t,r){if(r.has(t))console.warn(`Redefinition of node ${t}`);else{if("function"!=typeof e)throw new Error(`Node class ${e.name} is not a class.`);if("function"==typeof t||"object"==typeof t)throw new Error(`Base class ${t} is not a class.`);r.set(t,e)}}

Bv.addClass(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • r.has
  • console.warn
  • r.set
Code
addClass(e,t,r){if(r.has(t))console.warn(`Redefinition of node ${t.name}`);else{if("function"!=typeof e)throw new Error(`Node class ${e.name} is not a class.`);if("function"!=typeof t)throw new Error(`Base class ${t.name} is not a class.`);r.set(t,e)}}

Iv.createNode(e: any[]): Dx

Parameters:

  • e any[]

Returns: Dx

Calls:

  • (new Dx).setLights
Code
createNode(e=[]){return(new Dx).setLights(e)}

Iv.getNode(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.get
  • this.createNode
  • this.set
Code
getNode(e,t){if(e.isQuadMesh)return Lv;Fv[0]=e,Fv[1]=t;let r=this.get(Fv);return void 0===r&&(r=this.createNode(),this.set(Fv,r)),Fv.length=0,r}

Dv.copy(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • super.copy
Code
copy(e){return super.copy(e),this._hasExternalTextures=e._hasExternalTextures,this._autoAllocateDepthBuffer=e._autoAllocateDepthBuffer,this._isOpaqueFramebuffer=e._isOpaqueFramebuffer,this}

Ov.getController(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._getController(e).getTargetRaySpace
Code
getController(e){return this._getController(e).getTargetRaySpace()}

Ov.getControllerGrip(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._getController(e).getGripSpace
Code
getControllerGrip(e){return this._getController(e).getGripSpace()}

Ov.getHand(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._getController(e).getHandSpace
Code
getHand(e){return this._getController(e).getHandSpace()}

Ov.getFoveation(): number

Returns: number

Code
getFoveation(){if(null!==this._glProjLayer||null!==this._glBaseLayer)return this._foveation}

Ov.setFoveation(e: any): void

Parameters:

  • e any

Returns: void

Code
setFoveation(e){this._foveation=e,null!==this._glProjLayer&&(this._glProjLayer.fixedFoveation=e),null!==this._glBaseLayer&&void 0!==this._glBaseLayer.fixedFoveation&&(this._glBaseLayer.fixedFoveation=e)}

Ov.getFramebufferScaleFactor(): number

Returns: number

Code
getFramebufferScaleFactor(){return this._framebufferScaleFactor}

Ov.setFramebufferScaleFactor(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.warn
Code
setFramebufferScaleFactor(e){this._framebufferScaleFactor=e,!0===this.isPresenting&&console.warn("THREE.XRManager: Cannot change framebuffer scale while presenting.")}

Ov.getReferenceSpaceType(): string

Returns: string

Code
getReferenceSpaceType(){return this._referenceSpaceType}

Ov.setReferenceSpaceType(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.warn
Code
setReferenceSpaceType(e){this._referenceSpaceType=e,!0===this.isPresenting&&console.warn("THREE.XRManager: Cannot change reference space type while presenting.")}

Ov.getReferenceSpace(): any

Returns: any

Code
getReferenceSpace(){return this._customReferenceSpace||this._referenceSpace}

Ov.setReferenceSpace(e: any): void

Parameters:

  • e any

Returns: void

Code
setReferenceSpace(e){this._customReferenceSpace=e}

Ov.getCamera(): hu

Returns: hu

Code
getCamera(){return this._cameraXR}

Ov.getEnvironmentBlendMode(): any

Returns: any

Code
getEnvironmentBlendMode(){if(null!==this._session)return this._session.environmentBlendMode}

Ov.getFrame(): any

Returns: any

Code
getFrame(){return this._xrFrame}

Ov.useMultiview(): boolean

Returns: boolean

Code
useMultiview(){return this._useMultiview}

Ov.createQuadLayer(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: {}): jn

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any
  • o {}

Returns: jn

Calls:

  • c.position.copy
  • c.quaternion.copy
  • this._layers.push
  • this._createXRLayer
  • e.unshift
  • this._session.updateRenderState
Code
createQuadLayer(e,t,r,s,i,n,a,o={}){const u=new We(e,t),l=new Dv(i,n,{format:de,type:Ce,depthTexture:new U(i,n,o.stencil?Re:T,void 0,void 0,void 0,void 0,void 0,void 0,o.stencil?we:Ae),stencilBuffer:o.stencil,resolveDepthBuffer:!1,resolveStencilBuffer:!1});l._autoAllocateDepthBuffer=!0;const d=new se({color:16777215,side:qe});d.map=l.texture,d.map.offset.y=1,d.map.repeat.y=-1;const c=new X(u,d);c.position.copy(r),c.quaternion.copy(s);const h={type:"quad",width:e,height:t,translation:r,quaternion:s,pixelwidth:i,pixelheight:n,plane:c,material:d,rendercall:a,renderTarget:l};if(this._layers.push(h),null!==this._session){h.plane.material=new se({color:16777215,side:qe}),h.plane.material.blending=je,h.plane.material.blendEquation=Xe,h.plane.material.blendSrc=Ke,h.plane.material.blendDst=Ke,h.xrlayer=this._createXRLayer(h);const e=this._session.renderState.layers;e.unshift(h.xrlayer),this._session.updateRenderState({layers:e})}else l.isXRRenderTarget=!1;return c}

Ov.createCylinderLayer(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any, u: {}): jn

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any
  • o any
  • u {}

Returns: jn

Calls:

  • h.position.copy
  • h.quaternion.copy
  • this._layers.push
  • this._createXRLayer
  • e.unshift
  • this._session.updateRenderState
Code
createCylinderLayer(e,t,r,s,i,n,a,o,u={}){const l=new Ye(e,e,e*t/r,64,64,!0,Math.PI-t/2,t),d=new Dv(n,a,{format:de,type:Ce,depthTexture:new U(n,a,u.stencil?Re:T,void 0,void 0,void 0,void 0,void 0,void 0,u.stencil?we:Ae),stencilBuffer:u.stencil,resolveDepthBuffer:!1,resolveStencilBuffer:!1});d._autoAllocateDepthBuffer=!0;const c=new se({color:16777215,side:S});c.map=d.texture,c.map.offset.y=1,c.map.repeat.y=-1;const h=new X(l,c);h.position.copy(s),h.quaternion.copy(i);const p={type:"cylinder",radius:e,centralAngle:t,aspectratio:r,translation:s,quaternion:i,pixelwidth:n,pixelheight:a,plane:h,material:c,rendercall:o,renderTarget:d};if(this._layers.push(p),null!==this._session){p.plane.material=new se({color:16777215,side:S}),p.plane.material.blending=je,p.plane.material.blendEquation=Xe,p.plane.material.blendSrc=Ke,p.plane.material.blendDst=Ke,p.xrlayer=this._createXRLayer(p);const e=this._session.renderState.layers;e.unshift(p.xrlayer),this._session.updateRenderState({layers:e})}else d.isXRRenderTarget=!1;return h}

Ov.renderLayers(): void

Returns: void

Calls:

  • i.getOutputRenderTarget
  • i.getSize
  • t.plane.getWorldPosition
  • t.plane.getWorldQuaternion
  • this._glBinding.getSubImage
  • i.backend.setXRRenderTargetTextures
  • i._setXRLayerSize
  • i.setOutputRenderTarget
  • i.setRenderTarget
  • this._frameBufferTargets.get
  • this._frameBufferTargets.set
  • i._getFrameBufferTarget
  • t.rendercall
Code
renderLayers(){const e=new r,s=new Qe,i=this._renderer,n=this.isPresenting,a=i.getOutputRenderTarget(),o=i._frameBufferTarget;this.isPresenting=!1;const u=new t;i.getSize(u);const l=i._quad;for(const t of this._layers)if(t.renderTarget.isXRRenderTarget=null!==this._session,t.renderTarget._hasExternalTextures=t.renderTarget.isXRRenderTarget,t.renderTarget.isXRRenderTarget&&this._supportsLayers){t.xrlayer.transform=new XRRigidTransform(t.plane.getWorldPosition(e),t.plane.getWorldQuaternion(s));const r=this._glBinding.getSubImage(t.xrlayer,this._xrFrame);i.backend.setXRRenderTargetTextures(t.renderTarget,r.colorTexture,void 0),i._setXRLayerSize(t.renderTarget.width,t.renderTarget.height),i.setOutputRenderTarget(t.renderTarget),i.setRenderTarget(null),i._frameBufferTarget=null,this._frameBufferTargets||(this._frameBufferTargets=new WeakMap);const{frameBufferTarget:n,quad:a}=this._frameBufferTargets.get(t.renderTarget)||{frameBufferTarget:null,quad:null};n?(i._frameBufferTarget=n,i._quad=a):(i._quad=new jy(new bp),this._frameBufferTargets.set(t.renderTarget,{frameBufferTarget:i._getFrameBufferTarget(),quad:i._quad})),t.rendercall(),i._frameBufferTarget=null}else i.setRenderTarget(t.renderTarget),t.rendercall();i.setRenderTarget(null),i.setOutputRenderTarget(a),i._frameBufferTarget=o,i._setXRLayerSize(u.x,u.y),i._quad=l,this.isPresenting=n}

Ov.getSession(): any

Returns: any

Code
getSession(){return this._session}

Ov.setSession(e: any): Promise<void>

Parameters:

  • e any

Returns: Promise<void>

Calls:

  • t.getContext
  • s.getContextAttributes
  • e.addEventListener
  • r.makeXRCompatible
  • t.getPixelRatio
  • t.getSize
  • t._animation.getContext
  • t._animation.getAnimationLoop
  • t._animation.stop
  • t.hasFeature
  • this._glBinding.createProjectionLayer
  • t.setPixelRatio
  • t._setXRLayerSize
  • e.enabledFeatures.includes
  • e.requestReferenceSpace
  • this.getReferenceSpaceType
  • this._createXRLayer
  • l.unshift
  • e.updateRenderState
  • this.getFramebufferScaleFactor
  • this.setFoveation
  • this.getFoveation
  • t._animation.setAnimationLoop
  • t._animation.setContext
  • t._animation.start
  • this.dispatchEvent
Code
async setSession(e){const t=this._renderer,r=t.backend;this._gl=t.getContext();const s=this._gl,i=s.getContextAttributes();if(this._session=e,null!==e){if(!0===r.isWebGPUBackend)throw new Error('THREE.XRManager: XR is currently not supported with a WebGPU backend. Use WebGL by passing "{ forceWebGL: true }" to the constructor of the renderer.');if(e.addEventListener("select",this._onSessionEvent),e.addEventListener("selectstart",this._onSessionEvent),e.addEventListener("selectend",this._onSessionEvent),e.addEventListener("squeeze",this._onSessionEvent),e.addEventListener("squeezestart",this._onSessionEvent),e.addEventListener("squeezeend",this._onSessionEvent),e.addEventListener("end",this._onSessionEnd),e.addEventListener("inputsourceschange",this._onInputSourcesChange),await r.makeXRCompatible(),this._currentPixelRatio=t.getPixelRatio(),t.getSize(this._currentSize),this._currentAnimationContext=t._animation.getContext(),this._currentAnimationLoop=t._animation.getAnimationLoop(),t._animation.stop(),this._supportsGlBinding){const t=new XRWebGLBinding(e,s);this._glBinding=t}if(!0===this._useLayers){let r=null,n=null,a=null;t.depth&&(a=t.stencil?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24,r=t.stencil?we:Ae,n=t.stencil?Re:T);const o={colorFormat:s.RGBA8,depthFormat:a,scaleFactor:this._framebufferScaleFactor,clearOnAccess:!1};this._useMultiviewIfPossible&&t.hasFeature("OVR_multiview2")&&(o.textureType="texture-array",this._useMultiview=!0);const u=this._glBinding.createProjectionLayer(o),l=[u];this._glProjLayer=u,t.setPixelRatio(1),t._setXRLayerSize(u.textureWidth,u.textureHeight);const d=this._useMultiview?2:1,c=new U(u.textureWidth,u.textureHeight,n,void 0,void 0,void 0,void 0,void 0,void 0,r,d);if(this._xrRenderTarget=new Dv(u.textureWidth,u.textureHeight,{format:de,type:Ce,colorSpace:t.outputColorSpace,depthTexture:c,stencilBuffer:t.stencil,samples:i.antialias?4:0,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues,depth:this._useMultiview?2:1,multiview:this._useMultiview}),this._xrRenderTarget._hasExternalTextures=!0,this._xrRenderTarget.depth=this._useMultiview?2:1,this._supportsLayers=e.enabledFeatures.includes("layers"),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._supportsLayers)for(const e of this._layers)e.plane.material=new se({color:16777215,side:"cylinder"===e.type?S:qe}),e.plane.material.blending=je,e.plane.material.blendEquation=Xe,e.plane.material.blendSrc=Ke,e.plane.material.blendDst=Ke,e.xrlayer=this._createXRLayer(e),l.unshift(e.xrlayer);e.updateRenderState({layers:l})}else{const r={antialias:t.samples>0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,s,r);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new Dv(i.framebufferWidth,i.framebufferHeight,{format:de,type:Ce,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}this.setFoveation(this.getFoveation()),t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}

Ov.updateCamera(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.updateRenderState
  • kv
  • complex_call_360544
  • Vv.setFromMatrixPosition
  • Uv.setFromMatrixPosition
  • Vv.distanceTo
  • t.matrixWorld.decompose
  • e.translateX
  • e.translateZ
  • e.matrixWorld.compose
  • e.matrixWorldInverse.copy(e.matrixWorld).invert
  • e.projectionMatrix.copy
  • e.projectionMatrixInverse.copy
  • e.projectionMatrix.makePerspective
  • e.projectionMatrixInverse.copy(e.projectionMatrix).invert
  • i.projectionMatrix.copy
  • complex_call_361386
  • e.matrix.copy
  • e.matrix.invert
  • e.matrix.multiply
  • e.matrix.decompose
  • e.updateMatrixWorld
  • Math.atan
Code
updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=3&i.layers.mask,a.layers.mask=5&i.layers.mask;const o=e.parent,u=i.cameras;kv(i,o);for(let e=0;e<u.length;e++)kv(u[e],o);2===u.length?function(e,t,r){Vv.setFromMatrixPosition(t.matrixWorld),Uv.setFromMatrixPosition(r.matrixWorld);const s=Vv.distanceTo(Uv),i=t.projectionMatrix.elements,n=r.projectionMatrix.elements,a=i[14]/(i[10]-1),o=i[14]/(i[10]+1),u=(i[9]+1)/i[5],l=(i[9]-1)/i[5],d=(i[8]-1)/i[0],c=(n[8]+1)/n[0],h=a*d,p=a*c,g=s/(-d+c),m=g*-d;if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(g),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),-1===i[10])e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{const t=a+g,r=o+g,i=h-m,n=p+(s-m),d=u*o/r*t,c=l*o/r*t;e.projectionMatrix.makePerspective(i,n,d,c,t,r),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}(i,n,a):i.projectionMatrix.copy(n.projectionMatrix),function(e,t,r){null===r?e.matrix.copy(t.matrixWorld):(e.matrix.copy(r.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*Je*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,i,o)}

Ov._getController(e: any): any

Parameters:

  • e any

Returns: any

Code
_getController(e){let t=this._controllers[e];return void 0===t&&(t=new Ze,this._controllers[e]=t),t}

kv(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • e.matrixWorld.copy
  • e.matrixWorld.multiplyMatrices
  • e.matrixWorldInverse.copy(e.matrixWorld).invert
Code
function kv(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}

Gv(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._controllerInputSources.indexOf
  • this.getReferenceSpace
  • r.update
  • r.dispatchEvent
Code
function Gv(e){const t=this._controllerInputSources.indexOf(e.inputSource);if(-1===t)return;const r=this._controllers[t];if(void 0!==r){const t=this.getReferenceSpace();r.update(e.inputSource,e.frame,t),r.dispatchEvent({type:e.type,data:e.inputSource})}}

zv(): void

Returns: void

Calls:

  • e.removeEventListener
  • this._controllers[e].disconnect
  • t._resetXRState
  • t._animation.stop
  • t._animation.setAnimationLoop
  • t._animation.setContext
  • t._animation.start
  • t.setPixelRatio
  • t.setSize
  • this.dispatchEvent
Code
function zv(){const e=this._session,t=this._renderer;e.removeEventListener("select",this._onSessionEvent),e.removeEventListener("selectstart",this._onSessionEvent),e.removeEventListener("selectend",this._onSessionEvent),e.removeEventListener("squeeze",this._onSessionEvent),e.removeEventListener("squeezestart",this._onSessionEvent),e.removeEventListener("squeezeend",this._onSessionEvent),e.removeEventListener("end",this._onSessionEnd),e.removeEventListener("inputsourceschange",this._onInputSourcesChange);for(let e=0;e<this._controllers.length;e++){const t=this._controllerInputSources[e];null!==t&&(this._controllerInputSources[e]=null,this._controllers[e].disconnect(t))}if(this._currentDepthNear=null,this._currentDepthFar=null,t._resetXRState(),this._session=null,this._xrRenderTarget=null,!0===this._supportsLayers)for(const e of this._layers)e.renderTarget=new Dv(e.pixelwidth,e.pixelheight,{format:de,type:Ce,depthTexture:new U(e.pixelwidth,e.pixelheight,e.stencilBuffer?Re:T,void 0,void 0,void 0,void 0,void 0,void 0,e.stencilBuffer?we:Ae),stencilBuffer:e.stencilBuffer,resolveDepthBuffer:!1,resolveStencilBuffer:!1}),e.renderTarget.isXRRenderTarget=!1,e.plane.material=e.material,e.material.map=e.renderTarget.texture,e.material.map.offset.y=1,e.material.map.repeat.y=-1,delete e.xrlayer;this.isPresenting=!1,this._useMultiview=!1,t._animation.stop(),t._animation.setAnimationLoop(this._currentAnimationLoop),t._animation.setContext(this._currentAnimationContext),t._animation.start(),t.setPixelRatio(this._currentPixelRatio),t.setSize(this._currentSize.width,this._currentSize.height,!1),this.dispatchEvent({type:"sessionend"})}

Hv(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • r.indexOf
  • t[n].disconnect
  • r.push
  • a.connect
Code
function Hv(e){const t=this._controllers,r=this._controllerInputSources;for(let s=0;s<e.removed.length;s++){const i=e.removed[s],n=r.indexOf(i);n>=0&&(r[n]=null,t[n].disconnect(i))}for(let s=0;s<e.added.length;s++){const i=e.added[s];let n=r.indexOf(i);if(-1===n){for(let e=0;e<t.length;e++){if(e>=r.length){r.push(i),n=e;break}if(null===r[e]){r[e]=i,n=e;break}}if(-1===n)break}const a=t[n];a&&a.connect(i)}}

$v(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._glBinding.createQuadLayer
  • this._glBinding.createCylinderLayer
Code
function $v(e){return"quad"===e.type?this._glBinding.createQuadLayer({transform:new XRRigidTransform(e.translation,e.quaternion),width:e.width/2,height:e.height/2,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1}):this._glBinding.createCylinderLayer({transform:new XRRigidTransform(e.translation,e.quaternion),radius:e.radius,centralAngle:e.centralAngle,aspectRatio:e.aspectRatio,space:this._referenceSpace,viewPixelWidth:e.pixelwidth,viewPixelHeight:e.pixelheight,clearOnAccess:!1})}

Wv(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.getReferenceSpace
  • t.getViewerPose
  • n.setXRTarget
  • this._glBinding.getViewSubImage
  • n.setXRRenderTargetTextures
  • a.getViewport
  • l.layers.enable
  • l.matrix.fromArray
  • l.matrix.decompose
  • l.projectionMatrix.fromArray
  • l.projectionMatrixInverse.copy(l.projectionMatrix).invert
  • l.viewport.set
  • r.matrix.copy
  • r.matrix.decompose
  • r.cameras.push
  • i.setOutputRenderTarget
  • s.update
  • this._currentAnimationLoop
  • this.dispatchEvent
Code
function Wv(e,t){if(void 0===t)return;const r=this._cameraXR,i=this._renderer,n=i.backend,a=this._glBaseLayer,o=this.getReferenceSpace(),u=t.getViewerPose(o);if(this._xrFrame=t,null!==u){const e=u.views;null!==this._glBaseLayer&&n.setXRTarget(a.framebuffer);let t=!1;e.length!==r.cameras.length&&(r.cameras.length=0,t=!0);for(let i=0;i<e.length;i++){const o=e[i];let u;if(!0===this._useLayers){const e=this._glBinding.getViewSubImage(this._glProjLayer,o);u=e.viewport,0===i&&n.setXRRenderTargetTextures(this._xrRenderTarget,e.colorTexture,this._glProjLayer.ignoreDepthValues&&!this._useMultiview?void 0:e.depthStencilTexture)}else u=a.getViewport(o);let l=this._cameras[i];void 0===l&&(l=new oe,l.layers.enable(i),l.viewport=new s,this._cameras[i]=l),l.matrix.fromArray(o.transform.matrix),l.matrix.decompose(l.position,l.quaternion,l.scale),l.projectionMatrix.fromArray(o.projectionMatrix),l.projectionMatrixInverse.copy(l.projectionMatrix).invert(),l.viewport.set(u.x,u.y,u.width,u.height),0===i&&(r.matrix.copy(l.matrix),r.matrix.decompose(r.position,r.quaternion,r.scale)),!0===t&&r.cameras.push(l)}i.setOutputRenderTarget(this._xrRenderTarget)}for(let e=0;e<this._controllers.length;e++){const r=this._controllerInputSources[e],s=this._controllers[e];null!==r&&void 0!==s&&s.update(r,t,o)}this._currentAnimationLoop&&this._currentAnimationLoop(e,t),t.detectedPlanes&&this.dispatchEvent({type:"planesdetected",data:t}),this._xrFrame=null}

Jv.init(): Promise<any>

Returns: Promise<any>

Calls:

  • r.init
  • t
  • this._getFallback
  • this._animation.start
  • e
Code
async init(){if(this._initialized)throw new Error("Renderer: Backend has already been initialized.");return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new wv(this,r),this._animation=new gf(this._nodes,this.info),this._attributes=new wf(r),this._background=new N_(this,this._nodes),this._geometries=new Cf(this._attributes,this.info),this._textures=new Zf(this,r,this.info),this._pipelines=new Df(r,this._nodes),this._bindings=new Vf(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new xf(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new Hf(this.lighting),this._bundles=new Pv,this._renderContexts=new Yf,this._animation.start(),this._initialized=!0,e(this)})),this._initPromise}

Jv.compileAsync(e: any, t: any, r: any): Promise<void>

Parameters:

  • e any
  • t any
  • r any

Returns: Promise<void>

Calls:

  • this.init
  • this._renderContexts.get
  • s.update
  • d.clippingContext.updateGlobal
  • u.onBeforeRender
  • this._renderLists.get
  • p.begin
  • this._projectObject
  • r.traverseVisible
  • e.layers.test
  • p.pushLight
  • p.finish
  • this._textures.updateRenderTarget
  • this._textures.get
  • this._background.update
  • this._renderObjects
  • this._renderTransparents
  • Promise.all
Code
async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._compilationPromises,u=!0===e.isScene?e:qv;null===r&&(r=e);const l=this._renderTarget,d=this._renderContexts.get(r,t,l),c=this._activeMipmapLevel,h=[];this._currentRenderContext=d,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=h,s.renderId++,s.update(),d.depth=this.depth,d.stencil=this.stencil,d.clippingContext||(d.clippingContext=new Rv),d.clippingContext.updateGlobal(u,t),u.onBeforeRender(this,e,t,l);const p=this._renderLists.get(e,t);if(p.begin(),this._projectObject(e,t,0,p,d.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&p.pushLight(e)}),p.finish(),null!==l){this._textures.updateRenderTarget(l,c);const e=this._textures.get(l);d.textures=e.textures,d.depthTexture=e.depthTexture}else d.textures=null,d.depthTexture=null;this._background.update(u,p,d);const g=p.opaque,m=p.transparent,f=p.transparentDoublePass,y=p.lightsNode;!0===this.opaque&&g.length>0&&this._renderObjects(g,t,u,y),!0===this.transparent&&m.length>0&&this._renderTransparents(m,f,t,u,y),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._compilationPromises=o,this._handleObjectFunction=this._renderObjectDirect,await Promise.all(h)}

Jv.renderAsync(e: any, t: any): Promise<void>

Parameters:

  • e any
  • t any

Returns: Promise<void>

Calls:

  • this.init
  • this._renderScene
Code
async renderAsync(e,t){!1===this._initialized&&await this.init(),this._renderScene(e,t)}

Jv.waitForGPU(): Promise<void>

Returns: Promise<void>

Calls:

  • this.backend.waitForGPU
Code
async waitForGPU(){await this.backend.waitForGPU()}

Jv.setMRT(e: any): this

Parameters:

  • e any

Returns: this

Code
setMRT(e){return this._mrt=e,this}

Jv.getMRT(): any

Returns: any

Code
getMRT(){return this._mrt}

Jv.getColorBufferType(): any

Returns: any

Code
getColorBufferType(){return this._colorBufferType}

Jv._onDeviceLost(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.error
Code
_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),console.error(t),this._isDeviceLost=!0}

Jv._renderBundle(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this._bundles.get
  • this.backend.get
  • u.renderContexts.has
  • u.renderContexts.add
  • this.backend.beginBundle
  • this._renderObjects
  • this._renderTransparents
  • this.backend.finishBundle
  • this._nodes.needsRefresh
  • this._nodes.updateBefore
  • this._nodes.updateForRender
  • this._bindings.updateForRender
  • this._nodes.updateAfter
  • this.backend.addBundle
Code
_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i),u=this.backend.get(o);void 0===u.renderContexts&&(u.renderContexts=new Set);const l=s.version!==u.version,d=!1===u.renderContexts.has(a)||l;if(u.renderContexts.add(a),d){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t<r;t++){const r=e[t];this._nodes.needsRefresh(r)&&(this._nodes.updateBefore(r),this._nodes.updateForRender(r),this._bindings.updateForRender(r),this._nodes.updateAfter(r))}}this.backend.addBundle(a,o)}

Jv.render(e: any, t: any): Promise<void>

Parameters:

  • e any
  • t any

Returns: Promise<void>

Calls:

  • console.warn
  • this.renderAsync
  • this._renderScene
Code
render(e,t){if(!1===this._initialized)return console.warn("THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead."),this.renderAsync(e,t);this._renderScene(e,t)}

Jv._getFrameBufferTarget(): any

Returns: any

Calls:

  • this.getDrawingBufferSize
  • this.getOutputRenderTarget
  • u.setSize
  • u.viewport.copy
  • u.scissor.copy
  • u.viewport.multiplyScalar
  • u.scissor.multiplyScalar
Code
_getFrameBufferTarget(){const{currentToneMapping:e,currentColorSpace:t}=this,r=e!==p,s=t!==c.workingColorSpace;if(!1===r&&!1===s)return null;const{width:i,height:n}=this.getDrawingBufferSize(jv),{depth:a,stencil:o}=this;let u=this._frameBufferTarget;null===u&&(u=new ue(i,n,{depthBuffer:a,stencilBuffer:o,type:this._colorBufferType,format:de,colorSpace:c.workingColorSpace,generateMipmaps:!1,minFilter:Y,magFilter:Y,samples:this.samples}),u.isPostProcessingRenderTarget=!0,this._frameBufferTarget=u);const l=this.getOutputRenderTarget();return u.depthBuffer=a,u.stencilBuffer=o,null!==l?u.setSize(l.width,l.height,l.depth):u.setSize(i,n,1),u.viewport.copy(this._viewport),u.scissor.copy(this._scissor),u.viewport.multiplyScalar(this._pixelRatio),u.scissor.multiplyScalar(this._pixelRatio),u.scissorTest=this._scissorTest,u.multiview=null!==l&&l.multiview,u.resolveDepthBuffer=null===l||l.resolveDepthBuffer,u._autoAllocateDepthBuffer=null!==l&&l._autoAllocateDepthBuffer,u}

Jv._renderScene(e: any, t: any, r: boolean): any

Parameters:

  • e any
  • t any
  • r boolean

Returns: any

Calls:

  • this._getFrameBufferTarget
  • this.setRenderTarget
  • this._renderContexts.get
  • t.updateProjectionMatrix
  • e.updateProjectionMatrix
  • e.updateMatrixWorld
  • t.updateMatrixWorld
  • m.updateCamera
  • m.getCamera
  • this.getDrawingBufferSize
  • Xv.set
  • p.viewportValue.copy(f).multiplyScalar(b).floor
  • p.viewportValue.equals
  • p.scissorValue.copy(y).multiplyScalar(b).floor
  • p.scissorValue.equals
  • p.clippingContext.updateGlobal
  • u.onBeforeRender
  • Qv.multiplyMatrices
  • _.setFromProjectionMatrix
  • this._renderLists.get
  • v.begin
  • this._projectObject
  • v.finish
  • v.sort
  • this._textures.updateRenderTarget
  • this._textures.get
  • this._background.update
  • this.backend.beginRender
  • this._renderBundles
  • this._renderObjects
  • this._renderTransparents
  • this.backend.finishRender
  • this._renderOutput
  • u.onAfterRender
Code
_renderScene(e,t,r=!0){if(!0===this._isDeviceLost)return;const s=r?this._getFrameBufferTarget():null,i=this._nodes.nodeFrame,n=i.renderId,a=this._currentRenderContext,o=this._currentRenderObjectFunction,u=!0===e.isScene?e:qv,l=this._renderTarget||this._outputRenderTarget,d=this._activeCubeFace,c=this._activeMipmapLevel;let h;null!==s?(h=s,this.setRenderTarget(h)):h=l;const p=this._renderContexts.get(e,t,h);this._currentRenderContext=p,this._currentRenderObjectFunction=this._renderObjectFunction||this.renderObject,this.info.calls++,this.info.render.calls++,this.info.render.frameCalls++,i.renderId=this.info.calls;const g=this.coordinateSystem,m=this.xr;if(t.coordinateSystem!==g&&!1===m.isPresenting&&(t.coordinateSystem=g,t.updateProjectionMatrix(),t.isArrayCamera))for(const e of t.cameras)e.coordinateSystem=g,e.updateProjectionMatrix();!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===m.enabled&&!0===m.isPresenting&&(!0===m.cameraAutoUpdate&&m.updateCamera(t),t=m.getCamera());let f=this._viewport,y=this._scissor,b=this._pixelRatio;null!==h&&(f=h.viewport,y=h.scissor,b=1),this.getDrawingBufferSize(jv),Xv.set(0,0,jv.width,jv.height);const x=void 0===f.minDepth?0:f.minDepth,T=void 0===f.maxDepth?1:f.maxDepth;p.viewportValue.copy(f).multiplyScalar(b).floor(),p.viewportValue.width>>=c,p.viewportValue.height>>=c,p.viewportValue.minDepth=x,p.viewportValue.maxDepth=T,p.viewport=!1===p.viewportValue.equals(Xv),p.scissorValue.copy(y).multiplyScalar(b).floor(),p.scissor=this._scissorTest&&!1===p.scissorValue.equals(Xv),p.scissorValue.width>>=c,p.scissorValue.height>>=c,p.clippingContext||(p.clippingContext=new Rv),p.clippingContext.updateGlobal(u,t),u.onBeforeRender(this,e,t,h);const _=t.isArrayCamera?Yv:Kv;t.isArrayCamera||(Qv.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),_.setFromProjectionMatrix(Qv,t.coordinateSystem,t.reversedDepth));const v=this._renderLists.get(e,t);if(v.begin(),this._projectObject(e,t,0,v,p.clippingContext),v.finish(),!0===this.sortObjects&&v.sort(this._opaqueSort,this._transparentSort),null!==h){this._textures.updateRenderTarget(h,c);const e=this._textures.get(h);p.textures=e.textures,p.depthTexture=e.depthTexture,p.width=e.width,p.height=e.height,p.renderTarget=h,p.depth=h.depthBuffer,p.stencil=h.stencilBuffer}else p.textures=null,p.depthTexture=null,p.width=this.domElement.width,p.height=this.domElement.height,p.depth=this.depth,p.stencil=this.stencil;p.width>>=c,p.height>>=c,p.activeCubeFace=d,p.activeMipmapLevel=c,p.occlusionQueryCount=v.occlusionQueryCount,this._background.update(u,v,p),p.camera=t,this.backend.beginRender(p);const{bundles:N,lightsNode:S,transparentDoublePass:E,transparent:w,opaque:A}=v;return N.length>0&&this._renderBundles(N,u,S),!0===this.opaque&&A.length>0&&this._renderObjects(A,t,u,S),!0===this.transparent&&w.length>0&&this._renderTransparents(w,E,t,u,S),this.backend.finishRender(p),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,null!==s&&(this.setRenderTarget(l,d,c),this._renderOutput(h)),u.onAfterRender(this,e,t,h),p}

Jv._setXRLayerSize(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.setViewport
Code
_setXRLayerSize(e,t){this._width=e,this._height=t,this.setViewport(0,0,e,t)}

Jv._renderOutput(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._nodes.hasOutputChange
  • this._nodes.getOutputNode
  • this._renderScene
Code
_renderOutput(e){const t=this._quad;this._nodes.hasOutputChange(e.texture)&&(t.material.fragmentNode=this._nodes.getOutputNode(e.texture),t.material.needsUpdate=!0);const r=this.autoClear,s=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderScene(t,t.camera,!1),this.autoClear=r,this.xr.enabled=s}

Jv.getMaxAnisotropy(): any

Returns: any

Calls:

  • this.backend.getMaxAnisotropy
Code
getMaxAnisotropy(){return this.backend.getMaxAnisotropy()}

Jv.getActiveCubeFace(): number

Returns: number

Code
getActiveCubeFace(){return this._activeCubeFace}

Jv.getActiveMipmapLevel(): number

Returns: number

Code
getActiveMipmapLevel(){return this._activeMipmapLevel}

Jv.setAnimationLoop(e: any): Promise<void>

Parameters:

  • e any

Returns: Promise<void>

Calls:

  • this.init
  • this._animation.setAnimationLoop
Code
async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}

Jv.getArrayBufferAsync(e: any): Promise<any>

Parameters:

  • e any

Returns: Promise<any>

Calls:

  • this.backend.getArrayBufferAsync
Code
async getArrayBufferAsync(e){return await this.backend.getArrayBufferAsync(e)}

Jv.getContext(): any

Returns: any

Calls:

  • this.backend.getContext
Code
getContext(){return this.backend.getContext()}

Jv.getPixelRatio(): number

Returns: number

Code
getPixelRatio(){return this._pixelRatio}

Jv.getDrawingBufferSize(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.set(this._width*this._pixelRatio,this._height*this._pixelRatio).floor
Code
getDrawingBufferSize(e){return e.set(this._width*this._pixelRatio,this._height*this._pixelRatio).floor()}

Jv.getSize(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.set
Code
getSize(e){return e.set(this._width,this._height)}

Jv.setPixelRatio(e: number): void

Parameters:

  • e number

Returns: void

Calls:

  • this.setSize
Code
setPixelRatio(e=1){this._pixelRatio!==e&&(this._pixelRatio=e,this.setSize(this._width,this._height,!1))}

Jv.setDrawingBufferSize(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • Math.floor
  • this.setViewport
  • this.backend.updateSize
Code
setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||(this._width=e,this._height=t,this._pixelRatio=r,this.domElement.width=Math.floor(e*r),this.domElement.height=Math.floor(t*r),this.setViewport(0,0,e,t),this._initialized&&this.backend.updateSize())}

Jv.setSize(e: any, t: any, r: boolean): void

Parameters:

  • e any
  • t any
  • r boolean

Returns: void

Calls:

  • Math.floor
  • this.setViewport
  • this.backend.updateSize
Code
setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||(this._width=e,this._height=t,this.domElement.width=Math.floor(e*this._pixelRatio),this.domElement.height=Math.floor(t*this._pixelRatio),!0===r&&(this.domElement.style.width=e+"px",this.domElement.style.height=t+"px"),this.setViewport(0,0,e,t),this._initialized&&this.backend.updateSize())}

Jv.setOpaqueSort(e: any): void

Parameters:

  • e any

Returns: void

Code
setOpaqueSort(e){this._opaqueSort=e}

Jv.setTransparentSort(e: any): void

Parameters:

  • e any

Returns: void

Code
setTransparentSort(e){this._transparentSort=e}

Jv.getScissor(e: any): any

Parameters:

  • e any

Returns: any

Code
getScissor(e){const t=this._scissor;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e}

Jv.setScissor(e: any, t: any, r: any, s: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: void

Calls:

  • i.copy
  • i.set
Code
setScissor(e,t,r,s){const i=this._scissor;e.isVector4?i.copy(e):i.set(e,t,r,s)}

Jv.getScissorTest(): boolean

Returns: boolean

Code
getScissorTest(){return this._scissorTest}

Jv.setScissorTest(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.backend.setScissorTest
Code
setScissorTest(e){this._scissorTest=e,this.backend.setScissorTest(e)}

Jv.getViewport(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.copy
Code
getViewport(e){return e.copy(this._viewport)}

Jv.setViewport(e: any, t: any, r: any, s: any, i: number, n: number): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number

Returns: void

Calls:

  • a.copy
  • a.set
Code
setViewport(e,t,r,s,i=0,n=1){const a=this._viewport;e.isVector4?a.copy(e):a.set(e,t,r,s),a.minDepth=i,a.maxDepth=n}

Jv.getClearColor(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.copy
Code
getClearColor(e){return e.copy(this._clearColor)}

Jv.setClearColor(e: any, t: number): void

Parameters:

  • e any
  • t number

Returns: void

Calls:

  • this._clearColor.set
Code
setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}

Jv.getClearAlpha(): number

Returns: number

Code
getClearAlpha(){return this._clearColor.a}

Jv.setClearAlpha(e: any): void

Parameters:

  • e any

Returns: void

Code
setClearAlpha(e){this._clearColor.a=e}

Jv.getClearDepth(): number

Returns: number

Code
getClearDepth(){return this._clearDepth}

Jv.setClearDepth(e: any): void

Parameters:

  • e any

Returns: void

Code
setClearDepth(e){this._clearDepth=e}

Jv.getClearStencil(): number

Returns: number

Code
getClearStencil(){return this._clearStencil}

Jv.setClearStencil(e: any): void

Parameters:

  • e any

Returns: void

Code
setClearStencil(e){this._clearStencil=e}

Jv.isOccluded(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.backend.isOccluded
Code
isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}

Jv.clear(e: boolean, t: boolean, r: boolean): Promise<void>

Parameters:

  • e boolean
  • t boolean
  • r boolean

Returns: Promise<void>

Calls:

  • console.warn
  • this.clearAsync
  • this._getFrameBufferTarget
  • this._textures.updateRenderTarget
  • this._textures.get
  • this._renderContexts.getForClear
  • this.backend.getClearColor
  • this.getActiveCubeFace
  • this.getActiveMipmapLevel
  • this.backend.clear
  • this._renderOutput
Code
clear(e=!0,t=!0,r=!0){if(!1===this._initialized)return console.warn("THREE.Renderer: .clear() called before the backend is initialized. Try using .clearAsync() instead."),this.clearAsync(e,t,r);const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.getForClear(s),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer,i.clearColorValue=this.backend.getClearColor(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel()}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}

Jv.clearColor(): Promise<void>

Returns: Promise<void>

Calls:

  • this.clear
Code
clearColor(){return this.clear(!0,!1,!1)}

Jv.clearDepth(): Promise<void>

Returns: Promise<void>

Calls:

  • this.clear
Code
clearDepth(){return this.clear(!1,!0,!1)}

Jv.clearStencil(): Promise<void>

Returns: Promise<void>

Calls:

  • this.clear
Code
clearStencil(){return this.clear(!1,!1,!0)}

Jv.clearAsync(e: boolean, t: boolean, r: boolean): Promise<void>

Parameters:

  • e boolean
  • t boolean
  • r boolean

Returns: Promise<void>

Calls:

  • this.init
  • this.clear
Code
async clearAsync(e=!0,t=!0,r=!0){!1===this._initialized&&await this.init(),this.clear(e,t,r)}

Jv.clearColorAsync(): Promise<void>

Returns: Promise<void>

Calls:

  • this.clearAsync
Code
async clearColorAsync(){this.clearAsync(!0,!1,!1)}

Jv.clearDepthAsync(): Promise<void>

Returns: Promise<void>

Calls:

  • this.clearAsync
Code
async clearDepthAsync(){this.clearAsync(!1,!0,!1)}

Jv.clearStencilAsync(): Promise<void>

Returns: Promise<void>

Calls:

  • this.clearAsync
Code
async clearStencilAsync(){this.clearAsync(!1,!1,!0)}

Jv.dispose(): void

Returns: void

Calls:

  • this.info.dispose
  • this.backend.dispose
  • this._animation.dispose
  • this._objects.dispose
  • this._pipelines.dispose
  • this._nodes.dispose
  • this._bindings.dispose
  • this._renderLists.dispose
  • this._renderContexts.dispose
  • this._textures.dispose
  • this._frameBufferTarget.dispose
  • Object.values(this.backend.timestampQueryPool).forEach
  • e.dispose
  • this.setRenderTarget
  • this.setAnimationLoop
Code
dispose(){this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose(),null!==this._frameBufferTarget&&this._frameBufferTarget.dispose(),Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()}),this.setRenderTarget(null),this.setAnimationLoop(null)}

Jv.setRenderTarget(e: any, t: number, r: number): void

Parameters:

  • e any
  • t number
  • r number

Returns: void

Code
setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}

Jv.getRenderTarget(): any

Returns: any

Code
getRenderTarget(){return this._renderTarget}

Jv.setOutputRenderTarget(e: any): void

Parameters:

  • e any

Returns: void

Code
setOutputRenderTarget(e){this._outputRenderTarget=e}

Jv.getOutputRenderTarget(): any

Returns: any

Code
getOutputRenderTarget(){return this._outputRenderTarget}

Jv._resetXRState(): void

Returns: void

Calls:

  • this.backend.setXRTarget
  • this.setOutputRenderTarget
  • this.setRenderTarget
  • this._frameBufferTarget.dispose
Code
_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null),this._frameBufferTarget.dispose(),this._frameBufferTarget=null}

Jv.setRenderObjectFunction(e: any): void

Parameters:

  • e any

Returns: void

Code
setRenderObjectFunction(e){this._renderObjectFunction=e}

Jv.getRenderObjectFunction(): any

Returns: any

Code
getRenderObjectFunction(){return this._renderObjectFunction}

Jv.compute(e: any, t: any): Promise<void>

Parameters:

  • e any
  • t any

Returns: Promise<void>

Calls:

  • console.warn
  • this.computeAsync
  • Array.isArray
  • i.beginCompute
  • n.has
  • r.removeEventListener
  • n.delete
  • a.delete
  • o.delete
  • r.addEventListener
  • t.call
  • o.updateForCompute
  • a.updateForCompute
  • a.getForCompute
  • n.getForCompute
  • i.compute
  • i.finishCompute
Code
compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return console.warn("THREE.Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls;const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.delete(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s}

Jv.computeAsync(e: any, t: any): Promise<void>

Parameters:

  • e any
  • t any

Returns: Promise<void>

Calls:

  • this.init
  • this.compute
Code
async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}

Jv.hasFeatureAsync(e: any): Promise<any>

Parameters:

  • e any

Returns: Promise<any>

Calls:

  • this.init
  • this.backend.hasFeature
Code
async hasFeatureAsync(e){return!1===this._initialized&&await this.init(),this.backend.hasFeature(e)}

Jv.resolveTimestampsAsync(e: string): Promise<any>

Parameters:

  • e string

Returns: Promise<any>

Calls:

  • this.init
  • this.backend.resolveTimestampsAsync
Code
async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}

Jv.hasFeature(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • console.warn
  • this.backend.hasFeature
Code
hasFeature(e){return!1===this._initialized?(console.warn("THREE.Renderer: .hasFeature() called before the backend is initialized. Try using .hasFeatureAsync() instead."),!1):this.backend.hasFeature(e)}

Jv.hasInitialized(): boolean

Returns: boolean

Code
hasInitialized(){return this._initialized}

Jv.initTextureAsync(e: any): Promise<void>

Parameters:

  • e any

Returns: Promise<void>

Calls:

  • this.init
  • this._textures.updateTexture
Code
async initTextureAsync(e){!1===this._initialized&&await this.init(),this._textures.updateTexture(e)}

Jv.initTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • console.warn
  • this._textures.updateTexture
Code
initTexture(e){!1===this._initialized&&console.warn("THREE.Renderer: .initTexture() called before the backend is initialized. Try using .initTextureAsync() instead."),this._textures.updateTexture(e)}

Jv.copyFramebufferToTexture(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • Zv.set(t.x,t.y,e.image.width,e.image.height).floor
  • console.error
  • Zv.copy(t).floor
  • Zv.set
  • this._getFrameBufferTarget
  • this._textures.updateRenderTarget
  • this._textures.get
  • this._textures.updateTexture
  • this.backend.copyFramebufferToTexture
Code
copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=Zv.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void console.error("THREE.Renderer.copyFramebufferToTexture: Invalid rectangle.");t=Zv.copy(t).floor()}else t=Zv.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t)}

Jv.copyTextureToTexture(e: any, t: any, r: any, s: any, i: number, n: number): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number

Returns: void

Calls:

  • this._textures.updateTexture
  • this.backend.copyTextureToTexture
Code
copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n)}

Jv.readRenderTargetPixelsAsync(e: any, t: any, r: any, s: any, i: any, n: number, a: number): Promise<any>

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n number
  • a number

Returns: Promise<any>

Calls:

  • this.backend.copyTextureToBuffer
Code
async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}

Jv._projectObject(e: any, t: any, r: any, s: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: void

Calls:

  • e.layers.test
  • i.getGroupContext
  • e.update
  • s.pushLight
  • n.intersectsSprite
  • Zv.setFromMatrixPosition(e.matrixWorld).applyMatrix4
  • s.push
  • console.error
  • n.intersectsObject
  • t.computeBoundingSphere
  • Zv.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4
  • Array.isArray
  • (s=this._renderLists.get(e,t)).begin
  • this._renderLists.get
  • r.pushBundle
  • s.finish
  • this._projectObject
Code
_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?Yv:Kv;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&Zv.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Qv);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,Zv.z,null,i)}}else if(e.isLineLoop)console.error("THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?Yv:Kv;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),Zv.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(Qv)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o<u;o++){const u=a[o],l=n[u.materialIndex];l&&l.visible&&s.push(e,t,l,r,Zv.z,u,i)}}else n.visible&&s.push(e,t,n,r,Zv.z,null,i)}}if(!0===e.isBundleGroup&&void 0!==this.backend.beginBundle){const r=s;(s=this._renderLists.get(e,t)).begin(),r.pushBundle({bundleGroup:e,camera:t,renderList:s}),s.finish()}const n=e.children;for(let e=0,a=n.length;e<a;e++)this._projectObject(n[e],t,r,s,i)}

Jv._renderBundles(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this._renderBundle
Code
_renderBundles(e,t,r){for(const s of e)this._renderBundle(s,t,r)}

Jv._renderTransparents(e: any, t: any, r: any, s: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: void

Calls:

  • this._renderObjects
Code
_renderTransparents(e,t,r,s,i){if(t.length>0){for(const{material:e}of t)e.side=S;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=qe;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=E}else this._renderObjects(e,r,s,i)}

Jv._renderObjects(e: any, t: any, r: any, s: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: void

Calls:

  • this._currentRenderObjectFunction
Code
_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n<a;n++){const{object:a,geometry:o,material:u,group:l,clippingContext:d}=e[n];this._currentRenderObjectFunction(a,r,t,o,u,l,s,d,i)}}

Jv.renderObject(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any, u: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any
  • o any
  • u any

Returns: void

Calls:

  • e.onBeforeRender
  • this._handleObjectFunction
  • e.onAfterRender
Code
renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){const e=t.overrideMaterial;i.positionNode&&i.positionNode.isNode&&(l=e.positionNode,e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.transparent=i.transparent||i.transmission>0,e.isShadowPassMaterial&&(e.side=null===i.shadowSide?i.side:i.shadowSide,i.depthNode&&i.depthNode.isNode&&(c=e.depthNode,e.depthNode=i.depthNode),i.castShadowNode&&i.castShadowNode.isNode&&(d=e.colorNode,e.colorNode=i.castShadowNode),i.castShadowPositionNode&&i.castShadowPositionNode.isNode&&(l=e.positionNode,e.positionNode=i.castShadowPositionNode)),i=e}!0===i.transparent&&i.side===E&&!1===i.forceSinglePass?(i.side=S,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=qe,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=E):this._handleObjectFunction(e,i,t,r,a,n,o,u),void 0!==l&&(t.overrideMaterial.positionNode=l),void 0!==c&&(t.overrideMaterial.depthNode=c),void 0!==d&&(t.overrideMaterial.colorNode=d),e.onAfterRender(this,t,r,s,i,n)}

Jv._renderObjectDirect(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any
  • o any

Returns: void

Calls:

  • this._objects.get
  • this._nodes.needsRefresh
  • this._nodes.updateBefore
  • this._geometries.updateForRender
  • this._nodes.updateForRender
  • this._bindings.updateForRender
  • this._pipelines.updateForRender
  • this.backend.get(this._currentRenderBundle).renderObjects.push
  • this.backend.draw
  • this._nodes.updateAfter
Code
_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n;const l=this._nodes.needsRefresh(u);if(l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u)}

Jv._createObjectPipeline(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any
  • o any

Returns: void

Calls:

  • this._objects.get
  • this._nodes.updateBefore
  • this._geometries.updateForRender
  • this._nodes.updateForRender
  • this._bindings.updateForRender
  • this._pipelines.getForRender
  • this._nodes.updateAfter
Code
_createObjectPipeline(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}

getShaderAsync(e: any, t: any, r: any): Promise<{ fragmentShader: any; vertexShader: any; }>

Parameters:

  • e any
  • t any
  • r any

Returns: Promise<{ fragmentShader: any; vertexShader: any; }>

Calls:

  • this.compileAsync
  • this._renderLists.get
  • this._renderContexts.get
  • this._objects.get
  • a.getNodeBuilderState
Code
async(e,t,r)=>{await this.compileAsync(e,t);const s=this._renderLists.get(e,t),i=this._renderContexts.get(e,t,this._renderTarget),n=e.overrideMaterial||r.material,a=this._objects.get(r,n,e,t,s.lightsNode,i,i.clippingContext),{fragmentShader:o,vertexShader:u}=a.getNodeBuilderState();return{fragmentShader:o,vertexShader:u}}

getShaderAsync(e: any, t: any, r: any): Promise<{ fragmentShader: any; vertexShader: any; }>

Parameters:

  • e any
  • t any
  • r any

Returns: Promise<{ fragmentShader: any; vertexShader: any; }>

Calls:

  • this.compileAsync
  • this._renderLists.get
  • this._renderContexts.get
  • this._objects.get
  • a.getNodeBuilderState
Code
async(e,t,r)=>{await this.compileAsync(e,t);const s=this._renderLists.get(e,t),i=this._renderContexts.get(e,t,this._renderTarget),n=e.overrideMaterial||r.material,a=this._objects.get(r,n,e,t,s.lightsNode,i,i.clippingContext),{fragmentShader:o,vertexShader:u}=a.getNodeBuilderState();return{fragmentShader:o,vertexShader:u}}

e(): void

Returns: void

Calls:

  • r.removeEventListener
  • n.delete
  • a.delete
  • o.delete
Code
()=>{r.removeEventListener("dispose",e),n.delete(r),a.delete(r),o.delete(r)}

eN.setVisibility(e: any): void

Parameters:

  • e any

Returns: void

Code
setVisibility(e){this.visibility|=e}

eN.clone(): any

Returns: any

Calls:

  • Object.assign
Code
clone(){return Object.assign(new this.constructor,this)}

tN.update(): boolean

Returns: boolean

Code
update(){return!0}

nN.addUniform(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • this.uniforms.push
Code
addUniform(e){return this.uniforms.push(e),this}

nN.removeUniform(e: any): this

Parameters:

  • e any

Returns: this

Calls:

  • this.uniforms.indexOf
  • this.uniforms.splice
Code
removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}

nN.update(): boolean

Returns: boolean

Calls:

  • this.updateByType
Code
update(){let e=!1;for(const t of this.uniforms)!0===this.updateByType(t)&&(e=!0);return e}

nN.updateByType(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.updateNumber
  • this.updateVector2
  • this.updateVector3
  • this.updateVector4
  • this.updateColor
  • this.updateMatrix3
  • this.updateMatrix4
  • console.error
Code
updateByType(e){return e.isNumberUniform?this.updateNumber(e):e.isVector2Uniform?this.updateVector2(e):e.isVector3Uniform?this.updateVector3(e):e.isVector4Uniform?this.updateVector4(e):e.isColorUniform?this.updateColor(e):e.isMatrix3Uniform?this.updateMatrix3(e):e.isMatrix4Uniform?this.updateMatrix4(e):void console.error("THREE.WebGPUUniformsGroup: Unsupported uniform type.",e)}

nN.updateNumber(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • e.getValue
  • e.getType
  • this._getBufferForType
Code
updateNumber(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i]!==s){this._getBufferForType(n)[i]=r[i]=s,t=!0}return t}

nN.updateVector2(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • e.getValue
  • e.getType
  • this._getBufferForType
Code
updateVector2(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i+0]!==s.x||r[i+1]!==s.y){const e=this._getBufferForType(n);e[i+0]=r[i+0]=s.x,e[i+1]=r[i+1]=s.y,t=!0}return t}

nN.updateVector3(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • e.getValue
  • e.getType
  • this._getBufferForType
Code
updateVector3(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i+0]!==s.x||r[i+1]!==s.y||r[i+2]!==s.z){const e=this._getBufferForType(n);e[i+0]=r[i+0]=s.x,e[i+1]=r[i+1]=s.y,e[i+2]=r[i+2]=s.z,t=!0}return t}

nN.updateVector4(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • e.getValue
  • e.getType
  • this._getBufferForType
Code
updateVector4(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i+0]!==s.x||r[i+1]!==s.y||r[i+2]!==s.z||r[i+4]!==s.w){const e=this._getBufferForType(n);e[i+0]=r[i+0]=s.x,e[i+1]=r[i+1]=s.y,e[i+2]=r[i+2]=s.z,e[i+3]=r[i+3]=s.w,t=!0}return t}

nN.updateColor(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • e.getValue
Code
updateColor(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset;if(r[i+0]!==s.r||r[i+1]!==s.g||r[i+2]!==s.b){const e=this.buffer;e[i+0]=r[i+0]=s.r,e[i+1]=r[i+1]=s.g,e[i+2]=r[i+2]=s.b,t=!0}return t}

nN.updateMatrix3(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • e.getValue
Code
updateMatrix3(e){let t=!1;const r=this.values,s=e.getValue().elements,i=e.offset;if(r[i+0]!==s[0]||r[i+1]!==s[1]||r[i+2]!==s[2]||r[i+4]!==s[3]||r[i+5]!==s[4]||r[i+6]!==s[5]||r[i+8]!==s[6]||r[i+9]!==s[7]||r[i+10]!==s[8]){const e=this.buffer;e[i+0]=r[i+0]=s[0],e[i+1]=r[i+1]=s[1],e[i+2]=r[i+2]=s[2],e[i+4]=r[i+4]=s[3],e[i+5]=r[i+5]=s[4],e[i+6]=r[i+6]=s[5],e[i+8]=r[i+8]=s[6],e[i+9]=r[i+9]=s[7],e[i+10]=r[i+10]=s[8],t=!0}return t}

nN.updateMatrix4(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • e.getValue
  • complex_call_392334
  • this.buffer.set
  • complex_call_392446
Code
updateMatrix4(e){let t=!1;const r=this.values,s=e.getValue().elements,i=e.offset;if(!1===function(e,t,r){for(let s=0,i=t.length;s<i;s++)if(e[r+s]!==t[s])return!1;return!0}(r,s,i)){this.buffer.set(s,i),function(e,t,r){for(let s=0,i=t.length;s<i;s++)e[r+s]=t[s]}(r,s,i),t=!0}return t}

nN._getBufferForType(e: any): any

Parameters:

  • e any

Returns: any

Code
_getBufferForType(e){return"int"===e||"ivec2"===e||"ivec3"===e||"ivec4"===e?new Int32Array(this.buffer.buffer):"uint"===e||"uvec2"===e||"uvec3"===e||"uvec4"===e?new Uint32Array(this.buffer.buffer):this.buffer}

uN.update(): boolean

Returns: boolean

Code
update(){const{texture:e,version:t}=this;return t!==e.version&&(this.version=e.version,!0)}

cN.update(): boolean

Returns: boolean

Calls:

  • super.update
Code
update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}

TN.needsToWorkingColorSpace(e: any): boolean

Parameters:

  • e any

Returns: boolean

Code
needsToWorkingColorSpace(e){return!0===e.isVideoTexture&&e.colorSpace!==b}

TN.getMethod(e: any): any

Parameters:

  • e any

Returns: any

Code
getMethod(e){return gN[e]||e}

TN.getTernary(e: any, t: any, r: any): string

Parameters:

  • e any
  • t any
  • r any

Returns: string

Code
getTernary(e,t,r){return`${e} ? ${t} : ${r}`}

TN.getOutputStructName(): string

Returns: string

Code
getOutputStructName(){return""}

TN.buildFunctionCode(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.flowShaderNode
  • s.push
  • this.getType
  • s.join
Code
buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(this.getType(e.type)+" "+e.name);return`${this.getType(t.type)} ${t.name}( ${s.join(", ")} ) {\n\n\t${r.vars}\n\n${r.code}\n\treturn ${r.result};\n\n}`}

TN.setupPBO(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.array.constructor.name.toLowerCase().includes
  • Math.pow
  • Math.ceil
  • Math.log2
  • Math.sqrt
  • d.set
  • h.setPrecision
  • this.getUniformFromNode
Code
setupPBO(e){const t=e.value;if(void 0===t.pbo){const e=t.array,r=t.count*t.itemSize,{itemSize:s}=t,i=t.array.constructor.name.toLowerCase().includes("int");let n=i?it:nt;2===s?n=i?lt:Ve:3===s?n=i?dt:ct:4===s&&(n=i?ht:de);const a={Float32Array:I,Uint8Array:Ce,Uint16Array:ut,Uint32Array:T,Int8Array:ot,Int16Array:at,Int32Array:_,Uint8ClampedArray:Ce},o=Math.pow(2,Math.ceil(Math.log2(Math.sqrt(r/s))));let u=Math.ceil(r/s/o);o*u*s<r&&u++;const l=o*u*s,d=new e.constructor(l);d.set(e,0),t.array=d;const c=new st(t.array,o,u,n,a[t.array.constructor.name]||I);c.needsUpdate=!0,c.isPBOTexture=!0;const h=new nl(c,null,null);h.setPrecision("high"),t.pboNode=h,t.pbo=h.value,this.getUniformFromNode(t.pboNode,"texture",this.shaderStage,this.context.nodeName)}}

TN.getPropertyName(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • t.charAt
  • super.getPropertyName
Code
getPropertyName(e,t=this.shaderStage){return e.isNodeUniform&&!0!==e.node.isTextureNode&&!0!==e.node.isBufferNode?t.charAt(0)+"_"+e.name:super.getPropertyName(e,t)}

TN.generatePBO(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.renderer.backend.has
  • this.renderer.backend.get
  • this.getUniformFromNode
  • this.getPropertyName
  • this.increaseUsage
  • r.build
  • this.getDataFromNode
  • this.getVarFromNode
  • this.addLineFlowCode
  • $s.join("").slice
  • this.generateTextureLoad
Code
generatePBO(e){const{node:t,indexNode:r}=e,s=t.value;if(this.renderer.backend.has(s)){this.renderer.backend.get(s).pbo=s.pbo}const i=this.getUniformFromNode(s.pboNode,"texture",this.shaderStage,this.context.nodeName),n=this.getPropertyName(i);this.increaseUsage(r);const a=r.build(this,"uint"),o=this.getDataFromNode(e);let u=o.propertyName;if(void 0===u){const r=this.getVarFromNode(e);u=this.getPropertyName(r);const i=this.getDataFromNode(t);let l=i.propertySizeName;void 0===l&&(l=u+"Size",this.getVarFromNode(t,l,"uint"),this.addLineFlowCode(`${l} = uint( textureSize( ${n}, 0 ).x )`,e),i.propertySizeName=l);const{itemSize:d}=s,c="."+$s.join("").slice(0,d),h=`ivec2(${a} % ${l}, ${a} / ${l})`,p=this.generateTextureLoad(null,n,h,null,"0");let g="vec4";s.pbo.type===T?g="uvec4":s.pbo.type===_&&(g="ivec4"),this.addLineFlowCode(`${u} = ${g}(${p})${c}`,e),o.propertyName=u}return u}

TN.generateTextureLoad(e: any, t: any, r: any, s: any, i: string): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i string

Returns: string

Code
generateTextureLoad(e,t,r,s,i="0"){return s?`texelFetch( ${t}, ivec3( ${r}, ${s} ), ${i} )`:`texelFetch( ${t}, ${r}, ${i} )`}

TN.generateTexture(e: any, t: any, r: any, s: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: string

Code
generateTexture(e,t,r,s){return e.isDepthTexture?(s&&(r=`vec4( ${r}, ${s} )`),`texture( ${t}, ${r} ).x`):(s&&(r=`vec3( ${r}, ${s} )`),`texture( ${t}, ${r} )`)}

TN.generateTextureLevel(e: any, t: any, r: any, s: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: string

Code
generateTextureLevel(e,t,r,s){return`textureLod( ${t}, ${r}, ${s} )`}

TN.generateTextureBias(e: any, t: any, r: any, s: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: string

Code
generateTextureBias(e,t,r,s){return`texture( ${t}, ${r}, ${s} )`}

TN.generateTextureGrad(e: any, t: any, r: any, s: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: string

Code
generateTextureGrad(e,t,r,s){return`textureGrad( ${t}, ${r}, ${s[0]}, ${s[1]} )`}

TN.generateTextureCompare(e: any, t: any, r: any, s: any, i: any, n: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any

Returns: string

Calls:

  • console.error
Code
generateTextureCompare(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return i?`texture( ${t}, vec4( ${r}, ${i}, ${s} ) )`:`texture( ${t}, vec3( ${r}, ${s} ) )`;console.error(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${n} shader.`)}

TN.getVars(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • t.push
  • this.getVar
  • t.join
Code
getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`${this.getVar(e.type,e.name,e.count)};`);return t.join("\n\t")}

TN.getUniforms(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getType
  • this.getVectorType
  • this.getPropertyName
  • (s[e]||(s[e]=[])).push
  • r.push
  • this._getGLSLUniformStruct
  • r.join
Code
getUniforms(e){const t=this.uniforms[e],r=[],s={};for(const i of t){let t=null,n=!1;if("texture"===i.type||"texture3D"===i.type){const e=i.node.value;let r="";!0!==e.isDataTexture&&!0!==e.isData3DTexture||(e.type===T?r="u":e.type===_&&(r="i")),t="texture3D"===i.type&&!1===e.isArrayTexture?`${r}sampler3D ${i.name};`:e.compareFunction?!0===e.isArrayTexture?`sampler2DArrayShadow ${i.name};`:`sampler2DShadow ${i.name};`:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?`${r}sampler2DArray ${i.name};`:`${r}sampler2D ${i.name};`}else if("cubeTexture"===i.type)t=`samplerCube ${i.name};`;else if("buffer"===i.type){const e=i.node,r=this.getType(e.bufferType),s=e.bufferCount,n=s>0?s:"";t=`${e.name} {\n\t${r} ${i.name}[${n}];\n};\n`}else{t=`${this.getVectorType(i.type)} ${this.getPropertyName(i,e)};`,n=!0}const a=i.node.precision;if(null!==a&&(t=mN[a]+" "+t),n){t="\t"+t;const e=i.groupNode.name;(s[e]||(s[e]=[])).push(t)}else t="uniform "+t,r.push(t)}let i="";for(const t in s){const r=s[t];i+=this._getGLSLUniformStruct(e+"_"+t,r.join("\n"))+"\n"}return i+=r.join("\n"),i}

TN.getTypeFromAttribute(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • super.getTypeFromAttribute
  • /^[iu]/.test
  • t.slice
Code
getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==_){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}

TN.getAttributes(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getAttributesArray
Code
getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}

TN.getStructMembers(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • t.push
  • t.join
Code
getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}

TN.getStructs(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • s.push
  • this.getStructMembers
  • t.push
  • s.join
  • t.join
Code
getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return 0===s.length&&s.push("layout( location = 0 ) out vec4 fragColor;"),"\n"+s.join("\n")+"\n\n"+t.join("\n")}

TN.getVaryings(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getType
  • r.includes
Code
getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${yN[s.interpolationType]||s.interpolationType} ${bN[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${yN[e.interpolationType]||e.interpolationType} ${bN[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}

TN.getVertexIndex(): string

Returns: string

Code
getVertexIndex(){return"uint( gl_VertexID )"}

TN.getInstanceIndex(): string

Returns: string

Code
getInstanceIndex(){return"uint( gl_InstanceID )"}

TN.getInvocationLocalIndex(): string

Returns: string

Calls:

  • this.object.workgroupSize.reduce
Code
getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}

TN.getDrawIndex(): string

Returns: string

Calls:

  • this.renderer.backend.extensions.has
Code
getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":null}

TN.getFrontFacing(): string

Returns: string

Code
getFrontFacing(){return"gl_FrontFacing"}

TN.getFragCoord(): string

Returns: string

Code
getFragCoord(){return"gl_FragCoord.xy"}

TN.getFragDepth(): string

Returns: string

Code
getFragDepth(){return"gl_FragDepth"}

TN.enableExtension(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • s.has
  • s.set
Code
enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}

TN.getExtensions(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • t.has
  • this.enableExtension
  • r.values
  • t.push
  • t.join
Code
getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}

TN.getClipDistance(): string

Returns: string

Code
getClipDistance(){return"gl_ClipDistance"}

TN.isAvailable(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • e.has
  • e.get
Code
isAvailable(e){let t=fN[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}fN[e]=t}return t}

TN.isFlipY(): boolean

Returns: boolean

Code
isFlipY(){return!0}

TN.enableHardwareClipping(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.enableExtension
  • this.builtins.vertex.push
Code
enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}

TN.enableMultiview(): void

Returns: void

Calls:

  • this.enableExtension
  • this.builtins.vertex.push
Code
enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}

TN.registerTransform(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.transforms.push
Code
registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}

TN.getTransforms(): string

Returns: string

Calls:

  • this.getPropertyName
Code
getTransforms(){const e=this.transforms;let t="";for(let r=0;r<e.length;r++){const s=e[r],i=this.getPropertyName(s.attributeNode);i&&(t+=`${s.varyingName} = ${i};\n\t`)}return t}

TN._getGLSLUniformStruct(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Code
_getGLSLUniformStruct(e,t){return`\nlayout( std140 ) uniform ${e} {\n${t}\n};`}

TN._getGLSLVertexCode(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getSignature
Code
_getGLSLVertexCode(e){return`#version 300 es\n\n${this.getSignature()}\n\n// extensions\n${e.extensions}\n\n// precision\n${xN}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\n\n// attributes\n${e.attributes}\n\n// codes\n${e.codes}\n\nvoid main() {\n\n\t// vars\n\t${e.vars}\n\n\t// transforms\n\t${e.transforms}\n\n\t// flow\n\t${e.flow}\n\n\tgl_PointSize = 1.0;\n\n}\n`}

TN._getGLSLFragmentCode(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getSignature
Code
_getGLSLFragmentCode(e){return`#version 300 es\n\n${this.getSignature()}\n\n// extensions\n${e.extensions}\n\n// precision\n${xN}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\n\n// codes\n${e.codes}\n\n// structs\n${e.structs}\n\nvoid main() {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}

TN.buildCode(): void

Returns: void

Calls:

  • this.sortBindingGroups
  • this.getFlowData
  • this.getExtensions
  • this.getUniforms
  • this.getAttributes
  • this.getVaryings
  • this.getVars
  • this.getStructs
  • this.getCodes
  • this.getTransforms
  • this._getGLSLVertexCode
  • this._getGLSLFragmentCode
Code
buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){let r="// code\n\n";r+=this.flowCode[t];const s=this.flowNodes[t],i=s[s.length-1];for(const e of s){const s=this.getFlowData(e),n=e.name;n&&(r.length>0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${s.result};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${s.result};`)))}const n=e[t];n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}

TN.getUniformFromNode(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • super.getUniformFromNode
  • this.getDataFromNode
  • this.getBindGroupArray
  • u.push
  • this.getNodeUniform
  • n.addUniform
Code
getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new cN(i.name,i.node,s),u.push(a);else if("cubeTexture"===t)a=new hN(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new pN(i.name,i.node,s),u.push(a);else if("buffer"===t){e.name=`NodeBuffer_${e.id}`,i.name=`buffer${e.id}`;const t=new iN(e,s);t.name=e.name,u.push(t),a=t}else{const e=this.uniformGroups[r]||(this.uniformGroups[r]={});let n=e[o];void 0===n&&(n=new oN(r+"_"+o,s),e[o]=n,u.push(n)),a=this.getNodeUniform(i,t),n.addUniform(a)}n.uniformGPU=a}return i}

NN.init(e: any): Promise<void>

Parameters:

  • e any

Returns: Promise<void>

Code
async init(e){this.renderer=e}

NN.beginRender(): void

Returns: void

Code
beginRender(){}

NN.finishRender(): void

Returns: void

Code
finishRender(){}

NN.beginCompute(): void

Returns: void

Code
beginCompute(){}

NN.finishCompute(): void

Returns: void

Code
finishCompute(){}

NN.draw(): void

Returns: void

Code
draw(){}

NN.compute(): void

Returns: void

Code
compute(){}

NN.createProgram(): void

Returns: void

Code
createProgram(){}

NN.destroyProgram(): void

Returns: void

Code
destroyProgram(){}

NN.createBindings(): void

Returns: void

Code
createBindings(){}

NN.updateBindings(): void

Returns: void

Code
updateBindings(){}

NN.updateBinding(): void

Returns: void

Code
updateBinding(){}

NN.createRenderPipeline(): void

Returns: void

Code
createRenderPipeline(){}

NN.createComputePipeline(): void

Returns: void

Code
createComputePipeline(){}

NN.needsRenderUpdate(): void

Returns: void

Code
needsRenderUpdate(){}

NN.getRenderCacheKey(): void

Returns: void

Code
getRenderCacheKey(){}

NN.createNodeBuilder(): void

Returns: void

Code
createNodeBuilder(){}

NN.createSampler(): void

Returns: void

Code
createSampler(){}

NN.destroySampler(): void

Returns: void

Code
destroySampler(){}

NN.createDefaultTexture(): void

Returns: void

Code
createDefaultTexture(){}

NN.createTexture(): void

Returns: void

Code
createTexture(){}

NN.updateTexture(): void

Returns: void

Code
updateTexture(){}

NN.generateMipmaps(): void

Returns: void

Code
generateMipmaps(){}

NN.destroyTexture(): void

Returns: void

Code
destroyTexture(){}

NN.copyTextureToBuffer(): Promise<void>

Returns: Promise<void>

Code
async copyTextureToBuffer(){}

NN.copyTextureToTexture(): void

Returns: void

Code
copyTextureToTexture(){}

NN.copyFramebufferToTexture(): void

Returns: void

Code
copyFramebufferToTexture(){}

NN.createAttribute(): void

Returns: void

Code
createAttribute(){}

NN.createIndexAttribute(): void

Returns: void

Code
createIndexAttribute(){}

NN.createStorageAttribute(): void

Returns: void

Code
createStorageAttribute(){}

NN.updateAttribute(): void

Returns: void

Code
updateAttribute(){}

NN.destroyAttribute(): void

Returns: void

Code
destroyAttribute(){}

NN.getContext(): void

Returns: void

Code
getContext(){}

NN.updateSize(): void

Returns: void

Code
updateSize(){}

NN.updateViewport(): void

Returns: void

Code
updateViewport(){}

NN.isOccluded(): void

Returns: void

Code
isOccluded(){}

NN.resolveTimestampsAsync(e: string): Promise<any>

Parameters:

  • e string

Returns: Promise<any>

Calls:

  • pt (from ./three.core.min.js)
  • t.resolveQueriesAsync
Code
async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void pt("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return void pt(`WebGPURenderer: No timestamp query pool for type '${e}' found.`);const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}

NN.waitForGPU(): Promise<void>

Returns: Promise<void>

Code
async waitForGPU(){}

NN.getArrayBufferAsync(): Promise<void>

Returns: Promise<void>

Code
async getArrayBufferAsync(){}

NN.hasFeatureAsync(): Promise<void>

Returns: Promise<void>

Code
async hasFeatureAsync(){}

NN.hasFeature(): void

Returns: void

Code
hasFeature(){}

NN.getMaxAnisotropy(): void

Returns: void

Code
getMaxAnisotropy(){}

NN.getDrawingBufferSize(): any

Returns: any

Calls:

  • this.renderer.getDrawingBufferSize
Code
getDrawingBufferSize(){return _N=_N||new t,this.renderer.getDrawingBufferSize(_N)}

NN.setScissorTest(): void

Returns: void

Code
setScissorTest(){}

NN.getClearColor(): any

Returns: any

Calls:

  • e.getClearColor
  • vN.getRGB
Code
getClearColor(){const e=this.renderer;return vN=vN||new Jf,e.getClearColor(vN),vN.getRGB(vN),vN}

NN.getDomElement(): any

Returns: any

Calls:

  • gt (from ./three.core.min.js)
  • e.setAttribute
Code
getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:gt(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${He} webgpu`),this.domElement=e),e}

NN.set(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.data.set
Code
set(e,t){this.data.set(e,t)}

NN.get(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.data.get
  • this.data.set
Code
get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}

NN.has(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.data.has
Code
has(e){return this.data.has(e)}

NN.delete(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.data.delete
Code
delete(e){this.data.delete(e)}

NN.dispose(): void

Returns: void

Code
dispose(){}

AN.switchBuffers(): void

Returns: void

Code
switchBuffers(){this.activeBufferIndex^=1}

RN.createAttribute(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • r.get
  • this._createBuffer
  • r.set
Code
createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===_,id:wN++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new AN(d,e)}r.set(e,d)}

RN.updateAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.get
  • r.bindBuffer
  • r.bufferSubData
  • i.clearUpdateRanges
Code
updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e<t;e++){const t=o[e];r.bufferSubData(a,t.start*s.BYTES_PER_ELEMENT,s,t.start,t.count)}i.clearUpdateRanges()}r.bindBuffer(a,null),n.version=i.version}

RN.destroyAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.delete
  • t.get
  • r.deleteBuffer
Code
destroyAttribute(e){const t=this.backend,{gl:r}=t;e.isInterleavedBufferAttribute&&t.delete(e.data);const s=t.get(e);r.deleteBuffer(s.bufferGPU),t.delete(e)}

RN.getArrayBufferAsync(e: any): Promise<any>

Parameters:

  • e any

Returns: Promise<any>

Calls:

  • t.get
  • r.bindBuffer
  • r.createBuffer
  • r.bufferData
  • r.copyBufferSubData
  • t.utils._clientWaitAsync
  • r.getBufferSubData
  • r.deleteBuffer
Code
async getArrayBufferAsync(e){const t=this.backend,{gl:r}=t,s=e.isInterleavedBufferAttribute?e.data:e,{bufferGPU:i}=t.get(s),n=e.array,a=n.byteLength;r.bindBuffer(r.COPY_READ_BUFFER,i);const o=r.createBuffer();r.bindBuffer(r.COPY_WRITE_BUFFER,o),r.bufferData(r.COPY_WRITE_BUFFER,a,r.STREAM_READ),r.copyBufferSubData(r.COPY_READ_BUFFER,r.COPY_WRITE_BUFFER,0,0,a),await t.utils._clientWaitAsync();const u=new e.array.constructor(n.length);return r.bindBuffer(r.COPY_WRITE_BUFFER,o),r.getBufferSubData(r.COPY_WRITE_BUFFER,0,u),r.deleteBuffer(o),r.bindBuffer(r.COPY_READ_BUFFER,null),r.bindBuffer(r.COPY_WRITE_BUFFER,null),u.buffer}

RN._createBuffer(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • e.createBuffer
  • e.bindBuffer
  • e.bufferData
Code
_createBuffer(e,t,r,s){const i=e.createBuffer();return e.bindBuffer(t,i),e.bufferData(t,r,s),e.bindBuffer(t,null),i}

CN._init(): void

Returns: void

Calls:

  • e.getParameter
  • (new s).fromArray
Code
_init(){const e=this.gl;SN={[Xe]:e.FUNC_ADD,[ft]:e.FUNC_SUBTRACT,[mt]:e.FUNC_REVERSE_SUBTRACT},EN={[Ke]:e.ZERO,[wt]:e.ONE,[Et]:e.SRC_COLOR,[St]:e.SRC_ALPHA,[Nt]:e.SRC_ALPHA_SATURATE,[vt]:e.DST_COLOR,[_t]:e.DST_ALPHA,[Tt]:e.ONE_MINUS_SRC_COLOR,[xt]:e.ONE_MINUS_SRC_ALPHA,[bt]:e.ONE_MINUS_DST_COLOR,[yt]:e.ONE_MINUS_DST_ALPHA};const t=e.getParameter(e.SCISSOR_BOX),r=e.getParameter(e.VIEWPORT);this.currentScissor=(new s).fromArray(t),this.currentViewport=(new s).fromArray(r),this._tempVec4=new s}

CN.enable(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.gl.enable
Code
enable(e){const{enabled:t}=this;!0!==t[e]&&(this.gl.enable(e),t[e]=!0)}

CN.disable(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.gl.disable
Code
disable(e){const{enabled:t}=this;!1!==t[e]&&(this.gl.disable(e),t[e]=!1)}

CN.setFlipSided(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.frontFace
Code
setFlipSided(e){if(this.currentFlipSided!==e){const{gl:t}=this;e?t.frontFace(t.CW):t.frontFace(t.CCW),this.currentFlipSided=e}}

CN.setCullFace(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.enable
  • t.cullFace
  • this.disable
Code
setCullFace(e){const{gl:t}=this;e!==At?(this.enable(t.CULL_FACE),e!==this.currentCullFace&&(e===Rt?t.cullFace(t.BACK):e===Ct?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK))):this.disable(t.CULL_FACE),this.currentCullFace=e}

CN.setLineWidth(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • r.lineWidth
Code
setLineWidth(e){const{currentLineWidth:t,gl:r}=this;e!==t&&(r.lineWidth(e),this.currentLineWidth=e)}

CN.setBlending(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any
  • a any
  • o any

Returns: void

Calls:

  • this.enable
  • u.blendEquationSeparate
  • u.blendFuncSeparate
  • u.blendEquation
  • u.blendFunc
  • console.error
  • this.disable
Code
setBlending(e,t,r,s,i,n,a,o){const{gl:u}=this;if(e!==H){if(!1===this.currentBlendingEnabled&&(this.enable(u.BLEND),this.currentBlendingEnabled=!0),e===je)i=i||t,n=n||r,a=a||s,t===this.currentBlendEquation&&i===this.currentBlendEquationAlpha||(u.blendEquationSeparate(SN[t],SN[i]),this.currentBlendEquation=t,this.currentBlendEquationAlpha=i),r===this.currentBlendSrc&&s===this.currentBlendDst&&n===this.currentBlendSrcAlpha&&a===this.currentBlendDstAlpha||(u.blendFuncSeparate(EN[r],EN[s],EN[n],EN[a]),this.currentBlendSrc=r,this.currentBlendDst=s,this.currentBlendSrcAlpha=n,this.currentBlendDstAlpha=a),this.currentBlending=e,this.currentPremultipledAlpha=!1;else if(e!==this.currentBlending||o!==this.currentPremultipledAlpha){if(this.currentBlendEquation===Xe&&this.currentBlendEquationAlpha===Xe||(u.blendEquation(u.FUNC_ADD),this.currentBlendEquation=Xe,this.currentBlendEquationAlpha=Xe),o)switch(e){case k:u.blendFuncSeparate(u.ONE,u.ONE_MINUS_SRC_ALPHA,u.ONE,u.ONE_MINUS_SRC_ALPHA);break;case Bt:u.blendFunc(u.ONE,u.ONE);break;case Pt:u.blendFuncSeparate(u.ZERO,u.ONE_MINUS_SRC_COLOR,u.ZERO,u.ONE);break;case Mt:u.blendFuncSeparate(u.DST_COLOR,u.ONE_MINUS_SRC_ALPHA,u.ZERO,u.ONE);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case k:u.blendFuncSeparate(u.SRC_ALPHA,u.ONE_MINUS_SRC_ALPHA,u.ONE,u.ONE_MINUS_SRC_ALPHA);break;case Bt:u.blendFuncSeparate(u.SRC_ALPHA,u.ONE,u.ONE,u.ONE);break;case Pt:console.error("THREE.WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true");break;case Mt:console.error("THREE.WebGLState: MultiplyBlending requires material.premultipliedAlpha = true");break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}this.currentBlendSrc=null,this.currentBlendDst=null,this.currentBlendSrcAlpha=null,this.currentBlendDstAlpha=null,this.currentBlending=e,this.currentPremultipledAlpha=o}}else!0===this.currentBlendingEnabled&&(this.disable(u.BLEND),this.currentBlendingEnabled=!1)}

CN.setColorMask(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.gl.colorMask
Code
setColorMask(e){this.currentColorMask!==e&&(this.gl.colorMask(e,e,e,e),this.currentColorMask=e)}

CN.setDepthTest(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.enable
  • this.disable
Code
setDepthTest(e){const{gl:t}=this;e?this.enable(t.DEPTH_TEST):this.disable(t.DEPTH_TEST)}

CN.setDepthMask(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.gl.depthMask
Code
setDepthMask(e){this.currentDepthMask!==e&&(this.gl.depthMask(e),this.currentDepthMask=e)}

CN.setDepthFunc(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.depthFunc
Code
setDepthFunc(e){if(this.currentDepthFunc!==e){const{gl:t}=this;switch(e){case kt:t.depthFunc(t.NEVER);break;case Ot:t.depthFunc(t.ALWAYS);break;case Ut:t.depthFunc(t.LESS);break;case Vt:t.depthFunc(t.LEQUAL);break;case Dt:t.depthFunc(t.EQUAL);break;case It:t.depthFunc(t.GEQUAL);break;case Ft:t.depthFunc(t.GREATER);break;case Lt:t.depthFunc(t.NOTEQUAL);break;default:t.depthFunc(t.LEQUAL)}this.currentDepthFunc=e}}

CN.scissor(e: any, t: any, r: any, s: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: void

Calls:

  • this._tempVec4.set
  • this.currentScissor.equals
  • e.scissor
  • this.currentScissor.copy
Code
scissor(e,t,r,s){const i=this._tempVec4.set(e,t,r,s);if(!1===this.currentScissor.equals(i)){const{gl:e}=this;e.scissor(i.x,i.y,i.z,i.w),this.currentScissor.copy(i)}}

CN.viewport(e: any, t: any, r: any, s: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: void

Calls:

  • this._tempVec4.set
  • this.currentViewport.equals
  • e.viewport
  • this.currentViewport.copy
Code
viewport(e,t,r,s){const i=this._tempVec4.set(e,t,r,s);if(!1===this.currentViewport.equals(i)){const{gl:e}=this;e.viewport(i.x,i.y,i.z,i.w),this.currentViewport.copy(i)}}

CN.setScissorTest(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.enable
  • t.disable
Code
setScissorTest(e){const t=this.gl;e?t.enable(t.SCISSOR_TEST):t.disable(t.SCISSOR_TEST)}

CN.setStencilTest(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.enable
  • this.disable
Code
setStencilTest(e){const{gl:t}=this;e?this.enable(t.STENCIL_TEST):this.disable(t.STENCIL_TEST)}

CN.setStencilMask(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.gl.stencilMask
Code
setStencilMask(e){this.currentStencilMask!==e&&(this.gl.stencilMask(e),this.currentStencilMask=e)}

CN.setStencilFunc(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.gl.stencilFunc
Code
setStencilFunc(e,t,r){this.currentStencilFunc===e&&this.currentStencilRef===t&&this.currentStencilFuncMask===r||(this.gl.stencilFunc(e,t,r),this.currentStencilFunc=e,this.currentStencilRef=t,this.currentStencilFuncMask=r)}

CN.setStencilOp(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.gl.stencilOp
Code
setStencilOp(e,t,r){this.currentStencilFail===e&&this.currentStencilZFail===t&&this.currentStencilZPass===r||(this.gl.stencilOp(e,t,r),this.currentStencilFail=e,this.currentStencilZFail=t,this.currentStencilZPass=r)}

CN.setMaterial(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.disable
  • this.enable
  • this.setFlipSided
  • this.setBlending
  • this.setDepthFunc
  • this.setDepthTest
  • this.setDepthMask
  • this.setColorMask
  • this.setStencilTest
  • this.setStencilMask
  • this.setStencilFunc
  • this.setStencilOp
  • this.setPolygonOffset
Code
setMaterial(e,t,r){const{gl:s}=this;e.side===E?this.disable(s.CULL_FACE):this.enable(s.CULL_FACE);let i=e.side===S;t&&(i=!i),this.setFlipSided(i),e.blending===k&&!1===e.transparent?this.setBlending(H):this.setBlending(e.blending,e.blendEquation,e.blendSrc,e.blendDst,e.blendEquationAlpha,e.blendSrcAlpha,e.blendDstAlpha,e.premultipliedAlpha),this.setDepthFunc(e.depthFunc),this.setDepthTest(e.depthTest),this.setDepthMask(e.depthWrite),this.setColorMask(e.colorWrite);const n=e.stencilWrite;if(this.setStencilTest(n),n&&(this.setStencilMask(e.stencilWriteMask),this.setStencilFunc(e.stencilFunc,e.stencilRef,e.stencilFuncMask),this.setStencilOp(e.stencilFail,e.stencilZFail,e.stencilZPass)),this.setPolygonOffset(e.polygonOffset,e.polygonOffsetFactor,e.polygonOffsetUnits),!0===e.alphaToCoverage&&this.backend.renderer.samples>1?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t<r?this.enable(e+t):this.disable(e+t)}}

CN.setPolygonOffset(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.enable
  • s.polygonOffset
  • this.disable
Code
setPolygonOffset(e,t,r){const{gl:s}=this;e?(this.enable(s.POLYGON_OFFSET_FILL),this.currentPolygonOffsetFactor===t&&this.currentPolygonOffsetUnits===r||(s.polygonOffset(t,r),this.currentPolygonOffsetFactor=t,this.currentPolygonOffsetUnits=r)):this.disable(s.POLYGON_OFFSET_FILL)}

CN.useProgram(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.gl.useProgram
Code
useProgram(e){return this.currentProgram!==e&&(this.gl.useProgram(e),this.currentProgram=e,!0)}

CN.setVertexState(e: any, t: any): boolean

Parameters:

  • e any
  • t any

Returns: boolean

Calls:

  • r.bindVertexArray
  • r.bindBuffer
Code
setVertexState(e,t=null){const r=this.gl;return(this.currentVAO!==e||this.currentIndex!==t)&&(r.bindVertexArray(e),null!==t&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,t),this.currentVAO=e,this.currentIndex=t,!0)}

CN.resetVertexState(): void

Returns: void

Calls:

  • e.bindVertexArray
  • e.bindBuffer
Code
resetVertexState(){const e=this.gl;e.bindVertexArray(null),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),this.currentVAO=null,this.currentIndex=null}

CN.bindFramebuffer(e: any, t: any): boolean

Parameters:

  • e any
  • t any

Returns: boolean

Calls:

  • r.bindFramebuffer
Code
bindFramebuffer(e,t){const{gl:r,currentBoundFramebuffers:s}=this;return s[e]!==t&&(r.bindFramebuffer(e,t),s[e]=t,e===r.DRAW_FRAMEBUFFER&&(s[r.FRAMEBUFFER]=t),e===r.FRAMEBUFFER&&(s[r.DRAW_FRAMEBUFFER]=t),!0)}

CN.drawBuffers(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.currentDrawbuffers.get
  • this.currentDrawbuffers.set
  • r.drawBuffers
Code
drawBuffers(e,t){const{gl:r}=this;let s=[],i=!1;if(null!==e.textures){s=this.currentDrawbuffers.get(t),void 0===s&&(s=[],this.currentDrawbuffers.set(t,s));const n=e.textures;if(s.length!==n.length||s[0]!==r.COLOR_ATTACHMENT0){for(let e=0,t=n.length;e<t;e++)s[e]=r.COLOR_ATTACHMENT0+e;s.length=n.length,i=!0}}else s[0]!==r.BACK&&(s[0]=r.BACK,i=!0);i&&r.drawBuffers(s)}

CN.activeTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.activeTexture
Code
activeTexture(e){const{gl:t,currentTextureSlot:r,maxTextures:s}=this;void 0===e&&(e=t.TEXTURE0+s-1),r!==e&&(t.activeTexture(e),this.currentTextureSlot=e)}

CN.bindTexture(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • s.activeTexture
  • s.bindTexture
Code
bindTexture(e,t,r){const{gl:s,currentTextureSlot:i,currentBoundTextures:n,maxTextures:a}=this;void 0===r&&(r=null===i?s.TEXTURE0+a-1:i);let o=n[r];void 0===o&&(o={type:void 0,texture:void 0},n[r]=o),o.type===e&&o.texture===t||(i!==r&&(s.activeTexture(r),this.currentTextureSlot=r),s.bindTexture(e,t),o.type=e,o.texture=t)}

CN.bindBufferBase(e: any, t: any, r: any): boolean

Parameters:

  • e any
  • t any
  • r any

Returns: boolean

Calls:

  • s.bindBufferBase
Code
bindBufferBase(e,t,r){const{gl:s}=this,i=`${e}-${t}`;return this.currentBoundBufferBases[i]!==r&&(s.bindBufferBase(e,t,r),this.currentBoundBufferBases[i]=r,!0)}

CN.unbindTexture(): void

Returns: void

Calls:

  • e.bindTexture
Code
unbindTexture(){const{gl:e,currentTextureSlot:t,currentBoundTextures:r}=this,s=r[t];void 0!==s&&void 0!==s.type&&(e.bindTexture(s.type,null),s.type=void 0,s.texture=void 0)}

MN.convert(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • c.getTransfer
  • s.get
Code
convert(e,t=b){const{gl:r,extensions:s}=this;let i;const n=c.getTransfer(t);if(e===Ce)return r.UNSIGNED_BYTE;if(e===Gt)return r.UNSIGNED_SHORT_4_4_4_4;if(e===zt)return r.UNSIGNED_SHORT_5_5_5_1;if(e===Ht)return r.UNSIGNED_INT_5_9_9_9_REV;if(e===ot)return r.BYTE;if(e===at)return r.SHORT;if(e===ut)return r.UNSIGNED_SHORT;if(e===_)return r.INT;if(e===T)return r.UNSIGNED_INT;if(e===I)return r.FLOAT;if(e===ce)return r.HALF_FLOAT;if(e===$t)return r.ALPHA;if(e===ct)return r.RGB;if(e===de)return r.RGBA;if(e===Ae)return r.DEPTH_COMPONENT;if(e===we)return r.DEPTH_STENCIL;if(e===nt)return r.RED;if(e===it)return r.RED_INTEGER;if(e===Ve)return r.RG;if(e===lt)return r.RG_INTEGER;if(e===ht)return r.RGBA_INTEGER;if(e===Wt||e===qt||e===jt||e===Xt)if(n===h){if(i=s.get("WEBGL_compressed_texture_s3tc_srgb"),null===i)return null;if(e===Wt)return i.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(e===qt)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(e===jt)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(e===Xt)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(i=s.get("WEBGL_compressed_texture_s3tc"),null===i)return null;if(e===Wt)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(e===qt)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(e===jt)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(e===Xt)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(e===Kt||e===Yt||e===Qt||e===Zt){if(i=s.get("WEBGL_compressed_texture_pvrtc"),null===i)return null;if(e===Kt)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(e===Yt)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(e===Qt)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(e===Zt)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(e===Jt||e===er||e===tr){if(i=s.get("WEBGL_compressed_texture_etc"),null===i)return null;if(e===Jt||e===er)return n===h?i.COMPRESSED_SRGB8_ETC2:i.COMPRESSED_RGB8_ETC2;if(e===tr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:i.COMPRESSED_RGBA8_ETC2_EAC}if(e===rr||e===sr||e===ir||e===nr||e===ar||e===or||e===ur||e===lr||e===dr||e===cr||e===hr||e===pr||e===gr||e===mr){if(i=s.get("WEBGL_compressed_texture_astc"),null===i)return null;if(e===rr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:i.COMPRESSED_RGBA_ASTC_4x4_KHR;if(e===sr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:i.COMPRESSED_RGBA_ASTC_5x4_KHR;if(e===ir)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:i.COMPRESSED_RGBA_ASTC_5x5_KHR;if(e===nr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:i.COMPRESSED_RGBA_ASTC_6x5_KHR;if(e===ar)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:i.COMPRESSED_RGBA_ASTC_6x6_KHR;if(e===or)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:i.COMPRESSED_RGBA_ASTC_8x5_KHR;if(e===ur)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:i.COMPRESSED_RGBA_ASTC_8x6_KHR;if(e===lr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:i.COMPRESSED_RGBA_ASTC_8x8_KHR;if(e===dr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:i.COMPRESSED_RGBA_ASTC_10x5_KHR;if(e===cr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:i.COMPRESSED_RGBA_ASTC_10x6_KHR;if(e===hr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:i.COMPRESSED_RGBA_ASTC_10x8_KHR;if(e===pr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:i.COMPRESSED_RGBA_ASTC_10x10_KHR;if(e===gr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:i.COMPRESSED_RGBA_ASTC_12x10_KHR;if(e===mr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:i.COMPRESSED_RGBA_ASTC_12x12_KHR}if(e===fr){if(i=s.get("EXT_texture_compression_bptc"),null===i)return null;if(e===fr)return n===h?i.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:i.COMPRESSED_RGBA_BPTC_UNORM_EXT}if(e===yr||e===br||e===xr||e===Tr){if(i=s.get("EXT_texture_compression_rgtc"),null===i)return null;if(e===fr)return i.COMPRESSED_RED_RGTC1_EXT;if(e===br)return i.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(e===xr)return i.COMPRESSED_RED_GREEN_RGTC2_EXT;if(e===Tr)return i.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return e===Re?r.UNSIGNED_INT_24_8:void 0!==r[e]?r[e]:null}

MN._clientWaitAsync(): Promise<any>

Returns: Promise<any>

Calls:

  • e.fenceSync
  • e.flush
  • complex_call_423229
  • e.clientWaitSync
  • e.deleteSync
  • s
  • r
  • requestAnimationFrame
Code
_clientWaitAsync(){const{gl:e}=this,t=e.fenceSync(e.SYNC_GPU_COMMANDS_COMPLETE,0);return e.flush(),new Promise((r,s)=>{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}

IN._init(): void

Returns: void

Code
_init(){const e=this.gl;PN={[Nr]:e.REPEAT,[vr]:e.CLAMP_TO_EDGE,[_r]:e.MIRRORED_REPEAT},BN={[v]:e.NEAREST,[Sr]:e.NEAREST_MIPMAP_NEAREST,[Ge]:e.NEAREST_MIPMAP_LINEAR,[Y]:e.LINEAR,[ke]:e.LINEAR_MIPMAP_NEAREST,[V]:e.LINEAR_MIPMAP_LINEAR},LN={[Pr]:e.NEVER,[Mr]:e.ALWAYS,[De]:e.LESS,[Cr]:e.LEQUAL,[Rr]:e.EQUAL,[Ar]:e.GEQUAL,[wr]:e.GREATER,[Er]:e.NOTEQUAL}}

IN.getGLTextureType(e: any): any

Parameters:

  • e any

Returns: any

Code
getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}

IN.getInternalFormat(e: any, t: any, r: any, s: any, i: boolean): any

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i boolean

Returns: any

Calls:

  • console.warn
  • c.getTransfer
  • a.get
Code
getInternalFormat(e,t,r,s,i=!1){const{gl:n,extensions:a}=this;if(null!==e){if(void 0!==n[e])return n[e];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+e+"'")}let o=t;if(t===n.RED&&(r===n.FLOAT&&(o=n.R32F),r===n.HALF_FLOAT&&(o=n.R16F),r===n.UNSIGNED_BYTE&&(o=n.R8),r===n.UNSIGNED_SHORT&&(o=n.R16),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RED_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.R8UI),r===n.UNSIGNED_SHORT&&(o=n.R16UI),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RG&&(r===n.FLOAT&&(o=n.RG32F),r===n.HALF_FLOAT&&(o=n.RG16F),r===n.UNSIGNED_BYTE&&(o=n.RG8),r===n.UNSIGNED_SHORT&&(o=n.RG16),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RG_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RG8UI),r===n.UNSIGNED_SHORT&&(o=n.RG16UI),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RGB){const e=i?Br:c.getTransfer(s);r===n.FLOAT&&(o=n.RGB32F),r===n.HALF_FLOAT&&(o=n.RGB16F),r===n.UNSIGNED_BYTE&&(o=n.RGB8),r===n.UNSIGNED_SHORT&&(o=n.RGB16),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I),r===n.UNSIGNED_BYTE&&(o=e===h?n.SRGB8:n.RGB8),r===n.UNSIGNED_SHORT_5_6_5&&(o=n.RGB565),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGB4),r===n.UNSIGNED_INT_5_9_9_9_REV&&(o=n.RGB9_E5)}if(t===n.RGB_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGB8UI),r===n.UNSIGNED_SHORT&&(o=n.RGB16UI),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I)),t===n.RGBA){const e=i?Br:c.getTransfer(s);r===n.FLOAT&&(o=n.RGBA32F),r===n.HALF_FLOAT&&(o=n.RGBA16F),r===n.UNSIGNED_BYTE&&(o=n.RGBA8),r===n.UNSIGNED_SHORT&&(o=n.RGBA16),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I),r===n.UNSIGNED_BYTE&&(o=e===h?n.SRGB8_ALPHA8:n.RGBA8),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGBA4),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1)}return t===n.RGBA_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGBA8UI),r===n.UNSIGNED_SHORT&&(o=n.RGBA16UI),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I)),t===n.DEPTH_COMPONENT&&(r===n.UNSIGNED_SHORT&&(o=n.DEPTH_COMPONENT16),r===n.UNSIGNED_INT&&(o=n.DEPTH_COMPONENT24),r===n.FLOAT&&(o=n.DEPTH_COMPONENT32F)),t===n.DEPTH_STENCIL&&r===n.UNSIGNED_INT_24_8&&(o=n.DEPTH24_STENCIL8),o!==n.R16F&&o!==n.R32F&&o!==n.RG16F&&o!==n.RG32F&&o!==n.RGBA16F&&o!==n.RGBA32F||a.get("EXT_color_buffer_float"),o}

IN.setTextureParameters(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • c.getPrimaries
  • r.pixelStorei
  • r.texParameteri
  • s.has
  • s.get
  • r.texParameterf
  • Math.min
  • i.getMaxAnisotropy
Code
setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,n=c.getPrimaries(c.workingColorSpace),a=t.colorSpace===b?null:c.getPrimaries(t.colorSpace),o=t.colorSpace===b||n===a?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,o),r.texParameteri(e,r.TEXTURE_WRAP_S,PN[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,PN[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,PN[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,BN[t.magFilter]);const u=void 0!==t.mipmaps&&t.mipmaps.length>0,l=t.minFilter===Y&&u?V:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,BN[l]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,LN[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===v)return;if(t.minFilter!==Ge&&t.minFilter!==V)return;if(t.type===I&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.getMaxAnisotropy()))}}}

IN.createDefaultTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.getGLTextureType
  • t.createTexture
  • r.state.bindTexture
  • t.texParameteri
  • r.set
Code
createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i,isDefault:!0})}

IN.createTexture(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • s.utils.convert
  • this.getInternalFormat
  • r.createTexture
  • this.getGLTextureType
  • s.state.bindTexture
  • this.setTextureParameters
  • r.texStorage3D
  • r.texStorage2D
  • s.set
Code
createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}

IN.copyBufferToTexture(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • s.get
  • r.bindBuffer
  • s.state.bindTexture
  • r.pixelStorei
  • r.texSubImage2D
  • s.state.unbindTexture
Code
copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{textureGPU:i,glTextureType:n,glFormat:a,glType:o}=s.get(t),{width:u,height:l}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(n,i),r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(n,0,0,0,u,l,a,o,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}

IN.updateTexture(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.backend.get
  • this.backend.state.bindTexture
  • this.setTextureParameters
  • r.compressedTexSubImage3D
  • console.warn
  • r.texSubImage3D
  • r.compressedTexSubImage2D
  • DN
  • r.texSubImage2D
  • e.update
  • r.texImage2D
Code
updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t<s.length;t++){const n=s[t];e.isCompressedArrayTexture?e.format!==r.RGBA?null!==o?r.compressedTexSubImage3D(r.TEXTURE_2D_ARRAY,t,0,0,0,n.width,n.height,i.depth,o,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):r.texSubImage3D(r.TEXTURE_2D_ARRAY,t,0,0,0,n.width,n.height,i.depth,o,u,n.data):null!==o?r.compressedTexSubImage2D(r.TEXTURE_2D,t,0,0,n.width,n.height,o,n.data):console.warn("Unsupported compressed texture format")}}else if(e.isCubeTexture){const e=t.images;for(let t=0;t<6;t++){const n=DN(e[t]);r.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,s,i,o,u,n)}}else if(e.isDataArrayTexture||e.isArrayTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else{const e=DN(t.image);r.texSubImage2D(a,0,0,0,s,i,o,u,e)}}

IN.generateMipmaps(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • r.get
  • r.state.bindTexture
  • t.generateMipmap
Code
generateMipmaps(e){const{gl:t,backend:r}=this,{textureGPU:s,glTextureType:i}=r.get(e);r.state.bindTexture(i,s),t.generateMipmap(i)}

IN.deallocateRenderBuffers(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • r.get
  • t.deleteFramebuffer
  • t.deleteRenderbuffer
Code
deallocateRenderBuffers(e){const{gl:t,backend:r}=this;if(e){const s=r.get(e);if(s.renderBufferStorageSetup=void 0,s.framebuffers){for(const e in s.framebuffers)t.deleteFramebuffer(s.framebuffers[e]);delete s.framebuffers}if(s.depthRenderbuffer&&(t.deleteRenderbuffer(s.depthRenderbuffer),delete s.depthRenderbuffer),s.stencilRenderbuffer&&(t.deleteRenderbuffer(s.stencilRenderbuffer),delete s.stencilRenderbuffer),s.msaaFrameBuffer&&(t.deleteFramebuffer(s.msaaFrameBuffer),delete s.msaaFrameBuffer),s.msaaRenderbuffers){for(let e=0;e<s.msaaRenderbuffers.length;e++)t.deleteRenderbuffer(s.msaaRenderbuffers[e]);delete s.msaaRenderbuffers}}}

IN.destroyTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • r.get
  • this.deallocateRenderBuffers
  • t.deleteTexture
  • r.delete
Code
destroyTexture(e){const{gl:t,backend:r}=this,{textureGPU:s,renderTarget:i}=r.get(e);this.deallocateRenderBuffers(i),t.deleteTexture(s),r.delete(e)}

IN.copyTextureToTexture(e: any, t: any, r: any, s: any, i: number, n: number): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number

Returns: void

Calls:

  • o.get
  • u.bindTexture
  • Math.pow
  • Math.floor
  • a.pixelStorei
  • a.getParameter
  • u.bindFramebuffer
  • a.blitFramebuffer
  • a.texSubImage3D
  • a.compressedTexSubImage3D
  • a.texSubImage2D
  • a.compressedTexSubImage2D
  • a.generateMipmap
  • u.unbindTexture
Code
copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){const{gl:a,backend:o}=this,{state:u}=this.backend,{textureGPU:l,glTextureType:d,glType:c,glFormat:h}=o.get(t);let p,g,m,f,y,b,x,T,_;u.bindTexture(d,l);const v=e.isCompressedTexture?e.mipmaps[n]:e.image;if(null!==r)p=r.max.x-r.min.x,g=r.max.y-r.min.y,m=r.isBox3?r.max.z-r.min.z:1,f=r.min.x,y=r.min.y,b=r.isBox3?r.min.z:0;else{const t=Math.pow(2,-i);p=Math.floor(v.width*t),g=Math.floor(v.height*t),m=e.isDataArrayTexture||e.isArrayTexture?v.depth:e.isData3DTexture?Math.floor(v.depth*t):1,f=0,y=0,b=0}null!==s?(x=s.x,T=s.y,_=s.z):(x=0,T=0,_=0),a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,t.flipY),a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),a.pixelStorei(a.UNPACK_ALIGNMENT,t.unpackAlignment);const N=a.getParameter(a.UNPACK_ROW_LENGTH),S=a.getParameter(a.UNPACK_IMAGE_HEIGHT),E=a.getParameter(a.UNPACK_SKIP_PIXELS),w=a.getParameter(a.UNPACK_SKIP_ROWS),A=a.getParameter(a.UNPACK_SKIP_IMAGES);a.pixelStorei(a.UNPACK_ROW_LENGTH,v.width),a.pixelStorei(a.UNPACK_IMAGE_HEIGHT,v.height),a.pixelStorei(a.UNPACK_SKIP_PIXELS,f),a.pixelStorei(a.UNPACK_SKIP_ROWS,y),a.pixelStorei(a.UNPACK_SKIP_IMAGES,b);const R=t.isDataArrayTexture||t.isData3DTexture||t.isArrayTexture;if(e.isRenderTargetTexture||e.isDepthTexture){const r=o.get(e),s=o.get(t),i=o.get(r.renderTarget),n=o.get(s.renderTarget),l=i.framebuffers[r.cacheKey],d=n.framebuffers[s.cacheKey];u.bindFramebuffer(a.READ_FRAMEBUFFER,l),u.bindFramebuffer(a.DRAW_FRAMEBUFFER,d);let c=a.COLOR_BUFFER_BIT;e.isDepthTexture&&(c=a.DEPTH_BUFFER_BIT),a.blitFramebuffer(f,y,p,g,x,T,p,g,c,a.NEAREST),u.bindFramebuffer(a.READ_FRAMEBUFFER,null),u.bindFramebuffer(a.DRAW_FRAMEBUFFER,null)}else R?e.isDataTexture||e.isData3DTexture?a.texSubImage3D(d,n,x,T,_,p,g,m,h,c,v.data):t.isCompressedArrayTexture?a.compressedTexSubImage3D(d,n,x,T,_,p,g,m,h,v.data):a.texSubImage3D(d,n,x,T,_,p,g,m,h,c,v):e.isDataTexture?a.texSubImage2D(d,n,x,T,p,g,h,c,v.data):e.isCompressedTexture?a.compressedTexSubImage2D(d,n,x,T,v.width,v.height,h,v.data):a.texSubImage2D(d,n,x,T,p,g,h,c,v);a.pixelStorei(a.UNPACK_ROW_LENGTH,N),a.pixelStorei(a.UNPACK_IMAGE_HEIGHT,S),a.pixelStorei(a.UNPACK_SKIP_PIXELS,E),a.pixelStorei(a.UNPACK_SKIP_ROWS,w),a.pixelStorei(a.UNPACK_SKIP_IMAGES,A),0===n&&t.generateMipmaps&&a.generateMipmap(d),u.unbindTexture()}

IN.copyFramebufferToTexture(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.backend.get
  • this.backend.getDrawingBufferSize
  • t.getCacheKey
  • i.bindFramebuffer
  • s.blitFramebuffer
  • i.bindTexture
  • s.copyTexSubImage2D
  • i.unbindTexture
  • s.createFramebuffer
  • s.framebufferTexture2D
  • s.deleteFramebuffer
  • this.generateMipmaps
  • this.backend._setFramebuffer
Code
copyFramebufferToTexture(e,t,r){const{gl:s}=this,{state:i}=this.backend,{textureGPU:n}=this.backend.get(e),{x:a,y:o,z:u,w:l}=r,d=!0===e.isDepthTexture||t.renderTarget&&t.renderTarget.samples>0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}

IN.setupRenderBufferStorage(e: any, t: any, r: any, s: boolean): void

Parameters:

  • e any
  • t any
  • r any
  • s boolean

Returns: void

Calls:

  • i.bindRenderbuffer
  • this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT
  • i.renderbufferStorageMultisample
  • i.renderbufferStorage
  • i.framebufferRenderbuffer
Code
setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}

IN.copyTextureToBuffer(e: any, t: any, r: any, s: any, i: any, n: any): Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...>>

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any

Returns: Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...>>

Calls:

  • this.backend.get
  • o.createFramebuffer
  • o.bindFramebuffer
  • o.framebufferTexture2D
  • this._getTypedArrayType
  • this._getBytesPerTexel
  • o.createBuffer
  • o.bindBuffer
  • o.bufferData
  • o.readPixels
  • a.utils._clientWaitAsync
  • o.getBufferSubData
  • o.deleteFramebuffer
Code
async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();o.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),o.deleteFramebuffer(c),f}

IN._getTypedArrayType(e: any): Uint8ArrayConstructor | Uint16ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor

Parameters:

  • e any

Returns: Uint8ArrayConstructor | Uint16ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor

Code
_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`Unsupported WebGL type: ${e}`)}

IN._getBytesPerTexel(e: any, t: any): number

Parameters:

  • e any
  • t any

Returns: number

Code
_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}

DN(e: any): any

Parameters:

  • e any

Returns: any

Code
function DN(e){return e.isDataTexture?e.image.data:"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap||"undefined"!=typeof OffscreenCanvas&&e instanceof OffscreenCanvas?e:e.data}

VN.get(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.gl.getExtension
Code
get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}

VN.has(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.availableExtensions.includes
Code
has(e){return this.availableExtensions.includes(e)}

UN.getMaxAnisotropy(): any

Returns: any

Calls:

  • t.has
  • t.get
  • e.getParameter
Code
getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}

kN.render(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • r.drawElements
  • r.drawArrays
  • a.update
Code
render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}

kN.renderInstances(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • s.drawElementsInstanced
  • s.drawArraysInstanced
  • u.update
Code
renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}

kN.renderMultiDraw(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • s.get
  • this.render
  • o.multiDrawElementsWEBGL
  • o.multiDrawArraysWEBGL
  • a.update
Code
renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;s<r;s++)this.render(e[s],t[s]);else{0!==this.index?o.multiDrawElementsWEBGL(i,t,0,this.type,e,0,r):o.multiDrawArraysWEBGL(i,e,0,t,0,r);let s=0;for(let e=0;e<r;e++)s+=t[e];a.update(n,s,1)}}

kN.renderMultiDrawInstances(e: any, t: any, r: any, s: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: void

Calls:

  • i.get
  • this.renderInstances
  • u.multiDrawElementsInstancedWEBGL
  • u.multiDrawArraysInstancedWEBGL
  • o.update
Code
renderMultiDrawInstances(e,t,r,s){const{extensions:i,mode:n,object:a,info:o}=this;if(0===r)return;const u=i.get("WEBGL_multi_draw");if(null===u)for(let i=0;i<r;i++)this.renderInstances(e[i],t[i],s[i]);else{0!==this.index?u.multiDrawElementsInstancedWEBGL(n,t,0,this.type,e,0,s,0,r):u.multiDrawArraysInstancedWEBGL(n,e,0,t,0,s,0,r);let i=0;for(let e=0;e<r;e++)i+=t[e]*s[e];o.update(a,i,1)}}

GN.allocateQueriesForContext(): void

Returns: void

Code
allocateQueriesForContext(){}

GN.resolveQueriesAsync(): Promise<void>

Returns: Promise<void>

Code
async resolveQueriesAsync(){}

GN.dispose(): void

Returns: void

Code
dispose(){}

zN.allocateQueriesForContext(e: any): number

Parameters:

  • e any

Returns: number

Calls:

  • pt (from ./three.core.min.js)
  • this.type.toUpperCase
  • this.queryStates.set
  • this.queryOffsets.set
Code
allocateQueriesForContext(e){if(!this.trackTimestamp)return null;if(this.currentQueryIndex+2>this.maxQueries)return pt(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e.id,t),t}

zN.beginQuery(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.queryOffsets.get
  • this.queryStates.get
  • this.gl.beginQuery
  • this.queryStates.set
  • console.error
Code
beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e.id);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){console.error("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}

zN.endQuery(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.queryOffsets.get
  • this.gl.endQuery
  • this.queryStates.set
  • console.error
Code
endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e.id);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){console.error("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}

zN.resolveQueriesAsync(): Promise<any>

Returns: Promise<any>

Calls:

  • e.push
  • this.resolveQuery
  • (await Promise.all(e)).reduce
  • Promise.all
  • this.queryOffsets.clear
  • this.queryStates.clear
  • console.error
Code
async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=[];for(const[t,r]of this.queryStates)if("ended"===r){const r=this.queries[t];e.push(this.resolveQuery(r))}if(0===e.length)return this.lastValue;const t=(await Promise.all(e)).reduce((e,t)=>e+t,0);return this.lastValue=t,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,t}catch(e){return console.error("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}

zN.resolveQuery(e: any): Promise<any>

Parameters:

  • e any

Returns: Promise<any>

Calls:

  • t
  • clearTimeout
  • i
  • this.gl.getParameter
  • this.gl.getQueryParameter
  • setTimeout
  • Number
  • console.error
  • n
Code
async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){console.error("Error checking query:",e),t(this.lastValue)}};n()})}

zN.dispose(): void

Returns: void

Calls:

  • this.gl.deleteQuery
  • this.queryStates.clear
  • this.queryOffsets.clear
Code
dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}

i(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • clearTimeout
  • t
Code
e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))}

n(): any

Returns: any

Calls:

  • i
  • this.gl.getParameter
  • this.gl.getQueryParameter
  • setTimeout
  • t
  • Number
  • console.error
Code
()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){console.error("Error checking query:",e),t(this.lastValue)}}

HN.init(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • super.init
  • e.domElement.getContext
  • t.preventDefault
  • e.onDeviceLost
  • e.domElement.addEventListener
  • this.extensions.get
Code
init(e){super.init(e);const t=this.parameters,r={antialias:e.samples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new VN(this),this.capabilities=new UN(this),this.attributeUtils=new RN(this),this.textureUtils=new IN(this),this.bufferRenderer=new kN(this),this.state=new CN(this),this.utils=new MN(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile")}

HN.getArrayBufferAsync(e: any): Promise<any>

Parameters:

  • e any

Returns: Promise<any>

Calls:

  • this.attributeUtils.getArrayBufferAsync
Code
async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}

HN.waitForGPU(): Promise<void>

Returns: Promise<void>

Calls:

  • this.utils._clientWaitAsync
Code
async waitForGPU(){await this.utils._clientWaitAsync()}

HN.makeXRCompatible(): Promise<void>

Returns: Promise<void>

Calls:

  • this.gl.getContextAttributes
  • this.gl.makeXRCompatible
Code
async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}

HN.setXRTarget(e: any): void

Parameters:

  • e any

Returns: void

Code
setXRTarget(e){this._xrFramebuffer=e}

HN.setXRRenderTargetTextures(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.set
  • this.extensions.has
  • console.warn
Code
setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&console.warn("THREE.WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}

HN.initTimestampQuery(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • r.allocateQueriesForContext
  • r.beginQuery
Code
initTimestampQuery(e){if(!this.disjoint||!this.trackTimestamp)return;const t=e.isComputeNode?"compute":"render";this.timestampQueryPool[t]||(this.timestampQueryPool[t]=new zN(this.gl,t,2048));const r=this.timestampQueryPool[t];null!==r.allocateQueriesForContext(e)&&r.beginQuery(e)}

HN.prepareTimestampBuffer(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.timestampQueryPool[t].endQuery
Code
prepareTimestampBuffer(e){if(!this.disjoint||!this.trackTimestamp)return;const t=e.isComputeNode?"compute":"render";this.timestampQueryPool[t].endQuery(e)}

HN.getContext(): any

Returns: any

Code
getContext(){return this.gl}

HN.beginRender(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • this.updateViewport
  • this.getDrawingBufferSize
  • t.viewport
  • t.scissor
  • this.initTimestampQuery
  • this._setFramebuffer
  • this.clear
Code
beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor){const{x:r,y:s,width:i,height:n}=e.scissorValue;t.scissor(r,e.height-n-s,i,n)}this.initTimestampQuery(e),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}

HN.finishRender(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • r.resetVertexState
  • t.endQuery
  • this.resolveOccludedAsync
  • this.generateMipmaps
  • this._useMultisampledExtension
  • e.getCacheKey
  • r.bindFramebuffer
  • t.framebufferRenderbuffer
  • t.framebufferTexture2D
  • t.blitFramebuffer
  • t.invalidateFramebuffer
  • this._setFramebuffer
  • this.updateViewport
  • this.getDrawingBufferSize
  • r.viewport
  • this.prepareTimestampBuffer
Code
finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e<a.length;e++){const t=a[e];t.generateMipmaps&&this.generateMipmaps(t)}this._currentContext=i;const o=e.renderTarget;if(null!==e.textures&&o){const s=this.get(o);if(o.samples>0&&!1===this._useMultisampledExtension(o)){const i=s.framebuffers[e.getCacheKey()];let n=t.COLOR_BUFFER_BIT;o.resolveDepthBuffer&&(o.depthBuffer&&(n|=t.DEPTH_BUFFER_BIT),o.stencilBuffer&&o.resolveStencilBuffer&&(n|=t.STENCIL_BUFFER_BIT));const a=s.msaaFrameBuffer,u=s.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,a),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,i),d)for(let e=0;e<l.length;e++)t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,null),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,null,0);for(let r=0;r<l.length;r++){if(d){const{textureGPU:e}=this.get(l[r]);t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,u[r]),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,e,0)}if(e.scissor){const{x:r,y:s,width:i,height:a}=e.scissorValue,o=e.height-a-s;t.blitFramebuffer(r,o,r+i,o+a,r,o,r+i,o+a,n,t.NEAREST)}else t.blitFramebuffer(0,0,e.width,e.height,0,0,e.width,e.height,n,t.NEAREST)}if(d)for(let e=0;e<l.length;e++){const{textureGPU:r}=this.get(l[e]);t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,u[e]),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,r,0)}!0===this._supportsInvalidateFramebuffer&&t.invalidateFramebuffer(t.READ_FRAMEBUFFER,s.invalidationArray)}else if(!1===o.resolveDepthBuffer&&s.framebuffers){const i=s.framebuffers[e.getCacheKey()];r.bindFramebuffer(t.DRAW_FRAMEBUFFER,i),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,s.depthInvalidationArray)}}if(null!==i)if(this._setFramebuffer(i),i.viewport)this.updateViewport(i);else{const{width:e,height:t}=this.getDrawingBufferSize();r.viewport(0,0,e,t)}this.prepareTimestampBuffer(e)}

HN.resolveOccludedAsync(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • i.getQueryParameter
  • e.add
  • i.deleteQuery
  • requestAnimationFrame
  • n
Code
resolveOccludedAsync(e){const t=this.get(e),{currentOcclusionQueries:r,currentOcclusionQueryObjects:s}=t;if(r&&s){const e=new WeakSet,{gl:i}=this;t.currentOcclusionQueryObjects=null,t.currentOcclusionQueries=null;const n=()=>{let a=0;for(let t=0;t<r.length;t++){const n=r[t];null!==n&&(i.getQueryParameter(n,i.QUERY_RESULT_AVAILABLE)&&(0===i.getQueryParameter(n,i.QUERY_RESULT)&&e.add(s[t]),r[t]=null,i.deleteQuery(n),a++))}a<r.length?requestAnimationFrame(n):t.occluded=e};n()}}

HN.isOccluded(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.get
  • r.occluded.has
Code
isOccluded(e,t){const r=this.get(e);return r.occluded&&r.occluded.has(t)}

HN.updateViewport(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.viewport
Code
updateViewport(e){const{state:t}=this,{x:r,y:s,width:i,height:n}=e.viewportValue;t.viewport(r,e.height-n-s,i,n)}

HN.setScissorTest(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.state.setScissorTest
Code
setScissorTest(e){this.state.setScissorTest(e)}

HN.getClearColor(): any

Returns: any

Calls:

  • super.getClearColor
Code
getClearColor(){const e=super.getClearColor();return e.r*=e.a,e.g*=e.a,e.b*=e.a,e}

HN.clear(e: any, t: any, r: any, s: any, i: boolean): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i boolean

Returns: void

Calls:

  • this.getClearColor
  • a.getClearDepth
  • a.getClearStencil
  • this.state.setDepthMask
  • n.clearColor
  • n.clear
  • this._setFramebuffer
  • n.clearBufferfv
  • n.clearBufferfi
  • n.clearBufferiv
Code
clear(e,t,r,s=null,i=!0){const{gl:n,renderer:a}=this;if(null===s){s={textures:null,clearColorValue:this.getClearColor()}}let o=0;if(e&&(o|=n.COLOR_BUFFER_BIT),t&&(o|=n.DEPTH_BUFFER_BIT),r&&(o|=n.STENCIL_BUFFER_BIT),0!==o){let u;u=s.clearColorValue?s.clearColorValue:this.getClearColor();const l=a.getClearDepth(),d=a.getClearStencil();if(t&&this.state.setDepthMask(!0),null===s.textures)n.clearColor(u.r,u.g,u.b,u.a),n.clear(o);else{if(i&&this._setFramebuffer(s),e)for(let e=0;e<s.textures.length;e++)0===e?n.clearBufferfv(n.COLOR,e,[u.r,u.g,u.b,u.a]):n.clearBufferfv(n.COLOR,e,[0,0,0,1]);t&&r?n.clearBufferfi(n.DEPTH_STENCIL,0,l,d):t?n.clearBufferfv(n.DEPTH,0,[l]):r&&n.clearBufferiv(n.STENCIL,0,[d])}}}

HN.beginCompute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.bindFramebuffer
  • this.initTimestampQuery
Code
beginCompute(e){const{state:t,gl:r}=this;t.bindFramebuffer(r.FRAMEBUFFER,null),this.initTimestampQuery(e)}

HN.compute(e: any, t: any, r: any, s: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: void

Calls:

  • a.enable
  • this.get
  • this._getVaoKey
  • this._createVao
  • n.setVertexState
  • n.useProgram
  • this._bindUniforms
  • this._getTransformFeedback
  • a.bindTransformFeedback
  • a.beginTransformFeedback
  • Array.isArray
  • pt (from ./three.core.min.js)
  • a.drawArraysInstanced
  • a.drawArrays
  • a.endTransformFeedback
  • this.has
  • this.textureUtils.copyBufferToTexture
  • t.switchBuffers
Code
compute(e,t,r,s,i=null){const{state:n,gl:a}=this;!1===this.discard&&(a.enable(a.RASTERIZER_DISCARD),this.discard=!0);const{programGPU:o,transformBuffers:u,attributes:l}=this.get(s),d=this._getVaoKey(l),c=this.vaoCache[d];void 0===c?this.vaoCache[d]=this._createVao(l):n.setVertexState(c),n.useProgram(o),this._bindUniforms(r);const h=this._getTransformFeedback(u);a.bindTransformFeedback(a.TRANSFORM_FEEDBACK,h),a.beginTransformFeedback(a.POINTS),i=null!==i?i:t.count,Array.isArray(i)&&(pt("WebGLBackend.compute(): The count parameter must be a single number, not an array."),i=i[0]),l[0].isStorageInstancedBufferAttribute?a.drawArraysInstanced(a.POINTS,0,1,i):a.drawArrays(a.POINTS,0,i),a.endTransformFeedback(),a.bindTransformFeedback(a.TRANSFORM_FEEDBACK,null);for(let e=0;e<u.length;e++){const t=u[e];t.pbo&&this.has(t.pbo)&&this.textureUtils.copyBufferToTexture(t.transformBuffer,t.pbo),t.switchBuffers()}}

HN.finishCompute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.disable
  • this.prepareTimestampBuffer
  • this._setFramebuffer
Code
finishCompute(e){const t=this.gl;this.discard=!1,t.disable(t.RASTERIZER_DISCARD),this.prepareTimestampBuffer(e),this._currentContext&&this._setFramebuffer(this._currentContext)}

HN._isRenderCameraDepthArray(e: any): any

Parameters:

  • e any

Returns: any

Code
_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.isArrayTexture&&e.camera.isArrayCamera}

HN.draw(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • e.getDrawParameters
  • this._bindUniforms
  • e.getBindings
  • t.matrixWorld.determinant
  • u.setMaterial
  • u.useProgram
  • e.getAttributes
  • this._getVaoKey
  • this._createVao
  • e.getIndex
  • u.setVertexState
  • o.endQuery
  • o.createQuery
  • o.beginQuery
  • u.setLineWidth
  • this.renderer.getPixelRatio
  • pt (from ./three.core.min.js)
  • b.renderMultiDrawInstances
  • this.hasFeature
  • b.renderMultiDraw
  • b.renderInstances
  • b.render
  • e.getBindingGroup
  • o.createBuffer
  • o.bindBuffer
  • o.bufferData
  • t.push
  • this._isRenderCameraDepthArray
  • this._setFramebuffer
  • this.clear
  • t.layers.test
  • u.viewport
  • Math.floor
  • u.bindBufferBase
  • v
Code
draw(e){const{object:t,pipeline:r,material:s,context:i,hardwareClippingPlanes:n}=e,{programGPU:a}=this.get(r),{gl:o,state:u}=this,l=this.get(i),d=e.getDrawParameters();if(null===d)return;this._bindUniforms(e.getBindings());const c=t.isMesh&&t.matrixWorld.determinant()<0;u.setMaterial(s,c,n),u.useProgram(a);const h=e.getAttributes(),p=this.get(h);let g=p.vaoGPU;if(void 0===g){const e=this._getVaoKey(h);g=this.vaoCache[e],void 0===g&&(g=this._createVao(h),this.vaoCache[e]=g,p.vaoGPU=g)}const m=e.getIndex(),f=null!==m?this.get(m).bufferGPU:null;u.setVertexState(g,f);const y=l.lastOcclusionObject;if(y!==t&&void 0!==y){if(null!==y&&!0===y.occlusionTest&&(o.endQuery(o.ANY_SAMPLES_PASSED),l.occlusionQueryIndex++),!0===t.occlusionTest){const e=o.createQuery();o.beginQuery(o.ANY_SAMPLES_PASSED,e),l.occlusionQueries[l.occlusionQueryIndex]=e,l.occlusionQueryObjects[l.occlusionQueryIndex]=t}l.lastOcclusionObject=t}const b=this.bufferRenderer;t.isPoints?b.mode=o.POINTS:t.isLineSegments?b.mode=o.LINES:t.isLine?b.mode=o.LINE_STRIP:t.isLineLoop?b.mode=o.LINE_LOOP:!0===s.wireframe?(u.setLineWidth(s.wireframeLinewidth*this.renderer.getPixelRatio()),b.mode=o.LINES):b.mode=o.TRIANGLES;const{vertexCount:x,instanceCount:T}=d;let{firstVertex:_}=d;if(b.object=t,null!==m){_*=m.array.BYTES_PER_ELEMENT;const e=this.get(m);b.index=m.count,b.type=e.type}else b.index=0;const v=()=>{t.isBatchedMesh?null!==t._multiDrawInstances?(pt("THREE.WebGLBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),b.renderMultiDrawInstances(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount,t._multiDrawInstances)):this.hasFeature("WEBGL_multi_draw")?b.renderMultiDraw(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount):pt("THREE.WebGLRenderer: WEBGL_multi_draw not supported."):T>1?b.renderInstances(_,x,T):b.render(_,x)};if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r<i;r++){const s=o.createBuffer();e[0]=r,o.bindBuffer(o.UNIFORM_BUFFER,s),o.bufferData(o.UNIFORM_BUFFER,e,o.STATIC_DRAW),t.push(s)}r.indexesGPU=t}const n=this.get(i),a=this.renderer.getPixelRatio(),l=this._currentContext.renderTarget,d=this._isRenderCameraDepthArray(this._currentContext),c=this._currentContext.activeCubeFace;if(d){const e=this.get(l.depthTexture);if(e.clearedRenderId!==this.renderer._nodes.nodeFrame.renderId){e.clearedRenderId=this.renderer._nodes.nodeFrame.renderId;const{stencilBuffer:t}=l;for(let e=0,r=s.length;e<r;e++)this.renderer._activeCubeFace=e,this._currentContext.activeCubeFace=e,this._setFramebuffer(this._currentContext),this.clear(!1,!0,t,this._currentContext,!1);this.renderer._activeCubeFace=c,this._currentContext.activeCubeFace=c}}for(let i=0,l=s.length;i<l;i++){const l=s[i];if(t.layers.test(l.layers)){d&&(this.renderer._activeCubeFace=i,this._currentContext.activeCubeFace=i,this._setFramebuffer(this._currentContext));const t=l.viewport;if(void 0!==t){const r=t.x*a,s=t.y*a,i=t.width*a,n=t.height*a;u.viewport(Math.floor(r),Math.floor(e.context.height-n-s),Math.floor(i),Math.floor(n))}u.bindBufferBase(o.UNIFORM_BUFFER,n.index,r.indexesGPU[i]),v()}this._currentContext.activeCubeFace=c,this.renderer._activeCubeFace=c}}else v()}

HN.needsRenderUpdate(): boolean

Returns: boolean

Code
needsRenderUpdate(){return!1}

HN.getRenderCacheKey(): string

Returns: string

Code
getRenderCacheKey(){return""}

HN.createDefaultTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.textureUtils.createDefaultTexture
Code
createDefaultTexture(e){this.textureUtils.createDefaultTexture(e)}

HN.createTexture(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.textureUtils.createTexture
Code
createTexture(e,t){this.textureUtils.createTexture(e,t)}

HN.updateTexture(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.textureUtils.updateTexture
Code
updateTexture(e,t){this.textureUtils.updateTexture(e,t)}

HN.generateMipmaps(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.textureUtils.generateMipmaps
Code
generateMipmaps(e){this.textureUtils.generateMipmaps(e)}

HN.destroyTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.textureUtils.destroyTexture
Code
destroyTexture(e){this.textureUtils.destroyTexture(e)}

HN.copyTextureToBuffer(e: any, t: any, r: any, s: any, i: any, n: any): Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...>>

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any

Returns: Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...>>

Calls:

  • this.textureUtils.copyTextureToBuffer
Code
async copyTextureToBuffer(e,t,r,s,i,n){return this.textureUtils.copyTextureToBuffer(e,t,r,s,i,n)}

HN.createSampler(): void

Returns: void

Code
createSampler(){}

HN.destroySampler(): void

Returns: void

Code
destroySampler(){}

HN.createNodeBuilder(e: any, t: any): TN

Parameters:

  • e any
  • t any

Returns: TN

Code
createNodeBuilder(e,t){return new TN(e,t)}

HN.createProgram(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.createShader
  • t.shaderSource
  • t.compileShader
  • this.set
Code
createProgram(e){const t=this.gl,{stage:r,code:s}=e,i="fragment"===r?t.createShader(t.FRAGMENT_SHADER):t.createShader(t.VERTEX_SHADER);t.shaderSource(i,s),t.compileShader(i),this.set(e,{shaderGPU:i})}

HN.destroyProgram(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.delete
Code
destroyProgram(e){this.delete(e)}

HN.createRenderPipeline(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • r.createProgram
  • this.get
  • r.attachShader
  • r.linkProgram
  • this.set
  • r.getProgramParameter
  • this._completeCompile
  • t
  • requestAnimationFrame
  • n
  • t.push
Code
createRenderPipeline(e,t){const r=this.gl,s=e.pipeline,{fragmentProgram:i,vertexProgram:n}=s,a=r.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU;if(r.attachShader(a,o),r.attachShader(a,u),r.linkProgram(a),this.set(s,{programGPU:a,fragmentShader:o,vertexShader:u}),null!==t&&this.parallel){const i=new Promise(t=>{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}

HN._handleSource(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Calls:

  • e.split
  • Math.max
  • Math.min
  • s.push
  • s.join
Code
_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e<n;e++){const i=e+1;s.push(`${i===t?">":" "} ${i}: ${r[e]}`)}return s.join("\n")}

HN._getShaderErrors(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • e.getShaderParameter
  • (e.getShaderInfoLog(t)||"").trim
  • e.getShaderInfoLog
  • /ERROR: 0:(\d+)/.exec
  • parseInt
  • r.toUpperCase
  • this._handleSource
  • e.getShaderSource
Code
_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}

HN._logProgramError(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • (s.getProgramInfoLog(e)||"").trim
  • s.getProgramInfoLog
  • s.getProgramParameter
  • this.renderer.debug.onShaderError
  • this._getShaderErrors
  • console.error
  • s.getError
  • console.warn
Code
_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");console.error("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&console.warn("THREE.WebGLProgram: Program Info Log:",i)}}

HN._completeCompile(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.get
  • s.getProgramParameter
  • this._logProgramError
  • r.useProgram
  • e.getBindings
  • this._setupBindings
  • this.set
Code
_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n})}

HN.createComputePipeline(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.createProgram
  • s.createProgram
  • this.get
  • d.push
  • c.push
  • s.attachShader
  • s.transformFeedbackVaryings
  • s.linkProgram
  • s.getProgramParameter
  • this._logProgramError
  • r.useProgram
  • this._setupBindings
  • p.push
  • this.has
  • this.attributeUtils.createAttribute
  • g.push
  • this.set
Code
createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;e<l.length;e++){const t=l[e];d.push(t.varyingName),c.push(t.attributeNode)}s.attachShader(a,o),s.attachShader(a,u),s.transformFeedbackVaryings(a,d,s.SEPARATE_ATTRIBS),s.linkProgram(a),!1===s.getProgramParameter(a,s.LINK_STATUS)&&this._logProgramError(a,o,u),r.useProgram(a),this._setupBindings(t,a);const h=n.attributes,p=[],g=[];for(let e=0;e<h.length;e++){const t=h[e].node.attribute;p.push(t),this.has(t)||this.attributeUtils.createAttribute(t,s.ARRAY_BUFFER)}for(let e=0;e<c.length;e++){const t=c[e].attribute;this.has(t)||this.attributeUtils.createAttribute(t,s.ARRAY_BUFFER);const r=this.get(t);g.push(r)}this.set(e,{programGPU:a,transformBuffers:g,attributes:p})}

HN.createBindings(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this._knownBindings.has
  • this._knownBindings.add
  • this.set
  • this.updateBindings
Code
createBindings(e,t){if(!1===this._knownBindings.has(t)){this._knownBindings.add(t);let e=0,r=0;for(const s of t){this.set(s,{textures:r,uniformBuffers:e});for(const t of s.bindings)t.isUniformBuffer&&e++,t.isSampledTexture&&r++}}this.updateBindings(e,t)}

HN.updateBindings(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • t.createBuffer
  • t.bindBuffer
  • t.bufferData
  • this.set
Code
updateBindings(e){const{gl:t}=this,r=this.get(e);let s=r.uniformBuffers,i=r.textures;for(const r of e.bindings)if(r.isUniformsGroup||r.isUniformBuffer){const e=r.buffer,i=t.createBuffer();t.bindBuffer(t.UNIFORM_BUFFER,i),t.bufferData(t.UNIFORM_BUFFER,e,t.DYNAMIC_DRAW),this.set(r,{index:s++,bufferGPU:i})}else if(r.isSampledTexture){const{textureGPU:e,glTextureType:t}=this.get(r.texture);this.set(r,{index:i++,textureGPU:e,glTextureType:t})}}

HN.updateBinding(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • t.bindBuffer
  • t.bufferData
Code
updateBinding(e){const t=this.gl;if(e.isUniformsGroup||e.isUniformBuffer){const r=this.get(e).bufferGPU,s=e.buffer;t.bindBuffer(t.UNIFORM_BUFFER,r),t.bufferData(t.UNIFORM_BUFFER,s,t.DYNAMIC_DRAW)}}

HN.createIndexAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.attributeUtils.createAttribute
Code
createIndexAttribute(e){const t=this.gl;this.attributeUtils.createAttribute(e,t.ELEMENT_ARRAY_BUFFER)}

HN.createAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.has
  • this.attributeUtils.createAttribute
Code
createAttribute(e){if(this.has(e))return;const t=this.gl;this.attributeUtils.createAttribute(e,t.ARRAY_BUFFER)}

HN.createStorageAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.has
  • this.attributeUtils.createAttribute
Code
createStorageAttribute(e){if(this.has(e))return;const t=this.gl;this.attributeUtils.createAttribute(e,t.ARRAY_BUFFER)}

HN.updateAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.attributeUtils.updateAttribute
Code
updateAttribute(e){this.attributeUtils.updateAttribute(e)}

HN.destroyAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.attributeUtils.destroyAttribute
Code
destroyAttribute(e){this.attributeUtils.destroyAttribute(e)}

HN.hasFeature(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • Object.keys(ON).filter
  • r.has
Code
hasFeature(e){const t=Object.keys(ON).filter(t=>ON[t]===e),r=this.extensions;for(let e=0;e<t.length;e++)if(r.has(t[e]))return!0;return!1}

HN.getMaxAnisotropy(): any

Returns: any

Calls:

  • this.capabilities.getMaxAnisotropy
Code
getMaxAnisotropy(){return this.capabilities.getMaxAnisotropy()}

HN.copyTextureToTexture(e: any, t: any, r: any, s: any, i: number, n: number): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number

Returns: void

Calls:

  • this.textureUtils.copyTextureToTexture
Code
copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this.textureUtils.copyTextureToTexture(e,t,r,s,i,n)}

HN.copyFramebufferToTexture(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.textureUtils.copyFramebufferToTexture
Code
copyFramebufferToTexture(e,t,r){this.textureUtils.copyFramebufferToTexture(e,t,r)}

HN._setFramebuffer(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • this.extensions.get
  • this._useMultisampledExtension
  • qf
  • t.createFramebuffer
  • r.bindFramebuffer
  • t.framebufferTexture2D
  • y.framebufferTextureMultisampleMultiviewOVR
  • t.framebufferTextureLayer
  • f.framebufferTexture2DMultisampleEXT
  • t.createRenderbuffer
  • this.textureUtils.setupRenderBufferStorage
  • o.push
  • t.bindRenderbuffer
  • t.framebufferRenderbuffer
  • this._isRenderCameraDepthArray
  • s.push
  • t.renderbufferStorageMultisample
  • r.drawBuffers
Code
_setFramebuffer(e){const{gl:t,state:r}=this;let s=null;if(null!==e.textures){const i=e.renderTarget,n=this.get(i),{samples:a,depthBuffer:o,stencilBuffer:u}=i,l=!0===i.isWebGLCubeRenderTarget,d=!0===i.isRenderTarget3D,c=i.depth>1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=qf(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,0)}else{n.framebuffers[x]=T;for(let r=0;r<s.length;r++){const n=s[r],o=this.get(n);o.renderTarget=e.renderTarget,o.cacheKey=x;const u=t.COLOR_ATTACHMENT0+r;if(i.multiview)y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,u,o.textureGPU,0,a,0,2);else if(d||c){const e=this.renderer._activeCubeFace;t.framebufferTextureLayer(t.FRAMEBUFFER,u,o.textureGPU,0,e)}else b?f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,u,t.TEXTURE_2D,o.textureGPU,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,u,t.TEXTURE_2D,o.textureGPU,0)}}const h=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;if(!0===i._autoAllocateDepthBuffer){const r=t.createRenderbuffer();this.textureUtils.setupRenderBufferStorage(r,e,0,b),n.xrDepthRenderbuffer=r,o.push(u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT),t.bindRenderbuffer(t.RENDERBUFFER,r),t.framebufferRenderbuffer(t.FRAMEBUFFER,h,t.RENDERBUFFER,r)}else if(null!==e.depthTexture){o.push(u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT);const r=this.get(e.depthTexture);if(r.renderTarget=e.renderTarget,r.cacheKey=x,i.multiview)y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,h,r.textureGPU,0,a,0,2);else if(p&&b)f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,h,t.TEXTURE_2D,r.textureGPU,0,a);else if(e.depthTexture.isArrayTexture){const e=this.renderer._activeCubeFace;t.framebufferTextureLayer(t.FRAMEBUFFER,h,r.textureGPU,0,e)}else t.framebufferTexture2D(t.FRAMEBUFFER,h,t.TEXTURE_2D,r.textureGPU,0)}n.depthInvalidationArray=o}else{if(this._isRenderCameraDepthArray(e)){r.bindFramebuffer(t.FRAMEBUFFER,T);const s=this.renderer._activeCubeFace,i=this.get(e.depthTexture),n=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;t.framebufferTextureLayer(t.FRAMEBUFFER,n,i.textureGPU,0,s)}if((h||b||i.multiview)&&!0!==i._isOpaqueFramebuffer){r.bindFramebuffer(t.FRAMEBUFFER,T);const s=this.get(e.textures[0]);i.multiview?y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,s.textureGPU,0,a,0,2):b?f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,s.textureGPU,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,s.textureGPU,0);const o=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;if(!0===i._autoAllocateDepthBuffer){const e=n.xrDepthRenderbuffer;t.bindRenderbuffer(t.RENDERBUFFER,e),t.framebufferRenderbuffer(t.FRAMEBUFFER,o,t.RENDERBUFFER,e)}else{const r=this.get(e.depthTexture);i.multiview?y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,o,r.textureGPU,0,a,0,2):b?f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,o,t.TEXTURE_2D,r.textureGPU,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,o,t.TEXTURE_2D,r.textureGPU,0)}}}if(a>0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r<l.length;r++){i[r]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,i[r]),s.push(t.COLOR_ATTACHMENT0+r);const n=e.textures[r],o=this.get(n);t.renderbufferStorageMultisample(t.RENDERBUFFER,a,o.glInternalFormat,e.width,e.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+r,t.RENDERBUFFER,i[r])}if(t.bindRenderbuffer(t.RENDERBUFFER,null),n.msaaFrameBuffer=g,n.msaaRenderbuffers=i,o&&void 0===m){m=t.createRenderbuffer(),this.textureUtils.setupRenderBufferStorage(m,e,a),n.depthRenderbuffer=m;const r=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;s.push(r)}n.invalidationArray=s}s=n.msaaFrameBuffer}else s=T;r.drawBuffers(e,T)}r.bindFramebuffer(t.FRAMEBUFFER,s)}

HN._getVaoKey(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.get
Code
_getVaoKey(e){let t="";for(let r=0;r<e.length;r++){t+=":"+this.get(e[r]).id}return t}

HN._createVao(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t.createVertexArray
  • t.bindVertexArray
  • this.get
  • t.bindBuffer
  • t.enableVertexAttribArray
  • t.vertexAttribIPointer
  • t.vertexAttribPointer
  • t.vertexAttribDivisor
Code
_createVao(e){const{gl:t}=this,r=t.createVertexArray();t.bindVertexArray(r);for(let r=0;r<e.length;r++){const s=e[r],i=this.get(s);let n,a;t.bindBuffer(t.ARRAY_BUFFER,i.bufferGPU),t.enableVertexAttribArray(r),!0===s.isInterleavedBufferAttribute?(n=s.data.stride*i.bytesPerElement,a=s.offset*i.bytesPerElement):(n=0,a=0),i.isInteger?t.vertexAttribIPointer(r,s.itemSize,i.type,n,a):t.vertexAttribPointer(r,s.itemSize,i.type,s.normalized,n,a),s.isInstancedBufferAttribute&&!s.isInterleavedBufferAttribute?t.vertexAttribDivisor(r,s.meshPerAttribute):s.isInterleavedBufferAttribute&&s.data.isInstancedInterleavedBuffer&&t.vertexAttribDivisor(r,s.data.meshPerAttribute)}return t.bindBuffer(t.ARRAY_BUFFER,null),r}

HN._getTransformFeedback(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • s.createTransformFeedback
  • s.bindTransformFeedback
  • s.bindBufferBase
Code
_getTransformFeedback(e){let t="";for(let r=0;r<e.length;r++)t+=":"+e[r].id;let r=this.transformFeedbackCache[t];if(void 0!==r)return r;const{gl:s}=this;r=s.createTransformFeedback(),s.bindTransformFeedback(s.TRANSFORM_FEEDBACK,r);for(let t=0;t<e.length;t++){const r=e[t];s.bindBufferBase(s.TRANSFORM_FEEDBACK_BUFFER,t,r.transformBuffer)}return s.bindTransformFeedback(s.TRANSFORM_FEEDBACK,null),this.transformFeedbackCache[t]=r,r}

HN._setupBindings(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.get
  • r.getUniformBlockIndex
  • r.uniformBlockBinding
  • r.getUniformLocation
  • r.uniform1i
Code
_setupBindings(e,t){const r=this.gl;for(const s of e)for(const e of s.bindings){const s=this.get(e).index;if(e.isUniformsGroup||e.isUniformBuffer){const i=r.getUniformBlockIndex(t,e.name);r.uniformBlockBinding(t,i,s)}else if(e.isSampledTexture){const i=r.getUniformLocation(t,e.name);r.uniform1i(i,s)}}}

HN._bindUniforms(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • r.bindBufferBase
  • r.bindTexture
Code
_bindUniforms(e){const{gl:t,state:r}=this;for(const s of e)for(const e of s.bindings){const s=this.get(e),i=s.index;e.isUniformsGroup||e.isUniformBuffer?r.bindBufferBase(t.UNIFORM_BUFFER,i,s.bufferGPU):e.isSampledTexture&&r.bindTexture(s.glTextureType,s.textureGPU,t.TEXTURE0+i)}}

HN._useMultisampledExtension(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.extensions.has
Code
_useMultisampledExtension(e){return!0===e.multiview||e.samples>0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}

HN.dispose(): void

Returns: void

Calls:

  • this.extensions.get
  • e.loseContext
  • this.renderer.domElement.removeEventListener
Code
dispose(){const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}

i(t: any): void

Parameters:

  • t any

Returns: void

Calls:

  • t.preventDefault
  • e.onDeviceLost
Code
function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}

n(): void

Returns: void

Calls:

  • i.getQueryParameter
  • e.add
  • i.deleteQuery
  • requestAnimationFrame
Code
()=>{let a=0;for(let t=0;t<r.length;t++){const n=r[t];null!==n&&(i.getQueryParameter(n,i.QUERY_RESULT_AVAILABLE)&&(0===i.getQueryParameter(n,i.QUERY_RESULT)&&e.add(s[t]),r[t]=null,i.deleteQuery(n),a++))}a<r.length?requestAnimationFrame(n):t.occluded=e}

v(): void

Returns: void

Calls:

  • pt (from ./three.core.min.js)
  • b.renderMultiDrawInstances
  • this.hasFeature
  • b.renderMultiDraw
  • b.renderInstances
  • b.render
Code
()=>{t.isBatchedMesh?null!==t._multiDrawInstances?(pt("THREE.WebGLBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),b.renderMultiDrawInstances(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount,t._multiDrawInstances)):this.hasFeature("WEBGL_multi_draw")?b.renderMultiDraw(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount):pt("THREE.WebGLRenderer: WEBGL_multi_draw not supported."):T>1?b.renderInstances(_,x,T):b.render(_,x)}

n(): void

Returns: void

Calls:

  • r.getProgramParameter
  • this._completeCompile
  • t
  • requestAnimationFrame
Code
()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)}

Zw.update(): void

Returns: void

Code
update(){this.texture=this.textureNode.value}

rA.getTransferPipeline(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.device.createRenderPipeline
Code
getTransferPipeline(e){let t=this.transferPipelines[e];return void 0===t&&(t=this.device.createRenderPipeline({label:`mipmap-${e}`,vertex:{module:this.mipmapVertexShaderModule,entryPoint:"main"},fragment:{module:this.mipmapFragmentShaderModule,entryPoint:"main",targets:[{format:e}]},primitive:{topology:XN,stripIndexFormat:cS},layout:"auto"}),this.transferPipelines[e]=t),t}

rA.getFlipYPipeline(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.device.createRenderPipeline
Code
getFlipYPipeline(e){let t=this.flipYPipelines[e];return void 0===t&&(t=this.device.createRenderPipeline({label:`flipY-${e}`,vertex:{module:this.mipmapVertexShaderModule,entryPoint:"main"},fragment:{module:this.flipYFragmentShaderModule,entryPoint:"main",targets:[{format:e}]},primitive:{topology:XN,stripIndexFormat:cS},layout:"auto"}),this.flipYPipelines[e]=t),t}

rA.flipY(e: any, t: any, r: number): void

Parameters:

  • e any
  • t any
  • r number

Returns: void

Calls:

  • this.getTransferPipeline
  • this.getFlipYPipeline
  • this.device.createTexture
  • e.createView
  • u.createView
  • this.device.createCommandEncoder
  • e.getBindGroupLayout
  • this.device.createBindGroup
  • c.beginRenderPass
  • n.setPipeline
  • n.setBindGroup
  • n.draw
  • n.end
  • h
  • this.device.queue.submit
  • c.finish
  • u.destroy
Code
flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size,a=this.getTransferPipeline(s),o=this.getFlipYPipeline(s),u=this.device.createTexture({size:{width:i,height:n,depthOrArrayLayers:1},format:s,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING}),l=e.createView({baseMipLevel:0,mipLevelCount:1,dimension:$w,baseArrayLayer:r}),d=u.createView({baseMipLevel:0,mipLevelCount:1,dimension:$w,baseArrayLayer:0}),c=this.device.createCommandEncoder({}),h=(e,t,r)=>{const s=e.getBindGroupLayout(0),i=this.device.createBindGroup({layout:s,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:t}]}),n=c.beginRenderPass({colorAttachments:[{view:r,loadOp:nS,storeOp:sS,clearValue:[0,0,0,0]}]});n.setPipeline(e),n.setBindGroup(0,i),n.draw(4,1,0,0),n.end()};h(a,l,d),h(o,d,l),this.device.queue.submit([c.finish()]),u.destroy()}

rA.generateMipmaps(e: any, t: any, r: number): void

Parameters:

  • e any
  • t any
  • r number

Returns: void

Calls:

  • this.get
  • this._mipmapCreateBundles
  • this.device.createCommandEncoder
  • this._mipmapRunBundles
  • this.device.queue.submit
  • n.finish
Code
generateMipmaps(e,t,r=0){const s=this.get(e);void 0===s.useCount&&(s.useCount=0,s.layers=[]);const i=s.layers[r]||this._mipmapCreateBundles(e,t,r),n=this.device.createCommandEncoder({});this._mipmapRunBundles(n,i),this.device.queue.submit([n.finish()]),0!==s.useCount&&(s.layers[r]=i),s.useCount++}

rA._mipmapCreateBundles(e: any, t: any, r: any): { renderBundles: any[]; passDescriptor: { colorAttachments: { view: any; loadOp: string; storeOp: string; clearValue: number[]; }[]; }; }[]

Parameters:

  • e any
  • t any
  • r any

Returns: { renderBundles: any[]; passDescriptor: { colorAttachments: { view: any; loadOp: string; storeOp: string; clearValue: number[]; }[]; }; }[]

Calls:

  • this.getTransferPipeline
  • s.getBindGroupLayout
  • e.createView
  • this.device.createBindGroup
  • this.device.createRenderBundleEncoder
  • c.setPipeline
  • c.setBindGroup
  • c.draw
  • a.push
  • c.finish
Code
_mipmapCreateBundles(e,t,r){const s=this.getTransferPipeline(t.format),i=s.getBindGroupLayout(0);let n=e.createView({baseMipLevel:0,mipLevelCount:1,dimension:$w,baseArrayLayer:r});const a=[];for(let o=1;o<t.mipLevelCount;o++){const u=this.device.createBindGroup({layout:i,entries:[{binding:0,resource:this.mipmapSampler},{binding:1,resource:n}]}),l=e.createView({baseMipLevel:o,mipLevelCount:1,dimension:$w,baseArrayLayer:r}),d={colorAttachments:[{view:l,loadOp:nS,storeOp:sS,clearValue:[0,0,0,0]}]},c=this.device.createRenderBundleEncoder({colorFormats:[t.format]});c.setPipeline(s),c.setBindGroup(0,u),c.draw(4,1,0,0),a.push({renderBundles:[c.finish()],passDescriptor:d}),n=l}return a}

rA._mipmapRunBundles(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • e.beginRenderPass
  • i.executeBundles
  • i.end
Code
_mipmapRunBundles(e,t){const r=t.length;for(let s=0;s<r;s++){const r=t[s],i=e.beginRenderPass(r.passDescriptor);i.executeBundles(r.renderBundles),i.end()}}

h(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • e.getBindGroupLayout
  • this.device.createBindGroup
  • c.beginRenderPass
  • n.setPipeline
  • n.setBindGroup
  • n.draw
  • n.end
Code
(e,t,r)=>{const s=e.getBindGroupLayout(0),i=this.device.createBindGroup({layout:s,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:t}]}),n=c.beginRenderPass({colorAttachments:[{view:r,loadOp:nS,storeOp:sS,clearValue:[0,0,0,0]}]});n.setPipeline(e),n.setBindGroup(0,i),n.draw(4,1,0,0),n.end()}

nA.createSampler(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.get
  • this._convertAddressMode
  • this._convertFilterMode
  • r.createSampler
Code
createSampler(e){const t=this.backend,r=t.device,s=t.get(e),i={addressModeU:this._convertAddressMode(e.wrapS),addressModeV:this._convertAddressMode(e.wrapT),addressModeW:this._convertAddressMode(e.wrapR),magFilter:this._convertFilterMode(e.magFilter),minFilter:this._convertFilterMode(e.minFilter),mipmapFilter:this._convertFilterMode(e.minFilter),maxAnisotropy:1};i.magFilter===ew&&i.minFilter===ew&&i.mipmapFilter===ew&&(i.maxAnisotropy=e.anisotropy),e.isDepthTexture&&null!==e.compareFunction&&(i.compare=sA[e.compareFunction]),s.sampler=r.createSampler(i)}

nA.createDefaultTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • aA
  • this._getDefaultCubeTextureGPU
  • this._getDefaultTextureGPU
  • this.backend.get
Code
createDefaultTexture(e){let t;const r=aA(e);t=e.isCubeTexture?this._getDefaultCubeTextureGPU(r):this._getDefaultTextureGPU(r),this.backend.get(e).texture=t}

nA.createTexture(e: any, t: {}): any

Parameters:

  • e any
  • t {}

Returns: any

Calls:

  • r.get
  • this.backend.utils.getCurrentColorFormat
  • this.backend.utils.getPreferredCanvasFormat
  • this._getDimension
  • aA
  • r.utils.getTextureSampleData
  • console.warn
  • this.createDefaultTexture
  • r.device.createTexture
  • Object.assign
Code
createTexture(e,t={}){const r=this.backend,s=r.get(e);if(s.initialized)throw new Error("WebGPUTextureUtils: Texture already initialized.");void 0===t.needsMipmaps&&(t.needsMipmaps=!1),void 0===t.levels&&(t.levels=1),void 0===t.depth&&(t.depth=1);const{width:i,height:n,depth:a,levels:o}=t;e.isFramebufferTexture&&(t.renderTarget?t.format=this.backend.utils.getCurrentColorFormat(t.renderTarget):t.format=this.backend.utils.getPreferredCanvasFormat());const u=this._getDimension(e),l=e.internalFormat||t.format||aA(e,r.device);s.format=l;const{samples:d,primarySamples:c,isMSAA:h}=r.utils.getTextureSampleData(e);let p=GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_DST|GPUTextureUsage.COPY_SRC;!0===e.isStorageTexture&&(p|=GPUTextureUsage.STORAGE_BINDING),!0!==e.isCompressedTexture&&!0!==e.isCompressedArrayTexture&&(p|=GPUTextureUsage.RENDER_ATTACHMENT);const g={label:e.name,size:{width:i,height:n,depthOrArrayLayers:a},mipLevelCount:o,sampleCount:c,dimension:u,format:l,usage:p};if(void 0===l)return console.warn("WebGPURenderer: Texture format not supported."),void this.createDefaultTexture(e);if(e.isCubeTexture&&(g.textureBindingViewDimension=qw),s.texture=r.device.createTexture(g),h){const e=Object.assign({},g);e.label=e.label+"-msaa",e.sampleCount=d,e.mipLevelCount=1,s.msaaTexture=r.device.createTexture(e)}s.initialized=!0,s.textureDescriptorGPU=g}

nA.destroyTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.get
  • r.texture.destroy
  • r.msaaTexture.destroy
  • t.delete
Code
destroyTexture(e){const t=this.backend,r=t.get(e);void 0!==r.texture&&r.texture.destroy(),void 0!==r.msaaTexture&&r.msaaTexture.destroy(),t.delete(e)}

nA.destroySampler(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.backend.get
Code
destroySampler(e){delete this.backend.get(e).sampler}

nA.generateMipmaps(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.backend.get
  • this._generateMipmaps
Code
generateMipmaps(e){const t=this.backend.get(e);if(e.isCubeTexture)for(let e=0;e<6;e++)this._generateMipmaps(t.texture,t.textureDescriptorGPU,e);else{const r=e.image.depth||1;for(let e=0;e<r;e++)this._generateMipmaps(t.texture,t.textureDescriptorGPU,e)}}

nA.getColorBuffer(): any

Returns: any

Calls:

  • this.colorBuffer.destroy
  • e.getDrawingBufferSize
  • e.device.createTexture
  • e.utils.getSampleCount
  • e.utils.getPreferredCanvasFormat
Code
getColorBuffer(){this.colorBuffer&&this.colorBuffer.destroy();const e=this.backend,{width:t,height:r}=e.getDrawingBufferSize();return this.colorBuffer=e.device.createTexture({label:"colorBuffer",size:{width:t,height:r,depthOrArrayLayers:1},sampleCount:e.utils.getSampleCount(e.renderer.samples),format:e.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC}),this.colorBuffer}

nA.getDepthBuffer(e: boolean, t: boolean): any

Parameters:

  • e boolean
  • t boolean

Returns: any

Calls:

  • r.getDrawingBufferSize
  • r.get
  • this.destroyTexture
  • this.createTexture
Code
getDepthBuffer(e=!0,t=!1){const r=this.backend,{width:s,height:i}=r.getDrawingBufferSize(),n=this.depthTexture,a=r.get(n).texture;let o,u;if(t?(o=we,u=Re):e&&(o=Ae,u=T),void 0!==a){if(n.image.width===s&&n.image.height===i&&n.format===o&&n.type===u)return a;this.destroyTexture(n)}return n.name="depthBuffer",n.format=o,n.type=u,n.image.width=s,n.image.height=i,this.createTexture(n,{width:s,height:i}),r.get(n).texture}

nA.updateTexture(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.backend.get
  • this._copyBufferToTexture
  • this._copyCompressedBufferToTexture
  • this._copyCubeMapToTexture
  • this._copyImageToTexture
  • e.onUpdate
Code
updateTexture(e,t){const r=this.backend.get(e),{textureDescriptorGPU:s}=r;if(!e.isRenderTargetTexture&&void 0!==s){if(e.isDataTexture)this._copyBufferToTexture(t.image,r.texture,s,0,e.flipY);else if(e.isArrayTexture||e.isDataArrayTexture||e.isData3DTexture)for(let i=0;i<t.image.depth;i++)this._copyBufferToTexture(t.image,r.texture,s,i,e.flipY,i);else e.isCompressedTexture||e.isCompressedArrayTexture?this._copyCompressedBufferToTexture(e.mipmaps,r.texture,s):e.isCubeTexture?this._copyCubeMapToTexture(t.images,r.texture,s,e.flipY,e.premultiplyAlpha):this._copyImageToTexture(t.image,r.texture,s,0,e.flipY,e.premultiplyAlpha);r.version=e.version,e.onUpdate&&e.onUpdate(e)}}

nA.copyTextureToBuffer(e: any, t: any, r: any, s: any, i: any, n: any): Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Int32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...> | Int8Array<...> | Int16Array<...>>

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any

Returns: Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Int32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...> | Int8Array<...> | Int16Array<...>>

Calls:

  • this.backend.get
  • this._getBytesPerTexel
  • Math.ceil
  • a.createBuffer
  • a.createCommandEncoder
  • p.copyTextureToBuffer
  • this._getTypedArrayType
  • a.queue.submit
  • p.finish
  • h.mapAsync
  • h.getMappedRange
Code
async copyTextureToBuffer(e,t,r,s,i,n){const a=this.backend.device,o=this.backend.get(e),u=o.texture,l=o.textureDescriptorGPU.format,d=this._getBytesPerTexel(l);let c=s*d;c=256*Math.ceil(c/256);const h=a.createBuffer({size:s*i*d,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ}),p=a.createCommandEncoder();p.copyTextureToBuffer({texture:u,origin:{x:t,y:r,z:n}},{buffer:h,bytesPerRow:c},{width:s,height:i});const g=this._getTypedArrayType(l);a.queue.submit([p.finish()]),await h.mapAsync(GPUMapMode.READ);return new g(h.getMappedRange())}

nA._getDefaultTextureGPU(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.createTexture
  • this.backend.get
Code
_getDefaultTextureGPU(e){let t=this.defaultTexture[e];if(void 0===t){const r=new x;r.minFilter=v,r.magFilter=v,this.createTexture(r,{width:1,height:1,format:e}),this.defaultTexture[e]=t=r}return this.backend.get(t).texture}

nA._getDefaultCubeTextureGPU(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.createTexture
  • this.backend.get
Code
_getDefaultCubeTextureGPU(e){let t=this.defaultTexture[e];if(void 0===t){const r=new A;r.minFilter=v,r.magFilter=v,this.createTexture(r,{width:1,height:1,depth:6}),this.defaultCubeTexture[e]=t=r}return this.backend.get(t).texture}

nA._copyCubeMapToTexture(e: any, t: any, r: any, s: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: void

Calls:

  • this._copyBufferToTexture
  • this._copyImageToTexture
Code
_copyCubeMapToTexture(e,t,r,s,i){for(let n=0;n<6;n++){const a=e[n],o=!0===s?iA[n]:n;a.isDataTexture?this._copyBufferToTexture(a.image,t,r,o,s):this._copyImageToTexture(a,t,r,o,s,i)}}

nA._copyImageToTexture(e: any, t: any, r: any, s: any, i: any, n: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any

Returns: void

Calls:

  • this.backend.device.queue.copyExternalImageToTexture
Code
_copyImageToTexture(e,t,r,s,i,n){this.backend.device.queue.copyExternalImageToTexture({source:e,flipY:i},{texture:t,mipLevel:0,origin:{x:0,y:0,z:s},premultipliedAlpha:n},{width:r.size.width,height:r.size.height,depthOrArrayLayers:1})}

nA._getPassUtils(): any

Returns: any

Code
_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new rA(this.backend.device)),e}

nA._generateMipmaps(e: any, t: any, r: number): void

Parameters:

  • e any
  • t any
  • r number

Returns: void

Calls:

  • this._getPassUtils().generateMipmaps
Code
_generateMipmaps(e,t,r=0){this._getPassUtils().generateMipmaps(e,t,r)}

nA._flipY(e: any, t: any, r: number): void

Parameters:

  • e any
  • t any
  • r number

Returns: void

Calls:

  • this._getPassUtils().flipY
Code
_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}

nA._copyBufferToTexture(e: any, t: any, r: any, s: any, i: any, n: number): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n number

Returns: void

Calls:

  • this._getBytesPerTexel
  • a.queue.writeTexture
  • this._flipY
Code
_copyBufferToTexture(e,t,r,s,i,n=0){const a=this.backend.device,o=e.data,u=this._getBytesPerTexel(r.format),l=e.width*u;a.queue.writeTexture({texture:t,mipLevel:0,origin:{x:0,y:0,z:s}},o,{offset:e.width*e.height*u*n,bytesPerRow:l},{width:e.width,height:e.height,depthOrArrayLayers:1}),!0===i&&this._flipY(t,r,s)}

nA._copyCompressedBufferToTexture(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this._getBlockData
  • Math.ceil
  • s.queue.writeTexture
Code
_copyCompressedBufferToTexture(e,t,r){const s=this.backend.device,i=this._getBlockData(r.format),n=r.size.depthOrArrayLayers>1;for(let a=0;a<e.length;a++){const o=e[a],u=o.width,l=o.height,d=n?r.size.depthOrArrayLayers:1,c=Math.ceil(u/i.width)*i.byteLength,h=c*Math.ceil(l/i.height);for(let e=0;e<d;e++)s.queue.writeTexture({texture:t,mipLevel:a,origin:{x:0,y:0,z:e}},o.data,{offset:e*h,bytesPerRow:c,rowsPerImage:Math.ceil(l/i.height)},{width:Math.ceil(u/i.width)*i.width,height:Math.ceil(l/i.height)*i.height,depthOrArrayLayers:1})}}

nA._getBlockData(e: any): { byteLength: number; width: number; height: number; }

Parameters:

  • e any

Returns: { byteLength: number; width: number; height: number; }

Code
_getBlockData(e){return e===JS||e===eE?{byteLength:8,width:4,height:4}:e===tE||e===rE||e===sE||e===iE?{byteLength:16,width:4,height:4}:e===nE||e===aE?{byteLength:8,width:4,height:4}:e===oE||e===uE||e===lE||e===dE||e===cE||e===hE?{byteLength:16,width:4,height:4}:e===pE||e===gE||e===mE||e===fE?{byteLength:8,width:4,height:4}:e===yE||e===bE?{byteLength:16,width:4,height:4}:e===xE||e===TE?{byteLength:8,width:4,height:4}:e===_E||e===vE||e===NE||e===SE?{byteLength:16,width:4,height:4}:e===EE||e===wE?{byteLength:16,width:5,height:4}:e===AE||e===RE?{byteLength:16,width:5,height:5}:e===CE||e===ME?{byteLength:16,width:6,height:5}:e===PE||e===BE?{byteLength:16,width:6,height:6}:e===LE||e===FE?{byteLength:16,width:8,height:5}:e===IE||e===DE?{byteLength:16,width:8,height:6}:e===VE||e===UE?{byteLength:16,width:8,height:8}:e===OE||e===kE?{byteLength:16,width:10,height:5}:e===GE||e===zE?{byteLength:16,width:10,height:6}:e===HE||e===$E?{byteLength:16,width:10,height:8}:e===WE||e===qE?{byteLength:16,width:10,height:10}:e===jE||e===XE?{byteLength:16,width:12,height:10}:e===KE||e===YE?{byteLength:16,width:12,height:12}:void 0}

nA._convertAddressMode(e: any): string

Parameters:

  • e any

Returns: string

Code
_convertAddressMode(e){let t=QE;return e===Nr?t=ZE:e===_r&&(t=JE),t}

nA._convertFilterMode(e: any): string

Parameters:

  • e any

Returns: string

Code
_convertFilterMode(e){let t=ew;return e!==v&&e!==Sr&&e!==Ge||(t=tw),t}

nA._getBytesPerTexel(e: any): 1 | 2 | 4 | 8 | 16

Parameters:

  • e any

Returns: 1 | 2 | 4 | 8 | 16

Code
_getBytesPerTexel(e){return e===hS||e===pS||e===gS||e===mS?1:e===fS||e===yS||e===bS||e===xS||e===TS||e===_S||e===vS?2:e===NS||e===SS||e===ES||e===wS||e===AS||e===RS||e===CS||e===MS||e===PS||e===BS||e===LS||e===FS||e===IS||e===DS||e===VS||e===US||e===QS||e===KS||e===YS||e===ZS?4:e===OS||e===kS||e===GS||e===zS||e===HS||e===$S?8:e===WS||e===qS||e===jS?16:void 0}

nA._getTypedArrayType(e: any): Int8ArrayConstructor | Uint8ArrayConstructor | Int16ArrayConstructor | Uint16ArrayConstructor | Int32ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor

Parameters:

  • e any

Returns: Int8ArrayConstructor | Uint8ArrayConstructor | Int16ArrayConstructor | Uint16ArrayConstructor | Int32ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor

Code
_getTypedArrayType(e){return e===gS?Uint8Array:e===mS?Int8Array:e===hS?Uint8Array:e===pS?Int8Array:e===_S?Uint8Array:e===vS?Int8Array:e===xS?Uint8Array:e===TS?Int8Array:e===BS?Uint8Array:e===LS?Int8Array:e===CS?Uint8Array:e===PS?Int8Array:e===fS?Uint16Array:e===yS?Int16Array:e===wS?Uint16Array:e===AS?Int16Array:e===zS?Uint16Array:e===HS?Int16Array:e===bS||e===RS||e===$S?Uint16Array:e===NS?Uint32Array:e===SS?Int32Array:e===ES?Float32Array:e===OS?Uint32Array:e===kS?Int32Array:e===GS?Float32Array:e===WS?Uint32Array:e===qS?Int32Array:e===jS?Float32Array:e===FS||e===IS?Uint8Array:e===VS||e===DS||e===US?Uint32Array:e===QS?Float32Array:e===KS||e===YS?Uint32Array:e===ZS?Float32Array:void 0}

nA._getDimension(e: any): string

Parameters:

  • e any

Returns: string

Code
_getDimension(e){let t;return t=e.is3DTexture||e.isData3DTexture?Hw:zw,t}

aA(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Calls:

  • c.getTransfer
  • console.error
  • t.features.has
Code
function aA(e,t=null){const r=e.format,s=e.type,i=e.colorSpace,n=c.getTransfer(i);let a;if(!0===e.isCompressedTexture||!0===e.isCompressedArrayTexture)switch(r){case qt:a=n===h?eE:JS;break;case jt:a=n===h?rE:tE;break;case Xt:a=n===h?iE:sE;break;case er:a=n===h?gE:pE;break;case tr:a=n===h?bE:yE;break;case rr:a=n===h?SE:NE;break;case sr:a=n===h?wE:EE;break;case ir:a=n===h?RE:AE;break;case nr:a=n===h?ME:CE;break;case ar:a=n===h?BE:PE;break;case or:a=n===h?FE:LE;break;case ur:a=n===h?DE:IE;break;case lr:a=n===h?UE:VE;break;case dr:a=n===h?kE:OE;break;case cr:a=n===h?zE:GE;break;case hr:a=n===h?$E:HE;break;case pr:a=n===h?qE:WE;break;case gr:a=n===h?XE:jE;break;case mr:a=n===h?YE:KE;break;case de:a=n===h?MS:CS;break;default:console.error("WebGPURenderer: Unsupported texture format.",r)}else switch(r){case de:switch(s){case ot:a=PS;break;case at:a=HS;break;case ut:a=zS;break;case T:a=WS;break;case _:a=qS;break;case Ce:a=n===h?MS:CS;break;case ce:a=$S;break;case I:a=jS;break;default:console.error("WebGPURenderer: Unsupported texture type with RGBAFormat.",s)}break;case ct:if(s===Ht)a=DS;else console.error("WebGPURenderer: Unsupported texture type with RGBFormat.",s);break;case nt:switch(s){case ot:a=pS;break;case at:a=yS;break;case ut:a=fS;break;case T:a=NS;break;case _:a=SS;break;case Ce:a=hS;break;case ce:a=bS;break;case I:a=ES;break;default:console.error("WebGPURenderer: Unsupported texture type with RedFormat.",s)}break;case Ve:switch(s){case ot:a=TS;break;case at:a=AS;break;case ut:a=wS;break;case T:a=OS;break;case _:a=kS;break;case Ce:a=xS;break;case ce:a=RS;break;case I:a=GS;break;default:console.error("WebGPURenderer: Unsupported texture type with RGFormat.",s)}break;case Ae:switch(s){case ut:a=XS;break;case T:a=KS;break;case I:a=QS;break;default:console.error("WebGPURenderer: Unsupported texture type with DepthFormat.",s)}break;case we:switch(s){case Re:a=YS;break;case I:t&&!1===t.features.has(Qw.Depth32FloatStencil8)&&console.error('WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.'),a=ZS;break;default:console.error("WebGPURenderer: Unsupported texture type with DepthStencilFormat.",s)}break;case it:switch(s){case _:a=SS;break;case T:a=NS;break;default:console.error("WebGPURenderer: Unsupported texture type with RedIntegerFormat.",s)}break;case lt:switch(s){case _:a=kS;break;case T:a=OS;break;default:console.error("WebGPURenderer: Unsupported texture type with RGIntegerFormat.",s)}break;case ht:switch(s){case _:a=qS;break;case T:a=WS;break;default:console.error("WebGPURenderer: Unsupported texture type with RGBAIntegerFormat.",s)}break;default:console.error("WebGPURenderer: Unsupported texture format.",r)}return a}

dA.getCode(e: string): string

Parameters:

  • e string

Returns: string

Calls:

  • this.inputsCode.trim
Code
getCode(e=this.name){const t="void"!==this.outputType?"-> "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}

cA.parseFunction(e: any): dA

Parameters:

  • e any

Returns: dA

Code
parseFunction(e){return new dA(e)}

NA._generateTextureSample(e: any, t: any, r: any, s: any, i: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: string

Calls:

  • this.generateTextureSampleLevel
Code
_generateTextureSample(e,t,r,s,i=this.shaderStage){return"fragment"===i?s?`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}

NA.generateTextureSampleLevel(e: any, t: any, r: any, s: any, i: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: string

Calls:

  • this.isUnfilterable
  • this.isFilteredTexture
  • this.generateFilteredTexture
  • this.generateTextureLod
Code
generateTextureSampleLevel(e,t,r,s,i){return!1===this.isUnfilterable(e)?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,s):this.generateTextureLod(e,t,r,i,s)}

NA.generateWrapFunction(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • s.push
  • console.warn
  • a
  • r.build
Code
generateWrapFunction(e){const t=`tsl_coord_${gA[e.wrapS]}S_${gA[e.wrapT]}_${e.isData3DTexture?"3d":"2d"}T`;let r=xA[t];if(void 0===r){const s=[],i=e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===Nr?(s.push(TA.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===vr?(s.push(TA.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===_r?(s.push(TA.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,console.warn(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),e.isData3DTexture&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",xA[t]=r=new jb(n,s)}return r.build(this),t}

NA.generateArrayDeclaration(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Calls:

  • this.getType
Code
generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}

NA.generateTextureDimension(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • this.getDataFromNode
  • this.renderer.backend.utils.getTextureSampleData
  • i.build
Code
generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.globalCache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.isData3DTexture?"vec3<u32>":"vec2<u32>",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new au(new $u(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.isData3DTexture)&&(s.arrayLayerCount=new au(new $u(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new au(new $u("6u","u32")))}return i.build(this)}

NA.generateFilteredTexture(e: any, t: any, r: any, s: string): string

Parameters:

  • e any
  • t any
  • r any
  • s string

Returns: string

Calls:

  • this._include
  • this.generateWrapFunction
  • this.generateTextureDimension
Code
generateFilteredTexture(e,t,r,s="0u"){this._include("biquadraticTexture");return`tsl_biquadraticTexture( ${t}, ${this.generateWrapFunction(e)}( ${r} ), ${this.generateTextureDimension(e,t,s)}, u32( ${s} ) )`}

NA.generateTextureLod(e: any, t: any, r: any, s: any, i: string): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i string

Returns: string

Calls:

  • this.generateWrapFunction
  • this.generateTextureDimension
  • this.generateTextureLoad
Code
generateTextureLod(e,t,r,s,i="0u"){const n=this.generateWrapFunction(e),a=this.generateTextureDimension(e,t,i),o=e.isData3DTexture?"vec3":"vec2",u=`${o}<u32>( ${n}( ${r} ) * ${o}<f32>( ${a} ) )`;return this.generateTextureLoad(e,t,u,s,i)}

NA.generateTextureLoad(e: any, t: any, r: any, s: any, i: string): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i string

Returns: string

Code
generateTextureLoad(e,t,r,s,i="0u"){let n;return s?n=`textureLoad( ${t}, ${r}, ${s}, u32( ${i} ) )`:(n=`textureLoad( ${t}, ${r}, u32( ${i} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(n+=".x")),n}

NA.generateTextureStore(e: any, t: any, r: any, s: any, i: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: string

Code
generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}

NA.isSampleCompare(e: any): boolean

Parameters:

  • e any

Returns: boolean

Code
isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction}

NA.isUnfilterable(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.getComponentTypeFromTexture
  • this.isAvailable
  • this.isSampleCompare
  • this.renderer.backend.utils.getTextureSampleData
Code
isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&!0===e.isDataTexture&&e.type===I||!1===this.isSampleCompare(e)&&e.minFilter===v&&e.magFilter===v||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}

NA.generateTexture(e: any, t: any, r: any, s: any, i: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: string

Calls:

  • this.isUnfilterable
  • this.generateTextureLod
  • this._generateTextureSample
Code
generateTexture(e,t,r,s,i=this.shaderStage){let n=null;return n=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,"0",i):this._generateTextureSample(e,t,r,s,i),n}

NA.generateTextureGrad(e: any, t: any, r: any, s: any, i: any, n: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any

Returns: string

Calls:

  • console.error
Code
generateTextureGrad(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return`textureSampleGrad( ${t}, ${t}_sampler, ${r},  ${s[0]}, ${s[1]} )`;console.error(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${n} shader.`)}

NA.generateTextureCompare(e: any, t: any, r: any, s: any, i: any, n: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any

Returns: string

Calls:

  • console.error
Code
generateTextureCompare(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return!0===e.isDepthTexture&&!0===e.isArrayTexture?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;console.error(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${n} shader.`)}

NA.generateTextureLevel(e: any, t: any, r: any, s: any, i: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: string

Calls:

  • this.isUnfilterable
  • this.isFilteredTexture
  • this.generateFilteredTexture
  • this.generateTextureLod
Code
generateTextureLevel(e,t,r,s,i){return!1===this.isUnfilterable(e)?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,s):this.generateTextureLod(e,t,r,i,s)}

NA.generateTextureBias(e: any, t: any, r: any, s: any, i: any, n: any): string

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any

Returns: string

Calls:

  • console.error
Code
generateTextureBias(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;console.error(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${n} shader.`)}

NA.getPropertyName(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.isCustomStruct
  • super.getPropertyName
Code
getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}

NA.getOutputStructName(): string

Returns: string

Code
getOutputStructName(){return"output"}

NA.getFunctionOperator(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._include
Code
getFunctionOperator(e){const t=yA[e];return void 0!==t?(this._include(t),t):null}

NA.getNodeAccess(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • console.warn
Code
getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(console.warn("WebGPURenderer: Atomic operations are only supported in compute shaders."),ks.READ_WRITE):ks.READ_ONLY:e.access}

NA.getStorageAccess(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Calls:

  • this.getNodeAccess
Code
getStorageAccess(e,t){return pA[this.getNodeAccess(e,t)]}

NA.getUniformFromNode(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • super.getUniformFromNode
  • this.getDataFromNode
  • this.getBindGroupArray
  • this.getNodeAccess
  • s.setVisibility
  • this.isUnfilterable
  • e.setVisibility
  • l.push
  • n.setVisibility
  • this.getNodeUniform
  • s.addUniform
Code
getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);if("texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new pN(i.name,i.node,o,n):new cN(i.name,i.node,o,n):"cubeTexture"===t?s=new hN(i.name,i.node,o,n):"texture3D"===t&&(s=new pN(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.setVisibility(mA[r]),!1===this.isUnfilterable(e.value)&&!1===s.store){const e=new Zw(`${i.name}_sampler`,i.node,o);e.setVisibility(mA[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=new("buffer"===t?iN:tA)(e,o);n.setVisibility(mA[r]),l.push(n),a=n,i.name=s||"NodeBuffer_"+i.id}else{const e=this.uniformGroups[r]||(this.uniformGroups[r]={});let s=e[u];void 0===s&&(s=new oN(u,o),s.setVisibility(mA[r]),e[u]=s,l.push(s)),a=this.getNodeUniform(i,t),s.addUniform(a)}n.uniformGPU=a}return i}

NA.getBuiltin(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • i.has
  • i.set
Code
getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}

NA.hasBuiltin(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.builtins[t].has
Code
hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}

NA.getVertexIndex(): any

Returns: any

Calls:

  • this.getBuiltin
Code
getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}

NA.buildFunctionCode(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.flowShaderNode
  • s.push
  • this.getType
  • s.join
Code
buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}

NA.getInstanceIndex(): any

Returns: any

Calls:

  • this.getBuiltin
Code
getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}

NA.getInvocationLocalIndex(): any

Returns: any

Calls:

  • this.getBuiltin
Code
getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}

NA.getSubgroupSize(): any

Returns: any

Calls:

  • this.enableSubGroups
  • this.getBuiltin
Code
getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}

NA.getInvocationSubgroupIndex(): any

Returns: any

Calls:

  • this.enableSubGroups
  • this.getBuiltin
Code
getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}

NA.getSubgroupIndex(): any

Returns: any

Calls:

  • this.enableSubGroups
  • this.getBuiltin
Code
getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}

NA.getDrawIndex(): any

Returns: any

Code
getDrawIndex(){return null}

NA.getFrontFacing(): any

Returns: any

Calls:

  • this.getBuiltin
Code
getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}

NA.getFragCoord(): string

Returns: string

Calls:

  • this.getBuiltin
Code
getFragCoord(){return this.getBuiltin("position","fragCoord","vec4<f32>")+".xy"}

NA.getFragDepth(): string

Returns: string

Calls:

  • this.getBuiltin
Code
getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}

NA.getClipDistance(): string

Returns: string

Code
getClipDistance(){return"varyings.hw_clip_distances"}

NA.isFlipY(): boolean

Returns: boolean

Code
isFlipY(){return!1}

NA.enableDirective(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • (this.directives[t]||(this.directives[t]=new Set)).add
Code
enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}

NA.getDirectives(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • t.push
  • t.join
Code
getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}

NA.enableSubGroups(): void

Returns: void

Calls:

  • this.enableDirective
Code
enableSubGroups(){this.enableDirective("subgroups")}

NA.enableSubgroupsF16(): void

Returns: void

Calls:

  • this.enableDirective
Code
enableSubgroupsF16(){this.enableDirective("subgroups-f16")}

NA.enableClipDistances(): void

Returns: void

Calls:

  • this.enableDirective
Code
enableClipDistances(){this.enableDirective("clip_distances")}

NA.enableShaderF16(): void

Returns: void

Calls:

  • this.enableDirective
Code
enableShaderF16(){this.enableDirective("f16")}

NA.enableDualSourceBlending(): void

Returns: void

Calls:

  • this.enableDirective
Code
enableDualSourceBlending(){this.enableDirective("dual_source_blending")}

NA.enableHardwareClipping(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.enableClipDistances
  • this.getBuiltin
Code
enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array<f32, ${e} >`,"vertex")}

NA.getBuiltins(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • r.values
  • t.push
  • t.join
Code
getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}

NA.getScopedArray(e: any, t: any, r: any, s: any): any

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: any

Calls:

  • this.scopedArrays.has
  • this.scopedArrays.set
Code
getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}

NA.getScopedArrays(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.scopedArrays.values
  • this.getType
  • t.push
  • t.join
Code
getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}

NA.getAttributes(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getBuiltin
  • this.renderer.hasFeature
  • this.enableDirective
  • this.getBuiltins
  • t.push
  • this.getAttributesArray
  • this.getType
  • t.join
Code
getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3<u32>","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3<u32>","attribute"),this.getBuiltin("local_invocation_id","localId","vec3<u32>","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3<u32>","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e<s;e++){const s=r[e],i=s.name,n=this.getType(s.type);t.push(`@location( ${e} ) ${i} : ${n}`)}}return t.join(",\n\t")}

NA.getStructMembers(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getType
  • t.push
  • this.getBuiltins
  • t.join
Code
getStructMembers(e){const t=[];for(const r of e.members){const s=e.output?"@location( "+r.index+" ) ":"";let i=this.getType(r.type);r.atomic&&(i="atomic< "+i+" >"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}

NA.getStructs(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getStructMembers
  • e.push
  • e.join
Code
getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}

NA.getVar(e: any, t: any, r: any): string

Parameters:

  • e any
  • t any
  • r any

Returns: string

Calls:

  • this.generateArrayDeclaration
  • this.getType
Code
getVar(e,t,r=null){let s=`var ${t} : `;return s+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),s}

NA.getVars(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • t.push
  • this.getVar
  • t.join
Code
getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`\t${this.getVar(e.type,e.name,e.count)};`);return`\n${t.join("\n")}\n`}

NA.getVaryings(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getBuiltin
  • /^(int|uint|ivec|uvec)/.test
  • t.push
  • this.getType
  • s.includes
  • s.push
  • this.getBuiltins
  • t.join
  • this._getWGSLStruct
Code
getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","Vertex","vec4<f32>","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];for(let i=0;i<r.length;i++){const n=r[i];if(n.needsInterpolation){let e=`@location( ${i} )`;if(n.interpolationType){const t=null!==n.interpolationSampling?`, ${n.interpolationSampling} )`:" )";e+=` @interpolate( ${n.interpolationType}${t}`}else/^(int|uint|ivec|uvec)/.test(n.type)&&(e+=` @interpolate( ${this.renderer.backend.compatibilityMode?"flat, either":"flat"} )`);t.push(`${e} ${n.name} : ${this.getType(n.type)}`)}else"vertex"===e&&!1===s.includes(n)&&s.push(n)}}const r=this.getBuiltins(e);r&&t.push(r);const s=t.join(",\n\t");return"vertex"===e?this._getWGSLStruct("VaryingsStruct","\t"+s):s}

NA.isCustomStruct(e: any): boolean

Parameters:

  • e any

Returns: boolean

Code
isCustomStruct(e){const t=e.value,r=e.node,s=(t.isBufferAttribute||t.isInstancedBufferAttribute)&&null!==r.structTypeNode,i=r.value&&r.value.array&&"number"==typeof r.value.itemSize&&r.value.array.length>r.value.itemSize;return s&&!i}

NA.getUniforms(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.isUnfilterable
  • this.isSampleCompare
  • r.push
  • this.renderer.backend.utils.getTextureSampleData
  • aA
  • this.getStorageAccess
  • this.getComponentTypeFromTexture(t).charAt
  • this.getType
  • t.getNodeType
  • this.isCustomStruct
  • s.push
  • this._getWGSLStructBinding
  • this.getVectorType
  • (n[t]||(n[t]={index:a.binding++,id:a.group,snippets:[]})).snippets.push
  • i.push
  • t.snippets.join
  • r.join
  • s.join
  • i.join
Code
getUniforms(e){const t=this.uniforms[e],r=[],s=[],i=[],n={};for(const i of t){const t=i.groupNode.name,a=this.bindingsIndexes[t];if("texture"===i.type||"cubeTexture"===i.type||"storageTexture"===i.type||"texture3D"===i.type){const t=i.node.value;let s;!1===this.isUnfilterable(t)&&!0!==i.node.isStorageTextureNode&&(this.isSampleCompare(t)?r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler_comparison;`):r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler;`));let n="";const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(t);if(o>1&&(n="_multisampled"),!0===t.isCubeTexture)s="texture_cube<f32>";else if(!0===t.isDepthTexture)s=this.renderer.backend.compatibilityMode&&null===t.compareFunction?`texture${n}_2d<f32>`:`texture_depth${n}_2d${!0===t.isArrayTexture?"_array":""}`;else if(!0===i.node.isStorageTextureNode){const r=aA(t),n=this.getStorageAccess(i.node,e),a=i.node.value.is3DTexture,o=i.node.value.isArrayTexture;s=`texture_storage_${a?"3d":"2d"+(o?"_array":"")}<${r}, ${n}>`}else if(!0===t.isArrayTexture||!0===t.isDataArrayTexture||!0===t.isCompressedArrayTexture)s="texture_2d_array<f32>";else if(!0===t.is3DTexture||!0===t.isData3DTexture)s="texture_3d<f32>";else{s=`texture${n}_2d<${this.getComponentTypeFromTexture(t).charAt(0)}32>`}r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name} : ${s};`)}else if("buffer"===i.type||"storageBuffer"===i.type||"indirectStorageBuffer"===i.type){const t=i.node,r=this.getType(t.getNodeType(this)),n=t.bufferCount,o=n>0&&"buffer"===i.type?", "+n:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(i))s.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var<${u}> ${i.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${o} >`;s.push(this._getWGSLStructBinding(i.name,e,u,a.binding++,a.group))}}else{const e=this.getType(this.getVectorType(i.type)),t=i.groupNode.name;(n[t]||(n[t]={index:a.binding++,id:a.group,snippets:[]})).snippets.push(`\t${i.name} : ${e}`)}}for(const e in n){const t=n[e];i.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}let a=r.join("\n");return a+=s.join("\n"),a+=i.join("\n"),a}

NA.buildCode(): void

Returns: void

Calls:

  • this.sortBindingGroups
  • this.getUniforms
  • this.getAttributes
  • this.getVaryings
  • this.getStructs
  • this.getVars
  • this.getCodes
  • this.getDirectives
  • this.getScopedArrays
  • this.getFlowData
  • a.getNodeType
  • this.getBuiltins
  • this._getWGSLStruct
  • this._getWGSLVertexCode
  • this._getWGSLFragmentCode
  • this._getWGSLComputeCode
Code
buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=e[t];r.uniforms=this.getUniforms(t),r.attributes=this.getAttributes(t),r.varyings=this.getVaryings(t),r.structs=this.getStructs(t),r.vars=this.getVars(t),r.codes=this.getCodes(t),r.directives=this.getDirectives(t),r.scopedArrays=this.getScopedArrays(t);let s="// code\n\n";s+=this.flowCode[t];const i=this.flowNodes[t],n=i[i.length-1],a=n.outputNode,o=void 0!==a&&!0===a.isOutputStructNode;for(const e of i){const i=this.getFlowData(e),u=e.name;if(u&&(s.length>0&&(s+="\n"),s+=`\t// flow -> ${u}\n`),s+=`${i.code}\n\t`,e===n&&"compute"!==t)if(s+="// result\n\n\t","vertex"===t)s+=`varyings.Vertex = ${i.result};`;else if("fragment"===t)if(o)r.returnType=a.getNodeType(this),r.structs+="var<private> output : "+r.returnType+";",s+=`return ${i.result};`;else{let e="\t@location(0) color: vec4<f32>";const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),r.returnType="OutputStruct",r.structs+=this._getWGSLStruct("OutputStruct",e),r.structs+="\nvar<private> output : OutputStruct;",s+=`output.color = ${i.result};\n\n\treturn output;`}}r.flow=s}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}

NA.getMethod(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this._getWGSLMethod
Code
getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}

NA.getTernary(e: any, t: any, r: any): string

Parameters:

  • e any
  • t any
  • r any

Returns: string

Code
getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}

NA.getType(e: any): any

Parameters:

  • e any

Returns: any

Code
getType(e){return bA[e]||e}

NA.isAvailable(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.renderer.hasFeature
Code
isAvailable(e){let t=fA[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),fA[e]=t),t}

NA._getWGSLMethod(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this._include
Code
_getWGSLMethod(e){return void 0!==TA[e]&&this._include(e),_A[e]}

NA._include(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • t.build
  • this.currentFunctionNode.includes.push
Code
_include(e){const t=TA[e];return t.build(this),null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(t),t}

NA._getWGSLVertexCode(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getSignature
Code
_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar<private> varyings : VaryingsStruct;\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}

NA._getWGSLFragmentCode(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • this.getSignature
Code
_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${vA}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}

NA._getWGSLComputeCode(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Calls:

  • this.getSignature
Code
_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar<private> instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}

NA._getWGSLStruct(e: any, t: any): string

Parameters:

  • e any
  • t any

Returns: string

Code
_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}

NA._getWGSLStructBinding(e: any, t: any, r: any, s: number, i: number): string

Parameters:

  • e any
  • t any
  • r any
  • s number
  • i number

Returns: string

Calls:

  • this._getWGSLStruct
Code
_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}

a(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • s.push
  • console.warn
Code
(e,t)=>{e===Nr?(s.push(TA.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===vr?(s.push(TA.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===_r?(s.push(TA.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,console.warn(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))}

SA.getCurrentDepthStencilFormat(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getTextureFormatGPU
Code
getCurrentDepthStencilFormat(e){let t;return null!==e.depthTexture?t=this.getTextureFormatGPU(e.depthTexture):e.depth&&e.stencil?t=YS:e.depth&&(t=KS),t}

SA.getTextureFormatGPU(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.backend.get
Code
getTextureFormatGPU(e){return this.backend.get(e).format}

SA.getTextureSampleData(e: any): { samples: any; primarySamples: any; isMSAA: boolean; }

Parameters:

  • e any

Returns: { samples: any; primarySamples: any; isMSAA: boolean; }

Calls:

  • e.getRenderTarget
Code
getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.samples}else e.renderTarget&&(t=e.renderTarget.samples);t=t||1;const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}

SA.getCurrentColorFormat(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.getTextureFormatGPU
  • this.getPreferredCanvasFormat
Code
getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}

SA.getCurrentColorSpace(e: any): any

Parameters:

  • e any

Returns: any

Code
getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}

SA.getPrimitiveTopology(e: any, t: any): "point-list" | "line-list" | "line-strip" | "triangle-list"

Parameters:

  • e any
  • t any

Returns: "point-list" | "line-list" | "line-strip" | "triangle-list"

Code
getPrimitiveTopology(e,t){return e.isPoints?$N:e.isLineSegments||e.isMesh&&!0===t.wireframe?WN:e.isLine?qN:e.isMesh?jN:void 0}

SA.getSampleCount(e: any): 1 | 4

Parameters:

  • e any

Returns: 1 | 4

Code
getSampleCount(e){return e>=4?4:1}

SA.getSampleCountRenderContext(e: any): 1 | 4

Parameters:

  • e any

Returns: 1 | 4

Calls:

  • this.getSampleCount
Code
getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.samples)}

SA.getPreferredCanvasFormat(): any

Returns: any

Calls:

  • navigator.gpu.getPreferredCanvasFormat
Code
getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===Ce)return FS;if(e===ce)return $S;throw new Error("Unsupported outputType")}

RA.createAttribute(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this._getBufferAttribute
  • s.get
  • o.set
  • r.array.subarray
  • a.createBuffer
  • new o.constructor(n.getMappedRange()).set
  • n.getMappedRange
  • n.unmap
Code
createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o=r.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e<o.length;e++)65535===o[e]&&(o[e]=4294967295);if(r.array=o,(r.isStorageBufferAttribute||r.isStorageInstancedBufferAttribute)&&3===r.itemSize){o=new o.constructor(4*r.count);for(let e=0;e<r.count;e++)o.set(r.array.subarray(3*e,3*e+3),4*e);r.itemSize=4,r.array=o,i._force3to4BytesAlignment=!0}const u=o.byteLength,l=u+(4-u%4)%4;n=a.createBuffer({label:r.name,size:l,usage:t,mappedAtCreation:!0}),new o.constructor(n.getMappedRange()).set(o),n.unmap(),i.buffer=n}}

RA.updateAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this._getBufferAttribute
  • r.get
  • a.set
  • t.array.subarray
  • this._isTypedArray
  • s.queue.writeBuffer
  • Math.floor
  • Math.ceil
  • t.clearUpdateRanges
Code
updateAttribute(e){const t=this._getBufferAttribute(e),r=this.backend,s=r.device,i=r.get(t),n=r.get(t).buffer;let a=t.array;if(!0===i._force3to4BytesAlignment){a=new a.constructor(4*t.count);for(let e=0;e<t.count;e++)a.set(t.array.subarray(3*e,3*e+3),4*e);t.array=a}const o=this._isTypedArray(a),u=t.updateRanges;if(0===u.length)s.queue.writeBuffer(n,0,a,0);else{const e=o?1:a.BYTES_PER_ELEMENT;for(let t=0,r=u.length;t<r;t++){const r=u[t];let l,d;if(!0===i._force3to4BytesAlignment){l=4*Math.floor(r.start/3)*e,d=4*Math.ceil(r.count/3)*e}else l=r.start*e,d=r.count*e;const c=l*(o?a.BYTES_PER_ELEMENT:1);s.queue.writeBuffer(n,c,a,l,d)}t.clearUpdateRanges()}}

RA.createShaderVertexBuffers(e: any): any[]

Parameters:

  • e any

Returns: any[]

Calls:

  • e.getAttributes
  • this._getBufferAttribute
  • r.get
  • r.set
  • this._getVertexFormat
  • a.attributes.push
  • Array.from
  • r.values
Code
createShaderVertexBuffers(e){const t=e.getAttributes(),r=new Map;for(let e=0;e<t.length;e++){const s=t[e],i=s.array.BYTES_PER_ELEMENT,n=this._getBufferAttribute(s);let a=r.get(n);if(void 0===a){let e,t;!0===s.isInterleavedBufferAttribute?(e=s.data.stride*i,t=s.data.isInstancedInterleavedBuffer?Yw:Kw):(e=s.itemSize*i,t=s.isInstancedBufferAttribute?Yw:Kw),!1!==s.normalized||s.array.constructor!==Int16Array&&s.array.constructor!==Uint16Array||(e=4),a={arrayStride:e,attributes:[],stepMode:t},r.set(n,a)}const o=this._getVertexFormat(s),u=!0===s.isInterleavedBufferAttribute?s.offset*i:0;a.attributes.push({shaderLocation:e,offset:u,format:o})}return Array.from(r.values())}

RA.destroyAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.get(this._getBufferAttribute(e)).buffer.destroy
  • t.delete
Code
destroyAttribute(e){const t=this.backend;t.get(this._getBufferAttribute(e)).buffer.destroy(),t.delete(e)}

RA.getArrayBufferAsync(e: any): Promise<any>

Parameters:

  • e any

Returns: Promise<any>

Calls:

  • t.get
  • this._getBufferAttribute
  • r.createBuffer
  • r.createCommandEncoder
  • a.copyBufferToBuffer
  • a.finish
  • r.queue.submit
  • n.mapAsync
  • n.getMappedRange
  • u.slice
  • n.unmap
Code
async getArrayBufferAsync(e){const t=this.backend,r=t.device,s=t.get(this._getBufferAttribute(e)).buffer,i=s.size,n=r.createBuffer({label:`${e.name}_readback`,size:i,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ}),a=r.createCommandEncoder({label:`readback_encoder_${e.name}`});a.copyBufferToBuffer(s,0,n,0,i);const o=a.finish();r.queue.submit([o]),await n.mapAsync(GPUMapMode.READ);const u=n.getMappedRange(),l=new e.array.constructor(u.slice(0));return n.unmap(),l.buffer}

RA._getVertexFormat(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • AA.get
  • wA.get
  • EA.get
  • Math.floor
  • console.error
Code
_getVertexFormat(e){const{itemSize:t,normalized:r}=e,s=e.array.constructor,i=e.constructor;let n;if(1===t)n=AA.get(s);else{const e=(wA.get(i)||EA.get(s))[r?1:0];if(e){const r=s.BYTES_PER_ELEMENT*t,i=4*Math.floor((r+3)/4)/s.BYTES_PER_ELEMENT;if(i%1)throw new Error("THREE.WebGPUAttributeUtils: Bad vertex format item size.");n=`${e}x${i}`}}return n||console.error("THREE.WebGPUAttributeUtils: Vertex format not supported yet."),n}

RA._isTypedArray(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • ArrayBuffer.isView
Code
_isTypedArray(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}

RA._getBufferAttribute(e: any): any

Parameters:

  • e any

Returns: any

Code
_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}

CA.createBindingsLayout(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.backend.get
  • t.utils.getTextureSampleData
  • this.backend.hasFeature
  • console.error
  • s.push
  • r.createBindGroupLayout
Code
createBindingsLayout(e){const t=this.backend,r=t.device,s=[];let i=0;for(const r of e.bindings){const e={binding:i++,visibility:r.visibility};if(r.isUniformBuffer||r.isStorageBuffer){const t={};r.isStorageBuffer&&(4&r.visibility&&(r.access===ks.READ_WRITE||r.access===ks.WRITE_ONLY)?t.type=Mw:t.type=Pw),e.buffer=t}else if(r.isSampledTexture&&r.store){const t={};t.format=this.backend.get(r.texture).texture.format;const s=r.access;t.access=s===ks.READ_WRITE?Fw:s===ks.WRITE_ONLY?Bw:Lw,r.texture.isArrayTexture?t.viewDimension=Ww:r.texture.is3DTexture&&(t.viewDimension=jw),e.storageTexture=t}else if(r.isSampledTexture){const s={},{primarySamples:i}=t.utils.getTextureSampleData(r.texture);if(i>1&&(s.multisampled=!0,r.texture.isDepthTexture||(s.sampleType=Uw)),r.texture.isDepthTexture)t.compatibilityMode&&null===r.texture.compareFunction?s.sampleType=Uw:s.sampleType=Ow;else if(r.texture.isDataTexture||r.texture.isDataArrayTexture||r.texture.isData3DTexture){const e=r.texture.type;e===_?s.sampleType=kw:e===T?s.sampleType=Gw:e===I&&(this.backend.hasFeature("float32-filterable")?s.sampleType=Vw:s.sampleType=Uw)}r.isSampledCubeTexture?s.viewDimension=qw:r.texture.isArrayTexture||r.texture.isDataArrayTexture||r.texture.isCompressedArrayTexture?s.viewDimension=Ww:r.isSampledTexture3D&&(s.viewDimension=jw),e.texture=s}else if(r.isSampler){const s={};r.texture.isDepthTexture&&(null!==r.texture.compareFunction?s.type=Dw:t.compatibilityMode&&(s.type=Iw)),e.sampler=s}else console.error(`WebGPUBindingUtils: Unsupported binding "${r}".`);s.push(e)}return r.createBindGroupLayout({entries:s})}

CA.createBindings(e: any, t: any, r: any, s: number): void

Parameters:

  • e any
  • t any
  • r any
  • s number

Returns: void

Calls:

  • i.get
  • n.get
  • this.createBindingsLayout
  • n.set
  • this.createBindGroup
Code
createBindings(e,t,r,s=0){const{backend:i,bindGroupLayoutCache:n}=this,a=i.get(e);let o,u=n.get(e.bindingsReference);void 0===u&&(u=this.createBindingsLayout(e),n.set(e.bindingsReference,u)),r>0&&(void 0===a.groups&&(a.groups=[],a.versions=[]),a.versions[r]===s&&(o=a.groups[r])),void 0===o&&(o=this.createBindGroup(e,u),r>0&&(a.groups[r]=o,a.versions[r]=s)),a.group=o,a.layout=u}

CA.updateBinding(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • t.get
  • r.queue.writeBuffer
Code
updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer;r.queue.writeBuffer(i,0,s,0)}

CA.createBindGroupIndex(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • r.createBuffer
  • r.queue.writeBuffer
  • r.createBindGroup
Code
createBindGroupIndex(e,t){const r=this.backend.device,s=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,i=e[0],n=r.createBuffer({label:"bindingCameraIndex_"+i,size:16,usage:s});r.queue.writeBuffer(n,0,e,0);const a=[{binding:0,resource:{buffer:n}}];return r.createBindGroup({label:"bindGroupCameraIndex_"+i,layout:t,entries:a})}

CA.createBindGroup(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • r.get
  • s.createBuffer
  • n.push
  • s.importExternalTexture
  • e.texture.createView
  • s.createBindGroup
Code
createBindGroup(e,t){const r=this.backend,s=r.device;let i=0;const n=[];for(const t of e.bindings){if(t.isUniformBuffer){const e=r.get(t);if(void 0===e.buffer){const r=t.byteLength,i=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,n=s.createBuffer({label:"bindingBuffer_"+t.name,size:r,usage:i});e.buffer=n}n.push({binding:i,resource:{buffer:e.buffer}})}else if(t.isStorageBuffer){const e=r.get(t);if(void 0===e.buffer){const s=t.attribute;e.buffer=r.get(s).buffer}n.push({binding:i,resource:{buffer:e.buffer}})}else if(t.isSampledTexture){const e=r.get(t.texture);let a;if(void 0!==e.externalTexture)a=s.importExternalTexture({source:e.externalTexture});else{const r=t.store?1:e.texture.mipLevelCount;let s=`view-${e.texture.width}-${e.texture.height}`;if(e.texture.depthOrArrayLayers>1&&(s+=`-${e.texture.depthOrArrayLayers}`),s+=`-${r}`,a=e[s],void 0===a){const i=Xw;let n;n=t.isSampledCubeTexture?qw:t.isSampledTexture3D?jw:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?Ww:$w,a=e[s]=e.texture.createView({aspect:i,dimension:n,mipLevelCount:r})}}n.push({binding:i,resource:a})}else if(t.isSampler){const e=r.get(t.texture);n.push({binding:i,resource:e.sampler})}i++}return s.createBindGroup({label:"bindGroup_"+e.name,layout:t,entries:n})}

MA.setPipeline(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this._activePipelines.get
  • e.setPipeline
  • this._activePipelines.set
Code
setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}

MA._getSampleCount(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.backend.utils.getSampleCountRenderContext
Code
_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}

MA.createRenderPipeline(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • u.get
  • e.getBindings
  • h.push
  • u.attributeUtils.createShaderVertexBuffers
  • this._getBlending
  • this._getStencilCompare
  • this._getStencilOperation
  • this._getColorWriteMask
  • d.getTextureFormatGPU
  • y.push
  • d.getCurrentColorFormat
  • this._getPrimitiveState
  • this._getDepthCompare
  • d.getCurrentDepthStencilFormat
  • this._getSampleCount
  • Object.assign
  • l.createPipelineLayout
  • l.createRenderPipeline
  • l.createRenderPipelineAsync(S).then
  • e
  • t.push
Code
createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:o}=n,u=this.backend,l=u.device,d=u.utils,c=u.get(n),h=[];for(const t of e.getBindings()){const e=u.get(t);h.push(e.layout)}const p=u.attributeUtils.createShaderVertexBuffers(e);let g;s.blending===H||s.blending===k&&!1===s.transparent||(g=this._getBlending(s));let m={};!0===s.stencilWrite&&(m={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const f=this._getColorWriteMask(s),y=[];if(null!==e.context.textures){const t=e.context.textures;for(let e=0;e<t.length;e++){const r=d.getTextureFormatGPU(t[e]);y.push({format:r,blend:g,writeMask:f})}}else{const t=d.getCurrentColorFormat(e.context);y.push({format:t,blend:g,writeMask:f})}const b=u.get(a).module,x=u.get(o).module,T=this._getPrimitiveState(r,i,s),_=this._getDepthCompare(s),v=d.getCurrentDepthStencilFormat(e.context),N=this._getSampleCount(e.context),S={label:`renderPipeline_${s.name||s.type}_${s.id}`,vertex:Object.assign({},b,{buffers:p}),fragment:Object.assign({},x,{targets:y}),primitive:T,multisample:{count:N,alphaToCoverageEnabled:s.alphaToCoverage&&N>1},layout:l.createPipelineLayout({bindGroupLayouts:h})},E={},w=e.context.depth,A=e.context.stencil;if(!0!==w&&!0!==A||(!0===w&&(E.format=v,E.depthWriteEnabled=s.depthWrite,E.depthCompare=_),!0===A&&(E.stencilFront=m,E.stencilBack={},E.stencilReadMask=s.stencilFuncMask,E.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&(E.depthBias=s.polygonOffsetUnits,E.depthBiasSlopeScale=s.polygonOffsetFactor,E.depthBiasClamp=0),S.depthStencil=E),null===t)c.pipeline=l.createRenderPipeline(S);else{const e=new Promise(e=>{l.createRenderPipelineAsync(S).then(t=>{c.pipeline=t,e()})});t.push(e)}}

MA.createBundleEncoder(e: any, t: string): any

Parameters:

  • e any
  • t string

Returns: any

Calls:

  • s.getCurrentDepthStencilFormat
  • s.getCurrentColorFormat
  • this._getSampleCount
  • i.createRenderBundleEncoder
Code
createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a={label:t,colorFormats:[s.getCurrentColorFormat(e)],depthStencilFormat:n,sampleCount:this._getSampleCount(e)};return i.createRenderBundleEncoder(a)}

MA.createComputePipeline(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • r.get
  • a.push
  • s.createComputePipeline
  • s.createPipelineLayout
Code
createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.get(e);a.push(t.layout)}n.pipeline=s.createComputePipeline({compute:i,layout:s.createPipelineLayout({bindGroupLayouts:a})})}

MA._getBlending(e: any): { color: { srcFactor: string; dstFactor: string; operation: string; }; alpha: { srcFactor: string; dstFactor: string; operation: string; }; }

Parameters:

  • e any

Returns: { color: { srcFactor: string; dstFactor: string; operation: string; }; alpha: { srcFactor: string; dstFactor: string; operation: string; }; }

Calls:

  • this._getBlendFactor
  • this._getBlendOperation
  • i
  • console.error
Code
_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===je){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:mw},r={srcFactor:i,dstFactor:n,operation:mw}};if(e.premultipliedAlpha)switch(s){case k:i(sw,ow,sw,ow);break;case Bt:i(sw,sw,sw,sw);break;case Pt:i(rw,nw,rw,sw);break;case Mt:i(uw,ow,rw,sw)}else switch(s){case k:i(aw,ow,sw,ow);break;case Bt:i(aw,sw,sw,sw);break;case Pt:console.error("THREE.WebGPURenderer: SubtractiveBlending requires material.premultipliedAlpha = true");break;case Mt:console.error("THREE.WebGPURenderer: MultiplyBlending requires material.premultipliedAlpha = true")}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};console.error("THREE.WebGPURenderer: Invalid blending: ",s)}

MA._getBlendFactor(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • console.error
Code
_getBlendFactor(e){let t;switch(e){case Ke:t=rw;break;case wt:t=sw;break;case Et:t=iw;break;case Tt:t=nw;break;case St:t=aw;break;case xt:t=ow;break;case vt:t=uw;break;case bt:t=lw;break;case _t:t=dw;break;case yt:t=cw;break;case Nt:t=hw;break;case 211:t=pw;break;case 212:t=gw;break;default:console.error("THREE.WebGPURenderer: Blend factor not supported.",e)}return t}

MA._getStencilCompare(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • console.error
Code
_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case kr:t=KN;break;case Or:t=rS;break;case Ur:t=YN;break;case Vr:t=ZN;break;case Dr:t=QN;break;case Ir:t=tS;break;case Fr:t=JN;break;case Lr:t=eS;break;default:console.error("THREE.WebGPURenderer: Invalid stencil function.",r)}return t}

MA._getStencilOperation(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • console.error
Code
_getStencilOperation(e){let t;switch(e){case Xr:t=vw;break;case jr:t=Nw;break;case qr:t=Sw;break;case Wr:t=Ew;break;case $r:t=ww;break;case Hr:t=Aw;break;case zr:t=Rw;break;case Gr:t=Cw;break;default:console.error("THREE.WebGPURenderer: Invalid stencil operation.",t)}return t}

MA._getBlendOperation(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • console.error
Code
_getBlendOperation(e){let t;switch(e){case Xe:t=mw;break;case ft:t=fw;break;case mt:t=yw;break;case Yr:t=bw;break;case Kr:t=xw;break;default:console.error("THREE.WebGPUPipelineUtils: Blend equation not supported.",e)}return t}

MA._getPrimitiveState(e: any, t: any, r: any): { topology: any; stripIndexFormat: string; frontFace: string; cullMode: string; }

Parameters:

  • e any
  • t any
  • r any

Returns: { topology: any; stripIndexFormat: string; frontFace: string; cullMode: string; }

Calls:

  • i.getPrimitiveTopology
  • console.error
Code
_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;switch(s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?dS:cS),r.side){case qe:s.frontFace=aS,s.cullMode=lS;break;case S:s.frontFace=aS,s.cullMode=uS;break;case E:s.frontFace=aS,s.cullMode=oS;break;default:console.error("THREE.WebGPUPipelineUtils: Unknown material.side value.",r.side)}return s}

MA._getColorWriteMask(e: any): 0 | 15

Parameters:

  • e any

Returns: 0 | 15

Code
_getColorWriteMask(e){return!0===e.colorWrite?_w:Tw}

MA._getDepthCompare(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • console.error
Code
_getDepthCompare(e){let t;if(!1===e.depthTest)t=rS;else{const r=e.depthFunc;switch(r){case kt:t=KN;break;case Ot:t=rS;break;case Ut:t=YN;break;case Vt:t=ZN;break;case Dt:t=QN;break;case It:t=tS;break;case Ft:t=JN;break;case Lt:t=eS;break;default:console.error("THREE.WebGPUPipelineUtils: Invalid depth function.",r)}}return t}

i(e: any, s: any, i: any, n: any): void

Parameters:

  • e any
  • s any
  • i any
  • n any

Returns: void

Code
(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:mw},r={srcFactor:i,dstFactor:n,operation:mw}}

PA.allocateQueriesForContext(e: any): number

Parameters:

  • e any

Returns: number

Calls:

  • pt (from ./three.core.min.js)
  • this.type.toUpperCase
  • this.queryOffsets.set
Code
allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return pt(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e.id,t),t}

PA.resolveQueriesAsync(): Promise<number | boolean>

Returns: Promise<number | boolean>

Calls:

  • this._resolveQueries
Code
async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}

PA._resolveQueries(): Promise<number>

Returns: Promise<number>

Calls:

  • this.queryOffsets.clear
  • this.device.createCommandEncoder
  • s.resolveQuerySet
  • s.copyBufferToBuffer
  • s.finish
  • this.device.queue.submit
  • this.resultBuffer.mapAsync
  • this.resultBuffer.unmap
  • this.resultBuffer.getMappedRange
  • Number
  • console.error
Code
async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder();s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(this.device.queue.submit([i]),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r));let a=0;for(const[,t]of e){const e=n[t],r=n[t+1];a+=Number(r-e)/1e6}return this.resultBuffer.unmap(),this.lastValue=a,a}catch(e){return console.error("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}

PA.dispose(): Promise<void>

Returns: Promise<void>

Calls:

  • console.error
  • this.resultBuffer.unmap
  • this.querySet.destroy
  • this.resolveBuffer.destroy
  • this.resultBuffer.destroy
  • this.queryOffsets.clear
Code
async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){console.error("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){console.error("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}

BA.init(e: any): Promise<void>

Parameters:

  • e any

Returns: Promise<void>

Calls:

  • super.init
  • navigator.gpu.requestAdapter
  • Object.values
  • s.features.has
  • n.push
  • s.requestDevice
  • r.lost.then
  • e.onDeviceLost
  • e.domElement.getContext
  • this.hasFeature
  • this.context.configure
  • this.utils.getPreferredCanvasFormat
  • this.updateSize
Code
async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const e={powerPreference:t.powerPreference,featureLevel:t.compatibilityMode?"compatibility":void 0},s="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(e):null;if(null===s)throw new Error("WebGPUBackend: Unable to create WebGPU adapter.");const i=Object.values(Qw),n=[];for(const e of i)s.features.has(e)&&n.push(e);const a={requiredFeatures:n,requiredLimits:t.requiredLimits};r=await s.requestDevice(a)}else r=t.device;r.lost.then(t=>{const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)});const s=void 0!==t.context?t.context:e.domElement.getContext("webgpu");this.device=r,this.context=s;const i=t.alpha?"premultiplied":"opaque";this.trackTimestamp=this.trackTimestamp&&this.hasFeature(Qw.TimestampQuery),this.context.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i}),this.updateSize()}

BA.getArrayBufferAsync(e: any): Promise<any>

Parameters:

  • e any

Returns: Promise<any>

Calls:

  • this.attributeUtils.getArrayBufferAsync
Code
async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}

BA.getContext(): any

Returns: any

Code
getContext(){return this.context}

BA._getDefaultRenderPassDescriptor(): any

Returns: any

Calls:

  • this.textureUtils.getDepthBuffer(t.depth,t.stencil).createView
  • this.colorBuffer.createView
  • this.context.getCurrentTexture().createView
Code
_getDefaultRenderPassDescriptor(){let e=this.defaultRenderPassdescriptor;if(null===e){const t=this.renderer;e={colorAttachments:[{view:null}]},!0!==this.renderer.depth&&!0!==this.renderer.stencil||(e.depthStencilAttachment={view:this.textureUtils.getDepthBuffer(t.depth,t.stencil).createView()});const r=e.colorAttachments[0];this.renderer.samples>0?r.view=this.colorBuffer.createView():r.resolveTarget=void 0,this.defaultRenderPassdescriptor=e}const t=e.colorAttachments[0];return this.renderer.samples>0?t.resolveTarget=this.context.getCurrentTexture().createView():t.view=this.context.getCurrentTexture().createView(),e}

BA._isRenderCameraDepthArray(e: any): any

Parameters:

  • e any

Returns: any

Code
_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.image.depth>1&&e.camera.isArrayCamera}

BA._getRenderPassDescriptor(e: any, t: {}): { colorAttachments: any[]; }

Parameters:

  • e any
  • t {}

Returns: { colorAttachments: any[]; }

Calls:

  • this.get
  • r.removeEventListener
  • this.delete
  • r.hasEventListener
  • r.addEventListener
  • e.getCacheKey
  • this._isRenderCameraDepthArray
  • i.texture.createView
  • o.push
  • i.msaaTexture.createView
  • t.texture.createView
  • o.colorAttachments.push
Code
_getRenderPassDescriptor(e,t={}){const r=e.renderTarget,s=this.get(r);let i=s.descriptors;if(void 0===i||s.width!==r.width||s.height!==r.height||s.dimensions!==r.dimensions||s.activeMipmapLevel!==e.activeMipmapLevel||s.activeCubeFace!==e.activeCubeFace||s.samples!==r.samples){i={},s.descriptors=i;const e=()=>{r.removeEventListener("dispose",e),this.delete(r)};!1===r.hasEventListener("dispose",e)&&r.addEventListener("dispose",e)}const n=e.getCacheKey();let a=i[n];if(void 0===a){const t=e.textures,o=[];let u;const l=this._isRenderCameraDepthArray(e);for(let s=0;s<t.length;s++){const i=this.get(t[s]),n={label:`colorAttachment_${s}`,baseMipLevel:e.activeMipmapLevel,mipLevelCount:1,baseArrayLayer:e.activeCubeFace,arrayLayerCount:1,dimension:$w};if(r.isRenderTarget3D)u=e.activeCubeFace,n.baseArrayLayer=0,n.dimension=jw,n.depthOrArrayLayers=t[s].image.depth;else if(r.isRenderTarget&&t[s].image.depth>1)if(!0===l){const t=e.camera.cameras;for(let e=0;e<t.length;e++){const t={...n,baseArrayLayer:e,arrayLayerCount:1,dimension:$w},r=i.texture.createView(t);o.push({view:r,resolveTarget:void 0,depthSlice:void 0})}}else n.dimension=Ww,n.depthOrArrayLayers=t[s].image.depth;if(!0!==l){const e=i.texture.createView(n);let t,r;void 0!==i.msaaTexture?(t=i.msaaTexture.createView(),r=e):(t=e,r=void 0),o.push({view:t,resolveTarget:r,depthSlice:u})}}if(a={textureViews:o},e.depth){const t=this.get(e.depthTexture),r={};e.depthTexture.isArrayTexture&&(r.dimension=$w,r.arrayLayerCount=1,r.baseArrayLayer=e.activeCubeFace),a.depthStencilView=t.texture.createView(r)}i[n]=a,s.width=r.width,s.height=r.height,s.samples=r.samples,s.activeMipmapLevel=e.activeMipmapLevel,s.activeCubeFace=e.activeCubeFace,s.dimensions=r.dimensions}const o={colorAttachments:[]};for(let e=0;e<a.textureViews.length;e++){const r=a.textureViews[e];let s={r:0,g:0,b:0,a:1};0===e&&t.clearValue&&(s=t.clearValue),o.colorAttachments.push({view:r.view,depthSlice:r.depthSlice,resolveTarget:r.resolveTarget,loadOp:t.loadOp||iS,storeOp:t.storeOp||sS,clearValue:s})}return a.depthStencilView&&(o.depthStencilAttachment={view:a.depthStencilView}),o}

BA.beginRender(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • t.currentOcclusionQuerySet.destroy
  • t.currentOcclusionQueryBuffer.destroy
  • r.createQuerySet
  • this._getDefaultRenderPassDescriptor
  • this._getRenderPassDescriptor
  • this.initTimestampQuery
  • r.createCommandEncoder
  • this._isRenderCameraDepthArray
  • this._updateDepthLayerDescriptors
  • this._createDepthLayerDescriptors
  • this.pipelineUtils.createBundleEncoder
  • t.bundleEncoders.push
  • t.bundleSets.push
  • o.beginRenderPass
  • this.updateViewport
  • r.setScissorRect
Code
beginRender(e){const t=this.get(e),r=this.device,s=e.occlusionQueryCount;let i,n;s>0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,i=r.createQuerySet({type:"occlusion",count:s,label:`occlusionQuerySet_${e.id}`}),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:iS}),this.initTimestampQuery(e,n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r<t.length;r++){const s=t[r];e.clearColor?(s.clearValue=0===r?e.clearColorValue:{r:0,g:0,b:0,a:1},s.loadOp=nS):s.loadOp=iS,s.storeOp=sS}}else{const t=n.colorAttachments[0];e.clearColor?(t.clearValue=e.clearColorValue,t.loadOp=nS):t.loadOp=iS,t.storeOp=sS}e.depth&&(e.clearDepth?(a.depthClearValue=e.clearDepthValue,a.depthLoadOp=nS):a.depthLoadOp=iS,a.depthStoreOp=sS),e.stencil&&(e.clearStencil?(a.stencilClearValue=e.clearStencilValue,a.stencilLoadOp=nS):a.stencilLoadOp=iS,a.stencilStoreOp=sS);const o=r.createCommandEncoder({label:"renderContext_"+e.id});if(!0===this._isRenderCameraDepthArray(e)){const r=e.camera.cameras;t.layerDescriptors&&t.layerDescriptors.length===r.length?this._updateDepthLayerDescriptors(e,t,r):this._createDepthLayerDescriptors(e,t,n,r),t.bundleEncoders=[],t.bundleSets=[];for(let s=0;s<r.length;s++){const r=this.pipelineUtils.createBundleEncoder(e,"renderBundleArrayCamera_"+s),i={attributes:{},bindingGroups:[],pipeline:null,index:null};t.bundleEncoders.push(r),t.bundleSets.push(i)}t.currentPass=null}else{const r=o.beginRenderPass(n);if(t.currentPass=r,e.viewport&&this.updateViewport(e),e.scissor){const{x:t,y:s,width:i,height:n}=e.scissorValue;r.setScissorRect(t,s,i,n)}}t.descriptor=n,t.encoder=o,t.currentSets={attributes:{},bindingGroups:[],pipeline:null,index:null},t.renderBundles=[]}

BA._createDepthLayerDescriptors(e: any, t: any, r: any, s: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: void

Calls:

  • this.get
  • n.texture.createView
  • t.layerDescriptors.push
Code
_createDepthLayerDescriptors(e,t,r,s){const i=r.depthStencilAttachment;t.layerDescriptors=[];const n=this.get(e.depthTexture);n.viewCache||(n.viewCache=[]);for(let a=0;a<s.length;a++){const s={...r,colorAttachments:[{...r.colorAttachments[0],view:r.colorAttachments[a].view}]};if(r.depthStencilAttachment){const t=a;n.viewCache[t]||(n.viewCache[t]=n.texture.createView({dimension:$w,baseArrayLayer:a,arrayLayerCount:1})),s.depthStencilAttachment={view:n.viewCache[t],depthLoadOp:i.depthLoadOp||nS,depthStoreOp:i.depthStoreOp||sS,depthClearValue:i.depthClearValue||1},e.stencil&&(s.depthStencilAttachment.stencilLoadOp=i.stencilLoadOp,s.depthStencilAttachment.stencilStoreOp=i.stencilStoreOp,s.depthStencilAttachment.stencilClearValue=i.stencilClearValue)}else s.depthStencilAttachment={...i};t.layerDescriptors.push(s)}}

BA._updateDepthLayerDescriptors(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Code
_updateDepthLayerDescriptors(e,t,r){for(let s=0;s<r.length;s++){const r=t.layerDescriptors[s];if(r.depthStencilAttachment){const t=r.depthStencilAttachment;e.depth&&(e.clearDepth?(t.depthClearValue=e.clearDepthValue,t.depthLoadOp=nS):t.depthLoadOp=iS),e.stencil&&(e.clearStencil?(t.stencilClearValue=e.clearStencilValue,t.stencilLoadOp=nS):t.stencilLoadOp=iS)}}}

BA.finishRender(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • t.currentPass.executeBundles
  • t.currentPass.endOcclusionQuery
  • this._isRenderCameraDepthArray
  • r.push
  • s.finish
  • s.beginRenderPass
  • a.setViewport
  • a.setScissorRect
  • a.executeBundles
  • a.end
  • t.currentPass.end
  • this.occludedResolveCache.get
  • this.device.createBuffer
  • this.occludedResolveCache.set
  • t.encoder.resolveQuerySet
  • t.encoder.copyBufferToBuffer
  • this.resolveOccludedAsync
  • this.device.queue.submit
  • t.encoder.finish
  • this.textureUtils.generateMipmaps
Code
finishRender(e){const t=this.get(e),r=e.occlusionQueryCount;t.renderBundles.length>0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e<t.bundleEncoders.length;e++){const s=t.bundleEncoders[e];r.push(s.finish())}for(let i=0;i<t.layerDescriptors.length;i++)if(i<r.length){const n=t.layerDescriptors[i],a=s.beginRenderPass(n);if(e.viewport){const{x:t,y:r,width:s,height:i,minDepth:n,maxDepth:o}=e.viewportValue;a.setViewport(t,r,s,i,n,o)}if(e.scissor){const{x:t,y:r,width:s,height:i}=e.scissorValue;a.setScissorRect(t,r,s,i)}a.executeBundles([r[i]]),a.end()}}else t.currentPass&&t.currentPass.end();if(r>0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(i=this.device.createBuffer({size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.occludedResolveCache.set(s,i));const n=this.device.createBuffer({size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ});t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(this.device.queue.submit([t.encoder.finish()]),null!==e.textures){const t=e.textures;for(let e=0;e<t.length;e++){const r=t[e];!0===r.generateMipmaps&&this.textureUtils.generateMipmaps(r)}}}

BA.isOccluded(e: any, t: any): any

Parameters:

  • e any
  • t any

Returns: any

Calls:

  • this.get
  • r.occluded.has
Code
isOccluded(e,t){const r=this.get(e);return r.occluded&&r.occluded.has(t)}

BA.resolveOccludedAsync(e: any): Promise<void>

Parameters:

  • e any

Returns: Promise<void>

Calls:

  • this.get
  • r.mapAsync
  • r.getMappedRange
  • BigInt
  • e.add
  • r.destroy
Code
async resolveOccludedAsync(e){const t=this.get(e),{currentOcclusionQueryBuffer:r,currentOcclusionQueryObjects:s}=t;if(r&&s){const e=new WeakSet;t.currentOcclusionQueryObjects=null,t.currentOcclusionQueryBuffer=null,await r.mapAsync(GPUMapMode.READ);const i=r.getMappedRange(),n=new BigUint64Array(i);for(let t=0;t<s.length;t++)n[t]===BigInt(0)&&e.add(s[t]);r.destroy(),t.occluded=e}}

BA.updateViewport(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • t.setViewport
Code
updateViewport(e){const{currentPass:t}=this.get(e),{x:r,y:s,width:i,height:n,minDepth:a,maxDepth:o}=e.viewportValue;t.setViewport(r,s,i,n,a,o)}

BA.getClearColor(): any

Returns: any

Calls:

  • super.getClearColor
Code
getClearColor(){const e=super.getClearColor();return!0===this.renderer.alpha&&(e.r*=e.a,e.g*=e.a,e.b*=e.a),e}

BA.clear(e: any, t: any, r: any, s: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: void

Calls:

  • this.getClearColor
  • this._getDefaultRenderPassDescriptor
  • n.getClearDepth
  • n.getClearStencil
  • this._getRenderPassDescriptor
  • i.createCommandEncoder
  • c.beginRenderPass({colorAttachments:d,depthStencilAttachment:a}).end
  • i.queue.submit
  • c.finish
Code
clear(e,t,r,s=null){const i=this.device,n=this.renderer;let a,o,u,l,d=[];if(e){const e=this.getClearColor();o={r:e.r,g:e.g,b:e.b,a:e.a}}if(null===s){u=n.depth,l=n.stencil;const t=this._getDefaultRenderPassDescriptor();if(e){d=t.colorAttachments;const e=d[0];e.clearValue=o,e.loadOp=nS,e.storeOp=sS}(u||l)&&(a=t.depthStencilAttachment)}else{u=s.depth,l=s.stencil;const i={loadOp:e?nS:iS,clearValue:e?o:void 0};u&&(i.depthLoadOp=t?nS:iS,i.depthClearValue=t?n.getClearDepth():void 0,i.depthStoreOp=sS),l&&(i.stencilLoadOp=r?nS:iS,i.stencilClearValue=r?n.getClearStencil():void 0,i.stencilStoreOp=sS);const c=this._getRenderPassDescriptor(s,i);d=c.colorAttachments,a=c.depthStencilAttachment}u&&a&&(t?(a.depthLoadOp=nS,a.depthClearValue=n.getClearDepth(),a.depthStoreOp=sS):(a.depthLoadOp=iS,a.depthStoreOp=sS)),l&&a&&(r?(a.stencilLoadOp=nS,a.stencilClearValue=n.getClearStencil(),a.stencilStoreOp=sS):(a.stencilLoadOp=iS,a.stencilStoreOp=sS));const c=i.createCommandEncoder({label:"clear"});c.beginRenderPass({colorAttachments:d,depthStencilAttachment:a}).end(),i.queue.submit([c.finish()])}

BA.beginCompute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • this.initTimestampQuery
  • this.device.createCommandEncoder
  • t.cmdEncoderGPU.beginComputePass
Code
beginCompute(e){const t=this.get(e),r={label:"computeGroup_"+e.id};this.initTimestampQuery(e,r),t.cmdEncoderGPU=this.device.createCommandEncoder({label:"computeGroup_"+e.id}),t.passEncoderGPU=t.cmdEncoderGPU.beginComputePass(r)}

BA.compute(e: any, t: any, r: any, s: any, i: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any

Returns: void

Calls:

  • this.get
  • this.pipelineUtils.setPipeline
  • a.setBindGroup
  • Math.ceil
  • Math.min
  • a.dispatchWorkgroups
Code
compute(e,t,r,s,i=null){const n=this.get(t),{passEncoderGPU:a}=this.get(e),o=this.get(s).pipeline;this.pipelineUtils.setPipeline(a,o);for(let e=0,t=r.length;e<t;e++){const t=r[e],s=this.get(t);a.setBindGroup(e,s.group)}let u;if(null===i&&(i=t.count),"number"==typeof i){const e=i;if(void 0===n.dispatchSize||n.count!==e){n.dispatchSize=[0,1,1],n.count=e;const r=t.workgroupSize;let s=r[0];for(let e=1;e<r.length;e++)s*=r[e];const i=Math.ceil(e/s),a=this.device.limits.maxComputeWorkgroupsPerDimension;u=[i,1,1],i>a&&(u[0]=Math.min(i,a),u[1]=Math.ceil(i/a)),n.dispatchSize=u}u=n.dispatchSize}else u=i;a.dispatchWorkgroups(u[0],u[1]||1,u[2]||1)}

BA.finishCompute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • t.passEncoderGPU.end
  • this.device.queue.submit
  • t.cmdEncoderGPU.finish
Code
finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),this.device.queue.submit([t.cmdEncoderGPU.finish()])}

BA.waitForGPU(): Promise<void>

Returns: Promise<void>

Calls:

  • this.device.queue.onSubmittedWorkDone
Code
async waitForGPU(){await this.device.queue.onSubmittedWorkDone()}

BA.draw(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • e.getBindings
  • this.get
  • e.getIndex
  • e.getDrawParameters
  • this.pipelineUtils.setPipeline
  • t.setBindGroup
  • t.setIndexBuffer
  • e.getVertexBuffers
  • t.setVertexBuffer
  • t.setStencilReference
  • h
  • pt (from ./three.core.min.js)
  • s.drawIndexed
  • s.draw
  • t.update
  • e.getIndirect
  • s.drawIndexedIndirect
  • s.drawIndirect
  • e.getBindingGroup
  • this.bindingUtils.createBindGroupIndex
  • r.push
  • this.renderer.getPixelRatio
  • r.layers.test
  • s.setViewport
  • Math.floor
  • s.setBindGroup
  • p
  • o.currentPass.endOcclusionQuery
  • o.currentPass.beginOcclusionQuery
Code
draw(e,t){const{object:r,material:s,context:i,pipeline:n}=e,a=e.getBindings(),o=this.get(i),u=this.get(n).pipeline,l=e.getIndex(),d=null!==l,c=e.getDrawParameters();if(null===c)return;const h=(t,r)=>{this.pipelineUtils.setPipeline(t,u),r.pipeline=u;const n=r.bindingGroups;for(let e=0,r=a.length;e<r;e++){const r=a[e],s=this.get(r);n[r.index]!==r.id&&(t.setBindGroup(r.index,s.group),n[r.index]=r.id)}if(!0===d&&r.index!==l){const e=this.get(l).buffer,s=l.array instanceof Uint16Array?dS:cS;t.setIndexBuffer(e,s),r.index=l}const c=e.getVertexBuffers();for(let e=0,s=c.length;e<s;e++){const s=c[e];if(r.attributes[e]!==s){const i=this.get(s).buffer;t.setVertexBuffer(e,i),r.attributes[e]=s}}!0===i.stencil&&!0===s.stencilWrite&&o.currentStencilRef!==s.stencilRef&&(t.setStencilReference(s.stencilRef),o.currentStencilRef=s.stencilRef)},p=(s,i)=>{if(h(s,i),!0===r.isBatchedMesh){const e=r._multiDrawStarts,i=r._multiDrawCounts,n=r._multiDrawCount,a=r._multiDrawInstances;null!==a&&pt("THREE.WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");for(let o=0;o<n;o++){const n=a?a[o]:1,u=n>1?0:o;!0===d?s.drawIndexed(i[o],n,e[o]/l.array.BYTES_PER_ELEMENT,0,u):s.draw(i[o],n,e[o],u),t.update(r,i[o],n)}}else if(!0===d){const{vertexCount:i,instanceCount:n,firstVertex:a}=c,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;s.drawIndexedIndirect(e,0)}else s.drawIndexed(i,n,a,0,0);t.update(r,i,n)}else{const{vertexCount:i,instanceCount:n,firstVertex:a}=c,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;s.drawIndirect(e,0)}else s.draw(i,n,a,0);t.update(r,i,n)}};if(e.camera.isArrayCamera&&e.camera.cameras.length>0){const t=this.get(e.camera),s=e.camera.cameras,n=e.getBindingGroup("cameraIndex");if(void 0===t.indexesGPU||t.indexesGPU.length!==s.length){const e=this.get(n),r=[],i=new Uint32Array([0,0,0,0]);for(let t=0,n=s.length;t<n;t++){i[0]=t;const s=this.bindingUtils.createBindGroupIndex(i,e.layout);r.push(s)}t.indexesGPU=r}const a=this.renderer.getPixelRatio();for(let e=0,u=s.length;e<u;e++){const u=s[e];if(r.layers.test(u.layers)){const r=u.viewport;let s=o.currentPass,l=o.currentSets;if(o.bundleEncoders){s=o.bundleEncoders[e],l=o.bundleSets[e]}r&&s.setViewport(Math.floor(r.x*a),Math.floor(r.y*a),Math.floor(r.width*a),Math.floor(r.height*a),i.viewportValue.minDepth,i.viewportValue.maxDepth),n&&t.indexesGPU&&(s.setBindGroup(n.index,t.indexesGPU[e]),l.bindingGroups[n.index]=n.id),p(s,l)}}}else if(o.currentPass){if(void 0!==o.occlusionQuerySet){const e=o.lastOcclusionObject;e!==r&&(null!==e&&!0===e.occlusionTest&&(o.currentPass.endOcclusionQuery(),o.occlusionQueryIndex++),!0===r.occlusionTest&&(o.currentPass.beginOcclusionQuery(o.occlusionQueryIndex),o.occlusionQueryObjects[o.occlusionQueryIndex]=r),o.lastOcclusionObject=r)}p(o.currentPass,o.currentSets)}}

BA.needsRenderUpdate(e: any): boolean

Parameters:

  • e any

Returns: boolean

Calls:

  • this.get
  • i.getSampleCountRenderContext
  • i.getCurrentColorSpace
  • i.getCurrentColorFormat
  • i.getCurrentDepthStencilFormat
  • i.getPrimitiveTopology
Code
needsRenderUpdate(e){const t=this.get(e),{object:r,material:s}=e,i=this.utils,n=i.getSampleCountRenderContext(e.context),a=i.getCurrentColorSpace(e.context),o=i.getCurrentColorFormat(e.context),u=i.getCurrentDepthStencilFormat(e.context),l=i.getPrimitiveTopology(r,s);let d=!1;return t.material===s&&t.materialVersion===s.version&&t.transparent===s.transparent&&t.blending===s.blending&&t.premultipliedAlpha===s.premultipliedAlpha&&t.blendSrc===s.blendSrc&&t.blendDst===s.blendDst&&t.blendEquation===s.blendEquation&&t.blendSrcAlpha===s.blendSrcAlpha&&t.blendDstAlpha===s.blendDstAlpha&&t.blendEquationAlpha===s.blendEquationAlpha&&t.colorWrite===s.colorWrite&&t.depthWrite===s.depthWrite&&t.depthTest===s.depthTest&&t.depthFunc===s.depthFunc&&t.stencilWrite===s.stencilWrite&&t.stencilFunc===s.stencilFunc&&t.stencilFail===s.stencilFail&&t.stencilZFail===s.stencilZFail&&t.stencilZPass===s.stencilZPass&&t.stencilFuncMask===s.stencilFuncMask&&t.stencilWriteMask===s.stencilWriteMask&&t.side===s.side&&t.alphaToCoverage===s.alphaToCoverage&&t.sampleCount===n&&t.colorSpace===a&&t.colorFormat===o&&t.depthStencilFormat===u&&t.primitiveTopology===l&&t.clippingContextCacheKey===e.clippingContextCacheKey||(t.material=s,t.materialVersion=s.version,t.transparent=s.transparent,t.blending=s.blending,t.premultipliedAlpha=s.premultipliedAlpha,t.blendSrc=s.blendSrc,t.blendDst=s.blendDst,t.blendEquation=s.blendEquation,t.blendSrcAlpha=s.blendSrcAlpha,t.blendDstAlpha=s.blendDstAlpha,t.blendEquationAlpha=s.blendEquationAlpha,t.colorWrite=s.colorWrite,t.depthWrite=s.depthWrite,t.depthTest=s.depthTest,t.depthFunc=s.depthFunc,t.stencilWrite=s.stencilWrite,t.stencilFunc=s.stencilFunc,t.stencilFail=s.stencilFail,t.stencilZFail=s.stencilZFail,t.stencilZPass=s.stencilZPass,t.stencilFuncMask=s.stencilFuncMask,t.stencilWriteMask=s.stencilWriteMask,t.side=s.side,t.alphaToCoverage=s.alphaToCoverage,t.sampleCount=n,t.colorSpace=a,t.colorFormat=o,t.depthStencilFormat=u,t.primitiveTopology=l,t.clippingContextCacheKey=e.clippingContextCacheKey,d=!0),d}

BA.getRenderCacheKey(e: any): string

Parameters:

  • e any

Returns: string

Calls:

  • [r.transparent,r.blending,r.premultipliedAlpha,r.blendSrc,r.blendDst,r.blendEquation,r.blendSrcAlpha,r.blendDstAlpha,r.blendEquationAlpha,r.colorWrite,r.depthWrite,r.depthTest,r.depthFunc,r.stencilWrite,r.stencilFunc,r.stencilFail,r.stencilZFail,r.stencilZPass,r.stencilFuncMask,r.stencilWriteMask,r.side,s.getSampleCountRenderContext(i),s.getCurrentColorSpace(i),s.getCurrentColorFormat(i),s.getCurrentDepthStencilFormat(i),s.getPrimitiveTopology(t,r),e.getGeometryCacheKey(),e.clippingContextCacheKey].join
  • s.getSampleCountRenderContext
  • s.getCurrentColorSpace
  • s.getCurrentColorFormat
  • s.getCurrentDepthStencilFormat
  • s.getPrimitiveTopology
  • e.getGeometryCacheKey
Code
getRenderCacheKey(e){const{object:t,material:r}=e,s=this.utils,i=e.context;return[r.transparent,r.blending,r.premultipliedAlpha,r.blendSrc,r.blendDst,r.blendEquation,r.blendSrcAlpha,r.blendDstAlpha,r.blendEquationAlpha,r.colorWrite,r.depthWrite,r.depthTest,r.depthFunc,r.stencilWrite,r.stencilFunc,r.stencilFail,r.stencilZFail,r.stencilZPass,r.stencilFuncMask,r.stencilWriteMask,r.side,s.getSampleCountRenderContext(i),s.getCurrentColorSpace(i),s.getCurrentColorFormat(i),s.getCurrentDepthStencilFormat(i),s.getPrimitiveTopology(t,r),e.getGeometryCacheKey(),e.clippingContextCacheKey].join()}

BA.createSampler(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.textureUtils.createSampler
Code
createSampler(e){this.textureUtils.createSampler(e)}

BA.destroySampler(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.textureUtils.destroySampler
Code
destroySampler(e){this.textureUtils.destroySampler(e)}

BA.createDefaultTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.textureUtils.createDefaultTexture
Code
createDefaultTexture(e){this.textureUtils.createDefaultTexture(e)}

BA.createTexture(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.textureUtils.createTexture
Code
createTexture(e,t){this.textureUtils.createTexture(e,t)}

BA.updateTexture(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.textureUtils.updateTexture
Code
updateTexture(e,t){this.textureUtils.updateTexture(e,t)}

BA.generateMipmaps(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.textureUtils.generateMipmaps
Code
generateMipmaps(e){this.textureUtils.generateMipmaps(e)}

BA.destroyTexture(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.textureUtils.destroyTexture
Code
destroyTexture(e){this.textureUtils.destroyTexture(e)}

BA.copyTextureToBuffer(e: any, t: any, r: any, s: any, i: any, n: any): Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Int32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...> | Int8Array<...> | Int16Array<...>>

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i any
  • n any

Returns: Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Int32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...> | Int8Array<...> | Int16Array<...>>

Calls:

  • this.textureUtils.copyTextureToBuffer
Code
async copyTextureToBuffer(e,t,r,s,i,n){return this.textureUtils.copyTextureToBuffer(e,t,r,s,i,n)}

BA.initTimestampQuery(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • s.allocateQueriesForContext
Code
initTimestampQuery(e,t){if(!this.trackTimestamp)return;const r=e.isComputeNode?"compute":"render";this.timestampQueryPool[r]||(this.timestampQueryPool[r]=new PA(this.device,r,2048));const s=this.timestampQueryPool[r],i=s.allocateQueriesForContext(e);t.timestampWrites={querySet:s.querySet,beginningOfPassWriteIndex:i,endOfPassWriteIndex:i+1}}

BA.createNodeBuilder(e: any, t: any): NA

Parameters:

  • e any
  • t any

Returns: NA

Code
createNodeBuilder(e,t){return new NA(e,t)}

BA.createProgram(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • this.device.createShaderModule
Code
createProgram(e){this.get(e).module={module:this.device.createShaderModule({code:e.code,label:e.stage+(""!==e.name?`_${e.name}`:"")}),entryPoint:"main"}}

BA.destroyProgram(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.delete
Code
destroyProgram(e){this.delete(e)}

BA.createRenderPipeline(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.pipelineUtils.createRenderPipeline
Code
createRenderPipeline(e,t){this.pipelineUtils.createRenderPipeline(e,t)}

BA.createComputePipeline(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.pipelineUtils.createComputePipeline
Code
createComputePipeline(e,t){this.pipelineUtils.createComputePipeline(e,t)}

BA.beginBundle(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.get
  • this.pipelineUtils.createBundleEncoder
Code
beginBundle(e){const t=this.get(e);t._currentPass=t.currentPass,t._currentSets=t.currentSets,t.currentSets={attributes:{},bindingGroups:[],pipeline:null,index:null},t.currentPass=this.pipelineUtils.createBundleEncoder(e)}

BA.finishBundle(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.get
  • r.currentPass.finish
Code
finishBundle(e,t){const r=this.get(e),s=r.currentPass.finish();this.get(t).bundleGPU=s,r.currentSets=r._currentSets,r.currentPass=r._currentPass}

BA.addBundle(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.get(e).renderBundles.push
  • this.get
Code
addBundle(e,t){this.get(e).renderBundles.push(this.get(t).bundleGPU)}

BA.createBindings(e: any, t: any, r: any, s: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: void

Calls:

  • this.bindingUtils.createBindings
Code
createBindings(e,t,r,s){this.bindingUtils.createBindings(e,t,r,s)}

BA.updateBindings(e: any, t: any, r: any, s: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: void

Calls:

  • this.bindingUtils.createBindings
Code
updateBindings(e,t,r,s){this.bindingUtils.createBindings(e,t,r,s)}

BA.updateBinding(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.bindingUtils.updateBinding
Code
updateBinding(e){this.bindingUtils.updateBinding(e)}

BA.createIndexAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.attributeUtils.createAttribute
Code
createIndexAttribute(e){let t=GPUBufferUsage.INDEX|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST;(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(t|=GPUBufferUsage.STORAGE),this.attributeUtils.createAttribute(e,t)}

BA.createAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.attributeUtils.createAttribute
Code
createAttribute(e){this.attributeUtils.createAttribute(e,GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST)}

BA.createStorageAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.attributeUtils.createAttribute
Code
createStorageAttribute(e){this.attributeUtils.createAttribute(e,GPUBufferUsage.STORAGE|GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST)}

BA.createIndirectStorageAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.attributeUtils.createAttribute
Code
createIndirectStorageAttribute(e){this.attributeUtils.createAttribute(e,GPUBufferUsage.STORAGE|GPUBufferUsage.INDIRECT|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST)}

BA.updateAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.attributeUtils.updateAttribute
Code
updateAttribute(e){this.attributeUtils.updateAttribute(e)}

BA.destroyAttribute(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • this.attributeUtils.destroyAttribute
Code
destroyAttribute(e){this.attributeUtils.destroyAttribute(e)}

BA.updateSize(): void

Returns: void

Calls:

  • this.textureUtils.getColorBuffer
Code
updateSize(){this.colorBuffer=this.textureUtils.getColorBuffer(),this.defaultRenderPassdescriptor=null}

BA.getMaxAnisotropy(): number

Returns: number

Code
getMaxAnisotropy(){return 16}

BA.hasFeature(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.device.features.has
Code
hasFeature(e){return this.device.features.has(e)}

BA.copyTextureToTexture(e: any, t: any, r: any, s: any, i: number, n: number): void

Parameters:

  • e any
  • t any
  • r any
  • s any
  • i number
  • n number

Returns: void

Calls:

  • this.device.createCommandEncoder
  • this.get
  • m.copyTextureToTexture
  • this.device.queue.submit
  • m.finish
  • this.textureUtils.generateMipmaps
Code
copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){let a=0,o=0,u=0,l=0,d=0,c=0,h=e.image.width,p=e.image.height,g=1;null!==r&&(!0===r.isBox3?(l=r.min.x,d=r.min.y,c=r.min.z,h=r.max.x-r.min.x,p=r.max.y-r.min.y,g=r.max.z-r.min.z):(l=r.min.x,d=r.min.y,h=r.max.x-r.min.x,p=r.max.y-r.min.y,g=1)),null!==s&&(a=s.x,o=s.y,u=s.z||0);const m=this.device.createCommandEncoder({label:"copyTextureToTexture_"+e.id+"_"+t.id}),f=this.get(e).texture,y=this.get(t).texture;m.copyTextureToTexture({texture:f,mipLevel:i,origin:{x:l,y:d,z:c}},{texture:y,mipLevel:n,origin:{x:a,y:o,z:u}},[h,p,g]),this.device.queue.submit([m.finish()]),0===n&&t.generateMipmaps&&this.textureUtils.generateMipmaps(t)}

BA.copyFramebufferToTexture(e: any, t: any, r: any): any

Parameters:

  • e any
  • t any
  • r any

Returns: any

Calls:

  • this.get
  • this.textureUtils.getDepthBuffer
  • this.context.getCurrentTexture
  • console.error
  • s.currentPass.end
  • this.device.createCommandEncoder
  • a.copyTextureToTexture
  • a.beginRenderPass
  • this.updateViewport
  • s.currentPass.setScissorRect
  • this.device.queue.submit
  • a.finish
  • this.textureUtils.generateMipmaps
Code
copyFramebufferToTexture(e,t,r){const s=this.get(t);let i=null;i=t.renderTarget?e.isDepthTexture?this.get(t.depthTexture).texture:this.get(t.textures[0]).texture:e.isDepthTexture?this.textureUtils.getDepthBuffer(t.depth,t.stencil):this.context.getCurrentTexture();const n=this.get(e).texture;if(i.format!==n.format)return void console.error("WebGPUBackend: copyFramebufferToTexture: Source and destination formats do not match.",i.format,n.format);let a;if(s.currentPass?(s.currentPass.end(),a=s.encoder):a=this.device.createCommandEncoder({label:"copyFramebufferToTexture_"+e.id}),a.copyTextureToTexture({texture:i,origin:[r.x,r.y,0]},{texture:n},[r.z,r.w]),s.currentPass){const{descriptor:e}=s;for(let t=0;t<e.colorAttachments.length;t++)e.colorAttachments[t].loadOp=iS;if(t.depth&&(e.depthStencilAttachment.depthLoadOp=iS),t.stencil&&(e.depthStencilAttachment.stencilLoadOp=iS),s.currentPass=a.beginRenderPass(e),s.currentSets={attributes:{},bindingGroups:[],pipeline:null,index:null},t.viewport&&this.updateViewport(t),t.scissor){const{x:e,y:r,width:i,height:n}=t.scissorValue;s.currentPass.setScissorRect(e,r,i,n)}}else this.device.queue.submit([a.finish()]);e.generateMipmaps&&this.textureUtils.generateMipmaps(e)}

e(): void

Returns: void

Calls:

  • r.removeEventListener
  • this.delete
Code
()=>{r.removeEventListener("dispose",e),this.delete(r)}

h(t: any, r: any): void

Parameters:

  • t any
  • r any

Returns: void

Calls:

  • this.pipelineUtils.setPipeline
  • this.get
  • t.setBindGroup
  • t.setIndexBuffer
  • e.getVertexBuffers
  • t.setVertexBuffer
  • t.setStencilReference
Code
(t,r)=>{this.pipelineUtils.setPipeline(t,u),r.pipeline=u;const n=r.bindingGroups;for(let e=0,r=a.length;e<r;e++){const r=a[e],s=this.get(r);n[r.index]!==r.id&&(t.setBindGroup(r.index,s.group),n[r.index]=r.id)}if(!0===d&&r.index!==l){const e=this.get(l).buffer,s=l.array instanceof Uint16Array?dS:cS;t.setIndexBuffer(e,s),r.index=l}const c=e.getVertexBuffers();for(let e=0,s=c.length;e<s;e++){const s=c[e];if(r.attributes[e]!==s){const i=this.get(s).buffer;t.setVertexBuffer(e,i),r.attributes[e]=s}}!0===i.stencil&&!0===s.stencilWrite&&o.currentStencilRef!==s.stencilRef&&(t.setStencilReference(s.stencilRef),o.currentStencilRef=s.stencilRef)}

p(s: any, i: any): void

Parameters:

  • s any
  • i any

Returns: void

Calls:

  • h
  • pt (from ./three.core.min.js)
  • s.drawIndexed
  • s.draw
  • t.update
  • e.getIndirect
  • this.get
  • s.drawIndexedIndirect
  • s.drawIndirect
Code
(s,i)=>{if(h(s,i),!0===r.isBatchedMesh){const e=r._multiDrawStarts,i=r._multiDrawCounts,n=r._multiDrawCount,a=r._multiDrawInstances;null!==a&&pt("THREE.WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");for(let o=0;o<n;o++){const n=a?a[o]:1,u=n>1?0:o;!0===d?s.drawIndexed(i[o],n,e[o]/l.array.BYTES_PER_ELEMENT,0,u):s.draw(i[o],n,e[o],u),t.update(r,i[o],n)}}else if(!0===d){const{vertexCount:i,instanceCount:n,firstVertex:a}=c,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;s.drawIndexedIndirect(e,0)}else s.drawIndexed(i,n,a,0,0);t.update(r,i,n)}else{const{vertexCount:i,instanceCount:n,firstVertex:a}=c,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;s.drawIndirect(e,0)}else s.draw(i,n,a,0);t.update(r,i,n)}}

LA.copy(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • super.copy
Code
copy(e,t){return super.copy(e,t),this.iesMap=e.iesMap,this}

FA.copy(e: any, t: any): this

Parameters:

  • e any
  • t any

Returns: this

Calls:

  • super.copy
Code
copy(e,t){return super.copy(e,t),this.aspect=e.aspect,this}

UA.render(): void

Returns: void

Calls:

  • this._update
  • this._context.onBeforePostProcessing
  • this._quadMesh.render
  • this._context.onAfterPostProcessing
Code
render(){const e=this.renderer;this._update(),null!==this._context.onBeforePostProcessing&&this._context.onBeforePostProcessing();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=p,e.outputColorSpace=c.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterPostProcessing&&this._context.onAfterPostProcessing()}

UA.dispose(): void

Returns: void

Calls:

  • this._quadMesh.material.dispose
Code
dispose(){this._quadMesh.material.dispose()}

UA._update(): void

Returns: void

Calls:

  • i.context
  • Xu
Code
_update(){if(!0===this.needsUpdate){const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace,s={postProcessing:this,onBeforePostProcessing:null,onAfterPostProcessing:null};let i=this.outputNode;!0===this.outputColorTransform?(i=i.context(s),i=Xu(i,t,r)):(s.toneMapping=t,s.outputColorSpace=r,i=i.context(s)),this._context=s,this._quadMesh.material.fragmentNode=i,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}

UA.renderAsync(): Promise<void>

Returns: Promise<void>

Calls:

  • this._update
  • this._context.onBeforePostProcessing
  • this._quadMesh.renderAsync
  • this._context.onAfterPostProcessing
Code
async renderAsync(){this._update(),null!==this._context.onBeforePostProcessing&&this._context.onBeforePostProcessing();const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=p,e.outputColorSpace=c.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,await this._quadMesh.renderAsync(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterPostProcessing&&this._context.onAfterPostProcessing()}

OA.setSize(e: any, t: any): void

Parameters:

  • e any
  • t any

Returns: void

Calls:

  • this.dispose
Code
setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}

kA.setSize(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.dispose
Code
setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}

GA.setSize(e: any, t: any, r: any): void

Parameters:

  • e any
  • t any
  • r any

Returns: void

Calls:

  • this.dispose
Code
setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}

HA.load(e: any, t: any, r: any, s: any): void

Parameters:

  • e any
  • t any
  • r any
  • s any

Returns: void

Calls:

  • i.setPath
  • i.setRequestHeader
  • i.setWithCredentials
  • i.load
  • t
  • this.parse
  • JSON.parse
  • s
  • console.error
  • this.manager.itemError
Code
load(e,t,r,s){const i=new hs(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):console.error(t),this.manager.itemError(e)}},r,s)}

HA.parseNodes(e: any): {}

Parameters:

  • e any

Returns: {}

Calls:

  • this.createNodeFromType
  • t[s.uuid].deserialize
Code
parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}

HA.parse(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • this.createNodeFromType
  • this.parseNodes
  • t.deserialize
Code
parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}

HA.setTextures(e: any): this

Parameters:

  • e any

Returns: this

Code
setTextures(e){return this.textures=e,this}

HA.setNodes(e: any): this

Parameters:

  • e any

Returns: this

Code
setNodes(e){return this.nodes=e,this}

HA.createNodeFromType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • console.error
  • Yi
  • Ii
Code
createNodeFromType(e){return void 0===this.nodes[e]?(console.error("THREE.NodeLoader: Node type not found:",e),Yi()):Ii(new this.nodes[e])}

$A.parse(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.parse
Code
parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}

$A.setNodes(e: any): this

Parameters:

  • e any

Returns: this

Code
setNodes(e){return this.nodes=e,this}

$A.setNodeMaterials(e: any): this

Parameters:

  • e any

Returns: this

Code
setNodeMaterials(e){return this.nodeMaterials=e,this}

$A.createMaterialFromType(e: any): any

Parameters:

  • e any

Returns: any

Calls:

  • super.createMaterialFromType
Code
createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}

WA.setNodes(e: any): this

Parameters:

  • e any

Returns: this

Code
setNodes(e){return this.nodes=e,this}

WA.setNodeMaterials(e: any): this

Parameters:

  • e any

Returns: this

Code
setNodeMaterials(e){return this.nodeMaterials=e,this}

WA.parse(e: any, t: any): Er | jn | Ta | Ba | to | ko | jo | $o

Parameters:

  • e any
  • t any

Returns: Er | jn | Ta | Ba | to | ko | jo | $o

Calls:

  • super.parse
Code
parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}

WA.parseNodes(e: any, t: any): {}

Parameters:

  • e any
  • t any

Returns: {}

Calls:

  • r.setNodes
  • r.setTextures
  • r.parseNodes
Code
parseNodes(e,t){if(void 0!==e){const r=new HA;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}

WA.parseMaterials(e: any, t: any): {}

Parameters:

  • e any
  • t any

Returns: {}

Calls:

  • this.parseNodes
  • i.setTextures
  • i.setNodes
  • i.setNodeMaterials
  • i.parse
Code
parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new $A;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t<s;t++){const s=e[t];r[s.uuid]=i.parse(s)}}return r}

Classes

ys

Class Code
class ys{constructor(e){this.renderObjects=new WeakMap,this.hasNode=this.containsNode(e),this.hasAnimation=!0===e.object.isSkinnedMesh,this.refreshUniforms=ms,this.renderId=0}firstInitialization(e){return!1===this.renderObjects.has(e)&&(this.getRenderObjectData(e),!0)}needsVelocity(e){const t=e.getMRT();return null!==t&&t.has("velocity")}getRenderObjectData(e){let t=this.renderObjects.get(e);if(void 0===t){const{geometry:r,material:s,object:i}=e;if(t={material:this.getMaterialData(s),geometry:{id:r.id,attributes:this.getAttributesData(r.attributes),indexVersion:r.index?r.index.version:null,drawRange:{start:r.drawRange.start,count:r.drawRange.count}},worldMatrix:i.matrixWorld.clone()},i.center&&(t.center=i.center.clone()),i.morphTargetInfluences&&(t.morphTargetInfluences=i.morphTargetInfluences.slice()),null!==e.bundle&&(t.version=e.bundle.version),t.material.transmission>0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}t.lights=this.getLightsData(e.lightsNode.getLights()),this.renderObjects.set(e,t)}return t}getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={version:s.version}}return t}containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return null!==e.renderer.overrideNodes.modelViewMatrix||null!==e.renderer.overrideNodes.modelNormalViewMatrix}getMaterialData(e){const t={};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:s.version}:t[r]=s.clone():t[r]=s)}return t}equals(e,t){const{object:r,material:s,geometry:i}=e,n=this.getRenderObjectData(e);if(!0!==n.worldMatrix.equals(r.matrixWorld))return n.worldMatrix.copy(r.matrixWorld),!1;const a=n.material;for(const e in a){const t=a[e],r=s[e];if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}else if(t!==r)return a[e]=r,!1}if(a.transmission>0){const{width:t,height:r}=e.context;if(n.bufferWidth!==t||n.bufferHeight!==r)return n.bufferWidth=t,n.bufferHeight=r,!1}const o=n.geometry,u=i.attributes,l=o.attributes,d=Object.keys(l),c=Object.keys(u);if(o.id!==i.id)return o.id=i.id,!1;if(d.length!==c.length)return n.geometry.attributes=this.getAttributesData(u),!1;for(const e of d){const t=l[e],r=u[e];if(void 0===r)return delete l[e],!1;if(t.version!==r.version)return t.version=r.version,!1}const h=i.index,p=o.indexVersion,g=h?h.version:null;if(p!==g)return o.indexVersion=g,!1;if(o.drawRange.start!==i.drawRange.start||o.drawRange.count!==i.drawRange.count)return o.drawRange.start=i.drawRange.start,o.drawRange.count=i.drawRange.count,!1;if(n.morphTargetInfluences){let e=!1;for(let t=0;t<n.morphTargetInfluences.length;t++)n.morphTargetInfluences[t]!==r.morphTargetInfluences[t]&&(e=!0);if(e)return!0}if(n.lights)for(let e=0;e<t.length;e++)if(n.lights[e].map!==t[e].map)return!1;return n.center&&!1===n.center.equals(r.center)?(n.center.copy(r.center),!0):(null!==e.bundle&&(n.version=e.bundle.version),!0)}getLightsData(e){const t=[];for(const r of e)!0===r.isSpotLight&&null!==r.map&&t.push({map:r.map.version});return t}getLights(e,t){if(fs.has(e)){const r=fs.get(e);if(r.renderId===t)return r.lightsData}const r=this.getLightsData(e.getLights());return fs.set(e,{renderId:t,lightsData:r}),r}needsRefresh(e,t){if(this.hasNode||this.hasAnimation||this.firstInitialization(e)||this.needsVelocity(t.renderer))return!0;const{renderId:r}=t;if(this.renderId!==r)return this.renderId=r,!0;const s=!0===e.object.static,i=null!==e.bundle&&!0===e.bundle.static&&this.getRenderObjectData(e).version===e.bundle.version;if(s||i)return!1;const n=this.getLights(e.lightsNode,r);return!0!==this.equals(e,n)}}

Methods

firstInitialization(e: any): boolean
Code
firstInitialization(e){return!1===this.renderObjects.has(e)&&(this.getRenderObjectData(e),!0)}
needsVelocity(e: any): any
Code
needsVelocity(e){const t=e.getMRT();return null!==t&&t.has("velocity")}
getRenderObjectData(e: any): any
Code
getRenderObjectData(e){let t=this.renderObjects.get(e);if(void 0===t){const{geometry:r,material:s,object:i}=e;if(t={material:this.getMaterialData(s),geometry:{id:r.id,attributes:this.getAttributesData(r.attributes),indexVersion:r.index?r.index.version:null,drawRange:{start:r.drawRange.start,count:r.drawRange.count}},worldMatrix:i.matrixWorld.clone()},i.center&&(t.center=i.center.clone()),i.morphTargetInfluences&&(t.morphTargetInfluences=i.morphTargetInfluences.slice()),null!==e.bundle&&(t.version=e.bundle.version),t.material.transmission>0){const{width:r,height:s}=e.context;t.bufferWidth=r,t.bufferHeight=s}t.lights=this.getLightsData(e.lightsNode.getLights()),this.renderObjects.set(e,t)}return t}
getAttributesData(e: any): {}
Code
getAttributesData(e){const t={};for(const r in e){const s=e[r];t[r]={version:s.version}}return t}
containsNode(e: any): boolean
Code
containsNode(e){const t=e.material;for(const e in t)if(t[e]&&t[e].isNode)return!0;return null!==e.renderer.overrideNodes.modelViewMatrix||null!==e.renderer.overrideNodes.modelNormalViewMatrix}
getMaterialData(e: any): {}
Code
getMaterialData(e){const t={};for(const r of this.refreshUniforms){const s=e[r];null!=s&&("object"==typeof s&&void 0!==s.clone?!0===s.isTexture?t[r]={id:s.id,version:s.version}:t[r]=s.clone():t[r]=s)}return t}
equals(e: any, t: any): boolean
Code
equals(e,t){const{object:r,material:s,geometry:i}=e,n=this.getRenderObjectData(e);if(!0!==n.worldMatrix.equals(r.matrixWorld))return n.worldMatrix.copy(r.matrixWorld),!1;const a=n.material;for(const e in a){const t=a[e],r=s[e];if(void 0!==t.equals){if(!1===t.equals(r))return t.copy(r),!1}else if(!0===r.isTexture){if(t.id!==r.id||t.version!==r.version)return t.id=r.id,t.version=r.version,!1}else if(t!==r)return a[e]=r,!1}if(a.transmission>0){const{width:t,height:r}=e.context;if(n.bufferWidth!==t||n.bufferHeight!==r)return n.bufferWidth=t,n.bufferHeight=r,!1}const o=n.geometry,u=i.attributes,l=o.attributes,d=Object.keys(l),c=Object.keys(u);if(o.id!==i.id)return o.id=i.id,!1;if(d.length!==c.length)return n.geometry.attributes=this.getAttributesData(u),!1;for(const e of d){const t=l[e],r=u[e];if(void 0===r)return delete l[e],!1;if(t.version!==r.version)return t.version=r.version,!1}const h=i.index,p=o.indexVersion,g=h?h.version:null;if(p!==g)return o.indexVersion=g,!1;if(o.drawRange.start!==i.drawRange.start||o.drawRange.count!==i.drawRange.count)return o.drawRange.start=i.drawRange.start,o.drawRange.count=i.drawRange.count,!1;if(n.morphTargetInfluences){let e=!1;for(let t=0;t<n.morphTargetInfluences.length;t++)n.morphTargetInfluences[t]!==r.morphTargetInfluences[t]&&(e=!0);if(e)return!0}if(n.lights)for(let e=0;e<t.length;e++)if(n.lights[e].map!==t[e].map)return!1;return n.center&&!1===n.center.equals(r.center)?(n.center.copy(r.center),!0):(null!==e.bundle&&(n.version=e.bundle.version),!0)}
getLightsData(e: any): { map: any; }[]
Code
getLightsData(e){const t=[];for(const r of e)!0===r.isSpotLight&&null!==r.map&&t.push({map:r.map.version});return t}
getLights(e: any, t: any): any
Code
getLights(e,t){if(fs.has(e)){const r=fs.get(e);if(r.renderId===t)return r.lightsData}const r=this.getLightsData(e.getLights());return fs.set(e,{renderId:t,lightsData:r}),r}
needsRefresh(e: any, t: any): boolean
Code
needsRefresh(e,t){if(this.hasNode||this.hasAnimation||this.firstInitialization(e)||this.needsVelocity(t.renderer))return!0;const{renderId:r}=t;if(this.renderId!==r)return this.renderId=r,!0;const s=!0===e.object.static,i=null!==e.bundle&&!0===e.bundle.static&&this.getRenderObjectData(e).version===e.bundle.version;if(s||i)return!1;const n=this.getLights(e.lightsNode,r);return!0!==this.equals(e,n)}

js

Class Code
class js extends o{static get type(){return"Node"}constructor(e=null){super(),this.nodeType=e,this.updateType=Us.NONE,this.updateBeforeType=Us.NONE,this.updateAfterType=Us.NONE,this.uuid=u.generateUUID(),this.version=0,this.global=!1,this.parents=!1,this.isNode=!0,this._cacheKey=null,this._cacheKeyVersion=0,Object.defineProperty(this,"id",{value:qs++})}set needsUpdate(e){!0===e&&this.version++}get type(){return this.constructor.type}onUpdate(e,t){return this.updateType=t,this.update=e.bind(this.getSelf()),this}onFrameUpdate(e){return this.onUpdate(e,Us.FRAME)}onRenderUpdate(e){return this.onUpdate(e,Us.RENDER)}onObjectUpdate(e){return this.onUpdate(e,Us.OBJECT)}onReference(e){return this.updateReference=e.bind(this.getSelf()),this}getSelf(){return this.self||this}updateReference(){return this}isGlobal(){return this.global}*getChildren(){for(const{childNode:e}of Ns(this))yield e}dispose(){this.dispatchEvent({type:"dispose"})}traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}getCacheKey(e=!1){return!0!==(e=e||this.version!==this._cacheKeyVersion)&&null!==this._cacheKey||(this._cacheKey=_s(vs(this,e),this.customCacheKey()),this._cacheKeyVersion=this.version),this._cacheKey}customCacheKey(){return 0}getScope(){return this}getHash(){return this.uuid}getUpdateType(){return this.updateType}getUpdateBeforeType(){return this.updateBeforeType}getUpdateAfterType(){return this.updateAfterType}getElementType(e){const t=this.getNodeType(e);return e.getElementType(t)}getMemberType(){return"void"}getNodeType(e){const t=e.getNodeProperties(this);return t.outputNode?t.outputNode.getNodeType(e):this.nodeType}getShared(e){const t=this.getHash(e);return e.getNodeFromHash(t)||this}getArrayCount(){return null}setup(e){const t=e.getNodeProperties(this);let r=0;for(const e of this.getChildren())t["node"+r++]=e;return t.outputNode||null}analyze(e,t=null){const r=e.increaseUsage(this);if(!0===this.parents){const r=e.getDataFromNode(this,"any");r.stages=r.stages||{},r.stages[e.shaderStage]=r.stages[e.shaderStage]||[],r.stages[e.shaderStage].push(t)}if(1===r){const t=e.getNodeProperties(this);for(const r of Object.values(t))r&&!0===r.isNode&&r.build(e,this)}}generate(e,t){const{outputNode:r}=e.getNodeProperties(this);if(r&&!0===r.isNode)return r.build(e,t)}updateBefore(){console.warn("Abstract function.")}updateAfter(){console.warn("Abstract function.")}update(){console.warn("Abstract function.")}build(e,t=null){const r=this.getShared(e);if(this!==r)return r.build(e,t);const s=e.getDataFromNode(this);s.buildStages=s.buildStages||{},s.buildStages[e.buildStage]=!0;const i=Ws[e.buildStage];if(i&&!0!==s.buildStages[i]){const t=e.getBuildStage();e.setBuildStage(i),this.build(e),e.setBuildStage(t)}e.addNode(this),e.addChain(this);let n=null;const a=e.getBuildStage();if("setup"===a){this.updateReference(e);const t=e.getNodeProperties(this);if(!0!==t.initialized){t.initialized=!0,t.outputNode=this.setup(e)||t.outputNode||null;for(const r of Object.values(t))if(r&&!0===r.isNode){if(!0===r.parents){const t=e.getNodeProperties(r);t.parents=t.parents||[],t.parents.push(this)}r.build(e)}}n=t.outputNode}else if("analyze"===a)this.analyze(e,t);else if("generate"===a){if(1===this.generate.length){const r=this.getNodeType(e),s=e.getDataFromNode(this);n=s.snippet,void 0===n?void 0===s.generated?(s.generated=!0,n=this.generate(e)||"",s.snippet=n):(console.warn("THREE.Node: Recursion detected.",this),n="/* Recursion detected. */"):void 0!==s.flowCodes&&void 0!==e.context.nodeBlock&&e.addFlowCodeHierarchy(this,e.context.nodeBlock),n=e.format(n,r,t)}else n=this.generate(e,t)||"";""===n&&null!==t&&"void"!==t&&"OutputType"!==t&&(console.error(`THREE.TSL: Invalid generated code, expected a "${t}".`),n=e.generateConst(t))}return e.removeChain(this),e.addSequentialNode(this),n}getSerializeChildren(){return Ns(this)}serialize(e){const t=this.getSerializeChildren(),r={};for(const{property:s,index:i,childNode:n}of t)void 0!==i?(void 0===r[s]&&(r[s]=Number.isInteger(i)?[]:{}),r[s][i]=n.toJSON(e.meta).uuid):r[s]=n.toJSON(e.meta).uuid;Object.keys(r).length>0&&(e.inputNodes=r)}deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}}

Methods

onUpdate(e: any, t: any): this
Code
onUpdate(e,t){return this.updateType=t,this.update=e.bind(this.getSelf()),this}
onFrameUpdate(e: any): this
Code
onFrameUpdate(e){return this.onUpdate(e,Us.FRAME)}
onRenderUpdate(e: any): this
Code
onRenderUpdate(e){return this.onUpdate(e,Us.RENDER)}
onObjectUpdate(e: any): this
Code
onObjectUpdate(e){return this.onUpdate(e,Us.OBJECT)}
onReference(e: any): this
Code
onReference(e){return this.updateReference=e.bind(this.getSelf()),this}
getSelf(): any
Code
getSelf(){return this.self||this}
updateReference(): this
Code
updateReference(){return this}
isGlobal(): boolean
Code
isGlobal(){return this.global}
getChildren(): Generator<any, void, unknown>
Code
*getChildren(){for(const{childNode:e}of Ns(this))yield e}
dispose(): void
Code
dispose(){this.dispatchEvent({type:"dispose"})}
traverse(e: any): void
Code
traverse(e){e(this);for(const t of this.getChildren())t.traverse(e)}
getCacheKey(e: boolean): number
Code
getCacheKey(e=!1){return!0!==(e=e||this.version!==this._cacheKeyVersion)&&null!==this._cacheKey||(this._cacheKey=_s(vs(this,e),this.customCacheKey()),this._cacheKeyVersion=this.version),this._cacheKey}
customCacheKey(): number
Code
customCacheKey(){return 0}
getScope(): this
Code
getScope(){return this}
getHash(): string
Code
getHash(){return this.uuid}
getUpdateType(): string
Code
getUpdateType(){return this.updateType}
getUpdateBeforeType(): string
Code
getUpdateBeforeType(){return this.updateBeforeType}
getUpdateAfterType(): string
Code
getUpdateAfterType(){return this.updateAfterType}
getElementType(e: any): any
Code
getElementType(e){const t=this.getNodeType(e);return e.getElementType(t)}
getMemberType(): string
Code
getMemberType(){return"void"}
getNodeType(e: any): any
Code
getNodeType(e){const t=e.getNodeProperties(this);return t.outputNode?t.outputNode.getNodeType(e):this.nodeType}
getShared(e: any): any
Code
getShared(e){const t=this.getHash(e);return e.getNodeFromHash(t)||this}
getArrayCount(): any
Code
getArrayCount(){return null}
setup(e: any): any
Code
setup(e){const t=e.getNodeProperties(this);let r=0;for(const e of this.getChildren())t["node"+r++]=e;return t.outputNode||null}
analyze(e: any, t: any): void
Code
analyze(e,t=null){const r=e.increaseUsage(this);if(!0===this.parents){const r=e.getDataFromNode(this,"any");r.stages=r.stages||{},r.stages[e.shaderStage]=r.stages[e.shaderStage]||[],r.stages[e.shaderStage].push(t)}if(1===r){const t=e.getNodeProperties(this);for(const r of Object.values(t))r&&!0===r.isNode&&r.build(e,this)}}
generate(e: any, t: any): any
Code
generate(e,t){const{outputNode:r}=e.getNodeProperties(this);if(r&&!0===r.isNode)return r.build(e,t)}
updateBefore(): void
Code
updateBefore(){console.warn("Abstract function.")}
updateAfter(): void
Code
updateAfter(){console.warn("Abstract function.")}
update(): void
Code
update(){console.warn("Abstract function.")}
build(e: any, t: any): any
Code
build(e,t=null){const r=this.getShared(e);if(this!==r)return r.build(e,t);const s=e.getDataFromNode(this);s.buildStages=s.buildStages||{},s.buildStages[e.buildStage]=!0;const i=Ws[e.buildStage];if(i&&!0!==s.buildStages[i]){const t=e.getBuildStage();e.setBuildStage(i),this.build(e),e.setBuildStage(t)}e.addNode(this),e.addChain(this);let n=null;const a=e.getBuildStage();if("setup"===a){this.updateReference(e);const t=e.getNodeProperties(this);if(!0!==t.initialized){t.initialized=!0,t.outputNode=this.setup(e)||t.outputNode||null;for(const r of Object.values(t))if(r&&!0===r.isNode){if(!0===r.parents){const t=e.getNodeProperties(r);t.parents=t.parents||[],t.parents.push(this)}r.build(e)}}n=t.outputNode}else if("analyze"===a)this.analyze(e,t);else if("generate"===a){if(1===this.generate.length){const r=this.getNodeType(e),s=e.getDataFromNode(this);n=s.snippet,void 0===n?void 0===s.generated?(s.generated=!0,n=this.generate(e)||"",s.snippet=n):(console.warn("THREE.Node: Recursion detected.",this),n="/* Recursion detected. */"):void 0!==s.flowCodes&&void 0!==e.context.nodeBlock&&e.addFlowCodeHierarchy(this,e.context.nodeBlock),n=e.format(n,r,t)}else n=this.generate(e,t)||"";""===n&&null!==t&&"void"!==t&&"OutputType"!==t&&(console.error(`THREE.TSL: Invalid generated code, expected a "${t}".`),n=e.generateConst(t))}return e.removeChain(this),e.addSequentialNode(this),n}
getSerializeChildren(): Generator<{ property: string; index: number; childNode: any; } | { property: string; childNode: any; index?: undefined; } | { property: string; index: string; childNode: any; }, void, unknown>
Code
getSerializeChildren(){return Ns(this)}
serialize(e: any): void
Code
serialize(e){const t=this.getSerializeChildren(),r={};for(const{property:s,index:i,childNode:n}of t)void 0!==i?(void 0===r[s]&&(r[s]=Number.isInteger(i)?[]:{}),r[s][i]=n.toJSON(e.meta).uuid):r[s]=n.toJSON(e.meta).uuid;Object.keys(r).length>0&&(e.inputNodes=r)}
deserialize(e: any): void
Code
deserialize(e){if(void 0!==e.inputNodes){const t=e.meta.nodes;for(const r in e.inputNodes)if(Array.isArray(e.inputNodes[r])){const s=[];for(const i of e.inputNodes[r])s.push(t[i]);this[r]=s}else if("object"==typeof e.inputNodes[r]){const s={};for(const i in e.inputNodes[r]){const n=e.inputNodes[r][i];s[i]=t[n]}this[r]=s}else{const s=e.inputNodes[r];this[r]=t[s]}}}
toJSON(e: any): any
Code
toJSON(e){const{uuid:t,type:r}=this,s=void 0===e||"string"==typeof e;s&&(e={textures:{},images:{},nodes:{}});let i=e.nodes[t];function n(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(void 0===i&&(i={uuid:t,type:r,meta:e,metadata:{version:4.7,type:"Node",generator:"Node.toJSON"}},!0!==s&&(e.nodes[i.uuid]=i),this.serialize(i),delete i.meta),s){const t=n(e.textures),r=n(e.images),s=n(e.nodes);t.length>0&&(i.textures=t),r.length>0&&(i.images=r),s.length>0&&(i.nodes=s)}return i}

Xs

Class Code
class Xs extends js{static get type(){return"ArrayElementNode"}constructor(e,t){super(),this.node=e,this.indexNode=t,this.isArrayElementNode=!0}getNodeType(e){return this.node.getElementType(e)}generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.node.getElementType(e)}
generate(e: any): string
Code
generate(e){const t=this.indexNode.getNodeType(e);return`${this.node.build(e)}[ ${this.indexNode.build(e,!e.isVector(t)&&e.isInteger(t)?t:"uint")} ]`}

Ks

Class Code
class Ks extends js{static get type(){return"ConvertNode"}constructor(e,t){super(),this.node=e,this.convertTo=t}getNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}serialize(e){super.serialize(e),e.convertTo=this.convertTo}deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){const t=this.node.getNodeType(e);let r=null;for(const s of this.convertTo.split("|"))null!==r&&e.getTypeLength(t)!==e.getTypeLength(s)||(r=s);return r}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.convertTo=this.convertTo}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.convertTo=e.convertTo}
generate(e: any, t: any): any
Code
generate(e,t){const r=this.node,s=this.getNodeType(e),i=r.build(e,s);return e.format(i,s,t)}

Ys

Class Code
class Ys extends js{static get type(){return"TempNode"}constructor(e=null){super(e),this.isTempNode=!0}hasDependencies(e){return e.getDataFromNode(this).usageCount>1}build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}}

Methods

hasDependencies(e: any): boolean
Code
hasDependencies(e){return e.getDataFromNode(this).usageCount>1}
build(e: any, t: any): any
Code
build(e,t){if("generate"===e.getBuildStage()){const r=e.getVectorType(this.getNodeType(e,t)),s=e.getDataFromNode(this);if(void 0!==s.propertyName)return e.format(s.propertyName,r,t);if("void"!==r&&"void"!==t&&this.hasDependencies(e)){const i=super.build(e,r),n=e.getVarFromNode(this,null,r),a=e.getPropertyName(n);return e.addLineFlowCode(`${a} = ${i}`,this),s.snippet=i,s.propertyName=a,e.format(s.propertyName,r,t)}}return super.build(e,t)}

Qs

Class Code
class Qs extends Ys{static get type(){return"JoinNode"}constructor(e=[],t=null){super(t),this.nodes=e}getNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let o=0;for(const t of i){if(o>=s){console.error(`THREE.TSL: Length of parameters exceeds maximum length of function '${r}()' type.`);break}let i,u=t.getNodeType(e),l=e.getTypeLength(u);o+l>s&&(console.error(`THREE.TSL: Length of '${r}()' data exceeds maximum length of output type.`),l=s-o,u=e.getTypeFromLength(l)),o+=l,i=t.build(e,u);const d=e.getComponentType(u);d!==n&&(i=e.format(i,d,n)),a.push(i)}const u=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(u,r,t)}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return null!==this.nodeType?e.getVectorType(this.nodeType):e.getTypeFromLength(this.nodes.reduce((t,r)=>t+e.getTypeLength(r.getNodeType(e)),0))}
generate(e: any, t: any): any
Code
generate(e,t){const r=this.getNodeType(e),s=e.getTypeLength(r),i=this.nodes,n=e.getComponentType(r),a=[];let o=0;for(const t of i){if(o>=s){console.error(`THREE.TSL: Length of parameters exceeds maximum length of function '${r}()' type.`);break}let i,u=t.getNodeType(e),l=e.getTypeLength(u);o+l>s&&(console.error(`THREE.TSL: Length of '${r}()' data exceeds maximum length of output type.`),l=s-o,u=e.getTypeFromLength(l)),o+=l,i=t.build(e,u);const d=e.getComponentType(u);d!==n&&(i=e.format(i,d,n)),a.push(i)}const u=`${e.getType(r)}( ${a.join(", ")} )`;return e.format(u,r,t)}

Js

Class Code
class Js extends js{static get type(){return"SplitNode"}constructor(e,t="x"){super(),this.node=e,this.components=t,this.isSplitNode=!0}getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max($s.indexOf(t)+1,e);return e}getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}getNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===Zs.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}serialize(e){super.serialize(e),e.components=this.components}deserialize(e){super.deserialize(e),this.components=e.components}}

Methods

getVectorLength(): number
Code
getVectorLength(){let e=this.components.length;for(const t of this.components)e=Math.max($s.indexOf(t)+1,e);return e}
getComponentType(e: any): any
Code
getComponentType(e){return e.getComponentType(this.node.getNodeType(e))}
getNodeType(e: any): any
Code
getNodeType(e){return e.getTypeFromLength(this.components.length,this.getComponentType(e))}
generate(e: any, t: any): any
Code
generate(e,t){const r=this.node,s=e.getTypeLength(r.getNodeType(e));let i=null;if(s>1){let n=null;this.getVectorLength()>=s&&(n=e.getTypeFromLength(this.getVectorLength(),this.getComponentType(e)));const a=r.build(e,n);i=this.components.length===s&&this.components===Zs.slice(0,this.components.length)?e.format(a,n,t):e.format(`${a}.${this.components}`,this.getNodeType(e),t)}else i=r.build(e,t);return i}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.components=this.components}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.components=e.components}

ei

Class Code
class ei extends Ys{static get type(){return"SetNode"}constructor(e,t,r){super(),this.sourceNode=e,this.components=t,this.targetNode=r}getNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e<l;e++){const t=$s[e];t===r[0]?(d.push(o),e+=r.length-1):d.push(u+"."+t)}return`${e.getType(i)}( ${d.join(", ")} )`}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.sourceNode.getNodeType(e)}
generate(e: any): string
Code
generate(e){const{sourceNode:t,components:r,targetNode:s}=this,i=this.getNodeType(e),n=e.getComponentType(s.getNodeType(e)),a=e.getTypeFromLength(r.length,n),o=s.build(e,a),u=t.build(e,i),l=e.getTypeLength(i),d=[];for(let e=0;e<l;e++){const t=$s[e];t===r[0]?(d.push(o),e+=r.length-1):d.push(u+"."+t)}return`${e.getType(i)}( ${d.join(", ")} )`}

ti

Class Code
class ti extends Ys{static get type(){return"FlipNode"}constructor(e,t){super(),this.sourceNode=e,this.components=t}getNodeType(e){return this.sourceNode.getNodeType(e)}generate(e){const{components:t,sourceNode:r}=this,s=this.getNodeType(e),i=r.build(e),n=e.getVarFromNode(this),a=e.getPropertyName(n);e.addLineFlowCode(a+" = "+i,this);const o=e.getTypeLength(s),u=[];let l=0;for(let e=0;e<o;e++){const r=$s[e];r===t[l]?(u.push("1.0 - "+a+"."+r),l++):u.push(a+"."+r)}return`${e.getType(s)}( ${u.join(", ")} )`}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.sourceNode.getNodeType(e)}
generate(e: any): string
Code
generate(e){const{components:t,sourceNode:r}=this,s=this.getNodeType(e),i=r.build(e),n=e.getVarFromNode(this),a=e.getPropertyName(n);e.addLineFlowCode(a+" = "+i,this);const o=e.getTypeLength(s),u=[];let l=0;for(let e=0;e<o;e++){const r=$s[e];r===t[l]?(u.push("1.0 - "+a+"."+r),l++):u.push(a+"."+r)}return`${e.getType(s)}( ${u.join(", ")} )`}

ri

Class Code
class ri extends js{static get type(){return"InputNode"}constructor(e,t=null){super(t),this.isInputNode=!0,this.value=e,this.precision=null}getNodeType(){return null===this.nodeType?Ps(this.value):this.nodeType}getInputType(e){return this.getNodeType(e)}setPrecision(e){return this.precision=e,this}serialize(e){super.serialize(e),e.value=this.value,this.value&&this.value.toArray&&(e.value=this.value.toArray()),e.valueType=Ps(this.value),e.nodeType=this.nodeType,"ArrayBuffer"===e.valueType&&(e.value=Fs(e.value)),e.precision=this.precision}deserialize(e){super.deserialize(e),this.nodeType=e.nodeType,this.value=Array.isArray(e.value)?Bs(e.valueType,...e.value):e.value,this.precision=e.precision||null,this.value&&this.value.fromArray&&(this.value=this.value.fromArray(e.value))}generate(){console.warn("Abstract function.")}}

Methods

getNodeType(): any
Code
getNodeType(){return null===this.nodeType?Ps(this.value):this.nodeType}
getInputType(e: any): any
Code
getInputType(e){return this.getNodeType(e)}
setPrecision(e: any): this
Code
setPrecision(e){return this.precision=e,this}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.value=this.value,this.value&&this.value.toArray&&(e.value=this.value.toArray()),e.valueType=Ps(this.value),e.nodeType=this.nodeType,"ArrayBuffer"===e.valueType&&(e.value=Fs(e.value)),e.precision=this.precision}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.nodeType=e.nodeType,this.value=Array.isArray(e.value)?Bs(e.valueType,...e.value):e.value,this.precision=e.precision||null,this.value&&this.value.fromArray&&(this.value=this.value.fromArray(e.value))}
generate(): void
Code
generate(){console.warn("Abstract function.")}

ii

Class Code
class ii extends ri{static get type(){return"ConstNode"}constructor(e,t=null){super(e,t),this.isConstNode=!0}generateConst(e){return e.generateConst(this.getNodeType(e),this.value)}generate(e,t){const r=this.getNodeType(e);return si.test(r)&&si.test(t)?e.generateConst(t,this.value):e.format(this.generateConst(e),r,t)}}

Methods

generateConst(e: any): any
Code
generateConst(e){return e.generateConst(this.getNodeType(e),this.value)}
generate(e: any, t: any): any
Code
generate(e,t){const r=this.getNodeType(e);return si.test(r)&&si.test(t)?e.generateConst(t,this.value):e.format(this.generateConst(e),r,t)}

ni

Class Code
class ni extends js{static get type(){return"MemberNode"}constructor(e,t){super(),this.node=e,this.property=t,this.isMemberNode=!0}getNodeType(e){return this.node.getMemberType(e,this.property)}generate(e){return this.node.build(e)+"."+this.property}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.node.getMemberType(e,this.property)}
generate(e: any): string
Code
generate(e){return this.node.build(e)+"."+this.property}

bi

Class Code
class bi extends js{constructor(e,t){super(),this.shaderNode=e,this.inputNodes=t,this.isShaderCallNodeInternal=!0}getNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}call(e){const{shaderNode:t,inputNodes:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn;e.subBuildFn=i;let o=null;if(t.layout){let s=pi.get(e.constructor);void 0===s&&(s=new WeakMap,pi.set(e.constructor,s));let i=s.get(t);void 0===i&&(i=Ii(e.buildFunctionNode(t)),s.set(t,i)),e.addInclude(i),o=Ii(i.call(r))}else{let s=r;if(Array.isArray(s)){let e=0;s=new Proxy(s,{get:(t,r,s)=>{let i;return i=void 0===t[r]?t[e++]:Reflect.get(t,r,s),i}})}const i=new Proxy(e,{get:(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),n=t.jsFunc,a=null!==s||n.length>1?n(s||[],i):n(i);o=Ii(a)}return e.subBuildFn=a,t.once&&(s[n]=o),o}setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e);if("setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return r}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.shaderNode.nodeType||this.getOutputNode(e).getNodeType(e)}
getMemberType(e: any, t: any): any
Code
getMemberType(e,t){return this.getOutputNode(e).getMemberType(e,t)}
call(e: any): any
Code
call(e){const{shaderNode:t,inputNodes:r}=this,s=e.getNodeProperties(t),i=e.getClosestSubBuild(t.subBuilds)||"",n=i||"default";if(s[n])return s[n];const a=e.subBuildFn;e.subBuildFn=i;let o=null;if(t.layout){let s=pi.get(e.constructor);void 0===s&&(s=new WeakMap,pi.set(e.constructor,s));let i=s.get(t);void 0===i&&(i=Ii(e.buildFunctionNode(t)),s.set(t,i)),e.addInclude(i),o=Ii(i.call(r))}else{let s=r;if(Array.isArray(s)){let e=0;s=new Proxy(s,{get:(t,r,s)=>{let i;return i=void 0===t[r]?t[e++]:Reflect.get(t,r,s),i}})}const i=new Proxy(e,{get:(e,t,r)=>{let s;return s=Symbol.iterator===t?function*(){yield}:Reflect.get(e,t,r),s}}),n=t.jsFunc,a=null!==s||n.length>1?n(s||[],i):n(i);o=Ii(a)}return e.subBuildFn=a,t.once&&(s[n]=o),o}
setupOutput(e: any): any
Code
setupOutput(e){return e.addStack(),e.stack.outputNode=this.call(e),e.removeStack()}
getOutputNode(e: any): any
Code
getOutputNode(e){const t=e.getNodeProperties(this),r=e.getSubBuildOutput(this);return t[r]=t[r]||this.setupOutput(e),t[r].subBuild=e.getClosestSubBuild(this),t[r]}
build(e: any, t: any): any
Code
build(e,t=null){let r=null;const s=e.getBuildStage(),i=e.getNodeProperties(this),n=e.getSubBuildOutput(this),a=this.getOutputNode(e);if("setup"===s){const t=e.getSubBuildProperty("initialized",this);if(!0!==i[t]&&(i[t]=!0,i[n]=this.getOutputNode(e),i[n].build(e),this.shaderNode.subBuilds))for(const t of e.chaining){const r=e.getDataFromNode(t,"any");r.subBuilds=r.subBuilds||new Set;for(const e of this.shaderNode.subBuilds)r.subBuilds.add(e)}r=i[n]}else"analyze"===s?a.build(e,t):"generate"===s&&(r=a.build(e,t)||"");return r}

xi

Class Code
class xi extends js{constructor(e,t){super(t),this.jsFunc=e,this.layout=null,this.global=!0,this.once=!1}setLayout(e){return this.layout=e,this}call(e=null){return Vi(e),Ii(new bi(this,e))}setup(){return this.call()}}

Methods

setLayout(e: any): this
Code
setLayout(e){return this.layout=e,this}
call(e: any): any
Code
call(e=null){return Vi(e),Ii(new bi(this,e))}
setup(): any
Code
setup(){return this.call()}

Hi

Class Code
class Hi extends js{constructor(e,t=null){super();let r=null;null!==t&&("object"==typeof t?r=t.return:("string"==typeof t?r=t:console.error("THREE.TSL: Invalid layout type."),t=null)),this.shaderNode=new Fi(e,r),null!==t&&this.setLayout(t),this.isFn=!0}setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+zi++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}getNodeType(e){return this.shaderNode.getNodeType(e)||"float"}call(...e){let t;Vi(e);t=e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)?[...e]:e[0];const r=this.shaderNode.call(t);return"void"===this.shaderNode.nodeType&&r.toStack(),r.toVarIntent()}once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}generate(e){const t=this.getNodeType(e);return console.error('THREE.TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".'),e.generateConst(t)}}

Methods

setLayout(e: any): this
Code
setLayout(e){const t=this.shaderNode.nodeType;if("object"!=typeof e.inputs){const r={name:"fn"+zi++,type:t,inputs:[]};for(const t in e)"return"!==t&&r.inputs.push({name:t,type:e[t]});e=r}return this.shaderNode.setLayout(e),this}
getNodeType(e: any): any
Code
getNodeType(e){return this.shaderNode.getNodeType(e)||"float"}
call(e: any[]): any
Code
call(...e){let t;Vi(e);t=e[0]&&(e[0].isNode||Object.getPrototypeOf(e[0])!==Object.prototype)?[...e]:e[0];const r=this.shaderNode.call(t);return"void"===this.shaderNode.nodeType&&r.toStack(),r.toVarIntent()}
once(e: any): this
Code
once(e=null){return this.shaderNode.once=!0,this.shaderNode.subBuilds=e,this}
generate(e: any): any
Code
generate(e){const t=this.getNodeType(e);return console.error('THREE.TSL: "Fn()" was declared but not invoked. Try calling it like "Fn()( ...params )".'),e.generateConst(t)}

bn

Class Code
class bn extends js{static get type(){return"PropertyNode"}constructor(e,t=null,r=!1){super(e),this.name=t,this.varying=r,this.isPropertyNode=!0,this.global=!0}getHash(e){return this.name||super.getHash(e)}generate(e){let t;return!0===this.varying?(t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0):t=e.getVarFromNode(this,this.name),e.getPropertyName(t)}}

Methods

getHash(e: any): any
Code
getHash(e){return this.name||super.getHash(e)}
generate(e: any): any
Code
generate(e){let t;return!0===this.varying?(t=e.getVaryingFromNode(this,this.name),t.needsInterpolation=!0):t=e.getVarFromNode(this,this.name),e.getPropertyName(t)}

Kn

Class Code
class Kn extends js{static get type(){return"UniformGroupNode"}constructor(e,t=!1,r=1){super("string"),this.name=e,this.shared=t,this.order=r,this.isUniformGroup=!0}serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}}

Methods

serialize(e: any): void
Code
serialize(e){super.serialize(e),e.name=this.name,e.version=this.version,e.shared=this.shared}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.name=e.name,this.version=e.version,this.shared=e.shared}

ta

Class Code
class ta extends ri{static get type(){return"UniformNode"}constructor(e,t=null){super(e,t),this.isUniformNode=!0,this.name="",this.groupNode=ea}setName(e){return this.name=e,this}label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setGroup(e){return this.groupNode=e,this}getGroup(){return this.groupNode}getUniformHash(e){return this.getHash(e)}onUpdate(e,t){const r=this.getSelf();return e=e.bind(r),super.onUpdate(t=>{const s=e(t,r);void 0!==s&&(this.value=s)},t)}getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}}

Methods

setName(e: any): this
Code
setName(e){return this.name=e,this}
label(e: any): this
Code
label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}
setGroup(e: any): this
Code
setGroup(e){return this.groupNode=e,this}
getGroup(): Kn
Code
getGroup(){return this.groupNode}
getUniformHash(e: any): string
Code
getUniformHash(e){return this.getHash(e)}
onUpdate(e: any, t: any): this
Code
onUpdate(e,t){const r=this.getSelf();return e=e.bind(r),super.onUpdate(t=>{const s=e(t,r);void 0!==s&&(this.value=s)},t)}
getInputType(e: any): any
Code
getInputType(e){let t=super.getInputType(e);return"bool"===t&&(t="uint"),t}
generate(e: any, t: any): any
Code
generate(e,t){const r=this.getNodeType(e),s=this.getUniformHash(e);let i=e.getNodeFromHash(s);void 0===i&&(e.setHashNode(this,s),i=this);const n=i.getInputType(e),a=e.getUniformFromNode(i,n,e.shaderStage,this.name||e.context.nodeName),o=e.getPropertyName(a);void 0!==e.context.nodeName&&delete e.context.nodeName;let u=o;if("bool"===r){const t=e.getDataFromNode(this);let s=t.propertyName;if(void 0===s){const i=e.getVarFromNode(this,null,"bool");s=e.getPropertyName(i),t.propertyName=s,u=e.format(o,n,r),e.addLineFlowCode(`${s} = ${u}`,this)}u=s}return e.format(u,r,t)}

sa

Class Code
class sa extends Ys{static get type(){return"ArrayNode"}constructor(e,t,r=null){super(e),this.count=t,this.values=r,this.isArrayNode=!0}getArrayCount(){return this.count}getNodeType(e){return null===this.nodeType&&(this.nodeType=this.values[0].getNodeType(e)),this.nodeType}getElementType(e){return this.getNodeType(e)}generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}}

Methods

getArrayCount(): any
Code
getArrayCount(){return this.count}
getNodeType(e: any): any
Code
getNodeType(e){return null===this.nodeType&&(this.nodeType=this.values[0].getNodeType(e)),this.nodeType}
getElementType(e: any): any
Code
getElementType(e){return this.getNodeType(e)}
generate(e: any): any
Code
generate(e){const t=this.getNodeType(e);return e.generateArray(t,this.count,this.values)}

na

Class Code
class na extends Ys{static get type(){return"AssignNode"}constructor(e,t){super(),this.targetNode=e,this.sourceNode=t,this.isAssignNode=!0}hasDependencies(){return!1}getNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return $s.join("").slice(0,r)!==t.components}return!1}setup(e){const{targetNode:t,sourceNode:r}=this;e.getNodeProperties(t).assign=!0;const s=e.getNodeProperties(this);s.sourceNode=r,s.targetNode=t.context({assign:!0})}generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t<u.components.length;t++){const r=u.components[t];e.addLineFlowCode(`${l}.${r} = ${i}[ ${t} ]`,this)}"void"!==t&&(d=n)}else d=`${n} = ${o}`,"void"!==t&&"void"!==u||(e.addLineFlowCode(d,this),"void"!==t&&(d=n));return l.initialized=!0,e.format(d,a,t)}}

Methods

hasDependencies(): boolean
Code
hasDependencies(){return!1}
getNodeType(e: any, t: any): any
Code
getNodeType(e,t){return"void"!==t?this.targetNode.getNodeType(e):"void"}
needsSplitAssign(e: any): boolean
Code
needsSplitAssign(e){const{targetNode:t}=this;if(!1===e.isAvailable("swizzleAssign")&&t.isSplitNode&&t.components.length>1){const r=e.getTypeLength(t.node.getNodeType(e));return $s.join("").slice(0,r)!==t.components}return!1}
setup(e: any): void
Code
setup(e){const{targetNode:t,sourceNode:r}=this;e.getNodeProperties(t).assign=!0;const s=e.getNodeProperties(this);s.sourceNode=r,s.targetNode=t.context({assign:!0})}
generate(e: any, t: any): any
Code
generate(e,t){const{targetNode:r,sourceNode:s}=e.getNodeProperties(this),i=this.needsSplitAssign(e),n=r.build(e),a=r.getNodeType(e),o=s.build(e,a),u=s.getNodeType(e),l=e.getDataFromNode(this);let d;if(!0===l.initialized)"void"!==t&&(d=n);else if(i){const s=e.getVarFromNode(this,null,a),i=e.getPropertyName(s);e.addLineFlowCode(`${i} = ${o}`,this);const u=r.node,l=u.node.context({assign:!0}).build(e);for(let t=0;t<u.components.length;t++){const r=u.components[t];e.addLineFlowCode(`${l}.${r} = ${i}[ ${t} ]`,this)}"void"!==t&&(d=n)}else d=`${n} = ${o}`,"void"!==t&&"void"!==u||(e.addLineFlowCode(d,this),"void"!==t&&(d=n));return l.initialized=!0,e.format(d,a,t)}

oa

Class Code
class oa extends Ys{static get type(){return"FunctionCallNode"}constructor(e=null,t={}){super(),this.functionNode=e,this.parameters=t}setParameters(e){return this.parameters=e,this}getParameters(){return this.parameters}getNodeType(e){return this.functionNode.getNodeType(e)}generate(e){const t=[],r=this.functionNode,s=r.getInputs(e),i=this.parameters,n=(t,r)=>{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)console.error("THREE.TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length<s.length)for(console.error("THREE.TSL: The number of provided parameters is less than the expected number of inputs in 'Fn()'.");i.length<s.length;)i.push(Yi(0));for(let e=0;e<i.length;e++)t.push(n(i[e],s[e]))}else for(const e of s){const r=i[e.name];void 0!==r?t.push(n(r,e)):(console.error(`THREE.TSL: Input '${e.name}' not found in 'Fn()'.`),t.push(n(Yi(0),e)))}return`${r.build(e,"property")}( ${t.join(", ")} )`}}

Methods

setParameters(e: any): this
Code
setParameters(e){return this.parameters=e,this}
getParameters(): {}
Code
getParameters(){return this.parameters}
getNodeType(e: any): any
Code
getNodeType(e){return this.functionNode.getNodeType(e)}
generate(e: any): string
Code
generate(e){const t=[],r=this.functionNode,s=r.getInputs(e),i=this.parameters,n=(t,r)=>{const s=r.type;let i;return i="pointer"===s?"&"+t.build(e):t.build(e,s),i};if(Array.isArray(i)){if(i.length>s.length)console.error("THREE.TSL: The number of provided parameters exceeds the expected number of inputs in 'Fn()'."),i.length=s.length;else if(i.length<s.length)for(console.error("THREE.TSL: The number of provided parameters is less than the expected number of inputs in 'Fn()'.");i.length<s.length;)i.push(Yi(0));for(let e=0;e<i.length;e++)t.push(n(i[e],s[e]))}else for(const e of s){const r=i[e.name];void 0!==r?t.push(n(r,e)):(console.error(`THREE.TSL: Input '${e.name}' not found in 'Fn()'.`),t.push(n(Yi(0),e)))}return`${r.build(e,"property")}( ${t.join(", ")} )`}

da

Class Code
class da extends Ys{static get type(){return"OperatorNode"}constructor(e,t,r,...s){if(super(),s.length>0){let i=new da(e,t,r);for(let t=0;t<s.length-1;t++)i=new da(e,i,s[t]);t=i,r=s[s.length-1]}this.op=e,this.aNode=t,this.bNode=r,this.isOperatorNode=!0}getOperatorMethod(e,t){return e.getMethod(la[this.op],t)}getNodeType(e){const t=this.op,r=this.aNode,s=this.bNode,i=r.getNodeType(e),n=s?s.getNodeType(e):null;if("void"===i||"void"===n)return"void";if("%"===t)return i;if("~"===t||"&"===t||"|"===t||"^"===t||">>"===t||"<<"===t)return e.getIntegerType(i);if("!"===t||"&&"===t||"||"===t||"^^"===t)return"bool";if("=="===t||"!="===t||"<"===t||">"===t||"<="===t||">="===t){const t=Math.max(e.getTypeLength(i),e.getTypeLength(n));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(i)){if("float"===n)return i;if(e.isVector(n))return e.getVectorFromMatrix(i);if(e.isMatrix(n))return i}else if(e.isMatrix(n)){if("float"===i)return n;if(e.isVector(i))return e.getVectorFromMatrix(n)}return e.getTypeLength(n)>e.getTypeLength(i)?n:i}generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),d=i?i.build(e,o):null,c=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===l;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${d} )`,n,t):e.format(`( ${u} ${r} ${d} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${d} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${d} )`,n,t);if("!"===r||"~"===r)return e.format(`(${r}${u})`,a,t);if(c)return e.format(`${c}( ${u}, ${d} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${d} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${d}`,n,t);{let i=`( ${u} ${r} ${d} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return c?e.format(`${c}( ${u}, ${d} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${d} ${r} ${u}`,n,t):e.format(`${u} ${r} ${d}`,n,t)}serialize(e){super.serialize(e),e.op=this.op}deserialize(e){super.deserialize(e),this.op=e.op}}

Methods

getOperatorMethod(e: any, t: any): any
Code
getOperatorMethod(e,t){return e.getMethod(la[this.op],t)}
getNodeType(e: any): any
Code
getNodeType(e){const t=this.op,r=this.aNode,s=this.bNode,i=r.getNodeType(e),n=s?s.getNodeType(e):null;if("void"===i||"void"===n)return"void";if("%"===t)return i;if("~"===t||"&"===t||"|"===t||"^"===t||">>"===t||"<<"===t)return e.getIntegerType(i);if("!"===t||"&&"===t||"||"===t||"^^"===t)return"bool";if("=="===t||"!="===t||"<"===t||">"===t||"<="===t||">="===t){const t=Math.max(e.getTypeLength(i),e.getTypeLength(n));return t>1?`bvec${t}`:"bool"}if(e.isMatrix(i)){if("float"===n)return i;if(e.isVector(n))return e.getVectorFromMatrix(i);if(e.isMatrix(n))return i}else if(e.isMatrix(n)){if("float"===i)return n;if(e.isVector(i))return e.getVectorFromMatrix(n)}return e.getTypeLength(n)>e.getTypeLength(i)?n:i}
generate(e: any, t: any): any
Code
generate(e,t){const r=this.op,{aNode:s,bNode:i}=this,n=this.getNodeType(e);let a=null,o=null;"void"!==n?(a=s.getNodeType(e),o=i?i.getNodeType(e):null,"<"===r||">"===r||"<="===r||">="===r||"=="===r||"!="===r?e.isVector(a)?o=a:e.isVector(o)?a=o:a!==o&&(a=o="float"):">>"===r||"<<"===r?(a=n,o=e.changeComponentType(o,"uint")):"%"===r?(a=n,o=e.isInteger(a)&&e.isInteger(o)?o:a):e.isMatrix(a)?"float"===o?o="float":e.isVector(o)?o=e.getVectorFromMatrix(a):e.isMatrix(o)||(a=o=n):a=e.isMatrix(o)?"float"===a?"float":e.isVector(a)?e.getVectorFromMatrix(o):o=n:o=n):a=o=n;const u=s.build(e,a),d=i?i.build(e,o):null,c=e.getFunctionOperator(r);if("void"!==t){const s=e.renderer.coordinateSystem===l;if("=="===r||"!="===r||"<"===r||">"===r||"<="===r||">="===r)return s&&e.isVector(a)?e.format(`${this.getOperatorMethod(e,t)}( ${u}, ${d} )`,n,t):e.format(`( ${u} ${r} ${d} )`,n,t);if("%"===r)return e.isInteger(o)?e.format(`( ${u} % ${d} )`,n,t):e.format(`${this.getOperatorMethod(e,n)}( ${u}, ${d} )`,n,t);if("!"===r||"~"===r)return e.format(`(${r}${u})`,a,t);if(c)return e.format(`${c}( ${u}, ${d} )`,n,t);if(e.isMatrix(a)&&"float"===o)return e.format(`( ${d} ${r} ${u} )`,n,t);if("float"===a&&e.isMatrix(o))return e.format(`${u} ${r} ${d}`,n,t);{let i=`( ${u} ${r} ${d} )`;return!s&&"bool"===n&&e.isVector(a)&&e.isVector(o)&&(i=`all${i}`),e.format(i,n,t)}}if("void"!==a)return c?e.format(`${c}( ${u}, ${d} )`,n,t):e.isMatrix(a)&&"float"===o?e.format(`${d} ${r} ${u}`,n,t):e.format(`${u} ${r} ${d}`,n,t)}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.op=this.op}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.op=e.op}

Va

Class Code
class Va extends Ys{static get type(){return"MathNode"}constructor(e,t,r=null,s=null){if(super(),(e===Va.MAX||e===Va.MIN)&&arguments.length>3){let i=new Va(e,t,r);for(let t=2;t<arguments.length-1;t++)i=new Va(e,i,arguments[t]);t=i,r=arguments[arguments.length-1],s=null}this.method=e,this.aNode=t,this.bNode=r,this.cNode=s,this.isMathNode=!0}getInputType(e){const t=this.aNode.getNodeType(e),r=this.bNode?this.bNode.getNodeType(e):null,s=this.cNode?this.cNode.getNodeType(e):null,i=e.isMatrix(t)?0:e.getTypeLength(t),n=e.isMatrix(r)?0:e.getTypeLength(r),a=e.isMatrix(s)?0:e.getTypeLength(s);return i>n&&i>a?t:n>a?r:a>i?s:t}getNodeType(e){const t=this.method;return t===Va.LENGTH||t===Va.DISTANCE||t===Va.DOT?"float":t===Va.CROSS?"vec3":t===Va.ALL||t===Va.ANY?"bool":t===Va.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===Va.ONE_MINUS)i=ha(1,t);else if(s===Va.RECIPROCAL)i=ga(1,t);else if(s===Va.DIFFERENCE)i=uo(ha(t,r));else if(s===Va.TRANSFORM_DIRECTION){let s=t,n=r;e.isMatrix(s.getNodeType(e))?n=ln(nn(n),0):s=ln(nn(s),0);const a=pa(s,n).xyz;i=eo(a)}return null!==i?i:super.setup(e)}generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===Va.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const c=[];return r===Va.CROSS?c.push(n.build(e,s),a.build(e,s)):u===l&&r===Va.STEP?c.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==l||r!==Va.MIN&&r!==Va.MAX?r===Va.REFRACT?c.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===Va.MIX?c.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===d&&r===Va.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==Va.DFDX&&r!==Va.DFDY||(console.warn(`THREE.TSL: '${r}' is not supported in the ${e.shaderStage} stage.`),r="/*"+r+"*/"),c.push(n.build(e,i)),null!==a&&c.push(a.build(e,i)),null!==o&&c.push(o.build(e,i))):c.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${c.join(", ")} )`,s,t)}}serialize(e){super.serialize(e),e.method=this.method}deserialize(e){super.deserialize(e),this.method=e.method}}

Methods

getInputType(e: any): any
Code
getInputType(e){const t=this.aNode.getNodeType(e),r=this.bNode?this.bNode.getNodeType(e):null,s=this.cNode?this.cNode.getNodeType(e):null,i=e.isMatrix(t)?0:e.getTypeLength(t),n=e.isMatrix(r)?0:e.getTypeLength(r),a=e.isMatrix(s)?0:e.getTypeLength(s);return i>n&&i>a?t:n>a?r:a>i?s:t}
getNodeType(e: any): any
Code
getNodeType(e){const t=this.method;return t===Va.LENGTH||t===Va.DISTANCE||t===Va.DOT?"float":t===Va.CROSS?"vec3":t===Va.ALL||t===Va.ANY?"bool":t===Va.EQUALS?e.changeComponentType(this.aNode.getNodeType(e),"bool"):this.getInputType(e)}
setup(e: any): any
Code
setup(e){const{aNode:t,bNode:r,method:s}=this;let i=null;if(s===Va.ONE_MINUS)i=ha(1,t);else if(s===Va.RECIPROCAL)i=ga(1,t);else if(s===Va.DIFFERENCE)i=uo(ha(t,r));else if(s===Va.TRANSFORM_DIRECTION){let s=t,n=r;e.isMatrix(s.getNodeType(e))?n=ln(nn(n),0):s=ln(nn(s),0);const a=pa(s,n).xyz;i=eo(a)}return null!==i?i:super.setup(e)}
generate(e: any, t: any): any
Code
generate(e,t){if(e.getNodeProperties(this).outputNode)return super.generate(e,t);let r=this.method;const s=this.getNodeType(e),i=this.getInputType(e),n=this.aNode,a=this.bNode,o=this.cNode,u=e.renderer.coordinateSystem;if(r===Va.NEGATE)return e.format("( - "+n.build(e,i)+" )",s,t);{const c=[];return r===Va.CROSS?c.push(n.build(e,s),a.build(e,s)):u===l&&r===Va.STEP?c.push(n.build(e,1===e.getTypeLength(n.getNodeType(e))?"float":i),a.build(e,i)):u!==l||r!==Va.MIN&&r!==Va.MAX?r===Va.REFRACT?c.push(n.build(e,i),a.build(e,i),o.build(e,"float")):r===Va.MIX?c.push(n.build(e,i),a.build(e,i),o.build(e,1===e.getTypeLength(o.getNodeType(e))?"float":i)):(u===d&&r===Va.ATAN&&null!==a&&(r="atan2"),"fragment"===e.shaderStage||r!==Va.DFDX&&r!==Va.DFDY||(console.warn(`THREE.TSL: '${r}' is not supported in the ${e.shaderStage} stage.`),r="/*"+r+"*/"),c.push(n.build(e,i)),null!==a&&c.push(a.build(e,i)),null!==o&&c.push(o.build(e,i))):c.push(n.build(e,i),a.build(e,1===e.getTypeLength(a.getNodeType(e))?"float":i)),e.format(`${e.getMethod(r,s)}( ${c.join(", ")} )`,s,t)}}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.method=this.method}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.method=e.method}

Jo

Class Code
class Jo extends js{static get type(){return"ConditionalNode"}constructor(e,t,r=null){super(),this.condNode=e,this.ifNode=t,this.elseNode=r}getNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}setup(e){const t=this.condNode.cache(),r=this.ifNode.cache(),s=this.elseNode?this.elseNode.cache():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?xn(r).build(e):"";s.nodeProperty=l;const d=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(d,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${d} ) {\n\n`).addFlowTab();let c=n.build(e,r);if(c&&(u?c=l+" = "+c+";":(c="return "+c+";",null===o&&(console.warn("THREE.TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values."),c="// "+c))),e.removeFlowTab().addFlowCode(e.tab+"\t"+c+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(console.warn("THREE.TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values."),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){const{ifNode:t,elseNode:r}=e.getNodeProperties(this);if(void 0===t)return e.flowBuildStage(this,"setup"),this.getNodeType(e);const s=t.getNodeType(e);if(null!==r){const t=r.getNodeType(e);if(e.getTypeLength(t)>e.getTypeLength(s))return t}return s}
setup(e: any): void
Code
setup(e){const t=this.condNode.cache(),r=this.ifNode.cache(),s=this.elseNode?this.elseNode.cache():null,i=e.context.nodeBlock;e.getDataFromNode(r).parentNodeBlock=i,null!==s&&(e.getDataFromNode(s).parentNodeBlock=i);const n=e.context.uniformFlow,a=e.getNodeProperties(this);a.condNode=t,a.ifNode=n?r:r.context({nodeBlock:r}),a.elseNode=s?n?s:s.context({nodeBlock:s}):null}
generate(e: any, t: any): any
Code
generate(e,t){const r=this.getNodeType(e),s=e.getDataFromNode(this);if(void 0!==s.nodeProperty)return s.nodeProperty;const{condNode:i,ifNode:n,elseNode:a}=e.getNodeProperties(this),o=e.currentFunctionNode,u="void"!==t,l=u?xn(r).build(e):"";s.nodeProperty=l;const d=i.build(e,"bool");if(e.context.uniformFlow&&null!==a){const s=n.build(e,r),i=a.build(e,r),o=e.getTernary(d,s,i);return e.format(o,r,t)}e.addFlowCode(`\n${e.tab}if ( ${d} ) {\n\n`).addFlowTab();let c=n.build(e,r);if(c&&(u?c=l+" = "+c+";":(c="return "+c+";",null===o&&(console.warn("THREE.TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values."),c="// "+c))),e.removeFlowTab().addFlowCode(e.tab+"\t"+c+"\n\n"+e.tab+"}"),null!==a){e.addFlowCode(" else {\n\n").addFlowTab();let t=a.build(e,r);t&&(u?t=l+" = "+t+";":(t="return "+t+";",null===o&&(console.warn("THREE.TSL: Return statement used in an inline 'Fn()'. Define a layout struct to allow return values."),t="// "+t))),e.removeFlowTab().addFlowCode(e.tab+"\t"+t+"\n\n"+e.tab+"}\n\n")}else e.addFlowCode("\n\n");return e.format(l,r,t)}

tu

Class Code
class tu extends js{static get type(){return"ContextNode"}constructor(e,t={}){super(),this.isContextNode=!0,this.node=e,this.value=t}getScope(){return this.node.getScope()}getNodeType(e){return this.node.getNodeType(e)}analyze(e){const t=e.getContext();e.setContext({...e.context,...this.value}),this.node.build(e),e.setContext(t)}setup(e){const t=e.getContext();e.setContext({...e.context,...this.value}),this.node.build(e),e.setContext(t)}generate(e,t){const r=e.getContext();e.setContext({...e.context,...this.value});const s=this.node.build(e,t);return e.setContext(r),s}}

Methods

getScope(): any
Code
getScope(){return this.node.getScope()}
getNodeType(e: any): any
Code
getNodeType(e){return this.node.getNodeType(e)}
analyze(e: any): void
Code
analyze(e){const t=e.getContext();e.setContext({...e.context,...this.value}),this.node.build(e),e.setContext(t)}
setup(e: any): void
Code
setup(e){const t=e.getContext();e.setContext({...e.context,...this.value}),this.node.build(e),e.setContext(t)}
generate(e: any, t: any): any
Code
generate(e,t){const r=e.getContext();e.setContext({...e.context,...this.value});const s=this.node.build(e,t);return e.setContext(r),s}

au

Class Code
class au extends js{static get type(){return"VarNode"}constructor(e,t=null,r=!1){super(),this.node=e,this.name=t,this.global=!0,this.isVarNode=!0,this.readOnly=r,this.parents=!0,this.intent=!1}setIntent(e){return this.intent=e,this}getIntent(){return this.intent}getMemberType(e,t){return this.node.getMemberType(e,t)}getElementType(e){return this.node.getElementType(e)}getNodeType(e){return this.node.getNodeType(e)}getArrayCount(e){return this.node.getArrayCount(e)}build(...e){if(!0===this.intent){if(!0!==e[0].getNodeProperties(this).assign)return this.node.build(...e)}return super.build(...e)}generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,o=!1;s&&(a=e.isDeterministic(t),o=n?s:a);const u=e.getVectorType(this.getNodeType(e)),l=t.build(e,u),d=e.getVarFromNode(this,r,u,void 0,o),c=e.getPropertyName(d);let h=c;if(o)if(n)h=a?`const ${c}`:`let ${c}`;else{const r=t.getArrayCount(e);h=`const ${e.getVar(d.type,c,r)}`}return e.addLineFlowCode(`${h} = ${l}`,this),c}}

Methods

setIntent(e: any): this
Code
setIntent(e){return this.intent=e,this}
getIntent(): boolean
Code
getIntent(){return this.intent}
getMemberType(e: any, t: any): any
Code
getMemberType(e,t){return this.node.getMemberType(e,t)}
getElementType(e: any): any
Code
getElementType(e){return this.node.getElementType(e)}
getNodeType(e: any): any
Code
getNodeType(e){return this.node.getNodeType(e)}
getArrayCount(e: any): any
Code
getArrayCount(e){return this.node.getArrayCount(e)}
build(e: any[]): any
Code
build(...e){if(!0===this.intent){if(!0!==e[0].getNodeProperties(this).assign)return this.node.build(...e)}return super.build(...e)}
generate(e: any): any
Code
generate(e){const{node:t,name:r,readOnly:s}=this,{renderer:i}=e,n=!0===i.backend.isWebGPUBackend;let a=!1,o=!1;s&&(a=e.isDeterministic(t),o=n?s:a);const u=e.getVectorType(this.getNodeType(e)),l=t.build(e,u),d=e.getVarFromNode(this,r,u,void 0,o),c=e.getPropertyName(d);let h=c;if(o)if(n)h=a?`const ${c}`:`let ${c}`;else{const r=t.getArrayCount(e);h=`const ${e.getVar(d.type,c,r)}`}return e.addLineFlowCode(`${h} = ${l}`,this),c}

cu

Class Code
class cu extends js{static get type(){return"SubBuild"}constructor(e,t,r=null){super(r),this.node=e,this.name=t,this.isSubBuildNode=!0}getNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){if(null!==this.nodeType)return this.nodeType;e.addSubBuild(this.name);const t=this.node.getNodeType(e);return e.removeSubBuild(),t}
build(e: any, t: any[]): any
Code
build(e,...t){e.addSubBuild(this.name);const r=this.node.build(e,...t);return e.removeSubBuild(),r}

pu

Class Code
class pu extends js{static get type(){return"VaryingNode"}constructor(e,t=null){super(),this.node=e,this.name=t,this.isVaryingNode=!0,this.interpolationType=null,this.interpolationSampling=null,this.global=!0}setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}getHash(e){return this.name||super.getHash(e)}getNodeType(e){return this.node.getNodeType(e)}setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=hu(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(Vs.VERTEX,this.node)}analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(Vs.VERTEX,this.node)}generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,Vs.VERTEX);e.flowNodeFromShaderStage(Vs.VERTEX,r.node,i,n),r[t]=n}return e.getPropertyName(s)}}

Methods

setInterpolation(e: any, t: any): this
Code
setInterpolation(e,t=null){return this.interpolationType=e,this.interpolationSampling=t,this}
getHash(e: any): any
Code
getHash(e){return this.name||super.getHash(e)}
getNodeType(e: any): any
Code
getNodeType(e){return this.node.getNodeType(e)}
setupVarying(e: any): any
Code
setupVarying(e){const t=e.getNodeProperties(this);let r=t.varying;if(void 0===r){const s=this.name,i=this.getNodeType(e),n=this.interpolationType,a=this.interpolationSampling;t.varying=r=e.getVaryingFromNode(this,s,i,n,a),t.node=hu(this.node,"VERTEX")}return r.needsInterpolation||(r.needsInterpolation="fragment"===e.shaderStage),r}
setup(e: any): void
Code
setup(e){this.setupVarying(e),e.flowNodeFromShaderStage(Vs.VERTEX,this.node)}
analyze(e: any): void
Code
analyze(e){this.setupVarying(e),e.flowNodeFromShaderStage(Vs.VERTEX,this.node)}
generate(e: any): any
Code
generate(e){const t=e.getSubBuildProperty("property",e.currentStack),r=e.getNodeProperties(this),s=this.setupVarying(e);if(void 0===r[t]){const i=this.getNodeType(e),n=e.getPropertyName(s,Vs.VERTEX);e.flowNodeFromShaderStage(Vs.VERTEX,r.node,i,n),r[t]=n}return e.getPropertyName(s)}

xu

Class Code
class xu extends Ys{static get type(){return"ColorSpaceNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.source=t,this.target=r}resolveColorSpace(e,t){return t===bu?c.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==c.enabled&&r!==s&&r&&s?(c.getTransfer(r)===h&&(i=ln(fu(i.rgb),i.a)),c.getPrimaries(r)!==c.getPrimaries(s)&&(i=ln(gn(c._getMatrix(new n,r,s)).mul(i.rgb),i.a)),c.getTransfer(s)===h&&(i=ln(yu(i.rgb),i.a)),i):i}}

Methods

resolveColorSpace(e: any, t: any): any
Code
resolveColorSpace(e,t){return t===bu?c.workingColorSpace:"OutputColorSpace"===t?e.context.outputColorSpace||e.renderer.outputColorSpace:t}
setup(e: any): any
Code
setup(e){const{colorNode:t}=this,r=this.resolveColorSpace(e,this.source),s=this.resolveColorSpace(e,this.target);let i=t;return!1!==c.enabled&&r!==s&&r&&s?(c.getTransfer(r)===h&&(i=ln(fu(i.rgb),i.a)),c.getPrimaries(r)!==c.getPrimaries(s)&&(i=ln(gn(c._getMatrix(new n,r,s)).mul(i.rgb),i.a)),c.getTransfer(s)===h&&(i=ln(yu(i.rgb),i.a)),i):i}

Nu

Class Code
class Nu extends js{static get type(){return"ReferenceBaseNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.updateType=Us.OBJECT}setGroup(e){return this.group=e,this}element(e){return Ii(new vu(this,Ii(e)))}setNodeType(e){const t=ra(null,e).getSelf();null!==this.group&&t.setGroup(this.group),this.node=t}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;e<t.length;e++)r=r[t[e]];return r}updateReference(e){return this.reference=null!==this.object?this.object:e.object,this.reference}setup(){return this.updateValue(),this.node}update(){this.updateValue()}updateValue(){null===this.node&&this.setNodeType(this.uniformType);const e=this.getValueFromReference();Array.isArray(e)?this.node.array=e:this.node.value=e}}

Methods

setGroup(e: any): this
Code
setGroup(e){return this.group=e,this}
element(e: any): any
Code
element(e){return Ii(new vu(this,Ii(e)))}
setNodeType(e: any): void
Code
setNodeType(e){const t=ra(null,e).getSelf();null!==this.group&&t.setGroup(this.group),this.node=t}
getNodeType(e: any): any
Code
getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}
getValueFromReference(e: any): any
Code
getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;e<t.length;e++)r=r[t[e]];return r}
updateReference(e: any): any
Code
updateReference(e){return this.reference=null!==this.object?this.object:e.object,this.reference}
setup(): any
Code
setup(){return this.updateValue(),this.node}
update(): void
Code
update(){this.updateValue()}
updateValue(): void
Code
updateValue(){null===this.node&&this.setNodeType(this.uniformType);const e=this.getValueFromReference();Array.isArray(e)?this.node.array=e:this.node.value=e}

Su

Class Code
class Su extends Nu{static get type(){return"RendererReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.renderer=r,this.setGroup(Jn)}updateReference(e){return this.reference=null!==this.renderer?this.renderer:e.renderer,this.reference}}

Methods

updateReference(e: any): any
Code
updateReference(e){return this.reference=null!==this.renderer?this.renderer:e.renderer,this.reference}

wu

Class Code
class wu extends Ys{static get type(){return"ToneMappingNode"}constructor(e,t=Ru,r=null){super("vec3"),this.toneMapping=e,this.exposureNode=t,this.colorNode=r}customCacheKey(){return _s(this.toneMapping)}setup(e){const t=this.colorNode||e.context.color,r=this.toneMapping;if(r===p)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=ln(i(t.rgb,this.exposureNode),t.a):(console.error("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}}

Methods

customCacheKey(): number
Code
customCacheKey(){return _s(this.toneMapping)}
setup(e: any): any
Code
setup(e){const t=this.colorNode||e.context.color,r=this.toneMapping;if(r===p)return t;let s=null;const i=e.renderer.library.getToneMappingFunction(r);return null!==i?s=ln(i(t.rgb,this.exposureNode),t.a):(console.error("ToneMappingNode: Unsupported Tone Mapping configuration.",r),s=t),s}

Cu

Class Code
class Cu extends ri{static get type(){return"BufferAttributeNode"}constructor(e,t=null,r=0,s=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferStride=r,this.bufferOffset=s,this.usage=g,this.instanced=!1,this.attribute=null,this.global=!0,e&&!0===e.isBufferAttribute&&(this.attribute=e,this.usage=e.usage,this.instanced=e.isInstancedBufferAttribute)}getHash(e){if(0===this.bufferStride&&0===this.bufferOffset){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=this.value,s=e.getTypeLength(t),i=this.bufferStride||s,n=this.bufferOffset,a=!0===r.isInterleavedBuffer?r:new m(r,i),o=new f(a,s,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}generate(e){const t=this.getNodeType(e),r=e.getBufferAttributeFromNode(this,t),s=e.getPropertyName(r);let i=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=s,i=s;else{i=gu(this).build(e,t)}return i}getInputType(){return"bufferAttribute"}setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}setInstanced(e){return this.instanced=e,this}}

Methods

getHash(e: any): any
Code
getHash(e){if(0===this.bufferStride&&0===this.bufferOffset){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}
getNodeType(e: any): any
Code
getNodeType(e){return null===this.bufferType&&(this.bufferType=e.getTypeFromAttribute(this.attribute)),this.bufferType}
setup(e: any): void
Code
setup(e){if(null!==this.attribute)return;const t=this.getNodeType(e),r=this.value,s=e.getTypeLength(t),i=this.bufferStride||s,n=this.bufferOffset,a=!0===r.isInterleavedBuffer?r:new m(r,i),o=new f(a,s,n);a.setUsage(this.usage),this.attribute=o,this.attribute.isInstancedBufferAttribute=this.instanced}
generate(e: any): any
Code
generate(e){const t=this.getNodeType(e),r=e.getBufferAttributeFromNode(this,t),s=e.getPropertyName(r);let i=null;if("vertex"===e.shaderStage||"compute"===e.shaderStage)this.name=s,i=s;else{i=gu(this).build(e,t)}return i}
getInputType(): string
Code
getInputType(){return"bufferAttribute"}
setUsage(e: any): this
Code
setUsage(e){return this.usage=e,this.attribute&&!0===this.attribute.isBufferAttribute&&(this.attribute.usage=e),this}
setInstanced(e: any): this
Code
setInstanced(e){return this.instanced=e,this}

Fu

Class Code
class Fu extends js{static get type(){return"ComputeNode"}constructor(e,t){super("void"),this.isComputeNode=!0,this.computeNode=e,this.workgroupSize=t,this.count=null,this.version=1,this.name="",this.updateBeforeType=Us.OBJECT,this.onInitFunction=null}setCount(e){return this.count=e,this}getCount(){return this.count}dispose(){this.dispatchEvent({type:"dispose"})}setName(e){return this.name=e,this}label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}onInit(e){return this.onInitFunction=e,this}updateBefore({renderer:e}){e.compute(this)}setup(e){const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");""!==t&&e.addLineFlowCode(t,this)}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}}

Methods

setCount(e: any): this
Code
setCount(e){return this.count=e,this}
getCount(): any
Code
getCount(){return this.count}
dispose(): void
Code
dispose(){this.dispatchEvent({type:"dispose"})}
setName(e: any): this
Code
setName(e){return this.name=e,this}
label(e: any): this
Code
label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}
onInit(e: any): this
Code
onInit(e){return this.onInitFunction=e,this}
updateBefore({renderer:e}: any): void
Code
updateBefore({renderer:e}){e.compute(this)}
setup(e: any): any
Code
setup(e){const t=this.computeNode.build(e);if(t){e.getNodeProperties(this).outputComputeNode=t.outputNode,t.outputNode=null}return t}
generate(e: any, t: any): any
Code
generate(e,t){const{shaderStage:r}=e;if("compute"===r){const t=this.computeNode.build(e,"void");""!==t&&e.addLineFlowCode(t,this)}else{const r=e.getNodeProperties(this).outputComputeNode;if(r)return r.build(e,t)}}

Vu

Class Code
class Vu extends js{static get type(){return"CacheNode"}constructor(e,t=!0){super(),this.node=e,this.parent=t,this.isCacheNode=!0}getNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){const t=e.getCache(),r=e.getCacheFromNode(this,this.parent);e.setCache(r);const s=this.node.getNodeType(e);return e.setCache(t),s}
build(e: any, t: any[]): any
Code
build(e,...t){const r=e.getCache(),s=e.getCacheFromNode(this,this.parent);e.setCache(s);const i=this.node.build(e,...t);return e.setCache(r),i}

Ou

Class Code
class Ou extends js{static get type(){return"BypassNode"}constructor(e,t){super(),this.isBypassNode=!0,this.outputNode=e,this.callNode=t}getNodeType(e){return this.outputNode.getNodeType(e)}generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.outputNode.getNodeType(e)}
generate(e: any): any
Code
generate(e){const t=this.callNode.build(e,"void");return""!==t&&e.addLineFlowCode(t,this),this.outputNode.build(e)}

Gu

Class Code
class Gu extends js{static get type(){return"RemapNode"}constructor(e,t,r,s=Yi(0),i=Yi(1)){super(),this.node=e,this.inLowNode=t,this.inHighNode=r,this.outLowNode=s,this.outHighNode=i,this.doClamp=!0}setup(){const{node:e,inLowNode:t,inHighNode:r,outLowNode:s,outHighNode:i,doClamp:n}=this;let a=e.sub(t).div(r.sub(t));return!0===n&&(a=a.clamp()),a.mul(i.sub(s)).add(s)}}

Methods

setup(): any
Code
setup(){const{node:e,inLowNode:t,inHighNode:r,outLowNode:s,outHighNode:i,doClamp:n}=this;let a=e.sub(t).div(r.sub(t));return!0===n&&(a=a.clamp()),a.mul(i.sub(s)).add(s)}

$u

Class Code
class $u extends js{static get type(){return"ExpressionNode"}constructor(e="",t="void"){super(t),this.snippet=e}generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}}

Methods

generate(e: any, t: any): any
Code
generate(e,t){const r=this.getNodeType(e),s=this.snippet;if("void"!==r)return e.format(s,r,t);e.addLineFlowCode(s,this)}

ju

Class Code
class ju extends Ys{static get type(){return"RenderOutputNode"}constructor(e,t,r){super("vec4"),this.colorNode=e,this.toneMapping=t,this.outputColorSpace=r,this.isRenderOutputNode=!0}setup({context:e}){let t=this.colorNode||e.color;const r=(null!==this.toneMapping?this.toneMapping:e.toneMapping)||p,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||b;return r!==p&&(t=t.toneMapping(r)),s!==b&&s!==c.workingColorSpace&&(t=t.workingToColorSpace(s)),t}}

Methods

setup({context:e}: any): any
Code
setup({context:e}){let t=this.colorNode||e.color;const r=(null!==this.toneMapping?this.toneMapping:e.toneMapping)||p,s=(null!==this.outputColorSpace?this.outputColorSpace:e.outputColorSpace)||b;return r!==p&&(t=t.toneMapping(r)),s!==b&&s!==c.workingColorSpace&&(t=t.workingToColorSpace(s)),t}

Ku

Class Code
class Ku extends Ys{static get type(){return"DebugNode"}constructor(e,t=null){super(),this.node=e,this.callback=t}getNodeType(e){return this.node.getNodeType(e)}setup(e){return this.node.build(e)}analyze(e){return this.node.build(e)}generate(e){const t=this.callback,r=this.node.build(e),s="--- TSL debug - "+e.shaderStage+" shader ---",i="-".repeat(s.length);let n="";return n+="// #"+s+"#\n",n+=e.flow.code.replace(/^\t/gm,"")+"\n",n+="/* ... */ "+r+" /* ... */\n",n+="// #"+i+"#\n",null!==t?t(e,n):console.log(n),r}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.node.getNodeType(e)}
setup(e: any): any
Code
setup(e){return this.node.build(e)}
analyze(e: any): any
Code
analyze(e){return this.node.build(e)}
generate(e: any): any
Code
generate(e){const t=this.callback,r=this.node.build(e),s="--- TSL debug - "+e.shaderStage+" shader ---",i="-".repeat(s.length);let n="";return n+="// #"+s+"#\n",n+=e.flow.code.replace(/^\t/gm,"")+"\n",n+="/* ... */ "+r+" /* ... */\n",n+="// #"+i+"#\n",null!==t?t(e,n):console.log(n),r}

Qu

Class Code
class Qu extends js{static get type(){return"AttributeNode"}constructor(e,t=null){super(t),this.global=!0,this._attributeName=e}getHash(e){return this.getAttributeName(e)}getNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}setAttributeName(e){return this._attributeName=e,this}getAttributeName(){return this._attributeName}generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return gu(this).build(e,r)}return console.warn(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}}

Methods

getHash(e: any): any
Code
getHash(e){return this.getAttributeName(e)}
getNodeType(e: any): any
Code
getNodeType(e){let t=this.nodeType;if(null===t){const r=this.getAttributeName(e);if(e.hasGeometryAttribute(r)){const s=e.geometry.getAttribute(r);t=e.getTypeFromAttribute(s)}else t="float"}return t}
setAttributeName(e: any): this
Code
setAttributeName(e){return this._attributeName=e,this}
getAttributeName(): any
Code
getAttributeName(){return this._attributeName}
generate(e: any): any
Code
generate(e){const t=this.getAttributeName(e),r=this.getNodeType(e);if(!0===e.hasGeometryAttribute(t)){const s=e.geometry.getAttribute(t),i=e.getTypeFromAttribute(s),n=e.getAttribute(t,i);if("vertex"===e.shaderStage)return e.format(n.name,i,r);return gu(this).build(e,r)}return console.warn(`AttributeNode: Vertex attribute "${t}" not found on geometry.`),e.generateConst(r)}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.global=this.global,e._attributeName=this._attributeName}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.global=e.global,this._attributeName=e._attributeName}

el

Class Code
class el extends js{static get type(){return"TextureSizeNode"}constructor(e,t=null){super("uvec2"),this.isTextureSizeNode=!0,this.textureNode=e,this.levelNode=t}generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}}

Methods

generate(e: any, t: any): any
Code
generate(e,t){const r=this.textureNode.build(e,"property"),s=null===this.levelNode?"0":this.levelNode.build(e,"int");return e.format(`${e.getMethod("textureDimensions")}( ${r}, ${s} )`,this.getNodeType(e),t)}

rl

Class Code
class rl extends ta{static get type(){return"MaxMipLevelNode"}constructor(e){super(0),this._textureNode=e,this.updateType=Us.FRAME}get textureNode(){return this._textureNode}get texture(){return this._textureNode.value}update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}}

Methods

update(): void
Code
update(){const e=this.texture,t=e.images,r=t&&t.length>0?t[0]&&t[0].image||t[0]:e.image;if(r&&void 0!==r.width){const{width:e,height:t}=r;this.value=Math.log2(Math.max(e,t))}}

nl

Class Code
class nl extends ta{static get type(){return"TextureNode"}constructor(e=il,t=null,r=null,s=null){super(e),this.isTextureNode=!0,this.uvNode=t,this.levelNode=r,this.biasNode=s,this.compareNode=null,this.depthNode=null,this.gradNode=null,this.sampler=!0,this.updateMatrix=!1,this.updateType=Us.NONE,this.referenceNode=null,this._value=e,this._matrixUniform=null,this.setUpdateMatrix(null===t)}set value(e){this.referenceNode?this.referenceNode.value=e:this._value=e}get value(){return this.referenceNode?this.referenceNode.value:this._value}getUniformHash(){return this.value.uuid}getNodeType(){return!0===this.value.isDepthTexture?"float":this.value.type===T?"uvec4":this.value.type===_?"ivec4":"vec4"}getInputType(){return"texture"}getDefaultUV(){return Ju(this.value.channel)}updateReference(){return this.value}getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=ra(this.value.matrix)),this._matrixUniform.mul(nn(e,1)).xy}setUpdateMatrix(e){return this.updateMatrix=e,this.updateType=e?Us.OBJECT:Us.NONE,this}setupUV(e,t){const r=this.value;return e.isFlipY()&&(r.image instanceof ImageBitmap&&!0===r.flipY||!0===r.isRenderTargetTexture||!0===r.isFramebufferTexture||!0===r.isDepthTexture)&&(t=this.sampler?t.flipY():t.setY(Qi(tl(this,this.levelNode).y).sub(t.y).sub(1))),t}setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Error("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().");let s=this.uvNode;null!==s&&!0!==e.context.forceUVContext||!e.context.getUV||(s=e.context.getUV(this,e)),s||(s=this.getDefaultUV()),!0===this.updateMatrix&&(s=this.getTransformedUV(s)),s=this.setupUV(e,s);let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this)),t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=this.compareNode,t.gradNode=this.gradNode,t.depthNode=this.depthNode}generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}generateSnippet(e,t,r,s,i,n,a,o){const u=this.value;let l;return l=s?e.generateTextureLevel(u,t,r,s,n):i?e.generateTextureBias(u,t,r,i,n):o?e.generateTextureGrad(u,t,r,o,n):a?e.generateTextureCompare(u,t,r,a,n):!1===this.sampler?e.generateTextureLoad(u,t,r,n):e.generateTexture(u,t,r,n),l}generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this);let a=n.propertyName;if(void 0===a){const{uvNode:t,levelNode:r,biasNode:o,compareNode:u,depthNode:l,gradNode:d}=s,c=this.generateUV(e,t),h=r?r.build(e,"float"):null,p=o?o.build(e,"float"):null,g=l?l.build(e,"int"):null,m=u?u.build(e,"float"):null,f=d?[d[0].build(e,"vec2"),d[1].build(e,"vec2")]:null,y=e.getVarFromNode(this);a=e.getPropertyName(y);const b=this.generateSnippet(e,i,c,h,p,g,m,f);e.addLineFlowCode(`${a} = ${b}`,this),n.snippet=b,n.propertyName=a}let o=a;const u=this.getNodeType(e);return e.needsToWorkingColorSpace(r)&&(o=_u(Wu(o,u),r.colorSpace).setup(e).build(e,u)),e.format(o,u,t)}}setSampler(e){return this.sampler=e,this}getSampler(){return this.sampler}uv(e){return console.warn("THREE.TextureNode: .uv() has been renamed. Use .sample() instead."),this.sample(e)}sample(e){const t=this.clone();return t.uvNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}load(e){return this.sample(e).setSampler(!1)}blur(e){const t=this.clone();t.biasNode=Ii(e).mul(sl(t)),t.referenceNode=this.getSelf();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===v||r.magFilter===v)&&(console.warn("THREE.TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),Ii(t)}level(e){const t=this.clone();return t.levelNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}size(e){return tl(this,e)}bias(e){const t=this.clone();return t.biasNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}compare(e){const t=this.clone();return t.compareNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}grad(e,t){const r=this.clone();return r.gradNode=[Ii(e),Ii(t)],r.referenceNode=this.getSelf(),Ii(r)}depth(e){const t=this.clone();return t.depthNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix()}clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e}}

Methods

getUniformHash(): any
Code
getUniformHash(){return this.value.uuid}
getNodeType(): "float" | "vec4" | "ivec4" | "uvec4"
Code
getNodeType(){return!0===this.value.isDepthTexture?"float":this.value.type===T?"uvec4":this.value.type===_?"ivec4":"vec4"}
getInputType(): string
Code
getInputType(){return"texture"}
getDefaultUV(): any
Code
getDefaultUV(){return Ju(this.value.channel)}
updateReference(): any
Code
updateReference(){return this.value}
getTransformedUV(e: any): any
Code
getTransformedUV(e){return null===this._matrixUniform&&(this._matrixUniform=ra(this.value.matrix)),this._matrixUniform.mul(nn(e,1)).xy}
setUpdateMatrix(e: any): this
Code
setUpdateMatrix(e){return this.updateMatrix=e,this.updateType=e?Us.OBJECT:Us.NONE,this}
setupUV(e: any, t: any): any
Code
setupUV(e,t){const r=this.value;return e.isFlipY()&&(r.image instanceof ImageBitmap&&!0===r.flipY||!0===r.isRenderTargetTexture||!0===r.isFramebufferTexture||!0===r.isDepthTexture)&&(t=this.sampler?t.flipY():t.setY(Qi(tl(this,this.levelNode).y).sub(t.y).sub(1))),t}
setup(e: any): void
Code
setup(e){const t=e.getNodeProperties(this);t.referenceNode=this.referenceNode;const r=this.value;if(!r||!0!==r.isTexture)throw new Error("THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().");let s=this.uvNode;null!==s&&!0!==e.context.forceUVContext||!e.context.getUV||(s=e.context.getUV(this,e)),s||(s=this.getDefaultUV()),!0===this.updateMatrix&&(s=this.getTransformedUV(s)),s=this.setupUV(e,s);let i=this.levelNode;null===i&&e.context.getTextureLevel&&(i=e.context.getTextureLevel(this)),t.uvNode=s,t.levelNode=i,t.biasNode=this.biasNode,t.compareNode=this.compareNode,t.gradNode=this.gradNode,t.depthNode=this.depthNode}
generateUV(e: any, t: any): any
Code
generateUV(e,t){return t.build(e,!0===this.sampler?"vec2":"ivec2")}
generateSnippet(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): any
Code
generateSnippet(e,t,r,s,i,n,a,o){const u=this.value;let l;return l=s?e.generateTextureLevel(u,t,r,s,n):i?e.generateTextureBias(u,t,r,i,n):o?e.generateTextureGrad(u,t,r,o,n):a?e.generateTextureCompare(u,t,r,a,n):!1===this.sampler?e.generateTextureLoad(u,t,r,n):e.generateTexture(u,t,r,n),l}
generate(e: any, t: any): any
Code
generate(e,t){const r=this.value,s=e.getNodeProperties(this),i=super.generate(e,"property");if(/^sampler/.test(t))return i+"_sampler";if(e.isReference(t))return i;{const n=e.getDataFromNode(this);let a=n.propertyName;if(void 0===a){const{uvNode:t,levelNode:r,biasNode:o,compareNode:u,depthNode:l,gradNode:d}=s,c=this.generateUV(e,t),h=r?r.build(e,"float"):null,p=o?o.build(e,"float"):null,g=l?l.build(e,"int"):null,m=u?u.build(e,"float"):null,f=d?[d[0].build(e,"vec2"),d[1].build(e,"vec2")]:null,y=e.getVarFromNode(this);a=e.getPropertyName(y);const b=this.generateSnippet(e,i,c,h,p,g,m,f);e.addLineFlowCode(`${a} = ${b}`,this),n.snippet=b,n.propertyName=a}let o=a;const u=this.getNodeType(e);return e.needsToWorkingColorSpace(r)&&(o=_u(Wu(o,u),r.colorSpace).setup(e).build(e,u)),e.format(o,u,t)}}
setSampler(e: any): this
Code
setSampler(e){return this.sampler=e,this}
getSampler(): boolean
Code
getSampler(){return this.sampler}
uv(e: any): any
Code
uv(e){return console.warn("THREE.TextureNode: .uv() has been renamed. Use .sample() instead."),this.sample(e)}
sample(e: any): any
Code
sample(e){const t=this.clone();return t.uvNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}
load(e: any): any
Code
load(e){return this.sample(e).setSampler(!1)}
blur(e: any): any
Code
blur(e){const t=this.clone();t.biasNode=Ii(e).mul(sl(t)),t.referenceNode=this.getSelf();const r=t.value;return!1===t.generateMipmaps&&(r&&!1===r.generateMipmaps||r.minFilter===v||r.magFilter===v)&&(console.warn("THREE.TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture."),t.biasNode=null),Ii(t)}
level(e: any): any
Code
level(e){const t=this.clone();return t.levelNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}
size(e: any): any
Code
size(e){return tl(this,e)}
bias(e: any): any
Code
bias(e){const t=this.clone();return t.biasNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}
compare(e: any): any
Code
compare(e){const t=this.clone();return t.compareNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}
grad(e: any, t: any): any
Code
grad(e,t){const r=this.clone();return r.gradNode=[Ii(e),Ii(t)],r.referenceNode=this.getSelf(),Ii(r)}
depth(e: any): any
Code
depth(e){const t=this.clone();return t.depthNode=Ii(e),t.referenceNode=this.getSelf(),Ii(t)}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.value=this.value.toJSON(e.meta).uuid,e.sampler=this.sampler,e.updateMatrix=this.updateMatrix,e.updateType=this.updateType}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.value=e.meta.textures[e.value],this.sampler=e.sampler,this.updateMatrix=e.updateMatrix,this.updateType=e.updateType}
update(): void
Code
update(){const e=this.value,t=this._matrixUniform;null!==t&&(t.value=e.matrix),!0===e.matrixAutoUpdate&&e.updateMatrix()}
clone(): any
Code
clone(){const e=new this.constructor(this.value,this.uvNode,this.levelNode,this.biasNode);return e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e}

ll

Class Code
class ll extends ta{static get type(){return"BufferNode"}constructor(e,t,r=0){super(e,t),this.isBufferNode=!0,this.bufferType=t,this.bufferCount=r}getElementType(e){return this.getNodeType(e)}getInputType(){return"buffer"}}

Methods

getElementType(e: any): any
Code
getElementType(e){return this.getNodeType(e)}
getInputType(): string
Code
getInputType(){return"buffer"}

cl

Class Code
class cl extends Xs{static get type(){return"UniformArrayElementNode"}constructor(e,t){super(e,t),this.isArrayBufferElementNode=!0}generate(e){const t=super.generate(e),r=this.getNodeType(),s=this.node.getPaddedType();return e.format(t,s,r)}}

Methods

generate(e: any): any
Code
generate(e){const t=super.generate(e),r=this.getNodeType(),s=this.node.getPaddedType();return e.format(t,s,r)}

hl

Class Code
class hl extends ll{static get type(){return"UniformArrayNode"}constructor(e,t=null){super(null),this.array=e,this.elementType=null===t?Ps(e[0]):t,this.paddedType=this.getPaddedType(),this.updateType=Us.RENDER,this.isArrayBufferNode=!0}getNodeType(){return this.paddedType}getElementType(){return this.elementType}getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;r<e.length;r++){t[4*r]=e[r]}else if("color"===r)for(let r=0;r<e.length;r++){const s=4*r,i=e[r];t[s]=i.r,t[s+1]=i.g,t[s+2]=i.b||0}else if("mat2"===r)for(let r=0;r<e.length;r++){const s=4*r,i=e[r];t[s]=i.elements[0],t[s+1]=i.elements[1],t[s+2]=i.elements[2],t[s+3]=i.elements[3]}else if("mat3"===r)for(let r=0;r<e.length;r++){const s=16*r,i=e[r];t[s]=i.elements[0],t[s+1]=i.elements[1],t[s+2]=i.elements[2],t[s+4]=i.elements[3],t[s+5]=i.elements[4],t[s+6]=i.elements[5],t[s+8]=i.elements[6],t[s+9]=i.elements[7],t[s+10]=i.elements[8],t[s+15]=1}else if("mat4"===r)for(let r=0;r<e.length;r++){const s=16*r,i=e[r];for(let e=0;e<i.elements.length;e++)t[s+e]=i.elements[e]}else for(let r=0;r<e.length;r++){const s=4*r,i=e[r];t[s]=i.x,t[s+1]=i.y,t[s+2]=i.z||0,t[s+3]=i.w||0}}setup(e){const t=this.array.length,r=this.elementType;let s=Float32Array;const i=this.paddedType,n=e.getTypeLength(i);return"i"===r.charAt(0)&&(s=Int32Array),"u"===r.charAt(0)&&(s=Uint32Array),this.value=new s(t*n),this.bufferCount=t,this.bufferType=i,super.setup(e)}element(e){return Ii(new cl(this,Ii(e)))}}

Methods

getNodeType(): string
Code
getNodeType(){return this.paddedType}
getElementType(): any
Code
getElementType(){return this.elementType}
getPaddedType(): string
Code
getPaddedType(){const e=this.elementType;let t="vec4";return"mat2"===e?t="mat2":!0===/mat/.test(e)?t="mat4":"i"===e.charAt(0)?t="ivec4":"u"===e.charAt(0)&&(t="uvec4"),t}
update(): void
Code
update(){const{array:e,value:t}=this,r=this.elementType;if("float"===r||"int"===r||"uint"===r)for(let r=0;r<e.length;r++){t[4*r]=e[r]}else if("color"===r)for(let r=0;r<e.length;r++){const s=4*r,i=e[r];t[s]=i.r,t[s+1]=i.g,t[s+2]=i.b||0}else if("mat2"===r)for(let r=0;r<e.length;r++){const s=4*r,i=e[r];t[s]=i.elements[0],t[s+1]=i.elements[1],t[s+2]=i.elements[2],t[s+3]=i.elements[3]}else if("mat3"===r)for(let r=0;r<e.length;r++){const s=16*r,i=e[r];t[s]=i.elements[0],t[s+1]=i.elements[1],t[s+2]=i.elements[2],t[s+4]=i.elements[3],t[s+5]=i.elements[4],t[s+6]=i.elements[5],t[s+8]=i.elements[6],t[s+9]=i.elements[7],t[s+10]=i.elements[8],t[s+15]=1}else if("mat4"===r)for(let r=0;r<e.length;r++){const s=16*r,i=e[r];for(let e=0;e<i.elements.length;e++)t[s+e]=i.elements[e]}else for(let r=0;r<e.length;r++){const s=4*r,i=e[r];t[s]=i.x,t[s+1]=i.y,t[s+2]=i.z||0,t[s+3]=i.w||0}}
setup(e: any): any
Code
setup(e){const t=this.array.length,r=this.elementType;let s=Float32Array;const i=this.paddedType,n=e.getTypeLength(i);return"i"===r.charAt(0)&&(s=Int32Array),"u"===r.charAt(0)&&(s=Uint32Array),this.value=new s(t*n),this.bufferCount=t,this.bufferType=i,super.setup(e)}
element(e: any): any
Code
element(e){return Ii(new cl(this,Ii(e)))}

El

Class Code
class El extends js{static get type(){return"Object3DNode"}constructor(e,t=null){super(),this.scope=e,this.object3d=t,this.updateType=Us.OBJECT,this.uniformNode=new ta(null)}getNodeType(){const e=this.scope;return e===El.WORLD_MATRIX?"mat4":e===El.POSITION||e===El.VIEW_POSITION||e===El.DIRECTION||e===El.SCALE?"vec3":e===El.RADIUS?"float":void 0}update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===El.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===El.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===El.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===El.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===El.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===El.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),Sl.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=Sl.radius}}generate(e){const t=this.scope;return t===El.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===El.POSITION||t===El.VIEW_POSITION||t===El.DIRECTION||t===El.SCALE?this.uniformNode.nodeType="vec3":t===El.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}serialize(e){super.serialize(e),e.scope=this.scope}deserialize(e){super.deserialize(e),this.scope=e.scope}}

Methods

getNodeType(): "float" | "mat4" | "vec3"
Code
getNodeType(){const e=this.scope;return e===El.WORLD_MATRIX?"mat4":e===El.POSITION||e===El.VIEW_POSITION||e===El.DIRECTION||e===El.SCALE?"vec3":e===El.RADIUS?"float":void 0}
update(e: any): void
Code
update(e){const t=this.object3d,s=this.uniformNode,i=this.scope;if(i===El.WORLD_MATRIX)s.value=t.matrixWorld;else if(i===El.POSITION)s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld);else if(i===El.SCALE)s.value=s.value||new r,s.value.setFromMatrixScale(t.matrixWorld);else if(i===El.DIRECTION)s.value=s.value||new r,t.getWorldDirection(s.value);else if(i===El.VIEW_POSITION){const i=e.camera;s.value=s.value||new r,s.value.setFromMatrixPosition(t.matrixWorld),s.value.applyMatrix4(i.matrixWorldInverse)}else if(i===El.RADIUS){const r=e.object.geometry;null===r.boundingSphere&&r.computeBoundingSphere(),Sl.copy(r.boundingSphere).applyMatrix4(t.matrixWorld),s.value=Sl.radius}}
generate(e: any): any
Code
generate(e){const t=this.scope;return t===El.WORLD_MATRIX?this.uniformNode.nodeType="mat4":t===El.POSITION||t===El.VIEW_POSITION||t===El.DIRECTION||t===El.SCALE?this.uniformNode.nodeType="vec3":t===El.RADIUS&&(this.uniformNode.nodeType="float"),this.uniformNode.build(e)}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.scope=this.scope}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.scope=e.scope}

Bl

Class Code
class Bl extends El{static get type(){return"ModelNode"}constructor(e){super(e)}update(e){this.object3d=e.object,super.update(e)}}

Methods

update(e: any): void
Code
update(e){this.object3d=e.object,super.update(e)}

Zl

Class Code
class Zl extends js{static get type(){return"FrontFacingNode"}constructor(){super("bool"),this.isFrontFacingNode=!0}generate(e){if("fragment"!==e.shaderStage)return"true";const{renderer:t,material:r}=e;return t.coordinateSystem===l&&r.side===S?"false":e.getFrontFacing()}}

Methods

generate(e: any): any
Code
generate(e){if("fragment"!==e.shaderStage)return"true";const{renderer:t,material:r}=e;return t.coordinateSystem===l&&r.side===S?"false":e.getFrontFacing()}

Ed

Class Code
class Ed extends nl{static get type(){return"CubeTextureNode"}constructor(e,t=null,r=null,s=null){super(e,t,r,s),this.isCubeTextureNode=!0}getInputType(){return"cubeTexture"}getDefaultUV(){const e=this.value;return e.mapping===R?vd:e.mapping===C?Nd:(console.error('THREE.CubeTextureNode: Mapping "%s" not supported.',e.mapping),nn(0,0,0))}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return e.renderer.coordinateSystem!==d&&r.isRenderTargetTexture||(t=nn(t.x.negate(),t.yz)),xd.mul(t)}generateUV(e,t){return t.build(e,"vec3")}}

Methods

getInputType(): string
Code
getInputType(){return"cubeTexture"}
getDefaultUV(): any
Code
getDefaultUV(){const e=this.value;return e.mapping===R?vd:e.mapping===C?Nd:(console.error('THREE.CubeTextureNode: Mapping "%s" not supported.',e.mapping),nn(0,0,0))}
setUpdateMatrix(): void
Code
setUpdateMatrix(){}
setupUV(e: any, t: any): any
Code
setupUV(e,t){const r=this.value;return e.renderer.coordinateSystem!==d&&r.isRenderTargetTexture||(t=nn(t.x.negate(),t.yz)),xd.mul(t)}
generateUV(e: any, t: any): any
Code
generateUV(e,t){return t.build(e,"vec3")}

Rd

Class Code
class Rd extends Xs{static get type(){return"ReferenceElementNode"}constructor(e,t){super(e,t),this.referenceNode=e,this.isReferenceElementNode=!0}getNodeType(){return this.referenceNode.uniformType}generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}}

Methods

getNodeType(): any
Code
getNodeType(){return this.referenceNode.uniformType}
generate(e: any): any
Code
generate(e){const t=super.generate(e),r=this.referenceNode.getNodeType(),s=this.getNodeType();return e.format(t,r,s)}

Cd

Class Code
class Cd extends js{static get type(){return"ReferenceNode"}constructor(e,t,r=null,s=null){super(),this.property=e,this.uniformType=t,this.object=r,this.count=s,this.properties=e.split("."),this.reference=r,this.node=null,this.group=null,this.name=null,this.updateType=Us.OBJECT}element(e){return Ii(new Rd(this,Ii(e)))}setGroup(e){return this.group=e,this}setName(e){return this.name=e,this}label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setNodeType(e){let t=null;t=null!==this.count?dl(null,e,this.count):Array.isArray(this.getValueFromReference())?pl(null,e):"texture"===e?ol(null):"cubeTexture"===e?Ad(null):ra(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t.getSelf()}getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;e<t.length;e++)r=r[t[e]];return r}updateReference(e){return this.reference=null!==this.object?this.object:e.object,this.reference}setup(){return this.updateValue(),this.node}update(){this.updateValue()}updateValue(){null===this.node&&this.setNodeType(this.uniformType);const e=this.getValueFromReference();Array.isArray(e)?this.node.array=e:this.node.value=e}}

Methods

element(e: any): any
Code
element(e){return Ii(new Rd(this,Ii(e)))}
setGroup(e: any): this
Code
setGroup(e){return this.group=e,this}
setName(e: any): this
Code
setName(e){return this.name=e,this}
label(e: any): this
Code
label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}
setNodeType(e: any): void
Code
setNodeType(e){let t=null;t=null!==this.count?dl(null,e,this.count):Array.isArray(this.getValueFromReference())?pl(null,e):"texture"===e?ol(null):"cubeTexture"===e?Ad(null):ra(null,e),null!==this.group&&t.setGroup(this.group),null!==this.name&&t.setName(this.name),this.node=t.getSelf()}
getNodeType(e: any): any
Code
getNodeType(e){return null===this.node&&(this.updateReference(e),this.updateValue()),this.node.getNodeType(e)}
getValueFromReference(e: any): any
Code
getValueFromReference(e=this.reference){const{properties:t}=this;let r=e[t[0]];for(let e=1;e<t.length;e++)r=r[t[e]];return r}
updateReference(e: any): any
Code
updateReference(e){return this.reference=null!==this.object?this.object:e.object,this.reference}
setup(): any
Code
setup(){return this.updateValue(),this.node}
update(): void
Code
update(){this.updateValue()}
updateValue(): void
Code
updateValue(){null===this.node&&this.setNodeType(this.uniformType);const e=this.getValueFromReference();Array.isArray(e)?this.node.array=e:this.node.value=e}

Bd

Class Code
class Bd extends Cd{static get type(){return"MaterialReferenceNode"}constructor(e,t,r=null){super(e,t,r),this.material=r,this.isMaterialReferenceNode=!0}updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}}

Methods

updateReference(e: any): any
Code
updateReference(e){return this.reference=null!==this.material?this.material:e.material,this.reference}

ac

Class Code
class ac extends Ys{static get type(){return"NormalMapNode"}constructor(e,t=null){super("vec3"),this.node=e,this.scaleNode=t,this.normalMapType=M}setup({material:e}){const{normalMapType:t,scaleNode:r}=this;let s=this.node.mul(2).sub(1);if(null!==r){let t=r;!0===e.flatShading&&(t=td(t)),s=nn(s.xy.mul(t),s.z)}let i=null;return t===P?i=cd(s):t===M?i=sc.mul(s).normalize():(console.error(`THREE.NodeMaterial: Unsupported normal map type: ${t}`),i=od),i}}

Methods

setup({material:e}: any): any
Code
setup({material:e}){const{normalMapType:t,scaleNode:r}=this;let s=this.node.mul(2).sub(1);if(null!==r){let t=r;!0===e.flatShading&&(t=td(t)),s=nn(s.xy.mul(t),s.z)}let i=null;return t===P?i=cd(s):t===M?i=sc.mul(s).normalize():(console.error(`THREE.NodeMaterial: Unsupported normal map type: ${t}`),i=od),i}

dc

Class Code
class dc extends Ys{static get type(){return"BumpMapNode"}constructor(e,t=null){super("vec3"),this.textureNode=e,this.scaleNode=t}setup(){const e=null!==this.scaleNode?this.scaleNode:1,t=uc({textureNode:this.textureNode,bumpScale:e});return lc({surf_pos:Yl,surf_norm:od,dHdxy:t})}}

Methods

setup(): void
Code
setup(){const e=null!==this.scaleNode?this.scaleNode:1,t=uc({textureNode:this.textureNode,bumpScale:e});return lc({surf_pos:Yl,surf_norm:od,dHdxy:t})}

pc

Class Code
class pc extends js{static get type(){return"MaterialNode"}constructor(e){super(),this.scope=e}getCache(e,t){let r=hc.get(e);return void 0===r&&(r=Ld(e,t),hc.set(e,r)),r}getFloat(e){return this.getCache(e,"float")}getColor(e){return this.getCache(e,"color")}getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===pc.COLOR){const e=void 0!==t.color?this.getColor(r):nn();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===pc.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===pc.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:Yi(1);else if(r===pc.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===pc.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===pc.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===pc.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===pc.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===pc.NORMAL)t.normalMap?(s=oc(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType):s=t.bumpMap?cc(this.getTexture("bump").r,this.getFloat("bumpScale")):od;else if(r===pc.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===pc.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===pc.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?oc(this.getTexture(r),this.getCache(r+"Scale","vec2")):od;else if(r===pc.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===pc.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(.07,1)}else if(r===pc.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=pn(Qc.x,Qc.y,Qc.y.negate(),Qc.x).mul(e.rg.mul(2).sub(en(1)).normalize().mul(e.b))}else s=Qc;else if(r===pc.IRIDESCENCE_THICKNESS){const e=Md("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Md("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===pc.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===pc.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===pc.IOR)s=this.getFloat(r);else if(r===pc.LIGHT_MAP)s=this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity"));else if(r===pc.AO)s=this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1);else if(r===pc.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):Yi(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}}

Methods

getCache(e: any, t: any): any
Code
getCache(e,t){let r=hc.get(e);return void 0===r&&(r=Ld(e,t),hc.set(e,r)),r}
getFloat(e: any): any
Code
getFloat(e){return this.getCache(e,"float")}
getColor(e: any): any
Code
getColor(e){return this.getCache(e,"color")}
getTexture(e: any): any
Code
getTexture(e){return this.getCache("map"===e?"map":e+"Map","texture")}
setup(e: any): any
Code
setup(e){const t=e.context.material,r=this.scope;let s=null;if(r===pc.COLOR){const e=void 0!==t.color?this.getColor(r):nn();s=t.map&&!0===t.map.isTexture?e.mul(this.getTexture("map")):e}else if(r===pc.OPACITY){const e=this.getFloat(r);s=t.alphaMap&&!0===t.alphaMap.isTexture?e.mul(this.getTexture("alpha")):e}else if(r===pc.SPECULAR_STRENGTH)s=t.specularMap&&!0===t.specularMap.isTexture?this.getTexture("specular").r:Yi(1);else if(r===pc.SPECULAR_INTENSITY){const e=this.getFloat(r);s=t.specularIntensityMap&&!0===t.specularIntensityMap.isTexture?e.mul(this.getTexture(r).a):e}else if(r===pc.SPECULAR_COLOR){const e=this.getColor(r);s=t.specularColorMap&&!0===t.specularColorMap.isTexture?e.mul(this.getTexture(r).rgb):e}else if(r===pc.ROUGHNESS){const e=this.getFloat(r);s=t.roughnessMap&&!0===t.roughnessMap.isTexture?e.mul(this.getTexture(r).g):e}else if(r===pc.METALNESS){const e=this.getFloat(r);s=t.metalnessMap&&!0===t.metalnessMap.isTexture?e.mul(this.getTexture(r).b):e}else if(r===pc.EMISSIVE){const e=this.getFloat("emissiveIntensity"),i=this.getColor(r).mul(e);s=t.emissiveMap&&!0===t.emissiveMap.isTexture?i.mul(this.getTexture(r)):i}else if(r===pc.NORMAL)t.normalMap?(s=oc(this.getTexture("normal"),this.getCache("normalScale","vec2")),s.normalMapType=t.normalMapType):s=t.bumpMap?cc(this.getTexture("bump").r,this.getFloat("bumpScale")):od;else if(r===pc.CLEARCOAT){const e=this.getFloat(r);s=t.clearcoatMap&&!0===t.clearcoatMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===pc.CLEARCOAT_ROUGHNESS){const e=this.getFloat(r);s=t.clearcoatRoughnessMap&&!0===t.clearcoatRoughnessMap.isTexture?e.mul(this.getTexture(r).r):e}else if(r===pc.CLEARCOAT_NORMAL)s=t.clearcoatNormalMap?oc(this.getTexture(r),this.getCache(r+"Scale","vec2")):od;else if(r===pc.SHEEN){const e=this.getColor("sheenColor").mul(this.getFloat("sheen"));s=t.sheenColorMap&&!0===t.sheenColorMap.isTexture?e.mul(this.getTexture("sheenColor").rgb):e}else if(r===pc.SHEEN_ROUGHNESS){const e=this.getFloat(r);s=t.sheenRoughnessMap&&!0===t.sheenRoughnessMap.isTexture?e.mul(this.getTexture(r).a):e,s=s.clamp(.07,1)}else if(r===pc.ANISOTROPY)if(t.anisotropyMap&&!0===t.anisotropyMap.isTexture){const e=this.getTexture(r);s=pn(Qc.x,Qc.y,Qc.y.negate(),Qc.x).mul(e.rg.mul(2).sub(en(1)).normalize().mul(e.b))}else s=Qc;else if(r===pc.IRIDESCENCE_THICKNESS){const e=Md("1","float",t.iridescenceThicknessRange);if(t.iridescenceThicknessMap){const i=Md("0","float",t.iridescenceThicknessRange);s=e.sub(i).mul(this.getTexture(r).g).add(i)}else s=e}else if(r===pc.TRANSMISSION){const e=this.getFloat(r);s=t.transmissionMap?e.mul(this.getTexture(r).r):e}else if(r===pc.THICKNESS){const e=this.getFloat(r);s=t.thicknessMap?e.mul(this.getTexture(r).g):e}else if(r===pc.IOR)s=this.getFloat(r);else if(r===pc.LIGHT_MAP)s=this.getTexture(r).rgb.mul(this.getFloat("lightMapIntensity"));else if(r===pc.AO)s=this.getTexture(r).r.sub(1).mul(this.getFloat("aoMapIntensity")).add(1);else if(r===pc.LINE_DASH_OFFSET)s=t.dashOffset?this.getFloat(r):Yi(0);else{const t=this.getNodeType(e);s=this.getCache(r,t)}return s}

Jc

Class Code
class Jc extends js{static get type(){return"IndexNode"}constructor(e){super("uint"),this.scope=e,this.isIndexNode=!0}generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===Jc.VERTEX)s=e.getVertexIndex();else if(r===Jc.INSTANCE)s=e.getInstanceIndex();else if(r===Jc.DRAW)s=e.getDrawIndex();else if(r===Jc.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===Jc.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==Jc.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=gu(this).build(e,t)}return i}}

Methods

generate(e: any): any
Code
generate(e){const t=this.getNodeType(e),r=this.scope;let s,i;if(r===Jc.VERTEX)s=e.getVertexIndex();else if(r===Jc.INSTANCE)s=e.getInstanceIndex();else if(r===Jc.DRAW)s=e.getDrawIndex();else if(r===Jc.INVOCATION_LOCAL)s=e.getInvocationLocalIndex();else if(r===Jc.INVOCATION_SUBGROUP)s=e.getInvocationSubgroupIndex();else{if(r!==Jc.SUBGROUP)throw new Error("THREE.IndexNode: Unknown scope: "+r);s=e.getSubgroupIndex()}if("vertex"===e.shaderStage||"compute"===e.shaderStage)i=s;else{i=gu(this).build(e,t)}return i}

ah

Class Code
class ah extends js{static get type(){return"InstanceNode"}constructor(e,t,r=null){super("void"),this.count=e,this.instanceMatrix=t,this.instanceColor=r,this.instanceMatrixNode=null,this.instanceColorNode=null,this.updateType=Us.FRAME,this.buffer=null,this.bufferColor=null}setup(e){const{count:t,instanceMatrix:r,instanceColor:s}=this;let{instanceMatrixNode:i,instanceColorNode:n}=this;if(null===i){if(t<=1e3)i=dl(r.array,"mat4",Math.max(t,1)).element(th);else{const e=new B(r.array,16,1);this.buffer=e;const t=r.usage===y?Lu:Bu,s=[t(e,"vec4",16,0),t(e,"vec4",16,4),t(e,"vec4",16,8),t(e,"vec4",16,12)];i=mn(...s)}this.instanceMatrixNode=i}if(s&&null===n){const e=new L(s.array,3),t=s.usage===y?Lu:Bu;this.bufferColor=e,n=nn(t(e,"vec3",3,0)),this.instanceColorNode=n}const a=i.mul(ql).xyz;if(ql.assign(a),e.hasGeometryAttribute("normal")){const e=dd(sd,i);sd.assign(e)}null!==this.instanceColorNode&&Tn("vec3","vInstanceColor").assign(this.instanceColorNode)}update(){this.instanceMatrix.usage!==y&&null!==this.buffer&&this.instanceMatrix.version!==this.buffer.version&&(this.buffer.version=this.instanceMatrix.version),this.instanceColor&&this.instanceColor.usage!==y&&null!==this.bufferColor&&this.instanceColor.version!==this.bufferColor.version&&(this.bufferColor.version=this.instanceColor.version)}}

Methods

setup(e: any): void
Code
setup(e){const{count:t,instanceMatrix:r,instanceColor:s}=this;let{instanceMatrixNode:i,instanceColorNode:n}=this;if(null===i){if(t<=1e3)i=dl(r.array,"mat4",Math.max(t,1)).element(th);else{const e=new B(r.array,16,1);this.buffer=e;const t=r.usage===y?Lu:Bu,s=[t(e,"vec4",16,0),t(e,"vec4",16,4),t(e,"vec4",16,8),t(e,"vec4",16,12)];i=mn(...s)}this.instanceMatrixNode=i}if(s&&null===n){const e=new L(s.array,3),t=s.usage===y?Lu:Bu;this.bufferColor=e,n=nn(t(e,"vec3",3,0)),this.instanceColorNode=n}const a=i.mul(ql).xyz;if(ql.assign(a),e.hasGeometryAttribute("normal")){const e=dd(sd,i);sd.assign(e)}null!==this.instanceColorNode&&Tn("vec3","vInstanceColor").assign(this.instanceColorNode)}
update(): void
Code
update(){this.instanceMatrix.usage!==y&&null!==this.buffer&&this.instanceMatrix.version!==this.buffer.version&&(this.buffer.version=this.instanceMatrix.version),this.instanceColor&&this.instanceColor.usage!==y&&null!==this.bufferColor&&this.instanceColor.version!==this.bufferColor.version&&(this.bufferColor.version=this.instanceColor.version)}

uh

Class Code
class uh extends ah{static get type(){return"InstancedMeshNode"}constructor(e){const{count:t,instanceMatrix:r,instanceColor:s}=e;super(t,r,s),this.instancedMesh=e}}

dh

Class Code
class dh extends js{static get type(){return"BatchNode"}constructor(e){super("void"),this.batchMesh=e,this.batchingIdNode=null}setup(e){null===this.batchingIdNode&&(null===e.getDrawIndex()?this.batchingIdNode=th:this.batchingIdNode=nh);const t=$i(([e])=>{const t=Qi(tl(ul(this.batchMesh._indirectTexture),0).x),r=Qi(e).mod(t),s=Qi(e).div(t);return ul(this.batchMesh._indirectTexture,tn(r,s)).x}).setLayout({name:"getIndirectIndex",type:"uint",inputs:[{name:"id",type:"int"}]}),r=t(Qi(this.batchingIdNode)),s=this.batchMesh._matricesTexture,i=Qi(tl(ul(s),0).x),n=Yi(r).mul(4).toInt().toVar(),a=n.mod(i),o=n.div(i),u=mn(ul(s,tn(a,o)),ul(s,tn(a.add(1),o)),ul(s,tn(a.add(2),o)),ul(s,tn(a.add(3),o))),l=this.batchMesh._colorsTexture;if(null!==l){const e=$i(([e])=>{const t=Qi(tl(ul(l),0).x),r=e,s=r.mod(t),i=r.div(t);return ul(l,tn(s,i)).rgb}).setLayout({name:"getBatchingColor",type:"vec3",inputs:[{name:"id",type:"int"}]}),t=e(r);Tn("vec3","vBatchColor").assign(t)}const d=gn(u);ql.assign(u.mul(ql));const c=sd.div(nn(d[0].dot(d[0]),d[1].dot(d[1]),d[2].dot(d[2]))),h=d.mul(c).xyz;sd.assign(h),e.hasGeometryAttribute("tangent")&&Kd.mulAssign(d)}}

Methods

setup(e: any): void
Code
setup(e){null===this.batchingIdNode&&(null===e.getDrawIndex()?this.batchingIdNode=th:this.batchingIdNode=nh);const t=$i(([e])=>{const t=Qi(tl(ul(this.batchMesh._indirectTexture),0).x),r=Qi(e).mod(t),s=Qi(e).div(t);return ul(this.batchMesh._indirectTexture,tn(r,s)).x}).setLayout({name:"getIndirectIndex",type:"uint",inputs:[{name:"id",type:"int"}]}),r=t(Qi(this.batchingIdNode)),s=this.batchMesh._matricesTexture,i=Qi(tl(ul(s),0).x),n=Yi(r).mul(4).toInt().toVar(),a=n.mod(i),o=n.div(i),u=mn(ul(s,tn(a,o)),ul(s,tn(a.add(1),o)),ul(s,tn(a.add(2),o)),ul(s,tn(a.add(3),o))),l=this.batchMesh._colorsTexture;if(null!==l){const e=$i(([e])=>{const t=Qi(tl(ul(l),0).x),r=e,s=r.mod(t),i=r.div(t);return ul(l,tn(s,i)).rgb}).setLayout({name:"getBatchingColor",type:"vec3",inputs:[{name:"id",type:"int"}]}),t=e(r);Tn("vec3","vBatchColor").assign(t)}const d=gn(u);ql.assign(u.mul(ql));const c=sd.div(nn(d[0].dot(d[0]),d[1].dot(d[1]),d[2].dot(d[2]))),h=d.mul(c).xyz;sd.assign(h),e.hasGeometryAttribute("tangent")&&Kd.mulAssign(d)}

hh

Class Code
class hh extends Xs{static get type(){return"StorageArrayElementNode"}constructor(e,t){super(e,t),this.isStorageArrayElementNode=!0}set storageBufferNode(e){this.node=e}get storageBufferNode(){return this.node}getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}generate(e,t){let r;const s=e.context.assign;if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}

Methods

getMemberType(e: any, t: any): any
Code
getMemberType(e,t){const r=this.storageBufferNode.structTypeNode;return r?r.getMemberType(e,t):"void"}
setup(e: any): any
Code
setup(e){return!1===e.isAvailable("storageBuffer")&&!0===this.node.isPBO&&e.setupPBO(this.node),super.setup(e)}
generate(e: any, t: any): any
Code
generate(e,t){let r;const s=e.context.assign;if(r=!1===e.isAvailable("storageBuffer")?!0!==this.node.isPBO||!0===s||!this.node.value.isInstancedBufferAttribute&&"compute"===e.shaderStage?this.node.build(e):e.generatePBO(this):super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}

gh

Class Code
class gh extends ll{static get type(){return"StorageBufferNode"}constructor(e,t=null,r=0){let s,i=null;t&&t.isStruct?(s="struct",i=t.layout,(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(r=e.count)):null===t&&(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)?(s=ws(e.itemSize),r=e.count):s=t,super(e,s,r),this.isStorageBufferNode=!0,this.structTypeNode=i,this.access=ks.READ_WRITE,this.isAtomic=!1,this.isPBO=!1,this._attribute=null,this._varying=null,this.global=!0,!0!==e.isStorageBufferAttribute&&!0!==e.isStorageInstancedBufferAttribute&&(e.isInstancedBufferAttribute?e.isStorageInstancedBufferAttribute=!0:e.isStorageBufferAttribute=!0)}getHash(e){if(0===this.bufferCount){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}element(e){return ph(this,e)}setPBO(e){return this.isPBO=e,this}getPBO(){return this.isPBO}setAccess(e){return this.access=e,this}toReadOnly(){return this.setAccess(ks.READ_ONLY)}setAtomic(e){return this.isAtomic=e,this}toAtomic(){return this.setAtomic(!0)}getAttributeData(){return null===this._attribute&&(this._attribute=Mu(this.value),this._varying=gu(this._attribute)),{attribute:this._attribute,varying:this._varying}}getNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.getNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}}

Methods

getHash(e: any): any
Code
getHash(e){if(0===this.bufferCount){let t=e.globalCache.getData(this.value);return void 0===t&&(t={node:this},e.globalCache.setData(this.value,t)),t.node.uuid}return this.uuid}
getInputType(): "storageBuffer" | "indirectStorageBuffer"
Code
getInputType(){return this.value.isIndirectStorageBufferAttribute?"indirectStorageBuffer":"storageBuffer"}
element(e: any): any
Code
element(e){return ph(this,e)}
setPBO(e: any): this
Code
setPBO(e){return this.isPBO=e,this}
getPBO(): boolean
Code
getPBO(){return this.isPBO}
setAccess(e: any): this
Code
setAccess(e){return this.access=e,this}
toReadOnly(): this
Code
toReadOnly(){return this.setAccess(ks.READ_ONLY)}
setAtomic(e: any): this
Code
setAtomic(e){return this.isAtomic=e,this}
toAtomic(): this
Code
toAtomic(){return this.setAtomic(!0)}
getAttributeData(): { attribute: any; varying: any; }
Code
getAttributeData(){return null===this._attribute&&(this._attribute=Mu(this.value),this._varying=gu(this._attribute)),{attribute:this._attribute,varying:this._varying}}
getNodeType(e: any): any
Code
getNodeType(e){if(null!==this.structTypeNode)return this.structTypeNode.getNodeType(e);if(e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.getNodeType(e);const{attribute:t}=this.getAttributeData();return t.getNodeType(e)}
getMemberType(e: any, t: any): any
Code
getMemberType(e,t){return null!==this.structTypeNode?this.structTypeNode.getMemberType(e,t):"void"}
generate(e: any): any
Code
generate(e){if(null!==this.structTypeNode&&this.structTypeNode.build(e),e.isAvailable("storageBuffer")||e.isAvailable("indirectStorageBuffer"))return super.generate(e);const{attribute:t,varying:r}=this.getAttributeData(),s=r.build(e);return e.registerTransform(s,t),s}

yh

Class Code
class yh extends js{static get type(){return"SkinningNode"}constructor(e){super("void"),this.skinnedMesh=e,this.updateType=Us.OBJECT,this.skinIndexNode=Zu("skinIndex","uvec4"),this.skinWeightNode=Zu("skinWeight","vec4"),this.bindMatrixNode=Md("bindMatrix","mat4"),this.bindMatrixInverseNode=Md("bindMatrixInverse","mat4"),this.boneMatricesNode=Pd("skeleton.boneMatrices","mat4",e.skeleton.bones.length),this.positionNode=ql,this.toPositionNode=ql,this.previousBoneMatricesNode=null}getSkinnedPosition(e=this.boneMatricesNode,t=this.positionNode){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w),d=i.mul(t),c=ca(a.mul(s.x).mul(d),o.mul(s.y).mul(d),u.mul(s.z).mul(d),l.mul(s.w).mul(d));return n.mul(c).xyz}getSkinnedNormal(e=this.boneMatricesNode,t=sd){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w);let d=ca(s.x.mul(a),s.y.mul(o),s.z.mul(u),s.w.mul(l));return d=n.mul(d).mul(i),d.transformDirection(t).xyz}getPreviousSkinnedPosition(e){const t=e.object;return null===this.previousBoneMatricesNode&&(t.skeleton.previousBoneMatrices=new Float32Array(t.skeleton.boneMatrices),this.previousBoneMatricesNode=Pd("skeleton.previousBoneMatrices","mat4",t.skeleton.bones.length)),this.getSkinnedPosition(this.previousBoneMatricesNode,jl)}needsPreviousBoneMatrices(e){const t=e.renderer.getMRT();return t&&t.has("velocity")||!0===Ls(e.object).useVelocity}setup(e){this.needsPreviousBoneMatrices(e)&&jl.assign(this.getPreviousSkinnedPosition(e));const t=this.getSkinnedPosition();if(this.toPositionNode&&this.toPositionNode.assign(t),e.hasGeometryAttribute("normal")){const t=this.getSkinnedNormal();sd.assign(t),e.hasGeometryAttribute("tangent")&&Kd.assign(t)}return t}generate(e,t){if("void"!==t)return super.generate(e,t)}update(e){const t=e.object&&e.object.skeleton?e.object.skeleton:this.skinnedMesh.skeleton;fh.get(t)!==e.frameId&&(fh.set(t,e.frameId),null!==this.previousBoneMatricesNode&&t.previousBoneMatrices.set(t.boneMatrices),t.update())}}

Methods

getSkinnedPosition(e: any, t: any): any
Code
getSkinnedPosition(e=this.boneMatricesNode,t=this.positionNode){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w),d=i.mul(t),c=ca(a.mul(s.x).mul(d),o.mul(s.y).mul(d),u.mul(s.z).mul(d),l.mul(s.w).mul(d));return n.mul(c).xyz}
getSkinnedNormal(e: any, t: any): any
Code
getSkinnedNormal(e=this.boneMatricesNode,t=sd){const{skinIndexNode:r,skinWeightNode:s,bindMatrixNode:i,bindMatrixInverseNode:n}=this,a=e.element(r.x),o=e.element(r.y),u=e.element(r.z),l=e.element(r.w);let d=ca(s.x.mul(a),s.y.mul(o),s.z.mul(u),s.w.mul(l));return d=n.mul(d).mul(i),d.transformDirection(t).xyz}
getPreviousSkinnedPosition(e: any): any
Code
getPreviousSkinnedPosition(e){const t=e.object;return null===this.previousBoneMatricesNode&&(t.skeleton.previousBoneMatrices=new Float32Array(t.skeleton.boneMatrices),this.previousBoneMatricesNode=Pd("skeleton.previousBoneMatrices","mat4",t.skeleton.bones.length)),this.getSkinnedPosition(this.previousBoneMatricesNode,jl)}
needsPreviousBoneMatrices(e: any): any
Code
needsPreviousBoneMatrices(e){const t=e.renderer.getMRT();return t&&t.has("velocity")||!0===Ls(e.object).useVelocity}
setup(e: any): any
Code
setup(e){this.needsPreviousBoneMatrices(e)&&jl.assign(this.getPreviousSkinnedPosition(e));const t=this.getSkinnedPosition();if(this.toPositionNode&&this.toPositionNode.assign(t),e.hasGeometryAttribute("normal")){const t=this.getSkinnedNormal();sd.assign(t),e.hasGeometryAttribute("tangent")&&Kd.assign(t)}return t}
generate(e: any, t: any): any
Code
generate(e,t){if("void"!==t)return super.generate(e,t)}
update(e: any): void
Code
update(e){const t=e.object&&e.object.skeleton?e.object.skeleton:this.skinnedMesh.skeleton;fh.get(t)!==e.frameId&&(fh.set(t,e.frameId),null!==this.previousBoneMatricesNode&&t.previousBoneMatrices.set(t.boneMatrices),t.update())}

xh

Class Code
class xh extends js{static get type(){return"LoopNode"}constructor(e=[]){super(),this.params=e}getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;e<t;e++){const t=this.params[e],s=!0!==t.isNode&&t.name||this.getVarName(e),i=!0!==t.isNode&&t.type||"int";r[s]=Wu(s,i)}const s=e.addStack();t.returnsNode=this.params[this.params.length-1](r,e),t.stackNode=s;const i=this.params[0];return!0!==i.isNode&&"function"==typeof i.update&&(t.updateNode=$i(this.params[0].update)(r)),e.removeStack(),t}getNodeType(e){const{returnsNode:t}=this.getProperties(e);return t?t.getNodeType(e):"void"}setup(e){this.getProperties(e)}generate(e){const t=this.getProperties(e),r=this.params,s=t.stackNode;for(let s=0,i=r.length-1;s<i;s++){const i=r[s];let n,a=!1,o=null,u=null,l=null,d=null,c=null,h=null;if(i.isNode?"bool"===i.getNodeType(e)?(a=!0,d="bool",u=i.build(e,d)):(d="int",l=this.getVarName(s),o="0",u=i.build(e,d),c="<"):(d=i.type||"int",l=i.name||this.getVarName(s),o=i.start,u=i.end,c=i.condition,h=i.update,"number"==typeof o?o=e.generateConst(d,o):o&&o.isNode&&(o=o.build(e,d)),"number"==typeof u?u=e.generateConst(d,u):u&&u.isNode&&(u=u.build(e,d)),void 0!==o&&void 0===u?(o+=" - 1",u="0",c=">="):void 0!==u&&void 0===o&&(o="0",c="<"),void 0===c&&(c=Number(o)>Number(u)?">=":"<")),a)n=`while ( ${u} )`;else{const r={start:o,end:u},s=r.start,i=r.end;let a;const p=()=>c.includes("<")?"+=":"-=";if(null!=h)switch(typeof h){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=l+" "+p()+" "+e.generateConst(d,h);break;case"string":a=l+" "+h;break;default:h.isNode?a=l+" "+p()+" "+h.build(e):(console.error("THREE.TSL: 'Loop( { update: ... } )' is not a function, string or number."),a="break /* invalid update */")}else h="int"===d||"uint"===d?c.includes("<")?"++":"--":p()+" 1.",a=l+" "+h;n=`for ( ${e.getVar(d,l)+" = "+s}; ${l+" "+c+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void"),n=t.returnsNode?t.returnsNode.build(e):"";e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;t<r;t++)e.addFlowCode((0===t?"":e.tab)+"}\n\n").removeFlowTab();return e.addFlowTab(),n}}

Methods

getVarName(e: any): string
Code
getVarName(e){return String.fromCharCode("i".charCodeAt(0)+e)}
getProperties(e: any): any
Code
getProperties(e){const t=e.getNodeProperties(this);if(void 0!==t.stackNode)return t;const r={};for(let e=0,t=this.params.length-1;e<t;e++){const t=this.params[e],s=!0!==t.isNode&&t.name||this.getVarName(e),i=!0!==t.isNode&&t.type||"int";r[s]=Wu(s,i)}const s=e.addStack();t.returnsNode=this.params[this.params.length-1](r,e),t.stackNode=s;const i=this.params[0];return!0!==i.isNode&&"function"==typeof i.update&&(t.updateNode=$i(this.params[0].update)(r)),e.removeStack(),t}
getNodeType(e: any): any
Code
getNodeType(e){const{returnsNode:t}=this.getProperties(e);return t?t.getNodeType(e):"void"}
setup(e: any): void
Code
setup(e){this.getProperties(e)}
generate(e: any): any
Code
generate(e){const t=this.getProperties(e),r=this.params,s=t.stackNode;for(let s=0,i=r.length-1;s<i;s++){const i=r[s];let n,a=!1,o=null,u=null,l=null,d=null,c=null,h=null;if(i.isNode?"bool"===i.getNodeType(e)?(a=!0,d="bool",u=i.build(e,d)):(d="int",l=this.getVarName(s),o="0",u=i.build(e,d),c="<"):(d=i.type||"int",l=i.name||this.getVarName(s),o=i.start,u=i.end,c=i.condition,h=i.update,"number"==typeof o?o=e.generateConst(d,o):o&&o.isNode&&(o=o.build(e,d)),"number"==typeof u?u=e.generateConst(d,u):u&&u.isNode&&(u=u.build(e,d)),void 0!==o&&void 0===u?(o+=" - 1",u="0",c=">="):void 0!==u&&void 0===o&&(o="0",c="<"),void 0===c&&(c=Number(o)>Number(u)?">=":"<")),a)n=`while ( ${u} )`;else{const r={start:o,end:u},s=r.start,i=r.end;let a;const p=()=>c.includes("<")?"+=":"-=";if(null!=h)switch(typeof h){case"function":a=e.flowStagesNode(t.updateNode,"void").code.replace(/\t|;/g,"");break;case"number":a=l+" "+p()+" "+e.generateConst(d,h);break;case"string":a=l+" "+h;break;default:h.isNode?a=l+" "+p()+" "+h.build(e):(console.error("THREE.TSL: 'Loop( { update: ... } )' is not a function, string or number."),a="break /* invalid update */")}else h="int"===d||"uint"===d?c.includes("<")?"++":"--":p()+" 1.",a=l+" "+h;n=`for ( ${e.getVar(d,l)+" = "+s}; ${l+" "+c+" "+i}; ${a} )`}e.addFlowCode((0===s?"\n":"")+e.tab+n+" {\n\n").addFlowTab()}const i=s.build(e,"void"),n=t.returnsNode?t.returnsNode.build(e):"";e.removeFlowTab().addFlowCode("\n"+e.tab+i);for(let t=0,r=this.params.length-1;t<r;t++)e.addFlowCode((0===t?"":e.tab)+"}\n\n").removeFlowTab();return e.addFlowTab(),n}

Eh

Class Code
class Eh extends js{static get type(){return"MorphNode"}constructor(e){super("void"),this.mesh=e,this.morphBaseInfluence=ra(1),this.updateType=Us.OBJECT}setup(e){const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0,{texture:o,stride:u,size:l}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=vh.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new F(m,h,p,a);f.type=I,f.needsUpdate=!0;const y=4*c;for(let x=0;x<a;x++){const T=u[x],_=l[x],v=d[x],N=h*p*4*x;for(let S=0;S<T.count;S++){const E=S*y;!0===r&&(Nh.fromBufferAttribute(T,S),m[N+E+0]=Nh.x,m[N+E+1]=Nh.y,m[N+E+2]=Nh.z,m[N+E+3]=0),!0===s&&(Nh.fromBufferAttribute(_,S),m[N+E+4]=Nh.x,m[N+E+5]=Nh.y,m[N+E+6]=Nh.z,m[N+E+7]=0),!0===i&&(Nh.fromBufferAttribute(v,S),m[N+E+8]=Nh.x,m[N+E+9]=Nh.y,m[N+E+10]=Nh.z,m[N+E+11]=4===v.itemSize?Nh.w:1)}}function b(){f.dispose(),vh.delete(e),e.removeEventListener("dispose",b)}o={count:a,texture:f,stride:c,size:new t(h,p)},vh.set(e,o),e.addEventListener("dispose",b)}return o}(r);!0===s&&ql.mulAssign(this.morphBaseInfluence),!0===i&&sd.mulAssign(this.morphBaseInfluence);const d=Qi(l.width);Th(a,({i:e})=>{const t=Yi(0).toVar();this.mesh.count>1&&null!==this.mesh.morphTexture&&void 0!==this.mesh.morphTexture?t.assign(ul(this.mesh.morphTexture,tn(Qi(e).add(1),Qi(th))).r):t.assign(Md("morphTargetInfluences","float").element(e).toVar()),ji(t.notEqual(0),()=>{!0===s&&ql.addAssign(Sh({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:Qi(0)})),!0===i&&sd.addAssign(Sh({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:Qi(1)}))})})}update(){const e=this.morphBaseInfluence;this.mesh.geometry.morphTargetsRelative?e.value=1:e.value=1-this.mesh.morphTargetInfluences.reduce((e,t)=>e+t,0)}}

Methods

setup(e: any): void
Code
setup(e){const{geometry:r}=e,s=void 0!==r.morphAttributes.position,i=r.hasAttribute("normal")&&void 0!==r.morphAttributes.normal,n=r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color,a=void 0!==n?n.length:0,{texture:o,stride:u,size:l}=function(e){const r=void 0!==e.morphAttributes.position,s=void 0!==e.morphAttributes.normal,i=void 0!==e.morphAttributes.color,n=e.morphAttributes.position||e.morphAttributes.normal||e.morphAttributes.color,a=void 0!==n?n.length:0;let o=vh.get(e);if(void 0===o||o.count!==a){void 0!==o&&o.texture.dispose();const u=e.morphAttributes.position||[],l=e.morphAttributes.normal||[],d=e.morphAttributes.color||[];let c=0;!0===r&&(c=1),!0===s&&(c=2),!0===i&&(c=3);let h=e.attributes.position.count*c,p=1;const g=4096;h>g&&(p=Math.ceil(h/g),h=g);const m=new Float32Array(h*p*4*a),f=new F(m,h,p,a);f.type=I,f.needsUpdate=!0;const y=4*c;for(let x=0;x<a;x++){const T=u[x],_=l[x],v=d[x],N=h*p*4*x;for(let S=0;S<T.count;S++){const E=S*y;!0===r&&(Nh.fromBufferAttribute(T,S),m[N+E+0]=Nh.x,m[N+E+1]=Nh.y,m[N+E+2]=Nh.z,m[N+E+3]=0),!0===s&&(Nh.fromBufferAttribute(_,S),m[N+E+4]=Nh.x,m[N+E+5]=Nh.y,m[N+E+6]=Nh.z,m[N+E+7]=0),!0===i&&(Nh.fromBufferAttribute(v,S),m[N+E+8]=Nh.x,m[N+E+9]=Nh.y,m[N+E+10]=Nh.z,m[N+E+11]=4===v.itemSize?Nh.w:1)}}function b(){f.dispose(),vh.delete(e),e.removeEventListener("dispose",b)}o={count:a,texture:f,stride:c,size:new t(h,p)},vh.set(e,o),e.addEventListener("dispose",b)}return o}(r);!0===s&&ql.mulAssign(this.morphBaseInfluence),!0===i&&sd.mulAssign(this.morphBaseInfluence);const d=Qi(l.width);Th(a,({i:e})=>{const t=Yi(0).toVar();this.mesh.count>1&&null!==this.mesh.morphTexture&&void 0!==this.mesh.morphTexture?t.assign(ul(this.mesh.morphTexture,tn(Qi(e).add(1),Qi(th))).r):t.assign(Md("morphTargetInfluences","float").element(e).toVar()),ji(t.notEqual(0),()=>{!0===s&&ql.addAssign(Sh({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:Qi(0)})),!0===i&&sd.addAssign(Sh({bufferMap:o,influence:t,stride:u,width:d,depth:e,offset:Qi(1)}))})})}
update(): void
Code
update(){const e=this.morphBaseInfluence;this.mesh.geometry.morphTargetsRelative?e.value=1:e.value=1-this.mesh.morphTargetInfluences.reduce((e,t)=>e+t,0)}

Ah

Class Code
class Ah extends js{static get type(){return"LightingNode"}constructor(){super("vec3"),this.isLightingNode=!0}}

Rh

Class Code
class Rh extends Ah{static get type(){return"AONode"}constructor(e=null){super(),this.aoNode=e}setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}}

Methods

setup(e: any): void
Code
setup(e){e.context.ambientOcclusion.mulAssign(this.aoNode)}

Ch

Class Code
class Ch extends tu{static get type(){return"LightingContextNode"}constructor(e,t=null,r=null,s=null){super(e),this.lightingModel=t,this.backdropNode=r,this.backdropAlphaNode=s,this._value=null}getContext(){const{backdropNode:e,backdropAlphaNode:t}=this,r={directDiffuse:nn().toVar("directDiffuse"),directSpecular:nn().toVar("directSpecular"),indirectDiffuse:nn().toVar("indirectDiffuse"),indirectSpecular:nn().toVar("indirectSpecular")};return{radiance:nn().toVar("radiance"),irradiance:nn().toVar("irradiance"),iblIrradiance:nn().toVar("iblIrradiance"),ambientOcclusion:Yi(1).toVar("ambientOcclusion"),reflectedLight:r,backdrop:e,backdropAlpha:t}}setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}}

Methods

getContext(): { radiance: any; irradiance: any; iblIrradiance: any; ambientOcclusion: any; reflectedLight: { directDiffuse: any; directSpecular: any; indirectDiffuse: any; indirectSpecular: any; }; backdrop: any; backdropAlpha: any; }
Code
getContext(){const{backdropNode:e,backdropAlphaNode:t}=this,r={directDiffuse:nn().toVar("directDiffuse"),directSpecular:nn().toVar("directSpecular"),indirectDiffuse:nn().toVar("indirectDiffuse"),indirectSpecular:nn().toVar("indirectSpecular")};return{radiance:nn().toVar("radiance"),irradiance:nn().toVar("irradiance"),iblIrradiance:nn().toVar("iblIrradiance"),ambientOcclusion:Yi(1).toVar("ambientOcclusion"),reflectedLight:r,backdrop:e,backdropAlpha:t}}
setup(e: any): void
Code
setup(e){return this.value=this._value||(this._value=this.getContext()),this.value.lightingModel=this.lightingModel||e.context.lightingModel,super.setup(e)}

Ph

Class Code
class Ph extends Ah{static get type(){return"IrradianceNode"}constructor(e){super(),this.node=e}setup(e){e.context.irradiance.addAssign(this.node)}}

Methods

setup(e: any): void
Code
setup(e){e.context.irradiance.addAssign(this.node)}

Fh

Class Code
class Fh extends js{static get type(){return"ScreenNode"}constructor(e){super(),this.scope=e,this.isViewportNode=!0}getNodeType(){return this.scope===Fh.VIEWPORT?"vec4":"vec2"}getUpdateType(){let e=Us.NONE;return this.scope!==Fh.SIZE&&this.scope!==Fh.VIEWPORT||(e=Us.RENDER),this.updateType=e,e}update({renderer:e}){const t=e.getRenderTarget();this.scope===Fh.VIEWPORT?null!==t?Lh.copy(t.viewport):(e.getViewport(Lh),Lh.multiplyScalar(e.getPixelRatio())):null!==t?(Bh.width=t.width,Bh.height=t.height):e.getDrawingBufferSize(Bh)}setup(){const e=this.scope;let r=null;return r=e===Fh.SIZE?ra(Bh||(Bh=new t)):e===Fh.VIEWPORT?ra(Lh||(Lh=new s)):en(Vh.div(Dh)),r}generate(e){if(this.scope===Fh.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(Dh).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}}

Methods

getNodeType(): "vec4" | "vec2"
Code
getNodeType(){return this.scope===Fh.VIEWPORT?"vec4":"vec2"}
getUpdateType(): string
Code
getUpdateType(){let e=Us.NONE;return this.scope!==Fh.SIZE&&this.scope!==Fh.VIEWPORT||(e=Us.RENDER),this.updateType=e,e}
update({renderer:e}: any): void
Code
update({renderer:e}){const t=e.getRenderTarget();this.scope===Fh.VIEWPORT?null!==t?Lh.copy(t.viewport):(e.getViewport(Lh),Lh.multiplyScalar(e.getPixelRatio())):null!==t?(Bh.width=t.width,Bh.height=t.height):e.getDrawingBufferSize(Bh)}
setup(): any
Code
setup(){const e=this.scope;let r=null;return r=e===Fh.SIZE?ra(Bh||(Bh=new t)):e===Fh.VIEWPORT?ra(Lh||(Lh=new s)):en(Vh.div(Dh)),r}
generate(e: any): any
Code
generate(e){if(this.scope===Fh.COORDINATE){let t=e.getFragCoord();if(e.isFlipY()){const r=e.getNodeProperties(Dh).outputNode.build(e);t=`${e.getType("vec2")}( ${t}.x, ${r}.y - ${t}.y )`}return t}return super.generate(e)}

$h

Class Code
class $h extends nl{static get type(){return"ViewportTextureNode"}constructor(e=Ih,t=null,r=null){let s=null;null===r?(s=new D,s.minFilter=V,r=s):s=r,super(r,e,t),this.generateMipmaps=!1,this.defaultFramebuffer=s,this.isOutputTextureNode=!0,this.updateBeforeType=Us.RENDER,this._textures=new WeakMap}getFrameBufferTexture(e=null){const t=this.referenceNode?this.referenceNode.defaultFramebuffer:this.defaultFramebuffer;if(null===e)return t;if(!1===this._textures.has(e)){const r=t.clone();this._textures.set(e,r)}return this._textures.get(e)}updateBefore(e){const t=e.renderer,r=t.getRenderTarget();null===r?t.getDrawingBufferSize(Hh):Hh.set(r.width,r.height);const s=this.getFrameBufferTexture(r);s.image.width===Hh.width&&s.image.height===Hh.height||(s.image.width=Hh.width,s.image.height=Hh.height,s.needsUpdate=!0);const i=s.generateMipmaps;s.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(s),s.generateMipmaps=i,this.value=s}clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}}

Methods

getFrameBufferTexture(e: any): any
Code
getFrameBufferTexture(e=null){const t=this.referenceNode?this.referenceNode.defaultFramebuffer:this.defaultFramebuffer;if(null===e)return t;if(!1===this._textures.has(e)){const r=t.clone();this._textures.set(e,r)}return this._textures.get(e)}
updateBefore(e: any): void
Code
updateBefore(e){const t=e.renderer,r=t.getRenderTarget();null===r?t.getDrawingBufferSize(Hh):Hh.set(r.width,r.height);const s=this.getFrameBufferTexture(r);s.image.width===Hh.width&&s.image.height===Hh.height||(s.image.width=Hh.width,s.image.height=Hh.height,s.needsUpdate=!0);const i=s.generateMipmaps;s.generateMipmaps=this.generateMipmaps,t.copyFramebufferToTexture(s),s.generateMipmaps=i,this.value=s}
clone(): any
Code
clone(){const e=new this.constructor(this.uvNode,this.levelNode,this.value);return e.generateMipmaps=this.generateMipmaps,e}

Xh

Class Code
class Xh extends $h{static get type(){return"ViewportDepthTextureNode"}constructor(e=Ih,t=null){null===jh&&(jh=new U),super(e,t,jh)}}

Yh

Class Code
class Yh extends js{static get type(){return"ViewportDepthNode"}constructor(e,t=null){super("float"),this.scope=e,this.valueNode=t,this.isViewportDepthNode=!0}generate(e){const{scope:t}=this;return t===Yh.DEPTH_BASE?e.getFragDepth():super.generate(e)}setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===Yh.DEPTH_BASE)null!==r&&(s=tp().assign(r));else if(t===Yh.DEPTH)s=e.isPerspectiveCamera?Zh(Yl.z,fl,yl):Qh(Yl.z,fl,yl);else if(t===Yh.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Jh(r,fl,yl);s=Qh(e,fl,yl)}else s=r;else s=Qh(Yl.z,fl,yl);return s}}

Methods

generate(e: any): any
Code
generate(e){const{scope:t}=this;return t===Yh.DEPTH_BASE?e.getFragDepth():super.generate(e)}
setup({camera:e}: any): any
Code
setup({camera:e}){const{scope:t}=this,r=this.valueNode;let s=null;if(t===Yh.DEPTH_BASE)null!==r&&(s=tp().assign(r));else if(t===Yh.DEPTH)s=e.isPerspectiveCamera?Zh(Yl.z,fl,yl):Qh(Yl.z,fl,yl);else if(t===Yh.LINEAR_DEPTH)if(null!==r)if(e.isPerspectiveCamera){const e=Jh(r,fl,yl);s=Qh(e,fl,yl)}else s=r;else s=Qh(Yl.z,fl,yl);return s}

np

Class Code
class np extends js{static get type(){return"ClippingNode"}constructor(e=np.DEFAULT){super(),this.scope=e}setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.material.hardwareClipping,this.scope===np.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===np.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}setupAlphaToCoverage(e,t){return $i(()=>{const r=Yi().toVar("distanceToPlane"),s=Yi().toVar("distanceToGradient"),i=Yi(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=pl(t);Th(n,({i:t})=>{const n=e.element(t);r.assign(Yl.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign($o(s.negate(),s,r))})}const a=e.length;if(a>0){const t=pl(e),n=Yi(1).toVar("intersectionClipOpacity");Th(a,({i:e})=>{const i=t.element(e);r.assign(Yl.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign($o(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}_n.a.mulAssign(i),_n.a.equal(0).discard()})()}setupDefault(e,t){return $i(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=pl(t);Th(r,({i:t})=>{const r=e.element(t);Yl.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=pl(e),r=Ji(!0).toVar("clipped");Th(s,({i:e})=>{const s=t.element(e);r.assign(Yl.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),$i(()=>{const s=pl(e),i=gl(t.getClipDistance());Th(r,({i:e})=>{const t=s.element(e),r=Yl.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}}

Methods

setup(e: any): void
Code
setup(e){super.setup(e);const t=e.clippingContext,{intersectionPlanes:r,unionPlanes:s}=t;return this.hardwareClipping=e.material.hardwareClipping,this.scope===np.ALPHA_TO_COVERAGE?this.setupAlphaToCoverage(r,s):this.scope===np.HARDWARE?this.setupHardwareClipping(s,e):this.setupDefault(r,s)}
setupAlphaToCoverage(e: any, t: any): void
Code
setupAlphaToCoverage(e,t){return $i(()=>{const r=Yi().toVar("distanceToPlane"),s=Yi().toVar("distanceToGradient"),i=Yi(1).toVar("clipOpacity"),n=t.length;if(!1===this.hardwareClipping&&n>0){const e=pl(t);Th(n,({i:t})=>{const n=e.element(t);r.assign(Yl.dot(n.xyz).negate().add(n.w)),s.assign(r.fwidth().div(2)),i.mulAssign($o(s.negate(),s,r))})}const a=e.length;if(a>0){const t=pl(e),n=Yi(1).toVar("intersectionClipOpacity");Th(a,({i:e})=>{const i=t.element(e);r.assign(Yl.dot(i.xyz).negate().add(i.w)),s.assign(r.fwidth().div(2)),n.mulAssign($o(s.negate(),s,r).oneMinus())}),i.mulAssign(n.oneMinus())}_n.a.mulAssign(i),_n.a.equal(0).discard()})()}
setupDefault(e: any, t: any): void
Code
setupDefault(e,t){return $i(()=>{const r=t.length;if(!1===this.hardwareClipping&&r>0){const e=pl(t);Th(r,({i:t})=>{const r=e.element(t);Yl.dot(r.xyz).greaterThan(r.w).discard()})}const s=e.length;if(s>0){const t=pl(e),r=Ji(!0).toVar("clipped");Th(s,({i:e})=>{const s=t.element(e);r.assign(Yl.dot(s.xyz).greaterThan(s.w).and(r))}),r.discard()}})()}
setupHardwareClipping(e: any, t: any): void
Code
setupHardwareClipping(e,t){const r=e.length;return t.enableHardwareClipping(r),$i(()=>{const s=pl(e),i=gl(t.getClipDistance());Th(r,({i:e})=>{const t=s.element(e),r=Yl.dot(t.xyz).sub(t.w).negate();i.element(e).assign(r)})})()}

lp

Class Code
class lp extends Qu{static get type(){return"VertexColorNode"}constructor(e){super(null,"vec4"),this.isVertexColorNode=!0,this.index=e}getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}serialize(e){super.serialize(e),e.index=this.index}deserialize(e){super.deserialize(e),this.index=e.index}}

Methods

getAttributeName(): string
Code
getAttributeName(){const e=this.index;return"color"+(e>0?e:"")}
generate(e: any): any
Code
generate(e){const t=this.getAttributeName(e);let r;return r=!0===e.hasGeometryAttribute(t)?super.generate(e):e.generateConst(this.nodeType,new s(1,1,1,1)),r}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.index=this.index}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.index=e.index}

bp

Class Code
class bp extends O{static get type(){return"NodeMaterial"}get type(){return this.constructor.type}set type(e){}constructor(){super(),this.isNodeMaterial=!0,this.fog=!0,this.lights=!1,this.hardwareClipping=!1,this.lightsNode=null,this.envNode=null,this.aoNode=null,this.colorNode=null,this.normalNode=null,this.opacityNode=null,this.backdropNode=null,this.backdropAlphaNode=null,this.alphaTestNode=null,this.maskNode=null,this.positionNode=null,this.geometryNode=null,this.depthNode=null,this.receivedShadowPositionNode=null,this.castShadowPositionNode=null,this.receivedShadowNode=null,this.castShadowNode=null,this.outputNode=null,this.mrtNode=null,this.fragmentNode=null,this.vertexNode=null,Object.defineProperty(this,"shadowPositionNode",{get:()=>this.receivedShadowPositionNode,set:e=>{console.warn('THREE.NodeMaterial: ".shadowPositionNode" was renamed to ".receivedShadowPositionNode".'),this.receivedShadowPositionNode=e}})}customProgramCacheKey(){return this.type+vs(this)}build(e){this.setup(e)}setupObserver(e){return new ys(e)}setup(e){e.context.setupNormal=()=>hu(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();e.addStack();const s=hu(this.setupVertex(e),"VERTEX"),i=this.vertexNode||s;let n;e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.add(a);const i=ln(s,_n.a).max(0);n=this.setupOutput(e,i),On.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&On.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=ln(t)),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.samples;this.alphaToCoverage&&t>1?s=Ii(new np(np.ALPHA_TO_COVERAGE)):e.stack.add(Ii(new np))}return s}setupHardwareClipping(e){if(this.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.add(Ii(new np(np.HARDWARE))),this.hardwareClipping=!0)}setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?ep(Yl.z,fl,yl):Qh(Yl.z,fl,yl))}null!==s&&rp.assign(s).toStack()}setupPositionView(){return Gl.mul(ql).xyz}setupModelViewProjection(){return bl.mul(Yl)}setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.vertex=e.removeStack(),Zc}setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&wh(t).toStack(),!0===t.isSkinnedMesh&&bh(t).toStack(),this.displacementMap){const e=Ld("displacementMap","texture"),t=Ld("displacementScale","float"),r=Ld("displacementBias","float");ql.addAssign(sd.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&ch(t).toStack(),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&lh(t).toStack(),null!==this.positionNode&&ql.assign(hu(this.positionNode,"POSITION","vec3")),ql}setupDiffuseColor({object:e,geometry:t}){null!==this.maskNode&&Ji(this.maskNode).not().discard();let r=this.colorNode?ln(this.colorNode):mc;if(!0===this.vertexColors&&t.hasAttribute("color")&&(r=r.mul(dp())),e.instanceColor){r=Tn("vec3","vInstanceColor").mul(r)}if(e.isBatchedMesh&&e._colorsTexture){r=Tn("vec3","vBatchColor").mul(r)}_n.assign(r);const s=this.opacityNode?Yi(this.opacityNode):bc;_n.a.assign(_n.a.mul(s));let i=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(i=null!==this.alphaTestNode?Yi(this.alphaTestNode):gc,_n.a.lessThanEqual(i).discard()),!0===this.alphaHash&&_n.a.lessThan(up(ql)).discard();!1===this.transparent&&this.blending===k&&!1===this.alphaToCoverage?_n.a.assign(1):null===i&&_n.a.lessThanEqual(0).discard()}setupVariants(){}setupOutgoingLight(){return!0===this.lights?nn(0):_n.rgb}setupNormal(){return this.normalNode?nn(this.normalNode):wc}setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?Ld("envMap","cubeTexture"):Ld("envMap","texture")),e}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Ph(Kc)),t}setupLights(e){const t=[],r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);if(s&&s.isLightingNode&&t.push(s),null!==this.aoNode||e.material.aoMap){const e=null!==this.aoNode?this.aoNode:Yc;t.push(new Rh(e))}let i=this.lightsNode||e.lightsNode;return t.length>0&&(i=e.renderer.lighting.createNode([...i.getLights(),...t])),i}setupLightingModel(){}setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode?this.setupLights(e):null;let a=this.setupOutgoingLight(e);if(n&&n.getScope().hasLights){const t=this.setupLightingModel(e)||null;a=Mh(n,t,r,s)}else null!==r&&(a=nn(null!==s?ko(a,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(vn.assign(nn(i||yc)),a=a.add(vn)),a}setupFog(e,t){const r=e.fogNode;return r&&(On.assign(t),t=ln(r.toVar())),t}setupPremultipliedAlpha(e,t){return fp(t)}setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=O.prototype.toJSON.call(this,e),s=Ns(this);r.inputNodes={};for(const{property:t,childNode:i}of s)r.inputNodes[t]=i.toJSON(e).uuid;function i(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=i(e.textures),s=i(e.images),n=i(e.nodes);t.length>0&&(r.textures=t),s.length>0&&(r.images=s),n.length>0&&(r.nodes=n)}return r}copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,super.copy(e)}}

Methods

customProgramCacheKey(): any
Code
customProgramCacheKey(){return this.type+vs(this)}
build(e: any): void
Code
build(e){this.setup(e)}
setupObserver(e: any): ys
Code
setupObserver(e){return new ys(e)}
setup(e: any): void
Code
setup(e){e.context.setupNormal=()=>hu(this.setupNormal(e),"NORMAL","vec3"),e.context.setupPositionView=()=>this.setupPositionView(e),e.context.setupModelViewProjection=()=>this.setupModelViewProjection(e);const t=e.renderer,r=t.getRenderTarget();e.addStack();const s=hu(this.setupVertex(e),"VERTEX"),i=this.vertexNode||s;let n;e.stack.outputNode=i,this.setupHardwareClipping(e),null!==this.geometryNode&&(e.stack.outputNode=e.stack.outputNode.bypass(this.geometryNode)),e.addFlow("vertex",e.removeStack()),e.addStack();const a=this.setupClipping(e);if(!0!==this.depthWrite&&!0!==this.depthTest||(null!==r?!0===r.depthBuffer&&this.setupDepth(e):!0===t.depth&&this.setupDepth(e)),null===this.fragmentNode){this.setupDiffuseColor(e),this.setupVariants(e);const s=this.setupLighting(e);null!==a&&e.stack.add(a);const i=ln(s,_n.a).max(0);n=this.setupOutput(e,i),On.assign(n);const o=null!==this.outputNode;if(o&&(n=this.outputNode),null!==r){const e=t.getMRT(),r=this.mrtNode;null!==e?(o&&On.assign(n),n=e,null!==r&&(n=e.merge(r))):null!==r&&(n=r)}}else{let t=this.fragmentNode;!0!==t.isOutputStructNode&&(t=ln(t)),n=this.setupOutput(e,t)}e.stack.outputNode=n,e.addFlow("fragment",e.removeStack()),e.observer=this.setupObserver(e)}
setupClipping(e: any): any
Code
setupClipping(e){if(null===e.clippingContext)return null;const{unionPlanes:t,intersectionPlanes:r}=e.clippingContext;let s=null;if(t.length>0||r.length>0){const t=e.renderer.samples;this.alphaToCoverage&&t>1?s=Ii(new np(np.ALPHA_TO_COVERAGE)):e.stack.add(Ii(new np))}return s}
setupHardwareClipping(e: any): void
Code
setupHardwareClipping(e){if(this.hardwareClipping=!1,null===e.clippingContext)return;const t=e.clippingContext.unionPlanes.length;t>0&&t<=8&&e.isAvailable("clipDistance")&&(e.stack.add(Ii(new np(np.HARDWARE))),this.hardwareClipping=!0)}
setupDepth(e: any): void
Code
setupDepth(e){const{renderer:t,camera:r}=e;let s=this.depthNode;if(null===s){const e=t.getMRT();e&&e.has("depth")?s=e.get("depth"):!0===t.logarithmicDepthBuffer&&(s=r.isPerspectiveCamera?ep(Yl.z,fl,yl):Qh(Yl.z,fl,yl))}null!==s&&rp.assign(s).toStack()}
setupPositionView(): any
Code
setupPositionView(){return Gl.mul(ql).xyz}
setupModelViewProjection(): any
Code
setupModelViewProjection(){return bl.mul(Yl)}
setupVertex(e: any): any
Code
setupVertex(e){return e.addStack(),this.setupPosition(e),e.context.vertex=e.removeStack(),Zc}
setupPosition(e: any): any
Code
setupPosition(e){const{object:t,geometry:r}=e;if((r.morphAttributes.position||r.morphAttributes.normal||r.morphAttributes.color)&&wh(t).toStack(),!0===t.isSkinnedMesh&&bh(t).toStack(),this.displacementMap){const e=Ld("displacementMap","texture"),t=Ld("displacementScale","float"),r=Ld("displacementBias","float");ql.addAssign(sd.normalize().mul(e.x.mul(t).add(r)))}return t.isBatchedMesh&&ch(t).toStack(),t.isInstancedMesh&&t.instanceMatrix&&!0===t.instanceMatrix.isInstancedBufferAttribute&&lh(t).toStack(),null!==this.positionNode&&ql.assign(hu(this.positionNode,"POSITION","vec3")),ql}
setupDiffuseColor({object:e,geometry:t}: any): void
Code
setupDiffuseColor({object:e,geometry:t}){null!==this.maskNode&&Ji(this.maskNode).not().discard();let r=this.colorNode?ln(this.colorNode):mc;if(!0===this.vertexColors&&t.hasAttribute("color")&&(r=r.mul(dp())),e.instanceColor){r=Tn("vec3","vInstanceColor").mul(r)}if(e.isBatchedMesh&&e._colorsTexture){r=Tn("vec3","vBatchColor").mul(r)}_n.assign(r);const s=this.opacityNode?Yi(this.opacityNode):bc;_n.a.assign(_n.a.mul(s));let i=null;(null!==this.alphaTestNode||this.alphaTest>0)&&(i=null!==this.alphaTestNode?Yi(this.alphaTestNode):gc,_n.a.lessThanEqual(i).discard()),!0===this.alphaHash&&_n.a.lessThan(up(ql)).discard();!1===this.transparent&&this.blending===k&&!1===this.alphaToCoverage?_n.a.assign(1):null===i&&_n.a.lessThanEqual(0).discard()}
setupVariants(): void
Code
setupVariants(){}
setupOutgoingLight(): any
Code
setupOutgoingLight(){return!0===this.lights?nn(0):_n.rgb}
setupNormal(): any
Code
setupNormal(){return this.normalNode?nn(this.normalNode):wc}
setupEnvironment(): any
Code
setupEnvironment(){let e=null;return this.envNode?e=this.envNode:this.envMap&&(e=this.envMap.isCubeTexture?Ld("envMap","cubeTexture"):Ld("envMap","texture")),e}
setupLightMap(e: any): Ph
Code
setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Ph(Kc)),t}
setupLights(e: any): any
Code
setupLights(e){const t=[],r=this.setupEnvironment(e);r&&r.isLightingNode&&t.push(r);const s=this.setupLightMap(e);if(s&&s.isLightingNode&&t.push(s),null!==this.aoNode||e.material.aoMap){const e=null!==this.aoNode?this.aoNode:Yc;t.push(new Rh(e))}let i=this.lightsNode||e.lightsNode;return t.length>0&&(i=e.renderer.lighting.createNode([...i.getLights(),...t])),i}
setupLightingModel(): void
Code
setupLightingModel(){}
setupLighting(e: any): any
Code
setupLighting(e){const{material:t}=e,{backdropNode:r,backdropAlphaNode:s,emissiveNode:i}=this,n=!0===this.lights||null!==this.lightsNode?this.setupLights(e):null;let a=this.setupOutgoingLight(e);if(n&&n.getScope().hasLights){const t=this.setupLightingModel(e)||null;a=Mh(n,t,r,s)}else null!==r&&(a=nn(null!==s?ko(a,r,s):r));return(i&&!0===i.isNode||t.emissive&&!0===t.emissive.isColor)&&(vn.assign(nn(i||yc)),a=a.add(vn)),a}
setupFog(e: any, t: any): any
Code
setupFog(e,t){const r=e.fogNode;return r&&(On.assign(t),t=ln(r.toVar())),t}
setupPremultipliedAlpha(e: any, t: any): void
Code
setupPremultipliedAlpha(e,t){return fp(t)}
setupOutput(e: any, t: any): any
Code
setupOutput(e,t){return!0===this.fog&&(t=this.setupFog(e,t)),!0===this.premultipliedAlpha&&(t=this.setupPremultipliedAlpha(e,t)),t}
setDefaultValues(e: any): void
Code
setDefaultValues(e){for(const t in e){const r=e[t];void 0===this[t]&&(this[t]=r,r&&r.clone&&(this[t]=r.clone()))}const t=Object.getOwnPropertyDescriptors(e.constructor.prototype);for(const e in t)void 0===Object.getOwnPropertyDescriptor(this.constructor.prototype,e)&&void 0!==t[e].get&&Object.defineProperty(this.constructor.prototype,e,t[e])}
toJSON(e: any): any
Code
toJSON(e){const t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{},nodes:{}});const r=O.prototype.toJSON.call(this,e),s=Ns(this);r.inputNodes={};for(const{property:t,childNode:i}of s)r.inputNodes[t]=i.toJSON(e).uuid;function i(e){const t=[];for(const r in e){const s=e[r];delete s.metadata,t.push(s)}return t}if(t){const t=i(e.textures),s=i(e.images),n=i(e.nodes);t.length>0&&(r.textures=t),s.length>0&&(r.images=s),n.length>0&&(r.nodes=n)}return r}
copy(e: any): this
Code
copy(e){return this.lightsNode=e.lightsNode,this.envNode=e.envNode,this.colorNode=e.colorNode,this.normalNode=e.normalNode,this.opacityNode=e.opacityNode,this.backdropNode=e.backdropNode,this.backdropAlphaNode=e.backdropAlphaNode,this.alphaTestNode=e.alphaTestNode,this.maskNode=e.maskNode,this.positionNode=e.positionNode,this.geometryNode=e.geometryNode,this.depthNode=e.depthNode,this.receivedShadowPositionNode=e.receivedShadowPositionNode,this.castShadowPositionNode=e.castShadowPositionNode,this.receivedShadowNode=e.receivedShadowNode,this.castShadowNode=e.castShadowNode,this.outputNode=e.outputNode,this.mrtNode=e.mrtNode,this.fragmentNode=e.fragmentNode,this.vertexNode=e.vertexNode,super.copy(e)}

Tp

Class Code
class Tp extends bp{static get type(){return"LineBasicNodeMaterial"}constructor(e){super(),this.isLineBasicNodeMaterial=!0,this.setDefaultValues(xp),this.setValues(e)}}

vp

Class Code
class vp extends bp{static get type(){return"LineDashedNodeMaterial"}constructor(e){super(),this.isLineDashedNodeMaterial=!0,this.setDefaultValues(_p),this.dashOffset=0,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.setValues(e)}setupVariants(){const e=this.offsetNode?Yi(this.offsetNode):qc,t=this.dashScaleNode?Yi(this.dashScaleNode):zc,r=this.dashSizeNode?Yi(this.dashSizeNode):Hc,s=this.gapSizeNode?Yi(this.gapSizeNode):$c;kn.assign(r),Gn.assign(s);const i=gu(Zu("lineDistance").mul(t));(e?i.add(e):i).mod(kn.add(Gn)).greaterThan(kn).discard()}}

Methods

setupVariants(): void
Code
setupVariants(){const e=this.offsetNode?Yi(this.offsetNode):qc,t=this.dashScaleNode?Yi(this.dashScaleNode):zc,r=this.dashSizeNode?Yi(this.dashSizeNode):Hc,s=this.gapSizeNode?Yi(this.gapSizeNode):$c;kn.assign(r),Gn.assign(s);const i=gu(Zu("lineDistance").mul(t));(e?i.add(e):i).mod(kn.add(Gn)).greaterThan(kn).discard()}

Sp

Class Code
class Sp extends $h{static get type(){return"ViewportSharedTextureNode"}constructor(e=Ih,t=null){null===Np&&(Np=new D),super(e,t,Np)}updateReference(){return this}}

Methods

updateReference(): this
Code
updateReference(){return this}

Ap

Class Code
class Ap extends bp{static get type(){return"Line2NodeMaterial"}constructor(e={}){super(),this.isLine2NodeMaterial=!0,this.setDefaultValues(wp),this.useColor=e.vertexColors,this.dashOffset=0,this.lineColorNode=null,this.offsetNode=null,this.dashScaleNode=null,this.dashSizeNode=null,this.gapSizeNode=null,this.blending=H,this._useDash=e.dashed,this._useAlphaToCoverage=!0,this._useWorldUnits=!1,this.setValues(e)}setup(e){const{renderer:t}=e,r=this._useAlphaToCoverage,s=this.useColor,i=this._useDash,n=this._useWorldUnits,a=$i(({start:e,end:t})=>{const r=bl.element(2).element(2),s=bl.element(3).element(2).mul(-.5).div(r).sub(e.z).div(t.z.sub(e.z));return ln(ko(e.xyz,t.xyz,s),t.w)}).setLayout({name:"trimSegment",type:"vec4",inputs:[{name:"start",type:"vec4"},{name:"end",type:"vec4"}]});this.vertexNode=$i(()=>{const e=Zu("instanceStart"),t=Zu("instanceEnd"),r=ln(Gl.mul(ln(e,1))).toVar("start"),s=ln(Gl.mul(ln(t,1))).toVar("end");if(i){const e=this.dashScaleNode?Yi(this.dashScaleNode):zc,t=this.offsetNode?Yi(this.offsetNode):qc,r=Zu("instanceDistanceStart"),s=Zu("instanceDistanceEnd");let i=Wl.y.lessThan(.5).select(e.mul(r),e.mul(s));i=i.add(t),Tn("float","lineDistance").assign(i)}n&&(Tn("vec3","worldStart").assign(r.xyz),Tn("vec3","worldEnd").assign(s.xyz));const o=Uh.z.div(Uh.w),u=bl.element(2).element(3).equal(-1);ji(u,()=>{ji(r.z.lessThan(0).and(s.z.greaterThan(0)),()=>{s.assign(a({start:r,end:s}))}).ElseIf(s.z.lessThan(0).and(r.z.greaterThanEqual(0)),()=>{r.assign(a({start:s,end:r}))})});const l=bl.mul(r),d=bl.mul(s),c=l.xyz.div(l.w),h=d.xyz.div(d.w),p=h.xy.sub(c.xy).toVar();p.x.assign(p.x.mul(o)),p.assign(p.normalize());const g=ln().toVar();if(n){const e=s.xyz.sub(r.xyz).normalize(),t=ko(r.xyz,s.xyz,.5).normalize(),n=e.cross(t).normalize(),a=e.cross(n),o=Tn("vec4","worldPos");o.assign(Wl.y.lessThan(.5).select(r,s));const u=Wc.mul(.5);o.addAssign(ln(Wl.x.lessThan(0).select(n.mul(u),n.mul(u).negate()),0)),i||(o.addAssign(ln(Wl.y.lessThan(.5).select(e.mul(u).negate(),e.mul(u)),0)),o.addAssign(ln(a.mul(u),0)),ji(Wl.y.greaterThan(1).or(Wl.y.lessThan(0)),()=>{o.subAssign(ln(a.mul(2).mul(u),0))})),g.assign(bl.mul(o));const l=nn().toVar();l.assign(Wl.y.lessThan(.5).select(c,h)),g.z.assign(l.z.mul(g.w))}else{const e=en(p.y,p.x.negate()).toVar("offset");p.x.assign(p.x.div(o)),e.x.assign(e.x.div(o)),e.assign(Wl.x.lessThan(0).select(e.negate(),e)),ji(Wl.y.lessThan(0),()=>{e.assign(e.sub(p))}).ElseIf(Wl.y.greaterThan(1),()=>{e.assign(e.add(p))}),e.assign(e.mul(Wc)),e.assign(e.div(Uh.w)),g.assign(Wl.y.lessThan(.5).select(l,d)),e.assign(e.mul(g.w)),g.assign(g.add(ln(e,0,0)))}return g})();const o=$i(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return en(h,p)});if(this.colorNode=$i(()=>{const e=Ju();if(i){const t=this.dashSizeNode?Yi(this.dashSizeNode):Hc,r=this.gapSizeNode?Yi(this.gapSizeNode):$c;kn.assign(t),Gn.assign(r);const s=Tn("float","lineDistance");e.y.lessThan(-1).or(e.y.greaterThan(1)).discard(),s.mod(kn.add(Gn)).greaterThan(kn).discard()}const a=Yi(1).toVar("alpha");if(n){const e=Tn("vec3","worldStart"),s=Tn("vec3","worldEnd"),n=Tn("vec4","worldPos").xyz.normalize().mul(1e5),u=s.sub(e),l=o({p1:e,p2:s,p3:nn(0,0,0),p4:n}),d=e.add(u.mul(l.x)),c=n.mul(l.y),h=d.sub(c).length().div(Wc);if(!i)if(r&&t.samples>1){const e=h.fwidth();a.assign($o(e.negate().add(.5),e.add(.5),h).oneMinus())}else h.greaterThan(.5).discard()}else if(r&&t.samples>1){const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1)),s=t.mul(t).add(r.mul(r)),i=Yi(s.fwidth()).toVar("dlen");ji(e.y.abs().greaterThan(1),()=>{a.assign($o(i.oneMinus(),i.add(1),s).oneMinus())})}else ji(e.y.abs().greaterThan(1),()=>{const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1));t.mul(t).add(r.mul(r)).greaterThan(1).discard()});let u;if(this.lineColorNode)u=this.lineColorNode;else if(s){const e=Zu("instanceColorStart"),t=Zu("instanceColorEnd");u=Wl.y.lessThan(.5).select(e,t).mul(mc)}else u=mc;return ln(u,a)})(),this.transparent){const e=this.opacityNode?Yi(this.opacityNode):bc;this.outputNode=ln(this.colorNode.rgb.mul(e).add(Ep().rgb.mul(e.oneMinus())),this.colorNode.a)}super.setup(e)}get worldUnits(){return this._useWorldUnits}set worldUnits(e){this._useWorldUnits!==e&&(this._useWorldUnits=e,this.needsUpdate=!0)}get dashed(){return this._useDash}set dashed(e){this._useDash!==e&&(this._useDash=e,this.needsUpdate=!0)}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}

Methods

setup(e: any): void
Code
setup(e){const{renderer:t}=e,r=this._useAlphaToCoverage,s=this.useColor,i=this._useDash,n=this._useWorldUnits,a=$i(({start:e,end:t})=>{const r=bl.element(2).element(2),s=bl.element(3).element(2).mul(-.5).div(r).sub(e.z).div(t.z.sub(e.z));return ln(ko(e.xyz,t.xyz,s),t.w)}).setLayout({name:"trimSegment",type:"vec4",inputs:[{name:"start",type:"vec4"},{name:"end",type:"vec4"}]});this.vertexNode=$i(()=>{const e=Zu("instanceStart"),t=Zu("instanceEnd"),r=ln(Gl.mul(ln(e,1))).toVar("start"),s=ln(Gl.mul(ln(t,1))).toVar("end");if(i){const e=this.dashScaleNode?Yi(this.dashScaleNode):zc,t=this.offsetNode?Yi(this.offsetNode):qc,r=Zu("instanceDistanceStart"),s=Zu("instanceDistanceEnd");let i=Wl.y.lessThan(.5).select(e.mul(r),e.mul(s));i=i.add(t),Tn("float","lineDistance").assign(i)}n&&(Tn("vec3","worldStart").assign(r.xyz),Tn("vec3","worldEnd").assign(s.xyz));const o=Uh.z.div(Uh.w),u=bl.element(2).element(3).equal(-1);ji(u,()=>{ji(r.z.lessThan(0).and(s.z.greaterThan(0)),()=>{s.assign(a({start:r,end:s}))}).ElseIf(s.z.lessThan(0).and(r.z.greaterThanEqual(0)),()=>{r.assign(a({start:s,end:r}))})});const l=bl.mul(r),d=bl.mul(s),c=l.xyz.div(l.w),h=d.xyz.div(d.w),p=h.xy.sub(c.xy).toVar();p.x.assign(p.x.mul(o)),p.assign(p.normalize());const g=ln().toVar();if(n){const e=s.xyz.sub(r.xyz).normalize(),t=ko(r.xyz,s.xyz,.5).normalize(),n=e.cross(t).normalize(),a=e.cross(n),o=Tn("vec4","worldPos");o.assign(Wl.y.lessThan(.5).select(r,s));const u=Wc.mul(.5);o.addAssign(ln(Wl.x.lessThan(0).select(n.mul(u),n.mul(u).negate()),0)),i||(o.addAssign(ln(Wl.y.lessThan(.5).select(e.mul(u).negate(),e.mul(u)),0)),o.addAssign(ln(a.mul(u),0)),ji(Wl.y.greaterThan(1).or(Wl.y.lessThan(0)),()=>{o.subAssign(ln(a.mul(2).mul(u),0))})),g.assign(bl.mul(o));const l=nn().toVar();l.assign(Wl.y.lessThan(.5).select(c,h)),g.z.assign(l.z.mul(g.w))}else{const e=en(p.y,p.x.negate()).toVar("offset");p.x.assign(p.x.div(o)),e.x.assign(e.x.div(o)),e.assign(Wl.x.lessThan(0).select(e.negate(),e)),ji(Wl.y.lessThan(0),()=>{e.assign(e.sub(p))}).ElseIf(Wl.y.greaterThan(1),()=>{e.assign(e.add(p))}),e.assign(e.mul(Wc)),e.assign(e.div(Uh.w)),g.assign(Wl.y.lessThan(.5).select(l,d)),e.assign(e.mul(g.w)),g.assign(g.add(ln(e,0,0)))}return g})();const o=$i(({p1:e,p2:t,p3:r,p4:s})=>{const i=e.sub(r),n=s.sub(r),a=t.sub(e),o=i.dot(n),u=n.dot(a),l=i.dot(a),d=n.dot(n),c=a.dot(a).mul(d).sub(u.mul(u)),h=o.mul(u).sub(l.mul(d)).div(c).clamp(),p=o.add(u.mul(h)).div(d).clamp();return en(h,p)});if(this.colorNode=$i(()=>{const e=Ju();if(i){const t=this.dashSizeNode?Yi(this.dashSizeNode):Hc,r=this.gapSizeNode?Yi(this.gapSizeNode):$c;kn.assign(t),Gn.assign(r);const s=Tn("float","lineDistance");e.y.lessThan(-1).or(e.y.greaterThan(1)).discard(),s.mod(kn.add(Gn)).greaterThan(kn).discard()}const a=Yi(1).toVar("alpha");if(n){const e=Tn("vec3","worldStart"),s=Tn("vec3","worldEnd"),n=Tn("vec4","worldPos").xyz.normalize().mul(1e5),u=s.sub(e),l=o({p1:e,p2:s,p3:nn(0,0,0),p4:n}),d=e.add(u.mul(l.x)),c=n.mul(l.y),h=d.sub(c).length().div(Wc);if(!i)if(r&&t.samples>1){const e=h.fwidth();a.assign($o(e.negate().add(.5),e.add(.5),h).oneMinus())}else h.greaterThan(.5).discard()}else if(r&&t.samples>1){const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1)),s=t.mul(t).add(r.mul(r)),i=Yi(s.fwidth()).toVar("dlen");ji(e.y.abs().greaterThan(1),()=>{a.assign($o(i.oneMinus(),i.add(1),s).oneMinus())})}else ji(e.y.abs().greaterThan(1),()=>{const t=e.x,r=e.y.greaterThan(0).select(e.y.sub(1),e.y.add(1));t.mul(t).add(r.mul(r)).greaterThan(1).discard()});let u;if(this.lineColorNode)u=this.lineColorNode;else if(s){const e=Zu("instanceColorStart"),t=Zu("instanceColorEnd");u=Wl.y.lessThan(.5).select(e,t).mul(mc)}else u=mc;return ln(u,a)})(),this.transparent){const e=this.opacityNode?Yi(this.opacityNode):bc;this.outputNode=ln(this.colorNode.rgb.mul(e).add(Ep().rgb.mul(e.oneMinus())),this.colorNode.a)}super.setup(e)}

Mp

Class Code
class Mp extends bp{static get type(){return"MeshNormalNodeMaterial"}constructor(e){super(),this.isMeshNormalNodeMaterial=!0,this.setDefaultValues(Cp),this.setValues(e)}setupDiffuseColor(){const e=this.opacityNode?Yi(this.opacityNode):bc;_n.assign(_u(ln(Rp(od),e),W))}}

Methods

setupDiffuseColor(): void
Code
setupDiffuseColor(){const e=this.opacityNode?Yi(this.opacityNode):bc;_n.assign(_u(ln(Rp(od),e),W))}

Bp

Class Code
class Bp extends q{constructor(e=1,t={}){super(e,t),this.isCubeRenderTarget=!0}fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new j(5,5,5),n=Pp(Kl),a=new bp;a.colorNode=ol(t,n,0),a.side=S,a.blending=H;const o=new X(i,a),u=new K;u.add(o),t.minFilter===V&&(t.minFilter=Y);const l=new Q(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.currentGenerateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}}

Methods

fromEquirectangularTexture(e: any, t: any): this
Code
fromEquirectangularTexture(e,t){const r=t.minFilter,s=t.generateMipmaps;t.generateMipmaps=!0,this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i=new j(5,5,5),n=Pp(Kl),a=new bp;a.colorNode=ol(t,n,0),a.side=S,a.blending=H;const o=new X(i,a),u=new K;u.add(o),t.minFilter===V&&(t.minFilter=Y);const l=new Q(1,10,this),d=e.getMRT();return e.setMRT(null),l.update(e,u),e.setMRT(d),t.minFilter=r,t.currentGenerateMipmaps=s,o.geometry.dispose(),o.material.dispose(),this}

Fp

Class Code
class Fp extends Ys{static get type(){return"CubeMapNode"}constructor(e){super("vec3"),this.envNode=e,this._cubeTexture=null,this._cubeTextureNode=Ad(null);const t=new A;t.isRenderTargetTexture=!0,this._defaultTexture=t,this.updateBeforeType=Us.RENDER}updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===Z||r===J){if(Lp.has(e)){const t=Lp.get(e);Dp(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new Bp(r.height);s.fromEquirectangularTexture(t,e),Dp(s.texture,e.mapping),this._cubeTexture=s.texture,Lp.set(e,s.texture),e.addEventListener("dispose",Ip)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}setup(e){return this.updateBefore(e),this._cubeTextureNode}}

Methods

updateBefore(e: any): void
Code
updateBefore(e){const{renderer:t,material:r}=e,s=this.envNode;if(s.isTextureNode||s.isMaterialReferenceNode){const e=s.isTextureNode?s.value:r[s.property];if(e&&e.isTexture){const r=e.mapping;if(r===Z||r===J){if(Lp.has(e)){const t=Lp.get(e);Dp(t,e.mapping),this._cubeTexture=t}else{const r=e.image;if(function(e){return null!=e&&e.height>0}(r)){const s=new Bp(r.height);s.fromEquirectangularTexture(t,e),Dp(s.texture,e.mapping),this._cubeTexture=s.texture,Lp.set(e,s.texture),e.addEventListener("dispose",Ip)}else this._cubeTexture=this._defaultTexture}this._cubeTextureNode.value=this._cubeTexture}else this._cubeTextureNode=this.envNode}}}
setup(e: any): any
Code
setup(e){return this.updateBefore(e),this._cubeTextureNode}

Up

Class Code
class Up extends Ah{static get type(){return"BasicEnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){e.context.environment=Vp(this.envNode)}}

Methods

setup(e: any): void
Code
setup(e){e.context.environment=Vp(this.envNode)}

Op

Class Code
class Op extends Ah{static get type(){return"BasicLightMapNode"}constructor(e=null){super(),this.lightMapNode=e}setup(e){const t=Yi(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}}

Methods

setup(e: any): void
Code
setup(e){const t=Yi(1/Math.PI);e.context.irradianceLightMap=this.lightMapNode.mul(t)}

kp

Class Code
class kp{start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}finish(){}direct(){}directRectArea(){}indirect(){}ambientOcclusion(){}}

Methods

start(e: any): void
Code
start(e){e.lightsNode.setupLights(e,e.lightsNode.getLightNodes(e)),this.indirect(e)}
finish(): void
Code
finish(){}
direct(): void
Code
direct(){}
directRectArea(): void
Code
directRectArea(){}
indirect(): void
Code
indirect(){}
ambientOcclusion(): void
Code
ambientOcclusion(){}

Gp

Class Code
class Gp extends kp{constructor(){super()}indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(ln(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(ln(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(_n.rgb)}finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case re:s.rgb.assign(ko(s.rgb,s.rgb.mul(i.rgb),vc.mul(Nc)));break;case te:s.rgb.assign(ko(s.rgb,i.rgb,vc.mul(Nc)));break;case ee:s.rgb.addAssign(i.rgb.mul(vc.mul(Nc)));break;default:console.warn("THREE.BasicLightingModel: Unsupported .combine value:",t.combine)}}}

Methods

indirect({context:e}: any): void
Code
indirect({context:e}){const t=e.ambientOcclusion,r=e.reflectedLight,s=e.irradianceLightMap;r.indirectDiffuse.assign(ln(0)),s?r.indirectDiffuse.addAssign(s):r.indirectDiffuse.addAssign(ln(1,1,1,0)),r.indirectDiffuse.mulAssign(t),r.indirectDiffuse.mulAssign(_n.rgb)}
finish(e: any): void
Code
finish(e){const{material:t,context:r}=e,s=r.outgoingLight,i=e.context.environment;if(i)switch(t.combine){case re:s.rgb.assign(ko(s.rgb,s.rgb.mul(i.rgb),vc.mul(Nc)));break;case te:s.rgb.assign(ko(s.rgb,i.rgb,vc.mul(Nc)));break;case ee:s.rgb.addAssign(i.rgb.mul(vc.mul(Nc)));break;default:console.warn("THREE.BasicLightingModel: Unsupported .combine value:",t.combine)}}

Hp

Class Code
class Hp extends bp{static get type(){return"MeshBasicNodeMaterial"}constructor(e){super(),this.isMeshBasicNodeMaterial=!0,this.lights=!0,this.setDefaultValues(zp),this.setValues(e)}setupNormal(){return td(nd)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Up(t):null}setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Op(Kc)),t}setupOutgoingLight(){return _n.rgb}setupLightingModel(){return new Gp}}

Methods

setupNormal(): void
Code
setupNormal(){return td(nd)}
setupEnvironment(e: any): Up
Code
setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Up(t):null}
setupLightMap(e: any): Op
Code
setupLightMap(e){let t=null;return e.material.lightMap&&(t=new Op(Kc)),t}
setupOutgoingLight(): any
Code
setupOutgoingLight(){return _n.rgb}
setupLightingModel(): Gp
Code
setupLightingModel(){return new Gp}

Xp

Class Code
class Xp extends Gp{constructor(e=!0){super(),this.specular=e}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=od.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(Wp({diffuseColor:_n.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(jp({lightDirection:e})).mul(vc))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Wp({diffuseColor:_n}))),s.indirectDiffuse.mulAssign(t)}}

Methods

direct({lightDirection:e,lightColor:t,reflectedLight:r}: any): void
Code
direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=od.dot(e).clamp().mul(t);r.directDiffuse.addAssign(s.mul(Wp({diffuseColor:_n.rgb}))),!0===this.specular&&r.directSpecular.addAssign(s.mul(jp({lightDirection:e})).mul(vc))}
indirect(e: any): void
Code
indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Wp({diffuseColor:_n}))),s.indirectDiffuse.mulAssign(t)}

Yp

Class Code
class Yp extends bp{static get type(){return"MeshLambertNodeMaterial"}constructor(e){super(),this.isMeshLambertNodeMaterial=!0,this.lights=!0,this.setDefaultValues(Kp),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Up(t):null}setupLightingModel(){return new Xp(!1)}}

Methods

setupEnvironment(e: any): Up
Code
setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Up(t):null}
setupLightingModel(): Xp
Code
setupLightingModel(){return new Xp(!1)}

Zp

Class Code
class Zp extends bp{static get type(){return"MeshPhongNodeMaterial"}constructor(e){super(),this.isMeshPhongNodeMaterial=!0,this.lights=!0,this.shininessNode=null,this.specularNode=null,this.setDefaultValues(Qp),this.setValues(e)}setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Up(t):null}setupLightingModel(){return new Xp}setupVariants(){const e=(this.shininessNode?Yi(this.shininessNode):fc).max(1e-4);Un.assign(e);const t=this.specularNode||xc;Dn.assign(t)}copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}}

Methods

setupEnvironment(e: any): Up
Code
setupEnvironment(e){const t=super.setupEnvironment(e);return t?new Up(t):null}
setupLightingModel(): Xp
Code
setupLightingModel(){return new Xp}
setupVariants(): void
Code
setupVariants(){const e=(this.shininessNode?Yi(this.shininessNode):fc).max(1e-4);Un.assign(e);const t=this.specularNode||xc;Dn.assign(t)}
copy(e: any): this
Code
copy(e){return this.shininessNode=e.shininessNode,this.specularNode=e.specularNode,super.copy(e)}

Hg

Class Code
class Hg extends kp{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1){super(),this.clearcoat=e,this.sheen=t,this.iridescence=r,this.anisotropy=s,this.transmission=i,this.dispersion=n,this.clearcoatRadiance=null,this.clearcoatSpecularDirect=null,this.clearcoatSpecularIndirect=null,this.sheenSpecularDirect=null,this.sheenSpecularIndirect=null,this.iridescenceFresnel=null,this.iridescenceF0=null}start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=nn().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=nn().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=nn().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=nn().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=nn().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=od.dot(Ql).clamp();this.iridescenceFresnel=Og({outsideIOR:Yi(1),eta2:Mn,cosTheta1:e,thinFilmThickness:Pn,baseF0:Dn}),this.iridescenceF0=lg({f:this.iridescenceFresnel,f90:1,dotVH:e})}if(!0===this.transmission){const t=Xl,r=Nl.sub(Xl).normalize(),s=ud,i=e.context;i.backdrop=Dg(s,r,Nn,_n,Dn,Vn,t,Fl,Tl,bl,Hn,Wn,jn,qn,this.dispersion?Xn:null),i.backdropAlpha=$n,_n.a.mulAssign(ko(1,i.backdrop.a,$n))}super.start(e)}computeMultiscattering(e,t,r){const s=od.dot(Ql).clamp(),i=og({roughness:Nn,dotNV:s}),n=(this.iridescenceF0?Cn.mix(Dn,this.iridescenceF0):Dn).mul(i.x).add(r.mul(i.y)),a=i.x.add(i.y).oneMinus(),o=Dn.add(Dn.oneMinus().mul(.047619)),u=n.mul(o).div(a.mul(o).oneMinus());e.addAssign(n),t.addAssign(u.mul(a))}direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=od.dot(e).clamp().mul(t);if(!0===this.sheen&&this.sheenSpecularDirect.addAssign(s.mul(hg({lightDirection:e}))),!0===this.clearcoat){const r=ld.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(ag({lightDirection:e,f0:Gg,f90:zg,roughness:wn,normalView:ld})))}r.directDiffuse.addAssign(s.mul(Wp({diffuseColor:_n.rgb}))),r.directSpecular.addAssign(s.mul(ag({lightDirection:e,f0:Dn,f90:1,roughness:Nn,iridescence:this.iridescence,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=od,h=Ql,p=Yl.toVar(),g=pg({N:c,V:h,roughness:Nn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=gn(nn(m.x,0,m.y),nn(0,1,0),nn(m.z,0,m.w)).toVar(),b=Dn.mul(f.x).add(Dn.oneMinus().mul(f.y)).toVar();i.directSpecular.addAssign(e.mul(b).mul(fg({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(_n).mul(fg({N:c,V:h,P:p,mInv:gn(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d})))}indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context;r.indirectDiffuse.addAssign(t.mul(Wp({diffuseColor:_n})))}indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(An,kg({normal:od,viewDir:Ql,roughness:Rn}))),!0===this.clearcoat){const e=ld.dot(Ql).clamp(),t=ug({dotNV:e,specularColor:Gg,specularF90:zg,roughness:wn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=nn().toVar("singleScattering"),n=nn().toVar("multiScattering"),a=r.mul(1/Math.PI);this.computeMultiscattering(i,n,Vn);const o=i.add(n),u=_n.mul(o.r.max(o.g).max(o.b).oneMinus());s.indirectSpecular.addAssign(t.mul(i)),s.indirectSpecular.addAssign(n.mul(a)),s.indirectDiffuse.addAssign(u.mul(a))}ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=od.dot(Ql).clamp().add(t),i=Nn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=ld.dot(Ql).clamp(),r=$p({dotVH:e,f0:Gg,f90:zg}),s=t.mul(En.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(En));t.assign(s)}if(!0===this.sheen){const e=An.r.max(An.g).max(An.b).mul(.157).oneMinus(),r=t.mul(e).add(this.sheenSpecularDirect,this.sheenSpecularIndirect);t.assign(r)}}}

Methods

start(e: any): void
Code
start(e){if(!0===this.clearcoat&&(this.clearcoatRadiance=nn().toVar("clearcoatRadiance"),this.clearcoatSpecularDirect=nn().toVar("clearcoatSpecularDirect"),this.clearcoatSpecularIndirect=nn().toVar("clearcoatSpecularIndirect")),!0===this.sheen&&(this.sheenSpecularDirect=nn().toVar("sheenSpecularDirect"),this.sheenSpecularIndirect=nn().toVar("sheenSpecularIndirect")),!0===this.iridescence){const e=od.dot(Ql).clamp();this.iridescenceFresnel=Og({outsideIOR:Yi(1),eta2:Mn,cosTheta1:e,thinFilmThickness:Pn,baseF0:Dn}),this.iridescenceF0=lg({f:this.iridescenceFresnel,f90:1,dotVH:e})}if(!0===this.transmission){const t=Xl,r=Nl.sub(Xl).normalize(),s=ud,i=e.context;i.backdrop=Dg(s,r,Nn,_n,Dn,Vn,t,Fl,Tl,bl,Hn,Wn,jn,qn,this.dispersion?Xn:null),i.backdropAlpha=$n,_n.a.mulAssign(ko(1,i.backdrop.a,$n))}super.start(e)}
computeMultiscattering(e: any, t: any, r: any): void
Code
computeMultiscattering(e,t,r){const s=od.dot(Ql).clamp(),i=og({roughness:Nn,dotNV:s}),n=(this.iridescenceF0?Cn.mix(Dn,this.iridescenceF0):Dn).mul(i.x).add(r.mul(i.y)),a=i.x.add(i.y).oneMinus(),o=Dn.add(Dn.oneMinus().mul(.047619)),u=n.mul(o).div(a.mul(o).oneMinus());e.addAssign(n),t.addAssign(u.mul(a))}
direct({lightDirection:e,lightColor:t,reflectedLight:r}: any): void
Code
direct({lightDirection:e,lightColor:t,reflectedLight:r}){const s=od.dot(e).clamp().mul(t);if(!0===this.sheen&&this.sheenSpecularDirect.addAssign(s.mul(hg({lightDirection:e}))),!0===this.clearcoat){const r=ld.dot(e).clamp().mul(t);this.clearcoatSpecularDirect.addAssign(r.mul(ag({lightDirection:e,f0:Gg,f90:zg,roughness:wn,normalView:ld})))}r.directDiffuse.addAssign(s.mul(Wp({diffuseColor:_n.rgb}))),r.directSpecular.addAssign(s.mul(ag({lightDirection:e,f0:Dn,f90:1,roughness:Nn,iridescence:this.iridescence,f:this.iridescenceFresnel,USE_IRIDESCENCE:this.iridescence,USE_ANISOTROPY:this.anisotropy})))}
directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}: any): void
Code
directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s,reflectedLight:i,ltc_1:n,ltc_2:a}){const o=t.add(r).sub(s),u=t.sub(r).sub(s),l=t.sub(r).add(s),d=t.add(r).add(s),c=od,h=Ql,p=Yl.toVar(),g=pg({N:c,V:h,roughness:Nn}),m=n.sample(g).toVar(),f=a.sample(g).toVar(),y=gn(nn(m.x,0,m.y),nn(0,1,0),nn(m.z,0,m.w)).toVar(),b=Dn.mul(f.x).add(Dn.oneMinus().mul(f.y)).toVar();i.directSpecular.addAssign(e.mul(b).mul(fg({N:c,V:h,P:p,mInv:y,p0:o,p1:u,p2:l,p3:d}))),i.directDiffuse.addAssign(e.mul(_n).mul(fg({N:c,V:h,P:p,mInv:gn(1,0,0,0,1,0,0,0,1),p0:o,p1:u,p2:l,p3:d})))}
indirect(e: any): void
Code
indirect(e){this.indirectDiffuse(e),this.indirectSpecular(e),this.ambientOcclusion(e)}
indirectDiffuse(e: any): void
Code
indirectDiffuse(e){const{irradiance:t,reflectedLight:r}=e.context;r.indirectDiffuse.addAssign(t.mul(Wp({diffuseColor:_n})))}
indirectSpecular(e: any): void
Code
indirectSpecular(e){const{radiance:t,iblIrradiance:r,reflectedLight:s}=e.context;if(!0===this.sheen&&this.sheenSpecularIndirect.addAssign(r.mul(An,kg({normal:od,viewDir:Ql,roughness:Rn}))),!0===this.clearcoat){const e=ld.dot(Ql).clamp(),t=ug({dotNV:e,specularColor:Gg,specularF90:zg,roughness:wn});this.clearcoatSpecularIndirect.addAssign(this.clearcoatRadiance.mul(t))}const i=nn().toVar("singleScattering"),n=nn().toVar("multiScattering"),a=r.mul(1/Math.PI);this.computeMultiscattering(i,n,Vn);const o=i.add(n),u=_n.mul(o.r.max(o.g).max(o.b).oneMinus());s.indirectSpecular.addAssign(t.mul(i)),s.indirectSpecular.addAssign(n.mul(a)),s.indirectDiffuse.addAssign(u.mul(a))}
ambientOcclusion(e: any): void
Code
ambientOcclusion(e){const{ambientOcclusion:t,reflectedLight:r}=e.context,s=od.dot(Ql).clamp().add(t),i=Nn.mul(-16).oneMinus().negate().exp2(),n=t.sub(s.pow(i).oneMinus()).clamp();!0===this.clearcoat&&this.clearcoatSpecularIndirect.mulAssign(t),!0===this.sheen&&this.sheenSpecularIndirect.mulAssign(t),r.indirectDiffuse.mulAssign(t),r.indirectSpecular.mulAssign(n)}
finish({context:e}: any): void
Code
finish({context:e}){const{outgoingLight:t}=e;if(!0===this.clearcoat){const e=ld.dot(Ql).clamp(),r=$p({dotVH:e,f0:Gg,f90:zg}),s=t.mul(En.mul(r).oneMinus()).add(this.clearcoatSpecularDirect.add(this.clearcoatSpecularIndirect).mul(En));t.assign(s)}if(!0===this.sheen){const e=An.r.max(An.g).max(An.b).mul(.157).oneMinus(),r=t.mul(e).add(this.sheenSpecularDirect,this.sheenSpecularIndirect);t.assign(r)}}

wm

Class Code
class wm{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._backgroundBox=null}get _hasInitialized(){return this._renderer.hasInitialized()}fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=_m,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromScene() called before the backend is initialized. Try using .fromSceneAsync() instead.");const n=o||this._allocateTarget();return i.renderTarget=n,this.fromSceneAsync(e,t,r,s,i),n}mm=this._renderer.getRenderTarget(),fm=this._renderer.getActiveCubeFace(),ym=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget();return u.depthBuffer=!0,this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return!1===this._hasInitialized&&await this._renderer.init(),this.fromScene(e,t,r,s,i)}fromEquirectangular(e,t=null){if(!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Try using .fromEquirectangularAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromEquirectangularAsync(e,r),r}return this._fromTexture(e,t)}async fromEquirectangularAsync(e,t=null){return!1===this._hasInitialized&&await this._renderer.init(),this._fromTexture(e,t)}fromCubemap(e,t=null){if(!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromCubemap() called before the backend is initialized. Try using .fromCubemapAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromCubemapAsync(e,t),r}return this._fromTexture(e,t)}async fromCubemapAsync(e,t=null){return!1===this._hasInitialized&&await this._renderer.init(),this._fromTexture(e,t)}async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Mm(),await this._compileMaterial(this._cubemapMaterial))}async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Pm(),await this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSizeFromTexture(e){e.mapping===R||e.mapping===C?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(mm,fm,ym),e.scissorTest=!1,Rm(e,0,0,e.width,e.height)}_fromTexture(e,t){this._setSizeFromTexture(e),mm=this._renderer.getRenderTarget(),fm=this._renderer.getActiveCubeFace(),ym=this._renderer.getActiveMipmapLevel();const r=t||this._allocateTarget();return this._init(r),this._textureToCubeUV(e,r),this._applyPMREM(r),this._cleanup(r),r}_allocateTarget(){return Am(3*Math.max(this._cubeSize,112),4*this._cubeSize)}_init(e){if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e.width||this._pingPongRenderTarget.height!==e.height){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Am(e.width,e.height);const{_lodMax:t}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas,lodMeshes:this._lodMeshes}=function(e){const t=[],r=[],s=[],i=[];let n=e;const a=e-4+1+dm.length;for(let o=0;o<a;o++){const a=Math.pow(2,n);r.push(a);let u=1/a;o>e-4?u=dm[o-e+4-1]:0===o&&(u=0),s.push(u);const l=1/(a-2),d=-l,c=1+l,h=[d,d,c,d,c,c,d,d,c,c,d,c],p=6,g=6,m=3,f=2,y=1,b=new Float32Array(m*g*p),x=new Float32Array(f*g*p),T=new Float32Array(y*g*p);for(let e=0;e<p;e++){const t=e%3*2/3-1,r=e>2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=Nm[e];b.set(s,m*g*i),x.set(h,f*g*i);const n=[i,i,i,i,i,i];T.set(n,y*g*i)}const _=new pe;_.setAttribute("position",new ge(b,m)),_.setAttribute("uv",new ge(x,f)),_.setAttribute("faceIndex",new ge(T,y)),t.push(_),i.push(new X(_,null)),n>4&&n--}return{lodPlanes:t,sizeLods:r,sigmas:s,lodMeshes:i}}(t)),this._blurMaterial=function(e,t,s){const i=pl(new Array(cm).fill(0)),n=ra(new r(0,1,0)),a=ra(0),o=Yi(cm),u=ra(0),l=ra(1),d=ol(null),c=ra(0),h=Yi(1/t),p=Yi(1/s),g=Yi(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Em,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=Cm("blur");return f.fragmentNode=lm({...m,latitudinal:u.equal(1)}),vm.set(f,m),f}(t,e.width,e.height)}}async _compileMaterial(e){const t=new X(this._lodPlanes[0],e);await this._renderer.compile(t,hm)}_sceneToCubeUV(e,t,r,s,i){const n=pm;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(gm),u.autoClear=!1;let d=this._backgroundBox;if(null===d){const e=new se({name:"PMREM.Background",side:S,depthWrite:!1,depthTest:!1});d=new X(new j,e)}let c=!1;const h=e.background;h?h.isColor&&(d.material.color.copy(h),e.background=null,c=!0):(d.material.color.copy(gm),c=!0),u.setRenderTarget(s),u.clear(),c&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;Rm(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=h}_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===R||e.mapping===C;s?null===this._cubemapMaterial&&(this._cubemapMaterial=Mm(e)):null===this._equirectMaterial&&(this._equirectMaterial=Pm(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;Rm(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,hm)}_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodPlanes.length;for(let t=1;t<s;t++){const r=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),i=Tm[(s-t-1)%Tm.length];this._blur(e,t-1,t,r,i)}t.autoClear=r}_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}_halfBlur(e,t,r,s,i,n,a){const o=this._renderer,u=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&console.error("blur direction must be either latitudinal or longitudinal!");const l=this._lodMeshes[s];l.material=u;const d=vm.get(u),c=this._sizeLods[r]-1,h=isFinite(i)?Math.PI/(2*c):2*Math.PI/39,p=i/h,g=isFinite(i)?1+Math.floor(3*p):cm;g>cm&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${g} samples when the maximum is set to 20`);const m=[];let f=0;for(let e=0;e<cm;++e){const t=e/p,r=Math.exp(-t*t/2);m.push(r),0===e?f+=r:e<g&&(f+=2*r)}for(let e=0;e<m.length;e++)m[e]=m[e]/f;e.texture.frame=(e.texture.frame||0)+1,d.envMap.value=e.texture,d.samples.value=g,d.weights.array=m,d.latitudinal.value="latitudinal"===n?1:0,a&&(d.poleAxis.value=a);const{_lodMax:y}=this;d.dTheta.value=h,d.mipInt.value=y-r;const b=this._sizeLods[s];Rm(t,3*b*(s>y-4?s-y+4:0),4*(this._cubeSize-b),3*b,2*b),o.setRenderTarget(t),o.render(l,hm)}}

Methods

fromScene(e: any, t: number, r: number, s: number, i: {}): any
Code
fromScene(e,t=0,r=.1,s=100,i={}){const{size:n=256,position:a=_m,renderTarget:o=null}=i;if(this._setSize(n),!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromScene() called before the backend is initialized. Try using .fromSceneAsync() instead.");const n=o||this._allocateTarget();return i.renderTarget=n,this.fromSceneAsync(e,t,r,s,i),n}mm=this._renderer.getRenderTarget(),fm=this._renderer.getActiveCubeFace(),ym=this._renderer.getActiveMipmapLevel();const u=o||this._allocateTarget();return u.depthBuffer=!0,this._init(u),this._sceneToCubeUV(e,r,s,u,a),t>0&&this._blur(u,0,0,t),this._applyPMREM(u),this._cleanup(u),u}
fromSceneAsync(e: any, t: number, r: number, s: number, i: {}): any
Code
async fromSceneAsync(e,t=0,r=.1,s=100,i={}){return!1===this._hasInitialized&&await this._renderer.init(),this.fromScene(e,t,r,s,i)}
fromEquirectangular(e: any, t: any): any
Code
fromEquirectangular(e,t=null){if(!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Try using .fromEquirectangularAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromEquirectangularAsync(e,r),r}return this._fromTexture(e,t)}
fromEquirectangularAsync(e: any, t: any): Promise<any>
Code
async fromEquirectangularAsync(e,t=null){return!1===this._hasInitialized&&await this._renderer.init(),this._fromTexture(e,t)}
fromCubemap(e: any, t: any): any
Code
fromCubemap(e,t=null){if(!1===this._hasInitialized){console.warn("THREE.PMREMGenerator: .fromCubemap() called before the backend is initialized. Try using .fromCubemapAsync() instead."),this._setSizeFromTexture(e);const r=t||this._allocateTarget();return this.fromCubemapAsync(e,t),r}return this._fromTexture(e,t)}
fromCubemapAsync(e: any, t: any): Promise<any>
Code
async fromCubemapAsync(e,t=null){return!1===this._hasInitialized&&await this._renderer.init(),this._fromTexture(e,t)}
compileCubemapShader(): Promise<void>
Code
async compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Mm(),await this._compileMaterial(this._cubemapMaterial))}
compileEquirectangularShader(): Promise<void>
Code
async compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Pm(),await this._compileMaterial(this._equirectMaterial))}
dispose(): void
Code
dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}
_setSizeFromTexture(e: any): void
Code
_setSizeFromTexture(e){e.mapping===R||e.mapping===C?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4)}
_setSize(e: any): void
Code
_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}
_dispose(): void
Code
_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}
_cleanup(e: any): void
Code
_cleanup(e){this._renderer.setRenderTarget(mm,fm,ym),e.scissorTest=!1,Rm(e,0,0,e.width,e.height)}
_fromTexture(e: any, t: any): any
Code
_fromTexture(e,t){this._setSizeFromTexture(e),mm=this._renderer.getRenderTarget(),fm=this._renderer.getActiveCubeFace(),ym=this._renderer.getActiveMipmapLevel();const r=t||this._allocateTarget();return this._init(r),this._textureToCubeUV(e,r),this._applyPMREM(r),this._cleanup(r),r}
_allocateTarget(): Ts
Code
_allocateTarget(){return Am(3*Math.max(this._cubeSize,112),4*this._cubeSize)}
_init(e: any): void
Code
_init(e){if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e.width||this._pingPongRenderTarget.height!==e.height){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=Am(e.width,e.height);const{_lodMax:t}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas,lodMeshes:this._lodMeshes}=function(e){const t=[],r=[],s=[],i=[];let n=e;const a=e-4+1+dm.length;for(let o=0;o<a;o++){const a=Math.pow(2,n);r.push(a);let u=1/a;o>e-4?u=dm[o-e+4-1]:0===o&&(u=0),s.push(u);const l=1/(a-2),d=-l,c=1+l,h=[d,d,c,d,c,c,d,d,c,c,d,c],p=6,g=6,m=3,f=2,y=1,b=new Float32Array(m*g*p),x=new Float32Array(f*g*p),T=new Float32Array(y*g*p);for(let e=0;e<p;e++){const t=e%3*2/3-1,r=e>2?0:-1,s=[t,r,0,t+2/3,r,0,t+2/3,r+1,0,t,r,0,t+2/3,r+1,0,t,r+1,0],i=Nm[e];b.set(s,m*g*i),x.set(h,f*g*i);const n=[i,i,i,i,i,i];T.set(n,y*g*i)}const _=new pe;_.setAttribute("position",new ge(b,m)),_.setAttribute("uv",new ge(x,f)),_.setAttribute("faceIndex",new ge(T,y)),t.push(_),i.push(new X(_,null)),n>4&&n--}return{lodPlanes:t,sizeLods:r,sigmas:s,lodMeshes:i}}(t)),this._blurMaterial=function(e,t,s){const i=pl(new Array(cm).fill(0)),n=ra(new r(0,1,0)),a=ra(0),o=Yi(cm),u=ra(0),l=ra(1),d=ol(null),c=ra(0),h=Yi(1/t),p=Yi(1/s),g=Yi(e),m={n:o,latitudinal:u,weights:i,poleAxis:n,outputDirection:Em,dTheta:a,samples:l,envMap:d,mipInt:c,CUBEUV_TEXEL_WIDTH:h,CUBEUV_TEXEL_HEIGHT:p,CUBEUV_MAX_MIP:g},f=Cm("blur");return f.fragmentNode=lm({...m,latitudinal:u.equal(1)}),vm.set(f,m),f}(t,e.width,e.height)}}
_compileMaterial(e: any): Promise<void>
Code
async _compileMaterial(e){const t=new X(this._lodPlanes[0],e);await this._renderer.compile(t,hm)}
_sceneToCubeUV(e: any, t: any, r: any, s: any, i: any): void
Code
_sceneToCubeUV(e,t,r,s,i){const n=pm;n.near=t,n.far=r;const a=[1,1,1,1,-1,1],o=[1,-1,1,-1,1,-1],u=this._renderer,l=u.autoClear;u.getClearColor(gm),u.autoClear=!1;let d=this._backgroundBox;if(null===d){const e=new se({name:"PMREM.Background",side:S,depthWrite:!1,depthTest:!1});d=new X(new j,e)}let c=!1;const h=e.background;h?h.isColor&&(d.material.color.copy(h),e.background=null,c=!0):(d.material.color.copy(gm),c=!0),u.setRenderTarget(s),u.clear(),c&&u.render(d,n);for(let t=0;t<6;t++){const r=t%3;0===r?(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x+o[t],i.y,i.z)):1===r?(n.up.set(0,0,a[t]),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y+o[t],i.z)):(n.up.set(0,a[t],0),n.position.set(i.x,i.y,i.z),n.lookAt(i.x,i.y,i.z+o[t]));const l=this._cubeSize;Rm(s,r*l,t>2?l:0,l,l),u.render(e,n)}u.autoClear=l,e.background=h}
_textureToCubeUV(e: any, t: any): void
Code
_textureToCubeUV(e,t){const r=this._renderer,s=e.mapping===R||e.mapping===C;s?null===this._cubemapMaterial&&(this._cubemapMaterial=Mm(e)):null===this._equirectMaterial&&(this._equirectMaterial=Pm(e));const i=s?this._cubemapMaterial:this._equirectMaterial;i.fragmentNode.value=e;const n=this._lodMeshes[0];n.material=i;const a=this._cubeSize;Rm(t,0,0,3*a,2*a),r.setRenderTarget(t),r.render(n,hm)}
_applyPMREM(e: any): void
Code
_applyPMREM(e){const t=this._renderer,r=t.autoClear;t.autoClear=!1;const s=this._lodPlanes.length;for(let t=1;t<s;t++){const r=Math.sqrt(this._sigmas[t]*this._sigmas[t]-this._sigmas[t-1]*this._sigmas[t-1]),i=Tm[(s-t-1)%Tm.length];this._blur(e,t-1,t,r,i)}t.autoClear=r}
_blur(e: any, t: any, r: any, s: any, i: any): void
Code
_blur(e,t,r,s,i){const n=this._pingPongRenderTarget;this._halfBlur(e,n,t,r,s,"latitudinal",i),this._halfBlur(n,e,r,r,s,"longitudinal",i)}
_halfBlur(e: any, t: any, r: any, s: any, i: any, n: any, a: any): void
Code
_halfBlur(e,t,r,s,i,n,a){const o=this._renderer,u=this._blurMaterial;"latitudinal"!==n&&"longitudinal"!==n&&console.error("blur direction must be either latitudinal or longitudinal!");const l=this._lodMeshes[s];l.material=u;const d=vm.get(u),c=this._sizeLods[r]-1,h=isFinite(i)?Math.PI/(2*c):2*Math.PI/39,p=i/h,g=isFinite(i)?1+Math.floor(3*p):cm;g>cm&&console.warn(`sigmaRadians, ${i}, is too large and will clip, as it requested ${g} samples when the maximum is set to 20`);const m=[];let f=0;for(let e=0;e<cm;++e){const t=e/p,r=Math.exp(-t*t/2);m.push(r),0===e?f+=r:e<g&&(f+=2*r)}for(let e=0;e<m.length;e++)m[e]=m[e]/f;e.texture.frame=(e.texture.frame||0)+1,d.envMap.value=e.texture,d.samples.value=g,d.weights.array=m,d.latitudinal.value="latitudinal"===n?1:0,a&&(d.poleAxis.value=a);const{_lodMax:y}=this;d.dTheta.value=h,d.mipInt.value=y-r;const b=this._sizeLods[s];Rm(t,3*b*(s>y-4?s-y+4:0),4*(this._cubeSize-b),3*b,2*b),o.setRenderTarget(t),o.render(l,hm)}

Fm

Class Code
class Fm extends Ys{static get type(){return"PMREMNode"}constructor(e,t=null,r=null){super("vec3"),this._value=e,this._pmrem=null,this.uvNode=t,this.levelNode=r,this._generator=null;const s=new x;s.isRenderTargetTexture=!0,this._texture=ol(s),this._width=ra(0),this._height=ra(0),this._maxMip=ra(0),this.updateBeforeType=Us.RENDER}set value(e){this._value=e,this._pmrem=null}get value(){return this._value}updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture?s:Lm(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}setup(e){null===this._generator&&(this._generator=new wm(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this)),t=xd.mul(nn(t.x,t.y.negate(),t.z));let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),am(this._texture,t,r,this._width,this._height,this._maxMip)}dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}}

Methods

updateFromTexture(e: any): void
Code
updateFromTexture(e){const t=function(e){const t=Math.log2(e)-2,r=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:r,maxMip:t}}(e.image.height);this._texture.value=e,this._width.value=t.texelWidth,this._height.value=t.texelHeight,this._maxMip.value=t.maxMip}
updateBefore(e: any): void
Code
updateBefore(e){let t=this._pmrem;const r=t?t.pmremVersion:-1,s=this._value;r!==s.pmremVersion&&(t=!0===s.isPMREMTexture?s:Lm(s,e.renderer,this._generator),null!==t&&(this._pmrem=t,this.updateFromTexture(t)))}
setup(e: any): void
Code
setup(e){null===this._generator&&(this._generator=new wm(e.renderer)),this.updateBefore(e);let t=this.uvNode;null===t&&e.context.getUV&&(t=e.context.getUV(this)),t=xd.mul(nn(t.x,t.y.negate(),t.z));let r=this.levelNode;return null===r&&e.context.getTextureLevel&&(r=e.context.getTextureLevel(this)),am(this._texture,t,r,this._width,this._height,this._maxMip)}
dispose(): void
Code
dispose(){super.dispose(),null!==this._generator&&this._generator.dispose()}

Vm

Class Code
class Vm extends Ah{static get type(){return"EnvironmentNode"}constructor(e=null){super(),this.envNode=e}setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const e=r.isTextureNode?r.value:t[r.property];let s=Dm.get(e);void 0===s&&(s=Im(e),Dm.set(e,s)),r=s}const s=!0===t.useAnisotropy||t.anisotropy>0?nc:od,i=r.context(Um(Nn,s)).mul(bd),n=r.context(Om(ud)).mul(Math.PI).mul(bd),a=Uu(i),o=Uu(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(Um(wn,ld)).mul(bd),t=Uu(e);u.addAssign(t)}}}

Methods

setup(e: any): void
Code
setup(e){const{material:t}=e;let r=this.envNode;if(r.isTextureNode||r.isMaterialReferenceNode){const e=r.isTextureNode?r.value:t[r.property];let s=Dm.get(e);void 0===s&&(s=Im(e),Dm.set(e,s)),r=s}const s=!0===t.useAnisotropy||t.anisotropy>0?nc:od,i=r.context(Um(Nn,s)).mul(bd),n=r.context(Om(ud)).mul(Math.PI).mul(bd),a=Uu(i),o=Uu(n);e.context.radiance.addAssign(a),e.context.iblIrradiance.addAssign(o);const u=e.context.lightingModel.clearcoatRadiance;if(u){const e=r.context(Um(wn,ld)).mul(bd),t=Uu(e);u.addAssign(t)}}

Gm

Class Code
class Gm extends bp{static get type(){return"MeshStandardNodeMaterial"}constructor(e){super(),this.isMeshStandardNodeMaterial=!0,this.lights=!0,this.emissiveNode=null,this.metalnessNode=null,this.roughnessNode=null,this.setDefaultValues(km),this.setValues(e)}setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new Vm(t):null}setupLightingModel(){return new Hg}setupSpecular(){const e=ko(nn(.04),_n.rgb,Sn);Dn.assign(e),Vn.assign(1)}setupVariants(){const e=this.metalnessNode?Yi(this.metalnessNode):Ec;Sn.assign(e);let t=this.roughnessNode?Yi(this.roughnessNode):Sc;t=eg({roughness:t}),Nn.assign(t),this.setupSpecular(),_n.assign(ln(_n.rgb.mul(e.oneMinus()),_n.a))}copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}}

Methods

setupEnvironment(e: any): Vm
Code
setupEnvironment(e){let t=super.setupEnvironment(e);return null===t&&e.environmentNode&&(t=e.environmentNode),t?new Vm(t):null}
setupLightingModel(): Hg
Code
setupLightingModel(){return new Hg}
setupSpecular(): void
Code
setupSpecular(){const e=ko(nn(.04),_n.rgb,Sn);Dn.assign(e),Vn.assign(1)}
setupVariants(): void
Code
setupVariants(){const e=this.metalnessNode?Yi(this.metalnessNode):Ec;Sn.assign(e);let t=this.roughnessNode?Yi(this.roughnessNode):Sc;t=eg({roughness:t}),Nn.assign(t),this.setupSpecular(),_n.assign(ln(_n.rgb.mul(e.oneMinus()),_n.a))}
copy(e: any): this
Code
copy(e){return this.emissiveNode=e.emissiveNode,this.metalnessNode=e.metalnessNode,this.roughnessNode=e.roughnessNode,super.copy(e)}

Hm

Class Code
class Hm extends Gm{static get type(){return"MeshPhysicalNodeMaterial"}constructor(e){super(),this.isMeshPhysicalNodeMaterial=!0,this.clearcoatNode=null,this.clearcoatRoughnessNode=null,this.clearcoatNormalNode=null,this.sheenNode=null,this.sheenRoughnessNode=null,this.iridescenceNode=null,this.iridescenceIORNode=null,this.iridescenceThicknessNode=null,this.specularIntensityNode=null,this.specularColorNode=null,this.iorNode=null,this.transmissionNode=null,this.thicknessNode=null,this.attenuationDistanceNode=null,this.attenuationColorNode=null,this.dispersionNode=null,this.anisotropyNode=null,this.setDefaultValues(zm),this.setValues(e)}get useClearcoat(){return this.clearcoat>0||null!==this.clearcoatNode}get useIridescence(){return this.iridescence>0||null!==this.iridescenceNode}get useSheen(){return this.sheen>0||null!==this.sheenNode}get useAnisotropy(){return this.anisotropy>0||null!==this.anisotropyNode}get useTransmission(){return this.transmission>0||null!==this.transmissionNode}get useDispersion(){return this.dispersion>0||null!==this.dispersionNode}setupSpecular(){const e=this.iorNode?Yi(this.iorNode):Oc;Hn.assign(e),Dn.assign(ko(Eo(Fo(Hn.sub(1).div(Hn.add(1))).mul(_c),nn(1)).mul(Tc),_n.rgb,Sn)),Vn.assign(ko(Tc,1,Sn))}setupLightingModel(){return new Hg(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?Yi(this.clearcoatNode):Ac,t=this.clearcoatRoughnessNode?Yi(this.clearcoatRoughnessNode):Rc;En.assign(e),wn.assign(eg({roughness:t}))}if(this.useSheen){const e=this.sheenNode?nn(this.sheenNode):Pc,t=this.sheenRoughnessNode?Yi(this.sheenRoughnessNode):Bc;An.assign(e),Rn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?Yi(this.iridescenceNode):Fc,t=this.iridescenceIORNode?Yi(this.iridescenceIORNode):Ic,r=this.iridescenceThicknessNode?Yi(this.iridescenceThicknessNode):Dc;Cn.assign(e),Mn.assign(t),Pn.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?en(this.anisotropyNode):Lc).toVar();Ln.assign(e.length()),ji(Ln.equal(0),()=>{e.assign(en(1,0))}).Else(()=>{e.divAssign(en(Ln)),Ln.assign(Ln.saturate())}),Bn.assign(Ln.pow2().mix(Nn.pow2(),1)),Fn.assign(sc[0].mul(e.x).add(sc[1].mul(e.y))),In.assign(sc[1].mul(e.x).sub(sc[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?Yi(this.transmissionNode):Vc,t=this.thicknessNode?Yi(this.thicknessNode):Uc,r=this.attenuationDistanceNode?Yi(this.attenuationDistanceNode):kc,s=this.attenuationColorNode?nn(this.attenuationColorNode):Gc;if($n.assign(e),Wn.assign(t),qn.assign(r),jn.assign(s),this.useDispersion){const e=this.dispersionNode?Yi(this.dispersionNode):Xc;Xn.assign(e)}}}setupClearcoatNormal(){return this.clearcoatNormalNode?nn(this.clearcoatNormalNode):Cc}setup(e){e.context.setupClearcoatNormal=()=>hu(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}}

Methods

setupSpecular(): void
Code
setupSpecular(){const e=this.iorNode?Yi(this.iorNode):Oc;Hn.assign(e),Dn.assign(ko(Eo(Fo(Hn.sub(1).div(Hn.add(1))).mul(_c),nn(1)).mul(Tc),_n.rgb,Sn)),Vn.assign(ko(Tc,1,Sn))}
setupLightingModel(): Hg
Code
setupLightingModel(){return new Hg(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion)}
setupVariants(e: any): void
Code
setupVariants(e){if(super.setupVariants(e),this.useClearcoat){const e=this.clearcoatNode?Yi(this.clearcoatNode):Ac,t=this.clearcoatRoughnessNode?Yi(this.clearcoatRoughnessNode):Rc;En.assign(e),wn.assign(eg({roughness:t}))}if(this.useSheen){const e=this.sheenNode?nn(this.sheenNode):Pc,t=this.sheenRoughnessNode?Yi(this.sheenRoughnessNode):Bc;An.assign(e),Rn.assign(t)}if(this.useIridescence){const e=this.iridescenceNode?Yi(this.iridescenceNode):Fc,t=this.iridescenceIORNode?Yi(this.iridescenceIORNode):Ic,r=this.iridescenceThicknessNode?Yi(this.iridescenceThicknessNode):Dc;Cn.assign(e),Mn.assign(t),Pn.assign(r)}if(this.useAnisotropy){const e=(this.anisotropyNode?en(this.anisotropyNode):Lc).toVar();Ln.assign(e.length()),ji(Ln.equal(0),()=>{e.assign(en(1,0))}).Else(()=>{e.divAssign(en(Ln)),Ln.assign(Ln.saturate())}),Bn.assign(Ln.pow2().mix(Nn.pow2(),1)),Fn.assign(sc[0].mul(e.x).add(sc[1].mul(e.y))),In.assign(sc[1].mul(e.x).sub(sc[0].mul(e.y)))}if(this.useTransmission){const e=this.transmissionNode?Yi(this.transmissionNode):Vc,t=this.thicknessNode?Yi(this.thicknessNode):Uc,r=this.attenuationDistanceNode?Yi(this.attenuationDistanceNode):kc,s=this.attenuationColorNode?nn(this.attenuationColorNode):Gc;if($n.assign(e),Wn.assign(t),qn.assign(r),jn.assign(s),this.useDispersion){const e=this.dispersionNode?Yi(this.dispersionNode):Xc;Xn.assign(e)}}}
setupClearcoatNormal(): any
Code
setupClearcoatNormal(){return this.clearcoatNormalNode?nn(this.clearcoatNormalNode):Cc}
setup(e: any): void
Code
setup(e){e.context.setupClearcoatNormal=()=>hu(this.setupClearcoatNormal(e),"NORMAL","vec3"),super.setup(e)}
copy(e: any): this
Code
copy(e){return this.clearcoatNode=e.clearcoatNode,this.clearcoatRoughnessNode=e.clearcoatRoughnessNode,this.clearcoatNormalNode=e.clearcoatNormalNode,this.sheenNode=e.sheenNode,this.sheenRoughnessNode=e.sheenRoughnessNode,this.iridescenceNode=e.iridescenceNode,this.iridescenceIORNode=e.iridescenceIORNode,this.iridescenceThicknessNode=e.iridescenceThicknessNode,this.specularIntensityNode=e.specularIntensityNode,this.specularColorNode=e.specularColorNode,this.transmissionNode=e.transmissionNode,this.thicknessNode=e.thicknessNode,this.attenuationDistanceNode=e.attenuationDistanceNode,this.attenuationColorNode=e.attenuationColorNode,this.dispersionNode=e.dispersionNode,this.anisotropyNode=e.anisotropyNode,super.copy(e)}

$m

Class Code
class $m extends Hg{constructor(e=!1,t=!1,r=!1,s=!1,i=!1,n=!1,a=!1){super(e,t,r,s,i,n),this.useSSS=a}direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(od.mul(a)).normalize(),h=Yi(Ql.dot(c.negate()).saturate().pow(l).mul(d)),p=nn(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}}

Methods

direct({lightDirection:e,lightColor:t,reflectedLight:r}: any, s: any): void
Code
direct({lightDirection:e,lightColor:t,reflectedLight:r},s){if(!0===this.useSSS){const i=s.material,{thicknessColorNode:n,thicknessDistortionNode:a,thicknessAmbientNode:o,thicknessAttenuationNode:u,thicknessPowerNode:l,thicknessScaleNode:d}=i,c=e.add(od.mul(a)).normalize(),h=Yi(Ql.dot(c.negate()).saturate().pow(l).mul(d)),p=nn(h.add(o).mul(n));r.directDiffuse.addAssign(p.mul(u.mul(t)))}super.direct({lightDirection:e,lightColor:t,reflectedLight:r},s)}

Wm

Class Code
class Wm extends Hm{static get type(){return"MeshSSSNodeMaterial"}constructor(e){super(e),this.thicknessColorNode=null,this.thicknessDistortionNode=Yi(.1),this.thicknessAmbientNode=Yi(0),this.thicknessAttenuationNode=Yi(.1),this.thicknessPowerNode=Yi(2),this.thicknessScaleNode=Yi(10)}get useSSS(){return null!==this.thicknessColorNode}setupLightingModel(){return new $m(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}copy(e){return this.thicknessColorNode=e.thicknessColorNode,this.thicknessDistortionNode=e.thicknessDistortionNode,this.thicknessAmbientNode=e.thicknessAmbientNode,this.thicknessAttenuationNode=e.thicknessAttenuationNode,this.thicknessPowerNode=e.thicknessPowerNode,this.thicknessScaleNode=e.thicknessScaleNode,super.copy(e)}}

Methods

setupLightingModel(): $m
Code
setupLightingModel(){return new $m(this.useClearcoat,this.useSheen,this.useIridescence,this.useAnisotropy,this.useTransmission,this.useDispersion,this.useSSS)}
copy(e: any): this
Code
copy(e){return this.thicknessColorNode=e.thicknessColorNode,this.thicknessDistortionNode=e.thicknessDistortionNode,this.thicknessAmbientNode=e.thicknessAmbientNode,this.thicknessAttenuationNode=e.thicknessAttenuationNode,this.thicknessPowerNode=e.thicknessPowerNode,this.thicknessScaleNode=e.thicknessScaleNode,super.copy(e)}

jm

Class Code
class jm extends kp{direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=qm({normal:rd,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(Wp({diffuseColor:_n.rgb})))}indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Wp({diffuseColor:_n}))),s.indirectDiffuse.mulAssign(t)}}

Methods

direct({lightDirection:e,lightColor:t,reflectedLight:r}: any, s: any): void
Code
direct({lightDirection:e,lightColor:t,reflectedLight:r},s){const i=qm({normal:rd,lightDirection:e,builder:s}).mul(t);r.directDiffuse.addAssign(i.mul(Wp({diffuseColor:_n.rgb})))}
indirect(e: any): void
Code
indirect(e){const{ambientOcclusion:t,irradiance:r,reflectedLight:s}=e.context;s.indirectDiffuse.addAssign(r.mul(Wp({diffuseColor:_n}))),s.indirectDiffuse.mulAssign(t)}

Km

Class Code
class Km extends bp{static get type(){return"MeshToonNodeMaterial"}constructor(e){super(),this.isMeshToonNodeMaterial=!0,this.lights=!0,this.setDefaultValues(Xm),this.setValues(e)}setupLightingModel(){return new jm}}

Methods

setupLightingModel(): jm
Code
setupLightingModel(){return new jm}

Zm

Class Code
class Zm extends bp{static get type(){return"MeshMatcapNodeMaterial"}constructor(e){super(),this.isMeshMatcapNodeMaterial=!0,this.setDefaultValues(Qm),this.setValues(e)}setupVariants(e){const t=Ym;let r;r=e.material.matcap?Ld("matcap","texture").context({getUV:()=>t}):nn(ko(.2,.8,t.y)),_n.rgb.mulAssign(r.rgb)}}

Methods

setupVariants(e: any): void
Code
setupVariants(e){const t=Ym;let r;r=e.material.matcap?Ld("matcap","texture").context({getUV:()=>t}):nn(ko(.2,.8,t.y)),_n.rgb.mulAssign(r.rgb)}

Jm

Class Code
class Jm extends Ys{static get type(){return"RotateNode"}constructor(e,t){super(),this.positionNode=e,this.rotationNode=t}getNodeType(e){return this.positionNode.getNodeType(e)}setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return pn(e,s,s.negate(),e).mul(r)}{const e=t,s=mn(ln(1,0,0,0),ln(0,so(e.x),ro(e.x).negate(),0),ln(0,ro(e.x),so(e.x),0),ln(0,0,0,1)),i=mn(ln(so(e.y),0,ro(e.y),0),ln(0,1,0,0),ln(ro(e.y).negate(),0,so(e.y),0),ln(0,0,0,1)),n=mn(ln(so(e.z),ro(e.z).negate(),0,0),ln(ro(e.z),so(e.z),0,0),ln(0,0,1,0),ln(0,0,0,1));return s.mul(i).mul(n).mul(ln(r,1)).xyz}}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.positionNode.getNodeType(e)}
setup(e: any): any
Code
setup(e){const{rotationNode:t,positionNode:r}=this;if("vec2"===this.getNodeType(e)){const e=t.cos(),s=t.sin();return pn(e,s,s.negate(),e).mul(r)}{const e=t,s=mn(ln(1,0,0,0),ln(0,so(e.x),ro(e.x).negate(),0),ln(0,ro(e.x),so(e.x),0),ln(0,0,0,1)),i=mn(ln(so(e.y),0,ro(e.y),0),ln(0,1,0,0),ln(ro(e.y).negate(),0,so(e.y),0),ln(0,0,0,1)),n=mn(ln(so(e.z),ro(e.z).negate(),0,0),ln(ro(e.z),so(e.z),0,0),ln(0,0,1,0),ln(0,0,0,1));return s.mul(i).mul(n).mul(ln(r,1)).xyz}}

rf

Class Code
class rf extends bp{static get type(){return"SpriteNodeMaterial"}constructor(e){super(),this.isSpriteNodeMaterial=!0,this._useSizeAttenuation=!0,this.positionNode=null,this.rotationNode=null,this.scaleNode=null,this.transparent=!0,this.setDefaultValues(tf),this.setValues(e)}setupPositionView(e){const{object:t,camera:r}=e,s=this.sizeAttenuation,{positionNode:i,rotationNode:n,scaleNode:a}=this,o=Gl.mul(nn(i||0));let u=en(Fl[0].xyz.length(),Fl[1].xyz.length());if(null!==a&&(u=u.mul(en(a))),!1===s)if(r.isPerspectiveCamera)u=u.mul(o.z.negate());else{const e=Yi(2).div(bl.element(1).element(1));u=u.mul(e.mul(2))}let l=Wl.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>Ii(new Nu(e,t,r)))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=Yi(n||Mc),c=ef(l,d);return ln(o.xy.add(c),o.zw)}copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}get sizeAttenuation(){return this._useSizeAttenuation}set sizeAttenuation(e){this._useSizeAttenuation!==e&&(this._useSizeAttenuation=e,this.needsUpdate=!0)}}

Methods

setupPositionView(e: any): any
Code
setupPositionView(e){const{object:t,camera:r}=e,s=this.sizeAttenuation,{positionNode:i,rotationNode:n,scaleNode:a}=this,o=Gl.mul(nn(i||0));let u=en(Fl[0].xyz.length(),Fl[1].xyz.length());if(null!==a&&(u=u.mul(en(a))),!1===s)if(r.isPerspectiveCamera)u=u.mul(o.z.negate());else{const e=Yi(2).div(bl.element(1).element(1));u=u.mul(e.mul(2))}let l=Wl.xy;if(t.center&&!0===t.center.isVector2){const e=((e,t,r)=>Ii(new Nu(e,t,r)))("center","vec2",t);l=l.sub(e.sub(.5))}l=l.mul(u);const d=Yi(n||Mc),c=ef(l,d);return ln(o.xy.add(c),o.zw)}
copy(e: any): this
Code
copy(e){return this.positionNode=e.positionNode,this.rotationNode=e.rotationNode,this.scaleNode=e.scaleNode,super.copy(e)}

nf

Class Code
class nf extends rf{static get type(){return"PointsNodeMaterial"}constructor(e){super(),this.sizeNode=null,this.isPointsNodeMaterial=!0,this.setDefaultValues(sf),this.setValues(e)}setupPositionView(){const{positionNode:e}=this;return Gl.mul(nn(e||ql)).xyz}setupVertex(e){const t=super.setupVertex(e);if(!0!==e.material.isNodeMaterial)return t;const{rotationNode:r,scaleNode:s,sizeNode:i}=this,n=Wl.xy.toVar(),a=Uh.z.div(Uh.w);if(r&&r.isNode){const e=Yi(r);n.assign(ef(n,e))}let o=null!==i?en(i):jc;return!0===this.sizeAttenuation&&(o=o.mul(o.div(Yl.z.negate()))),s&&s.isNode&&(o=o.mul(en(s))),n.mulAssign(o.mul(2)),n.assign(n.div(Uh.z)),n.y.assign(n.y.mul(a)),n.assign(n.mul(t.w)),t.addAssign(ln(n,0,0)),t}get alphaToCoverage(){return this._useAlphaToCoverage}set alphaToCoverage(e){this._useAlphaToCoverage!==e&&(this._useAlphaToCoverage=e,this.needsUpdate=!0)}}

Methods

setupPositionView(): any
Code
setupPositionView(){const{positionNode:e}=this;return Gl.mul(nn(e||ql)).xyz}
setupVertex(e: any): any
Code
setupVertex(e){const t=super.setupVertex(e);if(!0!==e.material.isNodeMaterial)return t;const{rotationNode:r,scaleNode:s,sizeNode:i}=this,n=Wl.xy.toVar(),a=Uh.z.div(Uh.w);if(r&&r.isNode){const e=Yi(r);n.assign(ef(n,e))}let o=null!==i?en(i):jc;return!0===this.sizeAttenuation&&(o=o.mul(o.div(Yl.z.negate()))),s&&s.isNode&&(o=o.mul(en(s))),n.mulAssign(o.mul(2)),n.assign(n.div(Uh.z)),n.y.assign(n.y.mul(a)),n.assign(n.mul(t.w)),t.addAssign(ln(n,0,0)),t}

af

Class Code
class af extends kp{constructor(){super(),this.shadowNode=Yi(1).toVar("shadowMask")}direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}finish({context:e}){_n.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(_n.rgb)}}

Methods

direct({lightNode:e}: any): void
Code
direct({lightNode:e}){null!==e.shadowNode&&this.shadowNode.mulAssign(e.shadowNode)}
finish({context:e}: any): void
Code
finish({context:e}){_n.a.mulAssign(this.shadowNode.oneMinus()),e.outgoingLight.rgb.assign(_n.rgb)}

uf

Class Code
class uf extends bp{static get type(){return"ShadowNodeMaterial"}constructor(e){super(),this.isShadowNodeMaterial=!0,this.lights=!0,this.transparent=!0,this.setDefaultValues(of),this.setValues(e)}setupLightingModel(){return new af}}

Methods

setupLightingModel(): af
Code
setupLightingModel(){return new af}

hf

Class Code
class hf extends kp{constructor(){super()}start(e){const{material:t,context:r}=e,s=xn("vec3"),i=xn("vec3");ji(Nl.sub(Xl).length().greaterThan(Ul.mul(2)),()=>{s.assign(Nl),i.assign(Xl)}).Else(()=>{s.assign(Xl),i.assign(Nl)});const n=i.sub(s),a=ra("int").onRenderUpdate(({material:e})=>e.steps),o=n.length().div(a).toVar(),u=n.normalize().toVar(),l=Yi(0).toVar(),d=nn(1).toVar();t.offsetNode&&l.addAssign(t.offsetNode.mul(o)),Th(a,()=>{const i=s.add(u.mul(l)),n=Tl.mul(ln(i,1)).xyz;let a;null!==t.depthNode&&(df.assign(sp(Zh(n.z,fl,yl))),r.sceneDepthNode=sp(t.depthNode).toVar()),r.positionWorld=i,r.shadowPositionWorld=i,r.positionView=n,lf.assign(0),t.scatteringNode&&(a=t.scatteringNode({positionRay:i})),super.start(e),a&&lf.mulAssign(a);const c=lf.mul(.01).negate().mul(o).exp();d.mulAssign(c),l.addAssign(o)}),cf.addAssign(d.saturate().oneMinus())}scatteringLight(e,t){const r=t.context.sceneDepthNode;r?ji(r.greaterThanEqual(df),()=>{lf.addAssign(e)}):lf.addAssign(e)}direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul(yg({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}finish(e){e.context.outgoingLight.assign(cf)}}

Methods

start(e: any): void
Code
start(e){const{material:t,context:r}=e,s=xn("vec3"),i=xn("vec3");ji(Nl.sub(Xl).length().greaterThan(Ul.mul(2)),()=>{s.assign(Nl),i.assign(Xl)}).Else(()=>{s.assign(Xl),i.assign(Nl)});const n=i.sub(s),a=ra("int").onRenderUpdate(({material:e})=>e.steps),o=n.length().div(a).toVar(),u=n.normalize().toVar(),l=Yi(0).toVar(),d=nn(1).toVar();t.offsetNode&&l.addAssign(t.offsetNode.mul(o)),Th(a,()=>{const i=s.add(u.mul(l)),n=Tl.mul(ln(i,1)).xyz;let a;null!==t.depthNode&&(df.assign(sp(Zh(n.z,fl,yl))),r.sceneDepthNode=sp(t.depthNode).toVar()),r.positionWorld=i,r.shadowPositionWorld=i,r.positionView=n,lf.assign(0),t.scatteringNode&&(a=t.scatteringNode({positionRay:i})),super.start(e),a&&lf.mulAssign(a);const c=lf.mul(.01).negate().mul(o).exp();d.mulAssign(c),l.addAssign(o)}),cf.addAssign(d.saturate().oneMinus())}
scatteringLight(e: any, t: any): void
Code
scatteringLight(e,t){const r=t.context.sceneDepthNode;r?ji(r.greaterThanEqual(df),()=>{lf.addAssign(e)}):lf.addAssign(e)}
direct({lightNode:e,lightColor:t}: any, r: any): void
Code
direct({lightNode:e,lightColor:t},r){if(void 0===e.light.distance)return;const s=t.xyz.toVar();s.mulAssign(e.shadowNode),this.scatteringLight(s,r)}
directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s}: any, i: any): void
Code
directRectArea({lightColor:e,lightPosition:t,halfWidth:r,halfHeight:s},i){const n=t.add(r).sub(s),a=t.sub(r).sub(s),o=t.sub(r).add(s),u=t.add(r).add(s),l=i.context.positionView,d=e.xyz.mul(yg({P:l,p0:n,p1:a,p2:o,p3:u})).pow(1.5);this.scatteringLight(d,i)}
finish(e: any): void
Code
finish(e){e.context.outgoingLight.assign(cf)}

pf

Class Code
class pf extends bp{static get type(){return"VolumeNodeMaterial"}constructor(e){super(),this.isVolumeNodeMaterial=!0,this.steps=25,this.offsetNode=null,this.scatteringNode=null,this.lights=!0,this.transparent=!0,this.side=S,this.depthTest=!1,this.depthWrite=!1,this.setValues(e)}setupLightingModel(){return new hf}}

Methods

setupLightingModel(): hf
Code
setupLightingModel(){return new hf}

gf

Class Code
class gf{constructor(e,t){this.nodes=e,this.info=t,this._context="undefined"!=typeof self?self:null,this._animationLoop=null,this._requestId=null}start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,null!==this._animationLoop&&this._animationLoop(t,r)};e()}stop(){this._context.cancelAnimationFrame(this._requestId),this._requestId=null}getAnimationLoop(){return this._animationLoop}setAnimationLoop(e){this._animationLoop=e}getContext(){return this._context}setContext(e){this._context=e}dispose(){this.stop()}}

Methods

start(): void
Code
start(){const e=(t,r)=>{this._requestId=this._context.requestAnimationFrame(e),!0===this.info.autoReset&&this.info.reset(),this.nodes.nodeFrame.update(),this.info.frame=this.nodes.nodeFrame.frameId,null!==this._animationLoop&&this._animationLoop(t,r)};e()}
stop(): void
Code
stop(){this._context.cancelAnimationFrame(this._requestId),this._requestId=null}
getAnimationLoop(): any
Code
getAnimationLoop(){return this._animationLoop}
setAnimationLoop(e: any): void
Code
setAnimationLoop(e){this._animationLoop=e}
getContext(): Window & typeof globalThis
Code
getContext(){return this._context}
setContext(e: any): void
Code
setContext(e){this._context=e}
dispose(): void
Code
dispose(){this.stop()}

mf

Class Code
class mf{constructor(){this.weakMap=new WeakMap}get(e){let t=this.weakMap;for(let r=0;r<e.length-1;r++)if(t=t.get(e[r]),void 0===t)return;return t.get(e[e.length-1])}set(e,t){let r=this.weakMap;for(let t=0;t<e.length-1;t++){const s=e[t];!1===r.has(s)&&r.set(s,new WeakMap),r=r.get(s)}return r.set(e[e.length-1],t),this}delete(e){let t=this.weakMap;for(let r=0;r<e.length-1;r++)if(t=t.get(e[r]),void 0===t)return!1;return t.delete(e[e.length-1])}}

Methods

get(e: any): any
Code
get(e){let t=this.weakMap;for(let r=0;r<e.length-1;r++)if(t=t.get(e[r]),void 0===t)return;return t.get(e[e.length-1])}
set(e: any, t: any): this
Code
set(e,t){let r=this.weakMap;for(let t=0;t<e.length-1;t++){const s=e[t];!1===r.has(s)&&r.set(s,new WeakMap),r=r.get(s)}return r.set(e[e.length-1],t),this}
delete(e: any): boolean
Code
delete(e){let t=this.weakMap;for(let r=0;r<e.length-1;r++)if(t=t.get(e[r]),void 0===t)return!1;return t.delete(e[e.length-1])}

yf

Class Code
class yf{constructor(e,t,r,s,i,n,a,o,u,l){this.id=ff++,this._nodes=e,this._geometries=t,this.renderer=r,this.object=s,this.material=i,this.scene=n,this.camera=a,this.lightsNode=o,this.context=u,this.geometry=s.geometry,this.version=i.version,this.drawRange=null,this.attributes=null,this.attributesId=null,this.pipeline=null,this.group=null,this.vertexBuffers=null,this.drawParams=null,this.bundle=null,this.clippingContext=l,this.clippingContextCacheKey=null!==l?l.cacheKey:"",this.initialNodesCacheKey=this.getDynamicCacheKey(),this.initialCacheKey=this.getCacheKey(),this._nodeBuilderState=null,this._bindings=null,this._monitor=null,this.onDispose=null,this.isRenderObject=!0,this.onMaterialDispose=()=>{this.dispose()},this.onGeometryDispose=()=>{this.attributes=null,this.attributesId=null},this.material.addEventListener("dispose",this.onMaterialDispose),this.geometry.addEventListener("dispose",this.onGeometryDispose)}updateClipping(e){this.clippingContext=e}get clippingNeedsUpdate(){return null!==this.clippingContext&&this.clippingContext.cacheKey!==this.clippingContextCacheKey&&(this.clippingContextCacheKey=this.clippingContext.cacheKey,!0)}get hardwareClippingPlanes(){return!0===this.material.hardwareClipping?this.clippingContext.unionClippingCount:0}getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}getIndex(){return this._geometries.getIndex(this)}getIndirect(){return this._geometries.getIndirect(this)}getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),i[n.name]=e.version),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e<r;e++){t+=s[e].id+","}}return e.index&&(t+="index,"),t}getMaterialCacheKey(){const{object:e,material:t}=this;let r=t.customProgramCacheKey();for(const e of function(e){const t=Object.keys(e);let r=Object.getPrototypeOf(e);for(;r;){const e=Object.getOwnPropertyDescriptors(r);for(const r in e)if(void 0!==e[r]){const s=e[r];s&&"function"==typeof s.get&&t.push(r)}r=Object.getPrototypeOf(r)}return t}(t)){if(/^(is[A-Z]|_)|^(visible|version|uuid|name|opacity|userData)$/.test(e))continue;const s=t[e];let i;if(null!==s){const e=typeof s;"number"===e?i=0!==s?"1":"0":"object"===e?(i="{",s.isTexture&&(i+=s.mapping),i+="}"):i=String(s)}else i=String(s);r+=i+","}return r+=this.clippingContextCacheKey+",",e.geometry&&(r+=this.getGeometryCacheKey()),e.skeleton&&(r+=e.skeleton.bones.length+","),e.isBatchedMesh&&(r+=e._matricesTexture.uuid+",",null!==e._colorsTexture&&(r+=e._colorsTexture.uuid+",")),e.count>1&&(r+=e.uuid+","),r+=e.receiveShadow+",",xs(r)}get needsGeometryUpdate(){if(this.geometry.id!==this.object.geometry.id)return!0;if(null!==this.attributes){const e=this.attributesId;for(const t in e){const r=this.geometry.getAttribute(t);if(void 0===r||e[t]!==r.id)return!0}}return!1}get needsUpdate(){return this.initialNodesCacheKey!==this.getDynamicCacheKey()||this.clippingNeedsUpdate}getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=_s(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=_s(e,1)),e}getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),this.onDispose()}}

Methods

updateClipping(e: any): void
Code
updateClipping(e){this.clippingContext=e}
getNodeBuilderState(): any
Code
getNodeBuilderState(){return this._nodeBuilderState||(this._nodeBuilderState=this._nodes.getForRender(this))}
getMonitor(): any
Code
getMonitor(){return this._monitor||(this._monitor=this.getNodeBuilderState().observer)}
getBindings(): any
Code
getBindings(){return this._bindings||(this._bindings=this.getNodeBuilderState().createBindings())}
getBindingGroup(e: any): any
Code
getBindingGroup(e){for(const t of this.getBindings())if(t.name===e)return t}
getIndex(): any
Code
getIndex(){return this._geometries.getIndex(this)}
getIndirect(): any
Code
getIndirect(){return this._geometries.getIndirect(this)}
getChainArray(): any[]
Code
getChainArray(){return[this.object,this.material,this.context,this.lightsNode]}
setGeometry(e: any): void
Code
setGeometry(e){this.geometry=e,this.attributes=null,this.attributesId=null}
getAttributes(): any[]
Code
getAttributes(){if(null!==this.attributes)return this.attributes;const e=this.getNodeBuilderState().nodeAttributes,t=this.geometry,r=[],s=new Set,i={};for(const n of e){let e;if(n.node&&n.node.attribute?e=n.node.attribute:(e=t.getAttribute(n.name),i[n.name]=e.version),void 0===e)continue;r.push(e);const a=e.isInterleavedBufferAttribute?e.data:e;s.add(a)}return this.attributes=r,this.attributesId=i,this.vertexBuffers=Array.from(s.values()),r}
getVertexBuffers(): any[]
Code
getVertexBuffers(){return null===this.vertexBuffers&&this.getAttributes(),this.vertexBuffers}
getDrawParameters(): { vertexCount: number; firstVertex: number; instanceCount: number; firstInstance: number; }
Code
getDrawParameters(){const{object:e,material:t,geometry:r,group:s,drawRange:i}=this,n=this.drawParams||(this.drawParams={vertexCount:0,firstVertex:0,instanceCount:0,firstInstance:0}),a=this.getIndex(),o=null!==a;let u=1;if(!0===r.isInstancedBufferGeometry?u=r.instanceCount:void 0!==e.count&&(u=Math.max(0,e.count)),0===u)return null;if(n.instanceCount=u,!0===e.isBatchedMesh)return n;let l=1;!0!==t.wireframe||e.isPoints||e.isLineSegments||e.isLine||e.isLineLoop||(l=2);let d=i.start*l,c=(i.start+i.count)*l;null!==s&&(d=Math.max(d,s.start*l),c=Math.min(c,(s.start+s.count)*l));const h=r.attributes.position;let p=1/0;o?p=a.count:null!=h&&(p=h.count),d=Math.max(d,0),c=Math.min(c,p);const g=c-d;return g<0||g===1/0?null:(n.vertexCount=g,n.firstVertex=d,n)}
getGeometryCacheKey(): string
Code
getGeometryCacheKey(){const{geometry:e}=this;let t="";for(const r of Object.keys(e.attributes).sort()){const s=e.attributes[r];t+=r+",",s.data&&(t+=s.data.stride+","),s.offset&&(t+=s.offset+","),s.itemSize&&(t+=s.itemSize+","),s.normalized&&(t+="n,")}for(const r of Object.keys(e.morphAttributes).sort()){const s=e.morphAttributes[r];t+="morph-"+r+",";for(let e=0,r=s.length;e<r;e++){t+=s[e].id+","}}return e.index&&(t+="index,"),t}
getMaterialCacheKey(): number
Code
getMaterialCacheKey(){const{object:e,material:t}=this;let r=t.customProgramCacheKey();for(const e of function(e){const t=Object.keys(e);let r=Object.getPrototypeOf(e);for(;r;){const e=Object.getOwnPropertyDescriptors(r);for(const r in e)if(void 0!==e[r]){const s=e[r];s&&"function"==typeof s.get&&t.push(r)}r=Object.getPrototypeOf(r)}return t}(t)){if(/^(is[A-Z]|_)|^(visible|version|uuid|name|opacity|userData)$/.test(e))continue;const s=t[e];let i;if(null!==s){const e=typeof s;"number"===e?i=0!==s?"1":"0":"object"===e?(i="{",s.isTexture&&(i+=s.mapping),i+="}"):i=String(s)}else i=String(s);r+=i+","}return r+=this.clippingContextCacheKey+",",e.geometry&&(r+=this.getGeometryCacheKey()),e.skeleton&&(r+=e.skeleton.bones.length+","),e.isBatchedMesh&&(r+=e._matricesTexture.uuid+",",null!==e._colorsTexture&&(r+=e._colorsTexture.uuid+",")),e.count>1&&(r+=e.uuid+","),r+=e.receiveShadow+",",xs(r)}
getDynamicCacheKey(): number
Code
getDynamicCacheKey(){let e=0;return!0!==this.material.isShadowPassMaterial&&(e=this._nodes.getCacheKey(this.scene,this.lightsNode)),this.camera.isArrayCamera&&(e=_s(e,this.camera.cameras.length)),this.object.receiveShadow&&(e=_s(e,1)),e}
getCacheKey(): number
Code
getCacheKey(){return this.getMaterialCacheKey()+this.getDynamicCacheKey()}
dispose(): void
Code
dispose(){this.material.removeEventListener("dispose",this.onMaterialDispose),this.geometry.removeEventListener("dispose",this.onGeometryDispose),this.onDispose()}

xf

Class Code
class xf{constructor(e,t,r,s,i,n){this.renderer=e,this.nodes=t,this.geometries=r,this.pipelines=s,this.bindings=i,this.info=n,this.chainMaps={}}get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);bf[0]=e,bf[1]=t,bf[2]=n,bf[3]=i;let l=u.get(bf);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(bf,l)):(l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),bf.length=0,l}getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new mf)}dispose(){this.chainMaps={}}createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new yf(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.delete(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}}

Methods

get(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): any
Code
get(e,t,r,s,i,n,a,o){const u=this.getChainMap(o);bf[0]=e,bf[1]=t,bf[2]=n,bf[3]=i;let l=u.get(bf);return void 0===l?(l=this.createRenderObject(this.nodes,this.geometries,this.renderer,e,t,r,s,i,n,a,o),u.set(bf,l)):(l.updateClipping(a),l.needsGeometryUpdate&&l.setGeometry(e.geometry),(l.version!==t.version||l.needsUpdate)&&(l.initialCacheKey!==l.getCacheKey()?(l.dispose(),l=this.get(e,t,r,s,i,n,a,o)):l.version=t.version)),bf.length=0,l}
getChainMap(e: string): any
Code
getChainMap(e="default"){return this.chainMaps[e]||(this.chainMaps[e]=new mf)}
dispose(): void
Code
dispose(){this.chainMaps={}}
createRenderObject(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any, u: any, l: any, d: any): yf
Code
createRenderObject(e,t,r,s,i,n,a,o,u,l,d){const c=this.getChainMap(d),h=new yf(e,t,r,s,i,n,a,o,u,l);return h.onDispose=()=>{this.pipelines.delete(h),this.bindings.delete(h),this.nodes.delete(h),c.delete(h.getChainArray())},h}

Tf

Class Code
class Tf{constructor(){this.data=new WeakMap}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}has(e){return this.data.has(e)}dispose(){this.data=new WeakMap}}

Methods

get(e: any): any
Code
get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}
delete(e: any): any
Code
delete(e){let t=null;return this.data.has(e)&&(t=this.data.get(e),this.data.delete(e)),t}
has(e: any): boolean
Code
has(e){return this.data.has(e)}
dispose(): void
Code
dispose(){this.data=new WeakMap}

wf

Class Code
class wf extends Tf{constructor(e){super(),this.backend=e}delete(e){const t=super.delete(e);return null!==t&&this.backend.destroyAttribute(e),t}update(e,t){const r=this.get(e);if(void 0===r.version)t===_f?this.backend.createAttribute(e):t===vf?this.backend.createIndexAttribute(e):t===Nf?this.backend.createStorageAttribute(e):t===Sf&&this.backend.createIndirectStorageAttribute(e),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version<t.version||t.usage===y)&&(this.backend.updateAttribute(e),r.version=t.version)}}_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}}

Methods

delete(e: any): any
Code
delete(e){const t=super.delete(e);return null!==t&&this.backend.destroyAttribute(e),t}
update(e: any, t: any): void
Code
update(e,t){const r=this.get(e);if(void 0===r.version)t===_f?this.backend.createAttribute(e):t===vf?this.backend.createIndexAttribute(e):t===Nf?this.backend.createStorageAttribute(e):t===Sf&&this.backend.createIndirectStorageAttribute(e),r.version=this._getBufferAttribute(e).version;else{const t=this._getBufferAttribute(e);(r.version<t.version||t.usage===y)&&(this.backend.updateAttribute(e),r.version=t.version)}}
_getBufferAttribute(e: any): any
Code
_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}

Cf

Class Code
class Cf extends Tf{constructor(e,t){super(),this.attributes=e,this.info=t,this.wireframes=new WeakMap,this.attributeCall=new WeakMap}has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r)};t.addEventListener("dispose",r)}updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,Nf):this.updateAttribute(e,_f);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,vf);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,Sf)}updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}getIndirect(e){return e.geometry.indirect}getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=Rf(t),e.set(t,r)):r.version!==Af(t)&&(this.attributes.delete(r),r=Rf(t),e.set(t,r)),s=r}return s}}

Methods

has(e: any): boolean
Code
has(e){const t=e.geometry;return super.has(t)&&!0===this.get(t).initialized}
updateForRender(e: any): void
Code
updateForRender(e){!1===this.has(e)&&this.initGeometry(e),this.updateAttributes(e)}
initGeometry(e: any): void
Code
initGeometry(e){const t=e.geometry;this.get(t).initialized=!0,this.info.memory.geometries++;const r=()=>{this.info.memory.geometries--;const s=t.index,i=e.getAttributes();null!==s&&this.attributes.delete(s);for(const e of i)this.attributes.delete(e);const n=this.wireframes.get(t);void 0!==n&&this.attributes.delete(n),t.removeEventListener("dispose",r)};t.addEventListener("dispose",r)}
updateAttributes(e: any): void
Code
updateAttributes(e){const t=e.getAttributes();for(const e of t)e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute?this.updateAttribute(e,Nf):this.updateAttribute(e,_f);const r=this.getIndex(e);null!==r&&this.updateAttribute(r,vf);const s=e.geometry.indirect;null!==s&&this.updateAttribute(s,Sf)}
updateAttribute(e: any, t: any): void
Code
updateAttribute(e,t){const r=this.info.render.calls;e.isInterleavedBufferAttribute?void 0===this.attributeCall.get(e)?(this.attributes.update(e,t),this.attributeCall.set(e,r)):this.attributeCall.get(e.data)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e.data,r),this.attributeCall.set(e,r)):this.attributeCall.get(e)!==r&&(this.attributes.update(e,t),this.attributeCall.set(e,r))}
getIndirect(e: any): any
Code
getIndirect(e){return e.geometry.indirect}
getIndex(e: any): any
Code
getIndex(e){const{geometry:t,material:r}=e;let s=t.index;if(!0===r.wireframe){const e=this.wireframes;let r=e.get(t);void 0===r?(r=Rf(t),e.set(t,r)):r.version!==Af(t)&&(this.attributes.delete(r),r=Rf(t),e.set(t,r)),s=r}return s}

Mf

Class Code
class Mf{constructor(){this.autoReset=!0,this.frame=0,this.calls=0,this.render={calls:0,frameCalls:0,drawCalls:0,triangles:0,points:0,lines:0,timestamp:0},this.compute={calls:0,frameCalls:0,timestamp:0},this.memory={geometries:0,textures:0}}update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):console.error("THREE.WebGPUInfo: Unknown object type.")}reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0,this.memory.geometries=0,this.memory.textures=0}}

Methods

update(e: any, t: any, r: any): void
Code
update(e,t,r){this.render.drawCalls++,e.isMesh||e.isSprite?this.render.triangles+=r*(t/3):e.isPoints?this.render.points+=r*t:e.isLineSegments?this.render.lines+=r*(t/2):e.isLine?this.render.lines+=r*(t-1):console.error("THREE.WebGPUInfo: Unknown object type.")}
reset(): void
Code
reset(){this.render.drawCalls=0,this.render.frameCalls=0,this.compute.frameCalls=0,this.render.triangles=0,this.render.points=0,this.render.lines=0}
dispose(): void
Code
dispose(){this.reset(),this.calls=0,this.render.calls=0,this.compute.calls=0,this.render.timestamp=0,this.compute.timestamp=0,this.memory.geometries=0,this.memory.textures=0}

Pf

Class Code
class Pf{constructor(e){this.cacheKey=e,this.usedTimes=0}}

Bf

Class Code
class Bf extends Pf{constructor(e,t,r){super(e),this.vertexProgram=t,this.fragmentProgram=r}}

Lf

Class Code
class Lf extends Pf{constructor(e,t){super(e),this.computeProgram=t,this.isComputePipeline=!0}}

If

Class Code
class If{constructor(e,t,r,s=null,i=null){this.id=Ff++,this.code=e,this.stage=t,this.name=r,this.transforms=s,this.attributes=i,this.usedTimes=0}}

Df

Class Code
class Df extends Tf{constructor(e,t){super(),this.backend=e,this.nodes=t,this.bindings=null,this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new If(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new If(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new If(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}updateForRender(e){this.getForRender(e)}_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new Lf(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new Bf(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}_getComputeCacheKey(e,t){return e.id+","+t.id}_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}_releasePipeline(e){this.caches.delete(e.cacheKey)}_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t)}_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}}

Methods

getForCompute(e: any, t: any): any
Code
getForCompute(e,t){const{backend:r}=this,s=this.get(e);if(this._needsComputeUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.computeProgram.usedTimes--);const n=this.nodes.getForCompute(e);let a=this.programs.compute.get(n.computeShader);void 0===a&&(i&&0===i.computeProgram.usedTimes&&this._releaseProgram(i.computeProgram),a=new If(n.computeShader,"compute",e.name,n.transforms,n.nodeAttributes),this.programs.compute.set(n.computeShader,a),r.createProgram(a));const o=this._getComputeCacheKey(e,a);let u=this.caches.get(o);void 0===u&&(i&&0===i.usedTimes&&this._releasePipeline(i),u=this._getComputePipeline(e,a,o,t)),u.usedTimes++,a.usedTimes++,s.version=e.version,s.pipeline=u}return s.pipeline}
getForRender(e: any, t: any): any
Code
getForRender(e,t=null){const{backend:r}=this,s=this.get(e);if(this._needsRenderUpdate(e)){const i=s.pipeline;i&&(i.usedTimes--,i.vertexProgram.usedTimes--,i.fragmentProgram.usedTimes--);const n=e.getNodeBuilderState(),a=e.material?e.material.name:"";let o=this.programs.vertex.get(n.vertexShader);void 0===o&&(i&&0===i.vertexProgram.usedTimes&&this._releaseProgram(i.vertexProgram),o=new If(n.vertexShader,"vertex",a),this.programs.vertex.set(n.vertexShader,o),r.createProgram(o));let u=this.programs.fragment.get(n.fragmentShader);void 0===u&&(i&&0===i.fragmentProgram.usedTimes&&this._releaseProgram(i.fragmentProgram),u=new If(n.fragmentShader,"fragment",a),this.programs.fragment.set(n.fragmentShader,u),r.createProgram(u));const l=this._getRenderCacheKey(e,o,u);let d=this.caches.get(l);void 0===d?(i&&0===i.usedTimes&&this._releasePipeline(i),d=this._getRenderPipeline(e,o,u,l,t)):e.pipeline=d,d.usedTimes++,o.usedTimes++,u.usedTimes++,s.pipeline=d}return s.pipeline}
delete(e: any): any
Code
delete(e){const t=this.get(e).pipeline;return t&&(t.usedTimes--,0===t.usedTimes&&this._releasePipeline(t),t.isComputePipeline?(t.computeProgram.usedTimes--,0===t.computeProgram.usedTimes&&this._releaseProgram(t.computeProgram)):(t.fragmentProgram.usedTimes--,t.vertexProgram.usedTimes--,0===t.vertexProgram.usedTimes&&this._releaseProgram(t.vertexProgram),0===t.fragmentProgram.usedTimes&&this._releaseProgram(t.fragmentProgram))),super.delete(e)}
dispose(): void
Code
dispose(){super.dispose(),this.caches=new Map,this.programs={vertex:new Map,fragment:new Map,compute:new Map}}
updateForRender(e: any): void
Code
updateForRender(e){this.getForRender(e)}
_getComputePipeline(e: any, t: any, r: any, s: any): any
Code
_getComputePipeline(e,t,r,s){r=r||this._getComputeCacheKey(e,t);let i=this.caches.get(r);return void 0===i&&(i=new Lf(r,t),this.caches.set(r,i),this.backend.createComputePipeline(i,s)),i}
_getRenderPipeline(e: any, t: any, r: any, s: any, i: any): any
Code
_getRenderPipeline(e,t,r,s,i){s=s||this._getRenderCacheKey(e,t,r);let n=this.caches.get(s);return void 0===n&&(n=new Bf(s,t,r),this.caches.set(s,n),e.pipeline=n,this.backend.createRenderPipeline(e,i)),n}
_getComputeCacheKey(e: any, t: any): string
Code
_getComputeCacheKey(e,t){return e.id+","+t.id}
_getRenderCacheKey(e: any, t: any, r: any): string
Code
_getRenderCacheKey(e,t,r){return t.id+","+r.id+","+this.backend.getRenderCacheKey(e)}
_releasePipeline(e: any): void
Code
_releasePipeline(e){this.caches.delete(e.cacheKey)}
_releaseProgram(e: any): void
Code
_releaseProgram(e){const t=e.code,r=e.stage;this.programs[r].delete(t)}
_needsComputeUpdate(e: any): boolean
Code
_needsComputeUpdate(e){const t=this.get(e);return void 0===t.pipeline||t.version!==e.version}
_needsRenderUpdate(e: any): any
Code
_needsRenderUpdate(e){return void 0===this.get(e).pipeline||this.backend.needsRenderUpdate(e)}

Vf

Class Code
class Vf extends Tf{constructor(e,t,r,s,i,n){super(),this.backend=e,this.textures=r,this.pipelines=i,this.attributes=s,this.nodes=t,this.info=n,this.pipelines.bindings=this}getForRender(e){const t=e.getBindings();for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}getForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}updateForCompute(e){this._updateBindings(this.getForCompute(e))}updateForRender(e){this._updateBindings(this.getForRender(e))}_updateBindings(e){for(const t of e)this._update(t,e)}_init(e){for(const t of e.bindings)if(t.isSampledTexture)this.textures.updateTexture(t.texture);else if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?Sf:Nf;this.attributes.update(e,r)}}_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(t.isNodeUniformsGroup){if(!1===this.nodes.updateGroup(t))continue}if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?Sf:Nf;this.attributes.update(e,r)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const e=t.update(),o=t.texture,u=this.textures.get(o);e&&(this.textures.updateTexture(o),t.generation!==u.generation&&(t.generation=u.generation,s=!0));if(void 0!==r.get(o).externalTexture||u.isDefaultTexture?i=!1:(n=10*n+o.id,a+=o.version),!0===o.isStorageTexture){const e=this.get(o);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(o)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(o),e.needsMipmap=!1)}}else t.isSampler&&t.update()}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}}

Methods

getForRender(e: any): any
Code
getForRender(e){const t=e.getBindings();for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}
getForCompute(e: any): any
Code
getForCompute(e){const t=this.nodes.getForCompute(e).bindings;for(const e of t){const r=this.get(e);void 0===r.bindGroup&&(this._init(e),this.backend.createBindings(e,t,0),r.bindGroup=e)}return t}
updateForCompute(e: any): void
Code
updateForCompute(e){this._updateBindings(this.getForCompute(e))}
updateForRender(e: any): void
Code
updateForRender(e){this._updateBindings(this.getForRender(e))}
_updateBindings(e: any): void
Code
_updateBindings(e){for(const t of e)this._update(t,e)}
_init(e: any): void
Code
_init(e){for(const t of e.bindings)if(t.isSampledTexture)this.textures.updateTexture(t.texture);else if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?Sf:Nf;this.attributes.update(e,r)}}
_update(e: any, t: any): void
Code
_update(e,t){const{backend:r}=this;let s=!1,i=!0,n=0,a=0;for(const t of e.bindings){if(t.isNodeUniformsGroup){if(!1===this.nodes.updateGroup(t))continue}if(t.isStorageBuffer){const e=t.attribute,r=e.isIndirectStorageBufferAttribute?Sf:Nf;this.attributes.update(e,r)}if(t.isUniformBuffer){t.update()&&r.updateBinding(t)}else if(t.isSampledTexture){const e=t.update(),o=t.texture,u=this.textures.get(o);e&&(this.textures.updateTexture(o),t.generation!==u.generation&&(t.generation=u.generation,s=!0));if(void 0!==r.get(o).externalTexture||u.isDefaultTexture?i=!1:(n=10*n+o.id,a+=o.version),!0===o.isStorageTexture){const e=this.get(o);!0===t.store?e.needsMipmap=!0:this.textures.needsMipmaps(o)&&!0===e.needsMipmap&&(this.backend.generateMipmaps(o),e.needsMipmap=!1)}}else t.isSampler&&t.update()}!0===s&&this.backend.updateBindings(e,t,i?n:0,a)}

Gf

Class Code
class Gf{constructor(e,t,r){this.renderItems=[],this.renderItemsIndex=0,this.opaque=[],this.transparentDoublePass=[],this.transparent=[],this.bundles=[],this.lightsNode=e.getNode(t,r),this.lightsArray=[],this.scene=t,this.camera=r,this.occlusionQueryCount=0}begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this.occlusionQueryCount++,!0===r.transparent||r.transmission>0?(kf(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0?(kf(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}pushBundle(e){this.bundles.push(e)}pushLight(e){this.lightsArray.push(e)}sort(e,t){this.opaque.length>1&&this.opaque.sort(e||Uf),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||Of),this.transparent.length>1&&this.transparent.sort(t||Of)}finish(){this.lightsNode.setLights(this.lightsArray);for(let e=this.renderItemsIndex,t=this.renderItems.length;e<t;e++){const t=this.renderItems[e];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.groupOrder=null,t.renderOrder=null,t.z=null,t.group=null,t.clippingContext=null}}}

Methods

begin(): this
Code
begin(){return this.renderItemsIndex=0,this.opaque.length=0,this.transparentDoublePass.length=0,this.transparent.length=0,this.bundles.length=0,this.lightsArray.length=0,this.occlusionQueryCount=0,this}
getNextRenderItem(e: any, t: any, r: any, s: any, i: any, n: any, a: any): any
Code
getNextRenderItem(e,t,r,s,i,n,a){let o=this.renderItems[this.renderItemsIndex];return void 0===o?(o={id:e.id,object:e,geometry:t,material:r,groupOrder:s,renderOrder:e.renderOrder,z:i,group:n,clippingContext:a},this.renderItems[this.renderItemsIndex]=o):(o.id=e.id,o.object=e,o.geometry=t,o.material=r,o.groupOrder=s,o.renderOrder=e.renderOrder,o.z=i,o.group=n,o.clippingContext=a),this.renderItemsIndex++,o}
push(e: any, t: any, r: any, s: any, i: any, n: any, a: any): void
Code
push(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===e.occlusionTest&&this.occlusionQueryCount++,!0===r.transparent||r.transmission>0?(kf(r)&&this.transparentDoublePass.push(o),this.transparent.push(o)):this.opaque.push(o)}
unshift(e: any, t: any, r: any, s: any, i: any, n: any, a: any): void
Code
unshift(e,t,r,s,i,n,a){const o=this.getNextRenderItem(e,t,r,s,i,n,a);!0===r.transparent||r.transmission>0?(kf(r)&&this.transparentDoublePass.unshift(o),this.transparent.unshift(o)):this.opaque.unshift(o)}
pushBundle(e: any): void
Code
pushBundle(e){this.bundles.push(e)}
pushLight(e: any): void
Code
pushLight(e){this.lightsArray.push(e)}
sort(e: any, t: any): void
Code
sort(e,t){this.opaque.length>1&&this.opaque.sort(e||Uf),this.transparentDoublePass.length>1&&this.transparentDoublePass.sort(t||Of),this.transparent.length>1&&this.transparent.sort(t||Of)}
finish(): void
Code
finish(){this.lightsNode.setLights(this.lightsArray);for(let e=this.renderItemsIndex,t=this.renderItems.length;e<t;e++){const t=this.renderItems[e];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.groupOrder=null,t.renderOrder=null,t.z=null,t.group=null,t.clippingContext=null}}

Hf

Class Code
class Hf{constructor(e){this.lighting=e,this.lists=new mf}get(e,t){const r=this.lists;zf[0]=e,zf[1]=t;let s=r.get(zf);return void 0===s&&(s=new Gf(this.lighting,e,t),r.set(zf,s)),zf.length=0,s}dispose(){this.lists=new mf}}

Methods

get(e: any, t: any): any
Code
get(e,t){const r=this.lists;zf[0]=e,zf[1]=t;let s=r.get(zf);return void 0===s&&(s=new Gf(this.lighting,e,t),r.set(zf,s)),zf.length=0,s}
dispose(): void
Code
dispose(){this.lists=new mf}

Wf

Class Code
class Wf{constructor(){this.id=$f++,this.color=!0,this.clearColor=!0,this.clearColorValue={r:0,g:0,b:0,a:1},this.depth=!0,this.clearDepth=!0,this.clearDepthValue=1,this.stencil=!1,this.clearStencil=!0,this.clearStencilValue=1,this.viewport=!1,this.viewportValue=new s,this.scissor=!1,this.scissorValue=new s,this.renderTarget=null,this.textures=null,this.depthTexture=null,this.activeCubeFace=0,this.activeMipmapLevel=0,this.sampleCount=1,this.width=0,this.height=0,this.occlusionQueryCount=0,this.clippingContext=null,this.isRenderContext=!0}getCacheKey(){return qf(this)}}

Methods

getCacheKey(): number
Code
getCacheKey(){return qf(this)}

Yf

Class Code
class Yf{constructor(){this.chainMaps={}}get(e,t,r=null){let s;if(jf[0]=e,jf[1]=t,null===r)s="default";else{const e=r.texture.format;s=`${r.textures.length}:${e}:${r.samples}:${r.depthBuffer}:${r.stencilBuffer}`}const i=this._getChainMap(s);let n=i.get(jf);return void 0===n&&(n=new Wf,i.set(jf,n)),jf.length=0,null!==r&&(n.sampleCount=0===r.samples?1:r.samples),n}getForClear(e=null){return this.get(Xf,Kf,e)}_getChainMap(e){return this.chainMaps[e]||(this.chainMaps[e]=new mf)}dispose(){this.chainMaps={}}}

Methods

get(e: any, t: any, r: any): any
Code
get(e,t,r=null){let s;if(jf[0]=e,jf[1]=t,null===r)s="default";else{const e=r.texture.format;s=`${r.textures.length}:${e}:${r.samples}:${r.depthBuffer}:${r.stencilBuffer}`}const i=this._getChainMap(s);let n=i.get(jf);return void 0===n&&(n=new Wf,i.set(jf,n)),jf.length=0,null!==r&&(n.sampleCount=0===r.samples?1:r.samples),n}
getForClear(e: any): any
Code
getForClear(e=null){return this.get(Xf,Kf,e)}
_getChainMap(e: any): any
Code
_getChainMap(e){return this.chainMaps[e]||(this.chainMaps[e]=new mf)}
dispose(): void
Code
dispose(){this.chainMaps={}}

Zf

Class Code
class Zf extends Tf{constructor(e,t,r){super(),this.renderer=e,this.backend=t,this.info=r}updateRenderTarget(e,t=0){const r=this.get(e),s=0===e.samples?1:e.samples,i=r.depthTextureMips||(r.depthTextureMips={}),n=e.textures,a=this.getSize(n[0]),o=a.width>>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;void 0===l&&d&&(l=new U,l.format=e.stencilBuffer?we:Ae,l.type=e.stencilBuffer?Re:T,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.isArrayTexture=!0===e.multiview&&a.depth>1,i[t]=l),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=l.isArrayTexture?l.image.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const h={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e<n.length;e++){const t=n[e];c&&(t.needsUpdate=!0),this.updateTexture(t,h)}l&&this.updateTexture(l,h)}if(!0!==r.initialized){r.initialized=!0;const t=()=>{e.removeEventListener("dispose",t);for(let e=0;e<n.length;e++)this._destroyTexture(n[e]);l&&this._destroyTexture(l),this.delete(e)};e.addEventListener("dispose",t)}}updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&(i.destroySampler(e),i.destroyTexture(e)),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ce}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,s||!0===e.isStorageTexture)i.createSampler(e),i.createTexture(e,t),r.generation=e.version;else{if(!0!==r.initialized&&i.createSampler(e),e.version>0){const s=e.image;if(void 0===s)console.warn("THREE.Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)console.warn("THREE.Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t),t.needsMipmaps&&0===e.mipmaps.length&&i.generateMipmaps(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version}if(!0!==r.initialized){r.initialized=!0,r.generation=e.version,this.info.memory.textures++;const t=()=>{e.removeEventListener("dispose",t),this._destroyTexture(e)};e.addEventListener("dispose",t)}r.version=e.version}getSize(e,t=Qf){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}getMipLevels(e,t,r){let s;return s=e.isCompressedTexture?e.mipmaps?e.mipmaps.length:1:Math.floor(Math.log2(Math.max(t,r)))+1,s}needsMipmaps(e){return!0===e.isCompressedTexture||e.generateMipmaps}_destroyTexture(e){!0===this.has(e)&&(this.backend.destroySampler(e),this.backend.destroyTexture(e),this.delete(e),this.info.memory.textures--)}}

Methods

updateRenderTarget(e: any, t: number): void
Code
updateRenderTarget(e,t=0){const r=this.get(e),s=0===e.samples?1:e.samples,i=r.depthTextureMips||(r.depthTextureMips={}),n=e.textures,a=this.getSize(n[0]),o=a.width>>t,u=a.height>>t;let l=e.depthTexture||i[t];const d=!0===e.depthBuffer||!0===e.stencilBuffer;let c=!1;void 0===l&&d&&(l=new U,l.format=e.stencilBuffer?we:Ae,l.type=e.stencilBuffer?Re:T,l.image.width=o,l.image.height=u,l.image.depth=a.depth,l.isArrayTexture=!0===e.multiview&&a.depth>1,i[t]=l),r.width===a.width&&a.height===r.height||(c=!0,l&&(l.needsUpdate=!0,l.image.width=o,l.image.height=u,l.image.depth=l.isArrayTexture?l.image.depth:1)),r.width=a.width,r.height=a.height,r.textures=n,r.depthTexture=l||null,r.depth=e.depthBuffer,r.stencil=e.stencilBuffer,r.renderTarget=e,r.sampleCount!==s&&(c=!0,l&&(l.needsUpdate=!0),r.sampleCount=s);const h={sampleCount:s};if(!0!==e.isXRRenderTarget){for(let e=0;e<n.length;e++){const t=n[e];c&&(t.needsUpdate=!0),this.updateTexture(t,h)}l&&this.updateTexture(l,h)}if(!0!==r.initialized){r.initialized=!0;const t=()=>{e.removeEventListener("dispose",t);for(let e=0;e<n.length;e++)this._destroyTexture(n[e]);l&&this._destroyTexture(l),this.delete(e)};e.addEventListener("dispose",t)}}
updateTexture(e: any, t: {}): void
Code
updateTexture(e,t={}){const r=this.get(e);if(!0===r.initialized&&r.version===e.version)return;const s=e.isRenderTargetTexture||e.isDepthTexture||e.isFramebufferTexture,i=this.backend;if(s&&!0===r.initialized&&(i.destroySampler(e),i.destroyTexture(e)),e.isFramebufferTexture){const t=this.renderer.getRenderTarget();e.type=t?t.texture.type:Ce}const{width:n,height:a,depth:o}=this.getSize(e);if(t.width=n,t.height=a,t.depth=o,t.needsMipmaps=this.needsMipmaps(e),t.levels=t.needsMipmaps?this.getMipLevels(e,n,a):1,s||!0===e.isStorageTexture)i.createSampler(e),i.createTexture(e,t),r.generation=e.version;else{if(!0!==r.initialized&&i.createSampler(e),e.version>0){const s=e.image;if(void 0===s)console.warn("THREE.Renderer: Texture marked for update but image is undefined.");else if(!1===s.complete)console.warn("THREE.Renderer: Texture marked for update but image is incomplete.");else{if(e.images){const r=[];for(const t of e.images)r.push(t);t.images=r}else t.image=s;void 0!==r.isDefaultTexture&&!0!==r.isDefaultTexture||(i.createTexture(e,t),r.isDefaultTexture=!1,r.generation=e.version),!0===e.source.dataReady&&i.updateTexture(e,t),t.needsMipmaps&&0===e.mipmaps.length&&i.generateMipmaps(e)}}else i.createDefaultTexture(e),r.isDefaultTexture=!0,r.generation=e.version}if(!0!==r.initialized){r.initialized=!0,r.generation=e.version,this.info.memory.textures++;const t=()=>{e.removeEventListener("dispose",t),this._destroyTexture(e)};e.addEventListener("dispose",t)}r.version=e.version}
getSize(e: any, t: Qi): Qi
Code
getSize(e,t=Qf){let r=e.images?e.images[0]:e.image;return r?(void 0!==r.image&&(r=r.image),r instanceof HTMLVideoElement?(t.width=r.videoWidth||1,t.height=r.videoHeight||1,t.depth=1):r instanceof VideoFrame?(t.width=r.displayWidth||1,t.height=r.displayHeight||1,t.depth=1):(t.width=r.width||1,t.height=r.height||1,t.depth=e.isCubeTexture?6:r.depth||1)):t.width=t.height=t.depth=1,t}
getMipLevels(e: any, t: any, r: any): any
Code
getMipLevels(e,t,r){let s;return s=e.isCompressedTexture?e.mipmaps?e.mipmaps.length:1:Math.floor(Math.log2(Math.max(t,r)))+1,s}
needsMipmaps(e: any): any
Code
needsMipmaps(e){return!0===e.isCompressedTexture||e.generateMipmaps}
_destroyTexture(e: any): void
Code
_destroyTexture(e){!0===this.has(e)&&(this.backend.destroySampler(e),this.backend.destroyTexture(e),this.delete(e),this.info.memory.textures--)}

Jf

Class Code
class Jf extends e{constructor(e,t,r,s=1){super(e,t,r),this.a=s}set(e,t,r,s=1){return this.a=s,super.set(e,t,r)}copy(e){return void 0!==e.a&&(this.a=e.a),super.copy(e)}clone(){return new this.constructor(this.r,this.g,this.b,this.a)}}

Methods

set(e: any, t: any, r: any, s: number): this
Code
set(e,t,r,s=1){return this.a=s,super.set(e,t,r)}
copy(e: any): this
Code
copy(e){return void 0!==e.a&&(this.a=e.a),super.copy(e)}
clone(): any
Code
clone(){return new this.constructor(this.r,this.g,this.b,this.a)}

ey

Class Code
class ey extends bn{static get type(){return"ParameterNode"}constructor(e,t=null){super(e,t),this.isParameterNode=!0}getHash(){return this.uuid}generate(){return this.name}}

Methods

getHash(): string
Code
getHash(){return this.uuid}
generate(): any
Code
generate(){return this.name}

ty

Class Code
class ty extends js{static get type(){return"StackNode"}constructor(e=null){super(),this.nodes=[],this.outputNode=null,this.parent=e,this._currentCond=null,this._expressionNode=null,this.isStackNode=!0}getNodeType(e){return this.hasOutput?this.outputNode.getNodeType(e):"void"}getMemberType(e,t){return this.hasOutput?this.outputNode.getMemberType(e,t):"void"}add(e){return!0!==e.isNode?(console.error("THREE.TSL: Invalid node added to stack."),this):(this.nodes.push(e),this)}If(e,t){const r=new Fi(t);return this._currentCond=eu(e,r),this.add(this._currentCond)}ElseIf(e,t){const r=new Fi(t),s=eu(e,r);return this._currentCond.elseNode=s,this._currentCond=s,this}Else(e){return this._currentCond.elseNode=new Fi(e),this}Switch(e){return this._expressionNode=Ii(e),this}Case(...e){const t=[];if(e.length>=2)for(let r=0;r<e.length-1;r++)t.push(this._expressionNode.equal(Ii(e[r])));else console.error("THREE.TSL: Invalid parameter length. Case() requires at least two parameters.");const r=new Fi(e[e.length-1]);let s=t[0];for(let e=1;e<t.length;e++)s=s.or(t[e]);const i=eu(s,r);return null===this._currentCond?(this._currentCond=i,this.add(this._currentCond)):(this._currentCond.elseNode=i,this._currentCond=i,this)}Default(e){return this.Else(e),this}setup(e){const t=e.getNodeProperties(this);let r=0;for(const s of this.getChildren()){if(s.isVarNode&&!0===s.intent){if(!0!==e.getNodeProperties(s).assign)continue}t["node"+r++]=s}return t.outputNode||null}get hasOutput(){return this.outputNode&&this.outputNode.isNode}build(e,...t){const r=e.currentStack,s=qi();Wi(this),e.currentStack=this;const i=e.buildStage;for(const t of this.nodes){if(t.isVarNode&&!0===t.intent){if(!0!==e.getNodeProperties(t).assign)continue}if("setup"===i)t.build(e);else if("analyze"===i)t.build(e,this);else if("generate"===i){const r=e.getDataFromNode(t,"any").stages,s=r&&r[e.shaderStage];if(t.isVarNode&&s&&1===s.length&&s[0]&&s[0].isStackNode)continue;t.build(e,"void")}}let n;return n=this.hasOutput?this.outputNode.build(e,...t):super.build(e,...t),Wi(s),e.currentStack=r,n}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.hasOutput?this.outputNode.getNodeType(e):"void"}
getMemberType(e: any, t: any): any
Code
getMemberType(e,t){return this.hasOutput?this.outputNode.getMemberType(e,t):"void"}
add(e: any): this
Code
add(e){return!0!==e.isNode?(console.error("THREE.TSL: Invalid node added to stack."),this):(this.nodes.push(e),this)}
If(e: any, t: any): this
Code
If(e,t){const r=new Fi(t);return this._currentCond=eu(e,r),this.add(this._currentCond)}
ElseIf(e: any, t: any): this
Code
ElseIf(e,t){const r=new Fi(t),s=eu(e,r);return this._currentCond.elseNode=s,this._currentCond=s,this}
Else(e: any): this
Code
Else(e){return this._currentCond.elseNode=new Fi(e),this}
Switch(e: any): this
Code
Switch(e){return this._expressionNode=Ii(e),this}
Case(e: any[]): this
Code
Case(...e){const t=[];if(e.length>=2)for(let r=0;r<e.length-1;r++)t.push(this._expressionNode.equal(Ii(e[r])));else console.error("THREE.TSL: Invalid parameter length. Case() requires at least two parameters.");const r=new Fi(e[e.length-1]);let s=t[0];for(let e=1;e<t.length;e++)s=s.or(t[e]);const i=eu(s,r);return null===this._currentCond?(this._currentCond=i,this.add(this._currentCond)):(this._currentCond.elseNode=i,this._currentCond=i,this)}
Default(e: any): this
Code
Default(e){return this.Else(e),this}
setup(e: any): any
Code
setup(e){const t=e.getNodeProperties(this);let r=0;for(const s of this.getChildren()){if(s.isVarNode&&!0===s.intent){if(!0!==e.getNodeProperties(s).assign)continue}t["node"+r++]=s}return t.outputNode||null}
build(e: any, t: any[]): any
Code
build(e,...t){const r=e.currentStack,s=qi();Wi(this),e.currentStack=this;const i=e.buildStage;for(const t of this.nodes){if(t.isVarNode&&!0===t.intent){if(!0!==e.getNodeProperties(t).assign)continue}if("setup"===i)t.build(e);else if("analyze"===i)t.build(e,this);else if("generate"===i){const r=e.getDataFromNode(t,"any").stages,s=r&&r[e.shaderStage];if(t.isVarNode&&s&&1===s.length&&s[0]&&s[0].isStackNode)continue;t.build(e,"void")}}let n;return n=this.hasOutput?this.outputNode.build(e,...t):super.build(e,...t),Wi(s),e.currentStack=r,n}

sy

Class Code
class sy extends js{static get type(){return"StructTypeNode"}constructor(e,t=null){var r;super("struct"),this.membersLayout=(r=e,Object.entries(r).map(([e,t])=>"string"==typeof t?{name:e,type:t,atomic:!1}:{name:e,type:t.type,atomic:t.atomic||!1})),this.name=t,this.isStructLayoutNode=!0}getLength(){const e=Float32Array.BYTES_PER_ELEMENT;let t=0;for(const r of this.membersLayout){const s=r.type,i=Cs(s)*e,n=t%8,a=n%Ms(s),o=n+a;t+=a,0!==o&&8-o<i&&(t+=8-o),t+=i}return 8*Math.ceil(t/8)/e}getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}getNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}setup(e){e.addInclude(this)}generate(e){return this.getNodeType(e)}}

Methods

getLength(): number
Code
getLength(){const e=Float32Array.BYTES_PER_ELEMENT;let t=0;for(const r of this.membersLayout){const s=r.type,i=Cs(s)*e,n=t%8,a=n%Ms(s),o=n+a;t+=a,0!==o&&8-o<i&&(t+=8-o),t+=i}return 8*Math.ceil(t/8)/e}
getMemberType(e: any, t: any): any
Code
getMemberType(e,t){const r=this.membersLayout.find(e=>e.name===t);return r?r.type:"void"}
getNodeType(e: any): any
Code
getNodeType(e){return e.getStructTypeFromNode(this,this.membersLayout,this.name).name}
setup(e: any): void
Code
setup(e){e.addInclude(this)}
generate(e: any): any
Code
generate(e){return this.getNodeType(e)}

iy

Class Code
class iy extends js{static get type(){return"StructNode"}constructor(e,t){super("vec3"),this.structLayoutNode=e,this.values=t,this.isStructNode=!0}getNodeType(e){return this.structLayoutNode.getNodeType(e)}getMemberType(e,t){return this.structLayoutNode.getMemberType(e,t)}generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structLayoutNode.membersLayout,this.values)}`,this),t.name}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.structLayoutNode.getNodeType(e)}
getMemberType(e: any, t: any): any
Code
getMemberType(e,t){return this.structLayoutNode.getMemberType(e,t)}
generate(e: any): any
Code
generate(e){const t=e.getVarFromNode(this),r=t.type,s=e.getPropertyName(t);return e.addLineFlowCode(`${s} = ${e.generateStruct(r,this.structLayoutNode.membersLayout,this.values)}`,this),t.name}

ny

Class Code
class ny extends js{static get type(){return"OutputStructNode"}constructor(...e){super(),this.members=e,this.isOutputStructNode=!0}getNodeType(e){const t=e.getNodeProperties(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;t<r.length;t++){const i="m"+t,n=r[t].getNodeType(e);s.push({name:i,type:n,index:t})}t.membersLayout=s,t.structType=e.getOutputStructTypeFromNode(this,t.membersLayout)}return t.structType.name}generate(e){const t=e.getOutputStructName(),r=this.members,s=""!==t?t+".":"";for(let t=0;t<r.length;t++){const i=r[t].build(e);e.addLineFlowCode(`${s}m${t} = ${i}`,this)}return t}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){const t=e.getNodeProperties(this);if(void 0===t.membersLayout){const r=this.members,s=[];for(let t=0;t<r.length;t++){const i="m"+t,n=r[t].getNodeType(e);s.push({name:i,type:n,index:t})}t.membersLayout=s,t.structType=e.getOutputStructTypeFromNode(this,t.membersLayout)}return t.structType.name}
generate(e: any): any
Code
generate(e){const t=e.getOutputStructName(),r=this.members,s=""!==t?t+".":"";for(let t=0;t<r.length;t++){const i=r[t].build(e);e.addLineFlowCode(`${s}m${t} = ${i}`,this)}return t}

uy

Class Code
class uy extends ny{static get type(){return"MRTNode"}constructor(e){super(),this.outputNodes=e,this.isMRTNode=!0}has(e){return void 0!==this.outputNodes[e]}get(e){return this.outputNodes[e]}merge(e){const t={...this.outputNodes,...e.outputNodes};return ly(t)}setup(e){const t=this.outputNodes,r=[],s=e.renderer.getRenderTarget().textures;for(const e in t){r[oy(s,e)]=ln(t[e])}return this.members=r,super.setup(e)}}

Methods

has(e: any): boolean
Code
has(e){return void 0!==this.outputNodes[e]}
get(e: any): any
Code
get(e){return this.outputNodes[e]}
merge(e: any): any
Code
merge(e){const t={...this.outputNodes,...e.outputNodes};return ly(t)}
setup(e: any): any
Code
setup(e){const t=this.outputNodes,r=[],s=e.renderer.getRenderTarget().textures;for(const e in t){r[oy(s,e)]=ln(t[e])}return this.members=r,super.setup(e)}

my

Class Code
class my extends js{static get type(){return"FunctionOverloadingNode"}constructor(e=[],...t){super(),this.functionNodes=e,this.parametersNodes=t,this._candidateFnCall=null,this.global=!0}getNodeType(){return this.functionNodes[0].shaderNode.layout.type}setup(e){const t=this.parametersNodes;let r=this._candidateFnCall;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;r<t.length;r++){const s=t[r],i=a[r];s.getNodeType(e)===i.type?n++:n=0}n>i&&(s=r,i=n)}}this._candidateFnCall=r=s(...t)}return r}}

Methods

getNodeType(): any
Code
getNodeType(){return this.functionNodes[0].shaderNode.layout.type}
setup(e: any): any
Code
setup(e){const t=this.parametersNodes;let r=this._candidateFnCall;if(null===r){let s=null,i=-1;for(const r of this.functionNodes){const n=r.shaderNode.layout;if(null===n)throw new Error("FunctionOverloadingNode: FunctionNode must be a layout.");const a=n.inputs;if(t.length===a.length){let n=0;for(let r=0;r<t.length;r++){const s=t[r],i=a[r];s.getNodeType(e)===i.type?n++:n=0}n>i&&(s=r,i=n)}}this._candidateFnCall=r=s(...t)}return r}

Ey

Class Code
class Ey extends js{static get type(){return"SpriteSheetUVNode"}constructor(e,t=Ju(),r=Yi(0)){super("vec2"),this.countNode=e,this.uvNode=t,this.frameNode=r}setup(){const{frameNode:e,uvNode:t,countNode:r}=this,{width:s,height:i}=r,n=e.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=r.reciprocal(),l=en(a,o);return t.add(l).mul(u)}}

Methods

setup(): any
Code
setup(){const{frameNode:e,uvNode:t,countNode:r}=this,{width:s,height:i}=r,n=e.mod(s.mul(i)).floor(),a=n.mod(s),o=i.sub(n.add(1).div(s).ceil()),u=r.reciprocal(),l=en(a,o);return t.add(l).mul(u)}

zy

Class Code
class zy extends nl{static get type(){return"ReflectorNode"}constructor(e={}){super(e.defaultTexture||Oy.texture,ky),this._reflectorBaseNode=e.reflector||new Hy(this,e),this._depthNode=null,this.setUpdateMatrix(!1)}get reflector(){return this._reflectorBaseNode}get target(){return this._reflectorBaseNode.target}getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=Ii(new zy({defaultTexture:Oy.depthTexture,reflector:this._reflectorBaseNode}))}return this._depthNode}setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e._reflectorBaseNode=this._reflectorBaseNode,e}dispose(){super.dispose(),this._reflectorBaseNode.dispose()}}

Methods

getDepthNode(): any
Code
getDepthNode(){if(null===this._depthNode){if(!0!==this._reflectorBaseNode.depth)throw new Error("THREE.ReflectorNode: Depth node can only be requested when the reflector is created with { depth: true }. ");this._depthNode=Ii(new zy({defaultTexture:Oy.depthTexture,reflector:this._reflectorBaseNode}))}return this._depthNode}
setup(e: any): void
Code
setup(e){return e.object.isQuadMesh||this._reflectorBaseNode.build(e),super.setup(e)}
clone(): any
Code
clone(){const e=new this.constructor(this.reflectorNode);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e._reflectorBaseNode=this._reflectorBaseNode,e}
dispose(): void
Code
dispose(){super.dispose(),this._reflectorBaseNode.dispose()}

Hy

Class Code
class Hy extends js{static get type(){return"ReflectorBaseNode"}constructor(e,t={}){super();const{target:r=new Pe,resolution:s=1,generateMipmaps:i=!1,bounces:n=!0,depth:a=!1,samples:o=0}=t;this.textureNode=e,this.target=r,this.resolution=s,this.generateMipmaps=i,this.bounces=n,this.depth=a,this.samples=o,this.updateBeforeType=n?Us.RENDER:Us.FRAME,this.virtualCameras=new WeakMap,this.renderTargets=new Map,this.forceUpdate=!1,this.hasOutput=!1}_updateResolution(e,t){const r=this.resolution;t.getDrawingBufferSize(Uy),e.setSize(Math.round(Uy.width*r),Math.round(Uy.height*r))}setup(e){return this._updateResolution(Oy,e.renderer),super.setup(e)}dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new ue(0,0,{type:ce,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=Be,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new U),this.renderTargets.set(e,t)),t}updateBefore(e){if(!1===this.bounces&&Gy)return!1;Gy=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Uy),this._updateResolution(o,s),My.setFromMatrixPosition(n.matrixWorld),Py.setFromMatrixPosition(r.matrixWorld),By.extractRotation(n.matrixWorld),Cy.set(0,0,1),Cy.applyMatrix4(By),Iy.subVectors(My,Py);let u=!1;if(!0===Iy.dot(Cy)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(Gy=!1);u=!0}Iy.reflect(Cy).negate(),Iy.add(My),By.extractRotation(r.matrixWorld),Ly.set(0,0,-1),Ly.applyMatrix4(By),Ly.add(Py),Dy.subVectors(My,Ly),Dy.reflect(Cy).negate(),Dy.add(My),a.coordinateSystem=r.coordinateSystem,a.position.copy(Iy),a.up.set(0,1,0),a.up.applyMatrix4(By),a.up.reflect(Cy),a.lookAt(Dy),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),Ry.setFromNormalAndCoplanarPoint(Cy,My),Ry.applyMatrix4(a.matrixWorldInverse),Fy.set(Ry.normal.x,Ry.normal.y,Ry.normal.z,Ry.constant);const l=a.projectionMatrix;Vy.x=(Math.sign(Fy.x)+l.elements[8])/l.elements[0],Vy.y=(Math.sign(Fy.y)+l.elements[9])/l.elements[5],Vy.z=-1,Vy.w=(1+l.elements[10])/l.elements[14],Fy.multiplyScalar(1/Fy.dot(Vy));l.elements[2]=Fy.x,l.elements[6]=Fy.y,l.elements[10]=s.coordinateSystem===d?Fy.z-0:Fy.z+1-0,l.elements[14]=Fy.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const c=s.getRenderTarget(),h=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0,u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),s.setMRT(h),s.setRenderTarget(c),s.autoClear=p,i.visible=!0,Gy=!1,this.forceUpdate=!1}}

Methods

_updateResolution(e: any, t: any): void
Code
_updateResolution(e,t){const r=this.resolution;t.getDrawingBufferSize(Uy),e.setSize(Math.round(Uy.width*r),Math.round(Uy.height*r))}
setup(e: any): any
Code
setup(e){return this._updateResolution(Oy,e.renderer),super.setup(e)}
dispose(): void
Code
dispose(){super.dispose();for(const e of this.renderTargets.values())e.dispose()}
getVirtualCamera(e: any): any
Code
getVirtualCamera(e){let t=this.virtualCameras.get(e);return void 0===t&&(t=e.clone(),this.virtualCameras.set(e,t)),t}
getRenderTarget(e: any): any
Code
getRenderTarget(e){let t=this.renderTargets.get(e);return void 0===t&&(t=new ue(0,0,{type:ce,samples:this.samples}),!0===this.generateMipmaps&&(t.texture.minFilter=Be,t.texture.generateMipmaps=!0),!0===this.depth&&(t.depthTexture=new U),this.renderTargets.set(e,t)),t}
updateBefore(e: any): boolean
Code
updateBefore(e){if(!1===this.bounces&&Gy)return!1;Gy=!0;const{scene:t,camera:r,renderer:s,material:i}=e,{target:n}=this,a=this.getVirtualCamera(r),o=this.getRenderTarget(a);s.getDrawingBufferSize(Uy),this._updateResolution(o,s),My.setFromMatrixPosition(n.matrixWorld),Py.setFromMatrixPosition(r.matrixWorld),By.extractRotation(n.matrixWorld),Cy.set(0,0,1),Cy.applyMatrix4(By),Iy.subVectors(My,Py);let u=!1;if(!0===Iy.dot(Cy)>0&&!1===this.forceUpdate){if(!1===this.hasOutput)return void(Gy=!1);u=!0}Iy.reflect(Cy).negate(),Iy.add(My),By.extractRotation(r.matrixWorld),Ly.set(0,0,-1),Ly.applyMatrix4(By),Ly.add(Py),Dy.subVectors(My,Ly),Dy.reflect(Cy).negate(),Dy.add(My),a.coordinateSystem=r.coordinateSystem,a.position.copy(Iy),a.up.set(0,1,0),a.up.applyMatrix4(By),a.up.reflect(Cy),a.lookAt(Dy),a.near=r.near,a.far=r.far,a.updateMatrixWorld(),a.projectionMatrix.copy(r.projectionMatrix),Ry.setFromNormalAndCoplanarPoint(Cy,My),Ry.applyMatrix4(a.matrixWorldInverse),Fy.set(Ry.normal.x,Ry.normal.y,Ry.normal.z,Ry.constant);const l=a.projectionMatrix;Vy.x=(Math.sign(Fy.x)+l.elements[8])/l.elements[0],Vy.y=(Math.sign(Fy.y)+l.elements[9])/l.elements[5],Vy.z=-1,Vy.w=(1+l.elements[10])/l.elements[14],Fy.multiplyScalar(1/Fy.dot(Vy));l.elements[2]=Fy.x,l.elements[6]=Fy.y,l.elements[10]=s.coordinateSystem===d?Fy.z-0:Fy.z+1-0,l.elements[14]=Fy.w,this.textureNode.value=o.texture,!0===this.depth&&(this.textureNode.getDepthNode().value=o.depthTexture),i.visible=!1;const c=s.getRenderTarget(),h=s.getMRT(),p=s.autoClear;s.setMRT(null),s.setRenderTarget(o),s.autoClear=!0,u?(s.clear(),this.hasOutput=!1):(s.render(t,a),this.hasOutput=!0),s.setMRT(h),s.setRenderTarget(c),s.autoClear=p,i.visible=!0,Gy=!1,this.forceUpdate=!1}

Wy

Class Code
class Wy extends pe{constructor(e=!1){super();const t=!1===e?[0,-1,0,1,2,1]:[0,2,0,0,2,0];this.setAttribute("position",new Le([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new Le(t,2))}}

jy

Class Code
class jy extends X{constructor(e=null){super(qy,e),this.camera=$y,this.isQuadMesh=!0}async renderAsync(e){return e.renderAsync(this,$y)}render(e){e.render(this,$y)}}

Methods

renderAsync(e: any): Promise<any>
Code
async renderAsync(e){return e.renderAsync(this,$y)}
render(e: any): void
Code
render(e){e.render(this,$y)}

Ky

Class Code
class Ky extends nl{static get type(){return"RTTNode"}constructor(e,t=null,r=null,s={type:ce}){const i=new ue(t,r,s);super(i.texture,Ju()),this.isRTTNode=!0,this.node=e,this.width=t,this.height=r,this.pixelRatio=1,this.renderTarget=i,this.textureNeedsUpdate=!0,this.autoUpdate=!0,this._rttNode=null,this._quadMesh=new jy(new bp),this.updateBeforeType=Us.RENDER}get autoResize(){return null===this.width}setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}setSize(e,t){this.width=e,this.height=t;const r=e*this.pixelRatio,s=t*this.pixelRatio;this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}setPixelRatio(e){this.pixelRatio=e,this.setSize(this.width,this.height)}updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;if(this.textureNeedsUpdate=!1,!0===this.autoResize){const t=e.getPixelRatio(),r=e.getSize(Xy),s=r.width*t,i=r.height*t;s===this.renderTarget.width&&i===this.renderTarget.height||(this.renderTarget.setSize(s,i),this.textureNeedsUpdate=!0)}this._quadMesh.material.fragmentNode=this._rttNode;const t=e.getRenderTarget();e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(t)}clone(){const e=new nl(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}}

Methods

setup(e: any): void
Code
setup(e){return this._rttNode=this.node.context(e.getSharedContext()),this._quadMesh.material.name="RTT",this._quadMesh.material.needsUpdate=!0,super.setup(e)}
setSize(e: any, t: any): void
Code
setSize(e,t){this.width=e,this.height=t;const r=e*this.pixelRatio,s=t*this.pixelRatio;this.renderTarget.setSize(r,s),this.textureNeedsUpdate=!0}
setPixelRatio(e: any): void
Code
setPixelRatio(e){this.pixelRatio=e,this.setSize(this.width,this.height)}
updateBefore({renderer:e}: any): void
Code
updateBefore({renderer:e}){if(!1===this.textureNeedsUpdate&&!1===this.autoUpdate)return;if(this.textureNeedsUpdate=!1,!0===this.autoResize){const t=e.getPixelRatio(),r=e.getSize(Xy),s=r.width*t,i=r.height*t;s===this.renderTarget.width&&i===this.renderTarget.height||(this.renderTarget.setSize(s,i),this.textureNeedsUpdate=!0)}this._quadMesh.material.fragmentNode=this._rttNode;const t=e.getRenderTarget();e.setRenderTarget(this.renderTarget),this._quadMesh.render(e),e.setRenderTarget(t)}
clone(): nl
Code
clone(){const e=new nl(this.value,this.uvNode,this.levelNode);return e.sampler=this.sampler,e.referenceNode=this,e}

eb

Class Code
class eb extends js{static get type(){return"SampleNode"}constructor(e){super(),this.callback=e,this.isSampleNode=!0}setup(){return this.sample(Ju())}sample(e){return this.callback(e)}}

Methods

setup(): any
Code
setup(){return this.sample(Ju())}
sample(e: any): any
Code
sample(e){return this.callback(e)}

tb

Class Code
class tb extends js{static get type(){return"EventNode"}constructor(e,t){super("void"),this.eventType=e,this.callback=t,e===tb.OBJECT?this.updateType=Us.OBJECT:e===tb.MATERIAL&&(this.updateType=Us.RENDER)}update(e){this.callback(e)}}

Methods

update(e: any): void
Code
update(e){this.callback(e)}

sb

Class Code
class sb extends L{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageInstancedBufferAttribute=!0}}

ib

Class Code
class ib extends ge{constructor(e,t,r=Float32Array){super(ArrayBuffer.isView(e)?e:new r(e*t),t),this.isStorageBufferAttribute=!0}}

nb

Class Code
class nb extends js{static get type(){return"PointUVNode"}constructor(){super("vec2"),this.isPointUVNode=!0}generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}}

Methods

generate(): string
Code
generate(){return"vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )"}

lb

Class Code
class lb extends js{static get type(){return"SceneNode"}constructor(e=lb.BACKGROUND_BLURRINESS,t=null){super(),this.scope=e,this.scene=t}setup(e){const t=this.scope,r=null!==this.scene?this.scene:e.scene;let s;return t===lb.BACKGROUND_BLURRINESS?s=Md("backgroundBlurriness","float",r):t===lb.BACKGROUND_INTENSITY?s=Md("backgroundIntensity","float",r):t===lb.BACKGROUND_ROTATION?s=ra("mat4").setName("backgroundRotation").setGroup(Jn).onRenderUpdate(()=>{const e=r.background;return null!==e&&e.isTexture&&e.mapping!==Fe?(ob.copy(r.backgroundRotation),ob.x*=-1,ob.y*=-1,ob.z*=-1,ub.makeRotationFromEuler(ob)):ub.identity(),ub}):console.error("THREE.SceneNode: Unknown scope:",t),s}}

Methods

setup(e: any): any
Code
setup(e){const t=this.scope,r=null!==this.scene?this.scene:e.scene;let s;return t===lb.BACKGROUND_BLURRINESS?s=Md("backgroundBlurriness","float",r):t===lb.BACKGROUND_INTENSITY?s=Md("backgroundIntensity","float",r):t===lb.BACKGROUND_ROTATION?s=ra("mat4").setName("backgroundRotation").setGroup(Jn).onRenderUpdate(()=>{const e=r.background;return null!==e&&e.isTexture&&e.mapping!==Fe?(ob.copy(r.backgroundRotation),ob.x*=-1,ob.y*=-1,ob.z*=-1,ub.makeRotationFromEuler(ob)):ub.identity(),ub}):console.error("THREE.SceneNode: Unknown scope:",t),s}

pb

Class Code
class pb extends nl{static get type(){return"StorageTextureNode"}constructor(e,t,r=null){super(e,t),this.storeNode=r,this.isStorageTextureNode=!0,this.access=ks.WRITE_ONLY}getInputType(){return"storageTexture"}setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}setAccess(e){return this.access=e,this}generate(e,t){let r;return r=null!==this.storeNode?this.generateStore(e):super.generate(e,t),r}toReadWrite(){return this.setAccess(ks.READ_WRITE)}toReadOnly(){return this.setAccess(ks.READ_ONLY)}toWriteOnly(){return this.setAccess(ks.WRITE_ONLY)}generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(e,n,a,u,o);e.addLineFlowCode(l,this)}clone(){const e=super.clone();return e.storeNode=this.storeNode,e}}

Methods

getInputType(): string
Code
getInputType(){return"storageTexture"}
setup(e: any): any
Code
setup(e){super.setup(e);const t=e.getNodeProperties(this);return t.storeNode=this.storeNode,t}
setAccess(e: any): this
Code
setAccess(e){return this.access=e,this}
generate(e: any, t: any): any
Code
generate(e,t){let r;return r=null!==this.storeNode?this.generateStore(e):super.generate(e,t),r}
toReadWrite(): this
Code
toReadWrite(){return this.setAccess(ks.READ_WRITE)}
toReadOnly(): this
Code
toReadOnly(){return this.setAccess(ks.READ_ONLY)}
toWriteOnly(): this
Code
toWriteOnly(){return this.setAccess(ks.WRITE_ONLY)}
generateStore(e: any): void
Code
generateStore(e){const t=e.getNodeProperties(this),{uvNode:r,storeNode:s,depthNode:i}=t,n=super.generate(e,"property"),a=r.build(e,!0===this.value.is3DTexture?"uvec3":"uvec2"),o=s.build(e,"vec4"),u=i?i.build(e,"int"):null,l=e.generateTextureStore(e,n,a,u,o);e.addLineFlowCode(l,this)}
clone(): any
Code
clone(){const e=super.clone();return e.storeNode=this.storeNode,e}

fb

Class Code
class fb extends nl{static get type(){return"Texture3DNode"}constructor(e,t=null,r=null){super(e,t,r),this.isTexture3DNode=!0}getInputType(){return"texture3D"}getDefaultUV(){return nn(.5,.5,.5)}setUpdateMatrix(){}setupUV(e,t){const r=this.value;return!e.isFlipY()||!0!==r.isRenderTargetTexture&&!0!==r.isFramebufferTexture||(t=this.sampler?t.flipY():t.setY(Qi(tl(this,this.levelNode).y).sub(t.y).sub(1))),t}generateUV(e,t){return t.build(e,"vec3")}normal(e){return mb({texture:this,uv:e})}}

Methods

getInputType(): string
Code
getInputType(){return"texture3D"}
getDefaultUV(): any
Code
getDefaultUV(){return nn(.5,.5,.5)}
setUpdateMatrix(): void
Code
setUpdateMatrix(){}
setupUV(e: any, t: any): any
Code
setupUV(e,t){const r=this.value;return!e.isFlipY()||!0!==r.isRenderTargetTexture&&!0!==r.isFramebufferTexture||(t=this.sampler?t.flipY():t.setY(Qi(tl(this,this.levelNode).y).sub(t.y).sub(1))),t}
generateUV(e: any, t: any): any
Code
generateUV(e,t){return t.build(e,"vec3")}
normal(e: any): void
Code
normal(e){return mb({texture:this,uv:e})}

bb

Class Code
class bb extends Cd{static get type(){return"UserDataNode"}constructor(e,t,r=null){super(e,t,r),this.userData=r}updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}}

Methods

updateReference(e: any): any
Code
updateReference(e){return this.reference=null!==this.userData?this.userData:e.object.userData,this.reference}

Tb

Class Code
class Tb extends Ys{static get type(){return"VelocityNode"}constructor(){super("vec2"),this.projectionMatrix=null,this.updateType=Us.OBJECT,this.updateAfterType=Us.OBJECT,this.previousModelWorldMatrix=ra(new a),this.previousProjectionMatrix=ra(new a).setGroup(Jn),this.previousCameraViewMatrix=ra(new a)}setProjectionMatrix(e){this.projectionMatrix=e}update({frameId:e,camera:t,object:r}){const s=vb(r);this.previousModelWorldMatrix.value.copy(s);const i=_b(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}updateAfter({object:e}){vb(e).copy(e.matrixWorld)}setup(){const e=null===this.projectionMatrix?bl:ra(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul(Gl).mul(ql),s=this.previousProjectionMatrix.mul(t).mul(jl),i=r.xy.div(r.w),n=s.xy.div(s.w);return ha(i,n)}}

Methods

setProjectionMatrix(e: any): void
Code
setProjectionMatrix(e){this.projectionMatrix=e}
update({frameId:e,camera:t,object:r}: any): void
Code
update({frameId:e,camera:t,object:r}){const s=vb(r);this.previousModelWorldMatrix.value.copy(s);const i=_b(t);i.frameId!==e&&(i.frameId=e,void 0===i.previousProjectionMatrix?(i.previousProjectionMatrix=new a,i.previousCameraViewMatrix=new a,i.currentProjectionMatrix=new a,i.currentCameraViewMatrix=new a,i.previousProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.previousCameraViewMatrix.copy(t.matrixWorldInverse)):(i.previousProjectionMatrix.copy(i.currentProjectionMatrix),i.previousCameraViewMatrix.copy(i.currentCameraViewMatrix)),i.currentProjectionMatrix.copy(this.projectionMatrix||t.projectionMatrix),i.currentCameraViewMatrix.copy(t.matrixWorldInverse),this.previousProjectionMatrix.value.copy(i.previousProjectionMatrix),this.previousCameraViewMatrix.value.copy(i.previousCameraViewMatrix))}
updateAfter({object:e}: any): void
Code
updateAfter({object:e}){vb(e).copy(e.matrixWorld)}
setup(): any
Code
setup(){const e=null===this.projectionMatrix?bl:ra(this.projectionMatrix),t=this.previousCameraViewMatrix.mul(this.previousModelWorldMatrix),r=e.mul(Gl).mul(ql),s=this.previousProjectionMatrix.mul(t).mul(jl),i=r.xy.div(r.w),n=s.xy.div(s.w);return ha(i,n)}

Mb

Class Code
class Mb extends Ys{static get type(){return"PosterizeNode"}constructor(e,t){super(),this.sourceNode=e,this.stepsNode=t}setup(){const{sourceNode:e,stepsNode:t}=this;return e.mul(t).floor().div(t)}}

Methods

setup(): any
Code
setup(){const{sourceNode:e,stepsNode:t}=this;return e.mul(t).floor().div(t)}

Lb

Class Code
class Lb extends nl{static get type(){return"PassTextureNode"}constructor(e,t){super(t),this.passNode=e,this.setUpdateMatrix(!1)}setup(e){return this.passNode.build(e),super.setup(e)}clone(){return new this.constructor(this.passNode,this.value)}}

Methods

setup(e: any): void
Code
setup(e){return this.passNode.build(e),super.setup(e)}
clone(): any
Code
clone(){return new this.constructor(this.passNode,this.value)}

Fb

Class Code
class Fb extends Lb{static get type(){return"PassMultipleTextureNode"}constructor(e,t,r=!1){super(e,null),this.textureName=t,this.previousTexture=r}updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}setup(e){return this.updateTexture(),super.setup(e)}clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e}}

Methods

updateTexture(): void
Code
updateTexture(){this.value=this.previousTexture?this.passNode.getPreviousTexture(this.textureName):this.passNode.getTexture(this.textureName)}
setup(e: any): void
Code
setup(e){return this.updateTexture(),super.setup(e)}
clone(): any
Code
clone(){const e=new this.constructor(this.passNode,this.textureName,this.previousTexture);return e.uvNode=this.uvNode,e.levelNode=this.levelNode,e.biasNode=this.biasNode,e.sampler=this.sampler,e.depthNode=this.depthNode,e.compareNode=this.compareNode,e.gradNode=this.gradNode,e}

Ib

Class Code
class Ib extends Ys{static get type(){return"PassNode"}constructor(e,t,r,s={}){super("vec4"),this.scope=e,this.scene=t,this.camera=r,this.options=s,this._pixelRatio=1,this._width=1,this._height=1;const i=new U;i.isRenderTargetTexture=!0,i.name="depth";const n=new ue(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:ce,...s});n.texture.name="output",n.depthTexture=i,this.renderTarget=n,this._textures={output:n.texture,depth:i},this._textureNodes={},this._linearDepthNodes={},this._viewZNodes={},this._previousTextures={},this._previousTextureNodes={},this._cameraNear=ra(0),this._cameraFar=ra(0),this._mrt=null,this._layers=null,this._resolution=1,this._viewport=null,this._scissor=null,this.isPassNode=!0,this.updateBeforeType=Us.FRAME,this.global=!0}setResolution(e){return this._resolution=e,this}getResolution(){return this._resolution}setLayers(e){return this._layers=e,this}getLayers(){return this._layers}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getTexture(e){let t=this._textures[e];if(void 0===t){t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=Ii(new Fb(this,e)),t.updateTexture(),this._textureNodes[e]=t),t}getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=Ii(new Fb(this,e,!0)),t.updateTexture(),this._previousTextureNodes[e]=t),t}getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Jh(this.getTextureNode(e),r,s)}return t}getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=Qh(i,r,s)}return t}async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getColorBufferType(),this.scope===Ib.COLOR?this.getTextureNode():this.getLinearDepthNode()}updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s,i;const n=t.getOutputRenderTarget();n&&!0===n.isXRRenderTarget?(i=1,s=t.xr.getCamera(),t.xr.updateCamera(s),Bb.set(n.width,n.height)):(s=this.camera,i=t.getPixelRatio(),t.getSize(Bb)),this._pixelRatio=i,this.setSize(Bb.width,Bb.height);const a=t.getRenderTarget(),o=t.getMRT(),u=s.layers.mask;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.render(r,s),t.setRenderTarget(a),t.setMRT(o),s.layers.mask=u}setSize(e,t){this._width=e,this._height=t;const r=this._width*this._pixelRatio*this._resolution,s=this._height*this._pixelRatio*this._resolution;this.renderTarget.setSize(r,s),null!==this._scissor&&this.renderTarget.scissor.copy(this._scissor),null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport)}setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i),this._scissor.multiplyScalar(this._pixelRatio*this._resolution).floor())}setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i),this._viewport.multiplyScalar(this._pixelRatio*this._resolution).floor())}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}dispose(){this.renderTarget.dispose()}}

Methods

setResolution(e: any): this
Code
setResolution(e){return this._resolution=e,this}
getResolution(): number
Code
getResolution(){return this._resolution}
setLayers(e: any): this
Code
setLayers(e){return this._layers=e,this}
getLayers(): any
Code
getLayers(){return this._layers}
setMRT(e: any): this
Code
setMRT(e){return this._mrt=e,this}
getMRT(): any
Code
getMRT(){return this._mrt}
getTexture(e: any): any
Code
getTexture(e){let t=this._textures[e];if(void 0===t){t=this.renderTarget.texture.clone(),t.name=e,this._textures[e]=t,this.renderTarget.textures.push(t)}return t}
getPreviousTexture(e: any): any
Code
getPreviousTexture(e){let t=this._previousTextures[e];return void 0===t&&(t=this.getTexture(e).clone(),this._previousTextures[e]=t),t}
toggleTexture(e: any): void
Code
toggleTexture(e){const t=this._previousTextures[e];if(void 0!==t){const r=this._textures[e],s=this.renderTarget.textures.indexOf(r);this.renderTarget.textures[s]=t,this._textures[e]=t,this._previousTextures[e]=r,this._textureNodes[e].updateTexture(),this._previousTextureNodes[e].updateTexture()}}
getTextureNode(e: string): any
Code
getTextureNode(e="output"){let t=this._textureNodes[e];return void 0===t&&(t=Ii(new Fb(this,e)),t.updateTexture(),this._textureNodes[e]=t),t}
getPreviousTextureNode(e: string): any
Code
getPreviousTextureNode(e="output"){let t=this._previousTextureNodes[e];return void 0===t&&(void 0===this._textureNodes[e]&&this.getTextureNode(e),t=Ii(new Fb(this,e,!0)),t.updateTexture(),this._previousTextureNodes[e]=t),t}
getViewZNode(e: string): any
Code
getViewZNode(e="depth"){let t=this._viewZNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar;this._viewZNodes[e]=t=Jh(this.getTextureNode(e),r,s)}return t}
getLinearDepthNode(e: string): any
Code
getLinearDepthNode(e="depth"){let t=this._linearDepthNodes[e];if(void 0===t){const r=this._cameraNear,s=this._cameraFar,i=this.getViewZNode(e);this._linearDepthNodes[e]=t=Qh(i,r,s)}return t}
compileAsync(e: any): Promise<void>
Code
async compileAsync(e){const t=e.getRenderTarget(),r=e.getMRT();e.setRenderTarget(this.renderTarget),e.setMRT(this._mrt),await e.compileAsync(this.scene,this.camera),e.setRenderTarget(t),e.setMRT(r)}
setup({renderer:e}: any): any
Code
setup({renderer:e}){return this.renderTarget.samples=void 0===this.options.samples?e.samples:this.options.samples,this.renderTarget.texture.type=e.getColorBufferType(),this.scope===Ib.COLOR?this.getTextureNode():this.getLinearDepthNode()}
updateBefore(e: any): void
Code
updateBefore(e){const{renderer:t}=e,{scene:r}=this;let s,i;const n=t.getOutputRenderTarget();n&&!0===n.isXRRenderTarget?(i=1,s=t.xr.getCamera(),t.xr.updateCamera(s),Bb.set(n.width,n.height)):(s=this.camera,i=t.getPixelRatio(),t.getSize(Bb)),this._pixelRatio=i,this.setSize(Bb.width,Bb.height);const a=t.getRenderTarget(),o=t.getMRT(),u=s.layers.mask;this._cameraNear.value=s.near,this._cameraFar.value=s.far,null!==this._layers&&(s.layers.mask=this._layers.mask);for(const e in this._previousTextures)this.toggleTexture(e);t.setRenderTarget(this.renderTarget),t.setMRT(this._mrt),t.render(r,s),t.setRenderTarget(a),t.setMRT(o),s.layers.mask=u}
setSize(e: any, t: any): void
Code
setSize(e,t){this._width=e,this._height=t;const r=this._width*this._pixelRatio*this._resolution,s=this._height*this._pixelRatio*this._resolution;this.renderTarget.setSize(r,s),null!==this._scissor&&this.renderTarget.scissor.copy(this._scissor),null!==this._viewport&&this.renderTarget.viewport.copy(this._viewport)}
setScissor(e: any, t: any, r: any, i: any): void
Code
setScissor(e,t,r,i){null===e?this._scissor=null:(null===this._scissor&&(this._scissor=new s),e.isVector4?this._scissor.copy(e):this._scissor.set(e,t,r,i),this._scissor.multiplyScalar(this._pixelRatio*this._resolution).floor())}
setViewport(e: any, t: any, r: any, i: any): void
Code
setViewport(e,t,r,i){null===e?this._viewport=null:(null===this._viewport&&(this._viewport=new s),e.isVector4?this._viewport.copy(e):this._viewport.set(e,t,r,i),this._viewport.multiplyScalar(this._pixelRatio*this._resolution).floor())}
setPixelRatio(e: any): void
Code
setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}
dispose(): void
Code
dispose(){this.renderTarget.dispose()}

Db

Class Code
class Db extends Ib{static get type(){return"ToonOutlinePassNode"}constructor(e,t,r,s,i){super(Ib.COLOR,e,t),this.colorNode=r,this.thicknessNode=s,this.alphaNode=i,this._materialCache=new WeakMap}updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}_createMaterial(){const e=new bp;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=S;const t=sd.negate(),r=bl.mul(Gl),s=Yi(1),i=r.mul(ln(ql,1)),n=r.mul(ln(ql.add(t),1)),a=eo(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=ln(this.colorNode,this.alphaNode),e}_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}}

Methods

updateBefore(e: any): void
Code
updateBefore(e){const{renderer:t}=e,r=t.getRenderObjectFunction();t.setRenderObjectFunction((e,r,s,i,n,a,o,u)=>{if((n.isMeshToonMaterial||n.isMeshToonNodeMaterial)&&!1===n.wireframe){const l=this._getOutlineMaterial(n);t.renderObject(e,r,s,i,l,a,o,u)}t.renderObject(e,r,s,i,n,a,o,u)}),super.updateBefore(e),t.setRenderObjectFunction(r)}
_createMaterial(): bp
Code
_createMaterial(){const e=new bp;e.isMeshToonOutlineMaterial=!0,e.name="Toon_Outline",e.side=S;const t=sd.negate(),r=bl.mul(Gl),s=Yi(1),i=r.mul(ln(ql,1)),n=r.mul(ln(ql.add(t),1)),a=eo(i.sub(n));return e.vertexNode=i.add(a.mul(this.thicknessNode).mul(i.w).mul(s)),e.colorNode=ln(this.colorNode,this.alphaNode),e}
_getOutlineMaterial(e: any): any
Code
_getOutlineMaterial(e){let t=this._materialCache.get(e);return void 0===t&&(t=this._createMaterial(),this._materialCache.set(e,t)),t}

jb

Class Code
class jb extends js{static get type(){return"CodeNode"}constructor(e="",t=[],r=""){super("code"),this.isCodeNode=!0,this.global=!0,this.code=e,this.includes=t,this.language=r}setIncludes(e){return this.includes=e,this}getIncludes(){return this.includes}generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}}

Methods

setIncludes(e: any): this
Code
setIncludes(e){return this.includes=e,this}
getIncludes(): any[]
Code
getIncludes(){return this.includes}
generate(e: any): any
Code
generate(e){const t=this.getIncludes(e);for(const r of t)r.build(e);const r=e.getCodeFromNode(this,this.getNodeType(e));return r.code=this.code,r.code}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.code=this.code,e.language=this.language}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.code=e.code,this.language=e.language}

Kb

Class Code
class Kb extends jb{static get type(){return"FunctionNode"}constructor(e="",t=[],r=""){super(e,t,r)}getNodeType(e){return this.getNodeFunction(e).type}getInputs(e){return this.getNodeFunction(e).inputs}getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}}

Methods

getNodeType(e: any): any
Code
getNodeType(e){return this.getNodeFunction(e).type}
getInputs(e: any): any
Code
getInputs(e){return this.getNodeFunction(e).inputs}
getNodeFunction(e: any): any
Code
getNodeFunction(e){const t=e.getDataFromNode(this);let r=t.nodeFunction;return void 0===r&&(r=e.parser.parseFunction(this.code),t.nodeFunction=r),r}
generate(e: any, t: any): any
Code
generate(e,t){super.generate(e);const r=this.getNodeFunction(e),s=r.name,i=r.type,n=e.getCodeFromNode(this,i);""!==s&&(n.name=s);const a=e.getPropertyName(n),o=this.getNodeFunction(e).getCode(a);return n.code=o+"\n","property"===t?a:e.format(`${a}()`,i,t)}

Qb

Class Code
class Qb extends js{static get type(){return"ScriptableValueNode"}constructor(e=null){super(),this._value=e,this._cache=null,this.inputType=null,this.outputType=null,this.events=new o,this.isScriptableValueNode=!0}get isScriptableOutputNode(){return null!==this.outputType}set value(e){this._value!==e&&(this._cache&&"URL"===this.inputType&&this.value.value instanceof ArrayBuffer&&(URL.revokeObjectURL(this._cache),this._cache=null),this._value=e,this.events.dispatchEvent({type:"change"}),this.refresh())}get value(){return this._value}refresh(){this.events.dispatchEvent({type:"refresh"})}getValue(){const e=this.value;if(e&&null===this._cache&&"URL"===this.inputType&&e.value instanceof ArrayBuffer)this._cache=URL.createObjectURL(new Blob([e.value]));else if(e&&null!==e.value&&void 0!==e.value&&(("URL"===this.inputType||"String"===this.inputType)&&"string"==typeof e.value||"Number"===this.inputType&&"number"==typeof e.value||"Vector2"===this.inputType&&e.value.isVector2||"Vector3"===this.inputType&&e.value.isVector3||"Vector4"===this.inputType&&e.value.isVector4||"Color"===this.inputType&&e.value.isColor||"Matrix3"===this.inputType&&e.value.isMatrix3||"Matrix4"===this.inputType&&e.value.isMatrix4))return e.value;return this._cache||e}getNodeType(e){return this.value&&this.value.isNode?this.value.getNodeType(e):"float"}setup(){return this.value&&this.value.isNode?this.value:Yi()}serialize(e){super.serialize(e),null!==this.value?"ArrayBuffer"===this.inputType?e.value=Fs(this.value):e.value=this.value?this.value.toJSON(e.meta).uuid:null:e.value=null,e.inputType=this.inputType,e.outputType=this.outputType}deserialize(e){super.deserialize(e);let t=null;null!==e.value&&(t="ArrayBuffer"===e.inputType?Is(e.value):"Texture"===e.inputType?e.meta.textures[e.value]:e.meta.nodes[e.value]||null),this.value=t,this.inputType=e.inputType,this.outputType=e.outputType}}

Methods

refresh(): void
Code
refresh(){this.events.dispatchEvent({type:"refresh"})}
getValue(): any
Code
getValue(){const e=this.value;if(e&&null===this._cache&&"URL"===this.inputType&&e.value instanceof ArrayBuffer)this._cache=URL.createObjectURL(new Blob([e.value]));else if(e&&null!==e.value&&void 0!==e.value&&(("URL"===this.inputType||"String"===this.inputType)&&"string"==typeof e.value||"Number"===this.inputType&&"number"==typeof e.value||"Vector2"===this.inputType&&e.value.isVector2||"Vector3"===this.inputType&&e.value.isVector3||"Vector4"===this.inputType&&e.value.isVector4||"Color"===this.inputType&&e.value.isColor||"Matrix3"===this.inputType&&e.value.isMatrix3||"Matrix4"===this.inputType&&e.value.isMatrix4))return e.value;return this._cache||e}
getNodeType(e: any): any
Code
getNodeType(e){return this.value&&this.value.isNode?this.value.getNodeType(e):"float"}
setup(): any
Code
setup(){return this.value&&this.value.isNode?this.value:Yi()}
serialize(e: any): void
Code
serialize(e){super.serialize(e),null!==this.value?"ArrayBuffer"===this.inputType?e.value=Fs(this.value):e.value=this.value?this.value.toJSON(e.meta).uuid:null:e.value=null,e.inputType=this.inputType,e.outputType=this.outputType}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e);let t=null;null!==e.value&&(t="ArrayBuffer"===e.inputType?Is(e.value):"Texture"===e.inputType?e.meta.textures[e.value]:e.meta.nodes[e.value]||null),this.value=t,this.inputType=e.inputType,this.outputType=e.outputType}

Jb

Class Code
class Jb extends Map{get(e,t=null,...r){if(this.has(e))return super.get(e);if(null!==t){const s=t(...r);return this.set(e,s),s}}}

Methods

get(e: any, t: any, r: any[]): any
Code
get(e,t=null,...r){if(this.has(e))return super.get(e);if(null!==t){const s=t(...r);return this.set(e,s),s}}

ex

Class Code
class ex{constructor(e){this.scriptableNode=e}get parameters(){return this.scriptableNode.parameters}get layout(){return this.scriptableNode.getLayout()}getInputLayout(e){return this.scriptableNode.getInputLayout(e)}get(e){const t=this.parameters[e];return t?t.getValue():null}}

Methods

getInputLayout(e: any): any
Code
getInputLayout(e){return this.scriptableNode.getInputLayout(e)}
get(e: any): any
Code
get(e){const t=this.parameters[e];return t?t.getValue():null}

rx

Class Code
class rx extends js{static get type(){return"ScriptableNode"}constructor(e=null,t={}){super(),this.codeNode=e,this.parameters=t,this._local=new Jb,this._output=Zb(null),this._outputs={},this._source=this.source,this._method=null,this._object=null,this._value=null,this._needsOutputUpdate=!0,this.onRefresh=this.onRefresh.bind(this),this.isScriptableNode=!0}get source(){return this.codeNode?this.codeNode.code:""}setLocal(e,t){return this._local.set(e,t)}getLocal(e){return this._local.get(e)}onRefresh(){this._refresh()}getInputLayout(e){for(const t of this.getLayout())if(t.inputType&&(t.id===e||t.name===e))return t}getOutputLayout(e){for(const t of this.getLayout())if(t.outputType&&(t.id===e||t.name===e))return t}setOutput(e,t){const r=this._outputs;return void 0===r[e]?r[e]=Zb(t):r[e].value=t,this}getOutput(e){return this._outputs[e]}getParameter(e){return this.parameters[e]}setParameter(e,t){const r=this.parameters;return t&&t.isScriptableNode?(this.deleteParameter(e),r[e]=t,r[e].getDefaultOutput().events.addEventListener("refresh",this.onRefresh)):t&&t.isScriptableValueNode?(this.deleteParameter(e),r[e]=t,r[e].events.addEventListener("refresh",this.onRefresh)):void 0===r[e]?(r[e]=Zb(t),r[e].events.addEventListener("refresh",this.onRefresh)):r[e].value=t,this}getValue(){return this.getDefaultOutput().getValue()}deleteParameter(e){let t=this.parameters[e];return t&&(t.isScriptableNode&&(t=t.getDefaultOutput()),t.events.removeEventListener("refresh",this.onRefresh)),this}clearParameters(){for(const e of Object.keys(this.parameters))this.deleteParameter(e);return this.needsUpdate=!0,this}call(e,...t){const r=this.getObject()[e];if("function"==typeof r)return r(...t)}async callAsync(e,...t){const r=this.getObject()[e];if("function"==typeof r)return"AsyncFunction"===r.constructor.name?await r(...t):r(...t)}getNodeType(e){return this.getDefaultOutputNode().getNodeType(e)}refresh(e=null){null!==e?this.getOutput(e).refresh():this._refresh()}getObject(){if(this.needsUpdate&&this.dispose(),null!==this._object)return this._object;const e=new ex(this),t=tx.get("THREE"),r=tx.get("TSL"),s=this.getMethod(),i=[e,this._local,tx,()=>this.refresh(),(e,t)=>this.setOutput(e,t),t,r];this._object=s(...i);const n=this._object.layout;if(n&&(!1===n.cache&&this._local.clear(),this._output.outputType=n.outputType||null,Array.isArray(n.elements)))for(const e of n.elements){const t=e.id||e.name;e.inputType&&(void 0===this.getParameter(t)&&this.setParameter(t,null),this.getParameter(t).inputType=e.inputType),e.outputType&&(void 0===this.getOutput(t)&&this.setOutput(t,null),this.getOutput(t).outputType=e.outputType)}return this._object}deserialize(e){super.deserialize(e);for(const e in this.parameters){let t=this.parameters[e];t.isScriptableNode&&(t=t.getDefaultOutput()),t.events.addEventListener("refresh",this.onRefresh)}}getLayout(){return this.getObject().layout}getDefaultOutputNode(){const e=this.getDefaultOutput().value;return e&&e.isNode?e:Yi()}getDefaultOutput(){return this._exec()._output}getMethod(){if(this.needsUpdate&&this.dispose(),null!==this._method)return this._method;const e=["layout","init","main","dispose"].join(", "),t="\nreturn { ...output, "+e+" };",r="var "+e+"; var output = {};\n"+this.codeNode.code+t;return this._method=new Function(...["parameters","local","global","refresh","setOutput","THREE","TSL"],r),this._method}dispose(){null!==this._method&&(this._object&&"function"==typeof this._object.dispose&&this._object.dispose(),this._method=null,this._object=null,this._source=null,this._value=null,this._needsOutputUpdate=!0,this._output.value=null,this._outputs={})}setup(){return this.getDefaultOutputNode()}getCacheKey(e){const t=[xs(this.source),this.getDefaultOutputNode().getCacheKey(e)];for(const r in this.parameters)t.push(this.parameters[r].getCacheKey(e));return Ts(t)}set needsUpdate(e){!0===e&&this.dispose()}get needsUpdate(){return this.source!==this._source}_exec(){return null===this.codeNode||(!0===this._needsOutputUpdate&&(this._value=this.call("main"),this._needsOutputUpdate=!1),this._output.value=this._value),this}_refresh(){this.needsUpdate=!0,this._exec(),this._output.refresh()}}

Methods

setLocal(e: any, t: any): Jb
Code
setLocal(e,t){return this._local.set(e,t)}
getLocal(e: any): any
Code
getLocal(e){return this._local.get(e)}
onRefresh(): void
Code
onRefresh(){this._refresh()}
getInputLayout(e: any): any
Code
getInputLayout(e){for(const t of this.getLayout())if(t.inputType&&(t.id===e||t.name===e))return t}
getOutputLayout(e: any): any
Code
getOutputLayout(e){for(const t of this.getLayout())if(t.outputType&&(t.id===e||t.name===e))return t}
setOutput(e: any, t: any): this
Code
setOutput(e,t){const r=this._outputs;return void 0===r[e]?r[e]=Zb(t):r[e].value=t,this}
getOutput(e: any): any
Code
getOutput(e){return this._outputs[e]}
getParameter(e: any): any
Code
getParameter(e){return this.parameters[e]}
setParameter(e: any, t: any): this
Code
setParameter(e,t){const r=this.parameters;return t&&t.isScriptableNode?(this.deleteParameter(e),r[e]=t,r[e].getDefaultOutput().events.addEventListener("refresh",this.onRefresh)):t&&t.isScriptableValueNode?(this.deleteParameter(e),r[e]=t,r[e].events.addEventListener("refresh",this.onRefresh)):void 0===r[e]?(r[e]=Zb(t),r[e].events.addEventListener("refresh",this.onRefresh)):r[e].value=t,this}
getValue(): any
Code
getValue(){return this.getDefaultOutput().getValue()}
deleteParameter(e: any): this
Code
deleteParameter(e){let t=this.parameters[e];return t&&(t.isScriptableNode&&(t=t.getDefaultOutput()),t.events.removeEventListener("refresh",this.onRefresh)),this}
clearParameters(): this
Code
clearParameters(){for(const e of Object.keys(this.parameters))this.deleteParameter(e);return this.needsUpdate=!0,this}
call(e: any, t: any[]): any
Code
call(e,...t){const r=this.getObject()[e];if("function"==typeof r)return r(...t)}
callAsync(e: any, t: any[]): Promise<any>
Code
async callAsync(e,...t){const r=this.getObject()[e];if("function"==typeof r)return"AsyncFunction"===r.constructor.name?await r(...t):r(...t)}
getNodeType(e: any): any
Code
getNodeType(e){return this.getDefaultOutputNode().getNodeType(e)}
refresh(e: any): void
Code
refresh(e=null){null!==e?this.getOutput(e).refresh():this._refresh()}
getObject(): any
Code
getObject(){if(this.needsUpdate&&this.dispose(),null!==this._object)return this._object;const e=new ex(this),t=tx.get("THREE"),r=tx.get("TSL"),s=this.getMethod(),i=[e,this._local,tx,()=>this.refresh(),(e,t)=>this.setOutput(e,t),t,r];this._object=s(...i);const n=this._object.layout;if(n&&(!1===n.cache&&this._local.clear(),this._output.outputType=n.outputType||null,Array.isArray(n.elements)))for(const e of n.elements){const t=e.id||e.name;e.inputType&&(void 0===this.getParameter(t)&&this.setParameter(t,null),this.getParameter(t).inputType=e.inputType),e.outputType&&(void 0===this.getOutput(t)&&this.setOutput(t,null),this.getOutput(t).outputType=e.outputType)}return this._object}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e);for(const e in this.parameters){let t=this.parameters[e];t.isScriptableNode&&(t=t.getDefaultOutput()),t.events.addEventListener("refresh",this.onRefresh)}}
getLayout(): any
Code
getLayout(){return this.getObject().layout}
getDefaultOutputNode(): any
Code
getDefaultOutputNode(){const e=this.getDefaultOutput().value;return e&&e.isNode?e:Yi()}
getDefaultOutput(): any
Code
getDefaultOutput(){return this._exec()._output}
getMethod(): Function
Code
getMethod(){if(this.needsUpdate&&this.dispose(),null!==this._method)return this._method;const e=["layout","init","main","dispose"].join(", "),t="\nreturn { ...output, "+e+" };",r="var "+e+"; var output = {};\n"+this.codeNode.code+t;return this._method=new Function(...["parameters","local","global","refresh","setOutput","THREE","TSL"],r),this._method}
dispose(): void
Code
dispose(){null!==this._method&&(this._object&&"function"==typeof this._object.dispose&&this._object.dispose(),this._method=null,this._object=null,this._source=null,this._value=null,this._needsOutputUpdate=!0,this._output.value=null,this._outputs={})}
setup(): any
Code
setup(){return this.getDefaultOutputNode()}
getCacheKey(e: any): number
Code
getCacheKey(e){const t=[xs(this.source),this.getDefaultOutputNode().getCacheKey(e)];for(const r in this.parameters)t.push(this.parameters[r].getCacheKey(e));return Ts(t)}
_exec(): this
Code
_exec(){return null===this.codeNode||(!0===this._needsOutputUpdate&&(this._value=this.call("main"),this._needsOutputUpdate=!1),this._output.value=this._value),this}
_refresh(): void
Code
_refresh(){this.needsUpdate=!0,this._exec(),this._output.refresh()}

dx

Class Code
class dx extends js{static get type(){return"RangeNode"}constructor(e=Yi(),t=Yi()){super(),this.minNode=e,this.maxNode=t}getVectorLength(e){const t=e.getTypeLength(Ps(this.minNode.value)),r=e.getTypeLength(Ps(this.maxNode.value));return t>r?t:r}getNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.minNode.value,n=this.maxNode.value,a=e.getTypeLength(Ps(i)),o=e.getTypeLength(Ps(n));ux=ux||new s,lx=lx||new s,ux.setScalar(0),lx.setScalar(0),1===a?ux.setScalar(i):i.isColor?ux.set(i.r,i.g,i.b,1):ux.set(i.x,i.y,i.z||0,i.w||0),1===o?lx.setScalar(n):n.isColor?lx.set(n.r,n.g,n.b,1):lx.set(n.x,n.y,n.z||0,n.w||0);const l=4,d=l*t.count,c=new Float32Array(d);for(let e=0;e<d;e++){const t=e%l,r=ux.getComponent(t),s=lx.getComponent(t);c[e]=u.lerp(r,s,Math.random())}const h=this.getNodeType(e);if(t.count<=4096)r=dl(c,"vec4",t.count).element(th).convert(h);else{const t=new L(c,4);e.geometry.setAttribute("__range"+this.id,t),r=Bu(t).convert(h)}}else r=Yi(0);return r}}

Methods

getVectorLength(e: any): any
Code
getVectorLength(e){const t=e.getTypeLength(Ps(this.minNode.value)),r=e.getTypeLength(Ps(this.maxNode.value));return t>r?t:r}
getNodeType(e: any): any
Code
getNodeType(e){return e.object.count>1?e.getTypeFromLength(this.getVectorLength(e)):"float"}
setup(e: any): any
Code
setup(e){const t=e.object;let r=null;if(t.count>1){const i=this.minNode.value,n=this.maxNode.value,a=e.getTypeLength(Ps(i)),o=e.getTypeLength(Ps(n));ux=ux||new s,lx=lx||new s,ux.setScalar(0),lx.setScalar(0),1===a?ux.setScalar(i):i.isColor?ux.set(i.r,i.g,i.b,1):ux.set(i.x,i.y,i.z||0,i.w||0),1===o?lx.setScalar(n):n.isColor?lx.set(n.r,n.g,n.b,1):lx.set(n.x,n.y,n.z||0,n.w||0);const l=4,d=l*t.count,c=new Float32Array(d);for(let e=0;e<d;e++){const t=e%l,r=ux.getComponent(t),s=lx.getComponent(t);c[e]=u.lerp(r,s,Math.random())}const h=this.getNodeType(e);if(t.count<=4096)r=dl(c,"vec4",t.count).element(th).convert(h);else{const t=new L(c,4);e.geometry.setAttribute("__range"+this.id,t),r=Bu(t).convert(h)}}else r=Yi(0);return r}

hx

Class Code
class hx extends js{static get type(){return"ComputeBuiltinNode"}constructor(e,t){super(t),this._builtinName=e}getHash(e){return this.getBuiltinName(e)}getNodeType(){return this.nodeType}setBuiltinName(e){return this._builtinName=e,this}getBuiltinName(){return this._builtinName}hasBuiltin(e){return e.hasBuiltin(this._builtinName)}generate(e,t){const r=this.getBuiltinName(e),s=this.getNodeType(e);return"compute"===e.shaderStage?e.format(r,s,t):(console.warn(`ComputeBuiltinNode: Compute built-in value ${r} can not be accessed in the ${e.shaderStage} stage`),e.generateConst(s))}serialize(e){super.serialize(e),e.global=this.global,e._builtinName=this._builtinName}deserialize(e){super.deserialize(e),this.global=e.global,this._builtinName=e._builtinName}}

Methods

getHash(e: any): any
Code
getHash(e){return this.getBuiltinName(e)}
getNodeType(): any
Code
getNodeType(){return this.nodeType}
setBuiltinName(e: any): this
Code
setBuiltinName(e){return this._builtinName=e,this}
getBuiltinName(): any
Code
getBuiltinName(){return this._builtinName}
hasBuiltin(e: any): any
Code
hasBuiltin(e){return e.hasBuiltin(this._builtinName)}
generate(e: any, t: any): any
Code
generate(e,t){const r=this.getBuiltinName(e),s=this.getNodeType(e);return"compute"===e.shaderStage?e.format(r,s,t):(console.warn(`ComputeBuiltinNode: Compute built-in value ${r} can not be accessed in the ${e.shaderStage} stage`),e.generateConst(s))}
serialize(e: any): void
Code
serialize(e){super.serialize(e),e.global=this.global,e._builtinName=this._builtinName}
deserialize(e: any): void
Code
deserialize(e){super.deserialize(e),this.global=e.global,this._builtinName=e._builtinName}

Tx

Class Code
class Tx extends Xs{constructor(e,t){super(e,t),this.isWorkgroupInfoElementNode=!0}generate(e,t){let r;const s=e.context.assign;if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}}

Methods

generate(e: any, t: any): any
Code
generate(e,t){let r;const s=e.context.assign;if(r=super.generate(e),!0!==s){const s=this.getNodeType(e);r=e.format(r,s,t)}return r}

_x

Class Code
class _x extends js{constructor(e,t,r=0){super(t),this.bufferType=t,this.bufferCount=r,this.isWorkgroupInfoNode=!0,this.elementType=t,this.scope=e,this.name=""}setName(e){return this.name=e,this}label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}setScope(e){return this.scope=e,this}getElementType(){return this.elementType}getInputType(){return`${this.scope}Array`}element(e){return Ii(new Tx(this,e))}generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}}

Methods

setName(e: any): this
Code
setName(e){return this.name=e,this}
label(e: any): this
Code
label(e){return console.warn('THREE.TSL: "label()" has been deprecated. Use "setName()" instead.'),this.setName(e)}
setScope(e: any): this
Code
setScope(e){return this.scope=e,this}
getElementType(): any
Code
getElementType(){return this.elementType}
getInputType(): string
Code
getInputType(){return`${this.scope}Array`}
element(e: any): any
Code
element(e){return Ii(new Tx(this,e))}
generate(e: any): any
Code
generate(e){const t=""!==this.name?this.name:`${this.scope}Array_${this.id}`;return e.getScopedArray(t,this.scope.toLowerCase(),this.bufferType,this.bufferCount)}

vx

Class Code
class vx extends js{static get type(){return"AtomicFunctionNode"}constructor(e,t,r){super("uint"),this.method=e,this.pointerNode=t,this.valueNode=r,this.parents=!0}getInputType(e){return this.pointerNode.getNodeType(e)}getNodeType(e){return this.getInputType(e)}generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=Wu(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}}

Methods

getInputType(e: any): any
Code
getInputType(e){return this.pointerNode.getNodeType(e)}
getNodeType(e: any): any
Code
getNodeType(e){return this.getInputType(e)}
generate(e: any): any
Code
generate(e){const t=e.getNodeProperties(this),r=t.parents,s=this.method,i=this.getNodeType(e),n=this.getInputType(e),a=this.pointerNode,o=this.valueNode,u=[];u.push(`&${a.build(e,n)}`),null!==o&&u.push(o.build(e,n));const l=`${e.getMethod(s,i)}( ${u.join(", ")} )`;if(!(!!r&&(1===r.length&&!0===r[0].isStackNode)))return void 0===t.constNode&&(t.constNode=Wu(l,i).toConst()),t.constNode.build(e);e.addLineFlowCode(l,this)}

Dx

Class Code
class Dx extends js{static get type(){return"LightsNode"}constructor(){super("vec3"),this.totalDiffuseNode=xn("vec3","totalDiffuse"),this.totalSpecularNode=xn("vec3","totalSpecular"),this.outgoingLightNode=xn("vec3","outgoingLight"),this._lights=[],this._lightNodes=null,this._lightNodesHash=null,this.global=!0}customCacheKey(){const e=this._lights;for(let t=0;t<e.length;t++){const r=e[t];if(Ix.push(r.id),Ix.push(r.castShadow?1:0),!0===r.isSpotLight){const e=null!==r.map?r.map.id:-1,t=r.colorNode?r.colorNode.getCacheKey():-1;Ix.push(e,t)}}const t=Ts(Ix);return Ix.length=0,t}getHash(e){if(null===this._lightNodesHash){null===this._lightNodes&&this.setupLightsNode(e);const t=[];for(const e of this._lightNodes)t.push(e.getSelf().getHash());this._lightNodesHash="lights-"+t.join(",")}return this._lightNodesHash}analyze(e){const t=e.getNodeProperties(this);for(const r of t.nodes)r.build(e);t.outputNode.build(e)}setupLightsNode(e){const t=[],r=this._lightNodes,s=(e=>e.sort((e,t)=>e.id-t.id))(this._lights),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(Ii(e));else{let s=null;if(null!==r&&(s=Lx(e.id,r)),null===s){const r=i.getLightNodeClass(e.constructor);if(null===r){console.warn(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}let s=null;Fx.has(e)?s=Fx.get(e):(s=Ii(new r(e)),Fx.set(e,s)),t.push(s)}}this._lightNodes=t}setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}setupLights(e,t){for(const r of t)r.build(e)}getLightNodes(e){return null===this._lightNodes&&this.setupLightsNode(e),this._lightNodes}setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=nn(null!==l?l.mix(g,u):u),s.material.transparent=!0),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}setLights(e){return this._lights=e,this._lightNodes=null,this._lightNodesHash=null,this}getLights(){return this._lights}get hasLights(){return this._lights.length>0}}

Methods

customCacheKey(): number
Code
customCacheKey(){const e=this._lights;for(let t=0;t<e.length;t++){const r=e[t];if(Ix.push(r.id),Ix.push(r.castShadow?1:0),!0===r.isSpotLight){const e=null!==r.map?r.map.id:-1,t=r.colorNode?r.colorNode.getCacheKey():-1;Ix.push(e,t)}}const t=Ts(Ix);return Ix.length=0,t}
getHash(e: any): string
Code
getHash(e){if(null===this._lightNodesHash){null===this._lightNodes&&this.setupLightsNode(e);const t=[];for(const e of this._lightNodes)t.push(e.getSelf().getHash());this._lightNodesHash="lights-"+t.join(",")}return this._lightNodesHash}
analyze(e: any): void
Code
analyze(e){const t=e.getNodeProperties(this);for(const r of t.nodes)r.build(e);t.outputNode.build(e)}
setupLightsNode(e: any): void
Code
setupLightsNode(e){const t=[],r=this._lightNodes,s=(e=>e.sort((e,t)=>e.id-t.id))(this._lights),i=e.renderer.library;for(const e of s)if(e.isNode)t.push(Ii(e));else{let s=null;if(null!==r&&(s=Lx(e.id,r)),null===s){const r=i.getLightNodeClass(e.constructor);if(null===r){console.warn(`LightsNode.setupNodeLights: Light node not found for ${e.constructor.name}`);continue}let s=null;Fx.has(e)?s=Fx.get(e):(s=Ii(new r(e)),Fx.set(e,s)),t.push(s)}}this._lightNodes=t}
setupDirectLight(e: any, t: any, r: any): void
Code
setupDirectLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.direct({...r,lightNode:t,reflectedLight:i},e)}
setupDirectRectAreaLight(e: any, t: any, r: any): void
Code
setupDirectRectAreaLight(e,t,r){const{lightingModel:s,reflectedLight:i}=e.context;s.directRectArea({...r,lightNode:t,reflectedLight:i},e)}
setupLights(e: any, t: any): void
Code
setupLights(e,t){for(const r of t)r.build(e)}
getLightNodes(e: any): any[]
Code
getLightNodes(e){return null===this._lightNodes&&this.setupLightsNode(e),this._lightNodes}
setup(e: any): any
Code
setup(e){const t=e.lightsNode;e.lightsNode=this;let r=this.outgoingLightNode;const s=e.context,i=s.lightingModel,n=e.getNodeProperties(this);if(i){const{totalDiffuseNode:t,totalSpecularNode:a}=this;s.outgoingLight=r;const o=e.addStack();n.nodes=o.nodes,i.start(e);const{backdrop:u,backdropAlpha:l}=s,{directDiffuse:d,directSpecular:c,indirectDiffuse:h,indirectSpecular:p}=s.reflectedLight;let g=d.add(h);null!==u&&(g=nn(null!==l?l.mix(g,u):u),s.material.transparent=!0),t.assign(g),a.assign(c.add(p)),r.assign(t.add(a)),i.finish(e),r=r.bypass(e.removeStack())}else n.nodes=[];return e.lightsNode=t,r}
setLights(e: any): this
Code
setLights(e){return this._lights=e,this._lightNodes=null,this._lightNodesHash=null,this}
getLights(): any[]
Code
getLights(){return this._lights}

Vx

Class Code
class Vx extends js{static get type(){return"ShadowBaseNode"}constructor(e){super(),this.light=e,this.updateBeforeType=Us.RENDER,this.isShadowBaseNode=!0}setupShadowPosition({context:e,material:t}){Ux.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||Xl)}}

Methods

setupShadowPosition({context:e,material:t}: any): void
Code
setupShadowPosition({context:e,material:t}){Ux.assign(t.receivedShadowPositionNode||e.shadowPositionWorld||Xl)}

lT

Class Code
class lT extends Vx{static get type(){return"ShadowNode"}constructor(e,t=null){super(e),this.shadow=t||e.shadow,this.shadowMap=null,this.vsmShadowMapVertical=null,this.vsmShadowMapHorizontal=null,this.vsmMaterialVertical=null,this.vsmMaterialHorizontal=null,this._node=null,this._cameraFrameId=new WeakMap,this.isShadowNode=!0,this.depthLayer=0}setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,Yi(1))}setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=Md("bias","float",r).setGroup(Jn);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z,s.coordinateSystem===d&&(n=n.mul(2).sub(1));else{const e=a.w;a=a.xy.div(e);const t=Md("near","float",r.camera).setGroup(Jn),s=Md("far","float",r.camera).setGroup(Jn);n=ep(e.negate(),t,s)}return a=nn(a.x,a.y.oneMinus(),n.add(i)),a}getShadowFilterFn(e){return aT[e]}setupRenderTarget(e,t){const r=new U(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=De;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}setupShadow(e){const{renderer:t}=e,{light:r,shadow:s}=this,i=t.shadowMap.type,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(s,e);if(s.camera.updateProjectionMatrix(),i===Ie&&!0!==s.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depthBuffer:!1}));let t=ol(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=ol(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const i=Md("blurSamples","float",s).setGroup(Jn),o=Md("radius","float",s).setGroup(Jn),u=Md("mapSize","vec2",s).setGroup(Jn);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new bp);l.fragmentNode=iT({samples:i,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new bp),l.fragmentNode=nT({samples:i,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const o=Md("intensity","float",s).setGroup(Jn),u=Md("normalBias","float",s).setGroup(Jn),l=Ax(r).mul(Ux.add(ud.mul(u))),d=this.setupShadowCoord(e,l),c=s.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===c)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const h=i===Ie&&!0!==s.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,p=this.setupShadowFilter(e,{filterFn:c,shadowTexture:a.texture,depthTexture:h,shadowCoord:d,shadow:s,depthLayer:this.depthLayer});let g=ol(a.texture,d);n.isArrayTexture&&(g=g.depth(this.depthLayer));const m=ko(1,p.rgb.mix(g,1),o.mul(g.a)).toVar();return this.shadowMap=a,this.shadow.map=a,m}setup(e){if(!1!==e.renderer.shadowMap.enabled)return $i(()=>{let t=this._node;return this.setupShadowPosition(e),null===t&&(this._node=t=this.setupShadow(e)),e.material.shadowNode&&console.warn('THREE.NodeMaterial: ".shadowNode" is deprecated. Use ".castShadowNode" instead.'),e.material.receivedShadowNode&&(t=e.material.receivedShadowNode(t)),t})()}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth),i.render(n,t.camera)}updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");oT=Wx(i,n,oT),n.overrideMaterial=eT(r),i.setRenderObjectFunction(sT(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===Ie&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,qx(i,n,oT)}vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),uT.material=this.vsmMaterialVertical,uT.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),uT.material=this.vsmMaterialHorizontal,uT.render(e)}dispose(){this.shadowMap.dispose(),this.shadowMap=null,null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null),super.dispose()}updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}}

Methods

setupShadowFilter(e: any, {filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}: any): any
Code
setupShadowFilter(e,{filterFn:t,depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n}){const a=s.x.greaterThanEqual(0).and(s.x.lessThanEqual(1)).and(s.y.greaterThanEqual(0)).and(s.y.lessThanEqual(1)).and(s.z.lessThanEqual(1)),o=t({depthTexture:r,shadowCoord:s,shadow:i,depthLayer:n});return a.select(o,Yi(1))}
setupShadowCoord(e: any, t: any): any
Code
setupShadowCoord(e,t){const{shadow:r}=this,{renderer:s}=e,i=Md("bias","float",r).setGroup(Jn);let n,a=t;if(r.camera.isOrthographicCamera||!0!==s.logarithmicDepthBuffer)a=a.xyz.div(a.w),n=a.z,s.coordinateSystem===d&&(n=n.mul(2).sub(1));else{const e=a.w;a=a.xy.div(e);const t=Md("near","float",r.camera).setGroup(Jn),s=Md("far","float",r.camera).setGroup(Jn);n=ep(e.negate(),t,s)}return a=nn(a.x,a.y.oneMinus(),n.add(i)),a}
getShadowFilterFn(e: any): () => void
Code
getShadowFilterFn(e){return aT[e]}
setupRenderTarget(e: any, t: any): { shadowMap: any; depthTexture: ah; }
Code
setupRenderTarget(e,t){const r=new U(e.mapSize.width,e.mapSize.height);r.name="ShadowDepthTexture",r.compareFunction=De;const s=t.createRenderTarget(e.mapSize.width,e.mapSize.height);return s.texture.name="ShadowMap",s.texture.type=e.mapType,s.depthTexture=r,{shadowMap:s,depthTexture:r}}
setupShadow(e: any): any
Code
setupShadow(e){const{renderer:t}=e,{light:r,shadow:s}=this,i=t.shadowMap.type,{depthTexture:n,shadowMap:a}=this.setupRenderTarget(s,e);if(s.camera.updateProjectionMatrix(),i===Ie&&!0!==s.isPointLightShadow){n.compareFunction=null,a.depth>1?(a._vsmShadowMapVertical||(a._vsmShadowMapVertical=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapVertical.texture.name="VSMVertical"),this.vsmShadowMapVertical=a._vsmShadowMapVertical,a._vsmShadowMapHorizontal||(a._vsmShadowMapHorizontal=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depth:a.depth,depthBuffer:!1}),a._vsmShadowMapHorizontal.texture.name="VSMHorizontal"),this.vsmShadowMapHorizontal=a._vsmShadowMapHorizontal):(this.vsmShadowMapVertical=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depthBuffer:!1}),this.vsmShadowMapHorizontal=e.createRenderTarget(s.mapSize.width,s.mapSize.height,{format:Ve,type:ce,depthBuffer:!1}));let t=ol(n);n.isArrayTexture&&(t=t.depth(this.depthLayer));let r=ol(this.vsmShadowMapVertical.texture);n.isArrayTexture&&(r=r.depth(this.depthLayer));const i=Md("blurSamples","float",s).setGroup(Jn),o=Md("radius","float",s).setGroup(Jn),u=Md("mapSize","vec2",s).setGroup(Jn);let l=this.vsmMaterialVertical||(this.vsmMaterialVertical=new bp);l.fragmentNode=iT({samples:i,radius:o,size:u,shadowPass:t,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMVertical",l=this.vsmMaterialHorizontal||(this.vsmMaterialHorizontal=new bp),l.fragmentNode=nT({samples:i,radius:o,size:u,shadowPass:r,depthLayer:this.depthLayer}).context(e.getSharedContext()),l.name="VSMHorizontal"}const o=Md("intensity","float",s).setGroup(Jn),u=Md("normalBias","float",s).setGroup(Jn),l=Ax(r).mul(Ux.add(ud.mul(u))),d=this.setupShadowCoord(e,l),c=s.filterNode||this.getShadowFilterFn(t.shadowMap.type)||null;if(null===c)throw new Error("THREE.WebGPURenderer: Shadow map type not supported yet.");const h=i===Ie&&!0!==s.isPointLightShadow?this.vsmShadowMapHorizontal.texture:n,p=this.setupShadowFilter(e,{filterFn:c,shadowTexture:a.texture,depthTexture:h,shadowCoord:d,shadow:s,depthLayer:this.depthLayer});let g=ol(a.texture,d);n.isArrayTexture&&(g=g.depth(this.depthLayer));const m=ko(1,p.rgb.mix(g,1),o.mul(g.a)).toVar();return this.shadowMap=a,this.shadow.map=a,m}
setup(e: any): void
Code
setup(e){if(!1!==e.renderer.shadowMap.enabled)return $i(()=>{let t=this._node;return this.setupShadowPosition(e),null===t&&(this._node=t=this.setupShadow(e)),e.material.shadowNode&&console.warn('THREE.NodeMaterial: ".shadowNode" is deprecated. Use ".castShadowNode" instead.'),e.material.receivedShadowNode&&(t=e.material.receivedShadowNode(t)),t})()}
renderShadow(e: any): void
Code
renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e;t.updateMatrices(s),r.setSize(t.mapSize.width,t.mapSize.height,r.depth),i.render(n,t.camera)}
updateShadow(e: any): void
Code
updateShadow(e){const{shadowMap:t,light:r,shadow:s}=this,{renderer:i,scene:n,camera:a}=e,o=i.shadowMap.type,u=t.depthTexture.version;this._depthVersionCached=u;const l=s.camera.layers.mask;4294967294&s.camera.layers.mask||(s.camera.layers.mask=a.layers.mask);const d=i.getRenderObjectFunction(),c=i.getMRT(),h=!!c&&c.has("velocity");oT=Wx(i,n,oT),n.overrideMaterial=eT(r),i.setRenderObjectFunction(sT(i,s,o,h)),i.setClearColor(0,0),i.setRenderTarget(t),this.renderShadow(e),i.setRenderObjectFunction(d),o===Ie&&!0!==s.isPointLightShadow&&this.vsmPass(i),s.camera.layers.mask=l,qx(i,n,oT)}
vsmPass(e: any): void
Code
vsmPass(e){const{shadow:t}=this,r=this.shadowMap.depth;this.vsmShadowMapVertical.setSize(t.mapSize.width,t.mapSize.height,r),this.vsmShadowMapHorizontal.setSize(t.mapSize.width,t.mapSize.height,r),e.setRenderTarget(this.vsmShadowMapVertical),uT.material=this.vsmMaterialVertical,uT.render(e),e.setRenderTarget(this.vsmShadowMapHorizontal),uT.material=this.vsmMaterialHorizontal,uT.render(e)}
dispose(): void
Code
dispose(){this.shadowMap.dispose(),this.shadowMap=null,null!==this.vsmShadowMapVertical&&(this.vsmShadowMapVertical.dispose(),this.vsmShadowMapVertical=null,this.vsmMaterialVertical.dispose(),this.vsmMaterialVertical=null),null!==this.vsmShadowMapHorizontal&&(this.vsmShadowMapHorizontal.dispose(),this.vsmShadowMapHorizontal=null,this.vsmMaterialHorizontal.dispose(),this.vsmMaterialHorizontal=null),super.dispose()}
updateBefore(e: any): void
Code
updateBefore(e){const{shadow:t}=this;let r=t.needsUpdate||t.autoUpdate;r&&(this._cameraFrameId[e.camera]===e.frameId&&(r=!1),this._cameraFrameId[e.camera]=e.frameId),r&&(this.updateShadow(e),this.shadowMap.depthTexture.version===this._depthVersionCached&&(t.needsUpdate=!1))}

xT

Class Code
class xT extends lT{static get type(){return"PointShadowNode"}constructor(e,t=null){super(e,t)}getShadowFilterFn(e){return e===Ue?pT:gT}setupShadowCoord(e,t){return t}setupShadowFilter(e,{filterFn:t,shadowTexture:r,depthTexture:s,shadowCoord:i,shadow:n}){return mT({filterFn:t,shadowTexture:r,depthTexture:s,shadowCoord:i,shadow:n})}renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.getFrameExtents();bT.copy(t.mapSize),bT.multiply(a),r.setSize(bT.width,bT.height),yT.copy(t.mapSize);const o=i.autoClear,u=i.getClearColor(cT),l=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha),i.clear();const d=t.getViewportCount();for(let e=0;e<d;e++){const a=t.getViewport(e),o=yT.x*a.x,u=bT.y-yT.y-yT.y*a.y;fT.set(o,u,yT.x*a.z,yT.y*a.w),r.viewport.copy(fT),t.updateMatrices(s,e),i.render(n,t.camera)}i.autoClear=o,i.setClearColor(u,l)}}

Methods

getShadowFilterFn(e: any): () => void
Code
getShadowFilterFn(e){return e===Ue?pT:gT}
setupShadowCoord(e: any, t: any): any
Code
setupShadowCoord(e,t){return t}
setupShadowFilter(e: any, {filterFn:t,shadowTexture:r,depthTexture:s,shadowCoord:i,shadow:n}: any): void
Code
setupShadowFilter(e,{filterFn:t,shadowTexture:r,depthTexture:s,shadowCoord:i,shadow:n}){return mT({filterFn:t,shadowTexture:r,depthTexture:s,shadowCoord:i,shadow:n})}
renderShadow(e: any): void
Code
renderShadow(e){const{shadow:t,shadowMap:r,light:s}=this,{renderer:i,scene:n}=e,a=t.getFrameExtents();bT.copy(t.mapSize),bT.multiply(a),r.setSize(bT.width,bT.height),yT.copy(t.mapSize);const o=i.autoClear,u=i.getClearColor(cT),l=i.getClearAlpha();i.autoClear=!1,i.setClearColor(t.clearColor,t.clearAlpha),i.clear();const d=t.getViewportCount();for(let e=0;e<d;e++){const a=t.getViewport(e),o=yT.x*a.x,u=bT.y-yT.y-yT.y*a.y;fT.set(o,u,yT.x*a.z,yT.y*a.w),r.viewport.copy(fT),t.updateMatrices(s,e),i.render(n,t.camera)}i.autoClear=o,i.setClearColor(u,l)}

_T

Class Code
class _T extends Ah{static get type(){return"AnalyticLightNode"}constructor(t=null){super(),this.light=t,this.color=new e,this.colorNode=t&&t.colorNode||ra(this.color).setGroup(Jn),this.baseColorNode=null,this.shadowNode=null,this.shadowColorNode=null,this.isAnalyticLightNode=!0,this.updateType=Us.FRAME}getHash(){return this.light.uuid}getLightVector(e){return Px(this.light).sub(e.context.positionView||Yl)}setupDirect(){}setupDirectRectArea(){}setupShadowNode(){return dT(this.light)}setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?Ii(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}this.colorNode=r}setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}}

Methods

getHash(): any
Code
getHash(){return this.light.uuid}
getLightVector(e: any): any
Code
getLightVector(e){return Px(this.light).sub(e.context.positionView||Yl)}
setupDirect(): void
Code
setupDirect(){}
setupDirectRectArea(): void
Code
setupDirectRectArea(){}
setupShadowNode(): any
Code
setupShadowNode(){return dT(this.light)}
setupShadow(e: any): void
Code
setupShadow(e){const{renderer:t}=e;if(!1===t.shadowMap.enabled)return;let r=this.shadowColorNode;if(null===r){const e=this.light.shadow.shadowNode;let t;t=void 0!==e?Ii(e):this.setupShadowNode(),this.shadowNode=t,this.shadowColorNode=r=this.colorNode.mul(t),this.baseColorNode=this.colorNode}this.colorNode=r}
setup(e: any): void
Code
setup(e){this.colorNode=this.baseColorNode||this.colorNode,this.light.castShadow?e.object.receiveShadow&&this.setupShadow(e):null!==this.shadowNode&&(this.shadowNode.dispose(),this.shadowNode=null,this.shadowColorNode=null);const t=this.setupDirect(e),r=this.setupDirectRectArea(e);t&&e.lightsNode.setupDirectLight(e,this,t),r&&e.lightsNode.setupDirectRectAreaLight(e,this,r)}
update(): void
Code
update(){const{light:e}=this;this.color.copy(e.color).multiplyScalar(e.intensity)}

ST

Class Code
class ST extends _T{static get type(){return"PointLightNode"}constructor(e=null){super(e),this.cutoffDistanceNode=ra(0).setGroup(Jn),this.decayExponentNode=ra(2).setGroup(Jn)}update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}setupShadowNode(){return TT(this.light)}setupDirect(e){return NT({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}}

Methods

update(e: any): void
Code
update(e){const{light:t}=this;super.update(e),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}
setupShadowNode(): any
Code
setupShadowNode(){return TT(this.light)}
setupDirect(e: any): { lightDirection: any; lightColor: any; }
Code
setupDirect(e){return NT({color:this.colorNode,lightVector:this.getLightVector(e),cutoffDistance:this.cutoffDistanceNode,decayExponent:this.decayExponentNode})}

N_

Class Code
class N_ extends Tf{constructor(e,t){super(),this.renderer=e,this.nodes=t}update(e,t,r){const s=this.renderer,i=this.nodes.getBackgroundNode(e)||e.background;let n=!1;if(null===i)s._clearColor.getRGB(v_),v_.a=s._clearColor.a;else if(!0===i.isColor)i.getRGB(v_),v_.a=1,n=!0;else if(!0===i.isNode){const o=this.get(e),u=i;v_.copy(s._clearColor);let l=o.backgroundMesh;if(void 0===l){const c=ru(ln(u).mul(cb),{getUV:()=>hb.mul(ad),getTextureLevel:()=>db});let h=Zc;h=h.setZ(h.w);const p=new bp;function g(){i.removeEventListener("dispose",g),l.material.dispose(),l.geometry.dispose()}p.name="Background.material",p.side=S,p.depthTest=!1,p.depthWrite=!1,p.allowOverride=!1,p.fog=!1,p.lights=!1,p.vertexNode=h,p.colorNode=c,o.backgroundMeshNode=c,o.backgroundMesh=l=new X(new Oe(1,32,32),p),l.frustumCulled=!1,l.name="Background.mesh",l.onBeforeRender=function(e,t,r){this.matrixWorld.copyPosition(r.matrixWorld)},i.addEventListener("dispose",g)}const d=u.getCacheKey();o.backgroundCacheKey!==d&&(o.backgroundMeshNode.node=ln(u).mul(cb),o.backgroundMeshNode.needsUpdate=!0,l.material.needsUpdate=!0,o.backgroundCacheKey=d),t.unshift(l,l.geometry,l.material,0,0,null,null)}else console.error("THREE.Renderer: Unsupported background configuration.",i);const a=s.xr.getEnvironmentBlendMode();if("additive"===a?v_.set(0,0,0,1):"alpha-blend"===a&&v_.set(0,0,0,0),!0===s.autoClear||!0===n){const m=r.clearColorValue;m.r=v_.r,m.g=v_.g,m.b=v_.b,m.a=v_.a,!0!==s.backend.isWebGLBackend&&!0!==s.alpha||(m.r*=m.a,m.g*=m.a,m.b*=m.a),r.depthClearValue=s._clearDepth,r.stencilClearValue=s._clearStencil,r.clearColor=!0===s.autoClearColor,r.clearDepth=!0===s.autoClearDepth,r.clearStencil=!0===s.autoClearStencil}else r.clearColor=!1,r.clearDepth=!1,r.clearStencil=!1}}

Methods

update(e: any, t: any, r: any): void
Code
update(e,t,r){const s=this.renderer,i=this.nodes.getBackgroundNode(e)||e.background;let n=!1;if(null===i)s._clearColor.getRGB(v_),v_.a=s._clearColor.a;else if(!0===i.isColor)i.getRGB(v_),v_.a=1,n=!0;else if(!0===i.isNode){const o=this.get(e),u=i;v_.copy(s._clearColor);let l=o.backgroundMesh;if(void 0===l){const c=ru(ln(u).mul(cb),{getUV:()=>hb.mul(ad),getTextureLevel:()=>db});let h=Zc;h=h.setZ(h.w);const p=new bp;function g(){i.removeEventListener("dispose",g),l.material.dispose(),l.geometry.dispose()}p.name="Background.material",p.side=S,p.depthTest=!1,p.depthWrite=!1,p.allowOverride=!1,p.fog=!1,p.lights=!1,p.vertexNode=h,p.colorNode=c,o.backgroundMeshNode=c,o.backgroundMesh=l=new X(new Oe(1,32,32),p),l.frustumCulled=!1,l.name="Background.mesh",l.onBeforeRender=function(e,t,r){this.matrixWorld.copyPosition(r.matrixWorld)},i.addEventListener("dispose",g)}const d=u.getCacheKey();o.backgroundCacheKey!==d&&(o.backgroundMeshNode.node=ln(u).mul(cb),o.backgroundMeshNode.needsUpdate=!0,l.material.needsUpdate=!0,o.backgroundCacheKey=d),t.unshift(l,l.geometry,l.material,0,0,null,null)}else console.error("THREE.Renderer: Unsupported background configuration.",i);const a=s.xr.getEnvironmentBlendMode();if("additive"===a?v_.set(0,0,0,1):"alpha-blend"===a&&v_.set(0,0,0,0),!0===s.autoClear||!0===n){const m=r.clearColorValue;m.r=v_.r,m.g=v_.g,m.b=v_.b,m.a=v_.a,!0!==s.backend.isWebGLBackend&&!0!==s.alpha||(m.r*=m.a,m.g*=m.a,m.b*=m.a),r.depthClearValue=s._clearDepth,r.stencilClearValue=s._clearStencil,r.clearColor=!0===s.autoClearColor,r.clearDepth=!0===s.autoClearDepth,r.clearStencil=!0===s.autoClearStencil}else r.clearColor=!1,r.clearDepth=!1,r.clearStencil=!1}

E_

Class Code
class E_{constructor(e="",t=[],r=0,s=[]){this.name=e,this.bindings=t,this.index=r,this.bindingsReference=s,this.id=S_++}}

w_

Class Code
class w_{constructor(e,t,r,s,i,n,a,o,u,l=[]){this.vertexShader=e,this.fragmentShader=t,this.computeShader=r,this.transforms=l,this.nodeAttributes=s,this.bindings=i,this.updateNodes=n,this.updateBeforeNodes=a,this.updateAfterNodes=o,this.observer=u,this.usedTimes=0}createBindings(){const e=[];for(const t of this.bindings){if(!0!==t.bindings[0].groupNode.shared){const r=new E_(t.name,[],t.index,t);e.push(r);for(const e of t.bindings)r.bindings.push(e.clone())}else e.push(t)}return e}}

Methods

createBindings(): any[]
Code
createBindings(){const e=[];for(const t of this.bindings){if(!0!==t.bindings[0].groupNode.shared){const r=new E_(t.name,[],t.index,t);e.push(r);for(const e of t.bindings)r.bindings.push(e.clone())}else e.push(t)}return e}

A_

Class Code
class A_{constructor(e,t,r=null){this.isNodeAttribute=!0,this.name=e,this.type=t,this.node=r}}

R_

Class Code
class R_{constructor(e,t,r){this.isNodeUniform=!0,this.name=e,this.type=t,this.node=r.getSelf()}get value(){return this.node.value}set value(e){this.node.value=e}get id(){return this.node.id}get groupNode(){return this.node.groupNode}}

C_

Class Code
class C_{constructor(e,t,r=!1,s=null){this.isNodeVar=!0,this.name=e,this.type=t,this.readOnly=r,this.count=s}}

M_

Class Code
class M_ extends C_{constructor(e,t,r=null,s=null){super(e,t),this.needsInterpolation=!1,this.isNodeVarying=!0,this.interpolationType=r,this.interpolationSampling=s}}

P_

Class Code
class P_{constructor(e,t,r=""){this.name=e,this.type=t,this.code=r,Object.defineProperty(this,"isNodeCode",{value:!0})}}

L_

Class Code
class L_{constructor(e=null){this.id=B_++,this.nodesData=new WeakMap,this.parent=e}getData(e){let t=this.nodesData.get(e);return void 0===t&&null!==this.parent&&(t=this.parent.getData(e)),t}setData(e,t){this.nodesData.set(e,t)}}

Methods

getData(e: any): any
Code
getData(e){let t=this.nodesData.get(e);return void 0===t&&null!==this.parent&&(t=this.parent.getData(e)),t}
setData(e: any, t: any): void
Code
setData(e,t){this.nodesData.set(e,t)}

F_

Class Code
class F_{constructor(e,t){this.name=e,this.members=t,this.output=!1}}

I_

Class Code
class I_{constructor(e,t){this.name=e,this.value=t,this.boundary=0,this.itemSize=0,this.offset=0}setValue(e){this.value=e}getValue(){return this.value}}

Methods

setValue(e: any): void
Code
setValue(e){this.value=e}
getValue(): any
Code
getValue(){return this.value}

D_

Class Code
class D_ extends I_{constructor(e,t=0){super(e,t),this.isNumberUniform=!0,this.boundary=4,this.itemSize=1}}

V_

Class Code
class V_ extends I_{constructor(e,r=new t){super(e,r),this.isVector2Uniform=!0,this.boundary=8,this.itemSize=2}}

U_

Class Code
class U_ extends I_{constructor(e,t=new r){super(e,t),this.isVector3Uniform=!0,this.boundary=16,this.itemSize=3}}

O_

Class Code
class O_ extends I_{constructor(e,t=new s){super(e,t),this.isVector4Uniform=!0,this.boundary=16,this.itemSize=4}}

k_

Class Code
class k_ extends I_{constructor(t,r=new e){super(t,r),this.isColorUniform=!0,this.boundary=16,this.itemSize=3}}

G_

Class Code
class G_ extends I_{constructor(e,t=new i){super(e,t),this.isMatrix2Uniform=!0,this.boundary=8,this.itemSize=4}}

z_

Class Code
class z_ extends I_{constructor(e,t=new n){super(e,t),this.isMatrix3Uniform=!0,this.boundary=48,this.itemSize=12}}

H_

Class Code
class H_ extends I_{constructor(e,t=new a){super(e,t),this.isMatrix4Uniform=!0,this.boundary=64,this.itemSize=16}}

$_

Class Code
class $_ extends D_{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}

Methods

getValue(): any
Code
getValue(){return this.nodeUniform.value}
getType(): any
Code
getType(){return this.nodeUniform.type}

W_

Class Code
class W_ extends V_{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}

Methods

getValue(): any
Code
getValue(){return this.nodeUniform.value}
getType(): any
Code
getType(){return this.nodeUniform.type}

q_

Class Code
class q_ extends U_{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}

Methods

getValue(): any
Code
getValue(){return this.nodeUniform.value}
getType(): any
Code
getType(){return this.nodeUniform.type}

j_

Class Code
class j_ extends O_{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}

Methods

getValue(): any
Code
getValue(){return this.nodeUniform.value}
getType(): any
Code
getType(){return this.nodeUniform.type}

X_

Class Code
class X_ extends k_{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}

Methods

getValue(): any
Code
getValue(){return this.nodeUniform.value}
getType(): any
Code
getType(){return this.nodeUniform.type}

K_

Class Code
class K_ extends G_{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}

Methods

getValue(): any
Code
getValue(){return this.nodeUniform.value}
getType(): any
Code
getType(){return this.nodeUniform.type}

Y_

Class Code
class Y_ extends z_{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}

Methods

getValue(): any
Code
getValue(){return this.nodeUniform.value}
getType(): any
Code
getType(){return this.nodeUniform.type}

Q_

Class Code
class Q_ extends H_{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}getType(){return this.nodeUniform.type}}

Methods

getValue(): any
Code
getValue(){return this.nodeUniform.value}
getType(): any
Code
getType(){return this.nodeUniform.type}

tv

Class Code
class tv{constructor(e,t,r){this.object=e,this.material=e&&e.material||null,this.geometry=e&&e.geometry||null,this.renderer=t,this.parser=r,this.scene=null,this.camera=null,this.nodes=[],this.sequentialNodes=[],this.updateNodes=[],this.updateBeforeNodes=[],this.updateAfterNodes=[],this.hashNodes={},this.observer=null,this.lightsNode=null,this.environmentNode=null,this.fogNode=null,this.clippingContext=null,this.vertexShader=null,this.fragmentShader=null,this.computeShader=null,this.flowNodes={vertex:[],fragment:[],compute:[]},this.flowCode={vertex:"",fragment:"",compute:""},this.uniforms={vertex:[],fragment:[],compute:[],index:0},this.structs={vertex:[],fragment:[],compute:[],index:0},this.bindings={vertex:{},fragment:{},compute:{}},this.bindingsIndexes={},this.bindGroups=null,this.attributes=[],this.bufferAttributes=[],this.varyings=[],this.codes={},this.vars={},this.declarations={},this.flow={code:""},this.chaining=[],this.stack=ry(),this.stacks=[],this.tab="\t",this.currentFunctionNode=null,this.context={material:this.material},this.cache=new L_,this.globalCache=this.cache,this.flowsData=new WeakMap,this.shaderStage=null,this.buildStage=null,this.subBuildLayers=[],this.currentStack=null,this.subBuildFn=null}getBindGroupsCache(){let e=Z_.get(this.renderer);return void 0===e&&(e=new mf,Z_.set(this.renderer,e)),e}createRenderTarget(e,t,r){return new ue(e,t,r)}createCubeRenderTarget(e,t){return new Bp(e,t)}includes(e){return this.nodes.includes(e)}getOutputStructName(){}_getBindGroup(e,t){const r=this.getBindGroupsCache(),s=[];let i,n=!0;for(const e of t)s.push(e),n=n&&!0!==e.groupNode.shared;return n?(i=r.get(s),void 0===i&&(i=new E_(e,s,this.bindingsIndexes[e].group,s),r.set(s,i))):i=new E_(e,s,this.bindingsIndexes[e].group,s),i}getBindGroupArray(e,t){const r=this.bindings[t];let s=r[e];return void 0===s&&(void 0===this.bindingsIndexes[e]&&(this.bindingsIndexes[e]={binding:0,group:Object.keys(this.bindingsIndexes).length}),r[e]=s=[]),s}getBindings(){let e=this.bindGroups;if(null===e){const t={},r=this.bindings;for(const e of Hs)for(const s in r[e]){const i=r[e][s];(t[s]||(t[s]=[])).push(...i)}e=[];for(const r in t){const s=t[r],i=this._getBindGroup(r,s);e.push(i)}this.bindGroups=e}return e}sortBindingGroups(){const e=this.getBindings();e.sort((e,t)=>e.bindings[0].groupNode.order-t.bindings[0].groupNode.order);for(let t=0;t<e.length;t++){const r=e[t];this.bindingsIndexes[r.name].group=t,r.index=t}}setHashNode(e,t){this.hashNodes[t]=e}addNode(e){!1===this.nodes.includes(e)&&(this.nodes.push(e),this.setHashNode(e,e.getHash(this)))}addSequentialNode(e){!1===this.sequentialNodes.includes(e)&&this.sequentialNodes.push(e)}buildUpdateNodes(){for(const e of this.nodes){e.getUpdateType()!==Us.NONE&&this.updateNodes.push(e.getSelf())}for(const e of this.sequentialNodes){const t=e.getUpdateBeforeType(),r=e.getUpdateAfterType();t!==Us.NONE&&this.updateBeforeNodes.push(e.getSelf()),r!==Us.NONE&&this.updateAfterNodes.push(e.getSelf())}}get currentNode(){return this.chaining[this.chaining.length-1]}isFilteredTexture(e){return e.magFilter===Y||e.magFilter===ke||e.magFilter===Ge||e.magFilter===V||e.minFilter===Y||e.minFilter===ke||e.minFilter===Ge||e.minFilter===V}addChain(e){this.chaining.push(e)}removeChain(e){if(this.chaining.pop()!==e)throw new Error("NodeBuilder: Invalid node chaining!")}getMethod(e){return e}getTernary(){return null}getNodeFromHash(e){return this.hashNodes[e]}addFlow(e,t){return this.flowNodes[e].push(t),t}setContext(e){this.context=e}getContext(){return this.context}getSharedContext(){return this.context,this.context}setCache(e){this.cache=e}getCache(){return this.cache}getCacheFromNode(e,t=!0){const r=this.getDataFromNode(e);return void 0===r.cache&&(r.cache=new L_(t?this.getCache():null)),r.cache}isAvailable(){return!1}getVertexIndex(){console.warn("Abstract function.")}getInstanceIndex(){console.warn("Abstract function.")}getDrawIndex(){console.warn("Abstract function.")}getFrontFacing(){console.warn("Abstract function.")}getFragCoord(){console.warn("Abstract function.")}isFlipY(){return!1}increaseUsage(e){const t=this.getDataFromNode(e);return t.usageCount=void 0===t.usageCount?1:t.usageCount+1,t.usageCount}generateTexture(){console.warn("Abstract function.")}generateTextureLod(){console.warn("Abstract function.")}generateArrayDeclaration(e,t){return this.getType(e)+"[ "+t+" ]"}generateArray(e,t,r=null){let s=this.generateArrayDeclaration(e,t)+"( ";for(let i=0;i<t;i++){const n=r?r[i]:null;s+=null!==n?n.build(this,e):this.generateConst(e),i<t-1&&(s+=", ")}return s+=" )",s}generateStruct(e,t,r=null){const s=[];for(const e of t){const{name:t,type:i}=e;r&&r[t]&&r[t].isNode?s.push(r[t].build(this,i)):s.push(this.generateConst(i))}return e+"( "+s.join(", ")+" )"}generateConst(i,n=null){if(null===n&&("float"===i||"int"===i||"uint"===i?n=0:"bool"===i?n=!1:"color"===i?n=new e:"vec2"===i?n=new t:"vec3"===i?n=new r:"vec4"===i&&(n=new s)),"float"===i)return ev(n);if("int"===i)return`${Math.round(n)}`;if("uint"===i)return n>=0?`${Math.round(n)}u`:"0u";if("bool"===i)return n?"true":"false";if("color"===i)return`${this.getType("vec3")}( ${ev(n.r)}, ${ev(n.g)}, ${ev(n.b)} )`;const a=this.getTypeLength(i),o=this.getComponentType(i),u=e=>this.generateConst(o,e);if(2===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)} )`;if(3===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)} )`;if(4===a&&"mat2"!==i)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)}, ${u(n.w)} )`;if(a>=4&&n&&(n.isMatrix2||n.isMatrix3||n.isMatrix4))return`${this.getType(i)}( ${n.elements.map(u).join(", ")} )`;if(a>4)return`${this.getType(i)}()`;throw new Error(`NodeBuilder: Type '${i}' not found in generate constant attempt.`)}getType(e){return"color"===e?"vec3":e}hasGeometryAttribute(e){return this.geometry&&void 0!==this.geometry.getAttribute(e)}getAttribute(e,t){const r=this.attributes;for(const t of r)if(t.name===e)return t;const s=new A_(e,t);return this.registerDeclaration(s),r.push(s),s}getPropertyName(e){return e.name}isVector(e){return/vec\d/.test(e)}isMatrix(e){return/mat\d/.test(e)}isReference(e){return"void"===e||"property"===e||"sampler"===e||"samplerComparison"===e||"texture"===e||"cubeTexture"===e||"storageTexture"===e||"depthTexture"===e||"texture3D"===e}needsToWorkingColorSpace(){return!1}getComponentTypeFromTexture(e){const t=e.type;if(e.isDataTexture){if(t===_)return"int";if(t===T)return"uint"}return"float"}getElementType(e){return"mat2"===e?"vec2":"mat3"===e?"vec3":"mat4"===e?"vec4":this.getComponentType(e)}getComponentType(e){if("float"===(e=this.getVectorType(e))||"bool"===e||"int"===e||"uint"===e)return e;const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}getVectorType(e){return"color"===e?"vec3":"texture"===e||"cubeTexture"===e||"storageTexture"===e||"texture3D"===e?"vec4":e}getTypeFromLength(e,t="float"){if(1===e)return t;let r=ws(e);const s="float"===t?"":t[0];return!0===/mat2/.test(t)&&(r=r.replace("vec","mat")),s+r}getTypeFromArray(e){return J_.get(e.constructor)}isInteger(e){return/int|uint|(i|u)vec/.test(e)}getTypeFromAttribute(e){let t=e;e.isInterleavedBufferAttribute&&(t=e.data);const r=t.array,s=e.itemSize,i=e.normalized;let n;return e instanceof ze||!0===i||(n=this.getTypeFromArray(r)),this.getTypeFromLength(s,n)}getTypeLength(e){const t=this.getVectorType(e),r=/vec([2-4])/.exec(t);return null!==r?Number(r[1]):"float"===t||"bool"===t||"int"===t||"uint"===t?1:!0===/mat2/.test(e)?4:!0===/mat3/.test(e)?9:!0===/mat4/.test(e)?16:0}getVectorFromMatrix(e){return e.replace("mat","vec")}changeComponentType(e,t){return this.getTypeFromLength(this.getTypeLength(e),t)}getIntegerType(e){const t=this.getComponentType(e);return"int"===t||"uint"===t?e:this.changeComponentType(e,"int")}addStack(){return this.stack=ry(this.stack),this.stacks.push(qi()||this.stack),Wi(this.stack),this.stack}removeStack(){const e=this.stack;return this.stack=e.parent,Wi(this.stacks.pop()),e}getDataFromNode(e,t=this.shaderStage,r=null){let s=(r=null===r?e.isGlobal(this)?this.globalCache:this.cache:r).getData(e);void 0===s&&(s={},r.setData(e,s)),void 0===s[t]&&(s[t]={});let i=s[t];const n=s.any?s.any.subBuilds:null,a=this.getClosestSubBuild(n);return a&&(void 0===i.subBuildsCache&&(i.subBuildsCache={}),i=i.subBuildsCache[a]||(i.subBuildsCache[a]={}),i.subBuilds=n),i}getNodeProperties(e,t="any"){const r=this.getDataFromNode(e,t);return r.properties||(r.properties={outputNode:null})}getBufferAttributeFromNode(e,t){const r=this.getDataFromNode(e);let s=r.bufferAttribute;if(void 0===s){const i=this.uniforms.index++;s=new A_("nodeAttribute"+i,t,e),this.bufferAttributes.push(s),r.bufferAttribute=s}return s}getStructTypeFromNode(e,t,r=null,s=this.shaderStage){const i=this.getDataFromNode(e,s,this.globalCache);let n=i.structType;if(void 0===n){const e=this.structs.index++;null===r&&(r="StructType"+e),n=new F_(r,t),this.structs[s].push(n),i.structType=n}return n}getOutputStructTypeFromNode(e,t){const r=this.getStructTypeFromNode(e,t,"OutputType","fragment");return r.output=!0,r}getUniformFromNode(e,t,r=this.shaderStage,s=null){const i=this.getDataFromNode(e,r,this.globalCache);let n=i.uniform;if(void 0===n){const a=this.uniforms.index++;n=new R_(s||"nodeUniform"+a,t,e),this.uniforms[r].push(n),this.registerDeclaration(n),i.uniform=n}return n}getVarFromNode(e,t=null,r=e.getNodeType(this),s=this.shaderStage,i=!1){const n=this.getDataFromNode(e,s),a=this.getSubBuildProperty("variable",n.subBuilds);let o=n[a];if(void 0===o){const u=i?"_const":"_var",l=this.vars[s]||(this.vars[s]=[]),d=this.vars[u]||(this.vars[u]=0);null===t&&(t=(i?"nodeConst":"nodeVar")+d,this.vars[u]++),"variable"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds));const c=e.getArrayCount(this);o=new C_(t,r,i,c),i||l.push(o),this.registerDeclaration(o),n[a]=o}return o}isDeterministic(e){if(e.isMathNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode))&&(!e.cNode||this.isDeterministic(e.cNode));if(e.isOperatorNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode));if(e.isArrayNode){if(null!==e.values)for(const t of e.values)if(!this.isDeterministic(t))return!1;return!0}return!!e.isConstNode}getVaryingFromNode(e,t=null,r=e.getNodeType(this),s=null,i=null){const n=this.getDataFromNode(e,"any"),a=this.getSubBuildProperty("varying",n.subBuilds);let o=n[a];if(void 0===o){const e=this.varyings,u=e.length;null===t&&(t="nodeVarying"+u),"varying"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds)),o=new M_(t,r,s,i),e.push(o),this.registerDeclaration(o),n[a]=o}return o}registerDeclaration(e){const t=this.shaderStage,r=this.declarations[t]||(this.declarations[t]={}),s=this.getPropertyName(e);let i=1,n=s;for(;void 0!==r[n];)n=s+"_"+i++;i>1&&(e.name=n,console.warn(`THREE.TSL: Declaration name '${s}' of '${e.type}' already in use. Renamed to '${n}'.`)),r[n]=e}getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new P_("nodeCode"+n,t),e.push(i),s.code=i}return i}addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}addFlowCode(e){return this.flow.code+=e,this}addFlowTab(){return this.tab+="\t",this}removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}getFlowData(e){return this.flowsData.get(e)}flowNode(e){const t=e.getNodeType(this),r=this.flowChildNode(e,t);return this.flowsData.set(e,r),r}addInclude(e){null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(e)}buildFunctionNode(e){const t=new Kb,r=this.currentFunctionNode;return this.currentFunctionNode=t,t.code=this.buildFunctionCode(e),this.currentFunctionNode=r,t}flowShaderNode(e){const t=e.layout,r={[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({value:t[e],done:e++>=t.length})}}};for(const e of t.inputs)r[e.name]=new ey(e.type,e.name);e.layout=null;const s=e.call(r),i=this.flowStagesNode(s,t.type);return e.layout=t,i}flowBuildStage(e,t,r=null){const s=this.getBuildStage();this.setBuildStage(t);const i=e.build(this,r);return this.setBuildStage(s),i}flowStagesNode(e,t=null){const r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new L_,this.stack=ry();for(const r of zs)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}getFunctionOperator(){return null}buildFunctionCode(){console.warn("Abstract function.")}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}getAttributes(){console.warn("Abstract function.")}getVaryings(){console.warn("Abstract function.")}getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}getVars(e){let t="";const r=this.vars[e];if(void 0!==r)for(const e of r)t+=`${this.getVar(e.type,e.name)}; `;return t}getUniforms(){console.warn("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}setShaderStage(e){this.shaderStage=e}getShaderStage(){return this.shaderStage}setBuildStage(e){this.buildStage=e}getBuildStage(){return this.buildStage}buildCode(){console.warn("Abstract function.")}get subBuild(){return this.subBuildLayers[this.subBuildLayers.length-1]||null}addSubBuild(e){this.subBuildLayers.push(e)}removeSubBuild(){return this.subBuildLayers.pop()}getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}build(){const{object:e,material:t,renderer:r}=this;if(null!==t){let e=r.library.fromMaterial(t);null===e&&(console.error(`NodeMaterial: Material "${t.type}" is not compatible.`),e=new bp),e.build(this)}else this.addFlow("compute",e);for(const e of zs){this.setBuildStage(e),this.context.vertex&&this.context.vertex.isNode&&this.flowNodeFromShaderStage("vertex",this.context.vertex);for(const t of Hs){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}getNodeUniform(e,t){if("float"===t||"int"===t||"uint"===t)return new $_(e);if("vec2"===t||"ivec2"===t||"uvec2"===t)return new W_(e);if("vec3"===t||"ivec3"===t||"uvec3"===t)return new q_(e);if("vec4"===t||"ivec4"===t||"uvec4"===t)return new j_(e);if("color"===t)return new X_(e);if("mat2"===t)return new K_(e);if("mat3"===t)return new Y_(e);if("mat4"===t)return new Q_(e);throw new Error(`Uniform "${t}" not declared.`)}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}getSignature(){return`// Three.js r${He} - Node System\n`}}

Methods

getBindGroupsCache(): any
Code
getBindGroupsCache(){let e=Z_.get(this.renderer);return void 0===e&&(e=new mf,Z_.set(this.renderer,e)),e}
createRenderTarget(e: any, t: any, r: any): Ts
Code
createRenderTarget(e,t,r){return new ue(e,t,r)}
createCubeRenderTarget(e: any, t: any): Bp
Code
createCubeRenderTarget(e,t){return new Bp(e,t)}
includes(e: any): boolean
Code
includes(e){return this.nodes.includes(e)}
getOutputStructName(): void
Code
getOutputStructName(){}
_getBindGroup(e: any, t: any): any
Code
_getBindGroup(e,t){const r=this.getBindGroupsCache(),s=[];let i,n=!0;for(const e of t)s.push(e),n=n&&!0!==e.groupNode.shared;return n?(i=r.get(s),void 0===i&&(i=new E_(e,s,this.bindingsIndexes[e].group,s),r.set(s,i))):i=new E_(e,s,this.bindingsIndexes[e].group,s),i}
getBindGroupArray(e: any, t: any): any
Code
getBindGroupArray(e,t){const r=this.bindings[t];let s=r[e];return void 0===s&&(void 0===this.bindingsIndexes[e]&&(this.bindingsIndexes[e]={binding:0,group:Object.keys(this.bindingsIndexes).length}),r[e]=s=[]),s}
getBindings(): any
Code
getBindings(){let e=this.bindGroups;if(null===e){const t={},r=this.bindings;for(const e of Hs)for(const s in r[e]){const i=r[e][s];(t[s]||(t[s]=[])).push(...i)}e=[];for(const r in t){const s=t[r],i=this._getBindGroup(r,s);e.push(i)}this.bindGroups=e}return e}
sortBindingGroups(): void
Code
sortBindingGroups(){const e=this.getBindings();e.sort((e,t)=>e.bindings[0].groupNode.order-t.bindings[0].groupNode.order);for(let t=0;t<e.length;t++){const r=e[t];this.bindingsIndexes[r.name].group=t,r.index=t}}
setHashNode(e: any, t: any): void
Code
setHashNode(e,t){this.hashNodes[t]=e}
addNode(e: any): void
Code
addNode(e){!1===this.nodes.includes(e)&&(this.nodes.push(e),this.setHashNode(e,e.getHash(this)))}
addSequentialNode(e: any): void
Code
addSequentialNode(e){!1===this.sequentialNodes.includes(e)&&this.sequentialNodes.push(e)}
buildUpdateNodes(): void
Code
buildUpdateNodes(){for(const e of this.nodes){e.getUpdateType()!==Us.NONE&&this.updateNodes.push(e.getSelf())}for(const e of this.sequentialNodes){const t=e.getUpdateBeforeType(),r=e.getUpdateAfterType();t!==Us.NONE&&this.updateBeforeNodes.push(e.getSelf()),r!==Us.NONE&&this.updateAfterNodes.push(e.getSelf())}}
isFilteredTexture(e: any): boolean
Code
isFilteredTexture(e){return e.magFilter===Y||e.magFilter===ke||e.magFilter===Ge||e.magFilter===V||e.minFilter===Y||e.minFilter===ke||e.minFilter===Ge||e.minFilter===V}
addChain(e: any): void
Code
addChain(e){this.chaining.push(e)}
removeChain(e: any): void
Code
removeChain(e){if(this.chaining.pop()!==e)throw new Error("NodeBuilder: Invalid node chaining!")}
getMethod(e: any): any
Code
getMethod(e){return e}
getTernary(): any
Code
getTernary(){return null}
getNodeFromHash(e: any): any
Code
getNodeFromHash(e){return this.hashNodes[e]}
addFlow(e: any, t: any): any
Code
addFlow(e,t){return this.flowNodes[e].push(t),t}
setContext(e: any): void
Code
setContext(e){this.context=e}
getContext(): { material: any; }
Code
getContext(){return this.context}
getSharedContext(): { material: any; }
Code
getSharedContext(){return this.context,this.context}
setCache(e: any): void
Code
setCache(e){this.cache=e}
getCache(): L_
Code
getCache(){return this.cache}
getCacheFromNode(e: any, t: boolean): any
Code
getCacheFromNode(e,t=!0){const r=this.getDataFromNode(e);return void 0===r.cache&&(r.cache=new L_(t?this.getCache():null)),r.cache}
isAvailable(): boolean
Code
isAvailable(){return!1}
getVertexIndex(): void
Code
getVertexIndex(){console.warn("Abstract function.")}
getInstanceIndex(): void
Code
getInstanceIndex(){console.warn("Abstract function.")}
getDrawIndex(): void
Code
getDrawIndex(){console.warn("Abstract function.")}
getFrontFacing(): void
Code
getFrontFacing(){console.warn("Abstract function.")}
getFragCoord(): void
Code
getFragCoord(){console.warn("Abstract function.")}
isFlipY(): boolean
Code
isFlipY(){return!1}
increaseUsage(e: any): any
Code
increaseUsage(e){const t=this.getDataFromNode(e);return t.usageCount=void 0===t.usageCount?1:t.usageCount+1,t.usageCount}
generateTexture(): void
Code
generateTexture(){console.warn("Abstract function.")}
generateTextureLod(): void
Code
generateTextureLod(){console.warn("Abstract function.")}
generateArrayDeclaration(e: any, t: any): string
Code
generateArrayDeclaration(e,t){return this.getType(e)+"[ "+t+" ]"}
generateArray(e: any, t: any, r: any): string
Code
generateArray(e,t,r=null){let s=this.generateArrayDeclaration(e,t)+"( ";for(let i=0;i<t;i++){const n=r?r[i]:null;s+=null!==n?n.build(this,e):this.generateConst(e),i<t-1&&(s+=", ")}return s+=" )",s}
generateStruct(e: any, t: any, r: any): string
Code
generateStruct(e,t,r=null){const s=[];for(const e of t){const{name:t,type:i}=e;r&&r[t]&&r[t].isNode?s.push(r[t].build(this,i)):s.push(this.generateConst(i))}return e+"( "+s.join(", ")+" )"}
generateConst(i: any, n: any): any
Code
generateConst(i,n=null){if(null===n&&("float"===i||"int"===i||"uint"===i?n=0:"bool"===i?n=!1:"color"===i?n=new e:"vec2"===i?n=new t:"vec3"===i?n=new r:"vec4"===i&&(n=new s)),"float"===i)return ev(n);if("int"===i)return`${Math.round(n)}`;if("uint"===i)return n>=0?`${Math.round(n)}u`:"0u";if("bool"===i)return n?"true":"false";if("color"===i)return`${this.getType("vec3")}( ${ev(n.r)}, ${ev(n.g)}, ${ev(n.b)} )`;const a=this.getTypeLength(i),o=this.getComponentType(i),u=e=>this.generateConst(o,e);if(2===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)} )`;if(3===a)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)} )`;if(4===a&&"mat2"!==i)return`${this.getType(i)}( ${u(n.x)}, ${u(n.y)}, ${u(n.z)}, ${u(n.w)} )`;if(a>=4&&n&&(n.isMatrix2||n.isMatrix3||n.isMatrix4))return`${this.getType(i)}( ${n.elements.map(u).join(", ")} )`;if(a>4)return`${this.getType(i)}()`;throw new Error(`NodeBuilder: Type '${i}' not found in generate constant attempt.`)}
getType(e: any): any
Code
getType(e){return"color"===e?"vec3":e}
hasGeometryAttribute(e: any): boolean
Code
hasGeometryAttribute(e){return this.geometry&&void 0!==this.geometry.getAttribute(e)}
getAttribute(e: any, t: any): any
Code
getAttribute(e,t){const r=this.attributes;for(const t of r)if(t.name===e)return t;const s=new A_(e,t);return this.registerDeclaration(s),r.push(s),s}
getPropertyName(e: any): any
Code
getPropertyName(e){return e.name}
isVector(e: any): boolean
Code
isVector(e){return/vec\d/.test(e)}
isMatrix(e: any): boolean
Code
isMatrix(e){return/mat\d/.test(e)}
isReference(e: any): boolean
Code
isReference(e){return"void"===e||"property"===e||"sampler"===e||"samplerComparison"===e||"texture"===e||"cubeTexture"===e||"storageTexture"===e||"depthTexture"===e||"texture3D"===e}
needsToWorkingColorSpace(): boolean
Code
needsToWorkingColorSpace(){return!1}
getComponentTypeFromTexture(e: any): "int" | "float" | "uint"
Code
getComponentTypeFromTexture(e){const t=e.type;if(e.isDataTexture){if(t===_)return"int";if(t===T)return"uint"}return"float"}
getElementType(e: any): any
Code
getElementType(e){return"mat2"===e?"vec2":"mat3"===e?"vec3":"mat4"===e?"vec4":this.getComponentType(e)}
getComponentType(e: any): any
Code
getComponentType(e){if("float"===(e=this.getVectorType(e))||"bool"===e||"int"===e||"uint"===e)return e;const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}
getVectorType(e: any): any
Code
getVectorType(e){return"color"===e?"vec3":"texture"===e||"cubeTexture"===e||"storageTexture"===e||"texture3D"===e?"vec4":e}
getTypeFromLength(e: any, t: string): string
Code
getTypeFromLength(e,t="float"){if(1===e)return t;let r=ws(e);const s="float"===t?"":t[0];return!0===/mat2/.test(t)&&(r=r.replace("vec","mat")),s+r}
getTypeFromArray(e: any): string
Code
getTypeFromArray(e){return J_.get(e.constructor)}
isInteger(e: any): boolean
Code
isInteger(e){return/int|uint|(i|u)vec/.test(e)}
getTypeFromAttribute(e: any): string
Code
getTypeFromAttribute(e){let t=e;e.isInterleavedBufferAttribute&&(t=e.data);const r=t.array,s=e.itemSize,i=e.normalized;let n;return e instanceof ze||!0===i||(n=this.getTypeFromArray(r)),this.getTypeFromLength(s,n)}
getTypeLength(e: any): number
Code
getTypeLength(e){const t=this.getVectorType(e),r=/vec([2-4])/.exec(t);return null!==r?Number(r[1]):"float"===t||"bool"===t||"int"===t||"uint"===t?1:!0===/mat2/.test(e)?4:!0===/mat3/.test(e)?9:!0===/mat4/.test(e)?16:0}
getVectorFromMatrix(e: any): any
Code
getVectorFromMatrix(e){return e.replace("mat","vec")}
changeComponentType(e: any, t: any): string
Code
changeComponentType(e,t){return this.getTypeFromLength(this.getTypeLength(e),t)}
getIntegerType(e: any): any
Code
getIntegerType(e){const t=this.getComponentType(e);return"int"===t||"uint"===t?e:this.changeComponentType(e,"int")}
addStack(): any
Code
addStack(){return this.stack=ry(this.stack),this.stacks.push(qi()||this.stack),Wi(this.stack),this.stack}
removeStack(): any
Code
removeStack(){const e=this.stack;return this.stack=e.parent,Wi(this.stacks.pop()),e}
getDataFromNode(e: any, t: any, r: any): any
Code
getDataFromNode(e,t=this.shaderStage,r=null){let s=(r=null===r?e.isGlobal(this)?this.globalCache:this.cache:r).getData(e);void 0===s&&(s={},r.setData(e,s)),void 0===s[t]&&(s[t]={});let i=s[t];const n=s.any?s.any.subBuilds:null,a=this.getClosestSubBuild(n);return a&&(void 0===i.subBuildsCache&&(i.subBuildsCache={}),i=i.subBuildsCache[a]||(i.subBuildsCache[a]={}),i.subBuilds=n),i}
getNodeProperties(e: any, t: string): any
Code
getNodeProperties(e,t="any"){const r=this.getDataFromNode(e,t);return r.properties||(r.properties={outputNode:null})}
getBufferAttributeFromNode(e: any, t: any): any
Code
getBufferAttributeFromNode(e,t){const r=this.getDataFromNode(e);let s=r.bufferAttribute;if(void 0===s){const i=this.uniforms.index++;s=new A_("nodeAttribute"+i,t,e),this.bufferAttributes.push(s),r.bufferAttribute=s}return s}
getStructTypeFromNode(e: any, t: any, r: any, s: any): any
Code
getStructTypeFromNode(e,t,r=null,s=this.shaderStage){const i=this.getDataFromNode(e,s,this.globalCache);let n=i.structType;if(void 0===n){const e=this.structs.index++;null===r&&(r="StructType"+e),n=new F_(r,t),this.structs[s].push(n),i.structType=n}return n}
getOutputStructTypeFromNode(e: any, t: any): any
Code
getOutputStructTypeFromNode(e,t){const r=this.getStructTypeFromNode(e,t,"OutputType","fragment");return r.output=!0,r}
getUniformFromNode(e: any, t: any, r: any, s: any): any
Code
getUniformFromNode(e,t,r=this.shaderStage,s=null){const i=this.getDataFromNode(e,r,this.globalCache);let n=i.uniform;if(void 0===n){const a=this.uniforms.index++;n=new R_(s||"nodeUniform"+a,t,e),this.uniforms[r].push(n),this.registerDeclaration(n),i.uniform=n}return n}
getVarFromNode(e: any, t: any, r: any, s: any, i: boolean): any
Code
getVarFromNode(e,t=null,r=e.getNodeType(this),s=this.shaderStage,i=!1){const n=this.getDataFromNode(e,s),a=this.getSubBuildProperty("variable",n.subBuilds);let o=n[a];if(void 0===o){const u=i?"_const":"_var",l=this.vars[s]||(this.vars[s]=[]),d=this.vars[u]||(this.vars[u]=0);null===t&&(t=(i?"nodeConst":"nodeVar")+d,this.vars[u]++),"variable"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds));const c=e.getArrayCount(this);o=new C_(t,r,i,c),i||l.push(o),this.registerDeclaration(o),n[a]=o}return o}
isDeterministic(e: any): any
Code
isDeterministic(e){if(e.isMathNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode))&&(!e.cNode||this.isDeterministic(e.cNode));if(e.isOperatorNode)return this.isDeterministic(e.aNode)&&(!e.bNode||this.isDeterministic(e.bNode));if(e.isArrayNode){if(null!==e.values)for(const t of e.values)if(!this.isDeterministic(t))return!1;return!0}return!!e.isConstNode}
getVaryingFromNode(e: any, t: any, r: any, s: any, i: any): any
Code
getVaryingFromNode(e,t=null,r=e.getNodeType(this),s=null,i=null){const n=this.getDataFromNode(e,"any"),a=this.getSubBuildProperty("varying",n.subBuilds);let o=n[a];if(void 0===o){const e=this.varyings,u=e.length;null===t&&(t="nodeVarying"+u),"varying"!==a&&(t=this.getSubBuildProperty(t,n.subBuilds)),o=new M_(t,r,s,i),e.push(o),this.registerDeclaration(o),n[a]=o}return o}
registerDeclaration(e: any): void
Code
registerDeclaration(e){const t=this.shaderStage,r=this.declarations[t]||(this.declarations[t]={}),s=this.getPropertyName(e);let i=1,n=s;for(;void 0!==r[n];)n=s+"_"+i++;i>1&&(e.name=n,console.warn(`THREE.TSL: Declaration name '${s}' of '${e.type}' already in use. Renamed to '${n}'.`)),r[n]=e}
getCodeFromNode(e: any, t: any, r: any): any
Code
getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let i=s.code;if(void 0===i){const e=this.codes[r]||(this.codes[r]=[]),n=e.length;i=new P_("nodeCode"+n,t),e.push(i),s.code=i}return i}
addFlowCodeHierarchy(e: any, t: any): void
Code
addFlowCodeHierarchy(e,t){const{flowCodes:r,flowCodeBlock:s}=this.getDataFromNode(e);let i=!0,n=t;for(;n;){if(!0===s.get(n)){i=!1;break}n=this.getDataFromNode(n).parentNodeBlock}if(i)for(const e of r)this.addLineFlowCode(e)}
addLineFlowCodeBlock(e: any, t: any, r: any): void
Code
addLineFlowCodeBlock(e,t,r){const s=this.getDataFromNode(e),i=s.flowCodes||(s.flowCodes=[]),n=s.flowCodeBlock||(s.flowCodeBlock=new WeakMap);i.push(t),n.set(r,!0)}
addLineFlowCode(e: any, t: any): this
Code
addLineFlowCode(e,t=null){return""===e||(null!==t&&this.context.nodeBlock&&this.addLineFlowCodeBlock(t,e,this.context.nodeBlock),e=this.tab+e,/;\s*$/.test(e)||(e+=";\n"),this.flow.code+=e),this}
addFlowCode(e: any): this
Code
addFlowCode(e){return this.flow.code+=e,this}
addFlowTab(): this
Code
addFlowTab(){return this.tab+="\t",this}
removeFlowTab(): this
Code
removeFlowTab(){return this.tab=this.tab.slice(0,-1),this}
getFlowData(e: any): any
Code
getFlowData(e){return this.flowsData.get(e)}
flowNode(e: any): { code: string; }
Code
flowNode(e){const t=e.getNodeType(this),r=this.flowChildNode(e,t);return this.flowsData.set(e,r),r}
addInclude(e: any): void
Code
addInclude(e){null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(e)}
buildFunctionNode(e: any): Kb
Code
buildFunctionNode(e){const t=new Kb,r=this.currentFunctionNode;return this.currentFunctionNode=t,t.code=this.buildFunctionCode(e),this.currentFunctionNode=r,t}
flowShaderNode(e: any): { code: string; }
Code
flowShaderNode(e){const t=e.layout,r={[Symbol.iterator](){let e=0;const t=Object.values(this);return{next:()=>({value:t[e],done:e++>=t.length})}}};for(const e of t.inputs)r[e.name]=new ey(e.type,e.name);e.layout=null;const s=e.call(r),i=this.flowStagesNode(s,t.type);return e.layout=t,i}
flowBuildStage(e: any, t: any, r: any): any
Code
flowBuildStage(e,t,r=null){const s=this.getBuildStage();this.setBuildStage(t);const i=e.build(this,r);return this.setBuildStage(s),i}
flowStagesNode(e: any, t: any): { code: string; }
Code
flowStagesNode(e,t=null){const r=this.flow,s=this.vars,i=this.declarations,n=this.cache,a=this.buildStage,o=this.stack,u={code:""};this.flow=u,this.vars={},this.declarations={},this.cache=new L_,this.stack=ry();for(const r of zs)this.setBuildStage(r),u.result=e.build(this,t);return u.vars=this.getVars(this.shaderStage),this.flow=r,this.vars=s,this.declarations=i,this.cache=n,this.stack=o,this.setBuildStage(a),u}
getFunctionOperator(): any
Code
getFunctionOperator(){return null}
buildFunctionCode(): void
Code
buildFunctionCode(){console.warn("Abstract function.")}
flowChildNode(e: any, t: any): { code: string; }
Code
flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}
flowNodeFromShaderStage(e: any, t: any, r: any, s: any): any
Code
flowNodeFromShaderStage(e,t,r=null,s=null){const i=this.tab,n=this.cache,a=this.shaderStage,o=this.context;this.setShaderStage(e);const u={...this.context};delete u.nodeBlock,this.cache=this.globalCache,this.tab="\t",this.context=u;let l=null;if("generate"===this.buildStage){const i=this.flowChildNode(t,r);null!==s&&(i.code+=`${this.tab+s} = ${i.result};\n`),this.flowCode[e]=this.flowCode[e]+i.code,l=i}else l=t.build(this);return this.setShaderStage(a),this.cache=n,this.tab=i,this.context=o,l}
getAttributesArray(): any[]
Code
getAttributesArray(){return this.attributes.concat(this.bufferAttributes)}
getAttributes(): void
Code
getAttributes(){console.warn("Abstract function.")}
getVaryings(): void
Code
getVaryings(){console.warn("Abstract function.")}
getVar(e: any, t: any, r: any): string
Code
getVar(e,t,r=null){return`${null!==r?this.generateArrayDeclaration(e,r):this.getType(e)} ${t}`}
getVars(e: any): string
Code
getVars(e){let t="";const r=this.vars[e];if(void 0!==r)for(const e of r)t+=`${this.getVar(e.type,e.name)}; `;return t}
getUniforms(): void
Code
getUniforms(){console.warn("Abstract function.")}
getCodes(e: any): string
Code
getCodes(e){const t=this.codes[e];let r="";if(void 0!==t)for(const e of t)r+=e.code+"\n";return r}
getHash(): any
Code
getHash(){return this.vertexShader+this.fragmentShader+this.computeShader}
setShaderStage(e: any): void
Code
setShaderStage(e){this.shaderStage=e}
getShaderStage(): any
Code
getShaderStage(){return this.shaderStage}
setBuildStage(e: any): void
Code
setBuildStage(e){this.buildStage=e}
getBuildStage(): any
Code
getBuildStage(){return this.buildStage}
buildCode(): void
Code
buildCode(){console.warn("Abstract function.")}
addSubBuild(e: any): void
Code
addSubBuild(e){this.subBuildLayers.push(e)}
removeSubBuild(): any
Code
removeSubBuild(){return this.subBuildLayers.pop()}
getClosestSubBuild(e: any): any
Code
getClosestSubBuild(e){let t;if(t=e&&e.isNode?e.isShaderCallNodeInternal?e.shaderNode.subBuilds:e.isStackNode?[e.subBuild]:this.getDataFromNode(e,"any").subBuilds:e instanceof Set?[...e]:e,!t)return null;const r=this.subBuildLayers;for(let e=t.length-1;e>=0;e--){const s=t[e];if(r.includes(s))return s}return null}
getSubBuildOutput(e: any): any
Code
getSubBuildOutput(e){return this.getSubBuildProperty("outputNode",e)}
getSubBuildProperty(e: string, t: any): any
Code
getSubBuildProperty(e="",t=null){let r,s;return r=null!==t?this.getClosestSubBuild(t):this.subBuildFn,s=r?e?r+"_"+e:r:e,s}
build(): this
Code
build(){const{object:e,material:t,renderer:r}=this;if(null!==t){let e=r.library.fromMaterial(t);null===e&&(console.error(`NodeMaterial: Material "${t.type}" is not compatible.`),e=new bp),e.build(this)}else this.addFlow("compute",e);for(const e of zs){this.setBuildStage(e),this.context.vertex&&this.context.vertex.isNode&&this.flowNodeFromShaderStage("vertex",this.context.vertex);for(const t of Hs){this.setShaderStage(t);const r=this.flowNodes[t];for(const t of r)"generate"===e?this.flowNode(t):t.build(this)}}return this.setBuildStage(null),this.setShaderStage(null),this.buildCode(),this.buildUpdateNodes(),this}
getNodeUniform(e: any, t: any): $_ | W_ | q_ | j_ | X_ | K_ | Y_ | Q_
Code
getNodeUniform(e,t){if("float"===t||"int"===t||"uint"===t)return new $_(e);if("vec2"===t||"ivec2"===t||"uvec2"===t)return new W_(e);if("vec3"===t||"ivec3"===t||"uvec3"===t)return new q_(e);if("vec4"===t||"ivec4"===t||"uvec4"===t)return new j_(e);if("color"===t)return new X_(e);if("mat2"===t)return new K_(e);if("mat3"===t)return new Y_(e);if("mat4"===t)return new Q_(e);throw new Error(`Uniform "${t}" not declared.`)}
format(e: any, t: any, r: any): any
Code
format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),i=this.getTypeLength(r);return 16===s&&9===i?`${this.getType(r)}( ${e}[ 0 ].xyz, ${e}[ 1 ].xyz, ${e}[ 2 ].xyz )`:9===s&&4===i?`${this.getType(r)}( ${e}[ 0 ].xy, ${e}[ 1 ].xy )`:s>4||i>4||0===i?e:s===i?`${this.getType(r)}( ${e} )`:s>i?(e="bool"===r?`all( ${e} )`:`${e}.${"xyz".slice(0,i)}`,this.format(e,this.getTypeFromLength(i,this.getComponentType(t)),r)):4===i&&s>1?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:(1===s&&i>1&&t!==this.getComponentType(r)&&(e=`${this.getType(this.getComponentType(r))}( ${e} )`),`${this.getType(r)}( ${e} )`)}
getSignature(): string
Code
getSignature(){return`// Three.js r${He} - Node System\n`}

rv

Class Code
class rv{constructor(){this.time=0,this.deltaTime=0,this.frameId=0,this.renderId=0,this.updateMap=new WeakMap,this.updateBeforeMap=new WeakMap,this.updateAfterMap=new WeakMap,this.renderer=null,this.material=null,this.camera=null,this.object=null,this.scene=null}_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderMap:new WeakMap,frameMap:new WeakMap},e.set(t,r)),r}updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===Us.FRAME){const{frameMap:t}=this._getMaps(this.updateBeforeMap,r);t.get(r)!==this.frameId&&!1!==e.updateBefore(this)&&t.set(r,this.frameId)}else if(t===Us.RENDER){const{renderMap:t}=this._getMaps(this.updateBeforeMap,r);t.get(r)!==this.renderId&&!1!==e.updateBefore(this)&&t.set(r,this.renderId)}else t===Us.OBJECT&&e.updateBefore(this)}updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===Us.FRAME){const{frameMap:t}=this._getMaps(this.updateAfterMap,r);t.get(r)!==this.frameId&&!1!==e.updateAfter(this)&&t.set(r,this.frameId)}else if(t===Us.RENDER){const{renderMap:t}=this._getMaps(this.updateAfterMap,r);t.get(r)!==this.renderId&&!1!==e.updateAfter(this)&&t.set(r,this.renderId)}else t===Us.OBJECT&&e.updateAfter(this)}updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===Us.FRAME){const{frameMap:t}=this._getMaps(this.updateMap,r);t.get(r)!==this.frameId&&!1!==e.update(this)&&t.set(r,this.frameId)}else if(t===Us.RENDER){const{renderMap:t}=this._getMaps(this.updateMap,r);t.get(r)!==this.renderId&&!1!==e.update(this)&&t.set(r,this.renderId)}else t===Us.OBJECT&&e.update(this)}update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}}

Methods

_getMaps(e: any, t: any): any
Code
_getMaps(e,t){let r=e.get(t);return void 0===r&&(r={renderMap:new WeakMap,frameMap:new WeakMap},e.set(t,r)),r}
updateBeforeNode(e: any): void
Code
updateBeforeNode(e){const t=e.getUpdateBeforeType(),r=e.updateReference(this);if(t===Us.FRAME){const{frameMap:t}=this._getMaps(this.updateBeforeMap,r);t.get(r)!==this.frameId&&!1!==e.updateBefore(this)&&t.set(r,this.frameId)}else if(t===Us.RENDER){const{renderMap:t}=this._getMaps(this.updateBeforeMap,r);t.get(r)!==this.renderId&&!1!==e.updateBefore(this)&&t.set(r,this.renderId)}else t===Us.OBJECT&&e.updateBefore(this)}
updateAfterNode(e: any): void
Code
updateAfterNode(e){const t=e.getUpdateAfterType(),r=e.updateReference(this);if(t===Us.FRAME){const{frameMap:t}=this._getMaps(this.updateAfterMap,r);t.get(r)!==this.frameId&&!1!==e.updateAfter(this)&&t.set(r,this.frameId)}else if(t===Us.RENDER){const{renderMap:t}=this._getMaps(this.updateAfterMap,r);t.get(r)!==this.renderId&&!1!==e.updateAfter(this)&&t.set(r,this.renderId)}else t===Us.OBJECT&&e.updateAfter(this)}
updateNode(e: any): void
Code
updateNode(e){const t=e.getUpdateType(),r=e.updateReference(this);if(t===Us.FRAME){const{frameMap:t}=this._getMaps(this.updateMap,r);t.get(r)!==this.frameId&&!1!==e.update(this)&&t.set(r,this.frameId)}else if(t===Us.RENDER){const{renderMap:t}=this._getMaps(this.updateMap,r);t.get(r)!==this.renderId&&!1!==e.update(this)&&t.set(r,this.renderId)}else t===Us.OBJECT&&e.update(this)}
update(): void
Code
update(){this.frameId++,void 0===this.lastTime&&(this.lastTime=performance.now()),this.deltaTime=(performance.now()-this.lastTime)/1e3,this.lastTime=performance.now(),this.time+=this.deltaTime}

sv

Class Code
class sv{constructor(e,t,r=null,s="",i=!1){this.type=e,this.name=t,this.count=r,this.qualifier=s,this.isConst=i}}

iv

Class Code
class iv extends _T{static get type(){return"DirectionalLightNode"}constructor(e=null){super(e)}setupDirect(){const e=this.colorNode;return{lightDirection:Bx(this.light),lightColor:e}}}

Methods

setupDirect(): { lightDirection: any; lightColor: any; }
Code
setupDirect(){const e=this.colorNode;return{lightDirection:Bx(this.light),lightColor:e}}

uv

Class Code
class uv extends _T{static get type(){return"RectAreaLightNode"}constructor(e=null){super(e),this.halfHeight=ra(new r).setGroup(Jn),this.halfWidth=ra(new r).setGroup(Jn),this.updateType=Us.RENDER}update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;av.identity(),nv.copy(t.matrixWorld),nv.premultiply(r),av.extractRotation(nv),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(av),this.halfHeight.value.applyMatrix4(av)}setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=ol(ov.LTC_FLOAT_1),r=ol(ov.LTC_FLOAT_2)):(t=ol(ov.LTC_HALF_1),r=ol(ov.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:Px(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}static setLTC(e){ov=e}}

Methods

update(e: any): void
Code
update(e){super.update(e);const{light:t}=this,r=e.camera.matrixWorldInverse;av.identity(),nv.copy(t.matrixWorld),nv.premultiply(r),av.extractRotation(nv),this.halfWidth.value.set(.5*t.width,0,0),this.halfHeight.value.set(0,.5*t.height,0),this.halfWidth.value.applyMatrix4(av),this.halfHeight.value.applyMatrix4(av)}
setupDirectRectArea(e: any): { lightColor: any; lightPosition: any; halfWidth: any; halfHeight: any; ltc_1: any; ltc_2: any; }
Code
setupDirectRectArea(e){let t,r;e.isAvailable("float32Filterable")?(t=ol(ov.LTC_FLOAT_1),r=ol(ov.LTC_FLOAT_2)):(t=ol(ov.LTC_HALF_1),r=ol(ov.LTC_HALF_2));const{colorNode:s,light:i}=this;return{lightColor:s,lightPosition:Px(i),halfWidth:this.halfWidth,halfHeight:this.halfHeight,ltc_1:t,ltc_2:r}}
setLTC(e: any): void
Code
static setLTC(e){ov=e}

lv

Class Code
class lv extends _T{static get type(){return"SpotLightNode"}constructor(e=null){super(e),this.coneCosNode=ra(0).setGroup(Jn),this.penumbraCosNode=ra(0).setGroup(Jn),this.cutoffDistanceNode=ra(0).setGroup(Jn),this.decayExponentNode=ra(0).setGroup(Jn),this.colorNode=ra(this.color).setGroup(Jn)}update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return $o(r,s,t)}getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=Rx(this.light,e.context.positionWorld),t.projectionUV=r),r}setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(Bx(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=vT({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=ol(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}}

Methods

update(e: any): void
Code
update(e){super.update(e);const{light:t}=this;this.coneCosNode.value=Math.cos(t.angle),this.penumbraCosNode.value=Math.cos(t.angle*(1-t.penumbra)),this.cutoffDistanceNode.value=t.distance,this.decayExponentNode.value=t.decay}
getSpotAttenuation(e: any, t: any): any
Code
getSpotAttenuation(e,t){const{coneCosNode:r,penumbraCosNode:s}=this;return $o(r,s,t)}
getLightCoord(e: any): any
Code
getLightCoord(e){const t=e.getNodeProperties(this);let r=t.projectionUV;return void 0===r&&(r=Rx(this.light,e.context.positionWorld),t.projectionUV=r),r}
setupDirect(e: any): { lightColor: any; lightDirection: any; }
Code
setupDirect(e){const{colorNode:t,cutoffDistanceNode:r,decayExponentNode:s,light:i}=this,n=this.getLightVector(e),a=n.normalize(),o=a.dot(Bx(i)),u=this.getSpotAttenuation(e,o),l=n.length(),d=vT({lightDistance:l,cutoffDistance:r,decayExponent:s});let c,h,p=t.mul(u).mul(d);if(i.colorNode?(h=this.getLightCoord(e),c=i.colorNode(h)):i.map&&(h=this.getLightCoord(e),c=ol(i.map,h.xy).onRenderUpdate(()=>i.map)),c){p=h.mul(2).sub(1).abs().lessThan(1).all().select(p.mul(c),p)}return{lightColor:p,lightDirection:a}}

dv

Class Code
class dv extends lv{static get type(){return"IESSpotLightNode"}getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);s=ol(r,en(e,0),0).r}else s=super.getSpotAttenuation(t);return s}}

Methods

getSpotAttenuation(e: any, t: any): any
Code
getSpotAttenuation(e,t){const r=this.light.iesMap;let s=null;if(r&&!0===r.isTexture){const e=t.acos().mul(1/Math.PI);s=ol(r,en(e,0),0).r}else s=super.getSpotAttenuation(t);return s}

hv

Class Code
class hv extends lv{static get type(){return"ProjectorLightNode"}update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}getSpotAttenuation(e){const t=Yi(0),r=this.penumbraCosNode,s=Ax(this.light).mul(e.context.positionWorld||Xl);return ji(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=cv(e.xy.sub(en(.5)),en(.5)),n=ga(-1,ha(1,ao(r)).sub(1));t.assign(zo(i.mul(-2).mul(n)))}),t}}

Methods

update(e: any): void
Code
update(e){super.update(e);const t=this.light;if(this.penumbraCosNode.value=Math.min(Math.cos(t.angle*(1-t.penumbra)),.99999),null===t.aspect){let e=1;null!==t.map&&(e=t.map.width/t.map.height),t.shadow.aspect=e}else t.shadow.aspect=t.aspect}
getSpotAttenuation(e: any): any
Code
getSpotAttenuation(e){const t=Yi(0),r=this.penumbraCosNode,s=Ax(this.light).mul(e.context.positionWorld||Xl);return ji(s.w.greaterThan(0),()=>{const e=s.xyz.div(s.w),i=cv(e.xy.sub(en(.5)),en(.5)),n=ga(-1,ha(1,ao(r)).sub(1));t.assign(zo(i.mul(-2).mul(n)))}),t}

pv

Class Code
class pv extends _T{static get type(){return"AmbientLightNode"}constructor(e=null){super(e)}setup({context:e}){e.irradiance.addAssign(this.colorNode)}}

Methods

setup({context:e}: any): void
Code
setup({context:e}){e.irradiance.addAssign(this.colorNode)}

gv

Class Code
class gv extends _T{static get type(){return"HemisphereLightNode"}constructor(t=null){super(t),this.lightPositionNode=Cx(t),this.lightDirectionNode=this.lightPositionNode.normalize(),this.groundColorNode=ra(new e).setGroup(Jn)}update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=ud.dot(s).mul(.5).add(.5),n=ko(r,t,i);e.context.irradiance.addAssign(n)}}

Methods

update(e: any): void
Code
update(e){const{light:t}=this;super.update(e),this.lightPositionNode.object3d=t,this.groundColorNode.value.copy(t.groundColor).multiplyScalar(t.intensity)}
setup(e: any): void
Code
setup(e){const{colorNode:t,groundColorNode:r,lightDirectionNode:s}=this,i=ud.dot(s).mul(.5).add(.5),n=ko(r,t,i);e.context.irradiance.addAssign(n)}

mv

Class Code
class mv extends _T{static get type(){return"LightProbeNode"}constructor(e=null){super(e);const t=[];for(let e=0;e<9;e++)t.push(new r);this.lightProbe=pl(t)}update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}setup(e){const t=T_(ud,this.lightProbe);e.context.irradiance.addAssign(t)}}

Methods

update(e: any): void
Code
update(e){const{light:t}=this;super.update(e);for(let e=0;e<9;e++)this.lightProbe.array[e].copy(t.sh.coefficients[e]).multiplyScalar(t.intensity)}
setup(e: any): void
Code
setup(e){const t=T_(ud,this.lightProbe);e.context.irradiance.addAssign(t)}

fv

Class Code
class fv{parseFunction(){console.warn("Abstract function.")}}

Methods

parseFunction(): void
Code
parseFunction(){console.warn("Abstract function.")}

yv

Class Code
class yv{constructor(e,t,r="",s=""){this.type=e,this.inputs=t,this.name=r,this.precision=s}getCode(){console.warn("Abstract function.")}}

Methods

getCode(): void
Code
getCode(){console.warn("Abstract function.")}

_v

Class Code
class _v extends yv{constructor(e){const{type:t,inputs:r,name:s,precision:i,inputsCode:n,blockCode:a,headerCode:o}=(e=>{const t=(e=e.trim()).indexOf(Tv),r=-1!==t?e.slice(t+12):e,s=r.match(bv);if(null!==s&&5===s.length){const i=s[4],n=[];let a=null;for(;null!==(a=xv.exec(i));)n.push(a);const o=[];let u=0;for(;u<n.length;){const e="const"===n[u][0];!0===e&&u++;let t=n[u][0];"in"===t||"out"===t||"inout"===t?u++:t="";const r=n[u++][0];let s=Number.parseInt(n[u][0]);!1===Number.isNaN(s)?u++:s=null;const i=n[u++][0];o.push(new sv(r,i,s,t,e))}const l=r.substring(s[0].length),d=void 0!==s[3]?s[3]:"";return{type:s[2],inputs:o,name:d,precision:void 0!==s[1]?s[1]:"",inputsCode:i,blockCode:l,headerCode:-1!==t?e.slice(0,t):""}}throw new Error("FunctionNode: Function is not a GLSL code.")})(e);super(t,r,s,i),this.inputsCode=n,this.blockCode=a,this.headerCode=o}getCode(e=this.name){let t;const r=this.blockCode;if(""!==r){const{type:s,inputsCode:i,headerCode:n,precision:a}=this;let o=`${s} ${e} ( ${i.trim()} )`;""!==a&&(o=`${a} ${o}`),t=n+o+r}else t="";return t}}

Methods

getCode(e: string): string
Code
getCode(e=this.name){let t;const r=this.blockCode;if(""!==r){const{type:s,inputsCode:i,headerCode:n,precision:a}=this;let o=`${s} ${e} ( ${i.trim()} )`;""!==a&&(o=`${a} ${o}`),t=n+o+r}else t="";return t}

vv

Class Code
class vv extends fv{parseFunction(e){return new _v(e)}}

Methods

parseFunction(e: any): _v
Code
parseFunction(e){return new _v(e)}

wv

Class Code
class wv extends Tf{constructor(e,t){super(),this.renderer=e,this.backend=t,this.nodeFrame=new rv,this.nodeBuilderCache=new Map,this.callHashCache=new mf,this.groupsData=new mf,this.cacheLib={}}updateGroup(e){const t=e.groupNode,r=t.name;if(r===ea.name)return!0;if(r===Jn.name){const t=this.get(e),r=this.nodeFrame.renderId;return t.renderId!==r&&(t.renderId=r,!0)}if(r===Zn.name){const t=this.get(e),r=this.nodeFrame.frameId;return t.frameId!==r&&(t.frameId=r,!0)}Sv[0]=t,Sv[1]=e;let s=this.groupsData.get(Sv);return void 0===s&&this.groupsData.set(Sv,s={}),Sv.length=0,s.version!==t.version&&(s.version=t.version,!0)}getForRenderCacheKey(e){return e.initialCacheKey}getForRender(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const{nodeBuilderCache:s}=this,i=this.getForRenderCacheKey(e);if(r=s.get(i),void 0===r){const t=this.backend.createNodeBuilder(e.object,this.renderer);t.scene=e.scene,t.material=e.material,t.camera=e.camera,t.context.material=e.material,t.lightsNode=e.lightsNode,t.environmentNode=this.getEnvironmentNode(e.scene),t.fogNode=this.getFogNode(e.scene),t.clippingContext=e.clippingContext,this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview&&t.enableMultiview(),t.build(),r=this._createNodeBuilderState(t),s.set(i,r)}r.usedTimes++,t.nodeBuilderState=r}return r}delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e))}return super.delete(e)}getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r}return r}_createNodeBuilderState(e){return new w_(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.transforms)}getEnvironmentNode(e){this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}getCacheKey(e,t){Sv[0]=e,Sv[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(Sv)||{};if(s.callId!==r){const i=this.getEnvironmentNode(e),n=this.getFogNode(e);t&&Ev.push(t.getCacheKey(!0)),i&&Ev.push(i.getCacheKey()),n&&Ev.push(n.getCacheKey()),Ev.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),Ev.push(this.renderer.shadowMap.enabled?1:0),s.callId=r,s.cacheKey=Ts(Ev),this.callHashCache.set(Sv,s),Ev.length=0}return Sv.length=0,s.cacheKey}get isToneMappingState(){return!this.renderer.getRenderTarget()}updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===Z||r.mapping===J||r.mapping===he){if(e.backgroundBlurriness>0||r.mapping===he)return Im(r);{let e;return e=!0===r.isCubeTexture?Ad(r):ol(r),Vp(e)}}if(!0===r.isTexture)return ol(r,Ih.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&console.error("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Md("color","color",r).setGroup(Jn),t=Md("density","float",r).setGroup(Jn);return ox(e,ax(t))}if(r.isFog){const e=Md("color","color",r).setGroup(Jn),t=Md("near","float",r).setGroup(Jn),s=Md("far","float",r).setGroup(Jn);return ox(e,nx(t,s))}console.error("THREE.Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Ad(r):!0===r.isTexture?ol(r):void console.error("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}hasOutputChange(e){return Nv.get(e)!==this.getOutputCacheKey()}getOutputNode(e){const t=this.renderer,r=this.getOutputCacheKey(),s=e.isArrayTexture?yb(e,nn(Ih,gl("gl_ViewID_OVR"))).renderOutput(t.toneMapping,t.currentColorSpace):ol(e,Ih).renderOutput(t.toneMapping,t.currentColorSpace);return Nv.set(e,r),s}updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}dispose(){super.dispose(),this.nodeFrame=new rv,this.nodeBuilderCache=new Map,this.cacheLib={}}}

Methods

updateGroup(e: any): boolean
Code
updateGroup(e){const t=e.groupNode,r=t.name;if(r===ea.name)return!0;if(r===Jn.name){const t=this.get(e),r=this.nodeFrame.renderId;return t.renderId!==r&&(t.renderId=r,!0)}if(r===Zn.name){const t=this.get(e),r=this.nodeFrame.frameId;return t.frameId!==r&&(t.frameId=r,!0)}Sv[0]=t,Sv[1]=e;let s=this.groupsData.get(Sv);return void 0===s&&this.groupsData.set(Sv,s={}),Sv.length=0,s.version!==t.version&&(s.version=t.version,!0)}
getForRenderCacheKey(e: any): any
Code
getForRenderCacheKey(e){return e.initialCacheKey}
getForRender(e: any): any
Code
getForRender(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const{nodeBuilderCache:s}=this,i=this.getForRenderCacheKey(e);if(r=s.get(i),void 0===r){const t=this.backend.createNodeBuilder(e.object,this.renderer);t.scene=e.scene,t.material=e.material,t.camera=e.camera,t.context.material=e.material,t.lightsNode=e.lightsNode,t.environmentNode=this.getEnvironmentNode(e.scene),t.fogNode=this.getFogNode(e.scene),t.clippingContext=e.clippingContext,this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview&&t.enableMultiview(),t.build(),r=this._createNodeBuilderState(t),s.set(i,r)}r.usedTimes++,t.nodeBuilderState=r}return r}
delete(e: any): any
Code
delete(e){if(e.isRenderObject){const t=this.get(e).nodeBuilderState;t.usedTimes--,0===t.usedTimes&&this.nodeBuilderCache.delete(this.getForRenderCacheKey(e))}return super.delete(e)}
getForCompute(e: any): any
Code
getForCompute(e){const t=this.get(e);let r=t.nodeBuilderState;if(void 0===r){const s=this.backend.createNodeBuilder(e,this.renderer);s.build(),r=this._createNodeBuilderState(s),t.nodeBuilderState=r}return r}
_createNodeBuilderState(e: any): w_
Code
_createNodeBuilderState(e){return new w_(e.vertexShader,e.fragmentShader,e.computeShader,e.getAttributesArray(),e.getBindings(),e.updateNodes,e.updateBeforeNodes,e.updateAfterNodes,e.observer,e.transforms)}
getEnvironmentNode(e: any): any
Code
getEnvironmentNode(e){this.updateEnvironment(e);let t=null;if(e.environmentNode&&e.environmentNode.isNode)t=e.environmentNode;else{const r=this.get(e);r.environmentNode&&(t=r.environmentNode)}return t}
getBackgroundNode(e: any): any
Code
getBackgroundNode(e){this.updateBackground(e);let t=null;if(e.backgroundNode&&e.backgroundNode.isNode)t=e.backgroundNode;else{const r=this.get(e);r.backgroundNode&&(t=r.backgroundNode)}return t}
getFogNode(e: any): any
Code
getFogNode(e){return this.updateFog(e),e.fogNode||this.get(e).fogNode||null}
getCacheKey(e: any, t: any): any
Code
getCacheKey(e,t){Sv[0]=e,Sv[1]=t;const r=this.renderer.info.calls,s=this.callHashCache.get(Sv)||{};if(s.callId!==r){const i=this.getEnvironmentNode(e),n=this.getFogNode(e);t&&Ev.push(t.getCacheKey(!0)),i&&Ev.push(i.getCacheKey()),n&&Ev.push(n.getCacheKey()),Ev.push(this.renderer.getOutputRenderTarget()&&this.renderer.getOutputRenderTarget().multiview?1:0),Ev.push(this.renderer.shadowMap.enabled?1:0),s.callId=r,s.cacheKey=Ts(Ev),this.callHashCache.set(Sv,s),Ev.length=0}return Sv.length=0,s.cacheKey}
updateBackground(e: any): void
Code
updateBackground(e){const t=this.get(e),r=e.background;if(r){const s=0===e.backgroundBlurriness&&t.backgroundBlurriness>0||e.backgroundBlurriness>0&&0===t.backgroundBlurriness;if(t.background!==r||s){const i=this.getCacheNode("background",r,()=>{if(!0===r.isCubeTexture||r.mapping===Z||r.mapping===J||r.mapping===he){if(e.backgroundBlurriness>0||r.mapping===he)return Im(r);{let e;return e=!0===r.isCubeTexture?Ad(r):ol(r),Vp(e)}}if(!0===r.isTexture)return ol(r,Ih.flipY()).setUpdateMatrix(!0);!0!==r.isColor&&console.error("WebGPUNodes: Unsupported background configuration.",r)},s);t.backgroundNode=i,t.background=r,t.backgroundBlurriness=e.backgroundBlurriness}}else t.backgroundNode&&(delete t.backgroundNode,delete t.background)}
getCacheNode(e: any, t: any, r: any, s: boolean): any
Code
getCacheNode(e,t,r,s=!1){const i=this.cacheLib[e]||(this.cacheLib[e]=new WeakMap);let n=i.get(t);return(void 0===n||s)&&(n=r(),i.set(t,n)),n}
updateFog(e: any): void
Code
updateFog(e){const t=this.get(e),r=e.fog;if(r){if(t.fog!==r){const e=this.getCacheNode("fog",r,()=>{if(r.isFogExp2){const e=Md("color","color",r).setGroup(Jn),t=Md("density","float",r).setGroup(Jn);return ox(e,ax(t))}if(r.isFog){const e=Md("color","color",r).setGroup(Jn),t=Md("near","float",r).setGroup(Jn),s=Md("far","float",r).setGroup(Jn);return ox(e,nx(t,s))}console.error("THREE.Renderer: Unsupported fog configuration.",r)});t.fogNode=e,t.fog=r}}else delete t.fogNode,delete t.fog}
updateEnvironment(e: any): void
Code
updateEnvironment(e){const t=this.get(e),r=e.environment;if(r){if(t.environment!==r){const e=this.getCacheNode("environment",r,()=>!0===r.isCubeTexture?Ad(r):!0===r.isTexture?ol(r):void console.error("Nodes: Unsupported environment configuration.",r));t.environmentNode=e,t.environment=r}}else t.environmentNode&&(delete t.environmentNode,delete t.environment)}
getNodeFrame(e: any, t: any, r: any, s: any, i: any): rv
Code
getNodeFrame(e=this.renderer,t=null,r=null,s=null,i=null){const n=this.nodeFrame;return n.renderer=e,n.scene=t,n.object=r,n.camera=s,n.material=i,n}
getNodeFrameForRender(e: any): rv
Code
getNodeFrameForRender(e){return this.getNodeFrame(e.renderer,e.scene,e.object,e.camera,e.material)}
getOutputCacheKey(): string
Code
getOutputCacheKey(){const e=this.renderer;return e.toneMapping+","+e.currentColorSpace+","+e.xr.isPresenting}
hasOutputChange(e: any): boolean
Code
hasOutputChange(e){return Nv.get(e)!==this.getOutputCacheKey()}
getOutputNode(e: any): any
Code
getOutputNode(e){const t=this.renderer,r=this.getOutputCacheKey(),s=e.isArrayTexture?yb(e,nn(Ih,gl("gl_ViewID_OVR"))).renderOutput(t.toneMapping,t.currentColorSpace):ol(e,Ih).renderOutput(t.toneMapping,t.currentColorSpace);return Nv.set(e,r),s}
updateBefore(e: any): void
Code
updateBefore(e){const t=e.getNodeBuilderState();for(const r of t.updateBeforeNodes)this.getNodeFrameForRender(e).updateBeforeNode(r)}
updateAfter(e: any): void
Code
updateAfter(e){const t=e.getNodeBuilderState();for(const r of t.updateAfterNodes)this.getNodeFrameForRender(e).updateAfterNode(r)}
updateForCompute(e: any): void
Code
updateForCompute(e){const t=this.getNodeFrame(),r=this.getForCompute(e);for(const e of r.updateNodes)t.updateNode(e)}
updateForRender(e: any): void
Code
updateForRender(e){const t=this.getNodeFrameForRender(e),r=e.getNodeBuilderState();for(const e of r.updateNodes)t.updateNode(e)}
needsRefresh(e: any): any
Code
needsRefresh(e){const t=this.getNodeFrameForRender(e);return e.getMonitor().needsRefresh(e,t)}
dispose(): void
Code
dispose(){super.dispose(),this.nodeFrame=new rv,this.nodeBuilderCache=new Map,this.cacheLib={}}

Rv

Class Code
class Rv{constructor(e=null){this.version=0,this.clipIntersection=null,this.cacheKey="",this.shadowPass=!1,this.viewNormalMatrix=new n,this.clippingGroupContexts=new WeakMap,this.intersectionPlanes=[],this.unionPlanes=[],this.parentVersion=null,null!==e&&(this.viewNormalMatrix=e.viewNormalMatrix,this.clippingGroupContexts=e.clippingGroupContexts,this.shadowPass=e.shadowPass,this.viewMatrix=e.viewMatrix)}projectPlanes(e,t,r){const s=e.length;for(let i=0;i<s;i++){Av.copy(e[i]).applyMatrix4(this.viewMatrix,this.viewNormalMatrix);const s=t[r+i],n=Av.normal;s.x=-n.x,s.y=-n.y,s.z=-n.z,s.w=Av.constant}}updateGlobal(e,t){this.shadowPass=null!==e.overrideMaterial&&e.overrideMaterial.isShadowPassMaterial,this.viewMatrix=t.matrixWorldInverse,this.viewNormalMatrix.getNormalMatrix(this.viewMatrix)}update(e,t){let r=!1;e.version!==this.parentVersion&&(this.intersectionPlanes=Array.from(e.intersectionPlanes),this.unionPlanes=Array.from(e.unionPlanes),this.parentVersion=e.version),this.clipIntersection!==t.clipIntersection&&(this.clipIntersection=t.clipIntersection,this.clipIntersection?this.unionPlanes.length=e.unionPlanes.length:this.intersectionPlanes.length=e.intersectionPlanes.length);const i=t.clippingPlanes,n=i.length;let a,o;if(this.clipIntersection?(a=this.intersectionPlanes,o=e.intersectionPlanes.length):(a=this.unionPlanes,o=e.unionPlanes.length),a.length!==o+n){a.length=o+n;for(let e=0;e<n;e++)a[o+e]=new s;r=!0}this.projectPlanes(i,a,o),r&&(this.version++,this.cacheKey=`${this.intersectionPlanes.length}:${this.unionPlanes.length}`)}getGroupContext(e){if(this.shadowPass&&!e.clipShadows)return this;let t=this.clippingGroupContexts.get(e);return void 0===t&&(t=new Rv(this),this.clippingGroupContexts.set(e,t)),t.update(this,e),t}get unionClippingCount(){return this.unionPlanes.length}}

Methods

projectPlanes(e: any, t: any, r: any): void
Code
projectPlanes(e,t,r){const s=e.length;for(let i=0;i<s;i++){Av.copy(e[i]).applyMatrix4(this.viewMatrix,this.viewNormalMatrix);const s=t[r+i],n=Av.normal;s.x=-n.x,s.y=-n.y,s.z=-n.z,s.w=Av.constant}}
updateGlobal(e: any, t: any): void
Code
updateGlobal(e,t){this.shadowPass=null!==e.overrideMaterial&&e.overrideMaterial.isShadowPassMaterial,this.viewMatrix=t.matrixWorldInverse,this.viewNormalMatrix.getNormalMatrix(this.viewMatrix)}
update(e: any, t: any): void
Code
update(e,t){let r=!1;e.version!==this.parentVersion&&(this.intersectionPlanes=Array.from(e.intersectionPlanes),this.unionPlanes=Array.from(e.unionPlanes),this.parentVersion=e.version),this.clipIntersection!==t.clipIntersection&&(this.clipIntersection=t.clipIntersection,this.clipIntersection?this.unionPlanes.length=e.unionPlanes.length:this.intersectionPlanes.length=e.intersectionPlanes.length);const i=t.clippingPlanes,n=i.length;let a,o;if(this.clipIntersection?(a=this.intersectionPlanes,o=e.intersectionPlanes.length):(a=this.unionPlanes,o=e.unionPlanes.length),a.length!==o+n){a.length=o+n;for(let e=0;e<n;e++)a[o+e]=new s;r=!0}this.projectPlanes(i,a,o),r&&(this.version++,this.cacheKey=`${this.intersectionPlanes.length}:${this.unionPlanes.length}`)}
getGroupContext(e: any): any
Code
getGroupContext(e){if(this.shadowPass&&!e.clipShadows)return this;let t=this.clippingGroupContexts.get(e);return void 0===t&&(t=new Rv(this),this.clippingGroupContexts.set(e,t)),t.update(this,e),t}

Cv

Class Code
class Cv{constructor(e,t){this.bundleGroup=e,this.camera=t}}

Pv

Class Code
class Pv{constructor(){this.bundles=new mf}get(e,t){const r=this.bundles;Mv[0]=e,Mv[1]=t;let s=r.get(Mv);return void 0===s&&(s=new Cv(e,t),r.set(Mv,s)),Mv.length=0,s}dispose(){this.bundles=new mf}}

Methods

get(e: any, t: any): any
Code
get(e,t){const r=this.bundles;Mv[0]=e,Mv[1]=t;let s=r.get(Mv);return void 0===s&&(s=new Cv(e,t),r.set(Mv,s)),Mv.length=0,s}
dispose(): void
Code
dispose(){this.bundles=new mf}

Bv

Class Code
class Bv{constructor(){this.lightNodes=new WeakMap,this.materialNodes=new Map,this.toneMappingNodes=new Map}fromMaterial(e){if(e.isNodeMaterial)return e;let t=null;const r=this.getMaterialNodeClass(e.type);if(null!==r){t=new r;for(const r in e)t[r]=e[r]}return t}addToneMapping(e,t){this.addType(e,t,this.toneMappingNodes)}getToneMappingFunction(e){return this.toneMappingNodes.get(e)||null}getMaterialNodeClass(e){return this.materialNodes.get(e)||null}addMaterial(e,t){this.addType(e,t,this.materialNodes)}getLightNodeClass(e){return this.lightNodes.get(e)||null}addLight(e,t){this.addClass(e,t,this.lightNodes)}addType(e,t,r){if(r.has(t))console.warn(`Redefinition of node ${t}`);else{if("function"!=typeof e)throw new Error(`Node class ${e.name} is not a class.`);if("function"==typeof t||"object"==typeof t)throw new Error(`Base class ${t} is not a class.`);r.set(t,e)}}addClass(e,t,r){if(r.has(t))console.warn(`Redefinition of node ${t.name}`);else{if("function"!=typeof e)throw new Error(`Node class ${e.name} is not a class.`);if("function"!=typeof t)throw new Error(`Base class ${t.name} is not a class.`);r.set(t,e)}}}

Methods

fromMaterial(e: any): any
Code
fromMaterial(e){if(e.isNodeMaterial)return e;let t=null;const r=this.getMaterialNodeClass(e.type);if(null!==r){t=new r;for(const r in e)t[r]=e[r]}return t}
addToneMapping(e: any, t: any): void
Code
addToneMapping(e,t){this.addType(e,t,this.toneMappingNodes)}
getToneMappingFunction(e: any): any
Code
getToneMappingFunction(e){return this.toneMappingNodes.get(e)||null}
getMaterialNodeClass(e: any): any
Code
getMaterialNodeClass(e){return this.materialNodes.get(e)||null}
addMaterial(e: any, t: any): void
Code
addMaterial(e,t){this.addType(e,t,this.materialNodes)}
getLightNodeClass(e: any): any
Code
getLightNodeClass(e){return this.lightNodes.get(e)||null}
addLight(e: any, t: any): void
Code
addLight(e,t){this.addClass(e,t,this.lightNodes)}
addType(e: any, t: any, r: any): void
Code
addType(e,t,r){if(r.has(t))console.warn(`Redefinition of node ${t}`);else{if("function"!=typeof e)throw new Error(`Node class ${e.name} is not a class.`);if("function"==typeof t||"object"==typeof t)throw new Error(`Base class ${t} is not a class.`);r.set(t,e)}}
addClass(e: any, t: any, r: any): void
Code
addClass(e,t,r){if(r.has(t))console.warn(`Redefinition of node ${t.name}`);else{if("function"!=typeof e)throw new Error(`Node class ${e.name} is not a class.`);if("function"!=typeof t)throw new Error(`Base class ${t.name} is not a class.`);r.set(t,e)}}

Iv

Class Code
class Iv extends mf{constructor(){super()}createNode(e=[]){return(new Dx).setLights(e)}getNode(e,t){if(e.isQuadMesh)return Lv;Fv[0]=e,Fv[1]=t;let r=this.get(Fv);return void 0===r&&(r=this.createNode(),this.set(Fv,r)),Fv.length=0,r}}

Methods

createNode(e: any[]): Dx
Code
createNode(e=[]){return(new Dx).setLights(e)}
getNode(e: any, t: any): any
Code
getNode(e,t){if(e.isQuadMesh)return Lv;Fv[0]=e,Fv[1]=t;let r=this.get(Fv);return void 0===r&&(r=this.createNode(),this.set(Fv,r)),Fv.length=0,r}

Dv

Class Code
class Dv extends ue{constructor(e=1,t=1,r={}){super(e,t,r),this.isXRRenderTarget=!0,this._hasExternalTextures=!1,this._autoAllocateDepthBuffer=!0,this._isOpaqueFramebuffer=!1}copy(e){return super.copy(e),this._hasExternalTextures=e._hasExternalTextures,this._autoAllocateDepthBuffer=e._autoAllocateDepthBuffer,this._isOpaqueFramebuffer=e._isOpaqueFramebuffer,this}}

Methods

copy(e: any): this
Code
copy(e){return super.copy(e),this._hasExternalTextures=e._hasExternalTextures,this._autoAllocateDepthBuffer=e._autoAllocateDepthBuffer,this._isOpaqueFramebuffer=e._isOpaqueFramebuffer,this}

Ov

Class Code
class Ov extends o{constructor(e,r=!1){super(),this.enabled=!1,this.isPresenting=!1,this.cameraAutoUpdate=!0,this._renderer=e,this._cameraL=new oe,this._cameraL.viewport=new s,this._cameraR=new oe,this._cameraR.viewport=new s,this._cameras=[this._cameraL,this._cameraR],this._cameraXR=new $e,this._currentDepthNear=null,this._currentDepthFar=null,this._controllers=[],this._controllerInputSources=[],this._xrRenderTarget=null,this._layers=[],this._supportsLayers=!1,this._supportsGlBinding="undefined"!=typeof XRWebGLBinding,this._frameBufferTargets=null,this._createXRLayer=$v.bind(this),this._gl=null,this._currentAnimationContext=null,this._currentAnimationLoop=null,this._currentPixelRatio=null,this._currentSize=new t,this._onSessionEvent=Gv.bind(this),this._onSessionEnd=zv.bind(this),this._onInputSourcesChange=Hv.bind(this),this._onAnimationFrame=Wv.bind(this),this._referenceSpace=null,this._referenceSpaceType="local-floor",this._customReferenceSpace=null,this._framebufferScaleFactor=1,this._foveation=1,this._session=null,this._glBaseLayer=null,this._glBinding=null,this._glProjLayer=null,this._xrFrame=null,this._useLayers=this._supportsGlBinding&&"createProjectionLayer"in XRWebGLBinding.prototype,this._useMultiviewIfPossible=r,this._useMultiview=!1}getController(e){return this._getController(e).getTargetRaySpace()}getControllerGrip(e){return this._getController(e).getGripSpace()}getHand(e){return this._getController(e).getHandSpace()}getFoveation(){if(null!==this._glProjLayer||null!==this._glBaseLayer)return this._foveation}setFoveation(e){this._foveation=e,null!==this._glProjLayer&&(this._glProjLayer.fixedFoveation=e),null!==this._glBaseLayer&&void 0!==this._glBaseLayer.fixedFoveation&&(this._glBaseLayer.fixedFoveation=e)}getFramebufferScaleFactor(){return this._framebufferScaleFactor}setFramebufferScaleFactor(e){this._framebufferScaleFactor=e,!0===this.isPresenting&&console.warn("THREE.XRManager: Cannot change framebuffer scale while presenting.")}getReferenceSpaceType(){return this._referenceSpaceType}setReferenceSpaceType(e){this._referenceSpaceType=e,!0===this.isPresenting&&console.warn("THREE.XRManager: Cannot change reference space type while presenting.")}getReferenceSpace(){return this._customReferenceSpace||this._referenceSpace}setReferenceSpace(e){this._customReferenceSpace=e}getCamera(){return this._cameraXR}getEnvironmentBlendMode(){if(null!==this._session)return this._session.environmentBlendMode}getFrame(){return this._xrFrame}useMultiview(){return this._useMultiview}createQuadLayer(e,t,r,s,i,n,a,o={}){const u=new We(e,t),l=new Dv(i,n,{format:de,type:Ce,depthTexture:new U(i,n,o.stencil?Re:T,void 0,void 0,void 0,void 0,void 0,void 0,o.stencil?we:Ae),stencilBuffer:o.stencil,resolveDepthBuffer:!1,resolveStencilBuffer:!1});l._autoAllocateDepthBuffer=!0;const d=new se({color:16777215,side:qe});d.map=l.texture,d.map.offset.y=1,d.map.repeat.y=-1;const c=new X(u,d);c.position.copy(r),c.quaternion.copy(s);const h={type:"quad",width:e,height:t,translation:r,quaternion:s,pixelwidth:i,pixelheight:n,plane:c,material:d,rendercall:a,renderTarget:l};if(this._layers.push(h),null!==this._session){h.plane.material=new se({color:16777215,side:qe}),h.plane.material.blending=je,h.plane.material.blendEquation=Xe,h.plane.material.blendSrc=Ke,h.plane.material.blendDst=Ke,h.xrlayer=this._createXRLayer(h);const e=this._session.renderState.layers;e.unshift(h.xrlayer),this._session.updateRenderState({layers:e})}else l.isXRRenderTarget=!1;return c}createCylinderLayer(e,t,r,s,i,n,a,o,u={}){const l=new Ye(e,e,e*t/r,64,64,!0,Math.PI-t/2,t),d=new Dv(n,a,{format:de,type:Ce,depthTexture:new U(n,a,u.stencil?Re:T,void 0,void 0,void 0,void 0,void 0,void 0,u.stencil?we:Ae),stencilBuffer:u.stencil,resolveDepthBuffer:!1,resolveStencilBuffer:!1});d._autoAllocateDepthBuffer=!0;const c=new se({color:16777215,side:S});c.map=d.texture,c.map.offset.y=1,c.map.repeat.y=-1;const h=new X(l,c);h.position.copy(s),h.quaternion.copy(i);const p={type:"cylinder",radius:e,centralAngle:t,aspectratio:r,translation:s,quaternion:i,pixelwidth:n,pixelheight:a,plane:h,material:c,rendercall:o,renderTarget:d};if(this._layers.push(p),null!==this._session){p.plane.material=new se({color:16777215,side:S}),p.plane.material.blending=je,p.plane.material.blendEquation=Xe,p.plane.material.blendSrc=Ke,p.plane.material.blendDst=Ke,p.xrlayer=this._createXRLayer(p);const e=this._session.renderState.layers;e.unshift(p.xrlayer),this._session.updateRenderState({layers:e})}else d.isXRRenderTarget=!1;return h}renderLayers(){const e=new r,s=new Qe,i=this._renderer,n=this.isPresenting,a=i.getOutputRenderTarget(),o=i._frameBufferTarget;this.isPresenting=!1;const u=new t;i.getSize(u);const l=i._quad;for(const t of this._layers)if(t.renderTarget.isXRRenderTarget=null!==this._session,t.renderTarget._hasExternalTextures=t.renderTarget.isXRRenderTarget,t.renderTarget.isXRRenderTarget&&this._supportsLayers){t.xrlayer.transform=new XRRigidTransform(t.plane.getWorldPosition(e),t.plane.getWorldQuaternion(s));const r=this._glBinding.getSubImage(t.xrlayer,this._xrFrame);i.backend.setXRRenderTargetTextures(t.renderTarget,r.colorTexture,void 0),i._setXRLayerSize(t.renderTarget.width,t.renderTarget.height),i.setOutputRenderTarget(t.renderTarget),i.setRenderTarget(null),i._frameBufferTarget=null,this._frameBufferTargets||(this._frameBufferTargets=new WeakMap);const{frameBufferTarget:n,quad:a}=this._frameBufferTargets.get(t.renderTarget)||{frameBufferTarget:null,quad:null};n?(i._frameBufferTarget=n,i._quad=a):(i._quad=new jy(new bp),this._frameBufferTargets.set(t.renderTarget,{frameBufferTarget:i._getFrameBufferTarget(),quad:i._quad})),t.rendercall(),i._frameBufferTarget=null}else i.setRenderTarget(t.renderTarget),t.rendercall();i.setRenderTarget(null),i.setOutputRenderTarget(a),i._frameBufferTarget=o,i._setXRLayerSize(u.x,u.y),i._quad=l,this.isPresenting=n}getSession(){return this._session}async setSession(e){const t=this._renderer,r=t.backend;this._gl=t.getContext();const s=this._gl,i=s.getContextAttributes();if(this._session=e,null!==e){if(!0===r.isWebGPUBackend)throw new Error('THREE.XRManager: XR is currently not supported with a WebGPU backend. Use WebGL by passing "{ forceWebGL: true }" to the constructor of the renderer.');if(e.addEventListener("select",this._onSessionEvent),e.addEventListener("selectstart",this._onSessionEvent),e.addEventListener("selectend",this._onSessionEvent),e.addEventListener("squeeze",this._onSessionEvent),e.addEventListener("squeezestart",this._onSessionEvent),e.addEventListener("squeezeend",this._onSessionEvent),e.addEventListener("end",this._onSessionEnd),e.addEventListener("inputsourceschange",this._onInputSourcesChange),await r.makeXRCompatible(),this._currentPixelRatio=t.getPixelRatio(),t.getSize(this._currentSize),this._currentAnimationContext=t._animation.getContext(),this._currentAnimationLoop=t._animation.getAnimationLoop(),t._animation.stop(),this._supportsGlBinding){const t=new XRWebGLBinding(e,s);this._glBinding=t}if(!0===this._useLayers){let r=null,n=null,a=null;t.depth&&(a=t.stencil?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24,r=t.stencil?we:Ae,n=t.stencil?Re:T);const o={colorFormat:s.RGBA8,depthFormat:a,scaleFactor:this._framebufferScaleFactor,clearOnAccess:!1};this._useMultiviewIfPossible&&t.hasFeature("OVR_multiview2")&&(o.textureType="texture-array",this._useMultiview=!0);const u=this._glBinding.createProjectionLayer(o),l=[u];this._glProjLayer=u,t.setPixelRatio(1),t._setXRLayerSize(u.textureWidth,u.textureHeight);const d=this._useMultiview?2:1,c=new U(u.textureWidth,u.textureHeight,n,void 0,void 0,void 0,void 0,void 0,void 0,r,d);if(this._xrRenderTarget=new Dv(u.textureWidth,u.textureHeight,{format:de,type:Ce,colorSpace:t.outputColorSpace,depthTexture:c,stencilBuffer:t.stencil,samples:i.antialias?4:0,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues,depth:this._useMultiview?2:1,multiview:this._useMultiview}),this._xrRenderTarget._hasExternalTextures=!0,this._xrRenderTarget.depth=this._useMultiview?2:1,this._supportsLayers=e.enabledFeatures.includes("layers"),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._supportsLayers)for(const e of this._layers)e.plane.material=new se({color:16777215,side:"cylinder"===e.type?S:qe}),e.plane.material.blending=je,e.plane.material.blendEquation=Xe,e.plane.material.blendSrc=Ke,e.plane.material.blendDst=Ke,e.xrlayer=this._createXRLayer(e),l.unshift(e.xrlayer);e.updateRenderState({layers:l})}else{const r={antialias:t.samples>0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,s,r);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new Dv(i.framebufferWidth,i.framebufferHeight,{format:de,type:Ce,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}this.setFoveation(this.getFoveation()),t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=3&i.layers.mask,a.layers.mask=5&i.layers.mask;const o=e.parent,u=i.cameras;kv(i,o);for(let e=0;e<u.length;e++)kv(u[e],o);2===u.length?function(e,t,r){Vv.setFromMatrixPosition(t.matrixWorld),Uv.setFromMatrixPosition(r.matrixWorld);const s=Vv.distanceTo(Uv),i=t.projectionMatrix.elements,n=r.projectionMatrix.elements,a=i[14]/(i[10]-1),o=i[14]/(i[10]+1),u=(i[9]+1)/i[5],l=(i[9]-1)/i[5],d=(i[8]-1)/i[0],c=(n[8]+1)/n[0],h=a*d,p=a*c,g=s/(-d+c),m=g*-d;if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(g),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),-1===i[10])e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{const t=a+g,r=o+g,i=h-m,n=p+(s-m),d=u*o/r*t,c=l*o/r*t;e.projectionMatrix.makePerspective(i,n,d,c,t,r),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}(i,n,a):i.projectionMatrix.copy(n.projectionMatrix),function(e,t,r){null===r?e.matrix.copy(t.matrixWorld):(e.matrix.copy(r.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*Je*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,i,o)}_getController(e){let t=this._controllers[e];return void 0===t&&(t=new Ze,this._controllers[e]=t),t}}

Methods

getController(e: any): any
Code
getController(e){return this._getController(e).getTargetRaySpace()}
getControllerGrip(e: any): any
Code
getControllerGrip(e){return this._getController(e).getGripSpace()}
getHand(e: any): any
Code
getHand(e){return this._getController(e).getHandSpace()}
getFoveation(): number
Code
getFoveation(){if(null!==this._glProjLayer||null!==this._glBaseLayer)return this._foveation}
setFoveation(e: any): void
Code
setFoveation(e){this._foveation=e,null!==this._glProjLayer&&(this._glProjLayer.fixedFoveation=e),null!==this._glBaseLayer&&void 0!==this._glBaseLayer.fixedFoveation&&(this._glBaseLayer.fixedFoveation=e)}
getFramebufferScaleFactor(): number
Code
getFramebufferScaleFactor(){return this._framebufferScaleFactor}
setFramebufferScaleFactor(e: any): void
Code
setFramebufferScaleFactor(e){this._framebufferScaleFactor=e,!0===this.isPresenting&&console.warn("THREE.XRManager: Cannot change framebuffer scale while presenting.")}
getReferenceSpaceType(): string
Code
getReferenceSpaceType(){return this._referenceSpaceType}
setReferenceSpaceType(e: any): void
Code
setReferenceSpaceType(e){this._referenceSpaceType=e,!0===this.isPresenting&&console.warn("THREE.XRManager: Cannot change reference space type while presenting.")}
getReferenceSpace(): any
Code
getReferenceSpace(){return this._customReferenceSpace||this._referenceSpace}
setReferenceSpace(e: any): void
Code
setReferenceSpace(e){this._customReferenceSpace=e}
getCamera(): hu
Code
getCamera(){return this._cameraXR}
getEnvironmentBlendMode(): any
Code
getEnvironmentBlendMode(){if(null!==this._session)return this._session.environmentBlendMode}
getFrame(): any
Code
getFrame(){return this._xrFrame}
useMultiview(): boolean
Code
useMultiview(){return this._useMultiview}
createQuadLayer(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: {}): jn
Code
createQuadLayer(e,t,r,s,i,n,a,o={}){const u=new We(e,t),l=new Dv(i,n,{format:de,type:Ce,depthTexture:new U(i,n,o.stencil?Re:T,void 0,void 0,void 0,void 0,void 0,void 0,o.stencil?we:Ae),stencilBuffer:o.stencil,resolveDepthBuffer:!1,resolveStencilBuffer:!1});l._autoAllocateDepthBuffer=!0;const d=new se({color:16777215,side:qe});d.map=l.texture,d.map.offset.y=1,d.map.repeat.y=-1;const c=new X(u,d);c.position.copy(r),c.quaternion.copy(s);const h={type:"quad",width:e,height:t,translation:r,quaternion:s,pixelwidth:i,pixelheight:n,plane:c,material:d,rendercall:a,renderTarget:l};if(this._layers.push(h),null!==this._session){h.plane.material=new se({color:16777215,side:qe}),h.plane.material.blending=je,h.plane.material.blendEquation=Xe,h.plane.material.blendSrc=Ke,h.plane.material.blendDst=Ke,h.xrlayer=this._createXRLayer(h);const e=this._session.renderState.layers;e.unshift(h.xrlayer),this._session.updateRenderState({layers:e})}else l.isXRRenderTarget=!1;return c}
createCylinderLayer(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any, u: {}): jn
Code
createCylinderLayer(e,t,r,s,i,n,a,o,u={}){const l=new Ye(e,e,e*t/r,64,64,!0,Math.PI-t/2,t),d=new Dv(n,a,{format:de,type:Ce,depthTexture:new U(n,a,u.stencil?Re:T,void 0,void 0,void 0,void 0,void 0,void 0,u.stencil?we:Ae),stencilBuffer:u.stencil,resolveDepthBuffer:!1,resolveStencilBuffer:!1});d._autoAllocateDepthBuffer=!0;const c=new se({color:16777215,side:S});c.map=d.texture,c.map.offset.y=1,c.map.repeat.y=-1;const h=new X(l,c);h.position.copy(s),h.quaternion.copy(i);const p={type:"cylinder",radius:e,centralAngle:t,aspectratio:r,translation:s,quaternion:i,pixelwidth:n,pixelheight:a,plane:h,material:c,rendercall:o,renderTarget:d};if(this._layers.push(p),null!==this._session){p.plane.material=new se({color:16777215,side:S}),p.plane.material.blending=je,p.plane.material.blendEquation=Xe,p.plane.material.blendSrc=Ke,p.plane.material.blendDst=Ke,p.xrlayer=this._createXRLayer(p);const e=this._session.renderState.layers;e.unshift(p.xrlayer),this._session.updateRenderState({layers:e})}else d.isXRRenderTarget=!1;return h}
renderLayers(): void
Code
renderLayers(){const e=new r,s=new Qe,i=this._renderer,n=this.isPresenting,a=i.getOutputRenderTarget(),o=i._frameBufferTarget;this.isPresenting=!1;const u=new t;i.getSize(u);const l=i._quad;for(const t of this._layers)if(t.renderTarget.isXRRenderTarget=null!==this._session,t.renderTarget._hasExternalTextures=t.renderTarget.isXRRenderTarget,t.renderTarget.isXRRenderTarget&&this._supportsLayers){t.xrlayer.transform=new XRRigidTransform(t.plane.getWorldPosition(e),t.plane.getWorldQuaternion(s));const r=this._glBinding.getSubImage(t.xrlayer,this._xrFrame);i.backend.setXRRenderTargetTextures(t.renderTarget,r.colorTexture,void 0),i._setXRLayerSize(t.renderTarget.width,t.renderTarget.height),i.setOutputRenderTarget(t.renderTarget),i.setRenderTarget(null),i._frameBufferTarget=null,this._frameBufferTargets||(this._frameBufferTargets=new WeakMap);const{frameBufferTarget:n,quad:a}=this._frameBufferTargets.get(t.renderTarget)||{frameBufferTarget:null,quad:null};n?(i._frameBufferTarget=n,i._quad=a):(i._quad=new jy(new bp),this._frameBufferTargets.set(t.renderTarget,{frameBufferTarget:i._getFrameBufferTarget(),quad:i._quad})),t.rendercall(),i._frameBufferTarget=null}else i.setRenderTarget(t.renderTarget),t.rendercall();i.setRenderTarget(null),i.setOutputRenderTarget(a),i._frameBufferTarget=o,i._setXRLayerSize(u.x,u.y),i._quad=l,this.isPresenting=n}
getSession(): any
Code
getSession(){return this._session}
setSession(e: any): Promise<void>
Code
async setSession(e){const t=this._renderer,r=t.backend;this._gl=t.getContext();const s=this._gl,i=s.getContextAttributes();if(this._session=e,null!==e){if(!0===r.isWebGPUBackend)throw new Error('THREE.XRManager: XR is currently not supported with a WebGPU backend. Use WebGL by passing "{ forceWebGL: true }" to the constructor of the renderer.');if(e.addEventListener("select",this._onSessionEvent),e.addEventListener("selectstart",this._onSessionEvent),e.addEventListener("selectend",this._onSessionEvent),e.addEventListener("squeeze",this._onSessionEvent),e.addEventListener("squeezestart",this._onSessionEvent),e.addEventListener("squeezeend",this._onSessionEvent),e.addEventListener("end",this._onSessionEnd),e.addEventListener("inputsourceschange",this._onInputSourcesChange),await r.makeXRCompatible(),this._currentPixelRatio=t.getPixelRatio(),t.getSize(this._currentSize),this._currentAnimationContext=t._animation.getContext(),this._currentAnimationLoop=t._animation.getAnimationLoop(),t._animation.stop(),this._supportsGlBinding){const t=new XRWebGLBinding(e,s);this._glBinding=t}if(!0===this._useLayers){let r=null,n=null,a=null;t.depth&&(a=t.stencil?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24,r=t.stencil?we:Ae,n=t.stencil?Re:T);const o={colorFormat:s.RGBA8,depthFormat:a,scaleFactor:this._framebufferScaleFactor,clearOnAccess:!1};this._useMultiviewIfPossible&&t.hasFeature("OVR_multiview2")&&(o.textureType="texture-array",this._useMultiview=!0);const u=this._glBinding.createProjectionLayer(o),l=[u];this._glProjLayer=u,t.setPixelRatio(1),t._setXRLayerSize(u.textureWidth,u.textureHeight);const d=this._useMultiview?2:1,c=new U(u.textureWidth,u.textureHeight,n,void 0,void 0,void 0,void 0,void 0,void 0,r,d);if(this._xrRenderTarget=new Dv(u.textureWidth,u.textureHeight,{format:de,type:Ce,colorSpace:t.outputColorSpace,depthTexture:c,stencilBuffer:t.stencil,samples:i.antialias?4:0,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues,depth:this._useMultiview?2:1,multiview:this._useMultiview}),this._xrRenderTarget._hasExternalTextures=!0,this._xrRenderTarget.depth=this._useMultiview?2:1,this._supportsLayers=e.enabledFeatures.includes("layers"),this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType()),this._supportsLayers)for(const e of this._layers)e.plane.material=new se({color:16777215,side:"cylinder"===e.type?S:qe}),e.plane.material.blending=je,e.plane.material.blendEquation=Xe,e.plane.material.blendSrc=Ke,e.plane.material.blendDst=Ke,e.xrlayer=this._createXRLayer(e),l.unshift(e.xrlayer);e.updateRenderState({layers:l})}else{const r={antialias:t.samples>0,alpha:!0,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:this.getFramebufferScaleFactor()},i=new XRWebGLLayer(e,s,r);this._glBaseLayer=i,e.updateRenderState({baseLayer:i}),t.setPixelRatio(1),t._setXRLayerSize(i.framebufferWidth,i.framebufferHeight),this._xrRenderTarget=new Dv(i.framebufferWidth,i.framebufferHeight,{format:de,type:Ce,colorSpace:t.outputColorSpace,stencilBuffer:t.stencil,resolveDepthBuffer:!1===i.ignoreDepthValues,resolveStencilBuffer:!1===i.ignoreDepthValues}),this._xrRenderTarget._isOpaqueFramebuffer=!0,this._referenceSpace=await e.requestReferenceSpace(this.getReferenceSpaceType())}this.setFoveation(this.getFoveation()),t._animation.setAnimationLoop(this._onAnimationFrame),t._animation.setContext(e),t._animation.start(),this.isPresenting=!0,this.dispatchEvent({type:"sessionstart"})}}
updateCamera(e: any): void
Code
updateCamera(e){const t=this._session;if(null===t)return;const r=e.near,s=e.far,i=this._cameraXR,n=this._cameraL,a=this._cameraR;i.near=a.near=n.near=r,i.far=a.far=n.far=s,i.isMultiViewCamera=this._useMultiview,this._currentDepthNear===i.near&&this._currentDepthFar===i.far||(t.updateRenderState({depthNear:i.near,depthFar:i.far}),this._currentDepthNear=i.near,this._currentDepthFar=i.far),i.layers.mask=6|e.layers.mask,n.layers.mask=3&i.layers.mask,a.layers.mask=5&i.layers.mask;const o=e.parent,u=i.cameras;kv(i,o);for(let e=0;e<u.length;e++)kv(u[e],o);2===u.length?function(e,t,r){Vv.setFromMatrixPosition(t.matrixWorld),Uv.setFromMatrixPosition(r.matrixWorld);const s=Vv.distanceTo(Uv),i=t.projectionMatrix.elements,n=r.projectionMatrix.elements,a=i[14]/(i[10]-1),o=i[14]/(i[10]+1),u=(i[9]+1)/i[5],l=(i[9]-1)/i[5],d=(i[8]-1)/i[0],c=(n[8]+1)/n[0],h=a*d,p=a*c,g=s/(-d+c),m=g*-d;if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(m),e.translateZ(g),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),-1===i[10])e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{const t=a+g,r=o+g,i=h-m,n=p+(s-m),d=u*o/r*t,c=l*o/r*t;e.projectionMatrix.makePerspective(i,n,d,c,t,r),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}(i,n,a):i.projectionMatrix.copy(n.projectionMatrix),function(e,t,r){null===r?e.matrix.copy(t.matrixWorld):(e.matrix.copy(r.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld));e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=2*Je*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}(e,i,o)}
_getController(e: any): any
Code
_getController(e){let t=this._controllers[e];return void 0===t&&(t=new Ze,this._controllers[e]=t),t}

Jv

Class Code
class Jv{constructor(e,t={}){this.isRenderer=!0;const{logarithmicDepthBuffer:r=!1,alpha:i=!0,depth:n=!0,stencil:a=!1,antialias:o=!1,samples:u=0,getFallback:l=null,colorBufferType:d=ce,multiview:c=!1}=t;this.domElement=e.getDomElement(),this.backend=e,this.samples=u||!0===o?4:0,this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.alpha=i,this.logarithmicDepthBuffer=r,this.outputColorSpace=W,this.toneMapping=p,this.toneMappingExposure=1,this.sortObjects=!0,this.depth=n,this.stencil=a,this.info=new Mf,this.overrideNodes={modelViewMatrix:null,modelNormalViewMatrix:null},this.library=new Bv,this.lighting=new Iv,this._getFallback=l,this._pixelRatio=1,this._width=this.domElement.width,this._height=this.domElement.height,this._viewport=new s(0,0,this._width,this._height),this._scissor=new s(0,0,this._width,this._height),this._scissorTest=!1,this._attributes=null,this._geometries=null,this._nodes=null,this._animation=null,this._bindings=null,this._objects=null,this._pipelines=null,this._bundles=null,this._renderLists=null,this._renderContexts=null,this._textures=null,this._background=null,this._quad=new jy(new bp),this._quad.material.name="Renderer_output",this._currentRenderContext=null,this._opaqueSort=null,this._transparentSort=null,this._frameBufferTarget=null;const h=!0===this.alpha?0:1;this._clearColor=new Jf(0,0,0,h),this._clearDepth=1,this._clearStencil=0,this._renderTarget=null,this._activeCubeFace=0,this._activeMipmapLevel=0,this._outputRenderTarget=null,this._mrt=null,this._renderObjectFunction=null,this._currentRenderObjectFunction=null,this._currentRenderBundle=null,this._handleObjectFunction=this._renderObjectDirect,this._isDeviceLost=!1,this.onDeviceLost=this._onDeviceLost,this._colorBufferType=d,this._initialized=!1,this._initPromise=null,this._compilationPromises=null,this.transparent=!0,this.opaque=!0,this.shadowMap={enabled:!1,type:et},this.xr=new Ov(this,c),this.debug={checkShaderErrors:!0,onShaderError:null,getShaderAsync:async(e,t,r)=>{await this.compileAsync(e,t);const s=this._renderLists.get(e,t),i=this._renderContexts.get(e,t,this._renderTarget),n=e.overrideMaterial||r.material,a=this._objects.get(r,n,e,t,s.lightsNode,i,i.clippingContext),{fragmentShader:o,vertexShader:u}=a.getNodeBuilderState();return{fragmentShader:o,vertexShader:u}}}}async init(){if(this._initialized)throw new Error("Renderer: Backend has already been initialized.");return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new wv(this,r),this._animation=new gf(this._nodes,this.info),this._attributes=new wf(r),this._background=new N_(this,this._nodes),this._geometries=new Cf(this._attributes,this.info),this._textures=new Zf(this,r,this.info),this._pipelines=new Df(r,this._nodes),this._bindings=new Vf(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new xf(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new Hf(this.lighting),this._bundles=new Pv,this._renderContexts=new Yf,this._animation.start(),this._initialized=!0,e(this)})),this._initPromise}get coordinateSystem(){return this.backend.coordinateSystem}async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._compilationPromises,u=!0===e.isScene?e:qv;null===r&&(r=e);const l=this._renderTarget,d=this._renderContexts.get(r,t,l),c=this._activeMipmapLevel,h=[];this._currentRenderContext=d,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=h,s.renderId++,s.update(),d.depth=this.depth,d.stencil=this.stencil,d.clippingContext||(d.clippingContext=new Rv),d.clippingContext.updateGlobal(u,t),u.onBeforeRender(this,e,t,l);const p=this._renderLists.get(e,t);if(p.begin(),this._projectObject(e,t,0,p,d.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&p.pushLight(e)}),p.finish(),null!==l){this._textures.updateRenderTarget(l,c);const e=this._textures.get(l);d.textures=e.textures,d.depthTexture=e.depthTexture}else d.textures=null,d.depthTexture=null;this._background.update(u,p,d);const g=p.opaque,m=p.transparent,f=p.transparentDoublePass,y=p.lightsNode;!0===this.opaque&&g.length>0&&this._renderObjects(g,t,u,y),!0===this.transparent&&m.length>0&&this._renderTransparents(m,f,t,u,y),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._compilationPromises=o,this._handleObjectFunction=this._renderObjectDirect,await Promise.all(h)}async renderAsync(e,t){!1===this._initialized&&await this.init(),this._renderScene(e,t)}async waitForGPU(){await this.backend.waitForGPU()}set highPrecision(e){!0===e?(this.overrideNodes.modelViewMatrix=Hl,this.overrideNodes.modelNormalViewMatrix=$l):this.highPrecision&&(this.overrideNodes.modelViewMatrix=null,this.overrideNodes.modelNormalViewMatrix=null)}get highPrecision(){return this.overrideNodes.modelViewMatrix===Hl&&this.overrideNodes.modelNormalViewMatrix===$l}setMRT(e){return this._mrt=e,this}getMRT(){return this._mrt}getColorBufferType(){return this._colorBufferType}_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),console.error(t),this._isDeviceLost=!0}_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i),u=this.backend.get(o);void 0===u.renderContexts&&(u.renderContexts=new Set);const l=s.version!==u.version,d=!1===u.renderContexts.has(a)||l;if(u.renderContexts.add(a),d){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t<r;t++){const r=e[t];this._nodes.needsRefresh(r)&&(this._nodes.updateBefore(r),this._nodes.updateForRender(r),this._bindings.updateForRender(r),this._nodes.updateAfter(r))}}this.backend.addBundle(a,o)}render(e,t){if(!1===this._initialized)return console.warn("THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead."),this.renderAsync(e,t);this._renderScene(e,t)}_getFrameBufferTarget(){const{currentToneMapping:e,currentColorSpace:t}=this,r=e!==p,s=t!==c.workingColorSpace;if(!1===r&&!1===s)return null;const{width:i,height:n}=this.getDrawingBufferSize(jv),{depth:a,stencil:o}=this;let u=this._frameBufferTarget;null===u&&(u=new ue(i,n,{depthBuffer:a,stencilBuffer:o,type:this._colorBufferType,format:de,colorSpace:c.workingColorSpace,generateMipmaps:!1,minFilter:Y,magFilter:Y,samples:this.samples}),u.isPostProcessingRenderTarget=!0,this._frameBufferTarget=u);const l=this.getOutputRenderTarget();return u.depthBuffer=a,u.stencilBuffer=o,null!==l?u.setSize(l.width,l.height,l.depth):u.setSize(i,n,1),u.viewport.copy(this._viewport),u.scissor.copy(this._scissor),u.viewport.multiplyScalar(this._pixelRatio),u.scissor.multiplyScalar(this._pixelRatio),u.scissorTest=this._scissorTest,u.multiview=null!==l&&l.multiview,u.resolveDepthBuffer=null===l||l.resolveDepthBuffer,u._autoAllocateDepthBuffer=null!==l&&l._autoAllocateDepthBuffer,u}_renderScene(e,t,r=!0){if(!0===this._isDeviceLost)return;const s=r?this._getFrameBufferTarget():null,i=this._nodes.nodeFrame,n=i.renderId,a=this._currentRenderContext,o=this._currentRenderObjectFunction,u=!0===e.isScene?e:qv,l=this._renderTarget||this._outputRenderTarget,d=this._activeCubeFace,c=this._activeMipmapLevel;let h;null!==s?(h=s,this.setRenderTarget(h)):h=l;const p=this._renderContexts.get(e,t,h);this._currentRenderContext=p,this._currentRenderObjectFunction=this._renderObjectFunction||this.renderObject,this.info.calls++,this.info.render.calls++,this.info.render.frameCalls++,i.renderId=this.info.calls;const g=this.coordinateSystem,m=this.xr;if(t.coordinateSystem!==g&&!1===m.isPresenting&&(t.coordinateSystem=g,t.updateProjectionMatrix(),t.isArrayCamera))for(const e of t.cameras)e.coordinateSystem=g,e.updateProjectionMatrix();!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===m.enabled&&!0===m.isPresenting&&(!0===m.cameraAutoUpdate&&m.updateCamera(t),t=m.getCamera());let f=this._viewport,y=this._scissor,b=this._pixelRatio;null!==h&&(f=h.viewport,y=h.scissor,b=1),this.getDrawingBufferSize(jv),Xv.set(0,0,jv.width,jv.height);const x=void 0===f.minDepth?0:f.minDepth,T=void 0===f.maxDepth?1:f.maxDepth;p.viewportValue.copy(f).multiplyScalar(b).floor(),p.viewportValue.width>>=c,p.viewportValue.height>>=c,p.viewportValue.minDepth=x,p.viewportValue.maxDepth=T,p.viewport=!1===p.viewportValue.equals(Xv),p.scissorValue.copy(y).multiplyScalar(b).floor(),p.scissor=this._scissorTest&&!1===p.scissorValue.equals(Xv),p.scissorValue.width>>=c,p.scissorValue.height>>=c,p.clippingContext||(p.clippingContext=new Rv),p.clippingContext.updateGlobal(u,t),u.onBeforeRender(this,e,t,h);const _=t.isArrayCamera?Yv:Kv;t.isArrayCamera||(Qv.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),_.setFromProjectionMatrix(Qv,t.coordinateSystem,t.reversedDepth));const v=this._renderLists.get(e,t);if(v.begin(),this._projectObject(e,t,0,v,p.clippingContext),v.finish(),!0===this.sortObjects&&v.sort(this._opaqueSort,this._transparentSort),null!==h){this._textures.updateRenderTarget(h,c);const e=this._textures.get(h);p.textures=e.textures,p.depthTexture=e.depthTexture,p.width=e.width,p.height=e.height,p.renderTarget=h,p.depth=h.depthBuffer,p.stencil=h.stencilBuffer}else p.textures=null,p.depthTexture=null,p.width=this.domElement.width,p.height=this.domElement.height,p.depth=this.depth,p.stencil=this.stencil;p.width>>=c,p.height>>=c,p.activeCubeFace=d,p.activeMipmapLevel=c,p.occlusionQueryCount=v.occlusionQueryCount,this._background.update(u,v,p),p.camera=t,this.backend.beginRender(p);const{bundles:N,lightsNode:S,transparentDoublePass:E,transparent:w,opaque:A}=v;return N.length>0&&this._renderBundles(N,u,S),!0===this.opaque&&A.length>0&&this._renderObjects(A,t,u,S),!0===this.transparent&&w.length>0&&this._renderTransparents(w,E,t,u,S),this.backend.finishRender(p),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,null!==s&&(this.setRenderTarget(l,d,c),this._renderOutput(h)),u.onAfterRender(this,e,t,h),p}_setXRLayerSize(e,t){this._width=e,this._height=t,this.setViewport(0,0,e,t)}_renderOutput(e){const t=this._quad;this._nodes.hasOutputChange(e.texture)&&(t.material.fragmentNode=this._nodes.getOutputNode(e.texture),t.material.needsUpdate=!0);const r=this.autoClear,s=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderScene(t,t.camera,!1),this.autoClear=r,this.xr.enabled=s}getMaxAnisotropy(){return this.backend.getMaxAnisotropy()}getActiveCubeFace(){return this._activeCubeFace}getActiveMipmapLevel(){return this._activeMipmapLevel}async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}async getArrayBufferAsync(e){return await this.backend.getArrayBufferAsync(e)}getContext(){return this.backend.getContext()}getPixelRatio(){return this._pixelRatio}getDrawingBufferSize(e){return e.set(this._width*this._pixelRatio,this._height*this._pixelRatio).floor()}getSize(e){return e.set(this._width,this._height)}setPixelRatio(e=1){this._pixelRatio!==e&&(this._pixelRatio=e,this.setSize(this._width,this._height,!1))}setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||(this._width=e,this._height=t,this._pixelRatio=r,this.domElement.width=Math.floor(e*r),this.domElement.height=Math.floor(t*r),this.setViewport(0,0,e,t),this._initialized&&this.backend.updateSize())}setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||(this._width=e,this._height=t,this.domElement.width=Math.floor(e*this._pixelRatio),this.domElement.height=Math.floor(t*this._pixelRatio),!0===r&&(this.domElement.style.width=e+"px",this.domElement.style.height=t+"px"),this.setViewport(0,0,e,t),this._initialized&&this.backend.updateSize())}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){const t=this._scissor;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e}setScissor(e,t,r,s){const i=this._scissor;e.isVector4?i.copy(e):i.set(e,t,r,s)}getScissorTest(){return this._scissorTest}setScissorTest(e){this._scissorTest=e,this.backend.setScissorTest(e)}getViewport(e){return e.copy(this._viewport)}setViewport(e,t,r,s,i=0,n=1){const a=this._viewport;e.isVector4?a.copy(e):a.set(e,t,r,s),a.minDepth=i,a.maxDepth=n}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}getClearAlpha(){return this._clearColor.a}setClearAlpha(e){this._clearColor.a=e}getClearDepth(){return this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}clear(e=!0,t=!0,r=!0){if(!1===this._initialized)return console.warn("THREE.Renderer: .clear() called before the backend is initialized. Try using .clearAsync() instead."),this.clearAsync(e,t,r);const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.getForClear(s),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer,i.clearColorValue=this.backend.getClearColor(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel()}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}clearColor(){return this.clear(!0,!1,!1)}clearDepth(){return this.clear(!1,!0,!1)}clearStencil(){return this.clear(!1,!1,!0)}async clearAsync(e=!0,t=!0,r=!0){!1===this._initialized&&await this.init(),this.clear(e,t,r)}async clearColorAsync(){this.clearAsync(!0,!1,!1)}async clearDepthAsync(){this.clearAsync(!1,!0,!1)}async clearStencilAsync(){this.clearAsync(!1,!1,!0)}get currentToneMapping(){return this.isOutputTarget?this.toneMapping:p}get currentColorSpace(){return this.isOutputTarget?this.outputColorSpace:c.workingColorSpace}get isOutputTarget(){return this._renderTarget===this._outputRenderTarget||null===this._renderTarget}dispose(){this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose(),null!==this._frameBufferTarget&&this._frameBufferTarget.dispose(),Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()}),this.setRenderTarget(null),this.setAnimationLoop(null)}setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}getRenderTarget(){return this._renderTarget}setOutputRenderTarget(e){this._outputRenderTarget=e}getOutputRenderTarget(){return this._outputRenderTarget}_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null),this._frameBufferTarget.dispose(),this._frameBufferTarget=null}setRenderObjectFunction(e){this._renderObjectFunction=e}getRenderObjectFunction(){return this._renderObjectFunction}compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return console.warn("THREE.Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls;const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.delete(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s}async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}async hasFeatureAsync(e){return!1===this._initialized&&await this.init(),this.backend.hasFeature(e)}async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}hasFeature(e){return!1===this._initialized?(console.warn("THREE.Renderer: .hasFeature() called before the backend is initialized. Try using .hasFeatureAsync() instead."),!1):this.backend.hasFeature(e)}hasInitialized(){return this._initialized}async initTextureAsync(e){!1===this._initialized&&await this.init(),this._textures.updateTexture(e)}initTexture(e){!1===this._initialized&&console.warn("THREE.Renderer: .initTexture() called before the backend is initialized. Try using .initTextureAsync() instead."),this._textures.updateTexture(e)}copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=Zv.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void console.error("THREE.Renderer.copyFramebufferToTexture: Invalid rectangle.");t=Zv.copy(t).floor()}else t=Zv.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n)}async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?Yv:Kv;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&Zv.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Qv);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,Zv.z,null,i)}}else if(e.isLineLoop)console.error("THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?Yv:Kv;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),Zv.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(Qv)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o<u;o++){const u=a[o],l=n[u.materialIndex];l&&l.visible&&s.push(e,t,l,r,Zv.z,u,i)}}else n.visible&&s.push(e,t,n,r,Zv.z,null,i)}}if(!0===e.isBundleGroup&&void 0!==this.backend.beginBundle){const r=s;(s=this._renderLists.get(e,t)).begin(),r.pushBundle({bundleGroup:e,camera:t,renderList:s}),s.finish()}const n=e.children;for(let e=0,a=n.length;e<a;e++)this._projectObject(n[e],t,r,s,i)}_renderBundles(e,t,r){for(const s of e)this._renderBundle(s,t,r)}_renderTransparents(e,t,r,s,i){if(t.length>0){for(const{material:e}of t)e.side=S;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=qe;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=E}else this._renderObjects(e,r,s,i)}_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n<a;n++){const{object:a,geometry:o,material:u,group:l,clippingContext:d}=e[n];this._currentRenderObjectFunction(a,r,t,o,u,l,s,d,i)}}renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){const e=t.overrideMaterial;i.positionNode&&i.positionNode.isNode&&(l=e.positionNode,e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.transparent=i.transparent||i.transmission>0,e.isShadowPassMaterial&&(e.side=null===i.shadowSide?i.side:i.shadowSide,i.depthNode&&i.depthNode.isNode&&(c=e.depthNode,e.depthNode=i.depthNode),i.castShadowNode&&i.castShadowNode.isNode&&(d=e.colorNode,e.colorNode=i.castShadowNode),i.castShadowPositionNode&&i.castShadowPositionNode.isNode&&(l=e.positionNode,e.positionNode=i.castShadowPositionNode)),i=e}!0===i.transparent&&i.side===E&&!1===i.forceSinglePass?(i.side=S,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=qe,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=E):this._handleObjectFunction(e,i,t,r,a,n,o,u),void 0!==l&&(t.overrideMaterial.positionNode=l),void 0!==c&&(t.overrideMaterial.depthNode=c),void 0!==d&&(t.overrideMaterial.colorNode=d),e.onAfterRender(this,t,r,s,i,n)}_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n;const l=this._nodes.needsRefresh(u);if(l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u)}_createObjectPipeline(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}get compile(){return this.compileAsync}}

Methods

init(): Promise<any>
Code
async init(){if(this._initialized)throw new Error("Renderer: Backend has already been initialized.");return null!==this._initPromise||(this._initPromise=new Promise(async(e,t)=>{let r=this.backend;try{await r.init(this)}catch(e){if(null===this._getFallback)return void t(e);try{this.backend=r=this._getFallback(e),await r.init(this)}catch(e){return void t(e)}}this._nodes=new wv(this,r),this._animation=new gf(this._nodes,this.info),this._attributes=new wf(r),this._background=new N_(this,this._nodes),this._geometries=new Cf(this._attributes,this.info),this._textures=new Zf(this,r,this.info),this._pipelines=new Df(r,this._nodes),this._bindings=new Vf(r,this._nodes,this._textures,this._attributes,this._pipelines,this.info),this._objects=new xf(this,this._nodes,this._geometries,this._pipelines,this._bindings,this.info),this._renderLists=new Hf(this.lighting),this._bundles=new Pv,this._renderContexts=new Yf,this._animation.start(),this._initialized=!0,e(this)})),this._initPromise}
compileAsync(e: any, t: any, r: any): Promise<void>
Code
async compileAsync(e,t,r=null){if(!0===this._isDeviceLost)return;!1===this._initialized&&await this.init();const s=this._nodes.nodeFrame,i=s.renderId,n=this._currentRenderContext,a=this._currentRenderObjectFunction,o=this._compilationPromises,u=!0===e.isScene?e:qv;null===r&&(r=e);const l=this._renderTarget,d=this._renderContexts.get(r,t,l),c=this._activeMipmapLevel,h=[];this._currentRenderContext=d,this._currentRenderObjectFunction=this.renderObject,this._handleObjectFunction=this._createObjectPipeline,this._compilationPromises=h,s.renderId++,s.update(),d.depth=this.depth,d.stencil=this.stencil,d.clippingContext||(d.clippingContext=new Rv),d.clippingContext.updateGlobal(u,t),u.onBeforeRender(this,e,t,l);const p=this._renderLists.get(e,t);if(p.begin(),this._projectObject(e,t,0,p,d.clippingContext),r!==e&&r.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&p.pushLight(e)}),p.finish(),null!==l){this._textures.updateRenderTarget(l,c);const e=this._textures.get(l);d.textures=e.textures,d.depthTexture=e.depthTexture}else d.textures=null,d.depthTexture=null;this._background.update(u,p,d);const g=p.opaque,m=p.transparent,f=p.transparentDoublePass,y=p.lightsNode;!0===this.opaque&&g.length>0&&this._renderObjects(g,t,u,y),!0===this.transparent&&m.length>0&&this._renderTransparents(m,f,t,u,y),s.renderId=i,this._currentRenderContext=n,this._currentRenderObjectFunction=a,this._compilationPromises=o,this._handleObjectFunction=this._renderObjectDirect,await Promise.all(h)}
renderAsync(e: any, t: any): Promise<void>
Code
async renderAsync(e,t){!1===this._initialized&&await this.init(),this._renderScene(e,t)}
waitForGPU(): Promise<void>
Code
async waitForGPU(){await this.backend.waitForGPU()}
setMRT(e: any): this
Code
setMRT(e){return this._mrt=e,this}
getMRT(): any
Code
getMRT(){return this._mrt}
getColorBufferType(): any
Code
getColorBufferType(){return this._colorBufferType}
_onDeviceLost(e: any): void
Code
_onDeviceLost(e){let t=`THREE.WebGPURenderer: ${e.api} Device Lost:\n\nMessage: ${e.message}`;e.reason&&(t+=`\nReason: ${e.reason}`),console.error(t),this._isDeviceLost=!0}
_renderBundle(e: any, t: any, r: any): void
Code
_renderBundle(e,t,r){const{bundleGroup:s,camera:i,renderList:n}=e,a=this._currentRenderContext,o=this._bundles.get(s,i),u=this.backend.get(o);void 0===u.renderContexts&&(u.renderContexts=new Set);const l=s.version!==u.version,d=!1===u.renderContexts.has(a)||l;if(u.renderContexts.add(a),d){this.backend.beginBundle(a),(void 0===u.renderObjects||l)&&(u.renderObjects=[]),this._currentRenderBundle=o;const{transparentDoublePass:e,transparent:d,opaque:c}=n;!0===this.opaque&&c.length>0&&this._renderObjects(c,i,t,r),!0===this.transparent&&d.length>0&&this._renderTransparents(d,e,i,t,r),this._currentRenderBundle=null,this.backend.finishBundle(a,o),u.version=s.version}else{const{renderObjects:e}=u;for(let t=0,r=e.length;t<r;t++){const r=e[t];this._nodes.needsRefresh(r)&&(this._nodes.updateBefore(r),this._nodes.updateForRender(r),this._bindings.updateForRender(r),this._nodes.updateAfter(r))}}this.backend.addBundle(a,o)}
render(e: any, t: any): Promise<void>
Code
render(e,t){if(!1===this._initialized)return console.warn("THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead."),this.renderAsync(e,t);this._renderScene(e,t)}
_getFrameBufferTarget(): any
Code
_getFrameBufferTarget(){const{currentToneMapping:e,currentColorSpace:t}=this,r=e!==p,s=t!==c.workingColorSpace;if(!1===r&&!1===s)return null;const{width:i,height:n}=this.getDrawingBufferSize(jv),{depth:a,stencil:o}=this;let u=this._frameBufferTarget;null===u&&(u=new ue(i,n,{depthBuffer:a,stencilBuffer:o,type:this._colorBufferType,format:de,colorSpace:c.workingColorSpace,generateMipmaps:!1,minFilter:Y,magFilter:Y,samples:this.samples}),u.isPostProcessingRenderTarget=!0,this._frameBufferTarget=u);const l=this.getOutputRenderTarget();return u.depthBuffer=a,u.stencilBuffer=o,null!==l?u.setSize(l.width,l.height,l.depth):u.setSize(i,n,1),u.viewport.copy(this._viewport),u.scissor.copy(this._scissor),u.viewport.multiplyScalar(this._pixelRatio),u.scissor.multiplyScalar(this._pixelRatio),u.scissorTest=this._scissorTest,u.multiview=null!==l&&l.multiview,u.resolveDepthBuffer=null===l||l.resolveDepthBuffer,u._autoAllocateDepthBuffer=null!==l&&l._autoAllocateDepthBuffer,u}
_renderScene(e: any, t: any, r: boolean): any
Code
_renderScene(e,t,r=!0){if(!0===this._isDeviceLost)return;const s=r?this._getFrameBufferTarget():null,i=this._nodes.nodeFrame,n=i.renderId,a=this._currentRenderContext,o=this._currentRenderObjectFunction,u=!0===e.isScene?e:qv,l=this._renderTarget||this._outputRenderTarget,d=this._activeCubeFace,c=this._activeMipmapLevel;let h;null!==s?(h=s,this.setRenderTarget(h)):h=l;const p=this._renderContexts.get(e,t,h);this._currentRenderContext=p,this._currentRenderObjectFunction=this._renderObjectFunction||this.renderObject,this.info.calls++,this.info.render.calls++,this.info.render.frameCalls++,i.renderId=this.info.calls;const g=this.coordinateSystem,m=this.xr;if(t.coordinateSystem!==g&&!1===m.isPresenting&&(t.coordinateSystem=g,t.updateProjectionMatrix(),t.isArrayCamera))for(const e of t.cameras)e.coordinateSystem=g,e.updateProjectionMatrix();!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===m.enabled&&!0===m.isPresenting&&(!0===m.cameraAutoUpdate&&m.updateCamera(t),t=m.getCamera());let f=this._viewport,y=this._scissor,b=this._pixelRatio;null!==h&&(f=h.viewport,y=h.scissor,b=1),this.getDrawingBufferSize(jv),Xv.set(0,0,jv.width,jv.height);const x=void 0===f.minDepth?0:f.minDepth,T=void 0===f.maxDepth?1:f.maxDepth;p.viewportValue.copy(f).multiplyScalar(b).floor(),p.viewportValue.width>>=c,p.viewportValue.height>>=c,p.viewportValue.minDepth=x,p.viewportValue.maxDepth=T,p.viewport=!1===p.viewportValue.equals(Xv),p.scissorValue.copy(y).multiplyScalar(b).floor(),p.scissor=this._scissorTest&&!1===p.scissorValue.equals(Xv),p.scissorValue.width>>=c,p.scissorValue.height>>=c,p.clippingContext||(p.clippingContext=new Rv),p.clippingContext.updateGlobal(u,t),u.onBeforeRender(this,e,t,h);const _=t.isArrayCamera?Yv:Kv;t.isArrayCamera||(Qv.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),_.setFromProjectionMatrix(Qv,t.coordinateSystem,t.reversedDepth));const v=this._renderLists.get(e,t);if(v.begin(),this._projectObject(e,t,0,v,p.clippingContext),v.finish(),!0===this.sortObjects&&v.sort(this._opaqueSort,this._transparentSort),null!==h){this._textures.updateRenderTarget(h,c);const e=this._textures.get(h);p.textures=e.textures,p.depthTexture=e.depthTexture,p.width=e.width,p.height=e.height,p.renderTarget=h,p.depth=h.depthBuffer,p.stencil=h.stencilBuffer}else p.textures=null,p.depthTexture=null,p.width=this.domElement.width,p.height=this.domElement.height,p.depth=this.depth,p.stencil=this.stencil;p.width>>=c,p.height>>=c,p.activeCubeFace=d,p.activeMipmapLevel=c,p.occlusionQueryCount=v.occlusionQueryCount,this._background.update(u,v,p),p.camera=t,this.backend.beginRender(p);const{bundles:N,lightsNode:S,transparentDoublePass:E,transparent:w,opaque:A}=v;return N.length>0&&this._renderBundles(N,u,S),!0===this.opaque&&A.length>0&&this._renderObjects(A,t,u,S),!0===this.transparent&&w.length>0&&this._renderTransparents(w,E,t,u,S),this.backend.finishRender(p),i.renderId=n,this._currentRenderContext=a,this._currentRenderObjectFunction=o,null!==s&&(this.setRenderTarget(l,d,c),this._renderOutput(h)),u.onAfterRender(this,e,t,h),p}
_setXRLayerSize(e: any, t: any): void
Code
_setXRLayerSize(e,t){this._width=e,this._height=t,this.setViewport(0,0,e,t)}
_renderOutput(e: any): void
Code
_renderOutput(e){const t=this._quad;this._nodes.hasOutputChange(e.texture)&&(t.material.fragmentNode=this._nodes.getOutputNode(e.texture),t.material.needsUpdate=!0);const r=this.autoClear,s=this.xr.enabled;this.autoClear=!1,this.xr.enabled=!1,this._renderScene(t,t.camera,!1),this.autoClear=r,this.xr.enabled=s}
getMaxAnisotropy(): any
Code
getMaxAnisotropy(){return this.backend.getMaxAnisotropy()}
getActiveCubeFace(): number
Code
getActiveCubeFace(){return this._activeCubeFace}
getActiveMipmapLevel(): number
Code
getActiveMipmapLevel(){return this._activeMipmapLevel}
setAnimationLoop(e: any): Promise<void>
Code
async setAnimationLoop(e){!1===this._initialized&&await this.init(),this._animation.setAnimationLoop(e)}
getArrayBufferAsync(e: any): Promise<any>
Code
async getArrayBufferAsync(e){return await this.backend.getArrayBufferAsync(e)}
getContext(): any
Code
getContext(){return this.backend.getContext()}
getPixelRatio(): number
Code
getPixelRatio(){return this._pixelRatio}
getDrawingBufferSize(e: any): any
Code
getDrawingBufferSize(e){return e.set(this._width*this._pixelRatio,this._height*this._pixelRatio).floor()}
getSize(e: any): any
Code
getSize(e){return e.set(this._width,this._height)}
setPixelRatio(e: number): void
Code
setPixelRatio(e=1){this._pixelRatio!==e&&(this._pixelRatio=e,this.setSize(this._width,this._height,!1))}
setDrawingBufferSize(e: any, t: any, r: any): void
Code
setDrawingBufferSize(e,t,r){this.xr&&this.xr.isPresenting||(this._width=e,this._height=t,this._pixelRatio=r,this.domElement.width=Math.floor(e*r),this.domElement.height=Math.floor(t*r),this.setViewport(0,0,e,t),this._initialized&&this.backend.updateSize())}
setSize(e: any, t: any, r: boolean): void
Code
setSize(e,t,r=!0){this.xr&&this.xr.isPresenting||(this._width=e,this._height=t,this.domElement.width=Math.floor(e*this._pixelRatio),this.domElement.height=Math.floor(t*this._pixelRatio),!0===r&&(this.domElement.style.width=e+"px",this.domElement.style.height=t+"px"),this.setViewport(0,0,e,t),this._initialized&&this.backend.updateSize())}
setOpaqueSort(e: any): void
Code
setOpaqueSort(e){this._opaqueSort=e}
setTransparentSort(e: any): void
Code
setTransparentSort(e){this._transparentSort=e}
getScissor(e: any): any
Code
getScissor(e){const t=this._scissor;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e}
setScissor(e: any, t: any, r: any, s: any): void
Code
setScissor(e,t,r,s){const i=this._scissor;e.isVector4?i.copy(e):i.set(e,t,r,s)}
getScissorTest(): boolean
Code
getScissorTest(){return this._scissorTest}
setScissorTest(e: any): void
Code
setScissorTest(e){this._scissorTest=e,this.backend.setScissorTest(e)}
getViewport(e: any): any
Code
getViewport(e){return e.copy(this._viewport)}
setViewport(e: any, t: any, r: any, s: any, i: number, n: number): void
Code
setViewport(e,t,r,s,i=0,n=1){const a=this._viewport;e.isVector4?a.copy(e):a.set(e,t,r,s),a.minDepth=i,a.maxDepth=n}
getClearColor(e: any): any
Code
getClearColor(e){return e.copy(this._clearColor)}
setClearColor(e: any, t: number): void
Code
setClearColor(e,t=1){this._clearColor.set(e),this._clearColor.a=t}
getClearAlpha(): number
Code
getClearAlpha(){return this._clearColor.a}
setClearAlpha(e: any): void
Code
setClearAlpha(e){this._clearColor.a=e}
getClearDepth(): number
Code
getClearDepth(){return this._clearDepth}
setClearDepth(e: any): void
Code
setClearDepth(e){this._clearDepth=e}
getClearStencil(): number
Code
getClearStencil(){return this._clearStencil}
setClearStencil(e: any): void
Code
setClearStencil(e){this._clearStencil=e}
isOccluded(e: any): any
Code
isOccluded(e){const t=this._currentRenderContext;return t&&this.backend.isOccluded(t,e)}
clear(e: boolean, t: boolean, r: boolean): Promise<void>
Code
clear(e=!0,t=!0,r=!0){if(!1===this._initialized)return console.warn("THREE.Renderer: .clear() called before the backend is initialized. Try using .clearAsync() instead."),this.clearAsync(e,t,r);const s=this._renderTarget||this._getFrameBufferTarget();let i=null;if(null!==s){this._textures.updateRenderTarget(s);const e=this._textures.get(s);i=this._renderContexts.getForClear(s),i.textures=e.textures,i.depthTexture=e.depthTexture,i.width=e.width,i.height=e.height,i.renderTarget=s,i.depth=s.depthBuffer,i.stencil=s.stencilBuffer,i.clearColorValue=this.backend.getClearColor(),i.activeCubeFace=this.getActiveCubeFace(),i.activeMipmapLevel=this.getActiveMipmapLevel()}this.backend.clear(e,t,r,i),null!==s&&null===this._renderTarget&&this._renderOutput(s)}
clearColor(): Promise<void>
Code
clearColor(){return this.clear(!0,!1,!1)}
clearDepth(): Promise<void>
Code
clearDepth(){return this.clear(!1,!0,!1)}
clearStencil(): Promise<void>
Code
clearStencil(){return this.clear(!1,!1,!0)}
clearAsync(e: boolean, t: boolean, r: boolean): Promise<void>
Code
async clearAsync(e=!0,t=!0,r=!0){!1===this._initialized&&await this.init(),this.clear(e,t,r)}
clearColorAsync(): Promise<void>
Code
async clearColorAsync(){this.clearAsync(!0,!1,!1)}
clearDepthAsync(): Promise<void>
Code
async clearDepthAsync(){this.clearAsync(!1,!0,!1)}
clearStencilAsync(): Promise<void>
Code
async clearStencilAsync(){this.clearAsync(!1,!1,!0)}
dispose(): void
Code
dispose(){this.info.dispose(),this.backend.dispose(),this._animation.dispose(),this._objects.dispose(),this._pipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._renderLists.dispose(),this._renderContexts.dispose(),this._textures.dispose(),null!==this._frameBufferTarget&&this._frameBufferTarget.dispose(),Object.values(this.backend.timestampQueryPool).forEach(e=>{null!==e&&e.dispose()}),this.setRenderTarget(null),this.setAnimationLoop(null)}
setRenderTarget(e: any, t: number, r: number): void
Code
setRenderTarget(e,t=0,r=0){this._renderTarget=e,this._activeCubeFace=t,this._activeMipmapLevel=r}
getRenderTarget(): any
Code
getRenderTarget(){return this._renderTarget}
setOutputRenderTarget(e: any): void
Code
setOutputRenderTarget(e){this._outputRenderTarget=e}
getOutputRenderTarget(): any
Code
getOutputRenderTarget(){return this._outputRenderTarget}
_resetXRState(): void
Code
_resetXRState(){this.backend.setXRTarget(null),this.setOutputRenderTarget(null),this.setRenderTarget(null),this._frameBufferTarget.dispose(),this._frameBufferTarget=null}
setRenderObjectFunction(e: any): void
Code
setRenderObjectFunction(e){this._renderObjectFunction=e}
getRenderObjectFunction(): any
Code
getRenderObjectFunction(){return this._renderObjectFunction}
compute(e: any, t: any): Promise<void>
Code
compute(e,t=null){if(!0===this._isDeviceLost)return;if(!1===this._initialized)return console.warn("THREE.Renderer: .compute() called before the backend is initialized. Try using .computeAsync() instead."),this.computeAsync(e);const r=this._nodes.nodeFrame,s=r.renderId;this.info.calls++,this.info.compute.calls++,this.info.compute.frameCalls++,r.renderId=this.info.calls;const i=this.backend,n=this._pipelines,a=this._bindings,o=this._nodes,u=Array.isArray(e)?e:[e];if(void 0===u[0]||!0!==u[0].isComputeNode)throw new Error("THREE.Renderer: .compute() expects a ComputeNode.");i.beginCompute(e);for(const r of u){if(!1===n.has(r)){const e=()=>{r.removeEventListener("dispose",e),n.delete(r),a.delete(r),o.delete(r)};r.addEventListener("dispose",e);const t=r.onInitFunction;null!==t&&t.call(r,{renderer:this})}o.updateForCompute(r),a.updateForCompute(r);const s=a.getForCompute(r),u=n.getForCompute(r,s);i.compute(e,r,s,u,t)}i.finishCompute(e),r.renderId=s}
computeAsync(e: any, t: any): Promise<void>
Code
async computeAsync(e,t=null){!1===this._initialized&&await this.init(),this.compute(e,t)}
hasFeatureAsync(e: any): Promise<any>
Code
async hasFeatureAsync(e){return!1===this._initialized&&await this.init(),this.backend.hasFeature(e)}
resolveTimestampsAsync(e: string): Promise<any>
Code
async resolveTimestampsAsync(e="render"){return!1===this._initialized&&await this.init(),this.backend.resolveTimestampsAsync(e)}
hasFeature(e: any): any
Code
hasFeature(e){return!1===this._initialized?(console.warn("THREE.Renderer: .hasFeature() called before the backend is initialized. Try using .hasFeatureAsync() instead."),!1):this.backend.hasFeature(e)}
hasInitialized(): boolean
Code
hasInitialized(){return this._initialized}
initTextureAsync(e: any): Promise<void>
Code
async initTextureAsync(e){!1===this._initialized&&await this.init(),this._textures.updateTexture(e)}
initTexture(e: any): void
Code
initTexture(e){!1===this._initialized&&console.warn("THREE.Renderer: .initTexture() called before the backend is initialized. Try using .initTextureAsync() instead."),this._textures.updateTexture(e)}
copyFramebufferToTexture(e: any, t: any): any
Code
copyFramebufferToTexture(e,t=null){if(null!==t)if(t.isVector2)t=Zv.set(t.x,t.y,e.image.width,e.image.height).floor();else{if(!t.isVector4)return void console.error("THREE.Renderer.copyFramebufferToTexture: Invalid rectangle.");t=Zv.copy(t).floor()}else t=Zv.set(0,0,e.image.width,e.image.height);let r,s=this._currentRenderContext;null!==s?r=s.renderTarget:(r=this._renderTarget||this._getFrameBufferTarget(),null!==r&&(this._textures.updateRenderTarget(r),s=this._textures.get(r))),this._textures.updateTexture(e,{renderTarget:r}),this.backend.copyFramebufferToTexture(e,s,t)}
copyTextureToTexture(e: any, t: any, r: any, s: any, i: number, n: number): void
Code
copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this._textures.updateTexture(e),this._textures.updateTexture(t),this.backend.copyTextureToTexture(e,t,r,s,i,n)}
readRenderTargetPixelsAsync(e: any, t: any, r: any, s: any, i: any, n: number, a: number): Promise<any>
Code
async readRenderTargetPixelsAsync(e,t,r,s,i,n=0,a=0){return this.backend.copyTextureToBuffer(e.textures[n],t,r,s,i,a)}
_projectObject(e: any, t: any, r: any, s: any, i: any): void
Code
_projectObject(e,t,r,s,i){if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)r=e.renderOrder,e.isClippingGroup&&e.enabled&&(i=i.getGroupContext(e));else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)s.pushLight(e);else if(e.isSprite){const n=t.isArrayCamera?Yv:Kv;if(!e.frustumCulled||n.intersectsSprite(e,t)){!0===this.sortObjects&&Zv.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Qv);const{geometry:t,material:n}=e;n.visible&&s.push(e,t,n,r,Zv.z,null,i)}}else if(e.isLineLoop)console.error("THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if(e.isMesh||e.isLine||e.isPoints){const n=t.isArrayCamera?Yv:Kv;if(!e.frustumCulled||n.intersectsObject(e,t)){const{geometry:t,material:n}=e;if(!0===this.sortObjects&&(null===t.boundingSphere&&t.computeBoundingSphere(),Zv.copy(t.boundingSphere.center).applyMatrix4(e.matrixWorld).applyMatrix4(Qv)),Array.isArray(n)){const a=t.groups;for(let o=0,u=a.length;o<u;o++){const u=a[o],l=n[u.materialIndex];l&&l.visible&&s.push(e,t,l,r,Zv.z,u,i)}}else n.visible&&s.push(e,t,n,r,Zv.z,null,i)}}if(!0===e.isBundleGroup&&void 0!==this.backend.beginBundle){const r=s;(s=this._renderLists.get(e,t)).begin(),r.pushBundle({bundleGroup:e,camera:t,renderList:s}),s.finish()}const n=e.children;for(let e=0,a=n.length;e<a;e++)this._projectObject(n[e],t,r,s,i)}
_renderBundles(e: any, t: any, r: any): void
Code
_renderBundles(e,t,r){for(const s of e)this._renderBundle(s,t,r)}
_renderTransparents(e: any, t: any, r: any, s: any, i: any): void
Code
_renderTransparents(e,t,r,s,i){if(t.length>0){for(const{material:e}of t)e.side=S;this._renderObjects(t,r,s,i,"backSide");for(const{material:e}of t)e.side=qe;this._renderObjects(e,r,s,i);for(const{material:e}of t)e.side=E}else this._renderObjects(e,r,s,i)}
_renderObjects(e: any, t: any, r: any, s: any, i: any): void
Code
_renderObjects(e,t,r,s,i=null){for(let n=0,a=e.length;n<a;n++){const{object:a,geometry:o,material:u,group:l,clippingContext:d}=e[n];this._currentRenderObjectFunction(a,r,t,o,u,l,s,d,i)}}
renderObject(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any, u: any): void
Code
renderObject(e,t,r,s,i,n,a,o=null,u=null){let l,d,c;if(e.onBeforeRender(this,t,r,s,i,n),!0===i.allowOverride&&null!==t.overrideMaterial){const e=t.overrideMaterial;i.positionNode&&i.positionNode.isNode&&(l=e.positionNode,e.positionNode=i.positionNode),e.alphaTest=i.alphaTest,e.alphaMap=i.alphaMap,e.transparent=i.transparent||i.transmission>0,e.isShadowPassMaterial&&(e.side=null===i.shadowSide?i.side:i.shadowSide,i.depthNode&&i.depthNode.isNode&&(c=e.depthNode,e.depthNode=i.depthNode),i.castShadowNode&&i.castShadowNode.isNode&&(d=e.colorNode,e.colorNode=i.castShadowNode),i.castShadowPositionNode&&i.castShadowPositionNode.isNode&&(l=e.positionNode,e.positionNode=i.castShadowPositionNode)),i=e}!0===i.transparent&&i.side===E&&!1===i.forceSinglePass?(i.side=S,this._handleObjectFunction(e,i,t,r,a,n,o,"backSide"),i.side=qe,this._handleObjectFunction(e,i,t,r,a,n,o,u),i.side=E):this._handleObjectFunction(e,i,t,r,a,n,o,u),void 0!==l&&(t.overrideMaterial.positionNode=l),void 0!==c&&(t.overrideMaterial.depthNode=c),void 0!==d&&(t.overrideMaterial.colorNode=d),e.onAfterRender(this,t,r,s,i,n)}
_renderObjectDirect(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): void
Code
_renderObjectDirect(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n;const l=this._nodes.needsRefresh(u);if(l&&(this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u)),this._pipelines.updateForRender(u),null!==this._currentRenderBundle){this.backend.get(this._currentRenderBundle).renderObjects.push(u),u.bundle=this._currentRenderBundle.bundleGroup}this.backend.draw(u,this.info),l&&this._nodes.updateAfter(u)}
_createObjectPipeline(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): void
Code
_createObjectPipeline(e,t,r,s,i,n,a,o){const u=this._objects.get(e,t,r,s,i,this._currentRenderContext,a,o);u.drawRange=e.geometry.drawRange,u.group=n,this._nodes.updateBefore(u),this._geometries.updateForRender(u),this._nodes.updateForRender(u),this._bindings.updateForRender(u),this._pipelines.getForRender(u,this._compilationPromises),this._nodes.updateAfter(u)}

eN

Class Code
class eN{constructor(e=""){this.name=e,this.visibility=0}setVisibility(e){this.visibility|=e}clone(){return Object.assign(new this.constructor,this)}}

Methods

setVisibility(e: any): void
Code
setVisibility(e){this.visibility|=e}
clone(): any
Code
clone(){return Object.assign(new this.constructor,this)}

tN

Class Code
class tN extends eN{constructor(e,t=null){super(e),this.isBuffer=!0,this.bytesPerElement=Float32Array.BYTES_PER_ELEMENT,this._buffer=t}get byteLength(){return(e=this._buffer.byteLength)+(Ef-e%Ef)%Ef;var e}get buffer(){return this._buffer}update(){return!0}}

Methods

update(): boolean
Code
update(){return!0}

rN

Class Code
class rN extends tN{constructor(e,t=null){super(e,t),this.isUniformBuffer=!0}}

iN

Class Code
class iN extends rN{constructor(e,t){super("UniformBuffer_"+sN++,e?e.value:null),this.nodeUniform=e,this.groupNode=t}get buffer(){return this.nodeUniform.value}}

nN

Class Code
class nN extends rN{constructor(e){super(e),this.isUniformsGroup=!0,this._values=null,this.uniforms=[]}addUniform(e){return this.uniforms.push(e),this}removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}get values(){return null===this._values&&(this._values=Array.from(this.buffer)),this._values}get buffer(){let e=this._buffer;if(null===e){const t=this.byteLength;e=new Float32Array(new ArrayBuffer(t)),this._buffer=e}return e}get byteLength(){const e=this.bytesPerElement;let t=0;for(let r=0,s=this.uniforms.length;r<s;r++){const s=this.uniforms[r],i=s.boundary,n=s.itemSize*e,a=t%Ef,o=a%i,u=a+o;t+=o,0!==u&&Ef-u<n&&(t+=Ef-u),s.offset=t/e,t+=n}return Math.ceil(t/Ef)*Ef}update(){let e=!1;for(const t of this.uniforms)!0===this.updateByType(t)&&(e=!0);return e}updateByType(e){return e.isNumberUniform?this.updateNumber(e):e.isVector2Uniform?this.updateVector2(e):e.isVector3Uniform?this.updateVector3(e):e.isVector4Uniform?this.updateVector4(e):e.isColorUniform?this.updateColor(e):e.isMatrix3Uniform?this.updateMatrix3(e):e.isMatrix4Uniform?this.updateMatrix4(e):void console.error("THREE.WebGPUUniformsGroup: Unsupported uniform type.",e)}updateNumber(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i]!==s){this._getBufferForType(n)[i]=r[i]=s,t=!0}return t}updateVector2(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i+0]!==s.x||r[i+1]!==s.y){const e=this._getBufferForType(n);e[i+0]=r[i+0]=s.x,e[i+1]=r[i+1]=s.y,t=!0}return t}updateVector3(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i+0]!==s.x||r[i+1]!==s.y||r[i+2]!==s.z){const e=this._getBufferForType(n);e[i+0]=r[i+0]=s.x,e[i+1]=r[i+1]=s.y,e[i+2]=r[i+2]=s.z,t=!0}return t}updateVector4(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i+0]!==s.x||r[i+1]!==s.y||r[i+2]!==s.z||r[i+4]!==s.w){const e=this._getBufferForType(n);e[i+0]=r[i+0]=s.x,e[i+1]=r[i+1]=s.y,e[i+2]=r[i+2]=s.z,e[i+3]=r[i+3]=s.w,t=!0}return t}updateColor(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset;if(r[i+0]!==s.r||r[i+1]!==s.g||r[i+2]!==s.b){const e=this.buffer;e[i+0]=r[i+0]=s.r,e[i+1]=r[i+1]=s.g,e[i+2]=r[i+2]=s.b,t=!0}return t}updateMatrix3(e){let t=!1;const r=this.values,s=e.getValue().elements,i=e.offset;if(r[i+0]!==s[0]||r[i+1]!==s[1]||r[i+2]!==s[2]||r[i+4]!==s[3]||r[i+5]!==s[4]||r[i+6]!==s[5]||r[i+8]!==s[6]||r[i+9]!==s[7]||r[i+10]!==s[8]){const e=this.buffer;e[i+0]=r[i+0]=s[0],e[i+1]=r[i+1]=s[1],e[i+2]=r[i+2]=s[2],e[i+4]=r[i+4]=s[3],e[i+5]=r[i+5]=s[4],e[i+6]=r[i+6]=s[5],e[i+8]=r[i+8]=s[6],e[i+9]=r[i+9]=s[7],e[i+10]=r[i+10]=s[8],t=!0}return t}updateMatrix4(e){let t=!1;const r=this.values,s=e.getValue().elements,i=e.offset;if(!1===function(e,t,r){for(let s=0,i=t.length;s<i;s++)if(e[r+s]!==t[s])return!1;return!0}(r,s,i)){this.buffer.set(s,i),function(e,t,r){for(let s=0,i=t.length;s<i;s++)e[r+s]=t[s]}(r,s,i),t=!0}return t}_getBufferForType(e){return"int"===e||"ivec2"===e||"ivec3"===e||"ivec4"===e?new Int32Array(this.buffer.buffer):"uint"===e||"uvec2"===e||"uvec3"===e||"uvec4"===e?new Uint32Array(this.buffer.buffer):this.buffer}}

Methods

addUniform(e: any): this
Code
addUniform(e){return this.uniforms.push(e),this}
removeUniform(e: any): this
Code
removeUniform(e){const t=this.uniforms.indexOf(e);return-1!==t&&this.uniforms.splice(t,1),this}
update(): boolean
Code
update(){let e=!1;for(const t of this.uniforms)!0===this.updateByType(t)&&(e=!0);return e}
updateByType(e: any): boolean
Code
updateByType(e){return e.isNumberUniform?this.updateNumber(e):e.isVector2Uniform?this.updateVector2(e):e.isVector3Uniform?this.updateVector3(e):e.isVector4Uniform?this.updateVector4(e):e.isColorUniform?this.updateColor(e):e.isMatrix3Uniform?this.updateMatrix3(e):e.isMatrix4Uniform?this.updateMatrix4(e):void console.error("THREE.WebGPUUniformsGroup: Unsupported uniform type.",e)}
updateNumber(e: any): boolean
Code
updateNumber(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i]!==s){this._getBufferForType(n)[i]=r[i]=s,t=!0}return t}
updateVector2(e: any): boolean
Code
updateVector2(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i+0]!==s.x||r[i+1]!==s.y){const e=this._getBufferForType(n);e[i+0]=r[i+0]=s.x,e[i+1]=r[i+1]=s.y,t=!0}return t}
updateVector3(e: any): boolean
Code
updateVector3(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i+0]!==s.x||r[i+1]!==s.y||r[i+2]!==s.z){const e=this._getBufferForType(n);e[i+0]=r[i+0]=s.x,e[i+1]=r[i+1]=s.y,e[i+2]=r[i+2]=s.z,t=!0}return t}
updateVector4(e: any): boolean
Code
updateVector4(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset,n=e.getType();if(r[i+0]!==s.x||r[i+1]!==s.y||r[i+2]!==s.z||r[i+4]!==s.w){const e=this._getBufferForType(n);e[i+0]=r[i+0]=s.x,e[i+1]=r[i+1]=s.y,e[i+2]=r[i+2]=s.z,e[i+3]=r[i+3]=s.w,t=!0}return t}
updateColor(e: any): boolean
Code
updateColor(e){let t=!1;const r=this.values,s=e.getValue(),i=e.offset;if(r[i+0]!==s.r||r[i+1]!==s.g||r[i+2]!==s.b){const e=this.buffer;e[i+0]=r[i+0]=s.r,e[i+1]=r[i+1]=s.g,e[i+2]=r[i+2]=s.b,t=!0}return t}
updateMatrix3(e: any): boolean
Code
updateMatrix3(e){let t=!1;const r=this.values,s=e.getValue().elements,i=e.offset;if(r[i+0]!==s[0]||r[i+1]!==s[1]||r[i+2]!==s[2]||r[i+4]!==s[3]||r[i+5]!==s[4]||r[i+6]!==s[5]||r[i+8]!==s[6]||r[i+9]!==s[7]||r[i+10]!==s[8]){const e=this.buffer;e[i+0]=r[i+0]=s[0],e[i+1]=r[i+1]=s[1],e[i+2]=r[i+2]=s[2],e[i+4]=r[i+4]=s[3],e[i+5]=r[i+5]=s[4],e[i+6]=r[i+6]=s[5],e[i+8]=r[i+8]=s[6],e[i+9]=r[i+9]=s[7],e[i+10]=r[i+10]=s[8],t=!0}return t}
updateMatrix4(e: any): boolean
Code
updateMatrix4(e){let t=!1;const r=this.values,s=e.getValue().elements,i=e.offset;if(!1===function(e,t,r){for(let s=0,i=t.length;s<i;s++)if(e[r+s]!==t[s])return!1;return!0}(r,s,i)){this.buffer.set(s,i),function(e,t,r){for(let s=0,i=t.length;s<i;s++)e[r+s]=t[s]}(r,s,i),t=!0}return t}
_getBufferForType(e: any): any
Code
_getBufferForType(e){return"int"===e||"ivec2"===e||"ivec3"===e||"ivec4"===e?new Int32Array(this.buffer.buffer):"uint"===e||"uvec2"===e||"uvec3"===e||"uvec4"===e?new Uint32Array(this.buffer.buffer):this.buffer}

oN

Class Code
class oN extends nN{constructor(e,t){super(e),this.id=aN++,this.groupNode=t,this.isNodeUniformsGroup=!0}}

uN

Class Code
class uN extends eN{constructor(e,t){super(e),this._onDisposeTexture=()=>{this.texture=null},this.texture=t,this.version=t?t.version:0,this.generation=null,this.isSampler=!0}set texture(e){this._texture!==e&&(this._texture&&this._texture.removeEventListener("dispose",this._onDisposeTexture),this._texture=e,this.generation=null,this.version=0,this._texture&&this._texture.addEventListener("dispose",this._onDisposeTexture))}get texture(){return this._texture}update(){const{texture:e,version:t}=this;return t!==e.version&&(this.version=e.version,!0)}}

Methods

update(): boolean
Code
update(){const{texture:e,version:t}=this;return t!==e.version&&(this.version=e.version,!0)}

dN

Class Code
class dN extends uN{constructor(e,t){super(e,t),this.id=lN++,this.store=!1,this.isSampledTexture=!0}}

cN

Class Code
class cN extends dN{constructor(e,t,r,s=null){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r,this.access=s}update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}}

Methods

update(): boolean
Code
update(){const{textureNode:e}=this;return this.texture!==e.value?(this.texture=e.value,!0):super.update()}

hN

Class Code
class hN extends cN{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledCubeTexture=!0}}

pN

Class Code
class pN extends cN{constructor(e,t,r,s=null){super(e,t,r,s),this.isSampledTexture3D=!0}}

TN

Class Code
class TN extends tv{constructor(e,t){super(e,t,new vv),this.uniformGroups={},this.transforms=[],this.extensions={},this.builtins={vertex:[],fragment:[],compute:[]}}needsToWorkingColorSpace(e){return!0===e.isVideoTexture&&e.colorSpace!==b}getMethod(e){return gN[e]||e}getTernary(e,t,r){return`${e} ? ${t} : ${r}`}getOutputStructName(){return""}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(this.getType(e.type)+" "+e.name);return`${this.getType(t.type)} ${t.name}( ${s.join(", ")} ) {\n\n\t${r.vars}\n\n${r.code}\n\treturn ${r.result};\n\n}`}setupPBO(e){const t=e.value;if(void 0===t.pbo){const e=t.array,r=t.count*t.itemSize,{itemSize:s}=t,i=t.array.constructor.name.toLowerCase().includes("int");let n=i?it:nt;2===s?n=i?lt:Ve:3===s?n=i?dt:ct:4===s&&(n=i?ht:de);const a={Float32Array:I,Uint8Array:Ce,Uint16Array:ut,Uint32Array:T,Int8Array:ot,Int16Array:at,Int32Array:_,Uint8ClampedArray:Ce},o=Math.pow(2,Math.ceil(Math.log2(Math.sqrt(r/s))));let u=Math.ceil(r/s/o);o*u*s<r&&u++;const l=o*u*s,d=new e.constructor(l);d.set(e,0),t.array=d;const c=new st(t.array,o,u,n,a[t.array.constructor.name]||I);c.needsUpdate=!0,c.isPBOTexture=!0;const h=new nl(c,null,null);h.setPrecision("high"),t.pboNode=h,t.pbo=h.value,this.getUniformFromNode(t.pboNode,"texture",this.shaderStage,this.context.nodeName)}}getPropertyName(e,t=this.shaderStage){return e.isNodeUniform&&!0!==e.node.isTextureNode&&!0!==e.node.isBufferNode?t.charAt(0)+"_"+e.name:super.getPropertyName(e,t)}generatePBO(e){const{node:t,indexNode:r}=e,s=t.value;if(this.renderer.backend.has(s)){this.renderer.backend.get(s).pbo=s.pbo}const i=this.getUniformFromNode(s.pboNode,"texture",this.shaderStage,this.context.nodeName),n=this.getPropertyName(i);this.increaseUsage(r);const a=r.build(this,"uint"),o=this.getDataFromNode(e);let u=o.propertyName;if(void 0===u){const r=this.getVarFromNode(e);u=this.getPropertyName(r);const i=this.getDataFromNode(t);let l=i.propertySizeName;void 0===l&&(l=u+"Size",this.getVarFromNode(t,l,"uint"),this.addLineFlowCode(`${l} = uint( textureSize( ${n}, 0 ).x )`,e),i.propertySizeName=l);const{itemSize:d}=s,c="."+$s.join("").slice(0,d),h=`ivec2(${a} % ${l}, ${a} / ${l})`,p=this.generateTextureLoad(null,n,h,null,"0");let g="vec4";s.pbo.type===T?g="uvec4":s.pbo.type===_&&(g="ivec4"),this.addLineFlowCode(`${u} = ${g}(${p})${c}`,e),o.propertyName=u}return u}generateTextureLoad(e,t,r,s,i="0"){return s?`texelFetch( ${t}, ivec3( ${r}, ${s} ), ${i} )`:`texelFetch( ${t}, ${r}, ${i} )`}generateTexture(e,t,r,s){return e.isDepthTexture?(s&&(r=`vec4( ${r}, ${s} )`),`texture( ${t}, ${r} ).x`):(s&&(r=`vec3( ${r}, ${s} )`),`texture( ${t}, ${r} )`)}generateTextureLevel(e,t,r,s){return`textureLod( ${t}, ${r}, ${s} )`}generateTextureBias(e,t,r,s){return`texture( ${t}, ${r}, ${s} )`}generateTextureGrad(e,t,r,s){return`textureGrad( ${t}, ${r}, ${s[0]}, ${s[1]} )`}generateTextureCompare(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return i?`texture( ${t}, vec4( ${r}, ${i}, ${s} ) )`:`texture( ${t}, vec3( ${r}, ${s} ) )`;console.error(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${n} shader.`)}getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`${this.getVar(e.type,e.name,e.count)};`);return t.join("\n\t")}getUniforms(e){const t=this.uniforms[e],r=[],s={};for(const i of t){let t=null,n=!1;if("texture"===i.type||"texture3D"===i.type){const e=i.node.value;let r="";!0!==e.isDataTexture&&!0!==e.isData3DTexture||(e.type===T?r="u":e.type===_&&(r="i")),t="texture3D"===i.type&&!1===e.isArrayTexture?`${r}sampler3D ${i.name};`:e.compareFunction?!0===e.isArrayTexture?`sampler2DArrayShadow ${i.name};`:`sampler2DShadow ${i.name};`:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?`${r}sampler2DArray ${i.name};`:`${r}sampler2D ${i.name};`}else if("cubeTexture"===i.type)t=`samplerCube ${i.name};`;else if("buffer"===i.type){const e=i.node,r=this.getType(e.bufferType),s=e.bufferCount,n=s>0?s:"";t=`${e.name} {\n\t${r} ${i.name}[${n}];\n};\n`}else{t=`${this.getVectorType(i.type)} ${this.getPropertyName(i,e)};`,n=!0}const a=i.node.precision;if(null!==a&&(t=mN[a]+" "+t),n){t="\t"+t;const e=i.groupNode.name;(s[e]||(s[e]=[])).push(t)}else t="uniform "+t,r.push(t)}let i="";for(const t in s){const r=s[t];i+=this._getGLSLUniformStruct(e+"_"+t,r.join("\n"))+"\n"}return i+=r.join("\n"),i}getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==_){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return 0===s.length&&s.push("layout( location = 0 ) out vec4 fragColor;"),"\n"+s.join("\n")+"\n\n"+t.join("\n")}getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${yN[s.interpolationType]||s.interpolationType} ${bN[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${yN[e.interpolationType]||e.interpolationType} ${bN[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}getVertexIndex(){return"uint( gl_VertexID )"}getInstanceIndex(){return"uint( gl_InstanceID )"}getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":null}getFrontFacing(){return"gl_FrontFacing"}getFragCoord(){return"gl_FragCoord.xy"}getFragDepth(){return"gl_FragDepth"}enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}getClipDistance(){return"gl_ClipDistance"}isAvailable(e){let t=fN[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}fN[e]=t}return t}isFlipY(){return!0}enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}getTransforms(){const e=this.transforms;let t="";for(let r=0;r<e.length;r++){const s=e[r],i=this.getPropertyName(s.attributeNode);i&&(t+=`${s.varyingName} = ${i};\n\t`)}return t}_getGLSLUniformStruct(e,t){return`\nlayout( std140 ) uniform ${e} {\n${t}\n};`}_getGLSLVertexCode(e){return`#version 300 es\n\n${this.getSignature()}\n\n// extensions\n${e.extensions}\n\n// precision\n${xN}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\n\n// attributes\n${e.attributes}\n\n// codes\n${e.codes}\n\nvoid main() {\n\n\t// vars\n\t${e.vars}\n\n\t// transforms\n\t${e.transforms}\n\n\t// flow\n\t${e.flow}\n\n\tgl_PointSize = 1.0;\n\n}\n`}_getGLSLFragmentCode(e){return`#version 300 es\n\n${this.getSignature()}\n\n// extensions\n${e.extensions}\n\n// precision\n${xN}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\n\n// codes\n${e.codes}\n\n// structs\n${e.structs}\n\nvoid main() {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){let r="// code\n\n";r+=this.flowCode[t];const s=this.flowNodes[t],i=s[s.length-1];for(const e of s){const s=this.getFlowData(e),n=e.name;n&&(r.length>0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${s.result};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${s.result};`)))}const n=e[t];n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new cN(i.name,i.node,s),u.push(a);else if("cubeTexture"===t)a=new hN(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new pN(i.name,i.node,s),u.push(a);else if("buffer"===t){e.name=`NodeBuffer_${e.id}`,i.name=`buffer${e.id}`;const t=new iN(e,s);t.name=e.name,u.push(t),a=t}else{const e=this.uniformGroups[r]||(this.uniformGroups[r]={});let n=e[o];void 0===n&&(n=new oN(r+"_"+o,s),e[o]=n,u.push(n)),a=this.getNodeUniform(i,t),n.addUniform(a)}n.uniformGPU=a}return i}}

Methods

needsToWorkingColorSpace(e: any): boolean
Code
needsToWorkingColorSpace(e){return!0===e.isVideoTexture&&e.colorSpace!==b}
getMethod(e: any): any
Code
getMethod(e){return gN[e]||e}
getTernary(e: any, t: any, r: any): string
Code
getTernary(e,t,r){return`${e} ? ${t} : ${r}`}
getOutputStructName(): string
Code
getOutputStructName(){return""}
buildFunctionCode(e: any): string
Code
buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(this.getType(e.type)+" "+e.name);return`${this.getType(t.type)} ${t.name}( ${s.join(", ")} ) {\n\n\t${r.vars}\n\n${r.code}\n\treturn ${r.result};\n\n}`}
setupPBO(e: any): void
Code
setupPBO(e){const t=e.value;if(void 0===t.pbo){const e=t.array,r=t.count*t.itemSize,{itemSize:s}=t,i=t.array.constructor.name.toLowerCase().includes("int");let n=i?it:nt;2===s?n=i?lt:Ve:3===s?n=i?dt:ct:4===s&&(n=i?ht:de);const a={Float32Array:I,Uint8Array:Ce,Uint16Array:ut,Uint32Array:T,Int8Array:ot,Int16Array:at,Int32Array:_,Uint8ClampedArray:Ce},o=Math.pow(2,Math.ceil(Math.log2(Math.sqrt(r/s))));let u=Math.ceil(r/s/o);o*u*s<r&&u++;const l=o*u*s,d=new e.constructor(l);d.set(e,0),t.array=d;const c=new st(t.array,o,u,n,a[t.array.constructor.name]||I);c.needsUpdate=!0,c.isPBOTexture=!0;const h=new nl(c,null,null);h.setPrecision("high"),t.pboNode=h,t.pbo=h.value,this.getUniformFromNode(t.pboNode,"texture",this.shaderStage,this.context.nodeName)}}
getPropertyName(e: any, t: any): any
Code
getPropertyName(e,t=this.shaderStage){return e.isNodeUniform&&!0!==e.node.isTextureNode&&!0!==e.node.isBufferNode?t.charAt(0)+"_"+e.name:super.getPropertyName(e,t)}
generatePBO(e: any): any
Code
generatePBO(e){const{node:t,indexNode:r}=e,s=t.value;if(this.renderer.backend.has(s)){this.renderer.backend.get(s).pbo=s.pbo}const i=this.getUniformFromNode(s.pboNode,"texture",this.shaderStage,this.context.nodeName),n=this.getPropertyName(i);this.increaseUsage(r);const a=r.build(this,"uint"),o=this.getDataFromNode(e);let u=o.propertyName;if(void 0===u){const r=this.getVarFromNode(e);u=this.getPropertyName(r);const i=this.getDataFromNode(t);let l=i.propertySizeName;void 0===l&&(l=u+"Size",this.getVarFromNode(t,l,"uint"),this.addLineFlowCode(`${l} = uint( textureSize( ${n}, 0 ).x )`,e),i.propertySizeName=l);const{itemSize:d}=s,c="."+$s.join("").slice(0,d),h=`ivec2(${a} % ${l}, ${a} / ${l})`,p=this.generateTextureLoad(null,n,h,null,"0");let g="vec4";s.pbo.type===T?g="uvec4":s.pbo.type===_&&(g="ivec4"),this.addLineFlowCode(`${u} = ${g}(${p})${c}`,e),o.propertyName=u}return u}
generateTextureLoad(e: any, t: any, r: any, s: any, i: string): string
Code
generateTextureLoad(e,t,r,s,i="0"){return s?`texelFetch( ${t}, ivec3( ${r}, ${s} ), ${i} )`:`texelFetch( ${t}, ${r}, ${i} )`}
generateTexture(e: any, t: any, r: any, s: any): string
Code
generateTexture(e,t,r,s){return e.isDepthTexture?(s&&(r=`vec4( ${r}, ${s} )`),`texture( ${t}, ${r} ).x`):(s&&(r=`vec3( ${r}, ${s} )`),`texture( ${t}, ${r} )`)}
generateTextureLevel(e: any, t: any, r: any, s: any): string
Code
generateTextureLevel(e,t,r,s){return`textureLod( ${t}, ${r}, ${s} )`}
generateTextureBias(e: any, t: any, r: any, s: any): string
Code
generateTextureBias(e,t,r,s){return`texture( ${t}, ${r}, ${s} )`}
generateTextureGrad(e: any, t: any, r: any, s: any): string
Code
generateTextureGrad(e,t,r,s){return`textureGrad( ${t}, ${r}, ${s[0]}, ${s[1]} )`}
generateTextureCompare(e: any, t: any, r: any, s: any, i: any, n: any): string
Code
generateTextureCompare(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return i?`texture( ${t}, vec4( ${r}, ${i}, ${s} ) )`:`texture( ${t}, vec3( ${r}, ${s} ) )`;console.error(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${n} shader.`)}
getVars(e: any): string
Code
getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`${this.getVar(e.type,e.name,e.count)};`);return t.join("\n\t")}
getUniforms(e: any): string
Code
getUniforms(e){const t=this.uniforms[e],r=[],s={};for(const i of t){let t=null,n=!1;if("texture"===i.type||"texture3D"===i.type){const e=i.node.value;let r="";!0!==e.isDataTexture&&!0!==e.isData3DTexture||(e.type===T?r="u":e.type===_&&(r="i")),t="texture3D"===i.type&&!1===e.isArrayTexture?`${r}sampler3D ${i.name};`:e.compareFunction?!0===e.isArrayTexture?`sampler2DArrayShadow ${i.name};`:`sampler2DShadow ${i.name};`:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?`${r}sampler2DArray ${i.name};`:`${r}sampler2D ${i.name};`}else if("cubeTexture"===i.type)t=`samplerCube ${i.name};`;else if("buffer"===i.type){const e=i.node,r=this.getType(e.bufferType),s=e.bufferCount,n=s>0?s:"";t=`${e.name} {\n\t${r} ${i.name}[${n}];\n};\n`}else{t=`${this.getVectorType(i.type)} ${this.getPropertyName(i,e)};`,n=!0}const a=i.node.precision;if(null!==a&&(t=mN[a]+" "+t),n){t="\t"+t;const e=i.groupNode.name;(s[e]||(s[e]=[])).push(t)}else t="uniform "+t,r.push(t)}let i="";for(const t in s){const r=s[t];i+=this._getGLSLUniformStruct(e+"_"+t,r.join("\n"))+"\n"}return i+=r.join("\n"),i}
getTypeFromAttribute(e: any): string
Code
getTypeFromAttribute(e){let t=super.getTypeFromAttribute(e);if(/^[iu]/.test(t)&&e.gpuType!==_){let r=e;e.isInterleavedBufferAttribute&&(r=e.data);const s=r.array;!1==(s instanceof Uint32Array||s instanceof Int32Array)&&(t=t.slice(1))}return t}
getAttributes(e: any): string
Code
getAttributes(e){let t="";if("vertex"===e||"compute"===e){const e=this.getAttributesArray();let r=0;for(const s of e)t+=`layout( location = ${r++} ) in ${s.type} ${s.name};\n`}return t}
getStructMembers(e: any): string
Code
getStructMembers(e){const t=[];for(const r of e.members)t.push(`\t${r.type} ${r.name};`);return t.join("\n")}
getStructs(e: any): string
Code
getStructs(e){const t=[],r=this.structs[e],s=[];for(const e of r)if(e.output)for(const t of e.members)s.push(`layout( location = ${t.index} ) out ${t.type} ${t.name};`);else{let r="struct "+e.name+" {\n";r+=this.getStructMembers(e),r+="\n};\n",t.push(r)}return 0===s.length&&s.push("layout( location = 0 ) out vec4 fragColor;"),"\n"+s.join("\n")+"\n\n"+t.join("\n")}
getVaryings(e: any): string
Code
getVaryings(e){let t="";const r=this.varyings;if("vertex"===e||"compute"===e)for(const s of r){"compute"===e&&(s.needsInterpolation=!0);const r=this.getType(s.type);if(s.needsInterpolation)if(s.interpolationType){t+=`${yN[s.interpolationType]||s.interpolationType} ${bN[s.interpolationSampling]||""} out ${r} ${s.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}out ${r} ${s.name};\n`}else t+=`${r} ${s.name};\n`}else if("fragment"===e)for(const e of r)if(e.needsInterpolation){const r=this.getType(e.type);if(e.interpolationType){t+=`${yN[e.interpolationType]||e.interpolationType} ${bN[e.interpolationSampling]||""} in ${r} ${e.name};\n`}else{t+=`${r.includes("int")||r.includes("uv")||r.includes("iv")?"flat ":""}in ${r} ${e.name};\n`}}for(const r of this.builtins[e])t+=`${r};\n`;return t}
getVertexIndex(): string
Code
getVertexIndex(){return"uint( gl_VertexID )"}
getInstanceIndex(): string
Code
getInstanceIndex(){return"uint( gl_InstanceID )"}
getInvocationLocalIndex(): string
Code
getInvocationLocalIndex(){return`uint( gl_InstanceID ) % ${this.object.workgroupSize.reduce((e,t)=>e*t,1)}u`}
getDrawIndex(): string
Code
getDrawIndex(){return this.renderer.backend.extensions.has("WEBGL_multi_draw")?"uint( gl_DrawID )":null}
getFrontFacing(): string
Code
getFrontFacing(){return"gl_FrontFacing"}
getFragCoord(): string
Code
getFragCoord(){return"gl_FragCoord.xy"}
getFragDepth(): string
Code
getFragDepth(){return"gl_FragDepth"}
enableExtension(e: any, t: any, r: any): void
Code
enableExtension(e,t,r=this.shaderStage){const s=this.extensions[r]||(this.extensions[r]=new Map);!1===s.has(e)&&s.set(e,{name:e,behavior:t})}
getExtensions(e: any): string
Code
getExtensions(e){const t=[];if("vertex"===e){const t=this.renderer.backend.extensions;this.object.isBatchedMesh&&t.has("WEBGL_multi_draw")&&this.enableExtension("GL_ANGLE_multi_draw","require",e)}const r=this.extensions[e];if(void 0!==r)for(const{name:e,behavior:s}of r.values())t.push(`#extension ${e} : ${s}`);return t.join("\n")}
getClipDistance(): string
Code
getClipDistance(){return"gl_ClipDistance"}
isAvailable(e: any): any
Code
isAvailable(e){let t=fN[e];if(void 0===t){let r;switch(t=!1,e){case"float32Filterable":r="OES_texture_float_linear";break;case"clipDistance":r="WEBGL_clip_cull_distance"}if(void 0!==r){const e=this.renderer.backend.extensions;e.has(r)&&(e.get(r),t=!0)}fN[e]=t}return t}
isFlipY(): boolean
Code
isFlipY(){return!0}
enableHardwareClipping(e: any): void
Code
enableHardwareClipping(e){this.enableExtension("GL_ANGLE_clip_cull_distance","require"),this.builtins.vertex.push(`out float gl_ClipDistance[ ${e} ]`)}
enableMultiview(): void
Code
enableMultiview(){this.enableExtension("GL_OVR_multiview2","require","fragment"),this.enableExtension("GL_OVR_multiview2","require","vertex"),this.builtins.vertex.push("layout(num_views = 2) in")}
registerTransform(e: any, t: any): void
Code
registerTransform(e,t){this.transforms.push({varyingName:e,attributeNode:t})}
getTransforms(): string
Code
getTransforms(){const e=this.transforms;let t="";for(let r=0;r<e.length;r++){const s=e[r],i=this.getPropertyName(s.attributeNode);i&&(t+=`${s.varyingName} = ${i};\n\t`)}return t}
_getGLSLUniformStruct(e: any, t: any): string
Code
_getGLSLUniformStruct(e,t){return`\nlayout( std140 ) uniform ${e} {\n${t}\n};`}
_getGLSLVertexCode(e: any): string
Code
_getGLSLVertexCode(e){return`#version 300 es\n\n${this.getSignature()}\n\n// extensions\n${e.extensions}\n\n// precision\n${xN}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\n\n// attributes\n${e.attributes}\n\n// codes\n${e.codes}\n\nvoid main() {\n\n\t// vars\n\t${e.vars}\n\n\t// transforms\n\t${e.transforms}\n\n\t// flow\n\t${e.flow}\n\n\tgl_PointSize = 1.0;\n\n}\n`}
_getGLSLFragmentCode(e: any): string
Code
_getGLSLFragmentCode(e){return`#version 300 es\n\n${this.getSignature()}\n\n// extensions\n${e.extensions}\n\n// precision\n${xN}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\n\n// codes\n${e.codes}\n\n// structs\n${e.structs}\n\nvoid main() {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}
buildCode(): void
Code
buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){let r="// code\n\n";r+=this.flowCode[t];const s=this.flowNodes[t],i=s[s.length-1];for(const e of s){const s=this.getFlowData(e),n=e.name;n&&(r.length>0&&(r+="\n"),r+=`\t// flow -> ${n}\n\t`),r+=`${s.code}\n\t`,e===i&&"compute"!==t&&(r+="// result\n\t","vertex"===t?(r+="gl_Position = ",r+=`${s.result};`):"fragment"===t&&(e.outputNode.isOutputStructNode||(r+="fragColor = ",r+=`${s.result};`)))}const n=e[t];n.extensions=this.getExtensions(t),n.uniforms=this.getUniforms(t),n.attributes=this.getAttributes(t),n.varyings=this.getVaryings(t),n.vars=this.getVars(t),n.structs=this.getStructs(t),n.codes=this.getCodes(t),n.transforms=this.getTransforms(t),n.flow=r}null!==this.material?(this.vertexShader=this._getGLSLVertexCode(e.vertex),this.fragmentShader=this._getGLSLFragmentCode(e.fragment)):this.computeShader=this._getGLSLVertexCode(e.compute)}
getUniformFromNode(e: any, t: any, r: any, s: any): any
Code
getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);let a=n.uniformGPU;if(void 0===a){const s=e.groupNode,o=s.name,u=this.getBindGroupArray(o,r);if("texture"===t)a=new cN(i.name,i.node,s),u.push(a);else if("cubeTexture"===t)a=new hN(i.name,i.node,s),u.push(a);else if("texture3D"===t)a=new pN(i.name,i.node,s),u.push(a);else if("buffer"===t){e.name=`NodeBuffer_${e.id}`,i.name=`buffer${e.id}`;const t=new iN(e,s);t.name=e.name,u.push(t),a=t}else{const e=this.uniformGroups[r]||(this.uniformGroups[r]={});let n=e[o];void 0===n&&(n=new oN(r+"_"+o,s),e[o]=n,u.push(n)),a=this.getNodeUniform(i,t),n.addUniform(a)}n.uniformGPU=a}return i}

NN

Class Code
class NN{constructor(e={}){this.parameters=Object.assign({},e),this.data=new WeakMap,this.renderer=null,this.domElement=null,this.timestampQueryPool={render:null,compute:null},this.trackTimestamp=!0===e.trackTimestamp}async init(e){this.renderer=e}get coordinateSystem(){}beginRender(){}finishRender(){}beginCompute(){}finishCompute(){}draw(){}compute(){}createProgram(){}destroyProgram(){}createBindings(){}updateBindings(){}updateBinding(){}createRenderPipeline(){}createComputePipeline(){}needsRenderUpdate(){}getRenderCacheKey(){}createNodeBuilder(){}createSampler(){}destroySampler(){}createDefaultTexture(){}createTexture(){}updateTexture(){}generateMipmaps(){}destroyTexture(){}async copyTextureToBuffer(){}copyTextureToTexture(){}copyFramebufferToTexture(){}createAttribute(){}createIndexAttribute(){}createStorageAttribute(){}updateAttribute(){}destroyAttribute(){}getContext(){}updateSize(){}updateViewport(){}isOccluded(){}async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void pt("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return void pt(`WebGPURenderer: No timestamp query pool for type '${e}' found.`);const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}async waitForGPU(){}async getArrayBufferAsync(){}async hasFeatureAsync(){}hasFeature(){}getMaxAnisotropy(){}getDrawingBufferSize(){return _N=_N||new t,this.renderer.getDrawingBufferSize(_N)}setScissorTest(){}getClearColor(){const e=this.renderer;return vN=vN||new Jf,e.getClearColor(vN),vN.getRGB(vN),vN}getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:gt(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${He} webgpu`),this.domElement=e),e}set(e,t){this.data.set(e,t)}get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}has(e){return this.data.has(e)}delete(e){this.data.delete(e)}dispose(){}}

Methods

init(e: any): Promise<void>
Code
async init(e){this.renderer=e}
beginRender(): void
Code
beginRender(){}
finishRender(): void
Code
finishRender(){}
beginCompute(): void
Code
beginCompute(){}
finishCompute(): void
Code
finishCompute(){}
draw(): void
Code
draw(){}
compute(): void
Code
compute(){}
createProgram(): void
Code
createProgram(){}
destroyProgram(): void
Code
destroyProgram(){}
createBindings(): void
Code
createBindings(){}
updateBindings(): void
Code
updateBindings(){}
updateBinding(): void
Code
updateBinding(){}
createRenderPipeline(): void
Code
createRenderPipeline(){}
createComputePipeline(): void
Code
createComputePipeline(){}
needsRenderUpdate(): void
Code
needsRenderUpdate(){}
getRenderCacheKey(): void
Code
getRenderCacheKey(){}
createNodeBuilder(): void
Code
createNodeBuilder(){}
createSampler(): void
Code
createSampler(){}
destroySampler(): void
Code
destroySampler(){}
createDefaultTexture(): void
Code
createDefaultTexture(){}
createTexture(): void
Code
createTexture(){}
updateTexture(): void
Code
updateTexture(){}
generateMipmaps(): void
Code
generateMipmaps(){}
destroyTexture(): void
Code
destroyTexture(){}
copyTextureToBuffer(): Promise<void>
Code
async copyTextureToBuffer(){}
copyTextureToTexture(): void
Code
copyTextureToTexture(){}
copyFramebufferToTexture(): void
Code
copyFramebufferToTexture(){}
createAttribute(): void
Code
createAttribute(){}
createIndexAttribute(): void
Code
createIndexAttribute(){}
createStorageAttribute(): void
Code
createStorageAttribute(){}
updateAttribute(): void
Code
updateAttribute(){}
destroyAttribute(): void
Code
destroyAttribute(){}
getContext(): void
Code
getContext(){}
updateSize(): void
Code
updateSize(){}
updateViewport(): void
Code
updateViewport(){}
isOccluded(): void
Code
isOccluded(){}
resolveTimestampsAsync(e: string): Promise<any>
Code
async resolveTimestampsAsync(e="render"){if(!this.trackTimestamp)return void pt("WebGPURenderer: Timestamp tracking is disabled.");const t=this.timestampQueryPool[e];if(!t)return void pt(`WebGPURenderer: No timestamp query pool for type '${e}' found.`);const r=await t.resolveQueriesAsync();return this.renderer.info[e].timestamp=r,r}
waitForGPU(): Promise<void>
Code
async waitForGPU(){}
getArrayBufferAsync(): Promise<void>
Code
async getArrayBufferAsync(){}
hasFeatureAsync(): Promise<void>
Code
async hasFeatureAsync(){}
hasFeature(): void
Code
hasFeature(){}
getMaxAnisotropy(): void
Code
getMaxAnisotropy(){}
getDrawingBufferSize(): any
Code
getDrawingBufferSize(){return _N=_N||new t,this.renderer.getDrawingBufferSize(_N)}
setScissorTest(): void
Code
setScissorTest(){}
getClearColor(): any
Code
getClearColor(){const e=this.renderer;return vN=vN||new Jf,e.getClearColor(vN),vN.getRGB(vN),vN}
getDomElement(): any
Code
getDomElement(){let e=this.domElement;return null===e&&(e=void 0!==this.parameters.canvas?this.parameters.canvas:gt(),"setAttribute"in e&&e.setAttribute("data-engine",`three.js r${He} webgpu`),this.domElement=e),e}
set(e: any, t: any): void
Code
set(e,t){this.data.set(e,t)}
get(e: any): any
Code
get(e){let t=this.data.get(e);return void 0===t&&(t={},this.data.set(e,t)),t}
has(e: any): boolean
Code
has(e){return this.data.has(e)}
delete(e: any): void
Code
delete(e){this.data.delete(e)}
dispose(): void
Code
dispose(){}

AN

Class Code
class AN{constructor(e,t){this.buffers=[e.bufferGPU,t],this.type=e.type,this.bufferType=e.bufferType,this.pbo=e.pbo,this.byteLength=e.byteLength,this.bytesPerElement=e.BYTES_PER_ELEMENT,this.version=e.version,this.isInteger=e.isInteger,this.activeBufferIndex=0,this.baseId=e.id}get id(){return`${this.baseId}|${this.activeBufferIndex}`}get bufferGPU(){return this.buffers[this.activeBufferIndex]}get transformBuffer(){return this.buffers[1^this.activeBufferIndex]}switchBuffers(){this.activeBufferIndex^=1}}

Methods

switchBuffers(): void
Code
switchBuffers(){this.activeBufferIndex^=1}

RN

Class Code
class RN{constructor(e){this.backend=e}createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===_,id:wN++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new AN(d,e)}r.set(e,d)}updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e<t;e++){const t=o[e];r.bufferSubData(a,t.start*s.BYTES_PER_ELEMENT,s,t.start,t.count)}i.clearUpdateRanges()}r.bindBuffer(a,null),n.version=i.version}destroyAttribute(e){const t=this.backend,{gl:r}=t;e.isInterleavedBufferAttribute&&t.delete(e.data);const s=t.get(e);r.deleteBuffer(s.bufferGPU),t.delete(e)}async getArrayBufferAsync(e){const t=this.backend,{gl:r}=t,s=e.isInterleavedBufferAttribute?e.data:e,{bufferGPU:i}=t.get(s),n=e.array,a=n.byteLength;r.bindBuffer(r.COPY_READ_BUFFER,i);const o=r.createBuffer();r.bindBuffer(r.COPY_WRITE_BUFFER,o),r.bufferData(r.COPY_WRITE_BUFFER,a,r.STREAM_READ),r.copyBufferSubData(r.COPY_READ_BUFFER,r.COPY_WRITE_BUFFER,0,0,a),await t.utils._clientWaitAsync();const u=new e.array.constructor(n.length);return r.bindBuffer(r.COPY_WRITE_BUFFER,o),r.getBufferSubData(r.COPY_WRITE_BUFFER,0,u),r.deleteBuffer(o),r.bindBuffer(r.COPY_READ_BUFFER,null),r.bindBuffer(r.COPY_WRITE_BUFFER,null),u.buffer}_createBuffer(e,t,r,s){const i=e.createBuffer();return e.bindBuffer(t,i),e.bufferData(t,r,s),e.bindBuffer(t,null),i}}

Methods

createAttribute(e: any, t: any): void
Code
createAttribute(e,t){const r=this.backend,{gl:s}=r,i=e.array,n=e.usage||s.STATIC_DRAW,a=e.isInterleavedBufferAttribute?e.data:e,o=r.get(a);let u,l=o.bufferGPU;if(void 0===l&&(l=this._createBuffer(s,t,i,n),o.bufferGPU=l,o.bufferType=t,o.version=a.version),i instanceof Float32Array)u=s.FLOAT;else if("undefined"!=typeof Float16Array&&i instanceof Float16Array)u=s.HALF_FLOAT;else if(i instanceof Uint16Array)u=e.isFloat16BufferAttribute?s.HALF_FLOAT:s.UNSIGNED_SHORT;else if(i instanceof Int16Array)u=s.SHORT;else if(i instanceof Uint32Array)u=s.UNSIGNED_INT;else if(i instanceof Int32Array)u=s.INT;else if(i instanceof Int8Array)u=s.BYTE;else if(i instanceof Uint8Array)u=s.UNSIGNED_BYTE;else{if(!(i instanceof Uint8ClampedArray))throw new Error("THREE.WebGLBackend: Unsupported buffer data format: "+i);u=s.UNSIGNED_BYTE}let d={bufferGPU:l,bufferType:t,type:u,byteLength:i.byteLength,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version,pbo:e.pbo,isInteger:u===s.INT||u===s.UNSIGNED_INT||e.gpuType===_,id:wN++};if(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute){const e=this._createBuffer(s,t,i,n);d=new AN(d,e)}r.set(e,d)}
updateAttribute(e: any): void
Code
updateAttribute(e){const t=this.backend,{gl:r}=t,s=e.array,i=e.isInterleavedBufferAttribute?e.data:e,n=t.get(i),a=n.bufferType,o=e.isInterleavedBufferAttribute?e.data.updateRanges:e.updateRanges;if(r.bindBuffer(a,n.bufferGPU),0===o.length)r.bufferSubData(a,0,s);else{for(let e=0,t=o.length;e<t;e++){const t=o[e];r.bufferSubData(a,t.start*s.BYTES_PER_ELEMENT,s,t.start,t.count)}i.clearUpdateRanges()}r.bindBuffer(a,null),n.version=i.version}
destroyAttribute(e: any): void
Code
destroyAttribute(e){const t=this.backend,{gl:r}=t;e.isInterleavedBufferAttribute&&t.delete(e.data);const s=t.get(e);r.deleteBuffer(s.bufferGPU),t.delete(e)}
getArrayBufferAsync(e: any): Promise<any>
Code
async getArrayBufferAsync(e){const t=this.backend,{gl:r}=t,s=e.isInterleavedBufferAttribute?e.data:e,{bufferGPU:i}=t.get(s),n=e.array,a=n.byteLength;r.bindBuffer(r.COPY_READ_BUFFER,i);const o=r.createBuffer();r.bindBuffer(r.COPY_WRITE_BUFFER,o),r.bufferData(r.COPY_WRITE_BUFFER,a,r.STREAM_READ),r.copyBufferSubData(r.COPY_READ_BUFFER,r.COPY_WRITE_BUFFER,0,0,a),await t.utils._clientWaitAsync();const u=new e.array.constructor(n.length);return r.bindBuffer(r.COPY_WRITE_BUFFER,o),r.getBufferSubData(r.COPY_WRITE_BUFFER,0,u),r.deleteBuffer(o),r.bindBuffer(r.COPY_READ_BUFFER,null),r.bindBuffer(r.COPY_WRITE_BUFFER,null),u.buffer}
_createBuffer(e: any, t: any, r: any, s: any): any
Code
_createBuffer(e,t,r,s){const i=e.createBuffer();return e.bindBuffer(t,i),e.bufferData(t,r,s),e.bindBuffer(t,null),i}

CN

Class Code
class CN{constructor(e){this.backend=e,this.gl=this.backend.gl,this.enabled={},this.currentFlipSided=null,this.currentCullFace=null,this.currentProgram=null,this.currentBlendingEnabled=!1,this.currentBlending=null,this.currentBlendSrc=null,this.currentBlendDst=null,this.currentBlendSrcAlpha=null,this.currentBlendDstAlpha=null,this.currentPremultipledAlpha=null,this.currentPolygonOffsetFactor=null,this.currentPolygonOffsetUnits=null,this.currentColorMask=null,this.currentDepthFunc=null,this.currentDepthMask=null,this.currentStencilFunc=null,this.currentStencilRef=null,this.currentStencilFuncMask=null,this.currentStencilFail=null,this.currentStencilZFail=null,this.currentStencilZPass=null,this.currentStencilMask=null,this.currentLineWidth=null,this.currentClippingPlanes=0,this.currentVAO=null,this.currentIndex=null,this.currentBoundFramebuffers={},this.currentDrawbuffers=new WeakMap,this.maxTextures=this.gl.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.currentTextureSlot=null,this.currentBoundTextures={},this.currentBoundBufferBases={},this._init()}_init(){const e=this.gl;SN={[Xe]:e.FUNC_ADD,[ft]:e.FUNC_SUBTRACT,[mt]:e.FUNC_REVERSE_SUBTRACT},EN={[Ke]:e.ZERO,[wt]:e.ONE,[Et]:e.SRC_COLOR,[St]:e.SRC_ALPHA,[Nt]:e.SRC_ALPHA_SATURATE,[vt]:e.DST_COLOR,[_t]:e.DST_ALPHA,[Tt]:e.ONE_MINUS_SRC_COLOR,[xt]:e.ONE_MINUS_SRC_ALPHA,[bt]:e.ONE_MINUS_DST_COLOR,[yt]:e.ONE_MINUS_DST_ALPHA};const t=e.getParameter(e.SCISSOR_BOX),r=e.getParameter(e.VIEWPORT);this.currentScissor=(new s).fromArray(t),this.currentViewport=(new s).fromArray(r),this._tempVec4=new s}enable(e){const{enabled:t}=this;!0!==t[e]&&(this.gl.enable(e),t[e]=!0)}disable(e){const{enabled:t}=this;!1!==t[e]&&(this.gl.disable(e),t[e]=!1)}setFlipSided(e){if(this.currentFlipSided!==e){const{gl:t}=this;e?t.frontFace(t.CW):t.frontFace(t.CCW),this.currentFlipSided=e}}setCullFace(e){const{gl:t}=this;e!==At?(this.enable(t.CULL_FACE),e!==this.currentCullFace&&(e===Rt?t.cullFace(t.BACK):e===Ct?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK))):this.disable(t.CULL_FACE),this.currentCullFace=e}setLineWidth(e){const{currentLineWidth:t,gl:r}=this;e!==t&&(r.lineWidth(e),this.currentLineWidth=e)}setBlending(e,t,r,s,i,n,a,o){const{gl:u}=this;if(e!==H){if(!1===this.currentBlendingEnabled&&(this.enable(u.BLEND),this.currentBlendingEnabled=!0),e===je)i=i||t,n=n||r,a=a||s,t===this.currentBlendEquation&&i===this.currentBlendEquationAlpha||(u.blendEquationSeparate(SN[t],SN[i]),this.currentBlendEquation=t,this.currentBlendEquationAlpha=i),r===this.currentBlendSrc&&s===this.currentBlendDst&&n===this.currentBlendSrcAlpha&&a===this.currentBlendDstAlpha||(u.blendFuncSeparate(EN[r],EN[s],EN[n],EN[a]),this.currentBlendSrc=r,this.currentBlendDst=s,this.currentBlendSrcAlpha=n,this.currentBlendDstAlpha=a),this.currentBlending=e,this.currentPremultipledAlpha=!1;else if(e!==this.currentBlending||o!==this.currentPremultipledAlpha){if(this.currentBlendEquation===Xe&&this.currentBlendEquationAlpha===Xe||(u.blendEquation(u.FUNC_ADD),this.currentBlendEquation=Xe,this.currentBlendEquationAlpha=Xe),o)switch(e){case k:u.blendFuncSeparate(u.ONE,u.ONE_MINUS_SRC_ALPHA,u.ONE,u.ONE_MINUS_SRC_ALPHA);break;case Bt:u.blendFunc(u.ONE,u.ONE);break;case Pt:u.blendFuncSeparate(u.ZERO,u.ONE_MINUS_SRC_COLOR,u.ZERO,u.ONE);break;case Mt:u.blendFuncSeparate(u.DST_COLOR,u.ONE_MINUS_SRC_ALPHA,u.ZERO,u.ONE);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case k:u.blendFuncSeparate(u.SRC_ALPHA,u.ONE_MINUS_SRC_ALPHA,u.ONE,u.ONE_MINUS_SRC_ALPHA);break;case Bt:u.blendFuncSeparate(u.SRC_ALPHA,u.ONE,u.ONE,u.ONE);break;case Pt:console.error("THREE.WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true");break;case Mt:console.error("THREE.WebGLState: MultiplyBlending requires material.premultipliedAlpha = true");break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}this.currentBlendSrc=null,this.currentBlendDst=null,this.currentBlendSrcAlpha=null,this.currentBlendDstAlpha=null,this.currentBlending=e,this.currentPremultipledAlpha=o}}else!0===this.currentBlendingEnabled&&(this.disable(u.BLEND),this.currentBlendingEnabled=!1)}setColorMask(e){this.currentColorMask!==e&&(this.gl.colorMask(e,e,e,e),this.currentColorMask=e)}setDepthTest(e){const{gl:t}=this;e?this.enable(t.DEPTH_TEST):this.disable(t.DEPTH_TEST)}setDepthMask(e){this.currentDepthMask!==e&&(this.gl.depthMask(e),this.currentDepthMask=e)}setDepthFunc(e){if(this.currentDepthFunc!==e){const{gl:t}=this;switch(e){case kt:t.depthFunc(t.NEVER);break;case Ot:t.depthFunc(t.ALWAYS);break;case Ut:t.depthFunc(t.LESS);break;case Vt:t.depthFunc(t.LEQUAL);break;case Dt:t.depthFunc(t.EQUAL);break;case It:t.depthFunc(t.GEQUAL);break;case Ft:t.depthFunc(t.GREATER);break;case Lt:t.depthFunc(t.NOTEQUAL);break;default:t.depthFunc(t.LEQUAL)}this.currentDepthFunc=e}}scissor(e,t,r,s){const i=this._tempVec4.set(e,t,r,s);if(!1===this.currentScissor.equals(i)){const{gl:e}=this;e.scissor(i.x,i.y,i.z,i.w),this.currentScissor.copy(i)}}viewport(e,t,r,s){const i=this._tempVec4.set(e,t,r,s);if(!1===this.currentViewport.equals(i)){const{gl:e}=this;e.viewport(i.x,i.y,i.z,i.w),this.currentViewport.copy(i)}}setScissorTest(e){const t=this.gl;e?t.enable(t.SCISSOR_TEST):t.disable(t.SCISSOR_TEST)}setStencilTest(e){const{gl:t}=this;e?this.enable(t.STENCIL_TEST):this.disable(t.STENCIL_TEST)}setStencilMask(e){this.currentStencilMask!==e&&(this.gl.stencilMask(e),this.currentStencilMask=e)}setStencilFunc(e,t,r){this.currentStencilFunc===e&&this.currentStencilRef===t&&this.currentStencilFuncMask===r||(this.gl.stencilFunc(e,t,r),this.currentStencilFunc=e,this.currentStencilRef=t,this.currentStencilFuncMask=r)}setStencilOp(e,t,r){this.currentStencilFail===e&&this.currentStencilZFail===t&&this.currentStencilZPass===r||(this.gl.stencilOp(e,t,r),this.currentStencilFail=e,this.currentStencilZFail=t,this.currentStencilZPass=r)}setMaterial(e,t,r){const{gl:s}=this;e.side===E?this.disable(s.CULL_FACE):this.enable(s.CULL_FACE);let i=e.side===S;t&&(i=!i),this.setFlipSided(i),e.blending===k&&!1===e.transparent?this.setBlending(H):this.setBlending(e.blending,e.blendEquation,e.blendSrc,e.blendDst,e.blendEquationAlpha,e.blendSrcAlpha,e.blendDstAlpha,e.premultipliedAlpha),this.setDepthFunc(e.depthFunc),this.setDepthTest(e.depthTest),this.setDepthMask(e.depthWrite),this.setColorMask(e.colorWrite);const n=e.stencilWrite;if(this.setStencilTest(n),n&&(this.setStencilMask(e.stencilWriteMask),this.setStencilFunc(e.stencilFunc,e.stencilRef,e.stencilFuncMask),this.setStencilOp(e.stencilFail,e.stencilZFail,e.stencilZPass)),this.setPolygonOffset(e.polygonOffset,e.polygonOffsetFactor,e.polygonOffsetUnits),!0===e.alphaToCoverage&&this.backend.renderer.samples>1?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t<r?this.enable(e+t):this.disable(e+t)}}setPolygonOffset(e,t,r){const{gl:s}=this;e?(this.enable(s.POLYGON_OFFSET_FILL),this.currentPolygonOffsetFactor===t&&this.currentPolygonOffsetUnits===r||(s.polygonOffset(t,r),this.currentPolygonOffsetFactor=t,this.currentPolygonOffsetUnits=r)):this.disable(s.POLYGON_OFFSET_FILL)}useProgram(e){return this.currentProgram!==e&&(this.gl.useProgram(e),this.currentProgram=e,!0)}setVertexState(e,t=null){const r=this.gl;return(this.currentVAO!==e||this.currentIndex!==t)&&(r.bindVertexArray(e),null!==t&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,t),this.currentVAO=e,this.currentIndex=t,!0)}resetVertexState(){const e=this.gl;e.bindVertexArray(null),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),this.currentVAO=null,this.currentIndex=null}bindFramebuffer(e,t){const{gl:r,currentBoundFramebuffers:s}=this;return s[e]!==t&&(r.bindFramebuffer(e,t),s[e]=t,e===r.DRAW_FRAMEBUFFER&&(s[r.FRAMEBUFFER]=t),e===r.FRAMEBUFFER&&(s[r.DRAW_FRAMEBUFFER]=t),!0)}drawBuffers(e,t){const{gl:r}=this;let s=[],i=!1;if(null!==e.textures){s=this.currentDrawbuffers.get(t),void 0===s&&(s=[],this.currentDrawbuffers.set(t,s));const n=e.textures;if(s.length!==n.length||s[0]!==r.COLOR_ATTACHMENT0){for(let e=0,t=n.length;e<t;e++)s[e]=r.COLOR_ATTACHMENT0+e;s.length=n.length,i=!0}}else s[0]!==r.BACK&&(s[0]=r.BACK,i=!0);i&&r.drawBuffers(s)}activeTexture(e){const{gl:t,currentTextureSlot:r,maxTextures:s}=this;void 0===e&&(e=t.TEXTURE0+s-1),r!==e&&(t.activeTexture(e),this.currentTextureSlot=e)}bindTexture(e,t,r){const{gl:s,currentTextureSlot:i,currentBoundTextures:n,maxTextures:a}=this;void 0===r&&(r=null===i?s.TEXTURE0+a-1:i);let o=n[r];void 0===o&&(o={type:void 0,texture:void 0},n[r]=o),o.type===e&&o.texture===t||(i!==r&&(s.activeTexture(r),this.currentTextureSlot=r),s.bindTexture(e,t),o.type=e,o.texture=t)}bindBufferBase(e,t,r){const{gl:s}=this,i=`${e}-${t}`;return this.currentBoundBufferBases[i]!==r&&(s.bindBufferBase(e,t,r),this.currentBoundBufferBases[i]=r,!0)}unbindTexture(){const{gl:e,currentTextureSlot:t,currentBoundTextures:r}=this,s=r[t];void 0!==s&&void 0!==s.type&&(e.bindTexture(s.type,null),s.type=void 0,s.texture=void 0)}}

Methods

_init(): void
Code
_init(){const e=this.gl;SN={[Xe]:e.FUNC_ADD,[ft]:e.FUNC_SUBTRACT,[mt]:e.FUNC_REVERSE_SUBTRACT},EN={[Ke]:e.ZERO,[wt]:e.ONE,[Et]:e.SRC_COLOR,[St]:e.SRC_ALPHA,[Nt]:e.SRC_ALPHA_SATURATE,[vt]:e.DST_COLOR,[_t]:e.DST_ALPHA,[Tt]:e.ONE_MINUS_SRC_COLOR,[xt]:e.ONE_MINUS_SRC_ALPHA,[bt]:e.ONE_MINUS_DST_COLOR,[yt]:e.ONE_MINUS_DST_ALPHA};const t=e.getParameter(e.SCISSOR_BOX),r=e.getParameter(e.VIEWPORT);this.currentScissor=(new s).fromArray(t),this.currentViewport=(new s).fromArray(r),this._tempVec4=new s}
enable(e: any): void
Code
enable(e){const{enabled:t}=this;!0!==t[e]&&(this.gl.enable(e),t[e]=!0)}
disable(e: any): void
Code
disable(e){const{enabled:t}=this;!1!==t[e]&&(this.gl.disable(e),t[e]=!1)}
setFlipSided(e: any): void
Code
setFlipSided(e){if(this.currentFlipSided!==e){const{gl:t}=this;e?t.frontFace(t.CW):t.frontFace(t.CCW),this.currentFlipSided=e}}
setCullFace(e: any): void
Code
setCullFace(e){const{gl:t}=this;e!==At?(this.enable(t.CULL_FACE),e!==this.currentCullFace&&(e===Rt?t.cullFace(t.BACK):e===Ct?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK))):this.disable(t.CULL_FACE),this.currentCullFace=e}
setLineWidth(e: any): void
Code
setLineWidth(e){const{currentLineWidth:t,gl:r}=this;e!==t&&(r.lineWidth(e),this.currentLineWidth=e)}
setBlending(e: any, t: any, r: any, s: any, i: any, n: any, a: any, o: any): void
Code
setBlending(e,t,r,s,i,n,a,o){const{gl:u}=this;if(e!==H){if(!1===this.currentBlendingEnabled&&(this.enable(u.BLEND),this.currentBlendingEnabled=!0),e===je)i=i||t,n=n||r,a=a||s,t===this.currentBlendEquation&&i===this.currentBlendEquationAlpha||(u.blendEquationSeparate(SN[t],SN[i]),this.currentBlendEquation=t,this.currentBlendEquationAlpha=i),r===this.currentBlendSrc&&s===this.currentBlendDst&&n===this.currentBlendSrcAlpha&&a===this.currentBlendDstAlpha||(u.blendFuncSeparate(EN[r],EN[s],EN[n],EN[a]),this.currentBlendSrc=r,this.currentBlendDst=s,this.currentBlendSrcAlpha=n,this.currentBlendDstAlpha=a),this.currentBlending=e,this.currentPremultipledAlpha=!1;else if(e!==this.currentBlending||o!==this.currentPremultipledAlpha){if(this.currentBlendEquation===Xe&&this.currentBlendEquationAlpha===Xe||(u.blendEquation(u.FUNC_ADD),this.currentBlendEquation=Xe,this.currentBlendEquationAlpha=Xe),o)switch(e){case k:u.blendFuncSeparate(u.ONE,u.ONE_MINUS_SRC_ALPHA,u.ONE,u.ONE_MINUS_SRC_ALPHA);break;case Bt:u.blendFunc(u.ONE,u.ONE);break;case Pt:u.blendFuncSeparate(u.ZERO,u.ONE_MINUS_SRC_COLOR,u.ZERO,u.ONE);break;case Mt:u.blendFuncSeparate(u.DST_COLOR,u.ONE_MINUS_SRC_ALPHA,u.ZERO,u.ONE);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case k:u.blendFuncSeparate(u.SRC_ALPHA,u.ONE_MINUS_SRC_ALPHA,u.ONE,u.ONE_MINUS_SRC_ALPHA);break;case Bt:u.blendFuncSeparate(u.SRC_ALPHA,u.ONE,u.ONE,u.ONE);break;case Pt:console.error("THREE.WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true");break;case Mt:console.error("THREE.WebGLState: MultiplyBlending requires material.premultipliedAlpha = true");break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}this.currentBlendSrc=null,this.currentBlendDst=null,this.currentBlendSrcAlpha=null,this.currentBlendDstAlpha=null,this.currentBlending=e,this.currentPremultipledAlpha=o}}else!0===this.currentBlendingEnabled&&(this.disable(u.BLEND),this.currentBlendingEnabled=!1)}
setColorMask(e: any): void
Code
setColorMask(e){this.currentColorMask!==e&&(this.gl.colorMask(e,e,e,e),this.currentColorMask=e)}
setDepthTest(e: any): void
Code
setDepthTest(e){const{gl:t}=this;e?this.enable(t.DEPTH_TEST):this.disable(t.DEPTH_TEST)}
setDepthMask(e: any): void
Code
setDepthMask(e){this.currentDepthMask!==e&&(this.gl.depthMask(e),this.currentDepthMask=e)}
setDepthFunc(e: any): void
Code
setDepthFunc(e){if(this.currentDepthFunc!==e){const{gl:t}=this;switch(e){case kt:t.depthFunc(t.NEVER);break;case Ot:t.depthFunc(t.ALWAYS);break;case Ut:t.depthFunc(t.LESS);break;case Vt:t.depthFunc(t.LEQUAL);break;case Dt:t.depthFunc(t.EQUAL);break;case It:t.depthFunc(t.GEQUAL);break;case Ft:t.depthFunc(t.GREATER);break;case Lt:t.depthFunc(t.NOTEQUAL);break;default:t.depthFunc(t.LEQUAL)}this.currentDepthFunc=e}}
scissor(e: any, t: any, r: any, s: any): void
Code
scissor(e,t,r,s){const i=this._tempVec4.set(e,t,r,s);if(!1===this.currentScissor.equals(i)){const{gl:e}=this;e.scissor(i.x,i.y,i.z,i.w),this.currentScissor.copy(i)}}
viewport(e: any, t: any, r: any, s: any): void
Code
viewport(e,t,r,s){const i=this._tempVec4.set(e,t,r,s);if(!1===this.currentViewport.equals(i)){const{gl:e}=this;e.viewport(i.x,i.y,i.z,i.w),this.currentViewport.copy(i)}}
setScissorTest(e: any): void
Code
setScissorTest(e){const t=this.gl;e?t.enable(t.SCISSOR_TEST):t.disable(t.SCISSOR_TEST)}
setStencilTest(e: any): void
Code
setStencilTest(e){const{gl:t}=this;e?this.enable(t.STENCIL_TEST):this.disable(t.STENCIL_TEST)}
setStencilMask(e: any): void
Code
setStencilMask(e){this.currentStencilMask!==e&&(this.gl.stencilMask(e),this.currentStencilMask=e)}
setStencilFunc(e: any, t: any, r: any): void
Code
setStencilFunc(e,t,r){this.currentStencilFunc===e&&this.currentStencilRef===t&&this.currentStencilFuncMask===r||(this.gl.stencilFunc(e,t,r),this.currentStencilFunc=e,this.currentStencilRef=t,this.currentStencilFuncMask=r)}
setStencilOp(e: any, t: any, r: any): void
Code
setStencilOp(e,t,r){this.currentStencilFail===e&&this.currentStencilZFail===t&&this.currentStencilZPass===r||(this.gl.stencilOp(e,t,r),this.currentStencilFail=e,this.currentStencilZFail=t,this.currentStencilZPass=r)}
setMaterial(e: any, t: any, r: any): void
Code
setMaterial(e,t,r){const{gl:s}=this;e.side===E?this.disable(s.CULL_FACE):this.enable(s.CULL_FACE);let i=e.side===S;t&&(i=!i),this.setFlipSided(i),e.blending===k&&!1===e.transparent?this.setBlending(H):this.setBlending(e.blending,e.blendEquation,e.blendSrc,e.blendDst,e.blendEquationAlpha,e.blendSrcAlpha,e.blendDstAlpha,e.premultipliedAlpha),this.setDepthFunc(e.depthFunc),this.setDepthTest(e.depthTest),this.setDepthMask(e.depthWrite),this.setColorMask(e.colorWrite);const n=e.stencilWrite;if(this.setStencilTest(n),n&&(this.setStencilMask(e.stencilWriteMask),this.setStencilFunc(e.stencilFunc,e.stencilRef,e.stencilFuncMask),this.setStencilOp(e.stencilFail,e.stencilZFail,e.stencilZPass)),this.setPolygonOffset(e.polygonOffset,e.polygonOffsetFactor,e.polygonOffsetUnits),!0===e.alphaToCoverage&&this.backend.renderer.samples>1?this.enable(s.SAMPLE_ALPHA_TO_COVERAGE):this.disable(s.SAMPLE_ALPHA_TO_COVERAGE),r>0&&this.currentClippingPlanes!==r){const e=12288;for(let t=0;t<8;t++)t<r?this.enable(e+t):this.disable(e+t)}}
setPolygonOffset(e: any, t: any, r: any): void
Code
setPolygonOffset(e,t,r){const{gl:s}=this;e?(this.enable(s.POLYGON_OFFSET_FILL),this.currentPolygonOffsetFactor===t&&this.currentPolygonOffsetUnits===r||(s.polygonOffset(t,r),this.currentPolygonOffsetFactor=t,this.currentPolygonOffsetUnits=r)):this.disable(s.POLYGON_OFFSET_FILL)}
useProgram(e: any): boolean
Code
useProgram(e){return this.currentProgram!==e&&(this.gl.useProgram(e),this.currentProgram=e,!0)}
setVertexState(e: any, t: any): boolean
Code
setVertexState(e,t=null){const r=this.gl;return(this.currentVAO!==e||this.currentIndex!==t)&&(r.bindVertexArray(e),null!==t&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,t),this.currentVAO=e,this.currentIndex=t,!0)}
resetVertexState(): void
Code
resetVertexState(){const e=this.gl;e.bindVertexArray(null),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),this.currentVAO=null,this.currentIndex=null}
bindFramebuffer(e: any, t: any): boolean
Code
bindFramebuffer(e,t){const{gl:r,currentBoundFramebuffers:s}=this;return s[e]!==t&&(r.bindFramebuffer(e,t),s[e]=t,e===r.DRAW_FRAMEBUFFER&&(s[r.FRAMEBUFFER]=t),e===r.FRAMEBUFFER&&(s[r.DRAW_FRAMEBUFFER]=t),!0)}
drawBuffers(e: any, t: any): void
Code
drawBuffers(e,t){const{gl:r}=this;let s=[],i=!1;if(null!==e.textures){s=this.currentDrawbuffers.get(t),void 0===s&&(s=[],this.currentDrawbuffers.set(t,s));const n=e.textures;if(s.length!==n.length||s[0]!==r.COLOR_ATTACHMENT0){for(let e=0,t=n.length;e<t;e++)s[e]=r.COLOR_ATTACHMENT0+e;s.length=n.length,i=!0}}else s[0]!==r.BACK&&(s[0]=r.BACK,i=!0);i&&r.drawBuffers(s)}
activeTexture(e: any): void
Code
activeTexture(e){const{gl:t,currentTextureSlot:r,maxTextures:s}=this;void 0===e&&(e=t.TEXTURE0+s-1),r!==e&&(t.activeTexture(e),this.currentTextureSlot=e)}
bindTexture(e: any, t: any, r: any): void
Code
bindTexture(e,t,r){const{gl:s,currentTextureSlot:i,currentBoundTextures:n,maxTextures:a}=this;void 0===r&&(r=null===i?s.TEXTURE0+a-1:i);let o=n[r];void 0===o&&(o={type:void 0,texture:void 0},n[r]=o),o.type===e&&o.texture===t||(i!==r&&(s.activeTexture(r),this.currentTextureSlot=r),s.bindTexture(e,t),o.type=e,o.texture=t)}
bindBufferBase(e: any, t: any, r: any): boolean
Code
bindBufferBase(e,t,r){const{gl:s}=this,i=`${e}-${t}`;return this.currentBoundBufferBases[i]!==r&&(s.bindBufferBase(e,t,r),this.currentBoundBufferBases[i]=r,!0)}
unbindTexture(): void
Code
unbindTexture(){const{gl:e,currentTextureSlot:t,currentBoundTextures:r}=this,s=r[t];void 0!==s&&void 0!==s.type&&(e.bindTexture(s.type,null),s.type=void 0,s.texture=void 0)}

MN

Class Code
class MN{constructor(e){this.backend=e,this.gl=this.backend.gl,this.extensions=e.extensions}convert(e,t=b){const{gl:r,extensions:s}=this;let i;const n=c.getTransfer(t);if(e===Ce)return r.UNSIGNED_BYTE;if(e===Gt)return r.UNSIGNED_SHORT_4_4_4_4;if(e===zt)return r.UNSIGNED_SHORT_5_5_5_1;if(e===Ht)return r.UNSIGNED_INT_5_9_9_9_REV;if(e===ot)return r.BYTE;if(e===at)return r.SHORT;if(e===ut)return r.UNSIGNED_SHORT;if(e===_)return r.INT;if(e===T)return r.UNSIGNED_INT;if(e===I)return r.FLOAT;if(e===ce)return r.HALF_FLOAT;if(e===$t)return r.ALPHA;if(e===ct)return r.RGB;if(e===de)return r.RGBA;if(e===Ae)return r.DEPTH_COMPONENT;if(e===we)return r.DEPTH_STENCIL;if(e===nt)return r.RED;if(e===it)return r.RED_INTEGER;if(e===Ve)return r.RG;if(e===lt)return r.RG_INTEGER;if(e===ht)return r.RGBA_INTEGER;if(e===Wt||e===qt||e===jt||e===Xt)if(n===h){if(i=s.get("WEBGL_compressed_texture_s3tc_srgb"),null===i)return null;if(e===Wt)return i.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(e===qt)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(e===jt)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(e===Xt)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(i=s.get("WEBGL_compressed_texture_s3tc"),null===i)return null;if(e===Wt)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(e===qt)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(e===jt)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(e===Xt)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(e===Kt||e===Yt||e===Qt||e===Zt){if(i=s.get("WEBGL_compressed_texture_pvrtc"),null===i)return null;if(e===Kt)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(e===Yt)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(e===Qt)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(e===Zt)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(e===Jt||e===er||e===tr){if(i=s.get("WEBGL_compressed_texture_etc"),null===i)return null;if(e===Jt||e===er)return n===h?i.COMPRESSED_SRGB8_ETC2:i.COMPRESSED_RGB8_ETC2;if(e===tr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:i.COMPRESSED_RGBA8_ETC2_EAC}if(e===rr||e===sr||e===ir||e===nr||e===ar||e===or||e===ur||e===lr||e===dr||e===cr||e===hr||e===pr||e===gr||e===mr){if(i=s.get("WEBGL_compressed_texture_astc"),null===i)return null;if(e===rr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:i.COMPRESSED_RGBA_ASTC_4x4_KHR;if(e===sr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:i.COMPRESSED_RGBA_ASTC_5x4_KHR;if(e===ir)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:i.COMPRESSED_RGBA_ASTC_5x5_KHR;if(e===nr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:i.COMPRESSED_RGBA_ASTC_6x5_KHR;if(e===ar)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:i.COMPRESSED_RGBA_ASTC_6x6_KHR;if(e===or)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:i.COMPRESSED_RGBA_ASTC_8x5_KHR;if(e===ur)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:i.COMPRESSED_RGBA_ASTC_8x6_KHR;if(e===lr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:i.COMPRESSED_RGBA_ASTC_8x8_KHR;if(e===dr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:i.COMPRESSED_RGBA_ASTC_10x5_KHR;if(e===cr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:i.COMPRESSED_RGBA_ASTC_10x6_KHR;if(e===hr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:i.COMPRESSED_RGBA_ASTC_10x8_KHR;if(e===pr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:i.COMPRESSED_RGBA_ASTC_10x10_KHR;if(e===gr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:i.COMPRESSED_RGBA_ASTC_12x10_KHR;if(e===mr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:i.COMPRESSED_RGBA_ASTC_12x12_KHR}if(e===fr){if(i=s.get("EXT_texture_compression_bptc"),null===i)return null;if(e===fr)return n===h?i.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:i.COMPRESSED_RGBA_BPTC_UNORM_EXT}if(e===yr||e===br||e===xr||e===Tr){if(i=s.get("EXT_texture_compression_rgtc"),null===i)return null;if(e===fr)return i.COMPRESSED_RED_RGTC1_EXT;if(e===br)return i.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(e===xr)return i.COMPRESSED_RED_GREEN_RGTC2_EXT;if(e===Tr)return i.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return e===Re?r.UNSIGNED_INT_24_8:void 0!==r[e]?r[e]:null}_clientWaitAsync(){const{gl:e}=this,t=e.fenceSync(e.SYNC_GPU_COMMANDS_COMPLETE,0);return e.flush(),new Promise((r,s)=>{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}}

Methods

convert(e: any, t: string): any
Code
convert(e,t=b){const{gl:r,extensions:s}=this;let i;const n=c.getTransfer(t);if(e===Ce)return r.UNSIGNED_BYTE;if(e===Gt)return r.UNSIGNED_SHORT_4_4_4_4;if(e===zt)return r.UNSIGNED_SHORT_5_5_5_1;if(e===Ht)return r.UNSIGNED_INT_5_9_9_9_REV;if(e===ot)return r.BYTE;if(e===at)return r.SHORT;if(e===ut)return r.UNSIGNED_SHORT;if(e===_)return r.INT;if(e===T)return r.UNSIGNED_INT;if(e===I)return r.FLOAT;if(e===ce)return r.HALF_FLOAT;if(e===$t)return r.ALPHA;if(e===ct)return r.RGB;if(e===de)return r.RGBA;if(e===Ae)return r.DEPTH_COMPONENT;if(e===we)return r.DEPTH_STENCIL;if(e===nt)return r.RED;if(e===it)return r.RED_INTEGER;if(e===Ve)return r.RG;if(e===lt)return r.RG_INTEGER;if(e===ht)return r.RGBA_INTEGER;if(e===Wt||e===qt||e===jt||e===Xt)if(n===h){if(i=s.get("WEBGL_compressed_texture_s3tc_srgb"),null===i)return null;if(e===Wt)return i.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(e===qt)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(e===jt)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(e===Xt)return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(i=s.get("WEBGL_compressed_texture_s3tc"),null===i)return null;if(e===Wt)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(e===qt)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(e===jt)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(e===Xt)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(e===Kt||e===Yt||e===Qt||e===Zt){if(i=s.get("WEBGL_compressed_texture_pvrtc"),null===i)return null;if(e===Kt)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(e===Yt)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(e===Qt)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(e===Zt)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(e===Jt||e===er||e===tr){if(i=s.get("WEBGL_compressed_texture_etc"),null===i)return null;if(e===Jt||e===er)return n===h?i.COMPRESSED_SRGB8_ETC2:i.COMPRESSED_RGB8_ETC2;if(e===tr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:i.COMPRESSED_RGBA8_ETC2_EAC}if(e===rr||e===sr||e===ir||e===nr||e===ar||e===or||e===ur||e===lr||e===dr||e===cr||e===hr||e===pr||e===gr||e===mr){if(i=s.get("WEBGL_compressed_texture_astc"),null===i)return null;if(e===rr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:i.COMPRESSED_RGBA_ASTC_4x4_KHR;if(e===sr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:i.COMPRESSED_RGBA_ASTC_5x4_KHR;if(e===ir)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:i.COMPRESSED_RGBA_ASTC_5x5_KHR;if(e===nr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:i.COMPRESSED_RGBA_ASTC_6x5_KHR;if(e===ar)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:i.COMPRESSED_RGBA_ASTC_6x6_KHR;if(e===or)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:i.COMPRESSED_RGBA_ASTC_8x5_KHR;if(e===ur)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:i.COMPRESSED_RGBA_ASTC_8x6_KHR;if(e===lr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:i.COMPRESSED_RGBA_ASTC_8x8_KHR;if(e===dr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:i.COMPRESSED_RGBA_ASTC_10x5_KHR;if(e===cr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:i.COMPRESSED_RGBA_ASTC_10x6_KHR;if(e===hr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:i.COMPRESSED_RGBA_ASTC_10x8_KHR;if(e===pr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:i.COMPRESSED_RGBA_ASTC_10x10_KHR;if(e===gr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:i.COMPRESSED_RGBA_ASTC_12x10_KHR;if(e===mr)return n===h?i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:i.COMPRESSED_RGBA_ASTC_12x12_KHR}if(e===fr){if(i=s.get("EXT_texture_compression_bptc"),null===i)return null;if(e===fr)return n===h?i.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:i.COMPRESSED_RGBA_BPTC_UNORM_EXT}if(e===yr||e===br||e===xr||e===Tr){if(i=s.get("EXT_texture_compression_rgtc"),null===i)return null;if(e===fr)return i.COMPRESSED_RED_RGTC1_EXT;if(e===br)return i.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(e===xr)return i.COMPRESSED_RED_GREEN_RGTC2_EXT;if(e===Tr)return i.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return e===Re?r.UNSIGNED_INT_24_8:void 0!==r[e]?r[e]:null}
_clientWaitAsync(): Promise<any>
Code
_clientWaitAsync(){const{gl:e}=this,t=e.fenceSync(e.SYNC_GPU_COMMANDS_COMPLETE,0);return e.flush(),new Promise((r,s)=>{!function i(){const n=e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0);if(n===e.WAIT_FAILED)return e.deleteSync(t),void s();n!==e.TIMEOUT_EXPIRED?(e.deleteSync(t),r()):requestAnimationFrame(i)}()})}

IN

Class Code
class IN{constructor(e){this.backend=e,this.gl=e.gl,this.extensions=e.extensions,this.defaultTextures={},!1===FN&&(this._init(),FN=!0)}_init(){const e=this.gl;PN={[Nr]:e.REPEAT,[vr]:e.CLAMP_TO_EDGE,[_r]:e.MIRRORED_REPEAT},BN={[v]:e.NEAREST,[Sr]:e.NEAREST_MIPMAP_NEAREST,[Ge]:e.NEAREST_MIPMAP_LINEAR,[Y]:e.LINEAR,[ke]:e.LINEAR_MIPMAP_NEAREST,[V]:e.LINEAR_MIPMAP_LINEAR},LN={[Pr]:e.NEVER,[Mr]:e.ALWAYS,[De]:e.LESS,[Cr]:e.LEQUAL,[Rr]:e.EQUAL,[Ar]:e.GEQUAL,[wr]:e.GREATER,[Er]:e.NOTEQUAL}}getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}getInternalFormat(e,t,r,s,i=!1){const{gl:n,extensions:a}=this;if(null!==e){if(void 0!==n[e])return n[e];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+e+"'")}let o=t;if(t===n.RED&&(r===n.FLOAT&&(o=n.R32F),r===n.HALF_FLOAT&&(o=n.R16F),r===n.UNSIGNED_BYTE&&(o=n.R8),r===n.UNSIGNED_SHORT&&(o=n.R16),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RED_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.R8UI),r===n.UNSIGNED_SHORT&&(o=n.R16UI),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RG&&(r===n.FLOAT&&(o=n.RG32F),r===n.HALF_FLOAT&&(o=n.RG16F),r===n.UNSIGNED_BYTE&&(o=n.RG8),r===n.UNSIGNED_SHORT&&(o=n.RG16),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RG_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RG8UI),r===n.UNSIGNED_SHORT&&(o=n.RG16UI),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RGB){const e=i?Br:c.getTransfer(s);r===n.FLOAT&&(o=n.RGB32F),r===n.HALF_FLOAT&&(o=n.RGB16F),r===n.UNSIGNED_BYTE&&(o=n.RGB8),r===n.UNSIGNED_SHORT&&(o=n.RGB16),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I),r===n.UNSIGNED_BYTE&&(o=e===h?n.SRGB8:n.RGB8),r===n.UNSIGNED_SHORT_5_6_5&&(o=n.RGB565),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGB4),r===n.UNSIGNED_INT_5_9_9_9_REV&&(o=n.RGB9_E5)}if(t===n.RGB_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGB8UI),r===n.UNSIGNED_SHORT&&(o=n.RGB16UI),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I)),t===n.RGBA){const e=i?Br:c.getTransfer(s);r===n.FLOAT&&(o=n.RGBA32F),r===n.HALF_FLOAT&&(o=n.RGBA16F),r===n.UNSIGNED_BYTE&&(o=n.RGBA8),r===n.UNSIGNED_SHORT&&(o=n.RGBA16),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I),r===n.UNSIGNED_BYTE&&(o=e===h?n.SRGB8_ALPHA8:n.RGBA8),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGBA4),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1)}return t===n.RGBA_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGBA8UI),r===n.UNSIGNED_SHORT&&(o=n.RGBA16UI),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I)),t===n.DEPTH_COMPONENT&&(r===n.UNSIGNED_SHORT&&(o=n.DEPTH_COMPONENT16),r===n.UNSIGNED_INT&&(o=n.DEPTH_COMPONENT24),r===n.FLOAT&&(o=n.DEPTH_COMPONENT32F)),t===n.DEPTH_STENCIL&&r===n.UNSIGNED_INT_24_8&&(o=n.DEPTH24_STENCIL8),o!==n.R16F&&o!==n.R32F&&o!==n.RG16F&&o!==n.RG32F&&o!==n.RGBA16F&&o!==n.RGBA32F||a.get("EXT_color_buffer_float"),o}setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,n=c.getPrimaries(c.workingColorSpace),a=t.colorSpace===b?null:c.getPrimaries(t.colorSpace),o=t.colorSpace===b||n===a?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,o),r.texParameteri(e,r.TEXTURE_WRAP_S,PN[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,PN[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,PN[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,BN[t.magFilter]);const u=void 0!==t.mipmaps&&t.mipmaps.length>0,l=t.minFilter===Y&&u?V:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,BN[l]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,LN[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===v)return;if(t.minFilter!==Ge&&t.minFilter!==V)return;if(t.type===I&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.getMaxAnisotropy()))}}}createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i,isDefault:!0})}createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{textureGPU:i,glTextureType:n,glFormat:a,glType:o}=s.get(t),{width:u,height:l}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(n,i),r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(n,0,0,0,u,l,a,o,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t<s.length;t++){const n=s[t];e.isCompressedArrayTexture?e.format!==r.RGBA?null!==o?r.compressedTexSubImage3D(r.TEXTURE_2D_ARRAY,t,0,0,0,n.width,n.height,i.depth,o,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):r.texSubImage3D(r.TEXTURE_2D_ARRAY,t,0,0,0,n.width,n.height,i.depth,o,u,n.data):null!==o?r.compressedTexSubImage2D(r.TEXTURE_2D,t,0,0,n.width,n.height,o,n.data):console.warn("Unsupported compressed texture format")}}else if(e.isCubeTexture){const e=t.images;for(let t=0;t<6;t++){const n=DN(e[t]);r.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,s,i,o,u,n)}}else if(e.isDataArrayTexture||e.isArrayTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else{const e=DN(t.image);r.texSubImage2D(a,0,0,0,s,i,o,u,e)}}generateMipmaps(e){const{gl:t,backend:r}=this,{textureGPU:s,glTextureType:i}=r.get(e);r.state.bindTexture(i,s),t.generateMipmap(i)}deallocateRenderBuffers(e){const{gl:t,backend:r}=this;if(e){const s=r.get(e);if(s.renderBufferStorageSetup=void 0,s.framebuffers){for(const e in s.framebuffers)t.deleteFramebuffer(s.framebuffers[e]);delete s.framebuffers}if(s.depthRenderbuffer&&(t.deleteRenderbuffer(s.depthRenderbuffer),delete s.depthRenderbuffer),s.stencilRenderbuffer&&(t.deleteRenderbuffer(s.stencilRenderbuffer),delete s.stencilRenderbuffer),s.msaaFrameBuffer&&(t.deleteFramebuffer(s.msaaFrameBuffer),delete s.msaaFrameBuffer),s.msaaRenderbuffers){for(let e=0;e<s.msaaRenderbuffers.length;e++)t.deleteRenderbuffer(s.msaaRenderbuffers[e]);delete s.msaaRenderbuffers}}}destroyTexture(e){const{gl:t,backend:r}=this,{textureGPU:s,renderTarget:i}=r.get(e);this.deallocateRenderBuffers(i),t.deleteTexture(s),r.delete(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){const{gl:a,backend:o}=this,{state:u}=this.backend,{textureGPU:l,glTextureType:d,glType:c,glFormat:h}=o.get(t);let p,g,m,f,y,b,x,T,_;u.bindTexture(d,l);const v=e.isCompressedTexture?e.mipmaps[n]:e.image;if(null!==r)p=r.max.x-r.min.x,g=r.max.y-r.min.y,m=r.isBox3?r.max.z-r.min.z:1,f=r.min.x,y=r.min.y,b=r.isBox3?r.min.z:0;else{const t=Math.pow(2,-i);p=Math.floor(v.width*t),g=Math.floor(v.height*t),m=e.isDataArrayTexture||e.isArrayTexture?v.depth:e.isData3DTexture?Math.floor(v.depth*t):1,f=0,y=0,b=0}null!==s?(x=s.x,T=s.y,_=s.z):(x=0,T=0,_=0),a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,t.flipY),a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),a.pixelStorei(a.UNPACK_ALIGNMENT,t.unpackAlignment);const N=a.getParameter(a.UNPACK_ROW_LENGTH),S=a.getParameter(a.UNPACK_IMAGE_HEIGHT),E=a.getParameter(a.UNPACK_SKIP_PIXELS),w=a.getParameter(a.UNPACK_SKIP_ROWS),A=a.getParameter(a.UNPACK_SKIP_IMAGES);a.pixelStorei(a.UNPACK_ROW_LENGTH,v.width),a.pixelStorei(a.UNPACK_IMAGE_HEIGHT,v.height),a.pixelStorei(a.UNPACK_SKIP_PIXELS,f),a.pixelStorei(a.UNPACK_SKIP_ROWS,y),a.pixelStorei(a.UNPACK_SKIP_IMAGES,b);const R=t.isDataArrayTexture||t.isData3DTexture||t.isArrayTexture;if(e.isRenderTargetTexture||e.isDepthTexture){const r=o.get(e),s=o.get(t),i=o.get(r.renderTarget),n=o.get(s.renderTarget),l=i.framebuffers[r.cacheKey],d=n.framebuffers[s.cacheKey];u.bindFramebuffer(a.READ_FRAMEBUFFER,l),u.bindFramebuffer(a.DRAW_FRAMEBUFFER,d);let c=a.COLOR_BUFFER_BIT;e.isDepthTexture&&(c=a.DEPTH_BUFFER_BIT),a.blitFramebuffer(f,y,p,g,x,T,p,g,c,a.NEAREST),u.bindFramebuffer(a.READ_FRAMEBUFFER,null),u.bindFramebuffer(a.DRAW_FRAMEBUFFER,null)}else R?e.isDataTexture||e.isData3DTexture?a.texSubImage3D(d,n,x,T,_,p,g,m,h,c,v.data):t.isCompressedArrayTexture?a.compressedTexSubImage3D(d,n,x,T,_,p,g,m,h,v.data):a.texSubImage3D(d,n,x,T,_,p,g,m,h,c,v):e.isDataTexture?a.texSubImage2D(d,n,x,T,p,g,h,c,v.data):e.isCompressedTexture?a.compressedTexSubImage2D(d,n,x,T,v.width,v.height,h,v.data):a.texSubImage2D(d,n,x,T,p,g,h,c,v);a.pixelStorei(a.UNPACK_ROW_LENGTH,N),a.pixelStorei(a.UNPACK_IMAGE_HEIGHT,S),a.pixelStorei(a.UNPACK_SKIP_PIXELS,E),a.pixelStorei(a.UNPACK_SKIP_ROWS,w),a.pixelStorei(a.UNPACK_SKIP_IMAGES,A),0===n&&t.generateMipmaps&&a.generateMipmap(d),u.unbindTexture()}copyFramebufferToTexture(e,t,r){const{gl:s}=this,{state:i}=this.backend,{textureGPU:n}=this.backend.get(e),{x:a,y:o,z:u,w:l}=r,d=!0===e.isDepthTexture||t.renderTarget&&t.renderTarget.samples>0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();o.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),o.deleteFramebuffer(c),f}_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`Unsupported WebGL type: ${e}`)}_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}}

Methods

_init(): void
Code
_init(){const e=this.gl;PN={[Nr]:e.REPEAT,[vr]:e.CLAMP_TO_EDGE,[_r]:e.MIRRORED_REPEAT},BN={[v]:e.NEAREST,[Sr]:e.NEAREST_MIPMAP_NEAREST,[Ge]:e.NEAREST_MIPMAP_LINEAR,[Y]:e.LINEAR,[ke]:e.LINEAR_MIPMAP_NEAREST,[V]:e.LINEAR_MIPMAP_LINEAR},LN={[Pr]:e.NEVER,[Mr]:e.ALWAYS,[De]:e.LESS,[Cr]:e.LEQUAL,[Rr]:e.EQUAL,[Ar]:e.GEQUAL,[wr]:e.GREATER,[Er]:e.NOTEQUAL}}
getGLTextureType(e: any): any
Code
getGLTextureType(e){const{gl:t}=this;let r;return r=!0===e.isCubeTexture?t.TEXTURE_CUBE_MAP:!0===e.isArrayTexture||!0===e.isDataArrayTexture||!0===e.isCompressedArrayTexture?t.TEXTURE_2D_ARRAY:!0===e.isData3DTexture?t.TEXTURE_3D:t.TEXTURE_2D,r}
getInternalFormat(e: any, t: any, r: any, s: any, i: boolean): any
Code
getInternalFormat(e,t,r,s,i=!1){const{gl:n,extensions:a}=this;if(null!==e){if(void 0!==n[e])return n[e];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+e+"'")}let o=t;if(t===n.RED&&(r===n.FLOAT&&(o=n.R32F),r===n.HALF_FLOAT&&(o=n.R16F),r===n.UNSIGNED_BYTE&&(o=n.R8),r===n.UNSIGNED_SHORT&&(o=n.R16),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RED_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.R8UI),r===n.UNSIGNED_SHORT&&(o=n.R16UI),r===n.UNSIGNED_INT&&(o=n.R32UI),r===n.BYTE&&(o=n.R8I),r===n.SHORT&&(o=n.R16I),r===n.INT&&(o=n.R32I)),t===n.RG&&(r===n.FLOAT&&(o=n.RG32F),r===n.HALF_FLOAT&&(o=n.RG16F),r===n.UNSIGNED_BYTE&&(o=n.RG8),r===n.UNSIGNED_SHORT&&(o=n.RG16),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RG_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RG8UI),r===n.UNSIGNED_SHORT&&(o=n.RG16UI),r===n.UNSIGNED_INT&&(o=n.RG32UI),r===n.BYTE&&(o=n.RG8I),r===n.SHORT&&(o=n.RG16I),r===n.INT&&(o=n.RG32I)),t===n.RGB){const e=i?Br:c.getTransfer(s);r===n.FLOAT&&(o=n.RGB32F),r===n.HALF_FLOAT&&(o=n.RGB16F),r===n.UNSIGNED_BYTE&&(o=n.RGB8),r===n.UNSIGNED_SHORT&&(o=n.RGB16),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I),r===n.UNSIGNED_BYTE&&(o=e===h?n.SRGB8:n.RGB8),r===n.UNSIGNED_SHORT_5_6_5&&(o=n.RGB565),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGB4),r===n.UNSIGNED_INT_5_9_9_9_REV&&(o=n.RGB9_E5)}if(t===n.RGB_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGB8UI),r===n.UNSIGNED_SHORT&&(o=n.RGB16UI),r===n.UNSIGNED_INT&&(o=n.RGB32UI),r===n.BYTE&&(o=n.RGB8I),r===n.SHORT&&(o=n.RGB16I),r===n.INT&&(o=n.RGB32I)),t===n.RGBA){const e=i?Br:c.getTransfer(s);r===n.FLOAT&&(o=n.RGBA32F),r===n.HALF_FLOAT&&(o=n.RGBA16F),r===n.UNSIGNED_BYTE&&(o=n.RGBA8),r===n.UNSIGNED_SHORT&&(o=n.RGBA16),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I),r===n.UNSIGNED_BYTE&&(o=e===h?n.SRGB8_ALPHA8:n.RGBA8),r===n.UNSIGNED_SHORT_4_4_4_4&&(o=n.RGBA4),r===n.UNSIGNED_SHORT_5_5_5_1&&(o=n.RGB5_A1)}return t===n.RGBA_INTEGER&&(r===n.UNSIGNED_BYTE&&(o=n.RGBA8UI),r===n.UNSIGNED_SHORT&&(o=n.RGBA16UI),r===n.UNSIGNED_INT&&(o=n.RGBA32UI),r===n.BYTE&&(o=n.RGBA8I),r===n.SHORT&&(o=n.RGBA16I),r===n.INT&&(o=n.RGBA32I)),t===n.DEPTH_COMPONENT&&(r===n.UNSIGNED_SHORT&&(o=n.DEPTH_COMPONENT16),r===n.UNSIGNED_INT&&(o=n.DEPTH_COMPONENT24),r===n.FLOAT&&(o=n.DEPTH_COMPONENT32F)),t===n.DEPTH_STENCIL&&r===n.UNSIGNED_INT_24_8&&(o=n.DEPTH24_STENCIL8),o!==n.R16F&&o!==n.R32F&&o!==n.RG16F&&o!==n.RG32F&&o!==n.RGBA16F&&o!==n.RGBA32F||a.get("EXT_color_buffer_float"),o}
setTextureParameters(e: any, t: any): void
Code
setTextureParameters(e,t){const{gl:r,extensions:s,backend:i}=this,n=c.getPrimaries(c.workingColorSpace),a=t.colorSpace===b?null:c.getPrimaries(t.colorSpace),o=t.colorSpace===b||n===a?r.NONE:r.BROWSER_DEFAULT_WEBGL;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,t.flipY),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),r.pixelStorei(r.UNPACK_ALIGNMENT,t.unpackAlignment),r.pixelStorei(r.UNPACK_COLORSPACE_CONVERSION_WEBGL,o),r.texParameteri(e,r.TEXTURE_WRAP_S,PN[t.wrapS]),r.texParameteri(e,r.TEXTURE_WRAP_T,PN[t.wrapT]),e!==r.TEXTURE_3D&&e!==r.TEXTURE_2D_ARRAY||t.isArrayTexture||r.texParameteri(e,r.TEXTURE_WRAP_R,PN[t.wrapR]),r.texParameteri(e,r.TEXTURE_MAG_FILTER,BN[t.magFilter]);const u=void 0!==t.mipmaps&&t.mipmaps.length>0,l=t.minFilter===Y&&u?V:t.minFilter;if(r.texParameteri(e,r.TEXTURE_MIN_FILTER,BN[l]),t.compareFunction&&(r.texParameteri(e,r.TEXTURE_COMPARE_MODE,r.COMPARE_REF_TO_TEXTURE),r.texParameteri(e,r.TEXTURE_COMPARE_FUNC,LN[t.compareFunction])),!0===s.has("EXT_texture_filter_anisotropic")){if(t.magFilter===v)return;if(t.minFilter!==Ge&&t.minFilter!==V)return;if(t.type===I&&!1===s.has("OES_texture_float_linear"))return;if(t.anisotropy>1){const n=s.get("EXT_texture_filter_anisotropic");r.texParameterf(e,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(t.anisotropy,i.getMaxAnisotropy()))}}}
createDefaultTexture(e: any): void
Code
createDefaultTexture(e){const{gl:t,backend:r,defaultTextures:s}=this,i=this.getGLTextureType(e);let n=s[i];void 0===n&&(n=t.createTexture(),r.state.bindTexture(i,n),t.texParameteri(i,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(i,t.TEXTURE_MAG_FILTER,t.NEAREST),s[i]=n),r.set(e,{textureGPU:n,glTextureType:i,isDefault:!0})}
createTexture(e: any, t: any): void
Code
createTexture(e,t){const{gl:r,backend:s}=this,{levels:i,width:n,height:a,depth:o}=t,u=s.utils.convert(e.format,e.colorSpace),l=s.utils.convert(e.type),d=this.getInternalFormat(e.internalFormat,u,l,e.colorSpace,e.isVideoTexture),c=r.createTexture(),h=this.getGLTextureType(e);s.state.bindTexture(h,c),this.setTextureParameters(h,e),e.isArrayTexture||e.isDataArrayTexture||e.isCompressedArrayTexture?r.texStorage3D(r.TEXTURE_2D_ARRAY,i,d,n,a,o):e.isData3DTexture?r.texStorage3D(r.TEXTURE_3D,i,d,n,a,o):e.isVideoTexture||r.texStorage2D(h,i,d,n,a),s.set(e,{textureGPU:c,glTextureType:h,glFormat:u,glType:l,glInternalFormat:d})}
copyBufferToTexture(e: any, t: any): void
Code
copyBufferToTexture(e,t){const{gl:r,backend:s}=this,{textureGPU:i,glTextureType:n,glFormat:a,glType:o}=s.get(t),{width:u,height:l}=t.source.data;r.bindBuffer(r.PIXEL_UNPACK_BUFFER,e),s.state.bindTexture(n,i),r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.texSubImage2D(n,0,0,0,u,l,a,o,0),r.bindBuffer(r.PIXEL_UNPACK_BUFFER,null),s.state.unbindTexture()}
updateTexture(e: any, t: any): void
Code
updateTexture(e,t){const{gl:r}=this,{width:s,height:i}=t,{textureGPU:n,glTextureType:a,glFormat:o,glType:u,glInternalFormat:l}=this.backend.get(e);if(!e.isRenderTargetTexture&&void 0!==n)if(this.backend.state.bindTexture(a,n),this.setTextureParameters(a,e),e.isCompressedTexture){const s=e.mipmaps,i=t.image;for(let t=0;t<s.length;t++){const n=s[t];e.isCompressedArrayTexture?e.format!==r.RGBA?null!==o?r.compressedTexSubImage3D(r.TEXTURE_2D_ARRAY,t,0,0,0,n.width,n.height,i.depth,o,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):r.texSubImage3D(r.TEXTURE_2D_ARRAY,t,0,0,0,n.width,n.height,i.depth,o,u,n.data):null!==o?r.compressedTexSubImage2D(r.TEXTURE_2D,t,0,0,n.width,n.height,o,n.data):console.warn("Unsupported compressed texture format")}}else if(e.isCubeTexture){const e=t.images;for(let t=0;t<6;t++){const n=DN(e[t]);r.texSubImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,s,i,o,u,n)}}else if(e.isDataArrayTexture||e.isArrayTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_2D_ARRAY,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isData3DTexture){const e=t.image;r.texSubImage3D(r.TEXTURE_3D,0,0,0,0,e.width,e.height,e.depth,o,u,e.data)}else if(e.isVideoTexture)e.update(),r.texImage2D(a,0,l,o,u,t.image);else{const e=DN(t.image);r.texSubImage2D(a,0,0,0,s,i,o,u,e)}}
generateMipmaps(e: any): void
Code
generateMipmaps(e){const{gl:t,backend:r}=this,{textureGPU:s,glTextureType:i}=r.get(e);r.state.bindTexture(i,s),t.generateMipmap(i)}
deallocateRenderBuffers(e: any): void
Code
deallocateRenderBuffers(e){const{gl:t,backend:r}=this;if(e){const s=r.get(e);if(s.renderBufferStorageSetup=void 0,s.framebuffers){for(const e in s.framebuffers)t.deleteFramebuffer(s.framebuffers[e]);delete s.framebuffers}if(s.depthRenderbuffer&&(t.deleteRenderbuffer(s.depthRenderbuffer),delete s.depthRenderbuffer),s.stencilRenderbuffer&&(t.deleteRenderbuffer(s.stencilRenderbuffer),delete s.stencilRenderbuffer),s.msaaFrameBuffer&&(t.deleteFramebuffer(s.msaaFrameBuffer),delete s.msaaFrameBuffer),s.msaaRenderbuffers){for(let e=0;e<s.msaaRenderbuffers.length;e++)t.deleteRenderbuffer(s.msaaRenderbuffers[e]);delete s.msaaRenderbuffers}}}
destroyTexture(e: any): void
Code
destroyTexture(e){const{gl:t,backend:r}=this,{textureGPU:s,renderTarget:i}=r.get(e);this.deallocateRenderBuffers(i),t.deleteTexture(s),r.delete(e)}
copyTextureToTexture(e: any, t: any, r: any, s: any, i: number, n: number): void
Code
copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){const{gl:a,backend:o}=this,{state:u}=this.backend,{textureGPU:l,glTextureType:d,glType:c,glFormat:h}=o.get(t);let p,g,m,f,y,b,x,T,_;u.bindTexture(d,l);const v=e.isCompressedTexture?e.mipmaps[n]:e.image;if(null!==r)p=r.max.x-r.min.x,g=r.max.y-r.min.y,m=r.isBox3?r.max.z-r.min.z:1,f=r.min.x,y=r.min.y,b=r.isBox3?r.min.z:0;else{const t=Math.pow(2,-i);p=Math.floor(v.width*t),g=Math.floor(v.height*t),m=e.isDataArrayTexture||e.isArrayTexture?v.depth:e.isData3DTexture?Math.floor(v.depth*t):1,f=0,y=0,b=0}null!==s?(x=s.x,T=s.y,_=s.z):(x=0,T=0,_=0),a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,t.flipY),a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),a.pixelStorei(a.UNPACK_ALIGNMENT,t.unpackAlignment);const N=a.getParameter(a.UNPACK_ROW_LENGTH),S=a.getParameter(a.UNPACK_IMAGE_HEIGHT),E=a.getParameter(a.UNPACK_SKIP_PIXELS),w=a.getParameter(a.UNPACK_SKIP_ROWS),A=a.getParameter(a.UNPACK_SKIP_IMAGES);a.pixelStorei(a.UNPACK_ROW_LENGTH,v.width),a.pixelStorei(a.UNPACK_IMAGE_HEIGHT,v.height),a.pixelStorei(a.UNPACK_SKIP_PIXELS,f),a.pixelStorei(a.UNPACK_SKIP_ROWS,y),a.pixelStorei(a.UNPACK_SKIP_IMAGES,b);const R=t.isDataArrayTexture||t.isData3DTexture||t.isArrayTexture;if(e.isRenderTargetTexture||e.isDepthTexture){const r=o.get(e),s=o.get(t),i=o.get(r.renderTarget),n=o.get(s.renderTarget),l=i.framebuffers[r.cacheKey],d=n.framebuffers[s.cacheKey];u.bindFramebuffer(a.READ_FRAMEBUFFER,l),u.bindFramebuffer(a.DRAW_FRAMEBUFFER,d);let c=a.COLOR_BUFFER_BIT;e.isDepthTexture&&(c=a.DEPTH_BUFFER_BIT),a.blitFramebuffer(f,y,p,g,x,T,p,g,c,a.NEAREST),u.bindFramebuffer(a.READ_FRAMEBUFFER,null),u.bindFramebuffer(a.DRAW_FRAMEBUFFER,null)}else R?e.isDataTexture||e.isData3DTexture?a.texSubImage3D(d,n,x,T,_,p,g,m,h,c,v.data):t.isCompressedArrayTexture?a.compressedTexSubImage3D(d,n,x,T,_,p,g,m,h,v.data):a.texSubImage3D(d,n,x,T,_,p,g,m,h,c,v):e.isDataTexture?a.texSubImage2D(d,n,x,T,p,g,h,c,v.data):e.isCompressedTexture?a.compressedTexSubImage2D(d,n,x,T,v.width,v.height,h,v.data):a.texSubImage2D(d,n,x,T,p,g,h,c,v);a.pixelStorei(a.UNPACK_ROW_LENGTH,N),a.pixelStorei(a.UNPACK_IMAGE_HEIGHT,S),a.pixelStorei(a.UNPACK_SKIP_PIXELS,E),a.pixelStorei(a.UNPACK_SKIP_ROWS,w),a.pixelStorei(a.UNPACK_SKIP_IMAGES,A),0===n&&t.generateMipmaps&&a.generateMipmap(d),u.unbindTexture()}
copyFramebufferToTexture(e: any, t: any, r: any): void
Code
copyFramebufferToTexture(e,t,r){const{gl:s}=this,{state:i}=this.backend,{textureGPU:n}=this.backend.get(e),{x:a,y:o,z:u,w:l}=r,d=!0===e.isDepthTexture||t.renderTarget&&t.renderTarget.samples>0,c=t.renderTarget?t.renderTarget.height:this.backend.getDrawingBufferSize().y;if(d){const r=0!==a||0!==o;let d,h;if(!0===e.isDepthTexture?(d=s.DEPTH_BUFFER_BIT,h=s.DEPTH_ATTACHMENT,t.stencil&&(d|=s.STENCIL_BUFFER_BIT)):(d=s.COLOR_BUFFER_BIT,h=s.COLOR_ATTACHMENT0),r){const e=this.backend.get(t.renderTarget),r=e.framebuffers[t.getCacheKey()],h=e.msaaFrameBuffer;i.bindFramebuffer(s.DRAW_FRAMEBUFFER,r),i.bindFramebuffer(s.READ_FRAMEBUFFER,h);const p=c-o-l;s.blitFramebuffer(a,p,a+u,p+l,a,p,a+u,p+l,d,s.NEAREST),i.bindFramebuffer(s.READ_FRAMEBUFFER,r),i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,p,u,l),i.unbindTexture()}else{const e=s.createFramebuffer();i.bindFramebuffer(s.DRAW_FRAMEBUFFER,e),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,h,s.TEXTURE_2D,n,0),s.blitFramebuffer(0,0,u,l,0,0,u,l,d,s.NEAREST),s.deleteFramebuffer(e)}}else i.bindTexture(s.TEXTURE_2D,n),s.copyTexSubImage2D(s.TEXTURE_2D,0,0,0,a,c-l-o,u,l),i.unbindTexture();e.generateMipmaps&&this.generateMipmaps(e),this.backend._setFramebuffer(t)}
setupRenderBufferStorage(e: any, t: any, r: any, s: boolean): void
Code
setupRenderBufferStorage(e,t,r,s=!1){const{gl:i}=this,n=t.renderTarget,{depthTexture:a,depthBuffer:o,stencilBuffer:u,width:l,height:d}=n;if(i.bindRenderbuffer(i.RENDERBUFFER,e),o&&!u){let t=i.DEPTH_COMPONENT24;if(!0===s){this.extensions.get("WEBGL_multisampled_render_to_texture").renderbufferStorageMultisampleEXT(i.RENDERBUFFER,n.samples,t,l,d)}else r>0?(a&&a.isDepthTexture&&a.type===i.FLOAT&&(t=i.DEPTH_COMPONENT32F),i.renderbufferStorageMultisample(i.RENDERBUFFER,r,t,l,d)):i.renderbufferStorage(i.RENDERBUFFER,t,l,d);i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.RENDERBUFFER,e)}else o&&u&&(r>0?i.renderbufferStorageMultisample(i.RENDERBUFFER,r,i.DEPTH24_STENCIL8,l,d):i.renderbufferStorage(i.RENDERBUFFER,i.DEPTH_STENCIL,l,d),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.RENDERBUFFER,e));i.bindRenderbuffer(i.RENDERBUFFER,null)}
copyTextureToBuffer(e: any, t: any, r: any, s: any, i: any, n: any): Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...>>
Code
async copyTextureToBuffer(e,t,r,s,i,n){const{backend:a,gl:o}=this,{textureGPU:u,glFormat:l,glType:d}=this.backend.get(e),c=o.createFramebuffer();o.bindFramebuffer(o.READ_FRAMEBUFFER,c);const h=e.isCubeTexture?o.TEXTURE_CUBE_MAP_POSITIVE_X+n:o.TEXTURE_2D;o.framebufferTexture2D(o.READ_FRAMEBUFFER,o.COLOR_ATTACHMENT0,h,u,0);const p=this._getTypedArrayType(d),g=s*i*this._getBytesPerTexel(d,l),m=o.createBuffer();o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.bufferData(o.PIXEL_PACK_BUFFER,g,o.STREAM_READ),o.readPixels(t,r,s,i,l,d,0),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),await a.utils._clientWaitAsync();const f=new p(g/p.BYTES_PER_ELEMENT);return o.bindBuffer(o.PIXEL_PACK_BUFFER,m),o.getBufferSubData(o.PIXEL_PACK_BUFFER,0,f),o.bindBuffer(o.PIXEL_PACK_BUFFER,null),o.deleteFramebuffer(c),f}
_getTypedArrayType(e: any): Uint8ArrayConstructor | Uint16ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor
Code
_getTypedArrayType(e){const{gl:t}=this;if(e===t.UNSIGNED_BYTE)return Uint8Array;if(e===t.UNSIGNED_SHORT_4_4_4_4)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_5_5_1)return Uint16Array;if(e===t.UNSIGNED_SHORT_5_6_5)return Uint16Array;if(e===t.UNSIGNED_SHORT)return Uint16Array;if(e===t.UNSIGNED_INT)return Uint32Array;if(e===t.HALF_FLOAT)return Uint16Array;if(e===t.FLOAT)return Float32Array;throw new Error(`Unsupported WebGL type: ${e}`)}
_getBytesPerTexel(e: any, t: any): number
Code
_getBytesPerTexel(e,t){const{gl:r}=this;let s=0;return e===r.UNSIGNED_BYTE&&(s=1),e!==r.UNSIGNED_SHORT_4_4_4_4&&e!==r.UNSIGNED_SHORT_5_5_5_1&&e!==r.UNSIGNED_SHORT_5_6_5&&e!==r.UNSIGNED_SHORT&&e!==r.HALF_FLOAT||(s=2),e!==r.UNSIGNED_INT&&e!==r.FLOAT||(s=4),t===r.RGBA?4*s:t===r.RGB?3*s:t===r.ALPHA?s:void 0}

VN

Class Code
class VN{constructor(e){this.backend=e,this.gl=this.backend.gl,this.availableExtensions=this.gl.getSupportedExtensions(),this.extensions={}}get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}has(e){return this.availableExtensions.includes(e)}}

Methods

get(e: any): any
Code
get(e){let t=this.extensions[e];return void 0===t&&(t=this.gl.getExtension(e),this.extensions[e]=t),t}
has(e: any): any
Code
has(e){return this.availableExtensions.includes(e)}

UN

Class Code
class UN{constructor(e){this.backend=e,this.maxAnisotropy=null}getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}}

Methods

getMaxAnisotropy(): any
Code
getMaxAnisotropy(){if(null!==this.maxAnisotropy)return this.maxAnisotropy;const e=this.backend.gl,t=this.backend.extensions;if(!0===t.has("EXT_texture_filter_anisotropic")){const r=t.get("EXT_texture_filter_anisotropic");this.maxAnisotropy=e.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else this.maxAnisotropy=0;return this.maxAnisotropy}

kN

Class Code
class kN{constructor(e){this.gl=e.gl,this.extensions=e.extensions,this.info=e.renderer.info,this.mode=null,this.index=0,this.type=null,this.object=null}render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;s<r;s++)this.render(e[s],t[s]);else{0!==this.index?o.multiDrawElementsWEBGL(i,t,0,this.type,e,0,r):o.multiDrawArraysWEBGL(i,e,0,t,0,r);let s=0;for(let e=0;e<r;e++)s+=t[e];a.update(n,s,1)}}renderMultiDrawInstances(e,t,r,s){const{extensions:i,mode:n,object:a,info:o}=this;if(0===r)return;const u=i.get("WEBGL_multi_draw");if(null===u)for(let i=0;i<r;i++)this.renderInstances(e[i],t[i],s[i]);else{0!==this.index?u.multiDrawElementsInstancedWEBGL(n,t,0,this.type,e,0,s,0,r):u.multiDrawArraysInstancedWEBGL(n,e,0,t,0,s,0,r);let i=0;for(let e=0;e<r;e++)i+=t[e]*s[e];o.update(a,i,1)}}}

Methods

render(e: any, t: any): void
Code
render(e,t){const{gl:r,mode:s,object:i,type:n,info:a,index:o}=this;0!==o?r.drawElements(s,t,n,e):r.drawArrays(s,e,t),a.update(i,t,1)}
renderInstances(e: any, t: any, r: any): void
Code
renderInstances(e,t,r){const{gl:s,mode:i,type:n,index:a,object:o,info:u}=this;0!==r&&(0!==a?s.drawElementsInstanced(i,t,n,e,r):s.drawArraysInstanced(i,e,t,r),u.update(o,t,r))}
renderMultiDraw(e: any, t: any, r: any): void
Code
renderMultiDraw(e,t,r){const{extensions:s,mode:i,object:n,info:a}=this;if(0===r)return;const o=s.get("WEBGL_multi_draw");if(null===o)for(let s=0;s<r;s++)this.render(e[s],t[s]);else{0!==this.index?o.multiDrawElementsWEBGL(i,t,0,this.type,e,0,r):o.multiDrawArraysWEBGL(i,e,0,t,0,r);let s=0;for(let e=0;e<r;e++)s+=t[e];a.update(n,s,1)}}
renderMultiDrawInstances(e: any, t: any, r: any, s: any): void
Code
renderMultiDrawInstances(e,t,r,s){const{extensions:i,mode:n,object:a,info:o}=this;if(0===r)return;const u=i.get("WEBGL_multi_draw");if(null===u)for(let i=0;i<r;i++)this.renderInstances(e[i],t[i],s[i]);else{0!==this.index?u.multiDrawElementsInstancedWEBGL(n,t,0,this.type,e,0,s,0,r):u.multiDrawArraysInstancedWEBGL(n,e,0,t,0,s,0,r);let i=0;for(let e=0;e<r;e++)i+=t[e]*s[e];o.update(a,i,1)}}

GN

Class Code
class GN{constructor(e=256){this.trackTimestamp=!0,this.maxQueries=e,this.currentQueryIndex=0,this.queryOffsets=new Map,this.isDisposed=!1,this.lastValue=0,this.pendingResolve=!1}allocateQueriesForContext(){}async resolveQueriesAsync(){}dispose(){}}

Methods

allocateQueriesForContext(): void
Code
allocateQueriesForContext(){}
resolveQueriesAsync(): Promise<void>
Code
async resolveQueriesAsync(){}
dispose(): void
Code
dispose(){}

zN

Class Code
class zN extends GN{constructor(e,t,r=2048){if(super(r),this.gl=e,this.type=t,this.ext=e.getExtension("EXT_disjoint_timer_query_webgl2")||e.getExtension("EXT_disjoint_timer_query"),!this.ext)return console.warn("EXT_disjoint_timer_query not supported; timestamps will be disabled."),void(this.trackTimestamp=!1);this.queries=[];for(let t=0;t<this.maxQueries;t++)this.queries.push(e.createQuery());this.activeQuery=null,this.queryStates=new Map}allocateQueriesForContext(e){if(!this.trackTimestamp)return null;if(this.currentQueryIndex+2>this.maxQueries)return pt(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e.id,t),t}beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e.id);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){console.error("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e.id);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){console.error("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=[];for(const[t,r]of this.queryStates)if("ended"===r){const r=this.queries[t];e.push(this.resolveQuery(r))}if(0===e.length)return this.lastValue;const t=(await Promise.all(e)).reduce((e,t)=>e+t,0);return this.lastValue=t,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,t}catch(e){return console.error("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){console.error("Error checking query:",e),t(this.lastValue)}};n()})}dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}}

Methods

allocateQueriesForContext(e: any): number
Code
allocateQueriesForContext(e){if(!this.trackTimestamp)return null;if(this.currentQueryIndex+2>this.maxQueries)return pt(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryStates.set(t,"inactive"),this.queryOffsets.set(e.id,t),t}
beginQuery(e: any): void
Code
beginQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e.id);if(null==t)return;if(null!==this.activeQuery)return;const r=this.queries[t];if(r)try{"inactive"===this.queryStates.get(t)&&(this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT,r),this.activeQuery=t,this.queryStates.set(t,"started"))}catch(e){console.error("Error in beginQuery:",e),this.activeQuery=null,this.queryStates.set(t,"inactive")}}
endQuery(e: any): void
Code
endQuery(e){if(!this.trackTimestamp||this.isDisposed)return;const t=this.queryOffsets.get(e.id);if(null!=t&&this.activeQuery===t)try{this.gl.endQuery(this.ext.TIME_ELAPSED_EXT),this.queryStates.set(t,"ended"),this.activeQuery=null}catch(e){console.error("Error in endQuery:",e),this.queryStates.set(t,"inactive"),this.activeQuery=null}}
resolveQueriesAsync(): Promise<any>
Code
async resolveQueriesAsync(){if(!this.trackTimestamp||this.pendingResolve)return this.lastValue;this.pendingResolve=!0;try{const e=[];for(const[t,r]of this.queryStates)if("ended"===r){const r=this.queries[t];e.push(this.resolveQuery(r))}if(0===e.length)return this.lastValue;const t=(await Promise.all(e)).reduce((e,t)=>e+t,0);return this.lastValue=t,this.currentQueryIndex=0,this.queryOffsets.clear(),this.queryStates.clear(),this.activeQuery=null,t}catch(e){return console.error("Error resolving queries:",e),this.lastValue}finally{this.pendingResolve=!1}}
resolveQuery(e: any): Promise<any>
Code
async resolveQuery(e){return new Promise(t=>{if(this.isDisposed)return void t(this.lastValue);let r,s=!1;const i=e=>{s||(s=!0,r&&(clearTimeout(r),r=null),t(e))},n=()=>{if(this.isDisposed)i(this.lastValue);else try{if(this.gl.getParameter(this.ext.GPU_DISJOINT_EXT))return void i(this.lastValue);if(!this.gl.getQueryParameter(e,this.gl.QUERY_RESULT_AVAILABLE))return void(r=setTimeout(n,1));const s=this.gl.getQueryParameter(e,this.gl.QUERY_RESULT);t(Number(s)/1e6)}catch(e){console.error("Error checking query:",e),t(this.lastValue)}};n()})}
dispose(): void
Code
dispose(){if(!this.isDisposed&&(this.isDisposed=!0,this.trackTimestamp)){for(const e of this.queries)this.gl.deleteQuery(e);this.queries=[],this.queryStates.clear(),this.queryOffsets.clear(),this.lastValue=0,this.activeQuery=null}}

HN

Class Code
class HN extends NN{constructor(e={}){super(e),this.isWebGLBackend=!0,this.attributeUtils=null,this.extensions=null,this.capabilities=null,this.textureUtils=null,this.bufferRenderer=null,this.gl=null,this.state=null,this.utils=null,this.vaoCache={},this.transformFeedbackCache={},this.discard=!1,this.disjoint=null,this.parallel=null,this._currentContext=null,this._knownBindings=new WeakSet,this._supportsInvalidateFramebuffer="undefined"!=typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),this._xrFramebuffer=null}init(e){super.init(e);const t=this.parameters,r={antialias:e.samples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new VN(this),this.capabilities=new UN(this),this.attributeUtils=new RN(this),this.textureUtils=new IN(this),this.bufferRenderer=new kN(this),this.state=new CN(this),this.utils=new MN(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile")}get coordinateSystem(){return l}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}async waitForGPU(){await this.utils._clientWaitAsync()}async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}setXRTarget(e){this._xrFramebuffer=e}setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&console.warn("THREE.WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}initTimestampQuery(e){if(!this.disjoint||!this.trackTimestamp)return;const t=e.isComputeNode?"compute":"render";this.timestampQueryPool[t]||(this.timestampQueryPool[t]=new zN(this.gl,t,2048));const r=this.timestampQueryPool[t];null!==r.allocateQueriesForContext(e)&&r.beginQuery(e)}prepareTimestampBuffer(e){if(!this.disjoint||!this.trackTimestamp)return;const t=e.isComputeNode?"compute":"render";this.timestampQueryPool[t].endQuery(e)}getContext(){return this.gl}beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor){const{x:r,y:s,width:i,height:n}=e.scissorValue;t.scissor(r,e.height-n-s,i,n)}this.initTimestampQuery(e),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e<a.length;e++){const t=a[e];t.generateMipmaps&&this.generateMipmaps(t)}this._currentContext=i;const o=e.renderTarget;if(null!==e.textures&&o){const s=this.get(o);if(o.samples>0&&!1===this._useMultisampledExtension(o)){const i=s.framebuffers[e.getCacheKey()];let n=t.COLOR_BUFFER_BIT;o.resolveDepthBuffer&&(o.depthBuffer&&(n|=t.DEPTH_BUFFER_BIT),o.stencilBuffer&&o.resolveStencilBuffer&&(n|=t.STENCIL_BUFFER_BIT));const a=s.msaaFrameBuffer,u=s.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,a),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,i),d)for(let e=0;e<l.length;e++)t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,null),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,null,0);for(let r=0;r<l.length;r++){if(d){const{textureGPU:e}=this.get(l[r]);t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,u[r]),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,e,0)}if(e.scissor){const{x:r,y:s,width:i,height:a}=e.scissorValue,o=e.height-a-s;t.blitFramebuffer(r,o,r+i,o+a,r,o,r+i,o+a,n,t.NEAREST)}else t.blitFramebuffer(0,0,e.width,e.height,0,0,e.width,e.height,n,t.NEAREST)}if(d)for(let e=0;e<l.length;e++){const{textureGPU:r}=this.get(l[e]);t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,u[e]),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,r,0)}!0===this._supportsInvalidateFramebuffer&&t.invalidateFramebuffer(t.READ_FRAMEBUFFER,s.invalidationArray)}else if(!1===o.resolveDepthBuffer&&s.framebuffers){const i=s.framebuffers[e.getCacheKey()];r.bindFramebuffer(t.DRAW_FRAMEBUFFER,i),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,s.depthInvalidationArray)}}if(null!==i)if(this._setFramebuffer(i),i.viewport)this.updateViewport(i);else{const{width:e,height:t}=this.getDrawingBufferSize();r.viewport(0,0,e,t)}this.prepareTimestampBuffer(e)}resolveOccludedAsync(e){const t=this.get(e),{currentOcclusionQueries:r,currentOcclusionQueryObjects:s}=t;if(r&&s){const e=new WeakSet,{gl:i}=this;t.currentOcclusionQueryObjects=null,t.currentOcclusionQueries=null;const n=()=>{let a=0;for(let t=0;t<r.length;t++){const n=r[t];null!==n&&(i.getQueryParameter(n,i.QUERY_RESULT_AVAILABLE)&&(0===i.getQueryParameter(n,i.QUERY_RESULT)&&e.add(s[t]),r[t]=null,i.deleteQuery(n),a++))}a<r.length?requestAnimationFrame(n):t.occluded=e};n()}}isOccluded(e,t){const r=this.get(e);return r.occluded&&r.occluded.has(t)}updateViewport(e){const{state:t}=this,{x:r,y:s,width:i,height:n}=e.viewportValue;t.viewport(r,e.height-n-s,i,n)}setScissorTest(e){this.state.setScissorTest(e)}getClearColor(){const e=super.getClearColor();return e.r*=e.a,e.g*=e.a,e.b*=e.a,e}clear(e,t,r,s=null,i=!0){const{gl:n,renderer:a}=this;if(null===s){s={textures:null,clearColorValue:this.getClearColor()}}let o=0;if(e&&(o|=n.COLOR_BUFFER_BIT),t&&(o|=n.DEPTH_BUFFER_BIT),r&&(o|=n.STENCIL_BUFFER_BIT),0!==o){let u;u=s.clearColorValue?s.clearColorValue:this.getClearColor();const l=a.getClearDepth(),d=a.getClearStencil();if(t&&this.state.setDepthMask(!0),null===s.textures)n.clearColor(u.r,u.g,u.b,u.a),n.clear(o);else{if(i&&this._setFramebuffer(s),e)for(let e=0;e<s.textures.length;e++)0===e?n.clearBufferfv(n.COLOR,e,[u.r,u.g,u.b,u.a]):n.clearBufferfv(n.COLOR,e,[0,0,0,1]);t&&r?n.clearBufferfi(n.DEPTH_STENCIL,0,l,d):t?n.clearBufferfv(n.DEPTH,0,[l]):r&&n.clearBufferiv(n.STENCIL,0,[d])}}}beginCompute(e){const{state:t,gl:r}=this;t.bindFramebuffer(r.FRAMEBUFFER,null),this.initTimestampQuery(e)}compute(e,t,r,s,i=null){const{state:n,gl:a}=this;!1===this.discard&&(a.enable(a.RASTERIZER_DISCARD),this.discard=!0);const{programGPU:o,transformBuffers:u,attributes:l}=this.get(s),d=this._getVaoKey(l),c=this.vaoCache[d];void 0===c?this.vaoCache[d]=this._createVao(l):n.setVertexState(c),n.useProgram(o),this._bindUniforms(r);const h=this._getTransformFeedback(u);a.bindTransformFeedback(a.TRANSFORM_FEEDBACK,h),a.beginTransformFeedback(a.POINTS),i=null!==i?i:t.count,Array.isArray(i)&&(pt("WebGLBackend.compute(): The count parameter must be a single number, not an array."),i=i[0]),l[0].isStorageInstancedBufferAttribute?a.drawArraysInstanced(a.POINTS,0,1,i):a.drawArrays(a.POINTS,0,i),a.endTransformFeedback(),a.bindTransformFeedback(a.TRANSFORM_FEEDBACK,null);for(let e=0;e<u.length;e++){const t=u[e];t.pbo&&this.has(t.pbo)&&this.textureUtils.copyBufferToTexture(t.transformBuffer,t.pbo),t.switchBuffers()}}finishCompute(e){const t=this.gl;this.discard=!1,t.disable(t.RASTERIZER_DISCARD),this.prepareTimestampBuffer(e),this._currentContext&&this._setFramebuffer(this._currentContext)}_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.isArrayTexture&&e.camera.isArrayCamera}draw(e){const{object:t,pipeline:r,material:s,context:i,hardwareClippingPlanes:n}=e,{programGPU:a}=this.get(r),{gl:o,state:u}=this,l=this.get(i),d=e.getDrawParameters();if(null===d)return;this._bindUniforms(e.getBindings());const c=t.isMesh&&t.matrixWorld.determinant()<0;u.setMaterial(s,c,n),u.useProgram(a);const h=e.getAttributes(),p=this.get(h);let g=p.vaoGPU;if(void 0===g){const e=this._getVaoKey(h);g=this.vaoCache[e],void 0===g&&(g=this._createVao(h),this.vaoCache[e]=g,p.vaoGPU=g)}const m=e.getIndex(),f=null!==m?this.get(m).bufferGPU:null;u.setVertexState(g,f);const y=l.lastOcclusionObject;if(y!==t&&void 0!==y){if(null!==y&&!0===y.occlusionTest&&(o.endQuery(o.ANY_SAMPLES_PASSED),l.occlusionQueryIndex++),!0===t.occlusionTest){const e=o.createQuery();o.beginQuery(o.ANY_SAMPLES_PASSED,e),l.occlusionQueries[l.occlusionQueryIndex]=e,l.occlusionQueryObjects[l.occlusionQueryIndex]=t}l.lastOcclusionObject=t}const b=this.bufferRenderer;t.isPoints?b.mode=o.POINTS:t.isLineSegments?b.mode=o.LINES:t.isLine?b.mode=o.LINE_STRIP:t.isLineLoop?b.mode=o.LINE_LOOP:!0===s.wireframe?(u.setLineWidth(s.wireframeLinewidth*this.renderer.getPixelRatio()),b.mode=o.LINES):b.mode=o.TRIANGLES;const{vertexCount:x,instanceCount:T}=d;let{firstVertex:_}=d;if(b.object=t,null!==m){_*=m.array.BYTES_PER_ELEMENT;const e=this.get(m);b.index=m.count,b.type=e.type}else b.index=0;const v=()=>{t.isBatchedMesh?null!==t._multiDrawInstances?(pt("THREE.WebGLBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),b.renderMultiDrawInstances(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount,t._multiDrawInstances)):this.hasFeature("WEBGL_multi_draw")?b.renderMultiDraw(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount):pt("THREE.WebGLRenderer: WEBGL_multi_draw not supported."):T>1?b.renderInstances(_,x,T):b.render(_,x)};if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r<i;r++){const s=o.createBuffer();e[0]=r,o.bindBuffer(o.UNIFORM_BUFFER,s),o.bufferData(o.UNIFORM_BUFFER,e,o.STATIC_DRAW),t.push(s)}r.indexesGPU=t}const n=this.get(i),a=this.renderer.getPixelRatio(),l=this._currentContext.renderTarget,d=this._isRenderCameraDepthArray(this._currentContext),c=this._currentContext.activeCubeFace;if(d){const e=this.get(l.depthTexture);if(e.clearedRenderId!==this.renderer._nodes.nodeFrame.renderId){e.clearedRenderId=this.renderer._nodes.nodeFrame.renderId;const{stencilBuffer:t}=l;for(let e=0,r=s.length;e<r;e++)this.renderer._activeCubeFace=e,this._currentContext.activeCubeFace=e,this._setFramebuffer(this._currentContext),this.clear(!1,!0,t,this._currentContext,!1);this.renderer._activeCubeFace=c,this._currentContext.activeCubeFace=c}}for(let i=0,l=s.length;i<l;i++){const l=s[i];if(t.layers.test(l.layers)){d&&(this.renderer._activeCubeFace=i,this._currentContext.activeCubeFace=i,this._setFramebuffer(this._currentContext));const t=l.viewport;if(void 0!==t){const r=t.x*a,s=t.y*a,i=t.width*a,n=t.height*a;u.viewport(Math.floor(r),Math.floor(e.context.height-n-s),Math.floor(i),Math.floor(n))}u.bindBufferBase(o.UNIFORM_BUFFER,n.index,r.indexesGPU[i]),v()}this._currentContext.activeCubeFace=c,this.renderer._activeCubeFace=c}}else v()}needsRenderUpdate(){return!1}getRenderCacheKey(){return""}createDefaultTexture(e){this.textureUtils.createDefaultTexture(e)}createTexture(e,t){this.textureUtils.createTexture(e,t)}updateTexture(e,t){this.textureUtils.updateTexture(e,t)}generateMipmaps(e){this.textureUtils.generateMipmaps(e)}destroyTexture(e){this.textureUtils.destroyTexture(e)}async copyTextureToBuffer(e,t,r,s,i,n){return this.textureUtils.copyTextureToBuffer(e,t,r,s,i,n)}createSampler(){}destroySampler(){}createNodeBuilder(e,t){return new TN(e,t)}createProgram(e){const t=this.gl,{stage:r,code:s}=e,i="fragment"===r?t.createShader(t.FRAGMENT_SHADER):t.createShader(t.VERTEX_SHADER);t.shaderSource(i,s),t.compileShader(i),this.set(e,{shaderGPU:i})}destroyProgram(e){this.delete(e)}createRenderPipeline(e,t){const r=this.gl,s=e.pipeline,{fragmentProgram:i,vertexProgram:n}=s,a=r.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU;if(r.attachShader(a,o),r.attachShader(a,u),r.linkProgram(a),this.set(s,{programGPU:a,fragmentShader:o,vertexShader:u}),null!==t&&this.parallel){const i=new Promise(t=>{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e<n;e++){const i=e+1;s.push(`${i===t?">":" "} ${i}: ${r[e]}`)}return s.join("\n")}_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");console.error("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&console.warn("THREE.WebGLProgram: Program Info Log:",i)}}_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n})}createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;e<l.length;e++){const t=l[e];d.push(t.varyingName),c.push(t.attributeNode)}s.attachShader(a,o),s.attachShader(a,u),s.transformFeedbackVaryings(a,d,s.SEPARATE_ATTRIBS),s.linkProgram(a),!1===s.getProgramParameter(a,s.LINK_STATUS)&&this._logProgramError(a,o,u),r.useProgram(a),this._setupBindings(t,a);const h=n.attributes,p=[],g=[];for(let e=0;e<h.length;e++){const t=h[e].node.attribute;p.push(t),this.has(t)||this.attributeUtils.createAttribute(t,s.ARRAY_BUFFER)}for(let e=0;e<c.length;e++){const t=c[e].attribute;this.has(t)||this.attributeUtils.createAttribute(t,s.ARRAY_BUFFER);const r=this.get(t);g.push(r)}this.set(e,{programGPU:a,transformBuffers:g,attributes:p})}createBindings(e,t){if(!1===this._knownBindings.has(t)){this._knownBindings.add(t);let e=0,r=0;for(const s of t){this.set(s,{textures:r,uniformBuffers:e});for(const t of s.bindings)t.isUniformBuffer&&e++,t.isSampledTexture&&r++}}this.updateBindings(e,t)}updateBindings(e){const{gl:t}=this,r=this.get(e);let s=r.uniformBuffers,i=r.textures;for(const r of e.bindings)if(r.isUniformsGroup||r.isUniformBuffer){const e=r.buffer,i=t.createBuffer();t.bindBuffer(t.UNIFORM_BUFFER,i),t.bufferData(t.UNIFORM_BUFFER,e,t.DYNAMIC_DRAW),this.set(r,{index:s++,bufferGPU:i})}else if(r.isSampledTexture){const{textureGPU:e,glTextureType:t}=this.get(r.texture);this.set(r,{index:i++,textureGPU:e,glTextureType:t})}}updateBinding(e){const t=this.gl;if(e.isUniformsGroup||e.isUniformBuffer){const r=this.get(e).bufferGPU,s=e.buffer;t.bindBuffer(t.UNIFORM_BUFFER,r),t.bufferData(t.UNIFORM_BUFFER,s,t.DYNAMIC_DRAW)}}createIndexAttribute(e){const t=this.gl;this.attributeUtils.createAttribute(e,t.ELEMENT_ARRAY_BUFFER)}createAttribute(e){if(this.has(e))return;const t=this.gl;this.attributeUtils.createAttribute(e,t.ARRAY_BUFFER)}createStorageAttribute(e){if(this.has(e))return;const t=this.gl;this.attributeUtils.createAttribute(e,t.ARRAY_BUFFER)}updateAttribute(e){this.attributeUtils.updateAttribute(e)}destroyAttribute(e){this.attributeUtils.destroyAttribute(e)}hasFeature(e){const t=Object.keys(ON).filter(t=>ON[t]===e),r=this.extensions;for(let e=0;e<t.length;e++)if(r.has(t[e]))return!0;return!1}getMaxAnisotropy(){return this.capabilities.getMaxAnisotropy()}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this.textureUtils.copyTextureToTexture(e,t,r,s,i,n)}copyFramebufferToTexture(e,t,r){this.textureUtils.copyFramebufferToTexture(e,t,r)}_setFramebuffer(e){const{gl:t,state:r}=this;let s=null;if(null!==e.textures){const i=e.renderTarget,n=this.get(i),{samples:a,depthBuffer:o,stencilBuffer:u}=i,l=!0===i.isWebGLCubeRenderTarget,d=!0===i.isRenderTarget3D,c=i.depth>1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=qf(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,0)}else{n.framebuffers[x]=T;for(let r=0;r<s.length;r++){const n=s[r],o=this.get(n);o.renderTarget=e.renderTarget,o.cacheKey=x;const u=t.COLOR_ATTACHMENT0+r;if(i.multiview)y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,u,o.textureGPU,0,a,0,2);else if(d||c){const e=this.renderer._activeCubeFace;t.framebufferTextureLayer(t.FRAMEBUFFER,u,o.textureGPU,0,e)}else b?f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,u,t.TEXTURE_2D,o.textureGPU,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,u,t.TEXTURE_2D,o.textureGPU,0)}}const h=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;if(!0===i._autoAllocateDepthBuffer){const r=t.createRenderbuffer();this.textureUtils.setupRenderBufferStorage(r,e,0,b),n.xrDepthRenderbuffer=r,o.push(u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT),t.bindRenderbuffer(t.RENDERBUFFER,r),t.framebufferRenderbuffer(t.FRAMEBUFFER,h,t.RENDERBUFFER,r)}else if(null!==e.depthTexture){o.push(u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT);const r=this.get(e.depthTexture);if(r.renderTarget=e.renderTarget,r.cacheKey=x,i.multiview)y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,h,r.textureGPU,0,a,0,2);else if(p&&b)f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,h,t.TEXTURE_2D,r.textureGPU,0,a);else if(e.depthTexture.isArrayTexture){const e=this.renderer._activeCubeFace;t.framebufferTextureLayer(t.FRAMEBUFFER,h,r.textureGPU,0,e)}else t.framebufferTexture2D(t.FRAMEBUFFER,h,t.TEXTURE_2D,r.textureGPU,0)}n.depthInvalidationArray=o}else{if(this._isRenderCameraDepthArray(e)){r.bindFramebuffer(t.FRAMEBUFFER,T);const s=this.renderer._activeCubeFace,i=this.get(e.depthTexture),n=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;t.framebufferTextureLayer(t.FRAMEBUFFER,n,i.textureGPU,0,s)}if((h||b||i.multiview)&&!0!==i._isOpaqueFramebuffer){r.bindFramebuffer(t.FRAMEBUFFER,T);const s=this.get(e.textures[0]);i.multiview?y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,s.textureGPU,0,a,0,2):b?f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,s.textureGPU,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,s.textureGPU,0);const o=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;if(!0===i._autoAllocateDepthBuffer){const e=n.xrDepthRenderbuffer;t.bindRenderbuffer(t.RENDERBUFFER,e),t.framebufferRenderbuffer(t.FRAMEBUFFER,o,t.RENDERBUFFER,e)}else{const r=this.get(e.depthTexture);i.multiview?y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,o,r.textureGPU,0,a,0,2):b?f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,o,t.TEXTURE_2D,r.textureGPU,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,o,t.TEXTURE_2D,r.textureGPU,0)}}}if(a>0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r<l.length;r++){i[r]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,i[r]),s.push(t.COLOR_ATTACHMENT0+r);const n=e.textures[r],o=this.get(n);t.renderbufferStorageMultisample(t.RENDERBUFFER,a,o.glInternalFormat,e.width,e.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+r,t.RENDERBUFFER,i[r])}if(t.bindRenderbuffer(t.RENDERBUFFER,null),n.msaaFrameBuffer=g,n.msaaRenderbuffers=i,o&&void 0===m){m=t.createRenderbuffer(),this.textureUtils.setupRenderBufferStorage(m,e,a),n.depthRenderbuffer=m;const r=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;s.push(r)}n.invalidationArray=s}s=n.msaaFrameBuffer}else s=T;r.drawBuffers(e,T)}r.bindFramebuffer(t.FRAMEBUFFER,s)}_getVaoKey(e){let t="";for(let r=0;r<e.length;r++){t+=":"+this.get(e[r]).id}return t}_createVao(e){const{gl:t}=this,r=t.createVertexArray();t.bindVertexArray(r);for(let r=0;r<e.length;r++){const s=e[r],i=this.get(s);let n,a;t.bindBuffer(t.ARRAY_BUFFER,i.bufferGPU),t.enableVertexAttribArray(r),!0===s.isInterleavedBufferAttribute?(n=s.data.stride*i.bytesPerElement,a=s.offset*i.bytesPerElement):(n=0,a=0),i.isInteger?t.vertexAttribIPointer(r,s.itemSize,i.type,n,a):t.vertexAttribPointer(r,s.itemSize,i.type,s.normalized,n,a),s.isInstancedBufferAttribute&&!s.isInterleavedBufferAttribute?t.vertexAttribDivisor(r,s.meshPerAttribute):s.isInterleavedBufferAttribute&&s.data.isInstancedInterleavedBuffer&&t.vertexAttribDivisor(r,s.data.meshPerAttribute)}return t.bindBuffer(t.ARRAY_BUFFER,null),r}_getTransformFeedback(e){let t="";for(let r=0;r<e.length;r++)t+=":"+e[r].id;let r=this.transformFeedbackCache[t];if(void 0!==r)return r;const{gl:s}=this;r=s.createTransformFeedback(),s.bindTransformFeedback(s.TRANSFORM_FEEDBACK,r);for(let t=0;t<e.length;t++){const r=e[t];s.bindBufferBase(s.TRANSFORM_FEEDBACK_BUFFER,t,r.transformBuffer)}return s.bindTransformFeedback(s.TRANSFORM_FEEDBACK,null),this.transformFeedbackCache[t]=r,r}_setupBindings(e,t){const r=this.gl;for(const s of e)for(const e of s.bindings){const s=this.get(e).index;if(e.isUniformsGroup||e.isUniformBuffer){const i=r.getUniformBlockIndex(t,e.name);r.uniformBlockBinding(t,i,s)}else if(e.isSampledTexture){const i=r.getUniformLocation(t,e.name);r.uniform1i(i,s)}}}_bindUniforms(e){const{gl:t,state:r}=this;for(const s of e)for(const e of s.bindings){const s=this.get(e),i=s.index;e.isUniformsGroup||e.isUniformBuffer?r.bindBufferBase(t.UNIFORM_BUFFER,i,s.bufferGPU):e.isSampledTexture&&r.bindTexture(s.glTextureType,s.textureGPU,t.TEXTURE0+i)}}_useMultisampledExtension(e){return!0===e.multiview||e.samples>0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}dispose(){const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}}

Methods

init(e: any): void
Code
init(e){super.init(e);const t=this.parameters,r={antialias:e.samples>0,alpha:!0,depth:e.depth,stencil:e.stencil},s=void 0!==t.context?t.context:e.domElement.getContext("webgl2",r);function i(t){t.preventDefault();const r={api:"WebGL",message:t.statusMessage||"Unknown reason",reason:null,originalEvent:t};e.onDeviceLost(r)}this._onContextLost=i,e.domElement.addEventListener("webglcontextlost",i,!1),this.gl=s,this.extensions=new VN(this),this.capabilities=new UN(this),this.attributeUtils=new RN(this),this.textureUtils=new IN(this),this.bufferRenderer=new kN(this),this.state=new CN(this),this.utils=new MN(this),this.extensions.get("EXT_color_buffer_float"),this.extensions.get("WEBGL_clip_cull_distance"),this.extensions.get("OES_texture_float_linear"),this.extensions.get("EXT_color_buffer_half_float"),this.extensions.get("WEBGL_multisampled_render_to_texture"),this.extensions.get("WEBGL_render_shared_exponent"),this.extensions.get("WEBGL_multi_draw"),this.extensions.get("OVR_multiview2"),this.disjoint=this.extensions.get("EXT_disjoint_timer_query_webgl2"),this.parallel=this.extensions.get("KHR_parallel_shader_compile")}
getArrayBufferAsync(e: any): Promise<any>
Code
async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}
waitForGPU(): Promise<void>
Code
async waitForGPU(){await this.utils._clientWaitAsync()}
makeXRCompatible(): Promise<void>
Code
async makeXRCompatible(){!0!==this.gl.getContextAttributes().xrCompatible&&await this.gl.makeXRCompatible()}
setXRTarget(e: any): void
Code
setXRTarget(e){this._xrFramebuffer=e}
setXRRenderTargetTextures(e: any, t: any, r: any): void
Code
setXRRenderTargetTextures(e,t,r=null){const s=this.gl;if(this.set(e.texture,{textureGPU:t,glInternalFormat:s.RGBA8}),null!==r){const t=e.stencilBuffer?s.DEPTH24_STENCIL8:s.DEPTH_COMPONENT24;this.set(e.depthTexture,{textureGPU:r,glInternalFormat:t}),!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!0===e._autoAllocateDepthBuffer&&!1===e.multiview&&console.warn("THREE.WebGLBackend: Render-to-texture extension was disabled because an external texture was provided"),e._autoAllocateDepthBuffer=!1}}
initTimestampQuery(e: any): void
Code
initTimestampQuery(e){if(!this.disjoint||!this.trackTimestamp)return;const t=e.isComputeNode?"compute":"render";this.timestampQueryPool[t]||(this.timestampQueryPool[t]=new zN(this.gl,t,2048));const r=this.timestampQueryPool[t];null!==r.allocateQueriesForContext(e)&&r.beginQuery(e)}
prepareTimestampBuffer(e: any): void
Code
prepareTimestampBuffer(e){if(!this.disjoint||!this.trackTimestamp)return;const t=e.isComputeNode?"compute":"render";this.timestampQueryPool[t].endQuery(e)}
getContext(): any
Code
getContext(){return this.gl}
beginRender(e: any): void
Code
beginRender(e){const{state:t}=this,r=this.get(e);if(e.viewport)this.updateViewport(e);else{const{width:e,height:r}=this.getDrawingBufferSize();t.viewport(0,0,e,r)}if(e.scissor){const{x:r,y:s,width:i,height:n}=e.scissorValue;t.scissor(r,e.height-n-s,i,n)}this.initTimestampQuery(e),r.previousContext=this._currentContext,this._currentContext=e,this._setFramebuffer(e),this.clear(e.clearColor,e.clearDepth,e.clearStencil,e,!1);const s=e.occlusionQueryCount;s>0&&(r.currentOcclusionQueries=r.occlusionQueries,r.currentOcclusionQueryObjects=r.occlusionQueryObjects,r.lastOcclusionObject=null,r.occlusionQueries=new Array(s),r.occlusionQueryObjects=new Array(s),r.occlusionQueryIndex=0)}
finishRender(e: any): void
Code
finishRender(e){const{gl:t,state:r}=this,s=this.get(e),i=s.previousContext;r.resetVertexState();const n=e.occlusionQueryCount;n>0&&(n>s.occlusionQueryIndex&&t.endQuery(t.ANY_SAMPLES_PASSED),this.resolveOccludedAsync(e));const a=e.textures;if(null!==a)for(let e=0;e<a.length;e++){const t=a[e];t.generateMipmaps&&this.generateMipmaps(t)}this._currentContext=i;const o=e.renderTarget;if(null!==e.textures&&o){const s=this.get(o);if(o.samples>0&&!1===this._useMultisampledExtension(o)){const i=s.framebuffers[e.getCacheKey()];let n=t.COLOR_BUFFER_BIT;o.resolveDepthBuffer&&(o.depthBuffer&&(n|=t.DEPTH_BUFFER_BIT),o.stencilBuffer&&o.resolveStencilBuffer&&(n|=t.STENCIL_BUFFER_BIT));const a=s.msaaFrameBuffer,u=s.msaaRenderbuffers,l=e.textures,d=l.length>1;if(r.bindFramebuffer(t.READ_FRAMEBUFFER,a),r.bindFramebuffer(t.DRAW_FRAMEBUFFER,i),d)for(let e=0;e<l.length;e++)t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,null),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,null,0);for(let r=0;r<l.length;r++){if(d){const{textureGPU:e}=this.get(l[r]);t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,u[r]),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,e,0)}if(e.scissor){const{x:r,y:s,width:i,height:a}=e.scissorValue,o=e.height-a-s;t.blitFramebuffer(r,o,r+i,o+a,r,o,r+i,o+a,n,t.NEAREST)}else t.blitFramebuffer(0,0,e.width,e.height,0,0,e.width,e.height,n,t.NEAREST)}if(d)for(let e=0;e<l.length;e++){const{textureGPU:r}=this.get(l[e]);t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,u[e]),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,r,0)}!0===this._supportsInvalidateFramebuffer&&t.invalidateFramebuffer(t.READ_FRAMEBUFFER,s.invalidationArray)}else if(!1===o.resolveDepthBuffer&&s.framebuffers){const i=s.framebuffers[e.getCacheKey()];r.bindFramebuffer(t.DRAW_FRAMEBUFFER,i),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,s.depthInvalidationArray)}}if(null!==i)if(this._setFramebuffer(i),i.viewport)this.updateViewport(i);else{const{width:e,height:t}=this.getDrawingBufferSize();r.viewport(0,0,e,t)}this.prepareTimestampBuffer(e)}
resolveOccludedAsync(e: any): void
Code
resolveOccludedAsync(e){const t=this.get(e),{currentOcclusionQueries:r,currentOcclusionQueryObjects:s}=t;if(r&&s){const e=new WeakSet,{gl:i}=this;t.currentOcclusionQueryObjects=null,t.currentOcclusionQueries=null;const n=()=>{let a=0;for(let t=0;t<r.length;t++){const n=r[t];null!==n&&(i.getQueryParameter(n,i.QUERY_RESULT_AVAILABLE)&&(0===i.getQueryParameter(n,i.QUERY_RESULT)&&e.add(s[t]),r[t]=null,i.deleteQuery(n),a++))}a<r.length?requestAnimationFrame(n):t.occluded=e};n()}}
isOccluded(e: any, t: any): any
Code
isOccluded(e,t){const r=this.get(e);return r.occluded&&r.occluded.has(t)}
updateViewport(e: any): void
Code
updateViewport(e){const{state:t}=this,{x:r,y:s,width:i,height:n}=e.viewportValue;t.viewport(r,e.height-n-s,i,n)}
setScissorTest(e: any): void
Code
setScissorTest(e){this.state.setScissorTest(e)}
getClearColor(): any
Code
getClearColor(){const e=super.getClearColor();return e.r*=e.a,e.g*=e.a,e.b*=e.a,e}
clear(e: any, t: any, r: any, s: any, i: boolean): void
Code
clear(e,t,r,s=null,i=!0){const{gl:n,renderer:a}=this;if(null===s){s={textures:null,clearColorValue:this.getClearColor()}}let o=0;if(e&&(o|=n.COLOR_BUFFER_BIT),t&&(o|=n.DEPTH_BUFFER_BIT),r&&(o|=n.STENCIL_BUFFER_BIT),0!==o){let u;u=s.clearColorValue?s.clearColorValue:this.getClearColor();const l=a.getClearDepth(),d=a.getClearStencil();if(t&&this.state.setDepthMask(!0),null===s.textures)n.clearColor(u.r,u.g,u.b,u.a),n.clear(o);else{if(i&&this._setFramebuffer(s),e)for(let e=0;e<s.textures.length;e++)0===e?n.clearBufferfv(n.COLOR,e,[u.r,u.g,u.b,u.a]):n.clearBufferfv(n.COLOR,e,[0,0,0,1]);t&&r?n.clearBufferfi(n.DEPTH_STENCIL,0,l,d):t?n.clearBufferfv(n.DEPTH,0,[l]):r&&n.clearBufferiv(n.STENCIL,0,[d])}}}
beginCompute(e: any): void
Code
beginCompute(e){const{state:t,gl:r}=this;t.bindFramebuffer(r.FRAMEBUFFER,null),this.initTimestampQuery(e)}
compute(e: any, t: any, r: any, s: any, i: any): void
Code
compute(e,t,r,s,i=null){const{state:n,gl:a}=this;!1===this.discard&&(a.enable(a.RASTERIZER_DISCARD),this.discard=!0);const{programGPU:o,transformBuffers:u,attributes:l}=this.get(s),d=this._getVaoKey(l),c=this.vaoCache[d];void 0===c?this.vaoCache[d]=this._createVao(l):n.setVertexState(c),n.useProgram(o),this._bindUniforms(r);const h=this._getTransformFeedback(u);a.bindTransformFeedback(a.TRANSFORM_FEEDBACK,h),a.beginTransformFeedback(a.POINTS),i=null!==i?i:t.count,Array.isArray(i)&&(pt("WebGLBackend.compute(): The count parameter must be a single number, not an array."),i=i[0]),l[0].isStorageInstancedBufferAttribute?a.drawArraysInstanced(a.POINTS,0,1,i):a.drawArrays(a.POINTS,0,i),a.endTransformFeedback(),a.bindTransformFeedback(a.TRANSFORM_FEEDBACK,null);for(let e=0;e<u.length;e++){const t=u[e];t.pbo&&this.has(t.pbo)&&this.textureUtils.copyBufferToTexture(t.transformBuffer,t.pbo),t.switchBuffers()}}
finishCompute(e: any): void
Code
finishCompute(e){const t=this.gl;this.discard=!1,t.disable(t.RASTERIZER_DISCARD),this.prepareTimestampBuffer(e),this._currentContext&&this._setFramebuffer(this._currentContext)}
_isRenderCameraDepthArray(e: any): any
Code
_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.isArrayTexture&&e.camera.isArrayCamera}
draw(e: any): void
Code
draw(e){const{object:t,pipeline:r,material:s,context:i,hardwareClippingPlanes:n}=e,{programGPU:a}=this.get(r),{gl:o,state:u}=this,l=this.get(i),d=e.getDrawParameters();if(null===d)return;this._bindUniforms(e.getBindings());const c=t.isMesh&&t.matrixWorld.determinant()<0;u.setMaterial(s,c,n),u.useProgram(a);const h=e.getAttributes(),p=this.get(h);let g=p.vaoGPU;if(void 0===g){const e=this._getVaoKey(h);g=this.vaoCache[e],void 0===g&&(g=this._createVao(h),this.vaoCache[e]=g,p.vaoGPU=g)}const m=e.getIndex(),f=null!==m?this.get(m).bufferGPU:null;u.setVertexState(g,f);const y=l.lastOcclusionObject;if(y!==t&&void 0!==y){if(null!==y&&!0===y.occlusionTest&&(o.endQuery(o.ANY_SAMPLES_PASSED),l.occlusionQueryIndex++),!0===t.occlusionTest){const e=o.createQuery();o.beginQuery(o.ANY_SAMPLES_PASSED,e),l.occlusionQueries[l.occlusionQueryIndex]=e,l.occlusionQueryObjects[l.occlusionQueryIndex]=t}l.lastOcclusionObject=t}const b=this.bufferRenderer;t.isPoints?b.mode=o.POINTS:t.isLineSegments?b.mode=o.LINES:t.isLine?b.mode=o.LINE_STRIP:t.isLineLoop?b.mode=o.LINE_LOOP:!0===s.wireframe?(u.setLineWidth(s.wireframeLinewidth*this.renderer.getPixelRatio()),b.mode=o.LINES):b.mode=o.TRIANGLES;const{vertexCount:x,instanceCount:T}=d;let{firstVertex:_}=d;if(b.object=t,null!==m){_*=m.array.BYTES_PER_ELEMENT;const e=this.get(m);b.index=m.count,b.type=e.type}else b.index=0;const v=()=>{t.isBatchedMesh?null!==t._multiDrawInstances?(pt("THREE.WebGLBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),b.renderMultiDrawInstances(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount,t._multiDrawInstances)):this.hasFeature("WEBGL_multi_draw")?b.renderMultiDraw(t._multiDrawStarts,t._multiDrawCounts,t._multiDrawCount):pt("THREE.WebGLRenderer: WEBGL_multi_draw not supported."):T>1?b.renderInstances(_,x,T):b.render(_,x)};if(!0===e.camera.isArrayCamera&&e.camera.cameras.length>0&&!1===e.camera.isMultiViewCamera){const r=this.get(e.camera),s=e.camera.cameras,i=e.getBindingGroup("cameraIndex").bindings[0];if(void 0===r.indexesGPU||r.indexesGPU.length!==s.length){const e=new Uint32Array([0,0,0,0]),t=[];for(let r=0,i=s.length;r<i;r++){const s=o.createBuffer();e[0]=r,o.bindBuffer(o.UNIFORM_BUFFER,s),o.bufferData(o.UNIFORM_BUFFER,e,o.STATIC_DRAW),t.push(s)}r.indexesGPU=t}const n=this.get(i),a=this.renderer.getPixelRatio(),l=this._currentContext.renderTarget,d=this._isRenderCameraDepthArray(this._currentContext),c=this._currentContext.activeCubeFace;if(d){const e=this.get(l.depthTexture);if(e.clearedRenderId!==this.renderer._nodes.nodeFrame.renderId){e.clearedRenderId=this.renderer._nodes.nodeFrame.renderId;const{stencilBuffer:t}=l;for(let e=0,r=s.length;e<r;e++)this.renderer._activeCubeFace=e,this._currentContext.activeCubeFace=e,this._setFramebuffer(this._currentContext),this.clear(!1,!0,t,this._currentContext,!1);this.renderer._activeCubeFace=c,this._currentContext.activeCubeFace=c}}for(let i=0,l=s.length;i<l;i++){const l=s[i];if(t.layers.test(l.layers)){d&&(this.renderer._activeCubeFace=i,this._currentContext.activeCubeFace=i,this._setFramebuffer(this._currentContext));const t=l.viewport;if(void 0!==t){const r=t.x*a,s=t.y*a,i=t.width*a,n=t.height*a;u.viewport(Math.floor(r),Math.floor(e.context.height-n-s),Math.floor(i),Math.floor(n))}u.bindBufferBase(o.UNIFORM_BUFFER,n.index,r.indexesGPU[i]),v()}this._currentContext.activeCubeFace=c,this.renderer._activeCubeFace=c}}else v()}
needsRenderUpdate(): boolean
Code
needsRenderUpdate(){return!1}
getRenderCacheKey(): string
Code
getRenderCacheKey(){return""}
createDefaultTexture(e: any): void
Code
createDefaultTexture(e){this.textureUtils.createDefaultTexture(e)}
createTexture(e: any, t: any): void
Code
createTexture(e,t){this.textureUtils.createTexture(e,t)}
updateTexture(e: any, t: any): void
Code
updateTexture(e,t){this.textureUtils.updateTexture(e,t)}
generateMipmaps(e: any): void
Code
generateMipmaps(e){this.textureUtils.generateMipmaps(e)}
destroyTexture(e: any): void
Code
destroyTexture(e){this.textureUtils.destroyTexture(e)}
copyTextureToBuffer(e: any, t: any, r: any, s: any, i: any, n: any): Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...>>
Code
async copyTextureToBuffer(e,t,r,s,i,n){return this.textureUtils.copyTextureToBuffer(e,t,r,s,i,n)}
createSampler(): void
Code
createSampler(){}
destroySampler(): void
Code
destroySampler(){}
createNodeBuilder(e: any, t: any): TN
Code
createNodeBuilder(e,t){return new TN(e,t)}
createProgram(e: any): void
Code
createProgram(e){const t=this.gl,{stage:r,code:s}=e,i="fragment"===r?t.createShader(t.FRAGMENT_SHADER):t.createShader(t.VERTEX_SHADER);t.shaderSource(i,s),t.compileShader(i),this.set(e,{shaderGPU:i})}
destroyProgram(e: any): void
Code
destroyProgram(e){this.delete(e)}
createRenderPipeline(e: any, t: any): any
Code
createRenderPipeline(e,t){const r=this.gl,s=e.pipeline,{fragmentProgram:i,vertexProgram:n}=s,a=r.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU;if(r.attachShader(a,o),r.attachShader(a,u),r.linkProgram(a),this.set(s,{programGPU:a,fragmentShader:o,vertexShader:u}),null!==t&&this.parallel){const i=new Promise(t=>{const i=this.parallel,n=()=>{r.getProgramParameter(a,i.COMPLETION_STATUS_KHR)?(this._completeCompile(e,s),t()):requestAnimationFrame(n)};n()});return void t.push(i)}this._completeCompile(e,s)}
_handleSource(e: any, t: any): string
Code
_handleSource(e,t){const r=e.split("\n"),s=[],i=Math.max(t-6,0),n=Math.min(t+6,r.length);for(let e=i;e<n;e++){const i=e+1;s.push(`${i===t?">":" "} ${i}: ${r[e]}`)}return s.join("\n")}
_getShaderErrors(e: any, t: any, r: any): any
Code
_getShaderErrors(e,t,r){const s=e.getShaderParameter(t,e.COMPILE_STATUS),i=(e.getShaderInfoLog(t)||"").trim();if(s&&""===i)return"";const n=/ERROR: 0:(\d+)/.exec(i);if(n){const s=parseInt(n[1]);return r.toUpperCase()+"\n\n"+i+"\n\n"+this._handleSource(e.getShaderSource(t),s)}return i}
_logProgramError(e: any, t: any, r: any): void
Code
_logProgramError(e,t,r){if(this.renderer.debug.checkShaderErrors){const s=this.gl,i=(s.getProgramInfoLog(e)||"").trim();if(!1===s.getProgramParameter(e,s.LINK_STATUS))if("function"==typeof this.renderer.debug.onShaderError)this.renderer.debug.onShaderError(s,e,r,t);else{const n=this._getShaderErrors(s,r,"vertex"),a=this._getShaderErrors(s,t,"fragment");console.error("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(e,s.VALIDATE_STATUS)+"\n\nProgram Info Log: "+i+"\n"+n+"\n"+a)}else""!==i&&console.warn("THREE.WebGLProgram: Program Info Log:",i)}}
_completeCompile(e: any, t: any): void
Code
_completeCompile(e,t){const{state:r,gl:s}=this,i=this.get(t),{programGPU:n,fragmentShader:a,vertexShader:o}=i;!1===s.getProgramParameter(n,s.LINK_STATUS)&&this._logProgramError(n,a,o),r.useProgram(n);const u=e.getBindings();this._setupBindings(u,n),this.set(t,{programGPU:n})}
createComputePipeline(e: any, t: any): void
Code
createComputePipeline(e,t){const{state:r,gl:s}=this,i={stage:"fragment",code:"#version 300 es\nprecision highp float;\nvoid main() {}"};this.createProgram(i);const{computeProgram:n}=e,a=s.createProgram(),o=this.get(i).shaderGPU,u=this.get(n).shaderGPU,l=n.transforms,d=[],c=[];for(let e=0;e<l.length;e++){const t=l[e];d.push(t.varyingName),c.push(t.attributeNode)}s.attachShader(a,o),s.attachShader(a,u),s.transformFeedbackVaryings(a,d,s.SEPARATE_ATTRIBS),s.linkProgram(a),!1===s.getProgramParameter(a,s.LINK_STATUS)&&this._logProgramError(a,o,u),r.useProgram(a),this._setupBindings(t,a);const h=n.attributes,p=[],g=[];for(let e=0;e<h.length;e++){const t=h[e].node.attribute;p.push(t),this.has(t)||this.attributeUtils.createAttribute(t,s.ARRAY_BUFFER)}for(let e=0;e<c.length;e++){const t=c[e].attribute;this.has(t)||this.attributeUtils.createAttribute(t,s.ARRAY_BUFFER);const r=this.get(t);g.push(r)}this.set(e,{programGPU:a,transformBuffers:g,attributes:p})}
createBindings(e: any, t: any): void
Code
createBindings(e,t){if(!1===this._knownBindings.has(t)){this._knownBindings.add(t);let e=0,r=0;for(const s of t){this.set(s,{textures:r,uniformBuffers:e});for(const t of s.bindings)t.isUniformBuffer&&e++,t.isSampledTexture&&r++}}this.updateBindings(e,t)}
updateBindings(e: any): void
Code
updateBindings(e){const{gl:t}=this,r=this.get(e);let s=r.uniformBuffers,i=r.textures;for(const r of e.bindings)if(r.isUniformsGroup||r.isUniformBuffer){const e=r.buffer,i=t.createBuffer();t.bindBuffer(t.UNIFORM_BUFFER,i),t.bufferData(t.UNIFORM_BUFFER,e,t.DYNAMIC_DRAW),this.set(r,{index:s++,bufferGPU:i})}else if(r.isSampledTexture){const{textureGPU:e,glTextureType:t}=this.get(r.texture);this.set(r,{index:i++,textureGPU:e,glTextureType:t})}}
updateBinding(e: any): void
Code
updateBinding(e){const t=this.gl;if(e.isUniformsGroup||e.isUniformBuffer){const r=this.get(e).bufferGPU,s=e.buffer;t.bindBuffer(t.UNIFORM_BUFFER,r),t.bufferData(t.UNIFORM_BUFFER,s,t.DYNAMIC_DRAW)}}
createIndexAttribute(e: any): void
Code
createIndexAttribute(e){const t=this.gl;this.attributeUtils.createAttribute(e,t.ELEMENT_ARRAY_BUFFER)}
createAttribute(e: any): void
Code
createAttribute(e){if(this.has(e))return;const t=this.gl;this.attributeUtils.createAttribute(e,t.ARRAY_BUFFER)}
createStorageAttribute(e: any): void
Code
createStorageAttribute(e){if(this.has(e))return;const t=this.gl;this.attributeUtils.createAttribute(e,t.ARRAY_BUFFER)}
updateAttribute(e: any): void
Code
updateAttribute(e){this.attributeUtils.updateAttribute(e)}
destroyAttribute(e: any): void
Code
destroyAttribute(e){this.attributeUtils.destroyAttribute(e)}
hasFeature(e: any): boolean
Code
hasFeature(e){const t=Object.keys(ON).filter(t=>ON[t]===e),r=this.extensions;for(let e=0;e<t.length;e++)if(r.has(t[e]))return!0;return!1}
getMaxAnisotropy(): any
Code
getMaxAnisotropy(){return this.capabilities.getMaxAnisotropy()}
copyTextureToTexture(e: any, t: any, r: any, s: any, i: number, n: number): void
Code
copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){this.textureUtils.copyTextureToTexture(e,t,r,s,i,n)}
copyFramebufferToTexture(e: any, t: any, r: any): void
Code
copyFramebufferToTexture(e,t,r){this.textureUtils.copyFramebufferToTexture(e,t,r)}
_setFramebuffer(e: any): void
Code
_setFramebuffer(e){const{gl:t,state:r}=this;let s=null;if(null!==e.textures){const i=e.renderTarget,n=this.get(i),{samples:a,depthBuffer:o,stencilBuffer:u}=i,l=!0===i.isWebGLCubeRenderTarget,d=!0===i.isRenderTarget3D,c=i.depth>1,h=!0===i.isXRRenderTarget,p=!0===h&&!0===i._hasExternalTextures;let g=n.msaaFrameBuffer,m=n.depthRenderbuffer;const f=this.extensions.get("WEBGL_multisampled_render_to_texture"),y=this.extensions.get("OVR_multiview2"),b=this._useMultisampledExtension(i),x=qf(e);let T;if(l?(n.cubeFramebuffers||(n.cubeFramebuffers={}),T=n.cubeFramebuffers[x]):h&&!1===p?T=this._xrFramebuffer:(n.framebuffers||(n.framebuffers={}),T=n.framebuffers[x]),void 0===T){T=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,T);const s=e.textures,o=[];if(l){n.cubeFramebuffers[x]=T;const{textureGPU:e}=this.get(s[0]),r=this.renderer._activeCubeFace;t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+r,e,0)}else{n.framebuffers[x]=T;for(let r=0;r<s.length;r++){const n=s[r],o=this.get(n);o.renderTarget=e.renderTarget,o.cacheKey=x;const u=t.COLOR_ATTACHMENT0+r;if(i.multiview)y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,u,o.textureGPU,0,a,0,2);else if(d||c){const e=this.renderer._activeCubeFace;t.framebufferTextureLayer(t.FRAMEBUFFER,u,o.textureGPU,0,e)}else b?f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,u,t.TEXTURE_2D,o.textureGPU,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,u,t.TEXTURE_2D,o.textureGPU,0)}}const h=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;if(!0===i._autoAllocateDepthBuffer){const r=t.createRenderbuffer();this.textureUtils.setupRenderBufferStorage(r,e,0,b),n.xrDepthRenderbuffer=r,o.push(u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT),t.bindRenderbuffer(t.RENDERBUFFER,r),t.framebufferRenderbuffer(t.FRAMEBUFFER,h,t.RENDERBUFFER,r)}else if(null!==e.depthTexture){o.push(u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT);const r=this.get(e.depthTexture);if(r.renderTarget=e.renderTarget,r.cacheKey=x,i.multiview)y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,h,r.textureGPU,0,a,0,2);else if(p&&b)f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,h,t.TEXTURE_2D,r.textureGPU,0,a);else if(e.depthTexture.isArrayTexture){const e=this.renderer._activeCubeFace;t.framebufferTextureLayer(t.FRAMEBUFFER,h,r.textureGPU,0,e)}else t.framebufferTexture2D(t.FRAMEBUFFER,h,t.TEXTURE_2D,r.textureGPU,0)}n.depthInvalidationArray=o}else{if(this._isRenderCameraDepthArray(e)){r.bindFramebuffer(t.FRAMEBUFFER,T);const s=this.renderer._activeCubeFace,i=this.get(e.depthTexture),n=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;t.framebufferTextureLayer(t.FRAMEBUFFER,n,i.textureGPU,0,s)}if((h||b||i.multiview)&&!0!==i._isOpaqueFramebuffer){r.bindFramebuffer(t.FRAMEBUFFER,T);const s=this.get(e.textures[0]);i.multiview?y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,s.textureGPU,0,a,0,2):b?f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,s.textureGPU,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,s.textureGPU,0);const o=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;if(!0===i._autoAllocateDepthBuffer){const e=n.xrDepthRenderbuffer;t.bindRenderbuffer(t.RENDERBUFFER,e),t.framebufferRenderbuffer(t.FRAMEBUFFER,o,t.RENDERBUFFER,e)}else{const r=this.get(e.depthTexture);i.multiview?y.framebufferTextureMultisampleMultiviewOVR(t.FRAMEBUFFER,o,r.textureGPU,0,a,0,2):b?f.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,o,t.TEXTURE_2D,r.textureGPU,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,o,t.TEXTURE_2D,r.textureGPU,0)}}}if(a>0&&!1===b&&!i.multiview){if(void 0===g){const s=[];g=t.createFramebuffer(),r.bindFramebuffer(t.FRAMEBUFFER,g);const i=[],l=e.textures;for(let r=0;r<l.length;r++){i[r]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,i[r]),s.push(t.COLOR_ATTACHMENT0+r);const n=e.textures[r],o=this.get(n);t.renderbufferStorageMultisample(t.RENDERBUFFER,a,o.glInternalFormat,e.width,e.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+r,t.RENDERBUFFER,i[r])}if(t.bindRenderbuffer(t.RENDERBUFFER,null),n.msaaFrameBuffer=g,n.msaaRenderbuffers=i,o&&void 0===m){m=t.createRenderbuffer(),this.textureUtils.setupRenderBufferStorage(m,e,a),n.depthRenderbuffer=m;const r=u?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;s.push(r)}n.invalidationArray=s}s=n.msaaFrameBuffer}else s=T;r.drawBuffers(e,T)}r.bindFramebuffer(t.FRAMEBUFFER,s)}
_getVaoKey(e: any): string
Code
_getVaoKey(e){let t="";for(let r=0;r<e.length;r++){t+=":"+this.get(e[r]).id}return t}
_createVao(e: any): any
Code
_createVao(e){const{gl:t}=this,r=t.createVertexArray();t.bindVertexArray(r);for(let r=0;r<e.length;r++){const s=e[r],i=this.get(s);let n,a;t.bindBuffer(t.ARRAY_BUFFER,i.bufferGPU),t.enableVertexAttribArray(r),!0===s.isInterleavedBufferAttribute?(n=s.data.stride*i.bytesPerElement,a=s.offset*i.bytesPerElement):(n=0,a=0),i.isInteger?t.vertexAttribIPointer(r,s.itemSize,i.type,n,a):t.vertexAttribPointer(r,s.itemSize,i.type,s.normalized,n,a),s.isInstancedBufferAttribute&&!s.isInterleavedBufferAttribute?t.vertexAttribDivisor(r,s.meshPerAttribute):s.isInterleavedBufferAttribute&&s.data.isInstancedInterleavedBuffer&&t.vertexAttribDivisor(r,s.data.meshPerAttribute)}return t.bindBuffer(t.ARRAY_BUFFER,null),r}
_getTransformFeedback(e: any): any
Code
_getTransformFeedback(e){let t="";for(let r=0;r<e.length;r++)t+=":"+e[r].id;let r=this.transformFeedbackCache[t];if(void 0!==r)return r;const{gl:s}=this;r=s.createTransformFeedback(),s.bindTransformFeedback(s.TRANSFORM_FEEDBACK,r);for(let t=0;t<e.length;t++){const r=e[t];s.bindBufferBase(s.TRANSFORM_FEEDBACK_BUFFER,t,r.transformBuffer)}return s.bindTransformFeedback(s.TRANSFORM_FEEDBACK,null),this.transformFeedbackCache[t]=r,r}
_setupBindings(e: any, t: any): void
Code
_setupBindings(e,t){const r=this.gl;for(const s of e)for(const e of s.bindings){const s=this.get(e).index;if(e.isUniformsGroup||e.isUniformBuffer){const i=r.getUniformBlockIndex(t,e.name);r.uniformBlockBinding(t,i,s)}else if(e.isSampledTexture){const i=r.getUniformLocation(t,e.name);r.uniform1i(i,s)}}}
_bindUniforms(e: any): void
Code
_bindUniforms(e){const{gl:t,state:r}=this;for(const s of e)for(const e of s.bindings){const s=this.get(e),i=s.index;e.isUniformsGroup||e.isUniformBuffer?r.bindBufferBase(t.UNIFORM_BUFFER,i,s.bufferGPU):e.isSampledTexture&&r.bindTexture(s.glTextureType,s.textureGPU,t.TEXTURE0+i)}}
_useMultisampledExtension(e: any): boolean
Code
_useMultisampledExtension(e){return!0===e.multiview||e.samples>0&&!0===this.extensions.has("WEBGL_multisampled_render_to_texture")&&!1!==e._autoAllocateDepthBuffer}
dispose(): void
Code
dispose(){const e=this.extensions.get("WEBGL_lose_context");e&&e.loseContext(),this.renderer.domElement.removeEventListener("webglcontextlost",this._onContextLost)}

Zw

Class Code
class Zw extends uN{constructor(e,t,r){super(e,t?t.value:null),this.textureNode=t,this.groupNode=r}update(){this.texture=this.textureNode.value}}

Methods

update(): void
Code
update(){this.texture=this.textureNode.value}

Jw

Class Code
class Jw extends tN{constructor(e,t){super(e,t?t.array:null),this.attribute=t,this.isStorageBuffer=!0}}

tA

Class Code
class tA extends Jw{constructor(e,t){super("StorageBuffer_"+eA++,e?e.value:null),this.nodeUniform=e,this.access=e?e.access:ks.READ_WRITE,this.groupNode=t}get buffer(){return this.nodeUniform.value}}

rA

Class Code
class rA extends Tf{constructor(e){super(),this.device=e;this.mipmapSampler=e.createSampler({minFilter:ew}),this.flipYSampler=e.createSampler({minFilter:tw}),this.transferPipelines={},this.flipYPipelines={},this.mipmapVertexShaderModule=e.createShaderModule({label:"mipmapVertex",code:"\nstruct VarysStruct {\n\t@builtin( position ) Position: vec4<f32>,\n\t@location( 0 ) vTex : vec2<f32>\n};\n\n@vertex\nfn main( @builtin( vertex_index ) vertexIndex : u32 ) -> VarysStruct {\n\n\tvar Varys : VarysStruct;\n\n\tvar pos = array< vec2<f32>, 4 >(\n\t\tvec2<f32>( -1.0,  1.0 ),\n\t\tvec2<f32>(  1.0,  1.0 ),\n\t\tvec2<f32>( -1.0, -1.0 ),\n\t\tvec2<f32>(  1.0, -1.0 )\n\t);\n\n\tvar tex = array< vec2<f32>, 4 >(\n\t\tvec2<f32>( 0.0, 0.0 ),\n\t\tvec2<f32>( 1.0, 0.0 ),\n\t\tvec2<f32>( 0.0, 1.0 ),\n\t\tvec2<f32>( 1.0, 1.0 )\n\t);\n\n\tVarys.vTex = tex[ vertexIndex ];\n\tVarys.Position = vec4<f32>( pos[ vertexIndex ], 0.0, 1.0 );\n\n\treturn Varys;\n\n}\n"}),this.mipmapFragmentShaderModule=e.createShaderModule({label:"mipmapFragment",code:"\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img : texture_2d<f32>;\n\n@fragment\nfn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {\n\n\treturn textureSample( img, imgSampler, vTex );\n\n}\n"}),this.flipYFragmentShaderModule=e.createShaderModule({label:"flipYFragment",code:"\n@group( 0 ) @binding( 0 )\nvar imgSampler : sampler;\n\n@group( 0 ) @binding( 1 )\nvar img : texture_2d<f32>;\n\n@fragment\nfn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {\n\n\treturn textureSample( img, imgSampler, vec2( vTex.x, 1.0 - vTex.y ) );\n\n}\n"})}getTransferPipeline(e){let t=this.transferPipelines[e];return void 0===t&&(t=this.device.createRenderPipeline({label:`mipmap-${e}`,vertex:{module:this.mipmapVertexShaderModule,entryPoint:"main"},fragment:{module:this.mipmapFragmentShaderModule,entryPoint:"main",targets:[{format:e}]},primitive:{topology:XN,stripIndexFormat:cS},layout:"auto"}),this.transferPipelines[e]=t),t}getFlipYPipeline(e){let t=this.flipYPipelines[e];return void 0===t&&(t=this.device.createRenderPipeline({label:`flipY-${e}`,vertex:{module:this.mipmapVertexShaderModule,entryPoint:"main"},fragment:{module:this.flipYFragmentShaderModule,entryPoint:"main",targets:[{format:e}]},primitive:{topology:XN,stripIndexFormat:cS},layout:"auto"}),this.flipYPipelines[e]=t),t}flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size,a=this.getTransferPipeline(s),o=this.getFlipYPipeline(s),u=this.device.createTexture({size:{width:i,height:n,depthOrArrayLayers:1},format:s,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING}),l=e.createView({baseMipLevel:0,mipLevelCount:1,dimension:$w,baseArrayLayer:r}),d=u.createView({baseMipLevel:0,mipLevelCount:1,dimension:$w,baseArrayLayer:0}),c=this.device.createCommandEncoder({}),h=(e,t,r)=>{const s=e.getBindGroupLayout(0),i=this.device.createBindGroup({layout:s,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:t}]}),n=c.beginRenderPass({colorAttachments:[{view:r,loadOp:nS,storeOp:sS,clearValue:[0,0,0,0]}]});n.setPipeline(e),n.setBindGroup(0,i),n.draw(4,1,0,0),n.end()};h(a,l,d),h(o,d,l),this.device.queue.submit([c.finish()]),u.destroy()}generateMipmaps(e,t,r=0){const s=this.get(e);void 0===s.useCount&&(s.useCount=0,s.layers=[]);const i=s.layers[r]||this._mipmapCreateBundles(e,t,r),n=this.device.createCommandEncoder({});this._mipmapRunBundles(n,i),this.device.queue.submit([n.finish()]),0!==s.useCount&&(s.layers[r]=i),s.useCount++}_mipmapCreateBundles(e,t,r){const s=this.getTransferPipeline(t.format),i=s.getBindGroupLayout(0);let n=e.createView({baseMipLevel:0,mipLevelCount:1,dimension:$w,baseArrayLayer:r});const a=[];for(let o=1;o<t.mipLevelCount;o++){const u=this.device.createBindGroup({layout:i,entries:[{binding:0,resource:this.mipmapSampler},{binding:1,resource:n}]}),l=e.createView({baseMipLevel:o,mipLevelCount:1,dimension:$w,baseArrayLayer:r}),d={colorAttachments:[{view:l,loadOp:nS,storeOp:sS,clearValue:[0,0,0,0]}]},c=this.device.createRenderBundleEncoder({colorFormats:[t.format]});c.setPipeline(s),c.setBindGroup(0,u),c.draw(4,1,0,0),a.push({renderBundles:[c.finish()],passDescriptor:d}),n=l}return a}_mipmapRunBundles(e,t){const r=t.length;for(let s=0;s<r;s++){const r=t[s],i=e.beginRenderPass(r.passDescriptor);i.executeBundles(r.renderBundles),i.end()}}}

Methods

getTransferPipeline(e: any): any
Code
getTransferPipeline(e){let t=this.transferPipelines[e];return void 0===t&&(t=this.device.createRenderPipeline({label:`mipmap-${e}`,vertex:{module:this.mipmapVertexShaderModule,entryPoint:"main"},fragment:{module:this.mipmapFragmentShaderModule,entryPoint:"main",targets:[{format:e}]},primitive:{topology:XN,stripIndexFormat:cS},layout:"auto"}),this.transferPipelines[e]=t),t}
getFlipYPipeline(e: any): any
Code
getFlipYPipeline(e){let t=this.flipYPipelines[e];return void 0===t&&(t=this.device.createRenderPipeline({label:`flipY-${e}`,vertex:{module:this.mipmapVertexShaderModule,entryPoint:"main"},fragment:{module:this.flipYFragmentShaderModule,entryPoint:"main",targets:[{format:e}]},primitive:{topology:XN,stripIndexFormat:cS},layout:"auto"}),this.flipYPipelines[e]=t),t}
flipY(e: any, t: any, r: number): void
Code
flipY(e,t,r=0){const s=t.format,{width:i,height:n}=t.size,a=this.getTransferPipeline(s),o=this.getFlipYPipeline(s),u=this.device.createTexture({size:{width:i,height:n,depthOrArrayLayers:1},format:s,usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.TEXTURE_BINDING}),l=e.createView({baseMipLevel:0,mipLevelCount:1,dimension:$w,baseArrayLayer:r}),d=u.createView({baseMipLevel:0,mipLevelCount:1,dimension:$w,baseArrayLayer:0}),c=this.device.createCommandEncoder({}),h=(e,t,r)=>{const s=e.getBindGroupLayout(0),i=this.device.createBindGroup({layout:s,entries:[{binding:0,resource:this.flipYSampler},{binding:1,resource:t}]}),n=c.beginRenderPass({colorAttachments:[{view:r,loadOp:nS,storeOp:sS,clearValue:[0,0,0,0]}]});n.setPipeline(e),n.setBindGroup(0,i),n.draw(4,1,0,0),n.end()};h(a,l,d),h(o,d,l),this.device.queue.submit([c.finish()]),u.destroy()}
generateMipmaps(e: any, t: any, r: number): void
Code
generateMipmaps(e,t,r=0){const s=this.get(e);void 0===s.useCount&&(s.useCount=0,s.layers=[]);const i=s.layers[r]||this._mipmapCreateBundles(e,t,r),n=this.device.createCommandEncoder({});this._mipmapRunBundles(n,i),this.device.queue.submit([n.finish()]),0!==s.useCount&&(s.layers[r]=i),s.useCount++}
_mipmapCreateBundles(e: any, t: any, r: any): { renderBundles: any[]; passDescriptor: { colorAttachments: { view: any; loadOp: string; storeOp: string; clearValue: number[]; }[]; }; }[]
Code
_mipmapCreateBundles(e,t,r){const s=this.getTransferPipeline(t.format),i=s.getBindGroupLayout(0);let n=e.createView({baseMipLevel:0,mipLevelCount:1,dimension:$w,baseArrayLayer:r});const a=[];for(let o=1;o<t.mipLevelCount;o++){const u=this.device.createBindGroup({layout:i,entries:[{binding:0,resource:this.mipmapSampler},{binding:1,resource:n}]}),l=e.createView({baseMipLevel:o,mipLevelCount:1,dimension:$w,baseArrayLayer:r}),d={colorAttachments:[{view:l,loadOp:nS,storeOp:sS,clearValue:[0,0,0,0]}]},c=this.device.createRenderBundleEncoder({colorFormats:[t.format]});c.setPipeline(s),c.setBindGroup(0,u),c.draw(4,1,0,0),a.push({renderBundles:[c.finish()],passDescriptor:d}),n=l}return a}
_mipmapRunBundles(e: any, t: any): void
Code
_mipmapRunBundles(e,t){const r=t.length;for(let s=0;s<r;s++){const r=t[s],i=e.beginRenderPass(r.passDescriptor);i.executeBundles(r.renderBundles),i.end()}}

nA

Class Code
class nA{constructor(e){this.backend=e,this._passUtils=null,this.defaultTexture={},this.defaultCubeTexture={},this.defaultVideoFrame=null,this.colorBuffer=null,this.depthTexture=new U,this.depthTexture.name="depthBuffer"}createSampler(e){const t=this.backend,r=t.device,s=t.get(e),i={addressModeU:this._convertAddressMode(e.wrapS),addressModeV:this._convertAddressMode(e.wrapT),addressModeW:this._convertAddressMode(e.wrapR),magFilter:this._convertFilterMode(e.magFilter),minFilter:this._convertFilterMode(e.minFilter),mipmapFilter:this._convertFilterMode(e.minFilter),maxAnisotropy:1};i.magFilter===ew&&i.minFilter===ew&&i.mipmapFilter===ew&&(i.maxAnisotropy=e.anisotropy),e.isDepthTexture&&null!==e.compareFunction&&(i.compare=sA[e.compareFunction]),s.sampler=r.createSampler(i)}createDefaultTexture(e){let t;const r=aA(e);t=e.isCubeTexture?this._getDefaultCubeTextureGPU(r):this._getDefaultTextureGPU(r),this.backend.get(e).texture=t}createTexture(e,t={}){const r=this.backend,s=r.get(e);if(s.initialized)throw new Error("WebGPUTextureUtils: Texture already initialized.");void 0===t.needsMipmaps&&(t.needsMipmaps=!1),void 0===t.levels&&(t.levels=1),void 0===t.depth&&(t.depth=1);const{width:i,height:n,depth:a,levels:o}=t;e.isFramebufferTexture&&(t.renderTarget?t.format=this.backend.utils.getCurrentColorFormat(t.renderTarget):t.format=this.backend.utils.getPreferredCanvasFormat());const u=this._getDimension(e),l=e.internalFormat||t.format||aA(e,r.device);s.format=l;const{samples:d,primarySamples:c,isMSAA:h}=r.utils.getTextureSampleData(e);let p=GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_DST|GPUTextureUsage.COPY_SRC;!0===e.isStorageTexture&&(p|=GPUTextureUsage.STORAGE_BINDING),!0!==e.isCompressedTexture&&!0!==e.isCompressedArrayTexture&&(p|=GPUTextureUsage.RENDER_ATTACHMENT);const g={label:e.name,size:{width:i,height:n,depthOrArrayLayers:a},mipLevelCount:o,sampleCount:c,dimension:u,format:l,usage:p};if(void 0===l)return console.warn("WebGPURenderer: Texture format not supported."),void this.createDefaultTexture(e);if(e.isCubeTexture&&(g.textureBindingViewDimension=qw),s.texture=r.device.createTexture(g),h){const e=Object.assign({},g);e.label=e.label+"-msaa",e.sampleCount=d,e.mipLevelCount=1,s.msaaTexture=r.device.createTexture(e)}s.initialized=!0,s.textureDescriptorGPU=g}destroyTexture(e){const t=this.backend,r=t.get(e);void 0!==r.texture&&r.texture.destroy(),void 0!==r.msaaTexture&&r.msaaTexture.destroy(),t.delete(e)}destroySampler(e){delete this.backend.get(e).sampler}generateMipmaps(e){const t=this.backend.get(e);if(e.isCubeTexture)for(let e=0;e<6;e++)this._generateMipmaps(t.texture,t.textureDescriptorGPU,e);else{const r=e.image.depth||1;for(let e=0;e<r;e++)this._generateMipmaps(t.texture,t.textureDescriptorGPU,e)}}getColorBuffer(){this.colorBuffer&&this.colorBuffer.destroy();const e=this.backend,{width:t,height:r}=e.getDrawingBufferSize();return this.colorBuffer=e.device.createTexture({label:"colorBuffer",size:{width:t,height:r,depthOrArrayLayers:1},sampleCount:e.utils.getSampleCount(e.renderer.samples),format:e.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC}),this.colorBuffer}getDepthBuffer(e=!0,t=!1){const r=this.backend,{width:s,height:i}=r.getDrawingBufferSize(),n=this.depthTexture,a=r.get(n).texture;let o,u;if(t?(o=we,u=Re):e&&(o=Ae,u=T),void 0!==a){if(n.image.width===s&&n.image.height===i&&n.format===o&&n.type===u)return a;this.destroyTexture(n)}return n.name="depthBuffer",n.format=o,n.type=u,n.image.width=s,n.image.height=i,this.createTexture(n,{width:s,height:i}),r.get(n).texture}updateTexture(e,t){const r=this.backend.get(e),{textureDescriptorGPU:s}=r;if(!e.isRenderTargetTexture&&void 0!==s){if(e.isDataTexture)this._copyBufferToTexture(t.image,r.texture,s,0,e.flipY);else if(e.isArrayTexture||e.isDataArrayTexture||e.isData3DTexture)for(let i=0;i<t.image.depth;i++)this._copyBufferToTexture(t.image,r.texture,s,i,e.flipY,i);else e.isCompressedTexture||e.isCompressedArrayTexture?this._copyCompressedBufferToTexture(e.mipmaps,r.texture,s):e.isCubeTexture?this._copyCubeMapToTexture(t.images,r.texture,s,e.flipY,e.premultiplyAlpha):this._copyImageToTexture(t.image,r.texture,s,0,e.flipY,e.premultiplyAlpha);r.version=e.version,e.onUpdate&&e.onUpdate(e)}}async copyTextureToBuffer(e,t,r,s,i,n){const a=this.backend.device,o=this.backend.get(e),u=o.texture,l=o.textureDescriptorGPU.format,d=this._getBytesPerTexel(l);let c=s*d;c=256*Math.ceil(c/256);const h=a.createBuffer({size:s*i*d,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ}),p=a.createCommandEncoder();p.copyTextureToBuffer({texture:u,origin:{x:t,y:r,z:n}},{buffer:h,bytesPerRow:c},{width:s,height:i});const g=this._getTypedArrayType(l);a.queue.submit([p.finish()]),await h.mapAsync(GPUMapMode.READ);return new g(h.getMappedRange())}_getDefaultTextureGPU(e){let t=this.defaultTexture[e];if(void 0===t){const r=new x;r.minFilter=v,r.magFilter=v,this.createTexture(r,{width:1,height:1,format:e}),this.defaultTexture[e]=t=r}return this.backend.get(t).texture}_getDefaultCubeTextureGPU(e){let t=this.defaultTexture[e];if(void 0===t){const r=new A;r.minFilter=v,r.magFilter=v,this.createTexture(r,{width:1,height:1,depth:6}),this.defaultCubeTexture[e]=t=r}return this.backend.get(t).texture}_copyCubeMapToTexture(e,t,r,s,i){for(let n=0;n<6;n++){const a=e[n],o=!0===s?iA[n]:n;a.isDataTexture?this._copyBufferToTexture(a.image,t,r,o,s):this._copyImageToTexture(a,t,r,o,s,i)}}_copyImageToTexture(e,t,r,s,i,n){this.backend.device.queue.copyExternalImageToTexture({source:e,flipY:i},{texture:t,mipLevel:0,origin:{x:0,y:0,z:s},premultipliedAlpha:n},{width:r.size.width,height:r.size.height,depthOrArrayLayers:1})}_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new rA(this.backend.device)),e}_generateMipmaps(e,t,r=0){this._getPassUtils().generateMipmaps(e,t,r)}_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}_copyBufferToTexture(e,t,r,s,i,n=0){const a=this.backend.device,o=e.data,u=this._getBytesPerTexel(r.format),l=e.width*u;a.queue.writeTexture({texture:t,mipLevel:0,origin:{x:0,y:0,z:s}},o,{offset:e.width*e.height*u*n,bytesPerRow:l},{width:e.width,height:e.height,depthOrArrayLayers:1}),!0===i&&this._flipY(t,r,s)}_copyCompressedBufferToTexture(e,t,r){const s=this.backend.device,i=this._getBlockData(r.format),n=r.size.depthOrArrayLayers>1;for(let a=0;a<e.length;a++){const o=e[a],u=o.width,l=o.height,d=n?r.size.depthOrArrayLayers:1,c=Math.ceil(u/i.width)*i.byteLength,h=c*Math.ceil(l/i.height);for(let e=0;e<d;e++)s.queue.writeTexture({texture:t,mipLevel:a,origin:{x:0,y:0,z:e}},o.data,{offset:e*h,bytesPerRow:c,rowsPerImage:Math.ceil(l/i.height)},{width:Math.ceil(u/i.width)*i.width,height:Math.ceil(l/i.height)*i.height,depthOrArrayLayers:1})}}_getBlockData(e){return e===JS||e===eE?{byteLength:8,width:4,height:4}:e===tE||e===rE||e===sE||e===iE?{byteLength:16,width:4,height:4}:e===nE||e===aE?{byteLength:8,width:4,height:4}:e===oE||e===uE||e===lE||e===dE||e===cE||e===hE?{byteLength:16,width:4,height:4}:e===pE||e===gE||e===mE||e===fE?{byteLength:8,width:4,height:4}:e===yE||e===bE?{byteLength:16,width:4,height:4}:e===xE||e===TE?{byteLength:8,width:4,height:4}:e===_E||e===vE||e===NE||e===SE?{byteLength:16,width:4,height:4}:e===EE||e===wE?{byteLength:16,width:5,height:4}:e===AE||e===RE?{byteLength:16,width:5,height:5}:e===CE||e===ME?{byteLength:16,width:6,height:5}:e===PE||e===BE?{byteLength:16,width:6,height:6}:e===LE||e===FE?{byteLength:16,width:8,height:5}:e===IE||e===DE?{byteLength:16,width:8,height:6}:e===VE||e===UE?{byteLength:16,width:8,height:8}:e===OE||e===kE?{byteLength:16,width:10,height:5}:e===GE||e===zE?{byteLength:16,width:10,height:6}:e===HE||e===$E?{byteLength:16,width:10,height:8}:e===WE||e===qE?{byteLength:16,width:10,height:10}:e===jE||e===XE?{byteLength:16,width:12,height:10}:e===KE||e===YE?{byteLength:16,width:12,height:12}:void 0}_convertAddressMode(e){let t=QE;return e===Nr?t=ZE:e===_r&&(t=JE),t}_convertFilterMode(e){let t=ew;return e!==v&&e!==Sr&&e!==Ge||(t=tw),t}_getBytesPerTexel(e){return e===hS||e===pS||e===gS||e===mS?1:e===fS||e===yS||e===bS||e===xS||e===TS||e===_S||e===vS?2:e===NS||e===SS||e===ES||e===wS||e===AS||e===RS||e===CS||e===MS||e===PS||e===BS||e===LS||e===FS||e===IS||e===DS||e===VS||e===US||e===QS||e===KS||e===YS||e===ZS?4:e===OS||e===kS||e===GS||e===zS||e===HS||e===$S?8:e===WS||e===qS||e===jS?16:void 0}_getTypedArrayType(e){return e===gS?Uint8Array:e===mS?Int8Array:e===hS?Uint8Array:e===pS?Int8Array:e===_S?Uint8Array:e===vS?Int8Array:e===xS?Uint8Array:e===TS?Int8Array:e===BS?Uint8Array:e===LS?Int8Array:e===CS?Uint8Array:e===PS?Int8Array:e===fS?Uint16Array:e===yS?Int16Array:e===wS?Uint16Array:e===AS?Int16Array:e===zS?Uint16Array:e===HS?Int16Array:e===bS||e===RS||e===$S?Uint16Array:e===NS?Uint32Array:e===SS?Int32Array:e===ES?Float32Array:e===OS?Uint32Array:e===kS?Int32Array:e===GS?Float32Array:e===WS?Uint32Array:e===qS?Int32Array:e===jS?Float32Array:e===FS||e===IS?Uint8Array:e===VS||e===DS||e===US?Uint32Array:e===QS?Float32Array:e===KS||e===YS?Uint32Array:e===ZS?Float32Array:void 0}_getDimension(e){let t;return t=e.is3DTexture||e.isData3DTexture?Hw:zw,t}}

Methods

createSampler(e: any): void
Code
createSampler(e){const t=this.backend,r=t.device,s=t.get(e),i={addressModeU:this._convertAddressMode(e.wrapS),addressModeV:this._convertAddressMode(e.wrapT),addressModeW:this._convertAddressMode(e.wrapR),magFilter:this._convertFilterMode(e.magFilter),minFilter:this._convertFilterMode(e.minFilter),mipmapFilter:this._convertFilterMode(e.minFilter),maxAnisotropy:1};i.magFilter===ew&&i.minFilter===ew&&i.mipmapFilter===ew&&(i.maxAnisotropy=e.anisotropy),e.isDepthTexture&&null!==e.compareFunction&&(i.compare=sA[e.compareFunction]),s.sampler=r.createSampler(i)}
createDefaultTexture(e: any): void
Code
createDefaultTexture(e){let t;const r=aA(e);t=e.isCubeTexture?this._getDefaultCubeTextureGPU(r):this._getDefaultTextureGPU(r),this.backend.get(e).texture=t}
createTexture(e: any, t: {}): any
Code
createTexture(e,t={}){const r=this.backend,s=r.get(e);if(s.initialized)throw new Error("WebGPUTextureUtils: Texture already initialized.");void 0===t.needsMipmaps&&(t.needsMipmaps=!1),void 0===t.levels&&(t.levels=1),void 0===t.depth&&(t.depth=1);const{width:i,height:n,depth:a,levels:o}=t;e.isFramebufferTexture&&(t.renderTarget?t.format=this.backend.utils.getCurrentColorFormat(t.renderTarget):t.format=this.backend.utils.getPreferredCanvasFormat());const u=this._getDimension(e),l=e.internalFormat||t.format||aA(e,r.device);s.format=l;const{samples:d,primarySamples:c,isMSAA:h}=r.utils.getTextureSampleData(e);let p=GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_DST|GPUTextureUsage.COPY_SRC;!0===e.isStorageTexture&&(p|=GPUTextureUsage.STORAGE_BINDING),!0!==e.isCompressedTexture&&!0!==e.isCompressedArrayTexture&&(p|=GPUTextureUsage.RENDER_ATTACHMENT);const g={label:e.name,size:{width:i,height:n,depthOrArrayLayers:a},mipLevelCount:o,sampleCount:c,dimension:u,format:l,usage:p};if(void 0===l)return console.warn("WebGPURenderer: Texture format not supported."),void this.createDefaultTexture(e);if(e.isCubeTexture&&(g.textureBindingViewDimension=qw),s.texture=r.device.createTexture(g),h){const e=Object.assign({},g);e.label=e.label+"-msaa",e.sampleCount=d,e.mipLevelCount=1,s.msaaTexture=r.device.createTexture(e)}s.initialized=!0,s.textureDescriptorGPU=g}
destroyTexture(e: any): void
Code
destroyTexture(e){const t=this.backend,r=t.get(e);void 0!==r.texture&&r.texture.destroy(),void 0!==r.msaaTexture&&r.msaaTexture.destroy(),t.delete(e)}
destroySampler(e: any): void
Code
destroySampler(e){delete this.backend.get(e).sampler}
generateMipmaps(e: any): void
Code
generateMipmaps(e){const t=this.backend.get(e);if(e.isCubeTexture)for(let e=0;e<6;e++)this._generateMipmaps(t.texture,t.textureDescriptorGPU,e);else{const r=e.image.depth||1;for(let e=0;e<r;e++)this._generateMipmaps(t.texture,t.textureDescriptorGPU,e)}}
getColorBuffer(): any
Code
getColorBuffer(){this.colorBuffer&&this.colorBuffer.destroy();const e=this.backend,{width:t,height:r}=e.getDrawingBufferSize();return this.colorBuffer=e.device.createTexture({label:"colorBuffer",size:{width:t,height:r,depthOrArrayLayers:1},sampleCount:e.utils.getSampleCount(e.renderer.samples),format:e.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC}),this.colorBuffer}
getDepthBuffer(e: boolean, t: boolean): any
Code
getDepthBuffer(e=!0,t=!1){const r=this.backend,{width:s,height:i}=r.getDrawingBufferSize(),n=this.depthTexture,a=r.get(n).texture;let o,u;if(t?(o=we,u=Re):e&&(o=Ae,u=T),void 0!==a){if(n.image.width===s&&n.image.height===i&&n.format===o&&n.type===u)return a;this.destroyTexture(n)}return n.name="depthBuffer",n.format=o,n.type=u,n.image.width=s,n.image.height=i,this.createTexture(n,{width:s,height:i}),r.get(n).texture}
updateTexture(e: any, t: any): void
Code
updateTexture(e,t){const r=this.backend.get(e),{textureDescriptorGPU:s}=r;if(!e.isRenderTargetTexture&&void 0!==s){if(e.isDataTexture)this._copyBufferToTexture(t.image,r.texture,s,0,e.flipY);else if(e.isArrayTexture||e.isDataArrayTexture||e.isData3DTexture)for(let i=0;i<t.image.depth;i++)this._copyBufferToTexture(t.image,r.texture,s,i,e.flipY,i);else e.isCompressedTexture||e.isCompressedArrayTexture?this._copyCompressedBufferToTexture(e.mipmaps,r.texture,s):e.isCubeTexture?this._copyCubeMapToTexture(t.images,r.texture,s,e.flipY,e.premultiplyAlpha):this._copyImageToTexture(t.image,r.texture,s,0,e.flipY,e.premultiplyAlpha);r.version=e.version,e.onUpdate&&e.onUpdate(e)}}
copyTextureToBuffer(e: any, t: any, r: any, s: any, i: any, n: any): Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Int32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...> | Int8Array<...> | Int16Array<...>>
Code
async copyTextureToBuffer(e,t,r,s,i,n){const a=this.backend.device,o=this.backend.get(e),u=o.texture,l=o.textureDescriptorGPU.format,d=this._getBytesPerTexel(l);let c=s*d;c=256*Math.ceil(c/256);const h=a.createBuffer({size:s*i*d,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ}),p=a.createCommandEncoder();p.copyTextureToBuffer({texture:u,origin:{x:t,y:r,z:n}},{buffer:h,bytesPerRow:c},{width:s,height:i});const g=this._getTypedArrayType(l);a.queue.submit([p.finish()]),await h.mapAsync(GPUMapMode.READ);return new g(h.getMappedRange())}
_getDefaultTextureGPU(e: any): any
Code
_getDefaultTextureGPU(e){let t=this.defaultTexture[e];if(void 0===t){const r=new x;r.minFilter=v,r.magFilter=v,this.createTexture(r,{width:1,height:1,format:e}),this.defaultTexture[e]=t=r}return this.backend.get(t).texture}
_getDefaultCubeTextureGPU(e: any): any
Code
_getDefaultCubeTextureGPU(e){let t=this.defaultTexture[e];if(void 0===t){const r=new A;r.minFilter=v,r.magFilter=v,this.createTexture(r,{width:1,height:1,depth:6}),this.defaultCubeTexture[e]=t=r}return this.backend.get(t).texture}
_copyCubeMapToTexture(e: any, t: any, r: any, s: any, i: any): void
Code
_copyCubeMapToTexture(e,t,r,s,i){for(let n=0;n<6;n++){const a=e[n],o=!0===s?iA[n]:n;a.isDataTexture?this._copyBufferToTexture(a.image,t,r,o,s):this._copyImageToTexture(a,t,r,o,s,i)}}
_copyImageToTexture(e: any, t: any, r: any, s: any, i: any, n: any): void
Code
_copyImageToTexture(e,t,r,s,i,n){this.backend.device.queue.copyExternalImageToTexture({source:e,flipY:i},{texture:t,mipLevel:0,origin:{x:0,y:0,z:s},premultipliedAlpha:n},{width:r.size.width,height:r.size.height,depthOrArrayLayers:1})}
_getPassUtils(): any
Code
_getPassUtils(){let e=this._passUtils;return null===e&&(this._passUtils=e=new rA(this.backend.device)),e}
_generateMipmaps(e: any, t: any, r: number): void
Code
_generateMipmaps(e,t,r=0){this._getPassUtils().generateMipmaps(e,t,r)}
_flipY(e: any, t: any, r: number): void
Code
_flipY(e,t,r=0){this._getPassUtils().flipY(e,t,r)}
_copyBufferToTexture(e: any, t: any, r: any, s: any, i: any, n: number): void
Code
_copyBufferToTexture(e,t,r,s,i,n=0){const a=this.backend.device,o=e.data,u=this._getBytesPerTexel(r.format),l=e.width*u;a.queue.writeTexture({texture:t,mipLevel:0,origin:{x:0,y:0,z:s}},o,{offset:e.width*e.height*u*n,bytesPerRow:l},{width:e.width,height:e.height,depthOrArrayLayers:1}),!0===i&&this._flipY(t,r,s)}
_copyCompressedBufferToTexture(e: any, t: any, r: any): void
Code
_copyCompressedBufferToTexture(e,t,r){const s=this.backend.device,i=this._getBlockData(r.format),n=r.size.depthOrArrayLayers>1;for(let a=0;a<e.length;a++){const o=e[a],u=o.width,l=o.height,d=n?r.size.depthOrArrayLayers:1,c=Math.ceil(u/i.width)*i.byteLength,h=c*Math.ceil(l/i.height);for(let e=0;e<d;e++)s.queue.writeTexture({texture:t,mipLevel:a,origin:{x:0,y:0,z:e}},o.data,{offset:e*h,bytesPerRow:c,rowsPerImage:Math.ceil(l/i.height)},{width:Math.ceil(u/i.width)*i.width,height:Math.ceil(l/i.height)*i.height,depthOrArrayLayers:1})}}
_getBlockData(e: any): { byteLength: number; width: number; height: number; }
Code
_getBlockData(e){return e===JS||e===eE?{byteLength:8,width:4,height:4}:e===tE||e===rE||e===sE||e===iE?{byteLength:16,width:4,height:4}:e===nE||e===aE?{byteLength:8,width:4,height:4}:e===oE||e===uE||e===lE||e===dE||e===cE||e===hE?{byteLength:16,width:4,height:4}:e===pE||e===gE||e===mE||e===fE?{byteLength:8,width:4,height:4}:e===yE||e===bE?{byteLength:16,width:4,height:4}:e===xE||e===TE?{byteLength:8,width:4,height:4}:e===_E||e===vE||e===NE||e===SE?{byteLength:16,width:4,height:4}:e===EE||e===wE?{byteLength:16,width:5,height:4}:e===AE||e===RE?{byteLength:16,width:5,height:5}:e===CE||e===ME?{byteLength:16,width:6,height:5}:e===PE||e===BE?{byteLength:16,width:6,height:6}:e===LE||e===FE?{byteLength:16,width:8,height:5}:e===IE||e===DE?{byteLength:16,width:8,height:6}:e===VE||e===UE?{byteLength:16,width:8,height:8}:e===OE||e===kE?{byteLength:16,width:10,height:5}:e===GE||e===zE?{byteLength:16,width:10,height:6}:e===HE||e===$E?{byteLength:16,width:10,height:8}:e===WE||e===qE?{byteLength:16,width:10,height:10}:e===jE||e===XE?{byteLength:16,width:12,height:10}:e===KE||e===YE?{byteLength:16,width:12,height:12}:void 0}
_convertAddressMode(e: any): string
Code
_convertAddressMode(e){let t=QE;return e===Nr?t=ZE:e===_r&&(t=JE),t}
_convertFilterMode(e: any): string
Code
_convertFilterMode(e){let t=ew;return e!==v&&e!==Sr&&e!==Ge||(t=tw),t}
_getBytesPerTexel(e: any): 1 | 2 | 4 | 8 | 16
Code
_getBytesPerTexel(e){return e===hS||e===pS||e===gS||e===mS?1:e===fS||e===yS||e===bS||e===xS||e===TS||e===_S||e===vS?2:e===NS||e===SS||e===ES||e===wS||e===AS||e===RS||e===CS||e===MS||e===PS||e===BS||e===LS||e===FS||e===IS||e===DS||e===VS||e===US||e===QS||e===KS||e===YS||e===ZS?4:e===OS||e===kS||e===GS||e===zS||e===HS||e===$S?8:e===WS||e===qS||e===jS?16:void 0}
_getTypedArrayType(e: any): Int8ArrayConstructor | Uint8ArrayConstructor | Int16ArrayConstructor | Uint16ArrayConstructor | Int32ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor
Code
_getTypedArrayType(e){return e===gS?Uint8Array:e===mS?Int8Array:e===hS?Uint8Array:e===pS?Int8Array:e===_S?Uint8Array:e===vS?Int8Array:e===xS?Uint8Array:e===TS?Int8Array:e===BS?Uint8Array:e===LS?Int8Array:e===CS?Uint8Array:e===PS?Int8Array:e===fS?Uint16Array:e===yS?Int16Array:e===wS?Uint16Array:e===AS?Int16Array:e===zS?Uint16Array:e===HS?Int16Array:e===bS||e===RS||e===$S?Uint16Array:e===NS?Uint32Array:e===SS?Int32Array:e===ES?Float32Array:e===OS?Uint32Array:e===kS?Int32Array:e===GS?Float32Array:e===WS?Uint32Array:e===qS?Int32Array:e===jS?Float32Array:e===FS||e===IS?Uint8Array:e===VS||e===DS||e===US?Uint32Array:e===QS?Float32Array:e===KS||e===YS?Uint32Array:e===ZS?Float32Array:void 0}
_getDimension(e: any): string
Code
_getDimension(e){let t;return t=e.is3DTexture||e.isData3DTexture?Hw:zw,t}

dA

Class Code
class dA extends yv{constructor(e){const{type:t,inputs:r,name:s,inputsCode:i,blockCode:n,outputType:a}=(e=>{const t=(e=e.trim()).match(oA);if(null!==t&&4===t.length){const r=t[2],s=[];let i=null;for(;null!==(i=uA.exec(r));)s.push({name:i[1],type:i[2]});const n=[];for(let e=0;e<s.length;e++){const{name:t,type:r}=s[e];let i=r;i.startsWith("ptr")?i="pointer":(i.startsWith("texture")&&(i=r.split("<")[0]),i=lA[i]),n.push(new sv(i,t))}const a=e.substring(t[0].length),o=t[3]||"void",u=void 0!==t[1]?t[1]:"";return{type:lA[o]||o,inputs:n,name:u,inputsCode:r,blockCode:a,outputType:o}}throw new Error("FunctionNode: Function is not a WGSL code.")})(e);super(t,r,s),this.inputsCode=i,this.blockCode=n,this.outputType=a}getCode(e=this.name){const t="void"!==this.outputType?"-> "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}}

Methods

getCode(e: string): string
Code
getCode(e=this.name){const t="void"!==this.outputType?"-> "+this.outputType:"";return`fn ${e} ( ${this.inputsCode.trim()} ) ${t}`+this.blockCode}

cA

Class Code
class cA extends fv{parseFunction(e){return new dA(e)}}

Methods

parseFunction(e: any): dA
Code
parseFunction(e){return new dA(e)}

NA

Class Code
class NA extends tv{constructor(e,t){super(e,t,new cA),this.uniformGroups={},this.builtins={},this.directives={},this.scopedArrays=new Map}_generateTextureSample(e,t,r,s,i=this.shaderStage){return"fragment"===i?s?`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}generateTextureSampleLevel(e,t,r,s,i){return!1===this.isUnfilterable(e)?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,s):this.generateTextureLod(e,t,r,i,s)}generateWrapFunction(e){const t=`tsl_coord_${gA[e.wrapS]}S_${gA[e.wrapT]}_${e.isData3DTexture?"3d":"2d"}T`;let r=xA[t];if(void 0===r){const s=[],i=e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===Nr?(s.push(TA.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===vr?(s.push(TA.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===_r?(s.push(TA.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,console.warn(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),e.isData3DTexture&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",xA[t]=r=new jb(n,s)}return r.build(this),t}generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.globalCache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.isData3DTexture?"vec3<u32>":"vec2<u32>",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new au(new $u(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.isData3DTexture)&&(s.arrayLayerCount=new au(new $u(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new au(new $u("6u","u32")))}return i.build(this)}generateFilteredTexture(e,t,r,s="0u"){this._include("biquadraticTexture");return`tsl_biquadraticTexture( ${t}, ${this.generateWrapFunction(e)}( ${r} ), ${this.generateTextureDimension(e,t,s)}, u32( ${s} ) )`}generateTextureLod(e,t,r,s,i="0u"){const n=this.generateWrapFunction(e),a=this.generateTextureDimension(e,t,i),o=e.isData3DTexture?"vec3":"vec2",u=`${o}<u32>( ${n}( ${r} ) * ${o}<f32>( ${a} ) )`;return this.generateTextureLoad(e,t,u,s,i)}generateTextureLoad(e,t,r,s,i="0u"){let n;return s?n=`textureLoad( ${t}, ${r}, ${s}, u32( ${i} ) )`:(n=`textureLoad( ${t}, ${r}, u32( ${i} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(n+=".x")),n}generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction}isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&!0===e.isDataTexture&&e.type===I||!1===this.isSampleCompare(e)&&e.minFilter===v&&e.magFilter===v||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}generateTexture(e,t,r,s,i=this.shaderStage){let n=null;return n=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,"0",i):this._generateTextureSample(e,t,r,s,i),n}generateTextureGrad(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return`textureSampleGrad( ${t}, ${t}_sampler, ${r},  ${s[0]}, ${s[1]} )`;console.error(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${n} shader.`)}generateTextureCompare(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return!0===e.isDepthTexture&&!0===e.isArrayTexture?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;console.error(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${n} shader.`)}generateTextureLevel(e,t,r,s,i){return!1===this.isUnfilterable(e)?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,s):this.generateTextureLod(e,t,r,i,s)}generateTextureBias(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;console.error(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${n} shader.`)}getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}getOutputStructName(){return"output"}getFunctionOperator(e){const t=yA[e];return void 0!==t?(this._include(t),t):null}getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(console.warn("WebGPURenderer: Atomic operations are only supported in compute shaders."),ks.READ_WRITE):ks.READ_ONLY:e.access}getStorageAccess(e,t){return pA[this.getNodeAccess(e,t)]}getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);if("texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new pN(i.name,i.node,o,n):new cN(i.name,i.node,o,n):"cubeTexture"===t?s=new hN(i.name,i.node,o,n):"texture3D"===t&&(s=new pN(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.setVisibility(mA[r]),!1===this.isUnfilterable(e.value)&&!1===s.store){const e=new Zw(`${i.name}_sampler`,i.node,o);e.setVisibility(mA[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=new("buffer"===t?iN:tA)(e,o);n.setVisibility(mA[r]),l.push(n),a=n,i.name=s||"NodeBuffer_"+i.id}else{const e=this.uniformGroups[r]||(this.uniformGroups[r]={});let s=e[u];void 0===s&&(s=new oN(u,o),s.setVisibility(mA[r]),e[u]=s,l.push(s)),a=this.getNodeUniform(i,t),s.addUniform(a)}n.uniformGPU=a}return i}getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}getDrawIndex(){return null}getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}getFragCoord(){return this.getBuiltin("position","fragCoord","vec4<f32>")+".xy"}getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}getClipDistance(){return"varyings.hw_clip_distances"}isFlipY(){return!1}enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}enableSubGroups(){this.enableDirective("subgroups")}enableSubgroupsF16(){this.enableDirective("subgroups-f16")}enableClipDistances(){this.enableDirective("clip_distances")}enableShaderF16(){this.enableDirective("f16")}enableDualSourceBlending(){this.enableDirective("dual_source_blending")}enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array<f32, ${e} >`,"vertex")}getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3<u32>","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3<u32>","attribute"),this.getBuiltin("local_invocation_id","localId","vec3<u32>","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3<u32>","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e<s;e++){const s=r[e],i=s.name,n=this.getType(s.type);t.push(`@location( ${e} ) ${i} : ${n}`)}}return t.join(",\n\t")}getStructMembers(e){const t=[];for(const r of e.members){const s=e.output?"@location( "+r.index+" ) ":"";let i=this.getType(r.type);r.atomic&&(i="atomic< "+i+" >"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}getVar(e,t,r=null){let s=`var ${t} : `;return s+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),s}getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`\t${this.getVar(e.type,e.name,e.count)};`);return`\n${t.join("\n")}\n`}getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","Vertex","vec4<f32>","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];for(let i=0;i<r.length;i++){const n=r[i];if(n.needsInterpolation){let e=`@location( ${i} )`;if(n.interpolationType){const t=null!==n.interpolationSampling?`, ${n.interpolationSampling} )`:" )";e+=` @interpolate( ${n.interpolationType}${t}`}else/^(int|uint|ivec|uvec)/.test(n.type)&&(e+=` @interpolate( ${this.renderer.backend.compatibilityMode?"flat, either":"flat"} )`);t.push(`${e} ${n.name} : ${this.getType(n.type)}`)}else"vertex"===e&&!1===s.includes(n)&&s.push(n)}}const r=this.getBuiltins(e);r&&t.push(r);const s=t.join(",\n\t");return"vertex"===e?this._getWGSLStruct("VaryingsStruct","\t"+s):s}isCustomStruct(e){const t=e.value,r=e.node,s=(t.isBufferAttribute||t.isInstancedBufferAttribute)&&null!==r.structTypeNode,i=r.value&&r.value.array&&"number"==typeof r.value.itemSize&&r.value.array.length>r.value.itemSize;return s&&!i}getUniforms(e){const t=this.uniforms[e],r=[],s=[],i=[],n={};for(const i of t){const t=i.groupNode.name,a=this.bindingsIndexes[t];if("texture"===i.type||"cubeTexture"===i.type||"storageTexture"===i.type||"texture3D"===i.type){const t=i.node.value;let s;!1===this.isUnfilterable(t)&&!0!==i.node.isStorageTextureNode&&(this.isSampleCompare(t)?r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler_comparison;`):r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler;`));let n="";const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(t);if(o>1&&(n="_multisampled"),!0===t.isCubeTexture)s="texture_cube<f32>";else if(!0===t.isDepthTexture)s=this.renderer.backend.compatibilityMode&&null===t.compareFunction?`texture${n}_2d<f32>`:`texture_depth${n}_2d${!0===t.isArrayTexture?"_array":""}`;else if(!0===i.node.isStorageTextureNode){const r=aA(t),n=this.getStorageAccess(i.node,e),a=i.node.value.is3DTexture,o=i.node.value.isArrayTexture;s=`texture_storage_${a?"3d":"2d"+(o?"_array":"")}<${r}, ${n}>`}else if(!0===t.isArrayTexture||!0===t.isDataArrayTexture||!0===t.isCompressedArrayTexture)s="texture_2d_array<f32>";else if(!0===t.is3DTexture||!0===t.isData3DTexture)s="texture_3d<f32>";else{s=`texture${n}_2d<${this.getComponentTypeFromTexture(t).charAt(0)}32>`}r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name} : ${s};`)}else if("buffer"===i.type||"storageBuffer"===i.type||"indirectStorageBuffer"===i.type){const t=i.node,r=this.getType(t.getNodeType(this)),n=t.bufferCount,o=n>0&&"buffer"===i.type?", "+n:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(i))s.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var<${u}> ${i.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${o} >`;s.push(this._getWGSLStructBinding(i.name,e,u,a.binding++,a.group))}}else{const e=this.getType(this.getVectorType(i.type)),t=i.groupNode.name;(n[t]||(n[t]={index:a.binding++,id:a.group,snippets:[]})).snippets.push(`\t${i.name} : ${e}`)}}for(const e in n){const t=n[e];i.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}let a=r.join("\n");return a+=s.join("\n"),a+=i.join("\n"),a}buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=e[t];r.uniforms=this.getUniforms(t),r.attributes=this.getAttributes(t),r.varyings=this.getVaryings(t),r.structs=this.getStructs(t),r.vars=this.getVars(t),r.codes=this.getCodes(t),r.directives=this.getDirectives(t),r.scopedArrays=this.getScopedArrays(t);let s="// code\n\n";s+=this.flowCode[t];const i=this.flowNodes[t],n=i[i.length-1],a=n.outputNode,o=void 0!==a&&!0===a.isOutputStructNode;for(const e of i){const i=this.getFlowData(e),u=e.name;if(u&&(s.length>0&&(s+="\n"),s+=`\t// flow -> ${u}\n`),s+=`${i.code}\n\t`,e===n&&"compute"!==t)if(s+="// result\n\n\t","vertex"===t)s+=`varyings.Vertex = ${i.result};`;else if("fragment"===t)if(o)r.returnType=a.getNodeType(this),r.structs+="var<private> output : "+r.returnType+";",s+=`return ${i.result};`;else{let e="\t@location(0) color: vec4<f32>";const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),r.returnType="OutputStruct",r.structs+=this._getWGSLStruct("OutputStruct",e),r.structs+="\nvar<private> output : OutputStruct;",s+=`output.color = ${i.result};\n\n\treturn output;`}}r.flow=s}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}getType(e){return bA[e]||e}isAvailable(e){let t=fA[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),fA[e]=t),t}_getWGSLMethod(e){return void 0!==TA[e]&&this._include(e),_A[e]}_include(e){const t=TA[e];return t.build(this),null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(t),t}_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar<private> varyings : VaryingsStruct;\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${vA}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar<private> instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}}

Methods

_generateTextureSample(e: any, t: any, r: any, s: any, i: any): string
Code
_generateTextureSample(e,t,r,s,i=this.shaderStage){return"fragment"===i?s?`textureSample( ${t}, ${t}_sampler, ${r}, ${s} )`:`textureSample( ${t}, ${t}_sampler, ${r} )`:this.generateTextureSampleLevel(e,t,r,"0",s)}
generateTextureSampleLevel(e: any, t: any, r: any, s: any, i: any): string
Code
generateTextureSampleLevel(e,t,r,s,i){return!1===this.isUnfilterable(e)?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,s):this.generateTextureLod(e,t,r,i,s)}
generateWrapFunction(e: any): string
Code
generateWrapFunction(e){const t=`tsl_coord_${gA[e.wrapS]}S_${gA[e.wrapT]}_${e.isData3DTexture?"3d":"2d"}T`;let r=xA[t];if(void 0===r){const s=[],i=e.isData3DTexture?"vec3f":"vec2f";let n=`fn ${t}( coord : ${i} ) -> ${i} {\n\n\treturn ${i}(\n`;const a=(e,t)=>{e===Nr?(s.push(TA.repeatWrapping_float),n+=`\t\ttsl_repeatWrapping_float( coord.${t} )`):e===vr?(s.push(TA.clampWrapping_float),n+=`\t\ttsl_clampWrapping_float( coord.${t} )`):e===_r?(s.push(TA.mirrorWrapping_float),n+=`\t\ttsl_mirrorWrapping_float( coord.${t} )`):(n+=`\t\tcoord.${t}`,console.warn(`WebGPURenderer: Unsupported texture wrap type "${e}" for vertex shader.`))};a(e.wrapS,"x"),n+=",\n",a(e.wrapT,"y"),e.isData3DTexture&&(n+=",\n",a(e.wrapR,"z")),n+="\n\t);\n\n}\n",xA[t]=r=new jb(n,s)}return r.build(this),t}
generateArrayDeclaration(e: any, t: any): string
Code
generateArrayDeclaration(e,t){return`array< ${this.getType(e)}, ${t} >`}
generateTextureDimension(e: any, t: any, r: any): any
Code
generateTextureDimension(e,t,r){const s=this.getDataFromNode(e,this.shaderStage,this.globalCache);void 0===s.dimensionsSnippet&&(s.dimensionsSnippet={});let i=s.dimensionsSnippet[r];if(void 0===s.dimensionsSnippet[r]){let n,a;const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(e),u=o>1;a=e.isData3DTexture?"vec3<u32>":"vec2<u32>",n=u||e.isStorageTexture?t:`${t}${r?`, u32( ${r} )`:""}`,i=new au(new $u(`textureDimensions( ${n} )`,a)),s.dimensionsSnippet[r]=i,(e.isArrayTexture||e.isDataArrayTexture||e.isData3DTexture)&&(s.arrayLayerCount=new au(new $u(`textureNumLayers(${t})`,"u32"))),e.isTextureCube&&(s.cubeFaceCount=new au(new $u("6u","u32")))}return i.build(this)}
generateFilteredTexture(e: any, t: any, r: any, s: string): string
Code
generateFilteredTexture(e,t,r,s="0u"){this._include("biquadraticTexture");return`tsl_biquadraticTexture( ${t}, ${this.generateWrapFunction(e)}( ${r} ), ${this.generateTextureDimension(e,t,s)}, u32( ${s} ) )`}
generateTextureLod(e: any, t: any, r: any, s: any, i: string): string
Code
generateTextureLod(e,t,r,s,i="0u"){const n=this.generateWrapFunction(e),a=this.generateTextureDimension(e,t,i),o=e.isData3DTexture?"vec3":"vec2",u=`${o}<u32>( ${n}( ${r} ) * ${o}<f32>( ${a} ) )`;return this.generateTextureLoad(e,t,u,s,i)}
generateTextureLoad(e: any, t: any, r: any, s: any, i: string): string
Code
generateTextureLoad(e,t,r,s,i="0u"){let n;return s?n=`textureLoad( ${t}, ${r}, ${s}, u32( ${i} ) )`:(n=`textureLoad( ${t}, ${r}, u32( ${i} ) )`,this.renderer.backend.compatibilityMode&&e.isDepthTexture&&(n+=".x")),n}
generateTextureStore(e: any, t: any, r: any, s: any, i: any): string
Code
generateTextureStore(e,t,r,s,i){let n;return n=s?`textureStore( ${t}, ${r}, ${s}, ${i} )`:`textureStore( ${t}, ${r}, ${i} )`,n}
isSampleCompare(e: any): boolean
Code
isSampleCompare(e){return!0===e.isDepthTexture&&null!==e.compareFunction}
isUnfilterable(e: any): boolean
Code
isUnfilterable(e){return"float"!==this.getComponentTypeFromTexture(e)||!this.isAvailable("float32Filterable")&&!0===e.isDataTexture&&e.type===I||!1===this.isSampleCompare(e)&&e.minFilter===v&&e.magFilter===v||this.renderer.backend.utils.getTextureSampleData(e).primarySamples>1}
generateTexture(e: any, t: any, r: any, s: any, i: any): string
Code
generateTexture(e,t,r,s,i=this.shaderStage){let n=null;return n=this.isUnfilterable(e)?this.generateTextureLod(e,t,r,s,"0",i):this._generateTextureSample(e,t,r,s,i),n}
generateTextureGrad(e: any, t: any, r: any, s: any, i: any, n: any): string
Code
generateTextureGrad(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return`textureSampleGrad( ${t}, ${t}_sampler, ${r},  ${s[0]}, ${s[1]} )`;console.error(`WebGPURenderer: THREE.TextureNode.gradient() does not support ${n} shader.`)}
generateTextureCompare(e: any, t: any, r: any, s: any, i: any, n: any): string
Code
generateTextureCompare(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return!0===e.isDepthTexture&&!0===e.isArrayTexture?`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${i}, ${s} )`:`textureSampleCompare( ${t}, ${t}_sampler, ${r}, ${s} )`;console.error(`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${n} shader.`)}
generateTextureLevel(e: any, t: any, r: any, s: any, i: any): string
Code
generateTextureLevel(e,t,r,s,i){return!1===this.isUnfilterable(e)?`textureSampleLevel( ${t}, ${t}_sampler, ${r}, ${s} )`:this.isFilteredTexture(e)?this.generateFilteredTexture(e,t,r,s):this.generateTextureLod(e,t,r,i,s)}
generateTextureBias(e: any, t: any, r: any, s: any, i: any, n: any): string
Code
generateTextureBias(e,t,r,s,i,n=this.shaderStage){if("fragment"===n)return`textureSampleBias( ${t}, ${t}_sampler, ${r}, ${s} )`;console.error(`WebGPURenderer: THREE.TextureNode.biasNode does not support ${n} shader.`)}
getPropertyName(e: any, t: any): any
Code
getPropertyName(e,t=this.shaderStage){if(!0===e.isNodeVarying&&!0===e.needsInterpolation){if("vertex"===t)return`varyings.${e.name}`}else if(!0===e.isNodeUniform){const t=e.name,r=e.type;return"texture"===r||"cubeTexture"===r||"storageTexture"===r||"texture3D"===r?t:"buffer"===r||"storageBuffer"===r||"indirectStorageBuffer"===r?this.isCustomStruct(e)?t:t+".value":e.groupNode.name+"."+t}return super.getPropertyName(e)}
getOutputStructName(): string
Code
getOutputStructName(){return"output"}
getFunctionOperator(e: any): any
Code
getFunctionOperator(e){const t=yA[e];return void 0!==t?(this._include(t),t):null}
getNodeAccess(e: any, t: any): any
Code
getNodeAccess(e,t){return"compute"!==t?!0===e.isAtomic?(console.warn("WebGPURenderer: Atomic operations are only supported in compute shaders."),ks.READ_WRITE):ks.READ_ONLY:e.access}
getStorageAccess(e: any, t: any): string
Code
getStorageAccess(e,t){return pA[this.getNodeAccess(e,t)]}
getUniformFromNode(e: any, t: any, r: any, s: any): any
Code
getUniformFromNode(e,t,r,s=null){const i=super.getUniformFromNode(e,t,r,s),n=this.getDataFromNode(e,r,this.globalCache);if(void 0===n.uniformGPU){let a;const o=e.groupNode,u=o.name,l=this.getBindGroupArray(u,r);if("texture"===t||"cubeTexture"===t||"storageTexture"===t||"texture3D"===t){let s=null;const n=this.getNodeAccess(e,r);if("texture"===t||"storageTexture"===t?s=!0===e.value.is3DTexture?new pN(i.name,i.node,o,n):new cN(i.name,i.node,o,n):"cubeTexture"===t?s=new hN(i.name,i.node,o,n):"texture3D"===t&&(s=new pN(i.name,i.node,o,n)),s.store=!0===e.isStorageTextureNode,s.setVisibility(mA[r]),!1===this.isUnfilterable(e.value)&&!1===s.store){const e=new Zw(`${i.name}_sampler`,i.node,o);e.setVisibility(mA[r]),l.push(e,s),a=[e,s]}else l.push(s),a=[s]}else if("buffer"===t||"storageBuffer"===t||"indirectStorageBuffer"===t){const n=new("buffer"===t?iN:tA)(e,o);n.setVisibility(mA[r]),l.push(n),a=n,i.name=s||"NodeBuffer_"+i.id}else{const e=this.uniformGroups[r]||(this.uniformGroups[r]={});let s=e[u];void 0===s&&(s=new oN(u,o),s.setVisibility(mA[r]),e[u]=s,l.push(s)),a=this.getNodeUniform(i,t),s.addUniform(a)}n.uniformGPU=a}return i}
getBuiltin(e: any, t: any, r: any, s: any): any
Code
getBuiltin(e,t,r,s=this.shaderStage){const i=this.builtins[s]||(this.builtins[s]=new Map);return!1===i.has(e)&&i.set(e,{name:e,property:t,type:r}),t}
hasBuiltin(e: any, t: any): any
Code
hasBuiltin(e,t=this.shaderStage){return void 0!==this.builtins[t]&&this.builtins[t].has(e)}
getVertexIndex(): any
Code
getVertexIndex(){return"vertex"===this.shaderStage?this.getBuiltin("vertex_index","vertexIndex","u32","attribute"):"vertexIndex"}
buildFunctionCode(e: any): string
Code
buildFunctionCode(e){const t=e.layout,r=this.flowShaderNode(e),s=[];for(const e of t.inputs)s.push(e.name+" : "+this.getType(e.type));let i=`fn ${t.name}( ${s.join(", ")} ) -> ${this.getType(t.type)} {\n${r.vars}\n${r.code}\n`;return r.result&&(i+=`\treturn ${r.result};\n`),i+="\n}\n",i}
getInstanceIndex(): any
Code
getInstanceIndex(){return"vertex"===this.shaderStage?this.getBuiltin("instance_index","instanceIndex","u32","attribute"):"instanceIndex"}
getInvocationLocalIndex(): any
Code
getInvocationLocalIndex(){return this.getBuiltin("local_invocation_index","invocationLocalIndex","u32","attribute")}
getSubgroupSize(): any
Code
getSubgroupSize(){return this.enableSubGroups(),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute")}
getInvocationSubgroupIndex(): any
Code
getInvocationSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_invocation_id","invocationSubgroupIndex","u32","attribute")}
getSubgroupIndex(): any
Code
getSubgroupIndex(){return this.enableSubGroups(),this.getBuiltin("subgroup_id","subgroupIndex","u32","attribute")}
getDrawIndex(): any
Code
getDrawIndex(){return null}
getFrontFacing(): any
Code
getFrontFacing(){return this.getBuiltin("front_facing","isFront","bool")}
getFragCoord(): string
Code
getFragCoord(){return this.getBuiltin("position","fragCoord","vec4<f32>")+".xy"}
getFragDepth(): string
Code
getFragDepth(){return"output."+this.getBuiltin("frag_depth","depth","f32","output")}
getClipDistance(): string
Code
getClipDistance(){return"varyings.hw_clip_distances"}
isFlipY(): boolean
Code
isFlipY(){return!1}
enableDirective(e: any, t: any): void
Code
enableDirective(e,t=this.shaderStage){(this.directives[t]||(this.directives[t]=new Set)).add(e)}
getDirectives(e: any): string
Code
getDirectives(e){const t=[],r=this.directives[e];if(void 0!==r)for(const e of r)t.push(`enable ${e};`);return t.join("\n")}
enableSubGroups(): void
Code
enableSubGroups(){this.enableDirective("subgroups")}
enableSubgroupsF16(): void
Code
enableSubgroupsF16(){this.enableDirective("subgroups-f16")}
enableClipDistances(): void
Code
enableClipDistances(){this.enableDirective("clip_distances")}
enableShaderF16(): void
Code
enableShaderF16(){this.enableDirective("f16")}
enableDualSourceBlending(): void
Code
enableDualSourceBlending(){this.enableDirective("dual_source_blending")}
enableHardwareClipping(e: any): void
Code
enableHardwareClipping(e){this.enableClipDistances(),this.getBuiltin("clip_distances","hw_clip_distances",`array<f32, ${e} >`,"vertex")}
getBuiltins(e: any): string
Code
getBuiltins(e){const t=[],r=this.builtins[e];if(void 0!==r)for(const{name:e,property:s,type:i}of r.values())t.push(`@builtin( ${e} ) ${s} : ${i}`);return t.join(",\n\t")}
getScopedArray(e: any, t: any, r: any, s: any): any
Code
getScopedArray(e,t,r,s){return!1===this.scopedArrays.has(e)&&this.scopedArrays.set(e,{name:e,scope:t,bufferType:r,bufferCount:s}),e}
getScopedArrays(e: any): string
Code
getScopedArrays(e){if("compute"!==e)return;const t=[];for(const{name:e,scope:r,bufferType:s,bufferCount:i}of this.scopedArrays.values()){const n=this.getType(s);t.push(`var<${r}> ${e}: array< ${n}, ${i} >;`)}return t.join("\n")}
getAttributes(e: any): string
Code
getAttributes(e){const t=[];if("compute"===e&&(this.getBuiltin("global_invocation_id","globalId","vec3<u32>","attribute"),this.getBuiltin("workgroup_id","workgroupId","vec3<u32>","attribute"),this.getBuiltin("local_invocation_id","localId","vec3<u32>","attribute"),this.getBuiltin("num_workgroups","numWorkgroups","vec3<u32>","attribute"),this.renderer.hasFeature("subgroups")&&(this.enableDirective("subgroups",e),this.getBuiltin("subgroup_size","subgroupSize","u32","attribute"))),"vertex"===e||"compute"===e){const e=this.getBuiltins("attribute");e&&t.push(e);const r=this.getAttributesArray();for(let e=0,s=r.length;e<s;e++){const s=r[e],i=s.name,n=this.getType(s.type);t.push(`@location( ${e} ) ${i} : ${n}`)}}return t.join(",\n\t")}
getStructMembers(e: any): string
Code
getStructMembers(e){const t=[];for(const r of e.members){const s=e.output?"@location( "+r.index+" ) ":"";let i=this.getType(r.type);r.atomic&&(i="atomic< "+i+" >"),t.push(`\t${s+r.name} : ${i}`)}return e.output&&t.push(`\t${this.getBuiltins("output")}`),t.join(",\n")}
getStructs(e: any): string
Code
getStructs(e){let t="";const r=this.structs[e];if(r.length>0){const e=[];for(const t of r){let r=`struct ${t.name} {\n`;r+=this.getStructMembers(t),r+="\n};",e.push(r)}t="\n"+e.join("\n\n")+"\n"}return t}
getVar(e: any, t: any, r: any): string
Code
getVar(e,t,r=null){let s=`var ${t} : `;return s+=null!==r?this.generateArrayDeclaration(e,r):this.getType(e),s}
getVars(e: any): string
Code
getVars(e){const t=[],r=this.vars[e];if(void 0!==r)for(const e of r)t.push(`\t${this.getVar(e.type,e.name,e.count)};`);return`\n${t.join("\n")}\n`}
getVaryings(e: any): string
Code
getVaryings(e){const t=[];if("vertex"===e&&this.getBuiltin("position","Vertex","vec4<f32>","vertex"),"vertex"===e||"fragment"===e){const r=this.varyings,s=this.vars[e];for(let i=0;i<r.length;i++){const n=r[i];if(n.needsInterpolation){let e=`@location( ${i} )`;if(n.interpolationType){const t=null!==n.interpolationSampling?`, ${n.interpolationSampling} )`:" )";e+=` @interpolate( ${n.interpolationType}${t}`}else/^(int|uint|ivec|uvec)/.test(n.type)&&(e+=` @interpolate( ${this.renderer.backend.compatibilityMode?"flat, either":"flat"} )`);t.push(`${e} ${n.name} : ${this.getType(n.type)}`)}else"vertex"===e&&!1===s.includes(n)&&s.push(n)}}const r=this.getBuiltins(e);r&&t.push(r);const s=t.join(",\n\t");return"vertex"===e?this._getWGSLStruct("VaryingsStruct","\t"+s):s}
isCustomStruct(e: any): boolean
Code
isCustomStruct(e){const t=e.value,r=e.node,s=(t.isBufferAttribute||t.isInstancedBufferAttribute)&&null!==r.structTypeNode,i=r.value&&r.value.array&&"number"==typeof r.value.itemSize&&r.value.array.length>r.value.itemSize;return s&&!i}
getUniforms(e: any): string
Code
getUniforms(e){const t=this.uniforms[e],r=[],s=[],i=[],n={};for(const i of t){const t=i.groupNode.name,a=this.bindingsIndexes[t];if("texture"===i.type||"cubeTexture"===i.type||"storageTexture"===i.type||"texture3D"===i.type){const t=i.node.value;let s;!1===this.isUnfilterable(t)&&!0!==i.node.isStorageTextureNode&&(this.isSampleCompare(t)?r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler_comparison;`):r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name}_sampler : sampler;`));let n="";const{primarySamples:o}=this.renderer.backend.utils.getTextureSampleData(t);if(o>1&&(n="_multisampled"),!0===t.isCubeTexture)s="texture_cube<f32>";else if(!0===t.isDepthTexture)s=this.renderer.backend.compatibilityMode&&null===t.compareFunction?`texture${n}_2d<f32>`:`texture_depth${n}_2d${!0===t.isArrayTexture?"_array":""}`;else if(!0===i.node.isStorageTextureNode){const r=aA(t),n=this.getStorageAccess(i.node,e),a=i.node.value.is3DTexture,o=i.node.value.isArrayTexture;s=`texture_storage_${a?"3d":"2d"+(o?"_array":"")}<${r}, ${n}>`}else if(!0===t.isArrayTexture||!0===t.isDataArrayTexture||!0===t.isCompressedArrayTexture)s="texture_2d_array<f32>";else if(!0===t.is3DTexture||!0===t.isData3DTexture)s="texture_3d<f32>";else{s=`texture${n}_2d<${this.getComponentTypeFromTexture(t).charAt(0)}32>`}r.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var ${i.name} : ${s};`)}else if("buffer"===i.type||"storageBuffer"===i.type||"indirectStorageBuffer"===i.type){const t=i.node,r=this.getType(t.getNodeType(this)),n=t.bufferCount,o=n>0&&"buffer"===i.type?", "+n:"",u=t.isStorageBufferNode?`storage, ${this.getStorageAccess(t,e)}`:"uniform";if(this.isCustomStruct(i))s.push(`@binding( ${a.binding++} ) @group( ${a.group} ) var<${u}> ${i.name} : ${r};`);else{const e=`\tvalue : array< ${t.isAtomic?`atomic<${r}>`:`${r}`}${o} >`;s.push(this._getWGSLStructBinding(i.name,e,u,a.binding++,a.group))}}else{const e=this.getType(this.getVectorType(i.type)),t=i.groupNode.name;(n[t]||(n[t]={index:a.binding++,id:a.group,snippets:[]})).snippets.push(`\t${i.name} : ${e}`)}}for(const e in n){const t=n[e];i.push(this._getWGSLStructBinding(e,t.snippets.join(",\n"),"uniform",t.index,t.id))}let a=r.join("\n");return a+=s.join("\n"),a+=i.join("\n"),a}
buildCode(): void
Code
buildCode(){const e=null!==this.material?{fragment:{},vertex:{}}:{compute:{}};this.sortBindingGroups();for(const t in e){this.shaderStage=t;const r=e[t];r.uniforms=this.getUniforms(t),r.attributes=this.getAttributes(t),r.varyings=this.getVaryings(t),r.structs=this.getStructs(t),r.vars=this.getVars(t),r.codes=this.getCodes(t),r.directives=this.getDirectives(t),r.scopedArrays=this.getScopedArrays(t);let s="// code\n\n";s+=this.flowCode[t];const i=this.flowNodes[t],n=i[i.length-1],a=n.outputNode,o=void 0!==a&&!0===a.isOutputStructNode;for(const e of i){const i=this.getFlowData(e),u=e.name;if(u&&(s.length>0&&(s+="\n"),s+=`\t// flow -> ${u}\n`),s+=`${i.code}\n\t`,e===n&&"compute"!==t)if(s+="// result\n\n\t","vertex"===t)s+=`varyings.Vertex = ${i.result};`;else if("fragment"===t)if(o)r.returnType=a.getNodeType(this),r.structs+="var<private> output : "+r.returnType+";",s+=`return ${i.result};`;else{let e="\t@location(0) color: vec4<f32>";const t=this.getBuiltins("output");t&&(e+=",\n\t"+t),r.returnType="OutputStruct",r.structs+=this._getWGSLStruct("OutputStruct",e),r.structs+="\nvar<private> output : OutputStruct;",s+=`output.color = ${i.result};\n\n\treturn output;`}}r.flow=s}if(this.shaderStage=null,null!==this.material)this.vertexShader=this._getWGSLVertexCode(e.vertex),this.fragmentShader=this._getWGSLFragmentCode(e.fragment);else{const t=this.object.workgroupSize;this.computeShader=this._getWGSLComputeCode(e.compute,t)}}
getMethod(e: any, t: any): any
Code
getMethod(e,t=null){let r;return null!==t&&(r=this._getWGSLMethod(e+"_"+t)),void 0===r&&(r=this._getWGSLMethod(e)),r||e}
getTernary(e: any, t: any, r: any): string
Code
getTernary(e,t,r){return`select( ${r}, ${t}, ${e} )`}
getType(e: any): any
Code
getType(e){return bA[e]||e}
isAvailable(e: any): any
Code
isAvailable(e){let t=fA[e];return void 0===t&&("float32Filterable"===e?t=this.renderer.hasFeature("float32-filterable"):"clipDistance"===e&&(t=this.renderer.hasFeature("clip-distances")),fA[e]=t),t}
_getWGSLMethod(e: any): any
Code
_getWGSLMethod(e){return void 0!==TA[e]&&this._include(e),_A[e]}
_include(e: any): any
Code
_include(e){const t=TA[e];return t.build(this),null!==this.currentFunctionNode&&this.currentFunctionNode.includes.push(t),t}
_getWGSLVertexCode(e: any): string
Code
_getWGSLVertexCode(e){return`${this.getSignature()}\n// directives\n${e.directives}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// varyings\n${e.varyings}\nvar<private> varyings : VaryingsStruct;\n\n// codes\n${e.codes}\n\n@vertex\nfn main( ${e.attributes} ) -> VaryingsStruct {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n\treturn varyings;\n\n}\n`}
_getWGSLFragmentCode(e: any): string
Code
_getWGSLFragmentCode(e){return`${this.getSignature()}\n// global\n${vA}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@fragment\nfn main( ${e.varyings} ) -> ${e.returnType} {\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}
_getWGSLComputeCode(e: any, t: any): string
Code
_getWGSLComputeCode(e,t){const[r,s,i]=t;return`${this.getSignature()}\n// directives\n${e.directives}\n\n// system\nvar<private> instanceIndex : u32;\n\n// locals\n${e.scopedArrays}\n\n// structs\n${e.structs}\n\n// uniforms\n${e.uniforms}\n\n// codes\n${e.codes}\n\n@compute @workgroup_size( ${r}, ${s}, ${i} )\nfn main( ${e.attributes} ) {\n\n\t// system\n\tinstanceIndex = globalId.x\n\t\t+ globalId.y * ( ${r} * numWorkgroups.x )\n\t\t+ globalId.z * ( ${r} * numWorkgroups.x ) * ( ${s} * numWorkgroups.y );\n\n\t// vars\n\t${e.vars}\n\n\t// flow\n\t${e.flow}\n\n}\n`}
_getWGSLStruct(e: any, t: any): string
Code
_getWGSLStruct(e,t){return`\nstruct ${e} {\n${t}\n};`}
_getWGSLStructBinding(e: any, t: any, r: any, s: number, i: number): string
Code
_getWGSLStructBinding(e,t,r,s=0,i=0){const n=e+"Struct";return`${this._getWGSLStruct(n,t)}\n@binding( ${s} ) @group( ${i} )\nvar<${r}> ${e} : ${n};`}

SA

Class Code
class SA{constructor(e){this.backend=e}getCurrentDepthStencilFormat(e){let t;return null!==e.depthTexture?t=this.getTextureFormatGPU(e.depthTexture):e.depth&&e.stencil?t=YS:e.depth&&(t=KS),t}getTextureFormatGPU(e){return this.backend.get(e).format}getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.samples}else e.renderTarget&&(t=e.renderTarget.samples);t=t||1;const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}getPrimitiveTopology(e,t){return e.isPoints?$N:e.isLineSegments||e.isMesh&&!0===t.wireframe?WN:e.isLine?qN:e.isMesh?jN:void 0}getSampleCount(e){return e>=4?4:1}getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.samples)}getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===Ce)return FS;if(e===ce)return $S;throw new Error("Unsupported outputType")}}

Methods

getCurrentDepthStencilFormat(e: any): any
Code
getCurrentDepthStencilFormat(e){let t;return null!==e.depthTexture?t=this.getTextureFormatGPU(e.depthTexture):e.depth&&e.stencil?t=YS:e.depth&&(t=KS),t}
getTextureFormatGPU(e: any): any
Code
getTextureFormatGPU(e){return this.backend.get(e).format}
getTextureSampleData(e: any): { samples: any; primarySamples: any; isMSAA: boolean; }
Code
getTextureSampleData(e){let t;if(e.isFramebufferTexture)t=1;else if(e.isDepthTexture&&!e.renderTarget){const e=this.backend.renderer,r=e.getRenderTarget();t=r?r.samples:e.samples}else e.renderTarget&&(t=e.renderTarget.samples);t=t||1;const r=t>1&&null!==e.renderTarget&&!0!==e.isDepthTexture&&!0!==e.isFramebufferTexture;return{samples:t,primarySamples:r?1:t,isMSAA:r}}
getCurrentColorFormat(e: any): any
Code
getCurrentColorFormat(e){let t;return t=null!==e.textures?this.getTextureFormatGPU(e.textures[0]):this.getPreferredCanvasFormat(),t}
getCurrentColorSpace(e: any): any
Code
getCurrentColorSpace(e){return null!==e.textures?e.textures[0].colorSpace:this.backend.renderer.outputColorSpace}
getPrimitiveTopology(e: any, t: any): "point-list" | "line-list" | "line-strip" | "triangle-list"
Code
getPrimitiveTopology(e,t){return e.isPoints?$N:e.isLineSegments||e.isMesh&&!0===t.wireframe?WN:e.isLine?qN:e.isMesh?jN:void 0}
getSampleCount(e: any): 1 | 4
Code
getSampleCount(e){return e>=4?4:1}
getSampleCountRenderContext(e: any): 1 | 4
Code
getSampleCountRenderContext(e){return null!==e.textures?this.getSampleCount(e.sampleCount):this.getSampleCount(this.backend.renderer.samples)}
getPreferredCanvasFormat(): any
Code
getPreferredCanvasFormat(){const e=this.backend.parameters.outputType;if(void 0===e)return navigator.gpu.getPreferredCanvasFormat();if(e===Ce)return FS;if(e===ce)return $S;throw new Error("Unsupported outputType")}

RA

Class Code
class RA{constructor(e){this.backend=e}createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o=r.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e<o.length;e++)65535===o[e]&&(o[e]=4294967295);if(r.array=o,(r.isStorageBufferAttribute||r.isStorageInstancedBufferAttribute)&&3===r.itemSize){o=new o.constructor(4*r.count);for(let e=0;e<r.count;e++)o.set(r.array.subarray(3*e,3*e+3),4*e);r.itemSize=4,r.array=o,i._force3to4BytesAlignment=!0}const u=o.byteLength,l=u+(4-u%4)%4;n=a.createBuffer({label:r.name,size:l,usage:t,mappedAtCreation:!0}),new o.constructor(n.getMappedRange()).set(o),n.unmap(),i.buffer=n}}updateAttribute(e){const t=this._getBufferAttribute(e),r=this.backend,s=r.device,i=r.get(t),n=r.get(t).buffer;let a=t.array;if(!0===i._force3to4BytesAlignment){a=new a.constructor(4*t.count);for(let e=0;e<t.count;e++)a.set(t.array.subarray(3*e,3*e+3),4*e);t.array=a}const o=this._isTypedArray(a),u=t.updateRanges;if(0===u.length)s.queue.writeBuffer(n,0,a,0);else{const e=o?1:a.BYTES_PER_ELEMENT;for(let t=0,r=u.length;t<r;t++){const r=u[t];let l,d;if(!0===i._force3to4BytesAlignment){l=4*Math.floor(r.start/3)*e,d=4*Math.ceil(r.count/3)*e}else l=r.start*e,d=r.count*e;const c=l*(o?a.BYTES_PER_ELEMENT:1);s.queue.writeBuffer(n,c,a,l,d)}t.clearUpdateRanges()}}createShaderVertexBuffers(e){const t=e.getAttributes(),r=new Map;for(let e=0;e<t.length;e++){const s=t[e],i=s.array.BYTES_PER_ELEMENT,n=this._getBufferAttribute(s);let a=r.get(n);if(void 0===a){let e,t;!0===s.isInterleavedBufferAttribute?(e=s.data.stride*i,t=s.data.isInstancedInterleavedBuffer?Yw:Kw):(e=s.itemSize*i,t=s.isInstancedBufferAttribute?Yw:Kw),!1!==s.normalized||s.array.constructor!==Int16Array&&s.array.constructor!==Uint16Array||(e=4),a={arrayStride:e,attributes:[],stepMode:t},r.set(n,a)}const o=this._getVertexFormat(s),u=!0===s.isInterleavedBufferAttribute?s.offset*i:0;a.attributes.push({shaderLocation:e,offset:u,format:o})}return Array.from(r.values())}destroyAttribute(e){const t=this.backend;t.get(this._getBufferAttribute(e)).buffer.destroy(),t.delete(e)}async getArrayBufferAsync(e){const t=this.backend,r=t.device,s=t.get(this._getBufferAttribute(e)).buffer,i=s.size,n=r.createBuffer({label:`${e.name}_readback`,size:i,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ}),a=r.createCommandEncoder({label:`readback_encoder_${e.name}`});a.copyBufferToBuffer(s,0,n,0,i);const o=a.finish();r.queue.submit([o]),await n.mapAsync(GPUMapMode.READ);const u=n.getMappedRange(),l=new e.array.constructor(u.slice(0));return n.unmap(),l.buffer}_getVertexFormat(e){const{itemSize:t,normalized:r}=e,s=e.array.constructor,i=e.constructor;let n;if(1===t)n=AA.get(s);else{const e=(wA.get(i)||EA.get(s))[r?1:0];if(e){const r=s.BYTES_PER_ELEMENT*t,i=4*Math.floor((r+3)/4)/s.BYTES_PER_ELEMENT;if(i%1)throw new Error("THREE.WebGPUAttributeUtils: Bad vertex format item size.");n=`${e}x${i}`}}return n||console.error("THREE.WebGPUAttributeUtils: Vertex format not supported yet."),n}_isTypedArray(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}}

Methods

createAttribute(e: any, t: any): void
Code
createAttribute(e,t){const r=this._getBufferAttribute(e),s=this.backend,i=s.get(r);let n=i.buffer;if(void 0===n){const a=s.device;let o=r.array;if(!1===e.normalized)if(o.constructor===Int16Array||o.constructor===Int8Array)o=new Int32Array(o);else if((o.constructor===Uint16Array||o.constructor===Uint8Array)&&(o=new Uint32Array(o),t&GPUBufferUsage.INDEX))for(let e=0;e<o.length;e++)65535===o[e]&&(o[e]=4294967295);if(r.array=o,(r.isStorageBufferAttribute||r.isStorageInstancedBufferAttribute)&&3===r.itemSize){o=new o.constructor(4*r.count);for(let e=0;e<r.count;e++)o.set(r.array.subarray(3*e,3*e+3),4*e);r.itemSize=4,r.array=o,i._force3to4BytesAlignment=!0}const u=o.byteLength,l=u+(4-u%4)%4;n=a.createBuffer({label:r.name,size:l,usage:t,mappedAtCreation:!0}),new o.constructor(n.getMappedRange()).set(o),n.unmap(),i.buffer=n}}
updateAttribute(e: any): void
Code
updateAttribute(e){const t=this._getBufferAttribute(e),r=this.backend,s=r.device,i=r.get(t),n=r.get(t).buffer;let a=t.array;if(!0===i._force3to4BytesAlignment){a=new a.constructor(4*t.count);for(let e=0;e<t.count;e++)a.set(t.array.subarray(3*e,3*e+3),4*e);t.array=a}const o=this._isTypedArray(a),u=t.updateRanges;if(0===u.length)s.queue.writeBuffer(n,0,a,0);else{const e=o?1:a.BYTES_PER_ELEMENT;for(let t=0,r=u.length;t<r;t++){const r=u[t];let l,d;if(!0===i._force3to4BytesAlignment){l=4*Math.floor(r.start/3)*e,d=4*Math.ceil(r.count/3)*e}else l=r.start*e,d=r.count*e;const c=l*(o?a.BYTES_PER_ELEMENT:1);s.queue.writeBuffer(n,c,a,l,d)}t.clearUpdateRanges()}}
createShaderVertexBuffers(e: any): any[]
Code
createShaderVertexBuffers(e){const t=e.getAttributes(),r=new Map;for(let e=0;e<t.length;e++){const s=t[e],i=s.array.BYTES_PER_ELEMENT,n=this._getBufferAttribute(s);let a=r.get(n);if(void 0===a){let e,t;!0===s.isInterleavedBufferAttribute?(e=s.data.stride*i,t=s.data.isInstancedInterleavedBuffer?Yw:Kw):(e=s.itemSize*i,t=s.isInstancedBufferAttribute?Yw:Kw),!1!==s.normalized||s.array.constructor!==Int16Array&&s.array.constructor!==Uint16Array||(e=4),a={arrayStride:e,attributes:[],stepMode:t},r.set(n,a)}const o=this._getVertexFormat(s),u=!0===s.isInterleavedBufferAttribute?s.offset*i:0;a.attributes.push({shaderLocation:e,offset:u,format:o})}return Array.from(r.values())}
destroyAttribute(e: any): void
Code
destroyAttribute(e){const t=this.backend;t.get(this._getBufferAttribute(e)).buffer.destroy(),t.delete(e)}
getArrayBufferAsync(e: any): Promise<any>
Code
async getArrayBufferAsync(e){const t=this.backend,r=t.device,s=t.get(this._getBufferAttribute(e)).buffer,i=s.size,n=r.createBuffer({label:`${e.name}_readback`,size:i,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ}),a=r.createCommandEncoder({label:`readback_encoder_${e.name}`});a.copyBufferToBuffer(s,0,n,0,i);const o=a.finish();r.queue.submit([o]),await n.mapAsync(GPUMapMode.READ);const u=n.getMappedRange(),l=new e.array.constructor(u.slice(0));return n.unmap(),l.buffer}
_getVertexFormat(e: any): string
Code
_getVertexFormat(e){const{itemSize:t,normalized:r}=e,s=e.array.constructor,i=e.constructor;let n;if(1===t)n=AA.get(s);else{const e=(wA.get(i)||EA.get(s))[r?1:0];if(e){const r=s.BYTES_PER_ELEMENT*t,i=4*Math.floor((r+3)/4)/s.BYTES_PER_ELEMENT;if(i%1)throw new Error("THREE.WebGPUAttributeUtils: Bad vertex format item size.");n=`${e}x${i}`}}return n||console.error("THREE.WebGPUAttributeUtils: Vertex format not supported yet."),n}
_isTypedArray(e: any): boolean
Code
_isTypedArray(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}
_getBufferAttribute(e: any): any
Code
_getBufferAttribute(e){return e.isInterleavedBufferAttribute&&(e=e.data),e}

CA

Class Code
class CA{constructor(e){this.backend=e,this.bindGroupLayoutCache=new WeakMap}createBindingsLayout(e){const t=this.backend,r=t.device,s=[];let i=0;for(const r of e.bindings){const e={binding:i++,visibility:r.visibility};if(r.isUniformBuffer||r.isStorageBuffer){const t={};r.isStorageBuffer&&(4&r.visibility&&(r.access===ks.READ_WRITE||r.access===ks.WRITE_ONLY)?t.type=Mw:t.type=Pw),e.buffer=t}else if(r.isSampledTexture&&r.store){const t={};t.format=this.backend.get(r.texture).texture.format;const s=r.access;t.access=s===ks.READ_WRITE?Fw:s===ks.WRITE_ONLY?Bw:Lw,r.texture.isArrayTexture?t.viewDimension=Ww:r.texture.is3DTexture&&(t.viewDimension=jw),e.storageTexture=t}else if(r.isSampledTexture){const s={},{primarySamples:i}=t.utils.getTextureSampleData(r.texture);if(i>1&&(s.multisampled=!0,r.texture.isDepthTexture||(s.sampleType=Uw)),r.texture.isDepthTexture)t.compatibilityMode&&null===r.texture.compareFunction?s.sampleType=Uw:s.sampleType=Ow;else if(r.texture.isDataTexture||r.texture.isDataArrayTexture||r.texture.isData3DTexture){const e=r.texture.type;e===_?s.sampleType=kw:e===T?s.sampleType=Gw:e===I&&(this.backend.hasFeature("float32-filterable")?s.sampleType=Vw:s.sampleType=Uw)}r.isSampledCubeTexture?s.viewDimension=qw:r.texture.isArrayTexture||r.texture.isDataArrayTexture||r.texture.isCompressedArrayTexture?s.viewDimension=Ww:r.isSampledTexture3D&&(s.viewDimension=jw),e.texture=s}else if(r.isSampler){const s={};r.texture.isDepthTexture&&(null!==r.texture.compareFunction?s.type=Dw:t.compatibilityMode&&(s.type=Iw)),e.sampler=s}else console.error(`WebGPUBindingUtils: Unsupported binding "${r}".`);s.push(e)}return r.createBindGroupLayout({entries:s})}createBindings(e,t,r,s=0){const{backend:i,bindGroupLayoutCache:n}=this,a=i.get(e);let o,u=n.get(e.bindingsReference);void 0===u&&(u=this.createBindingsLayout(e),n.set(e.bindingsReference,u)),r>0&&(void 0===a.groups&&(a.groups=[],a.versions=[]),a.versions[r]===s&&(o=a.groups[r])),void 0===o&&(o=this.createBindGroup(e,u),r>0&&(a.groups[r]=o,a.versions[r]=s)),a.group=o,a.layout=u}updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer;r.queue.writeBuffer(i,0,s,0)}createBindGroupIndex(e,t){const r=this.backend.device,s=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,i=e[0],n=r.createBuffer({label:"bindingCameraIndex_"+i,size:16,usage:s});r.queue.writeBuffer(n,0,e,0);const a=[{binding:0,resource:{buffer:n}}];return r.createBindGroup({label:"bindGroupCameraIndex_"+i,layout:t,entries:a})}createBindGroup(e,t){const r=this.backend,s=r.device;let i=0;const n=[];for(const t of e.bindings){if(t.isUniformBuffer){const e=r.get(t);if(void 0===e.buffer){const r=t.byteLength,i=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,n=s.createBuffer({label:"bindingBuffer_"+t.name,size:r,usage:i});e.buffer=n}n.push({binding:i,resource:{buffer:e.buffer}})}else if(t.isStorageBuffer){const e=r.get(t);if(void 0===e.buffer){const s=t.attribute;e.buffer=r.get(s).buffer}n.push({binding:i,resource:{buffer:e.buffer}})}else if(t.isSampledTexture){const e=r.get(t.texture);let a;if(void 0!==e.externalTexture)a=s.importExternalTexture({source:e.externalTexture});else{const r=t.store?1:e.texture.mipLevelCount;let s=`view-${e.texture.width}-${e.texture.height}`;if(e.texture.depthOrArrayLayers>1&&(s+=`-${e.texture.depthOrArrayLayers}`),s+=`-${r}`,a=e[s],void 0===a){const i=Xw;let n;n=t.isSampledCubeTexture?qw:t.isSampledTexture3D?jw:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?Ww:$w,a=e[s]=e.texture.createView({aspect:i,dimension:n,mipLevelCount:r})}}n.push({binding:i,resource:a})}else if(t.isSampler){const e=r.get(t.texture);n.push({binding:i,resource:e.sampler})}i++}return s.createBindGroup({label:"bindGroup_"+e.name,layout:t,entries:n})}}

Methods

createBindingsLayout(e: any): any
Code
createBindingsLayout(e){const t=this.backend,r=t.device,s=[];let i=0;for(const r of e.bindings){const e={binding:i++,visibility:r.visibility};if(r.isUniformBuffer||r.isStorageBuffer){const t={};r.isStorageBuffer&&(4&r.visibility&&(r.access===ks.READ_WRITE||r.access===ks.WRITE_ONLY)?t.type=Mw:t.type=Pw),e.buffer=t}else if(r.isSampledTexture&&r.store){const t={};t.format=this.backend.get(r.texture).texture.format;const s=r.access;t.access=s===ks.READ_WRITE?Fw:s===ks.WRITE_ONLY?Bw:Lw,r.texture.isArrayTexture?t.viewDimension=Ww:r.texture.is3DTexture&&(t.viewDimension=jw),e.storageTexture=t}else if(r.isSampledTexture){const s={},{primarySamples:i}=t.utils.getTextureSampleData(r.texture);if(i>1&&(s.multisampled=!0,r.texture.isDepthTexture||(s.sampleType=Uw)),r.texture.isDepthTexture)t.compatibilityMode&&null===r.texture.compareFunction?s.sampleType=Uw:s.sampleType=Ow;else if(r.texture.isDataTexture||r.texture.isDataArrayTexture||r.texture.isData3DTexture){const e=r.texture.type;e===_?s.sampleType=kw:e===T?s.sampleType=Gw:e===I&&(this.backend.hasFeature("float32-filterable")?s.sampleType=Vw:s.sampleType=Uw)}r.isSampledCubeTexture?s.viewDimension=qw:r.texture.isArrayTexture||r.texture.isDataArrayTexture||r.texture.isCompressedArrayTexture?s.viewDimension=Ww:r.isSampledTexture3D&&(s.viewDimension=jw),e.texture=s}else if(r.isSampler){const s={};r.texture.isDepthTexture&&(null!==r.texture.compareFunction?s.type=Dw:t.compatibilityMode&&(s.type=Iw)),e.sampler=s}else console.error(`WebGPUBindingUtils: Unsupported binding "${r}".`);s.push(e)}return r.createBindGroupLayout({entries:s})}
createBindings(e: any, t: any, r: any, s: number): void
Code
createBindings(e,t,r,s=0){const{backend:i,bindGroupLayoutCache:n}=this,a=i.get(e);let o,u=n.get(e.bindingsReference);void 0===u&&(u=this.createBindingsLayout(e),n.set(e.bindingsReference,u)),r>0&&(void 0===a.groups&&(a.groups=[],a.versions=[]),a.versions[r]===s&&(o=a.groups[r])),void 0===o&&(o=this.createBindGroup(e,u),r>0&&(a.groups[r]=o,a.versions[r]=s)),a.group=o,a.layout=u}
updateBinding(e: any): void
Code
updateBinding(e){const t=this.backend,r=t.device,s=e.buffer,i=t.get(e).buffer;r.queue.writeBuffer(i,0,s,0)}
createBindGroupIndex(e: any, t: any): any
Code
createBindGroupIndex(e,t){const r=this.backend.device,s=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,i=e[0],n=r.createBuffer({label:"bindingCameraIndex_"+i,size:16,usage:s});r.queue.writeBuffer(n,0,e,0);const a=[{binding:0,resource:{buffer:n}}];return r.createBindGroup({label:"bindGroupCameraIndex_"+i,layout:t,entries:a})}
createBindGroup(e: any, t: any): any
Code
createBindGroup(e,t){const r=this.backend,s=r.device;let i=0;const n=[];for(const t of e.bindings){if(t.isUniformBuffer){const e=r.get(t);if(void 0===e.buffer){const r=t.byteLength,i=GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST,n=s.createBuffer({label:"bindingBuffer_"+t.name,size:r,usage:i});e.buffer=n}n.push({binding:i,resource:{buffer:e.buffer}})}else if(t.isStorageBuffer){const e=r.get(t);if(void 0===e.buffer){const s=t.attribute;e.buffer=r.get(s).buffer}n.push({binding:i,resource:{buffer:e.buffer}})}else if(t.isSampledTexture){const e=r.get(t.texture);let a;if(void 0!==e.externalTexture)a=s.importExternalTexture({source:e.externalTexture});else{const r=t.store?1:e.texture.mipLevelCount;let s=`view-${e.texture.width}-${e.texture.height}`;if(e.texture.depthOrArrayLayers>1&&(s+=`-${e.texture.depthOrArrayLayers}`),s+=`-${r}`,a=e[s],void 0===a){const i=Xw;let n;n=t.isSampledCubeTexture?qw:t.isSampledTexture3D?jw:t.texture.isArrayTexture||t.texture.isDataArrayTexture||t.texture.isCompressedArrayTexture?Ww:$w,a=e[s]=e.texture.createView({aspect:i,dimension:n,mipLevelCount:r})}}n.push({binding:i,resource:a})}else if(t.isSampler){const e=r.get(t.texture);n.push({binding:i,resource:e.sampler})}i++}return s.createBindGroup({label:"bindGroup_"+e.name,layout:t,entries:n})}

MA

Class Code
class MA{constructor(e){this.backend=e,this._activePipelines=new WeakMap}setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:o}=n,u=this.backend,l=u.device,d=u.utils,c=u.get(n),h=[];for(const t of e.getBindings()){const e=u.get(t);h.push(e.layout)}const p=u.attributeUtils.createShaderVertexBuffers(e);let g;s.blending===H||s.blending===k&&!1===s.transparent||(g=this._getBlending(s));let m={};!0===s.stencilWrite&&(m={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const f=this._getColorWriteMask(s),y=[];if(null!==e.context.textures){const t=e.context.textures;for(let e=0;e<t.length;e++){const r=d.getTextureFormatGPU(t[e]);y.push({format:r,blend:g,writeMask:f})}}else{const t=d.getCurrentColorFormat(e.context);y.push({format:t,blend:g,writeMask:f})}const b=u.get(a).module,x=u.get(o).module,T=this._getPrimitiveState(r,i,s),_=this._getDepthCompare(s),v=d.getCurrentDepthStencilFormat(e.context),N=this._getSampleCount(e.context),S={label:`renderPipeline_${s.name||s.type}_${s.id}`,vertex:Object.assign({},b,{buffers:p}),fragment:Object.assign({},x,{targets:y}),primitive:T,multisample:{count:N,alphaToCoverageEnabled:s.alphaToCoverage&&N>1},layout:l.createPipelineLayout({bindGroupLayouts:h})},E={},w=e.context.depth,A=e.context.stencil;if(!0!==w&&!0!==A||(!0===w&&(E.format=v,E.depthWriteEnabled=s.depthWrite,E.depthCompare=_),!0===A&&(E.stencilFront=m,E.stencilBack={},E.stencilReadMask=s.stencilFuncMask,E.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&(E.depthBias=s.polygonOffsetUnits,E.depthBiasSlopeScale=s.polygonOffsetFactor,E.depthBiasClamp=0),S.depthStencil=E),null===t)c.pipeline=l.createRenderPipeline(S);else{const e=new Promise(e=>{l.createRenderPipelineAsync(S).then(t=>{c.pipeline=t,e()})});t.push(e)}}createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a={label:t,colorFormats:[s.getCurrentColorFormat(e)],depthStencilFormat:n,sampleCount:this._getSampleCount(e)};return i.createRenderBundleEncoder(a)}createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.get(e);a.push(t.layout)}n.pipeline=s.createComputePipeline({compute:i,layout:s.createPipelineLayout({bindGroupLayouts:a})})}_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===je){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:mw},r={srcFactor:i,dstFactor:n,operation:mw}};if(e.premultipliedAlpha)switch(s){case k:i(sw,ow,sw,ow);break;case Bt:i(sw,sw,sw,sw);break;case Pt:i(rw,nw,rw,sw);break;case Mt:i(uw,ow,rw,sw)}else switch(s){case k:i(aw,ow,sw,ow);break;case Bt:i(aw,sw,sw,sw);break;case Pt:console.error("THREE.WebGPURenderer: SubtractiveBlending requires material.premultipliedAlpha = true");break;case Mt:console.error("THREE.WebGPURenderer: MultiplyBlending requires material.premultipliedAlpha = true")}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};console.error("THREE.WebGPURenderer: Invalid blending: ",s)}_getBlendFactor(e){let t;switch(e){case Ke:t=rw;break;case wt:t=sw;break;case Et:t=iw;break;case Tt:t=nw;break;case St:t=aw;break;case xt:t=ow;break;case vt:t=uw;break;case bt:t=lw;break;case _t:t=dw;break;case yt:t=cw;break;case Nt:t=hw;break;case 211:t=pw;break;case 212:t=gw;break;default:console.error("THREE.WebGPURenderer: Blend factor not supported.",e)}return t}_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case kr:t=KN;break;case Or:t=rS;break;case Ur:t=YN;break;case Vr:t=ZN;break;case Dr:t=QN;break;case Ir:t=tS;break;case Fr:t=JN;break;case Lr:t=eS;break;default:console.error("THREE.WebGPURenderer: Invalid stencil function.",r)}return t}_getStencilOperation(e){let t;switch(e){case Xr:t=vw;break;case jr:t=Nw;break;case qr:t=Sw;break;case Wr:t=Ew;break;case $r:t=ww;break;case Hr:t=Aw;break;case zr:t=Rw;break;case Gr:t=Cw;break;default:console.error("THREE.WebGPURenderer: Invalid stencil operation.",t)}return t}_getBlendOperation(e){let t;switch(e){case Xe:t=mw;break;case ft:t=fw;break;case mt:t=yw;break;case Yr:t=bw;break;case Kr:t=xw;break;default:console.error("THREE.WebGPUPipelineUtils: Blend equation not supported.",e)}return t}_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;switch(s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?dS:cS),r.side){case qe:s.frontFace=aS,s.cullMode=lS;break;case S:s.frontFace=aS,s.cullMode=uS;break;case E:s.frontFace=aS,s.cullMode=oS;break;default:console.error("THREE.WebGPUPipelineUtils: Unknown material.side value.",r.side)}return s}_getColorWriteMask(e){return!0===e.colorWrite?_w:Tw}_getDepthCompare(e){let t;if(!1===e.depthTest)t=rS;else{const r=e.depthFunc;switch(r){case kt:t=KN;break;case Ot:t=rS;break;case Ut:t=YN;break;case Vt:t=ZN;break;case Dt:t=QN;break;case It:t=tS;break;case Ft:t=JN;break;case Lt:t=eS;break;default:console.error("THREE.WebGPUPipelineUtils: Invalid depth function.",r)}}return t}}

Methods

setPipeline(e: any, t: any): void
Code
setPipeline(e,t){this._activePipelines.get(e)!==t&&(e.setPipeline(t),this._activePipelines.set(e,t))}
_getSampleCount(e: any): any
Code
_getSampleCount(e){return this.backend.utils.getSampleCountRenderContext(e)}
createRenderPipeline(e: any, t: any): void
Code
createRenderPipeline(e,t){const{object:r,material:s,geometry:i,pipeline:n}=e,{vertexProgram:a,fragmentProgram:o}=n,u=this.backend,l=u.device,d=u.utils,c=u.get(n),h=[];for(const t of e.getBindings()){const e=u.get(t);h.push(e.layout)}const p=u.attributeUtils.createShaderVertexBuffers(e);let g;s.blending===H||s.blending===k&&!1===s.transparent||(g=this._getBlending(s));let m={};!0===s.stencilWrite&&(m={compare:this._getStencilCompare(s),failOp:this._getStencilOperation(s.stencilFail),depthFailOp:this._getStencilOperation(s.stencilZFail),passOp:this._getStencilOperation(s.stencilZPass)});const f=this._getColorWriteMask(s),y=[];if(null!==e.context.textures){const t=e.context.textures;for(let e=0;e<t.length;e++){const r=d.getTextureFormatGPU(t[e]);y.push({format:r,blend:g,writeMask:f})}}else{const t=d.getCurrentColorFormat(e.context);y.push({format:t,blend:g,writeMask:f})}const b=u.get(a).module,x=u.get(o).module,T=this._getPrimitiveState(r,i,s),_=this._getDepthCompare(s),v=d.getCurrentDepthStencilFormat(e.context),N=this._getSampleCount(e.context),S={label:`renderPipeline_${s.name||s.type}_${s.id}`,vertex:Object.assign({},b,{buffers:p}),fragment:Object.assign({},x,{targets:y}),primitive:T,multisample:{count:N,alphaToCoverageEnabled:s.alphaToCoverage&&N>1},layout:l.createPipelineLayout({bindGroupLayouts:h})},E={},w=e.context.depth,A=e.context.stencil;if(!0!==w&&!0!==A||(!0===w&&(E.format=v,E.depthWriteEnabled=s.depthWrite,E.depthCompare=_),!0===A&&(E.stencilFront=m,E.stencilBack={},E.stencilReadMask=s.stencilFuncMask,E.stencilWriteMask=s.stencilWriteMask),!0===s.polygonOffset&&(E.depthBias=s.polygonOffsetUnits,E.depthBiasSlopeScale=s.polygonOffsetFactor,E.depthBiasClamp=0),S.depthStencil=E),null===t)c.pipeline=l.createRenderPipeline(S);else{const e=new Promise(e=>{l.createRenderPipelineAsync(S).then(t=>{c.pipeline=t,e()})});t.push(e)}}
createBundleEncoder(e: any, t: string): any
Code
createBundleEncoder(e,t="renderBundleEncoder"){const r=this.backend,{utils:s,device:i}=r,n=s.getCurrentDepthStencilFormat(e),a={label:t,colorFormats:[s.getCurrentColorFormat(e)],depthStencilFormat:n,sampleCount:this._getSampleCount(e)};return i.createRenderBundleEncoder(a)}
createComputePipeline(e: any, t: any): void
Code
createComputePipeline(e,t){const r=this.backend,s=r.device,i=r.get(e.computeProgram).module,n=r.get(e),a=[];for(const e of t){const t=r.get(e);a.push(t.layout)}n.pipeline=s.createComputePipeline({compute:i,layout:s.createPipelineLayout({bindGroupLayouts:a})})}
_getBlending(e: any): { color: { srcFactor: string; dstFactor: string; operation: string; }; alpha: { srcFactor: string; dstFactor: string; operation: string; }; }
Code
_getBlending(e){let t,r;const s=e.blending,i=e.blendSrc,n=e.blendDst,a=e.blendEquation;if(s===je){const s=null!==e.blendSrcAlpha?e.blendSrcAlpha:i,o=null!==e.blendDstAlpha?e.blendDstAlpha:n,u=null!==e.blendEquationAlpha?e.blendEquationAlpha:a;t={srcFactor:this._getBlendFactor(i),dstFactor:this._getBlendFactor(n),operation:this._getBlendOperation(a)},r={srcFactor:this._getBlendFactor(s),dstFactor:this._getBlendFactor(o),operation:this._getBlendOperation(u)}}else{const i=(e,s,i,n)=>{t={srcFactor:e,dstFactor:s,operation:mw},r={srcFactor:i,dstFactor:n,operation:mw}};if(e.premultipliedAlpha)switch(s){case k:i(sw,ow,sw,ow);break;case Bt:i(sw,sw,sw,sw);break;case Pt:i(rw,nw,rw,sw);break;case Mt:i(uw,ow,rw,sw)}else switch(s){case k:i(aw,ow,sw,ow);break;case Bt:i(aw,sw,sw,sw);break;case Pt:console.error("THREE.WebGPURenderer: SubtractiveBlending requires material.premultipliedAlpha = true");break;case Mt:console.error("THREE.WebGPURenderer: MultiplyBlending requires material.premultipliedAlpha = true")}}if(void 0!==t&&void 0!==r)return{color:t,alpha:r};console.error("THREE.WebGPURenderer: Invalid blending: ",s)}
_getBlendFactor(e: any): string
Code
_getBlendFactor(e){let t;switch(e){case Ke:t=rw;break;case wt:t=sw;break;case Et:t=iw;break;case Tt:t=nw;break;case St:t=aw;break;case xt:t=ow;break;case vt:t=uw;break;case bt:t=lw;break;case _t:t=dw;break;case yt:t=cw;break;case Nt:t=hw;break;case 211:t=pw;break;case 212:t=gw;break;default:console.error("THREE.WebGPURenderer: Blend factor not supported.",e)}return t}
_getStencilCompare(e: any): string
Code
_getStencilCompare(e){let t;const r=e.stencilFunc;switch(r){case kr:t=KN;break;case Or:t=rS;break;case Ur:t=YN;break;case Vr:t=ZN;break;case Dr:t=QN;break;case Ir:t=tS;break;case Fr:t=JN;break;case Lr:t=eS;break;default:console.error("THREE.WebGPURenderer: Invalid stencil function.",r)}return t}
_getStencilOperation(e: any): string
Code
_getStencilOperation(e){let t;switch(e){case Xr:t=vw;break;case jr:t=Nw;break;case qr:t=Sw;break;case Wr:t=Ew;break;case $r:t=ww;break;case Hr:t=Aw;break;case zr:t=Rw;break;case Gr:t=Cw;break;default:console.error("THREE.WebGPURenderer: Invalid stencil operation.",t)}return t}
_getBlendOperation(e: any): string
Code
_getBlendOperation(e){let t;switch(e){case Xe:t=mw;break;case ft:t=fw;break;case mt:t=yw;break;case Yr:t=bw;break;case Kr:t=xw;break;default:console.error("THREE.WebGPUPipelineUtils: Blend equation not supported.",e)}return t}
_getPrimitiveState(e: any, t: any, r: any): { topology: any; stripIndexFormat: string; frontFace: string; cullMode: string; }
Code
_getPrimitiveState(e,t,r){const s={},i=this.backend.utils;switch(s.topology=i.getPrimitiveTopology(e,r),null!==t.index&&!0===e.isLine&&!0!==e.isLineSegments&&(s.stripIndexFormat=t.index.array instanceof Uint16Array?dS:cS),r.side){case qe:s.frontFace=aS,s.cullMode=lS;break;case S:s.frontFace=aS,s.cullMode=uS;break;case E:s.frontFace=aS,s.cullMode=oS;break;default:console.error("THREE.WebGPUPipelineUtils: Unknown material.side value.",r.side)}return s}
_getColorWriteMask(e: any): 0 | 15
Code
_getColorWriteMask(e){return!0===e.colorWrite?_w:Tw}
_getDepthCompare(e: any): string
Code
_getDepthCompare(e){let t;if(!1===e.depthTest)t=rS;else{const r=e.depthFunc;switch(r){case kt:t=KN;break;case Ot:t=rS;break;case Ut:t=YN;break;case Vt:t=ZN;break;case Dt:t=QN;break;case It:t=tS;break;case Ft:t=JN;break;case Lt:t=eS;break;default:console.error("THREE.WebGPUPipelineUtils: Invalid depth function.",r)}}return t}

PA

Class Code
class PA extends GN{constructor(e,t,r=2048){super(r),this.device=e,this.type=t,this.querySet=this.device.createQuerySet({type:"timestamp",count:this.maxQueries,label:`queryset_global_timestamp_${t}`});const s=8*this.maxQueries;this.resolveBuffer=this.device.createBuffer({label:`buffer_timestamp_resolve_${t}`,size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.resultBuffer=this.device.createBuffer({label:`buffer_timestamp_result_${t}`,size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ})}allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return pt(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e.id,t),t}async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder();s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(this.device.queue.submit([i]),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r));let a=0;for(const[,t]of e){const e=n[t],r=n[t+1];a+=Number(r-e)/1e6}return this.resultBuffer.unmap(),this.lastValue=a,a}catch(e){return console.error("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){console.error("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){console.error("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}}

Methods

allocateQueriesForContext(e: any): number
Code
allocateQueriesForContext(e){if(!this.trackTimestamp||this.isDisposed)return null;if(this.currentQueryIndex+2>this.maxQueries)return pt(`WebGPUTimestampQueryPool [${this.type}]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${this.type.toUpperCase()} ).`),null;const t=this.currentQueryIndex;return this.currentQueryIndex+=2,this.queryOffsets.set(e.id,t),t}
resolveQueriesAsync(): Promise<number | boolean>
Code
async resolveQueriesAsync(){if(!this.trackTimestamp||0===this.currentQueryIndex||this.isDisposed)return this.lastValue;if(this.pendingResolve)return this.pendingResolve;this.pendingResolve=this._resolveQueries();try{return await this.pendingResolve}finally{this.pendingResolve=null}}
_resolveQueries(): Promise<number>
Code
async _resolveQueries(){if(this.isDisposed)return this.lastValue;try{if("unmapped"!==this.resultBuffer.mapState)return this.lastValue;const e=new Map(this.queryOffsets),t=this.currentQueryIndex,r=8*t;this.currentQueryIndex=0,this.queryOffsets.clear();const s=this.device.createCommandEncoder();s.resolveQuerySet(this.querySet,0,t,this.resolveBuffer,0),s.copyBufferToBuffer(this.resolveBuffer,0,this.resultBuffer,0,r);const i=s.finish();if(this.device.queue.submit([i]),"unmapped"!==this.resultBuffer.mapState)return this.lastValue;if(await this.resultBuffer.mapAsync(GPUMapMode.READ,0,r),this.isDisposed)return"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue;const n=new BigUint64Array(this.resultBuffer.getMappedRange(0,r));let a=0;for(const[,t]of e){const e=n[t],r=n[t+1];a+=Number(r-e)/1e6}return this.resultBuffer.unmap(),this.lastValue=a,a}catch(e){return console.error("Error resolving queries:",e),"mapped"===this.resultBuffer.mapState&&this.resultBuffer.unmap(),this.lastValue}}
dispose(): Promise<void>
Code
async dispose(){if(!this.isDisposed){if(this.isDisposed=!0,this.pendingResolve)try{await this.pendingResolve}catch(e){console.error("Error waiting for pending resolve:",e)}if(this.resultBuffer&&"mapped"===this.resultBuffer.mapState)try{this.resultBuffer.unmap()}catch(e){console.error("Error unmapping buffer:",e)}this.querySet&&(this.querySet.destroy(),this.querySet=null),this.resolveBuffer&&(this.resolveBuffer.destroy(),this.resolveBuffer=null),this.resultBuffer&&(this.resultBuffer.destroy(),this.resultBuffer=null),this.queryOffsets.clear(),this.pendingResolve=null}}

BA

Class Code
class BA extends NN{constructor(e={}){super(e),this.isWebGPUBackend=!0,this.parameters.alpha=void 0===e.alpha||e.alpha,this.parameters.compatibilityMode=void 0!==e.compatibilityMode&&e.compatibilityMode,this.parameters.requiredLimits=void 0===e.requiredLimits?{}:e.requiredLimits,this.compatibilityMode=this.parameters.compatibilityMode,this.device=null,this.context=null,this.colorBuffer=null,this.defaultRenderPassdescriptor=null,this.utils=new SA(this),this.attributeUtils=new RA(this),this.bindingUtils=new CA(this),this.pipelineUtils=new MA(this),this.textureUtils=new nA(this),this.occludedResolveCache=new Map}async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const e={powerPreference:t.powerPreference,featureLevel:t.compatibilityMode?"compatibility":void 0},s="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(e):null;if(null===s)throw new Error("WebGPUBackend: Unable to create WebGPU adapter.");const i=Object.values(Qw),n=[];for(const e of i)s.features.has(e)&&n.push(e);const a={requiredFeatures:n,requiredLimits:t.requiredLimits};r=await s.requestDevice(a)}else r=t.device;r.lost.then(t=>{const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)});const s=void 0!==t.context?t.context:e.domElement.getContext("webgpu");this.device=r,this.context=s;const i=t.alpha?"premultiplied":"opaque";this.trackTimestamp=this.trackTimestamp&&this.hasFeature(Qw.TimestampQuery),this.context.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i}),this.updateSize()}get coordinateSystem(){return d}async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}getContext(){return this.context}_getDefaultRenderPassDescriptor(){let e=this.defaultRenderPassdescriptor;if(null===e){const t=this.renderer;e={colorAttachments:[{view:null}]},!0!==this.renderer.depth&&!0!==this.renderer.stencil||(e.depthStencilAttachment={view:this.textureUtils.getDepthBuffer(t.depth,t.stencil).createView()});const r=e.colorAttachments[0];this.renderer.samples>0?r.view=this.colorBuffer.createView():r.resolveTarget=void 0,this.defaultRenderPassdescriptor=e}const t=e.colorAttachments[0];return this.renderer.samples>0?t.resolveTarget=this.context.getCurrentTexture().createView():t.view=this.context.getCurrentTexture().createView(),e}_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.image.depth>1&&e.camera.isArrayCamera}_getRenderPassDescriptor(e,t={}){const r=e.renderTarget,s=this.get(r);let i=s.descriptors;if(void 0===i||s.width!==r.width||s.height!==r.height||s.dimensions!==r.dimensions||s.activeMipmapLevel!==e.activeMipmapLevel||s.activeCubeFace!==e.activeCubeFace||s.samples!==r.samples){i={},s.descriptors=i;const e=()=>{r.removeEventListener("dispose",e),this.delete(r)};!1===r.hasEventListener("dispose",e)&&r.addEventListener("dispose",e)}const n=e.getCacheKey();let a=i[n];if(void 0===a){const t=e.textures,o=[];let u;const l=this._isRenderCameraDepthArray(e);for(let s=0;s<t.length;s++){const i=this.get(t[s]),n={label:`colorAttachment_${s}`,baseMipLevel:e.activeMipmapLevel,mipLevelCount:1,baseArrayLayer:e.activeCubeFace,arrayLayerCount:1,dimension:$w};if(r.isRenderTarget3D)u=e.activeCubeFace,n.baseArrayLayer=0,n.dimension=jw,n.depthOrArrayLayers=t[s].image.depth;else if(r.isRenderTarget&&t[s].image.depth>1)if(!0===l){const t=e.camera.cameras;for(let e=0;e<t.length;e++){const t={...n,baseArrayLayer:e,arrayLayerCount:1,dimension:$w},r=i.texture.createView(t);o.push({view:r,resolveTarget:void 0,depthSlice:void 0})}}else n.dimension=Ww,n.depthOrArrayLayers=t[s].image.depth;if(!0!==l){const e=i.texture.createView(n);let t,r;void 0!==i.msaaTexture?(t=i.msaaTexture.createView(),r=e):(t=e,r=void 0),o.push({view:t,resolveTarget:r,depthSlice:u})}}if(a={textureViews:o},e.depth){const t=this.get(e.depthTexture),r={};e.depthTexture.isArrayTexture&&(r.dimension=$w,r.arrayLayerCount=1,r.baseArrayLayer=e.activeCubeFace),a.depthStencilView=t.texture.createView(r)}i[n]=a,s.width=r.width,s.height=r.height,s.samples=r.samples,s.activeMipmapLevel=e.activeMipmapLevel,s.activeCubeFace=e.activeCubeFace,s.dimensions=r.dimensions}const o={colorAttachments:[]};for(let e=0;e<a.textureViews.length;e++){const r=a.textureViews[e];let s={r:0,g:0,b:0,a:1};0===e&&t.clearValue&&(s=t.clearValue),o.colorAttachments.push({view:r.view,depthSlice:r.depthSlice,resolveTarget:r.resolveTarget,loadOp:t.loadOp||iS,storeOp:t.storeOp||sS,clearValue:s})}return a.depthStencilView&&(o.depthStencilAttachment={view:a.depthStencilView}),o}beginRender(e){const t=this.get(e),r=this.device,s=e.occlusionQueryCount;let i,n;s>0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,i=r.createQuerySet({type:"occlusion",count:s,label:`occlusionQuerySet_${e.id}`}),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:iS}),this.initTimestampQuery(e,n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r<t.length;r++){const s=t[r];e.clearColor?(s.clearValue=0===r?e.clearColorValue:{r:0,g:0,b:0,a:1},s.loadOp=nS):s.loadOp=iS,s.storeOp=sS}}else{const t=n.colorAttachments[0];e.clearColor?(t.clearValue=e.clearColorValue,t.loadOp=nS):t.loadOp=iS,t.storeOp=sS}e.depth&&(e.clearDepth?(a.depthClearValue=e.clearDepthValue,a.depthLoadOp=nS):a.depthLoadOp=iS,a.depthStoreOp=sS),e.stencil&&(e.clearStencil?(a.stencilClearValue=e.clearStencilValue,a.stencilLoadOp=nS):a.stencilLoadOp=iS,a.stencilStoreOp=sS);const o=r.createCommandEncoder({label:"renderContext_"+e.id});if(!0===this._isRenderCameraDepthArray(e)){const r=e.camera.cameras;t.layerDescriptors&&t.layerDescriptors.length===r.length?this._updateDepthLayerDescriptors(e,t,r):this._createDepthLayerDescriptors(e,t,n,r),t.bundleEncoders=[],t.bundleSets=[];for(let s=0;s<r.length;s++){const r=this.pipelineUtils.createBundleEncoder(e,"renderBundleArrayCamera_"+s),i={attributes:{},bindingGroups:[],pipeline:null,index:null};t.bundleEncoders.push(r),t.bundleSets.push(i)}t.currentPass=null}else{const r=o.beginRenderPass(n);if(t.currentPass=r,e.viewport&&this.updateViewport(e),e.scissor){const{x:t,y:s,width:i,height:n}=e.scissorValue;r.setScissorRect(t,s,i,n)}}t.descriptor=n,t.encoder=o,t.currentSets={attributes:{},bindingGroups:[],pipeline:null,index:null},t.renderBundles=[]}_createDepthLayerDescriptors(e,t,r,s){const i=r.depthStencilAttachment;t.layerDescriptors=[];const n=this.get(e.depthTexture);n.viewCache||(n.viewCache=[]);for(let a=0;a<s.length;a++){const s={...r,colorAttachments:[{...r.colorAttachments[0],view:r.colorAttachments[a].view}]};if(r.depthStencilAttachment){const t=a;n.viewCache[t]||(n.viewCache[t]=n.texture.createView({dimension:$w,baseArrayLayer:a,arrayLayerCount:1})),s.depthStencilAttachment={view:n.viewCache[t],depthLoadOp:i.depthLoadOp||nS,depthStoreOp:i.depthStoreOp||sS,depthClearValue:i.depthClearValue||1},e.stencil&&(s.depthStencilAttachment.stencilLoadOp=i.stencilLoadOp,s.depthStencilAttachment.stencilStoreOp=i.stencilStoreOp,s.depthStencilAttachment.stencilClearValue=i.stencilClearValue)}else s.depthStencilAttachment={...i};t.layerDescriptors.push(s)}}_updateDepthLayerDescriptors(e,t,r){for(let s=0;s<r.length;s++){const r=t.layerDescriptors[s];if(r.depthStencilAttachment){const t=r.depthStencilAttachment;e.depth&&(e.clearDepth?(t.depthClearValue=e.clearDepthValue,t.depthLoadOp=nS):t.depthLoadOp=iS),e.stencil&&(e.clearStencil?(t.stencilClearValue=e.clearStencilValue,t.stencilLoadOp=nS):t.stencilLoadOp=iS)}}}finishRender(e){const t=this.get(e),r=e.occlusionQueryCount;t.renderBundles.length>0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e<t.bundleEncoders.length;e++){const s=t.bundleEncoders[e];r.push(s.finish())}for(let i=0;i<t.layerDescriptors.length;i++)if(i<r.length){const n=t.layerDescriptors[i],a=s.beginRenderPass(n);if(e.viewport){const{x:t,y:r,width:s,height:i,minDepth:n,maxDepth:o}=e.viewportValue;a.setViewport(t,r,s,i,n,o)}if(e.scissor){const{x:t,y:r,width:s,height:i}=e.scissorValue;a.setScissorRect(t,r,s,i)}a.executeBundles([r[i]]),a.end()}}else t.currentPass&&t.currentPass.end();if(r>0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(i=this.device.createBuffer({size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.occludedResolveCache.set(s,i));const n=this.device.createBuffer({size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ});t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(this.device.queue.submit([t.encoder.finish()]),null!==e.textures){const t=e.textures;for(let e=0;e<t.length;e++){const r=t[e];!0===r.generateMipmaps&&this.textureUtils.generateMipmaps(r)}}}isOccluded(e,t){const r=this.get(e);return r.occluded&&r.occluded.has(t)}async resolveOccludedAsync(e){const t=this.get(e),{currentOcclusionQueryBuffer:r,currentOcclusionQueryObjects:s}=t;if(r&&s){const e=new WeakSet;t.currentOcclusionQueryObjects=null,t.currentOcclusionQueryBuffer=null,await r.mapAsync(GPUMapMode.READ);const i=r.getMappedRange(),n=new BigUint64Array(i);for(let t=0;t<s.length;t++)n[t]===BigInt(0)&&e.add(s[t]);r.destroy(),t.occluded=e}}updateViewport(e){const{currentPass:t}=this.get(e),{x:r,y:s,width:i,height:n,minDepth:a,maxDepth:o}=e.viewportValue;t.setViewport(r,s,i,n,a,o)}getClearColor(){const e=super.getClearColor();return!0===this.renderer.alpha&&(e.r*=e.a,e.g*=e.a,e.b*=e.a),e}clear(e,t,r,s=null){const i=this.device,n=this.renderer;let a,o,u,l,d=[];if(e){const e=this.getClearColor();o={r:e.r,g:e.g,b:e.b,a:e.a}}if(null===s){u=n.depth,l=n.stencil;const t=this._getDefaultRenderPassDescriptor();if(e){d=t.colorAttachments;const e=d[0];e.clearValue=o,e.loadOp=nS,e.storeOp=sS}(u||l)&&(a=t.depthStencilAttachment)}else{u=s.depth,l=s.stencil;const i={loadOp:e?nS:iS,clearValue:e?o:void 0};u&&(i.depthLoadOp=t?nS:iS,i.depthClearValue=t?n.getClearDepth():void 0,i.depthStoreOp=sS),l&&(i.stencilLoadOp=r?nS:iS,i.stencilClearValue=r?n.getClearStencil():void 0,i.stencilStoreOp=sS);const c=this._getRenderPassDescriptor(s,i);d=c.colorAttachments,a=c.depthStencilAttachment}u&&a&&(t?(a.depthLoadOp=nS,a.depthClearValue=n.getClearDepth(),a.depthStoreOp=sS):(a.depthLoadOp=iS,a.depthStoreOp=sS)),l&&a&&(r?(a.stencilLoadOp=nS,a.stencilClearValue=n.getClearStencil(),a.stencilStoreOp=sS):(a.stencilLoadOp=iS,a.stencilStoreOp=sS));const c=i.createCommandEncoder({label:"clear"});c.beginRenderPass({colorAttachments:d,depthStencilAttachment:a}).end(),i.queue.submit([c.finish()])}beginCompute(e){const t=this.get(e),r={label:"computeGroup_"+e.id};this.initTimestampQuery(e,r),t.cmdEncoderGPU=this.device.createCommandEncoder({label:"computeGroup_"+e.id}),t.passEncoderGPU=t.cmdEncoderGPU.beginComputePass(r)}compute(e,t,r,s,i=null){const n=this.get(t),{passEncoderGPU:a}=this.get(e),o=this.get(s).pipeline;this.pipelineUtils.setPipeline(a,o);for(let e=0,t=r.length;e<t;e++){const t=r[e],s=this.get(t);a.setBindGroup(e,s.group)}let u;if(null===i&&(i=t.count),"number"==typeof i){const e=i;if(void 0===n.dispatchSize||n.count!==e){n.dispatchSize=[0,1,1],n.count=e;const r=t.workgroupSize;let s=r[0];for(let e=1;e<r.length;e++)s*=r[e];const i=Math.ceil(e/s),a=this.device.limits.maxComputeWorkgroupsPerDimension;u=[i,1,1],i>a&&(u[0]=Math.min(i,a),u[1]=Math.ceil(i/a)),n.dispatchSize=u}u=n.dispatchSize}else u=i;a.dispatchWorkgroups(u[0],u[1]||1,u[2]||1)}finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),this.device.queue.submit([t.cmdEncoderGPU.finish()])}async waitForGPU(){await this.device.queue.onSubmittedWorkDone()}draw(e,t){const{object:r,material:s,context:i,pipeline:n}=e,a=e.getBindings(),o=this.get(i),u=this.get(n).pipeline,l=e.getIndex(),d=null!==l,c=e.getDrawParameters();if(null===c)return;const h=(t,r)=>{this.pipelineUtils.setPipeline(t,u),r.pipeline=u;const n=r.bindingGroups;for(let e=0,r=a.length;e<r;e++){const r=a[e],s=this.get(r);n[r.index]!==r.id&&(t.setBindGroup(r.index,s.group),n[r.index]=r.id)}if(!0===d&&r.index!==l){const e=this.get(l).buffer,s=l.array instanceof Uint16Array?dS:cS;t.setIndexBuffer(e,s),r.index=l}const c=e.getVertexBuffers();for(let e=0,s=c.length;e<s;e++){const s=c[e];if(r.attributes[e]!==s){const i=this.get(s).buffer;t.setVertexBuffer(e,i),r.attributes[e]=s}}!0===i.stencil&&!0===s.stencilWrite&&o.currentStencilRef!==s.stencilRef&&(t.setStencilReference(s.stencilRef),o.currentStencilRef=s.stencilRef)},p=(s,i)=>{if(h(s,i),!0===r.isBatchedMesh){const e=r._multiDrawStarts,i=r._multiDrawCounts,n=r._multiDrawCount,a=r._multiDrawInstances;null!==a&&pt("THREE.WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");for(let o=0;o<n;o++){const n=a?a[o]:1,u=n>1?0:o;!0===d?s.drawIndexed(i[o],n,e[o]/l.array.BYTES_PER_ELEMENT,0,u):s.draw(i[o],n,e[o],u),t.update(r,i[o],n)}}else if(!0===d){const{vertexCount:i,instanceCount:n,firstVertex:a}=c,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;s.drawIndexedIndirect(e,0)}else s.drawIndexed(i,n,a,0,0);t.update(r,i,n)}else{const{vertexCount:i,instanceCount:n,firstVertex:a}=c,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;s.drawIndirect(e,0)}else s.draw(i,n,a,0);t.update(r,i,n)}};if(e.camera.isArrayCamera&&e.camera.cameras.length>0){const t=this.get(e.camera),s=e.camera.cameras,n=e.getBindingGroup("cameraIndex");if(void 0===t.indexesGPU||t.indexesGPU.length!==s.length){const e=this.get(n),r=[],i=new Uint32Array([0,0,0,0]);for(let t=0,n=s.length;t<n;t++){i[0]=t;const s=this.bindingUtils.createBindGroupIndex(i,e.layout);r.push(s)}t.indexesGPU=r}const a=this.renderer.getPixelRatio();for(let e=0,u=s.length;e<u;e++){const u=s[e];if(r.layers.test(u.layers)){const r=u.viewport;let s=o.currentPass,l=o.currentSets;if(o.bundleEncoders){s=o.bundleEncoders[e],l=o.bundleSets[e]}r&&s.setViewport(Math.floor(r.x*a),Math.floor(r.y*a),Math.floor(r.width*a),Math.floor(r.height*a),i.viewportValue.minDepth,i.viewportValue.maxDepth),n&&t.indexesGPU&&(s.setBindGroup(n.index,t.indexesGPU[e]),l.bindingGroups[n.index]=n.id),p(s,l)}}}else if(o.currentPass){if(void 0!==o.occlusionQuerySet){const e=o.lastOcclusionObject;e!==r&&(null!==e&&!0===e.occlusionTest&&(o.currentPass.endOcclusionQuery(),o.occlusionQueryIndex++),!0===r.occlusionTest&&(o.currentPass.beginOcclusionQuery(o.occlusionQueryIndex),o.occlusionQueryObjects[o.occlusionQueryIndex]=r),o.lastOcclusionObject=r)}p(o.currentPass,o.currentSets)}}needsRenderUpdate(e){const t=this.get(e),{object:r,material:s}=e,i=this.utils,n=i.getSampleCountRenderContext(e.context),a=i.getCurrentColorSpace(e.context),o=i.getCurrentColorFormat(e.context),u=i.getCurrentDepthStencilFormat(e.context),l=i.getPrimitiveTopology(r,s);let d=!1;return t.material===s&&t.materialVersion===s.version&&t.transparent===s.transparent&&t.blending===s.blending&&t.premultipliedAlpha===s.premultipliedAlpha&&t.blendSrc===s.blendSrc&&t.blendDst===s.blendDst&&t.blendEquation===s.blendEquation&&t.blendSrcAlpha===s.blendSrcAlpha&&t.blendDstAlpha===s.blendDstAlpha&&t.blendEquationAlpha===s.blendEquationAlpha&&t.colorWrite===s.colorWrite&&t.depthWrite===s.depthWrite&&t.depthTest===s.depthTest&&t.depthFunc===s.depthFunc&&t.stencilWrite===s.stencilWrite&&t.stencilFunc===s.stencilFunc&&t.stencilFail===s.stencilFail&&t.stencilZFail===s.stencilZFail&&t.stencilZPass===s.stencilZPass&&t.stencilFuncMask===s.stencilFuncMask&&t.stencilWriteMask===s.stencilWriteMask&&t.side===s.side&&t.alphaToCoverage===s.alphaToCoverage&&t.sampleCount===n&&t.colorSpace===a&&t.colorFormat===o&&t.depthStencilFormat===u&&t.primitiveTopology===l&&t.clippingContextCacheKey===e.clippingContextCacheKey||(t.material=s,t.materialVersion=s.version,t.transparent=s.transparent,t.blending=s.blending,t.premultipliedAlpha=s.premultipliedAlpha,t.blendSrc=s.blendSrc,t.blendDst=s.blendDst,t.blendEquation=s.blendEquation,t.blendSrcAlpha=s.blendSrcAlpha,t.blendDstAlpha=s.blendDstAlpha,t.blendEquationAlpha=s.blendEquationAlpha,t.colorWrite=s.colorWrite,t.depthWrite=s.depthWrite,t.depthTest=s.depthTest,t.depthFunc=s.depthFunc,t.stencilWrite=s.stencilWrite,t.stencilFunc=s.stencilFunc,t.stencilFail=s.stencilFail,t.stencilZFail=s.stencilZFail,t.stencilZPass=s.stencilZPass,t.stencilFuncMask=s.stencilFuncMask,t.stencilWriteMask=s.stencilWriteMask,t.side=s.side,t.alphaToCoverage=s.alphaToCoverage,t.sampleCount=n,t.colorSpace=a,t.colorFormat=o,t.depthStencilFormat=u,t.primitiveTopology=l,t.clippingContextCacheKey=e.clippingContextCacheKey,d=!0),d}getRenderCacheKey(e){const{object:t,material:r}=e,s=this.utils,i=e.context;return[r.transparent,r.blending,r.premultipliedAlpha,r.blendSrc,r.blendDst,r.blendEquation,r.blendSrcAlpha,r.blendDstAlpha,r.blendEquationAlpha,r.colorWrite,r.depthWrite,r.depthTest,r.depthFunc,r.stencilWrite,r.stencilFunc,r.stencilFail,r.stencilZFail,r.stencilZPass,r.stencilFuncMask,r.stencilWriteMask,r.side,s.getSampleCountRenderContext(i),s.getCurrentColorSpace(i),s.getCurrentColorFormat(i),s.getCurrentDepthStencilFormat(i),s.getPrimitiveTopology(t,r),e.getGeometryCacheKey(),e.clippingContextCacheKey].join()}createSampler(e){this.textureUtils.createSampler(e)}destroySampler(e){this.textureUtils.destroySampler(e)}createDefaultTexture(e){this.textureUtils.createDefaultTexture(e)}createTexture(e,t){this.textureUtils.createTexture(e,t)}updateTexture(e,t){this.textureUtils.updateTexture(e,t)}generateMipmaps(e){this.textureUtils.generateMipmaps(e)}destroyTexture(e){this.textureUtils.destroyTexture(e)}async copyTextureToBuffer(e,t,r,s,i,n){return this.textureUtils.copyTextureToBuffer(e,t,r,s,i,n)}initTimestampQuery(e,t){if(!this.trackTimestamp)return;const r=e.isComputeNode?"compute":"render";this.timestampQueryPool[r]||(this.timestampQueryPool[r]=new PA(this.device,r,2048));const s=this.timestampQueryPool[r],i=s.allocateQueriesForContext(e);t.timestampWrites={querySet:s.querySet,beginningOfPassWriteIndex:i,endOfPassWriteIndex:i+1}}createNodeBuilder(e,t){return new NA(e,t)}createProgram(e){this.get(e).module={module:this.device.createShaderModule({code:e.code,label:e.stage+(""!==e.name?`_${e.name}`:"")}),entryPoint:"main"}}destroyProgram(e){this.delete(e)}createRenderPipeline(e,t){this.pipelineUtils.createRenderPipeline(e,t)}createComputePipeline(e,t){this.pipelineUtils.createComputePipeline(e,t)}beginBundle(e){const t=this.get(e);t._currentPass=t.currentPass,t._currentSets=t.currentSets,t.currentSets={attributes:{},bindingGroups:[],pipeline:null,index:null},t.currentPass=this.pipelineUtils.createBundleEncoder(e)}finishBundle(e,t){const r=this.get(e),s=r.currentPass.finish();this.get(t).bundleGPU=s,r.currentSets=r._currentSets,r.currentPass=r._currentPass}addBundle(e,t){this.get(e).renderBundles.push(this.get(t).bundleGPU)}createBindings(e,t,r,s){this.bindingUtils.createBindings(e,t,r,s)}updateBindings(e,t,r,s){this.bindingUtils.createBindings(e,t,r,s)}updateBinding(e){this.bindingUtils.updateBinding(e)}createIndexAttribute(e){let t=GPUBufferUsage.INDEX|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST;(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(t|=GPUBufferUsage.STORAGE),this.attributeUtils.createAttribute(e,t)}createAttribute(e){this.attributeUtils.createAttribute(e,GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST)}createStorageAttribute(e){this.attributeUtils.createAttribute(e,GPUBufferUsage.STORAGE|GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST)}createIndirectStorageAttribute(e){this.attributeUtils.createAttribute(e,GPUBufferUsage.STORAGE|GPUBufferUsage.INDIRECT|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST)}updateAttribute(e){this.attributeUtils.updateAttribute(e)}destroyAttribute(e){this.attributeUtils.destroyAttribute(e)}updateSize(){this.colorBuffer=this.textureUtils.getColorBuffer(),this.defaultRenderPassdescriptor=null}getMaxAnisotropy(){return 16}hasFeature(e){return this.device.features.has(e)}copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){let a=0,o=0,u=0,l=0,d=0,c=0,h=e.image.width,p=e.image.height,g=1;null!==r&&(!0===r.isBox3?(l=r.min.x,d=r.min.y,c=r.min.z,h=r.max.x-r.min.x,p=r.max.y-r.min.y,g=r.max.z-r.min.z):(l=r.min.x,d=r.min.y,h=r.max.x-r.min.x,p=r.max.y-r.min.y,g=1)),null!==s&&(a=s.x,o=s.y,u=s.z||0);const m=this.device.createCommandEncoder({label:"copyTextureToTexture_"+e.id+"_"+t.id}),f=this.get(e).texture,y=this.get(t).texture;m.copyTextureToTexture({texture:f,mipLevel:i,origin:{x:l,y:d,z:c}},{texture:y,mipLevel:n,origin:{x:a,y:o,z:u}},[h,p,g]),this.device.queue.submit([m.finish()]),0===n&&t.generateMipmaps&&this.textureUtils.generateMipmaps(t)}copyFramebufferToTexture(e,t,r){const s=this.get(t);let i=null;i=t.renderTarget?e.isDepthTexture?this.get(t.depthTexture).texture:this.get(t.textures[0]).texture:e.isDepthTexture?this.textureUtils.getDepthBuffer(t.depth,t.stencil):this.context.getCurrentTexture();const n=this.get(e).texture;if(i.format!==n.format)return void console.error("WebGPUBackend: copyFramebufferToTexture: Source and destination formats do not match.",i.format,n.format);let a;if(s.currentPass?(s.currentPass.end(),a=s.encoder):a=this.device.createCommandEncoder({label:"copyFramebufferToTexture_"+e.id}),a.copyTextureToTexture({texture:i,origin:[r.x,r.y,0]},{texture:n},[r.z,r.w]),s.currentPass){const{descriptor:e}=s;for(let t=0;t<e.colorAttachments.length;t++)e.colorAttachments[t].loadOp=iS;if(t.depth&&(e.depthStencilAttachment.depthLoadOp=iS),t.stencil&&(e.depthStencilAttachment.stencilLoadOp=iS),s.currentPass=a.beginRenderPass(e),s.currentSets={attributes:{},bindingGroups:[],pipeline:null,index:null},t.viewport&&this.updateViewport(t),t.scissor){const{x:e,y:r,width:i,height:n}=t.scissorValue;s.currentPass.setScissorRect(e,r,i,n)}}else this.device.queue.submit([a.finish()]);e.generateMipmaps&&this.textureUtils.generateMipmaps(e)}}

Methods

init(e: any): Promise<void>
Code
async init(e){await super.init(e);const t=this.parameters;let r;if(void 0===t.device){const e={powerPreference:t.powerPreference,featureLevel:t.compatibilityMode?"compatibility":void 0},s="undefined"!=typeof navigator?await navigator.gpu.requestAdapter(e):null;if(null===s)throw new Error("WebGPUBackend: Unable to create WebGPU adapter.");const i=Object.values(Qw),n=[];for(const e of i)s.features.has(e)&&n.push(e);const a={requiredFeatures:n,requiredLimits:t.requiredLimits};r=await s.requestDevice(a)}else r=t.device;r.lost.then(t=>{const r={api:"WebGPU",message:t.message||"Unknown reason",reason:t.reason||null,originalEvent:t};e.onDeviceLost(r)});const s=void 0!==t.context?t.context:e.domElement.getContext("webgpu");this.device=r,this.context=s;const i=t.alpha?"premultiplied":"opaque";this.trackTimestamp=this.trackTimestamp&&this.hasFeature(Qw.TimestampQuery),this.context.configure({device:this.device,format:this.utils.getPreferredCanvasFormat(),usage:GPUTextureUsage.RENDER_ATTACHMENT|GPUTextureUsage.COPY_SRC,alphaMode:i}),this.updateSize()}
getArrayBufferAsync(e: any): Promise<any>
Code
async getArrayBufferAsync(e){return await this.attributeUtils.getArrayBufferAsync(e)}
getContext(): any
Code
getContext(){return this.context}
_getDefaultRenderPassDescriptor(): any
Code
_getDefaultRenderPassDescriptor(){let e=this.defaultRenderPassdescriptor;if(null===e){const t=this.renderer;e={colorAttachments:[{view:null}]},!0!==this.renderer.depth&&!0!==this.renderer.stencil||(e.depthStencilAttachment={view:this.textureUtils.getDepthBuffer(t.depth,t.stencil).createView()});const r=e.colorAttachments[0];this.renderer.samples>0?r.view=this.colorBuffer.createView():r.resolveTarget=void 0,this.defaultRenderPassdescriptor=e}const t=e.colorAttachments[0];return this.renderer.samples>0?t.resolveTarget=this.context.getCurrentTexture().createView():t.view=this.context.getCurrentTexture().createView(),e}
_isRenderCameraDepthArray(e: any): any
Code
_isRenderCameraDepthArray(e){return e.depthTexture&&e.depthTexture.image.depth>1&&e.camera.isArrayCamera}
_getRenderPassDescriptor(e: any, t: {}): { colorAttachments: any[]; }
Code
_getRenderPassDescriptor(e,t={}){const r=e.renderTarget,s=this.get(r);let i=s.descriptors;if(void 0===i||s.width!==r.width||s.height!==r.height||s.dimensions!==r.dimensions||s.activeMipmapLevel!==e.activeMipmapLevel||s.activeCubeFace!==e.activeCubeFace||s.samples!==r.samples){i={},s.descriptors=i;const e=()=>{r.removeEventListener("dispose",e),this.delete(r)};!1===r.hasEventListener("dispose",e)&&r.addEventListener("dispose",e)}const n=e.getCacheKey();let a=i[n];if(void 0===a){const t=e.textures,o=[];let u;const l=this._isRenderCameraDepthArray(e);for(let s=0;s<t.length;s++){const i=this.get(t[s]),n={label:`colorAttachment_${s}`,baseMipLevel:e.activeMipmapLevel,mipLevelCount:1,baseArrayLayer:e.activeCubeFace,arrayLayerCount:1,dimension:$w};if(r.isRenderTarget3D)u=e.activeCubeFace,n.baseArrayLayer=0,n.dimension=jw,n.depthOrArrayLayers=t[s].image.depth;else if(r.isRenderTarget&&t[s].image.depth>1)if(!0===l){const t=e.camera.cameras;for(let e=0;e<t.length;e++){const t={...n,baseArrayLayer:e,arrayLayerCount:1,dimension:$w},r=i.texture.createView(t);o.push({view:r,resolveTarget:void 0,depthSlice:void 0})}}else n.dimension=Ww,n.depthOrArrayLayers=t[s].image.depth;if(!0!==l){const e=i.texture.createView(n);let t,r;void 0!==i.msaaTexture?(t=i.msaaTexture.createView(),r=e):(t=e,r=void 0),o.push({view:t,resolveTarget:r,depthSlice:u})}}if(a={textureViews:o},e.depth){const t=this.get(e.depthTexture),r={};e.depthTexture.isArrayTexture&&(r.dimension=$w,r.arrayLayerCount=1,r.baseArrayLayer=e.activeCubeFace),a.depthStencilView=t.texture.createView(r)}i[n]=a,s.width=r.width,s.height=r.height,s.samples=r.samples,s.activeMipmapLevel=e.activeMipmapLevel,s.activeCubeFace=e.activeCubeFace,s.dimensions=r.dimensions}const o={colorAttachments:[]};for(let e=0;e<a.textureViews.length;e++){const r=a.textureViews[e];let s={r:0,g:0,b:0,a:1};0===e&&t.clearValue&&(s=t.clearValue),o.colorAttachments.push({view:r.view,depthSlice:r.depthSlice,resolveTarget:r.resolveTarget,loadOp:t.loadOp||iS,storeOp:t.storeOp||sS,clearValue:s})}return a.depthStencilView&&(o.depthStencilAttachment={view:a.depthStencilView}),o}
beginRender(e: any): void
Code
beginRender(e){const t=this.get(e),r=this.device,s=e.occlusionQueryCount;let i,n;s>0&&(t.currentOcclusionQuerySet&&t.currentOcclusionQuerySet.destroy(),t.currentOcclusionQueryBuffer&&t.currentOcclusionQueryBuffer.destroy(),t.currentOcclusionQuerySet=t.occlusionQuerySet,t.currentOcclusionQueryBuffer=t.occlusionQueryBuffer,t.currentOcclusionQueryObjects=t.occlusionQueryObjects,i=r.createQuerySet({type:"occlusion",count:s,label:`occlusionQuerySet_${e.id}`}),t.occlusionQuerySet=i,t.occlusionQueryIndex=0,t.occlusionQueryObjects=new Array(s),t.lastOcclusionObject=null),n=null===e.textures?this._getDefaultRenderPassDescriptor():this._getRenderPassDescriptor(e,{loadOp:iS}),this.initTimestampQuery(e,n),n.occlusionQuerySet=i;const a=n.depthStencilAttachment;if(null!==e.textures){const t=n.colorAttachments;for(let r=0;r<t.length;r++){const s=t[r];e.clearColor?(s.clearValue=0===r?e.clearColorValue:{r:0,g:0,b:0,a:1},s.loadOp=nS):s.loadOp=iS,s.storeOp=sS}}else{const t=n.colorAttachments[0];e.clearColor?(t.clearValue=e.clearColorValue,t.loadOp=nS):t.loadOp=iS,t.storeOp=sS}e.depth&&(e.clearDepth?(a.depthClearValue=e.clearDepthValue,a.depthLoadOp=nS):a.depthLoadOp=iS,a.depthStoreOp=sS),e.stencil&&(e.clearStencil?(a.stencilClearValue=e.clearStencilValue,a.stencilLoadOp=nS):a.stencilLoadOp=iS,a.stencilStoreOp=sS);const o=r.createCommandEncoder({label:"renderContext_"+e.id});if(!0===this._isRenderCameraDepthArray(e)){const r=e.camera.cameras;t.layerDescriptors&&t.layerDescriptors.length===r.length?this._updateDepthLayerDescriptors(e,t,r):this._createDepthLayerDescriptors(e,t,n,r),t.bundleEncoders=[],t.bundleSets=[];for(let s=0;s<r.length;s++){const r=this.pipelineUtils.createBundleEncoder(e,"renderBundleArrayCamera_"+s),i={attributes:{},bindingGroups:[],pipeline:null,index:null};t.bundleEncoders.push(r),t.bundleSets.push(i)}t.currentPass=null}else{const r=o.beginRenderPass(n);if(t.currentPass=r,e.viewport&&this.updateViewport(e),e.scissor){const{x:t,y:s,width:i,height:n}=e.scissorValue;r.setScissorRect(t,s,i,n)}}t.descriptor=n,t.encoder=o,t.currentSets={attributes:{},bindingGroups:[],pipeline:null,index:null},t.renderBundles=[]}
_createDepthLayerDescriptors(e: any, t: any, r: any, s: any): void
Code
_createDepthLayerDescriptors(e,t,r,s){const i=r.depthStencilAttachment;t.layerDescriptors=[];const n=this.get(e.depthTexture);n.viewCache||(n.viewCache=[]);for(let a=0;a<s.length;a++){const s={...r,colorAttachments:[{...r.colorAttachments[0],view:r.colorAttachments[a].view}]};if(r.depthStencilAttachment){const t=a;n.viewCache[t]||(n.viewCache[t]=n.texture.createView({dimension:$w,baseArrayLayer:a,arrayLayerCount:1})),s.depthStencilAttachment={view:n.viewCache[t],depthLoadOp:i.depthLoadOp||nS,depthStoreOp:i.depthStoreOp||sS,depthClearValue:i.depthClearValue||1},e.stencil&&(s.depthStencilAttachment.stencilLoadOp=i.stencilLoadOp,s.depthStencilAttachment.stencilStoreOp=i.stencilStoreOp,s.depthStencilAttachment.stencilClearValue=i.stencilClearValue)}else s.depthStencilAttachment={...i};t.layerDescriptors.push(s)}}
_updateDepthLayerDescriptors(e: any, t: any, r: any): void
Code
_updateDepthLayerDescriptors(e,t,r){for(let s=0;s<r.length;s++){const r=t.layerDescriptors[s];if(r.depthStencilAttachment){const t=r.depthStencilAttachment;e.depth&&(e.clearDepth?(t.depthClearValue=e.clearDepthValue,t.depthLoadOp=nS):t.depthLoadOp=iS),e.stencil&&(e.clearStencil?(t.stencilClearValue=e.clearStencilValue,t.stencilLoadOp=nS):t.stencilLoadOp=iS)}}}
finishRender(e: any): void
Code
finishRender(e){const t=this.get(e),r=e.occlusionQueryCount;t.renderBundles.length>0&&t.currentPass.executeBundles(t.renderBundles),r>t.occlusionQueryIndex&&t.currentPass.endOcclusionQuery();const s=t.encoder;if(!0===this._isRenderCameraDepthArray(e)){const r=[];for(let e=0;e<t.bundleEncoders.length;e++){const s=t.bundleEncoders[e];r.push(s.finish())}for(let i=0;i<t.layerDescriptors.length;i++)if(i<r.length){const n=t.layerDescriptors[i],a=s.beginRenderPass(n);if(e.viewport){const{x:t,y:r,width:s,height:i,minDepth:n,maxDepth:o}=e.viewportValue;a.setViewport(t,r,s,i,n,o)}if(e.scissor){const{x:t,y:r,width:s,height:i}=e.scissorValue;a.setScissorRect(t,r,s,i)}a.executeBundles([r[i]]),a.end()}}else t.currentPass&&t.currentPass.end();if(r>0){const s=8*r;let i=this.occludedResolveCache.get(s);void 0===i&&(i=this.device.createBuffer({size:s,usage:GPUBufferUsage.QUERY_RESOLVE|GPUBufferUsage.COPY_SRC}),this.occludedResolveCache.set(s,i));const n=this.device.createBuffer({size:s,usage:GPUBufferUsage.COPY_DST|GPUBufferUsage.MAP_READ});t.encoder.resolveQuerySet(t.occlusionQuerySet,0,r,i,0),t.encoder.copyBufferToBuffer(i,0,n,0,s),t.occlusionQueryBuffer=n,this.resolveOccludedAsync(e)}if(this.device.queue.submit([t.encoder.finish()]),null!==e.textures){const t=e.textures;for(let e=0;e<t.length;e++){const r=t[e];!0===r.generateMipmaps&&this.textureUtils.generateMipmaps(r)}}}
isOccluded(e: any, t: any): any
Code
isOccluded(e,t){const r=this.get(e);return r.occluded&&r.occluded.has(t)}
resolveOccludedAsync(e: any): Promise<void>
Code
async resolveOccludedAsync(e){const t=this.get(e),{currentOcclusionQueryBuffer:r,currentOcclusionQueryObjects:s}=t;if(r&&s){const e=new WeakSet;t.currentOcclusionQueryObjects=null,t.currentOcclusionQueryBuffer=null,await r.mapAsync(GPUMapMode.READ);const i=r.getMappedRange(),n=new BigUint64Array(i);for(let t=0;t<s.length;t++)n[t]===BigInt(0)&&e.add(s[t]);r.destroy(),t.occluded=e}}
updateViewport(e: any): void
Code
updateViewport(e){const{currentPass:t}=this.get(e),{x:r,y:s,width:i,height:n,minDepth:a,maxDepth:o}=e.viewportValue;t.setViewport(r,s,i,n,a,o)}
getClearColor(): any
Code
getClearColor(){const e=super.getClearColor();return!0===this.renderer.alpha&&(e.r*=e.a,e.g*=e.a,e.b*=e.a),e}
clear(e: any, t: any, r: any, s: any): void
Code
clear(e,t,r,s=null){const i=this.device,n=this.renderer;let a,o,u,l,d=[];if(e){const e=this.getClearColor();o={r:e.r,g:e.g,b:e.b,a:e.a}}if(null===s){u=n.depth,l=n.stencil;const t=this._getDefaultRenderPassDescriptor();if(e){d=t.colorAttachments;const e=d[0];e.clearValue=o,e.loadOp=nS,e.storeOp=sS}(u||l)&&(a=t.depthStencilAttachment)}else{u=s.depth,l=s.stencil;const i={loadOp:e?nS:iS,clearValue:e?o:void 0};u&&(i.depthLoadOp=t?nS:iS,i.depthClearValue=t?n.getClearDepth():void 0,i.depthStoreOp=sS),l&&(i.stencilLoadOp=r?nS:iS,i.stencilClearValue=r?n.getClearStencil():void 0,i.stencilStoreOp=sS);const c=this._getRenderPassDescriptor(s,i);d=c.colorAttachments,a=c.depthStencilAttachment}u&&a&&(t?(a.depthLoadOp=nS,a.depthClearValue=n.getClearDepth(),a.depthStoreOp=sS):(a.depthLoadOp=iS,a.depthStoreOp=sS)),l&&a&&(r?(a.stencilLoadOp=nS,a.stencilClearValue=n.getClearStencil(),a.stencilStoreOp=sS):(a.stencilLoadOp=iS,a.stencilStoreOp=sS));const c=i.createCommandEncoder({label:"clear"});c.beginRenderPass({colorAttachments:d,depthStencilAttachment:a}).end(),i.queue.submit([c.finish()])}
beginCompute(e: any): void
Code
beginCompute(e){const t=this.get(e),r={label:"computeGroup_"+e.id};this.initTimestampQuery(e,r),t.cmdEncoderGPU=this.device.createCommandEncoder({label:"computeGroup_"+e.id}),t.passEncoderGPU=t.cmdEncoderGPU.beginComputePass(r)}
compute(e: any, t: any, r: any, s: any, i: any): void
Code
compute(e,t,r,s,i=null){const n=this.get(t),{passEncoderGPU:a}=this.get(e),o=this.get(s).pipeline;this.pipelineUtils.setPipeline(a,o);for(let e=0,t=r.length;e<t;e++){const t=r[e],s=this.get(t);a.setBindGroup(e,s.group)}let u;if(null===i&&(i=t.count),"number"==typeof i){const e=i;if(void 0===n.dispatchSize||n.count!==e){n.dispatchSize=[0,1,1],n.count=e;const r=t.workgroupSize;let s=r[0];for(let e=1;e<r.length;e++)s*=r[e];const i=Math.ceil(e/s),a=this.device.limits.maxComputeWorkgroupsPerDimension;u=[i,1,1],i>a&&(u[0]=Math.min(i,a),u[1]=Math.ceil(i/a)),n.dispatchSize=u}u=n.dispatchSize}else u=i;a.dispatchWorkgroups(u[0],u[1]||1,u[2]||1)}
finishCompute(e: any): void
Code
finishCompute(e){const t=this.get(e);t.passEncoderGPU.end(),this.device.queue.submit([t.cmdEncoderGPU.finish()])}
waitForGPU(): Promise<void>
Code
async waitForGPU(){await this.device.queue.onSubmittedWorkDone()}
draw(e: any, t: any): void
Code
draw(e,t){const{object:r,material:s,context:i,pipeline:n}=e,a=e.getBindings(),o=this.get(i),u=this.get(n).pipeline,l=e.getIndex(),d=null!==l,c=e.getDrawParameters();if(null===c)return;const h=(t,r)=>{this.pipelineUtils.setPipeline(t,u),r.pipeline=u;const n=r.bindingGroups;for(let e=0,r=a.length;e<r;e++){const r=a[e],s=this.get(r);n[r.index]!==r.id&&(t.setBindGroup(r.index,s.group),n[r.index]=r.id)}if(!0===d&&r.index!==l){const e=this.get(l).buffer,s=l.array instanceof Uint16Array?dS:cS;t.setIndexBuffer(e,s),r.index=l}const c=e.getVertexBuffers();for(let e=0,s=c.length;e<s;e++){const s=c[e];if(r.attributes[e]!==s){const i=this.get(s).buffer;t.setVertexBuffer(e,i),r.attributes[e]=s}}!0===i.stencil&&!0===s.stencilWrite&&o.currentStencilRef!==s.stencilRef&&(t.setStencilReference(s.stencilRef),o.currentStencilRef=s.stencilRef)},p=(s,i)=>{if(h(s,i),!0===r.isBatchedMesh){const e=r._multiDrawStarts,i=r._multiDrawCounts,n=r._multiDrawCount,a=r._multiDrawInstances;null!==a&&pt("THREE.WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.");for(let o=0;o<n;o++){const n=a?a[o]:1,u=n>1?0:o;!0===d?s.drawIndexed(i[o],n,e[o]/l.array.BYTES_PER_ELEMENT,0,u):s.draw(i[o],n,e[o],u),t.update(r,i[o],n)}}else if(!0===d){const{vertexCount:i,instanceCount:n,firstVertex:a}=c,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;s.drawIndexedIndirect(e,0)}else s.drawIndexed(i,n,a,0,0);t.update(r,i,n)}else{const{vertexCount:i,instanceCount:n,firstVertex:a}=c,o=e.getIndirect();if(null!==o){const e=this.get(o).buffer;s.drawIndirect(e,0)}else s.draw(i,n,a,0);t.update(r,i,n)}};if(e.camera.isArrayCamera&&e.camera.cameras.length>0){const t=this.get(e.camera),s=e.camera.cameras,n=e.getBindingGroup("cameraIndex");if(void 0===t.indexesGPU||t.indexesGPU.length!==s.length){const e=this.get(n),r=[],i=new Uint32Array([0,0,0,0]);for(let t=0,n=s.length;t<n;t++){i[0]=t;const s=this.bindingUtils.createBindGroupIndex(i,e.layout);r.push(s)}t.indexesGPU=r}const a=this.renderer.getPixelRatio();for(let e=0,u=s.length;e<u;e++){const u=s[e];if(r.layers.test(u.layers)){const r=u.viewport;let s=o.currentPass,l=o.currentSets;if(o.bundleEncoders){s=o.bundleEncoders[e],l=o.bundleSets[e]}r&&s.setViewport(Math.floor(r.x*a),Math.floor(r.y*a),Math.floor(r.width*a),Math.floor(r.height*a),i.viewportValue.minDepth,i.viewportValue.maxDepth),n&&t.indexesGPU&&(s.setBindGroup(n.index,t.indexesGPU[e]),l.bindingGroups[n.index]=n.id),p(s,l)}}}else if(o.currentPass){if(void 0!==o.occlusionQuerySet){const e=o.lastOcclusionObject;e!==r&&(null!==e&&!0===e.occlusionTest&&(o.currentPass.endOcclusionQuery(),o.occlusionQueryIndex++),!0===r.occlusionTest&&(o.currentPass.beginOcclusionQuery(o.occlusionQueryIndex),o.occlusionQueryObjects[o.occlusionQueryIndex]=r),o.lastOcclusionObject=r)}p(o.currentPass,o.currentSets)}}
needsRenderUpdate(e: any): boolean
Code
needsRenderUpdate(e){const t=this.get(e),{object:r,material:s}=e,i=this.utils,n=i.getSampleCountRenderContext(e.context),a=i.getCurrentColorSpace(e.context),o=i.getCurrentColorFormat(e.context),u=i.getCurrentDepthStencilFormat(e.context),l=i.getPrimitiveTopology(r,s);let d=!1;return t.material===s&&t.materialVersion===s.version&&t.transparent===s.transparent&&t.blending===s.blending&&t.premultipliedAlpha===s.premultipliedAlpha&&t.blendSrc===s.blendSrc&&t.blendDst===s.blendDst&&t.blendEquation===s.blendEquation&&t.blendSrcAlpha===s.blendSrcAlpha&&t.blendDstAlpha===s.blendDstAlpha&&t.blendEquationAlpha===s.blendEquationAlpha&&t.colorWrite===s.colorWrite&&t.depthWrite===s.depthWrite&&t.depthTest===s.depthTest&&t.depthFunc===s.depthFunc&&t.stencilWrite===s.stencilWrite&&t.stencilFunc===s.stencilFunc&&t.stencilFail===s.stencilFail&&t.stencilZFail===s.stencilZFail&&t.stencilZPass===s.stencilZPass&&t.stencilFuncMask===s.stencilFuncMask&&t.stencilWriteMask===s.stencilWriteMask&&t.side===s.side&&t.alphaToCoverage===s.alphaToCoverage&&t.sampleCount===n&&t.colorSpace===a&&t.colorFormat===o&&t.depthStencilFormat===u&&t.primitiveTopology===l&&t.clippingContextCacheKey===e.clippingContextCacheKey||(t.material=s,t.materialVersion=s.version,t.transparent=s.transparent,t.blending=s.blending,t.premultipliedAlpha=s.premultipliedAlpha,t.blendSrc=s.blendSrc,t.blendDst=s.blendDst,t.blendEquation=s.blendEquation,t.blendSrcAlpha=s.blendSrcAlpha,t.blendDstAlpha=s.blendDstAlpha,t.blendEquationAlpha=s.blendEquationAlpha,t.colorWrite=s.colorWrite,t.depthWrite=s.depthWrite,t.depthTest=s.depthTest,t.depthFunc=s.depthFunc,t.stencilWrite=s.stencilWrite,t.stencilFunc=s.stencilFunc,t.stencilFail=s.stencilFail,t.stencilZFail=s.stencilZFail,t.stencilZPass=s.stencilZPass,t.stencilFuncMask=s.stencilFuncMask,t.stencilWriteMask=s.stencilWriteMask,t.side=s.side,t.alphaToCoverage=s.alphaToCoverage,t.sampleCount=n,t.colorSpace=a,t.colorFormat=o,t.depthStencilFormat=u,t.primitiveTopology=l,t.clippingContextCacheKey=e.clippingContextCacheKey,d=!0),d}
getRenderCacheKey(e: any): string
Code
getRenderCacheKey(e){const{object:t,material:r}=e,s=this.utils,i=e.context;return[r.transparent,r.blending,r.premultipliedAlpha,r.blendSrc,r.blendDst,r.blendEquation,r.blendSrcAlpha,r.blendDstAlpha,r.blendEquationAlpha,r.colorWrite,r.depthWrite,r.depthTest,r.depthFunc,r.stencilWrite,r.stencilFunc,r.stencilFail,r.stencilZFail,r.stencilZPass,r.stencilFuncMask,r.stencilWriteMask,r.side,s.getSampleCountRenderContext(i),s.getCurrentColorSpace(i),s.getCurrentColorFormat(i),s.getCurrentDepthStencilFormat(i),s.getPrimitiveTopology(t,r),e.getGeometryCacheKey(),e.clippingContextCacheKey].join()}
createSampler(e: any): void
Code
createSampler(e){this.textureUtils.createSampler(e)}
destroySampler(e: any): void
Code
destroySampler(e){this.textureUtils.destroySampler(e)}
createDefaultTexture(e: any): void
Code
createDefaultTexture(e){this.textureUtils.createDefaultTexture(e)}
createTexture(e: any, t: any): void
Code
createTexture(e,t){this.textureUtils.createTexture(e,t)}
updateTexture(e: any, t: any): void
Code
updateTexture(e,t){this.textureUtils.updateTexture(e,t)}
generateMipmaps(e: any): void
Code
generateMipmaps(e){this.textureUtils.generateMipmaps(e)}
destroyTexture(e: any): void
Code
destroyTexture(e){this.textureUtils.destroyTexture(e)}
copyTextureToBuffer(e: any, t: any, r: any, s: any, i: any, n: any): Promise<Float32Array<ArrayBuffer> | Uint32Array<ArrayBuffer> | Int32Array<ArrayBuffer> | Uint16Array<ArrayBuffer> | Uint8Array<...> | Int8Array<...> | Int16Array<...>>
Code
async copyTextureToBuffer(e,t,r,s,i,n){return this.textureUtils.copyTextureToBuffer(e,t,r,s,i,n)}
initTimestampQuery(e: any, t: any): void
Code
initTimestampQuery(e,t){if(!this.trackTimestamp)return;const r=e.isComputeNode?"compute":"render";this.timestampQueryPool[r]||(this.timestampQueryPool[r]=new PA(this.device,r,2048));const s=this.timestampQueryPool[r],i=s.allocateQueriesForContext(e);t.timestampWrites={querySet:s.querySet,beginningOfPassWriteIndex:i,endOfPassWriteIndex:i+1}}
createNodeBuilder(e: any, t: any): NA
Code
createNodeBuilder(e,t){return new NA(e,t)}
createProgram(e: any): void
Code
createProgram(e){this.get(e).module={module:this.device.createShaderModule({code:e.code,label:e.stage+(""!==e.name?`_${e.name}`:"")}),entryPoint:"main"}}
destroyProgram(e: any): void
Code
destroyProgram(e){this.delete(e)}
createRenderPipeline(e: any, t: any): void
Code
createRenderPipeline(e,t){this.pipelineUtils.createRenderPipeline(e,t)}
createComputePipeline(e: any, t: any): void
Code
createComputePipeline(e,t){this.pipelineUtils.createComputePipeline(e,t)}
beginBundle(e: any): void
Code
beginBundle(e){const t=this.get(e);t._currentPass=t.currentPass,t._currentSets=t.currentSets,t.currentSets={attributes:{},bindingGroups:[],pipeline:null,index:null},t.currentPass=this.pipelineUtils.createBundleEncoder(e)}
finishBundle(e: any, t: any): void
Code
finishBundle(e,t){const r=this.get(e),s=r.currentPass.finish();this.get(t).bundleGPU=s,r.currentSets=r._currentSets,r.currentPass=r._currentPass}
addBundle(e: any, t: any): void
Code
addBundle(e,t){this.get(e).renderBundles.push(this.get(t).bundleGPU)}
createBindings(e: any, t: any, r: any, s: any): void
Code
createBindings(e,t,r,s){this.bindingUtils.createBindings(e,t,r,s)}
updateBindings(e: any, t: any, r: any, s: any): void
Code
updateBindings(e,t,r,s){this.bindingUtils.createBindings(e,t,r,s)}
updateBinding(e: any): void
Code
updateBinding(e){this.bindingUtils.updateBinding(e)}
createIndexAttribute(e: any): void
Code
createIndexAttribute(e){let t=GPUBufferUsage.INDEX|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST;(e.isStorageBufferAttribute||e.isStorageInstancedBufferAttribute)&&(t|=GPUBufferUsage.STORAGE),this.attributeUtils.createAttribute(e,t)}
createAttribute(e: any): void
Code
createAttribute(e){this.attributeUtils.createAttribute(e,GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST)}
createStorageAttribute(e: any): void
Code
createStorageAttribute(e){this.attributeUtils.createAttribute(e,GPUBufferUsage.STORAGE|GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST)}
createIndirectStorageAttribute(e: any): void
Code
createIndirectStorageAttribute(e){this.attributeUtils.createAttribute(e,GPUBufferUsage.STORAGE|GPUBufferUsage.INDIRECT|GPUBufferUsage.COPY_SRC|GPUBufferUsage.COPY_DST)}
updateAttribute(e: any): void
Code
updateAttribute(e){this.attributeUtils.updateAttribute(e)}
destroyAttribute(e: any): void
Code
destroyAttribute(e){this.attributeUtils.destroyAttribute(e)}
updateSize(): void
Code
updateSize(){this.colorBuffer=this.textureUtils.getColorBuffer(),this.defaultRenderPassdescriptor=null}
getMaxAnisotropy(): number
Code
getMaxAnisotropy(){return 16}
hasFeature(e: any): any
Code
hasFeature(e){return this.device.features.has(e)}
copyTextureToTexture(e: any, t: any, r: any, s: any, i: number, n: number): void
Code
copyTextureToTexture(e,t,r=null,s=null,i=0,n=0){let a=0,o=0,u=0,l=0,d=0,c=0,h=e.image.width,p=e.image.height,g=1;null!==r&&(!0===r.isBox3?(l=r.min.x,d=r.min.y,c=r.min.z,h=r.max.x-r.min.x,p=r.max.y-r.min.y,g=r.max.z-r.min.z):(l=r.min.x,d=r.min.y,h=r.max.x-r.min.x,p=r.max.y-r.min.y,g=1)),null!==s&&(a=s.x,o=s.y,u=s.z||0);const m=this.device.createCommandEncoder({label:"copyTextureToTexture_"+e.id+"_"+t.id}),f=this.get(e).texture,y=this.get(t).texture;m.copyTextureToTexture({texture:f,mipLevel:i,origin:{x:l,y:d,z:c}},{texture:y,mipLevel:n,origin:{x:a,y:o,z:u}},[h,p,g]),this.device.queue.submit([m.finish()]),0===n&&t.generateMipmaps&&this.textureUtils.generateMipmaps(t)}
copyFramebufferToTexture(e: any, t: any, r: any): any
Code
copyFramebufferToTexture(e,t,r){const s=this.get(t);let i=null;i=t.renderTarget?e.isDepthTexture?this.get(t.depthTexture).texture:this.get(t.textures[0]).texture:e.isDepthTexture?this.textureUtils.getDepthBuffer(t.depth,t.stencil):this.context.getCurrentTexture();const n=this.get(e).texture;if(i.format!==n.format)return void console.error("WebGPUBackend: copyFramebufferToTexture: Source and destination formats do not match.",i.format,n.format);let a;if(s.currentPass?(s.currentPass.end(),a=s.encoder):a=this.device.createCommandEncoder({label:"copyFramebufferToTexture_"+e.id}),a.copyTextureToTexture({texture:i,origin:[r.x,r.y,0]},{texture:n},[r.z,r.w]),s.currentPass){const{descriptor:e}=s;for(let t=0;t<e.colorAttachments.length;t++)e.colorAttachments[t].loadOp=iS;if(t.depth&&(e.depthStencilAttachment.depthLoadOp=iS),t.stencil&&(e.depthStencilAttachment.stencilLoadOp=iS),s.currentPass=a.beginRenderPass(e),s.currentSets={attributes:{},bindingGroups:[],pipeline:null,index:null},t.viewport&&this.updateViewport(t),t.scissor){const{x:e,y:r,width:i,height:n}=t.scissorValue;s.currentPass.setScissorRect(e,r,i,n)}}else this.device.queue.submit([a.finish()]);e.generateMipmaps&&this.textureUtils.generateMipmaps(e)}

LA

Class Code
class LA extends Qr{constructor(e,t,r,s,i,n){super(e,t,r,s,i,n),this.iesMap=null}copy(e,t){return super.copy(e,t),this.iesMap=e.iesMap,this}}

Methods

copy(e: any, t: any): this
Code
copy(e,t){return super.copy(e,t),this.iesMap=e.iesMap,this}

FA

Class Code
class FA extends Qr{constructor(e,t,r,s,i,n){super(e,t,r,s,i,n),this.aspect=null}copy(e,t){return super.copy(e,t),this.aspect=e.aspect,this}}

Methods

copy(e: any, t: any): this
Code
copy(e,t){return super.copy(e,t),this.aspect=e.aspect,this}

IA

Class Code
class IA extends Bv{constructor(){super(),this.addMaterial(Zp,"MeshPhongMaterial"),this.addMaterial(Gm,"MeshStandardMaterial"),this.addMaterial(Hm,"MeshPhysicalMaterial"),this.addMaterial(Km,"MeshToonMaterial"),this.addMaterial(Hp,"MeshBasicMaterial"),this.addMaterial(Yp,"MeshLambertMaterial"),this.addMaterial(Mp,"MeshNormalMaterial"),this.addMaterial(Zm,"MeshMatcapMaterial"),this.addMaterial(Tp,"LineBasicMaterial"),this.addMaterial(vp,"LineDashedMaterial"),this.addMaterial(nf,"PointsMaterial"),this.addMaterial(rf,"SpriteMaterial"),this.addMaterial(uf,"ShadowMaterial"),this.addLight(ST,Zr),this.addLight(iv,Jr),this.addLight(uv,es),this.addLight(lv,Qr),this.addLight(pv,ts),this.addLight(gv,rs),this.addLight(mv,ss),this.addLight(dv,LA),this.addLight(hv,FA),this.addToneMapping(Vb,is),this.addToneMapping(Ub,ns),this.addToneMapping(Ob,as),this.addToneMapping(Gb,os),this.addToneMapping(Wb,us),this.addToneMapping(qb,ls)}}

DA

Class Code
class DA extends Jv{constructor(e={}){let t;e.forceWebGL?t=HN:(t=BA,e.getFallback=()=>(console.warn("THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend."),new HN(e)));super(new t(e),e),this.library=new IA,this.isWebGPURenderer=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}}

VA

Class Code
class VA extends ds{constructor(){super(),this.isBundleGroup=!0,this.type="BundleGroup",this.static=!0,this.version=0}set needsUpdate(e){!0===e&&this.version++}}

UA

Class Code
class UA{constructor(e,t=ln(0,0,1,1)){this.renderer=e,this.outputNode=t,this.outputColorTransform=!0,this.needsUpdate=!0;const r=new bp;r.name="PostProcessing",this._quadMesh=new jy(r),this._context=null}render(){const e=this.renderer;this._update(),null!==this._context.onBeforePostProcessing&&this._context.onBeforePostProcessing();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=p,e.outputColorSpace=c.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterPostProcessing&&this._context.onAfterPostProcessing()}get context(){return this._context}dispose(){this._quadMesh.material.dispose()}_update(){if(!0===this.needsUpdate){const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace,s={postProcessing:this,onBeforePostProcessing:null,onAfterPostProcessing:null};let i=this.outputNode;!0===this.outputColorTransform?(i=i.context(s),i=Xu(i,t,r)):(s.toneMapping=t,s.outputColorSpace=r,i=i.context(s)),this._context=s,this._quadMesh.material.fragmentNode=i,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}async renderAsync(){this._update(),null!==this._context.onBeforePostProcessing&&this._context.onBeforePostProcessing();const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=p,e.outputColorSpace=c.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,await this._quadMesh.renderAsync(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterPostProcessing&&this._context.onAfterPostProcessing()}}

Methods

render(): void
Code
render(){const e=this.renderer;this._update(),null!==this._context.onBeforePostProcessing&&this._context.onBeforePostProcessing();const t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=p,e.outputColorSpace=c.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,this._quadMesh.render(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterPostProcessing&&this._context.onAfterPostProcessing()}
dispose(): void
Code
dispose(){this._quadMesh.material.dispose()}
_update(): void
Code
_update(){if(!0===this.needsUpdate){const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace,s={postProcessing:this,onBeforePostProcessing:null,onAfterPostProcessing:null};let i=this.outputNode;!0===this.outputColorTransform?(i=i.context(s),i=Xu(i,t,r)):(s.toneMapping=t,s.outputColorSpace=r,i=i.context(s)),this._context=s,this._quadMesh.material.fragmentNode=i,this._quadMesh.material.needsUpdate=!0,this.needsUpdate=!1}}
renderAsync(): Promise<void>
Code
async renderAsync(){this._update(),null!==this._context.onBeforePostProcessing&&this._context.onBeforePostProcessing();const e=this.renderer,t=e.toneMapping,r=e.outputColorSpace;e.toneMapping=p,e.outputColorSpace=c.workingColorSpace;const s=e.xr.enabled;e.xr.enabled=!1,await this._quadMesh.renderAsync(e),e.xr.enabled=s,e.toneMapping=t,e.outputColorSpace=r,null!==this._context.onAfterPostProcessing&&this._context.onAfterPostProcessing()}

OA

Class Code
class OA extends x{constructor(e=1,t=1){super(),this.image={width:e,height:t},this.magFilter=Y,this.minFilter=Y,this.isStorageTexture=!0}setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}}

Methods

setSize(e: any, t: any): void
Code
setSize(e,t){this.image.width===e&&this.image.height===t||(this.image.width=e,this.image.height=t,this.dispose())}

kA

Class Code
class kA extends x{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!1,this.image={width:e,height:t,depth:r},this.magFilter=Y,this.minFilter=Y,this.wrapR=vr,this.isStorageTexture=!0,this.is3DTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}

Methods

setSize(e: any, t: any, r: any): void
Code
setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}

GA

Class Code
class GA extends x{constructor(e=1,t=1,r=1){super(),this.isArrayTexture=!0,this.image={width:e,height:t,depth:r},this.magFilter=Y,this.minFilter=Y,this.isStorageTexture=!0}setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}}

Methods

setSize(e: any, t: any, r: any): void
Code
setSize(e,t,r){this.image.width===e&&this.image.height===t&&this.image.depth===r||(this.image.width=e,this.image.height=t,this.image.depth=r,this.dispose())}

zA

Class Code
class zA extends ib{constructor(e,t){super(e,t,Uint32Array),this.isIndirectStorageBufferAttribute=!0}}

HA

Class Code
class HA extends cs{constructor(e){super(e),this.textures={},this.nodes={}}load(e,t,r,s){const i=new hs(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):console.error(t),this.manager.itemError(e)}},r,s)}parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}setTextures(e){return this.textures=e,this}setNodes(e){return this.nodes=e,this}createNodeFromType(e){return void 0===this.nodes[e]?(console.error("THREE.NodeLoader: Node type not found:",e),Yi()):Ii(new this.nodes[e])}}

Methods

load(e: any, t: any, r: any, s: any): void
Code
load(e,t,r,s){const i=new hs(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials),i.load(e,r=>{try{t(this.parse(JSON.parse(r)))}catch(t){s?s(t):console.error(t),this.manager.itemError(e)}},r,s)}
parseNodes(e: any): {}
Code
parseNodes(e){const t={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;t[e]=this.createNodeFromType(s),t[e].uuid=e}const r={nodes:t,textures:this.textures};for(const s of e){s.meta=r;t[s.uuid].deserialize(s),delete s.meta}}return t}
parse(e: any): any
Code
parse(e){const t=this.createNodeFromType(e.type);t.uuid=e.uuid;const r={nodes:this.parseNodes(e.nodes),textures:this.textures};return e.meta=r,t.deserialize(e),delete e.meta,t}
setTextures(e: any): this
Code
setTextures(e){return this.textures=e,this}
setNodes(e: any): this
Code
setNodes(e){return this.nodes=e,this}
createNodeFromType(e: any): any
Code
createNodeFromType(e){return void 0===this.nodes[e]?(console.error("THREE.NodeLoader: Node type not found:",e),Yi()):Ii(new this.nodes[e])}

$A

Class Code
class $A extends ps{constructor(e){super(e),this.nodes={},this.nodeMaterials={}}parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}}

Methods

parse(e: any): any
Code
parse(e){const t=super.parse(e),r=this.nodes,s=e.inputNodes;for(const e in s){const i=s[e];t[e]=r[i]}return t}
setNodes(e: any): this
Code
setNodes(e){return this.nodes=e,this}
setNodeMaterials(e: any): this
Code
setNodeMaterials(e){return this.nodeMaterials=e,this}
createMaterialFromType(e: any): any
Code
createMaterialFromType(e){const t=this.nodeMaterials[e];return void 0!==t?new t:super.createMaterialFromType(e)}

WA

Class Code
class WA extends gs{constructor(e){super(e),this.nodes={},this.nodeMaterials={},this._nodesJSON=null}setNodes(e){return this.nodes=e,this}setNodeMaterials(e){return this.nodeMaterials=e,this}parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}parseNodes(e,t){if(void 0!==e){const r=new HA;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new $A;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t<s;t++){const s=e[t];r[s.uuid]=i.parse(s)}}return r}}

Methods

setNodes(e: any): this
Code
setNodes(e){return this.nodes=e,this}
setNodeMaterials(e: any): this
Code
setNodeMaterials(e){return this.nodeMaterials=e,this}
parse(e: any, t: any): Er | jn | Ta | Ba | to | ko | jo | $o
Code
parse(e,t){this._nodesJSON=e.nodes;const r=super.parse(e,t);return this._nodesJSON=null,r}
parseNodes(e: any, t: any): {}
Code
parseNodes(e,t){if(void 0!==e){const r=new HA;return r.setNodes(this.nodes),r.setTextures(t),r.parseNodes(e)}return{}}
parseMaterials(e: any, t: any): {}
Code
parseMaterials(e,t){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,t),i=new $A;i.setTextures(t),i.setNodes(s),i.setNodeMaterials(this.nodeMaterials);for(let t=0,s=e.length;t<s;t++){const s=e[t];r[s.uuid]=i.parse(s)}}return r}

qA

Class Code
class qA extends ds{constructor(){super(),this.isClippingGroup=!0,this.clippingPlanes=[],this.enabled=!0,this.clipIntersection=!1,this.clipShadows=!1}}