📄 Sidebar.Scene.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 15 |
📦 Imports | 9 |
📊 Variables & Constants | 25 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 editor/js/Sidebar.Scene.js
📦 Imports¶
Name | Source |
---|---|
UIPanel |
./libs/ui.js |
UIBreak |
./libs/ui.js |
UIRow |
./libs/ui.js |
UIColor |
./libs/ui.js |
UISelect |
./libs/ui.js |
UIText |
./libs/ui.js |
UINumber |
./libs/ui.js |
UIOutliner |
./libs/ui.three.js |
UITexture |
./libs/ui.three.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
signals |
any |
let/var | editor.signals |
✗ |
strings |
any |
let/var | editor.strings |
✗ |
container |
UIPanel |
let/var | new UIPanel() |
✗ |
nodeStates |
WeakMap<WeakKey, any> |
let/var | new WeakMap() |
✗ |
array |
any[] |
let/var | [] |
✗ |
html |
string |
let/var | `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( objec... |
✗ |
geometry |
any |
let/var | object.geometry |
✗ |
material |
any |
let/var | object.material |
✗ |
ignoreObjectSelectedSignal |
boolean |
let/var | false |
✗ |
outliner |
UIOutliner |
let/var | new UIOutliner( editor ) |
✗ |
backgroundRow |
UIRow |
let/var | new UIRow() |
✗ |
backgroundColorSpaceRow |
UIRow |
let/var | new UIRow() |
✗ |
backgroundEquirectRow |
UIRow |
let/var | new UIRow() |
✗ |
environmentRow |
UIRow |
let/var | new UIRow() |
✗ |
fogTypeRow |
UIRow |
let/var | new UIRow() |
✗ |
fogPropertiesRow |
UIRow |
let/var | new UIRow() |
✗ |
camera |
any |
let/var | editor.camera |
✗ |
scene |
any |
let/var | editor.scene |
✗ |
options |
any[] |
let/var | [] |
✗ |
object |
any |
let/var | objects[ i ] |
✗ |
options |
any[] |
let/var | outliner.options |
✗ |
option |
any |
let/var | options[ i ] |
✗ |
openerHTML |
any |
let/var | openerElement ? openerElement.outerHTML : '' |
✗ |
needsRefresh |
boolean |
let/var | false |
✗ |
parent |
any |
let/var | object.parent |
✗ |
Functions¶
SidebarScene(editor: any): UIPanel
¶
Parameters:
editor
any
Returns: UIPanel
Calls:
container.setBorderTop
container.setPaddingTop
document.createElement
buildHTML
nodeStates.has
nodeStates.get
opener.classList.add
opener.addEventListener
nodeStates.set
refreshUI
option.insertBefore
Array.isArray
array.push
array.join
html .replace( /&/g, '&' ) .replace( /"/g, '"' ) .replace( /'/g, ''' ) .replace( /</g, '<' ) .replace
getObjectType
escapeHTML
getMaterialName
getScript
outliner.setId
outliner.onChange
editor.selectById
parseInt
outliner.getValue
outliner.onDblClick
editor.focusById
container.add
-
`new UISelect().setOptions( {
'None': '', 'Color': 'Color', 'Texture': 'Texture', 'Equirectangular': 'Equirect'
} ).setWidth
-
backgroundType.onChange-
onBackgroundChanged-
refreshBackgroundUI-
backgroundRow.add-
new UIText( strings.getKey( 'sidebar/scene/background' ) ).setClass-
strings.getKey-
new UIColor().setValue( '#000000' ).setMarginLeft( '8px' ).onInput-
new UITexture( editor ).setMarginLeft( '8px' ).onChange-
backgroundTexture.setDisplay-
backgroundEquirectangularTexture.setDisplay-
backgroundColorSpaceRow.setDisplay-
backgroundColorSpaceRow.setMarginLeft-
new UISelect().setOptions( {[ THREE.NoColorSpace ]: 'No Color Space', [ THREE.LinearSRGBColorSpace ]: 'srgb-linear', [ THREE.SRGBColorSpace ]: 'srgb',
} ).setWidth
-
backgroundColorSpace.setValue-
backgroundColorSpace.onChange-
backgroundColorSpaceRow.add-
backgroundEquirectRow.setDisplay-
backgroundEquirectRow.setMarginLeft-
new UINumber( 0 ).setWidth( '40px' ).setRange( 0, 1 ).onChange-
backgroundEquirectRow.add-
new UINumber( 1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange-
new UINumber( 0 ).setWidth( '40px' ).setRange( - 180, 180 ).setStep( 10 ).setNudge( 0.1 ).setUnit( '°' ).onChange-
signals.sceneBackgroundChanged.dispatch-
backgroundType.getValue-
backgroundColor.getHexValue-
backgroundTexture.getValue-
backgroundEquirectangularTexture.getValue-
backgroundColorSpace.getValue-
backgroundBlurriness.getValue-
backgroundIntensity.getValue-
backgroundRotation.getValue-
backgroundType.setWidth-
backgroundColor.setDisplay-
new UISelect().setOptions( {'None': '', 'Background': 'Background', 'Equirectangular': 'Equirect', 'Room': 'Room'
} ).setWidth
-
environmentType.setValue-
environmentType.onChange-
onEnvironmentChanged-
refreshEnvironmentUI-
environmentRow.add-
new UIText( strings.getKey( 'sidebar/scene/environment' ) ).setClass-
environmentEquirectangularTexture.setDisplay-
signals.sceneEnvironmentChanged.dispatch-
environmentType.getValue-
environmentEquirectangularTexture.getValue-
environmentType.setWidth-
signals.sceneFogChanged.dispatch-
fogType.getValue-
fogColor.getHexValue-
fogNear.getValue-
fogFar.getValue-
fogDensity.getValue-
signals.sceneFogSettingsChanged.dispatch-
new UISelect().setOptions( {'None': '', 'Fog': 'Linear', 'FogExp2': 'Exponential'
} ).setWidth
-
fogType.onChange-
onFogChanged-
refreshFogUI-
fogTypeRow.add-
new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setClass-
fogPropertiesRow.setDisplay-
fogPropertiesRow.setMarginLeft-
new UIColor().setValue-
fogColor.onInput-
fogPropertiesRow.add-
new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange-
new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange-
new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange-
options.push-
buildOption-
complex_call_9519-
addObjects-
outliner.setOptions-
outliner.setValue-
backgroundType.setValue-
backgroundColor.setHexValue-
scene.background.getHex-
backgroundEquirectangularTexture.setValue-
backgroundBlurriness.setValue-
backgroundIntensity.setValue-
backgroundTexture.setValue-
environmentEquirectangularTexture.setValue-
fogColor.setHexValue-
scene.fog.color.getHex-
fogType.setValue-
fogNear.setValue-
fogFar.setValue-
fogDensity.setValue-
fogNear.setDisplay-
fogFar.setDisplay-
fogDensity.setDisplay-
signals.editorCleared.add-
signals.sceneGraphChanged.add-
signals.refreshSidebarEnvironment.add-
signals.objectChanged.add-
option.querySelector-
signals.scriptAdded.add-
signals.objectChanged.dispatch-
signals.scriptRemoved.add-
signals.objectSelected.add-
signals.sceneBackgroundChanged.add`
Internal Comments:
// outliner (x2)
// opener
// background (x2)
// environment (x2)
// fog
// fog color (x2)
// fog near (x2)
// fog far (x2)
// fog density (x2)
//
// events (x5)
Code
function SidebarScene( editor ) {
const signals = editor.signals;
const strings = editor.strings;
const container = new UIPanel();
container.setBorderTop( '0' );
container.setPaddingTop( '20px' );
// outliner
const nodeStates = new WeakMap();
function buildOption( object, draggable ) {
const option = document.createElement( 'div' );
option.draggable = draggable;
option.innerHTML = buildHTML( object );
option.value = object.id;
// opener
if ( nodeStates.has( object ) ) {
const state = nodeStates.get( object );
const opener = document.createElement( 'span' );
opener.classList.add( 'opener' );
if ( object.children.length > 0 ) {
opener.classList.add( state ? 'open' : 'closed' );
}
opener.addEventListener( 'click', function () {
nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
refreshUI();
} );
option.insertBefore( opener, option.firstChild );
}
return option;
}
function getMaterialName( material ) {
if ( Array.isArray( material ) ) {
const array = [];
for ( let i = 0; i < material.length; i ++ ) {
array.push( material[ i ].name );
}
return array.join( ',' );
}
return material.name;
}
function escapeHTML( html ) {
return html
.replace( /&/g, '&' )
.replace( /"/g, '"' )
.replace( /'/g, ''' )
.replace( /</g, '<' )
.replace( />/g, '>' );
}
function getObjectType( object ) {
if ( object.isScene ) return 'Scene';
if ( object.isCamera ) return 'Camera';
if ( object.isLight ) return 'Light';
if ( object.isMesh ) return 'Mesh';
if ( object.isLine ) return 'Line';
if ( object.isPoints ) return 'Points';
return 'Object3D';
}
function buildHTML( object ) {
let html = `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( object.name ) }`;
if ( object.isMesh ) {
const geometry = object.geometry;
const material = object.material;
html += ` <span class="type Geometry"></span> ${ escapeHTML( geometry.name ) }`;
html += ` <span class="type Material"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
}
html += getScript( object.uuid );
return html;
}
function getScript( uuid ) {
if ( editor.scripts[ uuid ] === undefined ) return '';
if ( editor.scripts[ uuid ].length === 0 ) return '';
return ' <span class="type Script"></span>';
}
let ignoreObjectSelectedSignal = false;
const outliner = new UIOutliner( editor );
outliner.setId( 'outliner' );
outliner.onChange( function () {
ignoreObjectSelectedSignal = true;
editor.selectById( parseInt( outliner.getValue() ) );
ignoreObjectSelectedSignal = false;
} );
outliner.onDblClick( function () {
editor.focusById( parseInt( outliner.getValue() ) );
} );
container.add( outliner );
container.add( new UIBreak() );
// background
const backgroundRow = new UIRow();
const backgroundType = new UISelect().setOptions( {
'None': '',
'Color': 'Color',
'Texture': 'Texture',
'Equirectangular': 'Equirect'
} ).setWidth( '150px' );
backgroundType.onChange( function () {
onBackgroundChanged();
refreshBackgroundUI();
} );
backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setClass( 'Label' ) );
backgroundRow.add( backgroundType );
const backgroundColor = new UIColor().setValue( '#000000' ).setMarginLeft( '8px' ).onInput( onBackgroundChanged );
backgroundRow.add( backgroundColor );
const backgroundTexture = new UITexture( editor ).setMarginLeft( '8px' ).onChange( onBackgroundChanged );
backgroundTexture.setDisplay( 'none' );
backgroundRow.add( backgroundTexture );
const backgroundEquirectangularTexture = new UITexture( editor ).setMarginLeft( '8px' ).onChange( onBackgroundChanged );
backgroundEquirectangularTexture.setDisplay( 'none' );
backgroundRow.add( backgroundEquirectangularTexture );
const backgroundColorSpaceRow = new UIRow();
backgroundColorSpaceRow.setDisplay( 'none' );
backgroundColorSpaceRow.setMarginLeft( '120px' );
const backgroundColorSpace = new UISelect().setOptions( {
[ THREE.NoColorSpace ]: 'No Color Space',
[ THREE.LinearSRGBColorSpace ]: 'srgb-linear',
[ THREE.SRGBColorSpace ]: 'srgb',
} ).setWidth( '150px' );
backgroundColorSpace.setValue( THREE.NoColorSpace );
backgroundColorSpace.onChange( onBackgroundChanged );
backgroundColorSpaceRow.add( backgroundColorSpace );
container.add( backgroundRow );
container.add( backgroundColorSpaceRow );
const backgroundEquirectRow = new UIRow();
backgroundEquirectRow.setDisplay( 'none' );
backgroundEquirectRow.setMarginLeft( '120px' );
const backgroundBlurriness = new UINumber( 0 ).setWidth( '40px' ).setRange( 0, 1 ).onChange( onBackgroundChanged );
backgroundEquirectRow.add( backgroundBlurriness );
const backgroundIntensity = new UINumber( 1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onBackgroundChanged );
backgroundEquirectRow.add( backgroundIntensity );
const backgroundRotation = new UINumber( 0 ).setWidth( '40px' ).setRange( - 180, 180 ).setStep( 10 ).setNudge( 0.1 ).setUnit( '°' ).onChange( onBackgroundChanged );
backgroundEquirectRow.add( backgroundRotation );
container.add( backgroundEquirectRow );
function onBackgroundChanged() {
signals.sceneBackgroundChanged.dispatch(
backgroundType.getValue(),
backgroundColor.getHexValue(),
backgroundTexture.getValue(),
backgroundEquirectangularTexture.getValue(),
backgroundColorSpace.getValue(),
backgroundBlurriness.getValue(),
backgroundIntensity.getValue(),
backgroundRotation.getValue()
);
}
function refreshBackgroundUI() {
const type = backgroundType.getValue();
backgroundType.setWidth( type === 'None' ? '150px' : '110px' );
backgroundColor.setDisplay( type === 'Color' ? '' : 'none' );
backgroundTexture.setDisplay( type === 'Texture' ? '' : 'none' );
backgroundEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
backgroundEquirectRow.setDisplay( type === 'Equirectangular' ? '' : 'none' );
if ( type === 'Texture' || type === 'Equirectangular' ) {
backgroundColorSpaceRow.setDisplay( '' );
} else {
backgroundColorSpaceRow.setDisplay( 'none' );
}
}
// environment
const environmentRow = new UIRow();
const environmentType = new UISelect().setOptions( {
'None': '',
'Background': 'Background',
'Equirectangular': 'Equirect',
'Room': 'Room'
} ).setWidth( '150px' );
environmentType.setValue( 'None' );
environmentType.onChange( function () {
onEnvironmentChanged();
refreshEnvironmentUI();
} );
environmentRow.add( new UIText( strings.getKey( 'sidebar/scene/environment' ) ).setClass( 'Label' ) );
environmentRow.add( environmentType );
const environmentEquirectangularTexture = new UITexture( editor ).setMarginLeft( '8px' ).onChange( onEnvironmentChanged );
environmentEquirectangularTexture.setDisplay( 'none' );
environmentRow.add( environmentEquirectangularTexture );
container.add( environmentRow );
function onEnvironmentChanged() {
signals.sceneEnvironmentChanged.dispatch(
environmentType.getValue(),
environmentEquirectangularTexture.getValue()
);
}
function refreshEnvironmentUI() {
const type = environmentType.getValue();
environmentType.setWidth( type !== 'Equirectangular' ? '150px' : '110px' );
environmentEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
}
// fog
function onFogChanged() {
signals.sceneFogChanged.dispatch(
fogType.getValue(),
fogColor.getHexValue(),
fogNear.getValue(),
fogFar.getValue(),
fogDensity.getValue()
);
}
function onFogSettingsChanged() {
signals.sceneFogSettingsChanged.dispatch(
fogType.getValue(),
fogColor.getHexValue(),
fogNear.getValue(),
fogFar.getValue(),
fogDensity.getValue()
);
}
const fogTypeRow = new UIRow();
const fogType = new UISelect().setOptions( {
'None': '',
'Fog': 'Linear',
'FogExp2': 'Exponential'
} ).setWidth( '150px' );
fogType.onChange( function () {
onFogChanged();
refreshFogUI();
} );
fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setClass( 'Label' ) );
fogTypeRow.add( fogType );
container.add( fogTypeRow );
// fog color
const fogPropertiesRow = new UIRow();
fogPropertiesRow.setDisplay( 'none' );
fogPropertiesRow.setMarginLeft( '120px' );
container.add( fogPropertiesRow );
const fogColor = new UIColor().setValue( '#aaaaaa' );
fogColor.onInput( onFogSettingsChanged );
fogPropertiesRow.add( fogColor );
// fog near
const fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
fogPropertiesRow.add( fogNear );
// fog far
const fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
fogPropertiesRow.add( fogFar );
// fog density
const fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogSettingsChanged );
fogPropertiesRow.add( fogDensity );
//
function refreshUI() {
const camera = editor.camera;
const scene = editor.scene;
const options = [];
options.push( buildOption( camera, false ) );
options.push( buildOption( scene, false ) );
( function addObjects( objects, pad ) {
for ( let i = 0, l = objects.length; i < l; i ++ ) {
const object = objects[ i ];
if ( nodeStates.has( object ) === false ) {
nodeStates.set( object, false );
}
const option = buildOption( object, true );
option.style.paddingLeft = ( pad * 18 ) + 'px';
options.push( option );
if ( nodeStates.get( object ) === true ) {
addObjects( object.children, pad + 1 );
}
}
} )( scene.children, 0 );
outliner.setOptions( options );
if ( editor.selected !== null ) {
outliner.setValue( editor.selected.id );
}
if ( scene.background ) {
if ( scene.background.isColor ) {
backgroundType.setValue( 'Color' );
backgroundColor.setHexValue( scene.background.getHex() );
} else if ( scene.background.isTexture ) {
if ( scene.background.mapping === THREE.EquirectangularReflectionMapping ) {
backgroundType.setValue( 'Equirectangular' );
backgroundEquirectangularTexture.setValue( scene.background );
backgroundBlurriness.setValue( scene.backgroundBlurriness );
backgroundIntensity.setValue( scene.backgroundIntensity );
} else {
backgroundType.setValue( 'Texture' );
backgroundTexture.setValue( scene.background );
}
backgroundColorSpace.setValue( scene.background.colorSpace );
}
} else {
backgroundType.setValue( 'None' );
backgroundTexture.setValue( null );
backgroundEquirectangularTexture.setValue( null );
backgroundColorSpace.setValue( THREE.NoColorSpace );
}
if ( scene.environment ) {
if ( scene.background && scene.background.isTexture && scene.background.uuid === scene.environment.uuid ) {
environmentType.setValue( 'Background' );
} else if ( scene.environment.mapping === THREE.EquirectangularReflectionMapping ) {
environmentType.setValue( 'Equirectangular' );
environmentEquirectangularTexture.setValue( scene.environment );
} else if ( scene.environment.isRenderTargetTexture === true ) {
environmentType.setValue( 'Room' );
}
} else {
environmentType.setValue( 'None' );
environmentEquirectangularTexture.setValue( null );
}
if ( scene.fog ) {
fogColor.setHexValue( scene.fog.color.getHex() );
if ( scene.fog.isFog ) {
fogType.setValue( 'Fog' );
fogNear.setValue( scene.fog.near );
fogFar.setValue( scene.fog.far );
} else if ( scene.fog.isFogExp2 ) {
fogType.setValue( 'FogExp2' );
fogDensity.setValue( scene.fog.density );
}
} else {
fogType.setValue( 'None' );
}
refreshBackgroundUI();
refreshEnvironmentUI();
refreshFogUI();
}
function refreshFogUI() {
const type = fogType.getValue();
fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
}
refreshUI();
// events
signals.editorCleared.add( refreshUI );
signals.sceneGraphChanged.add( refreshUI );
signals.refreshSidebarEnvironment.add( refreshUI );
signals.objectChanged.add( function ( object ) {
const options = outliner.options;
for ( let i = 0; i < options.length; i ++ ) {
const option = options[ i ];
if ( option.value === object.id ) {
const openerElement = option.querySelector( ':scope > .opener' );
const openerHTML = openerElement ? openerElement.outerHTML : '';
option.innerHTML = openerHTML + buildHTML( object );
return;
}
}
} );
signals.scriptAdded.add( function () {
if ( editor.selected !== null ) signals.objectChanged.dispatch( editor.selected );
} );
signals.scriptRemoved.add( function () {
if ( editor.selected !== null ) signals.objectChanged.dispatch( editor.selected );
} );
signals.objectSelected.add( function ( object ) {
if ( ignoreObjectSelectedSignal === true ) return;
if ( object !== null && object.parent !== null ) {
let needsRefresh = false;
let parent = object.parent;
while ( parent !== editor.scene ) {
if ( nodeStates.get( parent ) !== true ) {
nodeStates.set( parent, true );
needsRefresh = true;
}
parent = parent.parent;
}
if ( needsRefresh ) refreshUI();
outliner.setValue( object.id );
} else {
outliner.setValue( null );
}
} );
signals.sceneBackgroundChanged.add( function () {
if ( environmentType.getValue() === 'Background' ) {
onEnvironmentChanged();
refreshEnvironmentUI();
}
} );
return container;
}
buildOption(object: any, draggable: any): HTMLDivElement
¶
Parameters:
object
any
draggable
any
Returns: HTMLDivElement
Calls:
document.createElement
buildHTML
nodeStates.has
nodeStates.get
opener.classList.add
opener.addEventListener
nodeStates.set
refreshUI
option.insertBefore
Internal Comments:
Code
function buildOption( object, draggable ) {
const option = document.createElement( 'div' );
option.draggable = draggable;
option.innerHTML = buildHTML( object );
option.value = object.id;
// opener
if ( nodeStates.has( object ) ) {
const state = nodeStates.get( object );
const opener = document.createElement( 'span' );
opener.classList.add( 'opener' );
if ( object.children.length > 0 ) {
opener.classList.add( state ? 'open' : 'closed' );
}
opener.addEventListener( 'click', function () {
nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
refreshUI();
} );
option.insertBefore( opener, option.firstChild );
}
return option;
}
getMaterialName(material: any): any
¶
Parameters:
material
any
Returns: any
Calls:
Array.isArray
array.push
array.join
Code
escapeHTML(html: any): any
¶
Parameters:
html
any
Returns: any
Calls:
html .replace( /&/g, '&' ) .replace( /"/g, '"' ) .replace( /'/g, ''' ) .replace( /</g, '<' ) .replace
Code
function escapeHTML( html ) {
return html
.replace( /&/g, '&' )
.replace( /"/g, '"' )
.replace( /'/g, ''' )
.replace( /</g, '<' )
.replace( />/g, '>' );
}
getObjectType(object: any): "Line" | "Light" | "Camera" | "Points" | "Mesh" | "Scene" | "Object3D"
¶
Parameters:
object
any
Returns: "Line" | "Light" | "Camera" | "Points" | "Mesh" | "Scene" | "Object3D"
Code
buildHTML(object: any): string
¶
Parameters:
object
any
Returns: string
Calls:
getObjectType
escapeHTML
getMaterialName
getScript
Code
function buildHTML( object ) {
let html = `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( object.name ) }`;
if ( object.isMesh ) {
const geometry = object.geometry;
const material = object.material;
html += ` <span class="type Geometry"></span> ${ escapeHTML( geometry.name ) }`;
html += ` <span class="type Material"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
}
html += getScript( object.uuid );
return html;
}
getScript(uuid: any): "" | " <span class=\"type Script\"></span>"
¶
Parameters:
uuid
any
Returns: "" | " <span class=\"type Script\"></span>"
Code
onBackgroundChanged(): void
¶
Returns: void
Calls:
signals.sceneBackgroundChanged.dispatch
backgroundType.getValue
backgroundColor.getHexValue
backgroundTexture.getValue
backgroundEquirectangularTexture.getValue
backgroundColorSpace.getValue
backgroundBlurriness.getValue
backgroundIntensity.getValue
backgroundRotation.getValue
Code
function onBackgroundChanged() {
signals.sceneBackgroundChanged.dispatch(
backgroundType.getValue(),
backgroundColor.getHexValue(),
backgroundTexture.getValue(),
backgroundEquirectangularTexture.getValue(),
backgroundColorSpace.getValue(),
backgroundBlurriness.getValue(),
backgroundIntensity.getValue(),
backgroundRotation.getValue()
);
}
refreshBackgroundUI(): void
¶
Returns: void
Calls:
backgroundType.getValue
backgroundType.setWidth
backgroundColor.setDisplay
backgroundTexture.setDisplay
backgroundEquirectangularTexture.setDisplay
backgroundEquirectRow.setDisplay
backgroundColorSpaceRow.setDisplay
Code
function refreshBackgroundUI() {
const type = backgroundType.getValue();
backgroundType.setWidth( type === 'None' ? '150px' : '110px' );
backgroundColor.setDisplay( type === 'Color' ? '' : 'none' );
backgroundTexture.setDisplay( type === 'Texture' ? '' : 'none' );
backgroundEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
backgroundEquirectRow.setDisplay( type === 'Equirectangular' ? '' : 'none' );
if ( type === 'Texture' || type === 'Equirectangular' ) {
backgroundColorSpaceRow.setDisplay( '' );
} else {
backgroundColorSpaceRow.setDisplay( 'none' );
}
}
onEnvironmentChanged(): void
¶
Returns: void
Calls:
signals.sceneEnvironmentChanged.dispatch
environmentType.getValue
environmentEquirectangularTexture.getValue
Code
refreshEnvironmentUI(): void
¶
Returns: void
Calls:
environmentType.getValue
environmentType.setWidth
environmentEquirectangularTexture.setDisplay
Code
onFogChanged(): void
¶
Returns: void
Calls:
signals.sceneFogChanged.dispatch
fogType.getValue
fogColor.getHexValue
fogNear.getValue
fogFar.getValue
fogDensity.getValue
Code
onFogSettingsChanged(): void
¶
Returns: void
Calls:
signals.sceneFogSettingsChanged.dispatch
fogType.getValue
fogColor.getHexValue
fogNear.getValue
fogFar.getValue
fogDensity.getValue
Code
refreshUI(): void
¶
Returns: void
Calls:
options.push
buildOption
complex_call_9519
nodeStates.has
nodeStates.set
nodeStates.get
addObjects
outliner.setOptions
outliner.setValue
backgroundType.setValue
backgroundColor.setHexValue
scene.background.getHex
backgroundEquirectangularTexture.setValue
backgroundBlurriness.setValue
backgroundIntensity.setValue
backgroundTexture.setValue
backgroundColorSpace.setValue
environmentType.setValue
environmentEquirectangularTexture.setValue
fogColor.setHexValue
scene.fog.color.getHex
fogType.setValue
fogNear.setValue
fogFar.setValue
fogDensity.setValue
refreshBackgroundUI
refreshEnvironmentUI
refreshFogUI
Code
function refreshUI() {
const camera = editor.camera;
const scene = editor.scene;
const options = [];
options.push( buildOption( camera, false ) );
options.push( buildOption( scene, false ) );
( function addObjects( objects, pad ) {
for ( let i = 0, l = objects.length; i < l; i ++ ) {
const object = objects[ i ];
if ( nodeStates.has( object ) === false ) {
nodeStates.set( object, false );
}
const option = buildOption( object, true );
option.style.paddingLeft = ( pad * 18 ) + 'px';
options.push( option );
if ( nodeStates.get( object ) === true ) {
addObjects( object.children, pad + 1 );
}
}
} )( scene.children, 0 );
outliner.setOptions( options );
if ( editor.selected !== null ) {
outliner.setValue( editor.selected.id );
}
if ( scene.background ) {
if ( scene.background.isColor ) {
backgroundType.setValue( 'Color' );
backgroundColor.setHexValue( scene.background.getHex() );
} else if ( scene.background.isTexture ) {
if ( scene.background.mapping === THREE.EquirectangularReflectionMapping ) {
backgroundType.setValue( 'Equirectangular' );
backgroundEquirectangularTexture.setValue( scene.background );
backgroundBlurriness.setValue( scene.backgroundBlurriness );
backgroundIntensity.setValue( scene.backgroundIntensity );
} else {
backgroundType.setValue( 'Texture' );
backgroundTexture.setValue( scene.background );
}
backgroundColorSpace.setValue( scene.background.colorSpace );
}
} else {
backgroundType.setValue( 'None' );
backgroundTexture.setValue( null );
backgroundEquirectangularTexture.setValue( null );
backgroundColorSpace.setValue( THREE.NoColorSpace );
}
if ( scene.environment ) {
if ( scene.background && scene.background.isTexture && scene.background.uuid === scene.environment.uuid ) {
environmentType.setValue( 'Background' );
} else if ( scene.environment.mapping === THREE.EquirectangularReflectionMapping ) {
environmentType.setValue( 'Equirectangular' );
environmentEquirectangularTexture.setValue( scene.environment );
} else if ( scene.environment.isRenderTargetTexture === true ) {
environmentType.setValue( 'Room' );
}
} else {
environmentType.setValue( 'None' );
environmentEquirectangularTexture.setValue( null );
}
if ( scene.fog ) {
fogColor.setHexValue( scene.fog.color.getHex() );
if ( scene.fog.isFog ) {
fogType.setValue( 'Fog' );
fogNear.setValue( scene.fog.near );
fogFar.setValue( scene.fog.far );
} else if ( scene.fog.isFogExp2 ) {
fogType.setValue( 'FogExp2' );
fogDensity.setValue( scene.fog.density );
}
} else {
fogType.setValue( 'None' );
}
refreshBackgroundUI();
refreshEnvironmentUI();
refreshFogUI();
}
refreshFogUI(): void
¶
Returns: void
Calls:
fogType.getValue
fogPropertiesRow.setDisplay
fogNear.setDisplay
fogFar.setDisplay
fogDensity.setDisplay