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📄 SetGeometryCommand.js

📊 Analysis Summary

Metric Count
🔧 Functions 6
🧱 Classes 1
📦 Imports 2
📊 Variables & Constants 1

📚 Table of Contents

🛠️ File Location:

📂 editor/js/commands/SetGeometryCommand.js

📦 Imports

Name Source
Command ../Command.js
ObjectLoader three

Variables & Constants

Name Type Kind Value Exported
loader any let/var new ObjectLoader()

Functions

SetGeometryCommand.execute(): void

Returns: void

Calls:

  • this.object.geometry.dispose
  • this.object.geometry.computeBoundingSphere
  • this.editor.signals.geometryChanged.dispatch
  • this.editor.signals.sceneGraphChanged.dispatch
Code
execute() {

        this.object.geometry.dispose();
        this.object.geometry = this.newGeometry;
        this.object.geometry.computeBoundingSphere();

        this.editor.signals.geometryChanged.dispatch( this.object );
        this.editor.signals.sceneGraphChanged.dispatch();

    }

SetGeometryCommand.undo(): void

Returns: void

Calls:

  • this.object.geometry.dispose
  • this.object.geometry.computeBoundingSphere
  • this.editor.signals.geometryChanged.dispatch
  • this.editor.signals.sceneGraphChanged.dispatch
Code
undo() {

        this.object.geometry.dispose();
        this.object.geometry = this.oldGeometry;
        this.object.geometry.computeBoundingSphere();

        this.editor.signals.geometryChanged.dispatch( this.object );
        this.editor.signals.sceneGraphChanged.dispatch();

    }

SetGeometryCommand.update(cmd: any): void

Parameters:

  • cmd any

Returns: void

Code
update( cmd ) {

        this.newGeometry = cmd.newGeometry;

    }

SetGeometryCommand.toJSON(): { type: string; id: number; name: string; }

Returns: { type: string; id: number; name: string; }

Calls:

  • super.toJSON
  • this.oldGeometry.toJSON
  • this.newGeometry.toJSON
Code
toJSON() {

        const output = super.toJSON( this );

        output.objectUuid = this.object.uuid;
        output.oldGeometry = this.oldGeometry.toJSON();
        output.newGeometry = this.newGeometry.toJSON();

        return output;

    }

SetGeometryCommand.fromJSON(json: any): void

Parameters:

  • json any

Returns: void

Calls:

  • super.fromJSON
  • this.editor.objectByUuid
  • parseGeometry
  • loader.parseGeometries
Code
fromJSON( json ) {

        super.fromJSON( json );

        this.object = this.editor.objectByUuid( json.objectUuid );

        this.oldGeometry = parseGeometry( json.oldGeometry );
        this.newGeometry = parseGeometry( json.newGeometry );

        function parseGeometry( data ) {

            const loader = new ObjectLoader();
            return loader.parseGeometries( [ data ] )[ data.uuid ];

        }

    }

parseGeometry(data: any): any

Parameters:

  • data any

Returns: any

Calls:

  • loader.parseGeometries
Code
function parseGeometry( data ) {

            const loader = new ObjectLoader();
            return loader.parseGeometries( [ data ] )[ data.uuid ];

        }

Classes

SetGeometryCommand

Class Code
class SetGeometryCommand extends Command {

    /**
     * @param {Editor} editor
     * @param {THREE.Object3D|null} [object=null]
     * @param {THREE.Geometry|null} [newGeometry=null]
     * @constructor
     */
    constructor( editor, object = null, newGeometry = null ) {

        super( editor );

        this.type = 'SetGeometryCommand';
        this.name = editor.strings.getKey( 'command/SetGeometry' );
        this.updatable = true;

        this.object = object;
        this.oldGeometry = ( object !== null ) ? object.geometry : null;
        this.newGeometry = newGeometry;

    }

    execute() {

        this.object.geometry.dispose();
        this.object.geometry = this.newGeometry;
        this.object.geometry.computeBoundingSphere();

        this.editor.signals.geometryChanged.dispatch( this.object );
        this.editor.signals.sceneGraphChanged.dispatch();

    }

    undo() {

        this.object.geometry.dispose();
        this.object.geometry = this.oldGeometry;
        this.object.geometry.computeBoundingSphere();

        this.editor.signals.geometryChanged.dispatch( this.object );
        this.editor.signals.sceneGraphChanged.dispatch();

    }

    update( cmd ) {

        this.newGeometry = cmd.newGeometry;

    }

    toJSON() {

        const output = super.toJSON( this );

        output.objectUuid = this.object.uuid;
        output.oldGeometry = this.oldGeometry.toJSON();
        output.newGeometry = this.newGeometry.toJSON();

        return output;

    }

    fromJSON( json ) {

        super.fromJSON( json );

        this.object = this.editor.objectByUuid( json.objectUuid );

        this.oldGeometry = parseGeometry( json.oldGeometry );
        this.newGeometry = parseGeometry( json.newGeometry );

        function parseGeometry( data ) {

            const loader = new ObjectLoader();
            return loader.parseGeometries( [ data ] )[ data.uuid ];

        }

    }

}

Methods

execute(): void
Code
execute() {

        this.object.geometry.dispose();
        this.object.geometry = this.newGeometry;
        this.object.geometry.computeBoundingSphere();

        this.editor.signals.geometryChanged.dispatch( this.object );
        this.editor.signals.sceneGraphChanged.dispatch();

    }
undo(): void
Code
undo() {

        this.object.geometry.dispose();
        this.object.geometry = this.oldGeometry;
        this.object.geometry.computeBoundingSphere();

        this.editor.signals.geometryChanged.dispatch( this.object );
        this.editor.signals.sceneGraphChanged.dispatch();

    }
update(cmd: any): void
Code
update( cmd ) {

        this.newGeometry = cmd.newGeometry;

    }
toJSON(): { type: string; id: number; name: string; }
Code
toJSON() {

        const output = super.toJSON( this );

        output.objectUuid = this.object.uuid;
        output.oldGeometry = this.oldGeometry.toJSON();
        output.newGeometry = this.newGeometry.toJSON();

        return output;

    }
fromJSON(json: any): void
Code
fromJSON( json ) {

        super.fromJSON( json );

        this.object = this.editor.objectByUuid( json.objectUuid );

        this.oldGeometry = parseGeometry( json.oldGeometry );
        this.newGeometry = parseGeometry( json.newGeometry );

        function parseGeometry( data ) {

            const loader = new ObjectLoader();
            return loader.parseGeometries( [ data ] )[ data.uuid ];

        }

    }