📄 SetGeometryCommand.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 6 |
🧱 Classes | 1 |
📦 Imports | 2 |
📊 Variables & Constants | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 editor/js/commands/SetGeometryCommand.js
📦 Imports¶
Name | Source |
---|---|
Command |
../Command.js |
ObjectLoader |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
loader |
any |
let/var | new ObjectLoader() |
✗ |
Functions¶
SetGeometryCommand.execute(): void
¶
Returns: void
Calls:
this.object.geometry.dispose
this.object.geometry.computeBoundingSphere
this.editor.signals.geometryChanged.dispatch
this.editor.signals.sceneGraphChanged.dispatch
Code
SetGeometryCommand.undo(): void
¶
Returns: void
Calls:
this.object.geometry.dispose
this.object.geometry.computeBoundingSphere
this.editor.signals.geometryChanged.dispatch
this.editor.signals.sceneGraphChanged.dispatch
Code
SetGeometryCommand.update(cmd: any): void
¶
Parameters:
cmd
any
Returns: void
SetGeometryCommand.toJSON(): { type: string; id: number; name: string; }
¶
Returns: { type: string; id: number; name: string; }
Calls:
super.toJSON
this.oldGeometry.toJSON
this.newGeometry.toJSON
Code
SetGeometryCommand.fromJSON(json: any): void
¶
Parameters:
json
any
Returns: void
Calls:
super.fromJSON
this.editor.objectByUuid
parseGeometry
loader.parseGeometries
Code
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldGeometry = parseGeometry( json.oldGeometry );
this.newGeometry = parseGeometry( json.newGeometry );
function parseGeometry( data ) {
const loader = new ObjectLoader();
return loader.parseGeometries( [ data ] )[ data.uuid ];
}
}
parseGeometry(data: any): any
¶
Parameters:
data
any
Returns: any
Calls:
loader.parseGeometries
Code
Classes¶
SetGeometryCommand
¶
Class Code
class SetGeometryCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} [object=null]
* @param {THREE.Geometry|null} [newGeometry=null]
* @constructor
*/
constructor( editor, object = null, newGeometry = null ) {
super( editor );
this.type = 'SetGeometryCommand';
this.name = editor.strings.getKey( 'command/SetGeometry' );
this.updatable = true;
this.object = object;
this.oldGeometry = ( object !== null ) ? object.geometry : null;
this.newGeometry = newGeometry;
}
execute() {
this.object.geometry.dispose();
this.object.geometry = this.newGeometry;
this.object.geometry.computeBoundingSphere();
this.editor.signals.geometryChanged.dispatch( this.object );
this.editor.signals.sceneGraphChanged.dispatch();
}
undo() {
this.object.geometry.dispose();
this.object.geometry = this.oldGeometry;
this.object.geometry.computeBoundingSphere();
this.editor.signals.geometryChanged.dispatch( this.object );
this.editor.signals.sceneGraphChanged.dispatch();
}
update( cmd ) {
this.newGeometry = cmd.newGeometry;
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.oldGeometry = this.oldGeometry.toJSON();
output.newGeometry = this.newGeometry.toJSON();
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldGeometry = parseGeometry( json.oldGeometry );
this.newGeometry = parseGeometry( json.newGeometry );
function parseGeometry( data ) {
const loader = new ObjectLoader();
return loader.parseGeometries( [ data ] )[ data.uuid ];
}
}
}
Methods¶
execute(): void
¶
Code
undo(): void
¶
Code
update(cmd: any): void
¶
toJSON(): { type: string; id: number; name: string; }
¶
Code
fromJSON(json: any): void
¶
Code
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldGeometry = parseGeometry( json.oldGeometry );
this.newGeometry = parseGeometry( json.newGeometry );
function parseGeometry( data ) {
const loader = new ObjectLoader();
return loader.parseGeometries( [ data ] )[ data.uuid ];
}
}