📄 SetGeometryValueCommand.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 4 |
🧱 Classes | 1 |
📦 Imports | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 editor/js/commands/SetGeometryValueCommand.js
📦 Imports¶
Name | Source |
---|---|
Command |
../Command.js |
Functions¶
SetGeometryValueCommand.execute(): void
¶
Returns: void
Calls:
this.editor.signals.objectChanged.dispatch
this.editor.signals.geometryChanged.dispatch
this.editor.signals.sceneGraphChanged.dispatch
Code
SetGeometryValueCommand.undo(): void
¶
Returns: void
Calls:
this.editor.signals.objectChanged.dispatch
this.editor.signals.geometryChanged.dispatch
this.editor.signals.sceneGraphChanged.dispatch
Code
SetGeometryValueCommand.toJSON(): { type: string; id: number; name: string; }
¶
Returns: { type: string; id: number; name: string; }
Calls:
super.toJSON
Code
SetGeometryValueCommand.fromJSON(json: any): void
¶
Parameters:
json
any
Returns: void
Calls:
super.fromJSON
this.editor.objectByUuid
Code
Classes¶
SetGeometryValueCommand
¶
Class Code
class SetGeometryValueCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} [object=null]
* @param {string} [attributeName='']
* @param {number|string|boolean|Object|null} [newValue=null]
* @constructor
*/
constructor( editor, object = null, attributeName = '', newValue = null ) {
super( editor );
this.type = 'SetGeometryValueCommand';
this.name = editor.strings.getKey( 'command/SetGeometryValue' ) + ': ' + attributeName;
this.object = object;
this.attributeName = attributeName;
this.oldValue = ( object !== null ) ? object.geometry[ attributeName ] : null;
this.newValue = newValue;
}
execute() {
this.object.geometry[ this.attributeName ] = this.newValue;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.geometryChanged.dispatch();
this.editor.signals.sceneGraphChanged.dispatch();
}
undo() {
this.object.geometry[ this.attributeName ] = this.oldValue;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.geometryChanged.dispatch();
this.editor.signals.sceneGraphChanged.dispatch();
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.attributeName = this.attributeName;
output.oldValue = this.oldValue;
output.newValue = this.newValue;
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.attributeName = json.attributeName;
this.oldValue = json.oldValue;
this.newValue = json.newValue;
}
}