📄 SetMaterialCommand.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 5 |
🧱 Classes | 1 |
📦 Imports | 2 |
📊 Variables & Constants | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 editor/js/commands/SetMaterialCommand.js
📦 Imports¶
Name | Source |
---|---|
Command |
../Command.js |
ObjectLoader |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
loader |
any |
let/var | new ObjectLoader() |
✗ |
Functions¶
SetMaterialCommand.execute(): void
¶
Returns: void
Calls:
this.editor.setObjectMaterial
this.editor.signals.materialChanged.dispatch
Code
SetMaterialCommand.undo(): void
¶
Returns: void
Calls:
this.editor.setObjectMaterial
this.editor.signals.materialChanged.dispatch
Code
SetMaterialCommand.toJSON(): { type: string; id: number; name: string; }
¶
Returns: { type: string; id: number; name: string; }
Calls:
super.toJSON
this.oldMaterial.toJSON
this.newMaterial.toJSON
Code
SetMaterialCommand.fromJSON(json: any): void
¶
Parameters:
json
any
Returns: void
Calls:
super.fromJSON
this.editor.objectByUuid
parseMaterial
loader.parseImages
loader.parseTextures
loader.parseMaterials
Code
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldMaterial = parseMaterial( json.oldMaterial );
this.newMaterial = parseMaterial( json.newMaterial );
this.materialSlot = json.materialSlot;
function parseMaterial( json ) {
const loader = new ObjectLoader();
const images = loader.parseImages( json.images );
const textures = loader.parseTextures( json.textures, images );
const materials = loader.parseMaterials( [ json ], textures );
return materials[ json.uuid ];
}
}
parseMaterial(json: any): any
¶
Parameters:
json
any
Returns: any
Calls:
loader.parseImages
loader.parseTextures
loader.parseMaterials
Code
Classes¶
SetMaterialCommand
¶
Class Code
class SetMaterialCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} object
* @param {THREE.Material|null} newMaterial
* @param {number} [materialSlot=-1]
* @constructor
*/
constructor( editor, object = null, newMaterial = null, materialSlot = - 1 ) {
super( editor );
this.type = 'SetMaterialCommand';
this.name = editor.strings.getKey( 'command/SetMaterial' );
this.object = object;
this.materialSlot = materialSlot;
this.oldMaterial = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
this.newMaterial = newMaterial;
}
execute() {
this.editor.setObjectMaterial( this.object, this.materialSlot, this.newMaterial );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo() {
this.editor.setObjectMaterial( this.object, this.materialSlot, this.oldMaterial );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.oldMaterial = this.oldMaterial.toJSON();
output.newMaterial = this.newMaterial.toJSON();
output.materialSlot = this.materialSlot;
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldMaterial = parseMaterial( json.oldMaterial );
this.newMaterial = parseMaterial( json.newMaterial );
this.materialSlot = json.materialSlot;
function parseMaterial( json ) {
const loader = new ObjectLoader();
const images = loader.parseImages( json.images );
const textures = loader.parseTextures( json.textures, images );
const materials = loader.parseMaterials( [ json ], textures );
return materials[ json.uuid ];
}
}
}
Methods¶
execute(): void
¶
Code
undo(): void
¶
Code
toJSON(): { type: string; id: number; name: string; }
¶
Code
fromJSON(json: any): void
¶
Code
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldMaterial = parseMaterial( json.oldMaterial );
this.newMaterial = parseMaterial( json.newMaterial );
this.materialSlot = json.materialSlot;
function parseMaterial( json ) {
const loader = new ObjectLoader();
const images = loader.parseImages( json.images );
const textures = loader.parseTextures( json.textures, images );
const materials = loader.parseMaterials( [ json ], textures );
return materials[ json.uuid ];
}
}