📄 SetMaterialMapCommand.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 7 |
🧱 Classes | 1 |
📦 Imports | 2 |
📊 Variables & Constants | 6 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 editor/js/commands/SetMaterialMapCommand.js
📦 Imports¶
Name | Source |
---|---|
Command |
../Command.js |
ObjectLoader |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
material |
any |
let/var | ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null |
✗ |
meta |
{ geometries: {}; materials: {}; text... |
let/var | { geometries: {}, materials: {}, textures: {}, images: {} } |
✗ |
values |
any[] |
let/var | [] |
✗ |
data |
any |
let/var | cache[ key ] |
✗ |
map |
any |
let/var | null |
✗ |
loader |
any |
let/var | new ObjectLoader() |
✗ |
Functions¶
SetMaterialMapCommand.execute(): void
¶
Returns: void
Calls:
this.oldMap.dispose
this.editor.getObjectMaterial
this.editor.signals.materialChanged.dispatch
Code
execute() {
if ( this.oldMap !== null && this.oldMap !== undefined ) this.oldMap.dispose();
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.mapName ] = this.newMap;
material.needsUpdate = true;
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
SetMaterialMapCommand.undo(): void
¶
Returns: void
Calls:
this.editor.getObjectMaterial
this.editor.signals.materialChanged.dispatch
Code
SetMaterialMapCommand.toJSON(): { type: string; id: number; name: string; }
¶
Returns: { type: string; id: number; name: string; }
Calls:
super.toJSON
serializeMap
map.toJSON
extractFromCache
values.push
Internal Comments:
// serializes a map (THREE.Texture)
// Note: The function 'extractFromCache' is copied from Object3D.toJSON()
// extract data from the cache hash
// remove metadata on each item
// and return as array
Code
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.mapName = this.mapName;
output.newMap = serializeMap( this.newMap );
output.oldMap = serializeMap( this.oldMap );
output.materialSlot = this.materialSlot;
return output;
// serializes a map (THREE.Texture)
function serializeMap( map ) {
if ( map === null || map === undefined ) return null;
const meta = {
geometries: {},
materials: {},
textures: {},
images: {}
};
const json = map.toJSON( meta );
const images = extractFromCache( meta.images );
if ( images.length > 0 ) json.images = images;
json.sourceFile = map.sourceFile;
return json;
}
// Note: The function 'extractFromCache' is copied from Object3D.toJSON()
// extract data from the cache hash
// remove metadata on each item
// and return as array
function extractFromCache( cache ) {
const values = [];
for ( const key in cache ) {
const data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
}
SetMaterialMapCommand.fromJSON(json: any): void
¶
Parameters:
json
any
Returns: void
Calls:
super.fromJSON
this.editor.objectByUuid
parseTexture
loader.parseImages
loader.parseTextures
Code
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.mapName = json.mapName;
this.oldMap = parseTexture( json.oldMap );
this.newMap = parseTexture( json.newMap );
this.materialSlot = json.materialSlot;
function parseTexture( json ) {
let map = null;
if ( json !== null ) {
const loader = new ObjectLoader();
const images = loader.parseImages( json.images );
const textures = loader.parseTextures( [ json ], images );
map = textures[ json.uuid ];
map.sourceFile = json.sourceFile;
}
return map;
}
}
serializeMap(map: any): any
¶
Parameters:
map
any
Returns: any
Calls:
map.toJSON
extractFromCache
Code
function serializeMap( map ) {
if ( map === null || map === undefined ) return null;
const meta = {
geometries: {},
materials: {},
textures: {},
images: {}
};
const json = map.toJSON( meta );
const images = extractFromCache( meta.images );
if ( images.length > 0 ) json.images = images;
json.sourceFile = map.sourceFile;
return json;
}
extractFromCache(cache: any): any[]
¶
Parameters:
cache
any
Returns: any[]
Calls:
values.push
Code
parseTexture(json: any): any
¶
Parameters:
json
any
Returns: any
Calls:
loader.parseImages
loader.parseTextures
Code
Classes¶
SetMaterialMapCommand
¶
Class Code
class SetMaterialMapCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} [object=null]
* @param {string} [mapName='']
* @param {THREE.Texture|null} [newMap=null]
* @param {number} [materialSlot=-1]
* @constructor
*/
constructor( editor, object = null, mapName = '', newMap = null, materialSlot = - 1 ) {
super( editor );
this.type = 'SetMaterialMapCommand';
this.name = editor.strings.getKey( 'command/SetMaterialMap' ) + ': ' + mapName;
this.object = object;
this.materialSlot = materialSlot;
const material = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
this.oldMap = ( object !== null ) ? material[ mapName ] : undefined;
this.newMap = newMap;
this.mapName = mapName;
}
execute() {
if ( this.oldMap !== null && this.oldMap !== undefined ) this.oldMap.dispose();
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.mapName ] = this.newMap;
material.needsUpdate = true;
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.mapName ] = this.oldMap;
material.needsUpdate = true;
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.mapName = this.mapName;
output.newMap = serializeMap( this.newMap );
output.oldMap = serializeMap( this.oldMap );
output.materialSlot = this.materialSlot;
return output;
// serializes a map (THREE.Texture)
function serializeMap( map ) {
if ( map === null || map === undefined ) return null;
const meta = {
geometries: {},
materials: {},
textures: {},
images: {}
};
const json = map.toJSON( meta );
const images = extractFromCache( meta.images );
if ( images.length > 0 ) json.images = images;
json.sourceFile = map.sourceFile;
return json;
}
// Note: The function 'extractFromCache' is copied from Object3D.toJSON()
// extract data from the cache hash
// remove metadata on each item
// and return as array
function extractFromCache( cache ) {
const values = [];
for ( const key in cache ) {
const data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.mapName = json.mapName;
this.oldMap = parseTexture( json.oldMap );
this.newMap = parseTexture( json.newMap );
this.materialSlot = json.materialSlot;
function parseTexture( json ) {
let map = null;
if ( json !== null ) {
const loader = new ObjectLoader();
const images = loader.parseImages( json.images );
const textures = loader.parseTextures( [ json ], images );
map = textures[ json.uuid ];
map.sourceFile = json.sourceFile;
}
return map;
}
}
}
Methods¶
execute(): void
¶
Code
execute() {
if ( this.oldMap !== null && this.oldMap !== undefined ) this.oldMap.dispose();
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.mapName ] = this.newMap;
material.needsUpdate = true;
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo(): void
¶
Code
toJSON(): { type: string; id: number; name: string; }
¶
Code
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.mapName = this.mapName;
output.newMap = serializeMap( this.newMap );
output.oldMap = serializeMap( this.oldMap );
output.materialSlot = this.materialSlot;
return output;
// serializes a map (THREE.Texture)
function serializeMap( map ) {
if ( map === null || map === undefined ) return null;
const meta = {
geometries: {},
materials: {},
textures: {},
images: {}
};
const json = map.toJSON( meta );
const images = extractFromCache( meta.images );
if ( images.length > 0 ) json.images = images;
json.sourceFile = map.sourceFile;
return json;
}
// Note: The function 'extractFromCache' is copied from Object3D.toJSON()
// extract data from the cache hash
// remove metadata on each item
// and return as array
function extractFromCache( cache ) {
const values = [];
for ( const key in cache ) {
const data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
}
fromJSON(json: any): void
¶
Code
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.mapName = json.mapName;
this.oldMap = parseTexture( json.oldMap );
this.newMap = parseTexture( json.newMap );
this.materialSlot = json.materialSlot;
function parseTexture( json ) {
let map = null;
if ( json !== null ) {
const loader = new ObjectLoader();
const images = loader.parseImages( json.images );
const textures = loader.parseTextures( [ json ], images );
map = textures[ json.uuid ];
map.sourceFile = json.sourceFile;
}
return map;
}
}