📄 SetMaterialValueCommand.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 5 |
🧱 Classes | 1 |
📦 Imports | 1 |
📊 Variables & Constants | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 editor/js/commands/SetMaterialValueCommand.js
📦 Imports¶
Name | Source |
---|---|
Command |
../Command.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
material |
any |
let/var | ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null |
✗ |
Functions¶
SetMaterialValueCommand.execute(): void
¶
Returns: void
Calls:
this.editor.getObjectMaterial
this.editor.signals.objectChanged.dispatch
this.editor.signals.materialChanged.dispatch
Code
execute() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = this.newValue;
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
SetMaterialValueCommand.undo(): void
¶
Returns: void
Calls:
this.editor.getObjectMaterial
this.editor.signals.objectChanged.dispatch
this.editor.signals.materialChanged.dispatch
Code
undo() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = this.oldValue;
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
SetMaterialValueCommand.update(cmd: any): void
¶
Parameters:
cmd
any
Returns: void
SetMaterialValueCommand.toJSON(): { type: string; id: number; name: string; }
¶
Returns: { type: string; id: number; name: string; }
Calls:
super.toJSON
Code
SetMaterialValueCommand.fromJSON(json: any): void
¶
Parameters:
json
any
Returns: void
Calls:
super.fromJSON
this.editor.objectByUuid
Code
Classes¶
SetMaterialValueCommand
¶
Class Code
class SetMaterialValueCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} [object=null]
* @param {string} [attributeName='']
* @param {number|string|boolean|Object|null} [newValue=null]
* @param {number} [materialSlot=-1]
* @constructor
*/
constructor( editor, object = null, attributeName = '', newValue = null, materialSlot = - 1 ) {
super( editor );
this.type = 'SetMaterialValueCommand';
this.name = editor.strings.getKey( 'command/SetMaterialValue' ) + ': ' + attributeName;
this.updatable = true;
this.object = object;
this.materialSlot = materialSlot;
const material = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null;
this.oldValue = ( material !== null ) ? material[ attributeName ] : null;
this.newValue = newValue;
this.attributeName = attributeName;
}
execute() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = this.newValue;
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = this.oldValue;
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
update( cmd ) {
this.newValue = cmd.newValue;
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.attributeName = this.attributeName;
output.oldValue = this.oldValue;
output.newValue = this.newValue;
output.materialSlot = this.materialSlot;
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.attributeName = json.attributeName;
this.oldValue = json.oldValue;
this.newValue = json.newValue;
this.object = this.editor.objectByUuid( json.objectUuid );
this.materialSlot = json.materialSlot;
}
}
Methods¶
execute(): void
¶
Code
execute() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = this.newValue;
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo(): void
¶
Code
undo() {
const material = this.editor.getObjectMaterial( this.object, this.materialSlot );
material[ this.attributeName ] = this.oldValue;
material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}