📄 app.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 13 |
📊 Variables & Constants | 14 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 editor/js/libs/app.js
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
renderer |
any |
let/var | new THREE.WebGLRenderer( { antialias: true } ) |
✗ |
loader |
any |
let/var | new THREE.ObjectLoader() |
✗ |
camera |
any |
let/var | *not shown* |
✗ |
scene |
any |
let/var | *not shown* |
✗ |
events |
{} |
let/var | {} |
✗ |
project |
any |
let/var | json.project |
✗ |
scriptWrapParams |
string |
let/var | 'player,renderer,scene,camera' |
✗ |
scriptWrapResultObj |
{} |
let/var | {} |
✗ |
scripts |
any |
let/var | json.scripts[ uuid ] |
✗ |
script |
any |
let/var | scripts[ i ] |
✗ |
time |
any |
let/var | *not shown* |
✗ |
startTime |
any |
let/var | *not shown* |
✗ |
prevTime |
any |
let/var | *not shown* |
✗ |
APP |
{ Player: typeof Player; } |
let/var | { Player: function () { var renderer = new THREE.WebGLRenderer( { antialias: ... |
✗ |
Functions¶
Player(): void
¶
Returns: void
Calls:
renderer.setPixelRatio
document.createElement
dom.appendChild
this.setScene
loader.parse
this.setCamera
JSON.stringify( scriptWrapResultObj ).replace
scene.getObjectByProperty
console.warn
complex_call_1861
new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind
events[ name ].push
functions[ name ].bind
dispatch
camera.updateProjectionMatrix
renderer.setSize
complex_call_3035
performance.now
console.error
renderer.render
document.addEventListener
renderer.setAnimationLoop
document.removeEventListener
renderer.dispose
Internal Comments:
Code
function () {
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
var loader = new THREE.ObjectLoader();
var camera, scene;
var events = {};
var dom = document.createElement( 'div' );
dom.appendChild( renderer.domElement );
this.dom = dom;
this.canvas = renderer.domElement;
this.width = 500;
this.height = 500;
this.load = function ( json ) {
var project = json.project;
if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
this.setScene( loader.parse( json.scene ) );
this.setCamera( loader.parse( json.camera ) );
events = {
init: [],
start: [],
stop: [],
keydown: [],
keyup: [],
pointerdown: [],
pointerup: [],
pointermove: [],
update: []
};
var scriptWrapParams = 'player,renderer,scene,camera';
var scriptWrapResultObj = {};
for ( var eventKey in events ) {
scriptWrapParams += ',' + eventKey;
scriptWrapResultObj[ eventKey ] = eventKey;
}
var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
for ( var uuid in json.scripts ) {
var object = scene.getObjectByProperty( 'uuid', uuid, true );
if ( object === undefined ) {
console.warn( 'APP.Player: Script without object.', uuid );
continue;
}
var scripts = json.scripts[ uuid ];
for ( var i = 0; i < scripts.length; i ++ ) {
var script = scripts[ i ];
var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
for ( var name in functions ) {
if ( functions[ name ] === undefined ) continue;
if ( events[ name ] === undefined ) {
console.warn( 'APP.Player: Event type not supported (', name, ')' );
continue;
}
events[ name ].push( functions[ name ].bind( object ) );
}
}
}
dispatch( events.init, arguments );
};
this.setCamera = function ( value ) {
camera = value;
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
};
this.setScene = function ( value ) {
scene = value;
};
this.setPixelRatio = function ( pixelRatio ) {
renderer.setPixelRatio( pixelRatio );
};
this.setSize = function ( width, height ) {
this.width = width;
this.height = height;
if ( camera ) {
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
}
renderer.setSize( width, height );
};
function dispatch( array, event ) {
for ( var i = 0, l = array.length; i < l; i ++ ) {
array[ i ]( event );
}
}
var time, startTime, prevTime;
function animate() {
time = performance.now();
try {
dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
} catch ( e ) {
console.error( ( e.message || e ), ( e.stack || '' ) );
}
renderer.render( scene, camera );
prevTime = time;
}
this.play = function () {
startTime = prevTime = performance.now();
document.addEventListener( 'keydown', onKeyDown );
document.addEventListener( 'keyup', onKeyUp );
document.addEventListener( 'pointerdown', onPointerDown );
document.addEventListener( 'pointerup', onPointerUp );
document.addEventListener( 'pointermove', onPointerMove );
dispatch( events.start, arguments );
renderer.setAnimationLoop( animate );
};
this.stop = function () {
document.removeEventListener( 'keydown', onKeyDown );
document.removeEventListener( 'keyup', onKeyUp );
document.removeEventListener( 'pointerdown', onPointerDown );
document.removeEventListener( 'pointerup', onPointerUp );
document.removeEventListener( 'pointermove', onPointerMove );
dispatch( events.stop, arguments );
renderer.setAnimationLoop( null );
};
this.render = function ( time ) {
dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
renderer.render( scene, camera );
};
this.dispose = function () {
renderer.dispose();
camera = undefined;
scene = undefined;
};
//
function onKeyDown( event ) {
dispatch( events.keydown, event );
}
function onKeyUp( event ) {
dispatch( events.keyup, event );
}
function onPointerDown( event ) {
dispatch( events.pointerdown, event );
}
function onPointerUp( event ) {
dispatch( events.pointerup, event );
}
function onPointerMove( event ) {
dispatch( events.pointermove, event );
}
}
dispatch(array: any, event: any): void
¶
Parameters:
array
any
event
any
Returns: void
Calls:
complex_call_3035
Code
animate(): void
¶
Returns: void
Calls:
performance.now
dispatch
console.error
renderer.render
Code
onKeyDown(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
dispatch
onKeyUp(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
dispatch
onPointerDown(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
dispatch
onPointerUp(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
dispatch
onPointerMove(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
dispatch
Player(): void
¶
Returns: void
Calls:
renderer.setPixelRatio
document.createElement
dom.appendChild
this.setScene
loader.parse
this.setCamera
JSON.stringify( scriptWrapResultObj ).replace
scene.getObjectByProperty
console.warn
complex_call_1861
new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind
events[ name ].push
functions[ name ].bind
dispatch
camera.updateProjectionMatrix
renderer.setSize
complex_call_3035
performance.now
console.error
renderer.render
document.addEventListener
renderer.setAnimationLoop
document.removeEventListener
renderer.dispose
Internal Comments:
Code
function () {
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
var loader = new THREE.ObjectLoader();
var camera, scene;
var events = {};
var dom = document.createElement( 'div' );
dom.appendChild( renderer.domElement );
this.dom = dom;
this.canvas = renderer.domElement;
this.width = 500;
this.height = 500;
this.load = function ( json ) {
var project = json.project;
if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
this.setScene( loader.parse( json.scene ) );
this.setCamera( loader.parse( json.camera ) );
events = {
init: [],
start: [],
stop: [],
keydown: [],
keyup: [],
pointerdown: [],
pointerup: [],
pointermove: [],
update: []
};
var scriptWrapParams = 'player,renderer,scene,camera';
var scriptWrapResultObj = {};
for ( var eventKey in events ) {
scriptWrapParams += ',' + eventKey;
scriptWrapResultObj[ eventKey ] = eventKey;
}
var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
for ( var uuid in json.scripts ) {
var object = scene.getObjectByProperty( 'uuid', uuid, true );
if ( object === undefined ) {
console.warn( 'APP.Player: Script without object.', uuid );
continue;
}
var scripts = json.scripts[ uuid ];
for ( var i = 0; i < scripts.length; i ++ ) {
var script = scripts[ i ];
var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
for ( var name in functions ) {
if ( functions[ name ] === undefined ) continue;
if ( events[ name ] === undefined ) {
console.warn( 'APP.Player: Event type not supported (', name, ')' );
continue;
}
events[ name ].push( functions[ name ].bind( object ) );
}
}
}
dispatch( events.init, arguments );
};
this.setCamera = function ( value ) {
camera = value;
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
};
this.setScene = function ( value ) {
scene = value;
};
this.setPixelRatio = function ( pixelRatio ) {
renderer.setPixelRatio( pixelRatio );
};
this.setSize = function ( width, height ) {
this.width = width;
this.height = height;
if ( camera ) {
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
}
renderer.setSize( width, height );
};
function dispatch( array, event ) {
for ( var i = 0, l = array.length; i < l; i ++ ) {
array[ i ]( event );
}
}
var time, startTime, prevTime;
function animate() {
time = performance.now();
try {
dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
} catch ( e ) {
console.error( ( e.message || e ), ( e.stack || '' ) );
}
renderer.render( scene, camera );
prevTime = time;
}
this.play = function () {
startTime = prevTime = performance.now();
document.addEventListener( 'keydown', onKeyDown );
document.addEventListener( 'keyup', onKeyUp );
document.addEventListener( 'pointerdown', onPointerDown );
document.addEventListener( 'pointerup', onPointerUp );
document.addEventListener( 'pointermove', onPointerMove );
dispatch( events.start, arguments );
renderer.setAnimationLoop( animate );
};
this.stop = function () {
document.removeEventListener( 'keydown', onKeyDown );
document.removeEventListener( 'keyup', onKeyUp );
document.removeEventListener( 'pointerdown', onPointerDown );
document.removeEventListener( 'pointerup', onPointerUp );
document.removeEventListener( 'pointermove', onPointerMove );
dispatch( events.stop, arguments );
renderer.setAnimationLoop( null );
};
this.render = function ( time ) {
dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
renderer.render( scene, camera );
};
this.dispose = function () {
renderer.dispose();
camera = undefined;
scene = undefined;
};
//
function onKeyDown( event ) {
dispatch( events.keydown, event );
}
function onKeyUp( event ) {
dispatch( events.keyup, event );
}
function onPointerDown( event ) {
dispatch( events.pointerdown, event );
}
function onPointerUp( event ) {
dispatch( events.pointerup, event );
}
function onPointerMove( event ) {
dispatch( events.pointermove, event );
}
}
Player(): void
¶
Returns: void
Calls:
renderer.setPixelRatio
document.createElement
dom.appendChild
this.setScene
loader.parse
this.setCamera
JSON.stringify( scriptWrapResultObj ).replace
scene.getObjectByProperty
console.warn
complex_call_1861
new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind
events[ name ].push
functions[ name ].bind
dispatch
camera.updateProjectionMatrix
renderer.setSize
complex_call_3035
performance.now
console.error
renderer.render
document.addEventListener
renderer.setAnimationLoop
document.removeEventListener
renderer.dispose
Internal Comments:
Code
function () {
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
var loader = new THREE.ObjectLoader();
var camera, scene;
var events = {};
var dom = document.createElement( 'div' );
dom.appendChild( renderer.domElement );
this.dom = dom;
this.canvas = renderer.domElement;
this.width = 500;
this.height = 500;
this.load = function ( json ) {
var project = json.project;
if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
this.setScene( loader.parse( json.scene ) );
this.setCamera( loader.parse( json.camera ) );
events = {
init: [],
start: [],
stop: [],
keydown: [],
keyup: [],
pointerdown: [],
pointerup: [],
pointermove: [],
update: []
};
var scriptWrapParams = 'player,renderer,scene,camera';
var scriptWrapResultObj = {};
for ( var eventKey in events ) {
scriptWrapParams += ',' + eventKey;
scriptWrapResultObj[ eventKey ] = eventKey;
}
var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
for ( var uuid in json.scripts ) {
var object = scene.getObjectByProperty( 'uuid', uuid, true );
if ( object === undefined ) {
console.warn( 'APP.Player: Script without object.', uuid );
continue;
}
var scripts = json.scripts[ uuid ];
for ( var i = 0; i < scripts.length; i ++ ) {
var script = scripts[ i ];
var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
for ( var name in functions ) {
if ( functions[ name ] === undefined ) continue;
if ( events[ name ] === undefined ) {
console.warn( 'APP.Player: Event type not supported (', name, ')' );
continue;
}
events[ name ].push( functions[ name ].bind( object ) );
}
}
}
dispatch( events.init, arguments );
};
this.setCamera = function ( value ) {
camera = value;
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
};
this.setScene = function ( value ) {
scene = value;
};
this.setPixelRatio = function ( pixelRatio ) {
renderer.setPixelRatio( pixelRatio );
};
this.setSize = function ( width, height ) {
this.width = width;
this.height = height;
if ( camera ) {
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
}
renderer.setSize( width, height );
};
function dispatch( array, event ) {
for ( var i = 0, l = array.length; i < l; i ++ ) {
array[ i ]( event );
}
}
var time, startTime, prevTime;
function animate() {
time = performance.now();
try {
dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
} catch ( e ) {
console.error( ( e.message || e ), ( e.stack || '' ) );
}
renderer.render( scene, camera );
prevTime = time;
}
this.play = function () {
startTime = prevTime = performance.now();
document.addEventListener( 'keydown', onKeyDown );
document.addEventListener( 'keyup', onKeyUp );
document.addEventListener( 'pointerdown', onPointerDown );
document.addEventListener( 'pointerup', onPointerUp );
document.addEventListener( 'pointermove', onPointerMove );
dispatch( events.start, arguments );
renderer.setAnimationLoop( animate );
};
this.stop = function () {
document.removeEventListener( 'keydown', onKeyDown );
document.removeEventListener( 'keyup', onKeyUp );
document.removeEventListener( 'pointerdown', onPointerDown );
document.removeEventListener( 'pointerup', onPointerUp );
document.removeEventListener( 'pointermove', onPointerMove );
dispatch( events.stop, arguments );
renderer.setAnimationLoop( null );
};
this.render = function ( time ) {
dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
renderer.render( scene, camera );
};
this.dispose = function () {
renderer.dispose();
camera = undefined;
scene = undefined;
};
//
function onKeyDown( event ) {
dispatch( events.keydown, event );
}
function onKeyUp( event ) {
dispatch( events.keyup, event );
}
function onPointerDown( event ) {
dispatch( events.pointerdown, event );
}
function onPointerUp( event ) {
dispatch( events.pointerup, event );
}
function onPointerMove( event ) {
dispatch( events.pointermove, event );
}
}
Player(): void
¶
Returns: void
Calls:
renderer.setPixelRatio
document.createElement
dom.appendChild
this.setScene
loader.parse
this.setCamera
JSON.stringify( scriptWrapResultObj ).replace
scene.getObjectByProperty
console.warn
complex_call_1861
new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind
events[ name ].push
functions[ name ].bind
dispatch
camera.updateProjectionMatrix
renderer.setSize
complex_call_3035
performance.now
console.error
renderer.render
document.addEventListener
renderer.setAnimationLoop
document.removeEventListener
renderer.dispose
Internal Comments:
Code
function () {
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
var loader = new THREE.ObjectLoader();
var camera, scene;
var events = {};
var dom = document.createElement( 'div' );
dom.appendChild( renderer.domElement );
this.dom = dom;
this.canvas = renderer.domElement;
this.width = 500;
this.height = 500;
this.load = function ( json ) {
var project = json.project;
if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
this.setScene( loader.parse( json.scene ) );
this.setCamera( loader.parse( json.camera ) );
events = {
init: [],
start: [],
stop: [],
keydown: [],
keyup: [],
pointerdown: [],
pointerup: [],
pointermove: [],
update: []
};
var scriptWrapParams = 'player,renderer,scene,camera';
var scriptWrapResultObj = {};
for ( var eventKey in events ) {
scriptWrapParams += ',' + eventKey;
scriptWrapResultObj[ eventKey ] = eventKey;
}
var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
for ( var uuid in json.scripts ) {
var object = scene.getObjectByProperty( 'uuid', uuid, true );
if ( object === undefined ) {
console.warn( 'APP.Player: Script without object.', uuid );
continue;
}
var scripts = json.scripts[ uuid ];
for ( var i = 0; i < scripts.length; i ++ ) {
var script = scripts[ i ];
var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
for ( var name in functions ) {
if ( functions[ name ] === undefined ) continue;
if ( events[ name ] === undefined ) {
console.warn( 'APP.Player: Event type not supported (', name, ')' );
continue;
}
events[ name ].push( functions[ name ].bind( object ) );
}
}
}
dispatch( events.init, arguments );
};
this.setCamera = function ( value ) {
camera = value;
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
};
this.setScene = function ( value ) {
scene = value;
};
this.setPixelRatio = function ( pixelRatio ) {
renderer.setPixelRatio( pixelRatio );
};
this.setSize = function ( width, height ) {
this.width = width;
this.height = height;
if ( camera ) {
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
}
renderer.setSize( width, height );
};
function dispatch( array, event ) {
for ( var i = 0, l = array.length; i < l; i ++ ) {
array[ i ]( event );
}
}
var time, startTime, prevTime;
function animate() {
time = performance.now();
try {
dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
} catch ( e ) {
console.error( ( e.message || e ), ( e.stack || '' ) );
}
renderer.render( scene, camera );
prevTime = time;
}
this.play = function () {
startTime = prevTime = performance.now();
document.addEventListener( 'keydown', onKeyDown );
document.addEventListener( 'keyup', onKeyUp );
document.addEventListener( 'pointerdown', onPointerDown );
document.addEventListener( 'pointerup', onPointerUp );
document.addEventListener( 'pointermove', onPointerMove );
dispatch( events.start, arguments );
renderer.setAnimationLoop( animate );
};
this.stop = function () {
document.removeEventListener( 'keydown', onKeyDown );
document.removeEventListener( 'keyup', onKeyUp );
document.removeEventListener( 'pointerdown', onPointerDown );
document.removeEventListener( 'pointerup', onPointerUp );
document.removeEventListener( 'pointermove', onPointerMove );
dispatch( events.stop, arguments );
renderer.setAnimationLoop( null );
};
this.render = function ( time ) {
dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
renderer.render( scene, camera );
};
this.dispose = function () {
renderer.dispose();
camera = undefined;
scene = undefined;
};
//
function onKeyDown( event ) {
dispatch( events.keydown, event );
}
function onKeyUp( event ) {
dispatch( events.keyup, event );
}
function onPointerDown( event ) {
dispatch( events.pointerdown, event );
}
function onPointerUp( event ) {
dispatch( events.pointerup, event );
}
function onPointerMove( event ) {
dispatch( events.pointermove, event );
}
}
Player(): void
¶
Returns: void
Calls:
renderer.setPixelRatio
document.createElement
dom.appendChild
this.setScene
loader.parse
this.setCamera
JSON.stringify( scriptWrapResultObj ).replace
scene.getObjectByProperty
console.warn
complex_call_1861
new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind
events[ name ].push
functions[ name ].bind
dispatch
camera.updateProjectionMatrix
renderer.setSize
complex_call_3035
performance.now
console.error
renderer.render
document.addEventListener
renderer.setAnimationLoop
document.removeEventListener
renderer.dispose
Internal Comments:
Code
function () {
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
var loader = new THREE.ObjectLoader();
var camera, scene;
var events = {};
var dom = document.createElement( 'div' );
dom.appendChild( renderer.domElement );
this.dom = dom;
this.canvas = renderer.domElement;
this.width = 500;
this.height = 500;
this.load = function ( json ) {
var project = json.project;
if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
this.setScene( loader.parse( json.scene ) );
this.setCamera( loader.parse( json.camera ) );
events = {
init: [],
start: [],
stop: [],
keydown: [],
keyup: [],
pointerdown: [],
pointerup: [],
pointermove: [],
update: []
};
var scriptWrapParams = 'player,renderer,scene,camera';
var scriptWrapResultObj = {};
for ( var eventKey in events ) {
scriptWrapParams += ',' + eventKey;
scriptWrapResultObj[ eventKey ] = eventKey;
}
var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
for ( var uuid in json.scripts ) {
var object = scene.getObjectByProperty( 'uuid', uuid, true );
if ( object === undefined ) {
console.warn( 'APP.Player: Script without object.', uuid );
continue;
}
var scripts = json.scripts[ uuid ];
for ( var i = 0; i < scripts.length; i ++ ) {
var script = scripts[ i ];
var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
for ( var name in functions ) {
if ( functions[ name ] === undefined ) continue;
if ( events[ name ] === undefined ) {
console.warn( 'APP.Player: Event type not supported (', name, ')' );
continue;
}
events[ name ].push( functions[ name ].bind( object ) );
}
}
}
dispatch( events.init, arguments );
};
this.setCamera = function ( value ) {
camera = value;
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
};
this.setScene = function ( value ) {
scene = value;
};
this.setPixelRatio = function ( pixelRatio ) {
renderer.setPixelRatio( pixelRatio );
};
this.setSize = function ( width, height ) {
this.width = width;
this.height = height;
if ( camera ) {
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
}
renderer.setSize( width, height );
};
function dispatch( array, event ) {
for ( var i = 0, l = array.length; i < l; i ++ ) {
array[ i ]( event );
}
}
var time, startTime, prevTime;
function animate() {
time = performance.now();
try {
dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
} catch ( e ) {
console.error( ( e.message || e ), ( e.stack || '' ) );
}
renderer.render( scene, camera );
prevTime = time;
}
this.play = function () {
startTime = prevTime = performance.now();
document.addEventListener( 'keydown', onKeyDown );
document.addEventListener( 'keyup', onKeyUp );
document.addEventListener( 'pointerdown', onPointerDown );
document.addEventListener( 'pointerup', onPointerUp );
document.addEventListener( 'pointermove', onPointerMove );
dispatch( events.start, arguments );
renderer.setAnimationLoop( animate );
};
this.stop = function () {
document.removeEventListener( 'keydown', onKeyDown );
document.removeEventListener( 'keyup', onKeyUp );
document.removeEventListener( 'pointerdown', onPointerDown );
document.removeEventListener( 'pointerup', onPointerUp );
document.removeEventListener( 'pointermove', onPointerMove );
dispatch( events.stop, arguments );
renderer.setAnimationLoop( null );
};
this.render = function ( time ) {
dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
renderer.render( scene, camera );
};
this.dispose = function () {
renderer.dispose();
camera = undefined;
scene = undefined;
};
//
function onKeyDown( event ) {
dispatch( events.keydown, event );
}
function onKeyUp( event ) {
dispatch( events.keyup, event );
}
function onPointerDown( event ) {
dispatch( events.pointerdown, event );
}
function onPointerUp( event ) {
dispatch( events.pointerup, event );
}
function onPointerMove( event ) {
dispatch( events.pointermove, event );
}
}
Player(): void
¶
Returns: void
Calls:
renderer.setPixelRatio
document.createElement
dom.appendChild
this.setScene
loader.parse
this.setCamera
JSON.stringify( scriptWrapResultObj ).replace
scene.getObjectByProperty
console.warn
complex_call_1861
new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind
events[ name ].push
functions[ name ].bind
dispatch
camera.updateProjectionMatrix
renderer.setSize
complex_call_3035
performance.now
console.error
renderer.render
document.addEventListener
renderer.setAnimationLoop
document.removeEventListener
renderer.dispose
Internal Comments:
Code
function () {
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
var loader = new THREE.ObjectLoader();
var camera, scene;
var events = {};
var dom = document.createElement( 'div' );
dom.appendChild( renderer.domElement );
this.dom = dom;
this.canvas = renderer.domElement;
this.width = 500;
this.height = 500;
this.load = function ( json ) {
var project = json.project;
if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
this.setScene( loader.parse( json.scene ) );
this.setCamera( loader.parse( json.camera ) );
events = {
init: [],
start: [],
stop: [],
keydown: [],
keyup: [],
pointerdown: [],
pointerup: [],
pointermove: [],
update: []
};
var scriptWrapParams = 'player,renderer,scene,camera';
var scriptWrapResultObj = {};
for ( var eventKey in events ) {
scriptWrapParams += ',' + eventKey;
scriptWrapResultObj[ eventKey ] = eventKey;
}
var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
for ( var uuid in json.scripts ) {
var object = scene.getObjectByProperty( 'uuid', uuid, true );
if ( object === undefined ) {
console.warn( 'APP.Player: Script without object.', uuid );
continue;
}
var scripts = json.scripts[ uuid ];
for ( var i = 0; i < scripts.length; i ++ ) {
var script = scripts[ i ];
var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
for ( var name in functions ) {
if ( functions[ name ] === undefined ) continue;
if ( events[ name ] === undefined ) {
console.warn( 'APP.Player: Event type not supported (', name, ')' );
continue;
}
events[ name ].push( functions[ name ].bind( object ) );
}
}
}
dispatch( events.init, arguments );
};
this.setCamera = function ( value ) {
camera = value;
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
};
this.setScene = function ( value ) {
scene = value;
};
this.setPixelRatio = function ( pixelRatio ) {
renderer.setPixelRatio( pixelRatio );
};
this.setSize = function ( width, height ) {
this.width = width;
this.height = height;
if ( camera ) {
camera.aspect = this.width / this.height;
camera.updateProjectionMatrix();
}
renderer.setSize( width, height );
};
function dispatch( array, event ) {
for ( var i = 0, l = array.length; i < l; i ++ ) {
array[ i ]( event );
}
}
var time, startTime, prevTime;
function animate() {
time = performance.now();
try {
dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
} catch ( e ) {
console.error( ( e.message || e ), ( e.stack || '' ) );
}
renderer.render( scene, camera );
prevTime = time;
}
this.play = function () {
startTime = prevTime = performance.now();
document.addEventListener( 'keydown', onKeyDown );
document.addEventListener( 'keyup', onKeyUp );
document.addEventListener( 'pointerdown', onPointerDown );
document.addEventListener( 'pointerup', onPointerUp );
document.addEventListener( 'pointermove', onPointerMove );
dispatch( events.start, arguments );
renderer.setAnimationLoop( animate );
};
this.stop = function () {
document.removeEventListener( 'keydown', onKeyDown );
document.removeEventListener( 'keyup', onKeyUp );
document.removeEventListener( 'pointerdown', onPointerDown );
document.removeEventListener( 'pointerup', onPointerUp );
document.removeEventListener( 'pointermove', onPointerMove );
dispatch( events.stop, arguments );
renderer.setAnimationLoop( null );
};
this.render = function ( time ) {
dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
renderer.render( scene, camera );
};
this.dispose = function () {
renderer.dispose();
camera = undefined;
scene = undefined;
};
//
function onKeyDown( event ) {
dispatch( events.keydown, event );
}
function onKeyUp( event ) {
dispatch( events.keyup, event );
}
function onPointerDown( event ) {
dispatch( events.pointerdown, event );
}
function onPointerUp( event ) {
dispatch( events.pointerup, event );
}
function onPointerMove( event ) {
dispatch( events.pointermove, event );
}
}