📄 AnimationClipCreator.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 6 |
🧱 Classes | 1 |
📦 Imports | 6 |
📊 Variables & Constants | 29 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/animation/AnimationClipCreator.js
📦 Imports¶
Name | Source |
---|---|
AnimationClip |
three |
BooleanKeyframeTrack |
three |
ColorKeyframeTrack |
three |
NumberKeyframeTrack |
three |
Vector3 |
three |
VectorKeyframeTrack |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
times |
number[] |
let/var | [ 0, period ] |
✗ |
values |
number[] |
let/var | [ 0, 360 ] |
✗ |
trackName |
string |
let/var | '.rotation[' + axis + ']' |
✗ |
track |
any |
let/var | new NumberKeyframeTrack( trackName, times, values ) |
✗ |
times |
number[] |
let/var | [ 0, period ] |
✗ |
values |
number[] |
let/var | [ 0, 1 ] |
✗ |
trackName |
string |
let/var | '.scale[' + axis + ']' |
✗ |
track |
any |
let/var | new NumberKeyframeTrack( trackName, times, values ) |
✗ |
times |
any[] |
let/var | [] |
✗ |
values |
any[] |
let/var | [] |
✗ |
tmp |
any |
let/var | new Vector3() |
✗ |
trackName |
".position" |
let/var | '.position' |
✗ |
track |
any |
let/var | new VectorKeyframeTrack( trackName, times, values ) |
✗ |
times |
any[] |
let/var | [] |
✗ |
values |
any[] |
let/var | [] |
✗ |
tmp |
any |
let/var | new Vector3() |
✗ |
scaleFactor |
number |
let/var | Math.random() * pulseScale |
✗ |
trackName |
".scale" |
let/var | '.scale' |
✗ |
track |
any |
let/var | new VectorKeyframeTrack( trackName, times, values ) |
✗ |
times |
number[] |
let/var | [ 0, duration / 2, duration ] |
✗ |
values |
boolean[] |
let/var | [ true, false, true ] |
✗ |
trackName |
".visible" |
let/var | '.visible' |
✗ |
track |
any |
let/var | new BooleanKeyframeTrack( trackName, times, values ) |
✗ |
times |
any[] |
let/var | [] |
✗ |
values |
any[] |
let/var | [] |
✗ |
timeStep |
number |
let/var | ( colors.length > 1 ) ? duration / ( colors.length - 1 ) : 0 |
✗ |
color |
Color |
let/var | colors[ i ] |
✗ |
trackName |
".material.color" |
let/var | '.material.color' |
✗ |
track |
any |
let/var | new ColorKeyframeTrack( trackName, times, values ) |
✗ |
Functions¶
AnimationClipCreator.CreateRotationAnimation(period: number, axis: "x" | "y" | "z"): AnimationClip
¶
JSDoc:
/**
* Creates an animation clip that rotates a 3D object 360 degrees
* in the given period of time around the given axis.
*
* @param {number} period - The duration of the animation.
* @param {('x'|'y'|'z')} [axis='x'] - The axis of rotation.
* @return {AnimationClip} The created animation clip.
*/
Parameters:
period
number
axis
"x" | "y" | "z"
Returns: AnimationClip
Code
AnimationClipCreator.CreateScaleAxisAnimation(period: number, axis: "x" | "y" | "z"): AnimationClip
¶
JSDoc:
/**
* Creates an animation clip that scales a 3D object from `0` to `1`
* in the given period of time along the given axis.
*
* @param {number} period - The duration of the animation.
* @param {('x'|'y'|'z')} [axis='x'] - The axis to scale the 3D object along.
* @return {AnimationClip} The created animation clip.
*/
Parameters:
period
number
axis
"x" | "y" | "z"
Returns: AnimationClip
Code
AnimationClipCreator.CreateShakeAnimation(duration: number, shakeScale: Vector3): AnimationClip
¶
JSDoc:
/**
* Creates an animation clip that translates a 3D object in a shake pattern
* in the given period.
*
* @param {number} duration - The duration of the animation.
* @param {Vector3} shakeScale - The scale of the shake.
* @return {AnimationClip} The created animation clip.
*/
Parameters:
duration
number
shakeScale
Vector3
Returns: AnimationClip
Calls:
times.push
tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ). multiply( shakeScale ). toArray
Code
static CreateShakeAnimation( duration, shakeScale ) {
const times = [], values = [], tmp = new Vector3();
for ( let i = 0; i < duration * 10; i ++ ) {
times.push( i / 10 );
tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ).
multiply( shakeScale ).
toArray( values, values.length );
}
const trackName = '.position';
const track = new VectorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
AnimationClipCreator.CreatePulsationAnimation(duration: number, pulseScale: number): AnimationClip
¶
JSDoc:
/**
* Creates an animation clip that scales a 3D object in a pulse pattern
* in the given period.
*
* @param {number} duration - The duration of the animation.
* @param {number} pulseScale - The scale of the pulse.
* @return {AnimationClip} The created animation clip.
*/
Parameters:
duration
number
pulseScale
number
Returns: AnimationClip
Calls:
times.push
Math.random
tmp.set( scaleFactor, scaleFactor, scaleFactor ). toArray
Code
static CreatePulsationAnimation( duration, pulseScale ) {
const times = [], values = [], tmp = new Vector3();
for ( let i = 0; i < duration * 10; i ++ ) {
times.push( i / 10 );
const scaleFactor = Math.random() * pulseScale;
tmp.set( scaleFactor, scaleFactor, scaleFactor ).
toArray( values, values.length );
}
const trackName = '.scale';
const track = new VectorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
AnimationClipCreator.CreateVisibilityAnimation(duration: number): AnimationClip
¶
JSDoc:
/**
* Creates an animation clip that toggles the visibility of a 3D object.
*
* @param {number} duration - The duration of the animation.
* @return {AnimationClip} The created animation clip.
*/
Parameters:
duration
number
Returns: AnimationClip
Code
AnimationClipCreator.CreateMaterialColorAnimation(duration: number, colors: Color[]): AnimationClip
¶
JSDoc:
/**
* Creates an animation clip that animates the `color` property of a 3D object's
* material.
*
* @param {number} duration - The duration of the animation.
* @param {Array<Color>} colors - An array of colors that should be sequentially animated.
* @return {AnimationClip} The created animation clip.
*/
Parameters:
duration
number
colors
Color[]
Returns: AnimationClip
Calls:
times.push
values.push
Code
static CreateMaterialColorAnimation( duration, colors ) {
const times = [], values = [],
timeStep = ( colors.length > 1 ) ? duration / ( colors.length - 1 ) : 0;
for ( let i = 0; i < colors.length; i ++ ) {
times.push( i * timeStep );
const color = colors[ i ];
values.push( color.r, color.g, color.b );
}
const trackName = '.material.color';
const track = new ColorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
Classes¶
AnimationClipCreator
¶
Class Code
class AnimationClipCreator {
/**
* Creates an animation clip that rotates a 3D object 360 degrees
* in the given period of time around the given axis.
*
* @param {number} period - The duration of the animation.
* @param {('x'|'y'|'z')} [axis='x'] - The axis of rotation.
* @return {AnimationClip} The created animation clip.
*/
static CreateRotationAnimation( period, axis = 'x' ) {
const times = [ 0, period ], values = [ 0, 360 ];
const trackName = '.rotation[' + axis + ']';
const track = new NumberKeyframeTrack( trackName, times, values );
return new AnimationClip( '', period, [ track ] );
}
/**
* Creates an animation clip that scales a 3D object from `0` to `1`
* in the given period of time along the given axis.
*
* @param {number} period - The duration of the animation.
* @param {('x'|'y'|'z')} [axis='x'] - The axis to scale the 3D object along.
* @return {AnimationClip} The created animation clip.
*/
static CreateScaleAxisAnimation( period, axis = 'x' ) {
const times = [ 0, period ], values = [ 0, 1 ];
const trackName = '.scale[' + axis + ']';
const track = new NumberKeyframeTrack( trackName, times, values );
return new AnimationClip( '', period, [ track ] );
}
/**
* Creates an animation clip that translates a 3D object in a shake pattern
* in the given period.
*
* @param {number} duration - The duration of the animation.
* @param {Vector3} shakeScale - The scale of the shake.
* @return {AnimationClip} The created animation clip.
*/
static CreateShakeAnimation( duration, shakeScale ) {
const times = [], values = [], tmp = new Vector3();
for ( let i = 0; i < duration * 10; i ++ ) {
times.push( i / 10 );
tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ).
multiply( shakeScale ).
toArray( values, values.length );
}
const trackName = '.position';
const track = new VectorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
/**
* Creates an animation clip that scales a 3D object in a pulse pattern
* in the given period.
*
* @param {number} duration - The duration of the animation.
* @param {number} pulseScale - The scale of the pulse.
* @return {AnimationClip} The created animation clip.
*/
static CreatePulsationAnimation( duration, pulseScale ) {
const times = [], values = [], tmp = new Vector3();
for ( let i = 0; i < duration * 10; i ++ ) {
times.push( i / 10 );
const scaleFactor = Math.random() * pulseScale;
tmp.set( scaleFactor, scaleFactor, scaleFactor ).
toArray( values, values.length );
}
const trackName = '.scale';
const track = new VectorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
/**
* Creates an animation clip that toggles the visibility of a 3D object.
*
* @param {number} duration - The duration of the animation.
* @return {AnimationClip} The created animation clip.
*/
static CreateVisibilityAnimation( duration ) {
const times = [ 0, duration / 2, duration ], values = [ true, false, true ];
const trackName = '.visible';
const track = new BooleanKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
/**
* Creates an animation clip that animates the `color` property of a 3D object's
* material.
*
* @param {number} duration - The duration of the animation.
* @param {Array<Color>} colors - An array of colors that should be sequentially animated.
* @return {AnimationClip} The created animation clip.
*/
static CreateMaterialColorAnimation( duration, colors ) {
const times = [], values = [],
timeStep = ( colors.length > 1 ) ? duration / ( colors.length - 1 ) : 0;
for ( let i = 0; i < colors.length; i ++ ) {
times.push( i * timeStep );
const color = colors[ i ];
values.push( color.r, color.g, color.b );
}
const trackName = '.material.color';
const track = new ColorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
}
Methods¶
CreateRotationAnimation(period: number, axis: "x" | "y" | "z"): AnimationClip
¶
Code
CreateScaleAxisAnimation(period: number, axis: "x" | "y" | "z"): AnimationClip
¶
Code
CreateShakeAnimation(duration: number, shakeScale: Vector3): AnimationClip
¶
Code
static CreateShakeAnimation( duration, shakeScale ) {
const times = [], values = [], tmp = new Vector3();
for ( let i = 0; i < duration * 10; i ++ ) {
times.push( i / 10 );
tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ).
multiply( shakeScale ).
toArray( values, values.length );
}
const trackName = '.position';
const track = new VectorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
CreatePulsationAnimation(duration: number, pulseScale: number): AnimationClip
¶
Code
static CreatePulsationAnimation( duration, pulseScale ) {
const times = [], values = [], tmp = new Vector3();
for ( let i = 0; i < duration * 10; i ++ ) {
times.push( i / 10 );
const scaleFactor = Math.random() * pulseScale;
tmp.set( scaleFactor, scaleFactor, scaleFactor ).
toArray( values, values.length );
}
const trackName = '.scale';
const track = new VectorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
CreateVisibilityAnimation(duration: number): AnimationClip
¶
Code
CreateMaterialColorAnimation(duration: number, colors: Color[]): AnimationClip
¶
Code
static CreateMaterialColorAnimation( duration, colors ) {
const times = [], values = [],
timeStep = ( colors.length > 1 ) ? duration / ( colors.length - 1 ) : 0;
for ( let i = 0; i < colors.length; i ++ ) {
times.push( i * timeStep );
const color = colors[ i ];
values.push( color.r, color.g, color.b );
}
const trackName = '.material.color';
const track = new ColorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}