📄 PointerLockControls.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 12 |
🧱 Classes | 1 |
📦 Imports | 3 |
📊 Variables & Constants | 10 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/controls/PointerLockControls.js
📦 Imports¶
Name | Source |
---|---|
Controls |
three |
Euler |
three |
Vector3 |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
_euler |
any |
let/var | new Euler( 0, 0, 0, 'YXZ' ) |
✗ |
_vector |
any |
let/var | new Vector3() |
✗ |
_changeEvent |
any |
let/var | { type: 'change' } |
✗ |
_lockEvent |
any |
let/var | { type: 'lock' } |
✗ |
_unlockEvent |
any |
let/var | { type: 'unlock' } |
✗ |
_MOUSE_SENSITIVITY |
0.002 |
let/var | 0.002 |
✗ |
_PI_2 |
number |
let/var | Math.PI / 2 |
✗ |
camera |
any |
let/var | this.object |
✗ |
camera |
any |
let/var | this.object |
✗ |
camera |
any |
let/var | this.object |
✗ |
Functions¶
PointerLockControls.connect(element: any): void
¶
Parameters:
element
any
Returns: void
Calls:
super.connect
this.domElement.ownerDocument.addEventListener
Code
connect( element ) {
super.connect( element );
this.domElement.ownerDocument.addEventListener( 'mousemove', this._onMouseMove );
this.domElement.ownerDocument.addEventListener( 'pointerlockchange', this._onPointerlockChange );
this.domElement.ownerDocument.addEventListener( 'pointerlockerror', this._onPointerlockError );
}
PointerLockControls.disconnect(): void
¶
Returns: void
Calls:
this.domElement.ownerDocument.removeEventListener
Code
disconnect() {
this.domElement.ownerDocument.removeEventListener( 'mousemove', this._onMouseMove );
this.domElement.ownerDocument.removeEventListener( 'pointerlockchange', this._onPointerlockChange );
this.domElement.ownerDocument.removeEventListener( 'pointerlockerror', this._onPointerlockError );
}
PointerLockControls.dispose(): void
¶
Returns: void
Calls:
this.disconnect
PointerLockControls.getObject(): any
¶
Returns: any
Calls:
console.warn
Code
PointerLockControls.getDirection(v: Vector3): Vector3
¶
JSDoc:
/**
* Returns the look direction of the camera.
*
* @param {Vector3} v - The target vector that is used to store the method's result.
* @return {Vector3} The normalized direction vector.
*/
Parameters:
v
Vector3
Returns: Vector3
Calls:
v.set( 0, 0, - 1 ).applyQuaternion
PointerLockControls.moveForward(distance: number): void
¶
JSDoc:
/**
* Moves the camera forward parallel to the xz-plane. Assumes camera.up is y-up.
*
* @param {number} distance - The signed distance.
*/
Parameters:
distance
number
Returns: void
Calls:
_vector.setFromMatrixColumn
_vector.crossVectors
camera.position.addScaledVector
Internal Comments:
Code
moveForward( distance ) {
if ( this.enabled === false ) return;
// move forward parallel to the xz-plane
// assumes camera.up is y-up
const camera = this.object;
_vector.setFromMatrixColumn( camera.matrix, 0 );
_vector.crossVectors( camera.up, _vector );
camera.position.addScaledVector( _vector, distance );
}
PointerLockControls.moveRight(distance: number): void
¶
JSDoc:
/**
* Moves the camera sidewards parallel to the xz-plane.
*
* @param {number} distance - The signed distance.
*/
Parameters:
distance
number
Returns: void
Calls:
_vector.setFromMatrixColumn
camera.position.addScaledVector
Code
PointerLockControls.lock(unadjustedMovement: boolean): void
¶
JSDoc:
/**
* Activates the pointer lock.
*
* @param {boolean} [unadjustedMovement=false] - Disables OS-level adjustment for mouse acceleration, and accesses raw mouse input instead.
* Setting it to true will disable mouse acceleration.
*/
Parameters:
unadjustedMovement
boolean
Returns: void
Calls:
this.domElement.requestPointerLock
Code
PointerLockControls.unlock(): void
¶
JSDoc:
Returns: void
Calls:
this.domElement.ownerDocument.exitPointerLock
onMouseMove(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
_euler.setFromQuaternion
Math.max
Math.min
camera.quaternion.setFromEuler
this.dispatchEvent
Code
function onMouseMove( event ) {
if ( this.enabled === false || this.isLocked === false ) return;
const camera = this.object;
_euler.setFromQuaternion( camera.quaternion );
_euler.y -= event.movementX * _MOUSE_SENSITIVITY * this.pointerSpeed;
_euler.x -= event.movementY * _MOUSE_SENSITIVITY * this.pointerSpeed;
_euler.x = Math.max( _PI_2 - this.maxPolarAngle, Math.min( _PI_2 - this.minPolarAngle, _euler.x ) );
camera.quaternion.setFromEuler( _euler );
this.dispatchEvent( _changeEvent );
}
onPointerlockChange(): void
¶
Returns: void
Calls:
this.dispatchEvent
Code
onPointerlockError(): void
¶
Returns: void
Calls:
console.error
Code
Classes¶
PointerLockControls
¶
Class Code
class PointerLockControls extends Controls {
/**
* Constructs a new controls instance.
*
* @param {Camera} camera - The camera that is managed by the controls.
* @param {?HTMLDOMElement} domElement - The HTML element used for event listeners.
*/
constructor( camera, domElement = null ) {
super( camera, domElement );
/**
* Whether the controls are locked or not.
*
* @type {boolean}
* @readonly
* @default false
*/
this.isLocked = false;
/**
* Camera pitch, lower limit. Range is '[0, Math.PI]' in radians.
*
* @type {number}
* @default 0
*/
this.minPolarAngle = 0;
/**
* Camera pitch, upper limit. Range is '[0, Math.PI]' in radians.
*
* @type {number}
* @default Math.PI
*/
this.maxPolarAngle = Math.PI;
/**
* Multiplier for how much the pointer movement influences the camera rotation.
*
* @type {number}
* @default 1
*/
this.pointerSpeed = 1.0;
// event listeners
this._onMouseMove = onMouseMove.bind( this );
this._onPointerlockChange = onPointerlockChange.bind( this );
this._onPointerlockError = onPointerlockError.bind( this );
if ( this.domElement !== null ) {
this.connect( this.domElement );
}
}
connect( element ) {
super.connect( element );
this.domElement.ownerDocument.addEventListener( 'mousemove', this._onMouseMove );
this.domElement.ownerDocument.addEventListener( 'pointerlockchange', this._onPointerlockChange );
this.domElement.ownerDocument.addEventListener( 'pointerlockerror', this._onPointerlockError );
}
disconnect() {
this.domElement.ownerDocument.removeEventListener( 'mousemove', this._onMouseMove );
this.domElement.ownerDocument.removeEventListener( 'pointerlockchange', this._onPointerlockChange );
this.domElement.ownerDocument.removeEventListener( 'pointerlockerror', this._onPointerlockError );
}
dispose() {
this.disconnect();
}
getObject() {
console.warn( 'THREE.PointerLockControls: getObject() has been deprecated. Use controls.object instead.' ); // @deprecated r169
return this.object;
}
/**
* Returns the look direction of the camera.
*
* @param {Vector3} v - The target vector that is used to store the method's result.
* @return {Vector3} The normalized direction vector.
*/
getDirection( v ) {
return v.set( 0, 0, - 1 ).applyQuaternion( this.object.quaternion );
}
/**
* Moves the camera forward parallel to the xz-plane. Assumes camera.up is y-up.
*
* @param {number} distance - The signed distance.
*/
moveForward( distance ) {
if ( this.enabled === false ) return;
// move forward parallel to the xz-plane
// assumes camera.up is y-up
const camera = this.object;
_vector.setFromMatrixColumn( camera.matrix, 0 );
_vector.crossVectors( camera.up, _vector );
camera.position.addScaledVector( _vector, distance );
}
/**
* Moves the camera sidewards parallel to the xz-plane.
*
* @param {number} distance - The signed distance.
*/
moveRight( distance ) {
if ( this.enabled === false ) return;
const camera = this.object;
_vector.setFromMatrixColumn( camera.matrix, 0 );
camera.position.addScaledVector( _vector, distance );
}
/**
* Activates the pointer lock.
*
* @param {boolean} [unadjustedMovement=false] - Disables OS-level adjustment for mouse acceleration, and accesses raw mouse input instead.
* Setting it to true will disable mouse acceleration.
*/
lock( unadjustedMovement = false ) {
this.domElement.requestPointerLock( {
unadjustedMovement
} );
}
/**
* Exits the pointer lock.
*/
unlock() {
this.domElement.ownerDocument.exitPointerLock();
}
}
Methods¶
connect(element: any): void
¶
Code
connect( element ) {
super.connect( element );
this.domElement.ownerDocument.addEventListener( 'mousemove', this._onMouseMove );
this.domElement.ownerDocument.addEventListener( 'pointerlockchange', this._onPointerlockChange );
this.domElement.ownerDocument.addEventListener( 'pointerlockerror', this._onPointerlockError );
}
disconnect(): void
¶
Code
disconnect() {
this.domElement.ownerDocument.removeEventListener( 'mousemove', this._onMouseMove );
this.domElement.ownerDocument.removeEventListener( 'pointerlockchange', this._onPointerlockChange );
this.domElement.ownerDocument.removeEventListener( 'pointerlockerror', this._onPointerlockError );
}
dispose(): void
¶
getObject(): any
¶
Code
getDirection(v: Vector3): Vector3
¶
moveForward(distance: number): void
¶
Code
moveForward( distance ) {
if ( this.enabled === false ) return;
// move forward parallel to the xz-plane
// assumes camera.up is y-up
const camera = this.object;
_vector.setFromMatrixColumn( camera.matrix, 0 );
_vector.crossVectors( camera.up, _vector );
camera.position.addScaledVector( _vector, distance );
}