📄 EXRExporter.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 22 |
🧱 Classes | 1 |
📦 Imports | 4 |
📊 Variables & Constants | 65 |
⚡ Async/Await Patterns | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/exporters/EXRExporter.js
📦 Imports¶
Name | Source |
---|---|
FloatType |
three |
HalfFloatType |
three |
RGBAFormat |
three |
DataUtils |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
textEncoder |
TextEncoder |
let/var | new TextEncoder() |
✗ |
NO_COMPRESSION |
0 |
let/var | 0 |
✗ |
ZIPS_COMPRESSION |
2 |
let/var | 2 |
✗ |
ZIP_COMPRESSION |
3 |
let/var | 3 |
✗ |
renderer |
any |
let/var | arg1 |
✗ |
renderTarget |
any |
let/var | arg2 |
✗ |
options |
any |
let/var | arg3 |
✗ |
dataBuffer |
any |
let/var | await getPixelData( renderer, renderTarget, info ) |
✗ |
texture |
any |
let/var | arg1 |
✗ |
options |
any |
let/var | arg2 |
✗ |
dataBuffer |
any |
let/var | texture.image.data |
✗ |
compressionSizes |
{ 0: number; 2: number; 3: number; } |
let/var | { 0: 1, 2: 1, 3: 16 } |
✗ |
WIDTH |
any |
let/var | renderTarget.width |
✗ |
HEIGHT |
any |
let/var | renderTarget.height |
✗ |
TYPE |
any |
let/var | renderTarget.texture.type |
✗ |
FORMAT |
any |
let/var | renderTarget.texture.format |
✗ |
COMPRESSION |
any |
let/var | ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION |
✗ |
EXPORTER_TYPE |
any |
let/var | ( options.type !== undefined ) ? options.type : HalfFloatType |
✗ |
OUT_TYPE |
1 \| 2 |
let/var | ( EXPORTER_TYPE === FloatType ) ? 2 : 1 |
✗ |
COMPRESSION_SIZE |
any |
let/var | compressionSizes[ COMPRESSION ] |
✗ |
NUM_CHANNELS |
4 |
let/var | 4 |
✗ |
compressionSizes |
{ 0: number; 2: number; 3: number; } |
let/var | { 0: 1, 2: 1, 3: 16 } |
✗ |
WIDTH |
any |
let/var | texture.image.width |
✗ |
HEIGHT |
any |
let/var | texture.image.height |
✗ |
TYPE |
any |
let/var | texture.type |
✗ |
FORMAT |
any |
let/var | texture.format |
✗ |
COMPRESSION |
any |
let/var | ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION |
✗ |
EXPORTER_TYPE |
any |
let/var | ( options.type !== undefined ) ? options.type : HalfFloatType |
✗ |
OUT_TYPE |
1 \| 2 |
let/var | ( EXPORTER_TYPE === FloatType ) ? 2 : 1 |
✗ |
COMPRESSION_SIZE |
any |
let/var | compressionSizes[ COMPRESSION ] |
✗ |
NUM_CHANNELS |
4 |
let/var | 4 |
✗ |
dataBuffer |
any |
let/var | *not shown* |
✗ |
w |
any |
let/var | info.width |
✗ |
h |
any |
let/var | info.height |
✗ |
dec |
{ r: number; g: number; b: number; a:... |
let/var | { r: 0, g: 0, b: 0, a: 0 } |
✗ |
offset |
{ value: number; } |
let/var | { value: 0 } |
✗ |
cOffset |
1 \| 0 |
let/var | ( info.numOutputChannels == 4 ) ? 1 : 0 |
✗ |
getValue |
(arr: any, i: any) => any |
let/var | ( info.type == FloatType ) ? getFloat32 : getFloat16 |
✗ |
setValue |
(dv: any, value: any, offset: any) =>... |
let/var | ( info.dataType == 1 ) ? setFloat16 : setFloat32 |
✗ |
outBuffer |
Uint8Array<ArrayBuffer> |
let/var | new Uint8Array( info.width * info.height * info.numOutputChannels * info.data... |
✗ |
dv |
DataView<ArrayBuffer> |
let/var | new DataView( outBuffer.buffer ) |
✗ |
i |
number |
let/var | y * w * 4 + x * 4 |
✗ |
line |
number |
let/var | ( h - y - 1 ) * w * ( 3 + cOffset ) * info.dataSize |
✗ |
compress |
any |
let/var | *not shown* |
✗ |
tmpBuffer |
any |
let/var | *not shown* |
✗ |
sum |
number |
let/var | 0 |
✗ |
chunks |
{ data: any[]; totalSize: number; } |
let/var | { data: new Array(), totalSize: 0 } |
✗ |
size |
number |
let/var | info.width * info.numOutputChannels * info.blockLines * info.dataSize |
✗ |
t1 |
number |
let/var | 0 |
✗ |
s |
number |
let/var | 0 |
✗ |
stop |
number |
let/var | data.length - 1 |
✗ |
p |
any |
let/var | tmpBuffer[ 0 ] |
✗ |
d |
number |
let/var | tmpBuffer[ t ] - p + ( 128 + 256 ) |
✗ |
offset |
{ value: number; } |
let/var | { value: 0 } |
✗ |
dv |
DataView<any> |
let/var | new DataView( outBuffer.buffer ) |
✗ |
sum |
number |
let/var | offset.value + info.numBlocks * 8 |
✗ |
TableSize |
number |
let/var | info.numBlocks * 8 |
✗ |
HeaderSize |
number |
let/var | 259 + ( 18 * info.numOutputChannels ) |
✗ |
offset |
{ value: number; } |
let/var | { value: HeaderSize + TableSize } |
✗ |
outBuffer |
Uint8Array<any> |
let/var | new Uint8Array( HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8 ) |
✗ |
dv |
DataView<any> |
let/var | new DataView( outBuffer.buffer ) |
✗ |
data |
any |
let/var | chunks.data[ i ].dataChunk |
✗ |
size |
any |
let/var | chunks.data[ i ].size |
✗ |
exponent |
number |
let/var | ( binary & 0x7C00 ) >> 10 |
✗ |
fraction |
number |
let/var | binary & 0x03FF |
✗ |
Async/Await Patterns¶
Type | Function | Await Expressions | Promise Chains |
---|---|---|---|
async-function | getPixelData |
renderer.readRenderTargetPixelsAsync( rtt, 0, 0, info.width, info.height, dataBuffer ), renderer.readRenderTargetPixelsAsync( rtt, 0, 0, info.width, info.height ) | none |
Functions¶
EXRExporter.parse(arg1: any, arg2: any, arg3: any): Promise<Uint8Array<ArrayBufferLike>>
¶
JSDoc:
/**
* This method has two variants.
*
* - When exporting a data texture, it receives two parameters. The texture and the exporter options.
* - When exporting a render target (e.g. a PMREM), it receives three parameters. The renderer, the
* render target and the exporter options.
*
* @async
* @param {(DataTexture|WebGPURenderer|WebGLRenderer)} arg1 - The data texture to export or a renderer.
* @param {(EXRExporter~Options|RenderTarget)} arg2 - The exporter options or a render target.
* @param {EXRExporter~Options} [arg3] - The exporter options.
* @return {Promise<Uint8Array>} A Promise that resolves with the exported EXR.
*/
Parameters:
arg1
any
arg2
any
arg3
any
Returns: Promise<Uint8Array<ArrayBufferLike>>
Calls:
Error
supportedRTT
buildInfoRTT
getPixelData
reorganizeDataBuffer
compressData
fillData
supportedDT
buildInfoDT
Code
async parse( arg1, arg2, arg3 ) {
if ( ! arg1 || ! ( arg1.isWebGLRenderer || arg1.isWebGPURenderer || arg1.isDataTexture ) ) {
throw Error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer, WebGPURenderer or DataTexture.' );
} else if ( arg1.isWebGLRenderer || arg1.isWebGPURenderer ) {
const renderer = arg1, renderTarget = arg2, options = arg3;
supportedRTT( renderTarget );
const info = buildInfoRTT( renderTarget, options ),
dataBuffer = await getPixelData( renderer, renderTarget, info ),
rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
chunks = compressData( rawContentBuffer, info );
return fillData( chunks, info );
} else if ( arg1.isDataTexture ) {
const texture = arg1, options = arg2;
supportedDT( texture );
const info = buildInfoDT( texture, options ),
dataBuffer = texture.image.data,
rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
chunks = compressData( rawContentBuffer, info );
return fillData( chunks, info );
}
}
supportedRTT(renderTarget: any): void
¶
Parameters:
renderTarget
any
Returns: void
Calls:
Error
Code
function supportedRTT( renderTarget ) {
if ( ! renderTarget || ! renderTarget.isRenderTarget ) {
throw Error( 'EXRExporter.parse: Unsupported second parameter, expected instance of WebGLRenderTarget.' );
}
if ( renderTarget.isWebGLCubeRenderTarget || renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
throw Error( 'EXRExporter.parse: Unsupported render target type, expected instance of WebGLRenderTarget.' );
}
if ( renderTarget.texture.type !== FloatType && renderTarget.texture.type !== HalfFloatType ) {
throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture type.' );
}
if ( renderTarget.texture.format !== RGBAFormat ) {
throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture format, expected RGBAFormat.' );
}
}
supportedDT(texture: any): void
¶
Parameters:
texture
any
Returns: void
Calls:
Error
Code
function supportedDT( texture ) {
if ( texture.type !== FloatType && texture.type !== HalfFloatType ) {
throw Error( 'EXRExporter.parse: Unsupported DataTexture texture type.' );
}
if ( texture.format !== RGBAFormat ) {
throw Error( 'EXRExporter.parse: Unsupported DataTexture texture format, expected RGBAFormat.' );
}
if ( ! texture.image.data ) {
throw Error( 'EXRExporter.parse: Invalid DataTexture image data.' );
}
if ( texture.type === FloatType && texture.image.data.constructor.name !== 'Float32Array' ) {
throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Float32Array\'.' );
}
if ( texture.type === HalfFloatType && texture.image.data.constructor.name !== 'Uint16Array' ) {
throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Uint16Array\'.' );
}
}
buildInfoRTT(renderTarget: any, options: {}): { width: any; height: any; type: any; format: any; compression: any; blockLines: any; dataType: number; dataSize: number; numBlocks: number; numInputChannels: number; numOutputChannels: number; }
¶
Parameters:
renderTarget
any
options
{}
Returns: { width: any; height: any; type: any; format: any; compression: any; blockLines: any; dataType: number; dataSize: number; numBlocks: number; numInputChannels: number; numOutputChannels: number; }
Calls:
Math.ceil
Code
function buildInfoRTT( renderTarget, options = {} ) {
const compressionSizes = {
0: 1,
2: 1,
3: 16
};
const WIDTH = renderTarget.width,
HEIGHT = renderTarget.height,
TYPE = renderTarget.texture.type,
FORMAT = renderTarget.texture.format,
COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
NUM_CHANNELS = 4;
return {
width: WIDTH,
height: HEIGHT,
type: TYPE,
format: FORMAT,
compression: COMPRESSION,
blockLines: COMPRESSION_SIZE,
dataType: OUT_TYPE,
dataSize: 2 * OUT_TYPE,
numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
numInputChannels: 4,
numOutputChannels: NUM_CHANNELS,
};
}
buildInfoDT(texture: any, options: {}): { width: any; height: any; type: any; format: any; compression: any; blockLines: any; dataType: number; dataSize: number; numBlocks: number; numInputChannels: number; numOutputChannels: number; }
¶
Parameters:
texture
any
options
{}
Returns: { width: any; height: any; type: any; format: any; compression: any; blockLines: any; dataType: number; dataSize: number; numBlocks: number; numInputChannels: number; numOutputChannels: number; }
Calls:
Math.ceil
Code
function buildInfoDT( texture, options = {} ) {
const compressionSizes = {
0: 1,
2: 1,
3: 16
};
const WIDTH = texture.image.width,
HEIGHT = texture.image.height,
TYPE = texture.type,
FORMAT = texture.format,
COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
NUM_CHANNELS = 4;
return {
width: WIDTH,
height: HEIGHT,
type: TYPE,
format: FORMAT,
compression: COMPRESSION,
blockLines: COMPRESSION_SIZE,
dataType: OUT_TYPE,
dataSize: 2 * OUT_TYPE,
numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
numInputChannels: 4,
numOutputChannels: NUM_CHANNELS,
};
}
getPixelData(renderer: any, rtt: any, info: any): Promise<any>
¶
Parameters:
renderer
any
rtt
any
info
any
Returns: Promise<any>
Calls:
renderer.readRenderTargetPixelsAsync
Code
async function getPixelData( renderer, rtt, info ) {
let dataBuffer;
if ( renderer.isWebGLRenderer ) {
if ( info.type === FloatType ) {
dataBuffer = new Float32Array( info.width * info.height * info.numInputChannels );
} else {
dataBuffer = new Uint16Array( info.width * info.height * info.numInputChannels );
}
await renderer.readRenderTargetPixelsAsync( rtt, 0, 0, info.width, info.height, dataBuffer );
} else {
dataBuffer = await renderer.readRenderTargetPixelsAsync( rtt, 0, 0, info.width, info.height );
}
return dataBuffer;
}
reorganizeDataBuffer(inBuffer: any, info: any): Uint8Array<ArrayBuffer>
¶
Parameters:
inBuffer
any
info
any
Returns: Uint8Array<ArrayBuffer>
Calls:
getValue
decodeLinear
setValue
Code
function reorganizeDataBuffer( inBuffer, info ) {
const w = info.width,
h = info.height,
dec = { r: 0, g: 0, b: 0, a: 0 },
offset = { value: 0 },
cOffset = ( info.numOutputChannels == 4 ) ? 1 : 0,
getValue = ( info.type == FloatType ) ? getFloat32 : getFloat16,
setValue = ( info.dataType == 1 ) ? setFloat16 : setFloat32,
outBuffer = new Uint8Array( info.width * info.height * info.numOutputChannels * info.dataSize ),
dv = new DataView( outBuffer.buffer );
for ( let y = 0; y < h; ++ y ) {
for ( let x = 0; x < w; ++ x ) {
const i = y * w * 4 + x * 4;
const r = getValue( inBuffer, i );
const g = getValue( inBuffer, i + 1 );
const b = getValue( inBuffer, i + 2 );
const a = getValue( inBuffer, i + 3 );
const line = ( h - y - 1 ) * w * ( 3 + cOffset ) * info.dataSize;
decodeLinear( dec, r, g, b, a );
offset.value = line + x * info.dataSize;
setValue( dv, dec.a, offset );
offset.value = line + ( cOffset ) * w * info.dataSize + x * info.dataSize;
setValue( dv, dec.b, offset );
offset.value = line + ( 1 + cOffset ) * w * info.dataSize + x * info.dataSize;
setValue( dv, dec.g, offset );
offset.value = line + ( 2 + cOffset ) * w * info.dataSize + x * info.dataSize;
setValue( dv, dec.r, offset );
}
}
return outBuffer;
}
compressData(inBuffer: any, info: any): { data: any[]; totalSize: number; }
¶
Parameters:
inBuffer
any
info
any
Returns: { data: any[]; totalSize: number; }
Calls:
inBuffer.subarray
compress
chunks.data.push
Code
function compressData( inBuffer, info ) {
let compress,
tmpBuffer,
sum = 0;
const chunks = { data: new Array(), totalSize: 0 },
size = info.width * info.numOutputChannels * info.blockLines * info.dataSize;
switch ( info.compression ) {
case 0:
compress = compressNONE;
break;
case 2:
case 3:
compress = compressZIP;
break;
}
if ( info.compression !== 0 ) {
tmpBuffer = new Uint8Array( size );
}
for ( let i = 0; i < info.numBlocks; ++ i ) {
const arr = inBuffer.subarray( size * i, size * ( i + 1 ) );
const block = compress( arr, tmpBuffer );
sum += block.length;
chunks.data.push( { dataChunk: block, size: block.length } );
}
chunks.totalSize = sum;
return chunks;
}
compressNONE(data: any): any
¶
Parameters:
data
any
Returns: any
compressZIP(data: any, tmpBuffer: any): Uint8Array<any>
¶
Parameters:
data
any
tmpBuffer
any
Returns: Uint8Array<any>
Calls:
Math.floor
fflate.zlibSync
Internal Comments:
Code
function compressZIP( data, tmpBuffer ) {
//
// Reorder the pixel data.
//
let t1 = 0,
t2 = Math.floor( ( data.length + 1 ) / 2 ),
s = 0;
const stop = data.length - 1;
while ( true ) {
if ( s > stop ) break;
tmpBuffer[ t1 ++ ] = data[ s ++ ];
if ( s > stop ) break;
tmpBuffer[ t2 ++ ] = data[ s ++ ];
}
//
// Predictor.
//
let p = tmpBuffer[ 0 ];
for ( let t = 1; t < tmpBuffer.length; t ++ ) {
const d = tmpBuffer[ t ] - p + ( 128 + 256 );
p = tmpBuffer[ t ];
tmpBuffer[ t ] = d;
}
const deflate = fflate.zlibSync( tmpBuffer );
return deflate;
}
fillHeader(outBuffer: any, chunks: any, info: any): void
¶
Parameters:
outBuffer
any
chunks
any
info
any
Returns: void
Calls:
setUint32
setString
setUint8
setFloat32
setUint64
Internal Comments:
Code
function fillHeader( outBuffer, chunks, info ) {
const offset = { value: 0 };
const dv = new DataView( outBuffer.buffer );
setUint32( dv, 20000630, offset ); // magic
setUint32( dv, 2, offset ); // mask
// = HEADER =
setString( dv, 'compression', offset );
setString( dv, 'compression', offset );
setUint32( dv, 1, offset );
setUint8( dv, info.compression, offset );
setString( dv, 'screenWindowCenter', offset );
setString( dv, 'v2f', offset );
setUint32( dv, 8, offset );
setUint32( dv, 0, offset );
setUint32( dv, 0, offset );
setString( dv, 'screenWindowWidth', offset );
setString( dv, 'float', offset );
setUint32( dv, 4, offset );
setFloat32( dv, 1.0, offset );
setString( dv, 'pixelAspectRatio', offset );
setString( dv, 'float', offset );
setUint32( dv, 4, offset );
setFloat32( dv, 1.0, offset );
setString( dv, 'lineOrder', offset );
setString( dv, 'lineOrder', offset );
setUint32( dv, 1, offset );
setUint8( dv, 0, offset );
setString( dv, 'dataWindow', offset );
setString( dv, 'box2i', offset );
setUint32( dv, 16, offset );
setUint32( dv, 0, offset );
setUint32( dv, 0, offset );
setUint32( dv, info.width - 1, offset );
setUint32( dv, info.height - 1, offset );
setString( dv, 'displayWindow', offset );
setString( dv, 'box2i', offset );
setUint32( dv, 16, offset );
setUint32( dv, 0, offset );
setUint32( dv, 0, offset );
setUint32( dv, info.width - 1, offset );
setUint32( dv, info.height - 1, offset );
setString( dv, 'channels', offset );
setString( dv, 'chlist', offset );
setUint32( dv, info.numOutputChannels * 18 + 1, offset );
setString( dv, 'A', offset );
setUint32( dv, info.dataType, offset );
offset.value += 4;
setUint32( dv, 1, offset );
setUint32( dv, 1, offset );
setString( dv, 'B', offset );
setUint32( dv, info.dataType, offset );
offset.value += 4;
setUint32( dv, 1, offset );
setUint32( dv, 1, offset );
setString( dv, 'G', offset );
setUint32( dv, info.dataType, offset );
offset.value += 4;
setUint32( dv, 1, offset );
setUint32( dv, 1, offset );
setString( dv, 'R', offset );
setUint32( dv, info.dataType, offset );
offset.value += 4;
setUint32( dv, 1, offset );
setUint32( dv, 1, offset );
setUint8( dv, 0, offset );
// null-byte
setUint8( dv, 0, offset );
// = OFFSET TABLE =
let sum = offset.value + info.numBlocks * 8;
for ( let i = 0; i < chunks.data.length; ++ i ) {
setUint64( dv, sum, offset );
sum += chunks.data[ i ].size + 8;
}
}
fillData(chunks: any, info: any): Uint8Array<any>
¶
Parameters:
chunks
any
info
any
Returns: Uint8Array<any>
Calls:
fillHeader
setUint32
outBuffer.set
Code
function fillData( chunks, info ) {
const TableSize = info.numBlocks * 8,
HeaderSize = 259 + ( 18 * info.numOutputChannels ), // 259 + 18 * chlist
offset = { value: HeaderSize + TableSize },
outBuffer = new Uint8Array( HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8 ),
dv = new DataView( outBuffer.buffer );
fillHeader( outBuffer, chunks, info );
for ( let i = 0; i < chunks.data.length; ++ i ) {
const data = chunks.data[ i ].dataChunk;
const size = chunks.data[ i ].size;
setUint32( dv, i * info.blockLines, offset );
setUint32( dv, size, offset );
outBuffer.set( data, offset.value );
offset.value += size;
}
return outBuffer;
}
decodeLinear(dec: any, r: any, g: any, b: any, a: any): void
¶
Parameters:
dec
any
r
any
g
any
b
any
a
any
Returns: void
setUint8(dv: any, value: any, offset: any): void
¶
Parameters:
dv
any
value
any
offset
any
Returns: void
Calls:
dv.setUint8
Code
setUint32(dv: any, value: any, offset: any): void
¶
Parameters:
dv
any
value
any
offset
any
Returns: void
Calls:
dv.setUint32
Code
setFloat16(dv: any, value: any, offset: any): void
¶
Parameters:
dv
any
value
any
offset
any
Returns: void
Calls:
dv.setUint16
DataUtils.toHalfFloat
Code
setFloat32(dv: any, value: any, offset: any): void
¶
Parameters:
dv
any
value
any
offset
any
Returns: void
Calls:
dv.setFloat32
Code
setUint64(dv: any, value: any, offset: any): void
¶
Parameters:
dv
any
value
any
offset
any
Returns: void
Calls:
dv.setBigUint64
BigInt
Code
setString(dv: any, string: any, offset: any): void
¶
Parameters:
dv
any
string
any
offset
any
Returns: void
Calls:
textEncoder.encode
setUint8
Code
decodeFloat16(binary: any): number
¶
Parameters:
binary
any
Returns: number
Calls:
Math.pow
Code
function decodeFloat16( binary ) {
const exponent = ( binary & 0x7C00 ) >> 10,
fraction = binary & 0x03FF;
return ( binary >> 15 ? - 1 : 1 ) * (
exponent ?
(
exponent === 0x1F ?
fraction ? NaN : Infinity :
Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
) :
6.103515625e-5 * ( fraction / 0x400 )
);
}
getFloat16(arr: any, i: any): number
¶
Parameters:
arr
any
i
any
Returns: number
Calls:
decodeFloat16
getFloat32(arr: any, i: any): any
¶
Parameters:
arr
any
i
any
Returns: any
Classes¶
EXRExporter
¶
Class Code
class EXRExporter {
/**
* This method has two variants.
*
* - When exporting a data texture, it receives two parameters. The texture and the exporter options.
* - When exporting a render target (e.g. a PMREM), it receives three parameters. The renderer, the
* render target and the exporter options.
*
* @async
* @param {(DataTexture|WebGPURenderer|WebGLRenderer)} arg1 - The data texture to export or a renderer.
* @param {(EXRExporter~Options|RenderTarget)} arg2 - The exporter options or a render target.
* @param {EXRExporter~Options} [arg3] - The exporter options.
* @return {Promise<Uint8Array>} A Promise that resolves with the exported EXR.
*/
async parse( arg1, arg2, arg3 ) {
if ( ! arg1 || ! ( arg1.isWebGLRenderer || arg1.isWebGPURenderer || arg1.isDataTexture ) ) {
throw Error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer, WebGPURenderer or DataTexture.' );
} else if ( arg1.isWebGLRenderer || arg1.isWebGPURenderer ) {
const renderer = arg1, renderTarget = arg2, options = arg3;
supportedRTT( renderTarget );
const info = buildInfoRTT( renderTarget, options ),
dataBuffer = await getPixelData( renderer, renderTarget, info ),
rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
chunks = compressData( rawContentBuffer, info );
return fillData( chunks, info );
} else if ( arg1.isDataTexture ) {
const texture = arg1, options = arg2;
supportedDT( texture );
const info = buildInfoDT( texture, options ),
dataBuffer = texture.image.data,
rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
chunks = compressData( rawContentBuffer, info );
return fillData( chunks, info );
}
}
}
Methods¶
parse(arg1: any, arg2: any, arg3: any): Promise<Uint8Array<ArrayBufferLike>>
¶
Code
async parse( arg1, arg2, arg3 ) {
if ( ! arg1 || ! ( arg1.isWebGLRenderer || arg1.isWebGPURenderer || arg1.isDataTexture ) ) {
throw Error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer, WebGPURenderer or DataTexture.' );
} else if ( arg1.isWebGLRenderer || arg1.isWebGPURenderer ) {
const renderer = arg1, renderTarget = arg2, options = arg3;
supportedRTT( renderTarget );
const info = buildInfoRTT( renderTarget, options ),
dataBuffer = await getPixelData( renderer, renderTarget, info ),
rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
chunks = compressData( rawContentBuffer, info );
return fillData( chunks, info );
} else if ( arg1.isDataTexture ) {
const texture = arg1, options = arg2;
supportedDT( texture );
const info = buildInfoDT( texture, options ),
dataBuffer = texture.image.data,
rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
chunks = compressData( rawContentBuffer, info );
return fillData( chunks, info );
}
}