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📄 ConvexGeometry.js
📊 Analysis Summary
Metric |
Count |
🧱 Classes |
1 |
📦 Imports |
3 |
📊 Variables & Constants |
6 |
📚 Table of Contents
🛠️ File Location:
📂 examples/jsm/geometries/ConvexGeometry.js
📦 Imports
Name |
Source |
BufferGeometry |
three |
Float32BufferAttribute |
three |
ConvexHull |
../math/ConvexHull.js |
Variables & Constants
Name |
Type |
Kind |
Value |
Exported |
vertices |
any[] |
let/var |
[] |
✗ |
normals |
any[] |
let/var |
[] |
✗ |
faces |
any[] |
let/var |
convexHull.faces |
✗ |
face |
any |
let/var |
faces[ i ] |
✗ |
edge |
any |
let/var |
face.edge |
✗ |
point |
any |
let/var |
edge.head().point |
✗ |
Classes
ConvexGeometry
Class Code
class ConvexGeometry extends BufferGeometry {
/**
* Constructs a new convex geometry.
*
* @param {Array<Vector3>} points - An array of points in 3D space which should be enclosed by the convex hull.
*/
constructor( points = [] ) {
super();
// buffers
const vertices = [];
const normals = [];
const convexHull = new ConvexHull().setFromPoints( points );
// generate vertices and normals
const faces = convexHull.faces;
for ( let i = 0; i < faces.length; i ++ ) {
const face = faces[ i ];
let edge = face.edge;
// we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
do {
const point = edge.head().point;
vertices.push( point.x, point.y, point.z );
normals.push( face.normal.x, face.normal.y, face.normal.z );
edge = edge.next;
} while ( edge !== face.edge );
}
// build geometry
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
}
}