📄 ViewHelper.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 4 |
🧱 Classes | 1 |
📦 Imports | 16 |
📊 Variables & Constants | 36 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/helpers/ViewHelper.js
📦 Imports¶
Name | Source |
---|---|
CylinderGeometry |
three |
CanvasTexture |
three |
Color |
three |
Euler |
three |
Mesh |
three |
MeshBasicMaterial |
three |
Object3D |
three |
OrthographicCamera |
three |
Quaternion |
three |
Raycaster |
three |
Sprite |
three |
SpriteMaterial |
three |
SRGBColorSpace |
three |
Vector2 |
three |
Vector3 |
three |
Vector4 |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
color1 |
any |
let/var | new Color( '#ff4466' ) |
✗ |
color2 |
any |
let/var | new Color( '#88ff44' ) |
✗ |
color3 |
any |
let/var | new Color( '#4488ff' ) |
✗ |
color4 |
any |
let/var | new Color( '#000000' ) |
✗ |
options |
{} |
let/var | {} |
✗ |
interactiveObjects |
any[] |
let/var | [] |
✗ |
raycaster |
any |
let/var | new Raycaster() |
✗ |
mouse |
any |
let/var | new Vector2() |
✗ |
dummy |
any |
let/var | new Object3D() |
✗ |
orthoCamera |
any |
let/var | new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 ) |
✗ |
xAxis |
any |
let/var | new Mesh( geometry, getAxisMaterial( color1 ) ) |
✗ |
yAxis |
any |
let/var | new Mesh( geometry, getAxisMaterial( color2 ) ) |
✗ |
zAxis |
any |
let/var | new Mesh( geometry, getAxisMaterial( color3 ) ) |
✗ |
posXAxisHelper |
any |
let/var | new Sprite( spriteMaterial1 ) |
✗ |
posYAxisHelper |
any |
let/var | new Sprite( spriteMaterial2 ) |
✗ |
posZAxisHelper |
any |
let/var | new Sprite( spriteMaterial3 ) |
✗ |
negXAxisHelper |
any |
let/var | new Sprite( spriteMaterial4 ) |
✗ |
negYAxisHelper |
any |
let/var | new Sprite( spriteMaterial4 ) |
✗ |
negZAxisHelper |
any |
let/var | new Sprite( spriteMaterial4 ) |
✗ |
point |
any |
let/var | new Vector3() |
✗ |
dim |
128 |
let/var | 128 |
✗ |
turnRate |
number |
let/var | 2 * Math.PI |
✗ |
x |
number |
let/var | domElement.offsetWidth - dim |
✗ |
y |
number |
let/var | renderer.isWebGPURenderer ? domElement.offsetHeight - dim : 0 |
✗ |
targetPosition |
any |
let/var | new Vector3() |
✗ |
targetQuaternion |
any |
let/var | new Quaternion() |
✗ |
q1 |
any |
let/var | new Quaternion() |
✗ |
q2 |
any |
let/var | new Quaternion() |
✗ |
viewport |
any |
let/var | new Vector4() |
✗ |
radius |
number |
let/var | 0 |
✗ |
offsetX |
any |
let/var | rect.left + ( domElement.offsetWidth - dim ) |
✗ |
offsetY |
any |
let/var | rect.top + ( domElement.offsetHeight - dim ) |
✗ |
intersection |
any |
let/var | intersects[ 0 ] |
✗ |
object |
any |
let/var | intersection.object |
✗ |
step |
number |
let/var | delta * turnRate |
✗ |
texture |
any |
let/var | new CanvasTexture( canvas ) |
✗ |
Functions¶
prepareAnimationData(object: any, focusPoint: any): void
¶
Parameters:
object
any
focusPoint
any
Returns: void
Calls:
targetPosition.set
targetQuaternion.setFromEuler
console.error
camera.position.distanceTo
targetPosition.multiplyScalar( radius ).add
dummy.position.copy
dummy.lookAt
q1.copy
q2.copy
Internal Comments:
Code
function prepareAnimationData( object, focusPoint ) {
switch ( object.userData.type ) {
case 'posX':
targetPosition.set( 1, 0, 0 );
targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) );
break;
case 'posY':
targetPosition.set( 0, 1, 0 );
targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) );
break;
case 'posZ':
targetPosition.set( 0, 0, 1 );
targetQuaternion.setFromEuler( new Euler() );
break;
case 'negX':
targetPosition.set( - 1, 0, 0 );
targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) );
break;
case 'negY':
targetPosition.set( 0, - 1, 0 );
targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) );
break;
case 'negZ':
targetPosition.set( 0, 0, - 1 );
targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) );
break;
default:
console.error( 'ViewHelper: Invalid axis.' );
}
//
radius = camera.position.distanceTo( focusPoint );
targetPosition.multiplyScalar( radius ).add( focusPoint );
dummy.position.copy( focusPoint );
dummy.lookAt( camera.position );
q1.copy( dummy.quaternion );
dummy.lookAt( targetPosition );
q2.copy( dummy.quaternion );
}
getAxisMaterial(color: any): any
¶
Parameters:
color
any
Returns: any
Code
getSpriteMaterial(color: any, text: any): any
¶
Parameters:
color
any
text
any
Returns: any
Calls:
document.createElement
canvas.getContext
context.beginPath
context.arc
context.closePath
color.getStyle
context.fill
context.fillText
Code
function getSpriteMaterial( color, text ) {
const { font = '24px Arial', color: labelColor = '#000000', radius = 14 } = options;
const canvas = document.createElement( 'canvas' );
canvas.width = 64;
canvas.height = 64;
const context = canvas.getContext( '2d' );
context.beginPath();
context.arc( 32, 32, radius, 0, 2 * Math.PI );
context.closePath();
context.fillStyle = color.getStyle();
context.fill();
if ( text ) {
context.font = font;
context.textAlign = 'center';
context.fillStyle = labelColor;
context.fillText( text, 32, 41 );
}
const texture = new CanvasTexture( canvas );
texture.colorSpace = SRGBColorSpace;
return new SpriteMaterial( { map: texture, toneMapped: false } );
}
updateLabels(): void
¶
Returns: void
Calls:
posXAxisHelper.material.map.dispose
posYAxisHelper.material.map.dispose
posZAxisHelper.material.map.dispose
posXAxisHelper.material.dispose
posYAxisHelper.material.dispose
posZAxisHelper.material.dispose
getSpriteMaterial
Code
function updateLabels() {
posXAxisHelper.material.map.dispose();
posYAxisHelper.material.map.dispose();
posZAxisHelper.material.map.dispose();
posXAxisHelper.material.dispose();
posYAxisHelper.material.dispose();
posZAxisHelper.material.dispose();
posXAxisHelper.material = getSpriteMaterial( color1, options.labelX );
posYAxisHelper.material = getSpriteMaterial( color2, options.labelY );
posZAxisHelper.material = getSpriteMaterial( color3, options.labelZ );
}
Classes¶
ViewHelper
¶
Class Code
class ViewHelper extends Object3D {
/**
* Constructs a new view helper.
*
* @param {Camera} camera - The camera whose transformation should be visualized.
* @param {HTMLDOMElement} [domElement] - The DOM element that is used to render the view.
*/
constructor( camera, domElement ) {
super();
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isViewHelper = true;
/**
* Whether the helper is currently animating or not.
*
* @type {boolean}
* @readonly
* @default false
*/
this.animating = false;
/**
* The helper's center point.
*
* @type {Vector3}
*/
this.center = new Vector3();
const color1 = new Color( '#ff4466' );
const color2 = new Color( '#88ff44' );
const color3 = new Color( '#4488ff' );
const color4 = new Color( '#000000' );
const options = {};
const interactiveObjects = [];
const raycaster = new Raycaster();
const mouse = new Vector2();
const dummy = new Object3D();
const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
orthoCamera.position.set( 0, 0, 2 );
const geometry = new CylinderGeometry( 0.04, 0.04, 0.8, 5 ).rotateZ( - Math.PI / 2 ).translate( 0.4, 0, 0 );
const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) );
const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) );
const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) );
yAxis.rotation.z = Math.PI / 2;
zAxis.rotation.y = - Math.PI / 2;
this.add( xAxis );
this.add( zAxis );
this.add( yAxis );
const spriteMaterial1 = getSpriteMaterial( color1 );
const spriteMaterial2 = getSpriteMaterial( color2 );
const spriteMaterial3 = getSpriteMaterial( color3 );
const spriteMaterial4 = getSpriteMaterial( color4 );
const posXAxisHelper = new Sprite( spriteMaterial1 );
const posYAxisHelper = new Sprite( spriteMaterial2 );
const posZAxisHelper = new Sprite( spriteMaterial3 );
const negXAxisHelper = new Sprite( spriteMaterial4 );
const negYAxisHelper = new Sprite( spriteMaterial4 );
const negZAxisHelper = new Sprite( spriteMaterial4 );
posXAxisHelper.position.x = 1;
posYAxisHelper.position.y = 1;
posZAxisHelper.position.z = 1;
negXAxisHelper.position.x = - 1;
negYAxisHelper.position.y = - 1;
negZAxisHelper.position.z = - 1;
negXAxisHelper.material.opacity = 0.2;
negYAxisHelper.material.opacity = 0.2;
negZAxisHelper.material.opacity = 0.2;
posXAxisHelper.userData.type = 'posX';
posYAxisHelper.userData.type = 'posY';
posZAxisHelper.userData.type = 'posZ';
negXAxisHelper.userData.type = 'negX';
negYAxisHelper.userData.type = 'negY';
negZAxisHelper.userData.type = 'negZ';
this.add( posXAxisHelper );
this.add( posYAxisHelper );
this.add( posZAxisHelper );
this.add( negXAxisHelper );
this.add( negYAxisHelper );
this.add( negZAxisHelper );
interactiveObjects.push( posXAxisHelper );
interactiveObjects.push( posYAxisHelper );
interactiveObjects.push( posZAxisHelper );
interactiveObjects.push( negXAxisHelper );
interactiveObjects.push( negYAxisHelper );
interactiveObjects.push( negZAxisHelper );
const point = new Vector3();
const dim = 128;
const turnRate = 2 * Math.PI; // turn rate in angles per second
/**
* Renders the helper in a separate view in the bottom-right corner
* of the viewport.
*
* @param {WebGLRenderer|WebGPURenderer} renderer - The renderer.
*/
this.render = function ( renderer ) {
this.quaternion.copy( camera.quaternion ).invert();
this.updateMatrixWorld();
point.set( 0, 0, 1 );
point.applyQuaternion( camera.quaternion );
//
const x = domElement.offsetWidth - dim;
const y = renderer.isWebGPURenderer ? domElement.offsetHeight - dim : 0;
renderer.clearDepth();
renderer.getViewport( viewport );
renderer.setViewport( x, y, dim, dim );
renderer.render( this, orthoCamera );
renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w );
};
const targetPosition = new Vector3();
const targetQuaternion = new Quaternion();
const q1 = new Quaternion();
const q2 = new Quaternion();
const viewport = new Vector4();
let radius = 0;
/**
* This method should be called when a click or pointer event
* has happened in the app.
*
* @param {PointerEvent} event - The event to process.
* @return {boolean} Whether an intersection with the helper has been detected or not.
*/
this.handleClick = function ( event ) {
if ( this.animating === true ) return false;
const rect = domElement.getBoundingClientRect();
const offsetX = rect.left + ( domElement.offsetWidth - dim );
const offsetY = rect.top + ( domElement.offsetHeight - dim );
mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1;
mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
raycaster.setFromCamera( mouse, orthoCamera );
const intersects = raycaster.intersectObjects( interactiveObjects );
if ( intersects.length > 0 ) {
const intersection = intersects[ 0 ];
const object = intersection.object;
prepareAnimationData( object, this.center );
this.animating = true;
return true;
} else {
return false;
}
};
/**
* Sets labels for each axis. By default, they are unlabeled.
*
* @param {string|undefined} labelX - The label for the x-axis.
* @param {string|undefined} labelY - The label for the y-axis.
* @param {string|undefined} labelZ - The label for the z-axis.
*/
this.setLabels = function ( labelX, labelY, labelZ ) {
options.labelX = labelX;
options.labelY = labelY;
options.labelZ = labelZ;
updateLabels();
};
/**
* Sets the label style. Has no effect when the axes are unlabeled.
*
* @param {string} [font='24px Arial'] - The label font.
* @param {string} [color='#000000'] - The label color.
* @param {number} [radius=14] - The label radius.
*/
this.setLabelStyle = function ( font, color, radius ) {
options.font = font;
options.color = color;
options.radius = radius;
updateLabels();
};
/**
* Updates the helper. This method should be called in the app's animation
* loop.
*
* @param {number} delta - The delta time in seconds.
*/
this.update = function ( delta ) {
const step = delta * turnRate;
// animate position by doing a slerp and then scaling the position on the unit sphere
q1.rotateTowards( q2, step );
camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center );
// animate orientation
camera.quaternion.rotateTowards( targetQuaternion, step );
if ( q1.angleTo( q2 ) === 0 ) {
this.animating = false;
}
};
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
this.dispose = function () {
geometry.dispose();
xAxis.material.dispose();
yAxis.material.dispose();
zAxis.material.dispose();
posXAxisHelper.material.map.dispose();
posYAxisHelper.material.map.dispose();
posZAxisHelper.material.map.dispose();
negXAxisHelper.material.map.dispose();
negYAxisHelper.material.map.dispose();
negZAxisHelper.material.map.dispose();
posXAxisHelper.material.dispose();
posYAxisHelper.material.dispose();
posZAxisHelper.material.dispose();
negXAxisHelper.material.dispose();
negYAxisHelper.material.dispose();
negZAxisHelper.material.dispose();
};
function prepareAnimationData( object, focusPoint ) {
switch ( object.userData.type ) {
case 'posX':
targetPosition.set( 1, 0, 0 );
targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) );
break;
case 'posY':
targetPosition.set( 0, 1, 0 );
targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) );
break;
case 'posZ':
targetPosition.set( 0, 0, 1 );
targetQuaternion.setFromEuler( new Euler() );
break;
case 'negX':
targetPosition.set( - 1, 0, 0 );
targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) );
break;
case 'negY':
targetPosition.set( 0, - 1, 0 );
targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) );
break;
case 'negZ':
targetPosition.set( 0, 0, - 1 );
targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) );
break;
default:
console.error( 'ViewHelper: Invalid axis.' );
}
//
radius = camera.position.distanceTo( focusPoint );
targetPosition.multiplyScalar( radius ).add( focusPoint );
dummy.position.copy( focusPoint );
dummy.lookAt( camera.position );
q1.copy( dummy.quaternion );
dummy.lookAt( targetPosition );
q2.copy( dummy.quaternion );
}
function getAxisMaterial( color ) {
return new MeshBasicMaterial( { color: color, toneMapped: false } );
}
function getSpriteMaterial( color, text ) {
const { font = '24px Arial', color: labelColor = '#000000', radius = 14 } = options;
const canvas = document.createElement( 'canvas' );
canvas.width = 64;
canvas.height = 64;
const context = canvas.getContext( '2d' );
context.beginPath();
context.arc( 32, 32, radius, 0, 2 * Math.PI );
context.closePath();
context.fillStyle = color.getStyle();
context.fill();
if ( text ) {
context.font = font;
context.textAlign = 'center';
context.fillStyle = labelColor;
context.fillText( text, 32, 41 );
}
const texture = new CanvasTexture( canvas );
texture.colorSpace = SRGBColorSpace;
return new SpriteMaterial( { map: texture, toneMapped: false } );
}
function updateLabels() {
posXAxisHelper.material.map.dispose();
posYAxisHelper.material.map.dispose();
posZAxisHelper.material.map.dispose();
posXAxisHelper.material.dispose();
posYAxisHelper.material.dispose();
posZAxisHelper.material.dispose();
posXAxisHelper.material = getSpriteMaterial( color1, options.labelX );
posYAxisHelper.material = getSpriteMaterial( color2, options.labelY );
posZAxisHelper.material = getSpriteMaterial( color3, options.labelZ );
}
}
}