📄 InteractiveGroup.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 7 |
🧱 Classes | 1 |
📦 Imports | 3 |
📊 Variables & Constants | 11 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/interactive/InteractiveGroup.js
📦 Imports¶
Name | Source |
---|---|
Group |
three |
Raycaster |
three |
Vector2 |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
_pointer |
any |
let/var | new Vector2() |
✗ |
_event |
{ type: string; data: any; } |
let/var | { type: '', data: _pointer } |
✗ |
_events |
{ move: string; select: string; selec... |
let/var | { 'move': 'mousemove', 'select': 'click', 'selectstart': 'mousedown', 'select... |
✗ |
_raycaster |
any |
let/var | new Raycaster() |
✗ |
intersection |
any |
let/var | intersects[ 0 ] |
✗ |
object |
any |
let/var | intersection.object |
✗ |
uv |
any |
let/var | intersection.uv |
✗ |
controller |
any |
let/var | event.target |
✗ |
intersection |
any |
let/var | intersections[ 0 ] |
✗ |
object |
any |
let/var | intersection.object |
✗ |
uv |
any |
let/var | intersection.uv |
✗ |
Functions¶
InteractiveGroup.onPointerEvent(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
event.stopPropagation
this.element.getBoundingClientRect
this.raycaster.setFromCamera
this.raycaster.intersectObjects
_event.data.set
object.dispatchEvent
Code
onPointerEvent( event ) {
event.stopPropagation();
const rect = this.element.getBoundingClientRect();
_pointer.x = ( event.clientX - rect.left ) / rect.width * 2 - 1;
_pointer.y = - ( event.clientY - rect.top ) / rect.height * 2 + 1;
this.raycaster.setFromCamera( _pointer, this.camera );
const intersects = this.raycaster.intersectObjects( this.children, false );
if ( intersects.length > 0 ) {
const intersection = intersects[ 0 ];
const object = intersection.object;
const uv = intersection.uv;
_event.type = event.type;
_event.data.set( uv.x, 1 - uv.y );
object.dispatchEvent( _event );
}
}
InteractiveGroup.onXRControllerEvent(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
_raycaster.setFromXRController
_raycaster.intersectObjects
_event.data.set
object.dispatchEvent
Code
onXRControllerEvent( event ) {
const controller = event.target;
_raycaster.setFromXRController( controller );
const intersections = _raycaster.intersectObjects( this.children, false );
if ( intersections.length > 0 ) {
const intersection = intersections[ 0 ];
const object = intersection.object;
const uv = intersection.uv;
_event.type = _events[ event.type ];
_event.data.set( uv.x, 1 - uv.y );
object.dispatchEvent( _event );
}
}
InteractiveGroup.listenToPointerEvents(renderer: any, camera: Camera): void
¶
JSDoc:
/**
* Calling this method makes sure the interactive group listens to Pointer and Mouse events.
* The target is the `domElement` of the given renderer. The camera is required for the internal
* raycasting so 3D objects can be detected based on the events.
*
* @param {(WebGPURenderer|WebGLRenderer)} renderer - The renderer.
* @param {Camera} camera - The camera.
*/
Parameters:
renderer
any
camera
Camera
Returns: void
Calls:
this.element.addEventListener
Code
listenToPointerEvents( renderer, camera ) {
this.camera = camera;
this.element = renderer.domElement;
this.element.addEventListener( 'pointerdown', this._onPointerEvent );
this.element.addEventListener( 'pointerup', this._onPointerEvent );
this.element.addEventListener( 'pointermove', this._onPointerEvent );
this.element.addEventListener( 'mousedown', this._onPointerEvent );
this.element.addEventListener( 'mouseup', this._onPointerEvent );
this.element.addEventListener( 'mousemove', this._onPointerEvent );
this.element.addEventListener( 'click', this._onPointerEvent );
}
InteractiveGroup.disconnectionPointerEvents(): void
¶
JSDoc:
Returns: void
Calls:
this.element.removeEventListener
Code
disconnectionPointerEvents() {
if ( this.element !== null ) {
this.element.removeEventListener( 'pointerdown', this._onPointerEvent );
this.element.removeEventListener( 'pointerup', this._onPointerEvent );
this.element.removeEventListener( 'pointermove', this._onPointerEvent );
this.element.removeEventListener( 'mousedown', this._onPointerEvent );
this.element.removeEventListener( 'mouseup', this._onPointerEvent );
this.element.removeEventListener( 'mousemove', this._onPointerEvent );
this.element.removeEventListener( 'click', this._onPointerEvent );
}
}
InteractiveGroup.listenToXRControllerEvents(controller: Group): void
¶
JSDoc:
/**
* Calling this method makes sure the interactive group listens to events of
* the given XR controller.
*
* @param {Group} controller - The XR controller.
*/
Parameters:
controller
Group
Returns: void
Calls:
this.controllers.push
controller.addEventListener
Code
listenToXRControllerEvents( controller ) {
this.controllers.push( controller );
controller.addEventListener( 'move', this._onXRControllerEvent );
controller.addEventListener( 'select', this._onXRControllerEvent );
controller.addEventListener( 'selectstart', this._onXRControllerEvent );
controller.addEventListener( 'selectend', this._onXRControllerEvent );
}
InteractiveGroup.disconnectXrControllerEvents(): void
¶
JSDoc:
Returns: void
Calls:
controller.removeEventListener
Code
disconnectXrControllerEvents() {
for ( const controller of this.controllers ) {
controller.removeEventListener( 'move', this._onXRControllerEvent );
controller.removeEventListener( 'select', this._onXRControllerEvent );
controller.removeEventListener( 'selectstart', this._onXRControllerEvent );
controller.removeEventListener( 'selectend', this._onXRControllerEvent );
}
}
InteractiveGroup.disconnect(): void
¶
JSDoc:
Returns: void
Calls:
this.disconnectionPointerEvents
this.disconnectXrControllerEvents
Code
Classes¶
InteractiveGroup
¶
Class Code
class InteractiveGroup extends Group {
constructor() {
super();
/**
* The internal raycaster.
*
* @type {Raycaster}
*/
this.raycaster = new Raycaster();
/**
* The internal raycaster.
*
* @type {?HTMLDOMElement}
* @default null
*/
this.element = null;
/**
* The camera used for raycasting.
*
* @type {?Camera}
* @default null
*/
this.camera = null;
/**
* An array of XR controllers.
*
* @type {Array<Group>}
*/
this.controllers = [];
this._onPointerEvent = this.onPointerEvent.bind( this );
this._onXRControllerEvent = this.onXRControllerEvent.bind( this );
}
onPointerEvent( event ) {
event.stopPropagation();
const rect = this.element.getBoundingClientRect();
_pointer.x = ( event.clientX - rect.left ) / rect.width * 2 - 1;
_pointer.y = - ( event.clientY - rect.top ) / rect.height * 2 + 1;
this.raycaster.setFromCamera( _pointer, this.camera );
const intersects = this.raycaster.intersectObjects( this.children, false );
if ( intersects.length > 0 ) {
const intersection = intersects[ 0 ];
const object = intersection.object;
const uv = intersection.uv;
_event.type = event.type;
_event.data.set( uv.x, 1 - uv.y );
object.dispatchEvent( _event );
}
}
onXRControllerEvent( event ) {
const controller = event.target;
_raycaster.setFromXRController( controller );
const intersections = _raycaster.intersectObjects( this.children, false );
if ( intersections.length > 0 ) {
const intersection = intersections[ 0 ];
const object = intersection.object;
const uv = intersection.uv;
_event.type = _events[ event.type ];
_event.data.set( uv.x, 1 - uv.y );
object.dispatchEvent( _event );
}
}
/**
* Calling this method makes sure the interactive group listens to Pointer and Mouse events.
* The target is the `domElement` of the given renderer. The camera is required for the internal
* raycasting so 3D objects can be detected based on the events.
*
* @param {(WebGPURenderer|WebGLRenderer)} renderer - The renderer.
* @param {Camera} camera - The camera.
*/
listenToPointerEvents( renderer, camera ) {
this.camera = camera;
this.element = renderer.domElement;
this.element.addEventListener( 'pointerdown', this._onPointerEvent );
this.element.addEventListener( 'pointerup', this._onPointerEvent );
this.element.addEventListener( 'pointermove', this._onPointerEvent );
this.element.addEventListener( 'mousedown', this._onPointerEvent );
this.element.addEventListener( 'mouseup', this._onPointerEvent );
this.element.addEventListener( 'mousemove', this._onPointerEvent );
this.element.addEventListener( 'click', this._onPointerEvent );
}
/**
* Disconnects this interactive group from all Pointer and Mouse Events.
*/
disconnectionPointerEvents() {
if ( this.element !== null ) {
this.element.removeEventListener( 'pointerdown', this._onPointerEvent );
this.element.removeEventListener( 'pointerup', this._onPointerEvent );
this.element.removeEventListener( 'pointermove', this._onPointerEvent );
this.element.removeEventListener( 'mousedown', this._onPointerEvent );
this.element.removeEventListener( 'mouseup', this._onPointerEvent );
this.element.removeEventListener( 'mousemove', this._onPointerEvent );
this.element.removeEventListener( 'click', this._onPointerEvent );
}
}
/**
* Calling this method makes sure the interactive group listens to events of
* the given XR controller.
*
* @param {Group} controller - The XR controller.
*/
listenToXRControllerEvents( controller ) {
this.controllers.push( controller );
controller.addEventListener( 'move', this._onXRControllerEvent );
controller.addEventListener( 'select', this._onXRControllerEvent );
controller.addEventListener( 'selectstart', this._onXRControllerEvent );
controller.addEventListener( 'selectend', this._onXRControllerEvent );
}
/**
* Disconnects this interactive group from all XR controllers.
*/
disconnectXrControllerEvents() {
for ( const controller of this.controllers ) {
controller.removeEventListener( 'move', this._onXRControllerEvent );
controller.removeEventListener( 'select', this._onXRControllerEvent );
controller.removeEventListener( 'selectstart', this._onXRControllerEvent );
controller.removeEventListener( 'selectend', this._onXRControllerEvent );
}
}
/**
* Disconnects this interactive group from the DOM and all XR controllers.
*/
disconnect() {
this.disconnectionPointerEvents();
this.disconnectXrControllerEvents();
this.camera = null;
this.element = null;
this.controllers = [];
}
}
Methods¶
onPointerEvent(event: any): void
¶
Code
onPointerEvent( event ) {
event.stopPropagation();
const rect = this.element.getBoundingClientRect();
_pointer.x = ( event.clientX - rect.left ) / rect.width * 2 - 1;
_pointer.y = - ( event.clientY - rect.top ) / rect.height * 2 + 1;
this.raycaster.setFromCamera( _pointer, this.camera );
const intersects = this.raycaster.intersectObjects( this.children, false );
if ( intersects.length > 0 ) {
const intersection = intersects[ 0 ];
const object = intersection.object;
const uv = intersection.uv;
_event.type = event.type;
_event.data.set( uv.x, 1 - uv.y );
object.dispatchEvent( _event );
}
}
onXRControllerEvent(event: any): void
¶
Code
onXRControllerEvent( event ) {
const controller = event.target;
_raycaster.setFromXRController( controller );
const intersections = _raycaster.intersectObjects( this.children, false );
if ( intersections.length > 0 ) {
const intersection = intersections[ 0 ];
const object = intersection.object;
const uv = intersection.uv;
_event.type = _events[ event.type ];
_event.data.set( uv.x, 1 - uv.y );
object.dispatchEvent( _event );
}
}
listenToPointerEvents(renderer: any, camera: Camera): void
¶
Code
listenToPointerEvents( renderer, camera ) {
this.camera = camera;
this.element = renderer.domElement;
this.element.addEventListener( 'pointerdown', this._onPointerEvent );
this.element.addEventListener( 'pointerup', this._onPointerEvent );
this.element.addEventListener( 'pointermove', this._onPointerEvent );
this.element.addEventListener( 'mousedown', this._onPointerEvent );
this.element.addEventListener( 'mouseup', this._onPointerEvent );
this.element.addEventListener( 'mousemove', this._onPointerEvent );
this.element.addEventListener( 'click', this._onPointerEvent );
}
disconnectionPointerEvents(): void
¶
Code
disconnectionPointerEvents() {
if ( this.element !== null ) {
this.element.removeEventListener( 'pointerdown', this._onPointerEvent );
this.element.removeEventListener( 'pointerup', this._onPointerEvent );
this.element.removeEventListener( 'pointermove', this._onPointerEvent );
this.element.removeEventListener( 'mousedown', this._onPointerEvent );
this.element.removeEventListener( 'mouseup', this._onPointerEvent );
this.element.removeEventListener( 'mousemove', this._onPointerEvent );
this.element.removeEventListener( 'click', this._onPointerEvent );
}
}
listenToXRControllerEvents(controller: Group): void
¶
Code
listenToXRControllerEvents( controller ) {
this.controllers.push( controller );
controller.addEventListener( 'move', this._onXRControllerEvent );
controller.addEventListener( 'select', this._onXRControllerEvent );
controller.addEventListener( 'selectstart', this._onXRControllerEvent );
controller.addEventListener( 'selectend', this._onXRControllerEvent );
}
disconnectXrControllerEvents(): void
¶
Code
disconnectXrControllerEvents() {
for ( const controller of this.controllers ) {
controller.removeEventListener( 'move', this._onXRControllerEvent );
controller.removeEventListener( 'select', this._onXRControllerEvent );
controller.removeEventListener( 'selectstart', this._onXRControllerEvent );
controller.removeEventListener( 'selectend', this._onXRControllerEvent );
}
}