📄 SelectionHelper.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 4 |
🧱 Classes | 1 |
📦 Imports | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/interactive/SelectionHelper.js
📦 Imports¶
Name | Source |
---|---|
Vector2 |
three |
Functions¶
SelectionHelper.dispose(): void
¶
JSDoc:
/**
* Call this method if you no longer want use to the controls. It frees all internal
* resources and removes all event listeners.
*/
Returns: void
Calls:
this.renderer.domElement.removeEventListener
this.element.remove
Code
dispose() {
this.renderer.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
this.renderer.domElement.removeEventListener( 'pointermove', this._onPointerMove );
this.renderer.domElement.removeEventListener( 'pointerup', this._onPointerUp );
this.element.remove(); // in case disposal happens while dragging
}
SelectionHelper._onSelectStart(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
this.renderer.domElement.parentElement.appendChild
Code
_onSelectStart( event ) {
this.element.style.display = 'none';
this.renderer.domElement.parentElement.appendChild( this.element );
this.element.style.left = event.clientX + 'px';
this.element.style.top = event.clientY + 'px';
this.element.style.width = '0px';
this.element.style.height = '0px';
this._startPoint.x = event.clientX;
this._startPoint.y = event.clientY;
}
SelectionHelper._onSelectMove(event: any): void
¶
Parameters:
event
any
Returns: void
Calls:
Math.max
Math.min
Code
_onSelectMove( event ) {
this.element.style.display = 'block';
this._pointBottomRight.x = Math.max( this._startPoint.x, event.clientX );
this._pointBottomRight.y = Math.max( this._startPoint.y, event.clientY );
this._pointTopLeft.x = Math.min( this._startPoint.x, event.clientX );
this._pointTopLeft.y = Math.min( this._startPoint.y, event.clientY );
this.element.style.left = this._pointTopLeft.x + 'px';
this.element.style.top = this._pointTopLeft.y + 'px';
this.element.style.width = ( this._pointBottomRight.x - this._pointTopLeft.x ) + 'px';
this.element.style.height = ( this._pointBottomRight.y - this._pointTopLeft.y ) + 'px';
}
SelectionHelper._onSelectOver(): void
¶
Returns: void
Calls:
this.element.remove
Classes¶
SelectionHelper
¶
Class Code
class SelectionHelper {
/**
* Constructs a new selection helper.
*
* @param {(WebGPURenderer|WebGLRenderer)} renderer - The renderer.
* @param {string} cssClassName - The CSS class name of the `div`.
*/
constructor( renderer, cssClassName ) {
/**
* The visualization of the selection box.
*
* @type {HTMLDivElement}
*/
this.element = document.createElement( 'div' );
this.element.classList.add( cssClassName );
this.element.style.pointerEvents = 'none';
/**
* A reference to the renderer.
*
* @type {(WebGPURenderer|WebGLRenderer)}
*/
this.renderer = renderer;
/**
* Whether the mouse or pointer is pressed down.
*
* @type {boolean}
* @default false
*/
this.isDown = false;
/**
* Whether helper is enabled or not.
*
* @type {boolean}
* @default true
*/
this.enabled = true;
// private
this._startPoint = new Vector2();
this._pointTopLeft = new Vector2();
this._pointBottomRight = new Vector2();
this._onPointerDown = function ( event ) {
if ( this.enabled === false ) return;
this.isDown = true;
this._onSelectStart( event );
}.bind( this );
this._onPointerMove = function ( event ) {
if ( this.enabled === false ) return;
if ( this.isDown ) {
this._onSelectMove( event );
}
}.bind( this );
this._onPointerUp = function ( ) {
if ( this.enabled === false ) return;
this.isDown = false;
this._onSelectOver();
}.bind( this );
this.renderer.domElement.addEventListener( 'pointerdown', this._onPointerDown );
this.renderer.domElement.addEventListener( 'pointermove', this._onPointerMove );
this.renderer.domElement.addEventListener( 'pointerup', this._onPointerUp );
}
/**
* Call this method if you no longer want use to the controls. It frees all internal
* resources and removes all event listeners.
*/
dispose() {
this.renderer.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
this.renderer.domElement.removeEventListener( 'pointermove', this._onPointerMove );
this.renderer.domElement.removeEventListener( 'pointerup', this._onPointerUp );
this.element.remove(); // in case disposal happens while dragging
}
// private
_onSelectStart( event ) {
this.element.style.display = 'none';
this.renderer.domElement.parentElement.appendChild( this.element );
this.element.style.left = event.clientX + 'px';
this.element.style.top = event.clientY + 'px';
this.element.style.width = '0px';
this.element.style.height = '0px';
this._startPoint.x = event.clientX;
this._startPoint.y = event.clientY;
}
_onSelectMove( event ) {
this.element.style.display = 'block';
this._pointBottomRight.x = Math.max( this._startPoint.x, event.clientX );
this._pointBottomRight.y = Math.max( this._startPoint.y, event.clientY );
this._pointTopLeft.x = Math.min( this._startPoint.x, event.clientX );
this._pointTopLeft.y = Math.min( this._startPoint.y, event.clientY );
this.element.style.left = this._pointTopLeft.x + 'px';
this.element.style.top = this._pointTopLeft.y + 'px';
this.element.style.width = ( this._pointBottomRight.x - this._pointTopLeft.x ) + 'px';
this.element.style.height = ( this._pointBottomRight.y - this._pointTopLeft.y ) + 'px';
}
_onSelectOver() {
this.element.remove();
}
}
Methods¶
dispose(): void
¶
Code
dispose() {
this.renderer.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
this.renderer.domElement.removeEventListener( 'pointermove', this._onPointerMove );
this.renderer.domElement.removeEventListener( 'pointerup', this._onPointerUp );
this.element.remove(); // in case disposal happens while dragging
}
_onSelectStart(event: any): void
¶
Code
_onSelectStart( event ) {
this.element.style.display = 'none';
this.renderer.domElement.parentElement.appendChild( this.element );
this.element.style.left = event.clientX + 'px';
this.element.style.top = event.clientY + 'px';
this.element.style.width = '0px';
this.element.style.height = '0px';
this._startPoint.x = event.clientX;
this._startPoint.y = event.clientY;
}
_onSelectMove(event: any): void
¶
Code
_onSelectMove( event ) {
this.element.style.display = 'block';
this._pointBottomRight.x = Math.max( this._startPoint.x, event.clientX );
this._pointBottomRight.y = Math.max( this._startPoint.y, event.clientY );
this._pointTopLeft.x = Math.min( this._startPoint.x, event.clientX );
this._pointTopLeft.y = Math.min( this._startPoint.y, event.clientY );
this.element.style.left = this._pointTopLeft.x + 'px';
this.element.style.top = this._pointTopLeft.y + 'px';
this.element.style.width = ( this._pointBottomRight.x - this._pointTopLeft.x ) + 'px';
this.element.style.height = ( this._pointBottomRight.y - this._pointTopLeft.y ) + 'px';
}