📄 LineSegmentsGeometry.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 10 |
🧱 Classes | 1 |
📦 Imports | 8 |
📊 Variables & Constants | 18 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/lines/LineSegmentsGeometry.js
📦 Imports¶
Name | Source |
---|---|
Box3 |
three |
Float32BufferAttribute |
three |
InstancedBufferGeometry |
three |
InstancedInterleavedBuffer |
three |
InterleavedBufferAttribute |
three |
Sphere |
three |
Vector3 |
three |
WireframeGeometry |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
_box |
any |
let/var | new Box3() |
✗ |
_vector |
any |
let/var | new Vector3() |
✗ |
positions |
number[] |
let/var | [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1,... |
✗ |
uvs |
number[] |
let/var | [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ] |
✗ |
index |
number[] |
let/var | [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ] |
✗ |
start |
any |
let/var | this.attributes.instanceStart |
✗ |
end |
any |
let/var | this.attributes.instanceEnd |
✗ |
lineSegments |
any |
let/var | *not shown* |
✗ |
instanceBuffer |
any |
let/var | new InstancedInterleavedBuffer( lineSegments, 6, 1 ) |
✗ |
colors |
any |
let/var | *not shown* |
✗ |
instanceColorBuffer |
any |
let/var | new InstancedInterleavedBuffer( colors, 6, 1 ) |
✗ |
geometry |
any |
let/var | lineSegments.geometry |
✗ |
start |
any |
let/var | this.attributes.instanceStart |
✗ |
end |
any |
let/var | this.attributes.instanceEnd |
✗ |
start |
any |
let/var | this.attributes.instanceStart |
✗ |
end |
any |
let/var | this.attributes.instanceEnd |
✗ |
center |
any |
let/var | this.boundingSphere.center |
✗ |
maxRadiusSq |
number |
let/var | 0 |
✗ |
Functions¶
LineSegmentsGeometry.applyMatrix4(matrix: Matrix4): LineSegmentsGeometry
¶
JSDoc:
/**
* Applies the given 4x4 transformation matrix to the geometry.
*
* @param {Matrix4} matrix - The matrix to apply.
* @return {LineSegmentsGeometry} A reference to this instance.
*/
Parameters:
matrix
Matrix4
Returns: LineSegmentsGeometry
Calls:
start.applyMatrix4
end.applyMatrix4
this.computeBoundingBox
this.computeBoundingSphere
Code
applyMatrix4( matrix ) {
const start = this.attributes.instanceStart;
const end = this.attributes.instanceEnd;
if ( start !== undefined ) {
start.applyMatrix4( matrix );
end.applyMatrix4( matrix );
start.needsUpdate = true;
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
return this;
}
LineSegmentsGeometry.setPositions(array: number[] | Float32Array<ArrayBufferLike>): LineSegmentsGeometry
¶
JSDoc:
/**
* Sets the given line positions for this geometry. The length must be a multiple of six since
* each line segment is defined by a start end vertex in the pattern `(xyz xyz)`.
*
* @param {Float32Array|Array<number>} array - The position data to set.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
Parameters:
array
number[] | Float32Array<ArrayBufferLike>
Returns: LineSegmentsGeometry
Calls:
Array.isArray
this.setAttribute
this.computeBoundingBox
this.computeBoundingSphere
Internal Comments:
Code
setPositions( array ) {
let lineSegments;
if ( array instanceof Float32Array ) {
lineSegments = array;
} else if ( Array.isArray( array ) ) {
lineSegments = new Float32Array( array );
}
const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz
this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz
this.instanceCount = this.attributes.instanceStart.count;
//
this.computeBoundingBox();
this.computeBoundingSphere();
return this;
}
LineSegmentsGeometry.setColors(array: number[] | Float32Array<ArrayBufferLike>): LineSegmentsGeometry
¶
JSDoc:
/**
* Sets the given line colors for this geometry. The length must be a multiple of six since
* each line segment is defined by a start end color in the pattern `(rgb rgb)`.
*
* @param {Float32Array|Array<number>} array - The position data to set.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
Parameters:
array
number[] | Float32Array<ArrayBufferLike>
Returns: LineSegmentsGeometry
Calls:
Array.isArray
this.setAttribute
Code
setColors( array ) {
let colors;
if ( array instanceof Float32Array ) {
colors = array;
} else if ( Array.isArray( array ) ) {
colors = new Float32Array( array );
}
const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb
this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb
return this;
}
LineSegmentsGeometry.fromWireframeGeometry(geometry: WireframeGeometry): LineSegmentsGeometry
¶
JSDoc:
/**
* Setups this line segments geometry from the given wireframe geometry.
*
* @param {WireframeGeometry} geometry - The geometry that should be used as a data source for this geometry.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
Parameters:
geometry
WireframeGeometry
Returns: LineSegmentsGeometry
Calls:
this.setPositions
Code
LineSegmentsGeometry.fromEdgesGeometry(geometry: EdgesGeometry): LineSegmentsGeometry
¶
JSDoc:
/**
* Setups this line segments geometry from the given edges geometry.
*
* @param {EdgesGeometry} geometry - The geometry that should be used as a data source for this geometry.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
Parameters:
geometry
EdgesGeometry
Returns: LineSegmentsGeometry
Calls:
this.setPositions
Code
LineSegmentsGeometry.fromMesh(mesh: Mesh): LineSegmentsGeometry
¶
JSDoc:
/**
* Setups this line segments geometry from the given mesh.
*
* @param {Mesh} mesh - The mesh geometry that should be used as a data source for this geometry.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
Parameters:
mesh
Mesh
Returns: LineSegmentsGeometry
Calls:
this.fromWireframeGeometry
Internal Comments:
Code
LineSegmentsGeometry.fromLineSegments(lineSegments: LineSegments): LineSegmentsGeometry
¶
JSDoc:
/**
* Setups this line segments geometry from the given line segments.
*
* @param {LineSegments} lineSegments - The line segments that should be used as a data source for this geometry.
* Assumes the source geometry is not using indices.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
Parameters:
lineSegments
LineSegments
Returns: LineSegmentsGeometry
Calls:
this.setPositions
Internal Comments:
Code
LineSegmentsGeometry.computeBoundingBox(): void
¶
Returns: void
Calls:
this.boundingBox.setFromBufferAttribute
_box.setFromBufferAttribute
this.boundingBox.union
Code
computeBoundingBox() {
if ( this.boundingBox === null ) {
this.boundingBox = new Box3();
}
const start = this.attributes.instanceStart;
const end = this.attributes.instanceEnd;
if ( start !== undefined && end !== undefined ) {
this.boundingBox.setFromBufferAttribute( start );
_box.setFromBufferAttribute( end );
this.boundingBox.union( _box );
}
}
LineSegmentsGeometry.computeBoundingSphere(): void
¶
Returns: void
Calls:
this.computeBoundingBox
this.boundingBox.getCenter
_vector.fromBufferAttribute
Math.max
center.distanceToSquared
Math.sqrt
isNaN
console.error
Code
computeBoundingSphere() {
if ( this.boundingSphere === null ) {
this.boundingSphere = new Sphere();
}
if ( this.boundingBox === null ) {
this.computeBoundingBox();
}
const start = this.attributes.instanceStart;
const end = this.attributes.instanceEnd;
if ( start !== undefined && end !== undefined ) {
const center = this.boundingSphere.center;
this.boundingBox.getCenter( center );
let maxRadiusSq = 0;
for ( let i = 0, il = start.count; i < il; i ++ ) {
_vector.fromBufferAttribute( start, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
_vector.fromBufferAttribute( end, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
}
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
if ( isNaN( this.boundingSphere.radius ) ) {
console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
}
}
}
LineSegmentsGeometry.toJSON(): void
¶
Returns: void
Classes¶
LineSegmentsGeometry
¶
Class Code
class LineSegmentsGeometry extends InstancedBufferGeometry {
/**
* Constructs a new line segments geometry.
*/
constructor() {
super();
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isLineSegmentsGeometry = true;
this.type = 'LineSegmentsGeometry';
const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ];
const uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ];
const index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ];
this.setIndex( index );
this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
}
/**
* Applies the given 4x4 transformation matrix to the geometry.
*
* @param {Matrix4} matrix - The matrix to apply.
* @return {LineSegmentsGeometry} A reference to this instance.
*/
applyMatrix4( matrix ) {
const start = this.attributes.instanceStart;
const end = this.attributes.instanceEnd;
if ( start !== undefined ) {
start.applyMatrix4( matrix );
end.applyMatrix4( matrix );
start.needsUpdate = true;
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
return this;
}
/**
* Sets the given line positions for this geometry. The length must be a multiple of six since
* each line segment is defined by a start end vertex in the pattern `(xyz xyz)`.
*
* @param {Float32Array|Array<number>} array - The position data to set.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
setPositions( array ) {
let lineSegments;
if ( array instanceof Float32Array ) {
lineSegments = array;
} else if ( Array.isArray( array ) ) {
lineSegments = new Float32Array( array );
}
const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz
this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz
this.instanceCount = this.attributes.instanceStart.count;
//
this.computeBoundingBox();
this.computeBoundingSphere();
return this;
}
/**
* Sets the given line colors for this geometry. The length must be a multiple of six since
* each line segment is defined by a start end color in the pattern `(rgb rgb)`.
*
* @param {Float32Array|Array<number>} array - The position data to set.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
setColors( array ) {
let colors;
if ( array instanceof Float32Array ) {
colors = array;
} else if ( Array.isArray( array ) ) {
colors = new Float32Array( array );
}
const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb
this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb
return this;
}
/**
* Setups this line segments geometry from the given wireframe geometry.
*
* @param {WireframeGeometry} geometry - The geometry that should be used as a data source for this geometry.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
fromWireframeGeometry( geometry ) {
this.setPositions( geometry.attributes.position.array );
return this;
}
/**
* Setups this line segments geometry from the given edges geometry.
*
* @param {EdgesGeometry} geometry - The geometry that should be used as a data source for this geometry.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
fromEdgesGeometry( geometry ) {
this.setPositions( geometry.attributes.position.array );
return this;
}
/**
* Setups this line segments geometry from the given mesh.
*
* @param {Mesh} mesh - The mesh geometry that should be used as a data source for this geometry.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
fromMesh( mesh ) {
this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) );
// set colors, maybe
return this;
}
/**
* Setups this line segments geometry from the given line segments.
*
* @param {LineSegments} lineSegments - The line segments that should be used as a data source for this geometry.
* Assumes the source geometry is not using indices.
* @return {LineSegmentsGeometry} A reference to this geometry.
*/
fromLineSegments( lineSegments ) {
const geometry = lineSegments.geometry;
this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
// set colors, maybe
return this;
}
computeBoundingBox() {
if ( this.boundingBox === null ) {
this.boundingBox = new Box3();
}
const start = this.attributes.instanceStart;
const end = this.attributes.instanceEnd;
if ( start !== undefined && end !== undefined ) {
this.boundingBox.setFromBufferAttribute( start );
_box.setFromBufferAttribute( end );
this.boundingBox.union( _box );
}
}
computeBoundingSphere() {
if ( this.boundingSphere === null ) {
this.boundingSphere = new Sphere();
}
if ( this.boundingBox === null ) {
this.computeBoundingBox();
}
const start = this.attributes.instanceStart;
const end = this.attributes.instanceEnd;
if ( start !== undefined && end !== undefined ) {
const center = this.boundingSphere.center;
this.boundingBox.getCenter( center );
let maxRadiusSq = 0;
for ( let i = 0, il = start.count; i < il; i ++ ) {
_vector.fromBufferAttribute( start, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
_vector.fromBufferAttribute( end, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
}
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
if ( isNaN( this.boundingSphere.radius ) ) {
console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
}
}
}
toJSON() {
// todo
}
}
Methods¶
applyMatrix4(matrix: Matrix4): LineSegmentsGeometry
¶
Code
applyMatrix4( matrix ) {
const start = this.attributes.instanceStart;
const end = this.attributes.instanceEnd;
if ( start !== undefined ) {
start.applyMatrix4( matrix );
end.applyMatrix4( matrix );
start.needsUpdate = true;
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
return this;
}
setPositions(array: number[] | Float32Array<ArrayBufferLike>): LineSegmentsGeometry
¶
Code
setPositions( array ) {
let lineSegments;
if ( array instanceof Float32Array ) {
lineSegments = array;
} else if ( Array.isArray( array ) ) {
lineSegments = new Float32Array( array );
}
const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz
this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz
this.instanceCount = this.attributes.instanceStart.count;
//
this.computeBoundingBox();
this.computeBoundingSphere();
return this;
}
setColors(array: number[] | Float32Array<ArrayBufferLike>): LineSegmentsGeometry
¶
Code
setColors( array ) {
let colors;
if ( array instanceof Float32Array ) {
colors = array;
} else if ( Array.isArray( array ) ) {
colors = new Float32Array( array );
}
const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb
this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb
return this;
}
fromWireframeGeometry(geometry: WireframeGeometry): LineSegmentsGeometry
¶
Code
fromEdgesGeometry(geometry: EdgesGeometry): LineSegmentsGeometry
¶
Code
fromMesh(mesh: Mesh): LineSegmentsGeometry
¶
Code
fromLineSegments(lineSegments: LineSegments): LineSegmentsGeometry
¶
Code
computeBoundingBox(): void
¶
Code
computeBoundingBox() {
if ( this.boundingBox === null ) {
this.boundingBox = new Box3();
}
const start = this.attributes.instanceStart;
const end = this.attributes.instanceEnd;
if ( start !== undefined && end !== undefined ) {
this.boundingBox.setFromBufferAttribute( start );
_box.setFromBufferAttribute( end );
this.boundingBox.union( _box );
}
}
computeBoundingSphere(): void
¶
Code
computeBoundingSphere() {
if ( this.boundingSphere === null ) {
this.boundingSphere = new Sphere();
}
if ( this.boundingBox === null ) {
this.computeBoundingBox();
}
const start = this.attributes.instanceStart;
const end = this.attributes.instanceEnd;
if ( start !== undefined && end !== undefined ) {
const center = this.boundingSphere.center;
this.boundingBox.getCenter( center );
let maxRadiusSq = 0;
for ( let i = 0, il = start.count; i < il; i ++ ) {
_vector.fromBufferAttribute( start, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
_vector.fromBufferAttribute( end, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
}
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
if ( isNaN( this.boundingSphere.radius ) ) {
console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
}
}
}