📄 Wireframe.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 2 |
🧱 Classes | 1 |
📦 Imports | 7 |
📊 Variables & Constants | 9 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/lines/Wireframe.js
📦 Imports¶
Name | Source |
---|---|
InstancedInterleavedBuffer |
three |
InterleavedBufferAttribute |
three |
Mesh |
three |
Vector3 |
three |
Vector4 |
three |
LineSegmentsGeometry |
../lines/LineSegmentsGeometry.js |
LineMaterial |
../lines/LineMaterial.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
_start |
any |
let/var | new Vector3() |
✗ |
_end |
any |
let/var | new Vector3() |
✗ |
_viewport |
any |
let/var | new Vector4() |
✗ |
geometry |
any |
let/var | this.geometry |
✗ |
instanceStart |
any |
let/var | geometry.attributes.instanceStart |
✗ |
instanceEnd |
any |
let/var | geometry.attributes.instanceEnd |
✗ |
lineDistances |
Float32Array<ArrayBuffer> |
let/var | new Float32Array( 2 * instanceStart.count ) |
✗ |
instanceDistanceBuffer |
any |
let/var | new InstancedInterleavedBuffer( lineDistances, 2, 1 ) |
✗ |
uniforms |
any |
let/var | this.material.uniforms |
✗ |
Functions¶
Wireframe.computeLineDistances(): Wireframe
¶
JSDoc:
/**
* Computes an array of distance values which are necessary for rendering dashed lines.
* For each vertex in the geometry, the method calculates the cumulative length from the
* current point to the very beginning of the line.
*
* @return {Wireframe} A reference to this instance.
*/
Returns: Wireframe
Calls:
_start.fromBufferAttribute
_end.fromBufferAttribute
_start.distanceTo
geometry.setAttribute
Internal Comments:
Code
computeLineDistances() {
// for backwards-compatibility, but could be a method of LineSegmentsGeometry...
const geometry = this.geometry;
const instanceStart = geometry.attributes.instanceStart;
const instanceEnd = geometry.attributes.instanceEnd;
const lineDistances = new Float32Array( 2 * instanceStart.count );
for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
_start.fromBufferAttribute( instanceStart, i );
_end.fromBufferAttribute( instanceEnd, i );
lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
}
const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
return this;
}
Wireframe.onBeforeRender(renderer: any): void
¶
Parameters:
renderer
any
Returns: void
Calls:
renderer.getViewport
this.material.uniforms.resolution.value.set
Code
Classes¶
Wireframe
¶
Class Code
class Wireframe extends Mesh {
/**
* Constructs a new wireframe.
*
* @param {LineSegmentsGeometry} [geometry] - The line geometry.
* @param {LineMaterial} [material] - The line material.
*/
constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
super( geometry, material );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isWireframe = true;
this.type = 'Wireframe';
}
/**
* Computes an array of distance values which are necessary for rendering dashed lines.
* For each vertex in the geometry, the method calculates the cumulative length from the
* current point to the very beginning of the line.
*
* @return {Wireframe} A reference to this instance.
*/
computeLineDistances() {
// for backwards-compatibility, but could be a method of LineSegmentsGeometry...
const geometry = this.geometry;
const instanceStart = geometry.attributes.instanceStart;
const instanceEnd = geometry.attributes.instanceEnd;
const lineDistances = new Float32Array( 2 * instanceStart.count );
for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
_start.fromBufferAttribute( instanceStart, i );
_end.fromBufferAttribute( instanceEnd, i );
lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
}
const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
return this;
}
onBeforeRender( renderer ) {
const uniforms = this.material.uniforms;
if ( uniforms && uniforms.resolution ) {
renderer.getViewport( _viewport );
this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );
}
}
}
Methods¶
computeLineDistances(): Wireframe
¶
Code
computeLineDistances() {
// for backwards-compatibility, but could be a method of LineSegmentsGeometry...
const geometry = this.geometry;
const instanceStart = geometry.attributes.instanceStart;
const instanceEnd = geometry.attributes.instanceEnd;
const lineDistances = new Float32Array( 2 * instanceStart.count );
for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
_start.fromBufferAttribute( instanceStart, i );
_end.fromBufferAttribute( instanceEnd, i );
lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
}
const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
return this;
}