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📄 Wireframe.js

📊 Analysis Summary

Metric Count
🔧 Functions 2
🧱 Classes 1
📦 Imports 7
📊 Variables & Constants 9

📚 Table of Contents

🛠️ File Location:

📂 examples/jsm/lines/Wireframe.js

📦 Imports

Name Source
InstancedInterleavedBuffer three
InterleavedBufferAttribute three
Mesh three
Vector3 three
Vector4 three
LineSegmentsGeometry ../lines/LineSegmentsGeometry.js
LineMaterial ../lines/LineMaterial.js

Variables & Constants

Name Type Kind Value Exported
_start any let/var new Vector3()
_end any let/var new Vector3()
_viewport any let/var new Vector4()
geometry any let/var this.geometry
instanceStart any let/var geometry.attributes.instanceStart
instanceEnd any let/var geometry.attributes.instanceEnd
lineDistances Float32Array<ArrayBuffer> let/var new Float32Array( 2 * instanceStart.count )
instanceDistanceBuffer any let/var new InstancedInterleavedBuffer( lineDistances, 2, 1 )
uniforms any let/var this.material.uniforms

Functions

Wireframe.computeLineDistances(): Wireframe

JSDoc:

/**
     * Computes an array of distance values which are necessary for rendering dashed lines.
     * For each vertex in the geometry, the method calculates the cumulative length from the
     * current point to the very beginning of the line.
     *
     * @return {Wireframe} A reference to this instance.
     */

Returns: Wireframe

Calls:

  • _start.fromBufferAttribute
  • _end.fromBufferAttribute
  • _start.distanceTo
  • geometry.setAttribute

Internal Comments:

// for backwards-compatibility, but could be a method of LineSegmentsGeometry... (x2)

Code
computeLineDistances() {

        // for backwards-compatibility, but could be a method of LineSegmentsGeometry...

        const geometry = this.geometry;

        const instanceStart = geometry.attributes.instanceStart;
        const instanceEnd = geometry.attributes.instanceEnd;
        const lineDistances = new Float32Array( 2 * instanceStart.count );

        for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {

            _start.fromBufferAttribute( instanceStart, i );
            _end.fromBufferAttribute( instanceEnd, i );

            lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
            lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );

        }

        const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1

        geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
        geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1

        return this;

    }

Wireframe.onBeforeRender(renderer: any): void

Parameters:

  • renderer any

Returns: void

Calls:

  • renderer.getViewport
  • this.material.uniforms.resolution.value.set
Code
onBeforeRender( renderer ) {

        const uniforms = this.material.uniforms;

        if ( uniforms && uniforms.resolution ) {

            renderer.getViewport( _viewport );
            this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );

        }

    }

Classes

Wireframe

Class Code
class Wireframe extends Mesh {

    /**
     * Constructs a new wireframe.
     *
     * @param {LineSegmentsGeometry} [geometry] - The line geometry.
     * @param {LineMaterial} [material] - The line material.
     */
    constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {

        super( geometry, material );

        /**
         * This flag can be used for type testing.
         *
         * @type {boolean}
         * @readonly
         * @default true
         */
        this.isWireframe = true;

        this.type = 'Wireframe';

    }

    /**
     * Computes an array of distance values which are necessary for rendering dashed lines.
     * For each vertex in the geometry, the method calculates the cumulative length from the
     * current point to the very beginning of the line.
     *
     * @return {Wireframe} A reference to this instance.
     */
    computeLineDistances() {

        // for backwards-compatibility, but could be a method of LineSegmentsGeometry...

        const geometry = this.geometry;

        const instanceStart = geometry.attributes.instanceStart;
        const instanceEnd = geometry.attributes.instanceEnd;
        const lineDistances = new Float32Array( 2 * instanceStart.count );

        for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {

            _start.fromBufferAttribute( instanceStart, i );
            _end.fromBufferAttribute( instanceEnd, i );

            lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
            lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );

        }

        const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1

        geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
        geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1

        return this;

    }

    onBeforeRender( renderer ) {

        const uniforms = this.material.uniforms;

        if ( uniforms && uniforms.resolution ) {

            renderer.getViewport( _viewport );
            this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );

        }

    }

}

Methods

computeLineDistances(): Wireframe
Code
computeLineDistances() {

        // for backwards-compatibility, but could be a method of LineSegmentsGeometry...

        const geometry = this.geometry;

        const instanceStart = geometry.attributes.instanceStart;
        const instanceEnd = geometry.attributes.instanceEnd;
        const lineDistances = new Float32Array( 2 * instanceStart.count );

        for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {

            _start.fromBufferAttribute( instanceStart, i );
            _end.fromBufferAttribute( instanceEnd, i );

            lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
            lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );

        }

        const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1

        geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
        geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1

        return this;

    }
onBeforeRender(renderer: any): void
Code
onBeforeRender( renderer ) {

        const uniforms = this.material.uniforms;

        if ( uniforms && uniforms.resolution ) {

            renderer.getViewport( _viewport );
            this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );

        }

    }