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📄 ColladaLoader.js

📊 Analysis Summary

Metric Count
🔧 Functions 126
🧱 Classes 1
📦 Imports 40
📊 Variables & Constants 337

📚 Table of Contents

🛠️ File Location:

📂 examples/jsm/loaders/ColladaLoader.js

📦 Imports

Name Source
AmbientLight three
AnimationClip three
Bone three
BufferGeometry three
ClampToEdgeWrapping three
Color three
ColorManagement three
DirectionalLight three
DoubleSide three
FileLoader three
Float32BufferAttribute three
FrontSide three
Group three
Line three
LineBasicMaterial three
LineSegments three
Loader three
LoaderUtils three
MathUtils three
Matrix4 three
Mesh three
MeshBasicMaterial three
MeshLambertMaterial three
MeshPhongMaterial three
OrthographicCamera three
PerspectiveCamera three
PointLight three
Quaternion three
QuaternionKeyframeTrack three
RepeatWrapping three
Scene three
Skeleton three
SkinnedMesh three
SpotLight three
TextureLoader three
Vector2 three
Vector3 three
VectorKeyframeTrack three
SRGBColorSpace three
TGALoader ../loaders/TGALoader.js

Variables & Constants

Name Type Kind Value Exported
scope this let/var this
path any let/var ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path
loader any let/var new FileLoader( scope.manager )
array any[] let/var []
childNodes any let/var xml.childNodes
child any let/var childNodes[ i ]
array any[] let/var new Array( parts.length )
array any[] let/var new Array( parts.length )
array any[] let/var new Array( parts.length )
library any let/var getElementsByTagName( xml, libraryName )[ 0 ]
object any let/var data[ name ]
data { sources: {}; samplers: {}; channels... let/var { sources: {}, samplers: {}, channels: {} }
hasChildren boolean let/var false
child any let/var xml.childNodes[ i ]
id any let/var *not shown*
data { inputs: {}; } let/var { inputs: {}, }
child any let/var xml.childNodes[ i ]
data { member: any; indices: any; id: any;... let/var {}
arraySyntax boolean let/var ( sid.indexOf( '(' ) !== - 1 )
memberSyntax boolean let/var ( sid.indexOf( '.' ) !== - 1 )
tracks any[] let/var []
channels any let/var data.channels
samplers any let/var data.samplers
sources any let/var data.sources
channel any let/var channels[ target ]
sampler any let/var samplers[ channel.sampler ]
inputId any let/var sampler.inputs.INPUT
outputId any let/var sampler.inputs.OUTPUT
inputSource any let/var sources[ inputId ]
outputSource any let/var sources[ outputId ]
node any let/var library.nodes[ channel.id ]
transform any let/var node.transforms[ channel.sid ]
time any let/var *not shown*
stride any let/var *not shown*
i any let/var *not shown*
il any let/var *not shown*
j any let/var *not shown*
jl any let/var *not shown*
data {} let/var {}
value any let/var outputSource.array[ stride ]
index any let/var channel.indices[ 0 ] + 4 * channel.indices[ 1 ]
animation { name: any; keyframes: { time: numbe... let/var { name: object3D.uuid, keyframes: keyframes }
keyframes any[] let/var []
position any let/var new Vector3()
scale any let/var new Vector3()
quaternion any let/var new Quaternion()
keyframes any let/var animation.keyframes
name any let/var animation.name
times any[] let/var []
positionData any[] let/var []
quaternionData any[] let/var []
scaleData any[] let/var []
keyframe any let/var keyframes[ i ]
time any let/var keyframe.time
value any let/var keyframe.value
keyframe any let/var *not shown*
empty boolean let/var true
i any let/var *not shown*
l any let/var *not shown*
prev any let/var *not shown*
next any let/var *not shown*
keyframe any let/var keyframes[ i ]
keyframe any let/var keyframes[ i ]
keyframe any let/var keyframes[ i ]
data { name: any; start: number; end: numb... let/var { name: xml.getAttribute( 'id' ) \|\| 'default', start: parseFloat( xml.getAt...
child any let/var xml.childNodes[ i ]
tracks any[] let/var []
name any let/var data.name
duration number let/var ( data.end - data.start ) \|\| - 1
animations any let/var data.animations
data { id: any; skin: { sources: {}; }; } let/var {}
child any let/var xml.childNodes[ i ]
data { sources: {}; } let/var { sources: {} }
child any let/var xml.childNodes[ i ]
data { inputs: {}; } let/var { inputs: {} }
child any let/var xml.childNodes[ i ]
data { inputs: {}; } let/var { inputs: {} }
child any let/var xml.childNodes[ i ]
build { id: any; } let/var { id: data.id }
geometry any let/var library.geometries[ build.id ]
BONE_LIMIT 4 let/var 4
build { joints: any[]; indices: { array: an... let/var { joints: [], // this must be an array to preserve the joint order indices: {...
sources any let/var data.sources
vertexWeights any let/var data.vertexWeights
vcount any let/var vertexWeights.vcount
v any let/var vertexWeights.v
jointOffset any let/var vertexWeights.inputs.JOINT.offset
weightOffset any let/var vertexWeights.inputs.WEIGHT.offset
jointSource any let/var data.sources[ data.joints.inputs.JOINT ]
inverseSource any let/var data.sources[ data.joints.inputs.INV_BIND_MATRIX ]
weights any let/var sources[ vertexWeights.inputs.WEIGHT.id ].array
stride number let/var 0
i any let/var *not shown*
j any let/var *not shown*
l any let/var *not shown*
jointCount any let/var vcount[ i ]
vertexSkinData any[] let/var []
skinIndex any let/var v[ stride + jointOffset ]
weightId any let/var v[ stride + weightOffset ]
skinWeight any let/var weights[ weightId ]
d { index: any; weight: any; } let/var vertexSkinData[ j ]
name any let/var jointSource.array[ i ]
data { init_from: any; } let/var { init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent }
data any let/var library.images[ id ]
data { profile: { surfaces: {}; samplers: ... let/var {}
child any let/var xml.childNodes[ i ]
data { surfaces: {}; samplers: {}; } let/var { surfaces: {}, samplers: {} }
child any let/var xml.childNodes[ i ]
child any let/var xml.childNodes[ i ]
data { init_from: any; } let/var {}
child any let/var xml.childNodes[ i ]
data { source: any; } let/var {}
child any let/var xml.childNodes[ i ]
data { type: any; parameters: {}; extra: {... let/var {}
child any let/var xml.childNodes[ i ]
data {} let/var {}
child any let/var xml.childNodes[ i ]
data {} let/var {}
child any let/var xml.childNodes[ i ]
data { technique: {}; } let/var { technique: {} }
child any let/var xml.childNodes[ i ]
child any let/var xml.childNodes[ i ]
child any let/var xml.childNodes[ i ]
data { technique: {}; } let/var {}
child any let/var xml.childNodes[ i ]
data {} let/var {}
child any let/var xml.childNodes[ i ]
data {} let/var {}
child any let/var xml.childNodes[ i ]
data { name: any; } let/var { name: xml.getAttribute( 'name' ) }
child any let/var xml.childNodes[ i ]
loader any let/var *not shown*
technique any let/var effect.profile.technique
material any let/var *not shown*
sampler any let/var effect.profile.samplers[ textureObject.id ]
image any let/var null
surface any let/var effect.profile.surfaces[ sampler.source ]
extra any let/var textureObject.extra
technique any let/var extra.technique
parameters any let/var technique.parameters
parameter any let/var parameters[ key ]
transparent any let/var parameters[ 'transparent' ]
transparency any let/var parameters[ 'transparency' ]
color any let/var transparent.data.color
techniques any let/var technique.extra.technique
v any let/var techniques[ k ]
data { name: any; } let/var { name: xml.getAttribute( 'name' ) }
child any let/var xml.childNodes[ i ]
child any let/var xml.childNodes[ i ]
data { technique: any; parameters: {}; } let/var {}
child any let/var xml.childNodes[ i ]
data {} let/var {}
child any let/var xml.childNodes[ i ]
camera any let/var *not shown*
ymag any let/var data.optics.parameters.ymag
xmag any let/var data.optics.parameters.xmag
aspectRatio any let/var data.optics.parameters.aspect_ratio
data any let/var library.cameras[ id ]
data {} let/var {}
child any let/var xml.childNodes[ i ]
data { technique: any; parameters: { color... let/var {}
child any let/var xml.childNodes[ i ]
data { color: any; falloffAngle: number; d... let/var {}
child any let/var xml.childNodes[ i ]
light any let/var *not shown*
data any let/var library.lights[ id ]
data { name: any; sources: {}; vertices: {... let/var { name: xml.getAttribute( 'name' ), sources: {}, vertices: {}, primitives: [] }
mesh any let/var getElementsByTagName( xml, 'mesh' )[ 0 ]
child any let/var mesh.childNodes[ i ]
data { array: any[]; stride: number; } let/var { array: [], stride: 3 }
child any let/var xml.childNodes[ i ]
accessor any let/var getElementsByTagName( child, 'accessor' )[ 0 ]
data {} let/var {}
child any let/var xml.childNodes[ i ]
primitive { type: any; material: any; count: nu... let/var { type: xml.nodeName, material: xml.getAttribute( 'material' ), count: parseI...
child any let/var xml.childNodes[ i ]
inputname any let/var ( set > 0 ? semantic + set : semantic )
build {} let/var {}
primitive any let/var primitives[ i ]
count number let/var 0
primitive any let/var primitives[ i ]
build {} let/var {}
sources any let/var data.sources
vertices any let/var data.vertices
primitives any let/var data.primitives
primitiveType any let/var groupedPrimitives[ type ]
build { data: any; type: any; materialKeys:... let/var {}
position { array: any[]; stride: number; } let/var { array: [], stride: 0 }
normal { array: any[]; stride: number; } let/var { array: [], stride: 0 }
uv { array: any[]; stride: number; } let/var { array: [], stride: 0 }
uv1 { array: any[]; stride: number; } let/var { array: [], stride: 0 }
color { array: any[]; stride: number; } let/var { array: [], stride: 0 }
skinIndex { array: any[]; stride: number; } let/var { array: [], stride: 4 }
skinWeight { array: any[]; stride: number; } let/var { array: [], stride: 4 }
geometry any let/var new BufferGeometry()
materialKeys any[] let/var []
start number let/var 0
primitive any let/var primitives[ p ]
inputs any let/var primitive.inputs
count number let/var 0
vc any let/var primitive.vcount[ g ]
input any let/var inputs[ name ]
id any let/var vertices[ key ]
prevLength number let/var position.array.length
count number let/var ( position.array.length - prevLength ) / position.stride
indices any let/var primitive.p
stride any let/var primitive.stride
vcount any let/var primitive.vcount
index number let/var indices[ i + offset ] * sourceStride
length any let/var index + sourceStride
startIndex number let/var array.length - sourceStride - 1
sourceArray any let/var source.array
sourceStride any let/var source.stride
index number let/var 0
count any let/var vcount[ i ]
a number let/var index + stride * 0
b number let/var index + stride * 1
c number let/var index + stride * 2
d number let/var index + stride * 3
a number let/var index + stride * 0
b number let/var index + stride * 1
c number let/var index + stride * 2
a number let/var index + stride * 0
b number let/var index + stride * k
c number let/var index + stride * ( k + 1 )
data { name: any; joints: {}; links: any[]; } let/var { name: xml.getAttribute( 'name' ) \|\| '', joints: {}, links: [] }
child any let/var xml.childNodes[ i ]
child any let/var xml.childNodes[ i ]
data any let/var *not shown*
child any let/var xml.childNodes[ i ]
data { sid: any; name: any; axis: any; lim... let/var { sid: xml.getAttribute( 'sid' ), name: xml.getAttribute( 'name' ) \|\| '', a...
child any let/var xml.childNodes[ i ]
max any let/var child.getElementsByTagName( 'max' )[ 0 ]
min any let/var child.getElementsByTagName( 'min' )[ 0 ]
data { sid: any; name: any; attachments: a... let/var { sid: xml.getAttribute( 'sid' ), name: xml.getAttribute( 'name' ) \|\| '', a...
child any let/var xml.childNodes[ i ]
data { joint: any; transforms: any[]; link... let/var { joint: xml.getAttribute( 'joint' ).split( '/' ).pop(), transforms: [], link...
child any let/var xml.childNodes[ i ]
data { type: any; } let/var { type: xml.nodeName }
data { name: any; rigidBodies: {}; } let/var { name: xml.getAttribute( 'name' ) \|\| '', rigidBodies: {} }
child any let/var xml.childNodes[ i ]
child any let/var xml.childNodes[ i ]
child any let/var xml.childNodes[ i ]
data { bindJointAxis: any[]; } let/var { bindJointAxis: [] }
child any let/var xml.childNodes[ i ]
data { target: any; } let/var { target: xml.getAttribute( 'target' ).split( '/' ).pop() }
child any let/var xml.childNodes[ i ]
param any let/var child.getElementsByTagName( 'param' )[ 0 ]
tmpJointIndex any let/var data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ]
kinematicsModelId string let/var Object.keys( library.kinematicsModels )[ 0 ]
kinematicsSceneId string let/var Object.keys( library.kinematicsScenes )[ 0 ]
visualSceneId string let/var Object.keys( library.visualScenes )[ 0 ]
bindJointAxis any let/var kinematicsScene.bindJointAxis
jointMap {} let/var {}
axis any let/var bindJointAxis[ i ]
parentVisualElement any let/var targetElement.parentElement
joint any let/var kinematicsModel.joints[ jointIndex ]
m0 any let/var new Matrix4()
jointData any let/var jointMap[ jointIndex ]
jointData any let/var jointMap[ jointIndex ]
joint any let/var jointData.joint
object any let/var jointData.object
axis any let/var joint.axis
transforms any let/var jointData.transforms
transform any let/var transforms[ i ]
transforms any[] let/var []
child any let/var xml.childNodes[ i ]
array any let/var *not shown*
vector any let/var *not shown*
element any let/var elements[ i ]
matrix any let/var new Matrix4()
vector any let/var new Vector3()
data { name: any; type: any; id: any; sid:... let/var { name: xml.getAttribute( 'name' ) \|\| '', type: xml.getAttribute( 'type' ),...
child any let/var xml.childNodes[ i ]
array any let/var *not shown*
data { id: any; materials: {}; skeletons: ... let/var { id: parseId( xml.getAttribute( 'url' ) ), materials: {}, skeletons: [] }
child any let/var xml.childNodes[ i ]
instance any let/var instances[ j ]
boneData any[] let/var []
sortedBoneData any[] let/var []
i any let/var *not shown*
j any let/var *not shown*
data any let/var *not shown*
skeleton any let/var skeletons[ i ]
root any let/var *not shown*
visualScene any let/var library.visualScenes[ skeleton ]
children any let/var visualScene.children
child any let/var children[ j ]
bones any[] let/var []
boneInverses any[] let/var []
boneInverse any let/var *not shown*
joint any let/var joints[ i ]
objects any[] let/var []
matrix any let/var data.matrix
nodes any let/var data.nodes
type any let/var data.type
instanceCameras any let/var data.instanceCameras
instanceControllers any let/var data.instanceControllers
instanceLights any let/var data.instanceLights
instanceGeometries any let/var data.instanceGeometries
instanceNodes any let/var data.instanceNodes
instance any let/var instanceControllers[ i ]
skeletons any let/var instance.skeletons
joints any let/var controller.skin.joints
object any let/var newObjects[ j ]
instance any let/var instanceGeometries[ i ]
object any let/var *not shown*
fallbackMaterial any let/var new MeshBasicMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, color: 0xff00ff } )
materials any[] let/var []
id any let/var instanceMaterials[ keys[ i ] ]
objects any[] let/var []
geometry any let/var geometries[ type ]
material any let/var materials[ i ]
lineMaterial any let/var new LineBasicMaterial()
skinning boolean let/var ( geometry.data.attributes.skinIndex !== undefined )
material any let/var ( materials.length === 1 ) ? materials[ 0 ] : materials
object any let/var *not shown*
data { name: any; children: any[]; } let/var { name: xml.getAttribute( 'name' ), children: [] }
group any let/var new Group()
children any let/var data.children
child any let/var children[ i ]
instance any let/var getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ]
clips {} let/var library.clips
tracks any[] let/var []
result string let/var ''
stack any[] let/var [ parserError ]
collada any let/var getElementsByTagName( xml, 'COLLADA' )[ 0 ]
parserError Element let/var xml.getElementsByTagName( 'parsererror' )[ 0 ]
errorElement any let/var getElementsByTagName( parserError, 'div' )[ 0 ]
errorText any let/var *not shown*
textureLoader any let/var new TextureLoader( this.manager )
tgaLoader any let/var *not shown*
tempColor any let/var new Color()
animations any[] let/var []
kinematics {} let/var {}
count number let/var 0
library { animations: {}; clips: {}; controll... let/var { animations: {}, clips: {}, controllers: {}, images: {}, effects: {}, materi...

Functions

ColladaLoader.load(url: string, onLoad: (arg0: { scene: Group; animations: AnimationClip[]; kinematics: any; }) => any, onProgress: onProgressCallback, onError: onErrorCallback): void

JSDoc:

/**
     * Starts loading from the given URL and passes the loaded Collada asset
     * to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function({scene:Group,animations:Array<AnimationClip>,kinematics:Object})} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */

Parameters:

  • url string
  • onLoad (arg0: { scene: Group; animations: AnimationClip[]; kinematics: any; }) => any
  • onProgress onProgressCallback
  • onError onErrorCallback

Returns: void

Calls:

  • LoaderUtils.extractUrlBase
  • loader.setPath
  • loader.setRequestHeader
  • loader.setWithCredentials
  • loader.load
  • onLoad
  • scope.parse
  • onError
  • console.error
  • scope.manager.itemError
Code
load( url, onLoad, onProgress, onError ) {

        const scope = this;

        const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;

        const loader = new FileLoader( scope.manager );
        loader.setPath( scope.path );
        loader.setRequestHeader( scope.requestHeader );
        loader.setWithCredentials( scope.withCredentials );
        loader.load( url, function ( text ) {

            try {

                onLoad( scope.parse( text, path ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                scope.manager.itemError( url );

            }

        }, onProgress, onError );

    }

ColladaLoader.parse(text: string, path: string): { scene: Group; animations: AnimationClip[]; kinematics: any; }

JSDoc:

/**
     * Parses the given Collada data and returns a result object holding the parsed scene,
     * an array of animation clips and kinematics.
     *
     * @param {string} text - The raw Collada data as a string.
     * @param {string} path - The asset path.
     * @return {{scene:Group,animations:Array<AnimationClip>,kinematics:Object}} An object representing the parsed asset.
     */

Parameters:

  • text string
  • path string

Returns: { scene: Group; animations: AnimationClip[]; kinematics: any; }

Calls:

  • array.push
  • text.trim().split
  • parseFloat
  • parseInt
  • text.substring
  • Object.keys
  • parseAssetUnit
  • getElementsByTagName
  • parseAssetUpAxis
  • xml.hasAttribute
  • xml.getAttribute
  • parser
  • builder
  • child.getAttribute
  • parseSource
  • parseAnimationSampler
  • parseAnimationChannel
  • parseAnimation
  • console.log
  • MathUtils.generateUUID
  • parseId
  • target.split
  • parts.shift
  • sid.indexOf
  • sid.split
  • indices.shift
  • indices[ i ].replace
  • channels.hasOwnProperty
  • buildAnimationChannel
  • createKeyframeTracks
  • getBuild
  • getNode
  • node.matrix.clone().transpose
  • console.warn
  • prepareAnimationData
  • keyframes.push
  • keyframes.sort
  • transformAnimationData
  • matrix.fromArray( value ).transpose
  • matrix.decompose
  • times.push
  • positionData.push
  • quaternionData.push
  • scaleData.push
  • tracks.push
  • createMissingKeyframes
  • getPrev
  • getNext
  • interpolate
  • data.animations.push
  • getAnimation
  • parseSkin
  • parseFloats
  • parseJoints
  • parseVertexWeights
  • parseInts
  • buildSkin
  • vertexSkinData.push
  • vertexSkinData.sort
  • build.indices.array.push
  • build.weights.array.push
  • new Matrix4().fromArray( data.bindShapeMatrix ).transpose
  • new Matrix4().identity
  • new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose
  • build.joints.push
  • parseEffectProfileCOMMON
  • parseEffectNewparam
  • parseEffectTechnique
  • parseEffectExtra
  • parseEffectSurface
  • parseEffectSampler
  • parseEffectParameters
  • parseEffectParameter
  • child.hasAttribute
  • parseEffectParameterTexture
  • parseEffectParameterTextureExtra
  • parseEffectParameterTextureExtraTechnique
  • child.textContent.toUpperCase
  • parseEffectExtraTechniqueBump
  • parseEffectExtraTechnique
  • image.slice
  • image.lastIndexOf
  • extension.toLowerCase
  • getEffect
  • getImage
  • getTextureLoader
  • loader.load
  • isEmpty
  • texture.offset.set
  • texture.repeat.set
  • material.color.fromArray
  • getTexture
  • material.specular.fromArray
  • material.emissive.fromArray
  • ColorManagement.colorSpaceToWorking
  • parseCameraOptics
  • parseCameraTechnique
  • parseCameraParameters
  • parseLightTechnique
  • parseLightParameters
  • new Color().fromArray
  • Math.sqrt
  • light.color.copy
  • parseGeometryVertices
  • data.primitives.push
  • parseGeometryPrimitive
  • parseStrings
  • accessor.getAttribute
  • Math.max
  • build[ primitive.type ].push
  • groupPrimitives
  • checkUVCoordinates
  • buildGeometryType
  • geometry.addGroup
  • materialKeys.push
  • buildGeometryData
  • uv.array.push
  • geometry.setAttribute
  • tempColor.setRGB
  • pushVector
  • parseKinematicsTechniqueCommon
  • parseKinematicsJoint
  • data.links.push
  • parseKinematicsLink
  • parseKinematicsJointParameter
  • data.axis.fromArray
  • child.getElementsByTagName
  • data.attachments.push
  • parseKinematicsAttachment
  • data.transforms.push
  • parseKinematicsTransform
  • xml.getAttribute( 'joint' ).split( '/' ).pop
  • data.obj.fromArray( array ).transpose
  • data.obj.fromArray
  • MathUtils.degToRad
  • parsePhysicsRigidBody
  • parsePhysicsTechniqueCommon
  • data.bindJointAxis.push
  • parseKinematicsBindJointAxis
  • xml.getAttribute( 'target' ).split( '/' ).pop
  • data.axis.split( 'inst_' ).pop().split
  • tmpJointIndex.substring
  • getKinematicsModel
  • getKinematicsScene
  • getVisualScene
  • collada.querySelector
  • connect
  • visualElement.getAttribute
  • visualScene.traverse
  • buildTransformList
  • matrix.identity
  • transform.sid.indexOf
  • matrix.multiply
  • m0.makeRotationAxis
  • m0.makeTranslation
  • matrix.scale
  • object.matrix.copy
  • object.matrix.decompose
  • new Matrix4().fromArray( array ).transpose
  • transforms.push
  • new Vector3().fromArray
  • xml.getElementsByTagName
  • element.hasAttribute
  • element.setAttribute
  • generateId
  • data.nodes.push
  • parseNode
  • data.instanceCameras.push
  • data.instanceControllers.push
  • parseNodeInstance
  • data.instanceLights.push
  • data.instanceGeometries.push
  • data.instanceNodes.push
  • data.matrix.multiply
  • matrix.fromArray( array ).transpose
  • vector.fromArray
  • matrix.makeTranslation
  • matrix.makeRotationAxis
  • data.matrix.scale
  • hasNode
  • instance.getAttribute
  • data.skeletons.push
  • buildBoneHierarchy
  • hasVisualScene
  • console.error
  • sortedBoneData.push
  • bones.push
  • boneInverses.push
  • root.traverse
  • boneData.push
  • objects.push
  • getCamera
  • instanceCamera.clone
  • getController
  • getGeometry
  • buildObjects
  • buildSkeleton
  • object.bind
  • object.normalizeSkinWeights
  • getLight
  • instanceLight.clone
  • getNode( instanceNodes[ i ] ).clone
  • object.add
  • materials.push
  • getMaterial
  • resolveMaterialBinding
  • lineMaterial.color.copy
  • prepareNodes
  • data.children.push
  • group.add
  • animations.push
  • getAnimationClip
  • stack.shift
  • stack.push
  • result.trim
  • new DOMParser().parseFromString
  • parserErrorToText
  • collada.getAttribute
  • console.debug
  • parseAsset
  • textureLoader.setPath( this.resourcePath || path ).setCrossOrigin
  • tgaLoader.setPath
  • parseLibrary
  • buildLibrary
  • setupAnimations
  • setupKinematics
  • parseScene
  • scene.rotation.set
  • scene.scale.multiplyScalar

Internal Comments:

// Non recursive xml.getElementsByTagName() ... (x2)
// asset
// library
// get
// animation
// hierarchy of related animations (x3)
// since 'id' attributes can be optional, it's necessary to generate a UUID for unique assignment (x5)
// parsing SID Addressing Syntax (x2)
// check selection syntax (x2)
//  member selection access (x3)
// array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices. (x2)
// the collada spec allows the animation of data in various ways.
// depending on the transform type (matrix, translate, rotate, scale), we execute different logic
// transfer data into a sortable array
// ensure keyframes are sorted by time (x4)
// now we clean up all animation data, so we can use them for keyframe tracks
// array sort function (x2)
// check, if values of a property are missing in our keyframes
// no values at all, so we set a default value
// filling gaps (x3)
// animation clips
// controller
// there is exactly one skin per controller (x4)
// we enhance the 'sources' property of the corresponding geometry with our skin data (x5)
// process skin data for each vertex
// we sort the joints in descending order based on the weights. (x4)
// this ensures, we only proceed the most important joints of the vertex (x4)
// now we provide for each vertex a set of four index and weight values.
// the order of the skin data matches the order of vertices
// setup bind matrix
// process bones and inverse bind matrix data
// image
// effect
// some files have values for wrapU/wrapV which become NaN via parseInt
// material (x2)
// get image
// create texture if image is available
// (x7)
// <transparency> does not exist but <transparent>
// <transparent> does not exist but <transparency>
// handle case if a texture exists but no color
// we do not set an alpha map (see #13792) (x4)
// camera
// light
// geometry
// the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
// data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ]; (x4)
// our goal is to create one buffer geometry for a single type of primitives (x2)
// first, we group all primitives by their type (x2)
// second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines) (x3)
// third, create a buffer geometry for each type of primitives (x4)
// groups (x2)
// geometry data
// see #3803
// fill missing uv coordinates (x5)
// build geometry
// convert the vertex colors from srgb to linear if present (x2)
// kinematics
// if min is equal to or greater than max, consider the joint static
// calculate middle position (x4)
// physics
// scene
// the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix' (x2)
// get the parent of the transform element (x2)
// connect the joint of the kinematics model with the element in the visual scene (x3)
// each update, we have to apply all transforms in the correct order
// if there is a connection of the transform node with a joint, apply the joint value
// nodes (x2)
// ensure all node elements have id attributes
// a skeleton can have multiple root bones. collada expresses this
// situation with multiple "skeleton" tags per controller instance
// handle case where the skeleton refers to the visual scene (#13335) (x2)
// sort bone data (the order is defined in the corresponding controller)
// add unprocessed bone data at the end of the list
// setup arrays for skeleton creation (x2)
// setup bone data from visual scene (x4)
// retrieve the boneInverse from the controller data
// Unfortunately, there can be joints in the visual scene that are not part of the (x3)
// corresponding controller. In this case, we have to create a dummy boneInverse matrix (x3)
// for the respective bone. This bone won't affect any vertices, because there are no skin indices (x3)
// and weights defined for it. But we still have to add the bone to the sorted bone list in order to (x3)
// ensure a correct animation of the model. (x3)
// instance cameras
// instance controllers
// instance lights
// instance geometries
// a single geometry instance in collada can lead to multiple object3Ds. (x2)
// this is the case when primitives are combined like triangles and lines (x2)
// instance nodes
// handle case if no materials are defined
// Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.
// copy compatible properties (x5)
// replace material (x4)
// regard skinning (x2)
// choose between a single or multi materials (material array) (x2)
// now create a specific 3D object (x2)
// visual scenes
// scenes
// if there are animations but no clips, we create a default clip for playback (x2)
// convert the parser error element into text with each child elements text
// separated by new lines.
// Chrome will return parser error with a div in it (x2)
// metadata (x2)

Code
parse( text, path ) {

        function getElementsByTagName( xml, name ) {

            // Non recursive xml.getElementsByTagName() ...

            const array = [];
            const childNodes = xml.childNodes;

            for ( let i = 0, l = childNodes.length; i < l; i ++ ) {

                const child = childNodes[ i ];

                if ( child.nodeName === name ) {

                    array.push( child );

                }

            }

            return array;

        }

        function parseStrings( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parts[ i ];

            }

            return array;

        }

        function parseFloats( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parseFloat( parts[ i ] );

            }

            return array;

        }

        function parseInts( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parseInt( parts[ i ] );

            }

            return array;

        }

        function parseId( text ) {

            return text.substring( 1 );

        }

        function generateId() {

            return 'three_default_' + ( count ++ );

        }

        function isEmpty( object ) {

            return Object.keys( object ).length === 0;

        }

        // asset

        function parseAsset( xml ) {

            return {
                unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
                upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
            };

        }

        function parseAssetUnit( xml ) {

            if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {

                return parseFloat( xml.getAttribute( 'meter' ) );

            } else {

                return 1; // default 1 meter

            }

        }

        function parseAssetUpAxis( xml ) {

            return xml !== undefined ? xml.textContent : 'Y_UP';

        }

        // library

        function parseLibrary( xml, libraryName, nodeName, parser ) {

            const library = getElementsByTagName( xml, libraryName )[ 0 ];

            if ( library !== undefined ) {

                const elements = getElementsByTagName( library, nodeName );

                for ( let i = 0; i < elements.length; i ++ ) {

                    parser( elements[ i ] );

                }

            }

        }

        function buildLibrary( data, builder ) {

            for ( const name in data ) {

                const object = data[ name ];
                object.build = builder( data[ name ] );

            }

        }

        // get

        function getBuild( data, builder ) {

            if ( data.build !== undefined ) return data.build;

            data.build = builder( data );

            return data.build;

        }

        // animation

        function parseAnimation( xml ) {

            const data = {
                sources: {},
                samplers: {},
                channels: {}
            };

            let hasChildren = false;

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let id;

                switch ( child.nodeName ) {

                    case 'source':
                        id = child.getAttribute( 'id' );
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'sampler':
                        id = child.getAttribute( 'id' );
                        data.samplers[ id ] = parseAnimationSampler( child );
                        break;

                    case 'channel':
                        id = child.getAttribute( 'target' );
                        data.channels[ id ] = parseAnimationChannel( child );
                        break;

                    case 'animation':
                        // hierarchy of related animations
                        parseAnimation( child );
                        hasChildren = true;
                        break;

                    default:
                        console.log( child );

                }

            }

            if ( hasChildren === false ) {

                // since 'id' attributes can be optional, it's necessary to generate a UUID for unique assignment

                library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;

            }

        }

        function parseAnimationSampler( xml ) {

            const data = {
                inputs: {},
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const id = parseId( child.getAttribute( 'source' ) );
                        const semantic = child.getAttribute( 'semantic' );
                        data.inputs[ semantic ] = id;
                        break;

                }

            }

            return data;

        }

        function parseAnimationChannel( xml ) {

            const data = {};

            const target = xml.getAttribute( 'target' );

            // parsing SID Addressing Syntax

            let parts = target.split( '/' );

            const id = parts.shift();
            let sid = parts.shift();

            // check selection syntax

            const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
            const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );

            if ( memberSyntax ) {

                //  member selection access

                parts = sid.split( '.' );
                sid = parts.shift();
                data.member = parts.shift();

            } else if ( arraySyntax ) {

                // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.

                const indices = sid.split( '(' );
                sid = indices.shift();

                for ( let i = 0; i < indices.length; i ++ ) {

                    indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );

                }

                data.indices = indices;

            }

            data.id = id;
            data.sid = sid;

            data.arraySyntax = arraySyntax;
            data.memberSyntax = memberSyntax;

            data.sampler = parseId( xml.getAttribute( 'source' ) );

            return data;

        }

        function buildAnimation( data ) {

            const tracks = [];

            const channels = data.channels;
            const samplers = data.samplers;
            const sources = data.sources;

            for ( const target in channels ) {

                if ( channels.hasOwnProperty( target ) ) {

                    const channel = channels[ target ];
                    const sampler = samplers[ channel.sampler ];

                    const inputId = sampler.inputs.INPUT;
                    const outputId = sampler.inputs.OUTPUT;

                    const inputSource = sources[ inputId ];
                    const outputSource = sources[ outputId ];

                    const animation = buildAnimationChannel( channel, inputSource, outputSource );

                    createKeyframeTracks( animation, tracks );

                }

            }

            return tracks;

        }

        function getAnimation( id ) {

            return getBuild( library.animations[ id ], buildAnimation );

        }

        function buildAnimationChannel( channel, inputSource, outputSource ) {

            const node = library.nodes[ channel.id ];
            const object3D = getNode( node.id );

            const transform = node.transforms[ channel.sid ];
            const defaultMatrix = node.matrix.clone().transpose();

            let time, stride;
            let i, il, j, jl;

            const data = {};

            // the collada spec allows the animation of data in various ways.
            // depending on the transform type (matrix, translate, rotate, scale), we execute different logic

            switch ( transform ) {

                case 'matrix':

                    for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {

                        time = inputSource.array[ i ];
                        stride = i * outputSource.stride;

                        if ( data[ time ] === undefined ) data[ time ] = {};

                        if ( channel.arraySyntax === true ) {

                            const value = outputSource.array[ stride ];
                            const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];

                            data[ time ][ index ] = value;

                        } else {

                            for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {

                                data[ time ][ j ] = outputSource.array[ stride + j ];

                            }

                        }

                    }

                    break;

                case 'translate':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

                case 'rotate':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

                case 'scale':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

            }

            const keyframes = prepareAnimationData( data, defaultMatrix );

            const animation = {
                name: object3D.uuid,
                keyframes: keyframes
            };

            return animation;

        }

        function prepareAnimationData( data, defaultMatrix ) {

            const keyframes = [];

            // transfer data into a sortable array

            for ( const time in data ) {

                keyframes.push( { time: parseFloat( time ), value: data[ time ] } );

            }

            // ensure keyframes are sorted by time

            keyframes.sort( ascending );

            // now we clean up all animation data, so we can use them for keyframe tracks

            for ( let i = 0; i < 16; i ++ ) {

                transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );

            }

            return keyframes;

            // array sort function

            function ascending( a, b ) {

                return a.time - b.time;

            }

        }

        const position = new Vector3();
        const scale = new Vector3();
        const quaternion = new Quaternion();

        function createKeyframeTracks( animation, tracks ) {

            const keyframes = animation.keyframes;
            const name = animation.name;

            const times = [];
            const positionData = [];
            const quaternionData = [];
            const scaleData = [];

            for ( let i = 0, l = keyframes.length; i < l; i ++ ) {

                const keyframe = keyframes[ i ];

                const time = keyframe.time;
                const value = keyframe.value;

                matrix.fromArray( value ).transpose();
                matrix.decompose( position, quaternion, scale );

                times.push( time );
                positionData.push( position.x, position.y, position.z );
                quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
                scaleData.push( scale.x, scale.y, scale.z );

            }

            if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
            if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
            if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );

            return tracks;

        }

        function transformAnimationData( keyframes, property, defaultValue ) {

            let keyframe;

            let empty = true;
            let i, l;

            // check, if values of a property are missing in our keyframes

            for ( i = 0, l = keyframes.length; i < l; i ++ ) {

                keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] === undefined ) {

                    keyframe.value[ property ] = null; // mark as missing

                } else {

                    empty = false;

                }

            }

            if ( empty === true ) {

                // no values at all, so we set a default value

                for ( i = 0, l = keyframes.length; i < l; i ++ ) {

                    keyframe = keyframes[ i ];

                    keyframe.value[ property ] = defaultValue;

                }

            } else {

                // filling gaps

                createMissingKeyframes( keyframes, property );

            }

        }

        function createMissingKeyframes( keyframes, property ) {

            let prev, next;

            for ( let i = 0, l = keyframes.length; i < l; i ++ ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] === null ) {

                    prev = getPrev( keyframes, i, property );
                    next = getNext( keyframes, i, property );

                    if ( prev === null ) {

                        keyframe.value[ property ] = next.value[ property ];
                        continue;

                    }

                    if ( next === null ) {

                        keyframe.value[ property ] = prev.value[ property ];
                        continue;

                    }

                    interpolate( keyframe, prev, next, property );

                }

            }

        }

        function getPrev( keyframes, i, property ) {

            while ( i >= 0 ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] !== null ) return keyframe;

                i --;

            }

            return null;

        }

        function getNext( keyframes, i, property ) {

            while ( i < keyframes.length ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] !== null ) return keyframe;

                i ++;

            }

            return null;

        }

        function interpolate( key, prev, next, property ) {

            if ( ( next.time - prev.time ) === 0 ) {

                key.value[ property ] = prev.value[ property ];
                return;

            }

            key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];

        }

        // animation clips

        function parseAnimationClip( xml ) {

            const data = {
                name: xml.getAttribute( 'id' ) || 'default',
                start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
                end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
                animations: []
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'instance_animation':
                        data.animations.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                }

            }

            library.clips[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildAnimationClip( data ) {

            const tracks = [];

            const name = data.name;
            const duration = ( data.end - data.start ) || - 1;
            const animations = data.animations;

            for ( let i = 0, il = animations.length; i < il; i ++ ) {

                const animationTracks = getAnimation( animations[ i ] );

                for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {

                    tracks.push( animationTracks[ j ] );

                }

            }

            return new AnimationClip( name, duration, tracks );

        }

        function getAnimationClip( id ) {

            return getBuild( library.clips[ id ], buildAnimationClip );

        }

        // controller

        function parseController( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'skin':
                        // there is exactly one skin per controller
                        data.id = parseId( child.getAttribute( 'source' ) );
                        data.skin = parseSkin( child );
                        break;

                    case 'morph':
                        data.id = parseId( child.getAttribute( 'source' ) );
                        console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
                        break;

                }

            }

            library.controllers[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseSkin( xml ) {

            const data = {
                sources: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'bind_shape_matrix':
                        data.bindShapeMatrix = parseFloats( child.textContent );
                        break;

                    case 'source':
                        const id = child.getAttribute( 'id' );
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'joints':
                        data.joints = parseJoints( child );
                        break;

                    case 'vertex_weights':
                        data.vertexWeights = parseVertexWeights( child );
                        break;

                }

            }

            return data;

        }

        function parseJoints( xml ) {

            const data = {
                inputs: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const semantic = child.getAttribute( 'semantic' );
                        const id = parseId( child.getAttribute( 'source' ) );
                        data.inputs[ semantic ] = id;
                        break;

                }

            }

            return data;

        }

        function parseVertexWeights( xml ) {

            const data = {
                inputs: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const semantic = child.getAttribute( 'semantic' );
                        const id = parseId( child.getAttribute( 'source' ) );
                        const offset = parseInt( child.getAttribute( 'offset' ) );
                        data.inputs[ semantic ] = { id: id, offset: offset };
                        break;

                    case 'vcount':
                        data.vcount = parseInts( child.textContent );
                        break;

                    case 'v':
                        data.v = parseInts( child.textContent );
                        break;

                }

            }

            return data;

        }

        function buildController( data ) {

            const build = {
                id: data.id
            };

            const geometry = library.geometries[ build.id ];

            if ( data.skin !== undefined ) {

                build.skin = buildSkin( data.skin );

                // we enhance the 'sources' property of the corresponding geometry with our skin data

                geometry.sources.skinIndices = build.skin.indices;
                geometry.sources.skinWeights = build.skin.weights;

            }

            return build;

        }

        function buildSkin( data ) {

            const BONE_LIMIT = 4;

            const build = {
                joints: [], // this must be an array to preserve the joint order
                indices: {
                    array: [],
                    stride: BONE_LIMIT
                },
                weights: {
                    array: [],
                    stride: BONE_LIMIT
                }
            };

            const sources = data.sources;
            const vertexWeights = data.vertexWeights;

            const vcount = vertexWeights.vcount;
            const v = vertexWeights.v;
            const jointOffset = vertexWeights.inputs.JOINT.offset;
            const weightOffset = vertexWeights.inputs.WEIGHT.offset;

            const jointSource = data.sources[ data.joints.inputs.JOINT ];
            const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];

            const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
            let stride = 0;

            let i, j, l;

            // process skin data for each vertex

            for ( i = 0, l = vcount.length; i < l; i ++ ) {

                const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
                const vertexSkinData = [];

                for ( j = 0; j < jointCount; j ++ ) {

                    const skinIndex = v[ stride + jointOffset ];
                    const weightId = v[ stride + weightOffset ];
                    const skinWeight = weights[ weightId ];

                    vertexSkinData.push( { index: skinIndex, weight: skinWeight } );

                    stride += 2;

                }

                // we sort the joints in descending order based on the weights.
                // this ensures, we only proceed the most important joints of the vertex

                vertexSkinData.sort( descending );

                // now we provide for each vertex a set of four index and weight values.
                // the order of the skin data matches the order of vertices

                for ( j = 0; j < BONE_LIMIT; j ++ ) {

                    const d = vertexSkinData[ j ];

                    if ( d !== undefined ) {

                        build.indices.array.push( d.index );
                        build.weights.array.push( d.weight );

                    } else {

                        build.indices.array.push( 0 );
                        build.weights.array.push( 0 );

                    }

                }

            }

            // setup bind matrix

            if ( data.bindShapeMatrix ) {

                build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();

            } else {

                build.bindMatrix = new Matrix4().identity();

            }

            // process bones and inverse bind matrix data

            for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {

                const name = jointSource.array[ i ];
                const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();

                build.joints.push( { name: name, boneInverse: boneInverse } );

            }

            return build;

            // array sort function

            function descending( a, b ) {

                return b.weight - a.weight;

            }

        }

        function getController( id ) {

            return getBuild( library.controllers[ id ], buildController );

        }

        // image

        function parseImage( xml ) {

            const data = {
                init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
            };

            library.images[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildImage( data ) {

            if ( data.build !== undefined ) return data.build;

            return data.init_from;

        }

        function getImage( id ) {

            const data = library.images[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildImage );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );

            return null;

        }

        // effect

        function parseEffect( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'profile_COMMON':
                        data.profile = parseEffectProfileCOMMON( child );
                        break;

                }

            }

            library.effects[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseEffectProfileCOMMON( xml ) {

            const data = {
                surfaces: {},
                samplers: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'newparam':
                        parseEffectNewparam( child, data );
                        break;

                    case 'technique':
                        data.technique = parseEffectTechnique( child );
                        break;

                    case 'extra':
                        data.extra = parseEffectExtra( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectNewparam( xml, data ) {

            const sid = xml.getAttribute( 'sid' );

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'surface':
                        data.surfaces[ sid ] = parseEffectSurface( child );
                        break;

                    case 'sampler2D':
                        data.samplers[ sid ] = parseEffectSampler( child );
                        break;

                }

            }

        }

        function parseEffectSurface( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'init_from':
                        data.init_from = child.textContent;
                        break;

                }

            }

            return data;

        }

        function parseEffectSampler( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'source':
                        data.source = child.textContent;
                        break;

                }

            }

            return data;

        }

        function parseEffectTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'constant':
                    case 'lambert':
                    case 'blinn':
                    case 'phong':
                        data.type = child.nodeName;
                        data.parameters = parseEffectParameters( child );
                        break;

                    case 'extra':
                        data.extra = parseEffectExtra( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectParameters( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'emission':
                    case 'diffuse':
                    case 'specular':
                    case 'bump':
                    case 'ambient':
                    case 'shininess':
                    case 'transparency':
                        data[ child.nodeName ] = parseEffectParameter( child );
                        break;
                    case 'transparent':
                        data[ child.nodeName ] = {
                            opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
                            data: parseEffectParameter( child )
                        };
                        break;

                }

            }

            return data;

        }

        function parseEffectParameter( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'color':
                        data[ child.nodeName ] = parseFloats( child.textContent );
                        break;

                    case 'float':
                        data[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                    case 'texture':
                        data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
                        break;

                }

            }

            return data;

        }

        function parseEffectParameterTexture( xml ) {

            const data = {
                technique: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'extra':
                        parseEffectParameterTextureExtra( child, data );
                        break;

                }

            }

            return data;

        }

        function parseEffectParameterTextureExtra( xml, data ) {

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique':
                        parseEffectParameterTextureExtraTechnique( child, data );
                        break;

                }

            }

        }

        function parseEffectParameterTextureExtraTechnique( xml, data ) {

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'repeatU':
                    case 'repeatV':
                    case 'offsetU':
                    case 'offsetV':
                        data.technique[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                    case 'wrapU':
                    case 'wrapV':

                        // some files have values for wrapU/wrapV which become NaN via parseInt

                        if ( child.textContent.toUpperCase() === 'TRUE' ) {

                            data.technique[ child.nodeName ] = 1;

                        } else if ( child.textContent.toUpperCase() === 'FALSE' ) {

                            data.technique[ child.nodeName ] = 0;

                        } else {

                            data.technique[ child.nodeName ] = parseInt( child.textContent );

                        }

                        break;

                    case 'bump':
                        data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
                        break;

                }

            }

        }

        function parseEffectExtra( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique':
                        data.technique = parseEffectExtraTechnique( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectExtraTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'double_sided':
                        data[ child.nodeName ] = parseInt( child.textContent );
                        break;

                    case 'bump':
                        data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectExtraTechniqueBump( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'texture':
                        data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
                        break;

                }

            }

            return data;

        }

        function buildEffect( data ) {

            return data;

        }

        function getEffect( id ) {

            return getBuild( library.effects[ id ], buildEffect );

        }

        // material

        function parseMaterial( xml ) {

            const data = {
                name: xml.getAttribute( 'name' )
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'instance_effect':
                        data.url = parseId( child.getAttribute( 'url' ) );
                        break;

                }

            }

            library.materials[ xml.getAttribute( 'id' ) ] = data;

        }

        function getTextureLoader( image ) {

            let loader;

            let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
            extension = extension.toLowerCase();

            switch ( extension ) {

                case 'tga':
                    loader = tgaLoader;
                    break;

                default:
                    loader = textureLoader;

            }

            return loader;

        }

        function buildMaterial( data ) {

            const effect = getEffect( data.url );
            const technique = effect.profile.technique;

            let material;

            switch ( technique.type ) {

                case 'phong':
                case 'blinn':
                    material = new MeshPhongMaterial();
                    break;

                case 'lambert':
                    material = new MeshLambertMaterial();
                    break;

                default:
                    material = new MeshBasicMaterial();
                    break;

            }

            material.name = data.name || '';

            function getTexture( textureObject, colorSpace = null ) {

                const sampler = effect.profile.samplers[ textureObject.id ];
                let image = null;

                // get image

                if ( sampler !== undefined ) {

                    const surface = effect.profile.surfaces[ sampler.source ];
                    image = getImage( surface.init_from );

                } else {

                    console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
                    image = getImage( textureObject.id );

                }

                // create texture if image is available

                if ( image !== null ) {

                    const loader = getTextureLoader( image );

                    if ( loader !== undefined ) {

                        const texture = loader.load( image );

                        const extra = textureObject.extra;

                        if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {

                            const technique = extra.technique;

                            texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
                            texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;

                            texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
                            texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );

                        } else {

                            texture.wrapS = RepeatWrapping;
                            texture.wrapT = RepeatWrapping;

                        }

                        if ( colorSpace !== null ) {

                            texture.colorSpace = colorSpace;

                        }

                        return texture;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );

                        return null;

                    }

                } else {

                    console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );

                    return null;

                }

            }

            const parameters = technique.parameters;

            for ( const key in parameters ) {

                const parameter = parameters[ key ];

                switch ( key ) {

                    case 'diffuse':
                        if ( parameter.color ) material.color.fromArray( parameter.color );
                        if ( parameter.texture ) material.map = getTexture( parameter.texture, SRGBColorSpace );
                        break;
                    case 'specular':
                        if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
                        if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
                        break;
                    case 'bump':
                        if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
                        break;
                    case 'ambient':
                        if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, SRGBColorSpace );
                        break;
                    case 'shininess':
                        if ( parameter.float && material.shininess ) material.shininess = parameter.float;
                        break;
                    case 'emission':
                        if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
                        if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, SRGBColorSpace );
                        break;

                }

            }

            ColorManagement.colorSpaceToWorking( material.color, SRGBColorSpace );
            if ( material.specular ) ColorManagement.colorSpaceToWorking( material.specular, SRGBColorSpace );
            if ( material.emissive ) ColorManagement.colorSpaceToWorking( material.emissive, SRGBColorSpace );

            //

            let transparent = parameters[ 'transparent' ];
            let transparency = parameters[ 'transparency' ];

            // <transparency> does not exist but <transparent>

            if ( transparency === undefined && transparent ) {

                transparency = {
                    float: 1
                };

            }

            // <transparent> does not exist but <transparency>

            if ( transparent === undefined && transparency ) {

                transparent = {
                    opaque: 'A_ONE',
                    data: {
                        color: [ 1, 1, 1, 1 ]
                    } };

            }

            if ( transparent && transparency ) {

                // handle case if a texture exists but no color

                if ( transparent.data.texture ) {

                    // we do not set an alpha map (see #13792)

                    material.transparent = true;

                } else {

                    const color = transparent.data.color;

                    switch ( transparent.opaque ) {

                        case 'A_ONE':
                            material.opacity = color[ 3 ] * transparency.float;
                            break;
                        case 'RGB_ZERO':
                            material.opacity = 1 - ( color[ 0 ] * transparency.float );
                            break;
                        case 'A_ZERO':
                            material.opacity = 1 - ( color[ 3 ] * transparency.float );
                            break;
                        case 'RGB_ONE':
                            material.opacity = color[ 0 ] * transparency.float;
                            break;
                        default:
                            console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );

                    }

                    if ( material.opacity < 1 ) material.transparent = true;

                }

            }

            //


            if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {

                const techniques = technique.extra.technique;

                for ( const k in techniques ) {

                    const v = techniques[ k ];

                    switch ( k ) {

                        case 'double_sided':
                            material.side = ( v === 1 ? DoubleSide : FrontSide );
                            break;

                        case 'bump':
                            material.normalMap = getTexture( v.texture );
                            material.normalScale = new Vector2( 1, 1 );
                            break;

                    }

                }

            }

            return material;

        }

        function getMaterial( id ) {

            return getBuild( library.materials[ id ], buildMaterial );

        }

        // camera

        function parseCamera( xml ) {

            const data = {
                name: xml.getAttribute( 'name' )
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'optics':
                        data.optics = parseCameraOptics( child );
                        break;

                }

            }

            library.cameras[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseCameraOptics( xml ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'technique_common':
                        return parseCameraTechnique( child );

                }

            }

            return {};

        }

        function parseCameraTechnique( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'perspective':
                    case 'orthographic':

                        data.technique = child.nodeName;
                        data.parameters = parseCameraParameters( child );

                        break;

                }

            }

            return data;

        }

        function parseCameraParameters( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'xfov':
                    case 'yfov':
                    case 'xmag':
                    case 'ymag':
                    case 'znear':
                    case 'zfar':
                    case 'aspect_ratio':
                        data[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                }

            }

            return data;

        }

        function buildCamera( data ) {

            let camera;

            switch ( data.optics.technique ) {

                case 'perspective':
                    camera = new PerspectiveCamera(
                        data.optics.parameters.yfov,
                        data.optics.parameters.aspect_ratio,
                        data.optics.parameters.znear,
                        data.optics.parameters.zfar
                    );
                    break;

                case 'orthographic':
                    let ymag = data.optics.parameters.ymag;
                    let xmag = data.optics.parameters.xmag;
                    const aspectRatio = data.optics.parameters.aspect_ratio;

                    xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
                    ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;

                    xmag *= 0.5;
                    ymag *= 0.5;

                    camera = new OrthographicCamera(
                        - xmag, xmag, ymag, - ymag, // left, right, top, bottom
                        data.optics.parameters.znear,
                        data.optics.parameters.zfar
                    );
                    break;

                default:
                    camera = new PerspectiveCamera();
                    break;

            }

            camera.name = data.name || '';

            return camera;

        }

        function getCamera( id ) {

            const data = library.cameras[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildCamera );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );

            return null;

        }

        // light

        function parseLight( xml ) {

            let data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        data = parseLightTechnique( child );
                        break;

                }

            }

            library.lights[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseLightTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'directional':
                    case 'point':
                    case 'spot':
                    case 'ambient':

                        data.technique = child.nodeName;
                        data.parameters = parseLightParameters( child );

                }

            }

            return data;

        }

        function parseLightParameters( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'color':
                        const array = parseFloats( child.textContent );
                        data.color = new Color().fromArray( array );
                        ColorManagement.colorSpaceToWorking( data.color, SRGBColorSpace );
                        break;

                    case 'falloff_angle':
                        data.falloffAngle = parseFloat( child.textContent );
                        break;

                    case 'quadratic_attenuation':
                        const f = parseFloat( child.textContent );
                        data.distance = f ? Math.sqrt( 1 / f ) : 0;
                        break;

                }

            }

            return data;

        }

        function buildLight( data ) {

            let light;

            switch ( data.technique ) {

                case 'directional':
                    light = new DirectionalLight();
                    break;

                case 'point':
                    light = new PointLight();
                    break;

                case 'spot':
                    light = new SpotLight();
                    break;

                case 'ambient':
                    light = new AmbientLight();
                    break;

            }

            if ( data.parameters.color ) light.color.copy( data.parameters.color );
            if ( data.parameters.distance ) light.distance = data.parameters.distance;

            return light;

        }

        function getLight( id ) {

            const data = library.lights[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildLight );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );

            return null;

        }

        // geometry

        function parseGeometry( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ),
                sources: {},
                vertices: {},
                primitives: []
            };

            const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];

            // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
            if ( mesh === undefined ) return;

            for ( let i = 0; i < mesh.childNodes.length; i ++ ) {

                const child = mesh.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                const id = child.getAttribute( 'id' );

                switch ( child.nodeName ) {

                    case 'source':
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'vertices':
                        // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
                        data.vertices = parseGeometryVertices( child );
                        break;

                    case 'polygons':
                        console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
                        break;

                    case 'lines':
                    case 'linestrips':
                    case 'polylist':
                    case 'triangles':
                        data.primitives.push( parseGeometryPrimitive( child ) );
                        break;

                    default:
                        console.log( child );

                }

            }

            library.geometries[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseSource( xml ) {

            const data = {
                array: [],
                stride: 3
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'float_array':
                        data.array = parseFloats( child.textContent );
                        break;

                    case 'Name_array':
                        data.array = parseStrings( child.textContent );
                        break;

                    case 'technique_common':
                        const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];

                        if ( accessor !== undefined ) {

                            data.stride = parseInt( accessor.getAttribute( 'stride' ) );

                        }

                        break;

                }

            }

            return data;

        }

        function parseGeometryVertices( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );

            }

            return data;

        }

        function parseGeometryPrimitive( xml ) {

            const primitive = {
                type: xml.nodeName,
                material: xml.getAttribute( 'material' ),
                count: parseInt( xml.getAttribute( 'count' ) ),
                inputs: {},
                stride: 0,
                hasUV: false
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const id = parseId( child.getAttribute( 'source' ) );
                        const semantic = child.getAttribute( 'semantic' );
                        const offset = parseInt( child.getAttribute( 'offset' ) );
                        const set = parseInt( child.getAttribute( 'set' ) );
                        const inputname = ( set > 0 ? semantic + set : semantic );
                        primitive.inputs[ inputname ] = { id: id, offset: offset };
                        primitive.stride = Math.max( primitive.stride, offset + 1 );
                        if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
                        break;

                    case 'vcount':
                        primitive.vcount = parseInts( child.textContent );
                        break;

                    case 'p':
                        primitive.p = parseInts( child.textContent );
                        break;

                }

            }

            return primitive;

        }

        function groupPrimitives( primitives ) {

            const build = {};

            for ( let i = 0; i < primitives.length; i ++ ) {

                const primitive = primitives[ i ];

                if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];

                build[ primitive.type ].push( primitive );

            }

            return build;

        }

        function checkUVCoordinates( primitives ) {

            let count = 0;

            for ( let i = 0, l = primitives.length; i < l; i ++ ) {

                const primitive = primitives[ i ];

                if ( primitive.hasUV === true ) {

                    count ++;

                }

            }

            if ( count > 0 && count < primitives.length ) {

                primitives.uvsNeedsFix = true;

            }

        }

        function buildGeometry( data ) {

            const build = {};

            const sources = data.sources;
            const vertices = data.vertices;
            const primitives = data.primitives;

            if ( primitives.length === 0 ) return {};

            // our goal is to create one buffer geometry for a single type of primitives
            // first, we group all primitives by their type

            const groupedPrimitives = groupPrimitives( primitives );

            for ( const type in groupedPrimitives ) {

                const primitiveType = groupedPrimitives[ type ];

                // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)

                checkUVCoordinates( primitiveType );

                // third, create a buffer geometry for each type of primitives

                build[ type ] = buildGeometryType( primitiveType, sources, vertices );

            }

            return build;

        }

        function buildGeometryType( primitives, sources, vertices ) {

            const build = {};

            const position = { array: [], stride: 0 };
            const normal = { array: [], stride: 0 };
            const uv = { array: [], stride: 0 };
            const uv1 = { array: [], stride: 0 };
            const color = { array: [], stride: 0 };

            const skinIndex = { array: [], stride: 4 };
            const skinWeight = { array: [], stride: 4 };

            const geometry = new BufferGeometry();

            const materialKeys = [];

            let start = 0;

            for ( let p = 0; p < primitives.length; p ++ ) {

                const primitive = primitives[ p ];
                const inputs = primitive.inputs;

                // groups

                let count = 0;

                switch ( primitive.type ) {

                    case 'lines':
                    case 'linestrips':
                        count = primitive.count * 2;
                        break;

                    case 'triangles':
                        count = primitive.count * 3;
                        break;

                    case 'polylist':

                        for ( let g = 0; g < primitive.count; g ++ ) {

                            const vc = primitive.vcount[ g ];

                            switch ( vc ) {

                                case 3:
                                    count += 3; // single triangle
                                    break;

                                case 4:
                                    count += 6; // quad, subdivided into two triangles
                                    break;

                                default:
                                    count += ( vc - 2 ) * 3; // polylist with more than four vertices
                                    break;

                            }

                        }

                        break;

                    default:
                        console.warn( 'THREE.ColladaLoader: Unknown primitive type:', primitive.type );

                }

                geometry.addGroup( start, count, p );
                start += count;

                // material

                if ( primitive.material ) {

                    materialKeys.push( primitive.material );

                }

                // geometry data

                for ( const name in inputs ) {

                    const input = inputs[ name ];

                    switch ( name ) {

                        case 'VERTEX':
                            for ( const key in vertices ) {

                                const id = vertices[ key ];

                                switch ( key ) {

                                    case 'POSITION':
                                        const prevLength = position.array.length;
                                        buildGeometryData( primitive, sources[ id ], input.offset, position.array );
                                        position.stride = sources[ id ].stride;

                                        if ( sources.skinWeights && sources.skinIndices ) {

                                            buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
                                            buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );

                                        }

                                        // see #3803

                                        if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {

                                            const count = ( position.array.length - prevLength ) / position.stride;

                                            for ( let i = 0; i < count; i ++ ) {

                                                // fill missing uv coordinates

                                                uv.array.push( 0, 0 );

                                            }

                                        }

                                        break;

                                    case 'NORMAL':
                                        buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
                                        normal.stride = sources[ id ].stride;
                                        break;

                                    case 'COLOR':
                                        buildGeometryData( primitive, sources[ id ], input.offset, color.array );
                                        color.stride = sources[ id ].stride;
                                        break;

                                    case 'TEXCOORD':
                                        buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
                                        uv.stride = sources[ id ].stride;
                                        break;

                                    case 'TEXCOORD1':
                                        buildGeometryData( primitive, sources[ id ], input.offset, uv1.array );
                                        uv.stride = sources[ id ].stride;
                                        break;

                                    default:
                                        console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );

                                }

                            }

                            break;

                        case 'NORMAL':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
                            normal.stride = sources[ input.id ].stride;
                            break;

                        case 'COLOR':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
                            color.stride = sources[ input.id ].stride;
                            break;

                        case 'TEXCOORD':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
                            uv.stride = sources[ input.id ].stride;
                            break;

                        case 'TEXCOORD1':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, uv1.array );
                            uv1.stride = sources[ input.id ].stride;
                            break;

                    }

                }

            }

            // build geometry

            if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
            if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
            if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
            if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
            if ( uv1.array.length > 0 ) geometry.setAttribute( 'uv1', new Float32BufferAttribute( uv1.array, uv1.stride ) );

            if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
            if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );

            build.data = geometry;
            build.type = primitives[ 0 ].type;
            build.materialKeys = materialKeys;

            return build;

        }

        function buildGeometryData( primitive, source, offset, array, isColor = false ) {

            const indices = primitive.p;
            const stride = primitive.stride;
            const vcount = primitive.vcount;

            function pushVector( i ) {

                let index = indices[ i + offset ] * sourceStride;
                const length = index + sourceStride;

                for ( ; index < length; index ++ ) {

                    array.push( sourceArray[ index ] );

                }

                if ( isColor ) {

                    // convert the vertex colors from srgb to linear if present
                    const startIndex = array.length - sourceStride - 1;
                    tempColor.setRGB(
                        array[ startIndex + 0 ],
                        array[ startIndex + 1 ],
                        array[ startIndex + 2 ],
                        SRGBColorSpace
                    );

                    array[ startIndex + 0 ] = tempColor.r;
                    array[ startIndex + 1 ] = tempColor.g;
                    array[ startIndex + 2 ] = tempColor.b;

                }

            }

            const sourceArray = source.array;
            const sourceStride = source.stride;

            if ( primitive.vcount !== undefined ) {

                let index = 0;

                for ( let i = 0, l = vcount.length; i < l; i ++ ) {

                    const count = vcount[ i ];

                    if ( count === 4 ) {

                        const a = index + stride * 0;
                        const b = index + stride * 1;
                        const c = index + stride * 2;
                        const d = index + stride * 3;

                        pushVector( a ); pushVector( b ); pushVector( d );
                        pushVector( b ); pushVector( c ); pushVector( d );

                    } else if ( count === 3 ) {

                        const a = index + stride * 0;
                        const b = index + stride * 1;
                        const c = index + stride * 2;

                        pushVector( a ); pushVector( b ); pushVector( c );

                    } else if ( count > 4 ) {

                        for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {

                            const a = index + stride * 0;
                            const b = index + stride * k;
                            const c = index + stride * ( k + 1 );

                            pushVector( a ); pushVector( b ); pushVector( c );

                        }

                    }

                    index += stride * count;

                }

            } else {

                for ( let i = 0, l = indices.length; i < l; i += stride ) {

                    pushVector( i );

                }

            }

        }

        function getGeometry( id ) {

            return getBuild( library.geometries[ id ], buildGeometry );

        }

        // kinematics

        function parseKinematicsModel( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                joints: {},
                links: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        parseKinematicsTechniqueCommon( child, data );
                        break;

                }

            }

            library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildKinematicsModel( data ) {

            if ( data.build !== undefined ) return data.build;

            return data;

        }

        function getKinematicsModel( id ) {

            return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );

        }

        function parseKinematicsTechniqueCommon( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'joint':
                        data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
                        break;

                    case 'link':
                        data.links.push( parseKinematicsLink( child ) );
                        break;

                }

            }

        }

        function parseKinematicsJoint( xml ) {

            let data;

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'prismatic':
                    case 'revolute':
                        data = parseKinematicsJointParameter( child );
                        break;

                }

            }

            return data;

        }

        function parseKinematicsJointParameter( xml ) {

            const data = {
                sid: xml.getAttribute( 'sid' ),
                name: xml.getAttribute( 'name' ) || '',
                axis: new Vector3(),
                limits: {
                    min: 0,
                    max: 0
                },
                type: xml.nodeName,
                static: false,
                zeroPosition: 0,
                middlePosition: 0
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'axis':
                        const array = parseFloats( child.textContent );
                        data.axis.fromArray( array );
                        break;
                    case 'limits':
                        const max = child.getElementsByTagName( 'max' )[ 0 ];
                        const min = child.getElementsByTagName( 'min' )[ 0 ];

                        data.limits.max = parseFloat( max.textContent );
                        data.limits.min = parseFloat( min.textContent );
                        break;

                }

            }

            // if min is equal to or greater than max, consider the joint static

            if ( data.limits.min >= data.limits.max ) {

                data.static = true;

            }

            // calculate middle position

            data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;

            return data;

        }

        function parseKinematicsLink( xml ) {

            const data = {
                sid: xml.getAttribute( 'sid' ),
                name: xml.getAttribute( 'name' ) || '',
                attachments: [],
                transforms: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'attachment_full':
                        data.attachments.push( parseKinematicsAttachment( child ) );
                        break;

                    case 'matrix':
                    case 'translate':
                    case 'rotate':
                        data.transforms.push( parseKinematicsTransform( child ) );
                        break;

                }

            }

            return data;

        }

        function parseKinematicsAttachment( xml ) {

            const data = {
                joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
                transforms: [],
                links: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'link':
                        data.links.push( parseKinematicsLink( child ) );
                        break;

                    case 'matrix':
                    case 'translate':
                    case 'rotate':
                        data.transforms.push( parseKinematicsTransform( child ) );
                        break;

                }

            }

            return data;

        }

        function parseKinematicsTransform( xml ) {

            const data = {
                type: xml.nodeName
            };

            const array = parseFloats( xml.textContent );

            switch ( data.type ) {

                case 'matrix':
                    data.obj = new Matrix4();
                    data.obj.fromArray( array ).transpose();
                    break;

                case 'translate':
                    data.obj = new Vector3();
                    data.obj.fromArray( array );
                    break;

                case 'rotate':
                    data.obj = new Vector3();
                    data.obj.fromArray( array );
                    data.angle = MathUtils.degToRad( array[ 3 ] );
                    break;

            }

            return data;

        }

        // physics

        function parsePhysicsModel( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                rigidBodies: {}
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'rigid_body':
                        data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
                        parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
                        break;

                }

            }

            library.physicsModels[ xml.getAttribute( 'id' ) ] = data;

        }

        function parsePhysicsRigidBody( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        parsePhysicsTechniqueCommon( child, data );
                        break;

                }

            }

        }

        function parsePhysicsTechniqueCommon( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'inertia':
                        data.inertia = parseFloats( child.textContent );
                        break;

                    case 'mass':
                        data.mass = parseFloats( child.textContent )[ 0 ];
                        break;

                }

            }

        }

        // scene

        function parseKinematicsScene( xml ) {

            const data = {
                bindJointAxis: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'bind_joint_axis':
                        data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
                        break;

                }

            }

            library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;

        }

        function parseKinematicsBindJointAxis( xml ) {

            const data = {
                target: xml.getAttribute( 'target' ).split( '/' ).pop()
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'axis':
                        const param = child.getElementsByTagName( 'param' )[ 0 ];
                        data.axis = param.textContent;
                        const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
                        data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
                        break;

                }

            }

            return data;

        }

        function buildKinematicsScene( data ) {

            if ( data.build !== undefined ) return data.build;

            return data;

        }

        function getKinematicsScene( id ) {

            return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );

        }

        function setupKinematics() {

            const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
            const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
            const visualSceneId = Object.keys( library.visualScenes )[ 0 ];

            if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;

            const kinematicsModel = getKinematicsModel( kinematicsModelId );
            const kinematicsScene = getKinematicsScene( kinematicsSceneId );
            const visualScene = getVisualScene( visualSceneId );

            const bindJointAxis = kinematicsScene.bindJointAxis;
            const jointMap = {};

            for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {

                const axis = bindJointAxis[ i ];

                // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'

                const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );

                if ( targetElement ) {

                    // get the parent of the transform element

                    const parentVisualElement = targetElement.parentElement;

                    // connect the joint of the kinematics model with the element in the visual scene

                    connect( axis.jointIndex, parentVisualElement );

                }

            }

            function connect( jointIndex, visualElement ) {

                const visualElementName = visualElement.getAttribute( 'name' );
                const joint = kinematicsModel.joints[ jointIndex ];

                visualScene.traverse( function ( object ) {

                    if ( object.name === visualElementName ) {

                        jointMap[ jointIndex ] = {
                            object: object,
                            transforms: buildTransformList( visualElement ),
                            joint: joint,
                            position: joint.zeroPosition
                        };

                    }

                } );

            }

            const m0 = new Matrix4();

            kinematics = {

                joints: kinematicsModel && kinematicsModel.joints,

                getJointValue: function ( jointIndex ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        return jointData.position;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );

                    }

                },

                setJointValue: function ( jointIndex, value ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        const joint = jointData.joint;

                        if ( value > joint.limits.max || value < joint.limits.min ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );

                        } else if ( joint.static ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );

                        } else {

                            const object = jointData.object;
                            const axis = joint.axis;
                            const transforms = jointData.transforms;

                            matrix.identity();

                            // each update, we have to apply all transforms in the correct order

                            for ( let i = 0; i < transforms.length; i ++ ) {

                                const transform = transforms[ i ];

                                // if there is a connection of the transform node with a joint, apply the joint value

                                if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {

                                    switch ( joint.type ) {

                                        case 'revolute':
                                            matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
                                            break;

                                        case 'prismatic':
                                            matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
                                            break;

                                        default:
                                            console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
                                            break;

                                    }

                                } else {

                                    switch ( transform.type ) {

                                        case 'matrix':
                                            matrix.multiply( transform.obj );
                                            break;

                                        case 'translate':
                                            matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
                                            break;

                                        case 'scale':
                                            matrix.scale( transform.obj );
                                            break;

                                        case 'rotate':
                                            matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
                                            break;

                                    }

                                }

                            }

                            object.matrix.copy( matrix );
                            object.matrix.decompose( object.position, object.quaternion, object.scale );

                            jointMap[ jointIndex ].position = value;

                        }

                    } else {

                        console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );

                    }

                }

            };

        }

        function buildTransformList( node ) {

            const transforms = [];

            const xml = collada.querySelector( '[id="' + node.id + '"]' );

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let array, vector;

                switch ( child.nodeName ) {

                    case 'matrix':
                        array = parseFloats( child.textContent );
                        const matrix = new Matrix4().fromArray( array ).transpose();
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: matrix
                        } );
                        break;

                    case 'translate':
                    case 'scale':
                        array = parseFloats( child.textContent );
                        vector = new Vector3().fromArray( array );
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: vector
                        } );
                        break;

                    case 'rotate':
                        array = parseFloats( child.textContent );
                        vector = new Vector3().fromArray( array );
                        const angle = MathUtils.degToRad( array[ 3 ] );
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: vector,
                            angle: angle
                        } );
                        break;

                }

            }

            return transforms;

        }

        // nodes

        function prepareNodes( xml ) {

            const elements = xml.getElementsByTagName( 'node' );

            // ensure all node elements have id attributes

            for ( let i = 0; i < elements.length; i ++ ) {

                const element = elements[ i ];

                if ( element.hasAttribute( 'id' ) === false ) {

                    element.setAttribute( 'id', generateId() );

                }

            }

        }

        const matrix = new Matrix4();
        const vector = new Vector3();

        function parseNode( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                type: xml.getAttribute( 'type' ),
                id: xml.getAttribute( 'id' ),
                sid: xml.getAttribute( 'sid' ),
                matrix: new Matrix4(),
                nodes: [],
                instanceCameras: [],
                instanceControllers: [],
                instanceLights: [],
                instanceGeometries: [],
                instanceNodes: [],
                transforms: {}
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let array;

                switch ( child.nodeName ) {

                    case 'node':
                        data.nodes.push( child.getAttribute( 'id' ) );
                        parseNode( child );
                        break;

                    case 'instance_camera':
                        data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'instance_controller':
                        data.instanceControllers.push( parseNodeInstance( child ) );
                        break;

                    case 'instance_light':
                        data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'instance_geometry':
                        data.instanceGeometries.push( parseNodeInstance( child ) );
                        break;

                    case 'instance_node':
                        data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'matrix':
                        array = parseFloats( child.textContent );
                        data.matrix.multiply( matrix.fromArray( array ).transpose() );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'translate':
                        array = parseFloats( child.textContent );
                        vector.fromArray( array );
                        data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'rotate':
                        array = parseFloats( child.textContent );
                        const angle = MathUtils.degToRad( array[ 3 ] );
                        data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'scale':
                        array = parseFloats( child.textContent );
                        data.matrix.scale( vector.fromArray( array ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'extra':
                        break;

                    default:
                        console.log( child );

                }

            }

            if ( hasNode( data.id ) ) {

                console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );

            } else {

                library.nodes[ data.id ] = data;

            }

            return data;

        }

        function parseNodeInstance( xml ) {

            const data = {
                id: parseId( xml.getAttribute( 'url' ) ),
                materials: {},
                skeletons: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'bind_material':
                        const instances = child.getElementsByTagName( 'instance_material' );

                        for ( let j = 0; j < instances.length; j ++ ) {

                            const instance = instances[ j ];
                            const symbol = instance.getAttribute( 'symbol' );
                            const target = instance.getAttribute( 'target' );

                            data.materials[ symbol ] = parseId( target );

                        }

                        break;

                    case 'skeleton':
                        data.skeletons.push( parseId( child.textContent ) );
                        break;

                    default:
                        break;

                }

            }

            return data;

        }

        function buildSkeleton( skeletons, joints ) {

            const boneData = [];
            const sortedBoneData = [];

            let i, j, data;

            // a skeleton can have multiple root bones. collada expresses this
            // situation with multiple "skeleton" tags per controller instance

            for ( i = 0; i < skeletons.length; i ++ ) {

                const skeleton = skeletons[ i ];

                let root;

                if ( hasNode( skeleton ) ) {

                    root = getNode( skeleton );
                    buildBoneHierarchy( root, joints, boneData );

                } else if ( hasVisualScene( skeleton ) ) {

                    // handle case where the skeleton refers to the visual scene (#13335)

                    const visualScene = library.visualScenes[ skeleton ];
                    const children = visualScene.children;

                    for ( let j = 0; j < children.length; j ++ ) {

                        const child = children[ j ];

                        if ( child.type === 'JOINT' ) {

                            const root = getNode( child.id );
                            buildBoneHierarchy( root, joints, boneData );

                        }

                    }

                } else {

                    console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );

                }

            }

            // sort bone data (the order is defined in the corresponding controller)

            for ( i = 0; i < joints.length; i ++ ) {

                for ( j = 0; j < boneData.length; j ++ ) {

                    data = boneData[ j ];

                    if ( data.bone.name === joints[ i ].name ) {

                        sortedBoneData[ i ] = data;
                        data.processed = true;
                        break;

                    }

                }

            }

            // add unprocessed bone data at the end of the list

            for ( i = 0; i < boneData.length; i ++ ) {

                data = boneData[ i ];

                if ( data.processed === false ) {

                    sortedBoneData.push( data );
                    data.processed = true;

                }

            }

            // setup arrays for skeleton creation

            const bones = [];
            const boneInverses = [];

            for ( i = 0; i < sortedBoneData.length; i ++ ) {

                data = sortedBoneData[ i ];

                bones.push( data.bone );
                boneInverses.push( data.boneInverse );

            }

            return new Skeleton( bones, boneInverses );

        }

        function buildBoneHierarchy( root, joints, boneData ) {

            // setup bone data from visual scene

            root.traverse( function ( object ) {

                if ( object.isBone === true ) {

                    let boneInverse;

                    // retrieve the boneInverse from the controller data

                    for ( let i = 0; i < joints.length; i ++ ) {

                        const joint = joints[ i ];

                        if ( joint.name === object.name ) {

                            boneInverse = joint.boneInverse;
                            break;

                        }

                    }

                    if ( boneInverse === undefined ) {

                        // Unfortunately, there can be joints in the visual scene that are not part of the
                        // corresponding controller. In this case, we have to create a dummy boneInverse matrix
                        // for the respective bone. This bone won't affect any vertices, because there are no skin indices
                        // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
                        // ensure a correct animation of the model.

                        boneInverse = new Matrix4();

                    }

                    boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );

                }

            } );

        }

        function buildNode( data ) {

            const objects = [];

            const matrix = data.matrix;
            const nodes = data.nodes;
            const type = data.type;
            const instanceCameras = data.instanceCameras;
            const instanceControllers = data.instanceControllers;
            const instanceLights = data.instanceLights;
            const instanceGeometries = data.instanceGeometries;
            const instanceNodes = data.instanceNodes;

            // nodes

            for ( let i = 0, l = nodes.length; i < l; i ++ ) {

                objects.push( getNode( nodes[ i ] ) );

            }

            // instance cameras

            for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {

                const instanceCamera = getCamera( instanceCameras[ i ] );

                if ( instanceCamera !== null ) {

                    objects.push( instanceCamera.clone() );

                }

            }

            // instance controllers

            for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {

                const instance = instanceControllers[ i ];
                const controller = getController( instance.id );
                const geometries = getGeometry( controller.id );
                const newObjects = buildObjects( geometries, instance.materials );

                const skeletons = instance.skeletons;
                const joints = controller.skin.joints;

                const skeleton = buildSkeleton( skeletons, joints );

                for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {

                    const object = newObjects[ j ];

                    if ( object.isSkinnedMesh ) {

                        object.bind( skeleton, controller.skin.bindMatrix );
                        object.normalizeSkinWeights();

                    }

                    objects.push( object );

                }

            }

            // instance lights

            for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {

                const instanceLight = getLight( instanceLights[ i ] );

                if ( instanceLight !== null ) {

                    objects.push( instanceLight.clone() );

                }

            }

            // instance geometries

            for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {

                const instance = instanceGeometries[ i ];

                // a single geometry instance in collada can lead to multiple object3Ds.
                // this is the case when primitives are combined like triangles and lines

                const geometries = getGeometry( instance.id );
                const newObjects = buildObjects( geometries, instance.materials );

                for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {

                    objects.push( newObjects[ j ] );

                }

            }

            // instance nodes

            for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {

                objects.push( getNode( instanceNodes[ i ] ).clone() );

            }

            let object;

            if ( nodes.length === 0 && objects.length === 1 ) {

                object = objects[ 0 ];

            } else {

                object = ( type === 'JOINT' ) ? new Bone() : new Group();

                for ( let i = 0; i < objects.length; i ++ ) {

                    object.add( objects[ i ] );

                }

            }

            object.name = ( type === 'JOINT' ) ? data.sid : data.name;
            object.matrix.copy( matrix );
            object.matrix.decompose( object.position, object.quaternion, object.scale );

            return object;

        }

        const fallbackMaterial = new MeshBasicMaterial( {
            name: Loader.DEFAULT_MATERIAL_NAME,
            color: 0xff00ff
        } );

        function resolveMaterialBinding( keys, instanceMaterials ) {

            const materials = [];

            for ( let i = 0, l = keys.length; i < l; i ++ ) {

                const id = instanceMaterials[ keys[ i ] ];

                if ( id === undefined ) {

                    console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
                    materials.push( fallbackMaterial );

                } else {

                    materials.push( getMaterial( id ) );

                }

            }

            return materials;

        }

        function buildObjects( geometries, instanceMaterials ) {

            const objects = [];

            for ( const type in geometries ) {

                const geometry = geometries[ type ];

                const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );

                // handle case if no materials are defined

                if ( materials.length === 0 ) {

                    if ( type === 'lines' || type === 'linestrips' ) {

                        materials.push( new LineBasicMaterial() );

                    } else {

                        materials.push( new MeshPhongMaterial() );

                    }

                }

                // Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.

                if ( type === 'lines' || type === 'linestrips' ) {

                    for ( let i = 0, l = materials.length; i < l; i ++ ) {

                        const material = materials[ i ];

                        if ( material.isMeshPhongMaterial === true || material.isMeshLambertMaterial === true ) {

                            const lineMaterial = new LineBasicMaterial();

                            // copy compatible properties

                            lineMaterial.color.copy( material.color );
                            lineMaterial.opacity = material.opacity;
                            lineMaterial.transparent = material.transparent;

                            // replace material

                            materials[ i ] = lineMaterial;

                        }

                    }

                }

                // regard skinning

                const skinning = ( geometry.data.attributes.skinIndex !== undefined );

                // choose between a single or multi materials (material array)

                const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;

                // now create a specific 3D object

                let object;

                switch ( type ) {

                    case 'lines':
                        object = new LineSegments( geometry.data, material );
                        break;

                    case 'linestrips':
                        object = new Line( geometry.data, material );
                        break;

                    case 'triangles':
                    case 'polylist':
                        if ( skinning ) {

                            object = new SkinnedMesh( geometry.data, material );

                        } else {

                            object = new Mesh( geometry.data, material );

                        }

                        break;

                }

                objects.push( object );

            }

            return objects;

        }

        function hasNode( id ) {

            return library.nodes[ id ] !== undefined;

        }

        function getNode( id ) {

            return getBuild( library.nodes[ id ], buildNode );

        }

        // visual scenes

        function parseVisualScene( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ),
                children: []
            };

            prepareNodes( xml );

            const elements = getElementsByTagName( xml, 'node' );

            for ( let i = 0; i < elements.length; i ++ ) {

                data.children.push( parseNode( elements[ i ] ) );

            }

            library.visualScenes[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildVisualScene( data ) {

            const group = new Group();
            group.name = data.name;

            const children = data.children;

            for ( let i = 0; i < children.length; i ++ ) {

                const child = children[ i ];

                group.add( getNode( child.id ) );

            }

            return group;

        }

        function hasVisualScene( id ) {

            return library.visualScenes[ id ] !== undefined;

        }

        function getVisualScene( id ) {

            return getBuild( library.visualScenes[ id ], buildVisualScene );

        }

        // scenes

        function parseScene( xml ) {

            const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
            return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );

        }

        function setupAnimations() {

            const clips = library.clips;

            if ( isEmpty( clips ) === true ) {

                if ( isEmpty( library.animations ) === false ) {

                    // if there are animations but no clips, we create a default clip for playback

                    const tracks = [];

                    for ( const id in library.animations ) {

                        const animationTracks = getAnimation( id );

                        for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {

                            tracks.push( animationTracks[ i ] );

                        }

                    }

                    animations.push( new AnimationClip( 'default', - 1, tracks ) );

                }

            } else {

                for ( const id in clips ) {

                    animations.push( getAnimationClip( id ) );

                }

            }

        }

        // convert the parser error element into text with each child elements text
        // separated by new lines.

        function parserErrorToText( parserError ) {

            let result = '';
            const stack = [ parserError ];

            while ( stack.length ) {

                const node = stack.shift();

                if ( node.nodeType === Node.TEXT_NODE ) {

                    result += node.textContent;

                } else {

                    result += '\n';
                    stack.push( ...node.childNodes );

                }

            }

            return result.trim();

        }

        if ( text.length === 0 ) {

            return { scene: new Scene() };

        }

        const xml = new DOMParser().parseFromString( text, 'application/xml' );

        const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];

        const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
        if ( parserError !== undefined ) {

            // Chrome will return parser error with a div in it

            const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
            let errorText;

            if ( errorElement ) {

                errorText = errorElement.textContent;

            } else {

                errorText = parserErrorToText( parserError );

            }

            console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );

            return null;

        }

        // metadata

        const version = collada.getAttribute( 'version' );
        console.debug( 'THREE.ColladaLoader: File version', version );

        const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
        const textureLoader = new TextureLoader( this.manager );
        textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );

        let tgaLoader;

        if ( TGALoader ) {

            tgaLoader = new TGALoader( this.manager );
            tgaLoader.setPath( this.resourcePath || path );

        }

        //

        const tempColor = new Color();
        const animations = [];
        let kinematics = {};
        let count = 0;

        //

        const library = {
            animations: {},
            clips: {},
            controllers: {},
            images: {},
            effects: {},
            materials: {},
            cameras: {},
            lights: {},
            geometries: {},
            nodes: {},
            visualScenes: {},
            kinematicsModels: {},
            physicsModels: {},
            kinematicsScenes: {}
        };

        parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
        parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
        parseLibrary( collada, 'library_controllers', 'controller', parseController );
        parseLibrary( collada, 'library_images', 'image', parseImage );
        parseLibrary( collada, 'library_effects', 'effect', parseEffect );
        parseLibrary( collada, 'library_materials', 'material', parseMaterial );
        parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
        parseLibrary( collada, 'library_lights', 'light', parseLight );
        parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
        parseLibrary( collada, 'library_nodes', 'node', parseNode );
        parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
        parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
        parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
        parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );

        buildLibrary( library.animations, buildAnimation );
        buildLibrary( library.clips, buildAnimationClip );
        buildLibrary( library.controllers, buildController );
        buildLibrary( library.images, buildImage );
        buildLibrary( library.effects, buildEffect );
        buildLibrary( library.materials, buildMaterial );
        buildLibrary( library.cameras, buildCamera );
        buildLibrary( library.lights, buildLight );
        buildLibrary( library.geometries, buildGeometry );
        buildLibrary( library.visualScenes, buildVisualScene );

        setupAnimations();
        setupKinematics();

        const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
        scene.animations = animations;

        if ( asset.upAxis === 'Z_UP' ) {

            console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
            scene.rotation.set( - Math.PI / 2, 0, 0 );

        }

        scene.scale.multiplyScalar( asset.unit );

        return {
            get animations() {

                console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
                return animations;

            },
            kinematics: kinematics,
            library: library,
            scene: scene
        };

    }

getElementsByTagName(xml: any, name: any): any[]

Parameters:

  • xml any
  • name any

Returns: any[]

Calls:

  • array.push

Internal Comments:

// Non recursive xml.getElementsByTagName() ... (x2)

Code
function getElementsByTagName( xml, name ) {

            // Non recursive xml.getElementsByTagName() ...

            const array = [];
            const childNodes = xml.childNodes;

            for ( let i = 0, l = childNodes.length; i < l; i ++ ) {

                const child = childNodes[ i ];

                if ( child.nodeName === name ) {

                    array.push( child );

                }

            }

            return array;

        }

parseStrings(text: any): any[]

Parameters:

  • text any

Returns: any[]

Calls:

  • text.trim().split
Code
function parseStrings( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parts[ i ];

            }

            return array;

        }

parseFloats(text: any): any[]

Parameters:

  • text any

Returns: any[]

Calls:

  • text.trim().split
  • parseFloat
Code
function parseFloats( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parseFloat( parts[ i ] );

            }

            return array;

        }

parseInts(text: any): any[]

Parameters:

  • text any

Returns: any[]

Calls:

  • text.trim().split
  • parseInt
Code
function parseInts( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parseInt( parts[ i ] );

            }

            return array;

        }

parseId(text: any): any

Parameters:

  • text any

Returns: any

Calls:

  • text.substring
Code
function parseId( text ) {

            return text.substring( 1 );

        }

generateId(): string

Returns: string

Code
function generateId() {

            return 'three_default_' + ( count ++ );

        }

isEmpty(object: any): boolean

Parameters:

  • object any

Returns: boolean

Calls:

  • Object.keys
Code
function isEmpty( object ) {

            return Object.keys( object ).length === 0;

        }

parseAsset(xml: any): { unit: number; upAxis: any; }

Parameters:

  • xml any

Returns: { unit: number; upAxis: any; }

Calls:

  • parseAssetUnit
  • getElementsByTagName
  • parseAssetUpAxis
Code
function parseAsset( xml ) {

            return {
                unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
                upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
            };

        }

parseAssetUnit(xml: any): number

Parameters:

  • xml any

Returns: number

Calls:

  • xml.hasAttribute
  • parseFloat
  • xml.getAttribute
Code
function parseAssetUnit( xml ) {

            if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {

                return parseFloat( xml.getAttribute( 'meter' ) );

            } else {

                return 1; // default 1 meter

            }

        }

parseAssetUpAxis(xml: any): any

Parameters:

  • xml any

Returns: any

Code
function parseAssetUpAxis( xml ) {

            return xml !== undefined ? xml.textContent : 'Y_UP';

        }

parseLibrary(xml: any, libraryName: any, nodeName: any, parser: any): void

Parameters:

  • xml any
  • libraryName any
  • nodeName any
  • parser any

Returns: void

Calls:

  • getElementsByTagName
  • parser
Code
function parseLibrary( xml, libraryName, nodeName, parser ) {

            const library = getElementsByTagName( xml, libraryName )[ 0 ];

            if ( library !== undefined ) {

                const elements = getElementsByTagName( library, nodeName );

                for ( let i = 0; i < elements.length; i ++ ) {

                    parser( elements[ i ] );

                }

            }

        }

buildLibrary(data: any, builder: any): void

Parameters:

  • data any
  • builder any

Returns: void

Calls:

  • builder
Code
function buildLibrary( data, builder ) {

            for ( const name in data ) {

                const object = data[ name ];
                object.build = builder( data[ name ] );

            }

        }

getBuild(data: any, builder: any): any

Parameters:

  • data any
  • builder any

Returns: any

Calls:

  • builder
Code
function getBuild( data, builder ) {

            if ( data.build !== undefined ) return data.build;

            data.build = builder( data );

            return data.build;

        }

parseAnimation(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • child.getAttribute
  • parseSource
  • parseAnimationSampler
  • parseAnimationChannel
  • parseAnimation
  • console.log
  • xml.getAttribute
  • MathUtils.generateUUID

Internal Comments:

// hierarchy of related animations (x3)
// since 'id' attributes can be optional, it's necessary to generate a UUID for unique assignment (x5)

Code
function parseAnimation( xml ) {

            const data = {
                sources: {},
                samplers: {},
                channels: {}
            };

            let hasChildren = false;

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let id;

                switch ( child.nodeName ) {

                    case 'source':
                        id = child.getAttribute( 'id' );
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'sampler':
                        id = child.getAttribute( 'id' );
                        data.samplers[ id ] = parseAnimationSampler( child );
                        break;

                    case 'channel':
                        id = child.getAttribute( 'target' );
                        data.channels[ id ] = parseAnimationChannel( child );
                        break;

                    case 'animation':
                        // hierarchy of related animations
                        parseAnimation( child );
                        hasChildren = true;
                        break;

                    default:
                        console.log( child );

                }

            }

            if ( hasChildren === false ) {

                // since 'id' attributes can be optional, it's necessary to generate a UUID for unique assignment

                library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;

            }

        }

parseAnimationSampler(xml: any): { inputs: {}; }

Parameters:

  • xml any

Returns: { inputs: {}; }

Calls:

  • parseId
  • child.getAttribute
Code
function parseAnimationSampler( xml ) {

            const data = {
                inputs: {},
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const id = parseId( child.getAttribute( 'source' ) );
                        const semantic = child.getAttribute( 'semantic' );
                        data.inputs[ semantic ] = id;
                        break;

                }

            }

            return data;

        }

parseAnimationChannel(xml: any): { member: any; indices: any; id: any; sid: any; arraySyntax: boolean; memberSyntax: boolean; sampler: any; }

Parameters:

  • xml any

Returns: { member: any; indices: any; id: any; sid: any; arraySyntax: boolean; memberSyntax: boolean; sampler: any; }

Calls:

  • xml.getAttribute
  • target.split
  • parts.shift
  • sid.indexOf
  • sid.split
  • indices.shift
  • parseInt
  • indices[ i ].replace
  • parseId

Internal Comments:

// parsing SID Addressing Syntax (x2)
// check selection syntax (x2)
//  member selection access (x3)
// array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices. (x2)

Code
function parseAnimationChannel( xml ) {

            const data = {};

            const target = xml.getAttribute( 'target' );

            // parsing SID Addressing Syntax

            let parts = target.split( '/' );

            const id = parts.shift();
            let sid = parts.shift();

            // check selection syntax

            const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
            const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );

            if ( memberSyntax ) {

                //  member selection access

                parts = sid.split( '.' );
                sid = parts.shift();
                data.member = parts.shift();

            } else if ( arraySyntax ) {

                // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.

                const indices = sid.split( '(' );
                sid = indices.shift();

                for ( let i = 0; i < indices.length; i ++ ) {

                    indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );

                }

                data.indices = indices;

            }

            data.id = id;
            data.sid = sid;

            data.arraySyntax = arraySyntax;
            data.memberSyntax = memberSyntax;

            data.sampler = parseId( xml.getAttribute( 'source' ) );

            return data;

        }

buildAnimation(data: any): any[]

Parameters:

  • data any

Returns: any[]

Calls:

  • channels.hasOwnProperty
  • buildAnimationChannel
  • createKeyframeTracks
Code
function buildAnimation( data ) {

            const tracks = [];

            const channels = data.channels;
            const samplers = data.samplers;
            const sources = data.sources;

            for ( const target in channels ) {

                if ( channels.hasOwnProperty( target ) ) {

                    const channel = channels[ target ];
                    const sampler = samplers[ channel.sampler ];

                    const inputId = sampler.inputs.INPUT;
                    const outputId = sampler.inputs.OUTPUT;

                    const inputSource = sources[ inputId ];
                    const outputSource = sources[ outputId ];

                    const animation = buildAnimationChannel( channel, inputSource, outputSource );

                    createKeyframeTracks( animation, tracks );

                }

            }

            return tracks;

        }

getAnimation(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getAnimation( id ) {

            return getBuild( library.animations[ id ], buildAnimation );

        }

buildAnimationChannel(channel: any, inputSource: any, outputSource: any): { name: any; keyframes: { time: number; value: any; }[]; }

Parameters:

  • channel any
  • inputSource any
  • outputSource any

Returns: { name: any; keyframes: { time: number; value: any; }[]; }

Calls:

  • getNode
  • node.matrix.clone().transpose
  • console.warn
  • prepareAnimationData

Internal Comments:

// the collada spec allows the animation of data in various ways.
// depending on the transform type (matrix, translate, rotate, scale), we execute different logic

Code
function buildAnimationChannel( channel, inputSource, outputSource ) {

            const node = library.nodes[ channel.id ];
            const object3D = getNode( node.id );

            const transform = node.transforms[ channel.sid ];
            const defaultMatrix = node.matrix.clone().transpose();

            let time, stride;
            let i, il, j, jl;

            const data = {};

            // the collada spec allows the animation of data in various ways.
            // depending on the transform type (matrix, translate, rotate, scale), we execute different logic

            switch ( transform ) {

                case 'matrix':

                    for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {

                        time = inputSource.array[ i ];
                        stride = i * outputSource.stride;

                        if ( data[ time ] === undefined ) data[ time ] = {};

                        if ( channel.arraySyntax === true ) {

                            const value = outputSource.array[ stride ];
                            const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];

                            data[ time ][ index ] = value;

                        } else {

                            for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {

                                data[ time ][ j ] = outputSource.array[ stride + j ];

                            }

                        }

                    }

                    break;

                case 'translate':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

                case 'rotate':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

                case 'scale':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

            }

            const keyframes = prepareAnimationData( data, defaultMatrix );

            const animation = {
                name: object3D.uuid,
                keyframes: keyframes
            };

            return animation;

        }

prepareAnimationData(data: any, defaultMatrix: any): { time: number; value: any; }[]

Parameters:

  • data any
  • defaultMatrix any

Returns: { time: number; value: any; }[]

Calls:

  • keyframes.push
  • parseFloat
  • keyframes.sort
  • transformAnimationData

Internal Comments:

// transfer data into a sortable array
// ensure keyframes are sorted by time (x4)
// now we clean up all animation data, so we can use them for keyframe tracks
// array sort function

Code
function prepareAnimationData( data, defaultMatrix ) {

            const keyframes = [];

            // transfer data into a sortable array

            for ( const time in data ) {

                keyframes.push( { time: parseFloat( time ), value: data[ time ] } );

            }

            // ensure keyframes are sorted by time

            keyframes.sort( ascending );

            // now we clean up all animation data, so we can use them for keyframe tracks

            for ( let i = 0; i < 16; i ++ ) {

                transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );

            }

            return keyframes;

            // array sort function

            function ascending( a, b ) {

                return a.time - b.time;

            }

        }

ascending(a: any, b: any): number

Parameters:

  • a any
  • b any

Returns: number

Code
function ascending( a, b ) {

                return a.time - b.time;

            }

createKeyframeTracks(animation: any, tracks: any): any

Parameters:

  • animation any
  • tracks any

Returns: any

Calls:

  • matrix.fromArray( value ).transpose
  • matrix.decompose
  • times.push
  • positionData.push
  • quaternionData.push
  • scaleData.push
  • tracks.push
Code
function createKeyframeTracks( animation, tracks ) {

            const keyframes = animation.keyframes;
            const name = animation.name;

            const times = [];
            const positionData = [];
            const quaternionData = [];
            const scaleData = [];

            for ( let i = 0, l = keyframes.length; i < l; i ++ ) {

                const keyframe = keyframes[ i ];

                const time = keyframe.time;
                const value = keyframe.value;

                matrix.fromArray( value ).transpose();
                matrix.decompose( position, quaternion, scale );

                times.push( time );
                positionData.push( position.x, position.y, position.z );
                quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
                scaleData.push( scale.x, scale.y, scale.z );

            }

            if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
            if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
            if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );

            return tracks;

        }

transformAnimationData(keyframes: any, property: any, defaultValue: any): void

Parameters:

  • keyframes any
  • property any
  • defaultValue any

Returns: void

Calls:

  • createMissingKeyframes

Internal Comments:

// check, if values of a property are missing in our keyframes
// no values at all, so we set a default value
// filling gaps (x3)

Code
function transformAnimationData( keyframes, property, defaultValue ) {

            let keyframe;

            let empty = true;
            let i, l;

            // check, if values of a property are missing in our keyframes

            for ( i = 0, l = keyframes.length; i < l; i ++ ) {

                keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] === undefined ) {

                    keyframe.value[ property ] = null; // mark as missing

                } else {

                    empty = false;

                }

            }

            if ( empty === true ) {

                // no values at all, so we set a default value

                for ( i = 0, l = keyframes.length; i < l; i ++ ) {

                    keyframe = keyframes[ i ];

                    keyframe.value[ property ] = defaultValue;

                }

            } else {

                // filling gaps

                createMissingKeyframes( keyframes, property );

            }

        }

createMissingKeyframes(keyframes: any, property: any): void

Parameters:

  • keyframes any
  • property any

Returns: void

Calls:

  • getPrev
  • getNext
  • interpolate
Code
function createMissingKeyframes( keyframes, property ) {

            let prev, next;

            for ( let i = 0, l = keyframes.length; i < l; i ++ ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] === null ) {

                    prev = getPrev( keyframes, i, property );
                    next = getNext( keyframes, i, property );

                    if ( prev === null ) {

                        keyframe.value[ property ] = next.value[ property ];
                        continue;

                    }

                    if ( next === null ) {

                        keyframe.value[ property ] = prev.value[ property ];
                        continue;

                    }

                    interpolate( keyframe, prev, next, property );

                }

            }

        }

getPrev(keyframes: any, i: any, property: any): any

Parameters:

  • keyframes any
  • i any
  • property any

Returns: any

Code
function getPrev( keyframes, i, property ) {

            while ( i >= 0 ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] !== null ) return keyframe;

                i --;

            }

            return null;

        }

getNext(keyframes: any, i: any, property: any): any

Parameters:

  • keyframes any
  • i any
  • property any

Returns: any

Code
function getNext( keyframes, i, property ) {

            while ( i < keyframes.length ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] !== null ) return keyframe;

                i ++;

            }

            return null;

        }

interpolate(key: any, prev: any, next: any, property: any): void

Parameters:

  • key any
  • prev any
  • next any
  • property any

Returns: void

Code
function interpolate( key, prev, next, property ) {

            if ( ( next.time - prev.time ) === 0 ) {

                key.value[ property ] = prev.value[ property ];
                return;

            }

            key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];

        }

parseAnimationClip(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • xml.getAttribute
  • parseFloat
  • data.animations.push
  • parseId
  • child.getAttribute
Code
function parseAnimationClip( xml ) {

            const data = {
                name: xml.getAttribute( 'id' ) || 'default',
                start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
                end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
                animations: []
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'instance_animation':
                        data.animations.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                }

            }

            library.clips[ xml.getAttribute( 'id' ) ] = data;

        }

buildAnimationClip(data: any): any

Parameters:

  • data any

Returns: any

Calls:

  • getAnimation
  • tracks.push
Code
function buildAnimationClip( data ) {

            const tracks = [];

            const name = data.name;
            const duration = ( data.end - data.start ) || - 1;
            const animations = data.animations;

            for ( let i = 0, il = animations.length; i < il; i ++ ) {

                const animationTracks = getAnimation( animations[ i ] );

                for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {

                    tracks.push( animationTracks[ j ] );

                }

            }

            return new AnimationClip( name, duration, tracks );

        }

getAnimationClip(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getAnimationClip( id ) {

            return getBuild( library.clips[ id ], buildAnimationClip );

        }

parseController(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • parseId
  • child.getAttribute
  • parseSkin
  • console.warn
  • xml.getAttribute

Internal Comments:

// there is exactly one skin per controller (x4)

Code
function parseController( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'skin':
                        // there is exactly one skin per controller
                        data.id = parseId( child.getAttribute( 'source' ) );
                        data.skin = parseSkin( child );
                        break;

                    case 'morph':
                        data.id = parseId( child.getAttribute( 'source' ) );
                        console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
                        break;

                }

            }

            library.controllers[ xml.getAttribute( 'id' ) ] = data;

        }

parseSkin(xml: any): { sources: {}; }

Parameters:

  • xml any

Returns: { sources: {}; }

Calls:

  • parseFloats
  • child.getAttribute
  • parseSource
  • parseJoints
  • parseVertexWeights
Code
function parseSkin( xml ) {

            const data = {
                sources: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'bind_shape_matrix':
                        data.bindShapeMatrix = parseFloats( child.textContent );
                        break;

                    case 'source':
                        const id = child.getAttribute( 'id' );
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'joints':
                        data.joints = parseJoints( child );
                        break;

                    case 'vertex_weights':
                        data.vertexWeights = parseVertexWeights( child );
                        break;

                }

            }

            return data;

        }

parseJoints(xml: any): { inputs: {}; }

Parameters:

  • xml any

Returns: { inputs: {}; }

Calls:

  • child.getAttribute
  • parseId
Code
function parseJoints( xml ) {

            const data = {
                inputs: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const semantic = child.getAttribute( 'semantic' );
                        const id = parseId( child.getAttribute( 'source' ) );
                        data.inputs[ semantic ] = id;
                        break;

                }

            }

            return data;

        }

parseVertexWeights(xml: any): { inputs: {}; }

Parameters:

  • xml any

Returns: { inputs: {}; }

Calls:

  • child.getAttribute
  • parseId
  • parseInt
  • parseInts
Code
function parseVertexWeights( xml ) {

            const data = {
                inputs: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const semantic = child.getAttribute( 'semantic' );
                        const id = parseId( child.getAttribute( 'source' ) );
                        const offset = parseInt( child.getAttribute( 'offset' ) );
                        data.inputs[ semantic ] = { id: id, offset: offset };
                        break;

                    case 'vcount':
                        data.vcount = parseInts( child.textContent );
                        break;

                    case 'v':
                        data.v = parseInts( child.textContent );
                        break;

                }

            }

            return data;

        }

buildController(data: any): { id: any; }

Parameters:

  • data any

Returns: { id: any; }

Calls:

  • buildSkin

Internal Comments:

// we enhance the 'sources' property of the corresponding geometry with our skin data (x5)

Code
function buildController( data ) {

            const build = {
                id: data.id
            };

            const geometry = library.geometries[ build.id ];

            if ( data.skin !== undefined ) {

                build.skin = buildSkin( data.skin );

                // we enhance the 'sources' property of the corresponding geometry with our skin data

                geometry.sources.skinIndices = build.skin.indices;
                geometry.sources.skinWeights = build.skin.weights;

            }

            return build;

        }

buildSkin(data: any): { joints: any[]; indices: { array: any[]; stride: number; }; weights: { array: any[]; stride: number; }; }

Parameters:

  • data any

Returns: { joints: any[]; indices: { array: any[]; stride: number; }; weights: { array: any[]; stride: number; }; }

Calls:

  • vertexSkinData.push
  • vertexSkinData.sort
  • build.indices.array.push
  • build.weights.array.push
  • new Matrix4().fromArray( data.bindShapeMatrix ).transpose
  • new Matrix4().identity
  • new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose
  • build.joints.push

Internal Comments:

// process skin data for each vertex
// we sort the joints in descending order based on the weights. (x4)
// this ensures, we only proceed the most important joints of the vertex (x4)
// now we provide for each vertex a set of four index and weight values.
// the order of the skin data matches the order of vertices
// setup bind matrix
// process bones and inverse bind matrix data
// array sort function

Code
function buildSkin( data ) {

            const BONE_LIMIT = 4;

            const build = {
                joints: [], // this must be an array to preserve the joint order
                indices: {
                    array: [],
                    stride: BONE_LIMIT
                },
                weights: {
                    array: [],
                    stride: BONE_LIMIT
                }
            };

            const sources = data.sources;
            const vertexWeights = data.vertexWeights;

            const vcount = vertexWeights.vcount;
            const v = vertexWeights.v;
            const jointOffset = vertexWeights.inputs.JOINT.offset;
            const weightOffset = vertexWeights.inputs.WEIGHT.offset;

            const jointSource = data.sources[ data.joints.inputs.JOINT ];
            const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];

            const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
            let stride = 0;

            let i, j, l;

            // process skin data for each vertex

            for ( i = 0, l = vcount.length; i < l; i ++ ) {

                const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
                const vertexSkinData = [];

                for ( j = 0; j < jointCount; j ++ ) {

                    const skinIndex = v[ stride + jointOffset ];
                    const weightId = v[ stride + weightOffset ];
                    const skinWeight = weights[ weightId ];

                    vertexSkinData.push( { index: skinIndex, weight: skinWeight } );

                    stride += 2;

                }

                // we sort the joints in descending order based on the weights.
                // this ensures, we only proceed the most important joints of the vertex

                vertexSkinData.sort( descending );

                // now we provide for each vertex a set of four index and weight values.
                // the order of the skin data matches the order of vertices

                for ( j = 0; j < BONE_LIMIT; j ++ ) {

                    const d = vertexSkinData[ j ];

                    if ( d !== undefined ) {

                        build.indices.array.push( d.index );
                        build.weights.array.push( d.weight );

                    } else {

                        build.indices.array.push( 0 );
                        build.weights.array.push( 0 );

                    }

                }

            }

            // setup bind matrix

            if ( data.bindShapeMatrix ) {

                build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();

            } else {

                build.bindMatrix = new Matrix4().identity();

            }

            // process bones and inverse bind matrix data

            for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {

                const name = jointSource.array[ i ];
                const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();

                build.joints.push( { name: name, boneInverse: boneInverse } );

            }

            return build;

            // array sort function

            function descending( a, b ) {

                return b.weight - a.weight;

            }

        }

descending(a: any, b: any): number

Parameters:

  • a any
  • b any

Returns: number

Code
function descending( a, b ) {

                return b.weight - a.weight;

            }

getController(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getController( id ) {

            return getBuild( library.controllers[ id ], buildController );

        }

parseImage(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • getElementsByTagName
  • xml.getAttribute
Code
function parseImage( xml ) {

            const data = {
                init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
            };

            library.images[ xml.getAttribute( 'id' ) ] = data;

        }

buildImage(data: any): any

Parameters:

  • data any

Returns: any

Code
function buildImage( data ) {

            if ( data.build !== undefined ) return data.build;

            return data.init_from;

        }

getImage(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
  • console.warn
Code
function getImage( id ) {

            const data = library.images[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildImage );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );

            return null;

        }

parseEffect(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • parseEffectProfileCOMMON
  • xml.getAttribute
Code
function parseEffect( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'profile_COMMON':
                        data.profile = parseEffectProfileCOMMON( child );
                        break;

                }

            }

            library.effects[ xml.getAttribute( 'id' ) ] = data;

        }

parseEffectProfileCOMMON(xml: any): { surfaces: {}; samplers: {}; }

Parameters:

  • xml any

Returns: { surfaces: {}; samplers: {}; }

Calls:

  • parseEffectNewparam
  • parseEffectTechnique
  • parseEffectExtra
Code
function parseEffectProfileCOMMON( xml ) {

            const data = {
                surfaces: {},
                samplers: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'newparam':
                        parseEffectNewparam( child, data );
                        break;

                    case 'technique':
                        data.technique = parseEffectTechnique( child );
                        break;

                    case 'extra':
                        data.extra = parseEffectExtra( child );
                        break;

                }

            }

            return data;

        }

parseEffectNewparam(xml: any, data: any): void

Parameters:

  • xml any
  • data any

Returns: void

Calls:

  • xml.getAttribute
  • parseEffectSurface
  • parseEffectSampler
Code
function parseEffectNewparam( xml, data ) {

            const sid = xml.getAttribute( 'sid' );

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'surface':
                        data.surfaces[ sid ] = parseEffectSurface( child );
                        break;

                    case 'sampler2D':
                        data.samplers[ sid ] = parseEffectSampler( child );
                        break;

                }

            }

        }

parseEffectSurface(xml: any): { init_from: any; }

Parameters:

  • xml any

Returns: { init_from: any; }

Code
function parseEffectSurface( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'init_from':
                        data.init_from = child.textContent;
                        break;

                }

            }

            return data;

        }

parseEffectSampler(xml: any): { source: any; }

Parameters:

  • xml any

Returns: { source: any; }

Code
function parseEffectSampler( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'source':
                        data.source = child.textContent;
                        break;

                }

            }

            return data;

        }

parseEffectTechnique(xml: any): { type: any; parameters: {}; extra: { technique: {}; }; }

Parameters:

  • xml any

Returns: { type: any; parameters: {}; extra: { technique: {}; }; }

Calls:

  • parseEffectParameters
  • parseEffectExtra
Code
function parseEffectTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'constant':
                    case 'lambert':
                    case 'blinn':
                    case 'phong':
                        data.type = child.nodeName;
                        data.parameters = parseEffectParameters( child );
                        break;

                    case 'extra':
                        data.extra = parseEffectExtra( child );
                        break;

                }

            }

            return data;

        }

parseEffectParameters(xml: any): {}

Parameters:

  • xml any

Returns: {}

Calls:

  • parseEffectParameter
  • child.hasAttribute
  • child.getAttribute
Code
function parseEffectParameters( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'emission':
                    case 'diffuse':
                    case 'specular':
                    case 'bump':
                    case 'ambient':
                    case 'shininess':
                    case 'transparency':
                        data[ child.nodeName ] = parseEffectParameter( child );
                        break;
                    case 'transparent':
                        data[ child.nodeName ] = {
                            opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
                            data: parseEffectParameter( child )
                        };
                        break;

                }

            }

            return data;

        }

parseEffectParameter(xml: any): {}

Parameters:

  • xml any

Returns: {}

Calls:

  • parseFloats
  • parseFloat
  • child.getAttribute
  • parseEffectParameterTexture
Code
function parseEffectParameter( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'color':
                        data[ child.nodeName ] = parseFloats( child.textContent );
                        break;

                    case 'float':
                        data[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                    case 'texture':
                        data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
                        break;

                }

            }

            return data;

        }

parseEffectParameterTexture(xml: any): { technique: {}; }

Parameters:

  • xml any

Returns: { technique: {}; }

Calls:

  • parseEffectParameterTextureExtra
Code
function parseEffectParameterTexture( xml ) {

            const data = {
                technique: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'extra':
                        parseEffectParameterTextureExtra( child, data );
                        break;

                }

            }

            return data;

        }

parseEffectParameterTextureExtra(xml: any, data: any): void

Parameters:

  • xml any
  • data any

Returns: void

Calls:

  • parseEffectParameterTextureExtraTechnique
Code
function parseEffectParameterTextureExtra( xml, data ) {

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique':
                        parseEffectParameterTextureExtraTechnique( child, data );
                        break;

                }

            }

        }

parseEffectParameterTextureExtraTechnique(xml: any, data: any): void

Parameters:

  • xml any
  • data any

Returns: void

Calls:

  • parseFloat
  • child.textContent.toUpperCase
  • parseInt
  • parseEffectExtraTechniqueBump

Internal Comments:

// some files have values for wrapU/wrapV which become NaN via parseInt

Code
function parseEffectParameterTextureExtraTechnique( xml, data ) {

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'repeatU':
                    case 'repeatV':
                    case 'offsetU':
                    case 'offsetV':
                        data.technique[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                    case 'wrapU':
                    case 'wrapV':

                        // some files have values for wrapU/wrapV which become NaN via parseInt

                        if ( child.textContent.toUpperCase() === 'TRUE' ) {

                            data.technique[ child.nodeName ] = 1;

                        } else if ( child.textContent.toUpperCase() === 'FALSE' ) {

                            data.technique[ child.nodeName ] = 0;

                        } else {

                            data.technique[ child.nodeName ] = parseInt( child.textContent );

                        }

                        break;

                    case 'bump':
                        data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
                        break;

                }

            }

        }

parseEffectExtra(xml: any): { technique: {}; }

Parameters:

  • xml any

Returns: { technique: {}; }

Calls:

  • parseEffectExtraTechnique
Code
function parseEffectExtra( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique':
                        data.technique = parseEffectExtraTechnique( child );
                        break;

                }

            }

            return data;

        }

parseEffectExtraTechnique(xml: any): {}

Parameters:

  • xml any

Returns: {}

Calls:

  • parseInt
  • parseEffectExtraTechniqueBump
Code
function parseEffectExtraTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'double_sided':
                        data[ child.nodeName ] = parseInt( child.textContent );
                        break;

                    case 'bump':
                        data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
                        break;

                }

            }

            return data;

        }

parseEffectExtraTechniqueBump(xml: any): {}

Parameters:

  • xml any

Returns: {}

Calls:

  • child.getAttribute
  • parseEffectParameterTexture
Code
function parseEffectExtraTechniqueBump( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'texture':
                        data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
                        break;

                }

            }

            return data;

        }

buildEffect(data: any): any

Parameters:

  • data any

Returns: any

Code
function buildEffect( data ) {

            return data;

        }

getEffect(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getEffect( id ) {

            return getBuild( library.effects[ id ], buildEffect );

        }

parseMaterial(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • xml.getAttribute
  • parseId
  • child.getAttribute
Code
function parseMaterial( xml ) {

            const data = {
                name: xml.getAttribute( 'name' )
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'instance_effect':
                        data.url = parseId( child.getAttribute( 'url' ) );
                        break;

                }

            }

            library.materials[ xml.getAttribute( 'id' ) ] = data;

        }

getTextureLoader(image: any): any

Parameters:

  • image any

Returns: any

Calls:

  • image.slice
  • image.lastIndexOf
  • extension.toLowerCase
Code
function getTextureLoader( image ) {

            let loader;

            let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
            extension = extension.toLowerCase();

            switch ( extension ) {

                case 'tga':
                    loader = tgaLoader;
                    break;

                default:
                    loader = textureLoader;

            }

            return loader;

        }

buildMaterial(data: any): any

Parameters:

  • data any

Returns: any

Calls:

  • getEffect
  • getImage
  • console.warn
  • getTextureLoader
  • loader.load
  • isEmpty
  • texture.offset.set
  • texture.repeat.set
  • material.color.fromArray
  • getTexture
  • material.specular.fromArray
  • material.emissive.fromArray
  • ColorManagement.colorSpaceToWorking

Internal Comments:

// get image
// create texture if image is available
// (x3)
// <transparency> does not exist but <transparent>
// <transparent> does not exist but <transparency>
// handle case if a texture exists but no color
// we do not set an alpha map (see #13792) (x4)

Code
function buildMaterial( data ) {

            const effect = getEffect( data.url );
            const technique = effect.profile.technique;

            let material;

            switch ( technique.type ) {

                case 'phong':
                case 'blinn':
                    material = new MeshPhongMaterial();
                    break;

                case 'lambert':
                    material = new MeshLambertMaterial();
                    break;

                default:
                    material = new MeshBasicMaterial();
                    break;

            }

            material.name = data.name || '';

            function getTexture( textureObject, colorSpace = null ) {

                const sampler = effect.profile.samplers[ textureObject.id ];
                let image = null;

                // get image

                if ( sampler !== undefined ) {

                    const surface = effect.profile.surfaces[ sampler.source ];
                    image = getImage( surface.init_from );

                } else {

                    console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
                    image = getImage( textureObject.id );

                }

                // create texture if image is available

                if ( image !== null ) {

                    const loader = getTextureLoader( image );

                    if ( loader !== undefined ) {

                        const texture = loader.load( image );

                        const extra = textureObject.extra;

                        if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {

                            const technique = extra.technique;

                            texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
                            texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;

                            texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
                            texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );

                        } else {

                            texture.wrapS = RepeatWrapping;
                            texture.wrapT = RepeatWrapping;

                        }

                        if ( colorSpace !== null ) {

                            texture.colorSpace = colorSpace;

                        }

                        return texture;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );

                        return null;

                    }

                } else {

                    console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );

                    return null;

                }

            }

            const parameters = technique.parameters;

            for ( const key in parameters ) {

                const parameter = parameters[ key ];

                switch ( key ) {

                    case 'diffuse':
                        if ( parameter.color ) material.color.fromArray( parameter.color );
                        if ( parameter.texture ) material.map = getTexture( parameter.texture, SRGBColorSpace );
                        break;
                    case 'specular':
                        if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
                        if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
                        break;
                    case 'bump':
                        if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
                        break;
                    case 'ambient':
                        if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, SRGBColorSpace );
                        break;
                    case 'shininess':
                        if ( parameter.float && material.shininess ) material.shininess = parameter.float;
                        break;
                    case 'emission':
                        if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
                        if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, SRGBColorSpace );
                        break;

                }

            }

            ColorManagement.colorSpaceToWorking( material.color, SRGBColorSpace );
            if ( material.specular ) ColorManagement.colorSpaceToWorking( material.specular, SRGBColorSpace );
            if ( material.emissive ) ColorManagement.colorSpaceToWorking( material.emissive, SRGBColorSpace );

            //

            let transparent = parameters[ 'transparent' ];
            let transparency = parameters[ 'transparency' ];

            // <transparency> does not exist but <transparent>

            if ( transparency === undefined && transparent ) {

                transparency = {
                    float: 1
                };

            }

            // <transparent> does not exist but <transparency>

            if ( transparent === undefined && transparency ) {

                transparent = {
                    opaque: 'A_ONE',
                    data: {
                        color: [ 1, 1, 1, 1 ]
                    } };

            }

            if ( transparent && transparency ) {

                // handle case if a texture exists but no color

                if ( transparent.data.texture ) {

                    // we do not set an alpha map (see #13792)

                    material.transparent = true;

                } else {

                    const color = transparent.data.color;

                    switch ( transparent.opaque ) {

                        case 'A_ONE':
                            material.opacity = color[ 3 ] * transparency.float;
                            break;
                        case 'RGB_ZERO':
                            material.opacity = 1 - ( color[ 0 ] * transparency.float );
                            break;
                        case 'A_ZERO':
                            material.opacity = 1 - ( color[ 3 ] * transparency.float );
                            break;
                        case 'RGB_ONE':
                            material.opacity = color[ 0 ] * transparency.float;
                            break;
                        default:
                            console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );

                    }

                    if ( material.opacity < 1 ) material.transparent = true;

                }

            }

            //


            if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {

                const techniques = technique.extra.technique;

                for ( const k in techniques ) {

                    const v = techniques[ k ];

                    switch ( k ) {

                        case 'double_sided':
                            material.side = ( v === 1 ? DoubleSide : FrontSide );
                            break;

                        case 'bump':
                            material.normalMap = getTexture( v.texture );
                            material.normalScale = new Vector2( 1, 1 );
                            break;

                    }

                }

            }

            return material;

        }

getTexture(textureObject: any, colorSpace: any): any

Parameters:

  • textureObject any
  • colorSpace any

Returns: any

Calls:

  • getImage
  • console.warn
  • getTextureLoader
  • loader.load
  • isEmpty
  • texture.offset.set
  • texture.repeat.set

Internal Comments:

// get image
// create texture if image is available

Code
function getTexture( textureObject, colorSpace = null ) {

                const sampler = effect.profile.samplers[ textureObject.id ];
                let image = null;

                // get image

                if ( sampler !== undefined ) {

                    const surface = effect.profile.surfaces[ sampler.source ];
                    image = getImage( surface.init_from );

                } else {

                    console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
                    image = getImage( textureObject.id );

                }

                // create texture if image is available

                if ( image !== null ) {

                    const loader = getTextureLoader( image );

                    if ( loader !== undefined ) {

                        const texture = loader.load( image );

                        const extra = textureObject.extra;

                        if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {

                            const technique = extra.technique;

                            texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
                            texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;

                            texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
                            texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );

                        } else {

                            texture.wrapS = RepeatWrapping;
                            texture.wrapT = RepeatWrapping;

                        }

                        if ( colorSpace !== null ) {

                            texture.colorSpace = colorSpace;

                        }

                        return texture;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );

                        return null;

                    }

                } else {

                    console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );

                    return null;

                }

            }

getMaterial(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getMaterial( id ) {

            return getBuild( library.materials[ id ], buildMaterial );

        }

parseCamera(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • xml.getAttribute
  • parseCameraOptics
Code
function parseCamera( xml ) {

            const data = {
                name: xml.getAttribute( 'name' )
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'optics':
                        data.optics = parseCameraOptics( child );
                        break;

                }

            }

            library.cameras[ xml.getAttribute( 'id' ) ] = data;

        }

parseCameraOptics(xml: any): {}

Parameters:

  • xml any

Returns: {}

Calls:

  • parseCameraTechnique
Code
function parseCameraOptics( xml ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'technique_common':
                        return parseCameraTechnique( child );

                }

            }

            return {};

        }

parseCameraTechnique(xml: any): { technique: any; parameters: {}; }

Parameters:

  • xml any

Returns: { technique: any; parameters: {}; }

Calls:

  • parseCameraParameters
Code
function parseCameraTechnique( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'perspective':
                    case 'orthographic':

                        data.technique = child.nodeName;
                        data.parameters = parseCameraParameters( child );

                        break;

                }

            }

            return data;

        }

parseCameraParameters(xml: any): {}

Parameters:

  • xml any

Returns: {}

Calls:

  • parseFloat
Code
function parseCameraParameters( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'xfov':
                    case 'yfov':
                    case 'xmag':
                    case 'ymag':
                    case 'znear':
                    case 'zfar':
                    case 'aspect_ratio':
                        data[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                }

            }

            return data;

        }

buildCamera(data: any): any

Parameters:

  • data any

Returns: any

Code
function buildCamera( data ) {

            let camera;

            switch ( data.optics.technique ) {

                case 'perspective':
                    camera = new PerspectiveCamera(
                        data.optics.parameters.yfov,
                        data.optics.parameters.aspect_ratio,
                        data.optics.parameters.znear,
                        data.optics.parameters.zfar
                    );
                    break;

                case 'orthographic':
                    let ymag = data.optics.parameters.ymag;
                    let xmag = data.optics.parameters.xmag;
                    const aspectRatio = data.optics.parameters.aspect_ratio;

                    xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
                    ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;

                    xmag *= 0.5;
                    ymag *= 0.5;

                    camera = new OrthographicCamera(
                        - xmag, xmag, ymag, - ymag, // left, right, top, bottom
                        data.optics.parameters.znear,
                        data.optics.parameters.zfar
                    );
                    break;

                default:
                    camera = new PerspectiveCamera();
                    break;

            }

            camera.name = data.name || '';

            return camera;

        }

getCamera(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
  • console.warn
Code
function getCamera( id ) {

            const data = library.cameras[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildCamera );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );

            return null;

        }

parseLight(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • parseLightTechnique
  • xml.getAttribute
Code
function parseLight( xml ) {

            let data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        data = parseLightTechnique( child );
                        break;

                }

            }

            library.lights[ xml.getAttribute( 'id' ) ] = data;

        }

parseLightTechnique(xml: any): { technique: any; parameters: { color: any; falloffAngle: number; distance: number; }; }

Parameters:

  • xml any

Returns: { technique: any; parameters: { color: any; falloffAngle: number; distance: number; }; }

Calls:

  • parseLightParameters
Code
function parseLightTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'directional':
                    case 'point':
                    case 'spot':
                    case 'ambient':

                        data.technique = child.nodeName;
                        data.parameters = parseLightParameters( child );

                }

            }

            return data;

        }

parseLightParameters(xml: any): { color: any; falloffAngle: number; distance: number; }

Parameters:

  • xml any

Returns: { color: any; falloffAngle: number; distance: number; }

Calls:

  • parseFloats
  • new Color().fromArray
  • ColorManagement.colorSpaceToWorking
  • parseFloat
  • Math.sqrt
Code
function parseLightParameters( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'color':
                        const array = parseFloats( child.textContent );
                        data.color = new Color().fromArray( array );
                        ColorManagement.colorSpaceToWorking( data.color, SRGBColorSpace );
                        break;

                    case 'falloff_angle':
                        data.falloffAngle = parseFloat( child.textContent );
                        break;

                    case 'quadratic_attenuation':
                        const f = parseFloat( child.textContent );
                        data.distance = f ? Math.sqrt( 1 / f ) : 0;
                        break;

                }

            }

            return data;

        }

buildLight(data: any): any

Parameters:

  • data any

Returns: any

Calls:

  • light.color.copy
Code
function buildLight( data ) {

            let light;

            switch ( data.technique ) {

                case 'directional':
                    light = new DirectionalLight();
                    break;

                case 'point':
                    light = new PointLight();
                    break;

                case 'spot':
                    light = new SpotLight();
                    break;

                case 'ambient':
                    light = new AmbientLight();
                    break;

            }

            if ( data.parameters.color ) light.color.copy( data.parameters.color );
            if ( data.parameters.distance ) light.distance = data.parameters.distance;

            return light;

        }

getLight(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
  • console.warn
Code
function getLight( id ) {

            const data = library.lights[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildLight );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );

            return null;

        }

parseGeometry(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • xml.getAttribute
  • getElementsByTagName
  • child.getAttribute
  • parseSource
  • parseGeometryVertices
  • console.warn
  • data.primitives.push
  • parseGeometryPrimitive
  • console.log

Internal Comments:

// the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
// data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ]; (x4)

Code
function parseGeometry( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ),
                sources: {},
                vertices: {},
                primitives: []
            };

            const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];

            // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
            if ( mesh === undefined ) return;

            for ( let i = 0; i < mesh.childNodes.length; i ++ ) {

                const child = mesh.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                const id = child.getAttribute( 'id' );

                switch ( child.nodeName ) {

                    case 'source':
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'vertices':
                        // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
                        data.vertices = parseGeometryVertices( child );
                        break;

                    case 'polygons':
                        console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
                        break;

                    case 'lines':
                    case 'linestrips':
                    case 'polylist':
                    case 'triangles':
                        data.primitives.push( parseGeometryPrimitive( child ) );
                        break;

                    default:
                        console.log( child );

                }

            }

            library.geometries[ xml.getAttribute( 'id' ) ] = data;

        }

parseSource(xml: any): { array: any[]; stride: number; }

Parameters:

  • xml any

Returns: { array: any[]; stride: number; }

Calls:

  • parseFloats
  • parseStrings
  • getElementsByTagName
  • parseInt
  • accessor.getAttribute
Code
function parseSource( xml ) {

            const data = {
                array: [],
                stride: 3
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'float_array':
                        data.array = parseFloats( child.textContent );
                        break;

                    case 'Name_array':
                        data.array = parseStrings( child.textContent );
                        break;

                    case 'technique_common':
                        const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];

                        if ( accessor !== undefined ) {

                            data.stride = parseInt( accessor.getAttribute( 'stride' ) );

                        }

                        break;

                }

            }

            return data;

        }

parseGeometryVertices(xml: any): {}

Parameters:

  • xml any

Returns: {}

Calls:

  • child.getAttribute
  • parseId
Code
function parseGeometryVertices( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );

            }

            return data;

        }

parseGeometryPrimitive(xml: any): { type: any; material: any; count: number; inputs: {}; stride: number; hasUV: boolean; }

Parameters:

  • xml any

Returns: { type: any; material: any; count: number; inputs: {}; stride: number; hasUV: boolean; }

Calls:

  • xml.getAttribute
  • parseInt
  • parseId
  • child.getAttribute
  • Math.max
  • parseInts
Code
function parseGeometryPrimitive( xml ) {

            const primitive = {
                type: xml.nodeName,
                material: xml.getAttribute( 'material' ),
                count: parseInt( xml.getAttribute( 'count' ) ),
                inputs: {},
                stride: 0,
                hasUV: false
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const id = parseId( child.getAttribute( 'source' ) );
                        const semantic = child.getAttribute( 'semantic' );
                        const offset = parseInt( child.getAttribute( 'offset' ) );
                        const set = parseInt( child.getAttribute( 'set' ) );
                        const inputname = ( set > 0 ? semantic + set : semantic );
                        primitive.inputs[ inputname ] = { id: id, offset: offset };
                        primitive.stride = Math.max( primitive.stride, offset + 1 );
                        if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
                        break;

                    case 'vcount':
                        primitive.vcount = parseInts( child.textContent );
                        break;

                    case 'p':
                        primitive.p = parseInts( child.textContent );
                        break;

                }

            }

            return primitive;

        }

groupPrimitives(primitives: any): {}

Parameters:

  • primitives any

Returns: {}

Calls:

  • build[ primitive.type ].push
Code
function groupPrimitives( primitives ) {

            const build = {};

            for ( let i = 0; i < primitives.length; i ++ ) {

                const primitive = primitives[ i ];

                if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];

                build[ primitive.type ].push( primitive );

            }

            return build;

        }

checkUVCoordinates(primitives: any): void

Parameters:

  • primitives any

Returns: void

Code
function checkUVCoordinates( primitives ) {

            let count = 0;

            for ( let i = 0, l = primitives.length; i < l; i ++ ) {

                const primitive = primitives[ i ];

                if ( primitive.hasUV === true ) {

                    count ++;

                }

            }

            if ( count > 0 && count < primitives.length ) {

                primitives.uvsNeedsFix = true;

            }

        }

buildGeometry(data: any): {}

Parameters:

  • data any

Returns: {}

Calls:

  • groupPrimitives
  • checkUVCoordinates
  • buildGeometryType

Internal Comments:

// our goal is to create one buffer geometry for a single type of primitives (x2)
// first, we group all primitives by their type (x2)
// second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines) (x3)
// third, create a buffer geometry for each type of primitives (x4)

Code
function buildGeometry( data ) {

            const build = {};

            const sources = data.sources;
            const vertices = data.vertices;
            const primitives = data.primitives;

            if ( primitives.length === 0 ) return {};

            // our goal is to create one buffer geometry for a single type of primitives
            // first, we group all primitives by their type

            const groupedPrimitives = groupPrimitives( primitives );

            for ( const type in groupedPrimitives ) {

                const primitiveType = groupedPrimitives[ type ];

                // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)

                checkUVCoordinates( primitiveType );

                // third, create a buffer geometry for each type of primitives

                build[ type ] = buildGeometryType( primitiveType, sources, vertices );

            }

            return build;

        }

buildGeometryType(primitives: any, sources: any, vertices: any): { data: any; type: any; materialKeys: any[]; }

Parameters:

  • primitives any
  • sources any
  • vertices any

Returns: { data: any; type: any; materialKeys: any[]; }

Calls:

  • console.warn
  • geometry.addGroup
  • materialKeys.push
  • buildGeometryData
  • uv.array.push
  • geometry.setAttribute

Internal Comments:

// groups (x2)
// material
// geometry data
// see #3803
// fill missing uv coordinates (x5)
// build geometry

Code
function buildGeometryType( primitives, sources, vertices ) {

            const build = {};

            const position = { array: [], stride: 0 };
            const normal = { array: [], stride: 0 };
            const uv = { array: [], stride: 0 };
            const uv1 = { array: [], stride: 0 };
            const color = { array: [], stride: 0 };

            const skinIndex = { array: [], stride: 4 };
            const skinWeight = { array: [], stride: 4 };

            const geometry = new BufferGeometry();

            const materialKeys = [];

            let start = 0;

            for ( let p = 0; p < primitives.length; p ++ ) {

                const primitive = primitives[ p ];
                const inputs = primitive.inputs;

                // groups

                let count = 0;

                switch ( primitive.type ) {

                    case 'lines':
                    case 'linestrips':
                        count = primitive.count * 2;
                        break;

                    case 'triangles':
                        count = primitive.count * 3;
                        break;

                    case 'polylist':

                        for ( let g = 0; g < primitive.count; g ++ ) {

                            const vc = primitive.vcount[ g ];

                            switch ( vc ) {

                                case 3:
                                    count += 3; // single triangle
                                    break;

                                case 4:
                                    count += 6; // quad, subdivided into two triangles
                                    break;

                                default:
                                    count += ( vc - 2 ) * 3; // polylist with more than four vertices
                                    break;

                            }

                        }

                        break;

                    default:
                        console.warn( 'THREE.ColladaLoader: Unknown primitive type:', primitive.type );

                }

                geometry.addGroup( start, count, p );
                start += count;

                // material

                if ( primitive.material ) {

                    materialKeys.push( primitive.material );

                }

                // geometry data

                for ( const name in inputs ) {

                    const input = inputs[ name ];

                    switch ( name ) {

                        case 'VERTEX':
                            for ( const key in vertices ) {

                                const id = vertices[ key ];

                                switch ( key ) {

                                    case 'POSITION':
                                        const prevLength = position.array.length;
                                        buildGeometryData( primitive, sources[ id ], input.offset, position.array );
                                        position.stride = sources[ id ].stride;

                                        if ( sources.skinWeights && sources.skinIndices ) {

                                            buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
                                            buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );

                                        }

                                        // see #3803

                                        if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {

                                            const count = ( position.array.length - prevLength ) / position.stride;

                                            for ( let i = 0; i < count; i ++ ) {

                                                // fill missing uv coordinates

                                                uv.array.push( 0, 0 );

                                            }

                                        }

                                        break;

                                    case 'NORMAL':
                                        buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
                                        normal.stride = sources[ id ].stride;
                                        break;

                                    case 'COLOR':
                                        buildGeometryData( primitive, sources[ id ], input.offset, color.array );
                                        color.stride = sources[ id ].stride;
                                        break;

                                    case 'TEXCOORD':
                                        buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
                                        uv.stride = sources[ id ].stride;
                                        break;

                                    case 'TEXCOORD1':
                                        buildGeometryData( primitive, sources[ id ], input.offset, uv1.array );
                                        uv.stride = sources[ id ].stride;
                                        break;

                                    default:
                                        console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );

                                }

                            }

                            break;

                        case 'NORMAL':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
                            normal.stride = sources[ input.id ].stride;
                            break;

                        case 'COLOR':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
                            color.stride = sources[ input.id ].stride;
                            break;

                        case 'TEXCOORD':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
                            uv.stride = sources[ input.id ].stride;
                            break;

                        case 'TEXCOORD1':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, uv1.array );
                            uv1.stride = sources[ input.id ].stride;
                            break;

                    }

                }

            }

            // build geometry

            if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
            if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
            if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
            if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
            if ( uv1.array.length > 0 ) geometry.setAttribute( 'uv1', new Float32BufferAttribute( uv1.array, uv1.stride ) );

            if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
            if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );

            build.data = geometry;
            build.type = primitives[ 0 ].type;
            build.materialKeys = materialKeys;

            return build;

        }

buildGeometryData(primitive: any, source: any, offset: any, array: any, isColor: boolean): void

Parameters:

  • primitive any
  • source any
  • offset any
  • array any
  • isColor boolean

Returns: void

Calls:

  • array.push
  • tempColor.setRGB
  • pushVector

Internal Comments:

// convert the vertex colors from srgb to linear if present (x2)

Code
function buildGeometryData( primitive, source, offset, array, isColor = false ) {

            const indices = primitive.p;
            const stride = primitive.stride;
            const vcount = primitive.vcount;

            function pushVector( i ) {

                let index = indices[ i + offset ] * sourceStride;
                const length = index + sourceStride;

                for ( ; index < length; index ++ ) {

                    array.push( sourceArray[ index ] );

                }

                if ( isColor ) {

                    // convert the vertex colors from srgb to linear if present
                    const startIndex = array.length - sourceStride - 1;
                    tempColor.setRGB(
                        array[ startIndex + 0 ],
                        array[ startIndex + 1 ],
                        array[ startIndex + 2 ],
                        SRGBColorSpace
                    );

                    array[ startIndex + 0 ] = tempColor.r;
                    array[ startIndex + 1 ] = tempColor.g;
                    array[ startIndex + 2 ] = tempColor.b;

                }

            }

            const sourceArray = source.array;
            const sourceStride = source.stride;

            if ( primitive.vcount !== undefined ) {

                let index = 0;

                for ( let i = 0, l = vcount.length; i < l; i ++ ) {

                    const count = vcount[ i ];

                    if ( count === 4 ) {

                        const a = index + stride * 0;
                        const b = index + stride * 1;
                        const c = index + stride * 2;
                        const d = index + stride * 3;

                        pushVector( a ); pushVector( b ); pushVector( d );
                        pushVector( b ); pushVector( c ); pushVector( d );

                    } else if ( count === 3 ) {

                        const a = index + stride * 0;
                        const b = index + stride * 1;
                        const c = index + stride * 2;

                        pushVector( a ); pushVector( b ); pushVector( c );

                    } else if ( count > 4 ) {

                        for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {

                            const a = index + stride * 0;
                            const b = index + stride * k;
                            const c = index + stride * ( k + 1 );

                            pushVector( a ); pushVector( b ); pushVector( c );

                        }

                    }

                    index += stride * count;

                }

            } else {

                for ( let i = 0, l = indices.length; i < l; i += stride ) {

                    pushVector( i );

                }

            }

        }

pushVector(i: any): void

Parameters:

  • i any

Returns: void

Calls:

  • array.push
  • tempColor.setRGB

Internal Comments:

// convert the vertex colors from srgb to linear if present (x2)

Code
function pushVector( i ) {

                let index = indices[ i + offset ] * sourceStride;
                const length = index + sourceStride;

                for ( ; index < length; index ++ ) {

                    array.push( sourceArray[ index ] );

                }

                if ( isColor ) {

                    // convert the vertex colors from srgb to linear if present
                    const startIndex = array.length - sourceStride - 1;
                    tempColor.setRGB(
                        array[ startIndex + 0 ],
                        array[ startIndex + 1 ],
                        array[ startIndex + 2 ],
                        SRGBColorSpace
                    );

                    array[ startIndex + 0 ] = tempColor.r;
                    array[ startIndex + 1 ] = tempColor.g;
                    array[ startIndex + 2 ] = tempColor.b;

                }

            }

getGeometry(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getGeometry( id ) {

            return getBuild( library.geometries[ id ], buildGeometry );

        }

parseKinematicsModel(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • xml.getAttribute
  • parseKinematicsTechniqueCommon
Code
function parseKinematicsModel( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                joints: {},
                links: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        parseKinematicsTechniqueCommon( child, data );
                        break;

                }

            }

            library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;

        }

buildKinematicsModel(data: any): any

Parameters:

  • data any

Returns: any

Code
function buildKinematicsModel( data ) {

            if ( data.build !== undefined ) return data.build;

            return data;

        }

getKinematicsModel(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getKinematicsModel( id ) {

            return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );

        }

parseKinematicsTechniqueCommon(xml: any, data: any): void

Parameters:

  • xml any
  • data any

Returns: void

Calls:

  • child.getAttribute
  • parseKinematicsJoint
  • data.links.push
  • parseKinematicsLink
Code
function parseKinematicsTechniqueCommon( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'joint':
                        data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
                        break;

                    case 'link':
                        data.links.push( parseKinematicsLink( child ) );
                        break;

                }

            }

        }

parseKinematicsJoint(xml: any): { sid: any; name: any; axis: any; limits: { min: number; max: number; }; type: any; static: boolean; zeroPosition: number; middlePosition: number; }

Parameters:

  • xml any

Returns: { sid: any; name: any; axis: any; limits: { min: number; max: number; }; type: any; static: boolean; zeroPosition: number; middlePosition: number; }

Calls:

  • parseKinematicsJointParameter
Code
function parseKinematicsJoint( xml ) {

            let data;

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'prismatic':
                    case 'revolute':
                        data = parseKinematicsJointParameter( child );
                        break;

                }

            }

            return data;

        }

parseKinematicsJointParameter(xml: any): { sid: any; name: any; axis: any; limits: { min: number; max: number; }; type: any; static: boolean; zeroPosition: number; middlePosition: number; }

Parameters:

  • xml any

Returns: { sid: any; name: any; axis: any; limits: { min: number; max: number; }; type: any; static: boolean; zeroPosition: number; middlePosition: number; }

Calls:

  • xml.getAttribute
  • parseFloats
  • data.axis.fromArray
  • child.getElementsByTagName
  • parseFloat

Internal Comments:

// if min is equal to or greater than max, consider the joint static
// calculate middle position (x4)

Code
function parseKinematicsJointParameter( xml ) {

            const data = {
                sid: xml.getAttribute( 'sid' ),
                name: xml.getAttribute( 'name' ) || '',
                axis: new Vector3(),
                limits: {
                    min: 0,
                    max: 0
                },
                type: xml.nodeName,
                static: false,
                zeroPosition: 0,
                middlePosition: 0
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'axis':
                        const array = parseFloats( child.textContent );
                        data.axis.fromArray( array );
                        break;
                    case 'limits':
                        const max = child.getElementsByTagName( 'max' )[ 0 ];
                        const min = child.getElementsByTagName( 'min' )[ 0 ];

                        data.limits.max = parseFloat( max.textContent );
                        data.limits.min = parseFloat( min.textContent );
                        break;

                }

            }

            // if min is equal to or greater than max, consider the joint static

            if ( data.limits.min >= data.limits.max ) {

                data.static = true;

            }

            // calculate middle position

            data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;

            return data;

        }

parseKinematicsLink(xml: any): { sid: any; name: any; attachments: any[]; transforms: any[]; }

Parameters:

  • xml any

Returns: { sid: any; name: any; attachments: any[]; transforms: any[]; }

Calls:

  • xml.getAttribute
  • data.attachments.push
  • parseKinematicsAttachment
  • data.transforms.push
  • parseKinematicsTransform
Code
function parseKinematicsLink( xml ) {

            const data = {
                sid: xml.getAttribute( 'sid' ),
                name: xml.getAttribute( 'name' ) || '',
                attachments: [],
                transforms: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'attachment_full':
                        data.attachments.push( parseKinematicsAttachment( child ) );
                        break;

                    case 'matrix':
                    case 'translate':
                    case 'rotate':
                        data.transforms.push( parseKinematicsTransform( child ) );
                        break;

                }

            }

            return data;

        }

Parameters:

  • xml any

Returns: { joint: any; transforms: any[]; links: any[]; }

Calls:

  • xml.getAttribute( 'joint' ).split( '/' ).pop
  • data.links.push
  • parseKinematicsLink
  • data.transforms.push
  • parseKinematicsTransform
Code
function parseKinematicsAttachment( xml ) {

            const data = {
                joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
                transforms: [],
                links: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'link':
                        data.links.push( parseKinematicsLink( child ) );
                        break;

                    case 'matrix':
                    case 'translate':
                    case 'rotate':
                        data.transforms.push( parseKinematicsTransform( child ) );
                        break;

                }

            }

            return data;

        }

parseKinematicsTransform(xml: any): { type: any; }

Parameters:

  • xml any

Returns: { type: any; }

Calls:

  • parseFloats
  • data.obj.fromArray( array ).transpose
  • data.obj.fromArray
  • MathUtils.degToRad
Code
function parseKinematicsTransform( xml ) {

            const data = {
                type: xml.nodeName
            };

            const array = parseFloats( xml.textContent );

            switch ( data.type ) {

                case 'matrix':
                    data.obj = new Matrix4();
                    data.obj.fromArray( array ).transpose();
                    break;

                case 'translate':
                    data.obj = new Vector3();
                    data.obj.fromArray( array );
                    break;

                case 'rotate':
                    data.obj = new Vector3();
                    data.obj.fromArray( array );
                    data.angle = MathUtils.degToRad( array[ 3 ] );
                    break;

            }

            return data;

        }

parsePhysicsModel(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • xml.getAttribute
  • child.getAttribute
  • parsePhysicsRigidBody
Code
function parsePhysicsModel( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                rigidBodies: {}
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'rigid_body':
                        data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
                        parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
                        break;

                }

            }

            library.physicsModels[ xml.getAttribute( 'id' ) ] = data;

        }

parsePhysicsRigidBody(xml: any, data: any): void

Parameters:

  • xml any
  • data any

Returns: void

Calls:

  • parsePhysicsTechniqueCommon
Code
function parsePhysicsRigidBody( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        parsePhysicsTechniqueCommon( child, data );
                        break;

                }

            }

        }

parsePhysicsTechniqueCommon(xml: any, data: any): void

Parameters:

  • xml any
  • data any

Returns: void

Calls:

  • parseFloats
Code
function parsePhysicsTechniqueCommon( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'inertia':
                        data.inertia = parseFloats( child.textContent );
                        break;

                    case 'mass':
                        data.mass = parseFloats( child.textContent )[ 0 ];
                        break;

                }

            }

        }

parseKinematicsScene(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • data.bindJointAxis.push
  • parseKinematicsBindJointAxis
  • parseId
  • xml.getAttribute
Code
function parseKinematicsScene( xml ) {

            const data = {
                bindJointAxis: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'bind_joint_axis':
                        data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
                        break;

                }

            }

            library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;

        }

parseKinematicsBindJointAxis(xml: any): { target: any; }

Parameters:

  • xml any

Returns: { target: any; }

Calls:

  • xml.getAttribute( 'target' ).split( '/' ).pop
  • child.getElementsByTagName
  • data.axis.split( 'inst_' ).pop().split
  • tmpJointIndex.substring
Code
function parseKinematicsBindJointAxis( xml ) {

            const data = {
                target: xml.getAttribute( 'target' ).split( '/' ).pop()
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'axis':
                        const param = child.getElementsByTagName( 'param' )[ 0 ];
                        data.axis = param.textContent;
                        const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
                        data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
                        break;

                }

            }

            return data;

        }

buildKinematicsScene(data: any): any

Parameters:

  • data any

Returns: any

Code
function buildKinematicsScene( data ) {

            if ( data.build !== undefined ) return data.build;

            return data;

        }

getKinematicsScene(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getKinematicsScene( id ) {

            return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );

        }

setupKinematics(): void

Returns: void

Calls:

  • Object.keys
  • getKinematicsModel
  • getKinematicsScene
  • getVisualScene
  • collada.querySelector
  • connect
  • visualElement.getAttribute
  • visualScene.traverse
  • buildTransformList
  • console.warn
  • matrix.identity
  • transform.sid.indexOf
  • matrix.multiply
  • m0.makeRotationAxis
  • MathUtils.degToRad
  • m0.makeTranslation
  • matrix.scale
  • object.matrix.copy
  • object.matrix.decompose
  • console.log

Internal Comments:

// the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix' (x2)
// get the parent of the transform element (x2)
// connect the joint of the kinematics model with the element in the visual scene (x3)
// each update, we have to apply all transforms in the correct order
// if there is a connection of the transform node with a joint, apply the joint value

Code
function setupKinematics() {

            const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
            const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
            const visualSceneId = Object.keys( library.visualScenes )[ 0 ];

            if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;

            const kinematicsModel = getKinematicsModel( kinematicsModelId );
            const kinematicsScene = getKinematicsScene( kinematicsSceneId );
            const visualScene = getVisualScene( visualSceneId );

            const bindJointAxis = kinematicsScene.bindJointAxis;
            const jointMap = {};

            for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {

                const axis = bindJointAxis[ i ];

                // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'

                const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );

                if ( targetElement ) {

                    // get the parent of the transform element

                    const parentVisualElement = targetElement.parentElement;

                    // connect the joint of the kinematics model with the element in the visual scene

                    connect( axis.jointIndex, parentVisualElement );

                }

            }

            function connect( jointIndex, visualElement ) {

                const visualElementName = visualElement.getAttribute( 'name' );
                const joint = kinematicsModel.joints[ jointIndex ];

                visualScene.traverse( function ( object ) {

                    if ( object.name === visualElementName ) {

                        jointMap[ jointIndex ] = {
                            object: object,
                            transforms: buildTransformList( visualElement ),
                            joint: joint,
                            position: joint.zeroPosition
                        };

                    }

                } );

            }

            const m0 = new Matrix4();

            kinematics = {

                joints: kinematicsModel && kinematicsModel.joints,

                getJointValue: function ( jointIndex ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        return jointData.position;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );

                    }

                },

                setJointValue: function ( jointIndex, value ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        const joint = jointData.joint;

                        if ( value > joint.limits.max || value < joint.limits.min ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );

                        } else if ( joint.static ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );

                        } else {

                            const object = jointData.object;
                            const axis = joint.axis;
                            const transforms = jointData.transforms;

                            matrix.identity();

                            // each update, we have to apply all transforms in the correct order

                            for ( let i = 0; i < transforms.length; i ++ ) {

                                const transform = transforms[ i ];

                                // if there is a connection of the transform node with a joint, apply the joint value

                                if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {

                                    switch ( joint.type ) {

                                        case 'revolute':
                                            matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
                                            break;

                                        case 'prismatic':
                                            matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
                                            break;

                                        default:
                                            console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
                                            break;

                                    }

                                } else {

                                    switch ( transform.type ) {

                                        case 'matrix':
                                            matrix.multiply( transform.obj );
                                            break;

                                        case 'translate':
                                            matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
                                            break;

                                        case 'scale':
                                            matrix.scale( transform.obj );
                                            break;

                                        case 'rotate':
                                            matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
                                            break;

                                    }

                                }

                            }

                            object.matrix.copy( matrix );
                            object.matrix.decompose( object.position, object.quaternion, object.scale );

                            jointMap[ jointIndex ].position = value;

                        }

                    } else {

                        console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );

                    }

                }

            };

        }

connect(jointIndex: any, visualElement: any): void

Parameters:

  • jointIndex any
  • visualElement any

Returns: void

Calls:

  • visualElement.getAttribute
  • visualScene.traverse
  • buildTransformList
Code
function connect( jointIndex, visualElement ) {

                const visualElementName = visualElement.getAttribute( 'name' );
                const joint = kinematicsModel.joints[ jointIndex ];

                visualScene.traverse( function ( object ) {

                    if ( object.name === visualElementName ) {

                        jointMap[ jointIndex ] = {
                            object: object,
                            transforms: buildTransformList( visualElement ),
                            joint: joint,
                            position: joint.zeroPosition
                        };

                    }

                } );

            }

getJointValue(jointIndex: any): any

Parameters:

  • jointIndex any

Returns: any

Calls:

  • console.warn
Code
function ( jointIndex ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        return jointData.position;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );

                    }

                }

setJointValue(jointIndex: any, value: any): void

Parameters:

  • jointIndex any
  • value any

Returns: void

Calls:

  • console.warn
  • matrix.identity
  • transform.sid.indexOf
  • matrix.multiply
  • m0.makeRotationAxis
  • MathUtils.degToRad
  • m0.makeTranslation
  • matrix.scale
  • object.matrix.copy
  • object.matrix.decompose
  • console.log

Internal Comments:

// each update, we have to apply all transforms in the correct order
// if there is a connection of the transform node with a joint, apply the joint value

Code
function ( jointIndex, value ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        const joint = jointData.joint;

                        if ( value > joint.limits.max || value < joint.limits.min ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );

                        } else if ( joint.static ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );

                        } else {

                            const object = jointData.object;
                            const axis = joint.axis;
                            const transforms = jointData.transforms;

                            matrix.identity();

                            // each update, we have to apply all transforms in the correct order

                            for ( let i = 0; i < transforms.length; i ++ ) {

                                const transform = transforms[ i ];

                                // if there is a connection of the transform node with a joint, apply the joint value

                                if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {

                                    switch ( joint.type ) {

                                        case 'revolute':
                                            matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
                                            break;

                                        case 'prismatic':
                                            matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
                                            break;

                                        default:
                                            console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
                                            break;

                                    }

                                } else {

                                    switch ( transform.type ) {

                                        case 'matrix':
                                            matrix.multiply( transform.obj );
                                            break;

                                        case 'translate':
                                            matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
                                            break;

                                        case 'scale':
                                            matrix.scale( transform.obj );
                                            break;

                                        case 'rotate':
                                            matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
                                            break;

                                    }

                                }

                            }

                            object.matrix.copy( matrix );
                            object.matrix.decompose( object.position, object.quaternion, object.scale );

                            jointMap[ jointIndex ].position = value;

                        }

                    } else {

                        console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );

                    }

                }

getJointValue(jointIndex: any): any

Parameters:

  • jointIndex any

Returns: any

Calls:

  • console.warn
Code
function ( jointIndex ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        return jointData.position;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );

                    }

                }

setJointValue(jointIndex: any, value: any): void

Parameters:

  • jointIndex any
  • value any

Returns: void

Calls:

  • console.warn
  • matrix.identity
  • transform.sid.indexOf
  • matrix.multiply
  • m0.makeRotationAxis
  • MathUtils.degToRad
  • m0.makeTranslation
  • matrix.scale
  • object.matrix.copy
  • object.matrix.decompose
  • console.log

Internal Comments:

// each update, we have to apply all transforms in the correct order
// if there is a connection of the transform node with a joint, apply the joint value

Code
function ( jointIndex, value ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        const joint = jointData.joint;

                        if ( value > joint.limits.max || value < joint.limits.min ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );

                        } else if ( joint.static ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );

                        } else {

                            const object = jointData.object;
                            const axis = joint.axis;
                            const transforms = jointData.transforms;

                            matrix.identity();

                            // each update, we have to apply all transforms in the correct order

                            for ( let i = 0; i < transforms.length; i ++ ) {

                                const transform = transforms[ i ];

                                // if there is a connection of the transform node with a joint, apply the joint value

                                if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {

                                    switch ( joint.type ) {

                                        case 'revolute':
                                            matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
                                            break;

                                        case 'prismatic':
                                            matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
                                            break;

                                        default:
                                            console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
                                            break;

                                    }

                                } else {

                                    switch ( transform.type ) {

                                        case 'matrix':
                                            matrix.multiply( transform.obj );
                                            break;

                                        case 'translate':
                                            matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
                                            break;

                                        case 'scale':
                                            matrix.scale( transform.obj );
                                            break;

                                        case 'rotate':
                                            matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
                                            break;

                                    }

                                }

                            }

                            object.matrix.copy( matrix );
                            object.matrix.decompose( object.position, object.quaternion, object.scale );

                            jointMap[ jointIndex ].position = value;

                        }

                    } else {

                        console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );

                    }

                }

buildTransformList(node: any): ({ sid: any; type: any; obj: any; angle?: undefined; } | { sid: any; type: any; obj: any; angle: any; })[]

Parameters:

  • node any

Returns: ({ sid: any; type: any; obj: any; angle?: undefined; } | { sid: any; type: any; obj: any; angle: any; })[]

Calls:

  • collada.querySelector
  • parseFloats
  • new Matrix4().fromArray( array ).transpose
  • transforms.push
  • child.getAttribute
  • new Vector3().fromArray
  • MathUtils.degToRad
Code
function buildTransformList( node ) {

            const transforms = [];

            const xml = collada.querySelector( '[id="' + node.id + '"]' );

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let array, vector;

                switch ( child.nodeName ) {

                    case 'matrix':
                        array = parseFloats( child.textContent );
                        const matrix = new Matrix4().fromArray( array ).transpose();
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: matrix
                        } );
                        break;

                    case 'translate':
                    case 'scale':
                        array = parseFloats( child.textContent );
                        vector = new Vector3().fromArray( array );
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: vector
                        } );
                        break;

                    case 'rotate':
                        array = parseFloats( child.textContent );
                        vector = new Vector3().fromArray( array );
                        const angle = MathUtils.degToRad( array[ 3 ] );
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: vector,
                            angle: angle
                        } );
                        break;

                }

            }

            return transforms;

        }

prepareNodes(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • xml.getElementsByTagName
  • element.hasAttribute
  • element.setAttribute
  • generateId

Internal Comments:

// ensure all node elements have id attributes

Code
function prepareNodes( xml ) {

            const elements = xml.getElementsByTagName( 'node' );

            // ensure all node elements have id attributes

            for ( let i = 0; i < elements.length; i ++ ) {

                const element = elements[ i ];

                if ( element.hasAttribute( 'id' ) === false ) {

                    element.setAttribute( 'id', generateId() );

                }

            }

        }

parseNode(xml: any): { name: any; type: any; id: any; sid: any; matrix: any; nodes: any[]; instanceCameras: any[]; instanceControllers: any[]; instanceLights: any[]; instanceGeometries: any[]; instanceNodes: any[]; transforms: {}; }

Parameters:

  • xml any

Returns: { name: any; type: any; id: any; sid: any; matrix: any; nodes: any[]; instanceCameras: any[]; instanceControllers: any[]; instanceLights: any[]; instanceGeometries: any[]; instanceNodes: any[]; transforms: {}; }

Calls:

  • xml.getAttribute
  • data.nodes.push
  • child.getAttribute
  • parseNode
  • data.instanceCameras.push
  • parseId
  • data.instanceControllers.push
  • parseNodeInstance
  • data.instanceLights.push
  • data.instanceGeometries.push
  • data.instanceNodes.push
  • parseFloats
  • data.matrix.multiply
  • matrix.fromArray( array ).transpose
  • vector.fromArray
  • matrix.makeTranslation
  • MathUtils.degToRad
  • matrix.makeRotationAxis
  • data.matrix.scale
  • console.log
  • hasNode
  • console.warn
Code
function parseNode( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                type: xml.getAttribute( 'type' ),
                id: xml.getAttribute( 'id' ),
                sid: xml.getAttribute( 'sid' ),
                matrix: new Matrix4(),
                nodes: [],
                instanceCameras: [],
                instanceControllers: [],
                instanceLights: [],
                instanceGeometries: [],
                instanceNodes: [],
                transforms: {}
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let array;

                switch ( child.nodeName ) {

                    case 'node':
                        data.nodes.push( child.getAttribute( 'id' ) );
                        parseNode( child );
                        break;

                    case 'instance_camera':
                        data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'instance_controller':
                        data.instanceControllers.push( parseNodeInstance( child ) );
                        break;

                    case 'instance_light':
                        data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'instance_geometry':
                        data.instanceGeometries.push( parseNodeInstance( child ) );
                        break;

                    case 'instance_node':
                        data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'matrix':
                        array = parseFloats( child.textContent );
                        data.matrix.multiply( matrix.fromArray( array ).transpose() );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'translate':
                        array = parseFloats( child.textContent );
                        vector.fromArray( array );
                        data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'rotate':
                        array = parseFloats( child.textContent );
                        const angle = MathUtils.degToRad( array[ 3 ] );
                        data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'scale':
                        array = parseFloats( child.textContent );
                        data.matrix.scale( vector.fromArray( array ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'extra':
                        break;

                    default:
                        console.log( child );

                }

            }

            if ( hasNode( data.id ) ) {

                console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );

            } else {

                library.nodes[ data.id ] = data;

            }

            return data;

        }

parseNodeInstance(xml: any): { id: any; materials: {}; skeletons: any[]; }

Parameters:

  • xml any

Returns: { id: any; materials: {}; skeletons: any[]; }

Calls:

  • parseId
  • xml.getAttribute
  • child.getElementsByTagName
  • instance.getAttribute
  • data.skeletons.push
Code
function parseNodeInstance( xml ) {

            const data = {
                id: parseId( xml.getAttribute( 'url' ) ),
                materials: {},
                skeletons: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'bind_material':
                        const instances = child.getElementsByTagName( 'instance_material' );

                        for ( let j = 0; j < instances.length; j ++ ) {

                            const instance = instances[ j ];
                            const symbol = instance.getAttribute( 'symbol' );
                            const target = instance.getAttribute( 'target' );

                            data.materials[ symbol ] = parseId( target );

                        }

                        break;

                    case 'skeleton':
                        data.skeletons.push( parseId( child.textContent ) );
                        break;

                    default:
                        break;

                }

            }

            return data;

        }

buildSkeleton(skeletons: any, joints: any): any

Parameters:

  • skeletons any
  • joints any

Returns: any

Calls:

  • hasNode
  • getNode
  • buildBoneHierarchy
  • hasVisualScene
  • console.error
  • sortedBoneData.push
  • bones.push
  • boneInverses.push

Internal Comments:

// a skeleton can have multiple root bones. collada expresses this
// situation with multiple "skeleton" tags per controller instance
// handle case where the skeleton refers to the visual scene (#13335) (x2)
// sort bone data (the order is defined in the corresponding controller)
// add unprocessed bone data at the end of the list
// setup arrays for skeleton creation (x2)

Code
function buildSkeleton( skeletons, joints ) {

            const boneData = [];
            const sortedBoneData = [];

            let i, j, data;

            // a skeleton can have multiple root bones. collada expresses this
            // situation with multiple "skeleton" tags per controller instance

            for ( i = 0; i < skeletons.length; i ++ ) {

                const skeleton = skeletons[ i ];

                let root;

                if ( hasNode( skeleton ) ) {

                    root = getNode( skeleton );
                    buildBoneHierarchy( root, joints, boneData );

                } else if ( hasVisualScene( skeleton ) ) {

                    // handle case where the skeleton refers to the visual scene (#13335)

                    const visualScene = library.visualScenes[ skeleton ];
                    const children = visualScene.children;

                    for ( let j = 0; j < children.length; j ++ ) {

                        const child = children[ j ];

                        if ( child.type === 'JOINT' ) {

                            const root = getNode( child.id );
                            buildBoneHierarchy( root, joints, boneData );

                        }

                    }

                } else {

                    console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );

                }

            }

            // sort bone data (the order is defined in the corresponding controller)

            for ( i = 0; i < joints.length; i ++ ) {

                for ( j = 0; j < boneData.length; j ++ ) {

                    data = boneData[ j ];

                    if ( data.bone.name === joints[ i ].name ) {

                        sortedBoneData[ i ] = data;
                        data.processed = true;
                        break;

                    }

                }

            }

            // add unprocessed bone data at the end of the list

            for ( i = 0; i < boneData.length; i ++ ) {

                data = boneData[ i ];

                if ( data.processed === false ) {

                    sortedBoneData.push( data );
                    data.processed = true;

                }

            }

            // setup arrays for skeleton creation

            const bones = [];
            const boneInverses = [];

            for ( i = 0; i < sortedBoneData.length; i ++ ) {

                data = sortedBoneData[ i ];

                bones.push( data.bone );
                boneInverses.push( data.boneInverse );

            }

            return new Skeleton( bones, boneInverses );

        }

buildBoneHierarchy(root: any, joints: any, boneData: any): void

Parameters:

  • root any
  • joints any
  • boneData any

Returns: void

Calls:

  • root.traverse
  • boneData.push

Internal Comments:

// setup bone data from visual scene (x4)
// retrieve the boneInverse from the controller data
// Unfortunately, there can be joints in the visual scene that are not part of the (x3)
// corresponding controller. In this case, we have to create a dummy boneInverse matrix (x3)
// for the respective bone. This bone won't affect any vertices, because there are no skin indices (x3)
// and weights defined for it. But we still have to add the bone to the sorted bone list in order to (x3)
// ensure a correct animation of the model. (x3)

Code
function buildBoneHierarchy( root, joints, boneData ) {

            // setup bone data from visual scene

            root.traverse( function ( object ) {

                if ( object.isBone === true ) {

                    let boneInverse;

                    // retrieve the boneInverse from the controller data

                    for ( let i = 0; i < joints.length; i ++ ) {

                        const joint = joints[ i ];

                        if ( joint.name === object.name ) {

                            boneInverse = joint.boneInverse;
                            break;

                        }

                    }

                    if ( boneInverse === undefined ) {

                        // Unfortunately, there can be joints in the visual scene that are not part of the
                        // corresponding controller. In this case, we have to create a dummy boneInverse matrix
                        // for the respective bone. This bone won't affect any vertices, because there are no skin indices
                        // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
                        // ensure a correct animation of the model.

                        boneInverse = new Matrix4();

                    }

                    boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );

                }

            } );

        }

buildNode(data: any): any

Parameters:

  • data any

Returns: any

Calls:

  • objects.push
  • getNode
  • getCamera
  • instanceCamera.clone
  • getController
  • getGeometry
  • buildObjects
  • buildSkeleton
  • object.bind
  • object.normalizeSkinWeights
  • getLight
  • instanceLight.clone
  • getNode( instanceNodes[ i ] ).clone
  • object.add
  • object.matrix.copy
  • object.matrix.decompose

Internal Comments:

// nodes
// instance cameras
// instance controllers
// instance lights
// instance geometries
// a single geometry instance in collada can lead to multiple object3Ds. (x2)
// this is the case when primitives are combined like triangles and lines (x2)
// instance nodes

Code
function buildNode( data ) {

            const objects = [];

            const matrix = data.matrix;
            const nodes = data.nodes;
            const type = data.type;
            const instanceCameras = data.instanceCameras;
            const instanceControllers = data.instanceControllers;
            const instanceLights = data.instanceLights;
            const instanceGeometries = data.instanceGeometries;
            const instanceNodes = data.instanceNodes;

            // nodes

            for ( let i = 0, l = nodes.length; i < l; i ++ ) {

                objects.push( getNode( nodes[ i ] ) );

            }

            // instance cameras

            for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {

                const instanceCamera = getCamera( instanceCameras[ i ] );

                if ( instanceCamera !== null ) {

                    objects.push( instanceCamera.clone() );

                }

            }

            // instance controllers

            for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {

                const instance = instanceControllers[ i ];
                const controller = getController( instance.id );
                const geometries = getGeometry( controller.id );
                const newObjects = buildObjects( geometries, instance.materials );

                const skeletons = instance.skeletons;
                const joints = controller.skin.joints;

                const skeleton = buildSkeleton( skeletons, joints );

                for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {

                    const object = newObjects[ j ];

                    if ( object.isSkinnedMesh ) {

                        object.bind( skeleton, controller.skin.bindMatrix );
                        object.normalizeSkinWeights();

                    }

                    objects.push( object );

                }

            }

            // instance lights

            for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {

                const instanceLight = getLight( instanceLights[ i ] );

                if ( instanceLight !== null ) {

                    objects.push( instanceLight.clone() );

                }

            }

            // instance geometries

            for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {

                const instance = instanceGeometries[ i ];

                // a single geometry instance in collada can lead to multiple object3Ds.
                // this is the case when primitives are combined like triangles and lines

                const geometries = getGeometry( instance.id );
                const newObjects = buildObjects( geometries, instance.materials );

                for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {

                    objects.push( newObjects[ j ] );

                }

            }

            // instance nodes

            for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {

                objects.push( getNode( instanceNodes[ i ] ).clone() );

            }

            let object;

            if ( nodes.length === 0 && objects.length === 1 ) {

                object = objects[ 0 ];

            } else {

                object = ( type === 'JOINT' ) ? new Bone() : new Group();

                for ( let i = 0; i < objects.length; i ++ ) {

                    object.add( objects[ i ] );

                }

            }

            object.name = ( type === 'JOINT' ) ? data.sid : data.name;
            object.matrix.copy( matrix );
            object.matrix.decompose( object.position, object.quaternion, object.scale );

            return object;

        }

resolveMaterialBinding(keys: any, instanceMaterials: any): any[]

Parameters:

  • keys any
  • instanceMaterials any

Returns: any[]

Calls:

  • console.warn
  • materials.push
  • getMaterial
Code
function resolveMaterialBinding( keys, instanceMaterials ) {

            const materials = [];

            for ( let i = 0, l = keys.length; i < l; i ++ ) {

                const id = instanceMaterials[ keys[ i ] ];

                if ( id === undefined ) {

                    console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
                    materials.push( fallbackMaterial );

                } else {

                    materials.push( getMaterial( id ) );

                }

            }

            return materials;

        }

buildObjects(geometries: any, instanceMaterials: any): any[]

Parameters:

  • geometries any
  • instanceMaterials any

Returns: any[]

Calls:

  • resolveMaterialBinding
  • materials.push
  • lineMaterial.color.copy
  • objects.push

Internal Comments:

// handle case if no materials are defined
// Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.
// copy compatible properties (x5)
// replace material (x4)
// regard skinning (x2)
// choose between a single or multi materials (material array) (x2)
// now create a specific 3D object (x2)

Code
function buildObjects( geometries, instanceMaterials ) {

            const objects = [];

            for ( const type in geometries ) {

                const geometry = geometries[ type ];

                const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );

                // handle case if no materials are defined

                if ( materials.length === 0 ) {

                    if ( type === 'lines' || type === 'linestrips' ) {

                        materials.push( new LineBasicMaterial() );

                    } else {

                        materials.push( new MeshPhongMaterial() );

                    }

                }

                // Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.

                if ( type === 'lines' || type === 'linestrips' ) {

                    for ( let i = 0, l = materials.length; i < l; i ++ ) {

                        const material = materials[ i ];

                        if ( material.isMeshPhongMaterial === true || material.isMeshLambertMaterial === true ) {

                            const lineMaterial = new LineBasicMaterial();

                            // copy compatible properties

                            lineMaterial.color.copy( material.color );
                            lineMaterial.opacity = material.opacity;
                            lineMaterial.transparent = material.transparent;

                            // replace material

                            materials[ i ] = lineMaterial;

                        }

                    }

                }

                // regard skinning

                const skinning = ( geometry.data.attributes.skinIndex !== undefined );

                // choose between a single or multi materials (material array)

                const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;

                // now create a specific 3D object

                let object;

                switch ( type ) {

                    case 'lines':
                        object = new LineSegments( geometry.data, material );
                        break;

                    case 'linestrips':
                        object = new Line( geometry.data, material );
                        break;

                    case 'triangles':
                    case 'polylist':
                        if ( skinning ) {

                            object = new SkinnedMesh( geometry.data, material );

                        } else {

                            object = new Mesh( geometry.data, material );

                        }

                        break;

                }

                objects.push( object );

            }

            return objects;

        }

hasNode(id: any): boolean

Parameters:

  • id any

Returns: boolean

Code
function hasNode( id ) {

            return library.nodes[ id ] !== undefined;

        }

getNode(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getNode( id ) {

            return getBuild( library.nodes[ id ], buildNode );

        }

parseVisualScene(xml: any): void

Parameters:

  • xml any

Returns: void

Calls:

  • xml.getAttribute
  • prepareNodes
  • getElementsByTagName
  • data.children.push
  • parseNode
Code
function parseVisualScene( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ),
                children: []
            };

            prepareNodes( xml );

            const elements = getElementsByTagName( xml, 'node' );

            for ( let i = 0; i < elements.length; i ++ ) {

                data.children.push( parseNode( elements[ i ] ) );

            }

            library.visualScenes[ xml.getAttribute( 'id' ) ] = data;

        }

buildVisualScene(data: any): any

Parameters:

  • data any

Returns: any

Calls:

  • group.add
  • getNode
Code
function buildVisualScene( data ) {

            const group = new Group();
            group.name = data.name;

            const children = data.children;

            for ( let i = 0; i < children.length; i ++ ) {

                const child = children[ i ];

                group.add( getNode( child.id ) );

            }

            return group;

        }

hasVisualScene(id: any): boolean

Parameters:

  • id any

Returns: boolean

Code
function hasVisualScene( id ) {

            return library.visualScenes[ id ] !== undefined;

        }

getVisualScene(id: any): any

Parameters:

  • id any

Returns: any

Calls:

  • getBuild
Code
function getVisualScene( id ) {

            return getBuild( library.visualScenes[ id ], buildVisualScene );

        }

parseScene(xml: any): any

Parameters:

  • xml any

Returns: any

Calls:

  • getElementsByTagName
  • getVisualScene
  • parseId
  • instance.getAttribute
Code
function parseScene( xml ) {

            const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
            return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );

        }

setupAnimations(): void

Returns: void

Calls:

  • isEmpty
  • getAnimation
  • tracks.push
  • animations.push
  • getAnimationClip

Internal Comments:

// if there are animations but no clips, we create a default clip for playback (x2)

Code
function setupAnimations() {

            const clips = library.clips;

            if ( isEmpty( clips ) === true ) {

                if ( isEmpty( library.animations ) === false ) {

                    // if there are animations but no clips, we create a default clip for playback

                    const tracks = [];

                    for ( const id in library.animations ) {

                        const animationTracks = getAnimation( id );

                        for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {

                            tracks.push( animationTracks[ i ] );

                        }

                    }

                    animations.push( new AnimationClip( 'default', - 1, tracks ) );

                }

            } else {

                for ( const id in clips ) {

                    animations.push( getAnimationClip( id ) );

                }

            }

        }

parserErrorToText(parserError: any): string

Parameters:

  • parserError any

Returns: string

Calls:

  • stack.shift
  • stack.push
  • result.trim
Code
function parserErrorToText( parserError ) {

            let result = '';
            const stack = [ parserError ];

            while ( stack.length ) {

                const node = stack.shift();

                if ( node.nodeType === Node.TEXT_NODE ) {

                    result += node.textContent;

                } else {

                    result += '\n';
                    stack.push( ...node.childNodes );

                }

            }

            return result.trim();

        }

Classes

ColladaLoader

Class Code
class ColladaLoader extends Loader {

    /**
     * Starts loading from the given URL and passes the loaded Collada asset
     * to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function({scene:Group,animations:Array<AnimationClip>,kinematics:Object})} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */
    load( url, onLoad, onProgress, onError ) {

        const scope = this;

        const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;

        const loader = new FileLoader( scope.manager );
        loader.setPath( scope.path );
        loader.setRequestHeader( scope.requestHeader );
        loader.setWithCredentials( scope.withCredentials );
        loader.load( url, function ( text ) {

            try {

                onLoad( scope.parse( text, path ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                scope.manager.itemError( url );

            }

        }, onProgress, onError );

    }

    /**
     * Parses the given Collada data and returns a result object holding the parsed scene,
     * an array of animation clips and kinematics.
     *
     * @param {string} text - The raw Collada data as a string.
     * @param {string} path - The asset path.
     * @return {{scene:Group,animations:Array<AnimationClip>,kinematics:Object}} An object representing the parsed asset.
     */
    parse( text, path ) {

        function getElementsByTagName( xml, name ) {

            // Non recursive xml.getElementsByTagName() ...

            const array = [];
            const childNodes = xml.childNodes;

            for ( let i = 0, l = childNodes.length; i < l; i ++ ) {

                const child = childNodes[ i ];

                if ( child.nodeName === name ) {

                    array.push( child );

                }

            }

            return array;

        }

        function parseStrings( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parts[ i ];

            }

            return array;

        }

        function parseFloats( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parseFloat( parts[ i ] );

            }

            return array;

        }

        function parseInts( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parseInt( parts[ i ] );

            }

            return array;

        }

        function parseId( text ) {

            return text.substring( 1 );

        }

        function generateId() {

            return 'three_default_' + ( count ++ );

        }

        function isEmpty( object ) {

            return Object.keys( object ).length === 0;

        }

        // asset

        function parseAsset( xml ) {

            return {
                unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
                upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
            };

        }

        function parseAssetUnit( xml ) {

            if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {

                return parseFloat( xml.getAttribute( 'meter' ) );

            } else {

                return 1; // default 1 meter

            }

        }

        function parseAssetUpAxis( xml ) {

            return xml !== undefined ? xml.textContent : 'Y_UP';

        }

        // library

        function parseLibrary( xml, libraryName, nodeName, parser ) {

            const library = getElementsByTagName( xml, libraryName )[ 0 ];

            if ( library !== undefined ) {

                const elements = getElementsByTagName( library, nodeName );

                for ( let i = 0; i < elements.length; i ++ ) {

                    parser( elements[ i ] );

                }

            }

        }

        function buildLibrary( data, builder ) {

            for ( const name in data ) {

                const object = data[ name ];
                object.build = builder( data[ name ] );

            }

        }

        // get

        function getBuild( data, builder ) {

            if ( data.build !== undefined ) return data.build;

            data.build = builder( data );

            return data.build;

        }

        // animation

        function parseAnimation( xml ) {

            const data = {
                sources: {},
                samplers: {},
                channels: {}
            };

            let hasChildren = false;

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let id;

                switch ( child.nodeName ) {

                    case 'source':
                        id = child.getAttribute( 'id' );
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'sampler':
                        id = child.getAttribute( 'id' );
                        data.samplers[ id ] = parseAnimationSampler( child );
                        break;

                    case 'channel':
                        id = child.getAttribute( 'target' );
                        data.channels[ id ] = parseAnimationChannel( child );
                        break;

                    case 'animation':
                        // hierarchy of related animations
                        parseAnimation( child );
                        hasChildren = true;
                        break;

                    default:
                        console.log( child );

                }

            }

            if ( hasChildren === false ) {

                // since 'id' attributes can be optional, it's necessary to generate a UUID for unique assignment

                library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;

            }

        }

        function parseAnimationSampler( xml ) {

            const data = {
                inputs: {},
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const id = parseId( child.getAttribute( 'source' ) );
                        const semantic = child.getAttribute( 'semantic' );
                        data.inputs[ semantic ] = id;
                        break;

                }

            }

            return data;

        }

        function parseAnimationChannel( xml ) {

            const data = {};

            const target = xml.getAttribute( 'target' );

            // parsing SID Addressing Syntax

            let parts = target.split( '/' );

            const id = parts.shift();
            let sid = parts.shift();

            // check selection syntax

            const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
            const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );

            if ( memberSyntax ) {

                //  member selection access

                parts = sid.split( '.' );
                sid = parts.shift();
                data.member = parts.shift();

            } else if ( arraySyntax ) {

                // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.

                const indices = sid.split( '(' );
                sid = indices.shift();

                for ( let i = 0; i < indices.length; i ++ ) {

                    indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );

                }

                data.indices = indices;

            }

            data.id = id;
            data.sid = sid;

            data.arraySyntax = arraySyntax;
            data.memberSyntax = memberSyntax;

            data.sampler = parseId( xml.getAttribute( 'source' ) );

            return data;

        }

        function buildAnimation( data ) {

            const tracks = [];

            const channels = data.channels;
            const samplers = data.samplers;
            const sources = data.sources;

            for ( const target in channels ) {

                if ( channels.hasOwnProperty( target ) ) {

                    const channel = channels[ target ];
                    const sampler = samplers[ channel.sampler ];

                    const inputId = sampler.inputs.INPUT;
                    const outputId = sampler.inputs.OUTPUT;

                    const inputSource = sources[ inputId ];
                    const outputSource = sources[ outputId ];

                    const animation = buildAnimationChannel( channel, inputSource, outputSource );

                    createKeyframeTracks( animation, tracks );

                }

            }

            return tracks;

        }

        function getAnimation( id ) {

            return getBuild( library.animations[ id ], buildAnimation );

        }

        function buildAnimationChannel( channel, inputSource, outputSource ) {

            const node = library.nodes[ channel.id ];
            const object3D = getNode( node.id );

            const transform = node.transforms[ channel.sid ];
            const defaultMatrix = node.matrix.clone().transpose();

            let time, stride;
            let i, il, j, jl;

            const data = {};

            // the collada spec allows the animation of data in various ways.
            // depending on the transform type (matrix, translate, rotate, scale), we execute different logic

            switch ( transform ) {

                case 'matrix':

                    for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {

                        time = inputSource.array[ i ];
                        stride = i * outputSource.stride;

                        if ( data[ time ] === undefined ) data[ time ] = {};

                        if ( channel.arraySyntax === true ) {

                            const value = outputSource.array[ stride ];
                            const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];

                            data[ time ][ index ] = value;

                        } else {

                            for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {

                                data[ time ][ j ] = outputSource.array[ stride + j ];

                            }

                        }

                    }

                    break;

                case 'translate':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

                case 'rotate':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

                case 'scale':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

            }

            const keyframes = prepareAnimationData( data, defaultMatrix );

            const animation = {
                name: object3D.uuid,
                keyframes: keyframes
            };

            return animation;

        }

        function prepareAnimationData( data, defaultMatrix ) {

            const keyframes = [];

            // transfer data into a sortable array

            for ( const time in data ) {

                keyframes.push( { time: parseFloat( time ), value: data[ time ] } );

            }

            // ensure keyframes are sorted by time

            keyframes.sort( ascending );

            // now we clean up all animation data, so we can use them for keyframe tracks

            for ( let i = 0; i < 16; i ++ ) {

                transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );

            }

            return keyframes;

            // array sort function

            function ascending( a, b ) {

                return a.time - b.time;

            }

        }

        const position = new Vector3();
        const scale = new Vector3();
        const quaternion = new Quaternion();

        function createKeyframeTracks( animation, tracks ) {

            const keyframes = animation.keyframes;
            const name = animation.name;

            const times = [];
            const positionData = [];
            const quaternionData = [];
            const scaleData = [];

            for ( let i = 0, l = keyframes.length; i < l; i ++ ) {

                const keyframe = keyframes[ i ];

                const time = keyframe.time;
                const value = keyframe.value;

                matrix.fromArray( value ).transpose();
                matrix.decompose( position, quaternion, scale );

                times.push( time );
                positionData.push( position.x, position.y, position.z );
                quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
                scaleData.push( scale.x, scale.y, scale.z );

            }

            if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
            if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
            if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );

            return tracks;

        }

        function transformAnimationData( keyframes, property, defaultValue ) {

            let keyframe;

            let empty = true;
            let i, l;

            // check, if values of a property are missing in our keyframes

            for ( i = 0, l = keyframes.length; i < l; i ++ ) {

                keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] === undefined ) {

                    keyframe.value[ property ] = null; // mark as missing

                } else {

                    empty = false;

                }

            }

            if ( empty === true ) {

                // no values at all, so we set a default value

                for ( i = 0, l = keyframes.length; i < l; i ++ ) {

                    keyframe = keyframes[ i ];

                    keyframe.value[ property ] = defaultValue;

                }

            } else {

                // filling gaps

                createMissingKeyframes( keyframes, property );

            }

        }

        function createMissingKeyframes( keyframes, property ) {

            let prev, next;

            for ( let i = 0, l = keyframes.length; i < l; i ++ ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] === null ) {

                    prev = getPrev( keyframes, i, property );
                    next = getNext( keyframes, i, property );

                    if ( prev === null ) {

                        keyframe.value[ property ] = next.value[ property ];
                        continue;

                    }

                    if ( next === null ) {

                        keyframe.value[ property ] = prev.value[ property ];
                        continue;

                    }

                    interpolate( keyframe, prev, next, property );

                }

            }

        }

        function getPrev( keyframes, i, property ) {

            while ( i >= 0 ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] !== null ) return keyframe;

                i --;

            }

            return null;

        }

        function getNext( keyframes, i, property ) {

            while ( i < keyframes.length ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] !== null ) return keyframe;

                i ++;

            }

            return null;

        }

        function interpolate( key, prev, next, property ) {

            if ( ( next.time - prev.time ) === 0 ) {

                key.value[ property ] = prev.value[ property ];
                return;

            }

            key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];

        }

        // animation clips

        function parseAnimationClip( xml ) {

            const data = {
                name: xml.getAttribute( 'id' ) || 'default',
                start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
                end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
                animations: []
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'instance_animation':
                        data.animations.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                }

            }

            library.clips[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildAnimationClip( data ) {

            const tracks = [];

            const name = data.name;
            const duration = ( data.end - data.start ) || - 1;
            const animations = data.animations;

            for ( let i = 0, il = animations.length; i < il; i ++ ) {

                const animationTracks = getAnimation( animations[ i ] );

                for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {

                    tracks.push( animationTracks[ j ] );

                }

            }

            return new AnimationClip( name, duration, tracks );

        }

        function getAnimationClip( id ) {

            return getBuild( library.clips[ id ], buildAnimationClip );

        }

        // controller

        function parseController( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'skin':
                        // there is exactly one skin per controller
                        data.id = parseId( child.getAttribute( 'source' ) );
                        data.skin = parseSkin( child );
                        break;

                    case 'morph':
                        data.id = parseId( child.getAttribute( 'source' ) );
                        console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
                        break;

                }

            }

            library.controllers[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseSkin( xml ) {

            const data = {
                sources: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'bind_shape_matrix':
                        data.bindShapeMatrix = parseFloats( child.textContent );
                        break;

                    case 'source':
                        const id = child.getAttribute( 'id' );
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'joints':
                        data.joints = parseJoints( child );
                        break;

                    case 'vertex_weights':
                        data.vertexWeights = parseVertexWeights( child );
                        break;

                }

            }

            return data;

        }

        function parseJoints( xml ) {

            const data = {
                inputs: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const semantic = child.getAttribute( 'semantic' );
                        const id = parseId( child.getAttribute( 'source' ) );
                        data.inputs[ semantic ] = id;
                        break;

                }

            }

            return data;

        }

        function parseVertexWeights( xml ) {

            const data = {
                inputs: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const semantic = child.getAttribute( 'semantic' );
                        const id = parseId( child.getAttribute( 'source' ) );
                        const offset = parseInt( child.getAttribute( 'offset' ) );
                        data.inputs[ semantic ] = { id: id, offset: offset };
                        break;

                    case 'vcount':
                        data.vcount = parseInts( child.textContent );
                        break;

                    case 'v':
                        data.v = parseInts( child.textContent );
                        break;

                }

            }

            return data;

        }

        function buildController( data ) {

            const build = {
                id: data.id
            };

            const geometry = library.geometries[ build.id ];

            if ( data.skin !== undefined ) {

                build.skin = buildSkin( data.skin );

                // we enhance the 'sources' property of the corresponding geometry with our skin data

                geometry.sources.skinIndices = build.skin.indices;
                geometry.sources.skinWeights = build.skin.weights;

            }

            return build;

        }

        function buildSkin( data ) {

            const BONE_LIMIT = 4;

            const build = {
                joints: [], // this must be an array to preserve the joint order
                indices: {
                    array: [],
                    stride: BONE_LIMIT
                },
                weights: {
                    array: [],
                    stride: BONE_LIMIT
                }
            };

            const sources = data.sources;
            const vertexWeights = data.vertexWeights;

            const vcount = vertexWeights.vcount;
            const v = vertexWeights.v;
            const jointOffset = vertexWeights.inputs.JOINT.offset;
            const weightOffset = vertexWeights.inputs.WEIGHT.offset;

            const jointSource = data.sources[ data.joints.inputs.JOINT ];
            const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];

            const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
            let stride = 0;

            let i, j, l;

            // process skin data for each vertex

            for ( i = 0, l = vcount.length; i < l; i ++ ) {

                const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
                const vertexSkinData = [];

                for ( j = 0; j < jointCount; j ++ ) {

                    const skinIndex = v[ stride + jointOffset ];
                    const weightId = v[ stride + weightOffset ];
                    const skinWeight = weights[ weightId ];

                    vertexSkinData.push( { index: skinIndex, weight: skinWeight } );

                    stride += 2;

                }

                // we sort the joints in descending order based on the weights.
                // this ensures, we only proceed the most important joints of the vertex

                vertexSkinData.sort( descending );

                // now we provide for each vertex a set of four index and weight values.
                // the order of the skin data matches the order of vertices

                for ( j = 0; j < BONE_LIMIT; j ++ ) {

                    const d = vertexSkinData[ j ];

                    if ( d !== undefined ) {

                        build.indices.array.push( d.index );
                        build.weights.array.push( d.weight );

                    } else {

                        build.indices.array.push( 0 );
                        build.weights.array.push( 0 );

                    }

                }

            }

            // setup bind matrix

            if ( data.bindShapeMatrix ) {

                build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();

            } else {

                build.bindMatrix = new Matrix4().identity();

            }

            // process bones and inverse bind matrix data

            for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {

                const name = jointSource.array[ i ];
                const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();

                build.joints.push( { name: name, boneInverse: boneInverse } );

            }

            return build;

            // array sort function

            function descending( a, b ) {

                return b.weight - a.weight;

            }

        }

        function getController( id ) {

            return getBuild( library.controllers[ id ], buildController );

        }

        // image

        function parseImage( xml ) {

            const data = {
                init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
            };

            library.images[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildImage( data ) {

            if ( data.build !== undefined ) return data.build;

            return data.init_from;

        }

        function getImage( id ) {

            const data = library.images[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildImage );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );

            return null;

        }

        // effect

        function parseEffect( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'profile_COMMON':
                        data.profile = parseEffectProfileCOMMON( child );
                        break;

                }

            }

            library.effects[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseEffectProfileCOMMON( xml ) {

            const data = {
                surfaces: {},
                samplers: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'newparam':
                        parseEffectNewparam( child, data );
                        break;

                    case 'technique':
                        data.technique = parseEffectTechnique( child );
                        break;

                    case 'extra':
                        data.extra = parseEffectExtra( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectNewparam( xml, data ) {

            const sid = xml.getAttribute( 'sid' );

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'surface':
                        data.surfaces[ sid ] = parseEffectSurface( child );
                        break;

                    case 'sampler2D':
                        data.samplers[ sid ] = parseEffectSampler( child );
                        break;

                }

            }

        }

        function parseEffectSurface( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'init_from':
                        data.init_from = child.textContent;
                        break;

                }

            }

            return data;

        }

        function parseEffectSampler( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'source':
                        data.source = child.textContent;
                        break;

                }

            }

            return data;

        }

        function parseEffectTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'constant':
                    case 'lambert':
                    case 'blinn':
                    case 'phong':
                        data.type = child.nodeName;
                        data.parameters = parseEffectParameters( child );
                        break;

                    case 'extra':
                        data.extra = parseEffectExtra( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectParameters( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'emission':
                    case 'diffuse':
                    case 'specular':
                    case 'bump':
                    case 'ambient':
                    case 'shininess':
                    case 'transparency':
                        data[ child.nodeName ] = parseEffectParameter( child );
                        break;
                    case 'transparent':
                        data[ child.nodeName ] = {
                            opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
                            data: parseEffectParameter( child )
                        };
                        break;

                }

            }

            return data;

        }

        function parseEffectParameter( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'color':
                        data[ child.nodeName ] = parseFloats( child.textContent );
                        break;

                    case 'float':
                        data[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                    case 'texture':
                        data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
                        break;

                }

            }

            return data;

        }

        function parseEffectParameterTexture( xml ) {

            const data = {
                technique: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'extra':
                        parseEffectParameterTextureExtra( child, data );
                        break;

                }

            }

            return data;

        }

        function parseEffectParameterTextureExtra( xml, data ) {

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique':
                        parseEffectParameterTextureExtraTechnique( child, data );
                        break;

                }

            }

        }

        function parseEffectParameterTextureExtraTechnique( xml, data ) {

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'repeatU':
                    case 'repeatV':
                    case 'offsetU':
                    case 'offsetV':
                        data.technique[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                    case 'wrapU':
                    case 'wrapV':

                        // some files have values for wrapU/wrapV which become NaN via parseInt

                        if ( child.textContent.toUpperCase() === 'TRUE' ) {

                            data.technique[ child.nodeName ] = 1;

                        } else if ( child.textContent.toUpperCase() === 'FALSE' ) {

                            data.technique[ child.nodeName ] = 0;

                        } else {

                            data.technique[ child.nodeName ] = parseInt( child.textContent );

                        }

                        break;

                    case 'bump':
                        data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
                        break;

                }

            }

        }

        function parseEffectExtra( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique':
                        data.technique = parseEffectExtraTechnique( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectExtraTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'double_sided':
                        data[ child.nodeName ] = parseInt( child.textContent );
                        break;

                    case 'bump':
                        data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectExtraTechniqueBump( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'texture':
                        data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
                        break;

                }

            }

            return data;

        }

        function buildEffect( data ) {

            return data;

        }

        function getEffect( id ) {

            return getBuild( library.effects[ id ], buildEffect );

        }

        // material

        function parseMaterial( xml ) {

            const data = {
                name: xml.getAttribute( 'name' )
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'instance_effect':
                        data.url = parseId( child.getAttribute( 'url' ) );
                        break;

                }

            }

            library.materials[ xml.getAttribute( 'id' ) ] = data;

        }

        function getTextureLoader( image ) {

            let loader;

            let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
            extension = extension.toLowerCase();

            switch ( extension ) {

                case 'tga':
                    loader = tgaLoader;
                    break;

                default:
                    loader = textureLoader;

            }

            return loader;

        }

        function buildMaterial( data ) {

            const effect = getEffect( data.url );
            const technique = effect.profile.technique;

            let material;

            switch ( technique.type ) {

                case 'phong':
                case 'blinn':
                    material = new MeshPhongMaterial();
                    break;

                case 'lambert':
                    material = new MeshLambertMaterial();
                    break;

                default:
                    material = new MeshBasicMaterial();
                    break;

            }

            material.name = data.name || '';

            function getTexture( textureObject, colorSpace = null ) {

                const sampler = effect.profile.samplers[ textureObject.id ];
                let image = null;

                // get image

                if ( sampler !== undefined ) {

                    const surface = effect.profile.surfaces[ sampler.source ];
                    image = getImage( surface.init_from );

                } else {

                    console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
                    image = getImage( textureObject.id );

                }

                // create texture if image is available

                if ( image !== null ) {

                    const loader = getTextureLoader( image );

                    if ( loader !== undefined ) {

                        const texture = loader.load( image );

                        const extra = textureObject.extra;

                        if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {

                            const technique = extra.technique;

                            texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
                            texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;

                            texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
                            texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );

                        } else {

                            texture.wrapS = RepeatWrapping;
                            texture.wrapT = RepeatWrapping;

                        }

                        if ( colorSpace !== null ) {

                            texture.colorSpace = colorSpace;

                        }

                        return texture;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );

                        return null;

                    }

                } else {

                    console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );

                    return null;

                }

            }

            const parameters = technique.parameters;

            for ( const key in parameters ) {

                const parameter = parameters[ key ];

                switch ( key ) {

                    case 'diffuse':
                        if ( parameter.color ) material.color.fromArray( parameter.color );
                        if ( parameter.texture ) material.map = getTexture( parameter.texture, SRGBColorSpace );
                        break;
                    case 'specular':
                        if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
                        if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
                        break;
                    case 'bump':
                        if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
                        break;
                    case 'ambient':
                        if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, SRGBColorSpace );
                        break;
                    case 'shininess':
                        if ( parameter.float && material.shininess ) material.shininess = parameter.float;
                        break;
                    case 'emission':
                        if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
                        if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, SRGBColorSpace );
                        break;

                }

            }

            ColorManagement.colorSpaceToWorking( material.color, SRGBColorSpace );
            if ( material.specular ) ColorManagement.colorSpaceToWorking( material.specular, SRGBColorSpace );
            if ( material.emissive ) ColorManagement.colorSpaceToWorking( material.emissive, SRGBColorSpace );

            //

            let transparent = parameters[ 'transparent' ];
            let transparency = parameters[ 'transparency' ];

            // <transparency> does not exist but <transparent>

            if ( transparency === undefined && transparent ) {

                transparency = {
                    float: 1
                };

            }

            // <transparent> does not exist but <transparency>

            if ( transparent === undefined && transparency ) {

                transparent = {
                    opaque: 'A_ONE',
                    data: {
                        color: [ 1, 1, 1, 1 ]
                    } };

            }

            if ( transparent && transparency ) {

                // handle case if a texture exists but no color

                if ( transparent.data.texture ) {

                    // we do not set an alpha map (see #13792)

                    material.transparent = true;

                } else {

                    const color = transparent.data.color;

                    switch ( transparent.opaque ) {

                        case 'A_ONE':
                            material.opacity = color[ 3 ] * transparency.float;
                            break;
                        case 'RGB_ZERO':
                            material.opacity = 1 - ( color[ 0 ] * transparency.float );
                            break;
                        case 'A_ZERO':
                            material.opacity = 1 - ( color[ 3 ] * transparency.float );
                            break;
                        case 'RGB_ONE':
                            material.opacity = color[ 0 ] * transparency.float;
                            break;
                        default:
                            console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );

                    }

                    if ( material.opacity < 1 ) material.transparent = true;

                }

            }

            //


            if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {

                const techniques = technique.extra.technique;

                for ( const k in techniques ) {

                    const v = techniques[ k ];

                    switch ( k ) {

                        case 'double_sided':
                            material.side = ( v === 1 ? DoubleSide : FrontSide );
                            break;

                        case 'bump':
                            material.normalMap = getTexture( v.texture );
                            material.normalScale = new Vector2( 1, 1 );
                            break;

                    }

                }

            }

            return material;

        }

        function getMaterial( id ) {

            return getBuild( library.materials[ id ], buildMaterial );

        }

        // camera

        function parseCamera( xml ) {

            const data = {
                name: xml.getAttribute( 'name' )
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'optics':
                        data.optics = parseCameraOptics( child );
                        break;

                }

            }

            library.cameras[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseCameraOptics( xml ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'technique_common':
                        return parseCameraTechnique( child );

                }

            }

            return {};

        }

        function parseCameraTechnique( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'perspective':
                    case 'orthographic':

                        data.technique = child.nodeName;
                        data.parameters = parseCameraParameters( child );

                        break;

                }

            }

            return data;

        }

        function parseCameraParameters( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'xfov':
                    case 'yfov':
                    case 'xmag':
                    case 'ymag':
                    case 'znear':
                    case 'zfar':
                    case 'aspect_ratio':
                        data[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                }

            }

            return data;

        }

        function buildCamera( data ) {

            let camera;

            switch ( data.optics.technique ) {

                case 'perspective':
                    camera = new PerspectiveCamera(
                        data.optics.parameters.yfov,
                        data.optics.parameters.aspect_ratio,
                        data.optics.parameters.znear,
                        data.optics.parameters.zfar
                    );
                    break;

                case 'orthographic':
                    let ymag = data.optics.parameters.ymag;
                    let xmag = data.optics.parameters.xmag;
                    const aspectRatio = data.optics.parameters.aspect_ratio;

                    xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
                    ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;

                    xmag *= 0.5;
                    ymag *= 0.5;

                    camera = new OrthographicCamera(
                        - xmag, xmag, ymag, - ymag, // left, right, top, bottom
                        data.optics.parameters.znear,
                        data.optics.parameters.zfar
                    );
                    break;

                default:
                    camera = new PerspectiveCamera();
                    break;

            }

            camera.name = data.name || '';

            return camera;

        }

        function getCamera( id ) {

            const data = library.cameras[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildCamera );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );

            return null;

        }

        // light

        function parseLight( xml ) {

            let data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        data = parseLightTechnique( child );
                        break;

                }

            }

            library.lights[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseLightTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'directional':
                    case 'point':
                    case 'spot':
                    case 'ambient':

                        data.technique = child.nodeName;
                        data.parameters = parseLightParameters( child );

                }

            }

            return data;

        }

        function parseLightParameters( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'color':
                        const array = parseFloats( child.textContent );
                        data.color = new Color().fromArray( array );
                        ColorManagement.colorSpaceToWorking( data.color, SRGBColorSpace );
                        break;

                    case 'falloff_angle':
                        data.falloffAngle = parseFloat( child.textContent );
                        break;

                    case 'quadratic_attenuation':
                        const f = parseFloat( child.textContent );
                        data.distance = f ? Math.sqrt( 1 / f ) : 0;
                        break;

                }

            }

            return data;

        }

        function buildLight( data ) {

            let light;

            switch ( data.technique ) {

                case 'directional':
                    light = new DirectionalLight();
                    break;

                case 'point':
                    light = new PointLight();
                    break;

                case 'spot':
                    light = new SpotLight();
                    break;

                case 'ambient':
                    light = new AmbientLight();
                    break;

            }

            if ( data.parameters.color ) light.color.copy( data.parameters.color );
            if ( data.parameters.distance ) light.distance = data.parameters.distance;

            return light;

        }

        function getLight( id ) {

            const data = library.lights[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildLight );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );

            return null;

        }

        // geometry

        function parseGeometry( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ),
                sources: {},
                vertices: {},
                primitives: []
            };

            const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];

            // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
            if ( mesh === undefined ) return;

            for ( let i = 0; i < mesh.childNodes.length; i ++ ) {

                const child = mesh.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                const id = child.getAttribute( 'id' );

                switch ( child.nodeName ) {

                    case 'source':
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'vertices':
                        // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
                        data.vertices = parseGeometryVertices( child );
                        break;

                    case 'polygons':
                        console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
                        break;

                    case 'lines':
                    case 'linestrips':
                    case 'polylist':
                    case 'triangles':
                        data.primitives.push( parseGeometryPrimitive( child ) );
                        break;

                    default:
                        console.log( child );

                }

            }

            library.geometries[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseSource( xml ) {

            const data = {
                array: [],
                stride: 3
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'float_array':
                        data.array = parseFloats( child.textContent );
                        break;

                    case 'Name_array':
                        data.array = parseStrings( child.textContent );
                        break;

                    case 'technique_common':
                        const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];

                        if ( accessor !== undefined ) {

                            data.stride = parseInt( accessor.getAttribute( 'stride' ) );

                        }

                        break;

                }

            }

            return data;

        }

        function parseGeometryVertices( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );

            }

            return data;

        }

        function parseGeometryPrimitive( xml ) {

            const primitive = {
                type: xml.nodeName,
                material: xml.getAttribute( 'material' ),
                count: parseInt( xml.getAttribute( 'count' ) ),
                inputs: {},
                stride: 0,
                hasUV: false
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const id = parseId( child.getAttribute( 'source' ) );
                        const semantic = child.getAttribute( 'semantic' );
                        const offset = parseInt( child.getAttribute( 'offset' ) );
                        const set = parseInt( child.getAttribute( 'set' ) );
                        const inputname = ( set > 0 ? semantic + set : semantic );
                        primitive.inputs[ inputname ] = { id: id, offset: offset };
                        primitive.stride = Math.max( primitive.stride, offset + 1 );
                        if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
                        break;

                    case 'vcount':
                        primitive.vcount = parseInts( child.textContent );
                        break;

                    case 'p':
                        primitive.p = parseInts( child.textContent );
                        break;

                }

            }

            return primitive;

        }

        function groupPrimitives( primitives ) {

            const build = {};

            for ( let i = 0; i < primitives.length; i ++ ) {

                const primitive = primitives[ i ];

                if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];

                build[ primitive.type ].push( primitive );

            }

            return build;

        }

        function checkUVCoordinates( primitives ) {

            let count = 0;

            for ( let i = 0, l = primitives.length; i < l; i ++ ) {

                const primitive = primitives[ i ];

                if ( primitive.hasUV === true ) {

                    count ++;

                }

            }

            if ( count > 0 && count < primitives.length ) {

                primitives.uvsNeedsFix = true;

            }

        }

        function buildGeometry( data ) {

            const build = {};

            const sources = data.sources;
            const vertices = data.vertices;
            const primitives = data.primitives;

            if ( primitives.length === 0 ) return {};

            // our goal is to create one buffer geometry for a single type of primitives
            // first, we group all primitives by their type

            const groupedPrimitives = groupPrimitives( primitives );

            for ( const type in groupedPrimitives ) {

                const primitiveType = groupedPrimitives[ type ];

                // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)

                checkUVCoordinates( primitiveType );

                // third, create a buffer geometry for each type of primitives

                build[ type ] = buildGeometryType( primitiveType, sources, vertices );

            }

            return build;

        }

        function buildGeometryType( primitives, sources, vertices ) {

            const build = {};

            const position = { array: [], stride: 0 };
            const normal = { array: [], stride: 0 };
            const uv = { array: [], stride: 0 };
            const uv1 = { array: [], stride: 0 };
            const color = { array: [], stride: 0 };

            const skinIndex = { array: [], stride: 4 };
            const skinWeight = { array: [], stride: 4 };

            const geometry = new BufferGeometry();

            const materialKeys = [];

            let start = 0;

            for ( let p = 0; p < primitives.length; p ++ ) {

                const primitive = primitives[ p ];
                const inputs = primitive.inputs;

                // groups

                let count = 0;

                switch ( primitive.type ) {

                    case 'lines':
                    case 'linestrips':
                        count = primitive.count * 2;
                        break;

                    case 'triangles':
                        count = primitive.count * 3;
                        break;

                    case 'polylist':

                        for ( let g = 0; g < primitive.count; g ++ ) {

                            const vc = primitive.vcount[ g ];

                            switch ( vc ) {

                                case 3:
                                    count += 3; // single triangle
                                    break;

                                case 4:
                                    count += 6; // quad, subdivided into two triangles
                                    break;

                                default:
                                    count += ( vc - 2 ) * 3; // polylist with more than four vertices
                                    break;

                            }

                        }

                        break;

                    default:
                        console.warn( 'THREE.ColladaLoader: Unknown primitive type:', primitive.type );

                }

                geometry.addGroup( start, count, p );
                start += count;

                // material

                if ( primitive.material ) {

                    materialKeys.push( primitive.material );

                }

                // geometry data

                for ( const name in inputs ) {

                    const input = inputs[ name ];

                    switch ( name ) {

                        case 'VERTEX':
                            for ( const key in vertices ) {

                                const id = vertices[ key ];

                                switch ( key ) {

                                    case 'POSITION':
                                        const prevLength = position.array.length;
                                        buildGeometryData( primitive, sources[ id ], input.offset, position.array );
                                        position.stride = sources[ id ].stride;

                                        if ( sources.skinWeights && sources.skinIndices ) {

                                            buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
                                            buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );

                                        }

                                        // see #3803

                                        if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {

                                            const count = ( position.array.length - prevLength ) / position.stride;

                                            for ( let i = 0; i < count; i ++ ) {

                                                // fill missing uv coordinates

                                                uv.array.push( 0, 0 );

                                            }

                                        }

                                        break;

                                    case 'NORMAL':
                                        buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
                                        normal.stride = sources[ id ].stride;
                                        break;

                                    case 'COLOR':
                                        buildGeometryData( primitive, sources[ id ], input.offset, color.array );
                                        color.stride = sources[ id ].stride;
                                        break;

                                    case 'TEXCOORD':
                                        buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
                                        uv.stride = sources[ id ].stride;
                                        break;

                                    case 'TEXCOORD1':
                                        buildGeometryData( primitive, sources[ id ], input.offset, uv1.array );
                                        uv.stride = sources[ id ].stride;
                                        break;

                                    default:
                                        console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );

                                }

                            }

                            break;

                        case 'NORMAL':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
                            normal.stride = sources[ input.id ].stride;
                            break;

                        case 'COLOR':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
                            color.stride = sources[ input.id ].stride;
                            break;

                        case 'TEXCOORD':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
                            uv.stride = sources[ input.id ].stride;
                            break;

                        case 'TEXCOORD1':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, uv1.array );
                            uv1.stride = sources[ input.id ].stride;
                            break;

                    }

                }

            }

            // build geometry

            if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
            if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
            if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
            if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
            if ( uv1.array.length > 0 ) geometry.setAttribute( 'uv1', new Float32BufferAttribute( uv1.array, uv1.stride ) );

            if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
            if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );

            build.data = geometry;
            build.type = primitives[ 0 ].type;
            build.materialKeys = materialKeys;

            return build;

        }

        function buildGeometryData( primitive, source, offset, array, isColor = false ) {

            const indices = primitive.p;
            const stride = primitive.stride;
            const vcount = primitive.vcount;

            function pushVector( i ) {

                let index = indices[ i + offset ] * sourceStride;
                const length = index + sourceStride;

                for ( ; index < length; index ++ ) {

                    array.push( sourceArray[ index ] );

                }

                if ( isColor ) {

                    // convert the vertex colors from srgb to linear if present
                    const startIndex = array.length - sourceStride - 1;
                    tempColor.setRGB(
                        array[ startIndex + 0 ],
                        array[ startIndex + 1 ],
                        array[ startIndex + 2 ],
                        SRGBColorSpace
                    );

                    array[ startIndex + 0 ] = tempColor.r;
                    array[ startIndex + 1 ] = tempColor.g;
                    array[ startIndex + 2 ] = tempColor.b;

                }

            }

            const sourceArray = source.array;
            const sourceStride = source.stride;

            if ( primitive.vcount !== undefined ) {

                let index = 0;

                for ( let i = 0, l = vcount.length; i < l; i ++ ) {

                    const count = vcount[ i ];

                    if ( count === 4 ) {

                        const a = index + stride * 0;
                        const b = index + stride * 1;
                        const c = index + stride * 2;
                        const d = index + stride * 3;

                        pushVector( a ); pushVector( b ); pushVector( d );
                        pushVector( b ); pushVector( c ); pushVector( d );

                    } else if ( count === 3 ) {

                        const a = index + stride * 0;
                        const b = index + stride * 1;
                        const c = index + stride * 2;

                        pushVector( a ); pushVector( b ); pushVector( c );

                    } else if ( count > 4 ) {

                        for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {

                            const a = index + stride * 0;
                            const b = index + stride * k;
                            const c = index + stride * ( k + 1 );

                            pushVector( a ); pushVector( b ); pushVector( c );

                        }

                    }

                    index += stride * count;

                }

            } else {

                for ( let i = 0, l = indices.length; i < l; i += stride ) {

                    pushVector( i );

                }

            }

        }

        function getGeometry( id ) {

            return getBuild( library.geometries[ id ], buildGeometry );

        }

        // kinematics

        function parseKinematicsModel( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                joints: {},
                links: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        parseKinematicsTechniqueCommon( child, data );
                        break;

                }

            }

            library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildKinematicsModel( data ) {

            if ( data.build !== undefined ) return data.build;

            return data;

        }

        function getKinematicsModel( id ) {

            return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );

        }

        function parseKinematicsTechniqueCommon( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'joint':
                        data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
                        break;

                    case 'link':
                        data.links.push( parseKinematicsLink( child ) );
                        break;

                }

            }

        }

        function parseKinematicsJoint( xml ) {

            let data;

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'prismatic':
                    case 'revolute':
                        data = parseKinematicsJointParameter( child );
                        break;

                }

            }

            return data;

        }

        function parseKinematicsJointParameter( xml ) {

            const data = {
                sid: xml.getAttribute( 'sid' ),
                name: xml.getAttribute( 'name' ) || '',
                axis: new Vector3(),
                limits: {
                    min: 0,
                    max: 0
                },
                type: xml.nodeName,
                static: false,
                zeroPosition: 0,
                middlePosition: 0
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'axis':
                        const array = parseFloats( child.textContent );
                        data.axis.fromArray( array );
                        break;
                    case 'limits':
                        const max = child.getElementsByTagName( 'max' )[ 0 ];
                        const min = child.getElementsByTagName( 'min' )[ 0 ];

                        data.limits.max = parseFloat( max.textContent );
                        data.limits.min = parseFloat( min.textContent );
                        break;

                }

            }

            // if min is equal to or greater than max, consider the joint static

            if ( data.limits.min >= data.limits.max ) {

                data.static = true;

            }

            // calculate middle position

            data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;

            return data;

        }

        function parseKinematicsLink( xml ) {

            const data = {
                sid: xml.getAttribute( 'sid' ),
                name: xml.getAttribute( 'name' ) || '',
                attachments: [],
                transforms: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'attachment_full':
                        data.attachments.push( parseKinematicsAttachment( child ) );
                        break;

                    case 'matrix':
                    case 'translate':
                    case 'rotate':
                        data.transforms.push( parseKinematicsTransform( child ) );
                        break;

                }

            }

            return data;

        }

        function parseKinematicsAttachment( xml ) {

            const data = {
                joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
                transforms: [],
                links: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'link':
                        data.links.push( parseKinematicsLink( child ) );
                        break;

                    case 'matrix':
                    case 'translate':
                    case 'rotate':
                        data.transforms.push( parseKinematicsTransform( child ) );
                        break;

                }

            }

            return data;

        }

        function parseKinematicsTransform( xml ) {

            const data = {
                type: xml.nodeName
            };

            const array = parseFloats( xml.textContent );

            switch ( data.type ) {

                case 'matrix':
                    data.obj = new Matrix4();
                    data.obj.fromArray( array ).transpose();
                    break;

                case 'translate':
                    data.obj = new Vector3();
                    data.obj.fromArray( array );
                    break;

                case 'rotate':
                    data.obj = new Vector3();
                    data.obj.fromArray( array );
                    data.angle = MathUtils.degToRad( array[ 3 ] );
                    break;

            }

            return data;

        }

        // physics

        function parsePhysicsModel( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                rigidBodies: {}
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'rigid_body':
                        data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
                        parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
                        break;

                }

            }

            library.physicsModels[ xml.getAttribute( 'id' ) ] = data;

        }

        function parsePhysicsRigidBody( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        parsePhysicsTechniqueCommon( child, data );
                        break;

                }

            }

        }

        function parsePhysicsTechniqueCommon( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'inertia':
                        data.inertia = parseFloats( child.textContent );
                        break;

                    case 'mass':
                        data.mass = parseFloats( child.textContent )[ 0 ];
                        break;

                }

            }

        }

        // scene

        function parseKinematicsScene( xml ) {

            const data = {
                bindJointAxis: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'bind_joint_axis':
                        data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
                        break;

                }

            }

            library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;

        }

        function parseKinematicsBindJointAxis( xml ) {

            const data = {
                target: xml.getAttribute( 'target' ).split( '/' ).pop()
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'axis':
                        const param = child.getElementsByTagName( 'param' )[ 0 ];
                        data.axis = param.textContent;
                        const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
                        data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
                        break;

                }

            }

            return data;

        }

        function buildKinematicsScene( data ) {

            if ( data.build !== undefined ) return data.build;

            return data;

        }

        function getKinematicsScene( id ) {

            return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );

        }

        function setupKinematics() {

            const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
            const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
            const visualSceneId = Object.keys( library.visualScenes )[ 0 ];

            if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;

            const kinematicsModel = getKinematicsModel( kinematicsModelId );
            const kinematicsScene = getKinematicsScene( kinematicsSceneId );
            const visualScene = getVisualScene( visualSceneId );

            const bindJointAxis = kinematicsScene.bindJointAxis;
            const jointMap = {};

            for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {

                const axis = bindJointAxis[ i ];

                // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'

                const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );

                if ( targetElement ) {

                    // get the parent of the transform element

                    const parentVisualElement = targetElement.parentElement;

                    // connect the joint of the kinematics model with the element in the visual scene

                    connect( axis.jointIndex, parentVisualElement );

                }

            }

            function connect( jointIndex, visualElement ) {

                const visualElementName = visualElement.getAttribute( 'name' );
                const joint = kinematicsModel.joints[ jointIndex ];

                visualScene.traverse( function ( object ) {

                    if ( object.name === visualElementName ) {

                        jointMap[ jointIndex ] = {
                            object: object,
                            transforms: buildTransformList( visualElement ),
                            joint: joint,
                            position: joint.zeroPosition
                        };

                    }

                } );

            }

            const m0 = new Matrix4();

            kinematics = {

                joints: kinematicsModel && kinematicsModel.joints,

                getJointValue: function ( jointIndex ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        return jointData.position;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );

                    }

                },

                setJointValue: function ( jointIndex, value ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        const joint = jointData.joint;

                        if ( value > joint.limits.max || value < joint.limits.min ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );

                        } else if ( joint.static ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );

                        } else {

                            const object = jointData.object;
                            const axis = joint.axis;
                            const transforms = jointData.transforms;

                            matrix.identity();

                            // each update, we have to apply all transforms in the correct order

                            for ( let i = 0; i < transforms.length; i ++ ) {

                                const transform = transforms[ i ];

                                // if there is a connection of the transform node with a joint, apply the joint value

                                if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {

                                    switch ( joint.type ) {

                                        case 'revolute':
                                            matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
                                            break;

                                        case 'prismatic':
                                            matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
                                            break;

                                        default:
                                            console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
                                            break;

                                    }

                                } else {

                                    switch ( transform.type ) {

                                        case 'matrix':
                                            matrix.multiply( transform.obj );
                                            break;

                                        case 'translate':
                                            matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
                                            break;

                                        case 'scale':
                                            matrix.scale( transform.obj );
                                            break;

                                        case 'rotate':
                                            matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
                                            break;

                                    }

                                }

                            }

                            object.matrix.copy( matrix );
                            object.matrix.decompose( object.position, object.quaternion, object.scale );

                            jointMap[ jointIndex ].position = value;

                        }

                    } else {

                        console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );

                    }

                }

            };

        }

        function buildTransformList( node ) {

            const transforms = [];

            const xml = collada.querySelector( '[id="' + node.id + '"]' );

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let array, vector;

                switch ( child.nodeName ) {

                    case 'matrix':
                        array = parseFloats( child.textContent );
                        const matrix = new Matrix4().fromArray( array ).transpose();
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: matrix
                        } );
                        break;

                    case 'translate':
                    case 'scale':
                        array = parseFloats( child.textContent );
                        vector = new Vector3().fromArray( array );
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: vector
                        } );
                        break;

                    case 'rotate':
                        array = parseFloats( child.textContent );
                        vector = new Vector3().fromArray( array );
                        const angle = MathUtils.degToRad( array[ 3 ] );
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: vector,
                            angle: angle
                        } );
                        break;

                }

            }

            return transforms;

        }

        // nodes

        function prepareNodes( xml ) {

            const elements = xml.getElementsByTagName( 'node' );

            // ensure all node elements have id attributes

            for ( let i = 0; i < elements.length; i ++ ) {

                const element = elements[ i ];

                if ( element.hasAttribute( 'id' ) === false ) {

                    element.setAttribute( 'id', generateId() );

                }

            }

        }

        const matrix = new Matrix4();
        const vector = new Vector3();

        function parseNode( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                type: xml.getAttribute( 'type' ),
                id: xml.getAttribute( 'id' ),
                sid: xml.getAttribute( 'sid' ),
                matrix: new Matrix4(),
                nodes: [],
                instanceCameras: [],
                instanceControllers: [],
                instanceLights: [],
                instanceGeometries: [],
                instanceNodes: [],
                transforms: {}
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let array;

                switch ( child.nodeName ) {

                    case 'node':
                        data.nodes.push( child.getAttribute( 'id' ) );
                        parseNode( child );
                        break;

                    case 'instance_camera':
                        data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'instance_controller':
                        data.instanceControllers.push( parseNodeInstance( child ) );
                        break;

                    case 'instance_light':
                        data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'instance_geometry':
                        data.instanceGeometries.push( parseNodeInstance( child ) );
                        break;

                    case 'instance_node':
                        data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'matrix':
                        array = parseFloats( child.textContent );
                        data.matrix.multiply( matrix.fromArray( array ).transpose() );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'translate':
                        array = parseFloats( child.textContent );
                        vector.fromArray( array );
                        data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'rotate':
                        array = parseFloats( child.textContent );
                        const angle = MathUtils.degToRad( array[ 3 ] );
                        data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'scale':
                        array = parseFloats( child.textContent );
                        data.matrix.scale( vector.fromArray( array ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'extra':
                        break;

                    default:
                        console.log( child );

                }

            }

            if ( hasNode( data.id ) ) {

                console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );

            } else {

                library.nodes[ data.id ] = data;

            }

            return data;

        }

        function parseNodeInstance( xml ) {

            const data = {
                id: parseId( xml.getAttribute( 'url' ) ),
                materials: {},
                skeletons: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'bind_material':
                        const instances = child.getElementsByTagName( 'instance_material' );

                        for ( let j = 0; j < instances.length; j ++ ) {

                            const instance = instances[ j ];
                            const symbol = instance.getAttribute( 'symbol' );
                            const target = instance.getAttribute( 'target' );

                            data.materials[ symbol ] = parseId( target );

                        }

                        break;

                    case 'skeleton':
                        data.skeletons.push( parseId( child.textContent ) );
                        break;

                    default:
                        break;

                }

            }

            return data;

        }

        function buildSkeleton( skeletons, joints ) {

            const boneData = [];
            const sortedBoneData = [];

            let i, j, data;

            // a skeleton can have multiple root bones. collada expresses this
            // situation with multiple "skeleton" tags per controller instance

            for ( i = 0; i < skeletons.length; i ++ ) {

                const skeleton = skeletons[ i ];

                let root;

                if ( hasNode( skeleton ) ) {

                    root = getNode( skeleton );
                    buildBoneHierarchy( root, joints, boneData );

                } else if ( hasVisualScene( skeleton ) ) {

                    // handle case where the skeleton refers to the visual scene (#13335)

                    const visualScene = library.visualScenes[ skeleton ];
                    const children = visualScene.children;

                    for ( let j = 0; j < children.length; j ++ ) {

                        const child = children[ j ];

                        if ( child.type === 'JOINT' ) {

                            const root = getNode( child.id );
                            buildBoneHierarchy( root, joints, boneData );

                        }

                    }

                } else {

                    console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );

                }

            }

            // sort bone data (the order is defined in the corresponding controller)

            for ( i = 0; i < joints.length; i ++ ) {

                for ( j = 0; j < boneData.length; j ++ ) {

                    data = boneData[ j ];

                    if ( data.bone.name === joints[ i ].name ) {

                        sortedBoneData[ i ] = data;
                        data.processed = true;
                        break;

                    }

                }

            }

            // add unprocessed bone data at the end of the list

            for ( i = 0; i < boneData.length; i ++ ) {

                data = boneData[ i ];

                if ( data.processed === false ) {

                    sortedBoneData.push( data );
                    data.processed = true;

                }

            }

            // setup arrays for skeleton creation

            const bones = [];
            const boneInverses = [];

            for ( i = 0; i < sortedBoneData.length; i ++ ) {

                data = sortedBoneData[ i ];

                bones.push( data.bone );
                boneInverses.push( data.boneInverse );

            }

            return new Skeleton( bones, boneInverses );

        }

        function buildBoneHierarchy( root, joints, boneData ) {

            // setup bone data from visual scene

            root.traverse( function ( object ) {

                if ( object.isBone === true ) {

                    let boneInverse;

                    // retrieve the boneInverse from the controller data

                    for ( let i = 0; i < joints.length; i ++ ) {

                        const joint = joints[ i ];

                        if ( joint.name === object.name ) {

                            boneInverse = joint.boneInverse;
                            break;

                        }

                    }

                    if ( boneInverse === undefined ) {

                        // Unfortunately, there can be joints in the visual scene that are not part of the
                        // corresponding controller. In this case, we have to create a dummy boneInverse matrix
                        // for the respective bone. This bone won't affect any vertices, because there are no skin indices
                        // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
                        // ensure a correct animation of the model.

                        boneInverse = new Matrix4();

                    }

                    boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );

                }

            } );

        }

        function buildNode( data ) {

            const objects = [];

            const matrix = data.matrix;
            const nodes = data.nodes;
            const type = data.type;
            const instanceCameras = data.instanceCameras;
            const instanceControllers = data.instanceControllers;
            const instanceLights = data.instanceLights;
            const instanceGeometries = data.instanceGeometries;
            const instanceNodes = data.instanceNodes;

            // nodes

            for ( let i = 0, l = nodes.length; i < l; i ++ ) {

                objects.push( getNode( nodes[ i ] ) );

            }

            // instance cameras

            for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {

                const instanceCamera = getCamera( instanceCameras[ i ] );

                if ( instanceCamera !== null ) {

                    objects.push( instanceCamera.clone() );

                }

            }

            // instance controllers

            for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {

                const instance = instanceControllers[ i ];
                const controller = getController( instance.id );
                const geometries = getGeometry( controller.id );
                const newObjects = buildObjects( geometries, instance.materials );

                const skeletons = instance.skeletons;
                const joints = controller.skin.joints;

                const skeleton = buildSkeleton( skeletons, joints );

                for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {

                    const object = newObjects[ j ];

                    if ( object.isSkinnedMesh ) {

                        object.bind( skeleton, controller.skin.bindMatrix );
                        object.normalizeSkinWeights();

                    }

                    objects.push( object );

                }

            }

            // instance lights

            for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {

                const instanceLight = getLight( instanceLights[ i ] );

                if ( instanceLight !== null ) {

                    objects.push( instanceLight.clone() );

                }

            }

            // instance geometries

            for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {

                const instance = instanceGeometries[ i ];

                // a single geometry instance in collada can lead to multiple object3Ds.
                // this is the case when primitives are combined like triangles and lines

                const geometries = getGeometry( instance.id );
                const newObjects = buildObjects( geometries, instance.materials );

                for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {

                    objects.push( newObjects[ j ] );

                }

            }

            // instance nodes

            for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {

                objects.push( getNode( instanceNodes[ i ] ).clone() );

            }

            let object;

            if ( nodes.length === 0 && objects.length === 1 ) {

                object = objects[ 0 ];

            } else {

                object = ( type === 'JOINT' ) ? new Bone() : new Group();

                for ( let i = 0; i < objects.length; i ++ ) {

                    object.add( objects[ i ] );

                }

            }

            object.name = ( type === 'JOINT' ) ? data.sid : data.name;
            object.matrix.copy( matrix );
            object.matrix.decompose( object.position, object.quaternion, object.scale );

            return object;

        }

        const fallbackMaterial = new MeshBasicMaterial( {
            name: Loader.DEFAULT_MATERIAL_NAME,
            color: 0xff00ff
        } );

        function resolveMaterialBinding( keys, instanceMaterials ) {

            const materials = [];

            for ( let i = 0, l = keys.length; i < l; i ++ ) {

                const id = instanceMaterials[ keys[ i ] ];

                if ( id === undefined ) {

                    console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
                    materials.push( fallbackMaterial );

                } else {

                    materials.push( getMaterial( id ) );

                }

            }

            return materials;

        }

        function buildObjects( geometries, instanceMaterials ) {

            const objects = [];

            for ( const type in geometries ) {

                const geometry = geometries[ type ];

                const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );

                // handle case if no materials are defined

                if ( materials.length === 0 ) {

                    if ( type === 'lines' || type === 'linestrips' ) {

                        materials.push( new LineBasicMaterial() );

                    } else {

                        materials.push( new MeshPhongMaterial() );

                    }

                }

                // Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.

                if ( type === 'lines' || type === 'linestrips' ) {

                    for ( let i = 0, l = materials.length; i < l; i ++ ) {

                        const material = materials[ i ];

                        if ( material.isMeshPhongMaterial === true || material.isMeshLambertMaterial === true ) {

                            const lineMaterial = new LineBasicMaterial();

                            // copy compatible properties

                            lineMaterial.color.copy( material.color );
                            lineMaterial.opacity = material.opacity;
                            lineMaterial.transparent = material.transparent;

                            // replace material

                            materials[ i ] = lineMaterial;

                        }

                    }

                }

                // regard skinning

                const skinning = ( geometry.data.attributes.skinIndex !== undefined );

                // choose between a single or multi materials (material array)

                const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;

                // now create a specific 3D object

                let object;

                switch ( type ) {

                    case 'lines':
                        object = new LineSegments( geometry.data, material );
                        break;

                    case 'linestrips':
                        object = new Line( geometry.data, material );
                        break;

                    case 'triangles':
                    case 'polylist':
                        if ( skinning ) {

                            object = new SkinnedMesh( geometry.data, material );

                        } else {

                            object = new Mesh( geometry.data, material );

                        }

                        break;

                }

                objects.push( object );

            }

            return objects;

        }

        function hasNode( id ) {

            return library.nodes[ id ] !== undefined;

        }

        function getNode( id ) {

            return getBuild( library.nodes[ id ], buildNode );

        }

        // visual scenes

        function parseVisualScene( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ),
                children: []
            };

            prepareNodes( xml );

            const elements = getElementsByTagName( xml, 'node' );

            for ( let i = 0; i < elements.length; i ++ ) {

                data.children.push( parseNode( elements[ i ] ) );

            }

            library.visualScenes[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildVisualScene( data ) {

            const group = new Group();
            group.name = data.name;

            const children = data.children;

            for ( let i = 0; i < children.length; i ++ ) {

                const child = children[ i ];

                group.add( getNode( child.id ) );

            }

            return group;

        }

        function hasVisualScene( id ) {

            return library.visualScenes[ id ] !== undefined;

        }

        function getVisualScene( id ) {

            return getBuild( library.visualScenes[ id ], buildVisualScene );

        }

        // scenes

        function parseScene( xml ) {

            const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
            return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );

        }

        function setupAnimations() {

            const clips = library.clips;

            if ( isEmpty( clips ) === true ) {

                if ( isEmpty( library.animations ) === false ) {

                    // if there are animations but no clips, we create a default clip for playback

                    const tracks = [];

                    for ( const id in library.animations ) {

                        const animationTracks = getAnimation( id );

                        for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {

                            tracks.push( animationTracks[ i ] );

                        }

                    }

                    animations.push( new AnimationClip( 'default', - 1, tracks ) );

                }

            } else {

                for ( const id in clips ) {

                    animations.push( getAnimationClip( id ) );

                }

            }

        }

        // convert the parser error element into text with each child elements text
        // separated by new lines.

        function parserErrorToText( parserError ) {

            let result = '';
            const stack = [ parserError ];

            while ( stack.length ) {

                const node = stack.shift();

                if ( node.nodeType === Node.TEXT_NODE ) {

                    result += node.textContent;

                } else {

                    result += '\n';
                    stack.push( ...node.childNodes );

                }

            }

            return result.trim();

        }

        if ( text.length === 0 ) {

            return { scene: new Scene() };

        }

        const xml = new DOMParser().parseFromString( text, 'application/xml' );

        const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];

        const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
        if ( parserError !== undefined ) {

            // Chrome will return parser error with a div in it

            const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
            let errorText;

            if ( errorElement ) {

                errorText = errorElement.textContent;

            } else {

                errorText = parserErrorToText( parserError );

            }

            console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );

            return null;

        }

        // metadata

        const version = collada.getAttribute( 'version' );
        console.debug( 'THREE.ColladaLoader: File version', version );

        const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
        const textureLoader = new TextureLoader( this.manager );
        textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );

        let tgaLoader;

        if ( TGALoader ) {

            tgaLoader = new TGALoader( this.manager );
            tgaLoader.setPath( this.resourcePath || path );

        }

        //

        const tempColor = new Color();
        const animations = [];
        let kinematics = {};
        let count = 0;

        //

        const library = {
            animations: {},
            clips: {},
            controllers: {},
            images: {},
            effects: {},
            materials: {},
            cameras: {},
            lights: {},
            geometries: {},
            nodes: {},
            visualScenes: {},
            kinematicsModels: {},
            physicsModels: {},
            kinematicsScenes: {}
        };

        parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
        parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
        parseLibrary( collada, 'library_controllers', 'controller', parseController );
        parseLibrary( collada, 'library_images', 'image', parseImage );
        parseLibrary( collada, 'library_effects', 'effect', parseEffect );
        parseLibrary( collada, 'library_materials', 'material', parseMaterial );
        parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
        parseLibrary( collada, 'library_lights', 'light', parseLight );
        parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
        parseLibrary( collada, 'library_nodes', 'node', parseNode );
        parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
        parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
        parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
        parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );

        buildLibrary( library.animations, buildAnimation );
        buildLibrary( library.clips, buildAnimationClip );
        buildLibrary( library.controllers, buildController );
        buildLibrary( library.images, buildImage );
        buildLibrary( library.effects, buildEffect );
        buildLibrary( library.materials, buildMaterial );
        buildLibrary( library.cameras, buildCamera );
        buildLibrary( library.lights, buildLight );
        buildLibrary( library.geometries, buildGeometry );
        buildLibrary( library.visualScenes, buildVisualScene );

        setupAnimations();
        setupKinematics();

        const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
        scene.animations = animations;

        if ( asset.upAxis === 'Z_UP' ) {

            console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
            scene.rotation.set( - Math.PI / 2, 0, 0 );

        }

        scene.scale.multiplyScalar( asset.unit );

        return {
            get animations() {

                console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
                return animations;

            },
            kinematics: kinematics,
            library: library,
            scene: scene
        };

    }

}

Methods

load(url: string, onLoad: (arg0: { scene: Group; animations: AnimationClip[]; kinematics: any; }) => any, onProgress: onProgressCallback, onError: onErrorCallback): void
Code
load( url, onLoad, onProgress, onError ) {

        const scope = this;

        const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;

        const loader = new FileLoader( scope.manager );
        loader.setPath( scope.path );
        loader.setRequestHeader( scope.requestHeader );
        loader.setWithCredentials( scope.withCredentials );
        loader.load( url, function ( text ) {

            try {

                onLoad( scope.parse( text, path ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                scope.manager.itemError( url );

            }

        }, onProgress, onError );

    }
parse(text: string, path: string): { scene: Group; animations: AnimationClip[]; kinematics: any; }
Code
parse( text, path ) {

        function getElementsByTagName( xml, name ) {

            // Non recursive xml.getElementsByTagName() ...

            const array = [];
            const childNodes = xml.childNodes;

            for ( let i = 0, l = childNodes.length; i < l; i ++ ) {

                const child = childNodes[ i ];

                if ( child.nodeName === name ) {

                    array.push( child );

                }

            }

            return array;

        }

        function parseStrings( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parts[ i ];

            }

            return array;

        }

        function parseFloats( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parseFloat( parts[ i ] );

            }

            return array;

        }

        function parseInts( text ) {

            if ( text.length === 0 ) return [];

            const parts = text.trim().split( /\s+/ );
            const array = new Array( parts.length );

            for ( let i = 0, l = parts.length; i < l; i ++ ) {

                array[ i ] = parseInt( parts[ i ] );

            }

            return array;

        }

        function parseId( text ) {

            return text.substring( 1 );

        }

        function generateId() {

            return 'three_default_' + ( count ++ );

        }

        function isEmpty( object ) {

            return Object.keys( object ).length === 0;

        }

        // asset

        function parseAsset( xml ) {

            return {
                unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
                upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
            };

        }

        function parseAssetUnit( xml ) {

            if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {

                return parseFloat( xml.getAttribute( 'meter' ) );

            } else {

                return 1; // default 1 meter

            }

        }

        function parseAssetUpAxis( xml ) {

            return xml !== undefined ? xml.textContent : 'Y_UP';

        }

        // library

        function parseLibrary( xml, libraryName, nodeName, parser ) {

            const library = getElementsByTagName( xml, libraryName )[ 0 ];

            if ( library !== undefined ) {

                const elements = getElementsByTagName( library, nodeName );

                for ( let i = 0; i < elements.length; i ++ ) {

                    parser( elements[ i ] );

                }

            }

        }

        function buildLibrary( data, builder ) {

            for ( const name in data ) {

                const object = data[ name ];
                object.build = builder( data[ name ] );

            }

        }

        // get

        function getBuild( data, builder ) {

            if ( data.build !== undefined ) return data.build;

            data.build = builder( data );

            return data.build;

        }

        // animation

        function parseAnimation( xml ) {

            const data = {
                sources: {},
                samplers: {},
                channels: {}
            };

            let hasChildren = false;

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let id;

                switch ( child.nodeName ) {

                    case 'source':
                        id = child.getAttribute( 'id' );
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'sampler':
                        id = child.getAttribute( 'id' );
                        data.samplers[ id ] = parseAnimationSampler( child );
                        break;

                    case 'channel':
                        id = child.getAttribute( 'target' );
                        data.channels[ id ] = parseAnimationChannel( child );
                        break;

                    case 'animation':
                        // hierarchy of related animations
                        parseAnimation( child );
                        hasChildren = true;
                        break;

                    default:
                        console.log( child );

                }

            }

            if ( hasChildren === false ) {

                // since 'id' attributes can be optional, it's necessary to generate a UUID for unique assignment

                library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;

            }

        }

        function parseAnimationSampler( xml ) {

            const data = {
                inputs: {},
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const id = parseId( child.getAttribute( 'source' ) );
                        const semantic = child.getAttribute( 'semantic' );
                        data.inputs[ semantic ] = id;
                        break;

                }

            }

            return data;

        }

        function parseAnimationChannel( xml ) {

            const data = {};

            const target = xml.getAttribute( 'target' );

            // parsing SID Addressing Syntax

            let parts = target.split( '/' );

            const id = parts.shift();
            let sid = parts.shift();

            // check selection syntax

            const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
            const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );

            if ( memberSyntax ) {

                //  member selection access

                parts = sid.split( '.' );
                sid = parts.shift();
                data.member = parts.shift();

            } else if ( arraySyntax ) {

                // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.

                const indices = sid.split( '(' );
                sid = indices.shift();

                for ( let i = 0; i < indices.length; i ++ ) {

                    indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );

                }

                data.indices = indices;

            }

            data.id = id;
            data.sid = sid;

            data.arraySyntax = arraySyntax;
            data.memberSyntax = memberSyntax;

            data.sampler = parseId( xml.getAttribute( 'source' ) );

            return data;

        }

        function buildAnimation( data ) {

            const tracks = [];

            const channels = data.channels;
            const samplers = data.samplers;
            const sources = data.sources;

            for ( const target in channels ) {

                if ( channels.hasOwnProperty( target ) ) {

                    const channel = channels[ target ];
                    const sampler = samplers[ channel.sampler ];

                    const inputId = sampler.inputs.INPUT;
                    const outputId = sampler.inputs.OUTPUT;

                    const inputSource = sources[ inputId ];
                    const outputSource = sources[ outputId ];

                    const animation = buildAnimationChannel( channel, inputSource, outputSource );

                    createKeyframeTracks( animation, tracks );

                }

            }

            return tracks;

        }

        function getAnimation( id ) {

            return getBuild( library.animations[ id ], buildAnimation );

        }

        function buildAnimationChannel( channel, inputSource, outputSource ) {

            const node = library.nodes[ channel.id ];
            const object3D = getNode( node.id );

            const transform = node.transforms[ channel.sid ];
            const defaultMatrix = node.matrix.clone().transpose();

            let time, stride;
            let i, il, j, jl;

            const data = {};

            // the collada spec allows the animation of data in various ways.
            // depending on the transform type (matrix, translate, rotate, scale), we execute different logic

            switch ( transform ) {

                case 'matrix':

                    for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {

                        time = inputSource.array[ i ];
                        stride = i * outputSource.stride;

                        if ( data[ time ] === undefined ) data[ time ] = {};

                        if ( channel.arraySyntax === true ) {

                            const value = outputSource.array[ stride ];
                            const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];

                            data[ time ][ index ] = value;

                        } else {

                            for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {

                                data[ time ][ j ] = outputSource.array[ stride + j ];

                            }

                        }

                    }

                    break;

                case 'translate':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

                case 'rotate':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

                case 'scale':
                    console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
                    break;

            }

            const keyframes = prepareAnimationData( data, defaultMatrix );

            const animation = {
                name: object3D.uuid,
                keyframes: keyframes
            };

            return animation;

        }

        function prepareAnimationData( data, defaultMatrix ) {

            const keyframes = [];

            // transfer data into a sortable array

            for ( const time in data ) {

                keyframes.push( { time: parseFloat( time ), value: data[ time ] } );

            }

            // ensure keyframes are sorted by time

            keyframes.sort( ascending );

            // now we clean up all animation data, so we can use them for keyframe tracks

            for ( let i = 0; i < 16; i ++ ) {

                transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );

            }

            return keyframes;

            // array sort function

            function ascending( a, b ) {

                return a.time - b.time;

            }

        }

        const position = new Vector3();
        const scale = new Vector3();
        const quaternion = new Quaternion();

        function createKeyframeTracks( animation, tracks ) {

            const keyframes = animation.keyframes;
            const name = animation.name;

            const times = [];
            const positionData = [];
            const quaternionData = [];
            const scaleData = [];

            for ( let i = 0, l = keyframes.length; i < l; i ++ ) {

                const keyframe = keyframes[ i ];

                const time = keyframe.time;
                const value = keyframe.value;

                matrix.fromArray( value ).transpose();
                matrix.decompose( position, quaternion, scale );

                times.push( time );
                positionData.push( position.x, position.y, position.z );
                quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
                scaleData.push( scale.x, scale.y, scale.z );

            }

            if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
            if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
            if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );

            return tracks;

        }

        function transformAnimationData( keyframes, property, defaultValue ) {

            let keyframe;

            let empty = true;
            let i, l;

            // check, if values of a property are missing in our keyframes

            for ( i = 0, l = keyframes.length; i < l; i ++ ) {

                keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] === undefined ) {

                    keyframe.value[ property ] = null; // mark as missing

                } else {

                    empty = false;

                }

            }

            if ( empty === true ) {

                // no values at all, so we set a default value

                for ( i = 0, l = keyframes.length; i < l; i ++ ) {

                    keyframe = keyframes[ i ];

                    keyframe.value[ property ] = defaultValue;

                }

            } else {

                // filling gaps

                createMissingKeyframes( keyframes, property );

            }

        }

        function createMissingKeyframes( keyframes, property ) {

            let prev, next;

            for ( let i = 0, l = keyframes.length; i < l; i ++ ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] === null ) {

                    prev = getPrev( keyframes, i, property );
                    next = getNext( keyframes, i, property );

                    if ( prev === null ) {

                        keyframe.value[ property ] = next.value[ property ];
                        continue;

                    }

                    if ( next === null ) {

                        keyframe.value[ property ] = prev.value[ property ];
                        continue;

                    }

                    interpolate( keyframe, prev, next, property );

                }

            }

        }

        function getPrev( keyframes, i, property ) {

            while ( i >= 0 ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] !== null ) return keyframe;

                i --;

            }

            return null;

        }

        function getNext( keyframes, i, property ) {

            while ( i < keyframes.length ) {

                const keyframe = keyframes[ i ];

                if ( keyframe.value[ property ] !== null ) return keyframe;

                i ++;

            }

            return null;

        }

        function interpolate( key, prev, next, property ) {

            if ( ( next.time - prev.time ) === 0 ) {

                key.value[ property ] = prev.value[ property ];
                return;

            }

            key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];

        }

        // animation clips

        function parseAnimationClip( xml ) {

            const data = {
                name: xml.getAttribute( 'id' ) || 'default',
                start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
                end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
                animations: []
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'instance_animation':
                        data.animations.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                }

            }

            library.clips[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildAnimationClip( data ) {

            const tracks = [];

            const name = data.name;
            const duration = ( data.end - data.start ) || - 1;
            const animations = data.animations;

            for ( let i = 0, il = animations.length; i < il; i ++ ) {

                const animationTracks = getAnimation( animations[ i ] );

                for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {

                    tracks.push( animationTracks[ j ] );

                }

            }

            return new AnimationClip( name, duration, tracks );

        }

        function getAnimationClip( id ) {

            return getBuild( library.clips[ id ], buildAnimationClip );

        }

        // controller

        function parseController( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'skin':
                        // there is exactly one skin per controller
                        data.id = parseId( child.getAttribute( 'source' ) );
                        data.skin = parseSkin( child );
                        break;

                    case 'morph':
                        data.id = parseId( child.getAttribute( 'source' ) );
                        console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
                        break;

                }

            }

            library.controllers[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseSkin( xml ) {

            const data = {
                sources: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'bind_shape_matrix':
                        data.bindShapeMatrix = parseFloats( child.textContent );
                        break;

                    case 'source':
                        const id = child.getAttribute( 'id' );
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'joints':
                        data.joints = parseJoints( child );
                        break;

                    case 'vertex_weights':
                        data.vertexWeights = parseVertexWeights( child );
                        break;

                }

            }

            return data;

        }

        function parseJoints( xml ) {

            const data = {
                inputs: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const semantic = child.getAttribute( 'semantic' );
                        const id = parseId( child.getAttribute( 'source' ) );
                        data.inputs[ semantic ] = id;
                        break;

                }

            }

            return data;

        }

        function parseVertexWeights( xml ) {

            const data = {
                inputs: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const semantic = child.getAttribute( 'semantic' );
                        const id = parseId( child.getAttribute( 'source' ) );
                        const offset = parseInt( child.getAttribute( 'offset' ) );
                        data.inputs[ semantic ] = { id: id, offset: offset };
                        break;

                    case 'vcount':
                        data.vcount = parseInts( child.textContent );
                        break;

                    case 'v':
                        data.v = parseInts( child.textContent );
                        break;

                }

            }

            return data;

        }

        function buildController( data ) {

            const build = {
                id: data.id
            };

            const geometry = library.geometries[ build.id ];

            if ( data.skin !== undefined ) {

                build.skin = buildSkin( data.skin );

                // we enhance the 'sources' property of the corresponding geometry with our skin data

                geometry.sources.skinIndices = build.skin.indices;
                geometry.sources.skinWeights = build.skin.weights;

            }

            return build;

        }

        function buildSkin( data ) {

            const BONE_LIMIT = 4;

            const build = {
                joints: [], // this must be an array to preserve the joint order
                indices: {
                    array: [],
                    stride: BONE_LIMIT
                },
                weights: {
                    array: [],
                    stride: BONE_LIMIT
                }
            };

            const sources = data.sources;
            const vertexWeights = data.vertexWeights;

            const vcount = vertexWeights.vcount;
            const v = vertexWeights.v;
            const jointOffset = vertexWeights.inputs.JOINT.offset;
            const weightOffset = vertexWeights.inputs.WEIGHT.offset;

            const jointSource = data.sources[ data.joints.inputs.JOINT ];
            const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];

            const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
            let stride = 0;

            let i, j, l;

            // process skin data for each vertex

            for ( i = 0, l = vcount.length; i < l; i ++ ) {

                const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
                const vertexSkinData = [];

                for ( j = 0; j < jointCount; j ++ ) {

                    const skinIndex = v[ stride + jointOffset ];
                    const weightId = v[ stride + weightOffset ];
                    const skinWeight = weights[ weightId ];

                    vertexSkinData.push( { index: skinIndex, weight: skinWeight } );

                    stride += 2;

                }

                // we sort the joints in descending order based on the weights.
                // this ensures, we only proceed the most important joints of the vertex

                vertexSkinData.sort( descending );

                // now we provide for each vertex a set of four index and weight values.
                // the order of the skin data matches the order of vertices

                for ( j = 0; j < BONE_LIMIT; j ++ ) {

                    const d = vertexSkinData[ j ];

                    if ( d !== undefined ) {

                        build.indices.array.push( d.index );
                        build.weights.array.push( d.weight );

                    } else {

                        build.indices.array.push( 0 );
                        build.weights.array.push( 0 );

                    }

                }

            }

            // setup bind matrix

            if ( data.bindShapeMatrix ) {

                build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();

            } else {

                build.bindMatrix = new Matrix4().identity();

            }

            // process bones and inverse bind matrix data

            for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {

                const name = jointSource.array[ i ];
                const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();

                build.joints.push( { name: name, boneInverse: boneInverse } );

            }

            return build;

            // array sort function

            function descending( a, b ) {

                return b.weight - a.weight;

            }

        }

        function getController( id ) {

            return getBuild( library.controllers[ id ], buildController );

        }

        // image

        function parseImage( xml ) {

            const data = {
                init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
            };

            library.images[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildImage( data ) {

            if ( data.build !== undefined ) return data.build;

            return data.init_from;

        }

        function getImage( id ) {

            const data = library.images[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildImage );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );

            return null;

        }

        // effect

        function parseEffect( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'profile_COMMON':
                        data.profile = parseEffectProfileCOMMON( child );
                        break;

                }

            }

            library.effects[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseEffectProfileCOMMON( xml ) {

            const data = {
                surfaces: {},
                samplers: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'newparam':
                        parseEffectNewparam( child, data );
                        break;

                    case 'technique':
                        data.technique = parseEffectTechnique( child );
                        break;

                    case 'extra':
                        data.extra = parseEffectExtra( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectNewparam( xml, data ) {

            const sid = xml.getAttribute( 'sid' );

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'surface':
                        data.surfaces[ sid ] = parseEffectSurface( child );
                        break;

                    case 'sampler2D':
                        data.samplers[ sid ] = parseEffectSampler( child );
                        break;

                }

            }

        }

        function parseEffectSurface( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'init_from':
                        data.init_from = child.textContent;
                        break;

                }

            }

            return data;

        }

        function parseEffectSampler( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'source':
                        data.source = child.textContent;
                        break;

                }

            }

            return data;

        }

        function parseEffectTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'constant':
                    case 'lambert':
                    case 'blinn':
                    case 'phong':
                        data.type = child.nodeName;
                        data.parameters = parseEffectParameters( child );
                        break;

                    case 'extra':
                        data.extra = parseEffectExtra( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectParameters( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'emission':
                    case 'diffuse':
                    case 'specular':
                    case 'bump':
                    case 'ambient':
                    case 'shininess':
                    case 'transparency':
                        data[ child.nodeName ] = parseEffectParameter( child );
                        break;
                    case 'transparent':
                        data[ child.nodeName ] = {
                            opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
                            data: parseEffectParameter( child )
                        };
                        break;

                }

            }

            return data;

        }

        function parseEffectParameter( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'color':
                        data[ child.nodeName ] = parseFloats( child.textContent );
                        break;

                    case 'float':
                        data[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                    case 'texture':
                        data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
                        break;

                }

            }

            return data;

        }

        function parseEffectParameterTexture( xml ) {

            const data = {
                technique: {}
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'extra':
                        parseEffectParameterTextureExtra( child, data );
                        break;

                }

            }

            return data;

        }

        function parseEffectParameterTextureExtra( xml, data ) {

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique':
                        parseEffectParameterTextureExtraTechnique( child, data );
                        break;

                }

            }

        }

        function parseEffectParameterTextureExtraTechnique( xml, data ) {

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'repeatU':
                    case 'repeatV':
                    case 'offsetU':
                    case 'offsetV':
                        data.technique[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                    case 'wrapU':
                    case 'wrapV':

                        // some files have values for wrapU/wrapV which become NaN via parseInt

                        if ( child.textContent.toUpperCase() === 'TRUE' ) {

                            data.technique[ child.nodeName ] = 1;

                        } else if ( child.textContent.toUpperCase() === 'FALSE' ) {

                            data.technique[ child.nodeName ] = 0;

                        } else {

                            data.technique[ child.nodeName ] = parseInt( child.textContent );

                        }

                        break;

                    case 'bump':
                        data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
                        break;

                }

            }

        }

        function parseEffectExtra( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique':
                        data.technique = parseEffectExtraTechnique( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectExtraTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'double_sided':
                        data[ child.nodeName ] = parseInt( child.textContent );
                        break;

                    case 'bump':
                        data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
                        break;

                }

            }

            return data;

        }

        function parseEffectExtraTechniqueBump( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'texture':
                        data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
                        break;

                }

            }

            return data;

        }

        function buildEffect( data ) {

            return data;

        }

        function getEffect( id ) {

            return getBuild( library.effects[ id ], buildEffect );

        }

        // material

        function parseMaterial( xml ) {

            const data = {
                name: xml.getAttribute( 'name' )
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'instance_effect':
                        data.url = parseId( child.getAttribute( 'url' ) );
                        break;

                }

            }

            library.materials[ xml.getAttribute( 'id' ) ] = data;

        }

        function getTextureLoader( image ) {

            let loader;

            let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
            extension = extension.toLowerCase();

            switch ( extension ) {

                case 'tga':
                    loader = tgaLoader;
                    break;

                default:
                    loader = textureLoader;

            }

            return loader;

        }

        function buildMaterial( data ) {

            const effect = getEffect( data.url );
            const technique = effect.profile.technique;

            let material;

            switch ( technique.type ) {

                case 'phong':
                case 'blinn':
                    material = new MeshPhongMaterial();
                    break;

                case 'lambert':
                    material = new MeshLambertMaterial();
                    break;

                default:
                    material = new MeshBasicMaterial();
                    break;

            }

            material.name = data.name || '';

            function getTexture( textureObject, colorSpace = null ) {

                const sampler = effect.profile.samplers[ textureObject.id ];
                let image = null;

                // get image

                if ( sampler !== undefined ) {

                    const surface = effect.profile.surfaces[ sampler.source ];
                    image = getImage( surface.init_from );

                } else {

                    console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
                    image = getImage( textureObject.id );

                }

                // create texture if image is available

                if ( image !== null ) {

                    const loader = getTextureLoader( image );

                    if ( loader !== undefined ) {

                        const texture = loader.load( image );

                        const extra = textureObject.extra;

                        if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {

                            const technique = extra.technique;

                            texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
                            texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;

                            texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
                            texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );

                        } else {

                            texture.wrapS = RepeatWrapping;
                            texture.wrapT = RepeatWrapping;

                        }

                        if ( colorSpace !== null ) {

                            texture.colorSpace = colorSpace;

                        }

                        return texture;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );

                        return null;

                    }

                } else {

                    console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );

                    return null;

                }

            }

            const parameters = technique.parameters;

            for ( const key in parameters ) {

                const parameter = parameters[ key ];

                switch ( key ) {

                    case 'diffuse':
                        if ( parameter.color ) material.color.fromArray( parameter.color );
                        if ( parameter.texture ) material.map = getTexture( parameter.texture, SRGBColorSpace );
                        break;
                    case 'specular':
                        if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
                        if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
                        break;
                    case 'bump':
                        if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
                        break;
                    case 'ambient':
                        if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, SRGBColorSpace );
                        break;
                    case 'shininess':
                        if ( parameter.float && material.shininess ) material.shininess = parameter.float;
                        break;
                    case 'emission':
                        if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
                        if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, SRGBColorSpace );
                        break;

                }

            }

            ColorManagement.colorSpaceToWorking( material.color, SRGBColorSpace );
            if ( material.specular ) ColorManagement.colorSpaceToWorking( material.specular, SRGBColorSpace );
            if ( material.emissive ) ColorManagement.colorSpaceToWorking( material.emissive, SRGBColorSpace );

            //

            let transparent = parameters[ 'transparent' ];
            let transparency = parameters[ 'transparency' ];

            // <transparency> does not exist but <transparent>

            if ( transparency === undefined && transparent ) {

                transparency = {
                    float: 1
                };

            }

            // <transparent> does not exist but <transparency>

            if ( transparent === undefined && transparency ) {

                transparent = {
                    opaque: 'A_ONE',
                    data: {
                        color: [ 1, 1, 1, 1 ]
                    } };

            }

            if ( transparent && transparency ) {

                // handle case if a texture exists but no color

                if ( transparent.data.texture ) {

                    // we do not set an alpha map (see #13792)

                    material.transparent = true;

                } else {

                    const color = transparent.data.color;

                    switch ( transparent.opaque ) {

                        case 'A_ONE':
                            material.opacity = color[ 3 ] * transparency.float;
                            break;
                        case 'RGB_ZERO':
                            material.opacity = 1 - ( color[ 0 ] * transparency.float );
                            break;
                        case 'A_ZERO':
                            material.opacity = 1 - ( color[ 3 ] * transparency.float );
                            break;
                        case 'RGB_ONE':
                            material.opacity = color[ 0 ] * transparency.float;
                            break;
                        default:
                            console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );

                    }

                    if ( material.opacity < 1 ) material.transparent = true;

                }

            }

            //


            if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {

                const techniques = technique.extra.technique;

                for ( const k in techniques ) {

                    const v = techniques[ k ];

                    switch ( k ) {

                        case 'double_sided':
                            material.side = ( v === 1 ? DoubleSide : FrontSide );
                            break;

                        case 'bump':
                            material.normalMap = getTexture( v.texture );
                            material.normalScale = new Vector2( 1, 1 );
                            break;

                    }

                }

            }

            return material;

        }

        function getMaterial( id ) {

            return getBuild( library.materials[ id ], buildMaterial );

        }

        // camera

        function parseCamera( xml ) {

            const data = {
                name: xml.getAttribute( 'name' )
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'optics':
                        data.optics = parseCameraOptics( child );
                        break;

                }

            }

            library.cameras[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseCameraOptics( xml ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'technique_common':
                        return parseCameraTechnique( child );

                }

            }

            return {};

        }

        function parseCameraTechnique( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'perspective':
                    case 'orthographic':

                        data.technique = child.nodeName;
                        data.parameters = parseCameraParameters( child );

                        break;

                }

            }

            return data;

        }

        function parseCameraParameters( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'xfov':
                    case 'yfov':
                    case 'xmag':
                    case 'ymag':
                    case 'znear':
                    case 'zfar':
                    case 'aspect_ratio':
                        data[ child.nodeName ] = parseFloat( child.textContent );
                        break;

                }

            }

            return data;

        }

        function buildCamera( data ) {

            let camera;

            switch ( data.optics.technique ) {

                case 'perspective':
                    camera = new PerspectiveCamera(
                        data.optics.parameters.yfov,
                        data.optics.parameters.aspect_ratio,
                        data.optics.parameters.znear,
                        data.optics.parameters.zfar
                    );
                    break;

                case 'orthographic':
                    let ymag = data.optics.parameters.ymag;
                    let xmag = data.optics.parameters.xmag;
                    const aspectRatio = data.optics.parameters.aspect_ratio;

                    xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
                    ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;

                    xmag *= 0.5;
                    ymag *= 0.5;

                    camera = new OrthographicCamera(
                        - xmag, xmag, ymag, - ymag, // left, right, top, bottom
                        data.optics.parameters.znear,
                        data.optics.parameters.zfar
                    );
                    break;

                default:
                    camera = new PerspectiveCamera();
                    break;

            }

            camera.name = data.name || '';

            return camera;

        }

        function getCamera( id ) {

            const data = library.cameras[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildCamera );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );

            return null;

        }

        // light

        function parseLight( xml ) {

            let data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        data = parseLightTechnique( child );
                        break;

                }

            }

            library.lights[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseLightTechnique( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'directional':
                    case 'point':
                    case 'spot':
                    case 'ambient':

                        data.technique = child.nodeName;
                        data.parameters = parseLightParameters( child );

                }

            }

            return data;

        }

        function parseLightParameters( xml ) {

            const data = {};

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'color':
                        const array = parseFloats( child.textContent );
                        data.color = new Color().fromArray( array );
                        ColorManagement.colorSpaceToWorking( data.color, SRGBColorSpace );
                        break;

                    case 'falloff_angle':
                        data.falloffAngle = parseFloat( child.textContent );
                        break;

                    case 'quadratic_attenuation':
                        const f = parseFloat( child.textContent );
                        data.distance = f ? Math.sqrt( 1 / f ) : 0;
                        break;

                }

            }

            return data;

        }

        function buildLight( data ) {

            let light;

            switch ( data.technique ) {

                case 'directional':
                    light = new DirectionalLight();
                    break;

                case 'point':
                    light = new PointLight();
                    break;

                case 'spot':
                    light = new SpotLight();
                    break;

                case 'ambient':
                    light = new AmbientLight();
                    break;

            }

            if ( data.parameters.color ) light.color.copy( data.parameters.color );
            if ( data.parameters.distance ) light.distance = data.parameters.distance;

            return light;

        }

        function getLight( id ) {

            const data = library.lights[ id ];

            if ( data !== undefined ) {

                return getBuild( data, buildLight );

            }

            console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );

            return null;

        }

        // geometry

        function parseGeometry( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ),
                sources: {},
                vertices: {},
                primitives: []
            };

            const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];

            // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
            if ( mesh === undefined ) return;

            for ( let i = 0; i < mesh.childNodes.length; i ++ ) {

                const child = mesh.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                const id = child.getAttribute( 'id' );

                switch ( child.nodeName ) {

                    case 'source':
                        data.sources[ id ] = parseSource( child );
                        break;

                    case 'vertices':
                        // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
                        data.vertices = parseGeometryVertices( child );
                        break;

                    case 'polygons':
                        console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
                        break;

                    case 'lines':
                    case 'linestrips':
                    case 'polylist':
                    case 'triangles':
                        data.primitives.push( parseGeometryPrimitive( child ) );
                        break;

                    default:
                        console.log( child );

                }

            }

            library.geometries[ xml.getAttribute( 'id' ) ] = data;

        }

        function parseSource( xml ) {

            const data = {
                array: [],
                stride: 3
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'float_array':
                        data.array = parseFloats( child.textContent );
                        break;

                    case 'Name_array':
                        data.array = parseStrings( child.textContent );
                        break;

                    case 'technique_common':
                        const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];

                        if ( accessor !== undefined ) {

                            data.stride = parseInt( accessor.getAttribute( 'stride' ) );

                        }

                        break;

                }

            }

            return data;

        }

        function parseGeometryVertices( xml ) {

            const data = {};

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );

            }

            return data;

        }

        function parseGeometryPrimitive( xml ) {

            const primitive = {
                type: xml.nodeName,
                material: xml.getAttribute( 'material' ),
                count: parseInt( xml.getAttribute( 'count' ) ),
                inputs: {},
                stride: 0,
                hasUV: false
            };

            for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'input':
                        const id = parseId( child.getAttribute( 'source' ) );
                        const semantic = child.getAttribute( 'semantic' );
                        const offset = parseInt( child.getAttribute( 'offset' ) );
                        const set = parseInt( child.getAttribute( 'set' ) );
                        const inputname = ( set > 0 ? semantic + set : semantic );
                        primitive.inputs[ inputname ] = { id: id, offset: offset };
                        primitive.stride = Math.max( primitive.stride, offset + 1 );
                        if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
                        break;

                    case 'vcount':
                        primitive.vcount = parseInts( child.textContent );
                        break;

                    case 'p':
                        primitive.p = parseInts( child.textContent );
                        break;

                }

            }

            return primitive;

        }

        function groupPrimitives( primitives ) {

            const build = {};

            for ( let i = 0; i < primitives.length; i ++ ) {

                const primitive = primitives[ i ];

                if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];

                build[ primitive.type ].push( primitive );

            }

            return build;

        }

        function checkUVCoordinates( primitives ) {

            let count = 0;

            for ( let i = 0, l = primitives.length; i < l; i ++ ) {

                const primitive = primitives[ i ];

                if ( primitive.hasUV === true ) {

                    count ++;

                }

            }

            if ( count > 0 && count < primitives.length ) {

                primitives.uvsNeedsFix = true;

            }

        }

        function buildGeometry( data ) {

            const build = {};

            const sources = data.sources;
            const vertices = data.vertices;
            const primitives = data.primitives;

            if ( primitives.length === 0 ) return {};

            // our goal is to create one buffer geometry for a single type of primitives
            // first, we group all primitives by their type

            const groupedPrimitives = groupPrimitives( primitives );

            for ( const type in groupedPrimitives ) {

                const primitiveType = groupedPrimitives[ type ];

                // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)

                checkUVCoordinates( primitiveType );

                // third, create a buffer geometry for each type of primitives

                build[ type ] = buildGeometryType( primitiveType, sources, vertices );

            }

            return build;

        }

        function buildGeometryType( primitives, sources, vertices ) {

            const build = {};

            const position = { array: [], stride: 0 };
            const normal = { array: [], stride: 0 };
            const uv = { array: [], stride: 0 };
            const uv1 = { array: [], stride: 0 };
            const color = { array: [], stride: 0 };

            const skinIndex = { array: [], stride: 4 };
            const skinWeight = { array: [], stride: 4 };

            const geometry = new BufferGeometry();

            const materialKeys = [];

            let start = 0;

            for ( let p = 0; p < primitives.length; p ++ ) {

                const primitive = primitives[ p ];
                const inputs = primitive.inputs;

                // groups

                let count = 0;

                switch ( primitive.type ) {

                    case 'lines':
                    case 'linestrips':
                        count = primitive.count * 2;
                        break;

                    case 'triangles':
                        count = primitive.count * 3;
                        break;

                    case 'polylist':

                        for ( let g = 0; g < primitive.count; g ++ ) {

                            const vc = primitive.vcount[ g ];

                            switch ( vc ) {

                                case 3:
                                    count += 3; // single triangle
                                    break;

                                case 4:
                                    count += 6; // quad, subdivided into two triangles
                                    break;

                                default:
                                    count += ( vc - 2 ) * 3; // polylist with more than four vertices
                                    break;

                            }

                        }

                        break;

                    default:
                        console.warn( 'THREE.ColladaLoader: Unknown primitive type:', primitive.type );

                }

                geometry.addGroup( start, count, p );
                start += count;

                // material

                if ( primitive.material ) {

                    materialKeys.push( primitive.material );

                }

                // geometry data

                for ( const name in inputs ) {

                    const input = inputs[ name ];

                    switch ( name ) {

                        case 'VERTEX':
                            for ( const key in vertices ) {

                                const id = vertices[ key ];

                                switch ( key ) {

                                    case 'POSITION':
                                        const prevLength = position.array.length;
                                        buildGeometryData( primitive, sources[ id ], input.offset, position.array );
                                        position.stride = sources[ id ].stride;

                                        if ( sources.skinWeights && sources.skinIndices ) {

                                            buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
                                            buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );

                                        }

                                        // see #3803

                                        if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {

                                            const count = ( position.array.length - prevLength ) / position.stride;

                                            for ( let i = 0; i < count; i ++ ) {

                                                // fill missing uv coordinates

                                                uv.array.push( 0, 0 );

                                            }

                                        }

                                        break;

                                    case 'NORMAL':
                                        buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
                                        normal.stride = sources[ id ].stride;
                                        break;

                                    case 'COLOR':
                                        buildGeometryData( primitive, sources[ id ], input.offset, color.array );
                                        color.stride = sources[ id ].stride;
                                        break;

                                    case 'TEXCOORD':
                                        buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
                                        uv.stride = sources[ id ].stride;
                                        break;

                                    case 'TEXCOORD1':
                                        buildGeometryData( primitive, sources[ id ], input.offset, uv1.array );
                                        uv.stride = sources[ id ].stride;
                                        break;

                                    default:
                                        console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );

                                }

                            }

                            break;

                        case 'NORMAL':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
                            normal.stride = sources[ input.id ].stride;
                            break;

                        case 'COLOR':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
                            color.stride = sources[ input.id ].stride;
                            break;

                        case 'TEXCOORD':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
                            uv.stride = sources[ input.id ].stride;
                            break;

                        case 'TEXCOORD1':
                            buildGeometryData( primitive, sources[ input.id ], input.offset, uv1.array );
                            uv1.stride = sources[ input.id ].stride;
                            break;

                    }

                }

            }

            // build geometry

            if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
            if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
            if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
            if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
            if ( uv1.array.length > 0 ) geometry.setAttribute( 'uv1', new Float32BufferAttribute( uv1.array, uv1.stride ) );

            if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
            if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );

            build.data = geometry;
            build.type = primitives[ 0 ].type;
            build.materialKeys = materialKeys;

            return build;

        }

        function buildGeometryData( primitive, source, offset, array, isColor = false ) {

            const indices = primitive.p;
            const stride = primitive.stride;
            const vcount = primitive.vcount;

            function pushVector( i ) {

                let index = indices[ i + offset ] * sourceStride;
                const length = index + sourceStride;

                for ( ; index < length; index ++ ) {

                    array.push( sourceArray[ index ] );

                }

                if ( isColor ) {

                    // convert the vertex colors from srgb to linear if present
                    const startIndex = array.length - sourceStride - 1;
                    tempColor.setRGB(
                        array[ startIndex + 0 ],
                        array[ startIndex + 1 ],
                        array[ startIndex + 2 ],
                        SRGBColorSpace
                    );

                    array[ startIndex + 0 ] = tempColor.r;
                    array[ startIndex + 1 ] = tempColor.g;
                    array[ startIndex + 2 ] = tempColor.b;

                }

            }

            const sourceArray = source.array;
            const sourceStride = source.stride;

            if ( primitive.vcount !== undefined ) {

                let index = 0;

                for ( let i = 0, l = vcount.length; i < l; i ++ ) {

                    const count = vcount[ i ];

                    if ( count === 4 ) {

                        const a = index + stride * 0;
                        const b = index + stride * 1;
                        const c = index + stride * 2;
                        const d = index + stride * 3;

                        pushVector( a ); pushVector( b ); pushVector( d );
                        pushVector( b ); pushVector( c ); pushVector( d );

                    } else if ( count === 3 ) {

                        const a = index + stride * 0;
                        const b = index + stride * 1;
                        const c = index + stride * 2;

                        pushVector( a ); pushVector( b ); pushVector( c );

                    } else if ( count > 4 ) {

                        for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {

                            const a = index + stride * 0;
                            const b = index + stride * k;
                            const c = index + stride * ( k + 1 );

                            pushVector( a ); pushVector( b ); pushVector( c );

                        }

                    }

                    index += stride * count;

                }

            } else {

                for ( let i = 0, l = indices.length; i < l; i += stride ) {

                    pushVector( i );

                }

            }

        }

        function getGeometry( id ) {

            return getBuild( library.geometries[ id ], buildGeometry );

        }

        // kinematics

        function parseKinematicsModel( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                joints: {},
                links: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        parseKinematicsTechniqueCommon( child, data );
                        break;

                }

            }

            library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildKinematicsModel( data ) {

            if ( data.build !== undefined ) return data.build;

            return data;

        }

        function getKinematicsModel( id ) {

            return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );

        }

        function parseKinematicsTechniqueCommon( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'joint':
                        data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
                        break;

                    case 'link':
                        data.links.push( parseKinematicsLink( child ) );
                        break;

                }

            }

        }

        function parseKinematicsJoint( xml ) {

            let data;

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'prismatic':
                    case 'revolute':
                        data = parseKinematicsJointParameter( child );
                        break;

                }

            }

            return data;

        }

        function parseKinematicsJointParameter( xml ) {

            const data = {
                sid: xml.getAttribute( 'sid' ),
                name: xml.getAttribute( 'name' ) || '',
                axis: new Vector3(),
                limits: {
                    min: 0,
                    max: 0
                },
                type: xml.nodeName,
                static: false,
                zeroPosition: 0,
                middlePosition: 0
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'axis':
                        const array = parseFloats( child.textContent );
                        data.axis.fromArray( array );
                        break;
                    case 'limits':
                        const max = child.getElementsByTagName( 'max' )[ 0 ];
                        const min = child.getElementsByTagName( 'min' )[ 0 ];

                        data.limits.max = parseFloat( max.textContent );
                        data.limits.min = parseFloat( min.textContent );
                        break;

                }

            }

            // if min is equal to or greater than max, consider the joint static

            if ( data.limits.min >= data.limits.max ) {

                data.static = true;

            }

            // calculate middle position

            data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;

            return data;

        }

        function parseKinematicsLink( xml ) {

            const data = {
                sid: xml.getAttribute( 'sid' ),
                name: xml.getAttribute( 'name' ) || '',
                attachments: [],
                transforms: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'attachment_full':
                        data.attachments.push( parseKinematicsAttachment( child ) );
                        break;

                    case 'matrix':
                    case 'translate':
                    case 'rotate':
                        data.transforms.push( parseKinematicsTransform( child ) );
                        break;

                }

            }

            return data;

        }

        function parseKinematicsAttachment( xml ) {

            const data = {
                joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
                transforms: [],
                links: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'link':
                        data.links.push( parseKinematicsLink( child ) );
                        break;

                    case 'matrix':
                    case 'translate':
                    case 'rotate':
                        data.transforms.push( parseKinematicsTransform( child ) );
                        break;

                }

            }

            return data;

        }

        function parseKinematicsTransform( xml ) {

            const data = {
                type: xml.nodeName
            };

            const array = parseFloats( xml.textContent );

            switch ( data.type ) {

                case 'matrix':
                    data.obj = new Matrix4();
                    data.obj.fromArray( array ).transpose();
                    break;

                case 'translate':
                    data.obj = new Vector3();
                    data.obj.fromArray( array );
                    break;

                case 'rotate':
                    data.obj = new Vector3();
                    data.obj.fromArray( array );
                    data.angle = MathUtils.degToRad( array[ 3 ] );
                    break;

            }

            return data;

        }

        // physics

        function parsePhysicsModel( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                rigidBodies: {}
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'rigid_body':
                        data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
                        parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
                        break;

                }

            }

            library.physicsModels[ xml.getAttribute( 'id' ) ] = data;

        }

        function parsePhysicsRigidBody( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'technique_common':
                        parsePhysicsTechniqueCommon( child, data );
                        break;

                }

            }

        }

        function parsePhysicsTechniqueCommon( xml, data ) {

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'inertia':
                        data.inertia = parseFloats( child.textContent );
                        break;

                    case 'mass':
                        data.mass = parseFloats( child.textContent )[ 0 ];
                        break;

                }

            }

        }

        // scene

        function parseKinematicsScene( xml ) {

            const data = {
                bindJointAxis: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'bind_joint_axis':
                        data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
                        break;

                }

            }

            library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;

        }

        function parseKinematicsBindJointAxis( xml ) {

            const data = {
                target: xml.getAttribute( 'target' ).split( '/' ).pop()
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                switch ( child.nodeName ) {

                    case 'axis':
                        const param = child.getElementsByTagName( 'param' )[ 0 ];
                        data.axis = param.textContent;
                        const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
                        data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
                        break;

                }

            }

            return data;

        }

        function buildKinematicsScene( data ) {

            if ( data.build !== undefined ) return data.build;

            return data;

        }

        function getKinematicsScene( id ) {

            return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );

        }

        function setupKinematics() {

            const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
            const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
            const visualSceneId = Object.keys( library.visualScenes )[ 0 ];

            if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;

            const kinematicsModel = getKinematicsModel( kinematicsModelId );
            const kinematicsScene = getKinematicsScene( kinematicsSceneId );
            const visualScene = getVisualScene( visualSceneId );

            const bindJointAxis = kinematicsScene.bindJointAxis;
            const jointMap = {};

            for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {

                const axis = bindJointAxis[ i ];

                // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'

                const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );

                if ( targetElement ) {

                    // get the parent of the transform element

                    const parentVisualElement = targetElement.parentElement;

                    // connect the joint of the kinematics model with the element in the visual scene

                    connect( axis.jointIndex, parentVisualElement );

                }

            }

            function connect( jointIndex, visualElement ) {

                const visualElementName = visualElement.getAttribute( 'name' );
                const joint = kinematicsModel.joints[ jointIndex ];

                visualScene.traverse( function ( object ) {

                    if ( object.name === visualElementName ) {

                        jointMap[ jointIndex ] = {
                            object: object,
                            transforms: buildTransformList( visualElement ),
                            joint: joint,
                            position: joint.zeroPosition
                        };

                    }

                } );

            }

            const m0 = new Matrix4();

            kinematics = {

                joints: kinematicsModel && kinematicsModel.joints,

                getJointValue: function ( jointIndex ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        return jointData.position;

                    } else {

                        console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );

                    }

                },

                setJointValue: function ( jointIndex, value ) {

                    const jointData = jointMap[ jointIndex ];

                    if ( jointData ) {

                        const joint = jointData.joint;

                        if ( value > joint.limits.max || value < joint.limits.min ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );

                        } else if ( joint.static ) {

                            console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );

                        } else {

                            const object = jointData.object;
                            const axis = joint.axis;
                            const transforms = jointData.transforms;

                            matrix.identity();

                            // each update, we have to apply all transforms in the correct order

                            for ( let i = 0; i < transforms.length; i ++ ) {

                                const transform = transforms[ i ];

                                // if there is a connection of the transform node with a joint, apply the joint value

                                if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {

                                    switch ( joint.type ) {

                                        case 'revolute':
                                            matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
                                            break;

                                        case 'prismatic':
                                            matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
                                            break;

                                        default:
                                            console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
                                            break;

                                    }

                                } else {

                                    switch ( transform.type ) {

                                        case 'matrix':
                                            matrix.multiply( transform.obj );
                                            break;

                                        case 'translate':
                                            matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
                                            break;

                                        case 'scale':
                                            matrix.scale( transform.obj );
                                            break;

                                        case 'rotate':
                                            matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
                                            break;

                                    }

                                }

                            }

                            object.matrix.copy( matrix );
                            object.matrix.decompose( object.position, object.quaternion, object.scale );

                            jointMap[ jointIndex ].position = value;

                        }

                    } else {

                        console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );

                    }

                }

            };

        }

        function buildTransformList( node ) {

            const transforms = [];

            const xml = collada.querySelector( '[id="' + node.id + '"]' );

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let array, vector;

                switch ( child.nodeName ) {

                    case 'matrix':
                        array = parseFloats( child.textContent );
                        const matrix = new Matrix4().fromArray( array ).transpose();
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: matrix
                        } );
                        break;

                    case 'translate':
                    case 'scale':
                        array = parseFloats( child.textContent );
                        vector = new Vector3().fromArray( array );
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: vector
                        } );
                        break;

                    case 'rotate':
                        array = parseFloats( child.textContent );
                        vector = new Vector3().fromArray( array );
                        const angle = MathUtils.degToRad( array[ 3 ] );
                        transforms.push( {
                            sid: child.getAttribute( 'sid' ),
                            type: child.nodeName,
                            obj: vector,
                            angle: angle
                        } );
                        break;

                }

            }

            return transforms;

        }

        // nodes

        function prepareNodes( xml ) {

            const elements = xml.getElementsByTagName( 'node' );

            // ensure all node elements have id attributes

            for ( let i = 0; i < elements.length; i ++ ) {

                const element = elements[ i ];

                if ( element.hasAttribute( 'id' ) === false ) {

                    element.setAttribute( 'id', generateId() );

                }

            }

        }

        const matrix = new Matrix4();
        const vector = new Vector3();

        function parseNode( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ) || '',
                type: xml.getAttribute( 'type' ),
                id: xml.getAttribute( 'id' ),
                sid: xml.getAttribute( 'sid' ),
                matrix: new Matrix4(),
                nodes: [],
                instanceCameras: [],
                instanceControllers: [],
                instanceLights: [],
                instanceGeometries: [],
                instanceNodes: [],
                transforms: {}
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                if ( child.nodeType !== 1 ) continue;

                let array;

                switch ( child.nodeName ) {

                    case 'node':
                        data.nodes.push( child.getAttribute( 'id' ) );
                        parseNode( child );
                        break;

                    case 'instance_camera':
                        data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'instance_controller':
                        data.instanceControllers.push( parseNodeInstance( child ) );
                        break;

                    case 'instance_light':
                        data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'instance_geometry':
                        data.instanceGeometries.push( parseNodeInstance( child ) );
                        break;

                    case 'instance_node':
                        data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
                        break;

                    case 'matrix':
                        array = parseFloats( child.textContent );
                        data.matrix.multiply( matrix.fromArray( array ).transpose() );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'translate':
                        array = parseFloats( child.textContent );
                        vector.fromArray( array );
                        data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'rotate':
                        array = parseFloats( child.textContent );
                        const angle = MathUtils.degToRad( array[ 3 ] );
                        data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'scale':
                        array = parseFloats( child.textContent );
                        data.matrix.scale( vector.fromArray( array ) );
                        data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
                        break;

                    case 'extra':
                        break;

                    default:
                        console.log( child );

                }

            }

            if ( hasNode( data.id ) ) {

                console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );

            } else {

                library.nodes[ data.id ] = data;

            }

            return data;

        }

        function parseNodeInstance( xml ) {

            const data = {
                id: parseId( xml.getAttribute( 'url' ) ),
                materials: {},
                skeletons: []
            };

            for ( let i = 0; i < xml.childNodes.length; i ++ ) {

                const child = xml.childNodes[ i ];

                switch ( child.nodeName ) {

                    case 'bind_material':
                        const instances = child.getElementsByTagName( 'instance_material' );

                        for ( let j = 0; j < instances.length; j ++ ) {

                            const instance = instances[ j ];
                            const symbol = instance.getAttribute( 'symbol' );
                            const target = instance.getAttribute( 'target' );

                            data.materials[ symbol ] = parseId( target );

                        }

                        break;

                    case 'skeleton':
                        data.skeletons.push( parseId( child.textContent ) );
                        break;

                    default:
                        break;

                }

            }

            return data;

        }

        function buildSkeleton( skeletons, joints ) {

            const boneData = [];
            const sortedBoneData = [];

            let i, j, data;

            // a skeleton can have multiple root bones. collada expresses this
            // situation with multiple "skeleton" tags per controller instance

            for ( i = 0; i < skeletons.length; i ++ ) {

                const skeleton = skeletons[ i ];

                let root;

                if ( hasNode( skeleton ) ) {

                    root = getNode( skeleton );
                    buildBoneHierarchy( root, joints, boneData );

                } else if ( hasVisualScene( skeleton ) ) {

                    // handle case where the skeleton refers to the visual scene (#13335)

                    const visualScene = library.visualScenes[ skeleton ];
                    const children = visualScene.children;

                    for ( let j = 0; j < children.length; j ++ ) {

                        const child = children[ j ];

                        if ( child.type === 'JOINT' ) {

                            const root = getNode( child.id );
                            buildBoneHierarchy( root, joints, boneData );

                        }

                    }

                } else {

                    console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );

                }

            }

            // sort bone data (the order is defined in the corresponding controller)

            for ( i = 0; i < joints.length; i ++ ) {

                for ( j = 0; j < boneData.length; j ++ ) {

                    data = boneData[ j ];

                    if ( data.bone.name === joints[ i ].name ) {

                        sortedBoneData[ i ] = data;
                        data.processed = true;
                        break;

                    }

                }

            }

            // add unprocessed bone data at the end of the list

            for ( i = 0; i < boneData.length; i ++ ) {

                data = boneData[ i ];

                if ( data.processed === false ) {

                    sortedBoneData.push( data );
                    data.processed = true;

                }

            }

            // setup arrays for skeleton creation

            const bones = [];
            const boneInverses = [];

            for ( i = 0; i < sortedBoneData.length; i ++ ) {

                data = sortedBoneData[ i ];

                bones.push( data.bone );
                boneInverses.push( data.boneInverse );

            }

            return new Skeleton( bones, boneInverses );

        }

        function buildBoneHierarchy( root, joints, boneData ) {

            // setup bone data from visual scene

            root.traverse( function ( object ) {

                if ( object.isBone === true ) {

                    let boneInverse;

                    // retrieve the boneInverse from the controller data

                    for ( let i = 0; i < joints.length; i ++ ) {

                        const joint = joints[ i ];

                        if ( joint.name === object.name ) {

                            boneInverse = joint.boneInverse;
                            break;

                        }

                    }

                    if ( boneInverse === undefined ) {

                        // Unfortunately, there can be joints in the visual scene that are not part of the
                        // corresponding controller. In this case, we have to create a dummy boneInverse matrix
                        // for the respective bone. This bone won't affect any vertices, because there are no skin indices
                        // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
                        // ensure a correct animation of the model.

                        boneInverse = new Matrix4();

                    }

                    boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );

                }

            } );

        }

        function buildNode( data ) {

            const objects = [];

            const matrix = data.matrix;
            const nodes = data.nodes;
            const type = data.type;
            const instanceCameras = data.instanceCameras;
            const instanceControllers = data.instanceControllers;
            const instanceLights = data.instanceLights;
            const instanceGeometries = data.instanceGeometries;
            const instanceNodes = data.instanceNodes;

            // nodes

            for ( let i = 0, l = nodes.length; i < l; i ++ ) {

                objects.push( getNode( nodes[ i ] ) );

            }

            // instance cameras

            for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {

                const instanceCamera = getCamera( instanceCameras[ i ] );

                if ( instanceCamera !== null ) {

                    objects.push( instanceCamera.clone() );

                }

            }

            // instance controllers

            for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {

                const instance = instanceControllers[ i ];
                const controller = getController( instance.id );
                const geometries = getGeometry( controller.id );
                const newObjects = buildObjects( geometries, instance.materials );

                const skeletons = instance.skeletons;
                const joints = controller.skin.joints;

                const skeleton = buildSkeleton( skeletons, joints );

                for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {

                    const object = newObjects[ j ];

                    if ( object.isSkinnedMesh ) {

                        object.bind( skeleton, controller.skin.bindMatrix );
                        object.normalizeSkinWeights();

                    }

                    objects.push( object );

                }

            }

            // instance lights

            for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {

                const instanceLight = getLight( instanceLights[ i ] );

                if ( instanceLight !== null ) {

                    objects.push( instanceLight.clone() );

                }

            }

            // instance geometries

            for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {

                const instance = instanceGeometries[ i ];

                // a single geometry instance in collada can lead to multiple object3Ds.
                // this is the case when primitives are combined like triangles and lines

                const geometries = getGeometry( instance.id );
                const newObjects = buildObjects( geometries, instance.materials );

                for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {

                    objects.push( newObjects[ j ] );

                }

            }

            // instance nodes

            for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {

                objects.push( getNode( instanceNodes[ i ] ).clone() );

            }

            let object;

            if ( nodes.length === 0 && objects.length === 1 ) {

                object = objects[ 0 ];

            } else {

                object = ( type === 'JOINT' ) ? new Bone() : new Group();

                for ( let i = 0; i < objects.length; i ++ ) {

                    object.add( objects[ i ] );

                }

            }

            object.name = ( type === 'JOINT' ) ? data.sid : data.name;
            object.matrix.copy( matrix );
            object.matrix.decompose( object.position, object.quaternion, object.scale );

            return object;

        }

        const fallbackMaterial = new MeshBasicMaterial( {
            name: Loader.DEFAULT_MATERIAL_NAME,
            color: 0xff00ff
        } );

        function resolveMaterialBinding( keys, instanceMaterials ) {

            const materials = [];

            for ( let i = 0, l = keys.length; i < l; i ++ ) {

                const id = instanceMaterials[ keys[ i ] ];

                if ( id === undefined ) {

                    console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
                    materials.push( fallbackMaterial );

                } else {

                    materials.push( getMaterial( id ) );

                }

            }

            return materials;

        }

        function buildObjects( geometries, instanceMaterials ) {

            const objects = [];

            for ( const type in geometries ) {

                const geometry = geometries[ type ];

                const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );

                // handle case if no materials are defined

                if ( materials.length === 0 ) {

                    if ( type === 'lines' || type === 'linestrips' ) {

                        materials.push( new LineBasicMaterial() );

                    } else {

                        materials.push( new MeshPhongMaterial() );

                    }

                }

                // Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.

                if ( type === 'lines' || type === 'linestrips' ) {

                    for ( let i = 0, l = materials.length; i < l; i ++ ) {

                        const material = materials[ i ];

                        if ( material.isMeshPhongMaterial === true || material.isMeshLambertMaterial === true ) {

                            const lineMaterial = new LineBasicMaterial();

                            // copy compatible properties

                            lineMaterial.color.copy( material.color );
                            lineMaterial.opacity = material.opacity;
                            lineMaterial.transparent = material.transparent;

                            // replace material

                            materials[ i ] = lineMaterial;

                        }

                    }

                }

                // regard skinning

                const skinning = ( geometry.data.attributes.skinIndex !== undefined );

                // choose between a single or multi materials (material array)

                const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;

                // now create a specific 3D object

                let object;

                switch ( type ) {

                    case 'lines':
                        object = new LineSegments( geometry.data, material );
                        break;

                    case 'linestrips':
                        object = new Line( geometry.data, material );
                        break;

                    case 'triangles':
                    case 'polylist':
                        if ( skinning ) {

                            object = new SkinnedMesh( geometry.data, material );

                        } else {

                            object = new Mesh( geometry.data, material );

                        }

                        break;

                }

                objects.push( object );

            }

            return objects;

        }

        function hasNode( id ) {

            return library.nodes[ id ] !== undefined;

        }

        function getNode( id ) {

            return getBuild( library.nodes[ id ], buildNode );

        }

        // visual scenes

        function parseVisualScene( xml ) {

            const data = {
                name: xml.getAttribute( 'name' ),
                children: []
            };

            prepareNodes( xml );

            const elements = getElementsByTagName( xml, 'node' );

            for ( let i = 0; i < elements.length; i ++ ) {

                data.children.push( parseNode( elements[ i ] ) );

            }

            library.visualScenes[ xml.getAttribute( 'id' ) ] = data;

        }

        function buildVisualScene( data ) {

            const group = new Group();
            group.name = data.name;

            const children = data.children;

            for ( let i = 0; i < children.length; i ++ ) {

                const child = children[ i ];

                group.add( getNode( child.id ) );

            }

            return group;

        }

        function hasVisualScene( id ) {

            return library.visualScenes[ id ] !== undefined;

        }

        function getVisualScene( id ) {

            return getBuild( library.visualScenes[ id ], buildVisualScene );

        }

        // scenes

        function parseScene( xml ) {

            const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
            return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );

        }

        function setupAnimations() {

            const clips = library.clips;

            if ( isEmpty( clips ) === true ) {

                if ( isEmpty( library.animations ) === false ) {

                    // if there are animations but no clips, we create a default clip for playback

                    const tracks = [];

                    for ( const id in library.animations ) {

                        const animationTracks = getAnimation( id );

                        for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {

                            tracks.push( animationTracks[ i ] );

                        }

                    }

                    animations.push( new AnimationClip( 'default', - 1, tracks ) );

                }

            } else {

                for ( const id in clips ) {

                    animations.push( getAnimationClip( id ) );

                }

            }

        }

        // convert the parser error element into text with each child elements text
        // separated by new lines.

        function parserErrorToText( parserError ) {

            let result = '';
            const stack = [ parserError ];

            while ( stack.length ) {

                const node = stack.shift();

                if ( node.nodeType === Node.TEXT_NODE ) {

                    result += node.textContent;

                } else {

                    result += '\n';
                    stack.push( ...node.childNodes );

                }

            }

            return result.trim();

        }

        if ( text.length === 0 ) {

            return { scene: new Scene() };

        }

        const xml = new DOMParser().parseFromString( text, 'application/xml' );

        const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];

        const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
        if ( parserError !== undefined ) {

            // Chrome will return parser error with a div in it

            const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
            let errorText;

            if ( errorElement ) {

                errorText = errorElement.textContent;

            } else {

                errorText = parserErrorToText( parserError );

            }

            console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );

            return null;

        }

        // metadata

        const version = collada.getAttribute( 'version' );
        console.debug( 'THREE.ColladaLoader: File version', version );

        const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
        const textureLoader = new TextureLoader( this.manager );
        textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );

        let tgaLoader;

        if ( TGALoader ) {

            tgaLoader = new TGALoader( this.manager );
            tgaLoader.setPath( this.resourcePath || path );

        }

        //

        const tempColor = new Color();
        const animations = [];
        let kinematics = {};
        let count = 0;

        //

        const library = {
            animations: {},
            clips: {},
            controllers: {},
            images: {},
            effects: {},
            materials: {},
            cameras: {},
            lights: {},
            geometries: {},
            nodes: {},
            visualScenes: {},
            kinematicsModels: {},
            physicsModels: {},
            kinematicsScenes: {}
        };

        parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
        parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
        parseLibrary( collada, 'library_controllers', 'controller', parseController );
        parseLibrary( collada, 'library_images', 'image', parseImage );
        parseLibrary( collada, 'library_effects', 'effect', parseEffect );
        parseLibrary( collada, 'library_materials', 'material', parseMaterial );
        parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
        parseLibrary( collada, 'library_lights', 'light', parseLight );
        parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
        parseLibrary( collada, 'library_nodes', 'node', parseNode );
        parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
        parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
        parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
        parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );

        buildLibrary( library.animations, buildAnimation );
        buildLibrary( library.clips, buildAnimationClip );
        buildLibrary( library.controllers, buildController );
        buildLibrary( library.images, buildImage );
        buildLibrary( library.effects, buildEffect );
        buildLibrary( library.materials, buildMaterial );
        buildLibrary( library.cameras, buildCamera );
        buildLibrary( library.lights, buildLight );
        buildLibrary( library.geometries, buildGeometry );
        buildLibrary( library.visualScenes, buildVisualScene );

        setupAnimations();
        setupKinematics();

        const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
        scene.animations = animations;

        if ( asset.upAxis === 'Z_UP' ) {

            console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
            scene.rotation.set( - Math.PI / 2, 0, 0 );

        }

        scene.scale.multiplyScalar( asset.unit );

        return {
            get animations() {

                console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
                return animations;

            },
            kinematics: kinematics,
            library: library,
            scene: scene
        };

    }