Skip to content

⬅️ Back to Table of Contents

📄 GLTFLoader.js

📊 Analysis Summary

Metric Count
🔧 Functions 103
🧱 Classes 26
📦 Imports 66
📊 Variables & Constants 426
⚡ Async/Await Patterns 4

📚 Table of Contents

🛠️ File Location:

📂 examples/jsm/loaders/GLTFLoader.js

📦 Imports

Name Source
AnimationClip three
Bone three
Box3 three
BufferAttribute three
BufferGeometry three
ClampToEdgeWrapping three
Color three
ColorManagement three
DirectionalLight three
DoubleSide three
FileLoader three
FrontSide three
Group three
ImageBitmapLoader three
InstancedMesh three
InterleavedBuffer three
InterleavedBufferAttribute three
Interpolant three
InterpolateDiscrete three
InterpolateLinear three
Line three
LineBasicMaterial three
LineLoop three
LineSegments three
LinearFilter three
LinearMipmapLinearFilter three
LinearMipmapNearestFilter three
LinearSRGBColorSpace three
Loader three
LoaderUtils three
Material three
MathUtils three
Matrix4 three
Mesh three
MeshBasicMaterial three
MeshPhysicalMaterial three
MeshStandardMaterial three
MirroredRepeatWrapping three
NearestFilter three
NearestMipmapLinearFilter three
NearestMipmapNearestFilter three
NumberKeyframeTrack three
Object3D three
OrthographicCamera three
PerspectiveCamera three
PointLight three
Points three
PointsMaterial three
PropertyBinding three
Quaternion three
QuaternionKeyframeTrack three
RepeatWrapping three
Skeleton three
SkinnedMesh three
Sphere three
SpotLight three
Texture three
TextureLoader three
TriangleFanDrawMode three
TriangleStripDrawMode three
Vector2 three
Vector3 three
VectorKeyframeTrack three
SRGBColorSpace three
InstancedBufferAttribute three
toTrianglesDrawMode ../utils/BufferGeometryUtils.js

Variables & Constants

Name Type Kind Value Exported
scope this let/var this
resourcePath any let/var *not shown*
loader any let/var new FileLoader( this.manager )
json any let/var *not shown*
extensions {} let/var {}
plugins {} let/var {}
textDecoder TextDecoder let/var new TextDecoder()
parser GLTFParser let/var new GLTFParser( json, { path: path \|\| this.resourcePath \|\| '', crossOrigi...
extensionName any let/var json.extensionsUsed[ i ]
extensionsRequired any let/var json.extensionsRequired \|\| []
scope this let/var this
objects {} let/var {}
EXTENSIONS { KHR_BINARY_GLTF: string; KHR_DRACO_... let/var { KHR_BINARY_GLTF: 'KHR_binary_glTF', KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_...
parser any let/var this.parser
nodeDefs any let/var this.parser.json.nodes \|\| []
nodeDef any let/var nodeDefs[ nodeIndex ]
parser any let/var this.parser
cacheKey string let/var 'light:' + lightIndex
json any let/var parser.json
extensions any let/var ( json.extensions && json.extensions[ this.name ] ) \|\| {}
lightDefs any let/var extensions.lights \|\| []
lightDef any let/var lightDefs[ lightIndex ]
lightNode any let/var *not shown*
color any let/var new Color( 0xffffff )
range any let/var lightDef.range !== undefined ? lightDef.range : 0
self this let/var this
parser any let/var this.parser
json any let/var parser.json
nodeDef any let/var json.nodes[ nodeIndex ]
lightDef any let/var ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) \|\| {}
lightIndex any let/var lightDef.light
pending any[] let/var []
metallicRoughness any let/var materialDef.pbrMetallicRoughness
array any let/var metallicRoughness.baseColorFactor
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
emissiveStrength any let/var materialDef.extensions[ this.name ].emissiveStrength
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
pending any[] let/var []
extension any let/var materialDef.extensions[ this.name ]
scale any let/var extension.clearcoatNormalTexture.scale
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
extension any let/var materialDef.extensions[ this.name ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
pending any[] let/var []
extension any let/var materialDef.extensions[ this.name ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
pending any[] let/var []
extension any let/var materialDef.extensions[ this.name ]
colorFactor any let/var extension.sheenColorFactor
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
pending any[] let/var []
extension any let/var materialDef.extensions[ this.name ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
pending any[] let/var []
extension any let/var materialDef.extensions[ this.name ]
colorArray any let/var extension.attenuationColor \|\| [ 1, 1, 1 ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
extension any let/var materialDef.extensions[ this.name ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
pending any[] let/var []
extension any let/var materialDef.extensions[ this.name ]
colorArray any let/var extension.specularColorFactor \|\| [ 1, 1, 1 ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
pending any[] let/var []
extension any let/var materialDef.extensions[ this.name ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
parser any let/var this.parser
materialDef any let/var parser.json.materials[ materialIndex ]
pending any[] let/var []
extension any let/var materialDef.extensions[ this.name ]
parser any let/var this.parser
json any let/var parser.json
textureDef any let/var json.textures[ textureIndex ]
extension any let/var textureDef.extensions[ this.name ]
loader any let/var parser.options.ktx2Loader
name string let/var this.name
parser any let/var this.parser
json any let/var parser.json
textureDef any let/var json.textures[ textureIndex ]
extension any let/var textureDef.extensions[ name ]
source any let/var json.images[ extension.source ]
loader any let/var parser.textureLoader
name string let/var this.name
parser any let/var this.parser
json any let/var parser.json
textureDef any let/var json.textures[ textureIndex ]
extension any let/var textureDef.extensions[ name ]
source any let/var json.images[ extension.source ]
loader any let/var parser.textureLoader
json any let/var this.parser.json
bufferView any let/var json.bufferViews[ index ]
extensionDef any let/var bufferView.extensions[ this.name ]
decoder any let/var this.parser.options.meshoptDecoder
byteOffset any let/var extensionDef.byteOffset \|\| 0
byteLength any let/var extensionDef.byteLength \|\| 0
count any let/var extensionDef.count
stride any let/var extensionDef.byteStride
source Uint8Array<any> let/var new Uint8Array( res, byteOffset, byteLength )
result ArrayBuffer let/var new ArrayBuffer( count * stride )
json any let/var this.parser.json
nodeDef any let/var json.nodes[ nodeIndex ]
meshDef any let/var json.meshes[ nodeDef.mesh ]
extensionDef any let/var nodeDef.extensions[ this.name ]
attributesDef any let/var extensionDef.attributes
pending any[] let/var []
attributes {} let/var {}
meshes any let/var nodeObject.isGroup ? nodeObject.children : [ nodeObject ]
count any let/var results[ 0 ].count
instancedMeshes any[] let/var []
m any let/var new Matrix4()
p any let/var new Vector3()
q any let/var new Quaternion()
s any let/var new Vector3( 1, 1, 1 )
instancedMesh any let/var new InstancedMesh( mesh.geometry, mesh.material, count )
attr any let/var attributes[ attributeName ]
BINARY_EXTENSION_HEADER_MAGIC "glTF" let/var 'glTF'
BINARY_EXTENSION_HEADER_LENGTH 12 let/var 12
BINARY_EXTENSION_CHUNK_TYPES { JSON: number; BIN: number; } let/var { JSON: 0x4E4F534A, BIN: 0x004E4942 }
headerView DataView<any> let/var new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH )
textDecoder TextDecoder let/var new TextDecoder()
chunkContentsLength number let/var this.header.length - BINARY_EXTENSION_HEADER_LENGTH
chunkView DataView<any> let/var new DataView( data, BINARY_EXTENSION_HEADER_LENGTH )
chunkIndex number let/var 0
contentArray Uint8Array<any> let/var new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength )
byteOffset number let/var BINARY_EXTENSION_HEADER_LENGTH + chunkIndex
json any let/var this.json
dracoLoader any let/var this.dracoLoader
bufferViewIndex any let/var primitive.extensions[ this.name ].bufferView
gltfAttributeMap any let/var primitive.extensions[ this.name ].attributes
threeAttributeMap {} let/var {}
attributeNormalizedMap {} let/var {}
attributeTypeMap {} let/var {}
threeAttributeName any let/var ATTRIBUTES[ attributeName ] \|\| attributeName.toLowerCase()
threeAttributeName any let/var ATTRIBUTES[ attributeName ] \|\| attributeName.toLowerCase()
accessorDef any let/var json.accessors[ primitive.attributes[ attributeName ] ]
componentType any let/var WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]
attribute any let/var geometry.attributes[ attributeName ]
normalized any let/var attributeNormalizedMap[ attributeName ]
result any let/var this.resultBuffer
values any let/var this.sampleValues
valueSize any let/var this.valueSize
offset any let/var index * valueSize * 3 + valueSize
result any let/var this.resultBuffer
values any let/var this.sampleValues
stride any let/var this.valueSize
stride2 number let/var stride * 2
stride3 number let/var stride * 3
td number let/var t1 - t0
p number let/var ( t - t0 ) / td
pp number let/var p * p
ppp number let/var pp * p
offset1 number let/var i1 * stride3
offset0 number let/var offset1 - stride3
s2 number let/var - 2 * ppp + 3 * pp
s3 number let/var ppp - pp
s0 number let/var 1 - s2
s1 number let/var s3 - pp + p
p0 any let/var values[ offset0 + i + stride ]
m0 number let/var values[ offset0 + i + stride2 ] * td
p1 any let/var values[ offset1 + i + stride ]
m1 number let/var values[ offset1 + i ] * td
_quaternion any let/var new Quaternion()
WEBGL_CONSTANTS { FLOAT: number; FLOAT_MAT3: number; ... let/var { FLOAT: 5126, //FLOAT_MAT2: 35674, FLOAT_MAT3: 35675, FLOAT_MAT4: 35676, FLO...
WEBGL_COMPONENT_TYPES { 5120: Int8ArrayConstructor; 5121: U... let/var { 5120: Int8Array, 5121: Uint8Array, 5122: Int16Array, 5123: Uint16Array, 512...
WEBGL_FILTERS { 9728: any; 9729: any; 9984: any; 99... let/var { 9728: NearestFilter, 9729: LinearFilter, 9984: NearestMipmapNearestFilter, ...
WEBGL_WRAPPINGS { 33071: any; 33648: any; 10497: any; } let/var { 33071: ClampToEdgeWrapping, 33648: MirroredRepeatWrapping, 10497: RepeatWra...
WEBGL_TYPE_SIZES { SCALAR: number; VEC2: number; VEC3:... let/var { 'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4, 'MAT2': 4, 'MAT3': 9, 'MAT4':...
ATTRIBUTES { POSITION: string; NORMAL: string; T... let/var { POSITION: 'position', NORMAL: 'normal', TANGENT: 'tangent', TEXCOORD_0: 'uv...
PATH_PROPERTIES { scale: string; translation: string;... let/var { scale: 'scale', translation: 'position', rotation: 'quaternion', weights: '...
INTERPOLATION { CUBICSPLINE: any; LINEAR: any; STEP... let/var { CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInte...
ALPHA_MODES { OPAQUE: string; MASK: string; BLEND... let/var { OPAQUE: 'OPAQUE', MASK: 'MASK', BLEND: 'BLEND' }
hasMorphPosition boolean let/var false
hasMorphNormal boolean let/var false
hasMorphColor boolean let/var false
target GLTF.Target let/var targets[ i ]
pendingPositionAccessors any[] let/var []
pendingNormalAccessors any[] let/var []
pendingColorAccessors any[] let/var []
target GLTF.Target let/var targets[ i ]
pendingAccessor any let/var target.POSITION !== undefined ? parser.getDependency( 'accessor', target.POSI...
pendingAccessor any let/var target.NORMAL !== undefined ? parser.getDependency( 'accessor', target.NORMAL...
pendingAccessor any let/var target.COLOR_0 !== undefined ? parser.getDependency( 'accessor', target.COLOR...
morphPositions any let/var accessors[ 0 ]
morphNormals any let/var accessors[ 1 ]
morphColors any let/var accessors[ 2 ]
targetNames any let/var meshDef.extras.targetNames
geometryKey any let/var *not shown*
dracoExtension any let/var primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH...
attributesKey string let/var ''
_identityMatrix any let/var new Matrix4()
isSafari boolean let/var false
safariVersion number let/var - 1
isFirefox boolean let/var false
firefoxVersion number let/var - 1
userAgent string let/var navigator.userAgent
parser this let/var this
json {} let/var this.json
extensions {} let/var this.extensions
result { scene: any; scenes: any[]; animatio... let/var { scene: dependencies[ 0 ][ json.scene \|\| 0 ], scenes: dependencies[ 0 ], a...
nodeDefs any let/var this.json.nodes \|\| []
skinDefs any let/var this.json.skins \|\| []
meshDefs any let/var this.json.meshes \|\| []
joints any let/var skinDefs[ skinIndex ].joints
nodeDef any let/var nodeDefs[ nodeIndex ]
pending any[] let/var []
cacheKey string let/var type + ':' + index
parser this let/var this
defs any let/var this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] \|\| []
bufferDef any let/var this.json.buffers[ bufferIndex ]
loader any let/var this.fileLoader
options {} let/var this.options
bufferViewDef any let/var this.json.bufferViews[ bufferViewIndex ]
byteLength any let/var bufferViewDef.byteLength \|\| 0
byteOffset any let/var bufferViewDef.byteOffset \|\| 0
parser this let/var this
json {} let/var this.json
accessorDef any let/var this.json.accessors[ accessorIndex ]
itemSize any let/var WEBGL_TYPE_SIZES[ accessorDef.type ]
TypedArray any let/var WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]
normalized boolean let/var accessorDef.normalized === true
array any let/var new TypedArray( accessorDef.count * itemSize )
pendingBufferViews any[] let/var []
bufferView any let/var bufferViews[ 0 ]
itemSize any let/var WEBGL_TYPE_SIZES[ accessorDef.type ]
TypedArray any let/var WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]
elementBytes any let/var TypedArray.BYTES_PER_ELEMENT
itemBytes number let/var elementBytes * itemSize
byteOffset any let/var accessorDef.byteOffset \|\| 0
byteStride any let/var accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferVi...
normalized boolean let/var accessorDef.normalized === true
array any let/var *not shown*
bufferAttribute any let/var *not shown*
ibCacheKey string let/var 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentTy...
itemSizeIndices number let/var WEBGL_TYPE_SIZES.SCALAR
TypedArrayIndices any let/var WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ]
byteOffsetIndices any let/var accessorDef.sparse.indices.byteOffset \|\| 0
byteOffsetValues any let/var accessorDef.sparse.values.byteOffset \|\| 0
sparseIndices any let/var new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.spars...
sparseValues any let/var new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count ...
index any let/var sparseIndices[ i ]
json {} let/var this.json
options {} let/var this.options
textureDef any let/var json.textures[ textureIndex ]
sourceIndex any let/var textureDef.source
sourceDef any let/var json.images[ sourceIndex ]
loader any let/var this.textureLoader
parser this let/var this
json {} let/var this.json
textureDef any let/var json.textures[ textureIndex ]
sourceDef any let/var json.images[ sourceIndex ]
cacheKey string let/var ( sourceDef.uri \|\| sourceDef.bufferView ) + ':' + textureDef.sampler
samplers any let/var json.samplers \|\| {}
sampler any let/var samplers[ textureDef.sampler ] \|\| {}
parser this let/var this
json {} let/var this.json
options {} let/var this.options
sourceDef any let/var json.images[ sourceIndex ]
URL { new (url: string \| URL, base?: str... let/var self.URL \|\| self.webkitURL
sourceURI any let/var sourceDef.uri \|\| ''
isObjectURL boolean let/var false
blob Blob let/var new Blob( [ bufferView ], { type: sourceDef.mimeType } )
onLoad (value: any) => void let/var resolve
texture any let/var new Texture( imageBitmap )
parser this let/var this
transform any let/var mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_T...
geometry any let/var mesh.geometry
material any let/var mesh.material
useDerivativeTangents boolean let/var geometry.attributes.tangent === undefined
useVertexColors boolean let/var geometry.attributes.color !== undefined
useFlatShading boolean let/var geometry.attributes.normal === undefined
cacheKey string let/var 'PointsMaterial:' + material.uuid
cacheKey string let/var 'LineBasicMaterial:' + material.uuid
cacheKey string let/var 'ClonedMaterial:' + material.uuid + ':'
parser this let/var this
json {} let/var this.json
extensions {} let/var this.extensions
materialDef any let/var json.materials[ materialIndex ]
materialType any let/var *not shown*
materialParams { color: any; opacity: any; metalness... let/var {}
materialExtensions any let/var materialDef.extensions \|\| {}
pending any[] let/var []
kmuExtension any let/var extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ]
metallicRoughness any let/var materialDef.pbrMetallicRoughness \|\| {}
array any let/var metallicRoughness.baseColorFactor
alphaMode any let/var materialDef.alphaMode \|\| ALPHA_MODES.OPAQUE
scale any let/var materialDef.normalTexture.scale
emissiveFactor any let/var materialDef.emissiveFactor
material any let/var new materialType( materialParams )
parser this let/var this
extensions {} let/var this.extensions
cache {} let/var this.primitiveCache
pending any[] let/var []
primitive GLTF.Primitive let/var primitives[ i ]
cached any let/var cache[ cacheKey ]
geometryPromise any let/var *not shown*
parser this let/var this
json {} let/var this.json
extensions {} let/var this.extensions
meshDef any let/var json.meshes[ meshIndex ]
primitives any let/var meshDef.primitives
pending any[] let/var []
material any let/var primitives[ i ].material === undefined ? createDefaultMaterial( this.cache ) ...
geometries any let/var results[ results.length - 1 ]
meshes any[] let/var []
geometry any let/var geometries[ i ]
primitive any let/var primitives[ i ]
mesh any let/var *not shown*
material any let/var materials[ i ]
group any let/var new Group()
camera any let/var *not shown*
cameraDef any let/var this.json.cameras[ cameraIndex ]
params any let/var cameraDef[ cameraDef.type ]
skinDef any let/var this.json.skins[ skinIndex ]
pending any[] let/var []
jointNodes any[] let/var results
bones any[] let/var []
boneInverses any[] let/var []
jointNode any let/var jointNodes[ i ]
mat any let/var new Matrix4()
json {} let/var this.json
parser this let/var this
animationDef any let/var json.animations[ animationIndex ]
animationName any let/var animationDef.name ? animationDef.name : 'animation_' + animationIndex
pendingNodes any[] let/var []
pendingInputAccessors any[] let/var []
pendingOutputAccessors any[] let/var []
pendingSamplers any[] let/var []
pendingTargets any[] let/var []
channel any let/var animationDef.channels[ i ]
sampler any let/var animationDef.samplers[ channel.sampler ]
target any let/var channel.target
name any let/var target.node
input any let/var animationDef.parameters !== undefined ? animationDef.parameters[ sampler.inpu...
output any let/var animationDef.parameters !== undefined ? animationDef.parameters[ sampler.outp...
nodes any let/var dependencies[ 0 ]
inputAccessors any let/var dependencies[ 1 ]
outputAccessors any let/var dependencies[ 2 ]
samplers any let/var dependencies[ 3 ]
targets any let/var dependencies[ 4 ]
tracks any[] let/var []
node any let/var nodes[ i ]
inputAccessor any let/var inputAccessors[ i ]
outputAccessor any let/var outputAccessors[ i ]
sampler any let/var samplers[ i ]
target any let/var targets[ i ]
json {} let/var this.json
parser this let/var this
nodeDef any let/var json.nodes[ nodeIndex ]
json {} let/var this.json
parser this let/var this
nodeDef any let/var json.nodes[ nodeIndex ]
childPending any[] let/var []
childrenDef any let/var nodeDef.children \|\| []
skeletonPending Promise<any> let/var nodeDef.skin === undefined ? Promise.resolve( null ) : parser.getDependency( ...
node any let/var results[ 0 ]
children any let/var results[ 1 ]
skeleton any let/var results[ 2 ]
json {} let/var this.json
extensions {} let/var this.extensions
parser this let/var this
nodeDef any let/var json.nodes[ nodeIndex ]
nodeName string let/var nodeDef.name ? parser.createUniqueName( nodeDef.name ) : ''
pending any[] let/var []
node any let/var *not shown*
matrix any let/var new Matrix4()
extensions {} let/var this.extensions
sceneDef any let/var this.json.scenes[ sceneIndex ]
parser this let/var this
scene any let/var new Group()
nodeIds any let/var sceneDef.nodes \|\| []
pending any[] let/var []
reducedAssociations Map<any, any> let/var new Map()
tracks any[] let/var []
targetName any let/var node.name ? node.name : node.uuid
targetNames any[] let/var []
TypedKeyframeTrack any let/var *not shown*
interpolation any let/var sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] ...
track any let/var new TypedKeyframeTrack( targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path...
outputArray any let/var accessor.array
scaled Float32Array<any> let/var new Float32Array( outputArray.length )
interpolantType typeof GLTFCubicSplineInterpolant let/var ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterp...
attributes any let/var primitiveDef.attributes
box any let/var new Box3()
accessor any let/var parser.json.accessors[ attributes.POSITION ]
min any let/var accessor.min
max any let/var accessor.max
targets any let/var primitiveDef.targets
maxDisplacement any let/var new Vector3()
vector any let/var new Vector3()
target any let/var targets[ i ]
accessor any let/var parser.json.accessors[ target.POSITION ]
min any let/var accessor.min
max any let/var accessor.max
sphere any let/var new Sphere()
attributes any let/var primitiveDef.attributes
pending any[] let/var []
threeAttributeName any let/var ATTRIBUTES[ gltfAttributeName ] \|\| gltfAttributeName.toLowerCase()

Async/Await Patterns

Type Function Await Expressions Promise Chains
promise-chain addMorphTargets none Promise.resolve, Promise.all( [
Promise.all( pendingPositionAccessors ),
Promise.all( pendingNormalAccessors ),
Promise.all( pendingColorAccessors )
] ).then, Promise.all, Promise.all, Promise.all, Promise.all
promise-chain createDracoPrimitive none extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
.decodePrimitive( primitive, parser ).then
promise-chain addPrimitiveAttributes none parser.getDependency( 'accessor', accessorIndex ).then, parser.getDependency( 'accessor', primitiveDef.indices ).then, Promise.all( pending ).then, Promise.all
promise-chain assignAttributeAccessor none parser.getDependency( 'accessor', accessorIndex ).then

Functions

GLTFLoader.load(url: string, onLoad: any, onProgress: onProgressCallback, onError: onErrorCallback): void

JSDoc:

/**
     * Starts loading from the given URL and passes the loaded glTF asset
     * to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */

Parameters:

  • url string
  • onLoad any
  • onProgress onProgressCallback
  • onError onErrorCallback

Returns: void

Calls:

  • LoaderUtils.extractUrlBase
  • LoaderUtils.resolveURL
  • this.manager.itemStart
  • onError
  • console.error
  • scope.manager.itemError
  • scope.manager.itemEnd
  • loader.setPath
  • loader.setResponseType
  • loader.setRequestHeader
  • loader.setWithCredentials
  • loader.load
  • scope.parse
  • onLoad
  • _onError

Internal Comments:

// If a base path is set, resources will be relative paths from that plus the relative path of the gltf file (x2)
// Example  path = 'https://my-cnd-server.com/', url = 'assets/models/model.gltf' (x2)
// resourcePath = 'https://my-cnd-server.com/assets/models/' (x2)
// referenced resource 'model.bin' will be loaded from 'https://my-cnd-server.com/assets/models/model.bin' (x2)
// referenced resource '../textures/texture.png' will be loaded from 'https://my-cnd-server.com/assets/textures/texture.png' (x2)
// Tells the LoadingManager to track an extra item, which resolves after (x5)
// the model is fully loaded. This means the count of items loaded will (x5)
// be incorrect, but ensures manager.onLoad() does not fire early. (x5)

Code
load( url, onLoad, onProgress, onError ) {

        const scope = this;

        let resourcePath;

        if ( this.resourcePath !== '' ) {

            resourcePath = this.resourcePath;

        } else if ( this.path !== '' ) {

            // If a base path is set, resources will be relative paths from that plus the relative path of the gltf file
            // Example  path = 'https://my-cnd-server.com/', url = 'assets/models/model.gltf'
            // resourcePath = 'https://my-cnd-server.com/assets/models/'
            // referenced resource 'model.bin' will be loaded from 'https://my-cnd-server.com/assets/models/model.bin'
            // referenced resource '../textures/texture.png' will be loaded from 'https://my-cnd-server.com/assets/textures/texture.png'
            const relativeUrl = LoaderUtils.extractUrlBase( url );
            resourcePath = LoaderUtils.resolveURL( relativeUrl, this.path );

        } else {

            resourcePath = LoaderUtils.extractUrlBase( url );

        }

        // Tells the LoadingManager to track an extra item, which resolves after
        // the model is fully loaded. This means the count of items loaded will
        // be incorrect, but ensures manager.onLoad() does not fire early.
        this.manager.itemStart( url );

        const _onError = function ( e ) {

            if ( onError ) {

                onError( e );

            } else {

                console.error( e );

            }

            scope.manager.itemError( url );
            scope.manager.itemEnd( url );

        };

        const loader = new FileLoader( this.manager );

        loader.setPath( this.path );
        loader.setResponseType( 'arraybuffer' );
        loader.setRequestHeader( this.requestHeader );
        loader.setWithCredentials( this.withCredentials );

        loader.load( url, function ( data ) {

            try {

                scope.parse( data, resourcePath, function ( gltf ) {

                    onLoad( gltf );

                    scope.manager.itemEnd( url );

                }, _onError );

            } catch ( e ) {

                _onError( e );

            }

        }, onProgress, _onError );

    }

GLTFLoader.setDRACOLoader(dracoLoader: DRACOLoader): GLTFLoader

JSDoc:

/**
     * Sets the given Draco loader to this loader. Required for decoding assets
     * compressed with the `KHR_draco_mesh_compression` extension.
     *
     * @param {DRACOLoader} dracoLoader - The Draco loader to set.
     * @return {GLTFLoader} A reference to this loader.
     */

Parameters:

  • dracoLoader DRACOLoader

Returns: GLTFLoader

Code
setDRACOLoader( dracoLoader ) {

        this.dracoLoader = dracoLoader;
        return this;

    }

GLTFLoader.setKTX2Loader(ktx2Loader: KTX2Loader): GLTFLoader

JSDoc:

/**
     * Sets the given KTX2 loader to this loader. Required for loading KTX2
     * compressed textures.
     *
     * @param {KTX2Loader} ktx2Loader - The KTX2 loader to set.
     * @return {GLTFLoader} A reference to this loader.
     */

Parameters:

  • ktx2Loader KTX2Loader

Returns: GLTFLoader

Code
setKTX2Loader( ktx2Loader ) {

        this.ktx2Loader = ktx2Loader;
        return this;

    }

GLTFLoader.setMeshoptDecoder(meshoptDecoder: any): GLTFLoader

JSDoc:

/**
     * Sets the given meshopt decoder. Required for decoding assets
     * compressed with the `EXT_meshopt_compression` extension.
     *
     * @param {Object} meshoptDecoder - The meshopt decoder to set.
     * @return {GLTFLoader} A reference to this loader.
     */

Parameters:

  • meshoptDecoder any

Returns: GLTFLoader

Code
setMeshoptDecoder( meshoptDecoder ) {

        this.meshoptDecoder = meshoptDecoder;
        return this;

    }

GLTFLoader.register(callback: any): GLTFLoader

JSDoc:

/**
     * Registers a plugin callback. This API is internally used to implement the various
     * glTF extensions but can also used by third-party code to add additional logic
     * to the loader.
     *
     * @param {function(parser:GLTFParser)} callback - The callback function to register.
     * @return {GLTFLoader} A reference to this loader.
     */

Parameters:

  • callback any

Returns: GLTFLoader

Calls:

  • this.pluginCallbacks.indexOf
  • this.pluginCallbacks.push
Code
register( callback ) {

        if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {

            this.pluginCallbacks.push( callback );

        }

        return this;

    }

GLTFLoader.unregister(callback: Function): GLTFLoader

JSDoc:

/**
     * Unregisters a plugin callback.
     *
     * @param {Function} callback - The callback function to unregister.
     * @return {GLTFLoader} A reference to this loader.
     */

Parameters:

  • callback Function

Returns: GLTFLoader

Calls:

  • this.pluginCallbacks.indexOf
  • this.pluginCallbacks.splice
Code
unregister( callback ) {

        if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {

            this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );

        }

        return this;

    }

GLTFLoader.parse(data: string | ArrayBuffer, path: string, onLoad: any, onError: onErrorCallback): void

JSDoc:

/**
     * Parses the given FBX data and returns the resulting group.
     *
     * @param {string|ArrayBuffer} data - The raw glTF data.
     * @param {string} path - The URL base path.
     * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */

Parameters:

  • data string | ArrayBuffer
  • path string
  • onLoad any
  • onError onErrorCallback

Returns: void

Calls:

  • JSON.parse
  • textDecoder.decode
  • onError
  • parser.fileLoader.setRequestHeader
  • complex_call_11206
  • console.error
  • extensionsRequired.indexOf
  • console.warn
  • parser.setExtensions
  • parser.setPlugins
  • parser.parse

Internal Comments:

// Workaround to avoid determining as unknown extension (x4)
// in addUnknownExtensionsToUserData(). (x4)
// Remove this workaround if we move all the existing (x4)
// extension handlers to plugin system (x4)

Code
parse( data, path, onLoad, onError ) {

        let json;
        const extensions = {};
        const plugins = {};
        const textDecoder = new TextDecoder();

        if ( typeof data === 'string' ) {

            json = JSON.parse( data );

        } else if ( data instanceof ArrayBuffer ) {

            const magic = textDecoder.decode( new Uint8Array( data, 0, 4 ) );

            if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {

                try {

                    extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );

                } catch ( error ) {

                    if ( onError ) onError( error );
                    return;

                }

                json = JSON.parse( extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content );

            } else {

                json = JSON.parse( textDecoder.decode( data ) );

            }

        } else {

            json = data;

        }

        if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {

            if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
            return;

        }

        const parser = new GLTFParser( json, {

            path: path || this.resourcePath || '',
            crossOrigin: this.crossOrigin,
            requestHeader: this.requestHeader,
            manager: this.manager,
            ktx2Loader: this.ktx2Loader,
            meshoptDecoder: this.meshoptDecoder

        } );

        parser.fileLoader.setRequestHeader( this.requestHeader );

        for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {

            const plugin = this.pluginCallbacks[ i ]( parser );

            if ( ! plugin.name ) console.error( 'THREE.GLTFLoader: Invalid plugin found: missing name' );

            plugins[ plugin.name ] = plugin;

            // Workaround to avoid determining as unknown extension
            // in addUnknownExtensionsToUserData().
            // Remove this workaround if we move all the existing
            // extension handlers to plugin system
            extensions[ plugin.name ] = true;

        }

        if ( json.extensionsUsed ) {

            for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {

                const extensionName = json.extensionsUsed[ i ];
                const extensionsRequired = json.extensionsRequired || [];

                switch ( extensionName ) {

                    case EXTENSIONS.KHR_MATERIALS_UNLIT:
                        extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
                        break;

                    case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
                        extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
                        break;

                    case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
                        extensions[ extensionName ] = new GLTFTextureTransformExtension();
                        break;

                    case EXTENSIONS.KHR_MESH_QUANTIZATION:
                        extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
                        break;

                    default:

                        if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {

                            console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );

                        }

                }

            }

        }

        parser.setExtensions( extensions );
        parser.setPlugins( plugins );
        parser.parse( onLoad, onError );

    }

GLTFLoader.parseAsync(data: string | ArrayBuffer, path: string): Promise<GLTFLoader>

JSDoc:

/**
     * Async version of {@link GLTFLoader#parse}.
     *
     * @async
     * @param {string|ArrayBuffer} data - The raw glTF data.
     * @param {string} path - The URL base path.
     * @return {Promise<GLTFLoader~LoadObject>} A Promise that resolves with the loaded glTF when the parsing has been finished.
     */

Parameters:

  • data string | ArrayBuffer
  • path string

Returns: Promise<GLTFLoader>

Calls:

  • scope.parse
Code
parseAsync( data, path ) {

        const scope = this;

        return new Promise( function ( resolve, reject ) {

            scope.parse( data, path, resolve, reject );

        } );

    }

_onError(e: any): void

Parameters:

  • e any

Returns: void

Calls:

  • onError
  • console.error
  • scope.manager.itemError
  • scope.manager.itemEnd
Code
function ( e ) {

            if ( onError ) {

                onError( e );

            } else {

                console.error( e );

            }

            scope.manager.itemError( url );
            scope.manager.itemEnd( url );

        }

GLTFRegistry(): { get: (key: any) => any; add: (key: any, object: any) => void; remove: (key: any) => void; removeAll: () => void; }

Returns: { get: (key: any) => any; add: (key: any, object: any) => void; remove: (key: any) => void; removeAll: () => void; }

Code
function GLTFRegistry() {

    let objects = {};

    return  {

        get: function ( key ) {

            return objects[ key ];

        },

        add: function ( key, object ) {

            objects[ key ] = object;

        },

        remove: function ( key ) {

            delete objects[ key ];

        },

        removeAll: function () {

            objects = {};

        }

    };

}

get(key: any): any

Parameters:

  • key any

Returns: any

Code
function ( key ) {

            return objects[ key ];

        }

add(key: any, object: any): void

Parameters:

  • key any
  • object any

Returns: void

Code
function ( key, object ) {

            objects[ key ] = object;

        }

remove(key: any): void

Parameters:

  • key any

Returns: void

Code
function ( key ) {

            delete objects[ key ];

        }

removeAll(): void

Returns: void

Code
function () {

            objects = {};

        }

get(key: any): any

Parameters:

  • key any

Returns: any

Code
function ( key ) {

            return objects[ key ];

        }

add(key: any, object: any): void

Parameters:

  • key any
  • object any

Returns: void

Code
function ( key, object ) {

            objects[ key ] = object;

        }

remove(key: any): void

Parameters:

  • key any

Returns: void

Code
function ( key ) {

            delete objects[ key ];

        }

removeAll(): void

Returns: void

Code
function () {

            objects = {};

        }

GLTFLightsExtension._markDefs(): void

Returns: void

Calls:

  • parser._addNodeRef
Code
_markDefs() {

        const parser = this.parser;
        const nodeDefs = this.parser.json.nodes || [];

        for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {

            const nodeDef = nodeDefs[ nodeIndex ];

            if ( nodeDef.extensions
                    && nodeDef.extensions[ this.name ]
                    && nodeDef.extensions[ this.name ].light !== undefined ) {

                parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );

            }

        }

    }

GLTFLightsExtension._loadLight(lightIndex: any): any

Parameters:

  • lightIndex any

Returns: any

Calls:

  • parser.cache.get
  • color.setRGB
  • lightNode.target.position.set
  • lightNode.add
  • lightNode.position.set
  • assignExtrasToUserData
  • parser.createUniqueName
  • Promise.resolve
  • parser.cache.add

Internal Comments:

// Handle spotlight properties. (x4)
// Some lights (e.g. spot) default to a position other than the origin. Reset the position (x5)
// here, because node-level parsing will only override position if explicitly specified. (x5)

Code
_loadLight( lightIndex ) {

        const parser = this.parser;
        const cacheKey = 'light:' + lightIndex;
        let dependency = parser.cache.get( cacheKey );

        if ( dependency ) return dependency;

        const json = parser.json;
        const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
        const lightDefs = extensions.lights || [];
        const lightDef = lightDefs[ lightIndex ];
        let lightNode;

        const color = new Color( 0xffffff );

        if ( lightDef.color !== undefined ) color.setRGB( lightDef.color[ 0 ], lightDef.color[ 1 ], lightDef.color[ 2 ], LinearSRGBColorSpace );

        const range = lightDef.range !== undefined ? lightDef.range : 0;

        switch ( lightDef.type ) {

            case 'directional':
                lightNode = new DirectionalLight( color );
                lightNode.target.position.set( 0, 0, - 1 );
                lightNode.add( lightNode.target );
                break;

            case 'point':
                lightNode = new PointLight( color );
                lightNode.distance = range;
                break;

            case 'spot':
                lightNode = new SpotLight( color );
                lightNode.distance = range;
                // Handle spotlight properties.
                lightDef.spot = lightDef.spot || {};
                lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
                lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
                lightNode.angle = lightDef.spot.outerConeAngle;
                lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
                lightNode.target.position.set( 0, 0, - 1 );
                lightNode.add( lightNode.target );
                break;

            default:
                throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );

        }

        // Some lights (e.g. spot) default to a position other than the origin. Reset the position
        // here, because node-level parsing will only override position if explicitly specified.
        lightNode.position.set( 0, 0, 0 );

        assignExtrasToUserData( lightNode, lightDef );

        if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;

        lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );

        dependency = Promise.resolve( lightNode );

        parser.cache.add( cacheKey, dependency );

        return dependency;

    }

GLTFLightsExtension.getDependency(type: any, index: any): any

Parameters:

  • type any
  • index any

Returns: any

Calls:

  • this._loadLight
Code
getDependency( type, index ) {

        if ( type !== 'light' ) return;

        return this._loadLight( index );

    }

GLTFLightsExtension.createNodeAttachment(nodeIndex: any): any

Parameters:

  • nodeIndex any

Returns: any

Calls:

  • this._loadLight( lightIndex ).then
  • parser._getNodeRef
Code
createNodeAttachment( nodeIndex ) {

        const self = this;
        const parser = this.parser;
        const json = parser.json;
        const nodeDef = json.nodes[ nodeIndex ];
        const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
        const lightIndex = lightDef.light;

        if ( lightIndex === undefined ) return null;

        return this._loadLight( lightIndex ).then( function ( light ) {

            return parser._getNodeRef( self.cache, lightIndex, light );

        } );

    }

GLTFMaterialsUnlitExtension.getMaterialType(): any

Returns: any

Code
getMaterialType() {

        return MeshBasicMaterial;

    }

GLTFMaterialsUnlitExtension.extendParams(materialParams: any, materialDef: any, parser: any): Promise<any[]>

Parameters:

  • materialParams any
  • materialDef any
  • parser any

Returns: Promise<any[]>

Calls:

  • Array.isArray
  • materialParams.color.setRGB
  • pending.push
  • parser.assignTexture
  • Promise.all
Code
extendParams( materialParams, materialDef, parser ) {

        const pending = [];

        materialParams.color = new Color( 1.0, 1.0, 1.0 );
        materialParams.opacity = 1.0;

        const metallicRoughness = materialDef.pbrMetallicRoughness;

        if ( metallicRoughness ) {

            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

                const array = metallicRoughness.baseColorFactor;

                materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
                materialParams.opacity = array[ 3 ];

            }

            if ( metallicRoughness.baseColorTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );

            }

        }

        return Promise.all( pending );

    }

GLTFMaterialsEmissiveStrengthExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void>

Calls:

  • Promise.resolve
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const emissiveStrength = materialDef.extensions[ this.name ].emissiveStrength;

        if ( emissiveStrength !== undefined ) {

            materialParams.emissiveIntensity = emissiveStrength;

        }

        return Promise.resolve();

    }

GLTFMaterialsClearcoatExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsClearcoatExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void> | Promise<any[]>

Calls:

  • Promise.resolve
  • pending.push
  • parser.assignTexture
  • Promise.all
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.clearcoatFactor !== undefined ) {

            materialParams.clearcoat = extension.clearcoatFactor;

        }

        if ( extension.clearcoatTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );

        }

        if ( extension.clearcoatRoughnessFactor !== undefined ) {

            materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;

        }

        if ( extension.clearcoatRoughnessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );

        }

        if ( extension.clearcoatNormalTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );

            if ( extension.clearcoatNormalTexture.scale !== undefined ) {

                const scale = extension.clearcoatNormalTexture.scale;

                materialParams.clearcoatNormalScale = new Vector2( scale, scale );

            }

        }

        return Promise.all( pending );

    }

GLTFMaterialsDispersionExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsDispersionExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void>

Calls:

  • Promise.resolve
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const extension = materialDef.extensions[ this.name ];

        materialParams.dispersion = extension.dispersion !== undefined ? extension.dispersion : 0;

        return Promise.resolve();

    }

GLTFMaterialsIridescenceExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsIridescenceExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void> | Promise<any[]>

Calls:

  • Promise.resolve
  • pending.push
  • parser.assignTexture
  • Promise.all
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.iridescenceFactor !== undefined ) {

            materialParams.iridescence = extension.iridescenceFactor;

        }

        if ( extension.iridescenceTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) );

        }

        if ( extension.iridescenceIor !== undefined ) {

            materialParams.iridescenceIOR = extension.iridescenceIor;

        }

        if ( materialParams.iridescenceThicknessRange === undefined ) {

            materialParams.iridescenceThicknessRange = [ 100, 400 ];

        }

        if ( extension.iridescenceThicknessMinimum !== undefined ) {

            materialParams.iridescenceThicknessRange[ 0 ] = extension.iridescenceThicknessMinimum;

        }

        if ( extension.iridescenceThicknessMaximum !== undefined ) {

            materialParams.iridescenceThicknessRange[ 1 ] = extension.iridescenceThicknessMaximum;

        }

        if ( extension.iridescenceThicknessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsSheenExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsSheenExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void> | Promise<any[]>

Calls:

  • Promise.resolve
  • materialParams.sheenColor.setRGB
  • pending.push
  • parser.assignTexture
  • Promise.all
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        materialParams.sheenColor = new Color( 0, 0, 0 );
        materialParams.sheenRoughness = 0;
        materialParams.sheen = 1;

        const extension = materialDef.extensions[ this.name ];

        if ( extension.sheenColorFactor !== undefined ) {

            const colorFactor = extension.sheenColorFactor;
            materialParams.sheenColor.setRGB( colorFactor[ 0 ], colorFactor[ 1 ], colorFactor[ 2 ], LinearSRGBColorSpace );

        }

        if ( extension.sheenRoughnessFactor !== undefined ) {

            materialParams.sheenRoughness = extension.sheenRoughnessFactor;

        }

        if ( extension.sheenColorTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture, SRGBColorSpace ) );

        }

        if ( extension.sheenRoughnessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsTransmissionExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsTransmissionExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void> | Promise<any[]>

Calls:

  • Promise.resolve
  • pending.push
  • parser.assignTexture
  • Promise.all
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.transmissionFactor !== undefined ) {

            materialParams.transmission = extension.transmissionFactor;

        }

        if ( extension.transmissionTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsVolumeExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsVolumeExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void> | Promise<any[]>

Calls:

  • Promise.resolve
  • pending.push
  • parser.assignTexture
  • new Color().setRGB
  • Promise.all
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;

        if ( extension.thicknessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );

        }

        materialParams.attenuationDistance = extension.attenuationDistance || Infinity;

        const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
        materialParams.attenuationColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );

        return Promise.all( pending );

    }

GLTFMaterialsIorExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsIorExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void>

Calls:

  • Promise.resolve
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const extension = materialDef.extensions[ this.name ];

        materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;

        return Promise.resolve();

    }

GLTFMaterialsSpecularExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsSpecularExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void> | Promise<any[]>

Calls:

  • Promise.resolve
  • pending.push
  • parser.assignTexture
  • new Color().setRGB
  • Promise.all
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;

        if ( extension.specularTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );

        }

        const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
        materialParams.specularColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );

        if ( extension.specularColorTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture, SRGBColorSpace ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsBumpExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsBumpExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void> | Promise<any[]>

Calls:

  • Promise.resolve
  • pending.push
  • parser.assignTexture
  • Promise.all
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        materialParams.bumpScale = extension.bumpFactor !== undefined ? extension.bumpFactor : 1.0;

        if ( extension.bumpTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'bumpMap', extension.bumpTexture ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsAnisotropyExtension.getMaterialType(materialIndex: any): any

Parameters:

  • materialIndex any

Returns: any

Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

GLTFMaterialsAnisotropyExtension.extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>

Parameters:

  • materialIndex any
  • materialParams any

Returns: Promise<void> | Promise<any[]>

Calls:

  • Promise.resolve
  • pending.push
  • parser.assignTexture
  • Promise.all
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.anisotropyStrength !== undefined ) {

            materialParams.anisotropy = extension.anisotropyStrength;

        }

        if ( extension.anisotropyRotation !== undefined ) {

            materialParams.anisotropyRotation = extension.anisotropyRotation;

        }

        if ( extension.anisotropyTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'anisotropyMap', extension.anisotropyTexture ) );

        }

        return Promise.all( pending );

    }

GLTFTextureBasisUExtension.loadTexture(textureIndex: any): any

Parameters:

  • textureIndex any

Returns: any

Calls:

  • json.extensionsRequired.indexOf
  • parser.loadTextureImage

Internal Comments:

// Assumes that the extension is optional and that a fallback texture is present

Code
loadTexture( textureIndex ) {

        const parser = this.parser;
        const json = parser.json;

        const textureDef = json.textures[ textureIndex ];

        if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {

            return null;

        }

        const extension = textureDef.extensions[ this.name ];
        const loader = parser.options.ktx2Loader;

        if ( ! loader ) {

            if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {

                throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );

            } else {

                // Assumes that the extension is optional and that a fallback texture is present
                return null;

            }

        }

        return parser.loadTextureImage( textureIndex, extension.source, loader );

    }

GLTFTextureWebPExtension.loadTexture(textureIndex: any): any

Parameters:

  • textureIndex any

Returns: any

Calls:

  • parser.options.manager.getHandler
  • parser.loadTextureImage
Code
loadTexture( textureIndex ) {

        const name = this.name;
        const parser = this.parser;
        const json = parser.json;

        const textureDef = json.textures[ textureIndex ];

        if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {

            return null;

        }

        const extension = textureDef.extensions[ name ];
        const source = json.images[ extension.source ];

        let loader = parser.textureLoader;
        if ( source.uri ) {

            const handler = parser.options.manager.getHandler( source.uri );
            if ( handler !== null ) loader = handler;

        }

        return parser.loadTextureImage( textureIndex, extension.source, loader );

    }

GLTFTextureAVIFExtension.loadTexture(textureIndex: any): any

Parameters:

  • textureIndex any

Returns: any

Calls:

  • parser.options.manager.getHandler
  • parser.loadTextureImage
Code
loadTexture( textureIndex ) {

        const name = this.name;
        const parser = this.parser;
        const json = parser.json;

        const textureDef = json.textures[ textureIndex ];

        if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {

            return null;

        }

        const extension = textureDef.extensions[ name ];
        const source = json.images[ extension.source ];

        let loader = parser.textureLoader;
        if ( source.uri ) {

            const handler = parser.options.manager.getHandler( source.uri );
            if ( handler !== null ) loader = handler;

        }

        return parser.loadTextureImage( textureIndex, extension.source, loader );

    }

GLTFMeshoptCompression.loadBufferView(index: any): any

Parameters:

  • index any

Returns: any

Calls:

  • this.parser.getDependency
  • json.extensionsRequired.indexOf
  • buffer.then
  • decoder.decodeGltfBufferAsync( count, stride, source, extensionDef.mode, extensionDef.filter ).then
  • decoder.ready.then
  • decoder.decodeGltfBuffer

Internal Comments:

// Assumes that the extension is optional and that fallback buffer data is present
// Support for MeshoptDecoder 0.18 or earlier, without decodeGltfBufferAsync

Code
loadBufferView( index ) {

        const json = this.parser.json;
        const bufferView = json.bufferViews[ index ];

        if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {

            const extensionDef = bufferView.extensions[ this.name ];

            const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
            const decoder = this.parser.options.meshoptDecoder;

            if ( ! decoder || ! decoder.supported ) {

                if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {

                    throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );

                } else {

                    // Assumes that the extension is optional and that fallback buffer data is present
                    return null;

                }

            }

            return buffer.then( function ( res ) {

                const byteOffset = extensionDef.byteOffset || 0;
                const byteLength = extensionDef.byteLength || 0;

                const count = extensionDef.count;
                const stride = extensionDef.byteStride;

                const source = new Uint8Array( res, byteOffset, byteLength );

                if ( decoder.decodeGltfBufferAsync ) {

                    return decoder.decodeGltfBufferAsync( count, stride, source, extensionDef.mode, extensionDef.filter ).then( function ( res ) {

                        return res.buffer;

                    } );

                } else {

                    // Support for MeshoptDecoder 0.18 or earlier, without decodeGltfBufferAsync
                    return decoder.ready.then( function () {

                        const result = new ArrayBuffer( count * stride );
                        decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
                        return result;

                    } );

                }

            } );

        } else {

            return null;

        }

    }

GLTFMeshGpuInstancing.createNodeMesh(nodeIndex: any): Promise<any>

Parameters:

  • nodeIndex any

Returns: Promise<any>

Calls:

  • pending.push
  • this.parser.getDependency( 'accessor', attributesDef[ key ] ).then
  • this.parser.createNodeMesh
  • Promise.all( pending ).then
  • results.pop
  • p.fromBufferAttribute
  • q.fromBufferAttribute
  • s.fromBufferAttribute
  • instancedMesh.setMatrixAt
  • m.compose
  • mesh.geometry.setAttribute
  • Object3D.prototype.copy.call
  • this.parser.assignFinalMaterial
  • instancedMeshes.push
  • nodeObject.clear
  • nodeObject.add

Internal Comments:

// No Points or Lines + Instancing support yet
// @TODO: Can we support InstancedMesh + SkinnedMesh? (x2)
// Temporal variables (x2)
// Add instance attributes to the geometry, excluding TRS.
// Just in case (x6)

Code
createNodeMesh( nodeIndex ) {

        const json = this.parser.json;
        const nodeDef = json.nodes[ nodeIndex ];

        if ( ! nodeDef.extensions || ! nodeDef.extensions[ this.name ] ||
            nodeDef.mesh === undefined ) {

            return null;

        }

        const meshDef = json.meshes[ nodeDef.mesh ];

        // No Points or Lines + Instancing support yet

        for ( const primitive of meshDef.primitives ) {

            if ( primitive.mode !== WEBGL_CONSTANTS.TRIANGLES &&
                 primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_STRIP &&
                 primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_FAN &&
                 primitive.mode !== undefined ) {

                return null;

            }

        }

        const extensionDef = nodeDef.extensions[ this.name ];
        const attributesDef = extensionDef.attributes;

        // @TODO: Can we support InstancedMesh + SkinnedMesh?

        const pending = [];
        const attributes = {};

        for ( const key in attributesDef ) {

            pending.push( this.parser.getDependency( 'accessor', attributesDef[ key ] ).then( accessor => {

                attributes[ key ] = accessor;
                return attributes[ key ];

            } ) );

        }

        if ( pending.length < 1 ) {

            return null;

        }

        pending.push( this.parser.createNodeMesh( nodeIndex ) );

        return Promise.all( pending ).then( results => {

            const nodeObject = results.pop();
            const meshes = nodeObject.isGroup ? nodeObject.children : [ nodeObject ];
            const count = results[ 0 ].count; // All attribute counts should be same
            const instancedMeshes = [];

            for ( const mesh of meshes ) {

                // Temporal variables
                const m = new Matrix4();
                const p = new Vector3();
                const q = new Quaternion();
                const s = new Vector3( 1, 1, 1 );

                const instancedMesh = new InstancedMesh( mesh.geometry, mesh.material, count );

                for ( let i = 0; i < count; i ++ ) {

                    if ( attributes.TRANSLATION ) {

                        p.fromBufferAttribute( attributes.TRANSLATION, i );

                    }

                    if ( attributes.ROTATION ) {

                        q.fromBufferAttribute( attributes.ROTATION, i );

                    }

                    if ( attributes.SCALE ) {

                        s.fromBufferAttribute( attributes.SCALE, i );

                    }

                    instancedMesh.setMatrixAt( i, m.compose( p, q, s ) );

                }

                // Add instance attributes to the geometry, excluding TRS.
                for ( const attributeName in attributes ) {

                    if ( attributeName === '_COLOR_0' ) {

                        const attr = attributes[ attributeName ];
                        instancedMesh.instanceColor = new InstancedBufferAttribute( attr.array, attr.itemSize, attr.normalized );

                    } else if ( attributeName !== 'TRANSLATION' &&
                         attributeName !== 'ROTATION' &&
                         attributeName !== 'SCALE' ) {

                        mesh.geometry.setAttribute( attributeName, attributes[ attributeName ] );

                    }

                }

                // Just in case
                Object3D.prototype.copy.call( instancedMesh, mesh );

                this.parser.assignFinalMaterial( instancedMesh );

                instancedMeshes.push( instancedMesh );

            }

            if ( nodeObject.isGroup ) {

                nodeObject.clear();

                nodeObject.add( ... instancedMeshes );

                return nodeObject;

            }

            return instancedMeshes[ 0 ];

        } );

    }

GLTFDracoMeshCompressionExtension.decodePrimitive(primitive: any, parser: any): any

Parameters:

  • primitive any
  • parser any

Returns: any

Calls:

  • attributeName.toLowerCase
  • parser.getDependency( 'bufferView', bufferViewIndex ).then
  • dracoLoader.decodeDracoFile
  • resolve
Code
decodePrimitive( primitive, parser ) {

        const json = this.json;
        const dracoLoader = this.dracoLoader;
        const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
        const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
        const threeAttributeMap = {};
        const attributeNormalizedMap = {};
        const attributeTypeMap = {};

        for ( const attributeName in gltfAttributeMap ) {

            const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

            threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];

        }

        for ( const attributeName in primitive.attributes ) {

            const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

            if ( gltfAttributeMap[ attributeName ] !== undefined ) {

                const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
                const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

                attributeTypeMap[ threeAttributeName ] = componentType.name;
                attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;

            }

        }

        return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {

            return new Promise( function ( resolve, reject ) {

                dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {

                    for ( const attributeName in geometry.attributes ) {

                        const attribute = geometry.attributes[ attributeName ];
                        const normalized = attributeNormalizedMap[ attributeName ];

                        if ( normalized !== undefined ) attribute.normalized = normalized;

                    }

                    resolve( geometry );

                }, threeAttributeMap, attributeTypeMap, LinearSRGBColorSpace, reject );

            } );

        } );

    }

GLTFTextureTransformExtension.extendTexture(texture: any, transform: any): any

Parameters:

  • texture any
  • transform any

Returns: any

Calls:

  • texture.clone
  • texture.offset.fromArray
  • texture.repeat.fromArray

Internal Comments:

// See https://github.com/mrdoob/three.js/issues/21819.

Code
extendTexture( texture, transform ) {

        if ( ( transform.texCoord === undefined || transform.texCoord === texture.channel )
            && transform.offset === undefined
            && transform.rotation === undefined
            && transform.scale === undefined ) {

            // See https://github.com/mrdoob/three.js/issues/21819.
            return texture;

        }

        texture = texture.clone();

        if ( transform.texCoord !== undefined ) {

            texture.channel = transform.texCoord;

        }

        if ( transform.offset !== undefined ) {

            texture.offset.fromArray( transform.offset );

        }

        if ( transform.rotation !== undefined ) {

            texture.rotation = transform.rotation;

        }

        if ( transform.scale !== undefined ) {

            texture.repeat.fromArray( transform.scale );

        }

        texture.needsUpdate = true;

        return texture;

    }

GLTFCubicSplineInterpolant.copySampleValue_(index: any): any

Parameters:

  • index any

Returns: any

Internal Comments:

// Copies a sample value to the result buffer. See description of glTF (x2)
// CUBICSPLINE values layout in interpolate_() function below. (x2)

Code
copySampleValue_( index ) {

        // Copies a sample value to the result buffer. See description of glTF
        // CUBICSPLINE values layout in interpolate_() function below.

        const result = this.resultBuffer,
            values = this.sampleValues,
            valueSize = this.valueSize,
            offset = index * valueSize * 3 + valueSize;

        for ( let i = 0; i !== valueSize; i ++ ) {

            result[ i ] = values[ offset + i ];

        }

        return result;

    }

GLTFCubicSplineInterpolant.interpolate_(i1: any, t0: any, t: any, t1: any): any

Parameters:

  • i1 any
  • t0 any
  • t any
  • t1 any

Returns: any

Internal Comments:

// Layout of keyframe output values for CUBICSPLINE animations:
//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]

Code
interpolate_( i1, t0, t, t1 ) {

        const result = this.resultBuffer;
        const values = this.sampleValues;
        const stride = this.valueSize;

        const stride2 = stride * 2;
        const stride3 = stride * 3;

        const td = t1 - t0;

        const p = ( t - t0 ) / td;
        const pp = p * p;
        const ppp = pp * p;

        const offset1 = i1 * stride3;
        const offset0 = offset1 - stride3;

        const s2 = - 2 * ppp + 3 * pp;
        const s3 = ppp - pp;
        const s0 = 1 - s2;
        const s1 = s3 - pp + p;

        // Layout of keyframe output values for CUBICSPLINE animations:
        //   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
        for ( let i = 0; i !== stride; i ++ ) {

            const p0 = values[ offset0 + i + stride ]; // splineVertex_k
            const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
            const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
            const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)

            result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;

        }

        return result;

    }

GLTFCubicSplineQuaternionInterpolant.interpolate_(i1: any, t0: any, t: any, t1: any): any

Parameters:

  • i1 any
  • t0 any
  • t any
  • t1 any

Returns: any

Calls:

  • super.interpolate_
  • _quaternion.fromArray( result ).normalize().toArray
Code
interpolate_( i1, t0, t, t1 ) {

        const result = super.interpolate_( i1, t0, t, t1 );

        _quaternion.fromArray( result ).normalize().toArray( result );

        return result;

    }

createDefaultMaterial(cache: { [x: string]: Material; }): Material

JSDoc:

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
 *
 * @private
 * @param {Object<string, Material>} cache
 * @return {Material}
 */

Parameters:

  • cache { [x: string]: Material; }

Returns: Material

Code
function createDefaultMaterial( cache ) {

    if ( cache[ 'DefaultMaterial' ] === undefined ) {

        cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
            color: 0xFFFFFF,
            emissive: 0x000000,
            metalness: 1,
            roughness: 1,
            transparent: false,
            depthTest: true,
            side: FrontSide
        } );

    }

    return cache[ 'DefaultMaterial' ];

}

addUnknownExtensionsToUserData(knownExtensions: any, object: any, objectDef: any): void

Parameters:

  • knownExtensions any
  • object any
  • objectDef any

Returns: void

Internal Comments:

// Add unknown glTF extensions to an object's userData.

Code
function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {

    // Add unknown glTF extensions to an object's userData.

    for ( const name in objectDef.extensions ) {

        if ( knownExtensions[ name ] === undefined ) {

            object.userData.gltfExtensions = object.userData.gltfExtensions || {};
            object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];

        }

    }

}

assignExtrasToUserData(object: any, gltfDef: GLTF.definition): void

JSDoc:

/**
 *
 * @private
 * @param {Object3D|Material|BufferGeometry|Object} object
 * @param {GLTF.definition} gltfDef
 */

Parameters:

  • object any
  • gltfDef GLTF.definition

Returns: void

Calls:

  • Object.assign
  • console.warn
Code
function assignExtrasToUserData( object, gltfDef ) {

    if ( gltfDef.extras !== undefined ) {

        if ( typeof gltfDef.extras === 'object' ) {

            Object.assign( object.userData, gltfDef.extras );

        } else {

            console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );

        }

    }

}

addMorphTargets(geometry: BufferGeometry, targets: GLTF.Target[], parser: GLTFParser): Promise<BufferGeometry>

JSDoc:

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
 *
 * @private
 * @param {BufferGeometry} geometry
 * @param {Array<GLTF.Target>} targets
 * @param {GLTFParser} parser
 * @return {Promise<BufferGeometry>}
 */

Parameters:

  • geometry BufferGeometry
  • targets GLTF.Target[]
  • parser GLTFParser

Returns: Promise<BufferGeometry>

Calls:

  • Promise.resolve
  • parser.getDependency
  • pendingPositionAccessors.push
  • pendingNormalAccessors.push
  • pendingColorAccessors.push
  • Promise.all( [ Promise.all( pendingPositionAccessors ), Promise.all( pendingNormalAccessors ), Promise.all( pendingColorAccessors ) ] ).then
Code
function addMorphTargets( geometry, targets, parser ) {

    let hasMorphPosition = false;
    let hasMorphNormal = false;
    let hasMorphColor = false;

    for ( let i = 0, il = targets.length; i < il; i ++ ) {

        const target = targets[ i ];

        if ( target.POSITION !== undefined ) hasMorphPosition = true;
        if ( target.NORMAL !== undefined ) hasMorphNormal = true;
        if ( target.COLOR_0 !== undefined ) hasMorphColor = true;

        if ( hasMorphPosition && hasMorphNormal && hasMorphColor ) break;

    }

    if ( ! hasMorphPosition && ! hasMorphNormal && ! hasMorphColor ) return Promise.resolve( geometry );

    const pendingPositionAccessors = [];
    const pendingNormalAccessors = [];
    const pendingColorAccessors = [];

    for ( let i = 0, il = targets.length; i < il; i ++ ) {

        const target = targets[ i ];

        if ( hasMorphPosition ) {

            const pendingAccessor = target.POSITION !== undefined
                ? parser.getDependency( 'accessor', target.POSITION )
                : geometry.attributes.position;

            pendingPositionAccessors.push( pendingAccessor );

        }

        if ( hasMorphNormal ) {

            const pendingAccessor = target.NORMAL !== undefined
                ? parser.getDependency( 'accessor', target.NORMAL )
                : geometry.attributes.normal;

            pendingNormalAccessors.push( pendingAccessor );

        }

        if ( hasMorphColor ) {

            const pendingAccessor = target.COLOR_0 !== undefined
                ? parser.getDependency( 'accessor', target.COLOR_0 )
                : geometry.attributes.color;

            pendingColorAccessors.push( pendingAccessor );

        }

    }

    return Promise.all( [
        Promise.all( pendingPositionAccessors ),
        Promise.all( pendingNormalAccessors ),
        Promise.all( pendingColorAccessors )
    ] ).then( function ( accessors ) {

        const morphPositions = accessors[ 0 ];
        const morphNormals = accessors[ 1 ];
        const morphColors = accessors[ 2 ];

        if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
        if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
        if ( hasMorphColor ) geometry.morphAttributes.color = morphColors;
        geometry.morphTargetsRelative = true;

        return geometry;

    } );

}

updateMorphTargets(mesh: Mesh, meshDef: GLTF.Mesh): void

JSDoc:

/**
 *
 * @private
 * @param {Mesh} mesh
 * @param {GLTF.Mesh} meshDef
 */

Parameters:

  • mesh Mesh
  • meshDef GLTF.Mesh

Returns: void

Calls:

  • mesh.updateMorphTargets
  • Array.isArray
  • console.warn

Internal Comments:

// .extras has user-defined data, so check that .extras.targetNames is an array.

Code
function updateMorphTargets( mesh, meshDef ) {

    mesh.updateMorphTargets();

    if ( meshDef.weights !== undefined ) {

        for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {

            mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];

        }

    }

    // .extras has user-defined data, so check that .extras.targetNames is an array.
    if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {

        const targetNames = meshDef.extras.targetNames;

        if ( mesh.morphTargetInfluences.length === targetNames.length ) {

            mesh.morphTargetDictionary = {};

            for ( let i = 0, il = targetNames.length; i < il; i ++ ) {

                mesh.morphTargetDictionary[ targetNames[ i ] ] = i;

            }

        } else {

            console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );

        }

    }

}

createPrimitiveKey(primitiveDef: any): string

Parameters:

  • primitiveDef any

Returns: string

Calls:

  • createAttributesKey
Code
function createPrimitiveKey( primitiveDef ) {

    let geometryKey;

    const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];

    if ( dracoExtension ) {

        geometryKey = 'draco:' + dracoExtension.bufferView
                + ':' + dracoExtension.indices
                + ':' + createAttributesKey( dracoExtension.attributes );

    } else {

        geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;

    }

    if ( primitiveDef.targets !== undefined ) {

        for ( let i = 0, il = primitiveDef.targets.length; i < il; i ++ ) {

            geometryKey += ':' + createAttributesKey( primitiveDef.targets[ i ] );

        }

    }

    return geometryKey;

}

createAttributesKey(attributes: any): string

Parameters:

  • attributes any

Returns: string

Calls:

  • Object.keys( attributes ).sort
Code
function createAttributesKey( attributes ) {

    let attributesKey = '';

    const keys = Object.keys( attributes ).sort();

    for ( let i = 0, il = keys.length; i < il; i ++ ) {

        attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';

    }

    return attributesKey;

}

getNormalizedComponentScale(constructor: any): number

Parameters:

  • constructor any

Returns: number

Internal Comments:

// Reference:
// https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data

Code
function getNormalizedComponentScale( constructor ) {

    // Reference:
    // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data

    switch ( constructor ) {

        case Int8Array:
            return 1 / 127;

        case Uint8Array:
            return 1 / 255;

        case Int16Array:
            return 1 / 32767;

        case Uint16Array:
            return 1 / 65535;

        default:
            throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );

    }

}

getImageURIMimeType(uri: any): "image/png" | "image/jpeg" | "image/webp" | "image/ktx2"

Parameters:

  • uri any

Returns: "image/png" | "image/jpeg" | "image/webp" | "image/ktx2"

Calls:

  • uri.search
Code
function getImageURIMimeType( uri ) {

    if ( uri.search( /\.jpe?g($|\?)/i ) > 0 || uri.search( /^data\:image\/jpeg/ ) === 0 ) return 'image/jpeg';
    if ( uri.search( /\.webp($|\?)/i ) > 0 || uri.search( /^data\:image\/webp/ ) === 0 ) return 'image/webp';
    if ( uri.search( /\.ktx2($|\?)/i ) > 0 || uri.search( /^data\:image\/ktx2/ ) === 0 ) return 'image/ktx2';

    return 'image/png';

}

GLTFParser.setExtensions(extensions: any): void

Parameters:

  • extensions any

Returns: void

Code
setExtensions( extensions ) {

        this.extensions = extensions;

    }

GLTFParser.setPlugins(plugins: any): void

Parameters:

  • plugins any

Returns: void

Code
setPlugins( plugins ) {

        this.plugins = plugins;

    }

GLTFParser.parse(onLoad: any, onError: any): void

Parameters:

  • onLoad any
  • onError any

Returns: void

Calls:

  • this.cache.removeAll
  • this._invokeAll
  • ext._markDefs
  • `Promise.all( this._invokeAll( function ( ext ) {
        return ext.beforeRoot && ext.beforeRoot();
    
    } ) ).then( function () {
    
        return Promise.all( [
    
            parser.getDependencies( 'scene' ),
            parser.getDependencies( 'animation' ),
            parser.getDependencies( 'camera' ),
    
        ] );
    
    } ).then( function ( dependencies ) {
    
        const result = {
            scene: dependencies[ 0 ][ json.scene || 0 ],
            scenes: dependencies[ 0 ],
            animations: dependencies[ 1 ],
            cameras: dependencies[ 2 ],
            asset: json.asset,
            parser: parser,
            userData: {}
        };
    
        addUnknownExtensionsToUserData( extensions, result, json );
    
        assignExtrasToUserData( result, json );
    
        return Promise.all( parser._invokeAll( function ( ext ) {
    
            return ext.afterRoot && ext.afterRoot( result );
    
        } ) ).then( function () {
    
            for ( const scene of result.scenes ) {
    
                scene.updateMatrixWorld();
    
            }
    
            onLoad( result );
    
        } );
    
    } ).catch`
    

Internal Comments:

// Clear the loader cache (x5)
// Mark the special nodes/meshes in json for efficient parse (x4)

Code
parse( onLoad, onError ) {

        const parser = this;
        const json = this.json;
        const extensions = this.extensions;

        // Clear the loader cache
        this.cache.removeAll();
        this.nodeCache = {};

        // Mark the special nodes/meshes in json for efficient parse
        this._invokeAll( function ( ext ) {

            return ext._markDefs && ext._markDefs();

        } );

        Promise.all( this._invokeAll( function ( ext ) {

            return ext.beforeRoot && ext.beforeRoot();

        } ) ).then( function () {

            return Promise.all( [

                parser.getDependencies( 'scene' ),
                parser.getDependencies( 'animation' ),
                parser.getDependencies( 'camera' ),

            ] );

        } ).then( function ( dependencies ) {

            const result = {
                scene: dependencies[ 0 ][ json.scene || 0 ],
                scenes: dependencies[ 0 ],
                animations: dependencies[ 1 ],
                cameras: dependencies[ 2 ],
                asset: json.asset,
                parser: parser,
                userData: {}
            };

            addUnknownExtensionsToUserData( extensions, result, json );

            assignExtrasToUserData( result, json );

            return Promise.all( parser._invokeAll( function ( ext ) {

                return ext.afterRoot && ext.afterRoot( result );

            } ) ).then( function () {

                for ( const scene of result.scenes ) {

                    scene.updateMatrixWorld();

                }

                onLoad( result );

            } );

        } ).catch( onError );

    }

GLTFParser._markDefs(): void

JSDoc:

/**
     * Marks the special nodes/meshes in json for efficient parse.
     *
     * @private
     */

Returns: void

Calls:

  • this._addNodeRef

Internal Comments:

// Nothing in the node definition indicates whether it is a Bone or an
// Object3D. Use the skins' joint references to mark bones.
// Iterate over all nodes, marking references to shared resources,
// as well as skeleton joints.
// Nothing in the mesh definition indicates whether it is
// a SkinnedMesh or Mesh. Use the node's mesh reference
// to mark SkinnedMesh if node has skin.

Code
_markDefs() {

        const nodeDefs = this.json.nodes || [];
        const skinDefs = this.json.skins || [];
        const meshDefs = this.json.meshes || [];

        // Nothing in the node definition indicates whether it is a Bone or an
        // Object3D. Use the skins' joint references to mark bones.
        for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {

            const joints = skinDefs[ skinIndex ].joints;

            for ( let i = 0, il = joints.length; i < il; i ++ ) {

                nodeDefs[ joints[ i ] ].isBone = true;

            }

        }

        // Iterate over all nodes, marking references to shared resources,
        // as well as skeleton joints.
        for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {

            const nodeDef = nodeDefs[ nodeIndex ];

            if ( nodeDef.mesh !== undefined ) {

                this._addNodeRef( this.meshCache, nodeDef.mesh );

                // Nothing in the mesh definition indicates whether it is
                // a SkinnedMesh or Mesh. Use the node's mesh reference
                // to mark SkinnedMesh if node has skin.
                if ( nodeDef.skin !== undefined ) {

                    meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;

                }

            }

            if ( nodeDef.camera !== undefined ) {

                this._addNodeRef( this.cameraCache, nodeDef.camera );

            }

        }

    }

GLTFParser._addNodeRef(cache: any, index: Object3D): void

JSDoc:

/**
     * Counts references to shared node / Object3D resources. These resources
     * can be reused, or "instantiated", at multiple nodes in the scene
     * hierarchy. Mesh, Camera, and Light instances are instantiated and must
     * be marked. Non-scenegraph resources (like Materials, Geometries, and
     * Textures) can be reused directly and are not marked here.
     *
     * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
     *
     * @private
     * @param {Object} cache
     * @param {Object3D} index
     */

Parameters:

  • cache any
  • index Object3D

Returns: void

Code
_addNodeRef( cache, index ) {

        if ( index === undefined ) return;

        if ( cache.refs[ index ] === undefined ) {

            cache.refs[ index ] = cache.uses[ index ] = 0;

        }

        cache.refs[ index ] ++;

    }

GLTFParser._getNodeRef(cache: any, index: number, object: any): any

JSDoc:

/**
     * Returns a reference to a shared resource, cloning it if necessary.
     *
     * @private
     * @param {Object} cache
     * @param {number} index
     * @param {Object} object
     * @return {Object}
     */

Parameters:

  • cache any
  • index number
  • object any

Returns: any

Calls:

  • object.clone
  • this.associations.get
  • this.associations.set
  • original.children.entries
  • updateMappings

Internal Comments:

// Propagates mappings to the cloned object, prevents mappings on the (x2)
// original object from being lost. (x2)

Code
_getNodeRef( cache, index, object ) {

        if ( cache.refs[ index ] <= 1 ) return object;

        const ref = object.clone();

        // Propagates mappings to the cloned object, prevents mappings on the
        // original object from being lost.
        const updateMappings = ( original, clone ) => {

            const mappings = this.associations.get( original );
            if ( mappings != null ) {

                this.associations.set( clone, mappings );

            }

            for ( const [ i, child ] of original.children.entries() ) {

                updateMappings( child, clone.children[ i ] );

            }

        };

        updateMappings( object, ref );

        ref.name += '_instance_' + ( cache.uses[ index ] ++ );

        return ref;

    }

GLTFParser._invokeOne(func: any): any

Parameters:

  • func any

Returns: any

Calls:

  • Object.values
  • extensions.push
  • func
Code
_invokeOne( func ) {

        const extensions = Object.values( this.plugins );
        extensions.push( this );

        for ( let i = 0; i < extensions.length; i ++ ) {

            const result = func( extensions[ i ] );

            if ( result ) return result;

        }

        return null;

    }

GLTFParser._invokeAll(func: any): any[]

Parameters:

  • func any

Returns: any[]

Calls:

  • Object.values
  • extensions.unshift
  • func
  • pending.push
Code
_invokeAll( func ) {

        const extensions = Object.values( this.plugins );
        extensions.unshift( this );

        const pending = [];

        for ( let i = 0; i < extensions.length; i ++ ) {

            const result = func( extensions[ i ] );

            if ( result ) pending.push( result );

        }

        return pending;

    }

GLTFParser.getDependency(type: string, index: number): Promise<any>

JSDoc:

/**
     * Requests the specified dependency asynchronously, with caching.
     *
     * @private
     * @param {string} type
     * @param {number} index
     * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
     */

Parameters:

  • type string
  • index number

Returns: Promise<any>

Calls:

  • this.cache.get
  • this.loadScene
  • this._invokeOne
  • ext.loadNode
  • ext.loadMesh
  • this.loadAccessor
  • ext.loadBufferView
  • this.loadBuffer
  • ext.loadMaterial
  • ext.loadTexture
  • this.loadSkin
  • ext.loadAnimation
  • this.loadCamera
  • ext.getDependency
  • this.cache.add
Code
getDependency( type, index ) {

        const cacheKey = type + ':' + index;
        let dependency = this.cache.get( cacheKey );

        if ( ! dependency ) {

            switch ( type ) {

                case 'scene':
                    dependency = this.loadScene( index );
                    break;

                case 'node':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadNode && ext.loadNode( index );

                    } );
                    break;

                case 'mesh':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadMesh && ext.loadMesh( index );

                    } );
                    break;

                case 'accessor':
                    dependency = this.loadAccessor( index );
                    break;

                case 'bufferView':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadBufferView && ext.loadBufferView( index );

                    } );
                    break;

                case 'buffer':
                    dependency = this.loadBuffer( index );
                    break;

                case 'material':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadMaterial && ext.loadMaterial( index );

                    } );
                    break;

                case 'texture':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadTexture && ext.loadTexture( index );

                    } );
                    break;

                case 'skin':
                    dependency = this.loadSkin( index );
                    break;

                case 'animation':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadAnimation && ext.loadAnimation( index );

                    } );
                    break;

                case 'camera':
                    dependency = this.loadCamera( index );
                    break;

                default:
                    dependency = this._invokeOne( function ( ext ) {

                        return ext != this && ext.getDependency && ext.getDependency( type, index );

                    } );

                    if ( ! dependency ) {

                        throw new Error( 'Unknown type: ' + type );

                    }

                    break;

            }

            this.cache.add( cacheKey, dependency );

        }

        return dependency;

    }

GLTFParser.getDependencies(type: string): Promise<any[]>

JSDoc:

/**
     * Requests all dependencies of the specified type asynchronously, with caching.
     *
     * @private
     * @param {string} type
     * @return {Promise<Array<Object>>}
     */

Parameters:

  • type string

Returns: Promise<any[]>

Calls:

  • this.cache.get
  • Promise.all
  • defs.map
  • parser.getDependency
  • this.cache.add
Code
getDependencies( type ) {

        let dependencies = this.cache.get( type );

        if ( ! dependencies ) {

            const parser = this;
            const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];

            dependencies = Promise.all( defs.map( function ( def, index ) {

                return parser.getDependency( type, index );

            } ) );

            this.cache.add( type, dependencies );

        }

        return dependencies;

    }

GLTFParser.loadBuffer(bufferIndex: number): Promise<ArrayBuffer>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
     *
     * @private
     * @param {number} bufferIndex
     * @return {Promise<ArrayBuffer>}
     */

Parameters:

  • bufferIndex number

Returns: Promise<ArrayBuffer>

Calls:

  • Promise.resolve
  • loader.load
  • LoaderUtils.resolveURL
  • reject

Internal Comments:

// If present, GLB container is required to be the first buffer.

Code
loadBuffer( bufferIndex ) {

        const bufferDef = this.json.buffers[ bufferIndex ];
        const loader = this.fileLoader;

        if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {

            throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );

        }

        // If present, GLB container is required to be the first buffer.
        if ( bufferDef.uri === undefined && bufferIndex === 0 ) {

            return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );

        }

        const options = this.options;

        return new Promise( function ( resolve, reject ) {

            loader.load( LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {

                reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );

            } );

        } );

    }

GLTFParser.loadBufferView(bufferViewIndex: number): Promise<ArrayBuffer>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
     *
     * @private
     * @param {number} bufferViewIndex
     * @return {Promise<ArrayBuffer>}
     */

Parameters:

  • bufferViewIndex number

Returns: Promise<ArrayBuffer>

Calls:

  • this.getDependency( 'buffer', bufferViewDef.buffer ).then
  • buffer.slice
Code
loadBufferView( bufferViewIndex ) {

        const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];

        return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {

            const byteLength = bufferViewDef.byteLength || 0;
            const byteOffset = bufferViewDef.byteOffset || 0;
            return buffer.slice( byteOffset, byteOffset + byteLength );

        } );

    }

GLTFParser.loadAccessor(accessorIndex: number): Promise<any>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
     *
     * @private
     * @param {number} accessorIndex
     * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
     */

Parameters:

  • accessorIndex number

Returns: Promise<any>

Calls:

  • Promise.resolve
  • pendingBufferViews.push
  • this.getDependency
  • Promise.all( pendingBufferViews ).then
  • Math.floor
  • parser.cache.get
  • parser.cache.add
  • bufferAttribute.array.slice
  • bufferAttribute.setX
  • bufferAttribute.setY
  • bufferAttribute.setZ
  • bufferAttribute.setW

Internal Comments:

// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. (x2)
// The buffer is not interleaved if the stride is the item size in bytes.
// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer (x2)
// This makes sure that IBA.count reflects accessor.count properly (x2)
// Integer parameters to IB/IBA are in array elements, not bytes. (x3)
// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. (x3)
// Ignore normalized since we copy from sparse (x4)

Code
loadAccessor( accessorIndex ) {

        const parser = this;
        const json = this.json;

        const accessorDef = this.json.accessors[ accessorIndex ];

        if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {

            const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
            const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
            const normalized = accessorDef.normalized === true;

            const array = new TypedArray( accessorDef.count * itemSize );
            return Promise.resolve( new BufferAttribute( array, itemSize, normalized ) );

        }

        const pendingBufferViews = [];

        if ( accessorDef.bufferView !== undefined ) {

            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );

        } else {

            pendingBufferViews.push( null );

        }

        if ( accessorDef.sparse !== undefined ) {

            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );

        }

        return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {

            const bufferView = bufferViews[ 0 ];

            const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
            const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

            // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
            const elementBytes = TypedArray.BYTES_PER_ELEMENT;
            const itemBytes = elementBytes * itemSize;
            const byteOffset = accessorDef.byteOffset || 0;
            const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
            const normalized = accessorDef.normalized === true;
            let array, bufferAttribute;

            // The buffer is not interleaved if the stride is the item size in bytes.
            if ( byteStride && byteStride !== itemBytes ) {

                // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
                // This makes sure that IBA.count reflects accessor.count properly
                const ibSlice = Math.floor( byteOffset / byteStride );
                const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
                let ib = parser.cache.get( ibCacheKey );

                if ( ! ib ) {

                    array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );

                    // Integer parameters to IB/IBA are in array elements, not bytes.
                    ib = new InterleavedBuffer( array, byteStride / elementBytes );

                    parser.cache.add( ibCacheKey, ib );

                }

                bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );

            } else {

                if ( bufferView === null ) {

                    array = new TypedArray( accessorDef.count * itemSize );

                } else {

                    array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );

                }

                bufferAttribute = new BufferAttribute( array, itemSize, normalized );

            }

            // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
            if ( accessorDef.sparse !== undefined ) {

                const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
                const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];

                const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
                const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;

                const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
                const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );

                if ( bufferView !== null ) {

                    // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
                    bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );

                }

                // Ignore normalized since we copy from sparse
                bufferAttribute.normalized = false;

                for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {

                    const index = sparseIndices[ i ];

                    bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
                    if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
                    if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
                    if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
                    if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );

                }

                bufferAttribute.normalized = normalized;

            }

            return bufferAttribute;

        } );

    }

GLTFParser.loadTexture(textureIndex: number): Promise<any>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
     *
     * @private
     * @param {number} textureIndex
     * @return {Promise<THREE.Texture|null>}
     */

Parameters:

  • textureIndex number

Returns: Promise<any>

Calls:

  • options.manager.getHandler
  • this.loadTextureImage
Code
loadTexture( textureIndex ) {

        const json = this.json;
        const options = this.options;
        const textureDef = json.textures[ textureIndex ];
        const sourceIndex = textureDef.source;
        const sourceDef = json.images[ sourceIndex ];

        let loader = this.textureLoader;

        if ( sourceDef.uri ) {

            const handler = options.manager.getHandler( sourceDef.uri );
            if ( handler !== null ) loader = handler;

        }

        return this.loadTextureImage( textureIndex, sourceIndex, loader );

    }

GLTFParser.loadTextureImage(textureIndex: any, sourceIndex: any, loader: any): any

Parameters:

  • textureIndex any
  • sourceIndex any
  • loader any

Returns: any

Calls:

  • `this.loadImageSource( sourceIndex, loader ).then( function ( texture ) {
        texture.flipY = false;
    
        texture.name = textureDef.name || sourceDef.name || '';
    
        if ( texture.name === '' && typeof sourceDef.uri === 'string' && sourceDef.uri.startsWith( 'data:image/' ) === false ) {
    
            texture.name = sourceDef.uri;
    
        }
    
        const samplers = json.samplers || {};
        const sampler = samplers[ textureDef.sampler ] || {};
    
        texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
        texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
        texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
        texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
        texture.generateMipmaps = ! texture.isCompressedTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
    
        parser.associations.set( texture, { textures: textureIndex } );
    
        return texture;
    
    } ).catch`
    

Internal Comments:

// See https://github.com/mrdoob/three.js/issues/21559.

Code
loadTextureImage( textureIndex, sourceIndex, loader ) {

        const parser = this;
        const json = this.json;

        const textureDef = json.textures[ textureIndex ];
        const sourceDef = json.images[ sourceIndex ];

        const cacheKey = ( sourceDef.uri || sourceDef.bufferView ) + ':' + textureDef.sampler;

        if ( this.textureCache[ cacheKey ] ) {

            // See https://github.com/mrdoob/three.js/issues/21559.
            return this.textureCache[ cacheKey ];

        }

        const promise = this.loadImageSource( sourceIndex, loader ).then( function ( texture ) {

            texture.flipY = false;

            texture.name = textureDef.name || sourceDef.name || '';

            if ( texture.name === '' && typeof sourceDef.uri === 'string' && sourceDef.uri.startsWith( 'data:image/' ) === false ) {

                texture.name = sourceDef.uri;

            }

            const samplers = json.samplers || {};
            const sampler = samplers[ textureDef.sampler ] || {};

            texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
            texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
            texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
            texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
            texture.generateMipmaps = ! texture.isCompressedTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;

            parser.associations.set( texture, { textures: textureIndex } );

            return texture;

        } ).catch( function () {

            return null;

        } );

        this.textureCache[ cacheKey ] = promise;

        return promise;

    }

GLTFParser.loadImageSource(sourceIndex: any, loader: any): any

Parameters:

  • sourceIndex any
  • loader any

Returns: any

Calls:

  • this.sourceCache[ sourceIndex ].then
  • texture.clone
  • parser.getDependency( 'bufferView', sourceDef.bufferView ).then
  • URL.createObjectURL
  • `Promise.resolve( sourceURI ).then( function ( sourceURI ) {
        return new Promise( function ( resolve, reject ) {
    
            let onLoad = resolve;
    
            if ( loader.isImageBitmapLoader === true ) {
    
                onLoad = function ( imageBitmap ) {
    
                    const texture = new Texture( imageBitmap );
                    texture.needsUpdate = true;
    
                    resolve( texture );
    
                };
    
            }
    
            loader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
    
        } );
    
    } ).then( function ( texture ) {
    
        // Clean up resources and configure Texture.
    
        if ( isObjectURL === true ) {
    
            URL.revokeObjectURL( sourceURI );
    
        }
    
        assignExtrasToUserData( texture, sourceDef );
    
        texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType( sourceDef.uri );
    
        return texture;
    
    } ).catch`
    
    • console.error

Internal Comments:

// Load binary image data from bufferView, if provided. (x3)
// Clean up resources and configure Texture.

Code
loadImageSource( sourceIndex, loader ) {

        const parser = this;
        const json = this.json;
        const options = this.options;

        if ( this.sourceCache[ sourceIndex ] !== undefined ) {

            return this.sourceCache[ sourceIndex ].then( ( texture ) => texture.clone() );

        }

        const sourceDef = json.images[ sourceIndex ];

        const URL = self.URL || self.webkitURL;

        let sourceURI = sourceDef.uri || '';
        let isObjectURL = false;

        if ( sourceDef.bufferView !== undefined ) {

            // Load binary image data from bufferView, if provided.

            sourceURI = parser.getDependency( 'bufferView', sourceDef.bufferView ).then( function ( bufferView ) {

                isObjectURL = true;
                const blob = new Blob( [ bufferView ], { type: sourceDef.mimeType } );
                sourceURI = URL.createObjectURL( blob );
                return sourceURI;

            } );

        } else if ( sourceDef.uri === undefined ) {

            throw new Error( 'THREE.GLTFLoader: Image ' + sourceIndex + ' is missing URI and bufferView' );

        }

        const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {

            return new Promise( function ( resolve, reject ) {

                let onLoad = resolve;

                if ( loader.isImageBitmapLoader === true ) {

                    onLoad = function ( imageBitmap ) {

                        const texture = new Texture( imageBitmap );
                        texture.needsUpdate = true;

                        resolve( texture );

                    };

                }

                loader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );

            } );

        } ).then( function ( texture ) {

            // Clean up resources and configure Texture.

            if ( isObjectURL === true ) {

                URL.revokeObjectURL( sourceURI );

            }

            assignExtrasToUserData( texture, sourceDef );

            texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType( sourceDef.uri );

            return texture;

        } ).catch( function ( error ) {

            console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
            throw error;

        } );

        this.sourceCache[ sourceIndex ] = promise;
        return promise;

    }

GLTFParser.assignTexture(materialParams: any, mapName: string, mapDef: any, colorSpace: string): Promise<Texture>

JSDoc:

/**
     * Asynchronously assigns a texture to the given material parameters.
     *
     * @private
     * @param {Object} materialParams
     * @param {string} mapName
     * @param {Object} mapDef
     * @param {string} [colorSpace]
     * @return {Promise<Texture>}
     */

Parameters:

  • materialParams any
  • mapName string
  • mapDef any
  • colorSpace string

Returns: Promise<Texture>

Calls:

  • this.getDependency( 'texture', mapDef.index ).then
  • texture.clone
  • parser.associations.get
  • parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture
  • parser.associations.set
Code
assignTexture( materialParams, mapName, mapDef, colorSpace ) {

        const parser = this;

        return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {

            if ( ! texture ) return null;

            if ( mapDef.texCoord !== undefined && mapDef.texCoord > 0 ) {

                texture = texture.clone();
                texture.channel = mapDef.texCoord;

            }

            if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {

                const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;

                if ( transform ) {

                    const gltfReference = parser.associations.get( texture );
                    texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
                    parser.associations.set( texture, gltfReference );

                }

            }

            if ( colorSpace !== undefined ) {

                texture.colorSpace = colorSpace;

            }

            materialParams[ mapName ] = texture;

            return texture;

        } );

    }

GLTFParser.assignFinalMaterial(mesh: Object3D): void

JSDoc:

/**
     * Assigns final material to a Mesh, Line, or Points instance. The instance
     * already has a material (generated from the glTF material options alone)
     * but reuse of the same glTF material may require multiple threejs materials
     * to accommodate different primitive types, defines, etc. New materials will
     * be created if necessary, and reused from a cache.
     *
     * @private
     * @param {Object3D} mesh Mesh, Line, or Points instance.
     */

Parameters:

  • mesh Object3D

Returns: void

Calls:

  • this.cache.get
  • Material.prototype.copy.call
  • pointsMaterial.color.copy
  • this.cache.add
  • lineMaterial.color.copy
  • material.clone
  • this.associations.set
  • this.associations.get

Internal Comments:

// Clone the material if it will be modified
// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995

Code
assignFinalMaterial( mesh ) {

        const geometry = mesh.geometry;
        let material = mesh.material;

        const useDerivativeTangents = geometry.attributes.tangent === undefined;
        const useVertexColors = geometry.attributes.color !== undefined;
        const useFlatShading = geometry.attributes.normal === undefined;

        if ( mesh.isPoints ) {

            const cacheKey = 'PointsMaterial:' + material.uuid;

            let pointsMaterial = this.cache.get( cacheKey );

            if ( ! pointsMaterial ) {

                pointsMaterial = new PointsMaterial();
                Material.prototype.copy.call( pointsMaterial, material );
                pointsMaterial.color.copy( material.color );
                pointsMaterial.map = material.map;
                pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px

                this.cache.add( cacheKey, pointsMaterial );

            }

            material = pointsMaterial;

        } else if ( mesh.isLine ) {

            const cacheKey = 'LineBasicMaterial:' + material.uuid;

            let lineMaterial = this.cache.get( cacheKey );

            if ( ! lineMaterial ) {

                lineMaterial = new LineBasicMaterial();
                Material.prototype.copy.call( lineMaterial, material );
                lineMaterial.color.copy( material.color );
                lineMaterial.map = material.map;

                this.cache.add( cacheKey, lineMaterial );

            }

            material = lineMaterial;

        }

        // Clone the material if it will be modified
        if ( useDerivativeTangents || useVertexColors || useFlatShading ) {

            let cacheKey = 'ClonedMaterial:' + material.uuid + ':';

            if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
            if ( useVertexColors ) cacheKey += 'vertex-colors:';
            if ( useFlatShading ) cacheKey += 'flat-shading:';

            let cachedMaterial = this.cache.get( cacheKey );

            if ( ! cachedMaterial ) {

                cachedMaterial = material.clone();

                if ( useVertexColors ) cachedMaterial.vertexColors = true;
                if ( useFlatShading ) cachedMaterial.flatShading = true;

                if ( useDerivativeTangents ) {

                    // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
                    if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
                    if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;

                }

                this.cache.add( cacheKey, cachedMaterial );

                this.associations.set( cachedMaterial, this.associations.get( material ) );

            }

            material = cachedMaterial;

        }

        mesh.material = material;

    }

GLTFParser.getMaterialType(): any

Returns: any

Code
getMaterialType( /* materialIndex */ ) {

        return MeshStandardMaterial;

    }

GLTFParser.loadMaterial(materialIndex: number): Promise<Material>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
     *
     * @private
     * @param {number} materialIndex
     * @return {Promise<Material>}
     */

Parameters:

  • materialIndex number

Returns: Promise<Material>

Calls:

  • kmuExtension.getMaterialType
  • pending.push
  • kmuExtension.extendParams
  • Array.isArray
  • materialParams.color.setRGB
  • parser.assignTexture
  • this._invokeOne
  • ext.getMaterialType
  • Promise.all
  • this._invokeAll
  • ext.extendMaterialParams
  • materialParams.normalScale.set
  • new Color().setRGB
  • Promise.all( pending ).then
  • assignExtrasToUserData
  • parser.associations.set
  • addUnknownExtensionsToUserData

Internal Comments:

// Specification: (x2)
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material (x2)
// See: https://github.com/mrdoob/three.js/issues/17706 (x4)

Code
loadMaterial( materialIndex ) {

        const parser = this;
        const json = this.json;
        const extensions = this.extensions;
        const materialDef = json.materials[ materialIndex ];

        let materialType;
        const materialParams = {};
        const materialExtensions = materialDef.extensions || {};

        const pending = [];

        if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {

            const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
            materialType = kmuExtension.getMaterialType();
            pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );

        } else {

            // Specification:
            // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material

            const metallicRoughness = materialDef.pbrMetallicRoughness || {};

            materialParams.color = new Color( 1.0, 1.0, 1.0 );
            materialParams.opacity = 1.0;

            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

                const array = metallicRoughness.baseColorFactor;

                materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
                materialParams.opacity = array[ 3 ];

            }

            if ( metallicRoughness.baseColorTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );

            }

            materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
            materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;

            if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
                pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );

            }

            materialType = this._invokeOne( function ( ext ) {

                return ext.getMaterialType && ext.getMaterialType( materialIndex );

            } );

            pending.push( Promise.all( this._invokeAll( function ( ext ) {

                return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );

            } ) ) );

        }

        if ( materialDef.doubleSided === true ) {

            materialParams.side = DoubleSide;

        }

        const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;

        if ( alphaMode === ALPHA_MODES.BLEND ) {

            materialParams.transparent = true;

            // See: https://github.com/mrdoob/three.js/issues/17706
            materialParams.depthWrite = false;

        } else {

            materialParams.transparent = false;

            if ( alphaMode === ALPHA_MODES.MASK ) {

                materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;

            }

        }

        if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {

            pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );

            materialParams.normalScale = new Vector2( 1, 1 );

            if ( materialDef.normalTexture.scale !== undefined ) {

                const scale = materialDef.normalTexture.scale;

                materialParams.normalScale.set( scale, scale );

            }

        }

        if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {

            pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );

            if ( materialDef.occlusionTexture.strength !== undefined ) {

                materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;

            }

        }

        if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {

            const emissiveFactor = materialDef.emissiveFactor;
            materialParams.emissive = new Color().setRGB( emissiveFactor[ 0 ], emissiveFactor[ 1 ], emissiveFactor[ 2 ], LinearSRGBColorSpace );

        }

        if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {

            pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture, SRGBColorSpace ) );

        }

        return Promise.all( pending ).then( function () {

            const material = new materialType( materialParams );

            if ( materialDef.name ) material.name = materialDef.name;

            assignExtrasToUserData( material, materialDef );

            parser.associations.set( material, { materials: materialIndex } );

            if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );

            return material;

        } );

    }

GLTFParser.createUniqueName(originalName: string): string

JSDoc:

/**
     * When Object3D instances are targeted by animation, they need unique names.
     *
     * @private
     * @param {string} originalName
     * @return {string}
     */

Parameters:

  • originalName string

Returns: string

Calls:

  • PropertyBinding.sanitizeNodeName
Code
createUniqueName( originalName ) {

        const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );

        if ( sanitizedName in this.nodeNamesUsed ) {

            return sanitizedName + '_' + ( ++ this.nodeNamesUsed[ sanitizedName ] );

        } else {

            this.nodeNamesUsed[ sanitizedName ] = 0;

            return sanitizedName;

        }

    }

GLTFParser.loadGeometries(primitives: GLTF.Primitive[]): Promise<BufferGeometry[]>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
     *
     * Creates BufferGeometries from primitives.
     *
     * @private
     * @param {Array<GLTF.Primitive>} primitives
     * @return {Promise<Array<BufferGeometry>>}
     */

Parameters:

  • primitives GLTF.Primitive[]

Returns: Promise<BufferGeometry[]>

Calls:

  • extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] .decodePrimitive( primitive, parser ) .then
  • addPrimitiveAttributes
  • createPrimitiveKey
  • pending.push
  • createDracoPrimitive
  • Promise.all

Internal Comments:

// See if we've already created this geometry (x2)
// Use the cached geometry if it exists (x4)
// Use DRACO geometry if available (x3)
// Otherwise create a new geometry (x3)
// Cache this geometry (x4)

Code
loadGeometries( primitives ) {

        const parser = this;
        const extensions = this.extensions;
        const cache = this.primitiveCache;

        function createDracoPrimitive( primitive ) {

            return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
                .decodePrimitive( primitive, parser )
                .then( function ( geometry ) {

                    return addPrimitiveAttributes( geometry, primitive, parser );

                } );

        }

        const pending = [];

        for ( let i = 0, il = primitives.length; i < il; i ++ ) {

            const primitive = primitives[ i ];
            const cacheKey = createPrimitiveKey( primitive );

            // See if we've already created this geometry
            const cached = cache[ cacheKey ];

            if ( cached ) {

                // Use the cached geometry if it exists
                pending.push( cached.promise );

            } else {

                let geometryPromise;

                if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {

                    // Use DRACO geometry if available
                    geometryPromise = createDracoPrimitive( primitive );

                } else {

                    // Otherwise create a new geometry
                    geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );

                }

                // Cache this geometry
                cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };

                pending.push( geometryPromise );

            }

        }

        return Promise.all( pending );

    }

GLTFParser.loadMesh(meshIndex: number): Promise<any>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
     *
     * @private
     * @param {number} meshIndex
     * @return {Promise<Group|Mesh|SkinnedMesh|Line|Points>}
     */

Parameters:

  • meshIndex number

Returns: Promise<any>

Calls:

  • createDefaultMaterial
  • this.getDependency
  • pending.push
  • parser.loadGeometries
  • Promise.all( pending ).then
  • results.slice
  • mesh.normalizeSkinWeights
  • toTrianglesDrawMode (from ../utils/BufferGeometryUtils.js)
  • Object.keys
  • updateMorphTargets
  • parser.createUniqueName
  • assignExtrasToUserData
  • addUnknownExtensionsToUserData
  • parser.assignFinalMaterial
  • meshes.push
  • parser.associations.set
  • group.add

Internal Comments:

// 1. create Mesh (x2)
// .isSkinnedMesh isn't in glTF spec. See ._markDefs() (x3)
// normalize skin weights to fix malformed assets (see #15319) (x4)

Code
loadMesh( meshIndex ) {

        const parser = this;
        const json = this.json;
        const extensions = this.extensions;

        const meshDef = json.meshes[ meshIndex ];
        const primitives = meshDef.primitives;

        const pending = [];

        for ( let i = 0, il = primitives.length; i < il; i ++ ) {

            const material = primitives[ i ].material === undefined
                ? createDefaultMaterial( this.cache )
                : this.getDependency( 'material', primitives[ i ].material );

            pending.push( material );

        }

        pending.push( parser.loadGeometries( primitives ) );

        return Promise.all( pending ).then( function ( results ) {

            const materials = results.slice( 0, results.length - 1 );
            const geometries = results[ results.length - 1 ];

            const meshes = [];

            for ( let i = 0, il = geometries.length; i < il; i ++ ) {

                const geometry = geometries[ i ];
                const primitive = primitives[ i ];

                // 1. create Mesh

                let mesh;

                const material = materials[ i ];

                if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
                        primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
                        primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
                        primitive.mode === undefined ) {

                    // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
                    mesh = meshDef.isSkinnedMesh === true
                        ? new SkinnedMesh( geometry, material )
                        : new Mesh( geometry, material );

                    if ( mesh.isSkinnedMesh === true ) {

                        // normalize skin weights to fix malformed assets (see #15319)
                        mesh.normalizeSkinWeights();

                    }

                    if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {

                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );

                    } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {

                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );

                    }

                } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {

                    mesh = new LineSegments( geometry, material );

                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {

                    mesh = new Line( geometry, material );

                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {

                    mesh = new LineLoop( geometry, material );

                } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

                    mesh = new Points( geometry, material );

                } else {

                    throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );

                }

                if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {

                    updateMorphTargets( mesh, meshDef );

                }

                mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );

                assignExtrasToUserData( mesh, meshDef );

                if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );

                parser.assignFinalMaterial( mesh );

                meshes.push( mesh );

            }

            for ( let i = 0, il = meshes.length; i < il; i ++ ) {

                parser.associations.set( meshes[ i ], {
                    meshes: meshIndex,
                    primitives: i
                } );

            }

            if ( meshes.length === 1 ) {

                if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, meshes[ 0 ], meshDef );

                return meshes[ 0 ];

            }

            const group = new Group();

            if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, group, meshDef );

            parser.associations.set( group, { meshes: meshIndex } );

            for ( let i = 0, il = meshes.length; i < il; i ++ ) {

                group.add( meshes[ i ] );

            }

            return group;

        } );

    }

GLTFParser.loadCamera(cameraIndex: number): Promise<THREE.Camera>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
     *
     * @private
     * @param {number} cameraIndex
     * @return {Promise<THREE.Camera>}
     */

Parameters:

  • cameraIndex number

Returns: Promise<THREE.Camera>

Calls:

  • console.warn
  • MathUtils.radToDeg
  • this.createUniqueName
  • assignExtrasToUserData
  • Promise.resolve
Code
loadCamera( cameraIndex ) {

        let camera;
        const cameraDef = this.json.cameras[ cameraIndex ];
        const params = cameraDef[ cameraDef.type ];

        if ( ! params ) {

            console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
            return;

        }

        if ( cameraDef.type === 'perspective' ) {

            camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );

        } else if ( cameraDef.type === 'orthographic' ) {

            camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );

        }

        if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );

        assignExtrasToUserData( camera, cameraDef );

        return Promise.resolve( camera );

    }

GLTFParser.loadSkin(skinIndex: number): Promise<Skeleton>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
     *
     * @private
     * @param {number} skinIndex
     * @return {Promise<Skeleton>}
     */

Parameters:

  • skinIndex number

Returns: Promise<Skeleton>

Calls:

  • pending.push
  • this._loadNodeShallow
  • this.getDependency
  • Promise.all( pending ).then
  • results.pop
  • bones.push
  • mat.fromArray
  • boneInverses.push
  • console.warn

Internal Comments:

// Note that bones (joint nodes) may or may not be in the (x2)
// scene graph at this time. (x2)

Code
loadSkin( skinIndex ) {

        const skinDef = this.json.skins[ skinIndex ];

        const pending = [];

        for ( let i = 0, il = skinDef.joints.length; i < il; i ++ ) {

            pending.push( this._loadNodeShallow( skinDef.joints[ i ] ) );

        }

        if ( skinDef.inverseBindMatrices !== undefined ) {

            pending.push( this.getDependency( 'accessor', skinDef.inverseBindMatrices ) );

        } else {

            pending.push( null );

        }

        return Promise.all( pending ).then( function ( results ) {

            const inverseBindMatrices = results.pop();
            const jointNodes = results;

            // Note that bones (joint nodes) may or may not be in the
            // scene graph at this time.

            const bones = [];
            const boneInverses = [];

            for ( let i = 0, il = jointNodes.length; i < il; i ++ ) {

                const jointNode = jointNodes[ i ];

                if ( jointNode ) {

                    bones.push( jointNode );

                    const mat = new Matrix4();

                    if ( inverseBindMatrices !== null ) {

                        mat.fromArray( inverseBindMatrices.array, i * 16 );

                    }

                    boneInverses.push( mat );

                } else {

                    console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinDef.joints[ i ] );

                }

            }

            return new Skeleton( bones, boneInverses );

        } );

    }

GLTFParser.loadAnimation(animationIndex: number): Promise<AnimationClip>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
     *
     * @private
     * @param {number} animationIndex
     * @return {Promise<AnimationClip>}
     */

Parameters:

  • animationIndex number

Returns: Promise<AnimationClip>

Calls:

  • pendingNodes.push
  • this.getDependency
  • pendingInputAccessors.push
  • pendingOutputAccessors.push
  • pendingSamplers.push
  • pendingTargets.push
  • `Promise.all( [
        Promise.all( pendingNodes ),
        Promise.all( pendingInputAccessors ),
        Promise.all( pendingOutputAccessors ),
        Promise.all( pendingSamplers ),
        Promise.all( pendingTargets )
    
    ] ).then`
    
    • node.updateMatrix
    • parser._createAnimationTracks
    • tracks.push
Code
loadAnimation( animationIndex ) {

        const json = this.json;
        const parser = this;

        const animationDef = json.animations[ animationIndex ];
        const animationName = animationDef.name ? animationDef.name : 'animation_' + animationIndex;

        const pendingNodes = [];
        const pendingInputAccessors = [];
        const pendingOutputAccessors = [];
        const pendingSamplers = [];
        const pendingTargets = [];

        for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {

            const channel = animationDef.channels[ i ];
            const sampler = animationDef.samplers[ channel.sampler ];
            const target = channel.target;
            const name = target.node;
            const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
            const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;

            if ( target.node === undefined ) continue;

            pendingNodes.push( this.getDependency( 'node', name ) );
            pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
            pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
            pendingSamplers.push( sampler );
            pendingTargets.push( target );

        }

        return Promise.all( [

            Promise.all( pendingNodes ),
            Promise.all( pendingInputAccessors ),
            Promise.all( pendingOutputAccessors ),
            Promise.all( pendingSamplers ),
            Promise.all( pendingTargets )

        ] ).then( function ( dependencies ) {

            const nodes = dependencies[ 0 ];
            const inputAccessors = dependencies[ 1 ];
            const outputAccessors = dependencies[ 2 ];
            const samplers = dependencies[ 3 ];
            const targets = dependencies[ 4 ];

            const tracks = [];

            for ( let i = 0, il = nodes.length; i < il; i ++ ) {

                const node = nodes[ i ];
                const inputAccessor = inputAccessors[ i ];
                const outputAccessor = outputAccessors[ i ];
                const sampler = samplers[ i ];
                const target = targets[ i ];

                if ( node === undefined ) continue;

                if ( node.updateMatrix ) {

                    node.updateMatrix();

                }

                const createdTracks = parser._createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target );

                if ( createdTracks ) {

                    for ( let k = 0; k < createdTracks.length; k ++ ) {

                        tracks.push( createdTracks[ k ] );

                    }

                }

            }

            return new AnimationClip( animationName, undefined, tracks );

        } );

    }

GLTFParser.createNodeMesh(nodeIndex: any): Promise<any>

Parameters:

  • nodeIndex any

Returns: Promise<any>

Calls:

  • parser.getDependency( 'mesh', nodeDef.mesh ).then
  • parser._getNodeRef
  • node.traverse

Internal Comments:

// if weights are provided on the node, override weights on the mesh.

Code
createNodeMesh( nodeIndex ) {

        const json = this.json;
        const parser = this;
        const nodeDef = json.nodes[ nodeIndex ];

        if ( nodeDef.mesh === undefined ) return null;

        return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {

            const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );

            // if weights are provided on the node, override weights on the mesh.
            if ( nodeDef.weights !== undefined ) {

                node.traverse( function ( o ) {

                    if ( ! o.isMesh ) return;

                    for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {

                        o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];

                    }

                } );

            }

            return node;

        } );

    }

GLTFParser.loadNode(nodeIndex: number): Promise<Object3D>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
     *
     * @private
     * @param {number} nodeIndex
     * @return {Promise<Object3D>}
     */

Parameters:

  • nodeIndex number

Returns: Promise<Object3D>

Calls:

  • parser._loadNodeShallow
  • childPending.push
  • parser.getDependency
  • Promise.resolve
  • Promise.all( [ nodePending, Promise.all( childPending ), skeletonPending ] ).then
  • node.traverse
  • mesh.bind
  • node.add

Internal Comments:

// This full traverse should be fine because (x4)
// child glTF nodes have not been added to this node yet. (x4)

Code
loadNode( nodeIndex ) {

        const json = this.json;
        const parser = this;

        const nodeDef = json.nodes[ nodeIndex ];

        const nodePending = parser._loadNodeShallow( nodeIndex );

        const childPending = [];
        const childrenDef = nodeDef.children || [];

        for ( let i = 0, il = childrenDef.length; i < il; i ++ ) {

            childPending.push( parser.getDependency( 'node', childrenDef[ i ] ) );

        }

        const skeletonPending = nodeDef.skin === undefined
            ? Promise.resolve( null )
            : parser.getDependency( 'skin', nodeDef.skin );

        return Promise.all( [
            nodePending,
            Promise.all( childPending ),
            skeletonPending
        ] ).then( function ( results ) {

            const node = results[ 0 ];
            const children = results[ 1 ];
            const skeleton = results[ 2 ];

            if ( skeleton !== null ) {

                // This full traverse should be fine because
                // child glTF nodes have not been added to this node yet.
                node.traverse( function ( mesh ) {

                    if ( ! mesh.isSkinnedMesh ) return;

                    mesh.bind( skeleton, _identityMatrix );

                } );

            }

            for ( let i = 0, il = children.length; i < il; i ++ ) {

                node.add( children[ i ] );

            }

            return node;

        } );

    }

GLTFParser._loadNodeShallow(nodeIndex: any): any

Parameters:

  • nodeIndex any

Returns: any

Calls:

  • parser.createUniqueName
  • parser._invokeOne
  • ext.createNodeMesh
  • pending.push
  • parser.getDependency( 'camera', nodeDef.camera ).then
  • parser._getNodeRef
  • `parser._invokeAll( function ( ext ) {
        return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
    
    } ).forEach`
    
    • Promise.all( pending ).then
    • node.add
    • assignExtrasToUserData
    • addUnknownExtensionsToUserData
    • matrix.fromArray
    • node.applyMatrix4
    • node.position.fromArray
    • node.quaternion.fromArray
    • node.scale.fromArray
    • parser.associations.has
    • parser.associations.set
    • parser.associations.get

Internal Comments:

// This method is called from .loadNode() and .loadSkin().
// Cache a node to avoid duplication.
// reserve node's name before its dependencies, so the root has the intended name. (x2)
// .isBone isn't in glTF spec. See ._markDefs

Code
_loadNodeShallow( nodeIndex ) {

        const json = this.json;
        const extensions = this.extensions;
        const parser = this;

        // This method is called from .loadNode() and .loadSkin().
        // Cache a node to avoid duplication.

        if ( this.nodeCache[ nodeIndex ] !== undefined ) {

            return this.nodeCache[ nodeIndex ];

        }

        const nodeDef = json.nodes[ nodeIndex ];

        // reserve node's name before its dependencies, so the root has the intended name.
        const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';

        const pending = [];

        const meshPromise = parser._invokeOne( function ( ext ) {

            return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );

        } );

        if ( meshPromise ) {

            pending.push( meshPromise );

        }

        if ( nodeDef.camera !== undefined ) {

            pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {

                return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );

            } ) );

        }

        parser._invokeAll( function ( ext ) {

            return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );

        } ).forEach( function ( promise ) {

            pending.push( promise );

        } );

        this.nodeCache[ nodeIndex ] = Promise.all( pending ).then( function ( objects ) {

            let node;

            // .isBone isn't in glTF spec. See ._markDefs
            if ( nodeDef.isBone === true ) {

                node = new Bone();

            } else if ( objects.length > 1 ) {

                node = new Group();

            } else if ( objects.length === 1 ) {

                node = objects[ 0 ];

            } else {

                node = new Object3D();

            }

            if ( node !== objects[ 0 ] ) {

                for ( let i = 0, il = objects.length; i < il; i ++ ) {

                    node.add( objects[ i ] );

                }

            }

            if ( nodeDef.name ) {

                node.userData.name = nodeDef.name;
                node.name = nodeName;

            }

            assignExtrasToUserData( node, nodeDef );

            if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );

            if ( nodeDef.matrix !== undefined ) {

                const matrix = new Matrix4();
                matrix.fromArray( nodeDef.matrix );
                node.applyMatrix4( matrix );

            } else {

                if ( nodeDef.translation !== undefined ) {

                    node.position.fromArray( nodeDef.translation );

                }

                if ( nodeDef.rotation !== undefined ) {

                    node.quaternion.fromArray( nodeDef.rotation );

                }

                if ( nodeDef.scale !== undefined ) {

                    node.scale.fromArray( nodeDef.scale );

                }

            }

            if ( ! parser.associations.has( node ) ) {

                parser.associations.set( node, {} );

            } else if ( nodeDef.mesh !== undefined && parser.meshCache.refs[ nodeDef.mesh ] > 1 ) {

                const mapping = parser.associations.get( node );
                parser.associations.set( node, { ...mapping } );

            }

            parser.associations.get( node ).nodes = nodeIndex;

            return node;

        } );

        return this.nodeCache[ nodeIndex ];

    }

GLTFParser.loadScene(sceneIndex: number): Promise<Group>

JSDoc:

/**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
     *
     * @private
     * @param {number} sceneIndex
     * @return {Promise<Group>}
     */

Parameters:

  • sceneIndex number

Returns: Promise<Group>

Calls:

  • parser.createUniqueName
  • assignExtrasToUserData
  • addUnknownExtensionsToUserData
  • pending.push
  • parser.getDependency
  • Promise.all( pending ).then
  • scene.add
  • reducedAssociations.set
  • node.traverse
  • parser.associations.get
  • reduceAssociations

Internal Comments:

// Loader returns Group, not Scene. (x2)
// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172 (x2)
// Removes dangling associations, associations that reference a node that (x2)
// didn't make it into the scene. (x2)

Code
loadScene( sceneIndex ) {

        const extensions = this.extensions;
        const sceneDef = this.json.scenes[ sceneIndex ];
        const parser = this;

        // Loader returns Group, not Scene.
        // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
        const scene = new Group();
        if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );

        assignExtrasToUserData( scene, sceneDef );

        if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );

        const nodeIds = sceneDef.nodes || [];

        const pending = [];

        for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {

            pending.push( parser.getDependency( 'node', nodeIds[ i ] ) );

        }

        return Promise.all( pending ).then( function ( nodes ) {

            for ( let i = 0, il = nodes.length; i < il; i ++ ) {

                scene.add( nodes[ i ] );

            }

            // Removes dangling associations, associations that reference a node that
            // didn't make it into the scene.
            const reduceAssociations = ( node ) => {

                const reducedAssociations = new Map();

                for ( const [ key, value ] of parser.associations ) {

                    if ( key instanceof Material || key instanceof Texture ) {

                        reducedAssociations.set( key, value );

                    }

                }

                node.traverse( ( node ) => {

                    const mappings = parser.associations.get( node );

                    if ( mappings != null ) {

                        reducedAssociations.set( node, mappings );

                    }

                } );

                return reducedAssociations;

            };

            parser.associations = reduceAssociations( scene );

            return scene;

        } );

    }

GLTFParser._createAnimationTracks(node: any, inputAccessor: any, outputAccessor: any, sampler: any, target: any): any[]

Parameters:

  • node any
  • inputAccessor any
  • outputAccessor any
  • sampler any
  • target any

Returns: any[]

Calls:

  • node.traverse
  • targetNames.push
  • this._getArrayFromAccessor
  • this._createCubicSplineTrackInterpolant
  • tracks.push

Internal Comments:

// Override interpolation with custom factory method.

Code
_createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target ) {

        const tracks = [];

        const targetName = node.name ? node.name : node.uuid;
        const targetNames = [];

        if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {

            node.traverse( function ( object ) {

                if ( object.morphTargetInfluences ) {

                    targetNames.push( object.name ? object.name : object.uuid );

                }

            } );

        } else {

            targetNames.push( targetName );

        }

        let TypedKeyframeTrack;

        switch ( PATH_PROPERTIES[ target.path ] ) {

            case PATH_PROPERTIES.weights:

                TypedKeyframeTrack = NumberKeyframeTrack;
                break;

            case PATH_PROPERTIES.rotation:

                TypedKeyframeTrack = QuaternionKeyframeTrack;
                break;

            case PATH_PROPERTIES.translation:
            case PATH_PROPERTIES.scale:

                TypedKeyframeTrack = VectorKeyframeTrack;
                break;

            default:

                switch ( outputAccessor.itemSize ) {

                    case 1:
                        TypedKeyframeTrack = NumberKeyframeTrack;
                        break;
                    case 2:
                    case 3:
                    default:
                        TypedKeyframeTrack = VectorKeyframeTrack;
                        break;

                }

                break;

        }

        const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;


        const outputArray = this._getArrayFromAccessor( outputAccessor );

        for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {

            const track = new TypedKeyframeTrack(
                targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
                inputAccessor.array,
                outputArray,
                interpolation
            );

            // Override interpolation with custom factory method.
            if ( sampler.interpolation === 'CUBICSPLINE' ) {

                this._createCubicSplineTrackInterpolant( track );

            }

            tracks.push( track );

        }

        return tracks;

    }

GLTFParser._getArrayFromAccessor(accessor: any): any

Parameters:

  • accessor any

Returns: any

Calls:

  • getNormalizedComponentScale
Code
_getArrayFromAccessor( accessor ) {

        let outputArray = accessor.array;

        if ( accessor.normalized ) {

            const scale = getNormalizedComponentScale( outputArray.constructor );
            const scaled = new Float32Array( outputArray.length );

            for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {

                scaled[ j ] = outputArray[ j ] * scale;

            }

            outputArray = scaled;

        }

        return outputArray;

    }

GLTFParser._createCubicSplineTrackInterpolant(track: any): void

Parameters:

  • track any

Returns: void

Calls:

  • this.getValueSize

Internal Comments:

// A CUBICSPLINE keyframe in glTF has three output values for each input value, (x2)
// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() (x2)
// must be divided by three to get the interpolant's sampleSize argument. (x2)
// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. (x5)

Code
_createCubicSplineTrackInterpolant( track ) {

        track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {

            // A CUBICSPLINE keyframe in glTF has three output values for each input value,
            // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
            // must be divided by three to get the interpolant's sampleSize argument.

            const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;

            return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );

        };

        // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
        track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;

    }

updateMappings(original: any, clone: any): void

Parameters:

  • original any
  • clone any

Returns: void

Calls:

  • this.associations.get
  • this.associations.set
  • original.children.entries
  • updateMappings
Code
( original, clone ) => {

            const mappings = this.associations.get( original );
            if ( mappings != null ) {

                this.associations.set( clone, mappings );

            }

            for ( const [ i, child ] of original.children.entries() ) {

                updateMappings( child, clone.children[ i ] );

            }

        }

createDracoPrimitive(primitive: any): any

Parameters:

  • primitive any

Returns: any

Calls:

  • extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] .decodePrimitive( primitive, parser ) .then
  • addPrimitiveAttributes
Code
function createDracoPrimitive( primitive ) {

            return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
                .decodePrimitive( primitive, parser )
                .then( function ( geometry ) {

                    return addPrimitiveAttributes( geometry, primitive, parser );

                } );

        }

reduceAssociations(node: any): Map<any, any>

Parameters:

  • node any

Returns: Map<any, any>

Calls:

  • reducedAssociations.set
  • node.traverse
  • parser.associations.get
Code
( node ) => {

                const reducedAssociations = new Map();

                for ( const [ key, value ] of parser.associations ) {

                    if ( key instanceof Material || key instanceof Texture ) {

                        reducedAssociations.set( key, value );

                    }

                }

                node.traverse( ( node ) => {

                    const mappings = parser.associations.get( node );

                    if ( mappings != null ) {

                        reducedAssociations.set( node, mappings );

                    }

                } );

                return reducedAssociations;

            }

computeBounds(geometry: BufferGeometry, primitiveDef: GLTF.Primitive, parser: GLTFParser): void

JSDoc:

/**
 *
 * @private
 * @param {BufferGeometry} geometry
 * @param {GLTF.Primitive} primitiveDef
 * @param {GLTFParser} parser
 */

Parameters:

  • geometry BufferGeometry
  • primitiveDef GLTF.Primitive
  • parser GLTFParser

Returns: void

Calls:

  • box.set
  • getNormalizedComponentScale
  • box.min.multiplyScalar
  • box.max.multiplyScalar
  • console.warn
  • vector.setX
  • Math.max
  • Math.abs
  • vector.setY
  • vector.setZ
  • vector.multiplyScalar
  • maxDisplacement.max
  • box.expandByVector
  • box.getCenter
  • box.min.distanceTo

Internal Comments:

// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. (x2)
// we need to get max of absolute components because target weight is [-1,1] (x4)
// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative (x4)
// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets (x4)
// are used to implement key-frame animations and as such only two are active at a time - this results in very large (x4)
// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size. (x4)
// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets. (x4)

Code
function computeBounds( geometry, primitiveDef, parser ) {

    const attributes = primitiveDef.attributes;

    const box = new Box3();

    if ( attributes.POSITION !== undefined ) {

        const accessor = parser.json.accessors[ attributes.POSITION ];

        const min = accessor.min;
        const max = accessor.max;

        // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.

        if ( min !== undefined && max !== undefined ) {

            box.set(
                new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
                new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )
            );

            if ( accessor.normalized ) {

                const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
                box.min.multiplyScalar( boxScale );
                box.max.multiplyScalar( boxScale );

            }

        } else {

            console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );

            return;

        }

    } else {

        return;

    }

    const targets = primitiveDef.targets;

    if ( targets !== undefined ) {

        const maxDisplacement = new Vector3();
        const vector = new Vector3();

        for ( let i = 0, il = targets.length; i < il; i ++ ) {

            const target = targets[ i ];

            if ( target.POSITION !== undefined ) {

                const accessor = parser.json.accessors[ target.POSITION ];
                const min = accessor.min;
                const max = accessor.max;

                // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.

                if ( min !== undefined && max !== undefined ) {

                    // we need to get max of absolute components because target weight is [-1,1]
                    vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
                    vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
                    vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );


                    if ( accessor.normalized ) {

                        const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
                        vector.multiplyScalar( boxScale );

                    }

                    // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
                    // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
                    // are used to implement key-frame animations and as such only two are active at a time - this results in very large
                    // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
                    maxDisplacement.max( vector );

                } else {

                    console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );

                }

            }

        }

        // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
        box.expandByVector( maxDisplacement );

    }

    geometry.boundingBox = box;

    const sphere = new Sphere();

    box.getCenter( sphere.center );
    sphere.radius = box.min.distanceTo( box.max ) / 2;

    geometry.boundingSphere = sphere;

}

addPrimitiveAttributes(geometry: BufferGeometry, primitiveDef: GLTF.Primitive, parser: GLTFParser): Promise<BufferGeometry>

JSDoc:

/**
 *
 * @private
 * @param {BufferGeometry} geometry
 * @param {GLTF.Primitive} primitiveDef
 * @param {GLTFParser} parser
 * @return {Promise<BufferGeometry>}
 */

Parameters:

  • geometry BufferGeometry
  • primitiveDef GLTF.Primitive
  • parser GLTFParser

Returns: Promise<BufferGeometry>

Calls:

  • parser.getDependency( 'accessor', accessorIndex ) .then
  • geometry.setAttribute
  • gltfAttributeName.toLowerCase
  • pending.push
  • assignAttributeAccessor
  • parser.getDependency( 'accessor', primitiveDef.indices ).then
  • geometry.setIndex
  • console.warn
  • assignExtrasToUserData
  • computeBounds
  • Promise.all( pending ).then
  • addMorphTargets

Internal Comments:

// Skip attributes already provided by e.g. Draco extension.

Code
function addPrimitiveAttributes( geometry, primitiveDef, parser ) {

    const attributes = primitiveDef.attributes;

    const pending = [];

    function assignAttributeAccessor( accessorIndex, attributeName ) {

        return parser.getDependency( 'accessor', accessorIndex )
            .then( function ( accessor ) {

                geometry.setAttribute( attributeName, accessor );

            } );

    }

    for ( const gltfAttributeName in attributes ) {

        const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();

        // Skip attributes already provided by e.g. Draco extension.
        if ( threeAttributeName in geometry.attributes ) continue;

        pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );

    }

    if ( primitiveDef.indices !== undefined && ! geometry.index ) {

        const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {

            geometry.setIndex( accessor );

        } );

        pending.push( accessor );

    }

    if ( ColorManagement.workingColorSpace !== LinearSRGBColorSpace && 'COLOR_0' in attributes ) {

        console.warn( `THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${ColorManagement.workingColorSpace}" not supported.` );

    }

    assignExtrasToUserData( geometry, primitiveDef );

    computeBounds( geometry, primitiveDef, parser );

    return Promise.all( pending ).then( function () {

        return primitiveDef.targets !== undefined
            ? addMorphTargets( geometry, primitiveDef.targets, parser )
            : geometry;

    } );

}

assignAttributeAccessor(accessorIndex: any, attributeName: any): Promise<void>

Parameters:

  • accessorIndex any
  • attributeName any

Returns: Promise<void>

Calls:

  • parser.getDependency( 'accessor', accessorIndex ) .then
  • geometry.setAttribute
Code
function assignAttributeAccessor( accessorIndex, attributeName ) {

        return parser.getDependency( 'accessor', accessorIndex )
            .then( function ( accessor ) {

                geometry.setAttribute( attributeName, accessor );

            } );

    }

Classes

GLTFLoader

Class Code
class GLTFLoader extends Loader {

    /**
     * Constructs a new glTF loader.
     *
     * @param {LoadingManager} [manager] - The loading manager.
     */
    constructor( manager ) {

        super( manager );

        this.dracoLoader = null;
        this.ktx2Loader = null;
        this.meshoptDecoder = null;

        this.pluginCallbacks = [];

        this.register( function ( parser ) {

            return new GLTFMaterialsClearcoatExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsDispersionExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFTextureBasisUExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFTextureWebPExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFTextureAVIFExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsSheenExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsTransmissionExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsVolumeExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsIorExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsEmissiveStrengthExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsSpecularExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsIridescenceExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsAnisotropyExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMaterialsBumpExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFLightsExtension( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMeshoptCompression( parser );

        } );

        this.register( function ( parser ) {

            return new GLTFMeshGpuInstancing( parser );

        } );

    }

    /**
     * Starts loading from the given URL and passes the loaded glTF asset
     * to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */
    load( url, onLoad, onProgress, onError ) {

        const scope = this;

        let resourcePath;

        if ( this.resourcePath !== '' ) {

            resourcePath = this.resourcePath;

        } else if ( this.path !== '' ) {

            // If a base path is set, resources will be relative paths from that plus the relative path of the gltf file
            // Example  path = 'https://my-cnd-server.com/', url = 'assets/models/model.gltf'
            // resourcePath = 'https://my-cnd-server.com/assets/models/'
            // referenced resource 'model.bin' will be loaded from 'https://my-cnd-server.com/assets/models/model.bin'
            // referenced resource '../textures/texture.png' will be loaded from 'https://my-cnd-server.com/assets/textures/texture.png'
            const relativeUrl = LoaderUtils.extractUrlBase( url );
            resourcePath = LoaderUtils.resolveURL( relativeUrl, this.path );

        } else {

            resourcePath = LoaderUtils.extractUrlBase( url );

        }

        // Tells the LoadingManager to track an extra item, which resolves after
        // the model is fully loaded. This means the count of items loaded will
        // be incorrect, but ensures manager.onLoad() does not fire early.
        this.manager.itemStart( url );

        const _onError = function ( e ) {

            if ( onError ) {

                onError( e );

            } else {

                console.error( e );

            }

            scope.manager.itemError( url );
            scope.manager.itemEnd( url );

        };

        const loader = new FileLoader( this.manager );

        loader.setPath( this.path );
        loader.setResponseType( 'arraybuffer' );
        loader.setRequestHeader( this.requestHeader );
        loader.setWithCredentials( this.withCredentials );

        loader.load( url, function ( data ) {

            try {

                scope.parse( data, resourcePath, function ( gltf ) {

                    onLoad( gltf );

                    scope.manager.itemEnd( url );

                }, _onError );

            } catch ( e ) {

                _onError( e );

            }

        }, onProgress, _onError );

    }

    /**
     * Sets the given Draco loader to this loader. Required for decoding assets
     * compressed with the `KHR_draco_mesh_compression` extension.
     *
     * @param {DRACOLoader} dracoLoader - The Draco loader to set.
     * @return {GLTFLoader} A reference to this loader.
     */
    setDRACOLoader( dracoLoader ) {

        this.dracoLoader = dracoLoader;
        return this;

    }

    /**
     * Sets the given KTX2 loader to this loader. Required for loading KTX2
     * compressed textures.
     *
     * @param {KTX2Loader} ktx2Loader - The KTX2 loader to set.
     * @return {GLTFLoader} A reference to this loader.
     */
    setKTX2Loader( ktx2Loader ) {

        this.ktx2Loader = ktx2Loader;
        return this;

    }

    /**
     * Sets the given meshopt decoder. Required for decoding assets
     * compressed with the `EXT_meshopt_compression` extension.
     *
     * @param {Object} meshoptDecoder - The meshopt decoder to set.
     * @return {GLTFLoader} A reference to this loader.
     */
    setMeshoptDecoder( meshoptDecoder ) {

        this.meshoptDecoder = meshoptDecoder;
        return this;

    }

    /**
     * Registers a plugin callback. This API is internally used to implement the various
     * glTF extensions but can also used by third-party code to add additional logic
     * to the loader.
     *
     * @param {function(parser:GLTFParser)} callback - The callback function to register.
     * @return {GLTFLoader} A reference to this loader.
     */
    register( callback ) {

        if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {

            this.pluginCallbacks.push( callback );

        }

        return this;

    }

    /**
     * Unregisters a plugin callback.
     *
     * @param {Function} callback - The callback function to unregister.
     * @return {GLTFLoader} A reference to this loader.
     */
    unregister( callback ) {

        if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {

            this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );

        }

        return this;

    }

    /**
     * Parses the given FBX data and returns the resulting group.
     *
     * @param {string|ArrayBuffer} data - The raw glTF data.
     * @param {string} path - The URL base path.
     * @param {function(GLTFLoader~LoadObject)} onLoad - Executed when the loading process has been finished.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */
    parse( data, path, onLoad, onError ) {

        let json;
        const extensions = {};
        const plugins = {};
        const textDecoder = new TextDecoder();

        if ( typeof data === 'string' ) {

            json = JSON.parse( data );

        } else if ( data instanceof ArrayBuffer ) {

            const magic = textDecoder.decode( new Uint8Array( data, 0, 4 ) );

            if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {

                try {

                    extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );

                } catch ( error ) {

                    if ( onError ) onError( error );
                    return;

                }

                json = JSON.parse( extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content );

            } else {

                json = JSON.parse( textDecoder.decode( data ) );

            }

        } else {

            json = data;

        }

        if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {

            if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
            return;

        }

        const parser = new GLTFParser( json, {

            path: path || this.resourcePath || '',
            crossOrigin: this.crossOrigin,
            requestHeader: this.requestHeader,
            manager: this.manager,
            ktx2Loader: this.ktx2Loader,
            meshoptDecoder: this.meshoptDecoder

        } );

        parser.fileLoader.setRequestHeader( this.requestHeader );

        for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {

            const plugin = this.pluginCallbacks[ i ]( parser );

            if ( ! plugin.name ) console.error( 'THREE.GLTFLoader: Invalid plugin found: missing name' );

            plugins[ plugin.name ] = plugin;

            // Workaround to avoid determining as unknown extension
            // in addUnknownExtensionsToUserData().
            // Remove this workaround if we move all the existing
            // extension handlers to plugin system
            extensions[ plugin.name ] = true;

        }

        if ( json.extensionsUsed ) {

            for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {

                const extensionName = json.extensionsUsed[ i ];
                const extensionsRequired = json.extensionsRequired || [];

                switch ( extensionName ) {

                    case EXTENSIONS.KHR_MATERIALS_UNLIT:
                        extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
                        break;

                    case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
                        extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
                        break;

                    case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
                        extensions[ extensionName ] = new GLTFTextureTransformExtension();
                        break;

                    case EXTENSIONS.KHR_MESH_QUANTIZATION:
                        extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
                        break;

                    default:

                        if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {

                            console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );

                        }

                }

            }

        }

        parser.setExtensions( extensions );
        parser.setPlugins( plugins );
        parser.parse( onLoad, onError );

    }

    /**
     * Async version of {@link GLTFLoader#parse}.
     *
     * @async
     * @param {string|ArrayBuffer} data - The raw glTF data.
     * @param {string} path - The URL base path.
     * @return {Promise<GLTFLoader~LoadObject>} A Promise that resolves with the loaded glTF when the parsing has been finished.
     */
    parseAsync( data, path ) {

        const scope = this;

        return new Promise( function ( resolve, reject ) {

            scope.parse( data, path, resolve, reject );

        } );

    }

}

Methods

load(url: string, onLoad: any, onProgress: onProgressCallback, onError: onErrorCallback): void
Code
load( url, onLoad, onProgress, onError ) {

        const scope = this;

        let resourcePath;

        if ( this.resourcePath !== '' ) {

            resourcePath = this.resourcePath;

        } else if ( this.path !== '' ) {

            // If a base path is set, resources will be relative paths from that plus the relative path of the gltf file
            // Example  path = 'https://my-cnd-server.com/', url = 'assets/models/model.gltf'
            // resourcePath = 'https://my-cnd-server.com/assets/models/'
            // referenced resource 'model.bin' will be loaded from 'https://my-cnd-server.com/assets/models/model.bin'
            // referenced resource '../textures/texture.png' will be loaded from 'https://my-cnd-server.com/assets/textures/texture.png'
            const relativeUrl = LoaderUtils.extractUrlBase( url );
            resourcePath = LoaderUtils.resolveURL( relativeUrl, this.path );

        } else {

            resourcePath = LoaderUtils.extractUrlBase( url );

        }

        // Tells the LoadingManager to track an extra item, which resolves after
        // the model is fully loaded. This means the count of items loaded will
        // be incorrect, but ensures manager.onLoad() does not fire early.
        this.manager.itemStart( url );

        const _onError = function ( e ) {

            if ( onError ) {

                onError( e );

            } else {

                console.error( e );

            }

            scope.manager.itemError( url );
            scope.manager.itemEnd( url );

        };

        const loader = new FileLoader( this.manager );

        loader.setPath( this.path );
        loader.setResponseType( 'arraybuffer' );
        loader.setRequestHeader( this.requestHeader );
        loader.setWithCredentials( this.withCredentials );

        loader.load( url, function ( data ) {

            try {

                scope.parse( data, resourcePath, function ( gltf ) {

                    onLoad( gltf );

                    scope.manager.itemEnd( url );

                }, _onError );

            } catch ( e ) {

                _onError( e );

            }

        }, onProgress, _onError );

    }
setDRACOLoader(dracoLoader: DRACOLoader): GLTFLoader
Code
setDRACOLoader( dracoLoader ) {

        this.dracoLoader = dracoLoader;
        return this;

    }
setKTX2Loader(ktx2Loader: KTX2Loader): GLTFLoader
Code
setKTX2Loader( ktx2Loader ) {

        this.ktx2Loader = ktx2Loader;
        return this;

    }
setMeshoptDecoder(meshoptDecoder: any): GLTFLoader
Code
setMeshoptDecoder( meshoptDecoder ) {

        this.meshoptDecoder = meshoptDecoder;
        return this;

    }
register(callback: any): GLTFLoader
Code
register( callback ) {

        if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {

            this.pluginCallbacks.push( callback );

        }

        return this;

    }
unregister(callback: Function): GLTFLoader
Code
unregister( callback ) {

        if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {

            this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );

        }

        return this;

    }
parse(data: string | ArrayBuffer, path: string, onLoad: any, onError: onErrorCallback): void
Code
parse( data, path, onLoad, onError ) {

        let json;
        const extensions = {};
        const plugins = {};
        const textDecoder = new TextDecoder();

        if ( typeof data === 'string' ) {

            json = JSON.parse( data );

        } else if ( data instanceof ArrayBuffer ) {

            const magic = textDecoder.decode( new Uint8Array( data, 0, 4 ) );

            if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {

                try {

                    extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );

                } catch ( error ) {

                    if ( onError ) onError( error );
                    return;

                }

                json = JSON.parse( extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content );

            } else {

                json = JSON.parse( textDecoder.decode( data ) );

            }

        } else {

            json = data;

        }

        if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {

            if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
            return;

        }

        const parser = new GLTFParser( json, {

            path: path || this.resourcePath || '',
            crossOrigin: this.crossOrigin,
            requestHeader: this.requestHeader,
            manager: this.manager,
            ktx2Loader: this.ktx2Loader,
            meshoptDecoder: this.meshoptDecoder

        } );

        parser.fileLoader.setRequestHeader( this.requestHeader );

        for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {

            const plugin = this.pluginCallbacks[ i ]( parser );

            if ( ! plugin.name ) console.error( 'THREE.GLTFLoader: Invalid plugin found: missing name' );

            plugins[ plugin.name ] = plugin;

            // Workaround to avoid determining as unknown extension
            // in addUnknownExtensionsToUserData().
            // Remove this workaround if we move all the existing
            // extension handlers to plugin system
            extensions[ plugin.name ] = true;

        }

        if ( json.extensionsUsed ) {

            for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {

                const extensionName = json.extensionsUsed[ i ];
                const extensionsRequired = json.extensionsRequired || [];

                switch ( extensionName ) {

                    case EXTENSIONS.KHR_MATERIALS_UNLIT:
                        extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
                        break;

                    case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
                        extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
                        break;

                    case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
                        extensions[ extensionName ] = new GLTFTextureTransformExtension();
                        break;

                    case EXTENSIONS.KHR_MESH_QUANTIZATION:
                        extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
                        break;

                    default:

                        if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {

                            console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );

                        }

                }

            }

        }

        parser.setExtensions( extensions );
        parser.setPlugins( plugins );
        parser.parse( onLoad, onError );

    }
parseAsync(data: string | ArrayBuffer, path: string): Promise<GLTFLoader>
Code
parseAsync( data, path ) {

        const scope = this;

        return new Promise( function ( resolve, reject ) {

            scope.parse( data, path, resolve, reject );

        } );

    }

GLTFLightsExtension

Class Code
class GLTFLightsExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;

        // Object3D instance caches
        this.cache = { refs: {}, uses: {} };

    }

    _markDefs() {

        const parser = this.parser;
        const nodeDefs = this.parser.json.nodes || [];

        for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {

            const nodeDef = nodeDefs[ nodeIndex ];

            if ( nodeDef.extensions
                    && nodeDef.extensions[ this.name ]
                    && nodeDef.extensions[ this.name ].light !== undefined ) {

                parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );

            }

        }

    }

    _loadLight( lightIndex ) {

        const parser = this.parser;
        const cacheKey = 'light:' + lightIndex;
        let dependency = parser.cache.get( cacheKey );

        if ( dependency ) return dependency;

        const json = parser.json;
        const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
        const lightDefs = extensions.lights || [];
        const lightDef = lightDefs[ lightIndex ];
        let lightNode;

        const color = new Color( 0xffffff );

        if ( lightDef.color !== undefined ) color.setRGB( lightDef.color[ 0 ], lightDef.color[ 1 ], lightDef.color[ 2 ], LinearSRGBColorSpace );

        const range = lightDef.range !== undefined ? lightDef.range : 0;

        switch ( lightDef.type ) {

            case 'directional':
                lightNode = new DirectionalLight( color );
                lightNode.target.position.set( 0, 0, - 1 );
                lightNode.add( lightNode.target );
                break;

            case 'point':
                lightNode = new PointLight( color );
                lightNode.distance = range;
                break;

            case 'spot':
                lightNode = new SpotLight( color );
                lightNode.distance = range;
                // Handle spotlight properties.
                lightDef.spot = lightDef.spot || {};
                lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
                lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
                lightNode.angle = lightDef.spot.outerConeAngle;
                lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
                lightNode.target.position.set( 0, 0, - 1 );
                lightNode.add( lightNode.target );
                break;

            default:
                throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );

        }

        // Some lights (e.g. spot) default to a position other than the origin. Reset the position
        // here, because node-level parsing will only override position if explicitly specified.
        lightNode.position.set( 0, 0, 0 );

        assignExtrasToUserData( lightNode, lightDef );

        if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;

        lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );

        dependency = Promise.resolve( lightNode );

        parser.cache.add( cacheKey, dependency );

        return dependency;

    }

    getDependency( type, index ) {

        if ( type !== 'light' ) return;

        return this._loadLight( index );

    }

    createNodeAttachment( nodeIndex ) {

        const self = this;
        const parser = this.parser;
        const json = parser.json;
        const nodeDef = json.nodes[ nodeIndex ];
        const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
        const lightIndex = lightDef.light;

        if ( lightIndex === undefined ) return null;

        return this._loadLight( lightIndex ).then( function ( light ) {

            return parser._getNodeRef( self.cache, lightIndex, light );

        } );

    }

}

Methods

_markDefs(): void
Code
_markDefs() {

        const parser = this.parser;
        const nodeDefs = this.parser.json.nodes || [];

        for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {

            const nodeDef = nodeDefs[ nodeIndex ];

            if ( nodeDef.extensions
                    && nodeDef.extensions[ this.name ]
                    && nodeDef.extensions[ this.name ].light !== undefined ) {

                parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );

            }

        }

    }
_loadLight(lightIndex: any): any
Code
_loadLight( lightIndex ) {

        const parser = this.parser;
        const cacheKey = 'light:' + lightIndex;
        let dependency = parser.cache.get( cacheKey );

        if ( dependency ) return dependency;

        const json = parser.json;
        const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
        const lightDefs = extensions.lights || [];
        const lightDef = lightDefs[ lightIndex ];
        let lightNode;

        const color = new Color( 0xffffff );

        if ( lightDef.color !== undefined ) color.setRGB( lightDef.color[ 0 ], lightDef.color[ 1 ], lightDef.color[ 2 ], LinearSRGBColorSpace );

        const range = lightDef.range !== undefined ? lightDef.range : 0;

        switch ( lightDef.type ) {

            case 'directional':
                lightNode = new DirectionalLight( color );
                lightNode.target.position.set( 0, 0, - 1 );
                lightNode.add( lightNode.target );
                break;

            case 'point':
                lightNode = new PointLight( color );
                lightNode.distance = range;
                break;

            case 'spot':
                lightNode = new SpotLight( color );
                lightNode.distance = range;
                // Handle spotlight properties.
                lightDef.spot = lightDef.spot || {};
                lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
                lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
                lightNode.angle = lightDef.spot.outerConeAngle;
                lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
                lightNode.target.position.set( 0, 0, - 1 );
                lightNode.add( lightNode.target );
                break;

            default:
                throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );

        }

        // Some lights (e.g. spot) default to a position other than the origin. Reset the position
        // here, because node-level parsing will only override position if explicitly specified.
        lightNode.position.set( 0, 0, 0 );

        assignExtrasToUserData( lightNode, lightDef );

        if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;

        lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );

        dependency = Promise.resolve( lightNode );

        parser.cache.add( cacheKey, dependency );

        return dependency;

    }
getDependency(type: any, index: any): any
Code
getDependency( type, index ) {

        if ( type !== 'light' ) return;

        return this._loadLight( index );

    }
createNodeAttachment(nodeIndex: any): any
Code
createNodeAttachment( nodeIndex ) {

        const self = this;
        const parser = this.parser;
        const json = parser.json;
        const nodeDef = json.nodes[ nodeIndex ];
        const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
        const lightIndex = lightDef.light;

        if ( lightIndex === undefined ) return null;

        return this._loadLight( lightIndex ).then( function ( light ) {

            return parser._getNodeRef( self.cache, lightIndex, light );

        } );

    }

GLTFMaterialsUnlitExtension

Class Code
class GLTFMaterialsUnlitExtension {

    constructor() {

        this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;

    }

    getMaterialType() {

        return MeshBasicMaterial;

    }

    extendParams( materialParams, materialDef, parser ) {

        const pending = [];

        materialParams.color = new Color( 1.0, 1.0, 1.0 );
        materialParams.opacity = 1.0;

        const metallicRoughness = materialDef.pbrMetallicRoughness;

        if ( metallicRoughness ) {

            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

                const array = metallicRoughness.baseColorFactor;

                materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
                materialParams.opacity = array[ 3 ];

            }

            if ( metallicRoughness.baseColorTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );

            }

        }

        return Promise.all( pending );

    }

}

Methods

getMaterialType(): any
Code
getMaterialType() {

        return MeshBasicMaterial;

    }
extendParams(materialParams: any, materialDef: any, parser: any): Promise<any[]>
Code
extendParams( materialParams, materialDef, parser ) {

        const pending = [];

        materialParams.color = new Color( 1.0, 1.0, 1.0 );
        materialParams.opacity = 1.0;

        const metallicRoughness = materialDef.pbrMetallicRoughness;

        if ( metallicRoughness ) {

            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

                const array = metallicRoughness.baseColorFactor;

                materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
                materialParams.opacity = array[ 3 ];

            }

            if ( metallicRoughness.baseColorTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );

            }

        }

        return Promise.all( pending );

    }

GLTFMaterialsEmissiveStrengthExtension

Class Code
class GLTFMaterialsEmissiveStrengthExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_EMISSIVE_STRENGTH;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const emissiveStrength = materialDef.extensions[ this.name ].emissiveStrength;

        if ( emissiveStrength !== undefined ) {

            materialParams.emissiveIntensity = emissiveStrength;

        }

        return Promise.resolve();

    }

}

Methods

extendMaterialParams(materialIndex: any, materialParams: any): Promise<void>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const emissiveStrength = materialDef.extensions[ this.name ].emissiveStrength;

        if ( emissiveStrength !== undefined ) {

            materialParams.emissiveIntensity = emissiveStrength;

        }

        return Promise.resolve();

    }

GLTFMaterialsClearcoatExtension

Class Code
class GLTFMaterialsClearcoatExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.clearcoatFactor !== undefined ) {

            materialParams.clearcoat = extension.clearcoatFactor;

        }

        if ( extension.clearcoatTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );

        }

        if ( extension.clearcoatRoughnessFactor !== undefined ) {

            materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;

        }

        if ( extension.clearcoatRoughnessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );

        }

        if ( extension.clearcoatNormalTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );

            if ( extension.clearcoatNormalTexture.scale !== undefined ) {

                const scale = extension.clearcoatNormalTexture.scale;

                materialParams.clearcoatNormalScale = new Vector2( scale, scale );

            }

        }

        return Promise.all( pending );

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.clearcoatFactor !== undefined ) {

            materialParams.clearcoat = extension.clearcoatFactor;

        }

        if ( extension.clearcoatTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );

        }

        if ( extension.clearcoatRoughnessFactor !== undefined ) {

            materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;

        }

        if ( extension.clearcoatRoughnessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );

        }

        if ( extension.clearcoatNormalTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );

            if ( extension.clearcoatNormalTexture.scale !== undefined ) {

                const scale = extension.clearcoatNormalTexture.scale;

                materialParams.clearcoatNormalScale = new Vector2( scale, scale );

            }

        }

        return Promise.all( pending );

    }

GLTFMaterialsDispersionExtension

Class Code
class GLTFMaterialsDispersionExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_DISPERSION;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const extension = materialDef.extensions[ this.name ];

        materialParams.dispersion = extension.dispersion !== undefined ? extension.dispersion : 0;

        return Promise.resolve();

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const extension = materialDef.extensions[ this.name ];

        materialParams.dispersion = extension.dispersion !== undefined ? extension.dispersion : 0;

        return Promise.resolve();

    }

GLTFMaterialsIridescenceExtension

Class Code
class GLTFMaterialsIridescenceExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_IRIDESCENCE;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.iridescenceFactor !== undefined ) {

            materialParams.iridescence = extension.iridescenceFactor;

        }

        if ( extension.iridescenceTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) );

        }

        if ( extension.iridescenceIor !== undefined ) {

            materialParams.iridescenceIOR = extension.iridescenceIor;

        }

        if ( materialParams.iridescenceThicknessRange === undefined ) {

            materialParams.iridescenceThicknessRange = [ 100, 400 ];

        }

        if ( extension.iridescenceThicknessMinimum !== undefined ) {

            materialParams.iridescenceThicknessRange[ 0 ] = extension.iridescenceThicknessMinimum;

        }

        if ( extension.iridescenceThicknessMaximum !== undefined ) {

            materialParams.iridescenceThicknessRange[ 1 ] = extension.iridescenceThicknessMaximum;

        }

        if ( extension.iridescenceThicknessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) );

        }

        return Promise.all( pending );

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.iridescenceFactor !== undefined ) {

            materialParams.iridescence = extension.iridescenceFactor;

        }

        if ( extension.iridescenceTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) );

        }

        if ( extension.iridescenceIor !== undefined ) {

            materialParams.iridescenceIOR = extension.iridescenceIor;

        }

        if ( materialParams.iridescenceThicknessRange === undefined ) {

            materialParams.iridescenceThicknessRange = [ 100, 400 ];

        }

        if ( extension.iridescenceThicknessMinimum !== undefined ) {

            materialParams.iridescenceThicknessRange[ 0 ] = extension.iridescenceThicknessMinimum;

        }

        if ( extension.iridescenceThicknessMaximum !== undefined ) {

            materialParams.iridescenceThicknessRange[ 1 ] = extension.iridescenceThicknessMaximum;

        }

        if ( extension.iridescenceThicknessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsSheenExtension

Class Code
class GLTFMaterialsSheenExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_SHEEN;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        materialParams.sheenColor = new Color( 0, 0, 0 );
        materialParams.sheenRoughness = 0;
        materialParams.sheen = 1;

        const extension = materialDef.extensions[ this.name ];

        if ( extension.sheenColorFactor !== undefined ) {

            const colorFactor = extension.sheenColorFactor;
            materialParams.sheenColor.setRGB( colorFactor[ 0 ], colorFactor[ 1 ], colorFactor[ 2 ], LinearSRGBColorSpace );

        }

        if ( extension.sheenRoughnessFactor !== undefined ) {

            materialParams.sheenRoughness = extension.sheenRoughnessFactor;

        }

        if ( extension.sheenColorTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture, SRGBColorSpace ) );

        }

        if ( extension.sheenRoughnessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );

        }

        return Promise.all( pending );

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        materialParams.sheenColor = new Color( 0, 0, 0 );
        materialParams.sheenRoughness = 0;
        materialParams.sheen = 1;

        const extension = materialDef.extensions[ this.name ];

        if ( extension.sheenColorFactor !== undefined ) {

            const colorFactor = extension.sheenColorFactor;
            materialParams.sheenColor.setRGB( colorFactor[ 0 ], colorFactor[ 1 ], colorFactor[ 2 ], LinearSRGBColorSpace );

        }

        if ( extension.sheenRoughnessFactor !== undefined ) {

            materialParams.sheenRoughness = extension.sheenRoughnessFactor;

        }

        if ( extension.sheenColorTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'sheenColorMap', extension.sheenColorTexture, SRGBColorSpace ) );

        }

        if ( extension.sheenRoughnessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsTransmissionExtension

Class Code
class GLTFMaterialsTransmissionExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.transmissionFactor !== undefined ) {

            materialParams.transmission = extension.transmissionFactor;

        }

        if ( extension.transmissionTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );

        }

        return Promise.all( pending );

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.transmissionFactor !== undefined ) {

            materialParams.transmission = extension.transmissionFactor;

        }

        if ( extension.transmissionTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsVolumeExtension

Class Code
class GLTFMaterialsVolumeExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;

        if ( extension.thicknessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );

        }

        materialParams.attenuationDistance = extension.attenuationDistance || Infinity;

        const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
        materialParams.attenuationColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );

        return Promise.all( pending );

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;

        if ( extension.thicknessTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );

        }

        materialParams.attenuationDistance = extension.attenuationDistance || Infinity;

        const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
        materialParams.attenuationColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );

        return Promise.all( pending );

    }

GLTFMaterialsIorExtension

Class Code
class GLTFMaterialsIorExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_IOR;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const extension = materialDef.extensions[ this.name ];

        materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;

        return Promise.resolve();

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const extension = materialDef.extensions[ this.name ];

        materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;

        return Promise.resolve();

    }

GLTFMaterialsSpecularExtension

Class Code
class GLTFMaterialsSpecularExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;

        if ( extension.specularTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );

        }

        const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
        materialParams.specularColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );

        if ( extension.specularColorTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture, SRGBColorSpace ) );

        }

        return Promise.all( pending );

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;

        if ( extension.specularTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );

        }

        const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
        materialParams.specularColor = new Color().setRGB( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ], LinearSRGBColorSpace );

        if ( extension.specularColorTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'specularColorMap', extension.specularColorTexture, SRGBColorSpace ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsBumpExtension

Class Code
class GLTFMaterialsBumpExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.EXT_MATERIALS_BUMP;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        materialParams.bumpScale = extension.bumpFactor !== undefined ? extension.bumpFactor : 1.0;

        if ( extension.bumpTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'bumpMap', extension.bumpTexture ) );

        }

        return Promise.all( pending );

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        materialParams.bumpScale = extension.bumpFactor !== undefined ? extension.bumpFactor : 1.0;

        if ( extension.bumpTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'bumpMap', extension.bumpTexture ) );

        }

        return Promise.all( pending );

    }

GLTFMaterialsAnisotropyExtension

Class Code
class GLTFMaterialsAnisotropyExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_MATERIALS_ANISOTROPY;

    }

    getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }

    extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.anisotropyStrength !== undefined ) {

            materialParams.anisotropy = extension.anisotropyStrength;

        }

        if ( extension.anisotropyRotation !== undefined ) {

            materialParams.anisotropyRotation = extension.anisotropyRotation;

        }

        if ( extension.anisotropyTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'anisotropyMap', extension.anisotropyTexture ) );

        }

        return Promise.all( pending );

    }

}

Methods

getMaterialType(materialIndex: any): any
Code
getMaterialType( materialIndex ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;

        return MeshPhysicalMaterial;

    }
extendMaterialParams(materialIndex: any, materialParams: any): Promise<void> | Promise<any[]>
Code
extendMaterialParams( materialIndex, materialParams ) {

        const parser = this.parser;
        const materialDef = parser.json.materials[ materialIndex ];

        if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {

            return Promise.resolve();

        }

        const pending = [];

        const extension = materialDef.extensions[ this.name ];

        if ( extension.anisotropyStrength !== undefined ) {

            materialParams.anisotropy = extension.anisotropyStrength;

        }

        if ( extension.anisotropyRotation !== undefined ) {

            materialParams.anisotropyRotation = extension.anisotropyRotation;

        }

        if ( extension.anisotropyTexture !== undefined ) {

            pending.push( parser.assignTexture( materialParams, 'anisotropyMap', extension.anisotropyTexture ) );

        }

        return Promise.all( pending );

    }

GLTFTextureBasisUExtension

Class Code
class GLTFTextureBasisUExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.KHR_TEXTURE_BASISU;

    }

    loadTexture( textureIndex ) {

        const parser = this.parser;
        const json = parser.json;

        const textureDef = json.textures[ textureIndex ];

        if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {

            return null;

        }

        const extension = textureDef.extensions[ this.name ];
        const loader = parser.options.ktx2Loader;

        if ( ! loader ) {

            if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {

                throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );

            } else {

                // Assumes that the extension is optional and that a fallback texture is present
                return null;

            }

        }

        return parser.loadTextureImage( textureIndex, extension.source, loader );

    }

}

Methods

loadTexture(textureIndex: any): any
Code
loadTexture( textureIndex ) {

        const parser = this.parser;
        const json = parser.json;

        const textureDef = json.textures[ textureIndex ];

        if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {

            return null;

        }

        const extension = textureDef.extensions[ this.name ];
        const loader = parser.options.ktx2Loader;

        if ( ! loader ) {

            if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {

                throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );

            } else {

                // Assumes that the extension is optional and that a fallback texture is present
                return null;

            }

        }

        return parser.loadTextureImage( textureIndex, extension.source, loader );

    }

GLTFTextureWebPExtension

Class Code
class GLTFTextureWebPExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.EXT_TEXTURE_WEBP;

    }

    loadTexture( textureIndex ) {

        const name = this.name;
        const parser = this.parser;
        const json = parser.json;

        const textureDef = json.textures[ textureIndex ];

        if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {

            return null;

        }

        const extension = textureDef.extensions[ name ];
        const source = json.images[ extension.source ];

        let loader = parser.textureLoader;
        if ( source.uri ) {

            const handler = parser.options.manager.getHandler( source.uri );
            if ( handler !== null ) loader = handler;

        }

        return parser.loadTextureImage( textureIndex, extension.source, loader );

    }

}

Methods

loadTexture(textureIndex: any): any
Code
loadTexture( textureIndex ) {

        const name = this.name;
        const parser = this.parser;
        const json = parser.json;

        const textureDef = json.textures[ textureIndex ];

        if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {

            return null;

        }

        const extension = textureDef.extensions[ name ];
        const source = json.images[ extension.source ];

        let loader = parser.textureLoader;
        if ( source.uri ) {

            const handler = parser.options.manager.getHandler( source.uri );
            if ( handler !== null ) loader = handler;

        }

        return parser.loadTextureImage( textureIndex, extension.source, loader );

    }

GLTFTextureAVIFExtension

Class Code
class GLTFTextureAVIFExtension {

    constructor( parser ) {

        this.parser = parser;
        this.name = EXTENSIONS.EXT_TEXTURE_AVIF;

    }

    loadTexture( textureIndex ) {

        const name = this.name;
        const parser = this.parser;
        const json = parser.json;

        const textureDef = json.textures[ textureIndex ];

        if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {

            return null;

        }

        const extension = textureDef.extensions[ name ];
        const source = json.images[ extension.source ];

        let loader = parser.textureLoader;
        if ( source.uri ) {

            const handler = parser.options.manager.getHandler( source.uri );
            if ( handler !== null ) loader = handler;

        }

        return parser.loadTextureImage( textureIndex, extension.source, loader );

    }

}

Methods

loadTexture(textureIndex: any): any
Code
loadTexture( textureIndex ) {

        const name = this.name;
        const parser = this.parser;
        const json = parser.json;

        const textureDef = json.textures[ textureIndex ];

        if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {

            return null;

        }

        const extension = textureDef.extensions[ name ];
        const source = json.images[ extension.source ];

        let loader = parser.textureLoader;
        if ( source.uri ) {

            const handler = parser.options.manager.getHandler( source.uri );
            if ( handler !== null ) loader = handler;

        }

        return parser.loadTextureImage( textureIndex, extension.source, loader );

    }

GLTFMeshoptCompression

Class Code
class GLTFMeshoptCompression {

    constructor( parser ) {

        this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
        this.parser = parser;

    }

    loadBufferView( index ) {

        const json = this.parser.json;
        const bufferView = json.bufferViews[ index ];

        if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {

            const extensionDef = bufferView.extensions[ this.name ];

            const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
            const decoder = this.parser.options.meshoptDecoder;

            if ( ! decoder || ! decoder.supported ) {

                if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {

                    throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );

                } else {

                    // Assumes that the extension is optional and that fallback buffer data is present
                    return null;

                }

            }

            return buffer.then( function ( res ) {

                const byteOffset = extensionDef.byteOffset || 0;
                const byteLength = extensionDef.byteLength || 0;

                const count = extensionDef.count;
                const stride = extensionDef.byteStride;

                const source = new Uint8Array( res, byteOffset, byteLength );

                if ( decoder.decodeGltfBufferAsync ) {

                    return decoder.decodeGltfBufferAsync( count, stride, source, extensionDef.mode, extensionDef.filter ).then( function ( res ) {

                        return res.buffer;

                    } );

                } else {

                    // Support for MeshoptDecoder 0.18 or earlier, without decodeGltfBufferAsync
                    return decoder.ready.then( function () {

                        const result = new ArrayBuffer( count * stride );
                        decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
                        return result;

                    } );

                }

            } );

        } else {

            return null;

        }

    }

}

Methods

loadBufferView(index: any): any
Code
loadBufferView( index ) {

        const json = this.parser.json;
        const bufferView = json.bufferViews[ index ];

        if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {

            const extensionDef = bufferView.extensions[ this.name ];

            const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
            const decoder = this.parser.options.meshoptDecoder;

            if ( ! decoder || ! decoder.supported ) {

                if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {

                    throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );

                } else {

                    // Assumes that the extension is optional and that fallback buffer data is present
                    return null;

                }

            }

            return buffer.then( function ( res ) {

                const byteOffset = extensionDef.byteOffset || 0;
                const byteLength = extensionDef.byteLength || 0;

                const count = extensionDef.count;
                const stride = extensionDef.byteStride;

                const source = new Uint8Array( res, byteOffset, byteLength );

                if ( decoder.decodeGltfBufferAsync ) {

                    return decoder.decodeGltfBufferAsync( count, stride, source, extensionDef.mode, extensionDef.filter ).then( function ( res ) {

                        return res.buffer;

                    } );

                } else {

                    // Support for MeshoptDecoder 0.18 or earlier, without decodeGltfBufferAsync
                    return decoder.ready.then( function () {

                        const result = new ArrayBuffer( count * stride );
                        decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
                        return result;

                    } );

                }

            } );

        } else {

            return null;

        }

    }

GLTFMeshGpuInstancing

Class Code
class GLTFMeshGpuInstancing {

    constructor( parser ) {

        this.name = EXTENSIONS.EXT_MESH_GPU_INSTANCING;
        this.parser = parser;

    }

    createNodeMesh( nodeIndex ) {

        const json = this.parser.json;
        const nodeDef = json.nodes[ nodeIndex ];

        if ( ! nodeDef.extensions || ! nodeDef.extensions[ this.name ] ||
            nodeDef.mesh === undefined ) {

            return null;

        }

        const meshDef = json.meshes[ nodeDef.mesh ];

        // No Points or Lines + Instancing support yet

        for ( const primitive of meshDef.primitives ) {

            if ( primitive.mode !== WEBGL_CONSTANTS.TRIANGLES &&
                 primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_STRIP &&
                 primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_FAN &&
                 primitive.mode !== undefined ) {

                return null;

            }

        }

        const extensionDef = nodeDef.extensions[ this.name ];
        const attributesDef = extensionDef.attributes;

        // @TODO: Can we support InstancedMesh + SkinnedMesh?

        const pending = [];
        const attributes = {};

        for ( const key in attributesDef ) {

            pending.push( this.parser.getDependency( 'accessor', attributesDef[ key ] ).then( accessor => {

                attributes[ key ] = accessor;
                return attributes[ key ];

            } ) );

        }

        if ( pending.length < 1 ) {

            return null;

        }

        pending.push( this.parser.createNodeMesh( nodeIndex ) );

        return Promise.all( pending ).then( results => {

            const nodeObject = results.pop();
            const meshes = nodeObject.isGroup ? nodeObject.children : [ nodeObject ];
            const count = results[ 0 ].count; // All attribute counts should be same
            const instancedMeshes = [];

            for ( const mesh of meshes ) {

                // Temporal variables
                const m = new Matrix4();
                const p = new Vector3();
                const q = new Quaternion();
                const s = new Vector3( 1, 1, 1 );

                const instancedMesh = new InstancedMesh( mesh.geometry, mesh.material, count );

                for ( let i = 0; i < count; i ++ ) {

                    if ( attributes.TRANSLATION ) {

                        p.fromBufferAttribute( attributes.TRANSLATION, i );

                    }

                    if ( attributes.ROTATION ) {

                        q.fromBufferAttribute( attributes.ROTATION, i );

                    }

                    if ( attributes.SCALE ) {

                        s.fromBufferAttribute( attributes.SCALE, i );

                    }

                    instancedMesh.setMatrixAt( i, m.compose( p, q, s ) );

                }

                // Add instance attributes to the geometry, excluding TRS.
                for ( const attributeName in attributes ) {

                    if ( attributeName === '_COLOR_0' ) {

                        const attr = attributes[ attributeName ];
                        instancedMesh.instanceColor = new InstancedBufferAttribute( attr.array, attr.itemSize, attr.normalized );

                    } else if ( attributeName !== 'TRANSLATION' &&
                         attributeName !== 'ROTATION' &&
                         attributeName !== 'SCALE' ) {

                        mesh.geometry.setAttribute( attributeName, attributes[ attributeName ] );

                    }

                }

                // Just in case
                Object3D.prototype.copy.call( instancedMesh, mesh );

                this.parser.assignFinalMaterial( instancedMesh );

                instancedMeshes.push( instancedMesh );

            }

            if ( nodeObject.isGroup ) {

                nodeObject.clear();

                nodeObject.add( ... instancedMeshes );

                return nodeObject;

            }

            return instancedMeshes[ 0 ];

        } );

    }

}

Methods

createNodeMesh(nodeIndex: any): Promise<any>
Code
createNodeMesh( nodeIndex ) {

        const json = this.parser.json;
        const nodeDef = json.nodes[ nodeIndex ];

        if ( ! nodeDef.extensions || ! nodeDef.extensions[ this.name ] ||
            nodeDef.mesh === undefined ) {

            return null;

        }

        const meshDef = json.meshes[ nodeDef.mesh ];

        // No Points or Lines + Instancing support yet

        for ( const primitive of meshDef.primitives ) {

            if ( primitive.mode !== WEBGL_CONSTANTS.TRIANGLES &&
                 primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_STRIP &&
                 primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_FAN &&
                 primitive.mode !== undefined ) {

                return null;

            }

        }

        const extensionDef = nodeDef.extensions[ this.name ];
        const attributesDef = extensionDef.attributes;

        // @TODO: Can we support InstancedMesh + SkinnedMesh?

        const pending = [];
        const attributes = {};

        for ( const key in attributesDef ) {

            pending.push( this.parser.getDependency( 'accessor', attributesDef[ key ] ).then( accessor => {

                attributes[ key ] = accessor;
                return attributes[ key ];

            } ) );

        }

        if ( pending.length < 1 ) {

            return null;

        }

        pending.push( this.parser.createNodeMesh( nodeIndex ) );

        return Promise.all( pending ).then( results => {

            const nodeObject = results.pop();
            const meshes = nodeObject.isGroup ? nodeObject.children : [ nodeObject ];
            const count = results[ 0 ].count; // All attribute counts should be same
            const instancedMeshes = [];

            for ( const mesh of meshes ) {

                // Temporal variables
                const m = new Matrix4();
                const p = new Vector3();
                const q = new Quaternion();
                const s = new Vector3( 1, 1, 1 );

                const instancedMesh = new InstancedMesh( mesh.geometry, mesh.material, count );

                for ( let i = 0; i < count; i ++ ) {

                    if ( attributes.TRANSLATION ) {

                        p.fromBufferAttribute( attributes.TRANSLATION, i );

                    }

                    if ( attributes.ROTATION ) {

                        q.fromBufferAttribute( attributes.ROTATION, i );

                    }

                    if ( attributes.SCALE ) {

                        s.fromBufferAttribute( attributes.SCALE, i );

                    }

                    instancedMesh.setMatrixAt( i, m.compose( p, q, s ) );

                }

                // Add instance attributes to the geometry, excluding TRS.
                for ( const attributeName in attributes ) {

                    if ( attributeName === '_COLOR_0' ) {

                        const attr = attributes[ attributeName ];
                        instancedMesh.instanceColor = new InstancedBufferAttribute( attr.array, attr.itemSize, attr.normalized );

                    } else if ( attributeName !== 'TRANSLATION' &&
                         attributeName !== 'ROTATION' &&
                         attributeName !== 'SCALE' ) {

                        mesh.geometry.setAttribute( attributeName, attributes[ attributeName ] );

                    }

                }

                // Just in case
                Object3D.prototype.copy.call( instancedMesh, mesh );

                this.parser.assignFinalMaterial( instancedMesh );

                instancedMeshes.push( instancedMesh );

            }

            if ( nodeObject.isGroup ) {

                nodeObject.clear();

                nodeObject.add( ... instancedMeshes );

                return nodeObject;

            }

            return instancedMeshes[ 0 ];

        } );

    }

GLTFBinaryExtension

Class Code
class GLTFBinaryExtension {

    constructor( data ) {

        this.name = EXTENSIONS.KHR_BINARY_GLTF;
        this.content = null;
        this.body = null;

        const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
        const textDecoder = new TextDecoder();

        this.header = {
            magic: textDecoder.decode( new Uint8Array( data.slice( 0, 4 ) ) ),
            version: headerView.getUint32( 4, true ),
            length: headerView.getUint32( 8, true )
        };

        if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {

            throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );

        } else if ( this.header.version < 2.0 ) {

            throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );

        }

        const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
        const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
        let chunkIndex = 0;

        while ( chunkIndex < chunkContentsLength ) {

            const chunkLength = chunkView.getUint32( chunkIndex, true );
            chunkIndex += 4;

            const chunkType = chunkView.getUint32( chunkIndex, true );
            chunkIndex += 4;

            if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {

                const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
                this.content = textDecoder.decode( contentArray );

            } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {

                const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
                this.body = data.slice( byteOffset, byteOffset + chunkLength );

            }

            // Clients must ignore chunks with unknown types.

            chunkIndex += chunkLength;

        }

        if ( this.content === null ) {

            throw new Error( 'THREE.GLTFLoader: JSON content not found.' );

        }

    }

}

GLTFDracoMeshCompressionExtension

Class Code
class GLTFDracoMeshCompressionExtension {

    constructor( json, dracoLoader ) {

        if ( ! dracoLoader ) {

            throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );

        }

        this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
        this.json = json;
        this.dracoLoader = dracoLoader;
        this.dracoLoader.preload();

    }

    decodePrimitive( primitive, parser ) {

        const json = this.json;
        const dracoLoader = this.dracoLoader;
        const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
        const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
        const threeAttributeMap = {};
        const attributeNormalizedMap = {};
        const attributeTypeMap = {};

        for ( const attributeName in gltfAttributeMap ) {

            const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

            threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];

        }

        for ( const attributeName in primitive.attributes ) {

            const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

            if ( gltfAttributeMap[ attributeName ] !== undefined ) {

                const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
                const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

                attributeTypeMap[ threeAttributeName ] = componentType.name;
                attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;

            }

        }

        return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {

            return new Promise( function ( resolve, reject ) {

                dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {

                    for ( const attributeName in geometry.attributes ) {

                        const attribute = geometry.attributes[ attributeName ];
                        const normalized = attributeNormalizedMap[ attributeName ];

                        if ( normalized !== undefined ) attribute.normalized = normalized;

                    }

                    resolve( geometry );

                }, threeAttributeMap, attributeTypeMap, LinearSRGBColorSpace, reject );

            } );

        } );

    }

}

Methods

decodePrimitive(primitive: any, parser: any): any
Code
decodePrimitive( primitive, parser ) {

        const json = this.json;
        const dracoLoader = this.dracoLoader;
        const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
        const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
        const threeAttributeMap = {};
        const attributeNormalizedMap = {};
        const attributeTypeMap = {};

        for ( const attributeName in gltfAttributeMap ) {

            const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

            threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];

        }

        for ( const attributeName in primitive.attributes ) {

            const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

            if ( gltfAttributeMap[ attributeName ] !== undefined ) {

                const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
                const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

                attributeTypeMap[ threeAttributeName ] = componentType.name;
                attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;

            }

        }

        return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {

            return new Promise( function ( resolve, reject ) {

                dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {

                    for ( const attributeName in geometry.attributes ) {

                        const attribute = geometry.attributes[ attributeName ];
                        const normalized = attributeNormalizedMap[ attributeName ];

                        if ( normalized !== undefined ) attribute.normalized = normalized;

                    }

                    resolve( geometry );

                }, threeAttributeMap, attributeTypeMap, LinearSRGBColorSpace, reject );

            } );

        } );

    }

GLTFTextureTransformExtension

Class Code
class GLTFTextureTransformExtension {

    constructor() {

        this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;

    }

    extendTexture( texture, transform ) {

        if ( ( transform.texCoord === undefined || transform.texCoord === texture.channel )
            && transform.offset === undefined
            && transform.rotation === undefined
            && transform.scale === undefined ) {

            // See https://github.com/mrdoob/three.js/issues/21819.
            return texture;

        }

        texture = texture.clone();

        if ( transform.texCoord !== undefined ) {

            texture.channel = transform.texCoord;

        }

        if ( transform.offset !== undefined ) {

            texture.offset.fromArray( transform.offset );

        }

        if ( transform.rotation !== undefined ) {

            texture.rotation = transform.rotation;

        }

        if ( transform.scale !== undefined ) {

            texture.repeat.fromArray( transform.scale );

        }

        texture.needsUpdate = true;

        return texture;

    }

}

Methods

extendTexture(texture: any, transform: any): any
Code
extendTexture( texture, transform ) {

        if ( ( transform.texCoord === undefined || transform.texCoord === texture.channel )
            && transform.offset === undefined
            && transform.rotation === undefined
            && transform.scale === undefined ) {

            // See https://github.com/mrdoob/three.js/issues/21819.
            return texture;

        }

        texture = texture.clone();

        if ( transform.texCoord !== undefined ) {

            texture.channel = transform.texCoord;

        }

        if ( transform.offset !== undefined ) {

            texture.offset.fromArray( transform.offset );

        }

        if ( transform.rotation !== undefined ) {

            texture.rotation = transform.rotation;

        }

        if ( transform.scale !== undefined ) {

            texture.repeat.fromArray( transform.scale );

        }

        texture.needsUpdate = true;

        return texture;

    }

GLTFMeshQuantizationExtension

Class Code
class GLTFMeshQuantizationExtension {

    constructor() {

        this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;

    }

}

GLTFCubicSplineInterpolant

Class Code
class GLTFCubicSplineInterpolant extends Interpolant {

    constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {

        super( parameterPositions, sampleValues, sampleSize, resultBuffer );

    }

    copySampleValue_( index ) {

        // Copies a sample value to the result buffer. See description of glTF
        // CUBICSPLINE values layout in interpolate_() function below.

        const result = this.resultBuffer,
            values = this.sampleValues,
            valueSize = this.valueSize,
            offset = index * valueSize * 3 + valueSize;

        for ( let i = 0; i !== valueSize; i ++ ) {

            result[ i ] = values[ offset + i ];

        }

        return result;

    }

    interpolate_( i1, t0, t, t1 ) {

        const result = this.resultBuffer;
        const values = this.sampleValues;
        const stride = this.valueSize;

        const stride2 = stride * 2;
        const stride3 = stride * 3;

        const td = t1 - t0;

        const p = ( t - t0 ) / td;
        const pp = p * p;
        const ppp = pp * p;

        const offset1 = i1 * stride3;
        const offset0 = offset1 - stride3;

        const s2 = - 2 * ppp + 3 * pp;
        const s3 = ppp - pp;
        const s0 = 1 - s2;
        const s1 = s3 - pp + p;

        // Layout of keyframe output values for CUBICSPLINE animations:
        //   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
        for ( let i = 0; i !== stride; i ++ ) {

            const p0 = values[ offset0 + i + stride ]; // splineVertex_k
            const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
            const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
            const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)

            result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;

        }

        return result;

    }

}

Methods

copySampleValue_(index: any): any
Code
copySampleValue_( index ) {

        // Copies a sample value to the result buffer. See description of glTF
        // CUBICSPLINE values layout in interpolate_() function below.

        const result = this.resultBuffer,
            values = this.sampleValues,
            valueSize = this.valueSize,
            offset = index * valueSize * 3 + valueSize;

        for ( let i = 0; i !== valueSize; i ++ ) {

            result[ i ] = values[ offset + i ];

        }

        return result;

    }
interpolate_(i1: any, t0: any, t: any, t1: any): any
Code
interpolate_( i1, t0, t, t1 ) {

        const result = this.resultBuffer;
        const values = this.sampleValues;
        const stride = this.valueSize;

        const stride2 = stride * 2;
        const stride3 = stride * 3;

        const td = t1 - t0;

        const p = ( t - t0 ) / td;
        const pp = p * p;
        const ppp = pp * p;

        const offset1 = i1 * stride3;
        const offset0 = offset1 - stride3;

        const s2 = - 2 * ppp + 3 * pp;
        const s3 = ppp - pp;
        const s0 = 1 - s2;
        const s1 = s3 - pp + p;

        // Layout of keyframe output values for CUBICSPLINE animations:
        //   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
        for ( let i = 0; i !== stride; i ++ ) {

            const p0 = values[ offset0 + i + stride ]; // splineVertex_k
            const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
            const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
            const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)

            result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;

        }

        return result;

    }

GLTFCubicSplineQuaternionInterpolant

Class Code
class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {

    interpolate_( i1, t0, t, t1 ) {

        const result = super.interpolate_( i1, t0, t, t1 );

        _quaternion.fromArray( result ).normalize().toArray( result );

        return result;

    }

}

Methods

interpolate_(i1: any, t0: any, t: any, t1: any): any
Code
interpolate_( i1, t0, t, t1 ) {

        const result = super.interpolate_( i1, t0, t, t1 );

        _quaternion.fromArray( result ).normalize().toArray( result );

        return result;

    }

GLTFParser

Class Code
class GLTFParser {

    constructor( json = {}, options = {} ) {

        this.json = json;
        this.extensions = {};
        this.plugins = {};
        this.options = options;

        // loader object cache
        this.cache = new GLTFRegistry();

        // associations between Three.js objects and glTF elements
        this.associations = new Map();

        // BufferGeometry caching
        this.primitiveCache = {};

        // Node cache
        this.nodeCache = {};

        // Object3D instance caches
        this.meshCache = { refs: {}, uses: {} };
        this.cameraCache = { refs: {}, uses: {} };
        this.lightCache = { refs: {}, uses: {} };

        this.sourceCache = {};
        this.textureCache = {};

        // Track node names, to ensure no duplicates
        this.nodeNamesUsed = {};

        // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
        // expensive work of uploading a texture to the GPU off the main thread.

        let isSafari = false;
        let safariVersion = - 1;
        let isFirefox = false;
        let firefoxVersion = - 1;

        if ( typeof navigator !== 'undefined' ) {

            const userAgent = navigator.userAgent;

            isSafari = /^((?!chrome|android).)*safari/i.test( userAgent ) === true;
            const safariMatch = userAgent.match( /Version\/(\d+)/ );
            safariVersion = isSafari && safariMatch ? parseInt( safariMatch[ 1 ], 10 ) : - 1;

            isFirefox = userAgent.indexOf( 'Firefox' ) > - 1;
            firefoxVersion = isFirefox ? userAgent.match( /Firefox\/([0-9]+)\./ )[ 1 ] : - 1;

        }

        if ( typeof createImageBitmap === 'undefined' || ( isSafari && safariVersion < 17 ) || ( isFirefox && firefoxVersion < 98 ) ) {

            this.textureLoader = new TextureLoader( this.options.manager );

        } else {

            this.textureLoader = new ImageBitmapLoader( this.options.manager );

        }

        this.textureLoader.setCrossOrigin( this.options.crossOrigin );
        this.textureLoader.setRequestHeader( this.options.requestHeader );

        this.fileLoader = new FileLoader( this.options.manager );
        this.fileLoader.setResponseType( 'arraybuffer' );

        if ( this.options.crossOrigin === 'use-credentials' ) {

            this.fileLoader.setWithCredentials( true );

        }

    }

    setExtensions( extensions ) {

        this.extensions = extensions;

    }

    setPlugins( plugins ) {

        this.plugins = plugins;

    }

    parse( onLoad, onError ) {

        const parser = this;
        const json = this.json;
        const extensions = this.extensions;

        // Clear the loader cache
        this.cache.removeAll();
        this.nodeCache = {};

        // Mark the special nodes/meshes in json for efficient parse
        this._invokeAll( function ( ext ) {

            return ext._markDefs && ext._markDefs();

        } );

        Promise.all( this._invokeAll( function ( ext ) {

            return ext.beforeRoot && ext.beforeRoot();

        } ) ).then( function () {

            return Promise.all( [

                parser.getDependencies( 'scene' ),
                parser.getDependencies( 'animation' ),
                parser.getDependencies( 'camera' ),

            ] );

        } ).then( function ( dependencies ) {

            const result = {
                scene: dependencies[ 0 ][ json.scene || 0 ],
                scenes: dependencies[ 0 ],
                animations: dependencies[ 1 ],
                cameras: dependencies[ 2 ],
                asset: json.asset,
                parser: parser,
                userData: {}
            };

            addUnknownExtensionsToUserData( extensions, result, json );

            assignExtrasToUserData( result, json );

            return Promise.all( parser._invokeAll( function ( ext ) {

                return ext.afterRoot && ext.afterRoot( result );

            } ) ).then( function () {

                for ( const scene of result.scenes ) {

                    scene.updateMatrixWorld();

                }

                onLoad( result );

            } );

        } ).catch( onError );

    }

    /**
     * Marks the special nodes/meshes in json for efficient parse.
     *
     * @private
     */
    _markDefs() {

        const nodeDefs = this.json.nodes || [];
        const skinDefs = this.json.skins || [];
        const meshDefs = this.json.meshes || [];

        // Nothing in the node definition indicates whether it is a Bone or an
        // Object3D. Use the skins' joint references to mark bones.
        for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {

            const joints = skinDefs[ skinIndex ].joints;

            for ( let i = 0, il = joints.length; i < il; i ++ ) {

                nodeDefs[ joints[ i ] ].isBone = true;

            }

        }

        // Iterate over all nodes, marking references to shared resources,
        // as well as skeleton joints.
        for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {

            const nodeDef = nodeDefs[ nodeIndex ];

            if ( nodeDef.mesh !== undefined ) {

                this._addNodeRef( this.meshCache, nodeDef.mesh );

                // Nothing in the mesh definition indicates whether it is
                // a SkinnedMesh or Mesh. Use the node's mesh reference
                // to mark SkinnedMesh if node has skin.
                if ( nodeDef.skin !== undefined ) {

                    meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;

                }

            }

            if ( nodeDef.camera !== undefined ) {

                this._addNodeRef( this.cameraCache, nodeDef.camera );

            }

        }

    }

    /**
     * Counts references to shared node / Object3D resources. These resources
     * can be reused, or "instantiated", at multiple nodes in the scene
     * hierarchy. Mesh, Camera, and Light instances are instantiated and must
     * be marked. Non-scenegraph resources (like Materials, Geometries, and
     * Textures) can be reused directly and are not marked here.
     *
     * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
     *
     * @private
     * @param {Object} cache
     * @param {Object3D} index
     */
    _addNodeRef( cache, index ) {

        if ( index === undefined ) return;

        if ( cache.refs[ index ] === undefined ) {

            cache.refs[ index ] = cache.uses[ index ] = 0;

        }

        cache.refs[ index ] ++;

    }

    /**
     * Returns a reference to a shared resource, cloning it if necessary.
     *
     * @private
     * @param {Object} cache
     * @param {number} index
     * @param {Object} object
     * @return {Object}
     */
    _getNodeRef( cache, index, object ) {

        if ( cache.refs[ index ] <= 1 ) return object;

        const ref = object.clone();

        // Propagates mappings to the cloned object, prevents mappings on the
        // original object from being lost.
        const updateMappings = ( original, clone ) => {

            const mappings = this.associations.get( original );
            if ( mappings != null ) {

                this.associations.set( clone, mappings );

            }

            for ( const [ i, child ] of original.children.entries() ) {

                updateMappings( child, clone.children[ i ] );

            }

        };

        updateMappings( object, ref );

        ref.name += '_instance_' + ( cache.uses[ index ] ++ );

        return ref;

    }

    _invokeOne( func ) {

        const extensions = Object.values( this.plugins );
        extensions.push( this );

        for ( let i = 0; i < extensions.length; i ++ ) {

            const result = func( extensions[ i ] );

            if ( result ) return result;

        }

        return null;

    }

    _invokeAll( func ) {

        const extensions = Object.values( this.plugins );
        extensions.unshift( this );

        const pending = [];

        for ( let i = 0; i < extensions.length; i ++ ) {

            const result = func( extensions[ i ] );

            if ( result ) pending.push( result );

        }

        return pending;

    }

    /**
     * Requests the specified dependency asynchronously, with caching.
     *
     * @private
     * @param {string} type
     * @param {number} index
     * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
     */
    getDependency( type, index ) {

        const cacheKey = type + ':' + index;
        let dependency = this.cache.get( cacheKey );

        if ( ! dependency ) {

            switch ( type ) {

                case 'scene':
                    dependency = this.loadScene( index );
                    break;

                case 'node':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadNode && ext.loadNode( index );

                    } );
                    break;

                case 'mesh':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadMesh && ext.loadMesh( index );

                    } );
                    break;

                case 'accessor':
                    dependency = this.loadAccessor( index );
                    break;

                case 'bufferView':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadBufferView && ext.loadBufferView( index );

                    } );
                    break;

                case 'buffer':
                    dependency = this.loadBuffer( index );
                    break;

                case 'material':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadMaterial && ext.loadMaterial( index );

                    } );
                    break;

                case 'texture':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadTexture && ext.loadTexture( index );

                    } );
                    break;

                case 'skin':
                    dependency = this.loadSkin( index );
                    break;

                case 'animation':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadAnimation && ext.loadAnimation( index );

                    } );
                    break;

                case 'camera':
                    dependency = this.loadCamera( index );
                    break;

                default:
                    dependency = this._invokeOne( function ( ext ) {

                        return ext != this && ext.getDependency && ext.getDependency( type, index );

                    } );

                    if ( ! dependency ) {

                        throw new Error( 'Unknown type: ' + type );

                    }

                    break;

            }

            this.cache.add( cacheKey, dependency );

        }

        return dependency;

    }

    /**
     * Requests all dependencies of the specified type asynchronously, with caching.
     *
     * @private
     * @param {string} type
     * @return {Promise<Array<Object>>}
     */
    getDependencies( type ) {

        let dependencies = this.cache.get( type );

        if ( ! dependencies ) {

            const parser = this;
            const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];

            dependencies = Promise.all( defs.map( function ( def, index ) {

                return parser.getDependency( type, index );

            } ) );

            this.cache.add( type, dependencies );

        }

        return dependencies;

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
     *
     * @private
     * @param {number} bufferIndex
     * @return {Promise<ArrayBuffer>}
     */
    loadBuffer( bufferIndex ) {

        const bufferDef = this.json.buffers[ bufferIndex ];
        const loader = this.fileLoader;

        if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {

            throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );

        }

        // If present, GLB container is required to be the first buffer.
        if ( bufferDef.uri === undefined && bufferIndex === 0 ) {

            return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );

        }

        const options = this.options;

        return new Promise( function ( resolve, reject ) {

            loader.load( LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {

                reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );

            } );

        } );

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
     *
     * @private
     * @param {number} bufferViewIndex
     * @return {Promise<ArrayBuffer>}
     */
    loadBufferView( bufferViewIndex ) {

        const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];

        return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {

            const byteLength = bufferViewDef.byteLength || 0;
            const byteOffset = bufferViewDef.byteOffset || 0;
            return buffer.slice( byteOffset, byteOffset + byteLength );

        } );

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
     *
     * @private
     * @param {number} accessorIndex
     * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
     */
    loadAccessor( accessorIndex ) {

        const parser = this;
        const json = this.json;

        const accessorDef = this.json.accessors[ accessorIndex ];

        if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {

            const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
            const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
            const normalized = accessorDef.normalized === true;

            const array = new TypedArray( accessorDef.count * itemSize );
            return Promise.resolve( new BufferAttribute( array, itemSize, normalized ) );

        }

        const pendingBufferViews = [];

        if ( accessorDef.bufferView !== undefined ) {

            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );

        } else {

            pendingBufferViews.push( null );

        }

        if ( accessorDef.sparse !== undefined ) {

            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );

        }

        return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {

            const bufferView = bufferViews[ 0 ];

            const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
            const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

            // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
            const elementBytes = TypedArray.BYTES_PER_ELEMENT;
            const itemBytes = elementBytes * itemSize;
            const byteOffset = accessorDef.byteOffset || 0;
            const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
            const normalized = accessorDef.normalized === true;
            let array, bufferAttribute;

            // The buffer is not interleaved if the stride is the item size in bytes.
            if ( byteStride && byteStride !== itemBytes ) {

                // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
                // This makes sure that IBA.count reflects accessor.count properly
                const ibSlice = Math.floor( byteOffset / byteStride );
                const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
                let ib = parser.cache.get( ibCacheKey );

                if ( ! ib ) {

                    array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );

                    // Integer parameters to IB/IBA are in array elements, not bytes.
                    ib = new InterleavedBuffer( array, byteStride / elementBytes );

                    parser.cache.add( ibCacheKey, ib );

                }

                bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );

            } else {

                if ( bufferView === null ) {

                    array = new TypedArray( accessorDef.count * itemSize );

                } else {

                    array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );

                }

                bufferAttribute = new BufferAttribute( array, itemSize, normalized );

            }

            // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
            if ( accessorDef.sparse !== undefined ) {

                const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
                const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];

                const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
                const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;

                const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
                const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );

                if ( bufferView !== null ) {

                    // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
                    bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );

                }

                // Ignore normalized since we copy from sparse
                bufferAttribute.normalized = false;

                for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {

                    const index = sparseIndices[ i ];

                    bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
                    if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
                    if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
                    if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
                    if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );

                }

                bufferAttribute.normalized = normalized;

            }

            return bufferAttribute;

        } );

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
     *
     * @private
     * @param {number} textureIndex
     * @return {Promise<THREE.Texture|null>}
     */
    loadTexture( textureIndex ) {

        const json = this.json;
        const options = this.options;
        const textureDef = json.textures[ textureIndex ];
        const sourceIndex = textureDef.source;
        const sourceDef = json.images[ sourceIndex ];

        let loader = this.textureLoader;

        if ( sourceDef.uri ) {

            const handler = options.manager.getHandler( sourceDef.uri );
            if ( handler !== null ) loader = handler;

        }

        return this.loadTextureImage( textureIndex, sourceIndex, loader );

    }

    loadTextureImage( textureIndex, sourceIndex, loader ) {

        const parser = this;
        const json = this.json;

        const textureDef = json.textures[ textureIndex ];
        const sourceDef = json.images[ sourceIndex ];

        const cacheKey = ( sourceDef.uri || sourceDef.bufferView ) + ':' + textureDef.sampler;

        if ( this.textureCache[ cacheKey ] ) {

            // See https://github.com/mrdoob/three.js/issues/21559.
            return this.textureCache[ cacheKey ];

        }

        const promise = this.loadImageSource( sourceIndex, loader ).then( function ( texture ) {

            texture.flipY = false;

            texture.name = textureDef.name || sourceDef.name || '';

            if ( texture.name === '' && typeof sourceDef.uri === 'string' && sourceDef.uri.startsWith( 'data:image/' ) === false ) {

                texture.name = sourceDef.uri;

            }

            const samplers = json.samplers || {};
            const sampler = samplers[ textureDef.sampler ] || {};

            texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
            texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
            texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
            texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
            texture.generateMipmaps = ! texture.isCompressedTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;

            parser.associations.set( texture, { textures: textureIndex } );

            return texture;

        } ).catch( function () {

            return null;

        } );

        this.textureCache[ cacheKey ] = promise;

        return promise;

    }

    loadImageSource( sourceIndex, loader ) {

        const parser = this;
        const json = this.json;
        const options = this.options;

        if ( this.sourceCache[ sourceIndex ] !== undefined ) {

            return this.sourceCache[ sourceIndex ].then( ( texture ) => texture.clone() );

        }

        const sourceDef = json.images[ sourceIndex ];

        const URL = self.URL || self.webkitURL;

        let sourceURI = sourceDef.uri || '';
        let isObjectURL = false;

        if ( sourceDef.bufferView !== undefined ) {

            // Load binary image data from bufferView, if provided.

            sourceURI = parser.getDependency( 'bufferView', sourceDef.bufferView ).then( function ( bufferView ) {

                isObjectURL = true;
                const blob = new Blob( [ bufferView ], { type: sourceDef.mimeType } );
                sourceURI = URL.createObjectURL( blob );
                return sourceURI;

            } );

        } else if ( sourceDef.uri === undefined ) {

            throw new Error( 'THREE.GLTFLoader: Image ' + sourceIndex + ' is missing URI and bufferView' );

        }

        const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {

            return new Promise( function ( resolve, reject ) {

                let onLoad = resolve;

                if ( loader.isImageBitmapLoader === true ) {

                    onLoad = function ( imageBitmap ) {

                        const texture = new Texture( imageBitmap );
                        texture.needsUpdate = true;

                        resolve( texture );

                    };

                }

                loader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );

            } );

        } ).then( function ( texture ) {

            // Clean up resources and configure Texture.

            if ( isObjectURL === true ) {

                URL.revokeObjectURL( sourceURI );

            }

            assignExtrasToUserData( texture, sourceDef );

            texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType( sourceDef.uri );

            return texture;

        } ).catch( function ( error ) {

            console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
            throw error;

        } );

        this.sourceCache[ sourceIndex ] = promise;
        return promise;

    }

    /**
     * Asynchronously assigns a texture to the given material parameters.
     *
     * @private
     * @param {Object} materialParams
     * @param {string} mapName
     * @param {Object} mapDef
     * @param {string} [colorSpace]
     * @return {Promise<Texture>}
     */
    assignTexture( materialParams, mapName, mapDef, colorSpace ) {

        const parser = this;

        return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {

            if ( ! texture ) return null;

            if ( mapDef.texCoord !== undefined && mapDef.texCoord > 0 ) {

                texture = texture.clone();
                texture.channel = mapDef.texCoord;

            }

            if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {

                const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;

                if ( transform ) {

                    const gltfReference = parser.associations.get( texture );
                    texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
                    parser.associations.set( texture, gltfReference );

                }

            }

            if ( colorSpace !== undefined ) {

                texture.colorSpace = colorSpace;

            }

            materialParams[ mapName ] = texture;

            return texture;

        } );

    }

    /**
     * Assigns final material to a Mesh, Line, or Points instance. The instance
     * already has a material (generated from the glTF material options alone)
     * but reuse of the same glTF material may require multiple threejs materials
     * to accommodate different primitive types, defines, etc. New materials will
     * be created if necessary, and reused from a cache.
     *
     * @private
     * @param {Object3D} mesh Mesh, Line, or Points instance.
     */
    assignFinalMaterial( mesh ) {

        const geometry = mesh.geometry;
        let material = mesh.material;

        const useDerivativeTangents = geometry.attributes.tangent === undefined;
        const useVertexColors = geometry.attributes.color !== undefined;
        const useFlatShading = geometry.attributes.normal === undefined;

        if ( mesh.isPoints ) {

            const cacheKey = 'PointsMaterial:' + material.uuid;

            let pointsMaterial = this.cache.get( cacheKey );

            if ( ! pointsMaterial ) {

                pointsMaterial = new PointsMaterial();
                Material.prototype.copy.call( pointsMaterial, material );
                pointsMaterial.color.copy( material.color );
                pointsMaterial.map = material.map;
                pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px

                this.cache.add( cacheKey, pointsMaterial );

            }

            material = pointsMaterial;

        } else if ( mesh.isLine ) {

            const cacheKey = 'LineBasicMaterial:' + material.uuid;

            let lineMaterial = this.cache.get( cacheKey );

            if ( ! lineMaterial ) {

                lineMaterial = new LineBasicMaterial();
                Material.prototype.copy.call( lineMaterial, material );
                lineMaterial.color.copy( material.color );
                lineMaterial.map = material.map;

                this.cache.add( cacheKey, lineMaterial );

            }

            material = lineMaterial;

        }

        // Clone the material if it will be modified
        if ( useDerivativeTangents || useVertexColors || useFlatShading ) {

            let cacheKey = 'ClonedMaterial:' + material.uuid + ':';

            if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
            if ( useVertexColors ) cacheKey += 'vertex-colors:';
            if ( useFlatShading ) cacheKey += 'flat-shading:';

            let cachedMaterial = this.cache.get( cacheKey );

            if ( ! cachedMaterial ) {

                cachedMaterial = material.clone();

                if ( useVertexColors ) cachedMaterial.vertexColors = true;
                if ( useFlatShading ) cachedMaterial.flatShading = true;

                if ( useDerivativeTangents ) {

                    // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
                    if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
                    if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;

                }

                this.cache.add( cacheKey, cachedMaterial );

                this.associations.set( cachedMaterial, this.associations.get( material ) );

            }

            material = cachedMaterial;

        }

        mesh.material = material;

    }

    getMaterialType( /* materialIndex */ ) {

        return MeshStandardMaterial;

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
     *
     * @private
     * @param {number} materialIndex
     * @return {Promise<Material>}
     */
    loadMaterial( materialIndex ) {

        const parser = this;
        const json = this.json;
        const extensions = this.extensions;
        const materialDef = json.materials[ materialIndex ];

        let materialType;
        const materialParams = {};
        const materialExtensions = materialDef.extensions || {};

        const pending = [];

        if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {

            const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
            materialType = kmuExtension.getMaterialType();
            pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );

        } else {

            // Specification:
            // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material

            const metallicRoughness = materialDef.pbrMetallicRoughness || {};

            materialParams.color = new Color( 1.0, 1.0, 1.0 );
            materialParams.opacity = 1.0;

            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

                const array = metallicRoughness.baseColorFactor;

                materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
                materialParams.opacity = array[ 3 ];

            }

            if ( metallicRoughness.baseColorTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );

            }

            materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
            materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;

            if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
                pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );

            }

            materialType = this._invokeOne( function ( ext ) {

                return ext.getMaterialType && ext.getMaterialType( materialIndex );

            } );

            pending.push( Promise.all( this._invokeAll( function ( ext ) {

                return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );

            } ) ) );

        }

        if ( materialDef.doubleSided === true ) {

            materialParams.side = DoubleSide;

        }

        const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;

        if ( alphaMode === ALPHA_MODES.BLEND ) {

            materialParams.transparent = true;

            // See: https://github.com/mrdoob/three.js/issues/17706
            materialParams.depthWrite = false;

        } else {

            materialParams.transparent = false;

            if ( alphaMode === ALPHA_MODES.MASK ) {

                materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;

            }

        }

        if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {

            pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );

            materialParams.normalScale = new Vector2( 1, 1 );

            if ( materialDef.normalTexture.scale !== undefined ) {

                const scale = materialDef.normalTexture.scale;

                materialParams.normalScale.set( scale, scale );

            }

        }

        if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {

            pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );

            if ( materialDef.occlusionTexture.strength !== undefined ) {

                materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;

            }

        }

        if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {

            const emissiveFactor = materialDef.emissiveFactor;
            materialParams.emissive = new Color().setRGB( emissiveFactor[ 0 ], emissiveFactor[ 1 ], emissiveFactor[ 2 ], LinearSRGBColorSpace );

        }

        if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {

            pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture, SRGBColorSpace ) );

        }

        return Promise.all( pending ).then( function () {

            const material = new materialType( materialParams );

            if ( materialDef.name ) material.name = materialDef.name;

            assignExtrasToUserData( material, materialDef );

            parser.associations.set( material, { materials: materialIndex } );

            if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );

            return material;

        } );

    }

    /**
     * When Object3D instances are targeted by animation, they need unique names.
     *
     * @private
     * @param {string} originalName
     * @return {string}
     */
    createUniqueName( originalName ) {

        const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );

        if ( sanitizedName in this.nodeNamesUsed ) {

            return sanitizedName + '_' + ( ++ this.nodeNamesUsed[ sanitizedName ] );

        } else {

            this.nodeNamesUsed[ sanitizedName ] = 0;

            return sanitizedName;

        }

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
     *
     * Creates BufferGeometries from primitives.
     *
     * @private
     * @param {Array<GLTF.Primitive>} primitives
     * @return {Promise<Array<BufferGeometry>>}
     */
    loadGeometries( primitives ) {

        const parser = this;
        const extensions = this.extensions;
        const cache = this.primitiveCache;

        function createDracoPrimitive( primitive ) {

            return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
                .decodePrimitive( primitive, parser )
                .then( function ( geometry ) {

                    return addPrimitiveAttributes( geometry, primitive, parser );

                } );

        }

        const pending = [];

        for ( let i = 0, il = primitives.length; i < il; i ++ ) {

            const primitive = primitives[ i ];
            const cacheKey = createPrimitiveKey( primitive );

            // See if we've already created this geometry
            const cached = cache[ cacheKey ];

            if ( cached ) {

                // Use the cached geometry if it exists
                pending.push( cached.promise );

            } else {

                let geometryPromise;

                if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {

                    // Use DRACO geometry if available
                    geometryPromise = createDracoPrimitive( primitive );

                } else {

                    // Otherwise create a new geometry
                    geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );

                }

                // Cache this geometry
                cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };

                pending.push( geometryPromise );

            }

        }

        return Promise.all( pending );

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
     *
     * @private
     * @param {number} meshIndex
     * @return {Promise<Group|Mesh|SkinnedMesh|Line|Points>}
     */
    loadMesh( meshIndex ) {

        const parser = this;
        const json = this.json;
        const extensions = this.extensions;

        const meshDef = json.meshes[ meshIndex ];
        const primitives = meshDef.primitives;

        const pending = [];

        for ( let i = 0, il = primitives.length; i < il; i ++ ) {

            const material = primitives[ i ].material === undefined
                ? createDefaultMaterial( this.cache )
                : this.getDependency( 'material', primitives[ i ].material );

            pending.push( material );

        }

        pending.push( parser.loadGeometries( primitives ) );

        return Promise.all( pending ).then( function ( results ) {

            const materials = results.slice( 0, results.length - 1 );
            const geometries = results[ results.length - 1 ];

            const meshes = [];

            for ( let i = 0, il = geometries.length; i < il; i ++ ) {

                const geometry = geometries[ i ];
                const primitive = primitives[ i ];

                // 1. create Mesh

                let mesh;

                const material = materials[ i ];

                if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
                        primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
                        primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
                        primitive.mode === undefined ) {

                    // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
                    mesh = meshDef.isSkinnedMesh === true
                        ? new SkinnedMesh( geometry, material )
                        : new Mesh( geometry, material );

                    if ( mesh.isSkinnedMesh === true ) {

                        // normalize skin weights to fix malformed assets (see #15319)
                        mesh.normalizeSkinWeights();

                    }

                    if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {

                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );

                    } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {

                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );

                    }

                } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {

                    mesh = new LineSegments( geometry, material );

                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {

                    mesh = new Line( geometry, material );

                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {

                    mesh = new LineLoop( geometry, material );

                } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

                    mesh = new Points( geometry, material );

                } else {

                    throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );

                }

                if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {

                    updateMorphTargets( mesh, meshDef );

                }

                mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );

                assignExtrasToUserData( mesh, meshDef );

                if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );

                parser.assignFinalMaterial( mesh );

                meshes.push( mesh );

            }

            for ( let i = 0, il = meshes.length; i < il; i ++ ) {

                parser.associations.set( meshes[ i ], {
                    meshes: meshIndex,
                    primitives: i
                } );

            }

            if ( meshes.length === 1 ) {

                if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, meshes[ 0 ], meshDef );

                return meshes[ 0 ];

            }

            const group = new Group();

            if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, group, meshDef );

            parser.associations.set( group, { meshes: meshIndex } );

            for ( let i = 0, il = meshes.length; i < il; i ++ ) {

                group.add( meshes[ i ] );

            }

            return group;

        } );

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
     *
     * @private
     * @param {number} cameraIndex
     * @return {Promise<THREE.Camera>}
     */
    loadCamera( cameraIndex ) {

        let camera;
        const cameraDef = this.json.cameras[ cameraIndex ];
        const params = cameraDef[ cameraDef.type ];

        if ( ! params ) {

            console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
            return;

        }

        if ( cameraDef.type === 'perspective' ) {

            camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );

        } else if ( cameraDef.type === 'orthographic' ) {

            camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );

        }

        if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );

        assignExtrasToUserData( camera, cameraDef );

        return Promise.resolve( camera );

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
     *
     * @private
     * @param {number} skinIndex
     * @return {Promise<Skeleton>}
     */
    loadSkin( skinIndex ) {

        const skinDef = this.json.skins[ skinIndex ];

        const pending = [];

        for ( let i = 0, il = skinDef.joints.length; i < il; i ++ ) {

            pending.push( this._loadNodeShallow( skinDef.joints[ i ] ) );

        }

        if ( skinDef.inverseBindMatrices !== undefined ) {

            pending.push( this.getDependency( 'accessor', skinDef.inverseBindMatrices ) );

        } else {

            pending.push( null );

        }

        return Promise.all( pending ).then( function ( results ) {

            const inverseBindMatrices = results.pop();
            const jointNodes = results;

            // Note that bones (joint nodes) may or may not be in the
            // scene graph at this time.

            const bones = [];
            const boneInverses = [];

            for ( let i = 0, il = jointNodes.length; i < il; i ++ ) {

                const jointNode = jointNodes[ i ];

                if ( jointNode ) {

                    bones.push( jointNode );

                    const mat = new Matrix4();

                    if ( inverseBindMatrices !== null ) {

                        mat.fromArray( inverseBindMatrices.array, i * 16 );

                    }

                    boneInverses.push( mat );

                } else {

                    console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinDef.joints[ i ] );

                }

            }

            return new Skeleton( bones, boneInverses );

        } );

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
     *
     * @private
     * @param {number} animationIndex
     * @return {Promise<AnimationClip>}
     */
    loadAnimation( animationIndex ) {

        const json = this.json;
        const parser = this;

        const animationDef = json.animations[ animationIndex ];
        const animationName = animationDef.name ? animationDef.name : 'animation_' + animationIndex;

        const pendingNodes = [];
        const pendingInputAccessors = [];
        const pendingOutputAccessors = [];
        const pendingSamplers = [];
        const pendingTargets = [];

        for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {

            const channel = animationDef.channels[ i ];
            const sampler = animationDef.samplers[ channel.sampler ];
            const target = channel.target;
            const name = target.node;
            const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
            const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;

            if ( target.node === undefined ) continue;

            pendingNodes.push( this.getDependency( 'node', name ) );
            pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
            pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
            pendingSamplers.push( sampler );
            pendingTargets.push( target );

        }

        return Promise.all( [

            Promise.all( pendingNodes ),
            Promise.all( pendingInputAccessors ),
            Promise.all( pendingOutputAccessors ),
            Promise.all( pendingSamplers ),
            Promise.all( pendingTargets )

        ] ).then( function ( dependencies ) {

            const nodes = dependencies[ 0 ];
            const inputAccessors = dependencies[ 1 ];
            const outputAccessors = dependencies[ 2 ];
            const samplers = dependencies[ 3 ];
            const targets = dependencies[ 4 ];

            const tracks = [];

            for ( let i = 0, il = nodes.length; i < il; i ++ ) {

                const node = nodes[ i ];
                const inputAccessor = inputAccessors[ i ];
                const outputAccessor = outputAccessors[ i ];
                const sampler = samplers[ i ];
                const target = targets[ i ];

                if ( node === undefined ) continue;

                if ( node.updateMatrix ) {

                    node.updateMatrix();

                }

                const createdTracks = parser._createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target );

                if ( createdTracks ) {

                    for ( let k = 0; k < createdTracks.length; k ++ ) {

                        tracks.push( createdTracks[ k ] );

                    }

                }

            }

            return new AnimationClip( animationName, undefined, tracks );

        } );

    }

    createNodeMesh( nodeIndex ) {

        const json = this.json;
        const parser = this;
        const nodeDef = json.nodes[ nodeIndex ];

        if ( nodeDef.mesh === undefined ) return null;

        return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {

            const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );

            // if weights are provided on the node, override weights on the mesh.
            if ( nodeDef.weights !== undefined ) {

                node.traverse( function ( o ) {

                    if ( ! o.isMesh ) return;

                    for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {

                        o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];

                    }

                } );

            }

            return node;

        } );

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
     *
     * @private
     * @param {number} nodeIndex
     * @return {Promise<Object3D>}
     */
    loadNode( nodeIndex ) {

        const json = this.json;
        const parser = this;

        const nodeDef = json.nodes[ nodeIndex ];

        const nodePending = parser._loadNodeShallow( nodeIndex );

        const childPending = [];
        const childrenDef = nodeDef.children || [];

        for ( let i = 0, il = childrenDef.length; i < il; i ++ ) {

            childPending.push( parser.getDependency( 'node', childrenDef[ i ] ) );

        }

        const skeletonPending = nodeDef.skin === undefined
            ? Promise.resolve( null )
            : parser.getDependency( 'skin', nodeDef.skin );

        return Promise.all( [
            nodePending,
            Promise.all( childPending ),
            skeletonPending
        ] ).then( function ( results ) {

            const node = results[ 0 ];
            const children = results[ 1 ];
            const skeleton = results[ 2 ];

            if ( skeleton !== null ) {

                // This full traverse should be fine because
                // child glTF nodes have not been added to this node yet.
                node.traverse( function ( mesh ) {

                    if ( ! mesh.isSkinnedMesh ) return;

                    mesh.bind( skeleton, _identityMatrix );

                } );

            }

            for ( let i = 0, il = children.length; i < il; i ++ ) {

                node.add( children[ i ] );

            }

            return node;

        } );

    }

    // ._loadNodeShallow() parses a single node.
    // skin and child nodes are created and added in .loadNode() (no '_' prefix).
    _loadNodeShallow( nodeIndex ) {

        const json = this.json;
        const extensions = this.extensions;
        const parser = this;

        // This method is called from .loadNode() and .loadSkin().
        // Cache a node to avoid duplication.

        if ( this.nodeCache[ nodeIndex ] !== undefined ) {

            return this.nodeCache[ nodeIndex ];

        }

        const nodeDef = json.nodes[ nodeIndex ];

        // reserve node's name before its dependencies, so the root has the intended name.
        const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';

        const pending = [];

        const meshPromise = parser._invokeOne( function ( ext ) {

            return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );

        } );

        if ( meshPromise ) {

            pending.push( meshPromise );

        }

        if ( nodeDef.camera !== undefined ) {

            pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {

                return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );

            } ) );

        }

        parser._invokeAll( function ( ext ) {

            return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );

        } ).forEach( function ( promise ) {

            pending.push( promise );

        } );

        this.nodeCache[ nodeIndex ] = Promise.all( pending ).then( function ( objects ) {

            let node;

            // .isBone isn't in glTF spec. See ._markDefs
            if ( nodeDef.isBone === true ) {

                node = new Bone();

            } else if ( objects.length > 1 ) {

                node = new Group();

            } else if ( objects.length === 1 ) {

                node = objects[ 0 ];

            } else {

                node = new Object3D();

            }

            if ( node !== objects[ 0 ] ) {

                for ( let i = 0, il = objects.length; i < il; i ++ ) {

                    node.add( objects[ i ] );

                }

            }

            if ( nodeDef.name ) {

                node.userData.name = nodeDef.name;
                node.name = nodeName;

            }

            assignExtrasToUserData( node, nodeDef );

            if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );

            if ( nodeDef.matrix !== undefined ) {

                const matrix = new Matrix4();
                matrix.fromArray( nodeDef.matrix );
                node.applyMatrix4( matrix );

            } else {

                if ( nodeDef.translation !== undefined ) {

                    node.position.fromArray( nodeDef.translation );

                }

                if ( nodeDef.rotation !== undefined ) {

                    node.quaternion.fromArray( nodeDef.rotation );

                }

                if ( nodeDef.scale !== undefined ) {

                    node.scale.fromArray( nodeDef.scale );

                }

            }

            if ( ! parser.associations.has( node ) ) {

                parser.associations.set( node, {} );

            } else if ( nodeDef.mesh !== undefined && parser.meshCache.refs[ nodeDef.mesh ] > 1 ) {

                const mapping = parser.associations.get( node );
                parser.associations.set( node, { ...mapping } );

            }

            parser.associations.get( node ).nodes = nodeIndex;

            return node;

        } );

        return this.nodeCache[ nodeIndex ];

    }

    /**
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
     *
     * @private
     * @param {number} sceneIndex
     * @return {Promise<Group>}
     */
    loadScene( sceneIndex ) {

        const extensions = this.extensions;
        const sceneDef = this.json.scenes[ sceneIndex ];
        const parser = this;

        // Loader returns Group, not Scene.
        // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
        const scene = new Group();
        if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );

        assignExtrasToUserData( scene, sceneDef );

        if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );

        const nodeIds = sceneDef.nodes || [];

        const pending = [];

        for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {

            pending.push( parser.getDependency( 'node', nodeIds[ i ] ) );

        }

        return Promise.all( pending ).then( function ( nodes ) {

            for ( let i = 0, il = nodes.length; i < il; i ++ ) {

                scene.add( nodes[ i ] );

            }

            // Removes dangling associations, associations that reference a node that
            // didn't make it into the scene.
            const reduceAssociations = ( node ) => {

                const reducedAssociations = new Map();

                for ( const [ key, value ] of parser.associations ) {

                    if ( key instanceof Material || key instanceof Texture ) {

                        reducedAssociations.set( key, value );

                    }

                }

                node.traverse( ( node ) => {

                    const mappings = parser.associations.get( node );

                    if ( mappings != null ) {

                        reducedAssociations.set( node, mappings );

                    }

                } );

                return reducedAssociations;

            };

            parser.associations = reduceAssociations( scene );

            return scene;

        } );

    }

    _createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target ) {

        const tracks = [];

        const targetName = node.name ? node.name : node.uuid;
        const targetNames = [];

        if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {

            node.traverse( function ( object ) {

                if ( object.morphTargetInfluences ) {

                    targetNames.push( object.name ? object.name : object.uuid );

                }

            } );

        } else {

            targetNames.push( targetName );

        }

        let TypedKeyframeTrack;

        switch ( PATH_PROPERTIES[ target.path ] ) {

            case PATH_PROPERTIES.weights:

                TypedKeyframeTrack = NumberKeyframeTrack;
                break;

            case PATH_PROPERTIES.rotation:

                TypedKeyframeTrack = QuaternionKeyframeTrack;
                break;

            case PATH_PROPERTIES.translation:
            case PATH_PROPERTIES.scale:

                TypedKeyframeTrack = VectorKeyframeTrack;
                break;

            default:

                switch ( outputAccessor.itemSize ) {

                    case 1:
                        TypedKeyframeTrack = NumberKeyframeTrack;
                        break;
                    case 2:
                    case 3:
                    default:
                        TypedKeyframeTrack = VectorKeyframeTrack;
                        break;

                }

                break;

        }

        const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;


        const outputArray = this._getArrayFromAccessor( outputAccessor );

        for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {

            const track = new TypedKeyframeTrack(
                targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
                inputAccessor.array,
                outputArray,
                interpolation
            );

            // Override interpolation with custom factory method.
            if ( sampler.interpolation === 'CUBICSPLINE' ) {

                this._createCubicSplineTrackInterpolant( track );

            }

            tracks.push( track );

        }

        return tracks;

    }

    _getArrayFromAccessor( accessor ) {

        let outputArray = accessor.array;

        if ( accessor.normalized ) {

            const scale = getNormalizedComponentScale( outputArray.constructor );
            const scaled = new Float32Array( outputArray.length );

            for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {

                scaled[ j ] = outputArray[ j ] * scale;

            }

            outputArray = scaled;

        }

        return outputArray;

    }

    _createCubicSplineTrackInterpolant( track ) {

        track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {

            // A CUBICSPLINE keyframe in glTF has three output values for each input value,
            // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
            // must be divided by three to get the interpolant's sampleSize argument.

            const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;

            return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );

        };

        // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
        track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;

    }

}

Methods

setExtensions(extensions: any): void
Code
setExtensions( extensions ) {

        this.extensions = extensions;

    }
setPlugins(plugins: any): void
Code
setPlugins( plugins ) {

        this.plugins = plugins;

    }
parse(onLoad: any, onError: any): void
Code
parse( onLoad, onError ) {

        const parser = this;
        const json = this.json;
        const extensions = this.extensions;

        // Clear the loader cache
        this.cache.removeAll();
        this.nodeCache = {};

        // Mark the special nodes/meshes in json for efficient parse
        this._invokeAll( function ( ext ) {

            return ext._markDefs && ext._markDefs();

        } );

        Promise.all( this._invokeAll( function ( ext ) {

            return ext.beforeRoot && ext.beforeRoot();

        } ) ).then( function () {

            return Promise.all( [

                parser.getDependencies( 'scene' ),
                parser.getDependencies( 'animation' ),
                parser.getDependencies( 'camera' ),

            ] );

        } ).then( function ( dependencies ) {

            const result = {
                scene: dependencies[ 0 ][ json.scene || 0 ],
                scenes: dependencies[ 0 ],
                animations: dependencies[ 1 ],
                cameras: dependencies[ 2 ],
                asset: json.asset,
                parser: parser,
                userData: {}
            };

            addUnknownExtensionsToUserData( extensions, result, json );

            assignExtrasToUserData( result, json );

            return Promise.all( parser._invokeAll( function ( ext ) {

                return ext.afterRoot && ext.afterRoot( result );

            } ) ).then( function () {

                for ( const scene of result.scenes ) {

                    scene.updateMatrixWorld();

                }

                onLoad( result );

            } );

        } ).catch( onError );

    }
_markDefs(): void
Code
_markDefs() {

        const nodeDefs = this.json.nodes || [];
        const skinDefs = this.json.skins || [];
        const meshDefs = this.json.meshes || [];

        // Nothing in the node definition indicates whether it is a Bone or an
        // Object3D. Use the skins' joint references to mark bones.
        for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {

            const joints = skinDefs[ skinIndex ].joints;

            for ( let i = 0, il = joints.length; i < il; i ++ ) {

                nodeDefs[ joints[ i ] ].isBone = true;

            }

        }

        // Iterate over all nodes, marking references to shared resources,
        // as well as skeleton joints.
        for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {

            const nodeDef = nodeDefs[ nodeIndex ];

            if ( nodeDef.mesh !== undefined ) {

                this._addNodeRef( this.meshCache, nodeDef.mesh );

                // Nothing in the mesh definition indicates whether it is
                // a SkinnedMesh or Mesh. Use the node's mesh reference
                // to mark SkinnedMesh if node has skin.
                if ( nodeDef.skin !== undefined ) {

                    meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;

                }

            }

            if ( nodeDef.camera !== undefined ) {

                this._addNodeRef( this.cameraCache, nodeDef.camera );

            }

        }

    }
_addNodeRef(cache: any, index: Object3D): void
Code
_addNodeRef( cache, index ) {

        if ( index === undefined ) return;

        if ( cache.refs[ index ] === undefined ) {

            cache.refs[ index ] = cache.uses[ index ] = 0;

        }

        cache.refs[ index ] ++;

    }
_getNodeRef(cache: any, index: number, object: any): any
Code
_getNodeRef( cache, index, object ) {

        if ( cache.refs[ index ] <= 1 ) return object;

        const ref = object.clone();

        // Propagates mappings to the cloned object, prevents mappings on the
        // original object from being lost.
        const updateMappings = ( original, clone ) => {

            const mappings = this.associations.get( original );
            if ( mappings != null ) {

                this.associations.set( clone, mappings );

            }

            for ( const [ i, child ] of original.children.entries() ) {

                updateMappings( child, clone.children[ i ] );

            }

        };

        updateMappings( object, ref );

        ref.name += '_instance_' + ( cache.uses[ index ] ++ );

        return ref;

    }
_invokeOne(func: any): any
Code
_invokeOne( func ) {

        const extensions = Object.values( this.plugins );
        extensions.push( this );

        for ( let i = 0; i < extensions.length; i ++ ) {

            const result = func( extensions[ i ] );

            if ( result ) return result;

        }

        return null;

    }
_invokeAll(func: any): any[]
Code
_invokeAll( func ) {

        const extensions = Object.values( this.plugins );
        extensions.unshift( this );

        const pending = [];

        for ( let i = 0; i < extensions.length; i ++ ) {

            const result = func( extensions[ i ] );

            if ( result ) pending.push( result );

        }

        return pending;

    }
getDependency(type: string, index: number): Promise<any>
Code
getDependency( type, index ) {

        const cacheKey = type + ':' + index;
        let dependency = this.cache.get( cacheKey );

        if ( ! dependency ) {

            switch ( type ) {

                case 'scene':
                    dependency = this.loadScene( index );
                    break;

                case 'node':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadNode && ext.loadNode( index );

                    } );
                    break;

                case 'mesh':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadMesh && ext.loadMesh( index );

                    } );
                    break;

                case 'accessor':
                    dependency = this.loadAccessor( index );
                    break;

                case 'bufferView':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadBufferView && ext.loadBufferView( index );

                    } );
                    break;

                case 'buffer':
                    dependency = this.loadBuffer( index );
                    break;

                case 'material':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadMaterial && ext.loadMaterial( index );

                    } );
                    break;

                case 'texture':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadTexture && ext.loadTexture( index );

                    } );
                    break;

                case 'skin':
                    dependency = this.loadSkin( index );
                    break;

                case 'animation':
                    dependency = this._invokeOne( function ( ext ) {

                        return ext.loadAnimation && ext.loadAnimation( index );

                    } );
                    break;

                case 'camera':
                    dependency = this.loadCamera( index );
                    break;

                default:
                    dependency = this._invokeOne( function ( ext ) {

                        return ext != this && ext.getDependency && ext.getDependency( type, index );

                    } );

                    if ( ! dependency ) {

                        throw new Error( 'Unknown type: ' + type );

                    }

                    break;

            }

            this.cache.add( cacheKey, dependency );

        }

        return dependency;

    }
getDependencies(type: string): Promise<any[]>
Code
getDependencies( type ) {

        let dependencies = this.cache.get( type );

        if ( ! dependencies ) {

            const parser = this;
            const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];

            dependencies = Promise.all( defs.map( function ( def, index ) {

                return parser.getDependency( type, index );

            } ) );

            this.cache.add( type, dependencies );

        }

        return dependencies;

    }
loadBuffer(bufferIndex: number): Promise<ArrayBuffer>
Code
loadBuffer( bufferIndex ) {

        const bufferDef = this.json.buffers[ bufferIndex ];
        const loader = this.fileLoader;

        if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {

            throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );

        }

        // If present, GLB container is required to be the first buffer.
        if ( bufferDef.uri === undefined && bufferIndex === 0 ) {

            return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );

        }

        const options = this.options;

        return new Promise( function ( resolve, reject ) {

            loader.load( LoaderUtils.resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {

                reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );

            } );

        } );

    }
loadBufferView(bufferViewIndex: number): Promise<ArrayBuffer>
Code
loadBufferView( bufferViewIndex ) {

        const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];

        return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {

            const byteLength = bufferViewDef.byteLength || 0;
            const byteOffset = bufferViewDef.byteOffset || 0;
            return buffer.slice( byteOffset, byteOffset + byteLength );

        } );

    }
loadAccessor(accessorIndex: number): Promise<any>
Code
loadAccessor( accessorIndex ) {

        const parser = this;
        const json = this.json;

        const accessorDef = this.json.accessors[ accessorIndex ];

        if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {

            const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
            const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
            const normalized = accessorDef.normalized === true;

            const array = new TypedArray( accessorDef.count * itemSize );
            return Promise.resolve( new BufferAttribute( array, itemSize, normalized ) );

        }

        const pendingBufferViews = [];

        if ( accessorDef.bufferView !== undefined ) {

            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );

        } else {

            pendingBufferViews.push( null );

        }

        if ( accessorDef.sparse !== undefined ) {

            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
            pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );

        }

        return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {

            const bufferView = bufferViews[ 0 ];

            const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
            const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

            // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
            const elementBytes = TypedArray.BYTES_PER_ELEMENT;
            const itemBytes = elementBytes * itemSize;
            const byteOffset = accessorDef.byteOffset || 0;
            const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
            const normalized = accessorDef.normalized === true;
            let array, bufferAttribute;

            // The buffer is not interleaved if the stride is the item size in bytes.
            if ( byteStride && byteStride !== itemBytes ) {

                // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
                // This makes sure that IBA.count reflects accessor.count properly
                const ibSlice = Math.floor( byteOffset / byteStride );
                const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
                let ib = parser.cache.get( ibCacheKey );

                if ( ! ib ) {

                    array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );

                    // Integer parameters to IB/IBA are in array elements, not bytes.
                    ib = new InterleavedBuffer( array, byteStride / elementBytes );

                    parser.cache.add( ibCacheKey, ib );

                }

                bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );

            } else {

                if ( bufferView === null ) {

                    array = new TypedArray( accessorDef.count * itemSize );

                } else {

                    array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );

                }

                bufferAttribute = new BufferAttribute( array, itemSize, normalized );

            }

            // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
            if ( accessorDef.sparse !== undefined ) {

                const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
                const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];

                const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
                const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;

                const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
                const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );

                if ( bufferView !== null ) {

                    // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
                    bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );

                }

                // Ignore normalized since we copy from sparse
                bufferAttribute.normalized = false;

                for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {

                    const index = sparseIndices[ i ];

                    bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
                    if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
                    if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
                    if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
                    if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );

                }

                bufferAttribute.normalized = normalized;

            }

            return bufferAttribute;

        } );

    }
loadTexture(textureIndex: number): Promise<any>
Code
loadTexture( textureIndex ) {

        const json = this.json;
        const options = this.options;
        const textureDef = json.textures[ textureIndex ];
        const sourceIndex = textureDef.source;
        const sourceDef = json.images[ sourceIndex ];

        let loader = this.textureLoader;

        if ( sourceDef.uri ) {

            const handler = options.manager.getHandler( sourceDef.uri );
            if ( handler !== null ) loader = handler;

        }

        return this.loadTextureImage( textureIndex, sourceIndex, loader );

    }
loadTextureImage(textureIndex: any, sourceIndex: any, loader: any): any
Code
loadTextureImage( textureIndex, sourceIndex, loader ) {

        const parser = this;
        const json = this.json;

        const textureDef = json.textures[ textureIndex ];
        const sourceDef = json.images[ sourceIndex ];

        const cacheKey = ( sourceDef.uri || sourceDef.bufferView ) + ':' + textureDef.sampler;

        if ( this.textureCache[ cacheKey ] ) {

            // See https://github.com/mrdoob/three.js/issues/21559.
            return this.textureCache[ cacheKey ];

        }

        const promise = this.loadImageSource( sourceIndex, loader ).then( function ( texture ) {

            texture.flipY = false;

            texture.name = textureDef.name || sourceDef.name || '';

            if ( texture.name === '' && typeof sourceDef.uri === 'string' && sourceDef.uri.startsWith( 'data:image/' ) === false ) {

                texture.name = sourceDef.uri;

            }

            const samplers = json.samplers || {};
            const sampler = samplers[ textureDef.sampler ] || {};

            texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
            texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
            texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
            texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
            texture.generateMipmaps = ! texture.isCompressedTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;

            parser.associations.set( texture, { textures: textureIndex } );

            return texture;

        } ).catch( function () {

            return null;

        } );

        this.textureCache[ cacheKey ] = promise;

        return promise;

    }
loadImageSource(sourceIndex: any, loader: any): any
Code
loadImageSource( sourceIndex, loader ) {

        const parser = this;
        const json = this.json;
        const options = this.options;

        if ( this.sourceCache[ sourceIndex ] !== undefined ) {

            return this.sourceCache[ sourceIndex ].then( ( texture ) => texture.clone() );

        }

        const sourceDef = json.images[ sourceIndex ];

        const URL = self.URL || self.webkitURL;

        let sourceURI = sourceDef.uri || '';
        let isObjectURL = false;

        if ( sourceDef.bufferView !== undefined ) {

            // Load binary image data from bufferView, if provided.

            sourceURI = parser.getDependency( 'bufferView', sourceDef.bufferView ).then( function ( bufferView ) {

                isObjectURL = true;
                const blob = new Blob( [ bufferView ], { type: sourceDef.mimeType } );
                sourceURI = URL.createObjectURL( blob );
                return sourceURI;

            } );

        } else if ( sourceDef.uri === undefined ) {

            throw new Error( 'THREE.GLTFLoader: Image ' + sourceIndex + ' is missing URI and bufferView' );

        }

        const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {

            return new Promise( function ( resolve, reject ) {

                let onLoad = resolve;

                if ( loader.isImageBitmapLoader === true ) {

                    onLoad = function ( imageBitmap ) {

                        const texture = new Texture( imageBitmap );
                        texture.needsUpdate = true;

                        resolve( texture );

                    };

                }

                loader.load( LoaderUtils.resolveURL( sourceURI, options.path ), onLoad, undefined, reject );

            } );

        } ).then( function ( texture ) {

            // Clean up resources and configure Texture.

            if ( isObjectURL === true ) {

                URL.revokeObjectURL( sourceURI );

            }

            assignExtrasToUserData( texture, sourceDef );

            texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType( sourceDef.uri );

            return texture;

        } ).catch( function ( error ) {

            console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
            throw error;

        } );

        this.sourceCache[ sourceIndex ] = promise;
        return promise;

    }
assignTexture(materialParams: any, mapName: string, mapDef: any, colorSpace: string): Promise<Texture>
Code
assignTexture( materialParams, mapName, mapDef, colorSpace ) {

        const parser = this;

        return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {

            if ( ! texture ) return null;

            if ( mapDef.texCoord !== undefined && mapDef.texCoord > 0 ) {

                texture = texture.clone();
                texture.channel = mapDef.texCoord;

            }

            if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {

                const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;

                if ( transform ) {

                    const gltfReference = parser.associations.get( texture );
                    texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
                    parser.associations.set( texture, gltfReference );

                }

            }

            if ( colorSpace !== undefined ) {

                texture.colorSpace = colorSpace;

            }

            materialParams[ mapName ] = texture;

            return texture;

        } );

    }
assignFinalMaterial(mesh: Object3D): void
Code
assignFinalMaterial( mesh ) {

        const geometry = mesh.geometry;
        let material = mesh.material;

        const useDerivativeTangents = geometry.attributes.tangent === undefined;
        const useVertexColors = geometry.attributes.color !== undefined;
        const useFlatShading = geometry.attributes.normal === undefined;

        if ( mesh.isPoints ) {

            const cacheKey = 'PointsMaterial:' + material.uuid;

            let pointsMaterial = this.cache.get( cacheKey );

            if ( ! pointsMaterial ) {

                pointsMaterial = new PointsMaterial();
                Material.prototype.copy.call( pointsMaterial, material );
                pointsMaterial.color.copy( material.color );
                pointsMaterial.map = material.map;
                pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px

                this.cache.add( cacheKey, pointsMaterial );

            }

            material = pointsMaterial;

        } else if ( mesh.isLine ) {

            const cacheKey = 'LineBasicMaterial:' + material.uuid;

            let lineMaterial = this.cache.get( cacheKey );

            if ( ! lineMaterial ) {

                lineMaterial = new LineBasicMaterial();
                Material.prototype.copy.call( lineMaterial, material );
                lineMaterial.color.copy( material.color );
                lineMaterial.map = material.map;

                this.cache.add( cacheKey, lineMaterial );

            }

            material = lineMaterial;

        }

        // Clone the material if it will be modified
        if ( useDerivativeTangents || useVertexColors || useFlatShading ) {

            let cacheKey = 'ClonedMaterial:' + material.uuid + ':';

            if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
            if ( useVertexColors ) cacheKey += 'vertex-colors:';
            if ( useFlatShading ) cacheKey += 'flat-shading:';

            let cachedMaterial = this.cache.get( cacheKey );

            if ( ! cachedMaterial ) {

                cachedMaterial = material.clone();

                if ( useVertexColors ) cachedMaterial.vertexColors = true;
                if ( useFlatShading ) cachedMaterial.flatShading = true;

                if ( useDerivativeTangents ) {

                    // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
                    if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
                    if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;

                }

                this.cache.add( cacheKey, cachedMaterial );

                this.associations.set( cachedMaterial, this.associations.get( material ) );

            }

            material = cachedMaterial;

        }

        mesh.material = material;

    }
getMaterialType(): any
Code
getMaterialType( /* materialIndex */ ) {

        return MeshStandardMaterial;

    }
loadMaterial(materialIndex: number): Promise<Material>
Code
loadMaterial( materialIndex ) {

        const parser = this;
        const json = this.json;
        const extensions = this.extensions;
        const materialDef = json.materials[ materialIndex ];

        let materialType;
        const materialParams = {};
        const materialExtensions = materialDef.extensions || {};

        const pending = [];

        if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {

            const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
            materialType = kmuExtension.getMaterialType();
            pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );

        } else {

            // Specification:
            // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material

            const metallicRoughness = materialDef.pbrMetallicRoughness || {};

            materialParams.color = new Color( 1.0, 1.0, 1.0 );
            materialParams.opacity = 1.0;

            if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

                const array = metallicRoughness.baseColorFactor;

                materialParams.color.setRGB( array[ 0 ], array[ 1 ], array[ 2 ], LinearSRGBColorSpace );
                materialParams.opacity = array[ 3 ];

            }

            if ( metallicRoughness.baseColorTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture, SRGBColorSpace ) );

            }

            materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
            materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;

            if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {

                pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
                pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );

            }

            materialType = this._invokeOne( function ( ext ) {

                return ext.getMaterialType && ext.getMaterialType( materialIndex );

            } );

            pending.push( Promise.all( this._invokeAll( function ( ext ) {

                return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );

            } ) ) );

        }

        if ( materialDef.doubleSided === true ) {

            materialParams.side = DoubleSide;

        }

        const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;

        if ( alphaMode === ALPHA_MODES.BLEND ) {

            materialParams.transparent = true;

            // See: https://github.com/mrdoob/three.js/issues/17706
            materialParams.depthWrite = false;

        } else {

            materialParams.transparent = false;

            if ( alphaMode === ALPHA_MODES.MASK ) {

                materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;

            }

        }

        if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {

            pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );

            materialParams.normalScale = new Vector2( 1, 1 );

            if ( materialDef.normalTexture.scale !== undefined ) {

                const scale = materialDef.normalTexture.scale;

                materialParams.normalScale.set( scale, scale );

            }

        }

        if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {

            pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );

            if ( materialDef.occlusionTexture.strength !== undefined ) {

                materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;

            }

        }

        if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {

            const emissiveFactor = materialDef.emissiveFactor;
            materialParams.emissive = new Color().setRGB( emissiveFactor[ 0 ], emissiveFactor[ 1 ], emissiveFactor[ 2 ], LinearSRGBColorSpace );

        }

        if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {

            pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture, SRGBColorSpace ) );

        }

        return Promise.all( pending ).then( function () {

            const material = new materialType( materialParams );

            if ( materialDef.name ) material.name = materialDef.name;

            assignExtrasToUserData( material, materialDef );

            parser.associations.set( material, { materials: materialIndex } );

            if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );

            return material;

        } );

    }
createUniqueName(originalName: string): string
Code
createUniqueName( originalName ) {

        const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );

        if ( sanitizedName in this.nodeNamesUsed ) {

            return sanitizedName + '_' + ( ++ this.nodeNamesUsed[ sanitizedName ] );

        } else {

            this.nodeNamesUsed[ sanitizedName ] = 0;

            return sanitizedName;

        }

    }
loadGeometries(primitives: GLTF.Primitive[]): Promise<BufferGeometry[]>
Code
loadGeometries( primitives ) {

        const parser = this;
        const extensions = this.extensions;
        const cache = this.primitiveCache;

        function createDracoPrimitive( primitive ) {

            return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
                .decodePrimitive( primitive, parser )
                .then( function ( geometry ) {

                    return addPrimitiveAttributes( geometry, primitive, parser );

                } );

        }

        const pending = [];

        for ( let i = 0, il = primitives.length; i < il; i ++ ) {

            const primitive = primitives[ i ];
            const cacheKey = createPrimitiveKey( primitive );

            // See if we've already created this geometry
            const cached = cache[ cacheKey ];

            if ( cached ) {

                // Use the cached geometry if it exists
                pending.push( cached.promise );

            } else {

                let geometryPromise;

                if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {

                    // Use DRACO geometry if available
                    geometryPromise = createDracoPrimitive( primitive );

                } else {

                    // Otherwise create a new geometry
                    geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );

                }

                // Cache this geometry
                cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };

                pending.push( geometryPromise );

            }

        }

        return Promise.all( pending );

    }
loadMesh(meshIndex: number): Promise<any>
Code
loadMesh( meshIndex ) {

        const parser = this;
        const json = this.json;
        const extensions = this.extensions;

        const meshDef = json.meshes[ meshIndex ];
        const primitives = meshDef.primitives;

        const pending = [];

        for ( let i = 0, il = primitives.length; i < il; i ++ ) {

            const material = primitives[ i ].material === undefined
                ? createDefaultMaterial( this.cache )
                : this.getDependency( 'material', primitives[ i ].material );

            pending.push( material );

        }

        pending.push( parser.loadGeometries( primitives ) );

        return Promise.all( pending ).then( function ( results ) {

            const materials = results.slice( 0, results.length - 1 );
            const geometries = results[ results.length - 1 ];

            const meshes = [];

            for ( let i = 0, il = geometries.length; i < il; i ++ ) {

                const geometry = geometries[ i ];
                const primitive = primitives[ i ];

                // 1. create Mesh

                let mesh;

                const material = materials[ i ];

                if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
                        primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
                        primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
                        primitive.mode === undefined ) {

                    // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
                    mesh = meshDef.isSkinnedMesh === true
                        ? new SkinnedMesh( geometry, material )
                        : new Mesh( geometry, material );

                    if ( mesh.isSkinnedMesh === true ) {

                        // normalize skin weights to fix malformed assets (see #15319)
                        mesh.normalizeSkinWeights();

                    }

                    if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {

                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );

                    } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {

                        mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );

                    }

                } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {

                    mesh = new LineSegments( geometry, material );

                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {

                    mesh = new Line( geometry, material );

                } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {

                    mesh = new LineLoop( geometry, material );

                } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

                    mesh = new Points( geometry, material );

                } else {

                    throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );

                }

                if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {

                    updateMorphTargets( mesh, meshDef );

                }

                mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );

                assignExtrasToUserData( mesh, meshDef );

                if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );

                parser.assignFinalMaterial( mesh );

                meshes.push( mesh );

            }

            for ( let i = 0, il = meshes.length; i < il; i ++ ) {

                parser.associations.set( meshes[ i ], {
                    meshes: meshIndex,
                    primitives: i
                } );

            }

            if ( meshes.length === 1 ) {

                if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, meshes[ 0 ], meshDef );

                return meshes[ 0 ];

            }

            const group = new Group();

            if ( meshDef.extensions ) addUnknownExtensionsToUserData( extensions, group, meshDef );

            parser.associations.set( group, { meshes: meshIndex } );

            for ( let i = 0, il = meshes.length; i < il; i ++ ) {

                group.add( meshes[ i ] );

            }

            return group;

        } );

    }
loadCamera(cameraIndex: number): Promise<THREE.Camera>
Code
loadCamera( cameraIndex ) {

        let camera;
        const cameraDef = this.json.cameras[ cameraIndex ];
        const params = cameraDef[ cameraDef.type ];

        if ( ! params ) {

            console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
            return;

        }

        if ( cameraDef.type === 'perspective' ) {

            camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );

        } else if ( cameraDef.type === 'orthographic' ) {

            camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );

        }

        if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );

        assignExtrasToUserData( camera, cameraDef );

        return Promise.resolve( camera );

    }
loadSkin(skinIndex: number): Promise<Skeleton>
Code
loadSkin( skinIndex ) {

        const skinDef = this.json.skins[ skinIndex ];

        const pending = [];

        for ( let i = 0, il = skinDef.joints.length; i < il; i ++ ) {

            pending.push( this._loadNodeShallow( skinDef.joints[ i ] ) );

        }

        if ( skinDef.inverseBindMatrices !== undefined ) {

            pending.push( this.getDependency( 'accessor', skinDef.inverseBindMatrices ) );

        } else {

            pending.push( null );

        }

        return Promise.all( pending ).then( function ( results ) {

            const inverseBindMatrices = results.pop();
            const jointNodes = results;

            // Note that bones (joint nodes) may or may not be in the
            // scene graph at this time.

            const bones = [];
            const boneInverses = [];

            for ( let i = 0, il = jointNodes.length; i < il; i ++ ) {

                const jointNode = jointNodes[ i ];

                if ( jointNode ) {

                    bones.push( jointNode );

                    const mat = new Matrix4();

                    if ( inverseBindMatrices !== null ) {

                        mat.fromArray( inverseBindMatrices.array, i * 16 );

                    }

                    boneInverses.push( mat );

                } else {

                    console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinDef.joints[ i ] );

                }

            }

            return new Skeleton( bones, boneInverses );

        } );

    }
loadAnimation(animationIndex: number): Promise<AnimationClip>
Code
loadAnimation( animationIndex ) {

        const json = this.json;
        const parser = this;

        const animationDef = json.animations[ animationIndex ];
        const animationName = animationDef.name ? animationDef.name : 'animation_' + animationIndex;

        const pendingNodes = [];
        const pendingInputAccessors = [];
        const pendingOutputAccessors = [];
        const pendingSamplers = [];
        const pendingTargets = [];

        for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {

            const channel = animationDef.channels[ i ];
            const sampler = animationDef.samplers[ channel.sampler ];
            const target = channel.target;
            const name = target.node;
            const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
            const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;

            if ( target.node === undefined ) continue;

            pendingNodes.push( this.getDependency( 'node', name ) );
            pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
            pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
            pendingSamplers.push( sampler );
            pendingTargets.push( target );

        }

        return Promise.all( [

            Promise.all( pendingNodes ),
            Promise.all( pendingInputAccessors ),
            Promise.all( pendingOutputAccessors ),
            Promise.all( pendingSamplers ),
            Promise.all( pendingTargets )

        ] ).then( function ( dependencies ) {

            const nodes = dependencies[ 0 ];
            const inputAccessors = dependencies[ 1 ];
            const outputAccessors = dependencies[ 2 ];
            const samplers = dependencies[ 3 ];
            const targets = dependencies[ 4 ];

            const tracks = [];

            for ( let i = 0, il = nodes.length; i < il; i ++ ) {

                const node = nodes[ i ];
                const inputAccessor = inputAccessors[ i ];
                const outputAccessor = outputAccessors[ i ];
                const sampler = samplers[ i ];
                const target = targets[ i ];

                if ( node === undefined ) continue;

                if ( node.updateMatrix ) {

                    node.updateMatrix();

                }

                const createdTracks = parser._createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target );

                if ( createdTracks ) {

                    for ( let k = 0; k < createdTracks.length; k ++ ) {

                        tracks.push( createdTracks[ k ] );

                    }

                }

            }

            return new AnimationClip( animationName, undefined, tracks );

        } );

    }
createNodeMesh(nodeIndex: any): Promise<any>
Code
createNodeMesh( nodeIndex ) {

        const json = this.json;
        const parser = this;
        const nodeDef = json.nodes[ nodeIndex ];

        if ( nodeDef.mesh === undefined ) return null;

        return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {

            const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );

            // if weights are provided on the node, override weights on the mesh.
            if ( nodeDef.weights !== undefined ) {

                node.traverse( function ( o ) {

                    if ( ! o.isMesh ) return;

                    for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {

                        o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];

                    }

                } );

            }

            return node;

        } );

    }
loadNode(nodeIndex: number): Promise<Object3D>
Code
loadNode( nodeIndex ) {

        const json = this.json;
        const parser = this;

        const nodeDef = json.nodes[ nodeIndex ];

        const nodePending = parser._loadNodeShallow( nodeIndex );

        const childPending = [];
        const childrenDef = nodeDef.children || [];

        for ( let i = 0, il = childrenDef.length; i < il; i ++ ) {

            childPending.push( parser.getDependency( 'node', childrenDef[ i ] ) );

        }

        const skeletonPending = nodeDef.skin === undefined
            ? Promise.resolve( null )
            : parser.getDependency( 'skin', nodeDef.skin );

        return Promise.all( [
            nodePending,
            Promise.all( childPending ),
            skeletonPending
        ] ).then( function ( results ) {

            const node = results[ 0 ];
            const children = results[ 1 ];
            const skeleton = results[ 2 ];

            if ( skeleton !== null ) {

                // This full traverse should be fine because
                // child glTF nodes have not been added to this node yet.
                node.traverse( function ( mesh ) {

                    if ( ! mesh.isSkinnedMesh ) return;

                    mesh.bind( skeleton, _identityMatrix );

                } );

            }

            for ( let i = 0, il = children.length; i < il; i ++ ) {

                node.add( children[ i ] );

            }

            return node;

        } );

    }
_loadNodeShallow(nodeIndex: any): any
Code
_loadNodeShallow( nodeIndex ) {

        const json = this.json;
        const extensions = this.extensions;
        const parser = this;

        // This method is called from .loadNode() and .loadSkin().
        // Cache a node to avoid duplication.

        if ( this.nodeCache[ nodeIndex ] !== undefined ) {

            return this.nodeCache[ nodeIndex ];

        }

        const nodeDef = json.nodes[ nodeIndex ];

        // reserve node's name before its dependencies, so the root has the intended name.
        const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';

        const pending = [];

        const meshPromise = parser._invokeOne( function ( ext ) {

            return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );

        } );

        if ( meshPromise ) {

            pending.push( meshPromise );

        }

        if ( nodeDef.camera !== undefined ) {

            pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {

                return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );

            } ) );

        }

        parser._invokeAll( function ( ext ) {

            return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );

        } ).forEach( function ( promise ) {

            pending.push( promise );

        } );

        this.nodeCache[ nodeIndex ] = Promise.all( pending ).then( function ( objects ) {

            let node;

            // .isBone isn't in glTF spec. See ._markDefs
            if ( nodeDef.isBone === true ) {

                node = new Bone();

            } else if ( objects.length > 1 ) {

                node = new Group();

            } else if ( objects.length === 1 ) {

                node = objects[ 0 ];

            } else {

                node = new Object3D();

            }

            if ( node !== objects[ 0 ] ) {

                for ( let i = 0, il = objects.length; i < il; i ++ ) {

                    node.add( objects[ i ] );

                }

            }

            if ( nodeDef.name ) {

                node.userData.name = nodeDef.name;
                node.name = nodeName;

            }

            assignExtrasToUserData( node, nodeDef );

            if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );

            if ( nodeDef.matrix !== undefined ) {

                const matrix = new Matrix4();
                matrix.fromArray( nodeDef.matrix );
                node.applyMatrix4( matrix );

            } else {

                if ( nodeDef.translation !== undefined ) {

                    node.position.fromArray( nodeDef.translation );

                }

                if ( nodeDef.rotation !== undefined ) {

                    node.quaternion.fromArray( nodeDef.rotation );

                }

                if ( nodeDef.scale !== undefined ) {

                    node.scale.fromArray( nodeDef.scale );

                }

            }

            if ( ! parser.associations.has( node ) ) {

                parser.associations.set( node, {} );

            } else if ( nodeDef.mesh !== undefined && parser.meshCache.refs[ nodeDef.mesh ] > 1 ) {

                const mapping = parser.associations.get( node );
                parser.associations.set( node, { ...mapping } );

            }

            parser.associations.get( node ).nodes = nodeIndex;

            return node;

        } );

        return this.nodeCache[ nodeIndex ];

    }
loadScene(sceneIndex: number): Promise<Group>
Code
loadScene( sceneIndex ) {

        const extensions = this.extensions;
        const sceneDef = this.json.scenes[ sceneIndex ];
        const parser = this;

        // Loader returns Group, not Scene.
        // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
        const scene = new Group();
        if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );

        assignExtrasToUserData( scene, sceneDef );

        if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );

        const nodeIds = sceneDef.nodes || [];

        const pending = [];

        for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {

            pending.push( parser.getDependency( 'node', nodeIds[ i ] ) );

        }

        return Promise.all( pending ).then( function ( nodes ) {

            for ( let i = 0, il = nodes.length; i < il; i ++ ) {

                scene.add( nodes[ i ] );

            }

            // Removes dangling associations, associations that reference a node that
            // didn't make it into the scene.
            const reduceAssociations = ( node ) => {

                const reducedAssociations = new Map();

                for ( const [ key, value ] of parser.associations ) {

                    if ( key instanceof Material || key instanceof Texture ) {

                        reducedAssociations.set( key, value );

                    }

                }

                node.traverse( ( node ) => {

                    const mappings = parser.associations.get( node );

                    if ( mappings != null ) {

                        reducedAssociations.set( node, mappings );

                    }

                } );

                return reducedAssociations;

            };

            parser.associations = reduceAssociations( scene );

            return scene;

        } );

    }
_createAnimationTracks(node: any, inputAccessor: any, outputAccessor: any, sampler: any, target: any): any[]
Code
_createAnimationTracks( node, inputAccessor, outputAccessor, sampler, target ) {

        const tracks = [];

        const targetName = node.name ? node.name : node.uuid;
        const targetNames = [];

        if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {

            node.traverse( function ( object ) {

                if ( object.morphTargetInfluences ) {

                    targetNames.push( object.name ? object.name : object.uuid );

                }

            } );

        } else {

            targetNames.push( targetName );

        }

        let TypedKeyframeTrack;

        switch ( PATH_PROPERTIES[ target.path ] ) {

            case PATH_PROPERTIES.weights:

                TypedKeyframeTrack = NumberKeyframeTrack;
                break;

            case PATH_PROPERTIES.rotation:

                TypedKeyframeTrack = QuaternionKeyframeTrack;
                break;

            case PATH_PROPERTIES.translation:
            case PATH_PROPERTIES.scale:

                TypedKeyframeTrack = VectorKeyframeTrack;
                break;

            default:

                switch ( outputAccessor.itemSize ) {

                    case 1:
                        TypedKeyframeTrack = NumberKeyframeTrack;
                        break;
                    case 2:
                    case 3:
                    default:
                        TypedKeyframeTrack = VectorKeyframeTrack;
                        break;

                }

                break;

        }

        const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;


        const outputArray = this._getArrayFromAccessor( outputAccessor );

        for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {

            const track = new TypedKeyframeTrack(
                targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
                inputAccessor.array,
                outputArray,
                interpolation
            );

            // Override interpolation with custom factory method.
            if ( sampler.interpolation === 'CUBICSPLINE' ) {

                this._createCubicSplineTrackInterpolant( track );

            }

            tracks.push( track );

        }

        return tracks;

    }
_getArrayFromAccessor(accessor: any): any
Code
_getArrayFromAccessor( accessor ) {

        let outputArray = accessor.array;

        if ( accessor.normalized ) {

            const scale = getNormalizedComponentScale( outputArray.constructor );
            const scaled = new Float32Array( outputArray.length );

            for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {

                scaled[ j ] = outputArray[ j ] * scale;

            }

            outputArray = scaled;

        }

        return outputArray;

    }
_createCubicSplineTrackInterpolant(track: any): void
Code
_createCubicSplineTrackInterpolant( track ) {

        track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {

            // A CUBICSPLINE keyframe in glTF has three output values for each input value,
            // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
            // must be divided by three to get the interpolant's sampleSize argument.

            const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;

            return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );

        };

        // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
        track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;

    }