📄 HDRCubeTextureLoader.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 3 |
🧱 Classes | 1 |
📦 Imports | 9 |
📊 Variables & Constants | 4 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/loaders/HDRCubeTextureLoader.js
📦 Imports¶
Name | Source |
---|---|
CubeTexture |
three |
DataTexture |
three |
FileLoader |
three |
FloatType |
three |
HalfFloatType |
three |
LinearFilter |
three |
LinearSRGBColorSpace |
three |
Loader |
three |
RGBELoader |
../loaders/RGBELoader.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
texture |
any |
let/var | new CubeTexture() |
✗ |
scope |
this |
let/var | this |
✗ |
loaded |
number |
let/var | 0 |
✗ |
dataTexture |
any |
let/var | new DataTexture( texData.data, texData.width, texData.height ) |
✗ |
Functions¶
HDRCubeTextureLoader.load(urls: string[], onLoad: (arg0: CubeTexture) => any, onProgress: onProgressCallback, onError: onErrorCallback): CubeTexture
¶
JSDoc:
/**
* Starts loading from the given URLs and passes the loaded HDR cube texture
* to the `onLoad()` callback.
*
* @param {Array<string>} urls - The paths/URLs of the files to be loaded. This can also be a data URIs.
* @param {function(CubeTexture)} onLoad - Executed when the loading process has been finished.
* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
* @param {onErrorCallback} onError - Executed when errors occur.
* @return {CubeTexture} The HDR cube texture.
*/
Parameters:
urls
string[]
onLoad
(arg0: CubeTexture) => any
onProgress
onProgressCallback
onError
onErrorCallback
Returns: CubeTexture
Calls:
new FileLoader( scope.manager ) .setPath( scope.path ) .setResponseType( 'arraybuffer' ) .setWithCredentials( scope.withCredentials ) .load
scope.hdrLoader.parse
onLoad
loadHDRData
Code
load( urls, onLoad, onProgress, onError ) {
const texture = new CubeTexture();
texture.type = this.type;
switch ( texture.type ) {
case FloatType:
texture.colorSpace = LinearSRGBColorSpace;
texture.minFilter = LinearFilter;
texture.magFilter = LinearFilter;
texture.generateMipmaps = false;
break;
case HalfFloatType:
texture.colorSpace = LinearSRGBColorSpace;
texture.minFilter = LinearFilter;
texture.magFilter = LinearFilter;
texture.generateMipmaps = false;
break;
}
const scope = this;
let loaded = 0;
function loadHDRData( i, onLoad, onProgress, onError ) {
new FileLoader( scope.manager )
.setPath( scope.path )
.setResponseType( 'arraybuffer' )
.setWithCredentials( scope.withCredentials )
.load( urls[ i ], function ( buffer ) {
loaded ++;
const texData = scope.hdrLoader.parse( buffer );
if ( ! texData ) return;
if ( texData.data !== undefined ) {
const dataTexture = new DataTexture( texData.data, texData.width, texData.height );
dataTexture.type = texture.type;
dataTexture.colorSpace = texture.colorSpace;
dataTexture.format = texture.format;
dataTexture.minFilter = texture.minFilter;
dataTexture.magFilter = texture.magFilter;
dataTexture.generateMipmaps = texture.generateMipmaps;
texture.images[ i ] = dataTexture;
}
if ( loaded === 6 ) {
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture );
}
}, onProgress, onError );
}
for ( let i = 0; i < urls.length; i ++ ) {
loadHDRData( i, onLoad, onProgress, onError );
}
return texture;
}
HDRCubeTextureLoader.setDataType(value: any): RGBELoader
¶
JSDoc:
/**
* Sets the texture type.
*
* @param {(HalfFloatType|FloatType)} value - The texture type to set.
* @return {RGBELoader} A reference to this loader.
*/
Parameters:
value
any
Returns: RGBELoader
Calls:
this.hdrLoader.setDataType
loadHDRData(i: any, onLoad: any, onProgress: any, onError: any): void
¶
Parameters:
i
any
onLoad
any
onProgress
any
onError
any
Returns: void
Calls:
new FileLoader( scope.manager ) .setPath( scope.path ) .setResponseType( 'arraybuffer' ) .setWithCredentials( scope.withCredentials ) .load
scope.hdrLoader.parse
onLoad
Code
function loadHDRData( i, onLoad, onProgress, onError ) {
new FileLoader( scope.manager )
.setPath( scope.path )
.setResponseType( 'arraybuffer' )
.setWithCredentials( scope.withCredentials )
.load( urls[ i ], function ( buffer ) {
loaded ++;
const texData = scope.hdrLoader.parse( buffer );
if ( ! texData ) return;
if ( texData.data !== undefined ) {
const dataTexture = new DataTexture( texData.data, texData.width, texData.height );
dataTexture.type = texture.type;
dataTexture.colorSpace = texture.colorSpace;
dataTexture.format = texture.format;
dataTexture.minFilter = texture.minFilter;
dataTexture.magFilter = texture.magFilter;
dataTexture.generateMipmaps = texture.generateMipmaps;
texture.images[ i ] = dataTexture;
}
if ( loaded === 6 ) {
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture );
}
}, onProgress, onError );
}
Classes¶
HDRCubeTextureLoader
¶
Class Code
class HDRCubeTextureLoader extends Loader {
/**
* Constructs a new HDR cube texture loader.
*
* @param {LoadingManager} [manager] - The loading manager.
*/
constructor( manager ) {
super( manager );
/**
* The internal HDR loader that loads the
* individual textures for each cube face.
*
* @type {RGBELoader}
*/
this.hdrLoader = new RGBELoader();
/**
* The texture type.
*
* @type {(HalfFloatType|FloatType)}
* @default HalfFloatType
*/
this.type = HalfFloatType;
}
/**
* Starts loading from the given URLs and passes the loaded HDR cube texture
* to the `onLoad()` callback.
*
* @param {Array<string>} urls - The paths/URLs of the files to be loaded. This can also be a data URIs.
* @param {function(CubeTexture)} onLoad - Executed when the loading process has been finished.
* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
* @param {onErrorCallback} onError - Executed when errors occur.
* @return {CubeTexture} The HDR cube texture.
*/
load( urls, onLoad, onProgress, onError ) {
const texture = new CubeTexture();
texture.type = this.type;
switch ( texture.type ) {
case FloatType:
texture.colorSpace = LinearSRGBColorSpace;
texture.minFilter = LinearFilter;
texture.magFilter = LinearFilter;
texture.generateMipmaps = false;
break;
case HalfFloatType:
texture.colorSpace = LinearSRGBColorSpace;
texture.minFilter = LinearFilter;
texture.magFilter = LinearFilter;
texture.generateMipmaps = false;
break;
}
const scope = this;
let loaded = 0;
function loadHDRData( i, onLoad, onProgress, onError ) {
new FileLoader( scope.manager )
.setPath( scope.path )
.setResponseType( 'arraybuffer' )
.setWithCredentials( scope.withCredentials )
.load( urls[ i ], function ( buffer ) {
loaded ++;
const texData = scope.hdrLoader.parse( buffer );
if ( ! texData ) return;
if ( texData.data !== undefined ) {
const dataTexture = new DataTexture( texData.data, texData.width, texData.height );
dataTexture.type = texture.type;
dataTexture.colorSpace = texture.colorSpace;
dataTexture.format = texture.format;
dataTexture.minFilter = texture.minFilter;
dataTexture.magFilter = texture.magFilter;
dataTexture.generateMipmaps = texture.generateMipmaps;
texture.images[ i ] = dataTexture;
}
if ( loaded === 6 ) {
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture );
}
}, onProgress, onError );
}
for ( let i = 0; i < urls.length; i ++ ) {
loadHDRData( i, onLoad, onProgress, onError );
}
return texture;
}
/**
* Sets the texture type.
*
* @param {(HalfFloatType|FloatType)} value - The texture type to set.
* @return {RGBELoader} A reference to this loader.
*/
setDataType( value ) {
this.type = value;
this.hdrLoader.setDataType( value );
return this;
}
}
Methods¶
load(urls: string[], onLoad: (arg0: CubeTexture) => any, onProgress: onProgressCallback, onError: onErrorCallback): CubeTexture
¶
Code
load( urls, onLoad, onProgress, onError ) {
const texture = new CubeTexture();
texture.type = this.type;
switch ( texture.type ) {
case FloatType:
texture.colorSpace = LinearSRGBColorSpace;
texture.minFilter = LinearFilter;
texture.magFilter = LinearFilter;
texture.generateMipmaps = false;
break;
case HalfFloatType:
texture.colorSpace = LinearSRGBColorSpace;
texture.minFilter = LinearFilter;
texture.magFilter = LinearFilter;
texture.generateMipmaps = false;
break;
}
const scope = this;
let loaded = 0;
function loadHDRData( i, onLoad, onProgress, onError ) {
new FileLoader( scope.manager )
.setPath( scope.path )
.setResponseType( 'arraybuffer' )
.setWithCredentials( scope.withCredentials )
.load( urls[ i ], function ( buffer ) {
loaded ++;
const texData = scope.hdrLoader.parse( buffer );
if ( ! texData ) return;
if ( texData.data !== undefined ) {
const dataTexture = new DataTexture( texData.data, texData.width, texData.height );
dataTexture.type = texture.type;
dataTexture.colorSpace = texture.colorSpace;
dataTexture.format = texture.format;
dataTexture.minFilter = texture.minFilter;
dataTexture.magFilter = texture.magFilter;
dataTexture.generateMipmaps = texture.generateMipmaps;
texture.images[ i ] = dataTexture;
}
if ( loaded === 6 ) {
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture );
}
}, onProgress, onError );
}
for ( let i = 0; i < urls.length; i ++ ) {
loadHDRData( i, onLoad, onProgress, onError );
}
return texture;
}