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📄 LUTCubeLoader.js

📊 Analysis Summary

Metric Count
🔧 Functions 3
🧱 Classes 1
📦 Imports 7
📊 Variables & Constants 14

📚 Table of Contents

🛠️ File Location:

📂 examples/jsm/loaders/LUTCubeLoader.js

📦 Imports

Name Source
ClampToEdgeWrapping three
Data3DTexture three
FileLoader three
LinearFilter three
Loader three
UnsignedByteType three
Vector3 three

Variables & Constants

Name Type Kind Value Exported
loader any let/var new FileLoader( this.manager )
regExpTitle RegExp let/var /TITLE +"([^"]*)"/
regExpSize RegExp let/var /LUT_3D_SIZE +(\d+)/
regExpDomainMin RegExp let/var /DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/
regExpDomainMax RegExp let/var /DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/
regExpDataPoints RegExp let/var /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm
title string let/var ( result !== null ) ? result[ 1 ] : null
length number let/var size ** 3 * 4
data Float32Array<ArrayBuffer> \| Uint8Arr... let/var this.type === UnsignedByteType ? new Uint8Array( length ) : new Float32Array(...
domainMin any let/var new Vector3( 0, 0, 0 )
domainMax any let/var new Vector3( 1, 1, 1 )
scale 1 \| 255 let/var this.type === UnsignedByteType ? 255 : 1
i number let/var 0
texture3D any let/var new Data3DTexture()

Functions

LUTCubeLoader.setType(type: any): LUTCubeLoader

JSDoc:

/**
     * Sets the texture type.
     *
     * @param {(UnsignedByteType|FloatType)} type - The texture type to set.
     * @return {LUTCubeLoader} A reference to this loader.
     */

Parameters:

  • type any

Returns: LUTCubeLoader

Code
setType( type ) {

        this.type = type;

        return this;

    }

LUTCubeLoader.load(url: string, onLoad: (arg0: { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }) => any, onProgress: onProgressCallback, onError: onErrorCallback): void

JSDoc:

/**
     * Starts loading from the given URL and passes the loaded Cube LUT asset
     * to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function({title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture})} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */

Parameters:

  • url string
  • onLoad (arg0: { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }) => any
  • onProgress onProgressCallback
  • onError onErrorCallback

Returns: void

Calls:

  • loader.setPath
  • loader.setResponseType
  • loader.load
  • onLoad
  • this.parse
  • onError
  • console.error
  • this.manager.itemError
Code
load( url, onLoad, onProgress, onError ) {

        const loader = new FileLoader( this.manager );
        loader.setPath( this.path );
        loader.setResponseType( 'text' );
        loader.load( url, text => {

            try {

                onLoad( this.parse( text ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                this.manager.itemError( url );

            }

        }, onProgress, onError );

    }

LUTCubeLoader.parse(input: string): { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }

JSDoc:

/**
     * Parses the given Cube LUT data and returns the resulting 3D data texture.
     *
     * @param {string} input - The raw Cube LUT data as a string.
     * @return {{title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture}} The parsed Cube LUT.
     */

Parameters:

  • input string

Returns: { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }

Calls:

  • regExpTitle.exec
  • regExpSize.exec
  • Number
  • regExpDomainMin.exec
  • domainMin.set
  • regExpDomainMax.exec
  • domainMax.set
  • regExpDataPoints.exec
Code
parse( input ) {

        const regExpTitle = /TITLE +"([^"]*)"/;
        const regExpSize = /LUT_3D_SIZE +(\d+)/;
        const regExpDomainMin = /DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/;
        const regExpDomainMax = /DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/;
        const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm;

        let result = regExpTitle.exec( input );
        const title = ( result !== null ) ? result[ 1 ] : null;

        result = regExpSize.exec( input );

        if ( result === null ) {

            throw new Error( 'LUTCubeLoader: Missing LUT_3D_SIZE information' );

        }

        const size = Number( result[ 1 ] );
        const length = size ** 3 * 4;
        const data = this.type === UnsignedByteType ? new Uint8Array( length ) : new Float32Array( length );

        const domainMin = new Vector3( 0, 0, 0 );
        const domainMax = new Vector3( 1, 1, 1 );

        result = regExpDomainMin.exec( input );

        if ( result !== null ) {

            domainMin.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );

        }

        result = regExpDomainMax.exec( input );

        if ( result !== null ) {

            domainMax.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );

        }

        if ( domainMin.x > domainMax.x || domainMin.y > domainMax.y || domainMin.z > domainMax.z ) {

            throw new Error( 'LUTCubeLoader: Invalid input domain' );

        }

        const scale = this.type === UnsignedByteType ? 255 : 1;
        let i = 0;

        while ( ( result = regExpDataPoints.exec( input ) ) !== null ) {

            data[ i ++ ] = Number( result[ 1 ] ) * scale;
            data[ i ++ ] = Number( result[ 2 ] ) * scale;
            data[ i ++ ] = Number( result[ 3 ] ) * scale;
            data[ i ++ ] = scale;

        }

        const texture3D = new Data3DTexture();
        texture3D.image.data = data;
        texture3D.image.width = size;
        texture3D.image.height = size;
        texture3D.image.depth = size;
        texture3D.type = this.type;
        texture3D.magFilter = LinearFilter;
        texture3D.minFilter = LinearFilter;
        texture3D.wrapS = ClampToEdgeWrapping;
        texture3D.wrapT = ClampToEdgeWrapping;
        texture3D.wrapR = ClampToEdgeWrapping;
        texture3D.generateMipmaps = false;
        texture3D.needsUpdate = true;

        return {
            title,
            size,
            domainMin,
            domainMax,
            texture3D,
        };

    }

Classes

LUTCubeLoader

Class Code
export class LUTCubeLoader extends Loader {

    /**
     * Constructs a new Cube LUT loader.
     *
     * @param {LoadingManager} [manager] - The loading manager.
     */
    constructor( manager ) {

        super( manager );

        /**
         * The texture type.
         *
         * @type {(UnsignedByteType|FloatType)}
         * @default UnsignedByteType
         */
        this.type = UnsignedByteType;

    }

    /**
     * Sets the texture type.
     *
     * @param {(UnsignedByteType|FloatType)} type - The texture type to set.
     * @return {LUTCubeLoader} A reference to this loader.
     */
    setType( type ) {

        this.type = type;

        return this;

    }

    /**
     * Starts loading from the given URL and passes the loaded Cube LUT asset
     * to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function({title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture})} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */
    load( url, onLoad, onProgress, onError ) {

        const loader = new FileLoader( this.manager );
        loader.setPath( this.path );
        loader.setResponseType( 'text' );
        loader.load( url, text => {

            try {

                onLoad( this.parse( text ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                this.manager.itemError( url );

            }

        }, onProgress, onError );

    }

    /**
     * Parses the given Cube LUT data and returns the resulting 3D data texture.
     *
     * @param {string} input - The raw Cube LUT data as a string.
     * @return {{title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture}} The parsed Cube LUT.
     */
    parse( input ) {

        const regExpTitle = /TITLE +"([^"]*)"/;
        const regExpSize = /LUT_3D_SIZE +(\d+)/;
        const regExpDomainMin = /DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/;
        const regExpDomainMax = /DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/;
        const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm;

        let result = regExpTitle.exec( input );
        const title = ( result !== null ) ? result[ 1 ] : null;

        result = regExpSize.exec( input );

        if ( result === null ) {

            throw new Error( 'LUTCubeLoader: Missing LUT_3D_SIZE information' );

        }

        const size = Number( result[ 1 ] );
        const length = size ** 3 * 4;
        const data = this.type === UnsignedByteType ? new Uint8Array( length ) : new Float32Array( length );

        const domainMin = new Vector3( 0, 0, 0 );
        const domainMax = new Vector3( 1, 1, 1 );

        result = regExpDomainMin.exec( input );

        if ( result !== null ) {

            domainMin.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );

        }

        result = regExpDomainMax.exec( input );

        if ( result !== null ) {

            domainMax.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );

        }

        if ( domainMin.x > domainMax.x || domainMin.y > domainMax.y || domainMin.z > domainMax.z ) {

            throw new Error( 'LUTCubeLoader: Invalid input domain' );

        }

        const scale = this.type === UnsignedByteType ? 255 : 1;
        let i = 0;

        while ( ( result = regExpDataPoints.exec( input ) ) !== null ) {

            data[ i ++ ] = Number( result[ 1 ] ) * scale;
            data[ i ++ ] = Number( result[ 2 ] ) * scale;
            data[ i ++ ] = Number( result[ 3 ] ) * scale;
            data[ i ++ ] = scale;

        }

        const texture3D = new Data3DTexture();
        texture3D.image.data = data;
        texture3D.image.width = size;
        texture3D.image.height = size;
        texture3D.image.depth = size;
        texture3D.type = this.type;
        texture3D.magFilter = LinearFilter;
        texture3D.minFilter = LinearFilter;
        texture3D.wrapS = ClampToEdgeWrapping;
        texture3D.wrapT = ClampToEdgeWrapping;
        texture3D.wrapR = ClampToEdgeWrapping;
        texture3D.generateMipmaps = false;
        texture3D.needsUpdate = true;

        return {
            title,
            size,
            domainMin,
            domainMax,
            texture3D,
        };

    }

}

Methods

setType(type: any): LUTCubeLoader
Code
setType( type ) {

        this.type = type;

        return this;

    }
load(url: string, onLoad: (arg0: { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }) => any, onProgress: onProgressCallback, onError: onErrorCallback): void
Code
load( url, onLoad, onProgress, onError ) {

        const loader = new FileLoader( this.manager );
        loader.setPath( this.path );
        loader.setResponseType( 'text' );
        loader.load( url, text => {

            try {

                onLoad( this.parse( text ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                this.manager.itemError( url );

            }

        }, onProgress, onError );

    }
parse(input: string): { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }
Code
parse( input ) {

        const regExpTitle = /TITLE +"([^"]*)"/;
        const regExpSize = /LUT_3D_SIZE +(\d+)/;
        const regExpDomainMin = /DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/;
        const regExpDomainMax = /DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/;
        const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm;

        let result = regExpTitle.exec( input );
        const title = ( result !== null ) ? result[ 1 ] : null;

        result = regExpSize.exec( input );

        if ( result === null ) {

            throw new Error( 'LUTCubeLoader: Missing LUT_3D_SIZE information' );

        }

        const size = Number( result[ 1 ] );
        const length = size ** 3 * 4;
        const data = this.type === UnsignedByteType ? new Uint8Array( length ) : new Float32Array( length );

        const domainMin = new Vector3( 0, 0, 0 );
        const domainMax = new Vector3( 1, 1, 1 );

        result = regExpDomainMin.exec( input );

        if ( result !== null ) {

            domainMin.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );

        }

        result = regExpDomainMax.exec( input );

        if ( result !== null ) {

            domainMax.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );

        }

        if ( domainMin.x > domainMax.x || domainMin.y > domainMax.y || domainMin.z > domainMax.z ) {

            throw new Error( 'LUTCubeLoader: Invalid input domain' );

        }

        const scale = this.type === UnsignedByteType ? 255 : 1;
        let i = 0;

        while ( ( result = regExpDataPoints.exec( input ) ) !== null ) {

            data[ i ++ ] = Number( result[ 1 ] ) * scale;
            data[ i ++ ] = Number( result[ 2 ] ) * scale;
            data[ i ++ ] = Number( result[ 3 ] ) * scale;
            data[ i ++ ] = scale;

        }

        const texture3D = new Data3DTexture();
        texture3D.image.data = data;
        texture3D.image.width = size;
        texture3D.image.height = size;
        texture3D.image.depth = size;
        texture3D.type = this.type;
        texture3D.magFilter = LinearFilter;
        texture3D.minFilter = LinearFilter;
        texture3D.wrapS = ClampToEdgeWrapping;
        texture3D.wrapT = ClampToEdgeWrapping;
        texture3D.wrapR = ClampToEdgeWrapping;
        texture3D.generateMipmaps = false;
        texture3D.needsUpdate = true;

        return {
            title,
            size,
            domainMin,
            domainMax,
            texture3D,
        };

    }