📄 LUTCubeLoader.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 3 |
🧱 Classes | 1 |
📦 Imports | 7 |
📊 Variables & Constants | 14 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/loaders/LUTCubeLoader.js
📦 Imports¶
Name | Source |
---|---|
ClampToEdgeWrapping |
three |
Data3DTexture |
three |
FileLoader |
three |
LinearFilter |
three |
Loader |
three |
UnsignedByteType |
three |
Vector3 |
three |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
loader |
any |
let/var | new FileLoader( this.manager ) |
✗ |
regExpTitle |
RegExp |
let/var | /TITLE +"([^"]*)"/ |
✗ |
regExpSize |
RegExp |
let/var | /LUT_3D_SIZE +(\d+)/ |
✗ |
regExpDomainMin |
RegExp |
let/var | /DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/ |
✗ |
regExpDomainMax |
RegExp |
let/var | /DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/ |
✗ |
regExpDataPoints |
RegExp |
let/var | /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm |
✗ |
title |
string |
let/var | ( result !== null ) ? result[ 1 ] : null |
✗ |
length |
number |
let/var | size ** 3 * 4 |
✗ |
data |
Float32Array<ArrayBuffer> \| Uint8Arr... |
let/var | this.type === UnsignedByteType ? new Uint8Array( length ) : new Float32Array(... |
✗ |
domainMin |
any |
let/var | new Vector3( 0, 0, 0 ) |
✗ |
domainMax |
any |
let/var | new Vector3( 1, 1, 1 ) |
✗ |
scale |
1 \| 255 |
let/var | this.type === UnsignedByteType ? 255 : 1 |
✗ |
i |
number |
let/var | 0 |
✗ |
texture3D |
any |
let/var | new Data3DTexture() |
✗ |
Functions¶
LUTCubeLoader.setType(type: any): LUTCubeLoader
¶
JSDoc:
/**
* Sets the texture type.
*
* @param {(UnsignedByteType|FloatType)} type - The texture type to set.
* @return {LUTCubeLoader} A reference to this loader.
*/
Parameters:
type
any
Returns: LUTCubeLoader
LUTCubeLoader.load(url: string, onLoad: (arg0: { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }) => any, onProgress: onProgressCallback, onError: onErrorCallback): void
¶
JSDoc:
/**
* Starts loading from the given URL and passes the loaded Cube LUT asset
* to the `onLoad()` callback.
*
* @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
* @param {function({title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture})} onLoad - Executed when the loading process has been finished.
* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
* @param {onErrorCallback} onError - Executed when errors occur.
*/
Parameters:
url
string
onLoad
(arg0: { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }) => any
onProgress
onProgressCallback
onError
onErrorCallback
Returns: void
Calls:
loader.setPath
loader.setResponseType
loader.load
onLoad
this.parse
onError
console.error
this.manager.itemError
Code
load( url, onLoad, onProgress, onError ) {
const loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setResponseType( 'text' );
loader.load( url, text => {
try {
onLoad( this.parse( text ) );
} catch ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
this.manager.itemError( url );
}
}, onProgress, onError );
}
LUTCubeLoader.parse(input: string): { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }
¶
JSDoc:
/**
* Parses the given Cube LUT data and returns the resulting 3D data texture.
*
* @param {string} input - The raw Cube LUT data as a string.
* @return {{title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture}} The parsed Cube LUT.
*/
Parameters:
input
string
Returns: { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }
Calls:
regExpTitle.exec
regExpSize.exec
Number
regExpDomainMin.exec
domainMin.set
regExpDomainMax.exec
domainMax.set
regExpDataPoints.exec
Code
parse( input ) {
const regExpTitle = /TITLE +"([^"]*)"/;
const regExpSize = /LUT_3D_SIZE +(\d+)/;
const regExpDomainMin = /DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/;
const regExpDomainMax = /DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/;
const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm;
let result = regExpTitle.exec( input );
const title = ( result !== null ) ? result[ 1 ] : null;
result = regExpSize.exec( input );
if ( result === null ) {
throw new Error( 'LUTCubeLoader: Missing LUT_3D_SIZE information' );
}
const size = Number( result[ 1 ] );
const length = size ** 3 * 4;
const data = this.type === UnsignedByteType ? new Uint8Array( length ) : new Float32Array( length );
const domainMin = new Vector3( 0, 0, 0 );
const domainMax = new Vector3( 1, 1, 1 );
result = regExpDomainMin.exec( input );
if ( result !== null ) {
domainMin.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );
}
result = regExpDomainMax.exec( input );
if ( result !== null ) {
domainMax.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );
}
if ( domainMin.x > domainMax.x || domainMin.y > domainMax.y || domainMin.z > domainMax.z ) {
throw new Error( 'LUTCubeLoader: Invalid input domain' );
}
const scale = this.type === UnsignedByteType ? 255 : 1;
let i = 0;
while ( ( result = regExpDataPoints.exec( input ) ) !== null ) {
data[ i ++ ] = Number( result[ 1 ] ) * scale;
data[ i ++ ] = Number( result[ 2 ] ) * scale;
data[ i ++ ] = Number( result[ 3 ] ) * scale;
data[ i ++ ] = scale;
}
const texture3D = new Data3DTexture();
texture3D.image.data = data;
texture3D.image.width = size;
texture3D.image.height = size;
texture3D.image.depth = size;
texture3D.type = this.type;
texture3D.magFilter = LinearFilter;
texture3D.minFilter = LinearFilter;
texture3D.wrapS = ClampToEdgeWrapping;
texture3D.wrapT = ClampToEdgeWrapping;
texture3D.wrapR = ClampToEdgeWrapping;
texture3D.generateMipmaps = false;
texture3D.needsUpdate = true;
return {
title,
size,
domainMin,
domainMax,
texture3D,
};
}
Classes¶
LUTCubeLoader
¶
Class Code
export class LUTCubeLoader extends Loader {
/**
* Constructs a new Cube LUT loader.
*
* @param {LoadingManager} [manager] - The loading manager.
*/
constructor( manager ) {
super( manager );
/**
* The texture type.
*
* @type {(UnsignedByteType|FloatType)}
* @default UnsignedByteType
*/
this.type = UnsignedByteType;
}
/**
* Sets the texture type.
*
* @param {(UnsignedByteType|FloatType)} type - The texture type to set.
* @return {LUTCubeLoader} A reference to this loader.
*/
setType( type ) {
this.type = type;
return this;
}
/**
* Starts loading from the given URL and passes the loaded Cube LUT asset
* to the `onLoad()` callback.
*
* @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
* @param {function({title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture})} onLoad - Executed when the loading process has been finished.
* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
* @param {onErrorCallback} onError - Executed when errors occur.
*/
load( url, onLoad, onProgress, onError ) {
const loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setResponseType( 'text' );
loader.load( url, text => {
try {
onLoad( this.parse( text ) );
} catch ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
this.manager.itemError( url );
}
}, onProgress, onError );
}
/**
* Parses the given Cube LUT data and returns the resulting 3D data texture.
*
* @param {string} input - The raw Cube LUT data as a string.
* @return {{title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture}} The parsed Cube LUT.
*/
parse( input ) {
const regExpTitle = /TITLE +"([^"]*)"/;
const regExpSize = /LUT_3D_SIZE +(\d+)/;
const regExpDomainMin = /DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/;
const regExpDomainMax = /DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/;
const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm;
let result = regExpTitle.exec( input );
const title = ( result !== null ) ? result[ 1 ] : null;
result = regExpSize.exec( input );
if ( result === null ) {
throw new Error( 'LUTCubeLoader: Missing LUT_3D_SIZE information' );
}
const size = Number( result[ 1 ] );
const length = size ** 3 * 4;
const data = this.type === UnsignedByteType ? new Uint8Array( length ) : new Float32Array( length );
const domainMin = new Vector3( 0, 0, 0 );
const domainMax = new Vector3( 1, 1, 1 );
result = regExpDomainMin.exec( input );
if ( result !== null ) {
domainMin.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );
}
result = regExpDomainMax.exec( input );
if ( result !== null ) {
domainMax.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );
}
if ( domainMin.x > domainMax.x || domainMin.y > domainMax.y || domainMin.z > domainMax.z ) {
throw new Error( 'LUTCubeLoader: Invalid input domain' );
}
const scale = this.type === UnsignedByteType ? 255 : 1;
let i = 0;
while ( ( result = regExpDataPoints.exec( input ) ) !== null ) {
data[ i ++ ] = Number( result[ 1 ] ) * scale;
data[ i ++ ] = Number( result[ 2 ] ) * scale;
data[ i ++ ] = Number( result[ 3 ] ) * scale;
data[ i ++ ] = scale;
}
const texture3D = new Data3DTexture();
texture3D.image.data = data;
texture3D.image.width = size;
texture3D.image.height = size;
texture3D.image.depth = size;
texture3D.type = this.type;
texture3D.magFilter = LinearFilter;
texture3D.minFilter = LinearFilter;
texture3D.wrapS = ClampToEdgeWrapping;
texture3D.wrapT = ClampToEdgeWrapping;
texture3D.wrapR = ClampToEdgeWrapping;
texture3D.generateMipmaps = false;
texture3D.needsUpdate = true;
return {
title,
size,
domainMin,
domainMax,
texture3D,
};
}
}
Methods¶
setType(type: any): LUTCubeLoader
¶
load(url: string, onLoad: (arg0: { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }) => any, onProgress: onProgressCallback, onError: onErrorCallback): void
¶
Code
load( url, onLoad, onProgress, onError ) {
const loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setResponseType( 'text' );
loader.load( url, text => {
try {
onLoad( this.parse( text ) );
} catch ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
this.manager.itemError( url );
}
}, onProgress, onError );
}
parse(input: string): { title: string; size: number; domainMin: Vector3; domainMax: Vector3; texture3D: Data3DTexture; }
¶
Code
parse( input ) {
const regExpTitle = /TITLE +"([^"]*)"/;
const regExpSize = /LUT_3D_SIZE +(\d+)/;
const regExpDomainMin = /DOMAIN_MIN +([\d.]+) +([\d.]+) +([\d.]+)/;
const regExpDomainMax = /DOMAIN_MAX +([\d.]+) +([\d.]+) +([\d.]+)/;
const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm;
let result = regExpTitle.exec( input );
const title = ( result !== null ) ? result[ 1 ] : null;
result = regExpSize.exec( input );
if ( result === null ) {
throw new Error( 'LUTCubeLoader: Missing LUT_3D_SIZE information' );
}
const size = Number( result[ 1 ] );
const length = size ** 3 * 4;
const data = this.type === UnsignedByteType ? new Uint8Array( length ) : new Float32Array( length );
const domainMin = new Vector3( 0, 0, 0 );
const domainMax = new Vector3( 1, 1, 1 );
result = regExpDomainMin.exec( input );
if ( result !== null ) {
domainMin.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );
}
result = regExpDomainMax.exec( input );
if ( result !== null ) {
domainMax.set( Number( result[ 1 ] ), Number( result[ 2 ] ), Number( result[ 3 ] ) );
}
if ( domainMin.x > domainMax.x || domainMin.y > domainMax.y || domainMin.z > domainMax.z ) {
throw new Error( 'LUTCubeLoader: Invalid input domain' );
}
const scale = this.type === UnsignedByteType ? 255 : 1;
let i = 0;
while ( ( result = regExpDataPoints.exec( input ) ) !== null ) {
data[ i ++ ] = Number( result[ 1 ] ) * scale;
data[ i ++ ] = Number( result[ 2 ] ) * scale;
data[ i ++ ] = Number( result[ 3 ] ) * scale;
data[ i ++ ] = scale;
}
const texture3D = new Data3DTexture();
texture3D.image.data = data;
texture3D.image.width = size;
texture3D.image.height = size;
texture3D.image.depth = size;
texture3D.type = this.type;
texture3D.magFilter = LinearFilter;
texture3D.minFilter = LinearFilter;
texture3D.wrapS = ClampToEdgeWrapping;
texture3D.wrapT = ClampToEdgeWrapping;
texture3D.wrapR = ClampToEdgeWrapping;
texture3D.generateMipmaps = false;
texture3D.needsUpdate = true;
return {
title,
size,
domainMin,
domainMax,
texture3D,
};
}