📄 ClearPass.js
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📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 1 |
🧱 Classes | 1 |
📦 Imports | 2 |
📊 Variables & Constants | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/postprocessing/ClearPass.js
📦 Imports¶
Name | Source |
---|---|
Color |
three |
Pass |
./Pass.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
oldClearAlpha |
any |
let/var | *not shown* |
✗ |
Functions¶
ClearPass.render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void
¶
JSDoc:
/**
* Performs the clear operation. This affects the current read or the default framebuffer.
*
* @param {WebGLRenderer} renderer - The renderer.
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
* destination for the pass.
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
* previous pass from this buffer.
* @param {number} deltaTime - The delta time in seconds.
* @param {boolean} maskActive - Whether masking is active or not.
*/
Parameters:
renderer
WebGLRenderer
writeBuffer
WebGLRenderTarget
readBuffer
WebGLRenderTarget
Returns: void
Calls:
renderer.getClearColor
renderer.getClearAlpha
renderer.setClearColor
renderer.setRenderTarget
renderer.clear
Code
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
let oldClearAlpha;
if ( this.clearColor ) {
renderer.getClearColor( this._oldClearColor );
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor( this.clearColor, this.clearAlpha );
}
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
renderer.clear();
if ( this.clearColor ) {
renderer.setClearColor( this._oldClearColor, oldClearAlpha );
}
}
Classes¶
ClearPass
¶
Class Code
class ClearPass extends Pass {
/**
* Constructs a new clear pass.
*
* @param {(number|Color|string)} [clearColor=0x000000] - The clear color.
* @param {number} [clearAlpha=0] - The clear alpha.
*/
constructor( clearColor = 0x000000, clearAlpha = 0 ) {
super();
/**
* Overwritten to disable the swap.
*
* @type {boolean}
* @default false
*/
this.needsSwap = false;
/**
* The clear color.
*
* @type {(number|Color|string)}
* @default 0x000000
*/
this.clearColor = clearColor;
/**
* The clear alpha.
*
* @type {number}
* @default 0
*/
this.clearAlpha = clearAlpha;
// internals
this._oldClearColor = new Color();
}
/**
* Performs the clear operation. This affects the current read or the default framebuffer.
*
* @param {WebGLRenderer} renderer - The renderer.
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
* destination for the pass.
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
* previous pass from this buffer.
* @param {number} deltaTime - The delta time in seconds.
* @param {boolean} maskActive - Whether masking is active or not.
*/
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
let oldClearAlpha;
if ( this.clearColor ) {
renderer.getClearColor( this._oldClearColor );
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor( this.clearColor, this.clearAlpha );
}
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
renderer.clear();
if ( this.clearColor ) {
renderer.setClearColor( this._oldClearColor, oldClearAlpha );
}
}
}
Methods¶
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void
¶
Code
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
let oldClearAlpha;
if ( this.clearColor ) {
renderer.getClearColor( this._oldClearColor );
oldClearAlpha = renderer.getClearAlpha();
renderer.setClearColor( this.clearColor, this.clearAlpha );
}
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
renderer.clear();
if ( this.clearColor ) {
renderer.setClearColor( this._oldClearColor, oldClearAlpha );
}
}