📄 XRHandModelFactory.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 3 |
🧱 Classes | 2 |
📦 Imports | 3 |
📊 Variables & Constants | 2 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 examples/jsm/webxr/XRHandModelFactory.js
📦 Imports¶
Name | Source |
---|---|
Object3D |
three |
XRHandPrimitiveModel |
./XRHandPrimitiveModel.js |
XRHandMeshModel |
./XRHandMeshModel.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
handModel |
XRHandModel |
let/var | new XRHandModel( controller ) |
✗ |
xrInputSource |
any |
let/var | event.data |
✗ |
Functions¶
XRHandModel.updateMatrixWorld(force: boolean): void
¶
JSDoc:
/**
* Overwritten with a custom implementation. Makes sure the motion controller updates the mesh.
*
* @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even
* when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.
*/
Parameters:
force
boolean
Returns: void
Calls:
super.updateMatrixWorld
this.motionController.updateMesh
Code
XRHandModelFactory.setPath(path: string): XRHandModelFactory
¶
JSDoc:
/**
* Sets the path to the hand model repository.
*
* @param {string} path - The path to set.
* @return {XRHandModelFactory} A reference to this instance.
*/
Parameters:
path
string
Returns: XRHandModelFactory
XRHandModelFactory.createHandModel(controller: Group, profile: "mesh" | "spheres" | "boxes"): XRHandModel
¶
JSDoc:
/**
* Creates a controller model for the given WebXR hand controller.
*
* @param {Group} controller - The hand controller.
* @param {('spheres'|'boxes'|'mesh')} [profile] - The model profile that defines the model type.
* @return {XRHandModel} The XR hand model.
*/
Parameters:
controller
Group
profile
"mesh" | "spheres" | "boxes"
Returns: XRHandModel
Calls:
controller.addEventListener
Internal Comments:
Code
createHandModel( controller, profile ) {
const handModel = new XRHandModel( controller );
controller.addEventListener( 'connected', ( event ) => {
const xrInputSource = event.data;
if ( xrInputSource.hand && ! handModel.motionController ) {
handModel.xrInputSource = xrInputSource;
// @todo Detect profile if not provided
if ( profile === undefined || profile === 'spheres' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } );
} else if ( profile === 'boxes' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } );
} else if ( profile === 'mesh' ) {
handModel.motionController = new XRHandMeshModel( handModel, controller, this.path, xrInputSource.handedness, this.gltfLoader, this.onLoad );
}
}
controller.visible = true;
} );
controller.addEventListener( 'disconnected', () => {
controller.visible = false;
// handModel.motionController = null;
// handModel.remove( scene );
// scene = null;
} );
return handModel;
}
Classes¶
XRHandModel
¶
Class Code
class XRHandModel extends Object3D {
/**
* Constructs a new XR hand model.
*
* @param {Group} controller - The hand controller.
*/
constructor( controller ) {
super();
/**
* The hand controller.
*
* @type {Group}
*/
this.controller = controller;
/**
* The motion controller.
*
* @type {?MotionController}
* @default null
*/
this.motionController = null;
/**
* The controller's environment map.
*
* @type {?Texture}
* @default null
*/
this.envMap = null;
/**
* The model mesh.
*
* @type {Mesh}
* @default null
*/
this.mesh = null;
}
/**
* Overwritten with a custom implementation. Makes sure the motion controller updates the mesh.
*
* @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even
* when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.
*/
updateMatrixWorld( force ) {
super.updateMatrixWorld( force );
if ( this.motionController ) {
this.motionController.updateMesh();
}
}
}
Methods¶
updateMatrixWorld(force: boolean): void
¶
Code
XRHandModelFactory
¶
Class Code
class XRHandModelFactory {
/**
* Constructs a new XR hand model factory.
*
* @param {?GLTFLoader} [gltfLoader=null] - A glTF loader that is used to load hand models.
* @param {?Function} [onLoad=null] - A callback that is executed when a hand model has been loaded.
*/
constructor( gltfLoader = null, onLoad = null ) {
/**
* A glTF loader that is used to load hand models.
*
* @type {?GLTFLoader}
* @default null
*/
this.gltfLoader = gltfLoader;
/**
* The path to the model repository.
*
* @type {?string}
* @default null
*/
this.path = null;
/**
* A callback that is executed when a hand model has been loaded.
*
* @type {?Function}
* @default null
*/
this.onLoad = onLoad;
}
/**
* Sets the path to the hand model repository.
*
* @param {string} path - The path to set.
* @return {XRHandModelFactory} A reference to this instance.
*/
setPath( path ) {
this.path = path;
return this;
}
/**
* Creates a controller model for the given WebXR hand controller.
*
* @param {Group} controller - The hand controller.
* @param {('spheres'|'boxes'|'mesh')} [profile] - The model profile that defines the model type.
* @return {XRHandModel} The XR hand model.
*/
createHandModel( controller, profile ) {
const handModel = new XRHandModel( controller );
controller.addEventListener( 'connected', ( event ) => {
const xrInputSource = event.data;
if ( xrInputSource.hand && ! handModel.motionController ) {
handModel.xrInputSource = xrInputSource;
// @todo Detect profile if not provided
if ( profile === undefined || profile === 'spheres' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } );
} else if ( profile === 'boxes' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } );
} else if ( profile === 'mesh' ) {
handModel.motionController = new XRHandMeshModel( handModel, controller, this.path, xrInputSource.handedness, this.gltfLoader, this.onLoad );
}
}
controller.visible = true;
} );
controller.addEventListener( 'disconnected', () => {
controller.visible = false;
// handModel.motionController = null;
// handModel.remove( scene );
// scene = null;
} );
return handModel;
}
}
Methods¶
setPath(path: string): XRHandModelFactory
¶
createHandModel(controller: Group, profile: "mesh" | "spheres" | "boxes"): XRHandModel
¶
Code
createHandModel( controller, profile ) {
const handModel = new XRHandModel( controller );
controller.addEventListener( 'connected', ( event ) => {
const xrInputSource = event.data;
if ( xrInputSource.hand && ! handModel.motionController ) {
handModel.xrInputSource = xrInputSource;
// @todo Detect profile if not provided
if ( profile === undefined || profile === 'spheres' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } );
} else if ( profile === 'boxes' ) {
handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } );
} else if ( profile === 'mesh' ) {
handModel.motionController = new XRHandMeshModel( handModel, controller, this.path, xrInputSource.handedness, this.gltfLoader, this.onLoad );
}
}
controller.visible = true;
} );
controller.addEventListener( 'disconnected', () => {
controller.visible = false;
// handModel.motionController = null;
// handModel.remove( scene );
// scene = null;
} );
return handModel;
}