📄 threejs-responsive.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 4 |
📊 Variables & Constants | 24 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 manual/examples/threejs-responsive.js
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
renderer |
any |
let/var | new THREE.WebGLRenderer( { antialias: true, canvas } ) |
✗ |
fov |
75 |
let/var | 75 |
✗ |
aspect |
2 |
let/var | 2 |
✗ |
near |
0.1 |
let/var | 0.1 |
✗ |
far |
5 |
let/var | 5 |
✗ |
camera |
any |
let/var | new THREE.PerspectiveCamera( fov, aspect, near, far ) |
✗ |
scene |
any |
let/var | new THREE.Scene() |
✗ |
color |
16777215 |
let/var | 0xFFFFFF |
✗ |
intensity |
3 |
let/var | 3 |
✗ |
light |
any |
let/var | new THREE.DirectionalLight( color, intensity ) |
✗ |
boxWidth |
1 |
let/var | 1 |
✗ |
boxHeight |
1 |
let/var | 1 |
✗ |
boxDepth |
1 |
let/var | 1 |
✗ |
geometry |
any |
let/var | new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth ) |
✗ |
material |
any |
let/var | new THREE.MeshPhongMaterial( { color } ) |
✗ |
cube |
any |
let/var | new THREE.Mesh( geometry, material ) |
✗ |
cubes |
any[] |
let/var | [ makeInstance( geometry, 0x44aa88, 0 ), makeInstance( geometry, 0x8844aa, - ... |
✗ |
canvas |
any |
let/var | renderer.domElement |
✗ |
width |
any |
let/var | canvas.clientWidth |
✗ |
height |
any |
let/var | canvas.clientHeight |
✗ |
needResize |
boolean |
let/var | canvas.width !== width \|\| canvas.height !== height |
✗ |
canvas |
any |
let/var | renderer.domElement |
✗ |
speed |
number |
let/var | 1 + ndx * .1 |
✗ |
rot |
number |
let/var | time * speed |
✗ |
Functions¶
main(): void
¶
Returns: void
Calls:
document.querySelector
light.position.set
scene.add
makeInstance
renderer.setSize
resizeRendererToDisplaySize
camera.updateProjectionMatrix
cubes.forEach
renderer.render
requestAnimationFrame
Code
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 2;
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( - 1, 2, 4 );
scene.add( light );
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
function makeInstance( geometry, color, x ) {
const material = new THREE.MeshPhongMaterial( { color } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
cube.position.x = x;
return cube;
}
const cubes = [
makeInstance( geometry, 0x44aa88, 0 ),
makeInstance( geometry, 0x8844aa, - 2 ),
makeInstance( geometry, 0xaa8844, 2 ),
];
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render( time ) {
time *= 0.001;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
cubes.forEach( ( cube, ndx ) => {
const speed = 1 + ndx * .1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
} );
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
makeInstance(geometry: any, color: any, x: any): any
¶
Parameters:
geometry
any
color
any
x
any
Returns: any
Calls:
scene.add
Code
resizeRendererToDisplaySize(renderer: any): boolean
¶
Parameters:
renderer
any
Returns: boolean
Calls:
renderer.setSize
Code
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
render(time: any): void
¶
Parameters:
time
any
Returns: void
Calls:
resizeRendererToDisplaySize
camera.updateProjectionMatrix
cubes.forEach
renderer.render
requestAnimationFrame
Code
function render( time ) {
time *= 0.001;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
cubes.forEach( ( cube, ndx ) => {
const speed = 1 + ndx * .1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
} );
renderer.render( scene, camera );
requestAnimationFrame( render );
}