📄 threejs-lights.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 1 |
📦 Imports | 2 |
📊 Variables & Constants | 26 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 manual/resources/threejs-lights.js
📦 Imports¶
Name | Source |
---|---|
OrbitControls |
../../examples/jsm/controls/OrbitControls.js |
threejsLessonUtils |
./threejs-lesson-utils.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
data |
Uint8Array<ArrayBuffer> |
let/var | new Uint8Array( [ 0x88, 0x88, 0x88, 0xFF, 0xCC, 0xCC, 0xCC, 0xFF, 0xCC, 0xCC,... |
✗ |
width |
2 |
let/var | 2 |
✗ |
height |
2 |
let/var | 2 |
✗ |
texture |
any |
let/var | new THREE.DataTexture( data, width, height ) |
✗ |
cubeSize |
4 |
let/var | 4 |
✗ |
cubeGeo |
any |
let/var | new THREE.BoxGeometry( cubeSize, cubeSize, cubeSize ) |
✗ |
cubeMat |
any |
let/var | new THREE.MeshPhongMaterial( { color: '#8AC' } ) |
✗ |
sphereRadius |
3 |
let/var | 3 |
✗ |
sphereWidthDivisions |
32 |
let/var | 32 |
✗ |
sphereHeightDivisions |
16 |
let/var | 16 |
✗ |
sphereGeo |
any |
let/var | new THREE.SphereGeometry( sphereRadius, sphereWidthDivisions, sphereHeightDiv... |
✗ |
sphereMat |
any |
let/var | new THREE.MeshPhongMaterial( { color: '#CA8' } ) |
✗ |
planeSize |
40 |
let/var | 40 |
✗ |
planeGeo |
any |
let/var | new THREE.PlaneGeometry( planeSize, planeSize ) |
✗ |
planeMat |
any |
let/var | new THREE.MeshPhongMaterial( { map: makeCheckerTexture( planeSize ), side: TH... |
✗ |
controls |
OrbitControls |
let/var | new OrbitControls( camera, elem ) |
✗ |
mesh |
any |
let/var | new THREE.Mesh( cubeGeo, cubeMat ) |
✗ |
mesh |
any |
let/var | new THREE.Mesh( sphereGeo, sphereMat ) |
✗ |
mesh |
any |
let/var | new THREE.Mesh( planeGeo, planeMat ) |
✗ |
light |
any |
let/var | new THREE.DirectionalLight( 0xFFFFFF, 1 ) |
✗ |
light |
any |
let/var | new THREE.AmbientLight( 0xFFFFFF, .6 ) |
✗ |
light |
any |
let/var | new THREE.DirectionalLight( 0xFFFFFF, 1 ) |
✗ |
skyColor |
11657727 |
let/var | 0xB1E1FF |
✗ |
groundColor |
12155424 |
let/var | 0xB97A20 |
✗ |
intensity |
0.6 |
let/var | .6 |
✗ |
light |
any |
let/var | new THREE.HemisphereLight( skyColor, groundColor, intensity ) |
✗ |
Functions¶
makeCheckerTexture(repeats: any): any
¶
Parameters:
repeats
any
Returns: any
Calls:
texture.repeat.set
Code
function makeCheckerTexture( repeats ) {
const data = new Uint8Array( [
0x88, 0x88, 0x88, 0xFF, 0xCC, 0xCC, 0xCC, 0xFF,
0xCC, 0xCC, 0xCC, 0xFF, 0x88, 0x88, 0x88, 0xFF
] );
const width = 2;
const height = 2;
const texture = new THREE.DataTexture( data, width, height );
texture.needsUpdate = true;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( repeats / 2, repeats / 2 );
return texture;
}