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📄 LatheGeometry.js

📊 Analysis Summary

Metric Count
🔧 Functions 2
🧱 Classes 1
📦 Imports 5
📊 Variables & Constants 22

📚 Table of Contents

🛠️ File Location:

📂 src/geometries/LatheGeometry.js

📦 Imports

Name Source
Float32BufferAttribute ../core/BufferAttribute.js
BufferGeometry ../core/BufferGeometry.js
Vector3 ../math/Vector3.js
Vector2 ../math/Vector2.js
clamp ../math/MathUtils.js

Variables & Constants

Name Type Kind Value Exported
indices any[] let/var []
vertices any[] let/var []
uvs any[] let/var []
initNormals any[] let/var []
normals any[] let/var []
inverseSegments number let/var 1.0 / segments
vertex Vector3 let/var new Vector3()
uv Vector2 let/var new Vector2()
normal Vector3 let/var new Vector3()
curNormal Vector3 let/var new Vector3()
prevNormal Vector3 let/var new Vector3()
dx number let/var 0
dy number let/var 0
phi number let/var phiStart + i * inverseSegments * phiLength
x number let/var initNormals[ 3 * j + 0 ] * sin
y number let/var initNormals[ 3 * j + 1 ]
z number let/var initNormals[ 3 * j + 0 ] * cos
base number let/var j + i * points.length
a number let/var base
b number let/var base + points.length
c number let/var base + points.length + 1
d number let/var base + 1

Functions

LatheGeometry.copy(source: any): this

Parameters:

  • source any

Returns: this

Calls:

  • super.copy
  • Object.assign
Code
copy( source ) {

        super.copy( source );

        this.parameters = Object.assign( {}, source.parameters );

        return this;

    }

LatheGeometry.fromJSON(data: any): LatheGeometry

JSDoc:

/**
     * Factory method for creating an instance of this class from the given
     * JSON object.
     *
     * @param {Object} data - A JSON object representing the serialized geometry.
     * @return {LatheGeometry} A new instance.
     */

Parameters:

  • data any

Returns: LatheGeometry

Code
static fromJSON( data ) {

        return new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength );

    }

Classes

LatheGeometry

Class Code
class LatheGeometry extends BufferGeometry {

    /**
     * Constructs a new lathe geometry.
     *
     * @param {Array<Vector2|Vector3>} [points] - An array of points in 2D space. The x-coordinate of each point
     * must be greater than zero.
     * @param {number} [segments=12] - The number of circumference segments to generate.
     * @param {number} [phiStart=0] - The starting angle in radians.
     * @param {number} [phiLength=Math.PI*2] - The radian (0 to 2PI) range of the lathed section 2PI is a
     * closed lathe, less than 2PI is a portion.
     */
    constructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {

        super();

        this.type = 'LatheGeometry';

        /**
         * Holds the constructor parameters that have been
         * used to generate the geometry. Any modification
         * after instantiation does not change the geometry.
         *
         * @type {Object}
         */
        this.parameters = {
            points: points,
            segments: segments,
            phiStart: phiStart,
            phiLength: phiLength
        };

        segments = Math.floor( segments );

        // clamp phiLength so it's in range of [ 0, 2PI ]

        phiLength = clamp( phiLength, 0, Math.PI * 2 );

        // buffers

        const indices = [];
        const vertices = [];
        const uvs = [];
        const initNormals = [];
        const normals = [];

        // helper variables

        const inverseSegments = 1.0 / segments;
        const vertex = new Vector3();
        const uv = new Vector2();
        const normal = new Vector3();
        const curNormal = new Vector3();
        const prevNormal = new Vector3();
        let dx = 0;
        let dy = 0;

        // pre-compute normals for initial "meridian"

        for ( let j = 0; j <= ( points.length - 1 ); j ++ ) {

            switch ( j ) {

                case 0:             // special handling for 1st vertex on path

                    dx = points[ j + 1 ].x - points[ j ].x;
                    dy = points[ j + 1 ].y - points[ j ].y;

                    normal.x = dy * 1.0;
                    normal.y = - dx;
                    normal.z = dy * 0.0;

                    prevNormal.copy( normal );

                    normal.normalize();

                    initNormals.push( normal.x, normal.y, normal.z );

                    break;

                case ( points.length - 1 ): // special handling for last Vertex on path

                    initNormals.push( prevNormal.x, prevNormal.y, prevNormal.z );

                    break;

                default:            // default handling for all vertices in between

                    dx = points[ j + 1 ].x - points[ j ].x;
                    dy = points[ j + 1 ].y - points[ j ].y;

                    normal.x = dy * 1.0;
                    normal.y = - dx;
                    normal.z = dy * 0.0;

                    curNormal.copy( normal );

                    normal.x += prevNormal.x;
                    normal.y += prevNormal.y;
                    normal.z += prevNormal.z;

                    normal.normalize();

                    initNormals.push( normal.x, normal.y, normal.z );

                    prevNormal.copy( curNormal );

            }

        }

        // generate vertices, uvs and normals

        for ( let i = 0; i <= segments; i ++ ) {

            const phi = phiStart + i * inverseSegments * phiLength;

            const sin = Math.sin( phi );
            const cos = Math.cos( phi );

            for ( let j = 0; j <= ( points.length - 1 ); j ++ ) {

                // vertex

                vertex.x = points[ j ].x * sin;
                vertex.y = points[ j ].y;
                vertex.z = points[ j ].x * cos;

                vertices.push( vertex.x, vertex.y, vertex.z );

                // uv

                uv.x = i / segments;
                uv.y = j / ( points.length - 1 );

                uvs.push( uv.x, uv.y );

                // normal

                const x = initNormals[ 3 * j + 0 ] * sin;
                const y = initNormals[ 3 * j + 1 ];
                const z = initNormals[ 3 * j + 0 ] * cos;

                normals.push( x, y, z );

            }

        }

        // indices

        for ( let i = 0; i < segments; i ++ ) {

            for ( let j = 0; j < ( points.length - 1 ); j ++ ) {

                const base = j + i * points.length;

                const a = base;
                const b = base + points.length;
                const c = base + points.length + 1;
                const d = base + 1;

                // faces

                indices.push( a, b, d );
                indices.push( c, d, b );

            }

        }

        // build geometry

        this.setIndex( indices );
        this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
        this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
        this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );

    }

    copy( source ) {

        super.copy( source );

        this.parameters = Object.assign( {}, source.parameters );

        return this;

    }

    /**
     * Factory method for creating an instance of this class from the given
     * JSON object.
     *
     * @param {Object} data - A JSON object representing the serialized geometry.
     * @return {LatheGeometry} A new instance.
     */
    static fromJSON( data ) {

        return new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength );

    }

}

Methods

copy(source: any): this
Code
copy( source ) {

        super.copy( source );

        this.parameters = Object.assign( {}, source.parameters );

        return this;

    }
fromJSON(data: any): LatheGeometry
Code
static fromJSON( data ) {

        return new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength );

    }