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📄 PlaneGeometry.js

📊 Analysis Summary

Metric Count
🔧 Functions 2
🧱 Classes 1
📦 Imports 2
📊 Variables & Constants 16

📚 Table of Contents

🛠️ File Location:

📂 src/geometries/PlaneGeometry.js

📦 Imports

Name Source
BufferGeometry ../core/BufferGeometry.js
Float32BufferAttribute ../core/BufferAttribute.js

Variables & Constants

Name Type Kind Value Exported
width_half number let/var width / 2
height_half number let/var height / 2
gridX1 number let/var gridX + 1
gridY1 number let/var gridY + 1
segment_width number let/var width / gridX
segment_height number let/var height / gridY
indices any[] let/var []
vertices any[] let/var []
normals any[] let/var []
uvs any[] let/var []
y number let/var iy * segment_height - height_half
x number let/var ix * segment_width - width_half
a number let/var ix + gridX1 * iy
b number let/var ix + gridX1 * ( iy + 1 )
c number let/var ( ix + 1 ) + gridX1 * ( iy + 1 )
d number let/var ( ix + 1 ) + gridX1 * iy

Functions

PlaneGeometry.copy(source: any): this

Parameters:

  • source any

Returns: this

Calls:

  • super.copy
  • Object.assign
Code
copy( source ) {

        super.copy( source );

        this.parameters = Object.assign( {}, source.parameters );

        return this;

    }

PlaneGeometry.fromJSON(data: any): PlaneGeometry

JSDoc:

/**
     * Factory method for creating an instance of this class from the given
     * JSON object.
     *
     * @param {Object} data - A JSON object representing the serialized geometry.
     * @return {PlaneGeometry} A new instance.
     */

Parameters:

  • data any

Returns: PlaneGeometry

Code
static fromJSON( data ) {

        return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );

    }

Classes

PlaneGeometry

Class Code
class PlaneGeometry extends BufferGeometry {

    /**
     * Constructs a new plane geometry.
     *
     * @param {number} [width=1] - The width along the X axis.
     * @param {number} [height=1] - The height along the Y axis
     * @param {number} [widthSegments=1] - The number of segments along the X axis.
     * @param {number} [heightSegments=1] - The number of segments along the Y axis.
     */
    constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {

        super();

        this.type = 'PlaneGeometry';

        /**
         * Holds the constructor parameters that have been
         * used to generate the geometry. Any modification
         * after instantiation does not change the geometry.
         *
         * @type {Object}
         */
        this.parameters = {
            width: width,
            height: height,
            widthSegments: widthSegments,
            heightSegments: heightSegments
        };

        const width_half = width / 2;
        const height_half = height / 2;

        const gridX = Math.floor( widthSegments );
        const gridY = Math.floor( heightSegments );

        const gridX1 = gridX + 1;
        const gridY1 = gridY + 1;

        const segment_width = width / gridX;
        const segment_height = height / gridY;

        //

        const indices = [];
        const vertices = [];
        const normals = [];
        const uvs = [];

        for ( let iy = 0; iy < gridY1; iy ++ ) {

            const y = iy * segment_height - height_half;

            for ( let ix = 0; ix < gridX1; ix ++ ) {

                const x = ix * segment_width - width_half;

                vertices.push( x, - y, 0 );

                normals.push( 0, 0, 1 );

                uvs.push( ix / gridX );
                uvs.push( 1 - ( iy / gridY ) );

            }

        }

        for ( let iy = 0; iy < gridY; iy ++ ) {

            for ( let ix = 0; ix < gridX; ix ++ ) {

                const a = ix + gridX1 * iy;
                const b = ix + gridX1 * ( iy + 1 );
                const c = ( ix + 1 ) + gridX1 * ( iy + 1 );
                const d = ( ix + 1 ) + gridX1 * iy;

                indices.push( a, b, d );
                indices.push( b, c, d );

            }

        }

        this.setIndex( indices );
        this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
        this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
        this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );

    }

    copy( source ) {

        super.copy( source );

        this.parameters = Object.assign( {}, source.parameters );

        return this;

    }

    /**
     * Factory method for creating an instance of this class from the given
     * JSON object.
     *
     * @param {Object} data - A JSON object representing the serialized geometry.
     * @return {PlaneGeometry} A new instance.
     */
    static fromJSON( data ) {

        return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );

    }

}

Methods

copy(source: any): this
Code
copy( source ) {

        super.copy( source );

        this.parameters = Object.assign( {}, source.parameters );

        return this;

    }
fromJSON(data: any): PlaneGeometry
Code
static fromJSON( data ) {

        return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );

    }