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📄 SphereGeometry.js

📊 Analysis Summary

Metric Count
🔧 Functions 2
🧱 Classes 1
📦 Imports 3
📊 Variables & Constants 16

📚 Table of Contents

🛠️ File Location:

📂 src/geometries/SphereGeometry.js

📦 Imports

Name Source
BufferGeometry ../core/BufferGeometry.js
Float32BufferAttribute ../core/BufferAttribute.js
Vector3 ../math/Vector3.js

Variables & Constants

Name Type Kind Value Exported
index number let/var 0
grid any[] let/var []
vertex Vector3 let/var new Vector3()
normal Vector3 let/var new Vector3()
indices any[] let/var []
vertices any[] let/var []
normals any[] let/var []
uvs any[] let/var []
verticesRow any[] let/var []
v number let/var iy / heightSegments
uOffset number let/var 0
u number let/var ix / widthSegments
a number let/var grid[ iy ][ ix + 1 ]
b number let/var grid[ iy ][ ix ]
c number let/var grid[ iy + 1 ][ ix ]
d number let/var grid[ iy + 1 ][ ix + 1 ]

Functions

SphereGeometry.copy(source: any): this

Parameters:

  • source any

Returns: this

Calls:

  • super.copy
  • Object.assign
Code
copy( source ) {

        super.copy( source );

        this.parameters = Object.assign( {}, source.parameters );

        return this;

    }

SphereGeometry.fromJSON(data: any): SphereGeometry

JSDoc:

/**
     * Factory method for creating an instance of this class from the given
     * JSON object.
     *
     * @param {Object} data - A JSON object representing the serialized geometry.
     * @return {SphereGeometry} A new instance.
     */

Parameters:

  • data any

Returns: SphereGeometry

Code
static fromJSON( data ) {

        return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );

    }

Classes

SphereGeometry

Class Code
class SphereGeometry extends BufferGeometry {

    /**
     * Constructs a new sphere geometry.
     *
     * @param {number} [radius=1] - The sphere radius.
     * @param {number} [widthSegments=32] - The number of horizontal segments. Minimum value is `3`.
     * @param {number} [heightSegments=16] - The number of vertical segments. Minimum value is `2`.
     * @param {number} [phiStart=0] - The horizontal starting angle in radians.
     * @param {number} [phiLength=Math.PI*2] - The horizontal sweep angle size.
     * @param {number} [thetaStart=0] - The vertical starting angle in radians.
     * @param {number} [thetaLength=Math.PI] - The vertical sweep angle size.
     */
    constructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) {

        super();

        this.type = 'SphereGeometry';

        /**
         * Holds the constructor parameters that have been
         * used to generate the geometry. Any modification
         * after instantiation does not change the geometry.
         *
         * @type {Object}
         */
        this.parameters = {
            radius: radius,
            widthSegments: widthSegments,
            heightSegments: heightSegments,
            phiStart: phiStart,
            phiLength: phiLength,
            thetaStart: thetaStart,
            thetaLength: thetaLength
        };

        widthSegments = Math.max( 3, Math.floor( widthSegments ) );
        heightSegments = Math.max( 2, Math.floor( heightSegments ) );

        const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );

        let index = 0;
        const grid = [];

        const vertex = new Vector3();
        const normal = new Vector3();

        // buffers

        const indices = [];
        const vertices = [];
        const normals = [];
        const uvs = [];

        // generate vertices, normals and uvs

        for ( let iy = 0; iy <= heightSegments; iy ++ ) {

            const verticesRow = [];

            const v = iy / heightSegments;

            // special case for the poles

            let uOffset = 0;

            if ( iy === 0 && thetaStart === 0 ) {

                uOffset = 0.5 / widthSegments;

            } else if ( iy === heightSegments && thetaEnd === Math.PI ) {

                uOffset = - 0.5 / widthSegments;

            }

            for ( let ix = 0; ix <= widthSegments; ix ++ ) {

                const u = ix / widthSegments;

                // vertex

                vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
                vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
                vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );

                vertices.push( vertex.x, vertex.y, vertex.z );

                // normal

                normal.copy( vertex ).normalize();
                normals.push( normal.x, normal.y, normal.z );

                // uv

                uvs.push( u + uOffset, 1 - v );

                verticesRow.push( index ++ );

            }

            grid.push( verticesRow );

        }

        // indices

        for ( let iy = 0; iy < heightSegments; iy ++ ) {

            for ( let ix = 0; ix < widthSegments; ix ++ ) {

                const a = grid[ iy ][ ix + 1 ];
                const b = grid[ iy ][ ix ];
                const c = grid[ iy + 1 ][ ix ];
                const d = grid[ iy + 1 ][ ix + 1 ];

                if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
                if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );

            }

        }

        // build geometry

        this.setIndex( indices );
        this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
        this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
        this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );

    }

    copy( source ) {

        super.copy( source );

        this.parameters = Object.assign( {}, source.parameters );

        return this;

    }

    /**
     * Factory method for creating an instance of this class from the given
     * JSON object.
     *
     * @param {Object} data - A JSON object representing the serialized geometry.
     * @return {SphereGeometry} A new instance.
     */
    static fromJSON( data ) {

        return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );

    }

}

Methods

copy(source: any): this
Code
copy( source ) {

        super.copy( source );

        this.parameters = Object.assign( {}, source.parameters );

        return this;

    }
fromJSON(data: any): SphereGeometry
Code
static fromJSON( data ) {

        return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );

    }