📄 GridHelper.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 1 |
🧱 Classes | 1 |
📦 Imports | 5 |
📊 Variables & Constants | 8 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/helpers/GridHelper.js
📦 Imports¶
Name | Source |
---|---|
LineSegments |
../objects/LineSegments.js |
LineBasicMaterial |
../materials/LineBasicMaterial.js |
Float32BufferAttribute |
../core/BufferAttribute.js |
BufferGeometry |
../core/BufferGeometry.js |
Color |
../math/Color.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
center |
number |
let/var | divisions / 2 |
✗ |
step |
number |
let/var | size / divisions |
✗ |
halfSize |
number |
let/var | size / 2 |
✗ |
vertices |
any[] |
let/var | [] |
✗ |
colors |
any[] |
let/var | [] |
✗ |
color |
Color |
let/var | i === center ? color1 : color2 |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
material |
LineBasicMaterial |
let/var | new LineBasicMaterial( { vertexColors: true, toneMapped: false } ) |
✗ |
Functions¶
GridHelper.dispose(): void
¶
JSDoc:
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
Returns: void
Calls:
this.geometry.dispose
this.material.dispose
Classes¶
GridHelper
¶
Class Code
class GridHelper extends LineSegments {
/**
* Constructs a new grid helper.
*
* @param {number} [size=10] - The size of the grid.
* @param {number} [divisions=10] - The number of divisions across the grid.
* @param {number|Color|string} [color1=0x444444] - The color of the center line.
* @param {number|Color|string} [color2=0x888888] - The color of the lines of the grid.
*/
constructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) {
color1 = new Color( color1 );
color2 = new Color( color2 );
const center = divisions / 2;
const step = size / divisions;
const halfSize = size / 2;
const vertices = [], colors = [];
for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
vertices.push( - halfSize, 0, k, halfSize, 0, k );
vertices.push( k, 0, - halfSize, k, 0, halfSize );
const color = i === center ? color1 : color2;
color.toArray( colors, j ); j += 3;
color.toArray( colors, j ); j += 3;
color.toArray( colors, j ); j += 3;
color.toArray( colors, j ); j += 3;
}
const geometry = new BufferGeometry();
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
super( geometry, material );
this.type = 'GridHelper';
}
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
dispose() {
this.geometry.dispose();
this.material.dispose();
}
}