📄 DirectionalLight.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 2 |
🧱 Classes | 1 |
📦 Imports | 3 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/lights/DirectionalLight.js
📦 Imports¶
Name | Source |
---|---|
Light |
./Light.js |
DirectionalLightShadow |
./DirectionalLightShadow.js |
Object3D |
../core/Object3D.js |
Functions¶
DirectionalLight.dispose(): void
¶
Returns: void
Calls:
this.shadow.dispose
DirectionalLight.copy(source: any): this
¶
Parameters:
source
any
Returns: this
Calls:
super.copy
source.target.clone
source.shadow.clone
Code
Classes¶
DirectionalLight
¶
Class Code
class DirectionalLight extends Light {
/**
* Constructs a new directional light.
*
* @param {(number|Color|string)} [color=0xffffff] - The light's color.
* @param {number} [intensity=1] - The light's strength/intensity.
*/
constructor( color, intensity ) {
super( color, intensity );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isDirectionalLight = true;
this.type = 'DirectionalLight';
this.position.copy( Object3D.DEFAULT_UP );
this.updateMatrix();
/**
* The directional light points from its position to the
* target's position.
*
* For the target's position to be changed to anything other
* than the default, it must be added to the scene.
*
* It is also possible to set the target to be another 3D object
* in the scene. The light will now track the target object.
*
* @type {Object3D}
*/
this.target = new Object3D();
/**
* This property holds the light's shadow configuration.
*
* @type {DirectionalLightShadow}
*/
this.shadow = new DirectionalLightShadow();
}
dispose() {
this.shadow.dispose();
}
copy( source ) {
super.copy( source );
this.target = source.target.clone();
this.shadow = source.shadow.clone();
return this;
}
}