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📄 AnimationLoader.js

📊 Analysis Summary

Metric Count
🔧 Functions 2
🧱 Classes 1
📦 Imports 3
📊 Variables & Constants 3

📚 Table of Contents

🛠️ File Location:

📂 src/loaders/AnimationLoader.js

📦 Imports

Name Source
AnimationClip ../animation/AnimationClip.js
FileLoader ./FileLoader.js
Loader ./Loader.js

Variables & Constants

Name Type Kind Value Exported
scope this let/var this
loader FileLoader let/var new FileLoader( this.manager )
animations any[] let/var []

Functions

AnimationLoader.load(url: string, onLoad: (arg0: AnimationClip[]) => any, onProgress: onProgressCallback, onError: onErrorCallback): void

JSDoc:

/**
     * Starts loading from the given URL and pass the loaded animations as an array
     * holding instances of {@link AnimationClip} to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function(Array<AnimationClip>)} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */

Parameters:

  • url string
  • onLoad (arg0: AnimationClip[]) => any
  • onProgress onProgressCallback
  • onError onErrorCallback

Returns: void

Calls:

  • loader.setPath
  • loader.setRequestHeader
  • loader.setWithCredentials
  • loader.load
  • onLoad
  • scope.parse
  • JSON.parse
  • onError
  • console.error
  • scope.manager.itemError
Code
load( url, onLoad, onProgress, onError ) {

        const scope = this;

        const loader = new FileLoader( this.manager );
        loader.setPath( this.path );
        loader.setRequestHeader( this.requestHeader );
        loader.setWithCredentials( this.withCredentials );
        loader.load( url, function ( text ) {

            try {

                onLoad( scope.parse( JSON.parse( text ) ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                scope.manager.itemError( url );

            }

        }, onProgress, onError );

    }

AnimationLoader.parse(json: any): AnimationClip[]

JSDoc:

/**
     * Parses the given JSON object and returns an array of animation clips.
     *
     * @param {Object} json - The serialized animation clips.
     * @return {Array<AnimationClip>} The parsed animation clips.
     */

Parameters:

  • json any

Returns: AnimationClip[]

Calls:

  • AnimationClip.parse
  • animations.push
Code
parse( json ) {

        const animations = [];

        for ( let i = 0; i < json.length; i ++ ) {

            const clip = AnimationClip.parse( json[ i ] );

            animations.push( clip );

        }

        return animations;

    }

Classes

AnimationLoader

Class Code
class AnimationLoader extends Loader {

    /**
     * Constructs a new animation loader.
     *
     * @param {LoadingManager} [manager] - The loading manager.
     */
    constructor( manager ) {

        super( manager );

    }

    /**
     * Starts loading from the given URL and pass the loaded animations as an array
     * holding instances of {@link AnimationClip} to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function(Array<AnimationClip>)} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */
    load( url, onLoad, onProgress, onError ) {

        const scope = this;

        const loader = new FileLoader( this.manager );
        loader.setPath( this.path );
        loader.setRequestHeader( this.requestHeader );
        loader.setWithCredentials( this.withCredentials );
        loader.load( url, function ( text ) {

            try {

                onLoad( scope.parse( JSON.parse( text ) ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                scope.manager.itemError( url );

            }

        }, onProgress, onError );

    }

    /**
     * Parses the given JSON object and returns an array of animation clips.
     *
     * @param {Object} json - The serialized animation clips.
     * @return {Array<AnimationClip>} The parsed animation clips.
     */
    parse( json ) {

        const animations = [];

        for ( let i = 0; i < json.length; i ++ ) {

            const clip = AnimationClip.parse( json[ i ] );

            animations.push( clip );

        }

        return animations;

    }

}

Methods

load(url: string, onLoad: (arg0: AnimationClip[]) => any, onProgress: onProgressCallback, onError: onErrorCallback): void
Code
load( url, onLoad, onProgress, onError ) {

        const scope = this;

        const loader = new FileLoader( this.manager );
        loader.setPath( this.path );
        loader.setRequestHeader( this.requestHeader );
        loader.setWithCredentials( this.withCredentials );
        loader.load( url, function ( text ) {

            try {

                onLoad( scope.parse( JSON.parse( text ) ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                scope.manager.itemError( url );

            }

        }, onProgress, onError );

    }
parse(json: any): AnimationClip[]
Code
parse( json ) {

        const animations = [];

        for ( let i = 0; i < json.length; i ++ ) {

            const clip = AnimationClip.parse( json[ i ] );

            animations.push( clip );

        }

        return animations;

    }