📄 DataTextureLoader.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 1 |
🧱 Classes | 1 |
📦 Imports | 6 |
📊 Variables & Constants | 4 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/loaders/DataTextureLoader.js
📦 Imports¶
Name | Source |
---|---|
LinearFilter |
../constants.js |
LinearMipmapLinearFilter |
../constants.js |
ClampToEdgeWrapping |
../constants.js |
FileLoader |
./FileLoader.js |
DataTexture |
../textures/DataTexture.js |
Loader |
./Loader.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
scope |
this |
let/var | this |
✗ |
texture |
DataTexture |
let/var | new DataTexture() |
✗ |
loader |
FileLoader |
let/var | new FileLoader( this.manager ) |
✗ |
texData |
any |
let/var | *not shown* |
✗ |
Functions¶
DataTextureLoader.load(url: string, onLoad: (arg0: DataTexture) => any, onProgress: onProgressCallback, onError: onErrorCallback): DataTexture
¶
JSDoc:
/**
* Starts loading from the given URL and passes the loaded data texture
* to the `onLoad()` callback. The method also returns a new texture object which can
* directly be used for material creation. If you do it this way, the texture
* may pop up in your scene once the respective loading process is finished.
*
* @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
* @param {function(DataTexture)} onLoad - Executed when the loading process has been finished.
* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
* @param {onErrorCallback} onError - Executed when errors occur.
* @return {DataTexture} The data texture.
*/
Parameters:
url
string
onLoad
(arg0: DataTexture) => any
onProgress
onProgressCallback
onError
onErrorCallback
Returns: DataTexture
Calls:
loader.setResponseType
loader.setRequestHeader
loader.setPath
loader.setWithCredentials
loader.load
scope.parse
onError
console.error
onLoad
Code
load( url, onLoad, onProgress, onError ) {
const scope = this;
const texture = new DataTexture();
const loader = new FileLoader( this.manager );
loader.setResponseType( 'arraybuffer' );
loader.setRequestHeader( this.requestHeader );
loader.setPath( this.path );
loader.setWithCredentials( scope.withCredentials );
loader.load( url, function ( buffer ) {
let texData;
try {
texData = scope.parse( buffer );
} catch ( error ) {
if ( onError !== undefined ) {
onError( error );
} else {
console.error( error );
return;
}
}
if ( texData.image !== undefined ) {
texture.image = texData.image;
} else if ( texData.data !== undefined ) {
texture.image.width = texData.width;
texture.image.height = texData.height;
texture.image.data = texData.data;
}
texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
if ( texData.colorSpace !== undefined ) {
texture.colorSpace = texData.colorSpace;
}
if ( texData.flipY !== undefined ) {
texture.flipY = texData.flipY;
}
if ( texData.format !== undefined ) {
texture.format = texData.format;
}
if ( texData.type !== undefined ) {
texture.type = texData.type;
}
if ( texData.mipmaps !== undefined ) {
texture.mipmaps = texData.mipmaps;
texture.minFilter = LinearMipmapLinearFilter; // presumably...
}
if ( texData.mipmapCount === 1 ) {
texture.minFilter = LinearFilter;
}
if ( texData.generateMipmaps !== undefined ) {
texture.generateMipmaps = texData.generateMipmaps;
}
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture, texData );
}, onProgress, onError );
return texture;
}
Classes¶
DataTextureLoader
¶
Class Code
class DataTextureLoader extends Loader {
/**
* Constructs a new data texture loader.
*
* @param {LoadingManager} [manager] - The loading manager.
*/
constructor( manager ) {
super( manager );
}
/**
* Starts loading from the given URL and passes the loaded data texture
* to the `onLoad()` callback. The method also returns a new texture object which can
* directly be used for material creation. If you do it this way, the texture
* may pop up in your scene once the respective loading process is finished.
*
* @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
* @param {function(DataTexture)} onLoad - Executed when the loading process has been finished.
* @param {onProgressCallback} onProgress - Executed while the loading is in progress.
* @param {onErrorCallback} onError - Executed when errors occur.
* @return {DataTexture} The data texture.
*/
load( url, onLoad, onProgress, onError ) {
const scope = this;
const texture = new DataTexture();
const loader = new FileLoader( this.manager );
loader.setResponseType( 'arraybuffer' );
loader.setRequestHeader( this.requestHeader );
loader.setPath( this.path );
loader.setWithCredentials( scope.withCredentials );
loader.load( url, function ( buffer ) {
let texData;
try {
texData = scope.parse( buffer );
} catch ( error ) {
if ( onError !== undefined ) {
onError( error );
} else {
console.error( error );
return;
}
}
if ( texData.image !== undefined ) {
texture.image = texData.image;
} else if ( texData.data !== undefined ) {
texture.image.width = texData.width;
texture.image.height = texData.height;
texture.image.data = texData.data;
}
texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
if ( texData.colorSpace !== undefined ) {
texture.colorSpace = texData.colorSpace;
}
if ( texData.flipY !== undefined ) {
texture.flipY = texData.flipY;
}
if ( texData.format !== undefined ) {
texture.format = texData.format;
}
if ( texData.type !== undefined ) {
texture.type = texData.type;
}
if ( texData.mipmaps !== undefined ) {
texture.mipmaps = texData.mipmaps;
texture.minFilter = LinearMipmapLinearFilter; // presumably...
}
if ( texData.mipmapCount === 1 ) {
texture.minFilter = LinearFilter;
}
if ( texData.generateMipmaps !== undefined ) {
texture.generateMipmaps = texData.generateMipmaps;
}
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture, texData );
}, onProgress, onError );
return texture;
}
}
Methods¶
load(url: string, onLoad: (arg0: DataTexture) => any, onProgress: onProgressCallback, onError: onErrorCallback): DataTexture
¶
Code
load( url, onLoad, onProgress, onError ) {
const scope = this;
const texture = new DataTexture();
const loader = new FileLoader( this.manager );
loader.setResponseType( 'arraybuffer' );
loader.setRequestHeader( this.requestHeader );
loader.setPath( this.path );
loader.setWithCredentials( scope.withCredentials );
loader.load( url, function ( buffer ) {
let texData;
try {
texData = scope.parse( buffer );
} catch ( error ) {
if ( onError !== undefined ) {
onError( error );
} else {
console.error( error );
return;
}
}
if ( texData.image !== undefined ) {
texture.image = texData.image;
} else if ( texData.data !== undefined ) {
texture.image.width = texData.width;
texture.image.height = texData.height;
texture.image.data = texData.data;
}
texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
if ( texData.colorSpace !== undefined ) {
texture.colorSpace = texData.colorSpace;
}
if ( texData.flipY !== undefined ) {
texture.flipY = texData.flipY;
}
if ( texData.format !== undefined ) {
texture.format = texData.format;
}
if ( texData.type !== undefined ) {
texture.type = texData.type;
}
if ( texData.mipmaps !== undefined ) {
texture.mipmaps = texData.mipmaps;
texture.minFilter = LinearMipmapLinearFilter; // presumably...
}
if ( texData.mipmapCount === 1 ) {
texture.minFilter = LinearFilter;
}
if ( texData.generateMipmaps !== undefined ) {
texture.generateMipmaps = texData.generateMipmaps;
}
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture, texData );
}, onProgress, onError );
return texture;
}