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📄 MaterialLoader.js

📊 Analysis Summary

Metric Count
🔧 Functions 6
🧱 Classes 1
📦 Imports 26
📊 Variables & Constants 6

📚 Table of Contents

🛠️ File Location:

📂 src/loaders/MaterialLoader.js

📦 Imports

Name Source
Color ../math/Color.js
Vector2 ../math/Vector2.js
Vector3 ../math/Vector3.js
Vector4 ../math/Vector4.js
Matrix3 ../math/Matrix3.js
Matrix4 ../math/Matrix4.js
FileLoader ./FileLoader.js
Loader ./Loader.js
ShadowMaterial ../materials/Materials.js
SpriteMaterial ../materials/Materials.js
RawShaderMaterial ../materials/Materials.js
ShaderMaterial ../materials/Materials.js
PointsMaterial ../materials/Materials.js
MeshPhysicalMaterial ../materials/Materials.js
MeshStandardMaterial ../materials/Materials.js
MeshPhongMaterial ../materials/Materials.js
MeshToonMaterial ../materials/Materials.js
MeshNormalMaterial ../materials/Materials.js
MeshLambertMaterial ../materials/Materials.js
MeshDepthMaterial ../materials/Materials.js
MeshDistanceMaterial ../materials/Materials.js
MeshBasicMaterial ../materials/Materials.js
MeshMatcapMaterial ../materials/Materials.js
LineDashedMaterial ../materials/Materials.js
LineBasicMaterial ../materials/Materials.js
Material ../materials/Materials.js

Variables & Constants

Name Type Kind Value Exported
scope this let/var this
loader FileLoader let/var new FileLoader( scope.manager )
textures { [x: string]: Texture; } let/var this.textures
uniform any let/var json.uniforms[ name ]
normalScale any let/var json.normalScale
materialLib { ShadowMaterial: typeof ShadowMateri... let/var { ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMa...

Functions

MaterialLoader.load(url: string, onLoad: (arg0: Material) => any, onProgress: onProgressCallback, onError: onErrorCallback): void

JSDoc:

/**
     * Starts loading from the given URL and pass the loaded material to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function(Material)} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */

Parameters:

  • url string
  • onLoad (arg0: Material) => any
  • onProgress onProgressCallback
  • onError onErrorCallback

Returns: void

Calls:

  • loader.setPath
  • loader.setRequestHeader
  • loader.setWithCredentials
  • loader.load
  • onLoad
  • scope.parse
  • JSON.parse
  • onError
  • console.error
  • scope.manager.itemError
Code
load( url, onLoad, onProgress, onError ) {

        const scope = this;

        const loader = new FileLoader( scope.manager );
        loader.setPath( scope.path );
        loader.setRequestHeader( scope.requestHeader );
        loader.setWithCredentials( scope.withCredentials );
        loader.load( url, function ( text ) {

            try {

                onLoad( scope.parse( JSON.parse( text ) ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                scope.manager.itemError( url );

            }

        }, onProgress, onError );

    }

MaterialLoader.parse(json: any): Material

JSDoc:

/**
     * Parses the given JSON object and returns a material.
     *
     * @param {Object} json - The serialized material.
     * @return {Material} The parsed material.
     */

Parameters:

  • json any

Returns: Material

Calls:

  • console.warn
  • this.createMaterialFromType
  • material.color.setHex
  • new Color().setHex
  • material.emissive.setHex
  • material.specular.setHex
  • material.specularColor.setHex
  • material.attenuationColor.setHex
  • material.blendColor.setHex
  • getTexture
  • new Vector2().fromArray
  • new Vector3().fromArray
  • new Vector4().fromArray
  • new Matrix3().fromArray
  • new Matrix4().fromArray
  • Array.isArray
  • material.envMapRotation.fromArray

Internal Comments:

// Shader Material
// for PointsMaterial
// maps
// Blender exporter used to export a scalar. See #7459 (x3)

Code
parse( json ) {

        const textures = this.textures;

        function getTexture( name ) {

            if ( textures[ name ] === undefined ) {

                console.warn( 'THREE.MaterialLoader: Undefined texture', name );

            }

            return textures[ name ];

        }

        const material = this.createMaterialFromType( json.type );

        if ( json.uuid !== undefined ) material.uuid = json.uuid;
        if ( json.name !== undefined ) material.name = json.name;
        if ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color );
        if ( json.roughness !== undefined ) material.roughness = json.roughness;
        if ( json.metalness !== undefined ) material.metalness = json.metalness;
        if ( json.sheen !== undefined ) material.sheen = json.sheen;
        if ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor );
        if ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness;
        if ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive );
        if ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular );
        if ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity;
        if ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor );
        if ( json.shininess !== undefined ) material.shininess = json.shininess;
        if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;
        if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;
        if ( json.dispersion !== undefined ) material.dispersion = json.dispersion;
        if ( json.iridescence !== undefined ) material.iridescence = json.iridescence;
        if ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR;
        if ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange;
        if ( json.transmission !== undefined ) material.transmission = json.transmission;
        if ( json.thickness !== undefined ) material.thickness = json.thickness;
        if ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance;
        if ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor );
        if ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy;
        if ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation;
        if ( json.fog !== undefined ) material.fog = json.fog;
        if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
        if ( json.blending !== undefined ) material.blending = json.blending;
        if ( json.combine !== undefined ) material.combine = json.combine;
        if ( json.side !== undefined ) material.side = json.side;
        if ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide;
        if ( json.opacity !== undefined ) material.opacity = json.opacity;
        if ( json.transparent !== undefined ) material.transparent = json.transparent;
        if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
        if ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash;
        if ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc;
        if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
        if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
        if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
        if ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc;
        if ( json.blendDst !== undefined ) material.blendDst = json.blendDst;
        if ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation;
        if ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha;
        if ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha;
        if ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha;
        if ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor );
        if ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha;
        if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;
        if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;
        if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;
        if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;
        if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;
        if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;
        if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;
        if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;

        if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
        if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
        if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
        if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;

        if ( json.rotation !== undefined ) material.rotation = json.rotation;

        if ( json.linewidth !== undefined ) material.linewidth = json.linewidth;
        if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
        if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
        if ( json.scale !== undefined ) material.scale = json.scale;

        if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
        if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
        if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;

        if ( json.dithering !== undefined ) material.dithering = json.dithering;

        if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;
        if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;
        if ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass;

        if ( json.visible !== undefined ) material.visible = json.visible;

        if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;

        if ( json.userData !== undefined ) material.userData = json.userData;

        if ( json.vertexColors !== undefined ) {

            if ( typeof json.vertexColors === 'number' ) {

                material.vertexColors = ( json.vertexColors > 0 ) ? true : false;

            } else {

                material.vertexColors = json.vertexColors;

            }

        }

        // Shader Material

        if ( json.uniforms !== undefined ) {

            for ( const name in json.uniforms ) {

                const uniform = json.uniforms[ name ];

                material.uniforms[ name ] = {};

                switch ( uniform.type ) {

                    case 't':
                        material.uniforms[ name ].value = getTexture( uniform.value );
                        break;

                    case 'c':
                        material.uniforms[ name ].value = new Color().setHex( uniform.value );
                        break;

                    case 'v2':
                        material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
                        break;

                    case 'v3':
                        material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
                        break;

                    case 'v4':
                        material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
                        break;

                    case 'm3':
                        material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
                        break;

                    case 'm4':
                        material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
                        break;

                    default:
                        material.uniforms[ name ].value = uniform.value;

                }

            }

        }

        if ( json.defines !== undefined ) material.defines = json.defines;
        if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
        if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
        if ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion;

        if ( json.extensions !== undefined ) {

            for ( const key in json.extensions ) {

                material.extensions[ key ] = json.extensions[ key ];

            }

        }

        if ( json.lights !== undefined ) material.lights = json.lights;
        if ( json.clipping !== undefined ) material.clipping = json.clipping;

        // for PointsMaterial

        if ( json.size !== undefined ) material.size = json.size;
        if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;

        // maps

        if ( json.map !== undefined ) material.map = getTexture( json.map );
        if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );

        if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );

        if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
        if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;

        if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
        if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
        if ( json.normalScale !== undefined ) {

            let normalScale = json.normalScale;

            if ( Array.isArray( normalScale ) === false ) {

                // Blender exporter used to export a scalar. See #7459

                normalScale = [ normalScale, normalScale ];

            }

            material.normalScale = new Vector2().fromArray( normalScale );

        }

        if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
        if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
        if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;

        if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
        if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );

        if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
        if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;

        if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
        if ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap );
        if ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap );

        if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
        if ( json.envMapRotation !== undefined ) material.envMapRotation.fromArray( json.envMapRotation );
        if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;

        if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
        if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;

        if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
        if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;

        if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
        if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;

        if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );

        if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );
        if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );
        if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );
        if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );

        if ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap );
        if ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap );

        if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap );
        if ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap );

        if ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap );

        if ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap );
        if ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap );

        return material;

    }

MaterialLoader.setTextures(value: any): MaterialLoader

JSDoc:

/**
     * Textures are not embedded in the material JSON so they have
     * to be injected before the loading process starts.
     *
     * @param {Object} value - A dictionary holding textures for material properties.
     * @return {MaterialLoader} A reference to this material loader.
     */

Parameters:

  • value any

Returns: MaterialLoader

Code
setTextures( value ) {

        this.textures = value;
        return this;

    }

MaterialLoader.createMaterialFromType(type: string): Material

JSDoc:

/**
     * Creates a material for the given type.
     *
     * @param {string} type - The material type.
     * @return {Material} The new material.
     */

Parameters:

  • type string

Returns: Material

Calls:

  • MaterialLoader.createMaterialFromType
Code
createMaterialFromType( type ) {

        return MaterialLoader.createMaterialFromType( type );

    }

MaterialLoader.createMaterialFromType(type: string): Material

JSDoc:

/**
     * Creates a material for the given type.
     *
     * @static
     * @param {string} type - The material type.
     * @return {Material} The new material.
     */

Parameters:

  • type string

Returns: Material

Code
static createMaterialFromType( type ) {

        const materialLib = {
            ShadowMaterial,
            SpriteMaterial,
            RawShaderMaterial,
            ShaderMaterial,
            PointsMaterial,
            MeshPhysicalMaterial,
            MeshStandardMaterial,
            MeshPhongMaterial,
            MeshToonMaterial,
            MeshNormalMaterial,
            MeshLambertMaterial,
            MeshDepthMaterial,
            MeshDistanceMaterial,
            MeshBasicMaterial,
            MeshMatcapMaterial,
            LineDashedMaterial,
            LineBasicMaterial,
            Material
        };

        return new materialLib[ type ]();

    }

getTexture(name: any): Texture

Parameters:

  • name any

Returns: Texture

Calls:

  • console.warn
Code
function getTexture( name ) {

            if ( textures[ name ] === undefined ) {

                console.warn( 'THREE.MaterialLoader: Undefined texture', name );

            }

            return textures[ name ];

        }

Classes

MaterialLoader

Class Code
class MaterialLoader extends Loader {

    /**
     * Constructs a new material loader.
     *
     * @param {LoadingManager} [manager] - The loading manager.
     */
    constructor( manager ) {

        super( manager );

        /**
         * A dictionary holding textures used by the material.
         *
         * @type {Object<string,Texture>}
         */
        this.textures = {};

    }

    /**
     * Starts loading from the given URL and pass the loaded material to the `onLoad()` callback.
     *
     * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
     * @param {function(Material)} onLoad - Executed when the loading process has been finished.
     * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
     * @param {onErrorCallback} onError - Executed when errors occur.
     */
    load( url, onLoad, onProgress, onError ) {

        const scope = this;

        const loader = new FileLoader( scope.manager );
        loader.setPath( scope.path );
        loader.setRequestHeader( scope.requestHeader );
        loader.setWithCredentials( scope.withCredentials );
        loader.load( url, function ( text ) {

            try {

                onLoad( scope.parse( JSON.parse( text ) ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                scope.manager.itemError( url );

            }

        }, onProgress, onError );

    }

    /**
     * Parses the given JSON object and returns a material.
     *
     * @param {Object} json - The serialized material.
     * @return {Material} The parsed material.
     */
    parse( json ) {

        const textures = this.textures;

        function getTexture( name ) {

            if ( textures[ name ] === undefined ) {

                console.warn( 'THREE.MaterialLoader: Undefined texture', name );

            }

            return textures[ name ];

        }

        const material = this.createMaterialFromType( json.type );

        if ( json.uuid !== undefined ) material.uuid = json.uuid;
        if ( json.name !== undefined ) material.name = json.name;
        if ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color );
        if ( json.roughness !== undefined ) material.roughness = json.roughness;
        if ( json.metalness !== undefined ) material.metalness = json.metalness;
        if ( json.sheen !== undefined ) material.sheen = json.sheen;
        if ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor );
        if ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness;
        if ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive );
        if ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular );
        if ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity;
        if ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor );
        if ( json.shininess !== undefined ) material.shininess = json.shininess;
        if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;
        if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;
        if ( json.dispersion !== undefined ) material.dispersion = json.dispersion;
        if ( json.iridescence !== undefined ) material.iridescence = json.iridescence;
        if ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR;
        if ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange;
        if ( json.transmission !== undefined ) material.transmission = json.transmission;
        if ( json.thickness !== undefined ) material.thickness = json.thickness;
        if ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance;
        if ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor );
        if ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy;
        if ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation;
        if ( json.fog !== undefined ) material.fog = json.fog;
        if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
        if ( json.blending !== undefined ) material.blending = json.blending;
        if ( json.combine !== undefined ) material.combine = json.combine;
        if ( json.side !== undefined ) material.side = json.side;
        if ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide;
        if ( json.opacity !== undefined ) material.opacity = json.opacity;
        if ( json.transparent !== undefined ) material.transparent = json.transparent;
        if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
        if ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash;
        if ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc;
        if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
        if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
        if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
        if ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc;
        if ( json.blendDst !== undefined ) material.blendDst = json.blendDst;
        if ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation;
        if ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha;
        if ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha;
        if ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha;
        if ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor );
        if ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha;
        if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;
        if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;
        if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;
        if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;
        if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;
        if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;
        if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;
        if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;

        if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
        if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
        if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
        if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;

        if ( json.rotation !== undefined ) material.rotation = json.rotation;

        if ( json.linewidth !== undefined ) material.linewidth = json.linewidth;
        if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
        if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
        if ( json.scale !== undefined ) material.scale = json.scale;

        if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
        if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
        if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;

        if ( json.dithering !== undefined ) material.dithering = json.dithering;

        if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;
        if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;
        if ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass;

        if ( json.visible !== undefined ) material.visible = json.visible;

        if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;

        if ( json.userData !== undefined ) material.userData = json.userData;

        if ( json.vertexColors !== undefined ) {

            if ( typeof json.vertexColors === 'number' ) {

                material.vertexColors = ( json.vertexColors > 0 ) ? true : false;

            } else {

                material.vertexColors = json.vertexColors;

            }

        }

        // Shader Material

        if ( json.uniforms !== undefined ) {

            for ( const name in json.uniforms ) {

                const uniform = json.uniforms[ name ];

                material.uniforms[ name ] = {};

                switch ( uniform.type ) {

                    case 't':
                        material.uniforms[ name ].value = getTexture( uniform.value );
                        break;

                    case 'c':
                        material.uniforms[ name ].value = new Color().setHex( uniform.value );
                        break;

                    case 'v2':
                        material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
                        break;

                    case 'v3':
                        material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
                        break;

                    case 'v4':
                        material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
                        break;

                    case 'm3':
                        material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
                        break;

                    case 'm4':
                        material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
                        break;

                    default:
                        material.uniforms[ name ].value = uniform.value;

                }

            }

        }

        if ( json.defines !== undefined ) material.defines = json.defines;
        if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
        if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
        if ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion;

        if ( json.extensions !== undefined ) {

            for ( const key in json.extensions ) {

                material.extensions[ key ] = json.extensions[ key ];

            }

        }

        if ( json.lights !== undefined ) material.lights = json.lights;
        if ( json.clipping !== undefined ) material.clipping = json.clipping;

        // for PointsMaterial

        if ( json.size !== undefined ) material.size = json.size;
        if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;

        // maps

        if ( json.map !== undefined ) material.map = getTexture( json.map );
        if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );

        if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );

        if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
        if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;

        if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
        if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
        if ( json.normalScale !== undefined ) {

            let normalScale = json.normalScale;

            if ( Array.isArray( normalScale ) === false ) {

                // Blender exporter used to export a scalar. See #7459

                normalScale = [ normalScale, normalScale ];

            }

            material.normalScale = new Vector2().fromArray( normalScale );

        }

        if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
        if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
        if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;

        if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
        if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );

        if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
        if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;

        if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
        if ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap );
        if ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap );

        if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
        if ( json.envMapRotation !== undefined ) material.envMapRotation.fromArray( json.envMapRotation );
        if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;

        if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
        if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;

        if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
        if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;

        if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
        if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;

        if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );

        if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );
        if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );
        if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );
        if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );

        if ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap );
        if ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap );

        if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap );
        if ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap );

        if ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap );

        if ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap );
        if ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap );

        return material;

    }

    /**
     * Textures are not embedded in the material JSON so they have
     * to be injected before the loading process starts.
     *
     * @param {Object} value - A dictionary holding textures for material properties.
     * @return {MaterialLoader} A reference to this material loader.
     */
    setTextures( value ) {

        this.textures = value;
        return this;

    }

    /**
     * Creates a material for the given type.
     *
     * @param {string} type - The material type.
     * @return {Material} The new material.
     */
    createMaterialFromType( type ) {

        return MaterialLoader.createMaterialFromType( type );

    }

    /**
     * Creates a material for the given type.
     *
     * @static
     * @param {string} type - The material type.
     * @return {Material} The new material.
     */
    static createMaterialFromType( type ) {

        const materialLib = {
            ShadowMaterial,
            SpriteMaterial,
            RawShaderMaterial,
            ShaderMaterial,
            PointsMaterial,
            MeshPhysicalMaterial,
            MeshStandardMaterial,
            MeshPhongMaterial,
            MeshToonMaterial,
            MeshNormalMaterial,
            MeshLambertMaterial,
            MeshDepthMaterial,
            MeshDistanceMaterial,
            MeshBasicMaterial,
            MeshMatcapMaterial,
            LineDashedMaterial,
            LineBasicMaterial,
            Material
        };

        return new materialLib[ type ]();

    }

}

Methods

load(url: string, onLoad: (arg0: Material) => any, onProgress: onProgressCallback, onError: onErrorCallback): void
Code
load( url, onLoad, onProgress, onError ) {

        const scope = this;

        const loader = new FileLoader( scope.manager );
        loader.setPath( scope.path );
        loader.setRequestHeader( scope.requestHeader );
        loader.setWithCredentials( scope.withCredentials );
        loader.load( url, function ( text ) {

            try {

                onLoad( scope.parse( JSON.parse( text ) ) );

            } catch ( e ) {

                if ( onError ) {

                    onError( e );

                } else {

                    console.error( e );

                }

                scope.manager.itemError( url );

            }

        }, onProgress, onError );

    }
parse(json: any): Material
Code
parse( json ) {

        const textures = this.textures;

        function getTexture( name ) {

            if ( textures[ name ] === undefined ) {

                console.warn( 'THREE.MaterialLoader: Undefined texture', name );

            }

            return textures[ name ];

        }

        const material = this.createMaterialFromType( json.type );

        if ( json.uuid !== undefined ) material.uuid = json.uuid;
        if ( json.name !== undefined ) material.name = json.name;
        if ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color );
        if ( json.roughness !== undefined ) material.roughness = json.roughness;
        if ( json.metalness !== undefined ) material.metalness = json.metalness;
        if ( json.sheen !== undefined ) material.sheen = json.sheen;
        if ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor );
        if ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness;
        if ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive );
        if ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular );
        if ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity;
        if ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor );
        if ( json.shininess !== undefined ) material.shininess = json.shininess;
        if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;
        if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;
        if ( json.dispersion !== undefined ) material.dispersion = json.dispersion;
        if ( json.iridescence !== undefined ) material.iridescence = json.iridescence;
        if ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR;
        if ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange;
        if ( json.transmission !== undefined ) material.transmission = json.transmission;
        if ( json.thickness !== undefined ) material.thickness = json.thickness;
        if ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance;
        if ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor );
        if ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy;
        if ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation;
        if ( json.fog !== undefined ) material.fog = json.fog;
        if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
        if ( json.blending !== undefined ) material.blending = json.blending;
        if ( json.combine !== undefined ) material.combine = json.combine;
        if ( json.side !== undefined ) material.side = json.side;
        if ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide;
        if ( json.opacity !== undefined ) material.opacity = json.opacity;
        if ( json.transparent !== undefined ) material.transparent = json.transparent;
        if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
        if ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash;
        if ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc;
        if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
        if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
        if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
        if ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc;
        if ( json.blendDst !== undefined ) material.blendDst = json.blendDst;
        if ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation;
        if ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha;
        if ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha;
        if ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha;
        if ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor );
        if ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha;
        if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;
        if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;
        if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;
        if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;
        if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;
        if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;
        if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;
        if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;

        if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
        if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
        if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
        if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;

        if ( json.rotation !== undefined ) material.rotation = json.rotation;

        if ( json.linewidth !== undefined ) material.linewidth = json.linewidth;
        if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
        if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
        if ( json.scale !== undefined ) material.scale = json.scale;

        if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
        if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
        if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;

        if ( json.dithering !== undefined ) material.dithering = json.dithering;

        if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;
        if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;
        if ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass;

        if ( json.visible !== undefined ) material.visible = json.visible;

        if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;

        if ( json.userData !== undefined ) material.userData = json.userData;

        if ( json.vertexColors !== undefined ) {

            if ( typeof json.vertexColors === 'number' ) {

                material.vertexColors = ( json.vertexColors > 0 ) ? true : false;

            } else {

                material.vertexColors = json.vertexColors;

            }

        }

        // Shader Material

        if ( json.uniforms !== undefined ) {

            for ( const name in json.uniforms ) {

                const uniform = json.uniforms[ name ];

                material.uniforms[ name ] = {};

                switch ( uniform.type ) {

                    case 't':
                        material.uniforms[ name ].value = getTexture( uniform.value );
                        break;

                    case 'c':
                        material.uniforms[ name ].value = new Color().setHex( uniform.value );
                        break;

                    case 'v2':
                        material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
                        break;

                    case 'v3':
                        material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
                        break;

                    case 'v4':
                        material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
                        break;

                    case 'm3':
                        material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
                        break;

                    case 'm4':
                        material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
                        break;

                    default:
                        material.uniforms[ name ].value = uniform.value;

                }

            }

        }

        if ( json.defines !== undefined ) material.defines = json.defines;
        if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
        if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
        if ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion;

        if ( json.extensions !== undefined ) {

            for ( const key in json.extensions ) {

                material.extensions[ key ] = json.extensions[ key ];

            }

        }

        if ( json.lights !== undefined ) material.lights = json.lights;
        if ( json.clipping !== undefined ) material.clipping = json.clipping;

        // for PointsMaterial

        if ( json.size !== undefined ) material.size = json.size;
        if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;

        // maps

        if ( json.map !== undefined ) material.map = getTexture( json.map );
        if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );

        if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );

        if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
        if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;

        if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
        if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
        if ( json.normalScale !== undefined ) {

            let normalScale = json.normalScale;

            if ( Array.isArray( normalScale ) === false ) {

                // Blender exporter used to export a scalar. See #7459

                normalScale = [ normalScale, normalScale ];

            }

            material.normalScale = new Vector2().fromArray( normalScale );

        }

        if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
        if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
        if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;

        if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
        if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );

        if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
        if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;

        if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
        if ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap );
        if ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap );

        if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
        if ( json.envMapRotation !== undefined ) material.envMapRotation.fromArray( json.envMapRotation );
        if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;

        if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
        if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;

        if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
        if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;

        if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
        if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;

        if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );

        if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );
        if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );
        if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );
        if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );

        if ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap );
        if ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap );

        if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap );
        if ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap );

        if ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap );

        if ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap );
        if ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap );

        return material;

    }
setTextures(value: any): MaterialLoader
Code
setTextures( value ) {

        this.textures = value;
        return this;

    }
createMaterialFromType(type: string): Material
Code
createMaterialFromType( type ) {

        return MaterialLoader.createMaterialFromType( type );

    }
createMaterialFromType(type: string): Material
Code
static createMaterialFromType( type ) {

        const materialLib = {
            ShadowMaterial,
            SpriteMaterial,
            RawShaderMaterial,
            ShaderMaterial,
            PointsMaterial,
            MeshPhysicalMaterial,
            MeshStandardMaterial,
            MeshPhongMaterial,
            MeshToonMaterial,
            MeshNormalMaterial,
            MeshLambertMaterial,
            MeshDepthMaterial,
            MeshDistanceMaterial,
            MeshBasicMaterial,
            MeshMatcapMaterial,
            LineDashedMaterial,
            LineBasicMaterial,
            Material
        };

        return new materialLib[ type ]();

    }