📄 MeshLambertNodeMaterial.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 2 |
🧱 Classes | 1 |
📦 Imports | 4 |
📊 Variables & Constants | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/materials/nodes/MeshLambertNodeMaterial.js
📦 Imports¶
Name | Source |
---|---|
NodeMaterial |
./NodeMaterial.js |
BasicEnvironmentNode |
../../nodes/lighting/BasicEnvironmentNode.js |
PhongLightingModel |
../../nodes/functions/PhongLightingModel.js |
MeshLambertMaterial |
../MeshLambertMaterial.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
_defaultValues |
MeshLambertMaterial |
let/var | new MeshLambertMaterial() |
✗ |
Functions¶
MeshLambertNodeMaterial.setupEnvironment(builder: NodeBuilder): any
¶
JSDoc:
/**
* Overwritten since this type of material uses {@link BasicEnvironmentNode}
* to implement the default environment mapping.
*
* @param {NodeBuilder} builder - The current node builder.
* @return {?BasicEnvironmentNode<vec3>} The environment node.
*/
Parameters:
builder
NodeBuilder
Returns: any
Calls:
super.setupEnvironment
Code
MeshLambertNodeMaterial.setupLightingModel(): PhongLightingModel
¶
JSDoc:
Returns: PhongLightingModel
Code
Classes¶
MeshLambertNodeMaterial
¶
Class Code
class MeshLambertNodeMaterial extends NodeMaterial {
static get type() {
return 'MeshLambertNodeMaterial';
}
/**
* Constructs a new mesh lambert node material.
*
* @param {Object} [parameters] - The configuration parameter.
*/
constructor( parameters ) {
super();
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isMeshLambertNodeMaterial = true;
/**
* Set to `true` because lambert materials react on lights.
*
* @type {boolean}
* @default true
*/
this.lights = true;
this.setDefaultValues( _defaultValues );
this.setValues( parameters );
}
/**
* Overwritten since this type of material uses {@link BasicEnvironmentNode}
* to implement the default environment mapping.
*
* @param {NodeBuilder} builder - The current node builder.
* @return {?BasicEnvironmentNode<vec3>} The environment node.
*/
setupEnvironment( builder ) {
const envNode = super.setupEnvironment( builder );
return envNode ? new BasicEnvironmentNode( envNode ) : null;
}
/**
* Setups the lighting model.
*
* @return {PhongLightingModel} The lighting model.
*/
setupLightingModel( /*builder*/ ) {
return new PhongLightingModel( false ); // ( specular ) -> force lambert
}
}