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📄 Color.js

📊 Analysis Summary

Metric Count
🔧 Functions 38
🧱 Classes 1
📦 Imports 7
📊 Variables & Constants 28

📚 Table of Contents

🛠️ File Location:

📂 src/math/Color.js

📦 Imports

Name Source
clamp ./MathUtils.js
euclideanModulo ./MathUtils.js
lerp ./MathUtils.js
ColorManagement ./ColorManagement.js
SRGBToLinear ./ColorManagement.js
LinearToSRGB ./ColorManagement.js
SRGBColorSpace ../constants.js

Variables & Constants

Name Type Kind Value Exported
_colorKeywords { aliceblue: number; antiquewhite: nu... let/var { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamar...
_hslA { h: number; s: number; l: number; } let/var { h: 0, s: 0, l: 0 }
_hslB { h: number; s: number; l: number; } let/var { h: 0, s: 0, l: 0 }
value string \| number \| Color let/var r
p number let/var l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s )
q number let/var ( 2 * l ) - p
m any let/var *not shown*
color any let/var *not shown*
name string let/var m[ 1 ]
components string let/var m[ 2 ]
hex string let/var m[ 1 ]
size number let/var hex.length
hex any let/var _colorKeywords[ style.toLowerCase() ]
r number let/var _color.r
g number let/var _color.g
b number let/var _color.b
hue any let/var *not shown*
saturation any let/var *not shown*
lightness number let/var ( min + max ) / 2.0
delta number let/var max - min
r number let/var _color.r
g number let/var _color.g
b number let/var _color.b
r number let/var this.r
g number let/var this.g
b number let/var this.b
e any let/var m.elements
_color Color let/var new Color()

Functions

hue2rgb(p: any, q: any, t: any): any

Parameters:

  • p any
  • q any
  • t any

Returns: any

Code
function hue2rgb( p, q, t ) {

    if ( t < 0 ) t += 1;
    if ( t > 1 ) t -= 1;
    if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
    if ( t < 1 / 2 ) return q;
    if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
    return p;

}

Color.set(r: string | number | Color, g: number, b: number): Color

JSDoc:

/**
     * Sets the colors's components from the given values.
     *
     * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are
     * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.
     * @param {number} [g] - The green component.
     * @param {number} [b] - The blue component.
     * @return {Color} A reference to this color.
     */

Parameters:

  • r string | number | Color
  • g number
  • b number

Returns: Color

Calls:

  • this.copy
  • this.setHex
  • this.setStyle
  • this.setRGB

Internal Comments:

// r is THREE.Color, hex or string (x2)

Code
set( r, g, b ) {

        if ( g === undefined && b === undefined ) {

            // r is THREE.Color, hex or string

            const value = r;

            if ( value && value.isColor ) {

                this.copy( value );

            } else if ( typeof value === 'number' ) {

                this.setHex( value );

            } else if ( typeof value === 'string' ) {

                this.setStyle( value );

            }

        } else {

            this.setRGB( r, g, b );

        }

        return this;

    }

Color.setScalar(scalar: number): Color

JSDoc:

/**
     * Sets the colors's components to the given scalar value.
     *
     * @param {number} scalar - The scalar value.
     * @return {Color} A reference to this color.
     */

Parameters:

  • scalar number

Returns: Color

Code
setScalar( scalar ) {

        this.r = scalar;
        this.g = scalar;
        this.b = scalar;

        return this;

    }

Color.setHex(hex: number, colorSpace: string): Color

JSDoc:

/**
     * Sets this color from a hexadecimal value.
     *
     * @param {number} hex - The hexadecimal value.
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */

Parameters:

  • hex number
  • colorSpace string

Returns: Color

Calls:

  • Math.floor
  • ColorManagement.colorSpaceToWorking
Code
setHex( hex, colorSpace = SRGBColorSpace ) {

        hex = Math.floor( hex );

        this.r = ( hex >> 16 & 255 ) / 255;
        this.g = ( hex >> 8 & 255 ) / 255;
        this.b = ( hex & 255 ) / 255;

        ColorManagement.colorSpaceToWorking( this, colorSpace );

        return this;

    }

Color.setRGB(r: number, g: number, b: number, colorSpace: string): Color

JSDoc:

/**
     * Sets this color from RGB values.
     *
     * @param {number} r - Red channel value between `0.0` and `1.0`.
     * @param {number} g - Green channel value between `0.0` and `1.0`.
     * @param {number} b - Blue channel value between `0.0` and `1.0`.
     * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */

Parameters:

  • r number
  • g number
  • b number
  • colorSpace string

Returns: Color

Calls:

  • ColorManagement.colorSpaceToWorking
Code
setRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) {

        this.r = r;
        this.g = g;
        this.b = b;

        ColorManagement.colorSpaceToWorking( this, colorSpace );

        return this;

    }

Color.setHSL(h: number, s: number, l: number, colorSpace: string): Color

JSDoc:

/**
     * Sets this color from RGB values.
     *
     * @param {number} h - Hue value between `0.0` and `1.0`.
     * @param {number} s - Saturation value between `0.0` and `1.0`.
     * @param {number} l - Lightness value between `0.0` and `1.0`.
     * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */

Parameters:

  • h number
  • s number
  • l number
  • colorSpace string

Returns: Color

Calls:

  • euclideanModulo (from ./MathUtils.js)
  • clamp (from ./MathUtils.js)
  • hue2rgb
  • ColorManagement.colorSpaceToWorking

Internal Comments:

// h,s,l ranges are in 0.0 - 1.0 (x3)

Code
setHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) {

        // h,s,l ranges are in 0.0 - 1.0
        h = euclideanModulo( h, 1 );
        s = clamp( s, 0, 1 );
        l = clamp( l, 0, 1 );

        if ( s === 0 ) {

            this.r = this.g = this.b = l;

        } else {

            const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
            const q = ( 2 * l ) - p;

            this.r = hue2rgb( q, p, h + 1 / 3 );
            this.g = hue2rgb( q, p, h );
            this.b = hue2rgb( q, p, h - 1 / 3 );

        }

        ColorManagement.colorSpaceToWorking( this, colorSpace );

        return this;

    }

Color.setStyle(style: string, colorSpace: string): Color

JSDoc:

/**
     * Sets this color from a CSS-style string. For example, `rgb(250, 0,0)`,
     * `rgb(100%, 0%, 0%)`, `hsl(0, 100%, 50%)`, `#ff0000`, `#f00`, or `red` ( or
     * any [X11 color name]{@link https://en.wikipedia.org/wiki/X11_color_names#Color_name_chart} -
     * all 140 color names are supported).
     *
     * @param {string} style - Color as a CSS-style string.
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */

Parameters:

  • style string
  • colorSpace string

Returns: Color

Calls:

  • parseFloat
  • console.warn
  • /^(\w+)\(([^\)]*)\)/.exec
  • /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec
  • handleAlpha
  • this.setRGB
  • Math.min
  • parseInt
  • /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec
  • /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec
  • this.setHSL
  • /^\#([A-Fa-f\d]+)$/.exec
  • hex.charAt
  • this.setHex
  • this.setColorName

Internal Comments:

// rgb / hsl (x2)
// rgb(255,0,0) rgba(255,0,0,0.5) (x3)
// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) (x3)
// hsl(120,50%,50%) hsla(120,50%,50%,0.5) (x3)
// hex color (x2)
// #ff0
// #ff0000

Code
setStyle( style, colorSpace = SRGBColorSpace ) {

        function handleAlpha( string ) {

            if ( string === undefined ) return;

            if ( parseFloat( string ) < 1 ) {

                console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );

            }

        }


        let m;

        if ( m = /^(\w+)\(([^\)]*)\)/.exec( style ) ) {

            // rgb / hsl

            let color;
            const name = m[ 1 ];
            const components = m[ 2 ];

            switch ( name ) {

                case 'rgb':
                case 'rgba':

                    if ( color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {

                        // rgb(255,0,0) rgba(255,0,0,0.5)

                        handleAlpha( color[ 4 ] );

                        return this.setRGB(
                            Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255,
                            Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255,
                            Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255,
                            colorSpace
                        );

                    }

                    if ( color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {

                        // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)

                        handleAlpha( color[ 4 ] );

                        return this.setRGB(
                            Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100,
                            Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100,
                            Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100,
                            colorSpace
                        );

                    }

                    break;

                case 'hsl':
                case 'hsla':

                    if ( color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {

                        // hsl(120,50%,50%) hsla(120,50%,50%,0.5)

                        handleAlpha( color[ 4 ] );

                        return this.setHSL(
                            parseFloat( color[ 1 ] ) / 360,
                            parseFloat( color[ 2 ] ) / 100,
                            parseFloat( color[ 3 ] ) / 100,
                            colorSpace
                        );

                    }

                    break;

                default:

                    console.warn( 'THREE.Color: Unknown color model ' + style );

            }

        } else if ( m = /^\#([A-Fa-f\d]+)$/.exec( style ) ) {

            // hex color

            const hex = m[ 1 ];
            const size = hex.length;

            if ( size === 3 ) {

                // #ff0
                return this.setRGB(
                    parseInt( hex.charAt( 0 ), 16 ) / 15,
                    parseInt( hex.charAt( 1 ), 16 ) / 15,
                    parseInt( hex.charAt( 2 ), 16 ) / 15,
                    colorSpace
                );

            } else if ( size === 6 ) {

                // #ff0000
                return this.setHex( parseInt( hex, 16 ), colorSpace );

            } else {

                console.warn( 'THREE.Color: Invalid hex color ' + style );

            }

        } else if ( style && style.length > 0 ) {

            return this.setColorName( style, colorSpace );

        }

        return this;

    }

Color.setColorName(style: string, colorSpace: string): Color

JSDoc:

/**
     * Sets this color from a color name. Faster than {@link Color#setStyle} if
     * you don't need the other CSS-style formats.
     *
     * For convenience, the list of names is exposed in `Color.NAMES` as a hash.
     * ```js
     * Color.NAMES.aliceblue // returns 0xF0F8FF
     * ```
     *
     * @param {string} style - The color name.
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */

Parameters:

  • style string
  • colorSpace string

Returns: Color

Calls:

  • style.toLowerCase
  • this.setHex
  • console.warn

Internal Comments:

// color keywords (x2)
// red (x4)
// unknown color (x4)

Code
setColorName( style, colorSpace = SRGBColorSpace ) {

        // color keywords
        const hex = _colorKeywords[ style.toLowerCase() ];

        if ( hex !== undefined ) {

            // red
            this.setHex( hex, colorSpace );

        } else {

            // unknown color
            console.warn( 'THREE.Color: Unknown color ' + style );

        }

        return this;

    }

Color.clone(): Color

JSDoc:

/**
     * Returns a new color with copied values from this instance.
     *
     * @return {Color} A clone of this instance.
     */

Returns: Color

Code
clone() {

        return new this.constructor( this.r, this.g, this.b );

    }

Color.copy(color: Color): Color

JSDoc:

/**
     * Copies the values of the given color to this instance.
     *
     * @param {Color} color - The color to copy.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color Color

Returns: Color

Code
copy( color ) {

        this.r = color.r;
        this.g = color.g;
        this.b = color.b;

        return this;

    }

Color.copySRGBToLinear(color: Color): Color

JSDoc:

/**
     * Copies the given color into this color, and then converts this color from
     * `SRGBColorSpace` to `LinearSRGBColorSpace`.
     *
     * @param {Color} color - The color to copy/convert.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color Color

Returns: Color

Calls:

  • SRGBToLinear (from ./ColorManagement.js)
Code
copySRGBToLinear( color ) {

        this.r = SRGBToLinear( color.r );
        this.g = SRGBToLinear( color.g );
        this.b = SRGBToLinear( color.b );

        return this;

    }

Color.copyLinearToSRGB(color: Color): Color

JSDoc:

/**
     * Copies the given color into this color, and then converts this color from
     * `LinearSRGBColorSpace` to `SRGBColorSpace`.
     *
     * @param {Color} color - The color to copy/convert.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color Color

Returns: Color

Calls:

  • LinearToSRGB (from ./ColorManagement.js)
Code
copyLinearToSRGB( color ) {

        this.r = LinearToSRGB( color.r );
        this.g = LinearToSRGB( color.g );
        this.b = LinearToSRGB( color.b );

        return this;

    }

Color.convertSRGBToLinear(): Color

JSDoc:

/**
     * Converts this color from `SRGBColorSpace` to `LinearSRGBColorSpace`.
     *
     * @return {Color} A reference to this color.
     */

Returns: Color

Calls:

  • this.copySRGBToLinear
Code
convertSRGBToLinear() {

        this.copySRGBToLinear( this );

        return this;

    }

Color.convertLinearToSRGB(): Color

JSDoc:

/**
     * Converts this color from `LinearSRGBColorSpace` to `SRGBColorSpace`.
     *
     * @return {Color} A reference to this color.
     */

Returns: Color

Calls:

  • this.copyLinearToSRGB
Code
convertLinearToSRGB() {

        this.copyLinearToSRGB( this );

        return this;

    }

Color.getHex(colorSpace: string): number

JSDoc:

/**
     * Returns the hexadecimal value of this color.
     *
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {number} The hexadecimal value.
     */

Parameters:

  • colorSpace string

Returns: number

Calls:

  • ColorManagement.workingToColorSpace
  • _color.copy
  • Math.round
  • clamp (from ./MathUtils.js)
Code
getHex( colorSpace = SRGBColorSpace ) {

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        return Math.round( clamp( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp( _color.b * 255, 0, 255 ) );

    }

Color.getHexString(colorSpace: string): string

JSDoc:

/**
     * Returns the hexadecimal value of this color as a string (for example, 'FFFFFF').
     *
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {string} The hexadecimal value as a string.
     */

Parameters:

  • colorSpace string

Returns: string

Calls:

  • ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice
  • this.getHex( colorSpace ).toString
Code
getHexString( colorSpace = SRGBColorSpace ) {

        return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );

    }

Color.getHSL(target: { h: number; s: number; l: number; }, colorSpace: string): { h: number; s: number; l: number; }

JSDoc:

/**
     * Converts the colors RGB values into the HSL format and stores them into the
     * given target object.
     *
     * @param {{h:number,s:number,l:number}} target - The target object that is used to store the method's result.
     * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.
     * @return {{h:number,s:number,l:number}} The HSL representation of this color.
     */

Parameters:

  • target { h: number; s: number; l: number; }
  • colorSpace string

Returns: { h: number; s: number; l: number; }

Calls:

  • ColorManagement.workingToColorSpace
  • _color.copy
  • Math.max
  • Math.min

Internal Comments:

// h,s,l ranges are in 0.0 - 1.0 (x4)

Code
getHSL( target, colorSpace = ColorManagement.workingColorSpace ) {

        // h,s,l ranges are in 0.0 - 1.0

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        const r = _color.r, g = _color.g, b = _color.b;

        const max = Math.max( r, g, b );
        const min = Math.min( r, g, b );

        let hue, saturation;
        const lightness = ( min + max ) / 2.0;

        if ( min === max ) {

            hue = 0;
            saturation = 0;

        } else {

            const delta = max - min;

            saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );

            switch ( max ) {

                case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
                case g: hue = ( b - r ) / delta + 2; break;
                case b: hue = ( r - g ) / delta + 4; break;

            }

            hue /= 6;

        }

        target.h = hue;
        target.s = saturation;
        target.l = lightness;

        return target;

    }

Color.getRGB(target: Color, colorSpace: string): Color

JSDoc:

/**
     * Returns the RGB values of this color and stores them into the given target object.
     *
     * @param {Color} target - The target color that is used to store the method's result.
     * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.
     * @return {Color} The RGB representation of this color.
     */

Parameters:

  • target Color
  • colorSpace string

Returns: Color

Calls:

  • ColorManagement.workingToColorSpace
  • _color.copy
Code
getRGB( target, colorSpace = ColorManagement.workingColorSpace ) {

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        target.r = _color.r;
        target.g = _color.g;
        target.b = _color.b;

        return target;

    }

Color.getStyle(colorSpace: string): string

JSDoc:

/**
     * Returns the value of this color as a CSS style string. Example: `rgb(255,0,0)`.
     *
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {string} The CSS representation of this color.
     */

Parameters:

  • colorSpace string

Returns: string

Calls:

  • ColorManagement.workingToColorSpace
  • _color.copy
  • r.toFixed
  • g.toFixed
  • b.toFixed
  • Math.round

Internal Comments:

// Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/).

Code
getStyle( colorSpace = SRGBColorSpace ) {

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        const r = _color.r, g = _color.g, b = _color.b;

        if ( colorSpace !== SRGBColorSpace ) {

            // Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/).
            return `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`;

        }

        return `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`;

    }

Color.offsetHSL(h: number, s: number, l: number): Color

JSDoc:

/**
     * Adds the given HSL values to this color's values.
     * Internally, this converts the color's RGB values to HSL, adds HSL
     * and then converts the color back to RGB.
     *
     * @param {number} h - Hue value between `0.0` and `1.0`.
     * @param {number} s - Saturation value between `0.0` and `1.0`.
     * @param {number} l - Lightness value between `0.0` and `1.0`.
     * @return {Color} A reference to this color.
     */

Parameters:

  • h number
  • s number
  • l number

Returns: Color

Calls:

  • this.getHSL
  • this.setHSL
Code
offsetHSL( h, s, l ) {

        this.getHSL( _hslA );

        return this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l );

    }

Color.add(color: Color): Color

JSDoc:

/**
     * Adds the RGB values of the given color to the RGB values of this color.
     *
     * @param {Color} color - The color to add.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color Color

Returns: Color

Code
add( color ) {

        this.r += color.r;
        this.g += color.g;
        this.b += color.b;

        return this;

    }

Color.addColors(color1: Color, color2: Color): Color

JSDoc:

/**
     * Adds the RGB values of the given colors and stores the result in this instance.
     *
     * @param {Color} color1 - The first color.
     * @param {Color} color2 - The second color.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color1 Color
  • color2 Color

Returns: Color

Code
addColors( color1, color2 ) {

        this.r = color1.r + color2.r;
        this.g = color1.g + color2.g;
        this.b = color1.b + color2.b;

        return this;

    }

Color.addScalar(s: number): Color

JSDoc:

/**
     * Adds the given scalar value to the RGB values of this color.
     *
     * @param {number} s - The scalar to add.
     * @return {Color} A reference to this color.
     */

Parameters:

  • s number

Returns: Color

Code
addScalar( s ) {

        this.r += s;
        this.g += s;
        this.b += s;

        return this;

    }

Color.sub(color: Color): Color

JSDoc:

/**
     * Subtracts the RGB values of the given color from the RGB values of this color.
     *
     * @param {Color} color - The color to subtract.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color Color

Returns: Color

Calls:

  • Math.max
Code
sub( color ) {

        this.r = Math.max( 0, this.r - color.r );
        this.g = Math.max( 0, this.g - color.g );
        this.b = Math.max( 0, this.b - color.b );

        return this;

    }

Color.multiply(color: Color): Color

JSDoc:

/**
     * Multiplies the RGB values of the given color with the RGB values of this color.
     *
     * @param {Color} color - The color to multiply.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color Color

Returns: Color

Code
multiply( color ) {

        this.r *= color.r;
        this.g *= color.g;
        this.b *= color.b;

        return this;

    }

Color.multiplyScalar(s: number): Color

JSDoc:

/**
     * Multiplies the given scalar value with the RGB values of this color.
     *
     * @param {number} s - The scalar to multiply.
     * @return {Color} A reference to this color.
     */

Parameters:

  • s number

Returns: Color

Code
multiplyScalar( s ) {

        this.r *= s;
        this.g *= s;
        this.b *= s;

        return this;

    }

Color.lerp(color: Color, alpha: number): Color

JSDoc:

/**
     * Linearly interpolates this color's RGB values toward the RGB values of the
     * given color. The alpha argument can be thought of as the ratio between
     * the two colors, where `0.0` is this color and `1.0` is the first argument.
     *
     * @param {Color} color - The color to converge on.
     * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color Color
  • alpha number

Returns: Color

Code
lerp( color, alpha ) {

        this.r += ( color.r - this.r ) * alpha;
        this.g += ( color.g - this.g ) * alpha;
        this.b += ( color.b - this.b ) * alpha;

        return this;

    }

Color.lerpColors(color1: Color, color2: Color, alpha: number): Color

JSDoc:

/**
     * Linearly interpolates between the given colors and stores the result in this instance.
     * The alpha argument can be thought of as the ratio between the two colors, where `0.0`
     * is the first and `1.0` is the second color.
     *
     * @param {Color} color1 - The first color.
     * @param {Color} color2 - The second color.
     * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color1 Color
  • color2 Color
  • alpha number

Returns: Color

Code
lerpColors( color1, color2, alpha ) {

        this.r = color1.r + ( color2.r - color1.r ) * alpha;
        this.g = color1.g + ( color2.g - color1.g ) * alpha;
        this.b = color1.b + ( color2.b - color1.b ) * alpha;

        return this;

    }

Color.lerpHSL(color: Color, alpha: number): Color

JSDoc:

/**
     * Linearly interpolates this color's HSL values toward the HSL values of the
     * given color. It differs from {@link Color#lerp} by not interpolating straight
     * from one color to the other, but instead going through all the hues in between
     * those two colors. The alpha argument can be thought of as the ratio between
     * the two colors, where 0.0 is this color and 1.0 is the first argument.
     *
     * @param {Color} color - The color to converge on.
     * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.
     * @return {Color} A reference to this color.
     */

Parameters:

  • color Color
  • alpha number

Returns: Color

Calls:

  • this.getHSL
  • color.getHSL
  • lerp (from ./MathUtils.js)
  • this.setHSL
Code
lerpHSL( color, alpha ) {

        this.getHSL( _hslA );
        color.getHSL( _hslB );

        const h = lerp( _hslA.h, _hslB.h, alpha );
        const s = lerp( _hslA.s, _hslB.s, alpha );
        const l = lerp( _hslA.l, _hslB.l, alpha );

        this.setHSL( h, s, l );

        return this;

    }

Color.setFromVector3(v: Vector3): Color

JSDoc:

/**
     * Sets the color's RGB components from the given 3D vector.
     *
     * @param {Vector3} v - The vector to set.
     * @return {Color} A reference to this color.
     */

Parameters:

  • v Vector3

Returns: Color

Code
setFromVector3( v ) {

        this.r = v.x;
        this.g = v.y;
        this.b = v.z;

        return this;

    }

Color.applyMatrix3(m: Matrix3): Color

JSDoc:

/**
     * Transforms this color with the given 3x3 matrix.
     *
     * @param {Matrix3} m - The matrix.
     * @return {Color} A reference to this color.
     */

Parameters:

  • m Matrix3

Returns: Color

Code
applyMatrix3( m ) {

        const r = this.r, g = this.g, b = this.b;
        const e = m.elements;

        this.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b;
        this.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b;
        this.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b;

        return this;

    }

Color.equals(c: Color): boolean

JSDoc:

/**
     * Returns `true` if this color is equal with the given one.
     *
     * @param {Color} c - The color to test for equality.
     * @return {boolean} Whether this bounding color is equal with the given one.
     */

Parameters:

  • c Color

Returns: boolean

Code
equals( c ) {

        return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );

    }

Color.fromArray(array: number[], offset: number): Color

JSDoc:

/**
     * Sets this color's RGB components from the given array.
     *
     * @param {Array<number>} array - An array holding the RGB values.
     * @param {number} [offset=0] - The offset into the array.
     * @return {Color} A reference to this color.
     */

Parameters:

  • array number[]
  • offset number

Returns: Color

Code
fromArray( array, offset = 0 ) {

        this.r = array[ offset ];
        this.g = array[ offset + 1 ];
        this.b = array[ offset + 2 ];

        return this;

    }

Color.toArray(array: number[], offset: number): number[]

JSDoc:

/**
     * Writes the RGB components of this color to the given array. If no array is provided,
     * the method returns a new instance.
     *
     * @param {Array<number>} [array=[]] - The target array holding the color components.
     * @param {number} [offset=0] - Index of the first element in the array.
     * @return {Array<number>} The color components.
     */

Parameters:

  • array number[]
  • offset number

Returns: number[]

Code
toArray( array = [], offset = 0 ) {

        array[ offset ] = this.r;
        array[ offset + 1 ] = this.g;
        array[ offset + 2 ] = this.b;

        return array;

    }

Color.fromBufferAttribute(attribute: BufferAttribute, index: number): Color

JSDoc:

/**
     * Sets the components of this color from the given buffer attribute.
     *
     * @param {BufferAttribute} attribute - The buffer attribute holding color data.
     * @param {number} index - The index into the attribute.
     * @return {Color} A reference to this color.
     */

Parameters:

  • attribute BufferAttribute
  • index number

Returns: Color

Calls:

  • attribute.getX
  • attribute.getY
  • attribute.getZ
Code
fromBufferAttribute( attribute, index ) {

        this.r = attribute.getX( index );
        this.g = attribute.getY( index );
        this.b = attribute.getZ( index );

        return this;

    }

Color.toJSON(): number

JSDoc:

/**
     * This methods defines the serialization result of this class. Returns the color
     * as a hexadecimal value.
     *
     * @return {number} The hexadecimal value.
     */

Returns: number

Calls:

  • this.getHex
Code
toJSON() {

        return this.getHex();

    }

Color.[ Symbol.iterator ](): Generator<number, void, unknown>

Returns: Generator<number, void, unknown>

Code
*[ Symbol.iterator ]() {

        yield this.r;
        yield this.g;
        yield this.b;

    }

handleAlpha(string: any): void

Parameters:

  • string any

Returns: void

Calls:

  • parseFloat
  • console.warn
Code
function handleAlpha( string ) {

            if ( string === undefined ) return;

            if ( parseFloat( string ) < 1 ) {

                console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );

            }

        }

Classes

Color

Class Code
class Color {

    /**
     * Constructs a new color.
     *
     * Note that standard method of specifying color in three.js is with a hexadecimal triplet,
     * and that method is used throughout the rest of the documentation.
     *
     * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are
     * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.
     * @param {number} [g] - The green component.
     * @param {number} [b] - The blue component.
     */
    constructor( r, g, b ) {

        /**
         * This flag can be used for type testing.
         *
         * @type {boolean}
         * @readonly
         * @default true
         */
        this.isColor = true;

        /**
         * The red component.
         *
         * @type {number}
         * @default 1
         */
        this.r = 1;

        /**
         * The green component.
         *
         * @type {number}
         * @default 1
         */
        this.g = 1;

        /**
         * The blue component.
         *
         * @type {number}
         * @default 1
         */
        this.b = 1;

        return this.set( r, g, b );

    }

    /**
     * Sets the colors's components from the given values.
     *
     * @param {(number|string|Color)} [r] - The red component of the color. If `g` and `b` are
     * not provided, it can be hexadecimal triplet, a CSS-style string or another `Color` instance.
     * @param {number} [g] - The green component.
     * @param {number} [b] - The blue component.
     * @return {Color} A reference to this color.
     */
    set( r, g, b ) {

        if ( g === undefined && b === undefined ) {

            // r is THREE.Color, hex or string

            const value = r;

            if ( value && value.isColor ) {

                this.copy( value );

            } else if ( typeof value === 'number' ) {

                this.setHex( value );

            } else if ( typeof value === 'string' ) {

                this.setStyle( value );

            }

        } else {

            this.setRGB( r, g, b );

        }

        return this;

    }

    /**
     * Sets the colors's components to the given scalar value.
     *
     * @param {number} scalar - The scalar value.
     * @return {Color} A reference to this color.
     */
    setScalar( scalar ) {

        this.r = scalar;
        this.g = scalar;
        this.b = scalar;

        return this;

    }

    /**
     * Sets this color from a hexadecimal value.
     *
     * @param {number} hex - The hexadecimal value.
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */
    setHex( hex, colorSpace = SRGBColorSpace ) {

        hex = Math.floor( hex );

        this.r = ( hex >> 16 & 255 ) / 255;
        this.g = ( hex >> 8 & 255 ) / 255;
        this.b = ( hex & 255 ) / 255;

        ColorManagement.colorSpaceToWorking( this, colorSpace );

        return this;

    }

    /**
     * Sets this color from RGB values.
     *
     * @param {number} r - Red channel value between `0.0` and `1.0`.
     * @param {number} g - Green channel value between `0.0` and `1.0`.
     * @param {number} b - Blue channel value between `0.0` and `1.0`.
     * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */
    setRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) {

        this.r = r;
        this.g = g;
        this.b = b;

        ColorManagement.colorSpaceToWorking( this, colorSpace );

        return this;

    }

    /**
     * Sets this color from RGB values.
     *
     * @param {number} h - Hue value between `0.0` and `1.0`.
     * @param {number} s - Saturation value between `0.0` and `1.0`.
     * @param {number} l - Lightness value between `0.0` and `1.0`.
     * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */
    setHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) {

        // h,s,l ranges are in 0.0 - 1.0
        h = euclideanModulo( h, 1 );
        s = clamp( s, 0, 1 );
        l = clamp( l, 0, 1 );

        if ( s === 0 ) {

            this.r = this.g = this.b = l;

        } else {

            const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
            const q = ( 2 * l ) - p;

            this.r = hue2rgb( q, p, h + 1 / 3 );
            this.g = hue2rgb( q, p, h );
            this.b = hue2rgb( q, p, h - 1 / 3 );

        }

        ColorManagement.colorSpaceToWorking( this, colorSpace );

        return this;

    }

    /**
     * Sets this color from a CSS-style string. For example, `rgb(250, 0,0)`,
     * `rgb(100%, 0%, 0%)`, `hsl(0, 100%, 50%)`, `#ff0000`, `#f00`, or `red` ( or
     * any [X11 color name]{@link https://en.wikipedia.org/wiki/X11_color_names#Color_name_chart} -
     * all 140 color names are supported).
     *
     * @param {string} style - Color as a CSS-style string.
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */
    setStyle( style, colorSpace = SRGBColorSpace ) {

        function handleAlpha( string ) {

            if ( string === undefined ) return;

            if ( parseFloat( string ) < 1 ) {

                console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );

            }

        }


        let m;

        if ( m = /^(\w+)\(([^\)]*)\)/.exec( style ) ) {

            // rgb / hsl

            let color;
            const name = m[ 1 ];
            const components = m[ 2 ];

            switch ( name ) {

                case 'rgb':
                case 'rgba':

                    if ( color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {

                        // rgb(255,0,0) rgba(255,0,0,0.5)

                        handleAlpha( color[ 4 ] );

                        return this.setRGB(
                            Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255,
                            Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255,
                            Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255,
                            colorSpace
                        );

                    }

                    if ( color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {

                        // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)

                        handleAlpha( color[ 4 ] );

                        return this.setRGB(
                            Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100,
                            Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100,
                            Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100,
                            colorSpace
                        );

                    }

                    break;

                case 'hsl':
                case 'hsla':

                    if ( color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {

                        // hsl(120,50%,50%) hsla(120,50%,50%,0.5)

                        handleAlpha( color[ 4 ] );

                        return this.setHSL(
                            parseFloat( color[ 1 ] ) / 360,
                            parseFloat( color[ 2 ] ) / 100,
                            parseFloat( color[ 3 ] ) / 100,
                            colorSpace
                        );

                    }

                    break;

                default:

                    console.warn( 'THREE.Color: Unknown color model ' + style );

            }

        } else if ( m = /^\#([A-Fa-f\d]+)$/.exec( style ) ) {

            // hex color

            const hex = m[ 1 ];
            const size = hex.length;

            if ( size === 3 ) {

                // #ff0
                return this.setRGB(
                    parseInt( hex.charAt( 0 ), 16 ) / 15,
                    parseInt( hex.charAt( 1 ), 16 ) / 15,
                    parseInt( hex.charAt( 2 ), 16 ) / 15,
                    colorSpace
                );

            } else if ( size === 6 ) {

                // #ff0000
                return this.setHex( parseInt( hex, 16 ), colorSpace );

            } else {

                console.warn( 'THREE.Color: Invalid hex color ' + style );

            }

        } else if ( style && style.length > 0 ) {

            return this.setColorName( style, colorSpace );

        }

        return this;

    }

    /**
     * Sets this color from a color name. Faster than {@link Color#setStyle} if
     * you don't need the other CSS-style formats.
     *
     * For convenience, the list of names is exposed in `Color.NAMES` as a hash.
     * ```js
     * Color.NAMES.aliceblue // returns 0xF0F8FF
     * ```
     *
     * @param {string} style - The color name.
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {Color} A reference to this color.
     */
    setColorName( style, colorSpace = SRGBColorSpace ) {

        // color keywords
        const hex = _colorKeywords[ style.toLowerCase() ];

        if ( hex !== undefined ) {

            // red
            this.setHex( hex, colorSpace );

        } else {

            // unknown color
            console.warn( 'THREE.Color: Unknown color ' + style );

        }

        return this;

    }

    /**
     * Returns a new color with copied values from this instance.
     *
     * @return {Color} A clone of this instance.
     */
    clone() {

        return new this.constructor( this.r, this.g, this.b );

    }

    /**
     * Copies the values of the given color to this instance.
     *
     * @param {Color} color - The color to copy.
     * @return {Color} A reference to this color.
     */
    copy( color ) {

        this.r = color.r;
        this.g = color.g;
        this.b = color.b;

        return this;

    }

    /**
     * Copies the given color into this color, and then converts this color from
     * `SRGBColorSpace` to `LinearSRGBColorSpace`.
     *
     * @param {Color} color - The color to copy/convert.
     * @return {Color} A reference to this color.
     */
    copySRGBToLinear( color ) {

        this.r = SRGBToLinear( color.r );
        this.g = SRGBToLinear( color.g );
        this.b = SRGBToLinear( color.b );

        return this;

    }

    /**
     * Copies the given color into this color, and then converts this color from
     * `LinearSRGBColorSpace` to `SRGBColorSpace`.
     *
     * @param {Color} color - The color to copy/convert.
     * @return {Color} A reference to this color.
     */
    copyLinearToSRGB( color ) {

        this.r = LinearToSRGB( color.r );
        this.g = LinearToSRGB( color.g );
        this.b = LinearToSRGB( color.b );

        return this;

    }

    /**
     * Converts this color from `SRGBColorSpace` to `LinearSRGBColorSpace`.
     *
     * @return {Color} A reference to this color.
     */
    convertSRGBToLinear() {

        this.copySRGBToLinear( this );

        return this;

    }

    /**
     * Converts this color from `LinearSRGBColorSpace` to `SRGBColorSpace`.
     *
     * @return {Color} A reference to this color.
     */
    convertLinearToSRGB() {

        this.copyLinearToSRGB( this );

        return this;

    }

    /**
     * Returns the hexadecimal value of this color.
     *
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {number} The hexadecimal value.
     */
    getHex( colorSpace = SRGBColorSpace ) {

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        return Math.round( clamp( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp( _color.b * 255, 0, 255 ) );

    }

    /**
     * Returns the hexadecimal value of this color as a string (for example, 'FFFFFF').
     *
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {string} The hexadecimal value as a string.
     */
    getHexString( colorSpace = SRGBColorSpace ) {

        return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );

    }

    /**
     * Converts the colors RGB values into the HSL format and stores them into the
     * given target object.
     *
     * @param {{h:number,s:number,l:number}} target - The target object that is used to store the method's result.
     * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.
     * @return {{h:number,s:number,l:number}} The HSL representation of this color.
     */
    getHSL( target, colorSpace = ColorManagement.workingColorSpace ) {

        // h,s,l ranges are in 0.0 - 1.0

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        const r = _color.r, g = _color.g, b = _color.b;

        const max = Math.max( r, g, b );
        const min = Math.min( r, g, b );

        let hue, saturation;
        const lightness = ( min + max ) / 2.0;

        if ( min === max ) {

            hue = 0;
            saturation = 0;

        } else {

            const delta = max - min;

            saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );

            switch ( max ) {

                case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
                case g: hue = ( b - r ) / delta + 2; break;
                case b: hue = ( r - g ) / delta + 4; break;

            }

            hue /= 6;

        }

        target.h = hue;
        target.s = saturation;
        target.l = lightness;

        return target;

    }

    /**
     * Returns the RGB values of this color and stores them into the given target object.
     *
     * @param {Color} target - The target color that is used to store the method's result.
     * @param {string} [colorSpace=ColorManagement.workingColorSpace] - The color space.
     * @return {Color} The RGB representation of this color.
     */
    getRGB( target, colorSpace = ColorManagement.workingColorSpace ) {

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        target.r = _color.r;
        target.g = _color.g;
        target.b = _color.b;

        return target;

    }

    /**
     * Returns the value of this color as a CSS style string. Example: `rgb(255,0,0)`.
     *
     * @param {string} [colorSpace=SRGBColorSpace] - The color space.
     * @return {string} The CSS representation of this color.
     */
    getStyle( colorSpace = SRGBColorSpace ) {

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        const r = _color.r, g = _color.g, b = _color.b;

        if ( colorSpace !== SRGBColorSpace ) {

            // Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/).
            return `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`;

        }

        return `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`;

    }

    /**
     * Adds the given HSL values to this color's values.
     * Internally, this converts the color's RGB values to HSL, adds HSL
     * and then converts the color back to RGB.
     *
     * @param {number} h - Hue value between `0.0` and `1.0`.
     * @param {number} s - Saturation value between `0.0` and `1.0`.
     * @param {number} l - Lightness value between `0.0` and `1.0`.
     * @return {Color} A reference to this color.
     */
    offsetHSL( h, s, l ) {

        this.getHSL( _hslA );

        return this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l );

    }

    /**
     * Adds the RGB values of the given color to the RGB values of this color.
     *
     * @param {Color} color - The color to add.
     * @return {Color} A reference to this color.
     */
    add( color ) {

        this.r += color.r;
        this.g += color.g;
        this.b += color.b;

        return this;

    }

    /**
     * Adds the RGB values of the given colors and stores the result in this instance.
     *
     * @param {Color} color1 - The first color.
     * @param {Color} color2 - The second color.
     * @return {Color} A reference to this color.
     */
    addColors( color1, color2 ) {

        this.r = color1.r + color2.r;
        this.g = color1.g + color2.g;
        this.b = color1.b + color2.b;

        return this;

    }

    /**
     * Adds the given scalar value to the RGB values of this color.
     *
     * @param {number} s - The scalar to add.
     * @return {Color} A reference to this color.
     */
    addScalar( s ) {

        this.r += s;
        this.g += s;
        this.b += s;

        return this;

    }

    /**
     * Subtracts the RGB values of the given color from the RGB values of this color.
     *
     * @param {Color} color - The color to subtract.
     * @return {Color} A reference to this color.
     */
    sub( color ) {

        this.r = Math.max( 0, this.r - color.r );
        this.g = Math.max( 0, this.g - color.g );
        this.b = Math.max( 0, this.b - color.b );

        return this;

    }

    /**
     * Multiplies the RGB values of the given color with the RGB values of this color.
     *
     * @param {Color} color - The color to multiply.
     * @return {Color} A reference to this color.
     */
    multiply( color ) {

        this.r *= color.r;
        this.g *= color.g;
        this.b *= color.b;

        return this;

    }

    /**
     * Multiplies the given scalar value with the RGB values of this color.
     *
     * @param {number} s - The scalar to multiply.
     * @return {Color} A reference to this color.
     */
    multiplyScalar( s ) {

        this.r *= s;
        this.g *= s;
        this.b *= s;

        return this;

    }

    /**
     * Linearly interpolates this color's RGB values toward the RGB values of the
     * given color. The alpha argument can be thought of as the ratio between
     * the two colors, where `0.0` is this color and `1.0` is the first argument.
     *
     * @param {Color} color - The color to converge on.
     * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.
     * @return {Color} A reference to this color.
     */
    lerp( color, alpha ) {

        this.r += ( color.r - this.r ) * alpha;
        this.g += ( color.g - this.g ) * alpha;
        this.b += ( color.b - this.b ) * alpha;

        return this;

    }

    /**
     * Linearly interpolates between the given colors and stores the result in this instance.
     * The alpha argument can be thought of as the ratio between the two colors, where `0.0`
     * is the first and `1.0` is the second color.
     *
     * @param {Color} color1 - The first color.
     * @param {Color} color2 - The second color.
     * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.
     * @return {Color} A reference to this color.
     */
    lerpColors( color1, color2, alpha ) {

        this.r = color1.r + ( color2.r - color1.r ) * alpha;
        this.g = color1.g + ( color2.g - color1.g ) * alpha;
        this.b = color1.b + ( color2.b - color1.b ) * alpha;

        return this;

    }

    /**
     * Linearly interpolates this color's HSL values toward the HSL values of the
     * given color. It differs from {@link Color#lerp} by not interpolating straight
     * from one color to the other, but instead going through all the hues in between
     * those two colors. The alpha argument can be thought of as the ratio between
     * the two colors, where 0.0 is this color and 1.0 is the first argument.
     *
     * @param {Color} color - The color to converge on.
     * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.
     * @return {Color} A reference to this color.
     */
    lerpHSL( color, alpha ) {

        this.getHSL( _hslA );
        color.getHSL( _hslB );

        const h = lerp( _hslA.h, _hslB.h, alpha );
        const s = lerp( _hslA.s, _hslB.s, alpha );
        const l = lerp( _hslA.l, _hslB.l, alpha );

        this.setHSL( h, s, l );

        return this;

    }

    /**
     * Sets the color's RGB components from the given 3D vector.
     *
     * @param {Vector3} v - The vector to set.
     * @return {Color} A reference to this color.
     */
    setFromVector3( v ) {

        this.r = v.x;
        this.g = v.y;
        this.b = v.z;

        return this;

    }

    /**
     * Transforms this color with the given 3x3 matrix.
     *
     * @param {Matrix3} m - The matrix.
     * @return {Color} A reference to this color.
     */
    applyMatrix3( m ) {

        const r = this.r, g = this.g, b = this.b;
        const e = m.elements;

        this.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b;
        this.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b;
        this.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b;

        return this;

    }

    /**
     * Returns `true` if this color is equal with the given one.
     *
     * @param {Color} c - The color to test for equality.
     * @return {boolean} Whether this bounding color is equal with the given one.
     */
    equals( c ) {

        return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );

    }

    /**
     * Sets this color's RGB components from the given array.
     *
     * @param {Array<number>} array - An array holding the RGB values.
     * @param {number} [offset=0] - The offset into the array.
     * @return {Color} A reference to this color.
     */
    fromArray( array, offset = 0 ) {

        this.r = array[ offset ];
        this.g = array[ offset + 1 ];
        this.b = array[ offset + 2 ];

        return this;

    }

    /**
     * Writes the RGB components of this color to the given array. If no array is provided,
     * the method returns a new instance.
     *
     * @param {Array<number>} [array=[]] - The target array holding the color components.
     * @param {number} [offset=0] - Index of the first element in the array.
     * @return {Array<number>} The color components.
     */
    toArray( array = [], offset = 0 ) {

        array[ offset ] = this.r;
        array[ offset + 1 ] = this.g;
        array[ offset + 2 ] = this.b;

        return array;

    }

    /**
     * Sets the components of this color from the given buffer attribute.
     *
     * @param {BufferAttribute} attribute - The buffer attribute holding color data.
     * @param {number} index - The index into the attribute.
     * @return {Color} A reference to this color.
     */
    fromBufferAttribute( attribute, index ) {

        this.r = attribute.getX( index );
        this.g = attribute.getY( index );
        this.b = attribute.getZ( index );

        return this;

    }

    /**
     * This methods defines the serialization result of this class. Returns the color
     * as a hexadecimal value.
     *
     * @return {number} The hexadecimal value.
     */
    toJSON() {

        return this.getHex();

    }

    *[ Symbol.iterator ]() {

        yield this.r;
        yield this.g;
        yield this.b;

    }

}

Methods

set(r: string | number | Color, g: number, b: number): Color
Code
set( r, g, b ) {

        if ( g === undefined && b === undefined ) {

            // r is THREE.Color, hex or string

            const value = r;

            if ( value && value.isColor ) {

                this.copy( value );

            } else if ( typeof value === 'number' ) {

                this.setHex( value );

            } else if ( typeof value === 'string' ) {

                this.setStyle( value );

            }

        } else {

            this.setRGB( r, g, b );

        }

        return this;

    }
setScalar(scalar: number): Color
Code
setScalar( scalar ) {

        this.r = scalar;
        this.g = scalar;
        this.b = scalar;

        return this;

    }
setHex(hex: number, colorSpace: string): Color
Code
setHex( hex, colorSpace = SRGBColorSpace ) {

        hex = Math.floor( hex );

        this.r = ( hex >> 16 & 255 ) / 255;
        this.g = ( hex >> 8 & 255 ) / 255;
        this.b = ( hex & 255 ) / 255;

        ColorManagement.colorSpaceToWorking( this, colorSpace );

        return this;

    }
setRGB(r: number, g: number, b: number, colorSpace: string): Color
Code
setRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) {

        this.r = r;
        this.g = g;
        this.b = b;

        ColorManagement.colorSpaceToWorking( this, colorSpace );

        return this;

    }
setHSL(h: number, s: number, l: number, colorSpace: string): Color
Code
setHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) {

        // h,s,l ranges are in 0.0 - 1.0
        h = euclideanModulo( h, 1 );
        s = clamp( s, 0, 1 );
        l = clamp( l, 0, 1 );

        if ( s === 0 ) {

            this.r = this.g = this.b = l;

        } else {

            const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
            const q = ( 2 * l ) - p;

            this.r = hue2rgb( q, p, h + 1 / 3 );
            this.g = hue2rgb( q, p, h );
            this.b = hue2rgb( q, p, h - 1 / 3 );

        }

        ColorManagement.colorSpaceToWorking( this, colorSpace );

        return this;

    }
setStyle(style: string, colorSpace: string): Color
Code
setStyle( style, colorSpace = SRGBColorSpace ) {

        function handleAlpha( string ) {

            if ( string === undefined ) return;

            if ( parseFloat( string ) < 1 ) {

                console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );

            }

        }


        let m;

        if ( m = /^(\w+)\(([^\)]*)\)/.exec( style ) ) {

            // rgb / hsl

            let color;
            const name = m[ 1 ];
            const components = m[ 2 ];

            switch ( name ) {

                case 'rgb':
                case 'rgba':

                    if ( color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {

                        // rgb(255,0,0) rgba(255,0,0,0.5)

                        handleAlpha( color[ 4 ] );

                        return this.setRGB(
                            Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255,
                            Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255,
                            Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255,
                            colorSpace
                        );

                    }

                    if ( color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {

                        // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)

                        handleAlpha( color[ 4 ] );

                        return this.setRGB(
                            Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100,
                            Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100,
                            Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100,
                            colorSpace
                        );

                    }

                    break;

                case 'hsl':
                case 'hsla':

                    if ( color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {

                        // hsl(120,50%,50%) hsla(120,50%,50%,0.5)

                        handleAlpha( color[ 4 ] );

                        return this.setHSL(
                            parseFloat( color[ 1 ] ) / 360,
                            parseFloat( color[ 2 ] ) / 100,
                            parseFloat( color[ 3 ] ) / 100,
                            colorSpace
                        );

                    }

                    break;

                default:

                    console.warn( 'THREE.Color: Unknown color model ' + style );

            }

        } else if ( m = /^\#([A-Fa-f\d]+)$/.exec( style ) ) {

            // hex color

            const hex = m[ 1 ];
            const size = hex.length;

            if ( size === 3 ) {

                // #ff0
                return this.setRGB(
                    parseInt( hex.charAt( 0 ), 16 ) / 15,
                    parseInt( hex.charAt( 1 ), 16 ) / 15,
                    parseInt( hex.charAt( 2 ), 16 ) / 15,
                    colorSpace
                );

            } else if ( size === 6 ) {

                // #ff0000
                return this.setHex( parseInt( hex, 16 ), colorSpace );

            } else {

                console.warn( 'THREE.Color: Invalid hex color ' + style );

            }

        } else if ( style && style.length > 0 ) {

            return this.setColorName( style, colorSpace );

        }

        return this;

    }
setColorName(style: string, colorSpace: string): Color
Code
setColorName( style, colorSpace = SRGBColorSpace ) {

        // color keywords
        const hex = _colorKeywords[ style.toLowerCase() ];

        if ( hex !== undefined ) {

            // red
            this.setHex( hex, colorSpace );

        } else {

            // unknown color
            console.warn( 'THREE.Color: Unknown color ' + style );

        }

        return this;

    }
clone(): Color
Code
clone() {

        return new this.constructor( this.r, this.g, this.b );

    }
copy(color: Color): Color
Code
copy( color ) {

        this.r = color.r;
        this.g = color.g;
        this.b = color.b;

        return this;

    }
copySRGBToLinear(color: Color): Color
Code
copySRGBToLinear( color ) {

        this.r = SRGBToLinear( color.r );
        this.g = SRGBToLinear( color.g );
        this.b = SRGBToLinear( color.b );

        return this;

    }
copyLinearToSRGB(color: Color): Color
Code
copyLinearToSRGB( color ) {

        this.r = LinearToSRGB( color.r );
        this.g = LinearToSRGB( color.g );
        this.b = LinearToSRGB( color.b );

        return this;

    }
convertSRGBToLinear(): Color
Code
convertSRGBToLinear() {

        this.copySRGBToLinear( this );

        return this;

    }
convertLinearToSRGB(): Color
Code
convertLinearToSRGB() {

        this.copyLinearToSRGB( this );

        return this;

    }
getHex(colorSpace: string): number
Code
getHex( colorSpace = SRGBColorSpace ) {

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        return Math.round( clamp( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp( _color.b * 255, 0, 255 ) );

    }
getHexString(colorSpace: string): string
Code
getHexString( colorSpace = SRGBColorSpace ) {

        return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );

    }
getHSL(target: { h: number; s: number; l: number; }, colorSpace: string): { h: number; s: number; l: number; }
Code
getHSL( target, colorSpace = ColorManagement.workingColorSpace ) {

        // h,s,l ranges are in 0.0 - 1.0

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        const r = _color.r, g = _color.g, b = _color.b;

        const max = Math.max( r, g, b );
        const min = Math.min( r, g, b );

        let hue, saturation;
        const lightness = ( min + max ) / 2.0;

        if ( min === max ) {

            hue = 0;
            saturation = 0;

        } else {

            const delta = max - min;

            saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );

            switch ( max ) {

                case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
                case g: hue = ( b - r ) / delta + 2; break;
                case b: hue = ( r - g ) / delta + 4; break;

            }

            hue /= 6;

        }

        target.h = hue;
        target.s = saturation;
        target.l = lightness;

        return target;

    }
getRGB(target: Color, colorSpace: string): Color
Code
getRGB( target, colorSpace = ColorManagement.workingColorSpace ) {

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        target.r = _color.r;
        target.g = _color.g;
        target.b = _color.b;

        return target;

    }
getStyle(colorSpace: string): string
Code
getStyle( colorSpace = SRGBColorSpace ) {

        ColorManagement.workingToColorSpace( _color.copy( this ), colorSpace );

        const r = _color.r, g = _color.g, b = _color.b;

        if ( colorSpace !== SRGBColorSpace ) {

            // Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/).
            return `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`;

        }

        return `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`;

    }
offsetHSL(h: number, s: number, l: number): Color
Code
offsetHSL( h, s, l ) {

        this.getHSL( _hslA );

        return this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l );

    }
add(color: Color): Color
Code
add( color ) {

        this.r += color.r;
        this.g += color.g;
        this.b += color.b;

        return this;

    }
addColors(color1: Color, color2: Color): Color
Code
addColors( color1, color2 ) {

        this.r = color1.r + color2.r;
        this.g = color1.g + color2.g;
        this.b = color1.b + color2.b;

        return this;

    }
addScalar(s: number): Color
Code
addScalar( s ) {

        this.r += s;
        this.g += s;
        this.b += s;

        return this;

    }
sub(color: Color): Color
Code
sub( color ) {

        this.r = Math.max( 0, this.r - color.r );
        this.g = Math.max( 0, this.g - color.g );
        this.b = Math.max( 0, this.b - color.b );

        return this;

    }
multiply(color: Color): Color
Code
multiply( color ) {

        this.r *= color.r;
        this.g *= color.g;
        this.b *= color.b;

        return this;

    }
multiplyScalar(s: number): Color
Code
multiplyScalar( s ) {

        this.r *= s;
        this.g *= s;
        this.b *= s;

        return this;

    }
lerp(color: Color, alpha: number): Color
Code
lerp( color, alpha ) {

        this.r += ( color.r - this.r ) * alpha;
        this.g += ( color.g - this.g ) * alpha;
        this.b += ( color.b - this.b ) * alpha;

        return this;

    }
lerpColors(color1: Color, color2: Color, alpha: number): Color
Code
lerpColors( color1, color2, alpha ) {

        this.r = color1.r + ( color2.r - color1.r ) * alpha;
        this.g = color1.g + ( color2.g - color1.g ) * alpha;
        this.b = color1.b + ( color2.b - color1.b ) * alpha;

        return this;

    }
lerpHSL(color: Color, alpha: number): Color
Code
lerpHSL( color, alpha ) {

        this.getHSL( _hslA );
        color.getHSL( _hslB );

        const h = lerp( _hslA.h, _hslB.h, alpha );
        const s = lerp( _hslA.s, _hslB.s, alpha );
        const l = lerp( _hslA.l, _hslB.l, alpha );

        this.setHSL( h, s, l );

        return this;

    }
setFromVector3(v: Vector3): Color
Code
setFromVector3( v ) {

        this.r = v.x;
        this.g = v.y;
        this.b = v.z;

        return this;

    }
applyMatrix3(m: Matrix3): Color
Code
applyMatrix3( m ) {

        const r = this.r, g = this.g, b = this.b;
        const e = m.elements;

        this.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b;
        this.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b;
        this.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b;

        return this;

    }
equals(c: Color): boolean
Code
equals( c ) {

        return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );

    }
fromArray(array: number[], offset: number): Color
Code
fromArray( array, offset = 0 ) {

        this.r = array[ offset ];
        this.g = array[ offset + 1 ];
        this.b = array[ offset + 2 ];

        return this;

    }
toArray(array: number[], offset: number): number[]
Code
toArray( array = [], offset = 0 ) {

        array[ offset ] = this.r;
        array[ offset + 1 ] = this.g;
        array[ offset + 2 ] = this.b;

        return array;

    }
fromBufferAttribute(attribute: BufferAttribute, index: number): Color
Code
fromBufferAttribute( attribute, index ) {

        this.r = attribute.getX( index );
        this.g = attribute.getY( index );
        this.b = attribute.getZ( index );

        return this;

    }
toJSON(): number
Code
toJSON() {

        return this.getHex();

    }
[ Symbol.iterator ](): Generator<number, void, unknown>
Code
*[ Symbol.iterator ]() {

        yield this.r;
        yield this.g;
        yield this.b;

    }