📄 VarNode.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 11 |
🧱 Classes | 1 |
📦 Imports | 4 |
📊 Variables & Constants | 5 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/nodes/core/VarNode.js
📦 Imports¶
Name | Source |
---|---|
Node |
./Node.js |
addMethodChaining |
../tsl/TSLCore.js |
getCurrentStack |
../tsl/TSLCore.js |
nodeProxy |
../tsl/TSLCore.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
builder |
any |
let/var | params[ 0 ] |
✗ |
isWebGPUBackend |
boolean |
let/var | renderer.backend.isWebGPUBackend === true |
✗ |
isDeterministic |
boolean |
let/var | false |
✗ |
shouldTreatAsReadOnly |
boolean |
let/var | false |
✗ |
declarationPrefix |
any |
let/var | propertyName |
✗ |
Functions¶
VarNode.setIntent(value: boolean): VarNode
¶
JSDoc:
/**
* Sets the intent flag for this node.
*
* This flag is used to indicate that this node is used for intent
* and should not be built directly. Instead, it is used to indicate that
* the node should be treated as a variable intent.
*
* It's useful for assigning variables without needing creating a new variable node.
*
* @param {boolean} value - The value to set for the intent flag.
* @returns {VarNode} This node.
*/
Parameters:
value
boolean
Returns: VarNode
VarNode.getIntent(): boolean
¶
JSDoc:
Returns: boolean
VarNode.getMemberType(builder: any, name: any): string
¶
Parameters:
builder
any
name
any
Returns: string
Calls:
this.node.getMemberType
VarNode.getElementType(builder: any): string
¶
Parameters:
builder
any
Returns: string
Calls:
this.node.getElementType
VarNode.getNodeType(builder: any): string
¶
Parameters:
builder
any
Returns: string
Calls:
this.node.getNodeType
VarNode.getArrayCount(builder: any): number
¶
Parameters:
builder
any
Returns: number
Calls:
this.node.getArrayCount
VarNode.build(params: any[]): string | Node
¶
Parameters:
params
any[]
Returns: string | Node
Calls:
builder.getNodeProperties
this.node.build
super.build
Code
VarNode.generate(builder: any): any
¶
Parameters:
builder
any
Returns: any
Calls:
builder.isDeterministic
builder.getVectorType
this.getNodeType
node.build
builder.getVarFromNode
builder.getPropertyName
node.getArrayCount
builder.getVar
builder.addLineFlowCode
Code
generate( builder ) {
const { node, name, readOnly } = this;
const { renderer } = builder;
const isWebGPUBackend = renderer.backend.isWebGPUBackend === true;
let isDeterministic = false;
let shouldTreatAsReadOnly = false;
if ( readOnly ) {
isDeterministic = builder.isDeterministic( node );
shouldTreatAsReadOnly = isWebGPUBackend ? readOnly : isDeterministic;
}
const vectorType = builder.getVectorType( this.getNodeType( builder ) );
const snippet = node.build( builder, vectorType );
const nodeVar = builder.getVarFromNode( this, name, vectorType, undefined, shouldTreatAsReadOnly );
const propertyName = builder.getPropertyName( nodeVar );
let declarationPrefix = propertyName;
if ( shouldTreatAsReadOnly ) {
if ( isWebGPUBackend ) {
declarationPrefix = isDeterministic
? `const ${ propertyName }`
: `let ${ propertyName }`;
} else {
const count = node.getArrayCount( builder );
declarationPrefix = `const ${ builder.getVar( nodeVar.type, propertyName, count ) }`;
}
}
builder.addLineFlowCode( `${ declarationPrefix } = ${ snippet }`, this );
return propertyName;
}
Var(node: Node, name: string): VarNode
¶
Parameters:
node
Node
name
string
Returns: VarNode
Calls:
createVar( node, name ).toStack
Const(node: Node, name: string): VarNode
¶
Parameters:
node
Node
name
string
Returns: VarNode
Calls:
createVar( node, name, true ).toStack
VarIntent(node: Node): VarNode
¶
Parameters:
node
Node
Returns: VarNode
Calls:
getCurrentStack (from ../tsl/TSLCore.js)
createVar( node ).setIntent( true ).toStack
Code
Classes¶
VarNode
¶
Class Code
class VarNode extends Node {
static get type() {
return 'VarNode';
}
/**
* Constructs a new variable node.
*
* @param {Node} node - The node for which a variable should be created.
* @param {?string} [name=null] - The name of the variable in the shader.
* @param {boolean} [readOnly=false] - The read-only flag.
*/
constructor( node, name = null, readOnly = false ) {
super();
/**
* The node for which a variable should be created.
*
* @type {Node}
*/
this.node = node;
/**
* The name of the variable in the shader. If no name is defined,
* the node system auto-generates one.
*
* @type {?string}
* @default null
*/
this.name = name;
/**
* `VarNode` sets this property to `true` by default.
*
* @type {boolean}
* @default true
*/
this.global = true;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isVarNode = true;
/**
*
* The read-only flag.
*
* @type {boolean}
* @default false
*/
this.readOnly = readOnly;
/**
*
* Add this flag to the node system to indicate that this node require parents.
*
* @type {boolean}
* @default true
*/
this.parents = true;
/**
* This flag is used to indicate that this node is used for intent.
*
* @type {boolean}
* @default false
*/
this.intent = false;
}
/**
* Sets the intent flag for this node.
*
* This flag is used to indicate that this node is used for intent
* and should not be built directly. Instead, it is used to indicate that
* the node should be treated as a variable intent.
*
* It's useful for assigning variables without needing creating a new variable node.
*
* @param {boolean} value - The value to set for the intent flag.
* @returns {VarNode} This node.
*/
setIntent( value ) {
this.intent = value;
return this;
}
/**
* Returns the intent flag of this node.
*
* @return {boolean} The intent flag.
*/
getIntent() {
return this.intent;
}
getMemberType( builder, name ) {
return this.node.getMemberType( builder, name );
}
getElementType( builder ) {
return this.node.getElementType( builder );
}
getNodeType( builder ) {
return this.node.getNodeType( builder );
}
getArrayCount( builder ) {
return this.node.getArrayCount( builder );
}
build( ...params ) {
if ( this.intent === true ) {
const builder = params[ 0 ];
const properties = builder.getNodeProperties( this );
if ( properties.assign !== true ) {
return this.node.build( ...params );
}
}
return super.build( ...params );
}
generate( builder ) {
const { node, name, readOnly } = this;
const { renderer } = builder;
const isWebGPUBackend = renderer.backend.isWebGPUBackend === true;
let isDeterministic = false;
let shouldTreatAsReadOnly = false;
if ( readOnly ) {
isDeterministic = builder.isDeterministic( node );
shouldTreatAsReadOnly = isWebGPUBackend ? readOnly : isDeterministic;
}
const vectorType = builder.getVectorType( this.getNodeType( builder ) );
const snippet = node.build( builder, vectorType );
const nodeVar = builder.getVarFromNode( this, name, vectorType, undefined, shouldTreatAsReadOnly );
const propertyName = builder.getPropertyName( nodeVar );
let declarationPrefix = propertyName;
if ( shouldTreatAsReadOnly ) {
if ( isWebGPUBackend ) {
declarationPrefix = isDeterministic
? `const ${ propertyName }`
: `let ${ propertyName }`;
} else {
const count = node.getArrayCount( builder );
declarationPrefix = `const ${ builder.getVar( nodeVar.type, propertyName, count ) }`;
}
}
builder.addLineFlowCode( `${ declarationPrefix } = ${ snippet }`, this );
return propertyName;
}
}
Methods¶
setIntent(value: boolean): VarNode
¶
getIntent(): boolean
¶
getMemberType(builder: any, name: any): string
¶
getElementType(builder: any): string
¶
getNodeType(builder: any): string
¶
getArrayCount(builder: any): number
¶
build(params: any[]): string | Node
¶
Code
generate(builder: any): any
¶
Code
generate( builder ) {
const { node, name, readOnly } = this;
const { renderer } = builder;
const isWebGPUBackend = renderer.backend.isWebGPUBackend === true;
let isDeterministic = false;
let shouldTreatAsReadOnly = false;
if ( readOnly ) {
isDeterministic = builder.isDeterministic( node );
shouldTreatAsReadOnly = isWebGPUBackend ? readOnly : isDeterministic;
}
const vectorType = builder.getVectorType( this.getNodeType( builder ) );
const snippet = node.build( builder, vectorType );
const nodeVar = builder.getVarFromNode( this, name, vectorType, undefined, shouldTreatAsReadOnly );
const propertyName = builder.getPropertyName( nodeVar );
let declarationPrefix = propertyName;
if ( shouldTreatAsReadOnly ) {
if ( isWebGPUBackend ) {
declarationPrefix = isDeterministic
? `const ${ propertyName }`
: `let ${ propertyName }`;
} else {
const count = node.getArrayCount( builder );
declarationPrefix = `const ${ builder.getVar( nodeVar.type, propertyName, count ) }`;
}
}
builder.addLineFlowCode( `${ declarationPrefix } = ${ snippet }`, this );
return propertyName;
}