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📄 WebGLArrayRenderTarget.js
📊 Analysis Summary
Metric |
Count |
🧱 Classes |
1 |
📦 Imports |
2 |
📚 Table of Contents
🛠️ File Location:
📂 src/renderers/WebGLArrayRenderTarget.js
📦 Imports
Name |
Source |
WebGLRenderTarget |
./WebGLRenderTarget.js |
DataArrayTexture |
../textures/DataArrayTexture.js |
Classes
WebGLArrayRenderTarget
Class Code
class WebGLArrayRenderTarget extends WebGLRenderTarget {
/**
* Constructs a new array render target.
*
* @param {number} [width=1] - The width of the render target.
* @param {number} [height=1] - The height of the render target.
* @param {number} [depth=1] - The height of the render target.
* @param {RenderTarget~Options} [options] - The configuration object.
*/
constructor( width = 1, height = 1, depth = 1, options = {} ) {
super( width, height, options );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isWebGLArrayRenderTarget = true;
this.depth = depth;
/**
* Overwritten with a different texture type.
*
* @type {DataArrayTexture}
*/
this.texture = new DataArrayTexture( null, width, height, depth );
this._setTextureOptions( options );
this.texture.isRenderTargetTexture = true;
}
}