📄 Buffer.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 1 |
🧱 Classes | 1 |
📦 Imports | 2 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/renderers/common/Buffer.js
📦 Imports¶
Name | Source |
---|---|
Binding |
./Binding.js |
getFloatLength |
./BufferUtils.js |
Functions¶
Buffer.update(): boolean
¶
JSDoc:
/**
* Updates the binding.
*
* @return {boolean} Whether the buffer has been updated and must be
* uploaded to the GPU.
*/
Returns: boolean
Classes¶
Buffer
¶
Class Code
class Buffer extends Binding {
/**
* Constructs a new buffer.
*
* @param {string} name - The buffer's name.
* @param {TypedArray} [buffer=null] - The buffer.
*/
constructor( name, buffer = null ) {
super( name );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isBuffer = true;
/**
* The bytes per element.
*
* @type {number}
*/
this.bytesPerElement = Float32Array.BYTES_PER_ELEMENT;
/**
* A reference to the internal buffer.
*
* @private
* @type {TypedArray}
*/
this._buffer = buffer;
}
/**
* The buffer's byte length.
*
* @type {number}
* @readonly
*/
get byteLength() {
return getFloatLength( this._buffer.byteLength );
}
/**
* A reference to the internal buffer.
*
* @type {Float32Array}
* @readonly
*/
get buffer() {
return this._buffer;
}
/**
* Updates the binding.
*
* @return {boolean} Whether the buffer has been updated and must be
* uploaded to the GPU.
*/
update() {
return true;
}
}