📄 BufferUtils.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 3 |
📦 Imports | 1 |
📊 Variables & Constants | 2 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/renderers/common/BufferUtils.js
📦 Imports¶
Name | Source |
---|---|
GPU_CHUNK_BYTES |
./Constants.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
floatLength |
number |
let/var | strideLength * count |
✗ |
strideLength |
4 |
let/var | 4 |
✗ |
Functions¶
getFloatLength(floatLength: number): number
¶
JSDoc:
/**
* This function is usually called with the length in bytes of an array buffer.
* It returns an padded value which ensure chunk size alignment according to STD140 layout.
*
* @function
* @param {number} floatLength - The buffer length.
* @return {number} The padded length.
*/
Parameters:
floatLength
number
Returns: number
Internal Comments:
Code
getVectorLength(count: number, vectorLength: number): number
¶
JSDoc:
/**
* Given the count of vectors and their vector length, this function computes
* a total length in bytes with buffer alignment according to STD140 layout.
*
* @function
* @param {number} count - The number of vectors.
* @param {number} [vectorLength=4] - The vector length.
* @return {number} The padded length.
*/
Parameters:
count
number
vectorLength
number
Returns: number
Calls:
getStrideLength
getFloatLength
Code
getStrideLength(vectorLength: number): number
¶
JSDoc:
/**
* This function is called with a vector length and ensure the computed length
* matches a predefined stride (in this case `4`).
*
* @function
* @param {number} vectorLength - The vector length.
* @return {number} The padded length.
*/
Parameters:
vectorLength
number
Returns: number