📄 QuadMesh.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 2 |
🧱 Classes | 2 |
📦 Imports | 4 |
📊 Variables & Constants | 3 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/renderers/common/QuadMesh.js
📦 Imports¶
Name | Source |
---|---|
BufferGeometry |
../../core/BufferGeometry.js |
Float32BufferAttribute |
../../core/BufferAttribute.js |
Mesh |
../../objects/Mesh.js |
OrthographicCamera |
../../cameras/OrthographicCamera.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
_camera |
OrthographicCamera |
let/var | new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ) |
✗ |
uv |
number[] |
let/var | flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ] |
✗ |
_geometry |
QuadGeometry |
let/var | new QuadGeometry() |
✗ |
Functions¶
QuadMesh.renderAsync(renderer: Renderer): Promise<any>
¶
JSDoc:
/**
* Async version of `render()`.
*
* @async
* @param {Renderer} renderer - The renderer.
* @return {Promise} A Promise that resolves when the render has been finished.
*/
Parameters:
renderer
Renderer
Returns: Promise<any>
Calls:
renderer.renderAsync
QuadMesh.render(renderer: Renderer): void
¶
JSDoc:
Parameters:
renderer
Renderer
Returns: void
Calls:
renderer.render
Classes¶
QuadGeometry
¶
Class Code
class QuadGeometry extends BufferGeometry {
/**
* Constructs a new quad geometry.
*
* @param {boolean} [flipY=false] - Whether the uv coordinates should be flipped along the vertical axis or not.
*/
constructor( flipY = false ) {
super();
const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) );
}
}
QuadMesh
¶
Class Code
class QuadMesh extends Mesh {
/**
* Constructs a new quad mesh.
*
* @param {?Material} [material=null] - The material to render the quad mesh with.
*/
constructor( material = null ) {
super( _geometry, material );
/**
* The camera to render the quad mesh with.
*
* @type {OrthographicCamera}
* @readonly
*/
this.camera = _camera;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isQuadMesh = true;
}
/**
* Async version of `render()`.
*
* @async
* @param {Renderer} renderer - The renderer.
* @return {Promise} A Promise that resolves when the render has been finished.
*/
async renderAsync( renderer ) {
return renderer.renderAsync( this, _camera );
}
/**
* Renders the quad mesh
*
* @param {Renderer} renderer - The renderer.
*/
render( renderer ) {
renderer.render( this, _camera );
}
}