📄 RendererUtils.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 9 |
📦 Imports | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/renderers/common/RendererUtils.js
📦 Imports¶
Name | Source |
---|---|
Color |
../../math/Color.js |
Functions¶
saveRendererState(renderer: Renderer, state: any): any
¶
JSDoc:
/**
* Saves the state of the given renderer and stores it into the given state object.
*
* If not state object is provided, the function creates one.
*
* @function
* @param {Renderer} renderer - The renderer.
* @param {Object} [state={}] - The state.
* @return {Object} The state.
*/
Parameters:
renderer
Renderer
state
any
Returns: any
Calls:
renderer.getRenderTarget
renderer.getActiveCubeFace
renderer.getActiveMipmapLevel
renderer.getRenderObjectFunction
renderer.getPixelRatio
renderer.getMRT
renderer.getClearColor
renderer.getClearAlpha
renderer.getScissorTest
Code
export function saveRendererState( renderer, state = {} ) {
state.toneMapping = renderer.toneMapping;
state.toneMappingExposure = renderer.toneMappingExposure;
state.outputColorSpace = renderer.outputColorSpace;
state.renderTarget = renderer.getRenderTarget();
state.activeCubeFace = renderer.getActiveCubeFace();
state.activeMipmapLevel = renderer.getActiveMipmapLevel();
state.renderObjectFunction = renderer.getRenderObjectFunction();
state.pixelRatio = renderer.getPixelRatio();
state.mrt = renderer.getMRT();
state.clearColor = renderer.getClearColor( state.clearColor || new Color() );
state.clearAlpha = renderer.getClearAlpha();
state.autoClear = renderer.autoClear;
state.scissorTest = renderer.getScissorTest();
return state;
}
resetRendererState(renderer: Renderer, state: any): any
¶
JSDoc:
/**
* Saves the state of the given renderer and stores it into the given state object.
* Besides, the function also resets the state of the renderer to its default values.
*
* If not state object is provided, the function creates one.
*
* @function
* @param {Renderer} renderer - The renderer.
* @param {Object} [state={}] - The state.
* @return {Object} The state.
*/
Parameters:
renderer
Renderer
state
any
Returns: any
Calls:
saveRendererState
renderer.setMRT
renderer.setRenderObjectFunction
renderer.setClearColor
Code
restoreRendererState(renderer: Renderer, state: any): void
¶
JSDoc:
/**
* Restores the state of the given renderer from the given state object.
*
* @function
* @param {Renderer} renderer - The renderer.
* @param {Object} state - The state to restore.
*/
Parameters:
renderer
Renderer
state
any
Returns: void
Calls:
renderer.setRenderTarget
renderer.setRenderObjectFunction
renderer.setPixelRatio
renderer.setMRT
renderer.setClearColor
renderer.setScissorTest
Code
export function restoreRendererState( renderer, state ) {
renderer.toneMapping = state.toneMapping;
renderer.toneMappingExposure = state.toneMappingExposure;
renderer.outputColorSpace = state.outputColorSpace;
renderer.setRenderTarget( state.renderTarget, state.activeCubeFace, state.activeMipmapLevel );
renderer.setRenderObjectFunction( state.renderObjectFunction );
renderer.setPixelRatio( state.pixelRatio );
renderer.setMRT( state.mrt );
renderer.setClearColor( state.clearColor, state.clearAlpha );
renderer.autoClear = state.autoClear;
renderer.setScissorTest( state.scissorTest );
}
saveSceneState(scene: Scene, state: any): any
¶
JSDoc:
/**
* Saves the state of the given scene and stores it into the given state object.
*
* If not state object is provided, the function creates one.
*
* @function
* @param {Scene} scene - The scene.
* @param {Object} [state={}] - The state.
* @return {Object} The state.
*/
Parameters:
scene
Scene
state
any
Returns: any
Code
resetSceneState(scene: Scene, state: any): any
¶
JSDoc:
/**
* Saves the state of the given scene and stores it into the given state object.
* Besides, the function also resets the state of the scene to its default values.
*
* If not state object is provided, the function creates one.
*
* @function
* @param {Scene} scene - The scene.
* @param {Object} [state={}] - The state.
* @return {Object} The state.
*/
Parameters:
scene
Scene
state
any
Returns: any
Calls:
saveSceneState
Code
restoreSceneState(scene: Scene, state: any): void
¶
JSDoc:
/**
* Restores the state of the given scene from the given state object.
*
* @function
* @param {Scene} scene - The scene.
* @param {Object} state - The state to restore.
*/
Parameters:
scene
Scene
state
any
Returns: void
Code
saveRendererAndSceneState(renderer: Renderer, scene: Scene, state: any): any
¶
JSDoc:
/**
* Saves the state of the given renderer and scene and stores it into the given state object.
*
* If not state object is provided, the function creates one.
*
* @function
* @param {Renderer} renderer - The renderer.
* @param {Scene} scene - The scene.
* @param {Object} [state={}] - The state.
* @return {Object} The state.
*/
Parameters:
renderer
Renderer
scene
Scene
state
any
Returns: any
Calls:
saveRendererState
saveSceneState
Code
resetRendererAndSceneState(renderer: Renderer, scene: Scene, state: any): any
¶
JSDoc:
/**
* Saves the state of the given renderer and scene and stores it into the given state object.
* Besides, the function also resets the state of the renderer and scene to its default values.
*
* If not state object is provided, the function creates one.
*
* @function
* @param {Renderer} renderer - The renderer.
* @param {Scene} scene - The scene.
* @param {Object} [state={}] - The state.
* @return {Object} The state.
*/
Parameters:
renderer
Renderer
scene
Scene
state
any
Returns: any
Calls:
resetRendererState
resetSceneState
Code
restoreRendererAndSceneState(renderer: Renderer, scene: Scene, state: any): void
¶
JSDoc:
/**
* Restores the state of the given renderer and scene from the given state object.
*
* @function
* @param {Renderer} renderer - The renderer.
* @param {Scene} scene - The scene.
* @param {Object} state - The state to restore.
*/
Parameters:
renderer
Renderer
scene
Scene
state
any
Returns: void
Calls:
restoreRendererState
restoreSceneState