📄 StorageArrayTexture.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 1 |
🧱 Classes | 1 |
📦 Imports | 2 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/renderers/common/StorageArrayTexture.js
📦 Imports¶
Name | Source |
---|---|
Texture |
../../textures/Texture.js |
LinearFilter |
../../constants.js |
Functions¶
StorageArrayTexture.setSize(width: number, height: number, depth: number): void
¶
JSDoc:
/**
* Sets the size of the storage array texture.
*
* @param {number} width - The new width of the storage texture.
* @param {number} height - The new height of the storage texture.
* @param {number} depth - The new depth of the storage texture.
*/
Parameters:
width
number
height
number
depth
number
Returns: void
Calls:
this.dispose
Code
Classes¶
StorageArrayTexture
¶
Class Code
class StorageArrayTexture extends Texture {
/**
* Constructs a new storage texture.
*
* @param {number} [width=1] - The storage texture's width.
* @param {number} [height=1] - The storage texture's height.
* @param {number} [depth=1] - The storage texture's depth.
*/
constructor( width = 1, height = 1, depth = 1 ) {
super();
//inherited from texture
this.isArrayTexture = true;
/**
* The image object which just represents the texture's dimension.
*
* @type {{width: number, height: number, depth: number}}
*/
this.image = { width, height, depth };
/**
* The default `magFilter` for storage textures is `THREE.LinearFilter`.
*
* @type {number}
*/
this.magFilter = LinearFilter;
/**
* The default `minFilter` for storage textures is `THREE.LinearFilter`.
*
* @type {number}
*/
this.minFilter = LinearFilter;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isStorageTexture = true;
}
/**
* Sets the size of the storage array texture.
*
* @param {number} width - The new width of the storage texture.
* @param {number} height - The new height of the storage texture.
* @param {number} depth - The new depth of the storage texture.
*/
setSize( width, height, depth ) {
if ( this.image.width !== width || this.image.height !== height || this.image.depth !== depth ) {
this.image.width = width;
this.image.height = height;
this.image.depth = depth;
this.dispose();
}
}
}