📄 NodeSampledTexture.js
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📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 1 |
🧱 Classes | 3 |
📦 Imports | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/renderers/common/nodes/NodeSampledTexture.js
📦 Imports¶
Name | Source |
---|---|
SampledTexture |
../SampledTexture.js |
Functions¶
NodeSampledTexture.update(): boolean
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JSDoc:
/**
* Updates the binding.
*
* @return {boolean} Whether the texture has been updated and must be
* uploaded to the GPU.
*/
Returns: boolean
Calls:
super.update
Code
Classes¶
NodeSampledTexture
¶
Class Code
class NodeSampledTexture extends SampledTexture {
/**
* Constructs a new node-based sampled texture.
*
* @param {string} name - The textures's name.
* @param {TextureNode} textureNode - The texture node.
* @param {UniformGroupNode} groupNode - The uniform group node.
* @param {?string} [access=null] - The access type.
*/
constructor( name, textureNode, groupNode, access = null ) {
super( name, textureNode ? textureNode.value : null );
/**
* The texture node.
*
* @type {TextureNode}
*/
this.textureNode = textureNode;
/**
* The uniform group node.
*
* @type {UniformGroupNode}
*/
this.groupNode = groupNode;
/**
* The access type.
*
* @type {?string}
* @default null
*/
this.access = access;
}
/**
* Updates the binding.
*
* @return {boolean} Whether the texture has been updated and must be
* uploaded to the GPU.
*/
update() {
const { textureNode } = this;
if ( this.texture !== textureNode.value ) {
this.texture = textureNode.value;
return true;
}
return super.update();
}
}
Methods¶
update(): boolean
¶
Code
NodeSampledCubeTexture
¶
Class Code
class NodeSampledCubeTexture extends NodeSampledTexture {
/**
* Constructs a new node-based sampled cube texture.
*
* @param {string} name - The textures's name.
* @param {TextureNode} textureNode - The texture node.
* @param {UniformGroupNode} groupNode - The uniform group node.
* @param {?string} [access=null] - The access type.
*/
constructor( name, textureNode, groupNode, access = null ) {
super( name, textureNode, groupNode, access );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isSampledCubeTexture = true;
}
}
NodeSampledTexture3D
¶
Class Code
class NodeSampledTexture3D extends NodeSampledTexture {
/**
* Constructs a new node-based sampled 3D texture.
*
* @param {string} name - The textures's name.
* @param {TextureNode} textureNode - The texture node.
* @param {UniformGroupNode} groupNode - The uniform group node.
* @param {?string} [access=null] - The access type.
*/
constructor( name, textureNode, groupNode, access = null ) {
super( name, textureNode, groupNode, access );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isSampledTexture3D = true;
}
}