📄 WebGLInfo.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 3 |
📊 Variables & Constants | 2 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/renderers/webgl/WebGLInfo.js
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
memory |
{ geometries: number; textures: numbe... |
let/var | { geometries: 0, textures: 0 } |
✗ |
render |
{ frame: number; calls: number; trian... |
let/var | { frame: 0, calls: 0, triangles: 0, points: 0, lines: 0 } |
✗ |
Functions¶
WebGLInfo(gl: any): { memory: { geometries: number; textures: number; }; render: { frame: number; calls: number; triangles: number; points: number; lines: number; }; programs: any; autoReset: boolean; reset: () => void; update: (count: any, mode: any, instanceCount: any) => void; }
¶
Parameters:
gl
any
Returns: { memory: { geometries: number; textures: number; }; render: { frame: number; calls: number; triangles: number; points: number; lines: number; }; programs: any; autoReset: boolean; reset: () => void; update: (count: any, mode: any, instanceCount: any) => void; }
Calls:
console.error
Code
function WebGLInfo( gl ) {
const memory = {
geometries: 0,
textures: 0
};
const render = {
frame: 0,
calls: 0,
triangles: 0,
points: 0,
lines: 0
};
function update( count, mode, instanceCount ) {
render.calls ++;
switch ( mode ) {
case gl.TRIANGLES:
render.triangles += instanceCount * ( count / 3 );
break;
case gl.LINES:
render.lines += instanceCount * ( count / 2 );
break;
case gl.LINE_STRIP:
render.lines += instanceCount * ( count - 1 );
break;
case gl.LINE_LOOP:
render.lines += instanceCount * count;
break;
case gl.POINTS:
render.points += instanceCount * count;
break;
default:
console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
break;
}
}
function reset() {
render.calls = 0;
render.triangles = 0;
render.points = 0;
render.lines = 0;
}
return {
memory: memory,
render: render,
programs: null,
autoReset: true,
reset: reset,
update: update
};
}
update(count: any, mode: any, instanceCount: any): void
¶
Parameters:
count
any
mode
any
instanceCount
any
Returns: void
Calls:
console.error
Code
function update( count, mode, instanceCount ) {
render.calls ++;
switch ( mode ) {
case gl.TRIANGLES:
render.triangles += instanceCount * ( count / 3 );
break;
case gl.LINES:
render.lines += instanceCount * ( count / 2 );
break;
case gl.LINE_STRIP:
render.lines += instanceCount * ( count - 1 );
break;
case gl.LINE_LOOP:
render.lines += instanceCount * count;
break;
case gl.POINTS:
render.points += instanceCount * count;
break;
default:
console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
break;
}
}
reset(): void
¶
Returns: void