📄 WebGLProperties.js
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📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 6 |
📊 Variables & Constants | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/renderers/webgl/WebGLProperties.js
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
properties |
WeakMap<WeakKey, any> |
let/var | new WeakMap() |
✗ |
Functions¶
WebGLProperties(): { has: (object: any) => boolean; get: (object: any) => any; remove: (object: any) => void; update: (object: any, key: any, value: any) => void; dispose: () => void; }
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Returns: { has: (object: any) => boolean; get: (object: any) => any; remove: (object: any) => void; update: (object: any, key: any, value: any) => void; dispose: () => void; }
Calls:
properties.has
properties.get
properties.set
properties.delete
Code
function WebGLProperties() {
let properties = new WeakMap();
function has( object ) {
return properties.has( object );
}
function get( object ) {
let map = properties.get( object );
if ( map === undefined ) {
map = {};
properties.set( object, map );
}
return map;
}
function remove( object ) {
properties.delete( object );
}
function update( object, key, value ) {
properties.get( object )[ key ] = value;
}
function dispose() {
properties = new WeakMap();
}
return {
has: has,
get: get,
remove: remove,
update: update,
dispose: dispose
};
}
has(object: any): boolean
¶
Parameters:
object
any
Returns: boolean
Calls:
properties.has
get(object: any): any
¶
Parameters:
object
any
Returns: any
Calls:
properties.get
properties.set
Code
remove(object: any): void
¶
Parameters:
object
any
Returns: void
Calls:
properties.delete
update(object: any, key: any, value: any): void
¶
Parameters:
object
any
key
any
value
any
Returns: void
Calls:
properties.get
dispose(): void
¶
Returns: void