📄 WebGLRenderLists.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 12 |
📊 Variables & Constants | 9 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/renderers/webgl/WebGLRenderLists.js
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
renderItems |
any[] |
let/var | [] |
✗ |
renderItemsIndex |
number |
let/var | 0 |
✗ |
opaque |
any[] |
let/var | [] |
✗ |
transmissive |
any[] |
let/var | [] |
✗ |
transparent |
any[] |
let/var | [] |
✗ |
renderItem |
any |
let/var | renderItems[ renderItemsIndex ] |
✗ |
renderItem |
any |
let/var | renderItems[ i ] |
✗ |
lists |
WeakMap<WeakKey, any> |
let/var | new WeakMap() |
✗ |
list |
any |
let/var | *not shown* |
✗ |
Functions¶
painterSortStable(a: any, b: any): number
¶
Parameters:
a
any
b
any
Returns: number
Code
function painterSortStable( a, b ) {
if ( a.groupOrder !== b.groupOrder ) {
return a.groupOrder - b.groupOrder;
} else if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.material.id !== b.material.id ) {
return a.material.id - b.material.id;
} else if ( a.z !== b.z ) {
return a.z - b.z;
} else {
return a.id - b.id;
}
}
reversePainterSortStable(a: any, b: any): number
¶
Parameters:
a
any
b
any
Returns: number
Code
WebGLRenderList(): { opaque: any[]; transmissive: any[]; transparent: any[]; init: () => void; push: (object: any, geometry: any, material: any, groupOrder: any, z: any, group: any) => void; unshift: (object: any, geometry: any, material: any, groupOrder: any, z: any, group: any) => void; finish: () => void; sort: (customOpaqueSort: a...
¶
Returns: { opaque: any[]; transmissive: any[]; transparent: any[]; init: () => void; push: (object: any, geometry: any, material: any, groupOrder: any, z: any, group: any) => void; unshift: (object: any, geometry: any, material: any, groupOrder: any, z: any, group: any) => void; finish: () => void; sort: (customOpaqueSort: a...
Calls:
getNextRenderItem
transmissive.push
transparent.push
opaque.push
transmissive.unshift
transparent.unshift
opaque.unshift
opaque.sort
transmissive.sort
transparent.sort
Internal Comments:
Code
function WebGLRenderList() {
const renderItems = [];
let renderItemsIndex = 0;
const opaque = [];
const transmissive = [];
const transparent = [];
function init() {
renderItemsIndex = 0;
opaque.length = 0;
transmissive.length = 0;
transparent.length = 0;
}
function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
let renderItem = renderItems[ renderItemsIndex ];
if ( renderItem === undefined ) {
renderItem = {
id: object.id,
object: object,
geometry: geometry,
material: material,
groupOrder: groupOrder,
renderOrder: object.renderOrder,
z: z,
group: group
};
renderItems[ renderItemsIndex ] = renderItem;
} else {
renderItem.id = object.id;
renderItem.object = object;
renderItem.geometry = geometry;
renderItem.material = material;
renderItem.groupOrder = groupOrder;
renderItem.renderOrder = object.renderOrder;
renderItem.z = z;
renderItem.group = group;
}
renderItemsIndex ++;
return renderItem;
}
function push( object, geometry, material, groupOrder, z, group ) {
const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
if ( material.transmission > 0.0 ) {
transmissive.push( renderItem );
} else if ( material.transparent === true ) {
transparent.push( renderItem );
} else {
opaque.push( renderItem );
}
}
function unshift( object, geometry, material, groupOrder, z, group ) {
const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
if ( material.transmission > 0.0 ) {
transmissive.unshift( renderItem );
} else if ( material.transparent === true ) {
transparent.unshift( renderItem );
} else {
opaque.unshift( renderItem );
}
}
function sort( customOpaqueSort, customTransparentSort ) {
if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );
if ( transmissive.length > 1 ) transmissive.sort( customTransparentSort || reversePainterSortStable );
if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );
}
function finish() {
// Clear references from inactive renderItems in the list
for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {
const renderItem = renderItems[ i ];
if ( renderItem.id === null ) break;
renderItem.id = null;
renderItem.object = null;
renderItem.geometry = null;
renderItem.material = null;
renderItem.group = null;
}
}
return {
opaque: opaque,
transmissive: transmissive,
transparent: transparent,
init: init,
push: push,
unshift: unshift,
finish: finish,
sort: sort
};
}
init(): void
¶
Returns: void
Code
getNextRenderItem(object: any, geometry: any, material: any, groupOrder: any, z: any, group: any): any
¶
Parameters:
object
any
geometry
any
material
any
groupOrder
any
z
any
group
any
Returns: any
Code
function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
let renderItem = renderItems[ renderItemsIndex ];
if ( renderItem === undefined ) {
renderItem = {
id: object.id,
object: object,
geometry: geometry,
material: material,
groupOrder: groupOrder,
renderOrder: object.renderOrder,
z: z,
group: group
};
renderItems[ renderItemsIndex ] = renderItem;
} else {
renderItem.id = object.id;
renderItem.object = object;
renderItem.geometry = geometry;
renderItem.material = material;
renderItem.groupOrder = groupOrder;
renderItem.renderOrder = object.renderOrder;
renderItem.z = z;
renderItem.group = group;
}
renderItemsIndex ++;
return renderItem;
}
push(object: any, geometry: any, material: any, groupOrder: any, z: any, group: any): void
¶
Parameters:
object
any
geometry
any
material
any
groupOrder
any
z
any
group
any
Returns: void
Calls:
getNextRenderItem
transmissive.push
transparent.push
opaque.push
Code
function push( object, geometry, material, groupOrder, z, group ) {
const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
if ( material.transmission > 0.0 ) {
transmissive.push( renderItem );
} else if ( material.transparent === true ) {
transparent.push( renderItem );
} else {
opaque.push( renderItem );
}
}
unshift(object: any, geometry: any, material: any, groupOrder: any, z: any, group: any): void
¶
Parameters:
object
any
geometry
any
material
any
groupOrder
any
z
any
group
any
Returns: void
Calls:
getNextRenderItem
transmissive.unshift
transparent.unshift
opaque.unshift
Code
function unshift( object, geometry, material, groupOrder, z, group ) {
const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
if ( material.transmission > 0.0 ) {
transmissive.unshift( renderItem );
} else if ( material.transparent === true ) {
transparent.unshift( renderItem );
} else {
opaque.unshift( renderItem );
}
}
sort(customOpaqueSort: any, customTransparentSort: any): void
¶
Parameters:
customOpaqueSort
any
customTransparentSort
any
Returns: void
Calls:
opaque.sort
transmissive.sort
transparent.sort
Code
function sort( customOpaqueSort, customTransparentSort ) {
if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );
if ( transmissive.length > 1 ) transmissive.sort( customTransparentSort || reversePainterSortStable );
if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );
}
finish(): void
¶
Returns: void
Internal Comments:
Code
function finish() {
// Clear references from inactive renderItems in the list
for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {
const renderItem = renderItems[ i ];
if ( renderItem.id === null ) break;
renderItem.id = null;
renderItem.object = null;
renderItem.geometry = null;
renderItem.material = null;
renderItem.group = null;
}
}
WebGLRenderLists(): { get: (scene: any, renderCallDepth: any) => any; dispose: () => void; }
¶
Returns: { get: (scene: any, renderCallDepth: any) => any; dispose: () => void; }
Calls:
lists.get
lists.set
listArray.push
Code
function WebGLRenderLists() {
let lists = new WeakMap();
function get( scene, renderCallDepth ) {
const listArray = lists.get( scene );
let list;
if ( listArray === undefined ) {
list = new WebGLRenderList();
lists.set( scene, [ list ] );
} else {
if ( renderCallDepth >= listArray.length ) {
list = new WebGLRenderList();
listArray.push( list );
} else {
list = listArray[ renderCallDepth ];
}
}
return list;
}
function dispose() {
lists = new WeakMap();
}
return {
get: get,
dispose: dispose
};
}
get(scene: any, renderCallDepth: any): any
¶
Parameters:
scene
any
renderCallDepth
any
Returns: any
Calls:
lists.get
lists.set
listArray.push
Code
function get( scene, renderCallDepth ) {
const listArray = lists.get( scene );
let list;
if ( listArray === undefined ) {
list = new WebGLRenderList();
lists.set( scene, [ list ] );
} else {
if ( renderCallDepth >= listArray.length ) {
list = new WebGLRenderList();
listArray.push( list );
} else {
list = listArray[ renderCallDepth ];
}
}
return list;
}
dispose(): void
¶
Returns: void