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📄 WebGPURenderer.Nodes.js
📊 Analysis Summary
Metric |
Count |
🧱 Classes |
1 |
📦 Imports |
4 |
📊 Variables & Constants |
2 |
📚 Table of Contents
🛠️ File Location:
📂 src/renderers/webgpu/WebGPURenderer.Nodes.js
📦 Imports
Name |
Source |
Renderer |
../common/Renderer.js |
WebGLBackend |
../webgl-fallback/WebGLBackend.js |
WebGPUBackend |
./WebGPUBackend.js |
BasicNodeLibrary |
./nodes/BasicNodeLibrary.js |
Variables & Constants
Name |
Type |
Kind |
Value |
Exported |
BackendClass |
any |
let/var |
*not shown* |
✗ |
backend |
WebGLBackend \| WebGPUBackend |
let/var |
new BackendClass( parameters ) |
✗ |
Classes
WebGPURenderer
Class Code
class WebGPURenderer extends Renderer {
/**
* Constructs a new WebGPU renderer.
*
* @param {WebGPURenderer~Options} [parameters] - The configuration parameter.
*/
constructor( parameters = {} ) {
let BackendClass;
if ( parameters.forceWebGL ) {
BackendClass = WebGLBackend;
} else {
BackendClass = WebGPUBackend;
parameters.getFallback = () => {
console.warn( 'THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend.' );
return new WebGLBackend( parameters );
};
}
const backend = new BackendClass( parameters );
super( backend, parameters );
/**
* The generic default value is overwritten with the
* standard node library for type mapping. Material
* mapping is not supported with this version.
*
* @type {BasicNodeLibrary}
*/
this.library = new BasicNodeLibrary();
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isWebGPURenderer = true;
}
}