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📄 CanvasTexture.js

📊 Analysis Summary

Metric Count
🧱 Classes 1
📦 Imports 1

📚 Table of Contents

🛠️ File Location:

📂 src/textures/CanvasTexture.js

📦 Imports

Name Source
Texture ./Texture.js

Classes

CanvasTexture

Class Code
class CanvasTexture extends Texture {

    /**
     * Constructs a new texture.
     *
     * @param {HTMLCanvasElement} [canvas] - The HTML canvas element.
     * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
     * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
     * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
     * @param {number} [magFilter=LinearFilter] - The mag filter value.
     * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.
     * @param {number} [format=RGBAFormat] - The texture format.
     * @param {number} [type=UnsignedByteType] - The texture type.
     * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
     */
    constructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {

        super( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );

        /**
         * This flag can be used for type testing.
         *
         * @type {boolean}
         * @readonly
         * @default true
         */
        this.isCanvasTexture = true;

        this.needsUpdate = true;

    }

}