📄 VideoFrameTexture.js
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📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 3 |
🧱 Classes | 1 |
📦 Imports | 1 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 src/textures/VideoFrameTexture.js
📦 Imports¶
Name | Source |
---|---|
VideoTexture |
./VideoTexture.js |
Functions¶
VideoFrameTexture.update(): void
¶
JSDoc:
/**
* This method overwritten with an empty implementation since
* this type of texture is updated via `setFrame()`.
*/
Returns: void
VideoFrameTexture.clone(): any
¶
Returns: any
Calls:
new this.constructor().copy
VideoFrameTexture.setFrame(frame: VideoFrame): void
¶
JSDoc:
/**
* Sets the current frame of the video. This will automatically update the texture
* so the data can be used for rendering.
*
* @param {VideoFrame} frame - The video frame.
*/
Parameters:
frame
VideoFrame
Returns: void
Classes¶
VideoFrameTexture
¶
Class Code
class VideoFrameTexture extends VideoTexture {
/**
* Constructs a new video frame texture.
*
* @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
* @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
* @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
* @param {number} [magFilter=LinearFilter] - The mag filter value.
* @param {number} [minFilter=LinearFilter] - The min filter value.
* @param {number} [format=RGBAFormat] - The texture format.
* @param {number} [type=UnsignedByteType] - The texture type.
* @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
*/
constructor( mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
super( {}, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isVideoFrameTexture = true;
}
/**
* This method overwritten with an empty implementation since
* this type of texture is updated via `setFrame()`.
*/
update() {}
clone() {
return new this.constructor().copy( this ); // restoring Texture.clone()
}
/**
* Sets the current frame of the video. This will automatically update the texture
* so the data can be used for rendering.
*
* @param {VideoFrame} frame - The video frame.
*/
setFrame( frame ) {
this.image = frame;
this.needsUpdate = true;
}
}