📄 BufferGeometry.tests.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 5 |
📦 Imports | 14 |
📊 Variables & Constants | 58 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 test/unit/src/core/BufferGeometry.tests.js
📦 Imports¶
Name | Source |
---|---|
BufferGeometry |
../../../../src/core/BufferGeometry.js |
BufferAttribute |
../../../../src/core/BufferAttribute.js |
Float16BufferAttribute |
../../../../src/core/BufferAttribute.js |
Uint16BufferAttribute |
../../../../src/core/BufferAttribute.js |
Uint32BufferAttribute |
../../../../src/core/BufferAttribute.js |
Vector3 |
../../../../src/math/Vector3.js |
Matrix4 |
../../../../src/math/Matrix4.js |
Quaternion |
../../../../src/math/Quaternion.js |
Sphere |
../../../../src/math/Sphere.js |
x |
../../utils/math-constants.js |
y |
../../utils/math-constants.js |
z |
../../utils/math-constants.js |
EventDispatcher |
../../../../src/core/EventDispatcher.js |
toHalfFloat |
../../../../src/extras/DataUtils.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
DegToRad |
number |
let/var | Math.PI / 180 |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
object |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
object |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
object |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
object |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
a |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
uint16 |
number[] |
let/var | [ 1, 2, 3 ] |
✗ |
uint32 |
number[] |
let/var | [ 65535, 65536, 65537 ] |
✗ |
str |
"foo" |
let/var | 'foo' |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
attributeName |
"position" |
let/var | 'position' |
✗ |
a |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
expected |
{ start: number; count: number; mater... |
let/var | [ { start: 0, count: 1, materialIndex: 0 }, { start: 1, count: 2, materialInd... |
✗ |
a |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
position |
any |
let/var | geometry.attributes.position.array |
✗ |
m |
number[] |
let/var | matrix.elements |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
q |
Quaternion |
let/var | new Quaternion( 0.5, 0.5, 0.5, 0.5 ) |
✗ |
pos |
any |
let/var | geometry.attributes.position.array |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
pos |
any |
let/var | geometry.attributes.position.array |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
pos |
any |
let/var | geometry.attributes.position.array |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
pos |
any |
let/var | geometry.attributes.position.array |
✗ |
a |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
vertices |
Float32Array<ArrayBuffer> |
let/var | new Float32Array( [ - 1.0, - 1.0, 1.0, 1.0, - 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1... |
✗ |
expected |
BufferAttribute |
let/var | new BufferAttribute( new Float32Array( [ 1, 0, - sqrt, - 1, 0, - sqrt, - 1, s... |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
pos |
any |
let/var | geometry.attributes.position.array |
✗ |
f16Array |
Uint16Array<any> |
let/var | new Uint16Array( f32Array.length ) |
✗ |
vertices |
number[] |
let/var | [ - 1, - 2, - 3, 13, - 2, - 3.5, - 1, - 20, 0, - 4, 5, 6 ] |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
bb |
Box3 |
let/var | geometry.boundingBox |
✗ |
vertices |
number[] |
let/var | [ - 10, 0, 0, 10, 0, 0 ] |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
bs |
Sphere |
let/var | geometry.boundingSphere |
✗ |
sqrt |
number |
let/var | 0.5 * Math.sqrt( 2 ) |
✗ |
normal |
BufferAttribute |
let/var | new BufferAttribute( new Float32Array( [ - 1, 0, 0, - 1, 0, 0, - 1, 0, 0, sqr... |
✗ |
position |
BufferAttribute |
let/var | new BufferAttribute( new Float32Array( [ 0.5, 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5,... |
✗ |
index |
BufferAttribute |
let/var | new BufferAttribute( new Uint16Array( [ 0, 2, 1, 3, 5, 4 ] ), 1 ) |
✗ |
a |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
vertices |
Float32Array<ArrayBuffer> |
let/var | new Float32Array( [ 0.5, 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5, - 0.5, 0.5, 0.5, - 0... |
✗ |
index |
BufferAttribute |
let/var | new BufferAttribute( new Uint16Array( [ 0, 2, 1, 2, 3, 1 ] ) ) |
✗ |
expected |
Float32Array<ArrayBuffer> |
let/var | new Float32Array( [ 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5, - 0... |
✗ |
index |
BufferAttribute |
let/var | new BufferAttribute( new Uint16Array( [ 0, 1, 2, 3 ] ), 1 ) |
✗ |
attribute1 |
BufferAttribute |
let/var | new BufferAttribute( new Uint16Array( [ 1, 3, 5, 7 ] ), 1 ) |
✗ |
a |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
gold |
{ metadata: { version: number; type: ... |
let/var | { 'metadata': { 'version': 4.7, 'type': 'BufferGeometry', 'generator': 'Buffe... |
✗ |
a |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
geometry |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
attribute |
any |
let/var | geometry.attributes[ key ] |
✗ |
object |
BufferGeometry |
let/var | new BufferGeometry() |
✗ |
Functions¶
bufferAttributeEquals(a: any, b: any, tolerance: any): boolean
¶
Parameters:
a
any
b
any
tolerance
any
Returns: boolean
Calls:
Math.abs
Code
function bufferAttributeEquals( a, b, tolerance ) {
tolerance = tolerance || 0.0001;
if ( a.count !== b.count || a.itemSize !== b.itemSize ) {
return false;
}
for ( let i = 0, il = a.count * a.itemSize; i < il; i ++ ) {
const delta = Math.abs( a.array[ i ] - b.array[ i ] );
if ( delta > tolerance ) {
return false;
}
}
return true;
}
getBBForVertices(vertices: any): Box3
¶
Parameters:
vertices
any
Returns: Box3
Calls:
geometry.setAttribute
geometry.computeBoundingBox
Code
getBSForVertices(vertices: any): Sphere
¶
Parameters:
vertices
any
Returns: Sphere
Calls:
geometry.setAttribute
geometry.computeBoundingSphere
Code
getNormalsForVertices(vertices: any, assert: any): any
¶
Parameters:
vertices
any
assert
any
Returns: any
Calls:
geometry.setAttribute
geometry.computeVertexNormals
assert.ok
Code
function getNormalsForVertices( vertices, assert ) {
const geometry = new BufferGeometry();
geometry.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );
geometry.computeVertexNormals();
assert.ok( geometry.attributes.normal !== undefined, 'normal attribute was created' );
return geometry.attributes.normal.array;
}
toHalfFloatArray(f32Array: any): Uint16Array<any>
¶
Parameters:
f32Array
any
Returns: Uint16Array<any>
Calls:
toHalfFloat (from ../../../../src/extras/DataUtils.js)